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From always-on DRM to the heartbreak of online games getting shut down, we look at the issues gamers encounter with the live service game model.See omnystudio.com/listener for privacy information.
Long before World of Warcraft, there was Ultima Online, the first MMO. How did this highly innovative & influential game come to be? And what can we learn from its successes and failures? Starr Long is a game designer and producer who directed the team that built Ultima Online, the first popular Massively Multiplayer Online game. In this in-depth interview, you'll learn how a theater major became a game designer, how Ultima IV blew player's minds, and the shocking things players did early the development of Ultima Online.
Fancy setting us a gaming challenge? Get in touch here!Time for a guest on the podcast I think. This week we have Pete from the Miskatonic Playhouse podcast who dives right into some game creation. What happens when you combine Football Manager, Dark Souls and Warcraft? Well you're about to find out! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Fancy setting us a gaming challenge? Get in touch here!This week it's time to get multiplayer! Scott and Matt take on a game with a little bit of survival and crafting but set in the brave new world where other players are both your biggest threat and your strongest allies! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Show notes:Massively Multiplayer Online Role-playing Games, Again [Starts 01:12] Brian and I continue our discussion about MMORPGs. The genre is far from dead but the definition needs to be revised. So many games now include MMO mechanics.Theme (Quick Thinking) by Neil Cross. Voiceover by Eric Holloway.Guest contact details: Brian.
Show notes:Massively Multiplayer Online Role-playing Games [Starts 01:12] Brian and I discuss five of the MMORPGs that we've played over the last decade. We share our thoughts on their respective strengths and weaknesses and how well they've aged.Theme (Quick Thinking) by Neil Cross. Voiceover by Eric Holloway.Guest contact details: Brian.
Ben and Jon spend some time looking at the popularity of Final Fantasy XIV with WoW players.
PS: For ten minutes in the middle, I accidentally lower my audio levels and forget to turn the back for, again, ten minutes. I DO fix it eventually so don't give up hope. Welcome to 99% Geek presents a weekly geeky blog I am your host, and writer behind 99geek.ca Andrew Geczy. As primarily a fiction writer, releasing chapters of my books in weekly chunks on my Patreon like episodes of TV shows when I'm not trying to make ends meet in what feels like a poverty nightmare, I wanted my brand (99% Geek) to offer more than just my writing, pulling from my many interests and passions. I don't have much to offer in the way of talent, besides my writing, but I'm passionate about pop culture, and try to keep myself as up to date on politics, science, and art as I can. Being a huge TV nerd I run down the best shows of the week, go over all the major news headlines for people who have maybe gotten too tired to follow regular news breaking it down and explaining it for people who might feel unable to follow along, and before anything else I spotlight something cool and geeky for the week. Remember you can follow along by going to 99geek.ca This is Geekly Weekly Number 98 And this week's highlight is: Grand Theft Auto V ----------------------------------- My name is Andrew Geczy and my brand is 99% Geek found at 99geek.ca I'm a writer, writing monthly chapters of novels like episodes of TV shows, releasing them in 4 weekly segments (a teaser and three acts) on Mondays at noonish on my Patreon page. Every month it's a different book, over a range of genres, and they sometimes even crossover and connect. At the end of the month the finished chapter is added to the PDFs attached at the bottom of every post. Finally, the finished books are self-published on Amazon. There's a Dark Fantasy story about a post-apocalyptic world where powerful royals rule and enslave the remaining peoples struggling to survive on the last remaining land mass. There's also a sci-fi story about a people on a dying world who have built a ship to a new one, but their project is almost brought down by a terrorist organization within their own ranks. Finally there's a crossover story where characters from my other books are brought into the distant future where the princess of a far advanced civilization, one that lives in a solar system sized mega-structure