In the basement of the matrix two budding VR developers are on a quest to make a Didgeridoo experience to submit for consideration into the Oculus Start developer program to get a new Rift S and a prized sweatshirt. Dive into what you need to get started for developing on a PC on the Oculus Rift headset with your hosts Siciliana Trevino and Melanie Menztel. Our spotlight series featuring conversations with industry creators and leaders is sponsored by Oculus from Facebook.
It's Game ON with GDC in San Francisco at the Moscone Convention Center, March 17th through the 21st. On our first episode of 2025 we're checking outThe Top Game Developer Trends heading into GDC 2025 The Meta Horizon Start Guide to GDC XR events and other happenings featured on gdcparties.comFind out why you don't have to have a GDC pass to enjoy some of the best gaming industry panels and networking of the year! Thanks for listening! Happy installing... FEATURED LINKS:The Top Game Developer Trends heading into GDC 2025 - Beth Elderkin, GDCMeta Horizon Start Program - MetaGDC Vault- GDC Unity GDC Events - Unity.comStaying Safe and Healthy at GDC - GDCCONNECT WITH SICILIANA:LinkedInsicilianatrevino.comSubscribe to Zero to Start on your favorite podcast platformFollow our podcast page on LinkedIn!
Happy New Year's Eve! Before the clock strikes midnight I'm sharing a quick message of thanks and appreciation to all of my guests this year and to you, the listeners, who've downloaded episodes in 37 countries across the world.Our top listeners are from the U.S., Germany, Australia, Canada and the UK.Our Top podcast episode of 2024 is:Retail Therapy: My inner child said no to a $4500 Apple Vision ProFollowed by: Apple Vision Pro's paradigm shift with Ash Baccus-Clark, Speculative Researcher and Creative Strategist, ABC WorldwideLaunching JADU on mobile: a first-of-its-kind multiplayer AR fighting game, with Sarah Stumbo Huth, Gameplay Engineer, Jadu AROptimizing XR Development: The Power of Automated Testing with Shane Evans, Cofounder, GameDriverDECEMBER 2024 NEWSAndroid XR: The Gemini Era Comes to Headsets and Glasses - Google Android XR Resources Thread - @tom_krikorianHands on: Samsung's XR headset - Ben Lang, Road to VRInto the Scaniverse - YouTubeBuilding Into the Scaniverse in Niantic Studio - 8th Wall BlogImages & Ideas: A New Partnership With James Cameron's Lightstorm Vision - MetaAWE's The Future of VR Sports/Esports with Sonya Haskins - LinkedIn LivestreamQuest 2/3s/3 Software Update Issue - Meta Community ForumsNEW VR FITNESS WORKOUTS! SynthRiders Experience - Barbie Dance'nDream DLCJane Fonda X Supernatural - YouTube trailerTaeBo Reboot - Billy Blanks Thanks for listening! Happy installing 2025.
I recorded this episode on the afternoon of Election day in the US...During the storms of change and chance I take shelter in making VR, buying vinyl and listening to The Cure. So I'm in the midst of making a creepy crawly experience based on Lullaby from The Cure's Disintegration album to match my post-halloween haunted garden. However, on today's episode I wanted to briefly reflect on what I learned - and earned - from returning the Apple Vision Pro back in February. We highlight a couple of Apple Vision Pro takes on the latest development challenges. On the next episode I'll dive into building a quick demo with Meta's newest VR headset, the Quest 3s, the stand-alone, mobile mixed reality headset with color pass-through starting at just $299. The new Cure album, Songs of a Lost World is all cued up for listening later, so let's get started!You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn!Thanks for listening, happy installing! CONNECT WITH SICILIANA:LinkedInsicilianatrevino.comDESIGN TOOLS: FIGMABEZISHAPES XR FEATURED LINKS:Songs of a Lost World - The CureMeta Quest 3S - Meta Tim Cook Admits Truth About Vision Pro Following Lackluster Sales - MacRumoursVision Pro, W#F is happening? - Tom KrikorianApple Vision Pro Development - @tina__nigroElevtr.com VIDEO: The Secret Money Saving Rule I Learned in Japan - Vincent Chan VIDEO: You'll Save More Money As Soon As You Watch This - Vincent ChanPODCAST: Retail Therapy: My Inner Child Said No to a $4,500 Apple Vision ProPODCAST:#1489: "Gorilla Tag" Design Philosophy & Embodied Gameplay Deep Dive with Kerestell Smith - Kent Bye, Voices of VR podcast
Since 2018 Virtualeap has been at the cutting edge of combining neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges. On this episode, Amir Bozorgzadeh, Cofounder and CEO of Virtualeap is back to tell us all about the release of Cogniclear VR, an immersive cognitive screening test that uses gamified scenarios to assess a wide range of crucial cognitive abilities and collect extensive cognitive and behavioral data to enable early intervention, for better health outcomes. We dive into the ongoing challenges of designing accessible apps for cognitive testing, leading a start up at the intersection of emerging tech and health care and how Virtualeap has survived change like “a reed in the wind.”You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn!Thanks for listening, happy installing! FEATURED LINKS:Virtualeap.comVIDEO: Cogniclear VR TrailerImpact of EnhanceVR on working memory and inhibitory control of young adults with intellectual development disabilities. BLAST FROM THE PAST:Improving Brain Health with Enhance VR - Zero to Start podcast episodeBirdly simulatorCONNECT WITH AMIRLinkedInCONNECT WITH SICILIANALinkedInsicilianatrevino.com
