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We look back on the music of Final Fantasy throughout the NES era. Nobuo Uematsu is a genius and fantastic musician, and with the limitations he had, he delivered some truly incredible and iconic soundtracks between Final Fantasy I, Final Fantasy II and Final Fantasy III. Don't forget to support us on Patreon if you enjoy the content. Thank you! Time Codes: 1. Intro (0:00) 2. Nobuo Uematsu (3:53) 3. Final Fantasy I (35:27) 4. Final Fantasy II (52:13) 5. Final Fantasy III (1:14:40) **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
FEATURING: (00:07:55) New Business - Stories from Sol: The Gun-Dog.(00:14:13) A Total War Saga: Thrones of Britannia.(00:25:40) Killzone: Liberation, Resistance: Retribution.(00:57:43) Super Smash Bros. Ultimate, Final Fantasy II, Killer Instinct.(01:12:31) Wario Land 4.(01:15:52) Nintendo investors briefing.(01:30:15) Listener Mail - How to tackle the backlog.
Topic starts at: 35:24. This week we finish up Final Fantasy II! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.
Topic starts at: 29:56. This week we discuss the gameplay and mechanics of FF2! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors.
Final Fantasy is one of the most well-represented series on this podcast, and its anthology structure means you can pick and choose which games you want to play without fear of playing out of order. So this year, I wanted to make sure I played a foundational one- Final Fantasy IV. I expected this to be the turning point where Square and the Final Fantasy team started to prioritize story and characters, and you can really see their attempts here, including some cool marriages of gameplay and narrative that later games no longer do. I really enjoyed my time with this one and was happy to bring together an all-star group of guests to chat about it! Joining me for the discussion are Chris Coplien of Retro Hangover podcast, which you should check out (linktr.ee/retrohangover) for retro gaming podcasts as well as the yearly King of Games tournament, and Jenny E., who is a writer and podcaster. You can find her Final Fantasy IV fan fiction and other writing HERE (https://archiveofourown.org/users/jenneh), and check out her Wordlessly podcast (https://open.spotify.com/show/35W8IFtUkmtxZvPgiDitZV?si=70daddfe31c7491d) as well! TIMESTAMPS Intros/Personal Histories/Opening Thoughts 2:05 Story Setup/Themes/Characters 17:09 Visuals/Music 40:11 Combat 52:18 Closing Thoughts/Recommendations/Guest Plugs 1:07:57 SPOILER WALL 1:18:00 Music used in the episode is credited to Nobuo Uematsu and Square. Tracks used: The Prelude, Main Theme of Final Fantasy IV, Red Wings, Theme of Love, Mystic Mysidia, Fight 1, Chocobo-Chocobo, Prologue, Mt. Ordeals, The Final Battle, Fanfare Check out Dave's guest appearance on Pixel Project Radio (https://linktr.ee/pixelprojectradio)'s series about 1000xRESIST! Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Hellblade: Senua's Sacrifice tackles the issue of having a mentally ill protagonist head-on. How successful is the portrayal? And how good is the game itself? And perhaps most importantly, can we all get on the same page and acknowledge that Cain from Final Fantasy II (or IV, for you purists) was a massive douche?What We're Playing01:12 Caitlin: Hellcard (Thing Trunk)05:14 Mark: Cult of the Lamb (Massive Monster)12:07 GOOF: Final Fantasy (yes, the FIRST one) (Square)26:58 Feature Game: Hellblade: Senua's Sacrifice (Ninja Theory)52:42 Spoilers begin1:06:14 Spoilers endSHOUT1:06:46 Caitlin: Final Fantasy XIV: Dawntrail (Square Enix)1:08:20 Mark: Hades II (Supergiant)
We decided that there were four games worth talking about from November of 1991, so we've broken them down into two pairs. Today we're talking about Darius Twin and Final Fantasy II. Darius Twin is a pretty solid shooter that lets you play co-op. We really liked it the first time around. Are we going to be as generous to it this time? Okay, but seriously, we're mostly here to talk about Final Fantasy II, right? Known as Final Fantasy IV today, this is the Final Fantasy game with Cid in it. Oh, and Cecil, and Kain, and Rydia, and all those other folks. We like this one a whole lot and will break down a lot of elements we think are great (and a few that are less great) on today's episode of SNEScapades.
Have you ever imagined what it would be like to have Stopless Power?* Well imagine no more, cuz we're diving into the pages of yet another issue of Nintendo Power to tell you what all that power felt like back in the early 90s. We've got a lot to discuss here, like Final Fantasy II (and the somewhat dubious art NP made for it), Tom and Jerry (and they're amazing 90s garb), Nester's more sociopathic tenancies, The Flintstones, Freddy Krueger, Faceball, and more. So come join us, won't you? *Of course you haven't. "Stopless" isn't a word. I know it isn't because my note app is putting red squiggles under it.
We continue to go over the locations in the Final Fantasy series. We go over the locations of Final Fantasy II and Final Fantasy III, we also see a difference on the how lore evolves from game to game. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
Princess Hilda is being held in the Emperor's Coliseum! Three rebel youths must rescue her while the rebellion searches for Ultima, the only spell capable of finally defeating the Emperor.
The Emperor has summoned the forces of hell to take over the world! Three youths survive his assault and join the nascent rebellion - but how can they hope to defeat the Emperor's great Dreadnought?
