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Welcome to Dev Game Club, where this week we begin a new series of series on the independent games of the last couple of decades, starting with 2012's Fez. We set the game in its time, talk a bit about its precedents and the landscape of independent games in the middle of that console generation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Single-digit cubes Issues covered: our real plan or lack thereof, early games, the indie revolution, the influences back and forth, the pressure of the space we're in, a highly visible indie, games from that year, sequels vs the different stuff in the indies, democratization of the market, the console cycle, always online fiasco, getting on the Steam store, opening console store fronts to independents, limitations, the broadband market and bandwidth costs, the publicity on the store, low cost of goods, continuing power of retail, a two dimensional puzzle game in a three dimensional world, charm, great music and MIDI with an unsettling feel, rotating the world, rebooting the game, achieving the effect without perspective, the Trixel engine, having a hard time getting it, trusting the game, having a new lens on a game, taking the time to infuse the whole experience, team sizes, telling a different story with an existing language, having fewer people to get on board, independent publishers and producers, influences, glitch aesthetics, map language, climbing on the sides of things, stopping time while the world rotates, how the editor might work, games from the past, CONFIG.SYS (dang it, could not remember), skipping over generations. Games, people, and influences mentioned or discussed: Will Wright, Indie Game: The Movie, Polytron, Phil Fish, Dishonored, Halo 4, AW American Nightmare, X-COM, Firaxis, Mass Effect 3, Forza Horizon, Far Cry (series), Counterstrike: Go, Assassin's Creed 3, Borderlands 2, Diablo III, Dragon's Dogma, Journey, The Walking Dead, Telltale Games, FTL, Spelunky, Papo y Yo, Bastion, Super Hexagon, Terry Cavanaugh, Supergiant, Hades, Transistor, UFO 50, Derek Yu, That Game Company, Sky, Sony, PlayStation, Microsoft, Steam, XBLA, Braid, Super Meat Boy, Nintendo, Castlevania: Symphony of the Night, Zelda (series), Super Mario (series), Metroid (series), Outer Wilds, The Sixth Sense (obliquely), Renaud Bedard, Trapdoor, Penny Arcade, blitworks, Tetris, Axiom Verge, Tron, Out of this World, Captain Toad: Treasure Tracker, Super Mario 3D Land, Minecraft, Sam, Interstate '76, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Twitch: timlongojr Discord DevGameClub@gmail.com
Our guest this episode, Michael Müller, CEO of Polytron Print, is running a successful mid-sized PCB production company in Germany and defying the industry's decline. We delve into a candid conversation about the value of "Made in Germany", the trend of reshoring, and how a commitment to high-quality and flexible production propels Polytron Print's success. Michael imparts his wisdom on navigating the challenges of talent acquisition, the role of automation, and the resilience necessary to thrive amidst adversity.We also shine a spotlight on the risks associated with maintaining a critical mass for support and ecosystem and grappling with the fallout of disappearing companies on suppliers. However, amidst these challenges, we also celebrate the triumphs of businesses like Polytron-Print and their continued steady growth.PCB@C-Level was generously hosted at productronica 2023 by Adeon technologies - learn more at https://www.adeon.nlLike every episode of EMS@C-Level, this one was sponsored by global inspection leader Koh Young (https://www.kohyoung.com) and Adaptable Automation Specialist Launchpad.build (https://launchpad.build).You can see video versions of all of the EMS@C-Level pods on our YouTube playlist.
