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Gamers Go to the Movies: Borderlands [2024] Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Borderlands4 #Borderlandsmovie #DissidiaDuodecim tags: gigaboots,Big think dimension,Weekly gaming news,gaming news,video game news,borderlands 4,Solo Leveling,Ys Origin,Acclaim Showcase,Mystical Ninja Starring Goemon,Lara croft AI voice actor lawsuit,tomb raider,Truxton,Call of duty,steven spielberg,Ys vs. Trails in the Sky: Alternative Saga,Forever Entertainment,Panzer Dragoon zwei,Panzer Dragoon II,Vampire the Masquerade Bloodlines 2,Supermariogalaxy.movie
This week, we talked about selling a car, tire issues, Toxic Avenger, Milk and Cheese, Beavis and Butthead, Vampire the Masquerade Bloodlines 2 update, The Paper, SUATMM Chewbacca, the QoftheW, and more! Salty Merch: https://www.teepublic.com/user/saltylanguagepods Our Patreon: Patreon.com/saltylanguage Subscribe / rate / review us on Apple Podcasts! Links: 1. Evan Dorkin Amazon https://www.amazon.com/evan-dorkin/s?k=evan+dorkin 2. Milk and Cheese Dairy Products gone Bad HC https://www.amazon.com/Milk-Cheese-Dairy-Products-Gone/dp/1595828052 3. Vampire Masquerade: Bloodlines 2 update https://www.rockpapershotgun.com/paradox-take-first-step-in-response-to-bloodlines-2s-dlc-clan-backlash-with-playstation-refunds-promise-more-info-next-week SUATMM: 7.5 foot Chewbacca QoftheW: As a person, what color do you think you are and why? Visit us at: saltylanguage.com Apple Podcasts: https://podcasts.apple.com/us/podcast/salty-language/id454587072?mt=2 Spotify: https://open.spotify.com/show/3GnINOQglJq1jedh36ZjGC iHeart Radio: http://www.iheart.com/show/263-Salty-Language/ Google Play Music: https://play.google.com/music/listen#/ps/Ixozhhniffkdkgfp33brnqolvte Tony's YouTube channel: https://www.youtube.com/@allthebeers Bryan's YouTube channel: https://www.youtube.com/@IFinallyPlayed https://www.tiktok.com/@saltylanguage facebook.com/saltylanguage Discord: https://discord.gg/NEr5Newk @salty_language / saltylanguage@gmail.com http://salty.libsyn.com/webpage / http://www.youtube.com/user/SaltyLanguagePod Instagram/Threads: SaltyLanguage Reddit: r/saltylanguage Stitcher: https://www.stitcher.com/podcast/salty-language tangentboundnetwork.com Share with your friends!
We have ventured to PAX West 2025 & have survived to live the tale. Impressions of Pokemon Legends: X-A, Kirby Air Riders, Starbites & much more! Our playlist also discusses our recent playthroughs of Earth Defense Force 6, Knightika, Shinobi: Art of Vengeance plus others. The Jabroni Gaming News features Final Fantasy VII Remake Part III, Starfield, Vampire the Masquerade - Bloodlines 2 & much more! It's all super PAX-tastic with your one & only Gaming Vessels! Timestamps: Playlist - 00:04:08 Main Event - 00:23:36 Jabroni Gaming News - 01:12:14
Branschveteranerna Victor Leijonhufvud och Calle Johansson-Sundelius vädrar och bollar varannan vecka sina tankar kring spel, filmer, tv-serier och nördgrejer tillsammans i detta kompletterande upplägg där fokus ligger på frekvens och aktualiteter.Notera att du med varje nytt Virtuellt-Veckan får ytterligare över en timme fördjupat snack och framför allt själva intrycksdelen genom att stötta detta initiativ på Patreon! Hjälp oss hålla igång denna seglats — om den nu råkar gillas! Tack på förhand!Nämns i podden görs följande:Nyhetssvepet:Spel * Hollow Knight: Silksong får releasedatum* Trailer för Resident Evil: Requiem * Call of Duty: Black Ops 7 ser ändå intressant ut?* Fatekeeper stal showen på THQ-sändningen* Datum (och kanske pris?) för ROG Xbox Ally* Warhammer 40K: Dawn of War IV avtäckt* Nytt från ZA/UM - Zero Parades* Vampire: the Masquerade - Bloodlines 2 får datum, men fumlar ändåFilm* Trailer för Anemone med Daniel Day-Lewis* Efter Cobra Kai - Knight Rider?* K-Pop: Demonjägarna största filmen på Netflix - någonsin* Frodo och Gandalf återvänder i The Hunt for GollumSerier* Trailer för Fallout S2* Black Rabbit - Ny thriller-serie med Jason Bateman och Jude LawTeknik* Apple-event tisdagen den 9 septemberVictors ämne:* Den svåra tredje delenHör gärna av dig med tankar och reaktioner, på respons@virtuellt.nu. Du kan också engagera dig i gemenskapen i Discord-gruppen, som du hittar här.
În România dai de dracu la orice intersecție. 0:00 – ALL INTRO 6:25 – Paul s-a jucat NIȘTE Kingdom Come Deliverance I ȘI niște Super Mario Sunshine 16:11 – Poșta Redacției 26:33 – Gamescom recap; Silksong; Vampire the Masquerade Bloodlines 2; Yves Guillemot la tribunal; 46:02 – Bioshock 4 isi ia doctor de development; Bungie scapă de vechiul șef; Take Two nu vor moduri DELOC; Randy Pitchford știe cât valorează de fapt Borderlands 4; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/e Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
We remove the clown shoes after 7 years of waiting: Silksong has a release date! Just in time for 20% of Twitch's viewership poofs out of existence as Twitch has finally started combating viewbotting! How will this affect streams and sponsors in the future on the streaming platform? Tariffs hit Playstation 5 in the US. Vampire the Masquerade: The Ship of Theseus. Pete Parsons leaves Bungie in his very cool car after firing numerous employees.Path of Exile 2 returns in a big way, ERPers turn on Final Fantasy XIV and much more! 0:00 - Intro1:00 - Condensed3:00 - Viewbotters16:45 - Silksong finally has a release date28:30 - The PlayStation 5 price increases31:15 - Vampire the Masquerade: Bloodlines 247:00 - Helldivers 2 x Halo ODST48:10 - Pete Parsons leaves Bungie50:00 - Path of Exile 2 The Third Edict1:10:20 - Final Fantasy XIV bans mods1:18:00 - World of Warcraft Midnight1:23:40 - Deadlock gets a big update1:30:00 - Hosting1:38:30 - Whispers From The Star1:52:00 - Loving an AI2:06:30 - VOID/BREAKER2:14:30 - Morrowind2:24:55 - Gods, Death & Reapers2:41:40 - Herdling2:48:15 - Dead Wire2:50:30 - We finish games here2:57:00 - Supraworld3:03:00 - ShoutoutsSee omnystudio.com/listener for privacy information.
Monster Hunter Wilds does numbers while Ubisoft seems to be on the verge of change by securing its most valuable IP behind a new subsidiary funded largely by Tencent. Newswhile, two tantalizing Nintendo Directs have brought new information to light regarding Switch 2 and Miyazaki's next magnum opus in the form of Switch 2 exclusive Duskbloods. Also new Dune Awakening release details, Vampire the Masquerade Bloodlines 2 delayed until October, and a fireside discussion of some of the most exciting titles from one of the best showcases we've seen in a long time, Future Games Show's Spring Showcase 2025. Please be excited.
