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CDL Agenda: Practical tips and real world examples of how car dealers are using AI todayChinese cars boomed in Europe last month while Teslas nosedived by 45% – JATOBMW puts brakes on EV production at Mini Oxford – blames slow electric car salesAston Martin axes 5% of its workforce in response to widening losses in 2024Used car dealer blocks Land Rover dealership entrance with truck until his car is repairedVideo: Watch as we go behind the scenes at the world's largest car auction in Japan
Listen to James Batchelor speak to press on the win over Wakefield, Salford this Thursday and becoming a Dad in the off-season!
Join Jon Reay, James Baggott, James Batchelor and Jack Evans as we discuss the best cars from our Road Test of the Year feature. Read the full feature in Issue 200 of Car Dealer Magazine: https://issuu.com/blackballmedia/docs/car_dealer_magazine_issue_200
Hey Retro Gamers! On today's episode of Smashing Bricks we're headed to the year 2000 to stop a reanimated witch skeleton from zombifying a cast of cuddly characters in Banjo-Tooie for the Nintendo 64! Join me, Eddie Inzauto, and returning guest and Editor-in-Chief of GamesIndustry.biz James Batchelor as we collect a shameful number of jigsaw puzzle pieces in this 3D platform adventure. Make sure you listen until the end to hear what the next game is and play through with us before the 14th of next month! Smashing Bricks Bonus Round Episodes are now available to all Fire Flower tier (and higher) Patreon Patrons! These amazing episodes post on the 28th of each month, and I really want as many of you to hear them as possible, so I've made it easier to be a part of that audience! Be sure to check them out at patreon.smashingbricks.com! Smashing Bricks has a Discord server! Follow this link to join our community and chat about games, the podcast, and anything else your heart desires! discord.smashingbricks.com You're invited to join the discussion with your comments on our current and upcoming titles or any past game we've played. You can also make suggestions for games you'd like to hear about on future episodes! Check out the Smashing Bricks Playlist and help me fill in the gaps, or let me know that a game that's already on the list is a must-play for the show! Here's that link: playlist.smashingbricks.com If you shop on Amazon, please consider using my affiliate link to earn me a commission on whatever you purchase, without costing you an extra PENNY! Here's that link: amazon.smashingbricks.com And again, if you'd like to go above and beyond to support the show and even get yourself some brand new bonus episodes, donate a few bucks a month via Patreon: https://www.patreon.com/SmashingBricks SOCIAL LINKS: Linktree with all links: links.smashingbricks.com SB on YouTube: youtube.smashingbricks.com SB on Facebook: facebook.smashingbricks.com SB on Intagram: instagram.smashingbricks.com SB on Twitter: twitter.smashingbricks.com SB on Twitch: twitch.smashingbricks.com Eddie's Photography on Instagram: https://instagram.com/edwardinzauto Eddie's Music on Instagram: https://instagram.com/lightseekersoundwaves --- Support this podcast: https://podcasters.spotify.com/pod/show/smashingbricks/support
It's Grand Final week with Wigan Warriors and Hull KR battling for the right to be crowned Super League Champions. Tanya Arnold is at Old Trafford to preview the biggest night of the Rugby League year. Wigan are looking to win the Grand Final for the 7th time, whilst Hull KR are playing in their very first Super League title decider. Head Coach Matt Peet and players Bevan French and Kruise Leeming offer an insight into the Warriors' preparations as they seek to lift their fourth trophy of the campaign. Hull KR boss Willie Peters, Captain Elliot Minchella and forward James Batchelor reveal their thoughts ahead of the big game. Rugby League legend Paul Sculthorpe and commentator Matt Newsum set the scene for what promises to be an epic contest.
Willie Peters spoke to press on the Robins win over Saints, James Batchelor's ban and being back at home against Salford.
For this podcast, we did something a little different: a live Q&A show recorded as part of the official Devcom 2024 Twitch stream. Chris Dring and James Batchelor were joined by Altered Gene's Des Gayle, answering questions submitted by GamesIndustry.biz readers ahead of the show. Topics tackled in this episode included: Why do developers create huge expansions over standalone games? Can Nintendo maintain momentum with Switch 2? How many concurrent users does a multiplayer game need to survive? Will Grand Theft Auto 6 convert last-gen console owners to upgrade? As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices
Peters spoke to press on James Batchelor's injury, Castleford Tigers and Internationals.
