Podcasts about junction point

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Best podcasts about junction point

Latest podcast episodes about junction point

The Fourth Curtain
Warren Spector Gets the Keys to the Kingdom

The Fourth Curtain

Play Episode Listen Later Sep 26, 2024 89:23 Transcription Available


Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren's current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.Timestamped Highlights:[00:01:00] Warren discusses his design philosophy: player choice and agency.[00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.[00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.[00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.[00:12:00] Working on System Shock and the role of Looking Glass Studios.[00:18:00] Warren's transition from tabletop to video games and his early days at Origin Systems.[00:20:00] The creative process behind Deus Ex and Warren's work with Ion Storm.[00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.[00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.[00:39:00] Growing up in New York and his passion for film, leading to his career shift.[00:46:00] Warren's first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.[00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.[01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.[01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.[01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505

Dev Game Club
DGC Ep 311: MegaMan 2 & X (part one)

Dev Game Club

Play Episode Listen Later Jul 14, 2022 83:05


Welcome to Dev Game Club, where this week we start a new series on MegaMan 2/X, looking at them as different platformers from the time. We set it in context a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three enemies Issues covered: Dog Game Club, playing a couple games instead of one, fighting mens for their weapons, playing second iterations, bringing in past favorites, setting the game in its time, mascot games, structure and wanting to choose your order of attack, using the boss for its weapons, technical limitations and difficulty, learning a level, generosity with powerups, run-based play, grinding for drops, some things that feel unfair the first time you fight them, getting the gist, having wall stages, annual release schedule, Mega Man 10 or X, tic-tac-toe enemy board, dabbling in some enemies, not knowing what order to progress, using passwords, possible orders of enemies, damage types and using the right tools for the job, Tim shades Billy Mitchell, deriving stuff from Mega Man, wanting to run, spawning enemies rhythmically rather than placement, how the platforming feels, being more methodical, character design for collision in this and Mario, good characterization with fewer states, swapping, not designing for you controller, having to be able to go to any level first, where you can get to powerups, homework: watch out for cool level design moments, books about the inside, keeping the good stuff, keeping current through peer recommendations, finding a friend group, listening to podcasts, not feeling like you have to keep up, finding threads through games, following journalists, first person football, losing perspective, the ways games are impacted by other media, butt explosion T-shirt, reactions in games, why games hit when, a return to Anor Londo. Games, people, and influences mentioned or discussed: Bark Souls, Soul Rover, Mark Garcia, Shibaenmue, Resident Beagle, Castlevania, SNES, PlayStation, Pokemon, GameBoy, Metroid (series), Zelda (series), Capcom, System Shock 2, Wasteland, Electronic Arts, Fallout, Dragon Quest 3, Enix, RC Pro/Am, Rare, Bionic Commando, Ultima V, Nintendo, Tecmo, Ninja Gaiden, Final Fantasy II, Pool of Radiance, Baldur's Gate, Chrono Trigger, Populous, Super Mario Land, Prince of Persia, Broderbund, SimCity, Castlevania III, Konami, Contra 2, Sierra, King's Quest, Space Quest, Manhunter, Colonel's Bequest, Keiji Inafune, Resident Evil (series), Monster Hunter, Dark Souls, Tetris, Guacamelee, Sonic (series), The Brady Bunch, Johnny Grattan, Crash Bandicoot, Ultima Underworld, Donkey Kong, King of Kong, Ratchet & Clank, Shonen Jump, Astro Boy, Sega Genesis, Tomb Raider, Spelunky, Super Meat Boy, Blood Sweat Pixels, mysterydip, Junction Point, Jason Schreier, Press Reset, Ray Chase, Bioshock Infinite, John Webb, Prey, Bioshock, Triple Click, Waypoint Radio, DLC, Kirk Hamilton, Maddie Myers, Hollow Knight, Kingdom Hearts, Dishonored, Austin Walker, Ben "from Iowa" Zaugg, ESPN NFL 2k5, Trespasser, Coleco, Mattel, Morrowind, The Honorable T. H. Isismyre Alname, Robin Hobb, David Eddings, Velvet Underground, Bloodborne, Demons's Souls, Drew Scanlon, Jeremiah Johnson, Giant Bombcast, Aaron Evers. Next time: Finish MegaMan 2! Notes: The King of Kong person Brett was thinking of was Billy Mitchell Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 120: Deus Ex (part one)