Former NASA AI scientist turned VR creative director and producer, Nathalie Mathe, has been pushing the boundaries of VR since the early days of the Oculus DK1 and DK2. From creating visual effects on blockbuster films like Total Recall, Fast & Furious6, Skyfall, and The Dark Knight Rises to directing and supervising cutting-edge VR projects for Google, Facebook, JauntVR and Condition One, Nathalie is a powerhouse of innovation and artistry.She's also the founder of NativeVR, an independent VR studio in California, and has taught VR & Immersive Media at UC Berkeley, Drexel University, and University of the Arts. She currently teaches at Northeastern University's College of Art, Media, and Design, in The Game Science and Design MS program at Mills College.On today's episode, Nathalie shares how her Hollywood work propelled her to the forefront of pioneering techniques in photogrammetry and 360 video to create groundbreaking entertainment and social impact stories—including U-Turn, her award-winning interactive VR comedy that raises awareness of the gender gap in tech.She takes us through the importance of transparency, ethics and scientific approaches to studying immersive tech and AI, and how following her intuition about the future has shaped her successful career. Plus Natalie offers her advice for aspiring creators looking to break into the rapidly evolving industry. You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn! Thanks for listening, happy installing! FEATURED LINK: Master of Science in Game Science and Design, Northeastern University, OaklandBLAST FROM THE PAST:VIDEO: Uturn TrailerVIDEO: Jaunt VR app trailerVIDEO: Oculus Developer Kit 2 trailerMORE RESOURCES:UnityUnreal EngineGodot Game EngineFoundary / Nuke VFX Software - Compositing, Editorial and ReviewTouch Designer by DerivativeCONNECT WITH NATHALIE:LinkedInCONNECT WITH SICILIANA:LinkedIn sicilianatrevino.com
GameDriver enables video game developers, testers, and producers to automate playtesting; improving time to market, test coverage, and overall quality and revenue.The company brings over 30 years of test automation expertise to the massive gaming industry, as well as Enterprise - where next-gen user experiences are built using gaming technologies including AR and VR, to deliver consistent, repeatable testing to the app development process.XRDriver is an Auggie nominated developer tool that addresses sector-specific needs with Advanced XR testing. Joining me on the podcast to tell us more about GameDriver's powerful results and how developers can increase productivity on their XR games and enterprise apps is Shane Evans, Co-founder at GameDriver, Product Strategy and Go-to-Market.Shane is a pioneering Product Management leader who has led mature, market-leading products and introduced new products, and solutions to fit changing market and business needs for HP, HSBC and more. His ability to fuse a passion for games with cutting-edge innovation and enterprise solutions gives him a unique and invaluable perspective on the industry. You can find him at GDC, AWE and and other global conferences. Visit GameDriver.io to get your free trial of GameDriver and download their exclusive resource to discover the strengths and gaps in your testing process.Thanks for listening! You can support the podcast by subscribing on your favorite podcast platform, give us a rating and connect with us on our LinkedIn page. Special thanks to Noah LangerFEATURED LINKS:Getting Started with Video Game Test Automation using GameDriverXR DriverGameDriver on GitHubGAME ENGINES / MORE RESOURCES:UnityUnity: DOTSUnreal EngineUnreal Engine: MASSGodot Game EngineHow to get a job as a video games tester - GamesIndustry.bizThe crucial role of software quality assurance in gameplay development - Software testing magazine CONNECT WITH SHANE:LinkedInCONNECT WITH SICILIANA: LinkedIn sicilianatrevino.com
In just a few short years, mobile gaming has exploded, now accounting for almost half of all gaming, with the market worth an astounding $90 billion dollars. According to Statista, by 2026 the mobile AR market is predicted to reach $36 billion dollars in revenue. As mobile AR gaming evolves beyond Pokemon Go, one company is going all-in to redefine the space with a first-of-its- kind multiplayer augmented reality fighting game. Joining me on the latest Zero to Start is AR/VR pioneer Sarah Stumbo Huth, Gameplay Engineer at Jadu AR. Sarah takes us through the twists and turns of bringing this groundbreaking multiplayer augmented reality game to mobile and her personal journey in the industry. From her early VR days in 2014 to becoming a tech evangelist at Unity, and a software engineer at MSG Sphere, Peloton, and now as Gameplay Engineer at Jadu AR, Sarah has been at the forefront of AR/VR innovation. She also fills us in on Season One, Jadu's first single-player campaign launching May 21st.Download Jadu from the App Store or Google Play to experience your very own battle arena on the go and see why this exciting new game is setting the standard for AR gaming on mobile.Thanks for listening! Until next time, happy installing.FEATURED LINKS:JADU.ARJadu on the App StoreJadu on Google PlayJadu Fight Club on DiscordMORE RESOURCES:Download Unity Unity for Humanity Agile ManifestoBeta made simple with Apple's TestFlight 200 Mobile Games Statistics - UdonisMobile AR market revenue worldwide from 2021 - 2026 - StatistaCONNECT WITH SARAH: on LinkedIn CONNECT WITH SICILIANA: LinkedIn sicilianatrevino.com Special thanks to Troy Allen Norcross
Apple Vision Pro doesn't have anything I really need, just everything I want. They're the coolest goggles on the planet. While hot takes about the price, the returns, the meaning of this moment continue to light up our news feed, I'm still integrating the 3 days I spent with The Vision Pro. Using Apple's spatial computer for the first time consumed me with intense, satisfying, emotional connections between software place and time. So after all my excitement why did I return it? The answer might surprise you. February 12th was Zero to Start's 4 year anniversary. Thanks to all our listeners in over 44 countries! FEATURED LINKS:Apple Vision ProHere's How Much it Costs Apple to Make a Vision Pro Headset - MacRumorsVIDEO: How to become the BEST at Gorilla Tag - jmancurlyFLASH BACK:SPOTLIGHT SERIES sponsored by MetaEpisode 25 Presence Experiential Design and the Ultimate Potential of Virtual Reality with Kent Bye Episode 23 Sam Altman, OpenAI and the quest for ethical AGI with Avi Bar-Zeev, Founder and President Reality Prime, XR GuildEpisode 22 Metaverse Safety Week Dec.10th-15th 2023 with Kavya Pearlman, Founder and CEO, XRSIVIDEO: New User Experience - Setting Up the Oculus Sensor - MetaCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn
It's Apple Vision Pro Day! Will it be as paradigm shifting as the first iPhone? If Apple is hedging its bet on spatial computing, did oculus/Meta do the hard excavation work to prove there is an innovative market for XR?Does an early adopter really need another headset in their vast collection of goggles, glasses and gadgets?These are some of the questions Ash Baccus-Clark, Director, Keynote Speaker & Creative Strategy Consultant at ABC Worldwide asks as she contemplates whether or not to spend over $3,500 to get Apple's first spatial computer. Ash is a molecular and cellular biologist, brand marketing professional and multidisciplinary artist who uses new media and storytelling to explore themes of deep learning, cognition, memory, trauma, and systems of belief within the framework of intersectionality. She was formerly the Director of Research & Marketing at Hyphen-Labs, an international team of engineers, scientists, architects, and artists who created ‘NeuroSpeculative AfroFeminism', an award-winning virtual reality project that was screened at Sundance, the American Film Institute, and Tribeca Film Festival, and more. Join us as we dive into why it's time to start creating for spatial computing and XR. Thanks for listening, happy Vision Pro Day!CONNECT WITH ASH:LinkedInThis neuroscientist uses art to fight hate - ViceAVP REVIEWS: I spent 24 hours wearing Apple's Vision Pro Headset - Wall Street JournalApple Vision Pro review: magic, until it's not - The VergeWhy Tim Cook is going all in on the Apple Vision Pro - Vanity FairFEATURED LINKS:Apple Vision ProApple Announces More than 600 new apps built for the Vision Pro - Apple NewsThe Inside Story of Oculus Rift and how Virtual Reality became Reality - Wired, 2014Why Virtual Reality is about to change the world - Time, 2015VIDEO: Andrew Ng, Opportunities in AI CONNECT WITH SICILIANA sicilianatrevino.com LinkedIn
The Apple Vision Pro presale on Friday Jan.19th was a resounding success, erasing any doubt about Apple's ability to capture the public's imagination - and their wallets, with its first spatial computer. The Vision Pro marks a new day in the XR industry, or rather, a new tune that has the potential to transcend the friction and failures of the last decade. Despite some early device limitations and the steep price tag, speculation is rampant about the Vision Pro selling out its preorder stock in just under 20 minutes, with early revenue estimates reaching $630 million dollars. Today's show is part two of our Apple Vision Pro series reflecting on the presale experience, sales results, the features we're most excited about, and how you can begin exploring the magic of Vision Pro without a headset. Thanks for listening and happy Installing!"Apple Vision Pro pre-orders begin today! We're so excited for you to experience spatial computing for the first time! " - Tim Cook APPLE DEVELOPER + VISIONOS LINKS: VIDEO Apple Vision Pro guided tourLearn about visionOSHuman Interface GuidelinesVIDEO Explore immersive sound designQ/A Spatial Design for visionOSXcode Resources, tools, documentation, tutorialsApple Developer Membership and programsRealizing their vision: how DJay designed for VisionOS ARTICLES/BLOGS: Apple sells up to 180,000 Apple Vision Pro, says Kuo - Apple InsiderMaking Apple Vision Pro video will mesmerize you - Cult of MacVR market shrinking as even as Meta pours billions of dollars a quarter on the Metaverse - CNBCOculus Rift and Oculus Quest sell-through shipments worldwide in 2016 and 2019 - StatistaFive Years of VR: A Look at the Greatest Moments from Oculus Rift to Quest 2 - Meta Quest BlogThe Virtual Genius of Oculus Rift - TimeMagic Leap reportedly only sold 6,000 AR headsets in six months - EngadgetCreativity and Imagination - Ronny Abovitz, Magic Leap BlogYOUTUBE TUTORIALVisionOs simulator tutorial - Near Future Marketing
"The new era of spatial computing has arrived." Our first episode of 2024 brings you a readout of last week's proclamation from Apple CEO, Tim Cook on the news of the highly anticipated Apple Vision Pro launch, which is just hours away from pre-sale, on Friday January 19th at 5am pacific. Vision Pro will be available in the U.S. on February 2nd.Are you walking up at 5AM tomorrow to pre-order? We are! (hopefully...) What does the Vision Pro mean for early adopters, creators and consumers? If you're wondering why you need a $3,500 wearable computer, this episode is for you. And if you're already convinced, let's celebrate and welcome spatial computing to the AI, AR, VR, XR, Metaverse family. We'll have more reflections on the pre-order and dig deeper into developer documentation later this weekend. We can't wait!Until then, happy spatial computingFEATURED LINKS:Apple Vision Pro - Official SiteApple Vision Pro available in the U.S. February 2New Apple Vision Pro Hands-on Reports Drop Ahead of Friday Pre-order - Road To VRSorry but Apple Vision Pro isn't for you - Tech CrunchPODCASTS:Zero to Start #25 Kent Bye on spatial design and the ultimate potential of XRVoices of VR #1320: Plans for VisionDevCamp, an Apple Vision Pro Hackathon after Q1 2024 LaunchCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn
This holiday we're celebrating our 25th episode of Zero to Start with a very special guest, Kent Bye, host of the Voices of VR podcast.Since May 2014, Kent has published over 1,300 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.Kent is an oral historian, experiential journalist, & philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. He travels the world to deliver in-depth coverage of the best from XR festivals, conferences and gatherings you can't find anywhere else. Check out the link to Kent's Patreon where you can support his groundbreaking work and gain access to the podcast's private Discord channel and more. I've been a patron supporter of Voices of VR since 2021.How will you think about presence in 2024?Thanks for listening! Until next time, Peace on Earth! Goodwill to all.CONNECT WITH KENT:Voices of VR PodcastVoices of VR on PatreonKent on LinkedIn FEATURED LINKS:VIDEO: A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent Bye's Storycon Keynote VIDEO: Sensemaking Frameworks for the Metaverse & XR EthicsVoices of VR #1320: Plans for VisionDevCamp, an Apple Vision Pro Hackathon after Q1 2024 LaunchMORE SOURCES:Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments - Mel SlaterReality+ David ChalmersVIDEO: Top 20 Oculus Rift VR Experiences of 2013 - Cymatic BruceVIDEO: Descartes Meditation I - Of the things which may be brought into Doubt - Philosophy Vibe CONNECT WITH SICILIANA sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VRGorilla Tag - holiday update! Asgard's Wrath 2Black Pink a VR Encore - Meta Horizon Worlds (Dec. 26th)Wallace & Gromit in the Grand GetawayLiminal - Relax. Unwind. Engage. Explore.