This week we have a review of all the Summer Games Fest headlines, with special guest James Batchelor (jamesbatchelor.me) #GameBurst
Listen to James Batchelor speak to press on last weekend's Semi-Final loss and this Sunday's game against London Broncos at the Cherry Red Records Stadium.
Gaming expert James Batchelor, Editor-in-Chief at GamesIndustry.biz, joins our hosts Robert and Štěpán for a deep dive into his incredible 16-year journey in gaming journalism, from his student days to navigating the industry's massive transformations. James explores how the field of gaming journalism has transformed since his early days, the biggest challenges he's faced, and his proudest moments. He also shares some of his favorite pieces he's worked on. The conversation doesn't stop at James' journey. Together they also touch on some pressing industry issues, including the global talent shortage and recent layoffs. For studios embracing remote development, James offers insights on maintaining security and compliance. Plus, he shares his predictions for the hottest trends and innovations shaping the gaming landscape. This episode is a must-listen for all gaming enthusiasts out there!We are Revolgy - a global cloud partner. Our cloud engineers and architects provide professional and managed services for your projects on GCP and AWS. In a nutshell, we help to make life digital-native companies and SMBs in the cloud easier. Check our website revolgy.com for more information. Make sure to follow Revolgy on Spotify, Linkedin, and X. Thanks a lot for listening, and see you next time!
Joe Nicholson is joined by James Batchelor from The Watford Way to preview Sunderland's Championship match against Watford at Vicarage Road.
The GamesIndustry.biz Microcast is a weekly podcast with Chris Dring and James Batchelor offering a quick dive into the biggest stories from across the business of video games. This week, we discuss Apple's short-lived ban on Epic Games' developer account, which would have prevented both the return of Fortnite to iOS and the launch of Epic's app store. Far from being another chapter in the ongoing Epic vs Apple saga, this is part of the iOS firm's ongoing efforts to resist the European Union and its new regulations, such as the Digital Markets Act. We also discuss the $2.4 million settlement between Nintendo and the makers of Switch emulator Yuzu, and Warner Bros' comments about the volatility of the console space and how live service games more than "one-and-done" titles like Hogwarts Legacy may be the answer. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
James Batchelor talks to press on the side's Salford lessons and this Thursday's clash against Warrington Wolves.
The GamesIndustry.biz Microcast offers a quick look at the biggest stories from the business of video games every Monday. This week, Chris Dring and James Batchelor are joined by Remedy communications director Thomas Puha, who talks to us about the studio reclaiming the publishing rights of Control, the success of Alan Wake 2, and the challenges of AAA development in general. We also discuss the mass layoffs at Electronic Arts and Sony, plus how those two companies are adapting their strategies to the current climate, and reports that Rockstar is mandating that employees return to the office five days a week. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Chris Dring and James Batchelor take a look at the biggest stories from the business of video games in the last week. We start by discussing Xbox's announcement of four first-party titles coming to other platforms, as well as Microsoft's wider games strategy, before delving into PlayStation's latest financials, the challenges it faces and the revelation that there will be no major launches from existing franchises until April 2025 at the earliest. We finish off with the recent reports that Switch 2 may not launch until 2025, and the impact this may have on the wider market. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
James Batchelor and Chris Dring discuss the biggest news from the past week. The main topic this week is the recent rumours that Microsoft may bring key first-party exclusives such as Starfield and Indiana Jones and the Great Circle to other platforms, including PlayStation 5. We talk about Microsoft's history of exploring 'rival' platforms, and why it does and doesn't make sense for these titles to be ported. We also discuss the recent report that the majority of developers are working on live service games, as well as attitudes towards this business model, and our highlights from PlayStation's State of Play showcase. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GamesIndustry.biz's James Batchelor and Chris Dring discuss the biggest stories of the past week. First, we discuss the Eidos Montreal layoffs and the cancellation of a new Deus Ex title, as well as the implications for the future of this franchise - and many of the other franchises, such as fan favourite (and Chris favourite) TimeSplitters, whose future depends on the outcome of the Embracer Group restructure. Next, we delve into the changes proposed by Apple to comply with the European Union's Digital Markets App; seemingly opening iOS to third-party app stores, but also introducing new commission fees and complicating the process for mobile developers and publishers who seek to use alternatives to Apple's own systems. Finally, there are the 1,900 layoffs announced across Microsoft's gaming businesses and the potential impact these may have on the various video game sectors in which the company operates. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Chris Dring and James Batchelor discuss some of the biggest stories about the business of video games from the past week. This week's Microcast kicks off with Chris' report on the industry bracing itself for further difficult times, with investors, publishers and developers expecting up to two years of closures, changes to the release schedule and investment opportunities, and more. We also discuss the reaction to our interview with Ubisoft's Philippe Tremblay and the notion that subscriptions will only take off when players become accustomed to not owning their games, the end of UK retailer GAME's pre-owned business, and the highlights of the Xbox Developer Direct. As always you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
