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This week on Critical Arcade, Dave and Nick blast into the pixelated world of Mega Man 2. This iconic platformer has stood the test of time, featuring the blue bomber, Mega Man, on a mission to thwart the evil plans of Dr. Wily. They must navigate through challenging levels filled with robotic adversaries and face off against the formidable Robot Masters. Can Dave conquer the precision jumps, or will he succumb to the infamous disappearing blocks? And will Nick's strategy of rapid-fire blaster button mashing lead him to victory, or leave him in a heap of pixelated defeat? Support the show at patreon.com/criticalarcade or criticalarcade.comEmail us at nick@criticalarcade.com and dave@criticalarcade.comThanks for listening and keep on gaming! Hosted on Acast. See acast.com/privacy for more information.
As we close in on almost a year of Bucket List Gamer goodness the list dwindles ever lower! We had planned on being more upbeat this episode, but we're taking a look at Mega Man 2 (68) for the NES, so don't get your hopes up!In addition we also talk about the value placed on games, big companies carving up games for profit, and a little more about the Game On Exhibition at The Doncaster Dome (head to the dlct website to find out more and book your tickets!) Now after listening it MAY seem like we've been a little hypocritical in the things we discussed when talking about Iron Lung, but hopefully our lovely intelligent listeners will understand the difference between an Indie developer putting the price of a game up by a couple of dollars, and multi-million pound companies churning out half-baked re-masters for £50.Enjoy! Thanks to our monthly supporters Harry Flynn RicFlair lee jones thesweatyllama ★ Support this podcast on Patreon ★
This episode, the crew discusses the NES classic, Mega Man 2! Come see where we rank this game, and what we will play next! Follow us on Twitter: https://twitter.com/RandomizerGameEmail: Videogamerandomizer@gmail.comVideo Game Randomizer (buzzsprout.com)
Join me as we discuss the Blue Bomber's second outing, Mega Man 2! Learn about the origins of Mega Man as a character, discover how the first two games in the series were made, and find out whether Mega Man 2 is still worth your time today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Hinter Adventskalender-Türchen 18 steckt „Mega Man 2“ von Capcom aus dem Jahre 1988 – Das Spiel belegt Platz 7 in Christians NES Top 24. PS: Gefällt dir unser Podcast? Dann freuen wir uns über Bewertungen auf Spotify und Apple Podcasts sowie Likes und Kommentare auf Twitter und Instagram! Wenn du uns gerne privat schreiben möchtest, dann sende uns doch einfach eine E-Mail an kontakt@tobeonpod.de – Wir freuen uns auf dein Feedback! Weiterführende Links zu dieser Episode: Unsere Website Podcassette bestellen Sprachnachricht senden TBOP auf X (ehem. Twitter) TBOP auf Instagram TBOP auf Bluesky TBOP Discord-Channel Den Podcast auf Ko-fi unterstützen
Get your ear-holes ready as we go on a journey back to 198X and explore the history of Mega Man 2 with special guest, Michael Cardinal. Mega Man 2 is an action/platformer game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. As mentioned in the episode, be sure to check out Drinkman: https://www.pressanybutton.net/drinkman Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast Credits: Nicky Smith Eric Luedtke Special guest: Michael Cardinal Music by Mark Spurlock and Eric Luedtke References: https://en.wikipedia.org/wiki/Mega_Man_(video_game)#Development https://en.wikipedia.org/wiki/Mega_Man_2 https://megaman.fandom.com/wiki/Mega_Man_2 https://www.thegamer.com/mega-man-franchise-trivia/
Tom and TW have a discussion about artistic perspective and how a pair of thighs shot a franchise to new heights. No, we do not talk about Mega Man's thighs. Like at all. TW's Discord: https://discord.gg/dTrBruG Podcast games streamed live at: twitch.tv/timewanderer TW on YouTube: https://www.youtube.com/timewanderer --- Support this podcast: https://podcasters.spotify.com/pod/show/retrobreakdown/support
Host Squidge and Anthony (of Capes on the Couch) take you on a wild and hilarious journey focusing on the beloved Mega Man series. With their infectious humour, insightful discussions, and imaginative spin-offs, this episode hits all the right buttons. From diving deep into classic games like Mega Man 2 to imagining dance-offs between robot masters.Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.Show NotesBecause he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:Waffling Taylor's Lite: the pocket size podcast that packs a gaming punch.In this serving of byte sized banter with a side of gaming goodness. We catch up with Anthony from Capes on the Couch podcast about Mega Man 2 for the NES.Take it away, guys— SquidgeThe WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts. But before the episode got bogged down with talk of Mega Man 2, Squidge wanted to know about Anthony's podcast:My name is Anthony. I'm co host of a podcast called Capes on the Couch, and we analyze the psychiatric and mental health issues of comic book characters.My best friend is a board certified psychiatrist, and so each episode we cover a character or a group or a relationship or a theme. And we examine the portrayals of the various neuroses in comic books and then how realistically are they portrayed, and what would treatment options look like for that character. We role play a little therapy session towards the end of what therapy with that character would sound like.It's edutaining is kind of what we call it because it's educational but also entertaining. We have a lot of fun with it. We've got over 170 episodes, I think, at this point. We're currently on hiatus, although as of this morning, we did just release an episode to break the hiatus because we occasionally talk to creators about their comics.