VR glove manufacturer HaptX is releasing their groundbreaking G1 Glove, their first commercial product since they began the quest in 2014 to make the virtual world indistinguishable from real life. HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling haptic interaction in virtual reality and robotics. Joining me to explore the magic of the HaptX G1 glove and the future of human-computer interaction is Linda Jacobson, the Director of Marketing at HaptX.An industry pioneer, Linda helped seed VR technology as the world's first VR evangelist driving early research efforts of VR in healthcare. She is a Co-founding editor of Wired Magazine and author of "CyberArts: Exploring Art + Technology" and "Garage Virtual Reality". She has helped hundreds of clients and has introduced thousands of seniors to virtual reality, social media, digital health and wellness. Learn about HaptX Gloves G1 system, including the HaptX SDK:HaptX.comAWE Nite: Getting Started with Haptics a webinar recorded on Nov. 16, 2023: Designed by developers for developers, we delve into the basics of adding realistic haptics to your virtual scenarios and VR training programs. VR developers from HaptX, Lowe's Innovation Labs, Y-12 National Security Complex, and University of Central Florida will show you how to get up and running with haptics integration in VR using Unreal Engine.Linda's Links from the wayback machine:Star Trek's holodeck in its first major appearance, 1987: Star Trek: The Next Generation, “The Big Goodbye” (Season 1, Episode 11)ABC Primetime Live, 1991, presenting VR and Virtuality location-based entertainment arcade gameTV show “The Computer Chronicles” episode, “Virtual Reality,” 1992 (with Linda Jacobson)“Six Degrees of Freedom: Designers & Engineers Put Virtual Reality to Work,” 1996: documentary written and directed by Linda Jacobson for Silicon Graphics, Inc.CONNECT WITH LINDALinkedInCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VRGorilla Tag - holiday update! Asgard's Wrath 2LEGO® Bricktales Liminal - Relax. Unwind. Engage. Explore.PowerWash Simulator VR
In the few days since OpenAI's board of directors removed its co-founder and CEO Sam Altman, the future of the company and what it means for the race to AGI Artificial General Intelligence is anyone's guess. Joining me to put this fast moving saga into perspective is Avi Bar-Zeev founder and president of Reality Prime an independent consulting service providing world-class expertise in AR & VR design and engineering, since 1997.Avi Bar-Zeev has been at the forefront of Spatial Computing for over 30 years. He co-invented the Hololens AR headset in 2010, and led the Experience Prototyping team for Apple's Vision Pro and more from 2016 to 2019. Most recently, he is a founder and President of The XR Guild, a new non-profit membership organization that seeks to support and educate professionals in XR on ethics and most positive outcomes for humanity.However this techno drama plays out, we are approaching a threshold of computing power that was once the domain of science-fiction and fantasy. The builders are already living there. How do you think AI will impact human rights, the way we live, work or how we define what makes us unique? Let us know on the Zero to Start LinkedIn page. CONNECT WITH AVIXR GuildLinkedIn Mission Responsible - Designing a Future We Choose to Accept - Dec 10thCONNECT WITH SICILIANA sicilianatrevino.com LinkedIn OPENAI MAYHEM Sam Altman to return as CEO of OpenAI - Tech CrunchMicrosoft CEO Satya Nadella on the OpenAI Debacle - On with Kara SwisherEmergency Podcast: Altman Fired at OpenAI - Big Technology PodcastOpenAI Staff Threaten to Quit Unless Board Resigns - WiredOpenAI's Sutskever says he regrets board's firing of Altman - AxiosOpenAi's Non-profit Board at the heart of Sam Altman's Ouster - Sharon GoldmanOpenAI Dev Day Sam Altman Opening Keynote - YouTubeOpenAI charterOpenAI Co-Founder & Chief Scientist Ilya Sutskever - No Priors PodcastIlya Sutskever: Deep Learning - Lex Fridman PodcastMORE RESOURCESMetaverse Safety Week Dec 10th-15th Zero to Start episode with Kavya Pearlman, Founder XRSI
On December 10th XRSI will kick–off their 4th annual Metaverse Safety Week - XRSI's flagship conference, an annual occasion to meet industry leaders and discuss the challenges of safety, privacy and artificial intelligence in spatial computing. Kavya Pearlman, Founder and CEO of XRSI, X Reality Safety Intelligence, a leading non-profit organization globally recognized for advocating safety, privacy, security, and inclusion in the domain of emerging technology joins me on the podcast to share why this year's Metaverse Safety Week is an essential industry event. Kavya is an award-winning cyber security expert who brings together world leaders, organizations, researchers, community advocates and policymakers to address the industry's most challenging threats. Dive into what you need to know about safety in the Metaverse on this episode of Zero to Start! Check out show links below and let us know your feedback on our LinkedIn page. METAVERSE SAFETY WEEK DEC 10th - 15th 2023 xrsi.orgThe XRSI Privacy and Safety FrameworkThe Child Safety InitiativeSafety Tips for Parents - Top Recommendations from XRSIGOVERNMENT POLICYBlueprint for an AI Bill of RightsEU AI Act: first regulation on artificial intelligence RESOURCES and READINGMedical XR Privacy and Safety Framework - XRSIStanford Research Shows VR Users Can Be Identified Using Only 5 Minutes of Motion Data - Road to VRScammers Use AI to Mimic Voices of Loved Ones in Distress - CBSThe Power of Digital Policy: A practical guide to minimizing risk and maximizing opportunity for your organization - Kristina PodnarCyber War - Richard A. Clarke CONNECT WITH KAVYA LinkedInXKavya Pearlman on 60 minutes CONNECT WITH SICILIANA sicilianatrevino.com LinkedIn Subscribe to Zero to Start on your favorite podcast platform, give us a rating and share this episode with your community. Thanks for listening and happy installing!