Dev Game Club

Play Episode Listen Later Jun 27, 2018 55:04


Welcome to Dev Game Club, where we are finally turning our attention to 2000's Deus Ex. In our first episode in the series, we set the game in its time but also talk about its many connections to other games we've played here on the 'cast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Airfield Issues covered: ten hours of driving, convergent point in games, early indie dev mentality, formative early career game, a game that became a verb, commitment to multiple paths, merging RPG and action and other systems, branching skill trees, lack of classes, connecting to a more grokkable understanding, creating a subgenre, listening to E3 recaps, setting the game in time, a bunch of engine discussion, multi-route play and accommodating play styles, narrative beats that you can influence, supporting player choice, going super-lethal and being disincentivized, RPGs not tying choices together/mere mechanics, knucklehead stealth, linear tutorial, putting all the plants in the tutorial rooms, bulletproofing a level, blowing off your legs, supporting all the various possibilities, GDC post-Deus Ex, emergent gameplay, supporting a wide variety of player stories in emergent design, engineering around sources generally instead of specific things. Games, people, and influences mentioned or discussed: Ion Storm, Ultima (series), Irrational Games, Looking Glass Studios, Warren Spector, Harvey Smith, Anachronox, System Shock, Arkane Studios, Ricardo Bare, Prey, Dishonored II, Austin Grossman, Reed Knight, System Shock 2, Mass Effect (series), Junction Point, Origin Systems, Cyberpunk 2077, The Witcher, CD Project Red, Diablo II, Baldur's Gate II, Infinity Engine, Icewind Dale, The Sims, Hitman: Codename 47, Final Fantasy IX, Rainbow Six, Quake III Arena (DreamCast), Daikatana, PS2, Dark Cloud, SSX, Nintendo 64, Perfect Dark, Majora's Mask, Shenmue, Timesplitters, Soldier of Fortune, Elite Force, Bioshock, Escape from Monkey Island, Thief II, Unreal, Half-Life, id Software, Eidos, other Deus Ex titles, GO series, Planescape: Torment, Chris Avellone, Grand Theft Auto 3, Breath of the Wild, Oblivion, Dabominic, The2ndQuest, Link to the Past, Super Mario 64. Next time: Check Twitter for details @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Echo Screen Live
Echo Screen Live #21: The Death of Video Games as we know it? (2/20/13)

Echo Screen Live

Play Episode Listen Later Feb 18, 2013


Chat with us live every 1st and 3rd Wednesday of the month at 9PM Eastern! In which we dissect analysis by Michael Pachter stating that the game industry is evolving, and the closing of companies like THQ, Junction Point, etc. are harbingers of more shakeups to come. (Article found here) Is he right? Does the […]

MGPodcast
MG Podcast 2x15 - THQ, Junction Point y The Cave

MGPodcast

Play Episode Listen Later Feb 1, 2013 89:58


Hoy hablaremos de noticias tristes: nos toca hablar del cierre de la firma de Warren Spector y la subasta de THQ, de la que explicaremos todos los entresijos que oculta el proceso. En la reseña, Spidey nos contará sus impresiones a los mandos de The Cave, el esperado retorno de Ron Gilbert al género que lo convirtió en leyenda. En el presente programa han colaborado Toni Piedrabuena, Álvaro Ondina y José Manuel Fernández "Spidey".

MG Podcast
MG Podcast 2x15

MG Podcast

Play Episode Listen Later Feb 1, 2013


THQ, Junction Point y The Cave

caves 2x15 thq junction point mg podcast
Top Down Perspective
Top Down Perspective 31/01/13

Top Down Perspective

Play Episode Listen Later Feb 1, 2013 86:36


This week Sean continues his way through the never ending Ni No Kuni, he's also playing Fire Emblem: Awakening along with Jon. Jon also continues to enjoy Sonic '06. Nathan discusses his time with the Global Game Jam and all the games he got to see be made. News is scarce but we talk about a possible PS4 announcement, Junction Point closing and the release date reveal of GTA5.

hPod
hPod #366

hPod

Play Episode Listen Later Feb 1, 2013


Vyčerpávající uzávěrka Levelu 226 (0:00 - 13:51) Událost týdne: Rozhovor s Filipem Kraucherem o konci pořadu Indian (13:51 - 29:59) Novinky: Odložení GTA V, PlayStation 4?, WoW film oficiálně, megabitva v EVE Online, konec studia Junction Point (29:59 - 50:33) Hra týdne: DmC: Devil May Cry (50:33 - 1:01:33) Retro: Prince of Persia: Sands of Time (1:01:33 - 1:14:39) Dotazová smršť (1:14:39 - 1:34:36) Soutěž o triko Far Cry 3 & gamesu Lollipop Chainsaw (1:34:36 - TEN DĚLÁ TO A TEN ZAS TOHLE!)

hPod
hPod #366

hPod

Play Episode Listen Later Feb 1, 2013


Vyčerpávající uzávěrka Levelu 226 (0:00 - 13:51) Událost týdne: Rozhovor s Filipem Kraucherem o konci pořadu Indian (13:51 - 29:59) Novinky: Odložení GTA V, PlayStation 4?, WoW film oficiálně, megabitva v EVE Online, konec studia Junction Point (29:59 - 50:33) Hra týdne: DmC: Devil May Cry (50:33 - 1:01:33) Retro: Prince of Persia: Sands of Time (1:01:33 - 1:14:39) Dotazová smršť (1:14:39 - 1:34:36) Soutěž o triko Far Cry 3 & gamesu Lollipop Chainsaw (1:34:36 - TEN DĚLÁ TO A TEN ZAS TOHLE!)