— AnthonyHow Long To Beat?Squidge wanted to start off with a deviously simple question: how long did it take you to beat Mega Man 2 when you first got it? We all know that those older games are tough as ... well, something that's quite tough.I was probably an adult because I don't recall ever beating it as a kid, because it was always so hard and because the game and the series, especially the original series and those original Nintendo games, they're Nintendo hard for a reason. It's pattern recognition, that's all it is. And if you cannot nail those patterns, if you cannot nail the timing of those platforms that appear and disappear or the enemies that go in the same, if you can't nail those patterns, you're not beating the game. So I don't think I beat the game until I was an adult.How long it took me, I don't know. What I can tell you is that I remember specifically one instance of beating it:I was live streaming for a charity fundraiser. I do a lot of work with Extra Life, which is a charity where you raise money through playing video games and the money all goes towards Children's Miracle Network affiliated hospitals. I've been raising money for Extra Life for over ten years at this point.And I was doing a fundraiser, I was live streaming myself playing Mega Man 2, and for every time I died, I had to do X number of burpees. And the more money I raised, the more burpees I had to do. And the plan was I had to beat Mega Man 2 in 90 minutes with taking breaks for burpees. So all of that kind of factored in and I've spent weeks practising. I had everything down, I knew my routes, I knew my order.The day of I'm live streaming, I'm 2 minutes into the Airman stage and I fall off one of the platforms. Now I have to drop and do - I think I had to do was it like it was over 50 I had to do over 50 burpees every time I died. So now the game is running, I think I hit pause, whatever, like that, but the live stream is still going and here I am, one, two, three and the now I'm out of breath after doing 50 plus burpees. And now I have to pick up the controller and get back to playing.And I beat it with I got to Wiley, I had no lives left. I'm on my last life, literally. There's two bars on the hit bar left. I can take one more hit and I'm and then the password screen went and I've got the bubble lead and I am timing everything because he's going in that infinity pattern as the snake thing, and I have to hit him with the bubble lead and jump and hit him and avoid the things and everything else.And I got it done with one hit left on the bar and it was like I think it took me like an hour 25, because of all the other times that I had died and had to do burpees and everything. So I got it done by the skin of my teeth and I was like, "I don't ever want to play this game again because it was so traumatizing." I've played it since then and I'm 90% certain I've beaten it since then.— AnthonyFull Show NotesCheck out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.Have you played any of the Mega Man games? What about the super early entries in the series? Did you find them as tough as everyone else? And have you heard the Brentalfloss covers of the Mega Man 2 intro song? Let us know!Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★
Yes, it's the one with the "Wily's Castle" music.
When Marc Ericksen landed a gig to pen a box cover for a middling videogame franchise, he had limited information. What he didn't know was what that game would become legendary for all the right reasons and his art would become infamous for all the wrong ones. Join Marc and I as we discuss his road to creating the box art for Mega Man 2, a story that takes us from a military career in Vietnam, to Silicon Valley in the 1980's to a career that spawned over 150 pieces of videogame art.Starring: Marc EricksenW: www.retrogameart.com My Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-DSupport the show
"Mega Man 2." What else do you need to say? If you have a podcast like we do, the answer is "quite a bit, actually". Mega Man 2 makes us wonder: are there people that DON'T like this game? We here at LJN like to imagine there aren't. And lets be honest.. even if they do exist, are those really the kind of people you'd want to be associated with? The answer is no. - As always, thank you for listening! We appreciate each and every one of you. If you are ever so inclined, please leave us a five-star review on Apple Podcasts, Spotify, or within your podcast aggregator of choice.
Join mega nerds Dre Alvarez and Jeff May as they geek out on a different nerdy cultural touchstone every month. Part reminiscence, part historical deep The third episode of NERD! has Dre and Jeff completing their cycle of NES classics with Mega Man 2. There's a lot to learn and unpack about this masterpiece(?), from its rocky creation to its lasting cultural impact, so get equipped with Listen Ears and get ready to have mega fun!