0:00 be a healthy gamer 0:08 Nintendo Sound Clock: Alarmo 1:57 Ubisoft accused of giving Meta data 3:03 Multiple eSports controversies 5:37 QUICK BITS INTRO 5:44 Hawthorn is basically a Redwall game 6:36 Fresh Bungie plagiarism accusations 7:20 Vampire the Masquerade: Bloodlines 2 update 7:59 Sunderfolk is D&D meets Jackbox 8:59 Like a Dragon: Pirate Yakuza in Hawaii lore News Sources: https://lmg.gg/i7SgK Learn more about your ad choices. Visit megaphone.fm/adchoices
Hey, kid. You ready to get FREAKED? Well you shouldn't have clicked on this podcast featuring Andy, Flask, Greg, and John screeching about Dead Rising, Exhuma, Wolfs, Cineris Somnia, One Piece, UFO 50, Resident Evil: Code Veronica X, Vampire the Masquerade: Bloodlines, Green Hell, Zoochosis, the recent-ish State of Play, Hi-Fi Rush 2, Ryujinx, and more! Find out more at https://broken-campfire.pinecast.co
In this week's episode, I take a look at why I don't set up preorders and I usually don't write prequels. I also share my thoughts about the video game STARFIELD. TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 219 of The Pulp Writer Show. My name is Jonathan Moeller. Today is September the 20th, 2024 and today we are discussing why I don't set up preorders for my books and why I prefer not to write prequels. Before we get to our main topic, we'll have an update on my current writing projects, Question of the Week, then we'll talk about a video game I recently enjoyed, and then we'll plunge on ahead to our main topic. First up, current writing and audiobook projects. I am pleased to report that Shield of Conquest is now completely finished and available. You can get it at all the usual ebook stores. It has been selling quite briskly and has been receiving good reviews. So thank you all for that. My next main project, which you can probably guess if you've been listening to the show for the last few months, is Ghost in the Tombs. As of this writing, I am 62,000 words into it, which I think puts me about 62% of the way through it, because I believe the rough draft will be around 100,000 words. I'm hoping to have that out towards the middle of October, if all goes well. I'm also 21,000 words into Cloak of Illusion. That should hopefully be out in November and I've just started what will be the fourth Rivah book, Orc-Hoard. It originally had been entitled Elven Sorcerer for the fourth Rivah book, but I decided to change the title to Orc-Hoard and that will be out in either December or January, if all goes well. In audiobook news, Stealth and Spells Online: Leveling is completely done and currently working its way through processing and the various audiobook platforms. You can get it at my Payhip store right now and it should be available at all the other stores in a couple of weeks. Stealth and Spells Online: Leveling was excellently narrated by CJ McAllister. Recording is almost done on Shield of Darkness, and hopefully we can approve the final version of that next week and then that'll work its way through processing and be available before too much longer. So that's where I am with my current writing and audiobook projects. 00:02:00 Question of the Week Now it's time for Question of the Week, designed to inspire interesting discussions of enjoyable topics. This week's question: what is the most annoying video game enemy? Obviously, there is no profound reason behind this question, since we're talking about video games. I happened to be reading an article about the upcoming Starfield expansion, and the comments devolved into a rambling discussion of game design and most annoying enemies, which inspired this question. We had a good range of responses. Reader AM wrote in to say that her greatest video game enemy is her own hand-eye coordination. We've all been there, AM; we've all been there. Justin says: The Legend of Zelda series is a great bunch of video games, but they do have their annoying bits. I nominate the Like Like worm. To get sucked in and spit back out (minus your shield) is incredibly aggravating. I cannot count the number of shields I've lost to this adversary. Later versions steal money or health, but for me, you know, the annoyance of having to go back to town to get a replacement shield (while trying to avoid encounters) ranks up there. Legend of Zelda also has annoying characters. Navi is the most so- her cry of “Hey! Listen!” quickly becomes painful. I too remember the Like Like worm from the Legend of Zelda days and that was indeed very annoying. JD says: Cliff racers from Morrowind. Do I need to say more? Juana says: the vampire guarding the sewers in Vampire: the Masquerade-Bloodlines. You have to be maxed out in at least two disciplines to take them out. It's really difficult to get maximum disciplines. Ross says: at least for me, it's Cliff racers in Morrowind. They're so far out ahead of anything else, I can't even think of what I'd put in second place. Morgan says: not sure of all time, but in terms of more recent games, the Zoanthropes in Space Marine 2 are an absolute nightmare, especially when they come in pairs so one is always shielding the other. Jesse says: Seymour in Final Fantasy 10. Only boss I remember that you have to beat five times. Jenny says: that drum boss in Ocarina of Time. William says: Zelda 2 has no shortage of troublesome enemies, like the Iron Knuckles. It's probably for the best I never had the chance to play it back in the day without save states. Brandy says: The first multiplayer run through Diablo, where you're through the Easter Egg levels and every other flick of the mouse you're screaming “run away, run away!” or “hold still, so I might smite thee!” For myself, my answer would be those stupid Medusa Heads from the Castlevania series. If you've played any Castlevania game, you know what I'm talking about. You'll be climbing the stairs and the Medusa Head will somehow come in at exactly the right angle to avoid all your weapons and to knock you off the stairs to your death at the same time. Honestly, a lot of the old school Castlevania Games are much more enjoyable with save states on modern systems. A very strong runner up would be Lakitu from Super Mario Brothers. He's the guy in the cloud who drops all those Spiny Shells on your head. So we had quite a good range of responses this week, thought it appears that the Morrowind Cliff Racer may take the championship. 00:04:49 Thoughts on Starfield Speaking of video games, I actually wanted to talk about Starfield a little bit because I beat the main quest in Starfield this month. By my standards, this is fast. I first started playing Skyrim in 2011, and I finally beat the main quest in autumn 2020 on the Switch version, since that was during the height of COVID and there wasn't much else to do. By contrast, Starfield came out in September 2023, so I beat the main quest in just a little bit over a year. So here are my thoughts on the game. Overall, I would say I really liked it. It does capture the feel of being a competent space adventurer wandering around the galaxy. You can do bounty hunting, pirate hunting, mining, exploring, and a variety of other stuff. Back in the ‘90s, I really liked Wing Commander: Privateer, which had infinite random missions and Starfield kind of feels like an enormously expanded version of Privateer, or like Privateer with a Halo game attached to it, given the wide variety of firearms you can obtain. In the grand tradition of Bethesda Games, you don't even have to do the main quest or any of the scripted side quests. You can just wander around visiting random planets and fighting space pirates forever. Honestly, I probably spent more time playing randomly generated side missions than any of the scripted quests. That said, I very much liked some of the scripted side missions. The Vanguard plotline was the best of them, in my opinion. You have to help the United Colonies find the origins of a super deadly alien predator called the Terrormorph, and at the end there's a genuinely hard moral question: does the greater good justify the means for people in positions of authority? The game also improved quite a bit since launch with new patches. The updates added a city map feature which is massively useful and a Space Car you can use for driving across planetary surfaces, which makes a lot of the game's missions quite a bit simpler and easy. Now, while I enjoyed Starfield, I concede that many of its critics had a point about its weaknesses. The game relies a lot on procedural generation. Every time you land on a planet, a bunch of nearby dungeons and features are randomly generated. This can get repetitive, though honestly I don't mind that very much. It makes it easier to play the game in bite sized chunks when it's late and I'm tired and I just want to mow down some Space Pirates or something. What is annoying is that sometimes the procedurally generated locations don't match with the procedurally generated quests, which locks you out of finishing some of the randomly generated quests. That was really irritating, though it only tends to happen at very high levels. The game's main plot revolved around multiverse stuff, and as I've mentioned frequently before, I am not a big fan of the multiverse as a storytelling concept. However, it works better in a video game than in a movie or a book, and Starfield's implementation of it is quite clever. Many games have the New Game Plus concept where you beat the game and then you start a new game, but things are slightly different. In Starfield, when you beat the game, you go to a new universe, you lose all your possessions, but you keep all your skills and knowledge, so you're starting the new game at level 65 or whatever. Additionally, a lot of the quests are subtly altered because your character knows in advance what is going to happen from the previous universe, so you can get a better outcome than you did the last time, which is honestly a kind of a clever game mechanic, which makes it a compelling journey to go from universe to universe and to put right what once went wrong. Anyway, I enjoyed Starfield and I will definitely play the Shattered Space expansion, which comes out at the end of September, but enough talk about video games. 00:08:14 Main Topic of the Week: Preorders and Prequels This is writing podcast, so let's move on to our main topic, preorders and prequels. I have to admit preorders and prequel sounds like a really lame tabletop RPG for indie authors. Like if you roll a 20, your book gets picked up as an Amazon Daily deal for the US, but if you roll 1, your book file gets corrupted and you can't figure out how to fix it. Anyway, the inspiration for this alliterative title was that someone asked me about preorders, and someone else asked me about prequels within 24 hours. So let's start with prequels. Reader Juan writes in to ask about preorders: something I noticed about your books. There's never a preorder option on Apple Books. Is this by design? I know you self-publish so I didn't know if that was a publisher feature or if there's a way to preorder there. If not, no worries, I just know Apple takes a little longer to load the book. Preorders are available to self-publishers, but the reason I don't do preorders is by design. I never do preorders for a couple different reasons, which we'll go through right now. #1: the consequences of missing a preorder date are moderately negative. If you miss a preorder date on Amazon, you get locked out of doing another one for the following 12 months. I'm not sure what happens if you miss a preorder on Apple Books, but I suspect it's about the same level of penalty and this ties directly into reason two. #2 is that life is chaotic and unpredictable, and I absolutely hate making promises I end up unable to keep. Like if I get sick or something in Real Life comes along that I have to deal with immediately, I could easily miss a week of writing time, which would make hitting the preorder date either very stressful or impossible. #3: If I wrote like only two books a year, I might do preorders. That would give me enough of a cushion of time to make sure that everything is ready to go well in advance of the launch date. But I usually write and publish like ten books a year, sometimes more. With books coming out so frequently, organizing that many pre-orders would be a serious headache and sometimes I don't actually decide what I'm going to write next until the day comes and I actually sit down to start writing. Like at the end of 2023, I pretty much decided on impulse to finish writing Half-Elven Thief and had that be my last book of the year in 2023. So with the amount I write and publish, managing the logistics of so many pre-orders would be a serious headache. #4: And finally, reason number four and the most important reason: the worst consequence of missing a preorder is a loss of reader confidence. Without going into details, let's say there's been enough of that in the fantasy genre already, so preorders have too many negatives and not enough positives, at least for my situation. I'd rather just make a good faith effort of having things come out when I can and announcing them via my newsletter. Speaking of which, if you sign up for my newsletter, you get regular free short stories. Now onto prequels. Concerning prequels, reader Danny writes in to ask: May I suggest writing a series of prequels to the Cloak Game series? Shield of Conquest made me hope that it would be a prequel book to the Cloak Game series, a book that speaks about the invasion of Earth by the elves and brings some backstory of the relationship between Kathran Morvilind and Tarlia- a teacher and a student, and the discovery and invasion of Earth, or other back stories that were not developed enough. For example, what about Aiden, brother of Riordan, or Riordan's experience as a Shadow Hunter? Generally speaking, I am not a big fan of writing prequels. I have written a couple of prequel novels out of the 155 books I've written (Frostborn: The First Quest comes to mind) and sometimes I'll do short stories as a flashback. Probably the most recent example of that is Prophecy of the High Queen, the short story that describes the first meeting between Nadia and the High Queen written from the High Queen's perspective. The High Queen uses magic to look into Nadia's past and her various potential futures, and so the short story bounces all over the place in time. I have also written novels that kind of jump around in time. In Cloak of Iron, the scenes from Lauren Casey's perspective go back to even before the Cloak Game series actually started to set up why Lauren was desperate enough to save her brother that that she was willing to deal with someone like Mr. Shang of the Deathless Society. Or in the very first Nadia book, Games: Thief Trap, where we blur through the first twenty years of Nadia's life in the first chapter. That said, I do write the short stories in mind as bonus materials like the extra scenes on a movie DVD. However, at this point I don't think I would write a prequel novel, and I certainly wouldn't write a prequel series. Why not? It feels like prequels are sort of like procrastinating before you continue on the main story, which is likely what most readers really want. I've noticed some writers (again, without going into details) have a bad habit of writing prequels instead of getting on with the main story. Making yourself continue the main story instead of getting sidetracked by prequels or side quests is difficult, but it must be done for the greater good of the story. Additionally, a big problem with prequels is it's extremely difficult to generate narrative tension because you know in advance that certain characters are going to survive or certain situations are going to play out in a way you've already read in subsequent books. If I did, for example, my Andomhaim series as a prequel series, it would be set in a region of the world we've never visited and with characters we never encountered before, so that way there is a dramatic tension that the reader doesn't know how things are going to end and that will make the book more enjoyable. Also, some things are really better left to the reader's imagination, and that can include back stories. Writing fiction is in some ways an exercise in creating a line drawing and letting the imagination of the reader provide color and shadow. Like, since we've been talking about Nadia, here's someone describing her from a first-person perspective: "A woman in a dark coat and black jeans sat across from me. She had red-tinged brown hair tied in a loose ponytail and pale grey eyes the color of knives. I thought she looked like she could stand to eat more. That, combined with the eyes, gave her a look of feverish, almost unsettling intensity. I probably outweighed her by a good ninety pounds, but I felt the sudden urge to reach for the gun I wasn't carrying." Now that's just a line drawing, right? Yet every reader will fill in that line drawing with something from his or her own imagination. In the same way, I think it is sometimes (even frequently) best to let the reader's imagination fill in the details of the character's backstory. Like Riordan- we know he tried to save his brother Aidan and failed. We know that he became a Shadow Hunter and that his first wife joined the Rebels and tried to murder him to score points with her new friends. I could write out a prequel series describing those events, but I think at this point it wouldn't be as vivid as the one that readers have generated in their imaginations. Besides, writing a prequel story would be a distraction from the main story. So that is why I don't set up preorders and I don't usually write prequels. So that is it for this week. Thanks for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes on https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
Científicos de la universidad de Michigan han descubierto que entre los episodios 512 y 514 de Café Fandango, entra exactamente el episodio 513. Además de develar los misterios del universo, en este episodio de Café Fandango podés escuchar a Seba hablando de que no jugó a nada, a Edu que cuenta de sus aventuras futbolísticas en Turquía y de sus avances en el Persona 3 Reload y a Gus que todavía no terminó el Vampire the Masquerade Bloodlines y está jugando al Tales of Monkey Island con su hijo. Después pasamos a los saludos y lanzamientos para luego adentrarnos en las pocas noticias que pudimos encontrar. Cerramos con la Pregunta Fandango donde nos vamos de shopping.
