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Jake Rubin is the Founder & CEO at HaptX. HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling natural haptic interaction in virtual reality and robotics. The multidisciplinary HaptX team includes mechanical, software, electrical, and biomedical engineers and human-machine interaction experts. We're pioneering a new approach to haptics to crack the toughest problems in human-machine interaction. Their mission is to bring lifelike touch to digital experiences, and hope to one day make reality indesqutinsable from virtual. For more information about HaptX, visit their official website
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
VR glove manufacturer HaptX is releasing their groundbreaking G1 Glove, their first commercial product since they began the quest in 2014 to make the virtual world indistinguishable from real life. HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling haptic interaction in virtual reality and robotics. Joining me to explore the magic of the HaptX G1 glove and the future of human-computer interaction is Linda Jacobson, the Director of Marketing at HaptX.An industry pioneer, Linda helped seed VR technology as the world's first VR evangelist driving early research efforts of VR in healthcare. She is a Co-founding editor of Wired Magazine and author of "CyberArts: Exploring Art + Technology" and "Garage Virtual Reality". She has helped hundreds of clients and has introduced thousands of seniors to virtual reality, social media, digital health and wellness. Learn about HaptX Gloves G1 system, including the HaptX SDK:HaptX.comAWE Nite: Getting Started with Haptics a webinar recorded on Nov. 16, 2023: Designed by developers for developers, we delve into the basics of adding realistic haptics to your virtual scenarios and VR training programs. VR developers from HaptX, Lowe's Innovation Labs, Y-12 National Security Complex, and University of Central Florida will show you how to get up and running with haptics integration in VR using Unreal Engine.Linda's Links from the wayback machine:Star Trek's holodeck in its first major appearance, 1987: Star Trek: The Next Generation, “The Big Goodbye” (Season 1, Episode 11)ABC Primetime Live, 1991, presenting VR and Virtuality location-based entertainment arcade gameTV show “The Computer Chronicles” episode, “Virtual Reality,” 1992 (with Linda Jacobson)“Six Degrees of Freedom: Designers & Engineers Put Virtual Reality to Work,” 1996: documentary written and directed by Linda Jacobson for Silicon Graphics, Inc.CONNECT WITH LINDALinkedInCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VRGorilla Tag - holiday update! Asgard's Wrath 2LEGO® Bricktales Liminal - Relax. Unwind. Engage. Explore.PowerWash Simulator VR
The team is at full strength this week as we welcome Dr. Linda Jacobson, head of marketing for HaptX, the leader in VR gloves for enterprises. Rony kicks off the morning's tech news with an interesting rant about Tik-Tok, which he says is a threat to national security. Character AI is about to raise a billion dollars, mostly to train its characters, CIVIT.AI the free model repository for Stable Diffusion raised $5 M from Andressen, presumably to figure out a business plan, the tech that made Grimes' AI, Trinity, is now available on the web. The AI Pin is here. Now what? If you're interested in a deep dive into the importance of haptics to XR, don't miss this episode. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
This week we discuss the upgraded Quest hand tracking 2.1, Microsoft's huge layoffs and its effect on mixed reality, Apple's latest VR/AR headset details, and close out our coverage of CES with a discussion about some impressive haptics demos we had with Contact CI and HaptX.
Season 3 of Haptics Club is here! For the first episode of the season #29, we have special guest Bob Crockett of HaptX, best known for their haptic gloves for virtual reality and robotics. We cover the challenges of hardware development in the emerging fields of VR and AR, and the entrepreneurial side of bringing complex technology to market. Have you heard the origin story of HaptX? This is a truly inspiring story you don't want to miss. For more information about HaptX, visit https://haptx.com.
In this episode, Tom Zimmerman remembers how his love for air guitar spawned the development of his groundbreaking VR technology that would morph into the Nintendo Power Glove. Then Bob Crockett tells the story of how a college dropout convinced him to start a VR company that could one day transform healthcare. Tom's original glove was vital in helping build the VR industry in the 1980s, but it wasn't suited for gaming and would go down in history as one of the gaming industry's big flops. But where the Power Glove fell short, a new glove is reinventing the VR experience. Bob Crockett and Jake Rubin founded HaptX with the goal of creating a virtual experience that was indistinguishable from the real world. Their DK2 VR glove, which can replicate almost any kind of tactile sensation, has brought them one step closer to making that a reality.