around a Dyson Sphere, needs help defeating her twisted power-hungry brother. And all these stories will be outside the paywall for all to enjoy as new episodes release weekly, and the finished chapters will be attached to the bottom of every post on the site in convenient PDF format readable on computers, tablets, ebook readers, and phones at the end of the month. But that's not all my stories. There's also Urban Fantasy tales about a teenage girl turned into a vampire against her will, or a scorned lover investigating paranormal phenomena, or a journalist covering news and politics in the Middle East. And there's a fantasy story about a fallen angel trying to stop the end of the world. All these stories are published and available on Amazon, and are also safe and sound behind the paywall in PDF format attached to an archive at the top of my Patreon page. Only viewable by subscribers, my entire library of work, thousands of pages worth, is easily accessible to every subscriber at any level. There's even a "Geekly Weekly" blog which covers all the news you may have missed over the week, as well as ranks the week's worth of television, and makes predictions on what new pop culture things might be in the public consciousness for the next week. It releases every Saturday at noonish. Finally I do Video Game streams both multiplayer matchmaking as well as single player campaign playthroughs. You can see me play games like Final Fantasy, Call of Duty, Hitman, and more. Watch them as they happen at twitch.tv/wingcommanderIV or wait till I release the recorded videos on days when I have nothing else to release. And you can see it all in one place. So stay tuned, and maybe subscribe. It's only a dollar and the support you show will go a very long way, I promise. There are also higher tiers. Give 5 dollars one month and you can name a character, or location, or suggest a thing you might want to see. Basically you get to give a noun, and then I promise to incorporate that noun into one of my stories somehow. Maybe not the same month you give the suggestion, but within three months guaranteed. No matter how crazy, you can't sabotage me. I promise. Think of it like a fun improv game. And you can keep giving nouns, for every month you pay at the 5 dollar tier. Or if you give 10 dollars, you don't get two nouns, but you can give a description to go with your noun. Describe the personality of your character, or the look of your location, or the importance of your item. For 10 dollars you get a noun and a description. You can also give a dollar towards supporting my efforts at Video Game streaming, or my weekly blog if that's more where your interests lie. I'm as poor as it gets, living pay check to pay check (and sometimes starving). So I understand if you are too. I don't wanna take food out of your mouths. Your attention is enough. Say something, comment here or at the very least, follow me on Twitter @AndrewGeczy or Instagram @WingcommanderIV Remember to leave a review if you read one of my books, any reviews on Amazon/Goodreads or subscriptions here or comments on social media will just encourage more people to check out my work and allow me to grow. I can't do it without your efforts. That's three different ways you can help. Write reviews on any site that lets you, subscribe here for as low as a dollar, or at the very least use your voice to let me and the world know you like what you read here. Live Long and Prosper, May the Force Be With You, Long Live Marceline the Vampire Queen, remember that Kong bows to no one, but Godzilla is King of all Monsters. We are the 99% geek.
In this episode, Phil and Dave reminisce about the earliest Massively Multiplayer Online Games from the late 90s, and how much the genre continued to impact their lives through the 2000s. Ultima Online - https://en.wikipedia.org/wiki/Ultima_Online Everquest (modern) - https://everquest.com Everquest (classic community) - https://www.project1999.com/ Anarchy Online - https://en.wikipedia.org/wiki/Anarchy_Online Dark Age of Camelot - https://darkageofcamelot.com/ City of Heroes - https://en.wikipedia.org/wiki/City_of_Heroes Warhammer Online - https://en.wikipedia.org/wiki/Warhammer_Online:_Age_of_Reckoning World of Warcraft Classic - https://worldofwarcraft.com/en-us/wowclassic
On this episode I am joined by Lawrence TB Wright and Allen Martin, a few of the minds behind Ronin Kinetic E-Sports, an app that allows paintball, airsoft and other sports to experience the game play of a Massively Multiplayer Online game but in the real world.
