Podcasts about SpaceChem

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Best podcasts about SpaceChem

Latest podcast episodes about SpaceChem

Dev Game Club
DGC Ep 379: Another World 

Dev Game Club

Play Episode Listen Later Feb 14, 2024 71:11


Welcome to Dev Game Club, where this week we begin a little miniseries of games which heavily feature rotoscoping and different ways in which that technology is used, starting with Another World (1991). We set the game in its time, talk about rotoscoping, and discuss a lot about the world and games which seem descended from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Whole darn thing (well, almost, Tim) Issues covered: swinging back and forth in cages, starting and stopping the game, rotoscoping and some places it's been used, the basics of rotoscoping, how far Tim got in the past, baffling fluidity, echoes of other media, excellent character design, a "yes" game, other influences, thinking of this in terms of Mario, a cinematic moment, not making the movement a goal, choosing moments over systems, a fork in the lineage road, doing a project of this length solo, having a singular vision, hinting what you should pay attention to, the limits of tech and whether it can do anything for you, working on games that you wouldn't necessarily play. Games, people, and influences mentioned or discussed: Final Fantasy IX, Tomb Raider, Eric Chahi, Delphine Software, Flashback, Amiga, Final Fantasy IV/II, LoZ: Link to the Past, Super Mario World, Return of Samus, Sonic the Hedgehog, Sega Genesis, Monkey Island 2, Civilization, Prince of Persia, Commander Keen, Lord of the Rings, The Hobbit, Walt Disney, Richard Linklater, Waking Life, A Scanner Darkly, Keanu Reeves, Karateka, Ico, Metal Gear Solid, Tron, SpaceChem, Space Team, David Cage, Nintendo, Rare, MegaMan (series), Metroid, Castlevania: Symphony of the Night, Dragon's Lair, Don Bluth, mysterydip, id Software, DOOM (1993), Mike Fisher, Shenmue, Dreamcast, Madden (series), John Romero, Carlos, Kingdom Hearts III, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Some other rotoscoped game! Twitch: brettdouville or timlongojr, Insta: devgameclub, Threads: DevGameClub, Twitter: @devgameclub Discord DevGameClub@gmail.com

Hest
30 • Schematics

Hest

Play Episode Listen Later Oct 10, 2021 13:55


Similar to the one about SpaceChem, this episode looks at another piece of prior art I'm drawing on for the design of Hest: the Live Schematic simulations built by my company, which are so much like a "Future of Technical Documentation" tool that it seems obvious to me that we need something similar for software development.

Lost Levels Club
Solo Devs

Lost Levels Club

Play Episode Listen Later May 28, 2021 52:41


Mike and Ting talk about solo game developers. The “book club” game is: Death Stranding. Contact us: @lostlevelsclub or mike.and.ting@lostlevels.club Show Notes: Intro Fez (video game) Phil Fish Minecraft: The Story of Mojang (2012) Braid (video game) SpaceChem [2019 TGDF] Making Games in 2019 and Beyond (Jonathan Blow) (YouTube) TIS-100 (podcast episode) Zachtronics: 10 Years of Terrible Games | Zach Barth | Talks at Google (YouTube) Lucas Pope Papers, Please: Theme Song (YouTube) Lucas Pope Papers Please Return of the Obra Dinn Mightier TIGSource Derek Yu Chris Sawyer Transport Tycoon Soundtrack - The 2014 Sessions (YouTube) Chris Sawyer Transport Tycoon RollerCoaster Tycoon (video game) Assembly language OpenTTD OpenRCT2 project RollerCoaster Tycoon 2 - The Impossible Maze (YouTube) A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon xkcd: Honor Societies Flow (psychology) Adam Robinson-Yu A Short Hike (Full OST) (YouTube) A Short Hike Crafting A Tiny Open World: A Short Hike Postmortem (YouTube) Frog Detective Minit Markus Persson Subwoofer Lullaby from Minecraft - Volume Alpha by C418 Minecraft Markus Persson QAnon Conspiracy Endorsed By 'Minecraft' Creator Markus 'Notch' Persson The creator of Minecraft outbid Beyoncé and Jay Z on this $70 million megamansion Topic: Minecraft (alpha) RubyDung Infiniminer Timeline of events PayPal Freezes $750K in MineCraft Dev’s Account Roblox Kan Gao To the Moon - Main Theme from To the Moon by Kan R. Gao, feat. Laura Shigihara To the Moon RPG Maker XP Quintessence: The Blighted Venom Kan Gao: To The Moon and Back Summary Stardew Valley Undertale Cave Story Spelunky FTL Slay the Spire The Binding of Isaac