Part 2 of our 16-ish-month-long series is here! There's no shortage of people who claim II is The Worst One so the Dropouts are here to tell you why they're wrong. Victor is joined by special guest Christa Lee to discuss Dragoons, Dark Knights, Despots, Drive-Ins, and Dives. Does Final Fantasy II get enough credit for the major influences it had on Final Fantasy XIV and the Final Fantasy series going forward? You can probably guess that it does not! So let's give it some! Also let's go on tangents about FFXI and early Japanese PC adventure games! Music In This Episode: Rebel Army - [Final Fantasy II] Battle Theme 1.x - [Final Fantasy XIV]
Welcome to Dev Game Club, where this week we continue our series of one-off episodes about games that featured rotoscoping, turning to 1989's Prince of Persia. We set it in its time and discuss its publisher and author before talking about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To levels 4 (Tim) and 8 (Brett) Issues covered: the series hook, games from 1989, rotoscoping, similarities to Tomb Raider, tiles and metrics, a more systemic/discretized game, precision and replay, figuring out the level enough to know where to save, that speedrunning feeling, do you ever wish you could rewind time, requiring more game due to mechanics, having to learn the whole game, the feeling of running and jumping, the tension of animation and input, multiple inputs, the intertwining of animation and design, the feeling of swashbuckling, the great feeling, action as character and commitment, wondering how many people finished the game, the punishing feeling, checkpointing, punch the eagle, the great feel of parrying, pushing through the enemies, tells, the approaches of different guards, cinematic combat, difficulty in text adventures and player appeal, chipping away at knowledge, adding drama, resources and the doppelganger, level design and reuse, animating bits of the world, his books, mixing up the skeleton. Games, people, and influences mentioned or discussed: Another World, Jordan Mechner, Broderbund Software, Populous, Game Boy, Super Mario Land, Tetris, Ghosts and Goblins, Sega, Golden Axe, Shinobi, SimCiy, Teenage Mutant Ninja Turtles, Ultima (series), Star Trek, Final Fantasy II, Castlevania III, Print Shop, Choplifter, Karateka, Lode Runner, Hypercard, The Last Express, Agatha Christie, Tomb Raider, Triple Click, Plague Tale: Innocence, Dark Souls, Jamie Griesemer, Halo, Mario 64, 1001 Arabian Nights, Seventh Voyage of Sinbad, Errol Flynn, Indiana Jones, Civilization, Robin Hood, Captain Blood, Daffy Duck, MegaMan (series), Kirk Hamilton, Jake Gyllenhaal, Ben Kingsley, Final Fantasy VI, Aaron Evers, Mark Garcia. Next time: Another rotoscoped classic Links: Making Prince of Persia June: 1:01:00 or thereabouts Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
For the Brothers Moriarty, Final Fantasy IV -- or Final Fantasy II, as we once knew it on SNES way back when -- is a uniquely nostalgic product. Upon its release in the west, we played the game together, often with me (Colin) sneaking into Dagan's room after I was 'put to bed' so I could watch him conquer the tale. Thus, we eagerly revisit this all-time JRPG classic in KnockBack style, but it's not the first time we've done so. Long-time listeners will recall that one of the very first KB offerings in 2018 was FFIV (Episode 16, in fact). But our show today is a lot different than it was then, and frankly, this is a far deeper and more comprehensive look at Squaresoft's classic than the earlier podcast, as we've both come off a fresh playthrough via the Pixel Remaster. Cecil's tale of darkness-to-light -- and the many stories of the lovable cast that surround him -- helped catapult an entire genre into the hearts of gamers worldwide. Some would even argue IV is the best Final Fantasy, full-stop. We think you could easily make that argument, yes, but such a deep topic deserves much more nuance. Three hours' worth, in fact. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Corey once again joins us to see off FINAL FANTASY II. We take the Jade Passage to Hell, talk about the weather, admire the stellar interior design, and think about the legs of Final Fantasy final bosses.Support the campaign to help improve public transit in New Jersey - https://tstc.org/You can find Every F'n FF on Twitter, Instagram, or join our Discord!
Final Fantasy est l'une des plus grandes sagas de l'histoire du jeu vidéo, c'est un fait. Mais saviez-vous que bien avant Kingdom Hearts, Disney et Square se sont croisés pour un projet d'adaptation comme seule la bande dessinée américaine sait en proposer ? Aujourd'hui, on parle du comic book inachevé tiré de Final Fantasy ! Si le nom de Final Fantasy parle aujourd'hui à pratiquement tout le monde, ça n'a pas toujours été le cas. Lancée en 1987 au Japon, la licence va mettre un peu de temps pour se faire une place au-delà des frontières du pays du Soleil-Levant. Il faudra en effet attendre 1990 pour que le premier opus, sorti sur Nintendo NES, atteigne le marché américain, tandis qu'en France et en Europe, FFVII, sorti en 1997 sur Playstation, sera le premier épisode officiellement disponible, exception faite du spin-off Mystic Quest, sorti sur Game Boy en 1994. Bien que le premier épisode de la saga ai connu un succès non négligeable au pays de l'Oncle Sam, Final Fantasy II et III ne bénéficieront pas de localisation aux USA, et c'est ainsi que Final Fantasy IV, sorti en 1991 sur Super Famicom au Japon, est renommé Final Fantasy II pour l'arrivée de la cartouche Super Nintendo sur le sol américain la même année. Si vous avez suivi, c'est que vous êtes prêts pour la suite. Il n'est pas rare qu'une licence en vogue aux États-Unis, qu'il s'agisse d'un jeu vidéo, d'une ligne de jouets, d'un film, ou d'une série télé, ait droit à son adaptation sur le papier chez un éditeur de comics. Cette tendance est d'autant plus vraie à partir des années 1980, avec l'arrivée dans les rayons des comic shops de titres allant des Maîtres de l'Univers aux Transformers, en passant par Atari Force, G.I. Joe ou Cosmocats. Et il en va de même pour Indiana Jones, Alien, Predator, Robocop, et bien évidemment Star Wars, qui ont tous été convertis en comic book pour une durée plus ou moins longue, aux côtés d'autres franchises plus ou moins plébiscitées par les lecteurs, telles