hPod
hPod #366

hPod

Play Episode Listen Later Feb 1, 2013


Vyčerpávající uzávěrka Levelu 226 (0:00 - 13:51) Událost týdne: Rozhovor s Filipem Kraucherem o konci pořadu Indian (13:51 - 29:59) Novinky: Odložení GTA V, PlayStation 4?, WoW film oficiálně, megabitva v EVE Online, konec studia Junction Point (29:59 - 50:33) Hra týdne: DmC: Devil May Cry (50:33 - 1:01:33) Retro: Prince of Persia: Sands of Time (1:01:33 - 1:14:39) Dotazová smršť (1:14:39 - 1:34:36) Soutěž o triko Far Cry 3 & gamesu Lollipop Chainsaw (1:34:36 - TEN DĚLÁ TO A TEN ZAS TOHLE!)

In the Name of Game - a Gaming Podcast
Podcast Episode 54 - The Dark Times

In the Name of Game - a Gaming Podcast

Play Episode Listen Later Jan 31, 2013


This week, we discuss the end of THQ and Junction Point, 1 step forward 2 steps back with Halo 4, a frank discussion of creating an MMO from a single-player franchise (KOTOR, Elder Scrolls), and inconsistency with gamestory/character writing. Also, we still have games to give away if you email us!The hosts this week:Eji (Steam name: Krentist the Dentist), Colin (XBL: kojimyuu | Steam name: scoot_stl), Adam (PS3: badcamera)Follow us now on Twitter! Follow @IntheNameofGameAnd Facebook! https://www.facebook.com/inthenameofgame Comments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!Please subscribe or follow us if you like us! Subscribe to us direct on iTunes!RSS FeedMP3 Download Link

WannaPlay
Drops #01 – R.I.P. Atari e THQ

WannaPlay

Play Episode Listen Later Jan 31, 2013 13:09


O WannaPlay discute a falência das gigantes Atari e THQ, além do fechamento do estúdio Junction Point, responsável pela franquia Epic Mickey.

WannaPlay
Drops #01 – R.I.P. Atari e THQ

WannaPlay

Play Episode Listen Later Jan 30, 2013 13:09


O WannaPlay discute a falência das gigantes Atari e THQ, além do fechamento do estúdio Junction Point, responsável pela franquia Epic Mickey.

PB & Jason
Issue 54: First Anniversary Special!

PB & Jason

Play Episode Listen Later Sep 1, 2011 61:37


Please note, contents of the celebration issue will be remarkably similar to the contents found inside any other PB & Jason, brief retrospection notwithstanding. After some fun reminiscing of all the rants I've gone on in the past year, this week's PB & Jason kicks into gear with the announcement of all the Nintendo Ambassador NES 3DS Virtual Console Titles! I mention my thoughts on each game, then enter speculation mode, as I rumormonger the reasoning behind the inclusions of Yoshi and Ice Climber on the list! Following this, I discuss a few different news items from the past week or two, including the exclusion of OnLive coupons in GameStop's boxes of the PC version of Deus Ex, the XBLA release of the Gunstringer demo, Little King's Story on the Vita, hacking the 360, and then, even a bit of Xenoblade Chronicles comes up. Wrapping up the true gaming-related discussions, I present an optimistic future for the game Disney Epic Mickey 2. Rumors are, it's on the way, and I believe it could maybe just be possible for Junction Point to right the wrongs present in the first title! However, this week's PB & Jason doesn't just end at the games. I delve into an interesting article from Destructoid that may expose more than what appears on the surface. Remember, you can always send in listener mail to jasonrATpixlbitDOTcom or simply use this form to send mail my way. Bon Anniversaire!

PB & Jason
Issue 54: First Anniversary Special!

PB & Jason

Play Episode Listen Later Aug 31, 2011 61:37


Please note, contents of the celebration issue will be remarkably similar to the contents found inside any other PB & Jason, brief retrospection notwithstanding. After some fun reminiscing of all the rants I've gone on in the past year, this week's PB & Jason kicks into gear with the announcement of all the Nintendo Ambassador NES 3DS Virtual Console Titles! I mention my thoughts on each game, then enter speculation mode, as I rumormonger the reasoning behind the inclusions of Yoshi and Ice Climber on the list! Following this, I discuss a few different news items from the past week or two, including the exclusion of OnLive coupons in GameStop's boxes of the PC version of Deus Ex, the XBLA release of the Gunstringer demo, Little King's Story on the Vita, hacking the 360, and then, even a bit of Xenoblade Chronicles comes up. Wrapping up the true gaming-related discussions, I present an optimistic future for the game Disney Epic Mickey 2. Rumors are, it's on the way, and I believe it could maybe just be possible for Junction Point to right the wrongs present in the first title! However, this week's PB & Jason doesn't just end at the games. I delve into an interesting article from Destructoid that may expose more than what appears on the surface. Remember, you can always send in listener mail to jasonrATpixlbitDOTcom or simply use this form to send mail my way. Bon Anniversaire!