Hest
8 • SpaceChem

Hest

Play Episode Listen Later May 8, 2021 9:53


Hest owes more to SpaceChem than any other inspiration. It's a beautiful little gem of a game, released by Zachtronics back in 2011. SpaceChem challenges you to design, develop, and debug complex systems, with an interface that looks a bit like a node-and-wire visual programming language. But the feel of playing it is wholly unique, and worth reflecting on and drawing from.

hest zachtronics spacechem
Nice Games Club
Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]

Nice Games Club

Play Episode Listen Later Feb 10, 2021


#176 Gamedev in the PhilippinesInterview 2020.05.26 Your nice hosts interview Ryan Sumo, Art Director and CEO of Squeaky Wheel Studio, an independent developer and publisher based in the Philippines. Topics include community building, conferences, becoming a publisher through serendipity, and the benefits of being transparent with your development practices. Plus jokes! Gamedev in the Philippines Misc.The Top 50 mobile games of 2006 - Stuart Dredge, Pocket GamerSpacechem - SteamGDAP (Game Developers Association of the Philippines)IGDA Philippines ManilaESGS conference on InstagramBit Summit conference (Japan)Level Up conference (Kuala Lumpur)Rock of Ages 2: Bigger & Boulder  - SteamRyan's posts on Gamasutra - Ryan Sumo, Game DeveloperRyan SumoGuestRyan Sumo co-founded the studio Squeaky Wheel. Visit their site at http://www.squeakywheel.ph/ and follow them on social media (links below). Follow Ryan on Twitter @ryansumo and check out Squeaky Wheel's upcoming game Academia: School Simulator. Squeaky Wheel is also getting into publishing with the title Ruinarch, an "evil overlord" game by developer Maccima. External link Squeaky Wheel on TwitterSqueaky Wheel on FacebookSqueaky Wheel on LinkedInSqueaky Wheel on YouTube

Nice Games Club
Gamedev in the Philippines (with Ryan Sumo) [Nice Replay]

Nice Games Club

Play Episode Listen Later Feb 10, 2021


#176 Gamedev in the Philippines Interview 2020.05.26 Your nice hosts interview Ryan Sumo, Art Director and CEO of Squeaky Wheel Studio, an independent developer and publisher based in the Philippines. Topics include community building, conferences, becoming a publisher through serendipity, and the benefits of being transparent with your development practices. Plus jokes! Gamedev in the Philippines Misc. The Top 50 mobile games of 2006 - Stuart Dredge, Pocket Gamer Spacechem - Steam GDAP (Game Developers Association of the Philippines) IGDA Philippines Manila ESGS conference on Instagram Bit Summit conference (Japan) Level Up conference (Kuala Lumpur) Rock of Ages 2: Bigger & Boulder  - Steam Ryan's posts on Gamasutra - Ryan Sumo, Gamasutra Ryan Sumo Guest Ryan Sumo co-founded the studio Squeaky Wheel. Visit their site at http://www.squeakywheel.ph/ and follow them on social media (links below). Follow Ryan on Twitter @ryansumo and check out Squeaky Wheel's upcoming game Academia: School Simulator. Squeaky Wheel is also getting into publishing with the title Ruinarch, an "evil overlord" game by developer Maccima. External link Squeaky Wheel on Twitter Squeaky Wheel on Facebook Squeaky Wheel on LinkedIn Squeaky Wheel on YouTube