Nu îl mai lăsați pe Paul să vorbească Timestamps: 0:00 Intro 3:54 Paul s-a jucat Baldur's Gate 3 (prea mult. very light spoilers) 58:04 Obștea Refracției 1:05:49 The Absolute State of Play: Stellar Blade, Death Stranding 2, Hideo Kojima, Judas, Until Dawn PC, Silent Hill 2 Remake 1:16:04 Trailer Vampire the Masquerade: Bloodlines 2; Spec Ops The Line șters de pe internet; Fortnite comite rasism YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
Welcome to Dev Game Club, where this week we begin our annual spooky series in a little place called Bright Falls, with Remedy's 2010 horror adventure Alan Wake. We place the game in its time a bit (not that long ago) and talk about how that first episode presents itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Episode 1 Issues covered: reviewing our spooky season, feeling like a 2010 game, the Alan Wake DLC for Control, hard to compare with other developers, doubling down on a hook, connecting their games together, featuring the preoccupations of one writer, reviewing 2010, an open world game, systemic survival games, thinking about some open horror games, empowerment and lack of dread, being close to a visual narrative, stitching together narrative, simple combat, graphic novel treatments and tv treatments, iterating on what they do well, bullet time, theming around narrative, making you a little unsettled, thin interactivity, leaning on Stephen King, the Blue Velvet and Twin Peaks connection, the early ages of narrative design and adding writing, pacing out in an open world version, cross-pollination, licensed music, the diner scene, what is reality, too many puzzle boxes, not worrying about the threads too much, the Riddler writes in, Brett's Arkham City Riddler progress, having a controller for the first time, the mouse and the flash-in-the-pan, a great first controller game. Games, people, and influences mentioned or discussed: Karl Stewart, Arkham Asylum, Resident Evil (series), Silent Hill 2, Dead Space, Eternal Darkness, Vampire the Masquerade: Bloodlines, Remedy Entertainment, Max Payne (series), Quantum Break, Control, Sam Lake, Arnold Schwarzeneggar, X-Files, Twin Peaks, House of Leaves, Bioshock 2, God of War III, Mass Effect 2, Starcraft 2, Super Mario Galaxy 2, Just Cause 2, Fable III, Halo: Reach, Dead Rising 2, Red Dead Redemption, Fallout: New Vegas, Limbo, Heavy Rain, Quantic Dream, Amnesia: The Dark Descent, Penumbra, Deadly Premonition, Epic Mickey, Darksiders, AC: Brotherhood, MGS: Peacewalker, PSP, World of Warcraft: Cataclysm, The Long Dark, Evil Within (series), idTech, Ghostwire: Tokyo, Shenmue, Stephen King, The Shining, Misery, Blue Velvet, Dean Stockwell, Kyle MacLachlan, Dennis Hopper, Microsoft Studios, The Coconut Song, Reservoir Dogs, Stuck in the Middle with You, Practical Magic, LOST, S., Doug Dorst, American Nightmare, Calamity Nolan, Geoff, Mark Hamill, LucasArts, LodeRunner, DOOM (1993), Quake, Ken Schoemake, SSX, Tony Hawk Pro Skater (series), Final Fantasy IX, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Episodes 2 and 3? Maybe also 4? We'll see Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
It's a space heavy episode. Exploration in space Disneyland, the end of the world from a space rock, and changes to pricing structures that should be launched into space.Intermission MusicReunion - Reunion (Ft. Brigitte Naggar) - Goodbye Volcano High (Original Game Soundtrack)BandcampWe Played...Euan plays music while facing the end of the world in Goodbye Volcano High, updates on limited Armoured Core 6 progress and finds Sonic in the strangest places in the Hyenas Closed Beta.We both have put some time into Starfield, and talk about how it treats the scale of space, and the issues it causes itself issues because it's trying so hard to be a Bethesda game.Timestamps00:02:31 - Armoured Core 600:08:54 - Hyenas Closed Beta00:13:24 - Goodbye Volcano High00:18:51 - Starfield00:47:30 - Music Break00:48:53 - News - Vampire the Masquerade: Bloodlines 2 is back under a new studio, and with a different direction00:51:30 - News - Everyone knows that Baldur's Gate 3 is a horny game, but it might have been too horny because of a bug.00:52:48 - News - Unity want to charge developers a fee per install of a game. No one thinks this is a good idea.01:12:43 - News - Calum talks about a long running Destiny 2 bug which has surfaced, which lets people make really wild gun configurations.01:19:51 - Upcoming Games & Wrap Up Intro Music - There It Is - Kevin MacLeod (incompetech.com)Outro Music - Honey Bee - Kevin MacLeod (incompetech.com)News Sting - News Intro - Maximilien (soundbible.com)All Licensed under Creative Commons: By Attribution 3.0
Nu sker det igen. Mörka krafter försöker ta våra spelnyheter ifrån oss, stjäla de få saker som håller oss uppdaterade och skänker insikt om spelvärlden runt oss. Nu står Speljuntan å lyssnarnas vägnar åter igen öga mot öga med okunskapens tyranni. När sötebrödsdagarna är över för Embracer, SAG-AFTRA röstar om strejk samt en ny natts skymning sänker sig över svenska vampyrer… då visar sig girighetens fula tryne och säger “använd din tid till något annat” – men då säger Speljuntan NEJ! Inte så länge våra ljudfiler får plats på en hårddisk. I veckans speljuntan är det superlativ och inget annat som gäller, när raketen mot Starfield lyfter utan alla passagerare ombord och en inbjudan går ut till att delta i ett sent spoilersnack om ett hjärnskrynklande spel. Låt inte Juntan kuvas av kapitalismens iskalla hand. Upp till kamp på www.speljuntan.se. Spel som nämns i avsnittet: Saints Row, Marvel's Spider Man 2, Vampire the Masquerade - Bloodlines 2, Dear Esther, Everybody's Gone to the Rapture, Starfield, Baldurs Gate 3, Psychonauts 2 Spelen i månadens releaseradar: Baldurs Gate (PS5), Starfield, NBA 2k24, Monster Hunter Now, Mortal Kombat 1, Lies of p, Payday 3, Minekos Night Market, Cyberpunk 2077: Phantom Liberty, Cocoon, EA Sports FC 24 Tidskoder: (01:07) Personliga frågan (08:15) Spelnyheter (33:52) Reklam (35:00) Starfield (47:20) Spoilerinbjudan (53:20) Releaseradar
Charlie and Zealeus talk about what gamers really want from: Diablo 4 First Thoughts Studio Ghibli Soundtrack Re-Release in LP Format Twitch Guidelines Backtracked After Streamer Revolt EA Sports College Football Player Likeness Lowballing Disney Card Game Getting Sued Vampire the Masquerade: Bloodlines 2 Update Website: https://www.alteredconfusion.com Twitter: https://twitter.com/alteredconfusio Facebook: https://www.facebook.com/AlteredConfusion/ YouTube: https://www.youtube.com/AlteredConfusionLLC Instagram: https://www.instagram.com/alteredconfusion/ Patreon: https://www.patreon.com/AlteredConfusion IndieCluster: https://indiecluster.com/ NoodleBoy Media: https://www.facebook.com/NoodleBoyMedia Hero Chiropractic: https://www.herochiropractic.com CrossPad Creative: crosspadcreative@gmail.com Agile Axiom: https://agileaxiom.com
It's no secret that hosts Ed and Justin each have their own video game music podcasts, so it was inevitable that their interests would intersect eventually! This month, they take a look at how industrial, goth, synthwave etc is used to create mood and atmosphere in video games. From the harsh industrial beats of “Prodeus,” to the electro-rock riffs of “Vampire: The Masquerade,” to a spooky Nick Cave-esque ballad from “Trüberbrook,” there's a fantastic selection of music you may not be aware of! Send your listener submissions/ suggestions to arcanemachinepodcast@gmail.com! The Arcane Machine is a monthly show with supplemental content on Facebook, Twitter, and Discord throughout each month. If you like what you hear, please visit the artists' pages linked below and buy some music! Social Media: The Belfry: A Home for Dark Culture: The Belfry is the home of excellent podcast Cemetery Confessions, plus interviews, art, and other podcasts rooted deeply in dark/ alternative lifestyles. Join our Facebook group for discussion and bonus content: https://www.facebook.com/groups/TheArcaneMachine/ Follow The Arcane Machine on Twitter: @arcane_machine Follow The Arcane Machine on Instagram: @the_arcane_machine The Tracklist: 1 – “Motördrone” by Master Boot Record from the game VirtuaVerse (2020) 2 – “Disposal Unit (Imperium Mix)” by Jesper Kyd from the game Darktide: Warhammer 40,000 (2022) 3 – “Main Theme (Aggro Mix)” by Rik Schaffer from the game Vampire the Masquerade: Bloodlines (2004) 4 – “Then I'll Make you Mine” by The Band from Another Place from the game Trüberbrook (2019) 5 – “Razorback (Unreal Mix)” by Peter Hajba from the game Unreal Tournament (1999) 6 – “Dystopian Dimension” by Andrew Hulshult from the game Prodeus (2020) 7 – “Obliterator” by Matt Creamer from the game Shakedown Hawaii (2019) 8 – “Mayheim I” by Akira Yamaoka from the game Silent Hill 4 (2004)
While I don't play many scary games, I have come across scary moments in otherwise normal games. You can almost feel it in the way the tone shifts from one of feeling powerful to helpless. Sometimes it creeps up on you and sometimes it jumps up into your face and screams. We'll discuss a few of those from games I have played and beware some spoilers for: Halo, Control, Vampire the Masquerade: Bloodlines, Bioshock Infinite, Portal and Half-Life 2.