James Batchelor and Chris Dring once again discuss some of the biggest stories from the past week, including the divisive agreement between union SAG-AFTRA and AI voice tech firm Replica Studios to use AI voice acting in video games. The discussion inevitably extends to the broader implications of AI, including Steam's revised policies that will allow "the vast majority of games using it" to launch on the leading PC marketplace. We also discuss comments from our recent interview with Nacon head of publishing Benoit Clerc as to whether there are too many games on the market. Learn more about your ad choices. Visit megaphone.fm/adchoices
Chris Dring and James Batchelor return with our weekly dive into the biggest news stories from the business of video games. 2024 has barely started and the ongoing trend of layoffs across the games industry continues. We discuss some of the wider factors that are driving this, and what else we can expect in the year ahead. We also discuss recent stories about the use of generative AI in promotional art, including an ID@Xbox image that was published before the holidays, and the recent report of a former Activision exec suing the Call of Duty publisher for discrimination against "old white guys." As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
We have a lot of guests on the VG247 podcast because we know a lot of Games Media Personalities and most of them are too polite and/or socially inept to say "no" when we ask them to be on our podcast. In the last year we've had such Talented Greats as Mike Channel from Outside Xbox And Things and James Batchelor who has written some books. But which guest is Tom's favourite? And who can he stand the least? And is forty minutes of one-on-one with Tom Orry enough to shut up all the Tom Orry fans in the comments who keep moaning that he's never on? Find out in this week's inflammatory installment of VG247's Best Games Ever Podcast : the show that panders to its horrid audience. Or just that one guy in Wales who really likes Tom, for some reason. Learn more about your ad choices. Visit megaphone.fm/adchoices
Chris Dring and James Batchelor discuss the biggest stories of the past week, on (potentially) our final Microcast of 2023. Today's discussion begins with the reveal of Grand Theft Auto 6, from the changes at Rockstar since GTA 5 to the sales expectations and potential impact the game will have on 2024 and 2025, plus our own thoughts on this first look at the game. We also discuss this year's The Game Awards, including the range of winners, the discourse around developers' winners speeches, and the many balancing acts involved when organising an event like this. Finally, we discuss Lego Fortnite, and how it fits into both Epic's plans to transform its multiplayer titles into a platform and Lego's ongoing efforts to work closer with the games industry. All this in just 25(ish) minutes. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Chris Dring and James Batchelor discuss the biggest stories of the past week, starting with the mixed messages over whether Xbox Game Pass is heading to Nintendo and PlayStation consoles. While Xbox CFO Tim Stuart said last week that this is part of the company's long-term strategy (echoing comments from Xbox boss Phil Spencer five years ago), Spencer has since said this is not on the cards. Which is unsurprising given the number of obstacles such a move would need to overcome (as Rob Fahey discussed in his latest column). The episode also discusses the ongoing trend of companies focusing on their core strengths in the face of economic uncertainty, as explored in the latest edition of This Week In Business. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Tom's back by popular demand, but also to answer for his crimes against a previous guest: James Batchelor, author of The Best Non-Violent Video Games. For weeks following James' deserved win, Tom and Conner said some Very Mean things about him and his book, and even implied that virtuous host Jim Trinca (who is fair and kind) would let anyone win if they were on to plug some coffee table book that you can already read as tweets. Did Tom back down, or double down? And how did Connor manage to escape justice? Find out in this week's delectable installment of The Best Games Ever Podcast, the least embarassing podcast to blare out on the bus when your headphone jack gets ripped out. Of your "MP3 player". In 2006. Learn more about your ad choices. Visit megaphone.fm/adchoices
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler are joined by author of The Best Non-Violent Video Games, James Batchelor! They go through some of the games in the book and discuss why non-violent video games are an important part of the industry. The theme music is by RoccoW. The logo was created by Dani Dodge.