Checkpoints
Rebroadcast - Episode 115 - Zach Barth

Checkpoints

Play Episode Listen Later Oct 26, 2020 69:32


My guest today is Zach Barth, founder of Zachtronics and creator of some of the best video games ever made, including Spacechem, Infinifactory and their latest, Opus Magnum.We talk about the surprising amount of instinct and chance that goes into designing a Zachtronics game, his love of play sets and miniatures but oddly his hatred of board games, the influence of the TV series How it's Made?, why Solitaire is such a great chicken soup game, the unique struggles of making educational software and how his love of video games has slowly withered while his love of making them has flourished.“Bertha, lovely Bertha. You're such a lovely machine!”PATREON - patreon.com/checkpointsiTunes HERE - SUBSCRIBE / RATE / REVIEWGames discussed: Duke Nuken, Team Fortress 2, Heroes of the Storm, Construction Simulator, Megaman Battle Arena 3, Opus Magnum, SpaceChem, infiniminer, infinifactoryTheme song by Samuel BakerArt work by Craig Stevenson

HomeTeam GameDev Podcast
Ryan Sumo of Squeaky Wheel, Part 2 of 2 (feat. guest co-host Tiffany Otto)

HomeTeam GameDev Podcast

Play Episode Listen Later Aug 31, 2020 26:53


Pt.2: Ryan Sumo is a Philippines-based indie company cofounder, as well as an artist on Prison Architect, Spacechem, @politicsanimal, @academia_game. He cofounded www.squeakywheel.ph Featuring guest co-host Tiffany Otto @tottomatic Music by Danny Baranowsky

HomeTeam GameDev Podcast
Ryan Sumo of Squeaky Wheel, Part 1 of 2 (feat. guest co-host Tiffany Otto)

HomeTeam GameDev Podcast

Play Episode Listen Later Aug 17, 2020 25:41


Ryan Sumo is a Philippines-based indie company cofounder, as well as an artist on Prison Architect, Spacechem, @politicsanimal, @academia_game. He cofounded www.squeakywheel.ph Featuring guest co-host Tiffany Otto @tottomatic Music by Danny Baranowsky

Nice Games Club
Gamedev in the Philippines (with Ryan Sumo)

Nice Games Club

Play Episode Listen Later May 26, 2020


Your nice hosts interview Ryan Sumo, Art Director and CEO of Squeaky Wheel Studio, an independent developer and publisher based in the Philippines. Topics include community building, conferences, becoming a publisher through serendipity, and the benefits of being transparent with your development practices. Plus jokes! Gamedev in the Philippines Category Misc. The Top 50 mobile games of 2006 - Stuart Dredge , Pocket Gamer Spacechem on Steam: https://store.steampowered.com/app/92800/SpaceChem/ GDAP (Game Developers Association of the Philippines): https://www.gdap.org.ph/ IGDA Philippines (Manila): https://igda.org/chapters/ph-manila/ ESGS conference on Instagram: https://www.instagram.com/esgsofficial/ Bit Summit conference (Japan): https://bitsummit.org/en/ Level Up conference (Kuala Lumpur): https://www.levelupkl.com/ Rock of Ages 2: Bigger & Boulder on Steam: https://store.steampowered.com/app/434460/Rock_of_Ages_2_Bigger__Boulder/ Ryan's posts on Gamasutra - Ryan Sumo , Gamasutra Guest   Ryan Sumo co-founded the studio Squeaky Wheel. Visit their site at http://www.squeakywheel.ph/ and follow them on social media (links below). Follow Ryan on Twitter @ryansumo and check out Squeaky Wheel's upcoming game Academia: School Simulator. Squeaky Wheel is also getting into publishing with the title Ruinarch, an "evil overlord" game by developer Maccima.   External link Squeaky Wheel on Twitter Squeaky Wheel on Facebook Squeaky Wheel on LinkedIn Squeaky Wheel on YouTube

Digital Logik PC Gaming
Ryan Sumo Discusses Art Design and Academia: School Simulator

Digital Logik PC Gaming

Play Episode Listen Later May 22, 2020 25:39


Ryan Sumo is the talented artist behind Prison Architect and SpaceChem, and now he has his own development studio: Squeaky Wheel Studio. His new game, Academia: School Simulator is coming out of Early Access soon, so check it out! Buy Academia: School Simulator on Steam or the Humble StoreWishlist Ruinarch on SteamFollow @RyanSumo on Twitter

The Veteran Gamers-Xbox One PS4 PC
The Veteran Gamers Episode 461 - The Chinn Bros Raise Some Dough!