DUMP! O programa que rola ao vivo no nosso canal da Twitch e depois vira um podcast gravado, nesse episódio conversamos sobre: Days Gone e mais jogos do PlayStation chegando ao PC, State of Play, problemas sérios em Vampire the Masquerade Bloodlines 2 e Dying Light, localização de Yakuza Like a Dragon, fim definitivo de Anthem e sucesso de Fallen Order influencia nas decisões para o próximo Dragon Age e Mass Effect, System Shock Remake com janela de lançamento e nova demonstração incrível, confusões na Japan Studio, Monster Hunter Rise CONFIRMADO pra PC, treta de The Sinking City entre desenvolvedora e publisher ganha um novo capítulo, evento NGPX, trailer de Elden Ring vazado e mais!
🥳 Γραφτείτε στο νέο μας κανάλι στο YouTube για να ειδοποιηθείτε για το επόmeno live και να δείτε video από το επεισόδιο #222! 🥳 Τα θέματα που αναλύσαμε σε αυτό το επεισόδιο: Το Perseverance έφτασε στον Άρη! Η διάλυση των Daft Punk μας πόνεσε Τι ανίερη συμμαχία είναι αυτή μεταξύ του TIDAL και του Twitter; Εσείς θα πληρώνατε για Super Follows στο Twitter;` Όλες οι ανακοινώσεις από τα events της Nintendo, της Sony και της Blizzard Κακά μαντάτα για το Vampire the Masquerade: Bloodlines και το Anthem, αλλά και για το Cyberpunk 2077 H Gina Carano απολύεται από την Lucasfilm Ανακοινώθηκε το casting για τη σειρά The Last of Us αλλά και για το prequel του Game of Thrones Είδαμε trailers: Justice League, Cruella, Belle, Mortal Kombat, Shadow and Bone, The Way of the Househusband Movie & series reviews! Call my Agent, Midsommar, Harakiri, Sound of Metal, Chinatown, Jurassic Park: Fallen Kingdom, Treasure Planet, Ni No Kuni, Jungle Book As always, μπορείτε να βρείτε την uncut λίστα των θεμάτων που μας απασχόλησε όλο αυτό το διάστημα σε αυτό το linkpack. Enjoy! Download .m4a | Download .mp3
After a bit of a break the LoCOS Alana, Steph and Keets are back at it again. This episode is chock full of news and nonsense! THE VIBES: Kid Cosmic, Grimm, Good Girls, Jenny LeClue, Dungeon Village, Beholder, My Time at Portia, World Trigger, Beastars Season 2, Wanda Vision, The Dissident, The Girl with All the Gifts, I Care A Lot, Jiu Jitsu Kaisen, Person 5 Strikers, Little Nightmares. ANIMATION & ENTERTAINMENT NEWS: Clue Animation, Clone High, Blue Sky Studios, Waffles and Mochi, Michelle Obama, DOTA Anime, Invincible, Transformers Animation, Terminator Animation, Sulwe, Lupita Nyongo, Aquaman, Avatar Studios, Dragon Prince, Nightmare Before Christmas, Snyder Cut Justice League GAMING NEWS: Anthem 2.0, EA Games, Online Gaming, Battle Passes, Fortnite, Street Fighter, Pokemon, Legend of Zelda, E3, Cyberpunk 2077, Google Stadia, Vampires the Masquerade: Bloodlines 2, Grand Theft Auto, --- Send in a voice message: https://anchor.fm/thelocos/message
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Carver-Smith, and Alexander “TheNimp” Jolly Running Time: 1:44:56 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week we chat about Vambrace: Cold Soul, Carto, Outriders, No Man’s Sky, Valheim, Genshin Impact, Ys 9: Monstrum Nox, Dirt 5, Persona 5 Strikers, Bravely Default 2. PlayStation State of Play Square Enix announces two additional Final Fantasy VII games Vampire the Masquerade: Bloodlines 2 delayed indefinitely BioWare cancels Anthem NEXT BioWare also moving away from multiplayer elements in Dragon Age 4 Sony announces a PSVR headset for PS5 Become a patron of TVGP for just a few dollars a month at E1M1’s Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Reports on the Stadia project’s inner workings are pouring out, revealing gears rusted with dysfunction. Also: EA cancels Anthem Next (but may have saved Dragon Age in the process), GameStop loses its CFO (but awards him a massive severance), Apple scores a win in court, Sony reorganizes its legendary Japan Studio, and a class-action suit threatens Microsoft’s acquisition of Bethesda. TIME STAMPS [00:00:55] - Stadia’s leadership and strange business decisions [00:25:36] - GameStop CFO resigns, shareholder war ongoing [00:34:28] - Apple wins in court, Valve has to turn over data [00:38:49] - Quick Hits [00:57:10] - Call of Duty Mobile player murdered in Brazil [00:59:56] - Paradox earnings and Vampire: the Masquerade Bloodlines 2 news [01:11:07] - Anthem Next canceled (and other EA news) [01:17:08] - Bethesda faces class action lawsuit over Fallout 4 Season Pass [01:25:49] - Report on Techland’s mismanagement [01:31:24] - Sony: PSVR2, State of Play, Japan Studio, and more SOURCES Stadia's 4K gaming claims come back to haunt it in class-action lawsuit (PCGamer): https://www.pcgamer.com/stadias-4k-gaming-claims-come-back-to-haunt-it-in-class-action-lawsuit/ Jacqueline Shepherd vs. Google: https://www.classaction.org/media/shepherd-v-google-llc-et-al.pdf Google’s Stadia Problem? A Video Game Unit That’s Not Googley Enough (Bloomberg): https://www.bloomberg.com/news/articles/2021-02-26/google-video-game-unit-stadia-struggled-to-be-googley-enough GameStop Announces Resignation of CFO and Succession Plan to Support Transformation: https://www.globenewswire.com/news-release/2021/02/23/2180940/0/en/GameStop-Announces-Resignation-of-CFO-and-Succession-Plan-to-Support-Transformation.html GameStop SEC Filing re Jim Bell departure: https://news.gamestop.com/static-files/a9ccb1fc-1c3b-4059-b187-7f545c151558 GameStop: How a 2020 Shareholder Coup Could Transform the Company Forever (IGN): https://www.ign.com/articles/gamestop-how-a-2020-shareholder-coup-could-transform-the-company-forever Valve Ordered to Give Apple Information on 436 Steam Games As Part of Epic Games Legal Case (MacRumors): https://www.macrumors.com/2021/02/25/valve-apple-data-request-for-epic-games-case/ COD: Player Sol is murdered in São Paulo (ESPN): https://www.espn.com.br/esports/artigo/_/id/8230747/cod-jogadora-sol-e-assassinada-em-sao-paulo Paradox Year-End Report 2020: https://www.paradoxinteractive.com/en/year-end-report-2020/ Vampire: The Masquerade Bloodlines 2 Update: https://www.bloodlines2.com/en/bloodlines-2-development-update Anthem Update (BioWare): https://blog.bioware.com/2021/02/24/anthem-update/ Electronic Arts Removes Multiplayer Mode From Dragon Age Game in Big Pivot (Bloomberg): https://www.bloomberg.com/news/articles/2021-02-25/electronic-arts-pivots-on-dragon-age-game-removes-multiplayer Bethesda faces broad class-action lawsuit over Fallout 4 DLC as Microsoft takeover looms (GamesBeat): https://venturebeat.com/2021/02/23/bethesda-faces-broad-class-action-lawsuit-over-fallout-4-dlc-as-microsoft-takeover-looms/ Tony Hawk’s Pro Skater 1 + 2 Upgrade and Purchase FAQ: https://support.activision.com/tony-hawks-pro-skater-1-2/articles/tony-hawks-pro-skater-1-2-upgrade-and-purchase-faq Report: Techland Is Bleeding Talent Due To Autocratic Management, Bad Feedback, And Lack Of Direction (TheGamer): https://www.thegamer.com/techland-report-bleeding-talent-autocratic-management-bad-feedback/ Play At Home returns: Four months of offers for PlayStation games and entertainment begin March 1 (PlayStation Blog): https://blog.playstation.com/2021/02/23/play-at-home-returns-four-months-of-offers-for-playstation-games-and-entertainment-begin-march-1/ Introducing the next generation of VR on PlayStation (PlayStation Blog): https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/#sf243317607 PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’ (GQ): https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021 Sources: PlayStation is winding down Sony Japan Studio (VGC): https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/ Bloodborne Producer Masaaki Yamagiwa Is Leaving Sony (Kotaku): https://kotaku.com/bloodborne-producer-masaaki-yamagiwa-is-leaving-sony-1846352378
There's so much news we decided to talk about games next week! So much happened in video games last week that we decided to only talk about that, and get back to the games next week. Patrick, Hope and James chat the latest Pokemon announcements, the recent PlayStation State of Play and Nintendo Direct news, the recent No Mans Sky updates that brings pets to the ever-growing universe simulator, why Vampire the Masquerade - Bloodlines 2 won't release in 2021, TheGamer's report on Techland's internal woes, Anthem NEXT's surprise cancellation, Tony Hawk 1+2 coming to Switch, and Dungeon Defenders Awakened finally has an Xbox release date. Phew, that's a lot of news!