que Biker Mice from Mars, L'Agence Tous Risques, Double Dragon, The Real Ghostbusters, et même Chuck Norris Karate Kommandos… Si la qualité n'est pas toujours au rendez-vous, en démontre l'horrible Street Fighter chez Malibu Comics, c'est parce que, sans grande surprise, la motivation initiale est avant tout mercantile. En 1990, dans une démarche expansionniste, le groupe Disney Publishing Worldwide lance sa filiale Disney Comics, ayant pour objectif de continuer la publication de titres comme Uncle Scrooge ou Walt Disney's Comics and Stories ; déjà en cours depuis plusieurs années chez Gladstone Publishing, et avant ça chez Gold Key et Dell Comics ; et de lancer de nouvelles séries. Adepte d'une politique agressive, Disney Comics vise un développement un peu trop optimiste face à la réalité du marché en démultipliant les annonces de nouveaux labels, comme Hollywood Comics, qui aurait dû publier les adaptations en comic book des films produits par Hollywood Pictures, autre filiale de Disney. Mais Len Wein, co-créateur de Swamp Thing et de Wolverine, ne fait pas l'unanimité auprès des fans dans son rôle d'éditeur en chef de Disney Comics, et les ventes décevantes viennent rapidement saper les ambitions du groupe qui espérait pouvoir concurrencer Marvel et DC Comics dans la cour des grands. Ainsi, dès l'année 1991, une bonne partie des titres s'arrête et les projets de développement et autres labels, dont Hollywood Comics, sont abandonnés. Disney Comics disparaît pour de bon en 1993 et les séries survivantes sont de nouveau confiées à Gladstone Publishing. Un seul et unique titre aura été publié par Hollywood Comics : l'adaptation de Arachnophobia, film produit par Steven Spielberg. Mais il aurait pu en être autrement… En effet, voilà quelques années, le scénariste Kurt Busiek, célèbre pour son travail sur Marvels avec Alex Ross ou sur le crossover Justice League of America / Avengers avec le regretté George Perez, a révélé qu'il avait œuvré sur un projet pour le moins intriguant pour Hollywood Comics au début des années 1990 : l'adaptation en comic book de Final Fantasy. Pour remettre les choses dans leur contexte : Squaresoft avait pour idée de promouvoir la franchise auprès du public américain en s'appuyant sur une série de comics, et Kurt Busiek, déjà auteur depuis le début des années 1980, fut chargé de son écriture par Disney Comics qui, sans doute à la suite d'un jeu de rachats quelconque, avait obtenu les droits pour publier ladite série. À l'époque, le jeu vidéo est encore loin d'être une activité aussi démocratisée qu'aujourd'hui, de plus, seul le tout premier Final Fantasy est sorti aux États-Unis, et malgré un accueil favorable, il est évident que la popularité de la saga à travers le monde et la sacralisation de son lore ne sont en rien comparables à ce que nous pouvons connaître. Busiek commença donc à écrire une histoire prenant place dans l'univers du premier jeu, avant que Square ne demande finalement à l'auteur de totalement revoir sa copie pour placer l'intrigue dans l'univers de FFIV, dont la sortie est prévue au Japon et aux États-Unis pour l'année 1991. Un bon moyen de promouvoir la sortie de ce qui serait Final Fantasy II en Amérique du Nord. Après avoir reçu le maximum d'informations possible de la part de Square sur ce nouvel opus, Busiek se lance, et le scénario qu'il propose semble plaire au développeur nippon. Ce dernier, sûrement peu confiant quant à l'attrait des Américains pour le JRPG, considère que Busiek a les compétences pour rendre leur univers plus accessible aux USA et l'autorise même à “américaniser” le tout en renommant les personnages. La décision paraît douteuse, et presque suicidaire, à l'heure d'une Pop Culture mondialisée, mais elle est plutôt cohérente avec l'état d'esprit de l'époque. C'est l'artiste Dell Barras ; d'origine philippine, comme Alfredo Alcala ; fort d'un parcours de dessinateur, d'encreur et d'animateur, qui est choisi pour illustrer la série, tandis que Mike Mignola, qui deviendra mondialement célèbre en créant Hellboy, se chargera des couvertures de ce qui est initialement prévu comme une mini-série de quatre numéros. Mais lorsque Disney Comics frôle la banqueroute et abandonne le label Hollywood Comics, le projet Final Fantasy est mis au placard. Busiek estime qu'il avait sûrement terminé l'écriture de deux ou trois des quatre épisodes prévus, et que Barras avait dessiné au moins un numéro complet. Malheureusement, à l'exception d'un dessin promotionnel et de deux couvertures par Mignola, il ne subsiste aucun autre visuel connu de ce projet à ma connaissance. Est-ce une mauvaise chose ? Les adaptations de films ou de jeu vidéo en comics sont, il faut l'avouer, souvent médiocres, et les quelques exceptions qui vous viennent en tête ne font que confirmer cette règle immuable. Busiek n'avait de toute évidence pas pu jouer à Final Fantasy IV pendant qu'il écrivait son histoire, et si Square lui avait confié une bible de références pour lui permettre de travailler dans des conditions optimales, les libertés qu'on avait pu lui laisser pour adapter l'univers aux attentes du public occidental d'alors seraient sans doute très mal interprétées par les puristes d'aujourd'hui. Quand bien même on pourrait découvrir le premier épisode quasi-finalisé de cette mini-série, on ferait face à un pur objet de son époque, qui n'aurait aucun intérêt de nos jours, si ce n'est de provoquer quelques malaises dans l'assistance. Kurt Busiek, qui aurait pu rejoindre Squaresoft afin de participer à l'adaptation des prochains jeux Final Fantasy en occident, va finalement continuer sa carrière de scénariste de comics chez Marvel, avec le succès qu'on lui connaît. Comme quoi, un peu comme dans les RPG, l'avenir ne tient parfois qu'à une décision prise au bon moment… Final Fantasy IV arrive en novembre 1991 aux USA ; sous le titre de Final Fantasy II, donc ; dans une version légèrement modifiée. Les références religieuses sont gommées, tandis que l'ensemble est édulcoré pour éviter de choquer un jeune public, et la difficulté des combats est même revue à la baisse. Le soft restera une référence du jeu de rôles sur console, notamment pour son introduction du système Active Time Battle, qui pousse le joueur à rester impliqué pour avoir le meilleur timing durant les séquences de combat. Malgré le succès durable de la saga, il est assez étonnant