Prepare to be amazed and inspired by special guest Michaela Ternasky Holland, Emmy Award-Winning XR Director, Creative Strategist and Impact Producer leading equity and social change in XR and the Metaverse. A pioneer in VR journalism and experience design, Michaela shares the evolution of her unique industry journey and how her latest immersive film, Reimagined Vol. II: Mahal, is redefining traditional narratives and Tagalog / Filipino mythology to create authentic, innovative, heart-felt stories that captivate audiences around the world.We also talk shop about the new Quest3, Apple entering the market and what every beginner should know about immersive storytelling. Don't miss it!Check out show links below and let us know your feedback on our new LinkedIn page. CONNECT WITH MICHAELAVIDEO - Reimagined Volume II: Mahal Official TrailerMichaela's WebsiteLinkedInIMDBFace to Face websiteVIDEO - On the Morning You Wake ICAN Nuclear Ban Forum Panel CONNECT WITH SICILIANA sicilianatrevino.com LinkedIn RESOURCESQuill VR painting app on the Meta Quest StoreAsian American Journalists AssociationDive into what you need to get started on your immersive storytelling adventure. Subscribe to Zero to Start on your favorite podcast platform, give us a rating and share this episode with your community. Thanks for listening and happy installing!
XR Pioneer Robin Moulder, Founder and CEO of 3lb Games and 3lb XR joins the podcast to share details about their latest releases including VR Workout and Grokit, a hand tracking multiplayer mixed reality game aimed at rapid fire interactions focused on fun while giving newer headset players more confidence - perfect for introducing your friends and family to the magic of mixed reality on a Quest 3 at your holiday gatherings. GroKit Core is their B2B resource that will help companies accelerate their spatial computing project development. Robin also reports on highlights from her recent visit to Europe's thriving immersive conferences, her reflections on Apple Vision Pro, how she started her career in technology and what every beginner should know about getting started in spatial computing. Check out resource links below and let us know your feedback on our new LinkedIn page. Spooky installing!DOWNLOADGrokit Multiplayer Mixed Reality Game - AppLabSpaceDragon - AppLabVR Workout - Meta StoreCONNECT WITH ROBIN 3lb Games3lbXRRobin on LinkedInXR WomenCONNECT WITH SICILIANA sicilianatrevino.com on LinkedIn The Shoes of OC5The Shoes of OC6WHAT ELSE WE'RE PLAYING THIS HALLOWEEN!Spooky worlds and adventures in Social VR - Andy Fidel Tim Burton's Nightmare Before Christmas - Supernatural Universal Monsters Arena Rise of the Ghost Lord - GhostbustersWidow's Walkabout - Walkabout Mini Golf Movie Nights - Haunted Horizon Spookality #spookality - VRChatThe early days of hand tracking with Leap Motion:SFVR #12 David Holz, Leap Motion Orion demo - YouTube CONFERENCESStereopsiaAWE Vienna We hope you're inspired to explore mixed reality and start your spatial computing adventure. Subscribe to Zero to Start on your favorite podcast platform,
"What if I could make an app that could change an entire play area into a horror game?" That's what David Montecalvo, Founder and President of VirtualGo LLC asked himself when he saw the black and white pass-through on the Meta Quest 2, inspiring him to create Hauntify, one of Quest 2's earliest mixed reality games that combined the headset's new experimental pass through with a ghostly room-scale experience - available now for Quest 3 on Sidequest and App Lab. On this spookacular episode of Zero to Start special guest David Montecalvo unlocks the secrets to playing Hauntify, his vision for developing mixed reality apps and what he's learned along the way of making games like Escape Lava Mine (Rift), FPS Enhanced Reality (Quest 2, 3), Mixed Reality Animal Escape and more. This Halloween turn your house party into a horror game with Hauntify. Check out our list below for more games to get you into the spirit and let us know which monster VR games you're playing on our new LinkedIn page. Spooky installing!DOWNLOAD HAUNTIFYAppLabSideQuestItchi.ioHauntify Trailer on YouTubeSet Up Tutorial on YouTubeCONNECT WITH VIRTUAL GO LLCWebsite David Montecalvo on LinkedInFPS Enhanced Reality on AppLabLava Escape Mine Trailer on YouTubeWHAT ELSE WE'RE PLAYING THIS HALLOWEEN!Supernatural - Tim Burton's Nightmare Before ChristmasUniversal Monsters Arena Ghostbusters - Rise of the Ghost Lord (Oct 26th)Walkabout Mini Golf - Widow's WalkaboutHaunted Horizon - Movie NightsVRChat - Spookality #spookalityCONNECT WITH SICILIANAsicilianatrevino.com on LinkedIn We hope you're inspired to explore how you can apply mixed reality to your creative vision and have fun this Halloween. Subscribe to Zero to Start on your favorite podcast platform, and share this episode with your ghosts and ghouls. Thanks for listening and for your support!
Web AR and social impact is a powerful combination that fuels dynamic connection, community building, awareness and action - at scale. On this episode of Zero to Start, Sarah Porter, Director of Innovative Philanthropy at Hope for Haiti joins me to share the nonprofit's mission, how they started their immersive journey and how you can join 8th Wall's Hope for Haiti challenge happening now - the deadline to enter is November 6th at 11:59 pm Pacific. You can jump right to the Challenge details at 13 minutes into the podcast. See the links below for everything you need to participate. Happy installing!8th WALL CHALLENGE LINKS: 8th Wall Challenge 8th Wall blog postResource deckCONNECT WITH HOPE FOR HAITI:Hope for Haiti websiteHope for Haiti socials: IG and XCelebrating Hope event in NYC on Oct 27thHope for Haiti VR app on SidequestVR app trailerSarah Porter on LinkedIn3D JAVASCRIPT FRAMEWORKS A-Framethree.jsPlayCanvasBabylon.jsCONNECT WITH SICILIANAsicilianatrevino.com on LinkedIn We hope you're inspired to explore WebAR and 8th Wall's Hope for Haiti Challenge. Subscribe to Zero to Start on your favorite podcast platform, and share this episode with your community. Thanks for listening and for your support!