Welcome to Dev Game Club, where this week we complete our series on MegaMan 2 and X. We talk difficulty for sure, before turning to our usual takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of MegaMan X Issues covered: the big story turn inside the boss, the tedium of taking out enemies again and again to get drops, minimal loot tables, seeing more of an enemy, the limitations of trial and error and difficulty, playtime and quarters, designing around lives, fighting games, a bad port, the social experience of arcades, shifting marketing, a different design mentality, hot-swapping weapons, other usability additions, reusing a formula, mini-bosses and learning things, simpler patterns, the dash on a button, good boss character design, doing the hard thing, Ornstein and Smough, game structure around bosses and experimentation, having to account for the Buster, getting things from the bosses, variety of environments, the cohesion of the levels, character feel, the mascot, vibrancy of the visuals, accessibility, games and agency, Solaire as an accessibility option, house rules as an accessibility option. Games, people, and influences mentioned or discussed: Castlevania, Super Metroid, Dark Souls, NES/SNES, Sega Genesis, Pac-Man, Dragon's Lair, Space Ace, Nintendo, Sony, Circuit City, Fry's Electronics, Monster Hunter, Resident Evil 4, Shadow of the Colossus, Mario (series), Metal Gear (series), Sam Thomas, The Last of Us II, Ratchet & Clank, Super Smash Bros, Celeste, Dark Forces, id Software, Ninja Gaiden, Tomonobu Itagaki, Candyland, Kirk Hamilton, Aaron Evers, Mark Garcia, Dog Game Club. Links: SSB Mega Man trailer Bit Brigade Concert Next time: ??? Time will tell Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Este é o 26º episódio do Só Gamers Cast!!! Nesse episódio, Adriano, Alexandre, Antonio e Neno falam sobre Mega Man 2. Falamos também nossas impressões sobre o que estamos jogando. * Teenage Mutant Ninja Turtles: Shredder's Revenge - 0:33 * Golf With Your Friends - 8:27 * PowerWash Simulator - 10:20 * Final Fantasy I: Pixel Remaster - 12:47 * Record of Lodoss War: Deedlit in Wonder Labyrinth - 16:39 * Life Is Strange: True Colors - 24:05 * Mega Man 2 - 28:23
Welcome to Dev Game Club, where this week we continue our series on Megaman games, turning to Megaman X. We very briefly set it in its time, discuss the new feel that the SNES gets you, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three bosses Issues covered: the SNES Classic deal with using the reset, setting difficulty on the emulated game, sequels and console generations, "the new standard in entertainment," additional frames and transitional animation lending character in 16bit, depth of music and audio, designing new movement into the level design, iconic silhouettes and the expression of the concept art, heads and heroism, a different Megaman, Brett dives into the lore, hair as a poor robot lifestyle choice, distinct biomes, the ronin robot end of MegaMan 2 and its final battle, the earnestness of a SVP letter, leaning into robots, animal-named robots and Metal Gear, boss order, flying robots that destroy level bits, continuity of the series, cinematic introductions on the SNES, Tim is behind on the lore, being able to distinguish games at the time, modern indie equivalents, upgrading in the level, lack of payoff to gaining the ability/no training, discussing Proust, hearing the music a lot, an unresolved musical cue, another difficulty discussion, constraints and chiptunes, interesting orchestrations. Games, people, and influences mentioned or discussed: SNES Classic, Celeste, Dark Souls, Nintendo Switch, Microsoft, PlayStation, Sega Genesis, God of War, Myst, Sam and Max Hit the Road, DOOM (1993), X-Wing, Link's Awakening, Day of the Tentacle, The 7th Guest, Bill Gates, Sinistar, Super Metroid, Mario (series), Castlevania (series), Halo, Keiji Inafune, Game Boy Advance, Pinocchio, Aisha Tyler, Isaac Asimov, Metal Gear (series), Terminator (series), The Matrix, Nintendo, Dead Cells, Hollow Knight, Peter, Marcel Proust, À la recherche du temps perdu, Ben "from Iowa" Zaugg, The Megas, The Immortals, J. S. Bach, Daft Punk, Gothic Chocobo, Infamous, Resident Evil, Pokemon, Mark Brown/Game Maker's Toolkit, Elden Ring, Kingdom Hearts, Tomb Raider, Destiny, Assassin's Creed, Marty O'Donnell, Kirk Hamilton, Aaron Evers, Mark Garcia. Links: What Capcom Didn't Tell You About Resident Evil 4 What Makes Celeste's Assist Mode Special Game Maker's Toolkit Video Game Accessibility Playlist Notes: Indeed, you can re-enter levels in MegaMan X Next time: Finish with the game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
This show is still getting off the ground, and what better help can we ask for than the blue bomber himself? This was such a fun game to come back to and play! We touch on all the main stages, robot masters, how everything looked, felt, as well as our frustrations (which were very few!). Unlike our Street Fighter 2 ep, you won't get a raging Steve in this installation, because there's just not enough to get mad about! That said, please come run, jump, shoot, and rocket skateboard(?) your way through history with us as we talk about an absolutely iconic game! See you in there!