Welcome to The Feed from Geek Mountain podcast, Episode 40! The mountain still divides us all this week! As social distancing continues throughout the nation (somewhat), millions of others are enjoying social interactions in the form of dungeons, multi-party quests, and... live concerts featuring Vocaloids?? YES! This week's episode is all about Massively Multiplayer Online games. MMOs are a different realm of the video game genre that bring notions of the legendary Leeroy Jenkins and grind festivities to the average citizen, yet there is much more to just grinding for equipment and running into dungeons aimlessly with a party of 32 people. MMOs come in all shapes and sizes while bringing social aspects into the internet realms to provide a long-lasting experience to the players. Whether you're an MMO veteran slaying mobs in one hit with a demon-demolishing axe of justice or you're a Level 1 newbie trying to figure out the difference between the damage calculations of Melee attacks and Ranged attacks, this episode is one you don't want to miss! Shoutouts to Anime Magic!'s Director of Technology and V is for Villains guitarist, Jonathon Santiago, for dropping his ancient MMO knowledge as well as some surprising modern day MMO tips and tricks for family and friends. You can follow him at @FallonFlynn on Twitter! Thanks for listening. --- Send in a voice message: https://anchor.fm/thefeedfromgeekmountain/message
Animator Tadhg Briody discusses how interaction online is an inevitable trend. He shares ideas from Raidcall to Altspace VR. Music by http://patreon.com/onjmusic #clonmeldigital00:19 with https://twitter.com/topgold and https://twitter.com/UnknownFalling 01:03 Reading Kevin Kelly 01:41 What is interaction 01:54 Interaction in 2015 was RaidCall04:26 Reimaging Street Fighter 04:49 interaction makes you a better animator 06:40 Messenger helps interaction 09:16 NASA Flat Earthers 10:05 Massively Multiplayer Online 10:58 Creative opportunity for MMO15:33 How to get paid17:27 Educators and interaction 17:40 MS research project 21:37 Interaction in 2050 22:09 VR games and chat 22:30 Alt Space VR 24:01 3D Camp 25:18 CC Licensing involved 25:49 Trinity Library Long Room https://en.wikipedia.org/wiki/Library_of_Trinity_College_Dublin26:40 Nintendo shuts down content 27:09 Unknown Falling will keep interacting27:33 Music by Andre Louis http://patreon.com/onjmusic27:57 Find more by following #clonmeldigital
Get-Fit Guy's Quick and Dirty Tips to Slim Down and Shape Up
Like online gaming, the idea of working with (or against) other people around the world, from the safety of your own home, has spread to fitness and exercise. How can you benefit from it? Read the transcript. Check out all the Quick and Dirty Tips shows. Subscribe to the newsletter for regular updates. Join the conversation on Facebook and Twitter. Links: https://www.quickanddirtytips.com/health-fitness/exercise/the-future-of-fitness-massively-multiplayer-online-training https://www.quickanddirtytips.com/podcasts https://www.quickanddirtytips.com/subscribe https://www.facebook.com/GetFitGuy https://twitter.com/GetFitGuy
Digital content is a part of our everyday life. Media and marketing is in almost everything we interact with, especially on social platforms. Almost each piece of shared content is a remake, recycled, or originated somewhere else (meme). Games also fall victim to this dilemma. Companies such as Nintendo and Activision re-introduce their own concepts with a new shiny label makes their content outdated compared to other smaller companies looking to break ground with hot or “new” concepts. We discuss our diverse opinions.
Sega and Sonic are a staple name in the video game industry for many people, especially our core gamers. The team is here to talk about Sonic’s new movie and how well it did at the box office. Additionally, we take a deeper dive into Sega as a company and discuss Sega’s current and future position in the gaming market.
Is it time for Nintendo to Switch it up? We’re here to discuss our point of view on Nintendo’s latest and greatest console. We’ll take a look at some of the reports and speculations about Nintendo’s current console and potential future console in the gaming market. Will the Switch adapt to the market or repeat the Wii U?