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Nov 8, 2018 127:09


Welcome to episode 461 This week the double Chinns raised a lot of wonga for extra life by doing what they both love best, that's right, playing games together for a full 24 hours and being joined by both family and friends to give their support and a very strange Blue Man. As for Duke and I we did play some other stuff, including Red Dead 2, Spider Man, SpaceChem and Kingdoms and Castles. We rounded out the show with emails and Speakpipes. Enjoy Send Speakpipes to www.speakpipe.com/veterangamers Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – Xbox ChinChinny, Sony Chinny1985, Steam ChinChinny The Daddy – Xbox Big Daddy Blast, Steam BigDaddyBlaster, Sony xXBig-DaddyXx Duke – Steam DukeSkath   

The Veteran Gamers-Xbox One PS4 PC
The Veteran Gamers Episode 460 - Chinny's Redemption

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Nov 1, 2018 135:46


Welcome to show 460 This week it really was all about one game, which was of course Red Dead Redemption 2, we did play other stuff which included Spider Man and SpaceChem, but it really was all about that there cowboy game. There was no time for news, but we did have emails and speakpipes Enjoy Send Speakpipes to www.speakpipe.com/veterangamers Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – Xbox ChinChinny, Sony Chinny1985, Steam ChinChinny The Daddy – Xbox Big Daddy Blast, Steam BigDaddyBlaster, Sony xXBig-DaddyXx Duke – Steam DukeSkath     

Game Retro
Episode 1: SpaceChem

Game Retro

Play Episode Listen Later Aug 8, 2018 28:30


SpaceChem is a puzzle game about chemistry with solutions that resemble programming challenges. Playing the game teaches the player things, so developer Zach Barth offered the game to schools as an educational tool. But why do educators use games like Minecraft for education and not games like SpaceChem?

playing minecraft spacechem zach barth
Digressions and Dragons
Episode 40 — “Cheeto Dust and Coffee Stains”

Digressions and Dragons

Play Episode Listen Later Jul 5, 2018 94:15


We go so far back in the early history of RPGs that we eventually, I think, declare everything post-1980 as obviously bad and inferior. And then we walk uphill to school. In the snow. Both ways.… Continue reading →

kickstarter dust pancakes rpgs cheetos mark brown factorio social system zachtronics greg tito infinifactory spacechem coffee stains shroud of the avatar
Dev Game Club
DGC Ep 111: God of War (part two)