Discover how Cognitive3D's SDK for Unreal and Unity empowers immersive creators to unlock player behavior and build better 3D experiences with Calder Archinuk, Developer Evangelist at Cognitive3D. Designing for Player agency in virtual environments is one of many challenges in VR development, yet player agency is also what makes VR an essential medium for capturing and studying player behavior.How can developers quickly and easily leverage spatial analytics to build better immersive experiences? What should every immersive developer know about leveraging spatial analytics in their projects? How can developers safely collect spatial data and protect privacy? Dive into these questions and more on our latest episode. Happy installing!CONNECT WITH COGNITIVE3D:Create a free account on Cognitive3D.comDownload the SDKFollow on GithubJoin the Cognitive3D community on DiscordFollow on XCalder Archinuk on LinkedInRESOURCES:Cognitve3D Glossary of Metrics - Cognitive3DVirtual Reality in Behavioral Neuroscience: New Insights and Methods - edited by Christopher Maymon, Gina Grimshaw, Ying Choo Wu Eye-Tracking Methodology and Applications in Consumer Research - Hayk Khachatryan and Alicia L. Rihn, University of Florida X Reality Safety Intelligence (XRSI) CONNECT WITH SICILIANAsicilianatrevino.comon LinkedIn Subscribe to Zero to Start on your favorite podcast platform, and share this episode with the immersive creators in your life. Thanks for listening and for your support!
Dive into the power of Neuroscience and VR to improve brain health with Amir Bozorgzadeh, the cofounder and CEO of Virtuleap. Brain health as you age affects each and every one of us. Caring for your cognitive well-being is essential for living an independent and fulfilling life. Virtuleap combines neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges. Virtuleap's' Enhance VR app is a fun and immersive workout for your brain. Featuring games like Magic Deck, Memory Wall and more that help keep your mind sharp and healthy at any age. See link below to download Enhance VR free. We also explore how VR's power of embodiment is driving clinical research in treating conditions like ADHD and Long Covid, data safety and ethics, consciousness and the unique challenges researchers at the intersection of new tech and healthcare must overcome - with lighter weight headsets, accessible onboarding and more. Support the podcast - subscribe, like and share this episode with your community. Thanks!DOWNLOAD ENHANCE VR FREE: AppLabSideQuest VR Enhance VR games and more available in Alcove VR CONNECT WITH US!Virtuleap.comAmir Bozorgzadeh on LinkedIn Siciliana on LinkedIn SBIR GRANTS:Small Innovation Business Research (SBIR) Non-Dilutive Startup Fundraising SBIR Grants for Innovation - YouTube TurboSBIR - Grant application support softwareDIGITAL BIOMARKERS + REPORTS: Augmented Reality and Virtual Reality Medical Devices - FDAAlzheimer's Disease Diagnostics and Therapeutics Global Market Report 2033 - Increasing use of Biomarkers for Diagnosis Drives Growth Digital Biomarkers Market accounted for US$ 3.1 billion in 2022 -Prophesy Market InsightsThe Connected Self: The Era of Digital Biomarkers in Neurology - CFI.coDEMOGRAPHICS:The 2030 problem: Caring for Aging Baby Boomers
Stepping into the Spotlight is Sadah Espii Proctor, XR & Experiential Designer Composer & Spatial Sound Designer On our 8th and final spotlight episode, recorded on January 2021, Espii shares her philosophy on creating narrative VR experiences for theater, music and art - and how the pandemic is ushering in new ways to experience live performance. Among Espii's many accomplishments in immersive film, art and sound, she is the director of 2019's Girl Icon. Globally, over 130 million girls do not go to school. Step into the life of one girl from India who is inspired by Malala Yousafzai to change her course. Produced in partnership with Oculus VR for Good Creators Lab, Malala Fund and Milaan Foundation.We also discuss the development of her immersive work, Testigo (Witness), created at Garage Stories and The Bayou Project. Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Connect with Espii on LinkedInFollow Siciliana on LinkedIn================================FEATURED LINKSOculus Start Developer program Garage StoriesUnityUnreal Engine================================Thanks to our partners at Meta for sponsoring our Spotlight Series and supporting women working in Virtual Reality. #sponsoredpost
Stepping into the spotlight is Lauren Frazier, Cofounder and CTO at Ramen VR, a Y Combinator VR game studio and makers of the award-winning Conjure Strike.On our 6th podcast episode Lauren fills us in on Ramen VR’s upcoming game, Zenith, a cross-platform massive multiplayer for VR funded in part by Oculus. She shares how Y Combinator prepared Ramen VR for the business world, Kickstarter tips for success and how she risked a stable career in iOS mobile development for VR gaming, with a little help from Oculus Launch Pad.Plus Lauren's quarantine playlist and more! Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Follow Zenith @ZenithMMO Follow Siciliana Trevino @iSiciliana================================FEATURED LINKSRamen VRZenith on Discord Zenith Alpha Sneak Peek TrailerZenith Kickstarter - funded in 4 hours!Conjure Strike - Oculus StoreFMOD - Adaptive audio solution for gamesOculus Start Developer Program================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================LAUREN'S QUARANTINE PLAYLISTLucky DayeStudy ChillBeyoncé================================Connect share and grow with us! arvrwomen.comInstagramFacebook Twitter#sponsoredpost
Stepping into the spotlight is Jasmine Roberts, an accomplished software engineer who has worked at pioneering companies including Unity, Sony Playstation and Google Creative Lab in New York City where she developed and launched, Lines of Play, a Google experiment AR app highlighting the features of Google’s new AR Core Depth API. Jasmine was a 2017 Oculus Launch Pad fellow and in 2020 Forbes recognized her on their Games 30 under 30 list. On this episode of Zero to Start Jasmine shares her insights about developing with the latest AR APIs, a mini-dive into SLAM (simultaneous localization and mapping), what she wished she knew when she started in the industry and tools beginners should explore as they start their journey.Plus Jasmine's quarantine playlist and more!Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Follow Jasmine Roberts @ladykillmongerFollow Siciliana Trevino @iSiciliana================================FEATURED LINKSLines of Play - Google PlayGoogle Creative Lab launches Lines of Play - An Open-Source Experiment To Showcase ARCores's Depth API - ForbesWaves of Grace, Gabo Arora + Chris Milk - WithinOculus Start Developer Program================================TUTORIALSQuick VR prototypes - Josh Carpenter, Mozilla BlogDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================JASMINE'S QUARANTINE PLAYLISTEarth Wind & Fire ================================Connect share and grow with us! arvrwomen.comInstagramFacebook Twitter#sponsoredpost