We discuss and debate one of the oldest video game companies in the industry: CAPCOM. Not only has Capcom influenced our gaming history, it is one of the companies we collectively love regardless of their business choices.
We discuss the video game industry and games coming out in 2020. We explore our predictions, rumors, wants and wishes for 2020. We also debate over which company will kill it in 2020. The team connects their personal lives with the products they love.
MrAdaminski and Phrog explore and chat about their current games they are obsessing over. We take a deeper dive into their lives and discover how they like to relax when the time is right.
MrAdaminski is no stranger to the NAMM expo in Anaheim, California, but this was BigCat’s first year attending the event. Half of our crew experienced this year's music merchant expo and they are both here to talk about their experiences at the show. Both had completely different reasons for why they attended, but both had a fantastic time - cue the music!
Activision Blizzard games are a staple name within the industry, and are especially known for games like Call of Duty and Diablo. They consistently produce entertaining games and always top sales charts across the globe. Take this journey with us as we discuss one of the most successful and controversial giants in the industry.
We explore the mystical industries of retail and service with Gedon17 and Phrog. We travel down memory lane as both gamers relive the nightmares from working at GameStop during the tough times and best of times. Along the way, we discover a bit more about Matt and what makes him tick. Prepare to relate!
We analyze the Game Awards 2019! The show launched 12/12/19 and it was very exciting! Listen to our reactions and thoughts on the 2019 award show!
Happy Holidays and a Happy New Year! Generations is taking a well-deserved break this week. Instead of a full episode, we are providing an update to our show with a few small announcements and a bright look into the near future. We're looking forward to sharing more!
We take a deeper dive into BigCats life and work as a marriage and family therapist. He shares what he is currently working on and passionate about. We discuss his integration of technology with Play Therapy. We find out what drives BigCat to do what he does best. And we hope you’ll learn something new along the way!
Negative reviews impact more than how a game sells. It impacts how other people perceive a product or service. As a social norm, consumers believe in reviews made by real people as a good judgment of a product or service which then influence buying habits. These reviews can also create a bandwagon effect, which can hurt a product or service’s credibility. The more people voice something is bad, the more people believe it is true.
The brothers, Jason and Adam talk about one of the video game companies they love most: Bethesda. We discuss current Bethesda games, future games and how the company has impacted our lives. We nerd semi-hard on topics relating to Elder Scrolls, Fallout, and Doom. Lastly, we debate what Bethesda is doing right and wrong. Take this journey with us as we explore Bethesda.
Google Stadia Launched November 19th, we’re here to review its launch. Currently, multiple features were not implemented during its launch or are not correctly working or missing; for example "Crowd Play." Stadia did deliver on some of what it promised but unfortunately lacks critical aspects which separatists itself from the competitors.
We have a casual talk about the holidays and the games that are coming out in a few months. We travel down memory lane as we relive why the holidays are a special time for us and our families.
We explore and discuss Gaming Addiction in a special two-part episode. We scrutinize published articles relating to Gaming Addiction. Online articles from; The Guardian, CBC.CA, and BBC. These hot issues surround an already controversial topic in the gaming industry. We have a very biased opinion regarding gaming addiction and it's loosely labeling of a mental disorder.
We explore and discuss Gaming Addiction in a special two-part episode. Gaming Addiction is a controversial topic not only for parents but for the gaming industry as well. Our group has an admittedly biased opinion regarding gaming addiction and it's labeling of a mental disorder. Embark on this quest with us as we discover the difference between hardcore gamers and a legitimate Gaming Addiction.
Video games have helped us train our cognitive and emotional skills which have spilled over into our personal lives such as work, family, and life in general. In this episode, we discuss the games which aided in developing our cognitive and emotional skills. This is currently a controversial topic in the mental health field. Some see the benefit in technological apps like breathing apps etc but are still coming to understand how games like smash brothers, first-person shooters, etc are therapeutic. The easy answer is that video games are rich in storytelling and metaphors which is how we help kids heal.