It seems like 2023 has been the year of authors here on the show! Joining me on this episode is James Batchelor, who is the Editor in Chief of GamesIndustry.biz and host of the Bond & Beyond Podcast. James joins me today to talk about a book he has recently written called "The Best Non-Violent Video Games". We discuss the ins and outs of working in games media, how it influenced his work on the book and so much more! Buy James' book HERE Follow James on Twitter HERE End Song: Mega Man 3 Snake Buster Artist: Shinray Album: N/A https://ocremix.org/remix/OCR03767 Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod Want to buy some Still Loading merch? https://www.teepublic.com/user/still-loading-podcast
On our latest Microcast, James Batchelor and Chris Dring discuss the fallout of Embracer Group's ongoing restructure, as revealed by its recent financial results that confirmed over 900 people were laid off in the space of three months. We discuss the strategy that led directly to Embracer's struggles, as well as whether these issues are a sign of further turbulent times to come for the wider industry. The conversation also covers the value of video games, a discussion prompted by recent comments by Take-Two CEO Strauss Zelnick, and Chris gives us his first impressions of the PlayStation Portal. As always, you can be more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
The GamesIndustry.biz Microcast returns, bringing you a digestible dose of the biggest news and analysis from the business of video games. On this episode, James Batchelor and Christopher Dring discuss the upcoming reveal of Grand Theft Auto 6, and how the development team behind it has changed since the launch of the record-breaking Grand Theft Auto 5 back in 2013. We also discuss the reports regarding the allegedly strained development of Modern Warfare 3 (reports that Sledgehammer Games has since denied), and the position the Call of Duty brand finds itself in as it receives the lowest review scores in the series' history. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Join Greg as he sits down with James Batchelor from gamesindustry.biz to discuss the profound impacts of the COVID-19 pandemic on the gaming world. Amidst the initial boom in sales and investments during lockdowns, the industry now grapples with a market correction leading to significant layoffs. As companies big and small navigate these challenges, there's a talent reshuffle that might be a silver lining for indie studios. Transitioning to mobile gaming, despite the tech leaps allowing AAA titles on devices like iPhone 15 Pro, there's an uphill battle in monetization. With the ubiquity of free-to-play games and the unique nature of mobile gaming, creating immersive experiences becomes a complex task. Tune in for an insightful conversation as Greg and James unpack the nuances of the gaming industry's evolution in this post-pandemic era.