00:00 Bevezető röcögés 00:58 Blizzcon (Diablo 2, Overwatch 2, WoW) 11:40 RIP Anthem Next és új EA filozófia 19:59 Késik a Cyberpunk 2077 1.2 24:37 Kena hype 26:58 A Days Gone jön PC-re 34:56 Hatalmas Vampire the Masquerade: Bloodlines 2 parák 42:02 Crusader Kings 3 DLC hírek 44:28 Total War Three Kingdoms - Fates Divided 48:40 Mivel játszunk mostanában? __________ Youtube: https://www.youtube.com/bogre Twitch: https://www.twitch.tv/bogre_gaming Discord: https://discord.gg/KXznRgR Patreon: https://www.patreon.com/bogre Twitter: https://www.twitter.com/ketbogre Facebook: https://www.facebook.com/ketbogre
In this week's jam packed Pixels and Ink Podcast: Jordan, Brendan, Chris and Dayna sit down to discuss the lackluster releases in Sony's State of Play—talking a little Crash Bandicoot 4, Returnal, Sifu, Solar Ash, Knockout City, Five Nights at Freddy's, Oddworld, Kena: Bridge of Spirits, and Final Fantasy VII Remake Intergrade. After that, they talk a little of the reveals at Blizzcon 2021; EA's fairly obvious abandoning of Bioware's Anthem; how Epic Games is paying off it's Laama Lawsuit with V-bucks; they give a brief mention to Vampire the Masquerade - Bloodlines 2's indefinite delay; and a little bit of how Daft Punk split up. Later on, Chris has been playing Bravely Default 2 and has some thoughts to share, and Jordan has been playing Ghosts N' Goblins Resurrection and he has a lot to gush over.
On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Valhiem Forgone Down in Bermuda News: Cross Platform / PC / Misc. Bioware stops work on Anthem Fortnite character outfits Ryu and Chun-Li from Street Fighter launch February 20 Everything Blizzard Announced During BlizzConline's Opening Ceremony Nvidia's RTX 3060 will mine crypto at half speed, may be easier to buy Destiny developer Bungie is expanding as it preps for new games and more Valheim has sold 4 million copies in three weeks Days Gone to lead new wave of PlayStation console exclusives headed to PC Hardsuit Labs dropped as Vampire the Masquerade: Bloodlines 2 developer Star Wars Republic Commando coming to Nintendo Switch and PS4 in April as a single-player only game PlayStation Introducing the next generation of VR on PlayStation Play At Home returns: Four months of offers for PlayStation games and entertainment begin March 1 Gran Turismo 7 gets pushed back to 2022 Nintendo Analogue Says Pocket Pre-Orders Are Coming Again With Added Bot Protection The Legend of Zelda turns 35 years old PSA’s: Epic Games Store Freebie: Sunless Sea Watch the Mortal Kombat movie trailer here New Games with Gold for March 2021 Free 4 All: Podcast computer Bios Scare Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube TwitterInstagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF
Newsy: Co dalej ze Skull and Bones? Diablo 2 Odrodzenie PS VR2 Days Gone wjedzie na PC i weźmie ze sobą inne exy Polska Premier w Tekken 7 Nintendo Direct 2x Silent Hill 2? Czyżby Polacy? i Japończycy? Demo Outriders 25.02 po 18 - Następca JoyConów? DualSense z dużymi problemami (417h) Brak polskiej wersji nowego Resident Evil - fani oburzeni Vampire the Masquerade: Bloodlines 2 RIP Gran Turismo 7 przesunięte na 2022 rok. Sony nie wspomina również o God of Warze w kontekście tego roku Valheim - 3mln sprzedanych kopii oraz 500 tys. ludzi online. Temat tygodnia Multiplatformowość - granie na wielu platformach Indyk tygodnia: Deep Rock Galactic Game update:
GrinCast - a podcast about videogaming and games from GameGrin
ACTION! RELOAD! DANGER! Welcome to the GrinCast, your guide to the world of gaming from the past week. This week Nikki hosted while Ace, Rhodes, and Winx chatted it up. This week the gang talked about: BlizzCon Online 2021 Vampire the Masquerade: Bloodlines 2 loses it's developer and gets delayed Valheim surpasses 3 million units Splatoon 3 announced Konami looking to outsource their IPs Our main topic this week: Who would you like to see develop Konami IPs? Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to us on Twitter at @GameGrin. If you fancy us on the go, you can subscribe to the podcast on Amazon Music, Spotify, Apple Podcasts and Stitcher! Don't forget to check out our Twitch channel and our YouTube channel for more great GameGrin content.
Hi once again! We've got a longer episode this time around, where we briefly discuss the virtues of Tall Ladies before launching into our Game of the Year and Most Anticipated games of 2021. List below, for those that want to skim the episode :-) GOTY: Hades! (are you really surprised?) Runners Up: Jonny - Outer Wilds + Valorant Chris - Doom Eternal + CoD: Warzone Cass - The Last Of Us Part 2 + FFVII: Remake Kitty - Haven + Ori & the Will of the Wisps Group Honourable Mention: Among Us Most Anticipated Games 2021: Kitty - Sable, Backbone, Horizon Forbidden West Cass - Calisto Protocol, Hollow Knight: Silksong, Halo Infinite Chris - God of War: Ragnarok, Deathloop, Back 4 Blood Jonny - Vampire the Masquerade: Bloodlines 2, Gotham Knights, 12 Minutes Find us at: Twitter Anchor
Welcome to Dev Game Club, where this week we look back on the podcast year of 2020 (because we'd like never to think about the year in general ever again). We talk over our takeways, largely drawn from our interviews but also bringing in themes from the games we played. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: Tim's non-trip, COVID/US tragedies, playing a bunch of sims, every day is problems, better people means better problems, getting a lot out of making yourself play games deeply, being in school/structure, listening to the series you're interested in, how we approach our takeaways, games with holistic merging of aesthetics/dynamics/mechanics, "done is not the same as good," "wouldn't it be great if," production as a tax, the cube and the stickers, putting the aesthetics together with the mechanics, the questions Nintendo ask themselves, making the mundane into a fun source of game design and delightful experience, applying the filter of interactive design over anything, simulating the arc of a TV episode, music and audio, how the audio sells the experience, the difference between visual and audio when it's missing, the difficulty in talking about audio, building the AI for a Civ game, focusing on the player experience, the anti-pheromone pathfinding algorithm, filling in the gaps, the stories that come out of simulation games, Brett's ongoing relationship with Bertha, characters who have their own lives vs being the chosen one, identifying with the main character, a SWRC Easter egg, our next game, Infinity Engine. Games, people, and influences mentioned or discussed: Chrono Trigger, Ocarina of Time, Republic Commando, Nintendo, World of Warcraft, Serial, Phoenix Wright, Civ III, Jeff Morris, Sid Meier, Soren Johnson, Populous, Glenn Corpes, Rubik's Cube/Erno Rubik, Peter Molyneux, Lani Lum, Halo 5, Animal Crossing, Brian Mitsoda, Aaron Brown, Brian Reynolds, Johnny Pockets, Assassin's Creed: Origins, Vampire the Masquerade: Bloodlines, Nintendo Power, Counterstrike, Cody Harlin, David Collins, Starfighter (series), Dungeons & Dragons, Baldur's Gate (series), Larian Studios, BioWare, Pool of Radiance, Planescape: Torment, Icewind Dale, Spelljammer, Hitman (2016 series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Baldur's Gate: Through Ch 1 Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we air our December interview with Vampire the Masquerade Bloodlines writer/designer Brian Mitsoda. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:48 Interview 1:11:02 Break 1:11:34 Outro Issues covered: wanting to start in screenwriting, playing a game that gets its hooks in you, overdressing for the interview, the low bar to QA entry, starting out testing RPGs, "don't crunch, kids," a game cancellation, the OC style, branching dialog, being given a lot of leeway, including mature language, generalizing across level design vs writing vs narrative design, two designers, bringing hubs to life with supporting characters, working to get the Ocean House scary, funneling the player subtly, the importance of audio to horror, sticking to your guns about keeping combat out, a necessary density, representing Santa Monica, thinking about who lives in a location, satisfying player expectations and wish fulfillment, filling in gaps and fixing things yourself, domain protection, not needing permission, balancing input and ownership, keeping the game in your head, a lived-in quality, how to branch effectively, focusing on player intent, the difference between writing and narrative design, 24 ways to say "ow," helping to design and build tools, guiding the experience, maintaining cohesion, how writing is delivered, prepping to work with a license, managing experienced players' expectations, bringing in players as a new vampire, avoiding a Chosen One story, thinking of clans as a mod, feeling important and unplanned delights, reskinning the game for Malkavians, thinking of characters as having lives that are interrupted by the player (not waiting for the player), overlap with theater. Games, people, and influences mentioned or discussed: Icewind Dale, Messiah, Interplay, Troika Entertainment, Obsidian Entertainment, Alpha Protocol, Torment: Tides of Numenera, Double Bear Entertainment, Dead State, Panic at Multiverse High, Bloodlines 2, Fallout, Black Isle Entertainment, Invictus, TORN, Planescape: Torment, Tim Cain, Leonard Boyarsky, The Writer Will Do Something, Matthew Burns, Tom Bissell, Universal Studios, TJ Perillo, Chad Moore, Jason Anderson, Ubisoft, Dungeons & Dragons, Halo, Half-Life 2, LucasArts, Legend of Zelda: Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Annual Takeaway Show! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on one of the highest-rated games of all time, The Legend of Zelda: Ocarina of Time. We of course first situate the game in time, but especially start the discussion by talking about how ground-breaking and revolutionary it felt at the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through meeting Princess Zelda Podcast breakdown: 0:50 Ocarina 1:01:05 Break 1:01:40 Feedback Issues covered: a man without a fairy, the antithesis of our last game, not being sure where we stopped, a surprising discovery, "I'm Mr. Rhythm," 1998 in games, release days in stores, seeing the character in 3rd person, a large team for time, the 64DD expansion, a mind-blowing impact, amazingly well-received, the revelatory step to 3D in this game, two giant cratering events in the year, approach of a Mario vs a Zelda in terms of problem space, cinematic choices, artful cinematics in-engine, stepping into the world and all the world-building, Nintendo and finding ways to present innovation, introducing a controller with Super Mario 64, creating characters that represent a mechanic, Navi & Lakitu & Wii Fit Trainer, helping people surmount the 3D barrier, the Fairy Navigation System, having to find the sword, near-perfection, a sense of ease and trust, being led to the places where you need to go, changing the world in ways that recontextualize the space, the timer of fire, one of the best introductory dungeons of all time, knowing you're doing the right thing, a weird choice with the Lost Woods, the quality of the moment of waking up, animation to show quality, getting a lot out of limited facial expressivity, using cinematic language to establish emotional tenors, texture changes to convey ageing, limited tools in 3D, music interactions, leading up to a boss, presenting you with a 3D way of thinking of past/2D Zelda dungeon construction, wondering how they iterated on the level design, why it's hard to talk about our more recent games, discussing some other weird differences in play between our games of Vampire the Masquerade Bloodlines, an unanswered question about VtM. Games, people, and influences mentioned or discussed: Vampire the Masquerade, Nintendo 64, Troy Mashburn (obliquely), Starfighter (series), Full Throttle 2, Jake Stephens, Wind Waker, GameCube, Wii, Metal Gear Solid, Half-Life, Thief, Grim Fandango, Banjo Kazooie, Xbox One, Crash Bandicoot, PlayStation, Xenogears, Suikoden II, Resident Evil 2, Fallout 2, Baldur's Gate, Unreal, Starcraft, Starsiege: Tribes, Falcon 4.0, Rogue Squadron, Shigeru Miyamoto, Eiji Aounuma, Yoshiaki Koizumi, Link to the Past, Koji Kondo, Mario 64, Link's Awakening, GameBoy, LucasArts, Shadows of the Empire, Wayne Cline, Hal Barwood, Tim Schafer, Psychonauts, Jon Knowles, Forza (series), Bill Tiller, SCUMM, Breath of the Wild, Wii Sports, Monkey Island (obliquely), Twilight Princess, Bethesda Game Studios, Dungeons & Dragons, Final Fantasy (series), Kingdom Hearts (series), Blarg42, nambulous, Kirk Hamilton, Aaron Evers. Next time: Through Death Mountain Twitter: @timlongojr and @devgameclub, instagram:timlongojr DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we finish our series on Vampire the Masquerade: Bloodlines. We talk about Chinatown, the end of the game, boss design, and then turn to our takeaways! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game Podcast breakdown: 0:52 VtM: Bloodlines 1:01:03 Break 1:01:44 Takeaways Issues covered: the use of voiceover in RPGs at the time, the whole game Maguffin, some remaining events in Chinatown, confronting the Mandarin, referencing the G-Man, Brett's dancing werewolf at the Luckee Star, the linearity of Chinatown, development and cutting late in the game, the connectivity of the macroworld, Brett misses a shark boss, being violation free, the threat of losing to a violation, having more vampire hunters in the world due to violations, having more and more abilities but narrowing the actual game options (to combat), being unable to talk people out of combat, feeling like there should be no-combat options, lacking intrigue options, wanting a nemesis system, the difficulty of endings, having trouble reading the Ming Xiao boss fight, an unbalanced fight, exploits, circularity with the cabbie and Smilin' Jack and character creation, maybe meeting Caine, a poetic and humorous ending, the other endings, spending a bunch of points at the end, interconnected level design, fitting your fanbase/drawing on your license, providing distinct experiences for your first-person RPG, world-building, "best of" inclusion, genre-busting, having to fully support combat to include it, Brett's Book Recommendation. Games, people, and influences mentioned or discussed: Half-Life, Kevin Mitnick, Wargames, Maximilian Schreck, Nosferatu, Bill Gates, Arcanum, Kill Bill, Dishonored (series), Prey, Shadow of Mordor (implicitly), Mafia III, Deus Ex, Obsidian, Interplay, Jabberjaw, Street Sharks, Suicide Squad (comic), Fallout 3, Skyrim, The Stand, Sandman, The Matrix, Raiders of the Lost Ark, Fallout, Anne Rice, Tom Cruise, Twilight (series), Stephanie Meyer, Dracula, True Blood, White Wolf, Cyberpunk 2077, LucasArts, The Vampire Tapestry, Suzy McKee Charnas, Chelsea Quinn Yarbro, Kirk Hamilton, Aaron Evers. Next time: Either an interview or our next game Errata: Brett said The Shining when he meant The Stand, and Tim said The Corsican when he meant The Corinthian. We regret the errors. Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Vampire the Masquerade: Bloodlines. We delve into Chinatown, touch on some of the level design issues, and revisit some of the thinking of how RPGs and genres were starting to bleed into one another at the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Chinatown Issues covered: level design in the Warrens, whether things were fully tested, leaning on what was new in the Source Engine, jamming barrels into spinning bits, sewage tunnels that go nowhere, leaning away from what the game is, likely lack of playtesting, the reservoir tank race, keeping the player on the right track through signalling, the simplicity of telling the player they are doing the right thing, possible solutions for visualization, body horror and the late 90s/early 00s, having to backtrack, being reminded of Lamplighter, enjoying the payoff of the Nosferatu den, having locations for all the clans, the Nosferatu hacker, Tim's choice of fighting style, supporting some styles and not others, trinkets and blood, being unable to visit a location again, being a game unlike others, dissolving genres, experimentation with first-person, expectations of first-person action today, having to teach the player, getting stuck in Chinatown as a player, Brett gets confused about how to get to the Nosferatu, a level design joke, good character design, leaning into a real place, connective tissue and cross-pollination of quest design, mapping that onto a 3D world, the lure of interconnectedness, the quality of the artwork in the tabletop and its translation into the game. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Half-Life 2, Valve Software, Fallout 3, Nate Purkeypile, Hackers, Tomb Raider, Deus Ex, Thief, System Shock 2, Metroid Prime, Unreal, id Software, Cyberpunk 2077, CD Project Red, The Witcher (series), Gremlins, Blade Runner, The Misfits, Eli Wallach, Marilyn Monroe, Clark Gable, Montgomery Clift, The Good Bad and the Ugly, Hitman, Shenmue, Leonard Boyarsky, Ubisoft, Bethesda Game Studios, Microsoft (obliquely), The Outer Worlds, Tim Cain, Tim Bradstreet, White Wolf, Ralph McQuarrie, Kirk Hamilton, Aaron Evers. Next time: Finish the game! Errata: It's called "Little Lamplight," and its denizens are "Little Lamplighter." That other rose-colored glasses vampire is probably a Toreador. Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Vampire the Masquerade: Bloodlines. This week we talk a bit about how we're playing the game, what that suggests about its design, and continue to delve into all this vampire mythos. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Hollywood Podcast breakdown: 0:50 VtM: Bloodlines 57:41 Break 58:12 Feedback Issues covered: how we get from area to area, the Nosferatu primogen... Gary, sect and clan, getting to meet Grout (or not), meeting our first vampire hunter, playing to the tabletop fanbase, integrating the worldbuilding and servicing fans, getting caught up in the machinations, building a power base, sending the player back and forth between hubs, having dialog options that tie into the politics, feeling like a double agent, Nosferatu as the Shadow Broker, misreading Malkavian cues, including Tzimisce and whatever Pishi is, having a number of trope locations, good connections between locations and storylines, being able to rely on a quest log, needing to take notes, missing a codex, a narrative quest log presented in a more mechanical way, having difficulty remembering who or where a character is, lack of a player-focused map, wanting a little more direction at times, telegraphing and inconsistency, the affordances of GMs/DMs and adapting tabletop RPGs, more of an action game and an adventure game, testing spending upgrade points, dialog supporting the RPGs, needing to support things as augmenting the storylines, their first 3D game, lack of levels, the combat not delivering XP, having difficulty reading the cameras, leveling obfuscation, choosing melee over guns, audience expectations around combat for RPGs and particularly modern-set RPGs, sum of parts/grotty fish stew, maintaining the Masquerade, increasing your stealth so high that you can get closer to things, whose hand you're playing into, appreciating the many scary locations, having to hit the right level of pastiche, someone asking me not to sing a singing review, indirect control games, the rhythm of conflict, direct vs indirect control in Populous, limitations of controls, MOBAs, iteration in AAA: sprints vs longer prototypes, gating iteration, the difficulties of high fidelity, iterating a big feature in Skyrim, how milestones change late in development, working on an intellectual property you love, the difference in feeling of playing each clan type, solo character RPGs being the big difference, how you're reined in to have the game be buildable, choices around women. Games, people, and influences mentioned or discussed: Dracula/Drakthar, Dungeons & Dragons, Fallout (series), Mass Effect, The Shining, Silent Hill, The Witcher 3, Shenmue, Hitman (series), Half-Life, Troika, Bethesda Game Studios, Crimson Peak, Bioshock, Thief, Dishonored 2, Resident Evil, Maas Neotek Proto, Podcast Addict, Spodboy, Jon Cheatham, Giant Beastcast, AwwwwwYeeeaahhh, Populous, Animal Crossing: New Horizons, John Webb, SNES, Ogre Battle: March of the Black Queen, Glenn Corpes, Warren Linam-Church, SW: Republic Commando, John Romero, Skyrim, Todd Howard, Dagur Danielsson, CCP Games, Dragon Age (series), Deus Ex, Kingdom Hearts, Chinatown, Kirk Hamilton, Aaron Evers. Next time: Up through Chinatown Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
As notícias continuam sendo curtas, mas o amor é grande. O episódio começa com uma conversa sobre a localização oficial do primeiro Fire Emblem, de 1990, e continua com discussões sobre o adiamento de conteúdos de Marvel’s Avengers, novas incertezas sobre a presença de P.T. no PlayStation 5, mais perdas na equipe de Vampire the Maquerade: Bloodlines 2 e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:09:00 - Fire Emblem, de 1990, será oficialmente localizado para o inglês23:00 - Ex-membros da Blizzard formam novo estúdio, Frost Giant, focado em criar jogos RTS31:00 - Incerterzas sobre a retrocompatibilidade de P.T.34:00 - NBA 2K21 colocou propagandas dentro do jogo que não podem ser puladas44:00 - O feedback ao Fall Guys51:00 - A versões da nova geração e novos personagens de Avengers foram adiados57:00 - O Ubisoft Connect59:00 - Vampire the Masquerade: Bloodlines 2 perdeu mais um designer de narrative1:06:00 - Alguns dados de videogames em 2020Tem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br.
As notícias continuam sendo curtas, mas o amor é grande. O episódio começa com uma conversa sobre a localização oficial do primeiro Fire Emblem, de 1990, e continua com discussões sobre o adiamento de conteúdos de Marvel's Avengers, novas incertezas sobre a presença de P.T. no PlayStation 5, mais perdas na equipe de Vampire the Maquerade: Bloodlines 2 e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:09:00 - Fire Emblem, de 1990, será oficialmente localizado para o inglês23:00 - Ex-membros da Blizzard formam novo estúdio, Frost Giant, focado em criar jogos RTS31:00 - Incerterzas sobre a retrocompatibilidade de P.T.34:00 - NBA 2K21 colocou propagandas dentro do jogo que não podem ser puladas44:00 - O feedback ao Fall Guys51:00 - A versões da nova geração e novos personagens de Avengers foram adiados57:00 - O Ubisoft Connect59:00 - Vampire the Masquerade: Bloodlines 2 perdeu mais um designer de narrative1:06:00 - Alguns dados de videogames em 2020Tem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br.Apoie o Overloadr: https://www.overloadr.com.br/ajudeSee omnystudio.com/listener for privacy information. Hosted on Acast. See acast.com/privacy for more information.