Dev Game Club

Play Episode Listen Later May 2, 2018 72:08


Welcome to Dev Game Club, where we are on to the second of our series on 2005's God of War. We talk about what a fully scripted camera allows you to do, where it breaks down in implementation, as well as touching on the over-the-top nature of the game and its light RPG elements. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Challenges Podcast breakdown: 0:43 Segment 1: God of War 51:40 Break 52:20 Segment 2: Feedback Issues covered: Birthdays, Sierra interview, the academic/theoretic side of making games, the early days, the Yosemite photograph, cameras and third-person action-adventure, level design and the camera, scripting the camera throughout the game, conceptually 2D in some ways, freeing up the right thumb, flicking to roll, managing the space well for the camera in combat, sewer camera problem, "God of War Camera," altitude in combat, telegraphing the camera through player control vs designer control, exploring a space from multiple directions, being clear about what space you're in and whether you've been there before, not knowing where you can go, were levels and camera being designed at the same time?, lack of telegraphing of direction to follow, not having supporting mechanics to know you've missed things, possibility of thinking you have to do something local to solve a puzzle, sense of scale, having to trust the game, using the camera to hide secrets, gigantic sense of scale, capturing sense of scale with a closer third person, over-the-top violence, combining scale and animation and camera cohesively, pairing button mashes to animation speed, herky-jerky and stop-motion animation, sacrificing a soldier, pushing Kratos's inhumanity, toxic masculinity, toxic masculinity/anti-heroes and pop culture, wanting to play as a hero, lack of choice, light RPG elements, stringing combos together, leveling the Artemis sword, balancing weapons with XP, liking to power up the base weapon, just using the cutting laser in Dead Space, the ranged blades of chaos, compelling weapon design due to flexibility, combo-based games, watching skilled players, playing for stream, power escalation and enemy introductions, adding multiple enemies of a newly introduced type, foreshadowing the moment of Kratos's jump, whiskey-fueled voices, looking at your user experience to support tutorialization, taking the easy way out at the end of production, implicit tutorials and learning, real-time and turn-based tutorials, implicit tutorials and iteration, not hand-holding for experienced players, players don't read, also: podcast listeners don't read show notes, prove me wrong, send us an email :) Games, people, and influences mentioned or discussed: Sierra, King's Quest/Space Quest, Mark Crowe, John Romero, Larry Holland, Julian Gollop, Tim Schafer, Dave Grossman, Soul Reaver, Super Mario 64, Ico, Shadow of the Colossus, Prince of Persia (2008), Devil May Cry, Crystal Dynamics, Tomb Raider (series), Republic Commando, Super Metroid, Ray Harryhausen, Jason and the Argonauts, The 7th Voyage of Sinbad, DOOM, Cory Barlog, The Sopranos, Breaking Bad, Dead Space, Bioshock, Rygar, Bayonetta, Resident Evil, Plasticman, Mr. Fantastic, Ninja Gaiden Black, Boy.Pockets, Tom Waits, Gilmore Girls, Zachary Crownover, Chevy Chase, SpaceChem, FTL, Detention, Red Candle Games, The Last Door, Nintendo, Civilization, Fallout. Next time: Finish God of War (2005)! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Kame Korner
Ep. #88 - Steam Sale

Kame Korner

Play Episode Listen Later Jun 29, 2017 118:45


Steam Sale Wishlist, Steam Market, Stickers, Viscera Cleanup Detail, Unloved, Half dead, Link to the Past, Spacechem, Receiver, Space Hulk: Deathwing, Metro series, Metal Gear Solid, Fallout 4, Worldbuilding, Interprative Bents, 40k's universe, Juicero. Midtro: Huck O'Bare - Bobble Duck

Rand(Nerds);
Rand(Nerds); Episode 50

Rand(Nerds);

Play Episode Listen Later Nov 23, 2016 85:18


Welcome to Episode 50 of the Rand(Nerds); podcast. TheSuffolkRam has been playing a game involving visual programming with SpaceChem. Skazz meanwhile has been reliving the glory days while hunched over due to short cables with the new NES Classic. We discuss how Lycos went crazy and started making wearable technology and how there site trolls people and Kim Jung Un makes a guest appearance Notes: Visualize programming and combine atoms with Spacechem If you’re lucky you may get one for Christmas, relive the good old days with the NES Classic Its amazing how few printers you would need to print Wikipedia, let XKCD explain Anything you think we should talk about? Weird news to blow Skazz’s mind with? Or just want to ask us a question? You can email us here. Follow us on twitter Like us on facebook Subscribe to our YouTube channel Join us on google+ Join our Steam Group Why not come join us on our next livesteam? See our YouTube channels for details Cheers TheSuffolkRam and Skazz