Do gamers prefer couch gaming with friends or do they want the online multiplayer experience? Do younger gamers know what couch co-op competitive play is and what it truly means? We explore the roots of our multiplayer gaming and how we experienced these fantastic games growing up, on the couch. Then we dive into how online multiplayer gaming has evolved into our lives and families' lives. As an exciting addition, we have a special guest appearance on the show, enter The Chaz. Enjoy!
We talk about the games that make our blood boil, make us say bad words, and punch carpet! That's right, we're talking about frustrating games that piss us off! We journey back to old school games such as Street Fighter 2 and recall current games like Call of Duty. We ponder about past and evaluate the present while connecting our emotional bonds with stressful and frustrating games.
We take a high-level view of the next generations of video game systems. Our predictions/wants for the next generation of gaming by each company which include: Google Stadia, Nintendo Switch - Pro, Playstation 5, Steam, Xbox Scarlet and others such as, Apple Arcade and Oculus Quest.
Michael aka BigCat, provides details on how he combines play therapy and technology for his clients during their therapy sessions. Each host discovers how play therapy can be used with their everyday life and family. We explore games as a mean of being therapeutic and how important playing games were to us growing up.
Introducing your hosts/gamers from oldest to youngest: Jason, Adam, Matt, and Michael. Our team covers a wide spectrum of gaming interests, but above all we're regular gamers just like you. We debate and explore the current issues of the gaming industry and how it relates to our lives.
We talk to Bergur Finnbogason, Development Manager for Project Discovery, which uses players of the Massively Multiplayer Online game EVE Online to help search for exoplanets. See acast.com/privacy for privacy and opt-out information.
The Hey You Video Game Podcast Boys talk about the beloved MMO scene. Are you a huge fan of Massively Multiplayer Online games? We go DEEP into the history, what makes them so great, and the direction the industry is going.
Delvin, Cameron, Greg and James serve up some interconnectedness realness this week, talking about the history of Massively Multiplayer Online games and their experiences with internet gaming. From WoW to now, we discuss how each caster was introduced to the world of MMOs, our all-time favourite franchises and our perspective on how one online game success informed the next. Feeling nostalgic about Everquest, Ragnarok or Runescape? Well, this episode is for you. Also the gaggle discusses Dragon Age at PAX; plans, organises and executes a Microsoft Shade Parade and Delvin gives us the dish on Final Fantasy XIV. Check your connection hunties, before embarking on this online ride talking about the history of Massively Multiplayer Online games.
Click, download, listen! Live and Direct number 9 (Live and Direct Listens ep #3) has arrived. It's 48.9MB, and 56:10 long. In it, I featured an album composed in real time on the Internet by a group of musicians collaborating with some software called NetPD. NetPD in turn relies on PD, which is a graphical programming language particularly suited to music synthesis and composition, but also extensible to video and other forms of data, hence the name "Pure Data".The album is "dub" in style, featuring samples and loops that wind here and there at the whim of the collective controlling them. I played most of it, sans the last bit, which I had to cut for time constraints whilst on-air. If you wish to listen to it, you can find the whole thing here as an mp3. It's 72.1MB and 1:18:44 long, and the bit that I cut starts at 1:08:03 and goes till the end.If you're interested in playing around with PD, you should check out the main site listed above as well as other sites on the PD webring. PD comes in Mac, Windows, and Linux flavors, so chances are it's compatible with your hardware. There's also a book, which gives some of the philosophy and context of PD's development as well; you can download the whole thing in pdf format here. Wrap your mind around the idea, install PD, download some other people's patches (PD programs are called patches), and then give it a whirl. It's free, you're bored, go create something!As always, feel free to let me know what you think. In the future (given a large enough listenership) I'd love to do an experiment in live radio where you, the listener get to influence the music going live on the air. Whether this is via a web browser which interfaces with PD behind the scenes, or some such similar arrangement, I think it'd be fun.