Dinis Guarda citiesabc openbusinesscouncil Thought Leadership Interviews
Nick Otto is the Head of Global Strategic Partnerships for IBM. In this role, he is responsible for leading the largest and most strategic relationships in the IBM Ecosystem. This responsibility spans all ecosystem motions including Sell, Build and Service in IBM's $1B+ partners. His experience with IBM Consulting as well as internal IBM Corporate Strategy spans multiple functional areas including product, ecosystem, finance, sales, talent, and operations.Nick Otto Interview Questions00:00 - 05:00 Introduction05:01 - 05:56 Nick's background05:57 - 08:30 The evolution of strategy, innovation, and ecosystem at IBM08:31 - 10:14 Partner Plus by IBM10:15 - 13:06 Innovating with Watsonx through decades13:07 - 17:14 How does IBM provide solutions to small businesses and enterprises?17:15 - 18:38 IBM's focus on skills and education18:39 - 20:41 Some real life solutions created by IBM20:42 - 24:16 About Watsonx.governance24:17 - 28:26 The vision of IBM's partner ecosystem28:27 - 31:05 Enabling partner ecosystem with governance and compliance31:06 - 33:54 Building an IBM IP in generative AI space with Watsonx33:55 - 37:13 IBM's AI enabled model to empower humanity37:14 - 40:06 Building a sustainable business model from existing ones40:07 - 43:43 Risk model frameworks by IBM43:44 - 46:18 The future trajectory of IBM's Partner Program46:19 - 48:10 How can businesses find value in disruptive environments?48:11 - 48:53 ClosureNick Otto BiographyNick got his Bachelor of Science in Electrical and Computer Engineering from the Georgia Institute of Technology, and an MBA in General Management from Northwestern University's Kellogg School of Management.Nick's professional journey began as an Electrical Engineer at Polytron, where he honed his skills in designing distribution, manufacturing, and process systems for major electronics, aerospace, and consumer goods companies. Over three years, he demonstrated expertise in optimizing manufacturing systems, managing projects, developing PLC and HMI applications, and overseeing budgets.With a transition to IBM in 2006, Nick's career trajectory soared. He spent 17 years at IBM, holding various key positions, including Executive Program Manager in the Corporate Strategy - Chief Analytics Office. During his tenure, he emerged as a global leader in AI and the Advanced Analytics Center of Competency. Nick showcased his strategic prowess as Vice President for Strategic Partnerships, General Manager, and Director of IBM Partnerships & Alliances, contributing significantly to IBM's growth.Learn more about Nick Otto on https://www.openbusinesscouncil.org/wiki/nick-ottoLearn more about IBM on https://openbusinesscouncil.org/wiki/ibmAbout Dinis Guarda profile and Channelshttps://www.openbusinesscouncil.orghttps://www.intelligenthq.comhttps://www.hedgethink.com/https://www.citiesabc.com/Support the show
Polytron berdiri sejak tahun 1975 di Kudus, Jawa Tengah. Produk pertama kami adalah Televisi (TV). Kemudian, pada 1984 kami mengeluarkan audio compo. Hingga saat ini, Polytron terus mengembangkan produknya hingga menghasilkan berbagai macam peralatan elektronik lainnya. Seiring dengan perkembangan zaman, Polytron turut andil dalam mengembangkan produk kesehatan dan kendaraan listrik (EV). Dengerin beritanya di Podcast Helloworld!
Rahasia kekayaan si penjual rokok, dan menjadi orang terkaya di Indonesia Kamu tau sosok orang terkaya di Indonesia? Mereka adalah Hartono bersaudara. Salah satu hal yang paling mengagumkan adalah kakak beradik Budi dan Michael Hartono menduduki peringkat pertama sebagai orang terkaya di Indonesia selama lebih dari 11 tahun. Lalu apa rahasia kedua bersaudara itu? Sebenarnya bukan rahasia juga, karena hal-hal yang akan saya sebutkan ini adalah hal yang wajar jika ingin sukses. Sayangnya tidak semua memilikinya. Saat ini, salah satu penyumbang kekayaan terbesar Hartono bersaudara adalah dari BCA. Tetapi selain BCA, Hartono bersaudara juga berinvestasi pada sektor lain seperti Grand Indonesia, Bibli.com, Tiket.com, Polytron, dan perkebunan sawit. YouTube: Uang Adem IG: @uangadem TikTok: @uangadem Website: www.uangadem.com #rahasiakekayaan #rahasiaagarkekayaandatangpadaanda #rahasiahidupkaya #rahasiajadikaya #rahasiamenjadikaya #rahasiamenjadikayaraya #rahasiaorangkaya #rahasiakayaraya #rahasiasukseskaya
Subiakto dikenal sebagai LEGEND dalam dunia bisnis. Ia bisa disebut raja branding dan sudah mem-branding banyak sekali perusahaan-perusahaan besar. Anda bingung cara bikin tagline? Tanya sendiri saja dengan pakar tagline ini, Subiakto Priosoedarsono! Ia mengajarkan cara bikin tagline dan cara branding produk Anda! Ia menjelaskan cara branding dan faktor branding dalam bisnis. Ia yang pertama membuat tagline di Indonesia untuk bisnis seperti Kopiko, Sakura films, dan Polytron!
This week Dave (https://dgshow.org/hosts/dave) and Gunnar (https://dgshow.org/hosts/gunnar) talk about meetings with VR, VR with prison, prison with meetings, and brains with eyes David Macaulay (https://davidmacaulay.com/) books and Turing Tumble (https://www.turingtumble.com/) Scientists Grew Stem Cell 'Mini Brains'. Then, The Brains Sort-of Developed Eyes (https://www.sciencealert.com/scientists-used-stem-cells-to-make-mini-brains-they-grew-rudimentary-eyes) Blob of human brain grows functioning eyes in lab dish sparking 'horror' (https://www.dailystar.co.uk/news/weird-news/blob-human-brain-grows-functioning-24785482) Trust Facebook to find a way to make video conferencing more miserable and tedious (https://www.theregister.com/2021/08/19/facebooks_oculus_horizon/) Gather (https://gather.town/) Flatland: A Romance of Many Dimensions (https://en.wikipedia.org/wiki/Flatland) Prison Company Patents VR to Give Inmates Brief Taste of Freedom (https://www.vice.com/en/article/3aqm4k/prison-virtual-reality-vr-global-tel-link) Big, Theatrical Meetings Are a Waste of Time (https://hbr.org/2021/07/big-theatrical-meetings-are-a-waste-of-time) Cutting Room Floor * The Print Shop Club (https://www.neatorama.com/2021/07/18/The-Print-Shop-Club/) * Only the Polytron reduces an entire mouse to a soup-like homogenate in 30 seconds. (http://badnewspaper.com/2021/03/29/uh-38/) * 30 Grocery Items That Don't Exist But Should (https://pictojam.com/p/30-grocery-items-that-dont-exist-but-should) We Give Thanks * The D&G Show Slack Clubhouse for the discussion topics!