No news show this week as some of us have been away at EssenSpiel. However, with EGX this week, this is a quick update for anyone attending or watching the live streams. GameBurst alumni James Batchelor is hosting a panel at EGX where people can pitch their game idea to developers. Gameburst listeners may like to send some in? #GameBurst More info... James needs them by Wednesday 11th, 10pm at the very latest. Email ideas to James.batchelor@gamesindustry.biz
James Batchelor and Chris Dring dive into the implications of this week's Xbox leak - and debate whether the industry truly learned anything of value. Among the revelations discussed are Microsoft targeting 2028 for its next Xbox console, full details of two mid-generation refreshes for Xbox Series X and S that are expected to launch next year, a hybrid cloud gaming platform due to launch by 2028, Bethesda's future line-up of games, and Spencer's ambition to acquire Nintendo. We also ponder the impact of leaks in general, and whether the industry can change how it communicates about its products in order to negate any damage done by early reveals. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
James Batchelor and Brendan Sinclair dive into the backlash around Unity's proposed Runtime Fee. As the industry waits for the engine provider's revised plan to charge developers for every install of their game (past certain thresholds), we look at how Unity could have handled both the announcement and the need for more revenue in a different way. We also discuss the impact on developers and their trust in the tech firm, as well as the games industry's concerning reliance on two engine providers. As always, you can get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices
Hey retro gamers! On today's episode of Smashing Bricks, we gotta ca...pture them all in Pokémon Snap! Join me, Eddie Inzauto, and guest James Batchelor of GamesIndustry.biz as we try to get the very best photographs we can in this 1999 photography game for the Nintendo 64. Next Episode: New Ghostbusters II (NES) with Peter Willington! Make sure you get your hands on the game and play through with us before the show airs! Smashing Bricks now has a Discord server! Follow this link to join our community and chat about games, the podcast, and anything else your heart desires! https://discord.gg/gfnpx62JzS You're invited to join the discussion with your comments on our current and upcoming titles or any past game we've played. You can also make suggestions for games you'd like to see covered on future episodes! Check out the Smashing Bricks Playlist and help me fill in the gaps, or even simply let me know that a game that's already on the list is a must-play for the show! Here's that link: https://docs.google.com/spreadsheets/d/1-5kxVLc12amW4gbG80DzhEItUNmUi-Mh9yiKdfncJuM/edit?usp=sharing And if you'd like to go above and beyond to support the show and help make it better and add more content, donate just a few bucks a month via Patreon: https://www.patreon.com/SmashingBricks If you'd like to grab yourself a copy of "The Best Non-Violent Video Games" by James Batchelor, you can do so via this link: https://www.pen-and-sword.co.uk/The-Best-Non-Violent-Video-Games-Hardback/p/23674 SOCIAL LINKS: Linktree with all links: https://linktr.ee/smashingbricks SB on Twitch: https://twitch.tv/smashingbrickspodcast SB on YouTube: https://youtube.com/@smashingbricks SB on Intagram: https://instagram.com/smashingbricks SB on Twitter: https://twitter.com/smashing_bricks SB on Facebook: https://facebook.com/smashingbrickspodcast Eddie's Photography on Instagram: https://instagram.com/edwardinzauto Eddie's Music on Instagram: https://instagram.com/lightseekersoundwaves --- Send in a voice message: https://podcasters.spotify.com/pod/show/smashingbricks/message Support this podcast: https://podcasters.spotify.com/pod/show/smashingbricks/support
On today's GI Microcast, Chris Dring and James Batchelor discuss the latest developments in the ongoing saga that is Microsoft's proposed acquisition of Activision Blizzard. This morning it was announced the CMA has fully blocked the original deal, but a modified deal is now undergoing a phase one investigation with the aim to have a final decision on the transaction by October 18. The biggest change is that this deal excludes cloud gaming rights, which have been divested to Assassin's Creed publisher Ubiosft. We discuss whether this major alteration is enough to address the CMA's cloud gaming concerns, whether the end of the deal is finally in site, and what prospects there are for further acquisitions in the market given the current economic climate. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Video games and murder are like cheese and crackers. Vic and Bob. The Edinburgh Fringe and disgruntled locals. A classic partnership, but hardly inseparable: though our chief interaction with these virtual worlds is to deal death to their residents, it doesn't have to be that way. In fact, there are thousands of video games out there where you aren't compelled to kill anyone. Or stab them. Or even lightly maim them. Farming simulators, for example, where the only thing resembling violence is the application of combine harvester to corn. Relationship simulators, where the only conflict to be found is that between heart and head. Or Assassin's Creed 3, where you tend to just kill British colonisers, which most people agree is fair game. Our guest this week is James Batchelor, editor-in-chief of our sister publication Gamesindustry.biz, and someone who is keen to spread awareness of the fact that video gaming is a broad and eclectic art form which includes plenty of non-violent titles, over 300 of which he has documented in his book The Best Non-Violent Video Games. So, which is the best game where nobody gets killed, according to our esteemed panel? To find out, you'll have to listen to this podcast here. Which is handy because if you're reading this you're almost definitely already doing that. Learn more about your ad choices. Visit megaphone.fm/adchoices