Welcome to Dev Game Club, where this week we continue our series on Capcom's MegaMan series, looking at the latter half of the game, exploring its difficulty and how it presents a final exam, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game! (Hmm...) Issues covered: multiple forms of mastery, leaning on rewind, playing "au naturale," analogues in the podcast hosts, being confused about item 1, how the powers match up against various bosses, Brett's tornado, choosing the right weapon for the job, wondering whether you learn from earlier enemies for the final exam, plotting out your path, the final areas of the castle and challenge, divergent paths in game design, multiple ways of using the same ingredients, being frustrated by the type of game, having the gratifying sense of overcoming a boss, gaining knowledge, being surprised by a mid-game cutscene and map, puzzle rooms and weird rooms, the final exam, the bomb maze room, having to fight all the mans again, an amazing ending cutscene, wanting to know about the lore, identifying how to make games fit better to players, matchmaking very quickly, mixing different things together, the consequences of not reading mechanics and how that impacts a game, not knowing who Sen is, the Painted World, shipping your vertical slice, the terror of the Tower of Latria, showing the flaws of the mechanics. Games, people, and influences mentioned or discussed: Metroidvanias, Wonderful 101, Platinum Games, Clover Games, Okami, Hideki Kamiya, Viewtiful Joe, GameCube, Wizardry, Ultima IV, Conan the Barbarian, Sabotage, Lode Runner, Robotron, Joust, Mario (series), Metroid, Nintendo, Contra, Assassin's Creed, Raymond, Celeste, Todd Howard, Halo (series), Josh Mankey, Dark Souls, Stardew Valley, Warren Linam-Church, Ico, Sasha, Shadow of the Colossus, Hidetaka Miyazaki, Fumito Ueda, Kirk Hamilton, Aaron Evers, Mark Garcia, Dog Game Club. Next time: 3 Mens of MegaMan X! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we start a new series on MegaMan 2/X, looking at them as different platformers from the time. We set it in context a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three enemies Issues covered: Dog Game Club, playing a couple games instead of one, fighting mens for their weapons, playing second iterations, bringing in past favorites, setting the game in its time, mascot games, structure and wanting to choose your order of attack, using the boss for its weapons, technical limitations and difficulty, learning a level, generosity with powerups, run-based play, grinding for drops, some things that feel unfair the first time you fight them, getting the gist, having wall stages, annual release schedule, Mega Man 10 or X, tic-tac-toe enemy board, dabbling in some enemies, not knowing what order to progress, using passwords, possible orders of enemies, damage types and using the right tools for the job, Tim shades Billy Mitchell, deriving stuff from Mega Man, wanting to run, spawning enemies rhythmically rather than placement, how the platforming feels, being more methodical, character design for collision in this and Mario, good characterization with fewer states, swapping, not designing for you controller, having to be able to go to any level first, where you can get to powerups, homework: watch out for cool level design moments, books about the inside, keeping the good stuff, keeping current through peer recommendations, finding a friend group, listening to podcasts, not feeling like you have to keep up, finding threads through games, following journalists, first person football, losing perspective, the ways games are impacted by other media, butt explosion T-shirt, reactions in games, why games hit when, a return to Anor Londo. Games, people, and influences mentioned or discussed: Bark Souls, Soul Rover, Mark Garcia, Shibaenmue, Resident Beagle, Castlevania, SNES, PlayStation, Pokemon, GameBoy, Metroid (series), Zelda (series), Capcom, System Shock 2, Wasteland, Electronic Arts, Fallout, Dragon Quest 3, Enix, RC Pro/Am, Rare, Bionic Commando, Ultima V, Nintendo, Tecmo, Ninja Gaiden, Final Fantasy II, Pool of Radiance, Baldur's Gate, Chrono Trigger, Populous, Super Mario Land, Prince of Persia, Broderbund, SimCity, Castlevania III, Konami, Contra 2, Sierra, King's Quest, Space Quest, Manhunter, Colonel's Bequest, Keiji Inafune, Resident Evil (series), Monster Hunter, Dark Souls, Tetris, Guacamelee, Sonic (series), The Brady Bunch, Johnny Grattan, Crash Bandicoot, Ultima Underworld, Donkey Kong, King of Kong, Ratchet & Clank, Shonen Jump, Astro Boy, Sega Genesis, Tomb Raider, Spelunky, Super Meat Boy, Blood Sweat Pixels, mysterydip, Junction Point, Jason Schreier, Press Reset, Ray Chase, Bioshock Infinite, John Webb, Prey, Bioshock, Triple Click, Waypoint Radio, DLC, Kirk Hamilton, Maddie Myers, Hollow Knight, Kingdom Hearts, Dishonored, Austin Walker, Ben "from Iowa" Zaugg, ESPN NFL 2k5, Trespasser, Coleco, Mattel, Morrowind, The Honorable T. H. Isismyre Alname, Robin Hobb, David Eddings, Velvet Underground, Bloodborne, Demons's Souls, Drew Scanlon, Jeremiah Johnson, Giant Bombcast, Aaron Evers. Next time: Finish MegaMan 2! Notes: The King of Kong person Brett was thinking of was Billy Mitchell Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Thank you for listening! In this episode Ernie, and Ivan talk about Mega Man 2 for the the NES. Mega Man 2 is an action game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America
For 30 years, Joey has kept his theory about Megaman to himself. The Blue Bomber and android that everyone loves, but doesn't understand is finally going to go on trial. Join us this week to explore the humanity of this little android man and make a judgment for yourself. This is the life and death of Rock Volnutt, AKA Megaman.