de voir que là où des licences de fantasy comme Magic The Gathering, The Witcher ou Donjons & Dragons ont eu droit à de multiples versions plus ou moins pertinentes et réussies sur le papier, plus jamais aucun éditeur américain n'a tenté d'adapter Final Fantasy en comics. Il est probable que cela découle de la volonté de Square Enix de garder le contrôle sur la marque et de limiter les produits dérivés douteux pouvant dégrader l'image de sa poule aux œufs d'or auprès d'une communauté de fans aussi fidèles qu'exigeants. Enfin, à l'heure où l'hégémonie de Disney sur la culture populaire est plus affirmée que jamais, il est bon de se rappeler que cet empire du divertissement a aussi connu de véritables revers au cours de son existence. Si, à la même période, Valiant Comics, Dark Horse, ou Image Comics ont su profiter d'un contexte né de l'arrivée d'une nouvelle génération d'auteurs et d'une bulle spéculative à son paroxysme, Disney a littéralement raté le coche, son échec devançant de plusieurs années l'effondrement du marché de la bande dessinée américaine. Quand on sait que la multinationale a actuellement la main sur une partie des plus grandes licences de la planète, y compris celles de Marvel Comics, il y a de quoi trouver ça plutôt amusant… N'hésitez pas à partager cet article sur les réseaux sociaux s'il vous a plu ! Recevez mes articles, podcasts et vidéos directement dans votre boîte mail, sans intermédiaire ni publicité, en vous abonnant gratuitement ! Get full access to CHRIS - POP CULTURE & COMICS at chrisstup.substack.com/subscribe
Our meandering through the Final Fantasy Pixel Remasters continues with Final Fantasy II, widely considered the 'black sheep' of the traditional series. But a lot of that hinges on perception, or lack thereof. See, Final Fantasy II took forever to come to the west -- it came to Famicom in 1988 but never migrated outside of Japan until it launched on PSone in 2003 -- so the reality is, a lot of people don't have any experience with it at all. And those that do have played it in sometimes less-than-ideal circumstances, though there are some good ports and reworkings on GBA (2004) and PSP (2007) to note. This episode of KnockBack, not surprisingly, is dedicated to the beleaguered II, the odd-man-out of classic Final Fantasy. With a differentiated experience system, an easily-broken economy, and actual characters and story, it's certainly a tale of ups and downs. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho conversam sobre os melhores jogos de 1988. Foi um ano de muitos acontecimentos históricos (a estreia do Xou da Xuxa, “quem matou Odete Roitman?” era a pergunta do momento, morreu o Chacrinha e mais), muitos filmes foram lançados (Os Fantasmas Se Divertem, Brinquedo Assassino, Duro de Matar, Akira), muitas músicas… e muitos games marcantes. Comentamos sobre Super Mario Bros. 3, Final Fantasy II, Super Mario Bros. 2, Mega Man 2, Ninja Gaiden e muito mais.
Our Gods are many-armed. Games we played this week include: Legend of Zelda: Tears of the Kingdom (6:50) Redfall (32:30) Breathedge (44:25) Final Fantasy II (50:15) --- News things talked about in this episode: Call of Duty Warzone DLC goes hard on pay-to-win feature (56:50) https://tech4gamers.com/call-of-duty-warzone-introduces-pay-to-win-dlc/ --- Buy official Jimquisition merchandise from the Jimporium at thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter and check out his Patreon (patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at pinfultruth.com.
We get our hands dirty with the first-ever Final Fantasy sequel, Final Fantasy II. Theme music by KNIGHT OF THE ROUND - https://knightoftheround.bandcamp.com/You can find Every F'n FF on Twitter, Instagram, or join our Discord!
Chris is a bojo cause he forgot the boards don't work on water unless you've got POWER. Kelley is entertained by legally distinct Michael Jackson. And Robert can't stop talking about the HD Spit Shine. The post RPG Cast – Episode 673: “My Kitten Blew a Tire” appeared first on RPGamer.
Nate and Blake answer listener questions, offer some ideas on sneaky adds for the final week of fantasy, and play some two truths and a lie. Apples & Ginos Website: https://applesandginos.com/ Apples & Ginos Discord server: https://discord.gg/pFMMJn5TFT Apples & Ginos Patreon: https://www.patreon.com/applesginos Apples & Ginos on Twitter: https://twitter.com/ApplesGinos Blake Creamer on Twitter: https://twitter.com/BlakeCreamerSE Josh Hutchinson on Twitter: https://twitter.com/JustJoshin41 John Binkle on Twitter: https://twitter.com/Binklemania Boring and Alone by there there: https://open.spotify.com/track/5K0boiXusjKsVZ8gcabcUc?si=ccf8c35bb4b14b7f
Und hier unser kleiner Talk über Final Fantasy II!
THAT ONE......this is the best way to describe this game. Final Fantasy 2 was first released in Japan and took a long time to hit Western shores. I finally had a good sit down with Chris Coplien and we had a good old chin wag about what is considered the most controversial out of the Final Fantasy games....and it was only the second one. My guest this week is Chris Coplien from the Retro Hangover Podcast. You can find their links here - linktr.ee/retrohangover We actually have proper news this week as we have on from last week's mess. As always we have our letter section, stick it up your jinjo and survive or die. This week, we have the Tony Hawk and SSX franchise and we ask you guys which one should be the survivor. You can follow me on the following socials: Twitter: @retrowarsuk Instagram: retro_wars_podcast Tiktok: @retrowarsuk Please give the show a 5 star review to help it get shown to others. If you want to help the show financially, you can do at www.patreon.com/retrowars You get access to your own fortnightly show, DLC, our discord and can join in with all the show's features. Follow our artists - Slowspeed run's new channel - Doodle Lounge at https://www.youtube.com/c/SlowSpeedrun
Link to the magazine here! (https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20030%20November%201991/mode/2up) Things discussed: Final Fantasy II, Arnold Schwarzenegger, The Flintstones, Nester's Adventures, Where in Time is Carmen Sandiego, Zoombinis, planes, Tom & Jerry, Faceball, Battletoads, Kid Icarus, Super Tennis, U.N. Squadron, Super Baseball Simulator, Toki, Freddy Krueger, not liking this magazine.