durée : 00:02:02 - Connecté France Bleu Mayenne - Le terme technologique « gants haptiques » sert à décrire ces gants qui relient les doigts des utilisateurs aux moteurs de vibration de base sur chaque doigt
David Heaney and Ian Hamilton dive into the news before Alex & Skeeva from Between Realities join for a special episode reporting back from the Augmented World Expo (AWE) in Santa Clara. We cover Quest 2 possibly selling 15 million units, Pimax Crystal headset, Meta's CTO on larger field of view VR, SteamVR's unexplained jump in usage, Etee's buttonless controllers shipping soon, Lynx R-1 shipping date moving again, and Apple's first VR Apps. Between Realities discussion for Augmented World Expo begins at around 1:09:23 with discussion about In3d, HaptX, Demeo in AR, Galea, Goertek and Magic Leap 2.
Michael and Colin visit the 2022 South by Southwest® Creative Industries Expo. After a two-year hiatus from live events, the festival is back. Join us as we meet a cross section of the exhibitors, explore their ideas, and share their enthusiasm and energy.Your guided tour begins here:[Hyperlink all company names]1:37: ZOZO NEXT https://zozonext.com/en aims to create a world where more people can enjoy fashion by imagining and solving users' problems in the fashion domain with the power of technology.16:37: MIDI 3D https://www.midi3d.com/ uses the hand as the ultimate immersive instrument and then ready to service the fingers as well, not as switches, but analogue-like.23:25: Haptx https://haptx.com/. uses patented technology that displaces your skin the same way a real object would.34:57: Simply Nuc https://simplynuc.com/ was created to take the hassle and confusion out of the mini computer ecosystem.37:46: Circular https://www.circular.xyz/ analyzes your bio-signals during your sleep to help you keep track of its efficiency.41:56 Near Space Labs https://nearspacelabs.com/ provides timely, wide-scale, commercially available imagery with the largest zero-emission balloon fleet in the stratosphere.56:20: The National Science Foundation (NSF) NSF - National Science Foundation is an independent federal agency created by Congress in 1950 "to promote the progress of science; to advance the national health, prosperity, and welfare; to secure the national defense..."01:07:05: Codeanywhere www.codeanywhere.com is a Cloud IDE that saves you time by deploying a development environment in seconds, enabling you to code, learn, build, and collaborate on your projects.1:10:43: Heuritech https://www.heuritech.com is the only technology solution that analyzes the precise details of social media images for a comprehensive understanding of your product, customers and market.
Noticias XR 14 trae novedades sobre los futuros guantes hápticos de Meta y la controversia con HaptX, Niantic se unió a Fold para crear el Pokémon Go de las criptomonedas, el metaverso de Nike en Roblox, novedades de las actualizaciones de Meta Quest y MetaHuman. Y mucho más.
Vous commencez à le savoir désormais, le Metaverse s'impose comme l'une des priorités pour construire l'internet de demain. Ce monde parallèle composé de multiples endroits a déjà vu apparaitre ReSkin une combinaison capable de ressentir la sensation du toucher sur le corps du porteur, et voilà qu'aujourd'hui c'est au tour d'un gant pour ressentir les objets de faire son apparition.S'il y a bien un sens que la réalité virtuelle oublie, et qui est pourtant primordial pour le réalisme de cette technologie, c'est le toucher. Un oubli que Meta, le nouveau nom du groupe regroupant Facebook, Instagram, WhatsApp ou encore Oculus Rift, a décidé de corriger. En effet, sa branche Recherche & Développement a mis au point un gant je cite « à retour haptique » permettant de ressentir le monde virtuel avec toute la main ! Dans le détail, les chercheurs de Meta utilisent des fluides pour pousser de l'air à travers des petites poches afin de les gonfler et créer une pression sur les doigts de la main ou la paume. Pour l'instant le prototype n'est pas entièrement abouti, mais le groupe estime qu'ajouter dix fois plus de minuscules poches permettrait de simuler des sensations proches de la réalité. Seul écueil, multiplier ces poches impose de mettre au point un système de gestion très complexe, ce qui fait actuellement défaut au labo de Meta.Autre point important, l'intention du porteur. En effet, pour que l'utilisateur puisse avoir la sensation de taper sur un clavier virtuel par exemple, encore faut-il que l'accessoire puisse détecter cette intention. Pour cela, Meta compte utiliser des bracelets permettant de détecter les signaux de commande des mouvements, aussi appelés motoneurone. Enfin, pour que les sensations interviennent au bon moment, le dos du gant comporte des petits marqueurs suivis par des caméras pour connaître précisément la position des doigts dans l'espace.Pour finir, il faut savoir que ce procédé n'a pas été inventé par les équipes de Mark Zuckerberg. En effet, le PDG de la société HaptX, pionnière dans le domaine du retour haptique microfluidique depuis 2012, a déclaré que le gant de Meta utilise une technologie identique à la sienne, et qui est brevetée. Ce dernier a aussi précisé que des ingénieurs étaient venus à plusieurs reprises observer comment fonctionnait sa technologie, si bien qu'HaptX attend désormais des propositions financières de la part de Meta pour l'intégrer à son gant… Déclaration que Meta n'a pas souhaité commenter, vous vous en doutez. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.