Hey, I can hear you asking, what about the REST of that sweet Mega Man 2 book created by F.X. Nine? Was there more of that? You bet you sweet boots there was! Part two of Worlds of Power Mega Man 2 featuring Scott Niswander is here for ya'll! Scott's Twitter: https://twitter.com/ScottNiswander It's Probably Not Aliens: probsnotaliens.com NerdSync: http://nerdsync.tv/ Follow us on Twitter: https://twitter.com/pixellitpod Our website: https://www.pixellitpod.com Our discord: https://discord.gg/NdwmVEwFbQ PixelLit is the video game-literary nerd's dream come true. It's a podcast where we read and discuss video game novelizations, and the games they're based on. This is a podcast for the former kid who read their instruction booklets cover to cover. For the gamer who listens to every audio log in Bioshock. The PixelLit Podcast! Because the only thing better than playing a video game is reading about it.
Special guest episode! Scott Niswander of NerdSync and It's Probably Not Aliens joins Kevin and Phil to talk about the Worlds of Power book Mega Man 2. Scott's Twitter: https://twitter.com/ScottNiswander It's Probably Not Aliens: probsnotaliens.com NerdSync: http://nerdsync.tv/ Follow us on Twitter: https://twitter.com/pixellitpod Our website: https://www.pixellitpod.com Our discord: https://discord.gg/NdwmVEwFbQ PixelLit is the video game-literary nerd's dream come true. It's a podcast where we read and discuss video game novelizations, and the games they're based on. This is a podcast for the former kid who read their instruction booklets cover to cover. For the gamer who listens to every audio log in Bioshock. The PixelLit Podcast! Because the only thing better than playing a video game is reading about it.
He's Back! And this time the evil Dr. Wily (once the supreme power in the universe) has created even more sinister robots to mount his attack. But as MegaMan, you've also grown in power and ability. Can you save mankind from the evil desires of Dr. Wily? SHOW NOTES Mega Man 2 Longplay Mega Man 2 Gameboy Mega Man 2 Tiger Electronics MM2 NES 30th Anniversary Cart Mega Man 1 Episode --- Support this podcast: https://anchor.fm/nestalgia/support
Join Pat Dooley and Ricardo Giraldo as round three of the Nintendo Entertainment Center King of Consoles tournament continues, with iconic platformer Mega Man 2 taking on Cinderella story Little Samson. Two games enter, only one can advance to the third round! Will it be Mega Man, fighting his way through the air, sea, forests, and... um... metal? Or will it be a quartet of adorable individuals, battling wizards who turn into horrifying monsters? It's a fun conversation, so please subscribe to make sure you don't miss a second of the action! Questions? Comments? Feel free to reach out via email, Facebook, or Twitter! You can also check out our Twitch channel, follow along with the brackets, contribute to the show financially, or see details on all the games in the tournament by checking out the IGN list that inspired our seeding.
Hosts Justin and Jacob catch up with returning guest and show-favourite Shawn Daley, author of The Bridgebuilder's Creed and TerraQuill, to talk about his chiptunes albums, how they relate to his comics, and how he almost didn't finish The Bridgebuilder's Creed at all.Originally broadcast on CJRU 1280 AM in Toronto. Produced by Jacob Dubé. Special thanks to Matthew Sauder.
Consigue tus juegos a un precio incomparable a través de nuestros enlaces de afiliados ¡ASÍ NOS AYUDAS!: Instant Gaming - https://www.instant-gaming.com/?igr=guardadorapido CDKeys - https://www.cdkeys.com/es_es/?mw_aref=Guardadorapido Eneba - https://www.eneba.com/es/sell-games-consoles-accessories?aff=60d30d1441b9e Amazon - https://amzn.to/2Tl37IL ------------------------------------------------------------------------------------------------------------------------------------------------------- Síguenos en nuestras redes y demás plataformas: WEB-- http://www.guardadorapido.com PATREON-- http://www.patreon.com/guardadorapido PODCAST-- https://www.ivoox.com/podcast-guardado-rapido_sq_f1404596_1.html TWITCH-- https://www.twitch.tv/guardadorapido SORTEAMOS 5 CÓDIGOS QUE CONTIENEN ACCESO A 14 DÍAS DE XBOX GAME PASS ULTIMATE ENTRE TODOS LOS QUE DEN ME GUSTA A LOS AUDIOS DE LOS EPISODIOS QUE PUBLICAREMOS DURANTE LOS MESES DE JULIO Y AGOSTO EN IVOOX. DESCRIPCIÓN PROGRAMA En este Guardado Retro, por tercera vez consecutiva, traemos un juego de Capcom y os prometemos que no es a caso hecho. Esta vez retrocedemos más aun en el tiempo, concretamente al año 1988, y nos centramos en la creación de quien tomaría el relevo del Capitán Comando como imagen de mascota oficial de Capcom: Megan Man. Pero aprovechando el paso de esta gran franquicia por el retro de guardado Rápido, que mejor que hablar de su segunda entrega numerada. Esperamos que os guste el programa tanto como nosotros hemos disfrutado grabándolo. HAN COLABORADO EN ESTE PROGRAMA: - Carlos Gallego - Manuel Losada PRESENTA: - Francisco Pintor FORMAS DE CONTACTO Twitter, Instagram y Facebook: @GuardadoRapido Email de contacto: guardadorapido@gmail.com Contacto para prensa y distribuidores: press@guardadorapido.com Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Megaman 2, first released way back in 1988, quickly became one of the series' most beloved entries. The game featured a radical new style of progression, letting you tackle any of its eight stages in any order that you please. Players around the world got stuck in, figuring out their own crazy paths through the game and its eight robot masters. But is an innovative progression system enough to make a game enjoyable? Is it possible to balance nine special weapons, and should you even try? Megaman 2 crams a lot of ideas together, but does it still add up to a fun game to play today?On this episode, we discuss:How open ended is Megaman 2's level progression really? Are some routes more encouraged than others, and is there true creativity to be found here?How well designed are the bosses of Megaman 2? Does a boss need to be complex to be enjoyable? How well equipped is the player to deal with these challenges?Are older games improved through the use of savestates? Or is Megaman 2 better played the way the creators intended?We answer these questions and many more on the 65th episode of the Retro Spectives Podcast!---Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherMegaman 2 OST: Takasi Tateishi---Have you beaten Megaman 2 without save states? Do you have a recommended ‘most fun' pathway through the game that you stick to, or do you improvise for every playthrough? What Megaman game should we play next? Come let us know what you think, and join the discussion on our community discord server!