Welcome to Dev Game Club, where this week we start a new series on MegaMan 2/X, looking at them as different platformers from the time. We set it in context a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three enemies Issues covered: Dog Game Club, playing a couple games instead of one, fighting mens for their weapons, playing second iterations, bringing in past favorites, setting the game in its time, mascot games, structure and wanting to choose your order of attack, using the boss for its weapons, technical limitations and difficulty, learning a level, generosity with powerups, run-based play, grinding for drops, some things that feel unfair the first time you fight them, getting the gist, having wall stages, annual release schedule, Mega Man 10 or X, tic-tac-toe enemy board, dabbling in some enemies, not knowing what order to progress, using passwords, possible orders of enemies, damage types and using the right tools for the job, Tim shades Billy Mitchell, deriving stuff from Mega Man, wanting to run, spawning enemies rhythmically rather than placement, how the platforming feels, being more methodical, character design for collision in this and Mario, good characterization with fewer states, swapping, not designing for you controller, having to be able to go to any level first, where you can get to powerups, homework: watch out for cool level design moments, books about the inside, keeping the good stuff, keeping current through peer recommendations, finding a friend group, listening to podcasts, not feeling like you have to keep up, finding threads through games, following journalists, first person football, losing perspective, the ways games are impacted by other media, butt explosion T-shirt, reactions in games, why games hit when, a return to Anor Londo. Games, people, and influences mentioned or discussed: Bark Souls, Soul Rover, Mark Garcia, Shibaenmue, Resident Beagle, Castlevania, SNES, PlayStation, Pokemon, GameBoy, Metroid (series), Zelda (series), Capcom, System Shock 2, Wasteland, Electronic Arts, Fallout, Dragon Quest 3, Enix, RC Pro/Am, Rare, Bionic Commando, Ultima V, Nintendo, Tecmo, Ninja Gaiden, Final Fantasy II, Pool of Radiance, Baldur's Gate, Chrono Trigger, Populous, Super Mario Land, Prince of Persia, Broderbund, SimCity, Castlevania III, Konami, Contra 2, Sierra, King's Quest, Space Quest, Manhunter, Colonel's Bequest, Keiji Inafune, Resident Evil (series), Monster Hunter, Dark Souls, Tetris, Guacamelee, Sonic (series), The Brady Bunch, Johnny Grattan, Crash Bandicoot, Ultima Underworld, Donkey Kong, King of Kong, Ratchet & Clank, Shonen Jump, Astro Boy, Sega Genesis, Tomb Raider, Spelunky, Super Meat Boy, Blood Sweat Pixels, mysterydip, Junction Point, Jason Schreier, Press Reset, Ray Chase, Bioshock Infinite, John Webb, Prey, Bioshock, Triple Click, Waypoint Radio, DLC, Kirk Hamilton, Maddie Myers, Hollow Knight, Kingdom Hearts, Dishonored, Austin Walker, Ben "from Iowa" Zaugg, ESPN NFL 2k5, Trespasser, Coleco, Mattel, Morrowind, The Honorable T. H. Isismyre Alname, Robin Hobb, David Eddings, Velvet Underground, Bloodborne, Demons's Souls, Drew Scanlon, Jeremiah Johnson, Giant Bombcast, Aaron Evers. Next time: Finish MegaMan 2! Notes: The King of Kong person Brett was thinking of was Billy Mitchell Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
We opened up our GBAs and DSes for a parade of classic Nintendo bangers as we talk about when video games were joyful and rhythm games were about learning actual ass rhythm. It's a big episode, with lots of music, and I hope everyone enjoys! Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts, writing, and even opportunities to be on an episode as a guest! hings Discussed: Dark Souls 2 and 3, Sekiro, Sonic Generations and Sonic Unleashed, Final Fantasy II, WarioWare and Rhythm Heaven, Nintendo, a bunch of other stuffThis Month's Game Club:WarioWare, Inc.: Mega Microgame$! and Rhythm Tengoku (GBA)Next Month's Game Club: Sonic Chaos and Tails' Adventure (Both on Game Gear)Music That EpisodeThat's Paradise by Tsunku and Masami YoneMona's Pizza by Ryoji Yoshitomi and Kyoko MiyamotoDribble's Highway Jazz by Ryoji Yoshitomi and Kyoko MiyamotoKat & Ana Music by Ryoji Yoshitomi and Kyoko MiyamotoAshley's Song by Ryoji Yoshitomi and Kyoko MiyamotoWrestler Interview by Tsunku and Masami YoneFan Club by Tsunku and Masami YoneSpaceball by Tsunku and Masami YoneCheer Readers by Tsunku and Masami YoneDreams of Our Generation by Tsunku and Masami Yone
At long last the epic quest of completing Final Fantasy II has come to an end. After years of putting it off, we finally get to share with you our thoughts on this classic, albeit unique, entry into the franchise. Judgment day for Firion has arrived.Trivia question of the day: Where is the earliest place in FFVII where you can see Cait Sith? (Answer at the bottom of the episode summary). Episode Summary0:53 - Introduction / Trivia2:37 - Final February Update7:49 - Our week in Final Fantasy8:19 - FFII Review52:53 - OutroTrivia answer: Honeybee Inn Recommended ResourcesFFII PR on Google Play: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.FFPR2&hl=en_US&gl=USSubscribe on YouTube! https://www.youtube.com/channel/UCJ_1SSB0ZdFqhNJWWAzc96QFollow us on Twitter! https://twitter.com/HighwindHeraldJoin our Discord! https://discord.gg/CK8mCMJ
This week, Bedroth and Shootkapow are joined by the one and only Brent Black, who became famous under his Internet persona "Brentalfloss" by asking one simple question: What if video games...had lyrics?" Brent is a talented musician and composer in his own right, and he's also an incredibly charming, funny, and nice guy. We hope you enjoy this epic 3-hour conversation covering everything from Mario and Zelda to Ducktales and Shovel Knight to...Flavoured Cats? Whether it's an inspiration, an arrangment, or an original, every tune you'll hear, as always, is Very Good Music! Thanks as always to our amazing patrons and the artists who made our show art and theme song. You, too, can become a patron at patreon.com/vgmvgm, and you can reach out to us one of these ways: Discord: https://discord.gg/qpbXPdCf2N Twitter: @VGMpod and @Shootkapow E-mail: verygoodmusicvgm@gmail.com Voicemail: Anchor.com/vgmvgm. You can also leave us a comment on YouTube and while you're at it, please let us know if you like the video, and subscribe and ring the bell to