As notícias continuam sendo curtas, mas o amor é grande. O episódio começa com uma conversa sobre a localização oficial do primeiro Fire Emblem, de 1990, e continua com discussões sobre o adiamento de conteúdos de Marvel’s Avengers, novas incertezas sobre a presença de P.T. no PlayStation 5, mais perdas na equipe de Vampire the Maquerade: Bloodlines 2 e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:09:00 - Fire Emblem, de 1990, será oficialmente localizado para o inglês23:00 - Ex-membros da Blizzard formam novo estúdio, Frost Giant, focado em criar jogos RTS31:00 - Incerterzas sobre a retrocompatibilidade de P.T.34:00 - NBA 2K21 colocou propagandas dentro do jogo que não podem ser puladas44:00 - O feedback ao Fall Guys51:00 - A versões da nova geração e novos personagens de Avengers foram adiados57:00 - O Ubisoft Connect59:00 - Vampire the Masquerade: Bloodlines 2 perdeu mais um designer de narrative1:06:00 - Alguns dados de videogames em 2020Tem perguntas que quer que sejam lidas no programa ou sugestões? Envie-as para motherchip@overloadr.com.br.
This week, the boys dive into the dark world of the cult classic Vampire the Masquerade: Bloodlines, Talk about some Among us, and other randomness inspired by October. Also, we plug the giveaway. Check out our social media! facebook.com/TheSteamMachinePodcast twitter.com/steam_podcast Search The Steam Machine Podcast on Youtube! Dalton's Twitter: @SuperNerdDalton Ryan's Twitter: @STMMachineRyan Leave us a 5 star review on iTunes! --- Support this podcast: https://anchor.fm/thesteammachinepodcast/support
Welcome to Dev Game Club, where this week we continue our series on Vampire the Masquerade: Bloodlines, from 2004. We talk especially about level and design density and the world structure, as well as tidbits of our playthroughs and of course, our names! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Downtown Issues covered: picking your character's name, insane vampires, the disposition of White Wolf, jokes that are timeless or not, having special abilities in dialog, how many clans there are, the way Malkavians speak, why you might play this game multiple times, level and design density in Santa Monica, quest and interaction density and opportunities in the world, staying on top of the side quests for XP, sprawl in 2D RPGs, knowing who to talk to, width rather than depth, discrete-ness of locations in other RPGs vs high degrees of interconnectedness, doors in video games, density of opportunity, limited depth of systems, lack of soft failure, sum of parts/grotty fish stew, inherent limitations of CRPGs vs tabletops, being able to take over a guard's mind, taking a cab to downtown vs having to use the sewers, how a cutscene had to be built, when it is safe to feed, combat and bosses pushed, checking out the license plates, computers in the game, the "aesthetic," the generational challenge, threading the needle of a particular vibe, doubling down on being the "adult RPG," cyberpunk and Cyberpunk, marketing/authoring missteps, cyberpunk's moment and playing a role at a time, timeless ideas and settings vs narrower ones, talking through things with people, how good the faces look, really good voice acting, the split personality sisters as an example of something that doesn't play well, handling women poorly, scummy characters, being scared by atmospherics, good camera shake in 2004, the quality of the Ocean Hotel, failing or not failing a quest, liking to feel smart, meeting Bertie Tung, enjoying the warehouse (or not), giving an old woman a heart attack, each player having their own high points, expectations of dialog vs systems, spending a lot of time reading, new areas on the website, the timeline, how long games are, being into MMOs, talking yourself into playing the game again, fine control in character creation, vectors for narrative, setting the scene with the question-based character creator, working around the limitations of being a Nosferatu (as a designer), having to pay attention to the dialogue. Games, people, and influences mentioned or discussed: Enola Holmes, White Wolf Publishing, CCP, Onyx Press, Paradox Interactive, Ian Watson, Vampire: The Requiem, Johnny Carson, Baldur's Gate (series), Wasteland 2, Planescape: Torment, GTA III, Deus Ex, Eidos Montreal, BioWare, Mass Effect, The Elder Scrolls (series), Fallout 3, Rubik's Cube, Prey, Dishonored (series), Hitman (series), Ken Levine, Half-Life 2, Twilight, True Blood, Charlaine Harris, Leonard Boyarsky, Cyberpunk, The Witcher 3, William Gibson, Bruce Sterling, Dungeons & Dragons, Robert Forster, Quentin Tarantino, Alien: Isolation, The Shining, Warren Spector, AwwwwwwYeahhhh, Conor, Final Fantasy IX, Castlevania: Symphony of the Night, Eternal Darkness, Johnny Grattan, Ben "from Iowa" Zaugg, Glenn Corpes, Mikael, Ultima (series), Kirk Hamilton, Aaron Evers. Next time: Through Hollywood! Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we return to our annual tradition: a series on a horror-themed game. This year we look at 2004's Vampire the Masquerade: Bloodlines, the last game from RPG developer Troika. We set the game in its time (and its crowded month) and talk about its license, how that compares with D&D in particular, and the opening moments of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Santa Monica Issues covered: our interview with Glenn Corpes, 2004 and especially November of that year, stiff competition, shipping on an untested engine, what engine support one can expect, the costs of building your own engine, delays in engine/game development, shipping Steam at the same time, why Valve isn't more of an engine company, founding and fall of Troika, the studio's earlier games, the full implementation of D&D 3.5, save-scumming through a final battle, the consolidation of RPGs under Microsoft Game Studios, southern California game developers, a differing style of tabletop RPG, lesser emphasis on statistics, heavier melodrama with more role-play focus, politics and diplomacy, ending the world of White Wolf, a modern setting, vampires living among us, "classic" settings in D&D, Dark Sun/Eberron side settings, a question of being less timeless, tying into a very specific aesthetic and time and place, anti-heroic settings and edginess, the Storyteller System, mission goals for small numbers of XP rather than around skill uses and cleverness, cinematic combat in tabletop, focus on intrigue, Greyhawk/The Forgotten Realms, timelessness in settings, the White Wolf MMO, the options for character creation, multiple-choice questions, vampire clans/archetypes, dancing around what we were picking, ending as Nosferatu, vampires as an analogy for disease, being staked and stunned, a big world-building moment, Camarilla vs Sabbat, a theater of the undead, the niche nature of the World of Darkness, not necessarily wanting to pick a Nosferatu, possibly feeling like a different game based on clan, the horror of becoming like Tim, designing a question system for RPG character creation, tournament selection and classes, points-based questions and answers, attributes: physical/social/mental, abilities: talents/skills/knowledges, feats as combinations of attributes and abilities, vampire magic as disciplines, experience points as skill trees purchases, not being able to have it all, the high quality of Smiling Jack as a focus and as a world-builder, various skills to introduce, learning powers and having multiple tutorial paths based on clan, simple passive tutorializations, watching a loop of the TV or listening to the radio, how much we both love LA. Games, people, and influences mentioned or discussed: Glenn Corpes, Populous, Kotaku Splitscreen, LucasArts, KotOR 2, Doom 3, Fable, Sly 2, Spider-Man 2, Ratchet & Clank: Up Your Arsenal, Jak 3, Pikmin 2, Paper Mario: The Thousand-Year Door, Beyond Divinity, Baldur's Gate 3, Medal of Honor: Pacific Assault, Everquest II, World of Warcraft, Half-Life 2, Halo 2, Metroid Prime 2: Echoes, Metal Gear Solid 3: Snake Eater, Counterstrike (Source), Legend of Zelda: Minish Cap, Rollercoaster Tycoon 3, Bejewelled 2, Epic, Unreal, Valve, Respawn, id Software, Deus Ex, Troika, Tim Cain, Leonard Boyarsky, Fallout (series), Interplay, Jason Anderson, Temple of Elemental Evil, Arcanum: Of Steamworks and Magick Obscura, Bethesda Game Studios, TES V: Skyrim, Andrew Meggs, Shadowrun, Dungeons & Dragons, Obsidian Entertainment, The Outer Worlds, inXile, Wasteland 2, Brian Fargo, The Bard's Tale, The Village of Hommlet, White Wolf, John Stafford, Crystal Dynamics, Call of Cthulhu, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Mummy: The Resurrection, Gary Gygax, Lord of the Rings, Anne Rice, Wizards of the Coast, Twilight (series), The Matrix, Ray Gresko, Richard Garfield, CCP, Ultima (series), What We Do in the Shadows, Nosferatu, System Shock 2, Ubisoft, Far Cry, Assassin's Creed, Horizon: Zero Dawn, Danny Trejo, Tom Cruise, Interview with the Vampire, AwwwwwYeeeaah, Kirk Hamilton, Aaron Evers. Next time: Through Downtown Note: White Wolf Publishing became defunct in 2018. We were unaware, which may speak to its niche nature. Errata: Nosferatu was 1922 and it is Count Orlok. Count Orloff/Orlov is a figure in Russian history. Twitter: @timlongojr and @devgameclub, Twitch: brettdouville, instagram:timlongojr, DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we conclude our series on Populous with a special guest interview with Glenn Corpes, the original programmer who came up with a little generator for height maps that ended up launching a whole genre; we'll talk about that and tons of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview 1:18:41 Break 1:19:02 Next time Issues covered: how Glenn got in, seeing a computer for the first time, being a computer operator, getting a job for your woodgrain, getting hired as an artist, porting a game without the code, winging it on things like collision detection, being unable to port something and casting about for something else, writing a level