My thoughts about Mega Man 2 on the NES. It's all about robot masters. --- Support this podcast: https://podcasters.spotify.com/pod/show/deleted-saves/support
Hoy en Beats en Bits: Megaman 2 y el fabuloso tema del Dr. Wily. Síguenos en: twitter.com/rtrack_in - facebook.com/RTrack.In/
MEGA MAN MAY ROLLS ON! Join Pat Dooley and Ricardo Giraldo as round two of the Nintendo Entertainment Center King of Consoles tournament continues when the platformer to end all platformers Mega Man 2 takes on point-and-click adventure Maniac Mansion. Two games enter, only one can advance to the third round! Will it be Mega Man, freezing time to keep from being hit by laser beams as wide as he is tall? Or will it be a gang of rowdy teens playing heavy metal for a tentacle to rescue one of their girlfriend from a mad scientist? It's a fun conversation, so please subscribe to make sure you don't miss a second of the action! BONUS: If you want to see the video for the song we reference in this episode (Air Man ga Taosenai), with an english translation of the lyrics, you can find it on YouTube here! Questions? Comments? Feel free to reach out via email, Facebook, or Twitter! You can also check out our Twitch channel, follow along with the brackets, contribute to the show financially, or see details on all the games in the tournament by checking out the IGN list that inspired our seeding.
Well what do we have here? We return to another Capcom classic, starring the blue bomber himself, Mega Man 2. Teleport down and join us because we had a blast with this one! Email us thehalloffamepod@gmail.com Follow us on Instagram @halloffamepod
Mega Man 2 von 1988 ist eines dieser Spiele, die direkt auf einen guten, aber nicht brillanten Vorgänger folgen, ein paar Unebenheiten ausbessern und damit den Grundstein für eine erfolgreiche Serie legen. Wie WarCraft 2 oder Die Siedler 2. Und was für eine Serie es geworden ist: Mega Man lebt bis heute und hat Dutzende und Aberdutzende von Spielen, Anime-Folgen und Comics hervorgebracht. Fabian und Gunnar sprechen über die Entstehung der Serie, die originelle Mechanik und die Frage, ob Mega Man 2 heute noch Spaß macht. Infos zum Spiel: Thema: Mega Man 2, 1988 Plattform: NES, später Ports auf Playstation, Nintendo DS, Wii/WiiU und iOS, Android Entwickler: Capcom Publisher: Capcom Genre: Action-Jump&Run Designer: Akira Kitamura, Keiji Inafune, Tokuro Fujiwara Musik: Takashi Tateishi
Though Mega Man 2 may be the top selling Mega Man game, the RRP crew discuss if we think it is worth your time, or if this Rockman has fallen to rock-bottom.
Though Mega Man 2 may be the top selling Mega Man game, the RRP crew discuss if we think it is worth your time, or if this Rockman has fallen to rock-bottom. -
Though Mega Man 2 may be the top selling Mega Man game, the RRP crew discuss if we think it is worth your time, or if this Rockman has fallen to rock-bottom. -
Today, we kill two Blue Bomber birds with one Rockman by chatting about the greatest Mega Man games of all time; Mega Man 2 & 3. We discuss the origin of the games, the differences between the two, and the obnoxious box art we got in North America. For the retro relapse, the Glitch makes the gang suffer by form of MS DOS, and the Robot Master Music Bracket continues with the brackets top underdog tring to “shock” the competition. Can Chops Man save the day? Or will Dr. WK destroy the world? Find out on this weeks Legend of Retro.