be notified of future episodes! We look forward to hearing from you! Very Good Music is now proudly affiliated with RPGEra.com (https://rpgera.com/)! Check them out for lots of great content, including articles, videos, and podcasts covering a variety of pop culture topics! Playlist Intro - Floss Man Theme 2013 Remix - Brentalfloss - 2013 16:15 - Mega Man 3 - Title Theme - Yasuaki Fujita - Capcom, NES, 1990 30:06 - The Legend of Zelda: A Link to the Past - Ending Theme (Beautiful Hyrule) - Koji Kondo - Nintendo, SNES, 1991 37:26 - DuckTales - The Moon - Hiroshige Tonomura - Capcom, NES, 1989 52:33 - Final Fantasy Main Theme (Orchestral Performance by the London Philharmonic) - Nobuo Uematsu - Square, NES, 1987 1:01:44 - Super Mario World - Ending/Credits - Koji Kondo - Nintendo, SNES, 1990 1:13:19 - Final Fantasy IV - New Orleans Remix - Nobuo Uematsu, arr. Brentalfloss - Square, SNES (as Final Fantasy II), 1991 1:31:21 - Super Mario Sunshine Without Lyrics - Koji Kondo, arr. Brentalfloss - Nintendo, GameCube, 2002 1:47:37 - Shovel Knight Without Lyrics - Jake "Virt" Kaufman, arr. Brentalfloss - Yacht Club Games, Various Platforms, 2014 2:11:49 - Flavoured Cats (cancelled game) - Winter Athletic Theme - Brent Black 2:22:59 - Buck & Miles - Haunted Valley - Brent Black - Astrojone, In Development 2:33:26 - Default Dan - Ending Credits - Brent Black - Kikiwik Games, Steam, 2015 Blooper Reel: Chicken Knights Soundtrack - Brent Black - Jack Klein, Mobile/Steam (Demo), 2016 Buy Brent's Stuff: https://brentalfloss.bandcamp.com/ | http://useyourwords.lol/ Subscribe to Brent on YouTube: www.youtube.com/brentalfloss Follow Brent on Twitter: www.twitter.com/brentalfoss Check out Brent's Musical: www.twitter.com/uastpm Check out Brent & Kate's Question Box podcast (NSFW): http://questionbox.libsyn.com/rss Special thanks to our Patrons: Alex Messenger, host of A VGM Journey The Last Rican, host of VGM Fight Club and Senpai's Playlist Skeletroy, creator of SNES Thrash Remixes on YouTube Ryan Steel, composer of Catlandia: Crisis at Fort PawPrint "Kung Fu" Carlito, host of Heroes Three: Adventures in Asian Cinema Forrest Shamlian, creator of Castle Corp and Bomb Show on YouTube SprintCade The Mysterious Nathan Artist Links: Naomi Rubin - patreon.com/naomirubin | comics at moonsproutstation.com Carlos Leon Roman - Instagram.com/kf_carlito Ben "The Diad" Dishman - @TheDiad Skeletroy - patreon.com/skeletroy --- Send in a voice message: https://anchor.fm/vgmvgm/message
Welcome to Episode 090 of The RPG After Years! This week, Scott and Bill continue their review of the much-maligned 1988 NES Squaresoft follow-up, FINAL FANTASY II! Later in the episode, Rich joins in to convene the final RPG Club for Mass Effect! The RPG After Years is hosting an RPG Club! It's like a book club, but with RPGs, and we hope all of you play along! We have just completed Mass Effect, but nominations for the next game will begin on Sunday, December 12th! $5+ patrons will get to influence the outcome, so join now! The FINAL FANTASY II review continue! We cover our thoughts on the gameplay and give our final ratings. Rich joins in for the fourth and final segment of the Mass Effect RPG Club! What did we think about Virmire, Ilos, and the final battle? Next week: we'll catch up on our gaming progress and cover all the latest RPG news... including rumblings of the Chrono Cross remaster! Please support the show at patreon.com/rpgafteryears Join us on our Discord server! discord.gg/3WPBgur Watch the show live on Twitch! We typically stream the main episodes at 9am EST on Sundays. Keep an eye out on Twitter and Discord for extra bonus recordings or time changes. It's all at twitch.tv/rpgafteryears You can also find Scott on Twitch over at twitch.tv/the_scott_spot! Send a Carrier Pigeon or Whatever: Twitter: @RPGYEARS Personal Twitters: Rich: @Hailblue1569, Scott: @TheScottSpot, Jay: @jaydhizzle, Bill: @Metunnica, Corey: @VFLCorey Email: rpgafteryears@gmail.com Check out our merch store at https://www.redbubble.com/people/RPGAfterYears/explore We Can Make This Work Probably Network: This podcast is a production of the We Can Make This Work (Probably) Network follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ProbablyWork.com,Twitter, Facebook, Instagram @ProbablyWorkEmail: ProbablyWorkPod@gmail.com Master list: https://docs.google.com/spreadsheets/d/13CgtJfptz1S3Da2HUsJDK86SfAIPMGA-Rmi4YZUpTGw/edit?usp=sharing Album art by Dizzy Designs: designsbydizzy.com
Welcome to Episode 089 of The RPG After Years! This week, Scott is joined by Bill (!) to kick off their review of the much-maligned 1988 NES Squaresoft follow-up, FINAL FANTASY II! The RPG After Years is hosting an RPG Club! It's like a book club, but with RPGs, and we hope all of you play along! The current game is Mass Effect, and the current checkpoint is to complete the game by Sunday, November 28th! The FINAL FANTASY II review begins! We cover the development history of the game as well as the story. Next week: we'll conclude the review! Gameplay discussion, ratings, and listener feedback! Plus the finale to the Mass Effect RPG Club! Please support the show at patreon.com/rpgafteryears Join us on our Discord server! discord.gg/3WPBgur Watch the show live on Twitch! We typically stream the main episodes at 9am EST on Sundays. Keep an eye out on Twitter and Discord for extra bonus recordings or time changes. It's all at twitch.tv/rpgafteryears You can also find Scott on Twitch over at twitch.tv/the_scott_spot! Send a Carrier Pigeon or Whatever: Twitter: @RPGYEARS Personal Twitters: Rich: @Hailblue1569, Scott: @TheScottSpot, Jay: @jaydhizzle, Bill: @Metunnica, Corey: @VFLCorey Email: rpgafteryears@gmail.com Check out our merch store at https://www.redbubble.com/people/RPGAfterYears/explore We Can Make This Work Probably Network: This podcast is a production of the We Can Make This Work (Probably) Network follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ProbablyWork.com,Twitter, Facebook, Instagram @ProbablyWorkEmail: ProbablyWorkPod@gmail.com Master list: https://docs.google.com/spreadsheets/d/13CgtJfptz1S3Da2HUsJDK86SfAIPMGA-Rmi4YZUpTGw/edit?usp=sharing Album art by Dizzy Designs: designsbydizzy.com
Final Fantasy II, Super Ghouls 'N Ghosts, ActRaiser, Darius Twin, Metroid II, Vice: Project Doom, Star Wars, Snow Bros., Robin Hood, Eliminator Boat Duel, and so much more!