Activision CEO Failed to Inform Board of Rape / HaptX Says Meta's VR Glove is “Identical”
In this conversation, I discuss our new geopolitical reality ‘The Cold Peace’ with Erich Elkins. We discuss the importance of design thinking for policy problems, the roots of Western decline, Erich’s experience meeting Xi Jinping and how it shaped his thinking on the leader, the objective of China’s recent family-friendly reforms, the upcoming Philippines election, the country’s position in the Indo-Pacific, whether the first island chain can hold, why we are living in a ‘Cold Peace’ rather than a ‘Cold War’, the risk of conflict over Taiwan, and many more topics.You can see the visual overlay that follows our conversation on YouTube. Some episodes are posted as videos before coming out in the podcast feed, so if you want to access new content early, be sure to subscribe to the channel. You can listen to the episode right away in the audio player embedded above, or right below it you can click “Listen in podcast app” — which will connect you to the show’s feed. Alternatively, you can click the icons below to get it on YouTube, Apple Podcasts, Spotify, or Google Podcasts.If you enjoy this conversation and would like to help the show, leaving us a 5-star rating and review on Apple Podcasts is the easiest way to do so.To give us a review, just go to Policy People on Apple Podcasts and hit ‘Write a Review’.Erich Elkins is the Co-founder and Director of the Sydney-based firm Next Real Ventures, which brings US and European technology solutions to the Indo-Pacific and is the primary representative in the region for HaptX, the world’s leader in dual-use robotics and VR wearables. Erich has been at the forefront of the design and deployment of innovative tech solutions, such as Extended Reality(XR) and Urban Mobility. He has a career spanning three decades working with Fortune 500 companies, startups, and government agencies throughout Europe, North America, and the Asia Pacific, which has given him deep insights into the creation of technology and innovation strategies and policies. This has formed his unique on-the-ground perspective surrounding the growing strategic rivalry between the US and China, and the new global geopolitical reality. Erich is currently based in Manila and you can connect with him on LinkedIn. Subscribe at policypeople.substack.com
There are numerous technologies on the market that cater to virtual and augmented reality. But, there aren't as many ones that focus on touch. When entering these virtual worlds, it's essential to consider that touch is missing and an invaluable sense when interacting in new worlds."We want to make the most realistic possible sense of touch feedback, which is extremely useful for virtual reality and robotics and potentially other applications.” - Joe MichaelsOn this episode of Spatial Perspectives, Host Dan Cui talked with Joe Michaels, Chief Revenue Officer, Haptx, a company that makes “the only gloves with true-contact haptics. Our patented technology displaces your skin the same way a real object would. With 133 points of tactile feedback per hand, HaptX Gloves DK2 achieves a level of realism that other haptic devices can't match.” And, according to Michaels, they are working to make the most realistic gloves when it comes to touch.“What we've been trying to do is create haptic technology, which means technology that simulates the feeling and sense of touch,” Michael said. “We want to make the most realistic possible sense of touch feedback, which is extremely useful for virtual reality and robotics and potentially other applications.”In this special episode, Cui cued up the video of these gloves at work. Michaels provided commentary and elaborated that now when in virtual reality, you can see things, but you can also touch them on your hands and fingers. In the video, a person with Haptx gloves touches a plane. According to Michaels, the gloves receive forced feedback and tactile feedback, and provide extremely precise finger and hand motion tracking.“We want to be the world's best and most realistic and immersive form of touch feedback for those applications,” Michaels said.