Hur mycket gillar vi tvspelsmusik? Vilka är de mest legendariska styckena i historien? Och hur resonerar vi kring våra top 5 videogame soundtracks of all time? Från Super Marios simpla midi-toner till Master Chiefs grandiosa orkesterkörer går vi igenom den musik som berört oss mest när vi plockat upp en handkontroll. Nörderi-nostalig på hög nivå utlovas! 1:09 - Intro 4:10 - Veckans nyhetstugg: Daft Punk bryter upp 11:26 - Vad är tvspelmusik? 17:03 - Tvspelsmusik "då" kontra "nu" 28:13 - Ikoniska tvspelsstycken 41:36 - Våra top 5 tvspels-soundtracks 61:00 - Outro/Avsnitt 40 preview
Mega Man was one of our favourite games of season 1. This week we are jumping into the sequel to find out why this is one of the most well remembered games of all time. Hosted on Acast. See acast.com/privacy for more information.
Mega Man was one of our favourite games of season 1. This week we are jumping into the sequel to find out why this is one of the most well remembered games of all time.
Happy 2021 from all of us at Story Mode! But before we give 2020 a kiss goodbye (and a kick out the door), we're revisiting the biggest news stories that defined the year -- the effect of the COVID-19 pandemic on the video game industry, the release of the PlayStation 5 & XBox Series X, and Cyberpunk 2077's drama-filled year.Before that, however, we've got game announcements (like free Crash Team Racing and Maneater), as well as the week's biggest headlines. We're discussing the lost Game Boy add-on called the Work Boy, the Japanese Mario Kart company Mari Mobility's no good, awful, very bad year, the strange Nintendo/Kanye West collaboration that never was, and Nintendo's rollout of special Starlight Switch gaming stations into children's hospitals.Finally, we wrap up this first show of the new year with a look back at Mega Man 2 on the game's 32nd anniversary. And yes, there's more singing.Buzzsprout Affiliate Link (https://www.buzzsprout.com/?referrer_id=825751)Hosts: @thewellredmage, @retrogamebrews, @wrytersviewMusic: "Gumption" by Russell Gordon at https://soundcloud.com/shredrussell-1 Editing: @wrytersviewLogo: @thewellredmageSupport the show (https://www.patreon.com/storymode)
RetroLogic - Episode 13 (Introduction) Welcome to RetroLogic! I'm Dan Caporello here with John Cummins, And this week we've got a special guest Sam (AKA Third Strongest Mole) with us to talk about… RetroLogic is the official podcast of Block Fort Retro, the place to shop online for high quality, clean, authentic retro games. Visit Blockfortretro.com (what did you buy? And what did you play?) Sam - Bought (and currently in shipping limbo) - Plok SNES, Knights in the Nightmare DS Sam Played - Mega Man 2, Star Wars Knights of the Old Republic II: The Sith Lords, Fire Emblem Shadow Dragon and the Blade of Light, Super Valis IV John Bought - Donkey Kong ‘94 GB, Plok SNES, StarTropics NES, and Final Fantasy NES John Played - Immortals, Finished AoC, Started Shadow Dragon Dan Bought - Dan Played - (The price is RETRO)List from SpiderShan - (in discord) (Crossplay)Megaman 2 Discussion Community reaction: Marty: The greatest retro game of all time. Full stop. togobap @Marty especially on the TurboGrafx 16 HeyItsChad! I mean it’s the best one of the entire series also best intro music Adrock By far my favorite MM. iconic music, easily the best soundtrack of all of them. Maybe shouldn’t say by far because MM3 is close behind Spidershan Only got a chance to beat the robot masters this week but I always like returning to this game. I was never as good as my friend but I remember watching him play it to completion. I think the first time I beat it was with a Game Genie. I finally beat it years later without the help. Now I am using save states so I guess I’ve gone full circle. rofl The music is spot on and some of the most memorable at the time (next to Mario and Zelda). I have a hard time deciding if I like this one or Mega Man 3 better. Roll the dice for next week (which will really be 2 weeks because of GOTY30 next week) (break) (This day in gaming history) Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - 1992 (28 years ago) (Old News) So… Gino is in smash… sorta… (Game Releases) New games added to NSO Super NES Donkey Kong Country 3: Dixie Kong’s Double Trouble! The Ignition Factor – top-down firefighting game. Super Valis IV – wizard platformer adventure thing. Tuff E Nuff – fighting game. NES Nightshade – Detective point-and-click adventure Arcade Archives VS. Tennis - Released Dec 18th. the VS. arcade machine version of the classic black box Tennis game for NES. COLLECTION OF SaGa: FINAL FANTASY LEGEND - Released Dec 15th. Includes FF Legend, FF Legend 2, and FF Legend 3 for Game Boy. (Outro) Next week is our special GOTY30 episode. Not a normal episode. We will resume with your favorite Retrologic content on January 4th. Happy Holidays! Thanks for listening to RetroLogic! The official podcast of Block Fort Retro. If you like what you hear, follow me on Twitter @blockfortretro, I’m also on YouTube and Twitch doing streams and such of old games.