Nintendo Power Time Podcast - A Nintendo Retrospective For Gamers Of All Ages
30 years! That's how far we're blasting into the past to explore Volume 30 of Nintendo Power, featuring Final Fantasy II. The intro/outro music in… Read MoreFinal Fantasy II – Nintendo Power Volume 30 (November 1991) The post Final Fantasy II – Nintendo Power Volume 30 (November 1991) appeared first on Nintendo Power Time Podcast.
Nintendo Power Time Podcast - A Nintendo Retrospective For Gamers Of All Ages
After a long hiatus, we're time traveling 30 years into the past to revisit the November 1991 issue of Nintendo Power, featuring Final Fantasy II! The intro/outro music in this episode is by Azure Flux, and used with permission.
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
This week, Josh and Zed continue their journey through the "Final Fantasy" series, with the third and final portion of their recap of "Final Fantasy 2." The post Final Fantasy 2 Recap, Part 3 appeared first on PostShowRecaps.com.
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
This week, Josh and Zed continue their journey through the "Final Fantasy" series, with the second portion of their recap of "Final Fantasy 2." The post Final Fantasy 2 Recap, Part 2 appeared first on PostShowRecaps.com.
Post Show Recaps: LIVE TV & Movie Podcasts with Rob Cesternino
This week, Josh and Zed continue their journey through the "Final Fantasy" series, with the first portion of their recap of "Final Fantasy 2." The post Final Fantasy 2 Recap, Part 1 appeared first on PostShowRecaps.com.
Nobuo Uematsu crafts a few more masterpieces, the art stagnates a bit, and Final Fantasy II introduces an incredibly interesting game play system... that the franchise never touched again.
FFII has some issues in hindsight but was still vitally important to the franchise for introducing staples like Chocobos and Cid and perhaps the most important one of all - the principle that each new game have a new world, story, and cast of characters.
Welcome to Episode 080 of The RPG After Years! This week, Scott and Rich discuss their reactions to all the awesome RPG news we got from the September PlayStation Showcase! What have the boys been playing? Rich has been playing pretty much every Tales game, while Scott has managed to finish Final Fantasy II, Live A Live, and Metroid Zero Mission! The RPG After Years is hosting an RPG Club! Nominations are complete and voting has begun! All votes are due by Sunday, September 20th! The RPG Club nominations are in! The boys discuss. In the news: Sony hosted a PlayStation Showcase! First up: a Star Wars: Knights of the Old Republic remake! News: Project EVE has been revealed! Scott thinks it's cool but is confused. News: A new Forspoken trailer has been shown! Are we still hyped? News: Insomniac not only revealed Spider-Man 2 featuring Venom, but revealed they are working on a Wolverine game as well! News: We got our first real look at God of War: Ragnarok! Next week: Scott and Rich begin their review of the latest RPG Club game, Secret of Mana! Please support the show at patreon.com/rpgafteryears Join us on our Discord server! discord.gg/3WPBgur Watch the show live on Twitch! We typically stream the main episodes at 9am EST on Sundays. Keep an eye out on Twitter and Discord for extra bonus recordings or time changes. It's all at twitch.tv/rpgafteryears You can also find Scott on Twitch over at twitch.tv/the_scott_spot! Send a Carrier Pigeon or Whatever: Twitter: @RPGYEARS Personal Twitters: Rich: @Hailblue1569, Scott: @TheScottSpot, Jay: @jaydhizzle, Bill: @Metunnica, Corey: @VFLCorey Email: rpgafteryears@gmail.com Check out our merch store at https://www.redbubble.com/people/RPGAfterYears/explore We Can Make This Work Probably Network: This podcast is a production of the We Can Make This Work (Probably) Network follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ProbablyWork.com,Twitter, Facebook, Instagram @ProbablyWorkEmail: ProbablyWorkPod@gmail.com Master list: https://docs.google.com/spreadsheets/d/13CgtJfptz1S3Da2HUsJDK86SfAIPMGA-Rmi4YZUpTGw/edit?usp=sharing Album art by Dizzy Designs: designsbydizzy.com
Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
Welcome to the JRPG Century Club!!! This is the inaugural podcast, as we go over game number one on Rob's quest to 100 JRPG's. This week will be going over Final Fantasy II. Originally released in Japan in 1988, but did not receive an official North American release until 2003. This game is famous, or infamous for it's quirky gameplay system. Let's see how this game looks on the 'Big Board' You can reach Rob via Twitter @JRPGClub or thru email jrpgcenturyclub@gmail.com. You can also find Rob lurking on a couple of Discord servers: The RPG After Years - https://discord.gg/p6Xqe65H Ta'Veren: a Wheel of Time podcast - https://discord.gg/qfRR8CmX Music by Eric Matyas. Find more of his music at www.soundimage.org --- Send in a voice message: https://podcasters.spotify.com/pod/show/jrpg-century-club/message
In this episode, Taliz and Klauss dive into the soundtrack of Final Fantasy II, bringing Taliz back to his early days playing Japanese imported cartridges. The pair also talk about the cancellation of the NA FanFest in November, the PS5 reveal, and the FFXI Anniversary event. Enjoy! Show Notes: FFXIV Community fundraiser supporting ACLU: https://www.justgiving.com/fundraising/ffxivcommunityfundraiser Akhmorning (another FFXIV group) supporting the Black Lives Matter organization: https://www.justgiving.com/fundraising/black-lives-matter-to-akhmorning Letter from the Producer LXIII: https://forum.square-enix.com/ffxiv/threads/420143PS5 Future of Gaming showcase: https://www.youtube.com/watch?v=RuLci-lSeCo SE Project Athia trailer: https://youtu.be/doe3kUqHIcM Final Fantasy II Soundtrack playlist on Spotify: https://open.spotify.com/album/0aVvwC4fVEcu7VH7y8bkA6
Nintendo Power Time Podcast - A Nintendo Retrospective For Gamers Of All Ages
Let us continue our journey through 1991 with Volume 29 of Nintendo Power magazine, featuring the NES title Star Trek on the cover! Top 10 Games (as ranked in the NES 30)... Super Mario Bros. 3 TMNT II: The Arcade Game Battletoads Final Fantasy Mega Man III The Simpsons: Bart vs. The Space Mutants Dragon Warrior II Crystalis Tetris Bases Loaded Top 10 Gameboy Games... Super Mario Land TMNT: Fall of the Foot Clan Dr. Mario Final Fantasy Legend F-1 Race Tetris WWF Superstars Mega Man in Dr. Wily's Revenge Castlevania: The Adventure NBA Challenge Songs featured in this episode... The intro/outro music in this episode is by Azure Flux, and used with permission.