On this special episode of the Future Construct Podcast (1 hour interview), we spotlight leaders of two startups, Joe Michaels (@joemich), Chief Revenue Officer at HaptX, Inc., and Tessa Lau (@tessalau), the Founder and CEO at Dusty Robotics, as they join host Amy Peck (@VirtualGirlNY) to discuss:- Current and practical use cases for haptics and robotics among other emerging technologies.- Features of haptic gloves and other wearables that will continue to shape how we interact with technology and the convergence of that with robotics, AR/VR, and artificial intelligence.- The value that robotics holds in the future of technology across multiple industries and what trends will influence the direction of that technological evolution.- Their ideal gadgets of the future, 20-25 years from now, not based in reality, that would make their lives better and easier.
Is facebook taking a step in the right direction? Possibly, but sadly not when it comes to their Quest 2 elite headstraps apparently. Some big news also came from Google about Tilt Brush. Gravity sketch seems to be in the same boat as well. There's also some rumors about a Apple VR headset that we discuss. Now certainly seems to be the time according to some VR numbers that have been shared from Steam!If you like this podcast please rate and review us in your favorite podcast app and consider becoming a patron here.Enjoy!
In this week's episode of BOAT Briefing, the team discusses an intriguing conversation with Burgess boss Jonathan Beckett – starring a tale about Donald Trump – as well as the Alaskan adventures of Ocean Dreamwalker III, the freshest data on sailing superyachts and the latest launches and deliveries. This week, features director Charlotte Hogarth-Jones speaks to Joe Michaels of Californian-based tech company HaptX. He outlines what haptics are, and what they mean for the future of yacht building and design.
How do you balance staying focused on the long term vision and but still recognize the opportunity in front of you? In this series, Leaders in XR, we chat with Joe Michaels, Chief Revenue Officer of HaptX on the Leadership Mindset for XR leaders. We cover a lot, including discussing when to pivot, how to prioritize R&D and still pay the bills, and there’s even a Ferris Bueller reference. Don’t forget to subscribe! Also, tweet or comment your answer to the mini-game during the first few minutes of the episode. We'll give a shoutout to those that do in our next episode!! XRSEAPOD Gang, Steven, Kirby, Nirav and Vinay --- Send in a voice message: https://anchor.fm/xrseapod/message
Remember a few years ago when consumer VR was all the rage? In 2014, when Oculus was acquired by Facebook for over $2B, we were all gearing up for the Ready Player One world looming over the horizon. So, what happened to all the hype? It’s still there, but now it’s all about the enterprise. I got a chance to speak with Jake Rubin, CEO of HaptX, to find out why his company is so laser-focused on the enterprise with its first commercial product, “HaptX Gloves.” The company is an exciting — and incredibly cool — Series A startup helping VR users to develop simulations with realistic touch feedback, which garnered over $12 million in their latest round of funding. Jake went over: Why HaptX and others have been quick to pivot to the enterprise What haptics are and why they are so important for the future of VR The challenges emerging technologies face when scaling This post is based on a TechTables podcast with Jake Rubin. To hear this episode, and many more like it, you can subscribe to TechTables here. If you don’t use iTunes, you can find every episode of TechTables here.
***Live from CES 2020 in Las Vegas!A big thank you to our brand partners who keep this podcast free to the listener:Nagarro is a leading provider of digital government services, partnering with state, local, and federal clients on some of their most strategic technology projects. Nagarro offers expertise in Digital Services, Legacy Modernization, Case Management, Data & AI, Service Desk, Cyber Security, and more. To learn more, check out www.nagarro.com.Today on The Public Sector Show by TechTables, about the importance of haptic feedback in virtual reality (VR) and scaling up hardware startups. You'll learn how HaptX is revolutionizing human-machine interaction using VR as the ultimate immersion technology.Connect with Jake: https://www.linkedin.com/in/jarubin/Timestamps (ps: if you're listening on Apple Podcasts, head to Spotify & follow The Public Sector Show by TechTables to take advantage of the timestamps below and the direct Q&A chat with the TechTables Team!)(00:00) Introduction(01:01) The enterprise market(03:23) Opportunities in industrial manufacturing(04:00) VR training for building motor skills(06:00) HaptX's vision for full-body immersive VR experiences(07:13) Challenges of scaling up manufacturing for hardware startups(08:28) Use cases for HaptX in the medical field(10:04) Jake Rubin's fascination with VR technology(12:02) - Challenges of scaling up the engineering and manufacturing teamsWhenever you're ready, here is one way I can help you:→ Join the TechTables+ Community Today Sign up here for TechTables+ https://www.techtables.com/signup Check out new episodes at https://www.techtables.com/Sign up for Behind the Mic by TechTables: ⭐️ New Podcast Episodes Every Tuesday & Thursday are delivered right to your inbox. ⭐️ Every Saturday morning, you'll get 3 Interesting Learnings: from Mission-Driven Leadership to Cloud, AI to Cybersecurity, Workforce Challenges, and more- never miss insights from peers and vendor partners across the public sector. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.techtables.com
Tyler and Sophia welcome Joe Michaels of Haptx to discuss their unique technology using compressed air for the ultimate realistic haptic feedback. Connect with Joe: LinkedIn: https://www.linkedin.com/in/joemich/ Twitter: @joemich Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Subscribe to the podcast wherever podcasts are found or listen to past interviews at www.TheVRARA.com/podcast
Preston McCauley & Nancy Coblenz are back to share thoughts about SXSW, Haptx and haptic technology experiences in #VR. We also shift the format and think about new ways to think about using this technology and provide some potential business use cases and experiences to help you think about leveraging this technology in your own applications. What happens when you introduce senses into the VR and AR world? Now is the time to think about designing for touch, heat, pressure, and more in your XR and spatial experiences.