En este programa estaremos conversando sobre el desarrollo y orígenes de la segunda entrega de la afamada franquicia Mega Man, titulo el cual supuso el gran salto a la fama para convertirse en una de las sagas mas queridas y reconocidas de Capcom. Hay que destacar ademas que son muchos quienes consideran a este, como el mejor juego de la franquicia, tanto por su detallado apartado visual, variados escenarios, dificultad mas balanceada en contraste con el primer juego de la saga, una banda sonora increible, y en fin... muchas otras virtudes.
"Sequels are better", they say. If that's true, it's because a first game is still trying to figure itself out, and second games can refine and build off what worked and what didn't. And Mega Man 2 might be one of the most beloved sequels of all time. According to some it's all downhill from here, but... is it?
This week continues our journey into the music of Mega Man, as we discuss what is arguably one of the greatest video game soundtracks of all-time. But first, we look at the headlines of the week such as Sony's official price and release date of the PS5 along with the pre-order debacle that followed, the announcement of the new Oculus Quest 2, the retirement of Michel Ancel, Twitch chaos and more! twitch.tv/LaceyaFinley Twitter: @SuperMegaCrash Instagram: https://www.instagram.com/supermegacrashbrosturbo Email: supermegacrash@gmail.com Patreon: https://www.patreon.com/pencilandpaperproductions Podbean Patron: https://pencilandpaperproductions.podbean.com Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules End theme music composed by Takashi Tateishi with Manami Matsmae / performed by The NESkimos Subscribe to Family Jules here: FamilyJules7x
Donald Duck, Mega Man 2, Playstation 5, epleslang og mye mer i ukas episode av Retrotimen! Har du noen minner fra epleslang på høsten? Hvilke andre rampestreker gjorde dere?
Are we playing the worst Mega Man 2? It is certainly not the hardest! This week nick and Eric take on the confusingly named Mega Man 2 for GameBoy!
Time for Part 2. On with the show!! If you like what you hear, please like, comment, and subscribe, or ring that bell to be notified when our next episode comes out! Check out the "About" page on YouTube for links to all the ways you can contact us or listen to our show, as well as original music by Bedroth and music and sprite work by @Shootkapow! Shout out to Ben "The Diad" Dishman for our awesome pixel portraits! Check out his work @TheDiad on Twitter! Thanks also to Kung Fu Carlito for the awesome caricatures of Bedroth and Shootkapow featured on our YouTube channel! Check out his work at Instagram.com/kf_carlito! Don't forget to check out our brand new Patreon at www.patreon.com/vgmvgm!!! Stage Selects Boss Selects RM 5 - Gemini Man vs. Heat Man (winner art by CrystalRomuko) RM 6 - Needle Man vs. Quick Man (winner art by pain-v) RM 7 - Top Man vs. Air Man (winner art by Capcom) RM 8 - Spark Man vs. Flash Man (winner art by SessK0) Wily Intros Wily Stage 2 (MM3) vs. Wily Stage 1 (MM2) Ending Theme (MM3) vs. Staff Roll (MM2) Thanks so much for enjoying this season with us. We'll see you right back here in September! --- Send in a voice message: https://anchor.fm/vgmvgm/message
This is it. Welcome to Part 1 of our Epic Two-Part Mega Man 2 vs. Mega Man 3 Season 1 Finale! ™ Seriously, though, we can thank all of you enough for tuning in to our first season. It's been a blast, and we can't wait to see what the future holds. Special thanks to those who took the time to fill out the poll! If you like what you hear, please like, comment, and subscribe, or ring that bell to be notified when our next episode comes out! Check out the "About" page on YouTube for links to all the ways you can contact us or listen to our show, as well as original music by Bedroth and music and sprite work by @Shootkapow! Shout out to Ben "The Diad" Dishman for our awesome pixel portraits! Check out his work @TheDiad on Twitter! Thanks also to Kung Fu Carlito for the awesome caricatures of Bedroth and Shootkapow featured on our YouTube channel! Check out his work at Instagram.com/kf_carlito! That's enough talking from us. Let's hear those poll results and let the great music speak for itself. Regardless of who wins the contest, they're both great games, and they're chock full of VERY GOOD MUSIC!!!!!! As the guys discuss the tracks, enjoy the accompanying music from Mega Man: The Wily Wars for Sega Genesis! Intro/Opening (MM2) vs. Opening/Title (MM3) Crash Man vs. Hard Man Metal Man vs. Magnet Man Password Themes Wood Man vs. Shadow Man Boss Themes Weapon Get Themes Bubble Man vs. Snake Man Epilogue (MM2) vs. Proto Man Theme (MM3) Blooper Reel (featuring unused music from The Wily Wars) --- Send in a voice message: https://anchor.fm/vgmvgm/message
The Synics try something a little bit more improvised and off the cuff than usual. Come sit on our actual virtual couch as we play through Mega Man 2 and attempt to record the podcast at the same time. Tim and Garrett argue about E-tanks and Berto brings some actual discussion to the table about the possible sale of the Warner Bros games division as we get deeper into discussion about the Mega Man classic series. Definitely look out for our virtual couch live streams going forward on our Twitch channel!
It's probably the oldest game we've covered so far as we pack our Busters and take a look at Mega Man 2 on the NES.