Stepping into the spotlight is Richard Duck, Store Operations Manager at Oculus. On this episode of Zero to Start Richard talks about how his team helps guide developers as they prepare for publishing their titles on the Oculus Store. Richard highlights the importance of testing all aspects of your VR title and how testing helps create community around your work.We talk about the magic of VR, film and theatrical influences on VR, spatial audio and how studying the history of games can help inspire creators as they develop experiences for the radical new era of spatial computing. Share, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSVIDEO: Facebook: Game Developers Showcase / Best Practices for Launching Games on Oculus - YouTubeVIDEO: Facebook Connect - Introducing the Oculus Developer Hub - YouTubeOculus Developer Hub Update 1.1 - Oculus BlogOculus Start Developer Program================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================RICHARD'S QUARANTINE PLAYLISTLighter Than Air FMThe Lot RadioNTS================================Connect share and grow with us! arvrwomen.comInstagramFacebook Twitter#sponsoredpost
Stepping into the spotlight Kathryn Hicks, AR/VR Designer at the Danse shares how the Savannah College of Art and Design led her to virtual reality, igniting the creation of her first animated 360 film, Tall Tales of the Aerona Temple. Kathryn fills us in on her latest project working alongside Memphis developer Justin Palmer on Mend, a cross-platform puzzle game and 2019 Oculus Launch Pad scholarship winner. Plus Kathryn shares her recommendations for open source 3D tools that emerging designers and artists should explore as they dive into immersive asset creation. We have fun talking about her fascination with the classic horror genre and sasquatch.Follow Kathryn on Twitter @gokatcreateFollow her latest VR project @MendTheGameShare, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSMeet the 2019 Oculus Launch Pad Scholarship Recipients - Oculus BlogOculus Start Developer ProgramQuill - VR illustration and animation================================OPEN SOURCE ART TOOLSBlender - 3D modeling and animationMedium - 3D modeling by AdobeGimp - image editorKrita - painting and illustration Fire Alpaca - paintingScribus - desktop publishingInkscape - vector graphics editorDJV - video player================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================KATHRYN'S QUARANTINE PLAYLISTHello from the Magic TavernCritical Role================================Connect share and grow with us! arvrwomen.comInstagramFacebook Twitter#sponsoredpost
Stepping into the spotlight Clorama Dorvilias, Product Manager at Oculus shares her first ah-ha moment in VR, her previous experience building VR training solutions to reduce bias in education, new Oculus product releases, tips for aspiring VR product managers and her quarantine playlist. Happy installing!Follow Clorama on Twitter @CreativeCloSubscribe to Clorama's YouTube ChannelShare, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSFacebook Connect September 16thOculus introduces new ways to play together - Oculus BlogTeacher's Lens by Debias VR - Oculus Store Meet the 2017 Oculus Launch Pad Scholarship Recipients - Oculus BlogOculus Start Developer Program================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================READING LISTCracking the PM Interview - Gayle Laackmann McDowell and Jackie BavaroDecode and Conquer - Lewis C. Lin================================QUARANTINE PLAYLIST90's Spice GirlsBeyoncé================================Connect share and grow with us! arvrwomen.comInstagramFacebook Twitter#sponsoredpost
ARVR Women and Allies is excited to bring you our new Zero to Start Spotlight series featuring insightful conversations with VR creators and industry leaders about how you can break into VR, brought to you by Oculus from Facebook. Now in its fifth year Oculus Launch Pad is an essential VR developer program designed for promising content creators from diverse backgrounds. 2020 Applications are open until August 20th. Our first spotlight guest, Allison Lee, Developer Program Manager at Oculus tells us everything you need to know about applying to Launch Pad.Allison also shares her perspective on VR design, resources like the free Unity Learn - Design, Develop and Deploy for VR course, beginner tutorial rites of passage like the Roll a Ball tutorial, how VR is made for this moment and what's on her quarantine playlist to stay on task. Follow Allison and Siciliana on Twitter @AvLee_ and @iSicilianaShare, like and subscribe to Zero to Start on your favorite podcast platform. Happy Installing!================================FEATURED LINKSOculus Launch Pad 2020 ApplicationOculus Launch Pad 2019 Scholarship recipientsOculus Start Developer ProgramDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================Reading listVirtual Vernacular by Sarah Bonser================================Quarantine playlistDonny Benét on YouTube================================Connect share and grow with us! arvrwomen.comInstagramFacebook Twitter
Our 7th episode finds us in another Mercury retrograde, over 100 days since Berkeley announced its shelter in place and reminiscing about Berkeley's annual Martin Luther King Jr. Breakfast last January. Melanie takes a 3D scan of her garden using the Display.land mobile app by Ubiquity6 (which is now discontinued), succeeds in building her first Unity scene, although we get an app ID error when we try to upload her project file to her Oculus test release channel. Happy Installing!We recap: Black Lives Matter ARVR Women's 2018-19 Futurists in Residence The end of Bose AR SDK and Siciliana's War of the Worlds interactive podcast audio AR game High Fidelity's new 3D audio meeting platformDisplay.land volumetric capture mobile app - now sunset! Community ShoutoutIIlya Szilak's Queerskins a love story launched on the Oculus StoreFeatured linksOculus Start Developer program Center for Cultural Innovation (CCI)VIDEO: War of the Worlds Game Trailer - QuirkeleyVIDEO: Kent Bye demo of High Fidelity spatial audioDownload Unity Hub - UnityLifecycle of an Oculus VR app - OculusAbout Oculus Release Channels - OculusQuarantine PlaylistsThe GammaSubscribe to Zero to Start on YouTubeFollow us on Twitter@iSiciliana@BCMORG@QuirkeleyJoin the ARVR Women communityFacebookInstagramTwitter===================Zero to Start Music by Melanie Mentzel and Leonard Sherman
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis. As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community. We're on a quest to make that potential a reality. Thanks for joining us. On our 6th episode Melanie and I recap: Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.A field trip into Engage VR for Caitlin Krause’s Collaboration in VR eventMelanie’s first Unity project “Moasis” Unity render pipelines part 1Our quarantine dev mode playlists on YouTube: Elements and The GammaFeatured linksSetting up Unity XR in 2020 - Gerald McAlister, RGB SchemesVIDEO: What are shaders? - The Happie CatVIDEO: How game engines work - The Happie CatICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3dVIDEO: The Art of Mise en Place - ChefStepsLooking back/1995 All you wanted to know about FireWire - cmpleFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard ShermanLeave Me in My Broken Dreams by Raär