generator to avoid writing an editor, having to add the ability to raise and lower land, having the whole world with a pixel per cell, the game on top being all Peter's, working backwards from mouse coordinates, having the original disk, the potential for the landscape to rise up over the interface elements, updating the map every frame, limiting the use of the blitter, size of Bullfrog at the time, the musician/salesman, understanding the "metal-bashing aspect" or not, three man weeks of graphics, blocks vs sprites, one thing per square and no more than 256 total, managing character state, no pathfinding, map steps: the opposite of pheromones, buildings based on the flat space around, people as groups of people, the interaction of weapons multipliers and population, getting an explanation of what all the bars mean, the most significant digits, the strategy for managing population, the strategy for clearing land, a clarifying button on the SNES, near-launch title, sales and the UK Chart, multiplayer only until shortly before ship, communicating through a networked file, writing the game in 7 months, watching two AIs play each other, the ways in which AI difficulty is managed, reimplementing all the gameplay in two weeks, faking out the AI because it will always attack your oldest building, AI speed, responding to flood, the manna rules, going into a manna debt and paying it off, making inroads for the knights, stuck messages, adding a campaign two weeks from the end, having an accountant QA the game, the most difficult level of the game: Biloord, how to beat "Biloord: The Hardest Level in Populous," slowing the game vs arcade-ing it up, faking out a sphere, making the cube without the stickers, flat land as currency, synergy and serendipity, revolutionary gameplay from an unexpected place, last minute additions, fights on Populous: The Beginning, heretical choices in game development. Games, people, and influences mentioned or discussed: Bullfrog Productions, Magic Carpet, Dungeon Keeper, Syndicate, Lost Toys, Moho, Battle Engine Aquila, Kuju, EA, Weirdwood, 22 Cans, Edge, Topia, Fat Owl with a Jet Pack, Ground Effect, powARdup, Commodore PET, ZX-81, Sinclair, Telex, Amiga, Taurus, Peter Molyneux, DPaint, Druid 2: Enlightment, Gauntlet, Spectrum, Fusion, The Ultimate Database, Atari ST, Commodore 64, Alienate, Knight Lore, Spindizzy, Marble Madness, Dungeon Master, Ultima Underworld, Andrew Bailey, Dene Carter, Big Blue Box, Fable, Lionhead, Kevin Donkin, Powermonger, GDC, SNES, The Sentinel, The Promised Lands, LEGO, Black&White, Godus, Sean Cooper, Civilization, Alan Wright, Alex Trowers, Command & Conquer, Ernő Rubik/Rubik's Cube, X-COM, Wayne Frost, Julian Gollop, Vampire the Masquerade: Bloodlines, Leonard Boyarsky, Fallout, Tim Cain, The Outer Worlds, Obsidian, Microsoft, Dungeons & Dragons, Kirk Hamilton, Aaron Evers. Next time: Vampire: the Masquerade: Bloodlines (up through.... some of Santa Monica) Twitch: brettdouville, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Baldur's Gate, Rockstar, Masquerade Bloodlines, Disney, Switch, Tony Hawk Pro Skater 1 and 2, The Lord of the Rings: Gollum, Styx, Borderlands 3, Ghost of Tsushima, World of Warcraft: Shadowlands, Phantasy Star Online, Guild Wars 2
NEWS: Apple vs Epic Part 2 (Restraining Order, Microsoft, Moral Crusade)- 00:26 Sega to start "aggressively porting games" to PC after P4G success- 20:45 Halo Infinite rumors of dev problems and delays- 25:27 Bloomberg reveals some solid Switch upgrade rumors including potential 4k target- 45:39 Vampire the Masquerade Bloodlines 2 has its writer and creative director fired suddenly- 57:32 Control Ultimate Edition debacle- 1:00:17 DC Fandome sees announcement of a couple new games- 1:02:43 TOPICS: Upgrade your PC or go for Xbox Series X?- 1:15:31
Leaks zu einem potentiellen neuen Prince of Persia, frisch enthüllte DC-Spiele, ein neuer Flug-Simulator und auch noch Leo zu Gast: Hier ist Hooked FM Folge 284! Timestamps für Skipper: 0:00 - Intro 1:27 - Prince of Persia Remake 12:58 - Vampire the Masquerade: Bloodlines 2 Entlassungen 27:22 - Gotham Knights 44:48 - Suicide Squad Kill The Justice League 1:00:50 - SEGA wollen mehr PC-Ports 1:05:41 - Werbung: Audible.de/hooked und Amazon-Affiliate, getshirts-Shop 1:06:23 - Microsoft Flight Simulator 2020 1:22:56 - Remnant From the Ashes: Subject 2923 DLC 1:44:46 - Ghost of Tsushima 1:53:15 - Die Podcast-Produzenten
Apple and Epic are feuding! Google and Epic are feuding! The future of app stores hangs in the balance! Microsoft dropped details on Surface Duo pricing, and produced a 30 minute product reveal. Google might polish up WearOS in a future update? Maybe? Intel shows off a potential roadmap to combat AMD performance. And we should probably chat a bit about what it's like to get old… Let's get our tech week started right! Stories This Week: 2020Hearing Have you tried different ear tips on your earbuds? https://somegadgetguy.com/2020/08/11/get-the-best-fit-for-your-in-ear-buds-2020hearing/ TCL 10L vs Stylo 6 Budget Battle! https://somegadgetguy.com/2020/08/04/tcl-10l-vs-lg-stylo-6-low-budget-battle/ Nuhear IQBuds 2 Max Review https://somegadgetguy.com/2020/08/05/nuheara-iqbuds-2-max-review-next-gen-hearing-bionic-earbuds/ Olive Union Smart Ear Review https://somegadgetguy.com/2020/08/06/10282/ Who is the Pixel 4a EVEN FOR??? https://somegadgetguy.com/2020/08/07/google-pixel-4a-who-is-this-even-for/ LG Velvet Review https://somegadgetguy.com/2020/07/24/lg-velvet-review-the-mid-range-5g-all-rounder/ WIMAXIT Portable Touchscreen Monitor https://somegadgetguy.com/2020/08/15/touchscreen-monitor-on-the-go-usb-c-portable-display-from-wimaxit/ Netflix PLEASE Fix Your App! https://somegadgetguy.com/2020/08/13/netflix-fix-your-android-app-bring-back-multi-tasking/ SomeGadgetGuy Merch! https://teespring.com/stores/somegadgetguy Amazon CAN be held liable for defective goods https://www.cnbc.com/2020/08/13/amazon-can-be-held-liable-for-faulty-goods-court-rules.html Apple counter-sues Koss https://9to5mac.com/2020/08/10/stereo-headphone-inventor-koss/ Apple vs Epic breakdown https://screenrant.com/apple-vs-epic-games/ Google Pulls Fortnite too https://www.engadget.com/fortnite-android-225437892.html Vampire the Masquerade Bloodlines 2 delayed until 2020 https://twitter.com/VtM_Bloodlines/status/1293064749157167105/photo/1 TOP STORIES OF THE WEEK ON r/GLOWINGRECTANGLES https://www.reddit.com/r/glowingrectangles/top/?t=week Intel shows off new manufacturing techniques for next gen chips https://www.engadget.com/intel-tiger-lake-superfin-xe-graphics-130023003.html Google might just update WearOS maybe! https://android-developers.googleblog.com/2020/08/whats-happening-in-wear-os-by-google.html Trevor reviews the Moto G Power on Patreon https://www.patreon.com/posts/color-me-moto-40150946?utm_medium=post_notification_email&utm_source=post_link&utm_campaign=patron_engagement Juan rambles on about the Surface Duo pricing or something… Support SomeGadgetGuy! The complete list of how you can contribute to production on this channel AND get yourself some cool stuff! Patreon, Amazon, Humble Bundle, OnePlus, Audible, Merch, and MORE! https://somegadgetguy.com/2012/07/15/support-somegadgetguy-get-cool-stuff/ SomeGadgetGuy's Gear List: Panasonic G85 http://amzn.to/2oKNwAm Panasonic 15mm f/1.7 http://amzn.to/2qWH0UZ Panasonic 25mm f/1.7 http://amzn.to/2ohTzsd Audio-Technica Lavalier https://amzn.to/2WywofM Focusrite 6i6 Audio Interface http://amzn.to/2p5l7py Shure SM57 Microphone http://amzn.to/2oypnLm Cloudlifter CL1 http://amzn.to/2oKN9G5 LED Light Panels http://amzn.to/2oy60ls AJA U-TAP HDMI http://amzn.to/2wfprBF Elgato HD S http://amzn.to/2p95Unu SUBSCRIBE TO #SGGQA! SGGQA Podcast RSS: http://goo.gl/oSUjvi SGGQA Podcast on Spotify: https://goo.gl/uyuSsj SGGQA Podcast Google Play https://goo.gl/ABF7Up SGGQA Podcast iTunes: https://goo.gl/YUcyS7 SGGQA Podcast on Stitcher: http://goo.gl/cyazfY SGGQA Podcast on PlayerFM: https://goo.gl/34B8SG SGGQA Podcast on Archive.org: https://goo.gl/9zh4pK Juan Carlos Bagnell on Twitch – http://Twitch.tv/SomeGadgetGuy Juan Carlos Bagnell on Twitter – http://Twitter.com/SomeGadgetGuy Juan on Instagram – http://instagram.com/somegadgetguy Support SomeGadgetGuy Production: http://amzn.com/w/34V1TR2551P6M Links on this page may be affiliate links which help support production on this website. Support Talking Tech with SomeGadgetGuy by donating to their Tip Jar: https://tips.pinecast.com/jar/talking-tech-with-somegadgetgu Find out more at https://talking-tech-with-somegadgetgu.pinecast.co This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-c117ce for 40% off for 4 months, and support Talking Tech with SomeGadgetGuy.
It's a very special time for The DorkWeb. Our Halloween Spooktacular! This year Evan and JLO are tackling a greatest hits list of vampires in video games and comics. It's sure to be a spooky good time! Vampire the Masquerade: Bloodlines - 4:05 Castlevania: Lords of Shadow - 17:27 Vampyr - 32:00 Vampires of Elder Scrolls - 40:40 Storytime Tomb of Dracula - 50:23 Storytime Batman vs Dracula - 1hr 55s
The hype is så absolutt real i ukens episode av podcasten vår! Sekiro: Shadows Die Twice er endelig her, og her er våre inntrykk etter de første timene. DESSUTEN! Google blir spillgigant med streaming-tjenesten Stadia, og det har vi mildt sagt meninger om. Sekiro og Stadia dominerer ukens episode, men vi er også innom mye annet - inkludert våre topp 3 all-time spill, skolestreik for klima, Life is Strange 2, Vampire the Masquerade: Bloodlines 2, hotte indiespill til Switch og så videre. God helg!
Mike, Theresa & Michael discuss indie games with an emphasis on the scares. Games discussed are The Forest, Dark Souls, Civilization, Vampire of the Masquerade: Bloodlines, Don't Starve, Lone Survivor, Muffin Knight, Penny Arcade, and Childs Play. Learn more, subscribe, or contact us at www.southgatemediagroup.com Be sure to rate this episode on iTunes. It really helps other people find us. Thanks!