GameEngineStart Podcast
GameEngineStart Podcast – Getting Snarky With an AI

GameEngineStart Podcast

Play Episode Listen Later Oct 12, 2016 65:27 Transcription Available


Just breathe people, everything is going to be fine. Distract yourself with video games while 2016 works itself out. On this episode... Intermission Music... Jeremy Soule - Neverwinter Nights Main Theme - Neverwinter Nights OST GoG (included with Diamond Edition) We Played... Oxenfree is a stylish and at points genuinely creepy adventure game, who does teenage conversations right when it's not interrupting itself. The new game from Spacechem developer Zachtronics has hit early access. It's called Shenzhen I/O and if messing about with hardware programming is your thing, then you should check it out Being alone in space with an AI that you can actually text chat with makes Event[0] a really unique and effective storytelling mechanic Stardew Valley got a pretty big free update, and more content in that game can only be a good thing If you want to get into the mood for the sequel, Divinity: Original Sin is now even better now that it has had fixes and a whole lot of new voice work. In News... Amazon have left Twitch alone since they bought them, but now they are giving Amazon Prime members a bunch of premium features with Twitch Prime If you were looking to pick up the new Call of Duty game just to sell it back after cashing in the Modern Warfare Remaster, Activision have closed that loophole. The new Skylanders game will let you 3D print your character for a limited amount of time. Looks like Playstation Skyrim and Fallout 4 players will be getting mods after all, just heavily restricted content wise. ...and more! Intro Music - There It Is - Kevin MacLeod (incompetech.com) Outro Music - Honey Bee - Kevin MacLeod (incompetech.com) News Sting - News Intro - Maximilien (soundbible.com) All Licensed under Creative Commons: By Attribution 3.0

Deaf & Dumb
Episode 12: A Dream of Souls

Deaf & Dumb

Play Episode Listen Later May 9, 2016 58:51


Dan spent all week playing through one area in Dark Souls 3, and Dudley keeps going to prison in Fallen London.  Bethesda has announced the release date for Far Harbor, the next DLC for Fallout 4.  They go off on a tangent about game dreams, Spacechem, Infinifactory, and TIS-100. The reveal trailer for Battlefield 1 has been released.  Dudley provided 5 hours of research data on Sea Hero Quest.  Dan has pre-ordered his flight controls in preparation for No Man’s Sky.   Dark Souls - The Board Game is in its final week, and Dan is excited by the increasing amount of stuff he will receive from it.

fallout souls battlefield dlc no man dark souls dudley fallen london far harbor infinifactory spacechem sea hero quest
Everybody's Talking At Once
On the Art of the Anti-Puzzle, with Zach Barth

Everybody's Talking At Once

Play Episode Listen Later Jan 29, 2015


ETAO Podcast, Episode 17. Infinifactory feels like SpaceChem for the world that Minecraft hath wrought—which makes sense, given that it’s the latest from Zach Barth, who both masterminded SpaceChem and ushered in the Blocks ‘n Voxels Age with his seminal “infinifranchise” (Zach’s competitive mine-’em-up Infiniminer was the direct inspiration for Minecraft, and well, after Minecraft … Continue reading "On the Art of the Anti-Puzzle, with Zach Barth"

art minecraft blocks puzzle barth infinifactory spacechem zach barth
Signed In: A Video Game Podcast
Episode #154: Dragon Age: Inquisition / Tales From The Borderlands / Game of Thrones / SpaceChem / rymdkapsel / Geometry Wars 3

Signed In: A Video Game Podcast

Play Episode Listen Later Dec 7, 2014 127:40


Craig starts off going way back with Skate 3, Sean finishes up Call of Duty: Advanced Warfare, and Jeremy has some final thoughts on Far Cry 4. Everybody takes a look at Geometry Wars 3, Craig checks out rymdkapsel, both of the new Telltale series kick off with Game of Thrones and Tales From The Borderlands, Craig digs into SpaceChem, and Jeremy tries to figure out what's going on in Dragon Age: Inquisition. E-mail us at comments@signedinpodcast.com! Visit us online at SignedInPodcast.com!   Games discussed on this episode! 0:00:00 – Intro 0:09:33 – Skate 3 0:17:20 – Call of Duty: Advanced Warfare 0:22:11 – Far Cry 4 0:31:37 – Geometry Wars 3 0:36:20 – rymdkapsel 0:44:30 – Game of Thrones: Episode 1 – Iron From Ice 1:04:11 – Tales From The Borderlands: Episode 1 – Zer0 Sum 1:13:54 – SpaceChem 1:31:40 – Dragon Age: Inquisition 2:07:39 – End