Greg and Steve guest-host Ultima Final Fantasy to discuss Soul of Rebirth.
A belated Season 2, Episode 7, in which your Crystal Chronicling Heroes soldier on without Mark... And the episode which Mark has had the most fun editing. A laugh a minute*, the boys cover the seventh segment of Final Fantasy II. *not guaranteed
On the latest episode of The Lipstick Panel, Greg and Steve rank the songs from Final Fantasy II alongside Joseph DeGolyer and Kaleb Schweiss from Ultima Final Fantasy.
At the dawn of emulation and the World Wide Web, a group of fans discovered the Nintendo and Super Nintendo games that never made it over from Japan. One of them decided to hack into a few of these and translate them, unofficially, with help from some friends -- starting with Final Fantasy II for the NES. Featuring quotes from Steve Demeter, founder of one of the first fan translation groups, Demiforce, who was the driving force behind three high-profile ROM hacks -- the Final Fantasy II and Radical Dreamers translation projects, and the Earthbound Zero prototype release. Relevant links: http://romhacking.net/ (romhacking.net)https://www.romhacking.net/translations/139/ (Final Fantasy II Demiforce translation patch)https://www.romhacking.net/translations/403/ (Radical Dreamers Demiforce translation patch)http://www.lostlevels.org/200407/200407-earthbound.shtml (Spotlight: Earthbound on Lost Levels)https://www.zophar.net/pdroms/gameboy/drymouth.html (Drymouth)If you're looking to try out console game emulation, I recommend http://openemu.org (OpenEmu) (Mac-only) or http://www.retroarch.com/ (RetroArch). ROMs are easy enough to find, although I should note that downloading ROMs of commercial games is probably illegal in your jurisdiction. Music Credits: Main Theme and Castle Pandemonium from Final Fantasy II (composed by Nobuo Uematsu)'Requiem ~ dream shore' and 'Far Promise ~ Dream Shore' from Radical Dreamers (composed by Yasunori Mitsuda)Scars of Time from Chrono Cross (composed by Yasunori Mitsuda)http://freemusicarchive.org/music/Kai_Engel/The_Run/Kai_Engel_-_The_Run_-_01_Seeker (Seeker) by Kai EngelAnd a bunch of my own stuff The Life & Times of Video Games on the Web and social media Website: http://lifeandtimes.games (lifeandtimes.games)Twitter: @LifeandTimesVGInstagram: @lifeandtimesvgYouTube: http://lifeandtimes.games/youtube (lifeandtimes.games/youtube)You can make a donation to help cover running costs and allow me to rely less on freelance income via Patreon: http://lifeandtimes.games/patreon (lifeandtimes.games/patreon)or PayPal: https://paypal.me/mossrc (paypal.me/mossrc)Please remember to subscribe and to leave a review on iTunes or whatever podcast platform you prefer. A small donation of a few bucks a month on Patreon would go a long way, too, and it'd get you a bit of cool bonus content here and there on a private podcast feed. Support The Life & Times of Video Games Learn more about your ad choices. Visit https://podcastchoices.com/adchoices (podcastchoices.com/adchoices)
History of Awesome is an epic 38-part trip down memory lane - each episode we're covering a new year's most important, influential, or just-plain-awesome movies, games, TV shows, comics, and more. Up next is 1991. The Super Nintendo finally made its U.S. debut with Super Mario World, but Sega hit back with Sonic the Hedgehog. Meanwhile, movies like Beauty and the Beast, The Silence of the Lambs, and Terminator 2 offered very high quality (albeit very different) moviegoing experiences. Other discussion topics include Street Fighter II, Tecmo Super Bowl, and Final Fantasy II.
Hollywood Correspondent Vito Gesualdi pops in to talk about Nintendo Power, Turbo Play, and MAD Magazine.Questions this week:What would you have to say at Nintendo Power's wake? (02:11)Design a game based on Don Quixote. (08:38)How did the "shoot-them-up" genre become so culturally linked to the "moe" aesthetic? (14:57)Who would win in a fight between Gabe Newell and Gabe from Penny Arcade? (21:25)What would you do with the foreknowledge of how the game industry would develop 10 years ago? (27:47)How much would you value the only US copy of Final Fantasy II? (35:47)How can we bridge the gap between those who exclusively play sports games, and people who play everything but sports games? (42:10)Is the OnLive service worth saving? (48:37)What's the best ridablanimal in a video game? (55:01)Aaron Cortelyu: What's wrong with the Souls series? (01:01:21)LIGHTNING ROUND: Come up with as many Mad Magazine title parodies as you can in 3 minutes. (01:07:56)Edited by Andrew Toups.