This episode, Dylan is joined by Felix Kramer, producer at Polytron and helping out with biz dev, PR, and a whole mess of other stuff for indie games Tunic and Genesis Noir. We cover a swath of different topics, from the perennial discussion of price versus value in games to Felix’s attendance at the JoCo Cruise to letting the Twitter horde choose your username. We also thirst for some haunted domains and proclaim our love for our favorite Lego sets. Games include Monster Hunter: World. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
This episode, Dylan is joined by Felix Kramer, producer at Polytron and helping out with biz dev, PR, and a whole mess of other stuff for indie games Tunic and […]
This week the Gaming Marathon crew double jump right into this week's Rapid Fire News segment including Valve Vs. Digital Homicide, Kojima Vs. Metal Gear Survive, more details on Kojima's Death Stranding, Blizzard phases out the legendary Battle.net name, Attrition mode returns to Titanfall 2, the CEO of Ubisoft praises the Nintendo NX for being easy to use and different, the first Deus Ex story DLC is now available and Polytron pulls Oculus Rift support due to the odd and questionable hijinks of Palmer Luckey. Finally, Adam wraps up the show with a review of Recore, available now on Xbox One and Windows PC.
This week! Oculus founder in hot water, NX gets praise/goes into trial production, Forza Horizon 3 is awesome, the Vive is great, everything's great, how are you? Join us, won’t you? Links of interest: Palmer Luckey (Oculus guy) gave funds to pro-Trump anti-Hillary alt-right meme org Polytron pulls Oculus support over it Journalist for The Verge takes job at Apple, doesn’t tell anyone Ubisoft CEO praises unannounced Nintendo NX Foxconn trialling Nintendo NX production Sonic Mania CE 1996 commercial Contra out for PS4 Tuesday Check out Greg's web series Generation 16 (Episode 18 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Or check out Ethan's gaming blog at gamingunicorn.com Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, and more! Click here to download. Got an Android device? You can now download our app on the Amazon Android Appstore. Find out all about it here. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Don't forget to join our forums if you haven't already! Running time: 1:26:44
At face value FEZ comes off as what seems to be a simple 8-bit side-scrolling puzzle platform game that has a few tricks up its “sleeve”. Little did the guys know that the game is significantly much more in depth than they perceived it to be. The guys touch upon how the game harnesses familiar retro like mechanics, its wonderful aesthetics, and how it possibly may be one of the most challenging games discussed on the podcast. Enjoy the episode!
Turtle Jump is a weekly video game podcast focusing on Nintendo, Playstation, XBox, and PC games, and more! Join us as we discuss news, reviews, and in depth discussions of our favorite games. In this episode, we discuss Fez, a delightfully charming puzzle platformer from developer Polytron. Check it out on Steam (for Windows, OS X, and Linux), the Playstation Store (for PS3, PS4, and Vita), or Xbox Live (on Xbox 360). Contact us! We'll read and discuss your letters on the show! turtlejumpletters@gmail.com Find us on Twitter! @turtlejumpshow Like us on Facebook! http://facebook.com/turtlejump
This week we talk about the PS4, Xbox One, our bafflement at Namco High, and League of Legends record numbers. For our interviews, we talk about choices. The designer of the Stanley Parable talks about how to market the unmarkerable. Then two locals from Capybara Games, and one from Polytron talk about the best place to go drinking. And Ryan North explains how to build a choose your own adventure game.
En esta emisión tenemos una breve entrevista con el el famoso programador independiente "Phil Fish". Enjoy!.
We discuss the events that lead Polytron co-founder Phil Fish to cancel Fez 2 and quit the games industry. Plus NEWS about Star Wars, Xbox One, PS4 and MORE! Continue Reading →
Sophist Radio's James DeRosa joins Evan to discuss Phil Fish's mind-bending puzzle game, Fez. Topics include hidden messages, homemade decoders, and House moments. Contact the show: Twitter: @ThisPodcast facebook.com/ThisPodcast e-mail: containsspoilers@gmail.com
Jeff Gerstmann talks about Polytron's big XBLA release, Fez.