We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more. As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The GammaHappy Installing! Featured linksOculus Start Developer program 360 VIDEO: Snow Angel "We Love"360 Filmmaker Kevin KunzeXEODesign CEO Nicole Lazzaro SpatialFirst CEO Emily OlmanZencaster High Fidelity PodcastingAbleton - software and hardware for music creation and performanceVR Hardware / Tools / Social PlatformsVIDEO: ASUS G11 Gaming Desktop Computer overviewUnity HubAltSpaceVRThe HiveVR in AltSpaceTOOL KIT: AltSpace world building VRChatTilt Brush by GoogleGoogle BlocksVR art communities on FacebookXR ArtistsVR Art Live!Learning Unity for VR/AR Artists Tilt Brush ArtistsImmersive AnimationFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard Sherman
We're on lock down! Last week on March 15th Berkeley, then two days later, the state of California issued a Stay at Home order that moved us from the basement of the matrix and onto Zoom. What is an essential business and does it include cannabis clubs? Will social distancing increase VR adoption or will the supply chain limit VR to industry and early adopters? Are we living in a simulation sparked by alien technology? We contemplate our new reality and re-cap our encounter with an Oculus Rift install bug from 2016 that has us pivoting yet again in search of a way forward. Oculus Forums / Oculus Setup: KB2670838 and KB3033929 required, but already installedBe sure to catch our YouTube playlists for music inspired by the intensity of the moment. The GammaElementsStay home and stay safe everyone!Featured links:NeuroExplorer VR on OculusExploring Cornonavirus molecules in VR, CDC YouTubeNanome on Oculus, nanoscale design / get covid-19 model via the PDB code 6LU7. Nanome is free to download through Oculus, Steam, Sidequest, or nanome.ai/setupVRChat on OculusRecRoom on OculusHappy Installing!Siciliana and Melanie
As COVID-19 changes life as we know it and has industry scrambling to prioritize public health and employee safety by minimizing travel, canceling GDC and SXSW among many other high profile events, Social VR takes center stage in conversations about working remotely and collaborating at a distance. The challenge is, how accessible is VR outside of the industry's early adopters? The pandemic has us wondering beyond the scope of development into global supply chains and sustainability. For more about conferences in VR check out: Thoughts on "GDC in VR" - Liv EricksonBehind the Scenes of the Educators in VR International Summit - Educators in VREight Resources for Meeting Using Virtual or Augmented Reality - WXR FundAltspaceVR Offers Extra Support for Virtual Conferences During Coronavirus Outbreak - AltspaceReduce Travel by meeting in Mozilla Hubs - @ByHubsIn other news, the recent viral video of a mother seeing her deceased daughter in VR also flooded our feed, reminding Melanie of how she volumetrically capture her mother's magical apartment with the help of Emily Olman, CEO and Co-Founder of prop-tech company, SpatialFirst. After a recap of Oculus Launch Pad demo day and lessons learned from the Facebook Oculus program, we reach the dev side of life where we had to take a step back from starting our Unity project to set up the legacy Rift headset (CV1) we're using only to discover an install bug dating from 2016 - that we have yet to fix! We switched gears to set up Melanie's Oculus Developer account and profile organization, which is required to create an Oculus app. The developer dashboard menus are a little squirrely so we suggest book marking visited pages, like the developer and App ID pages. Oculus developer siteCreate organizationAll about Release Channels===========Be sure to subscribe to our Zero To Start YouTube channel and check out our weekly playlists, The Gamma and Elements===========Next week we'll confront our glitches or see about using a different, Rift S headset.Until then, wishing everyone clean hands and smooth installs. Siciliana and Melanie
We're ready to blame the stars for the blues, snafus and surprises we encountered in the basement of the matrix this week. Whether or not you believe in Mercury Retrograde, when technical difficulties are at their astrological peak (happening now through March 9th btw), Unity development is a moving target that will have you retracing your steps just when you thought you knew where you were going. Installing Unity Hub we learned that we didn't need to install Visual Studio 2019. Ever since Unity version 2018.1, Visual Studio 2017 is the default code editor and part of the install package. For details visit the developer page: Get Started with Visual Studio Tools for Unity. Melanie selected the personal Unity subscription, set up her first developer account and validated her account ID. We installed two versions of Unity, 2018 LTS and one of the latest versions of 2019, to be confirmed.Melanie recalled the time we went to VidCon 2015 and tested the first Ricoh Theta 360 cameras. Here's the shaky YouTube video from that excursion, Greetings from Vidcon, featuring Tay Zonday of Chocolate Rain fame talking VR and the future of influencer culture. Throughout this episode we take a deep dive into the inspiration behind our playlists from the last two weeks, despite saying the playlists were for "next week". This is the music that gets us through the hoops. On Elements, Melanie's playlists from the last two weeks, the tracks evoke a fresh start vibe, combining world music with local performances, classic 80's electronica and the colors of the rainbow. Elements wk. 1Elements wk. 2On The Gamma, Siciliana's playlists are peppered with Joji, spacey house mixes and Tame Impala's Feels Like We Only Go Backwards, to keep you skipping along the deep blue universe, open to the void of glitches, bugs and the daunting curves ahead. The Gamma wk. 1The Gamma wk. 2Will VR development ever become second nature like switching on a light? Maybe when cars fly. Next episode we'll start Melanie's first Unity project, pick a render pipeline, install Oculus integration and get Melanie's Oculus account set up. For more links to topics covered in the podcast head over to our Facebook group and for our weekly music playlist subscribe to Zero To Start on YouTube. Happy Installing!Siciliana and Melanie
Welcome to the basement of the matrix! We're kicking off our first episode with the basics of setting up your PC for VR development including installing Windows updates, clearing up the drives and installing Visual Studio 2019. We outline our project goals and talk about the benefits of making a VR portfolio to submit to the Oculus Start Program for independent developers. What's inside their box of goodies?For more links to topics covered in the podcast head over to our Facebook group and for our weekly music playlist subscribe to Zero To Start on YouTube. Happy installing!Siciliana and Melanie