Virtual reality you can feel! That's what the badasses, at HaptX are working on. And that's what Joleen is talking about on this episode with Joe Michaels and Andrew Mitrak. They chat up their very cool emerging haptic technology which they say is 50% science and 50% magic, how it is ground breaking across industries and changing the way things like cars are designed and manufactured. HaptX will be in be in Austin, Texas March 8-11 for SXSW, where they are a finalist for the SXSW Interactive Innovation Award. To learn more visit: https://haptx.com/
Research VR Podcast - The Science & Design of Virtual Reality
Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019. Topics discussed: - Focals by North Smartglasses - XR vs. Spatial Computing - cultural implications of all-day AR glasses - AR Cloud is to AR as the Browser/Search Engines are for the early web - visual personifications of AI assistants in AR (Siri, Alexa) - AR for the world vs AR for your face - Facebook Portal - AR in cars (self driving or not) - Current state of AR investments - How to think about 5G from an AR perspective Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.
Research VR Podcast - The Science & Design of Virtual Reality
StoryUp XR CEO and Chief Storyteller Sarah Hill and Chief Science Officer Dr Jeff Tarrant join us to talk about Healium, an immersive biofeedback system to regulate anxiety. Topics discussed: - VR+EEG's - Measuring states of consciousness - stress management in the workplace Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.
Research VR Podcast - The Science & Design of Virtual Reality
David Dicko, Co-Founder and CEO of Skylights joins us to talk about VR as an in-flight entertainment (IFE) option for premium international flights. We talk about the current solutions to IFE, the hardware challenges, as well as the business of a being a B2B2C company. Topics discussed: - Challenges of cutting weight and building HMD hardware - How airlines make decisions about in-flight entertainment - 90/10 passive vs active IFE media consumption by passengers - Current IFE solutions and their costs Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.
Research VR Podcast - The Science & Design of Virtual Reality
Jake Rubin, the CEO and cofounder of HaptX joins us to talk about the benefits and challenges of Haptic Feedback in VR. Topics discussed: - What are the different modalities of touch? - What are the different ways of visual stimulus can trick your brain into feeling something different? - Surviving in today's VR market and industry - Using VR to control 100's of robots - How far are we from full body VR suits?
Die Infos: - Pimax 8K und 5K vorbestellbar - Oculus VR drahtlos Patent - HaptX VR Datenhandschuh - Facebooks AR Brille - Focals Datenbrille - Oculus VOD Angebot eingestellt - Kurios: Microsoft verkauf KI an US Militär
We're joined for a special interview with Greg Bilsland of HaptX to talk about VR for Commerce and how touch in VR isn't as elusive as you may believe. Impossible technology worth paying attention to now: how realistic haptics will add another dimension to our immersive experiences in retail and training.
Die Infos: - Black Friday Angebote erobern Amazon Charts - HaptX - Theater trifft VR - Den eigenen Darm erkunden - Kurios: Simulation einer Nahtoderfahrung - Kurios: Elon Musk bereitet Mitarbeiter auf KI Bedrohung vor - Kurios: Jaron Lanier glaubt KI sei ein Fake Die Spiele: - Rec Room - The Illusionist Das Thema: - 10 zukunftsweisende VR Anwendungen
Episode 12 of the VR Inside Podcast