Retsutalk
5: Weed Fighter

Retsutalk

Play Episode Listen Later Aug 15, 2012 60:28


The Beef, the Betus and the Dave_O celebrate their first trio podcast with another trio podcast, i.e. another amazing hour-long chill session. What started as a well-outlined agenda quickly goes out the window once slowbeef abandons all sense of professionalism by letting crickets join him during the recording. The gang talks about a whole host of stupid crap like card counting, Batman (WARNING: MILD DARK KNIGHT RISES SPOILERS BUT NOTHING TOO SERIOUS SO DON'T YELL AT US ABOUT IT), Superman, weed (duh), the weather again, Street Fighter, Spacechem, our buddies and hopefully future friends of the show The Freelance Astronauts, plus we briefly discuss a super popular YouTube person who pretends to be scared at video games. It's a jam-packed hour so strap in and prepare to hang out.

The Pocket Gamer Podcast
170 - Pocket Gamer iPhone and iPad gaming podcast - Episode 170: Apple controllers, EA, SpaceChem, Bounty Bots, Tiny Tower, Flight Control Rocket, mispronouncing titles

The Pocket Gamer Podcast

Play Episode Listen Later Apr 6, 2012 69:09


One Life Left's Podcast
One Life Left: Live at GDC #2: 8/3/12

One Life Left's Podcast

Play Episode Listen Later Mar 14, 2012 59:12


The day after the One Life Left (Venus Patrol) (Wild Rumpus) party and the team aren't feeling all that clever. Thank goodness, then, they have an all-star cast of clever guests to get them through the lunch hour. Who? There's Matt Boch from Harmonix and Nathan Vella from Capy(bara) who ably hold down the fort with some nonchalantly delivered game theory. Waiting to get paid? So are we, so there's a sight of relief when Cindy Au from Kickstarter arrives and sets Simon thinking about monetization (ie how can we access the Idle Thumbs riches?). Tim Rogers (9/10 in Edge) waits patiently in the wings then pretends he wasn't waiting at all (9/10 in Edge) and really he could think of many (9/10 in Edge) better things to do than be (9/10 in Edge) right here promoting his game. Zach Barth tells us about Spacechem and helps OLL create a new genre, then Chris Remo pops in to show the team how to do the podcasting part of radio properly. And somewhere in the middle Martin Hollis wanders in to bring Ste some lunch. It's fun, fragmented, flippant and unfocussed: it's One Life Left, live from the show floor at GDC 2012. Final episode tomorrow!

left kickstarter one life gdc ste harmonix tim rogers oll chris remo idle thumbs capy spacechem nathan vella zach barth cindy au
Hardcore
Hardcore 6 september 2011 podcast

Hardcore

Play Episode Listen Later Sep 6, 2011


Vi snakker El Shaddai: Ascension of the Metatron, CoD Elite, SpaceChem og Tropico 4 i ukens Hardcore. I lys av Minecraft har Let's Play-sjangeren på YouTube eksplodert, og Lars gir seg i kast med de ulike produsentene av videobloggene. To nye Hardcore-medlemmer stopper innom for et intervju, og Andreas ser på kraften casual spill har på hardcore spillere. Vi trenger fortsatt kandidater til å vinne en bunke spill, hardcore@srib.no med navn, adresse og noen ord om deg for å delta.

andreas minecraft hardcore metatron tropico el shaddai ascension spacechem
Big Red Barrel Podcasts
SGCP-Shyguys 6

Big Red Barrel Podcasts

Play Episode Listen Later Feb 14, 2011 22:46


Special Guest Yamster unenthusiasticly joins Tomsmizzle, Pillowfort and Joshwang for another exciting episode of Shyguys!, Dash-Da-Dash DX and SpaceChem ,Alternative Game Gear Games, Dead Space 2, DC Universe Online and Little Big Planet 2