James Batchelor and Christopher Dring discuss a busy week in the ongoing saga that is Microsoft's proposed acquisition of Activision Blizzard. Following the denial of the FTC's preliminary injunction, the denial of its request for an extension to the temporary restraining order, and the denial of its appeal, there is seemingly nothing to stop Microsoft completing the deal in the US before its deadline tomorrow. And with a ten-year deal signed with Sony to keep Call of Duty on PlayStation, the barriers do seem to be lowering. We discuss all of the above, plus the CMA's decision to consider proposals of a modified deal and how Nintendo might secretly be one of the biggest winners from the past week's events. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
The GamesIndustry.biz Microcast is back. In today's episode, James Batchelor and Chris Dring reflect on the revelations so far from the court hearing between the Federal Trade Commission and Microsoft over the latter's proposed acquisition of Activision Blizzard. As you can tell from our ongoing roundup, it's hard to gauge whether any progress is actually being made here but there are certainly some interesting tidbits coming out from the various parties involved that make for great headlines. We discuss the moments and quotes that stood out the most to us, as well as the general context around this legal clash and what (if anything) might happen next. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week we are joined by special guest James Batchelor from @nvgotd. Plus all the usual news and pick of the week. #gameburst More info... Music includes Funk City (Joe Danger) August 30th - The best non-violent video games: https://www.pen-and-sword.co.uk/The-Best-Non-Violent-Video-Games-Hardback/p/23674
GamesIndustry.biz's Chris Dring and James Batchelor deliver another short, sharp analysis of the biggest stories happening across the business of video games. Today's microcast covers: Take-Two's latest financial results Ubisoft's latest financial results Strauss Zelnick: Key companies took E3 for granted Next week's PlayStation Showcase As always, any feedback on this new show format would be appreciated. Please email news@gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Ben Aiton is joined by James Batchelor from 'The Watford Way' to discuss Friday nights shambles in South Wales. Learn more about your ad choices. Visit megaphone.fm/adchoices
In case you didn't catch this at the end of the Company of Wolves show yet, Sharon, myself and even Willow have helped put together an anthology of Gothic tales written by members of the School of Movies community. It's available to buy right now on Amazon and if as many of you as possible buy it at once, talk about it on social media, (and if you want to be extra specially helpful leave us an honest, positive review when you've finished and recommend it to friends) that should help it get some visibility. It's called "The Lights from Distant Bonfires" and we've been preparing it for many months now. These stories are stirring and spine-tingling and should conjure up haunting images to dwell on this Fall. We are keeping the price low and selling the paperback at cost to get it into as many trembling hands as possible. USA Edition UK Edition The 14 Authors: Lincoln Alpern, James Batchelor, Nama Chibitty, Greg Downing, Jesse Ferguson, Chris Finik, Nick Jaragosky, Hanna Peregrine, Alexander Shaw, Sharon Shaw, Willow Shaw, Maya Souris, Alejandra Vargas, Bradford Yurkiw
James Batchelor is joined by VG247's Alex Donaldson to discuss the biggest reveals and announcements at Gamescom Opening Night Live. Over the course of the episode, we discuss the breadth (or perhaps lack thereof) of games on show, the importance of giving smaller publishers the opportunity to shine in the absence of major players, and the long-awaited reveal of Everywhere - the debut game from the studio formed by ex-GTA producer Leslie Benzies. We also share our personal highlights, and talk about the range of new IP on show. For more news, insight and analysis, head to www.gamesindustry.biz
Gwendoline decides to take a huge risk in order to do some good. · Scarlet and Mortimer performed by Sharon Shaw · Oberon performed by Matt Wardle · The Nag performed by Spencer Leeb · Princess Gwendoline performed by Theo Leigh · Viola performed by Laureta Sela · Various Londoners performed by James Batchelor and Matt Ramsey · Akka Girl performed by Willow Shaw · Robin performed by Alex Shaw Make your decision by Dan Phillipson of Shockwave Sound The Princess Thieves Theme, ‘Arrival' composed and performed by I Sazonov of Shockwave Sound Celtic Impulse, Ossuary and Angevin composed by Kevin Macleod of Incompetech.com Many soundscapes by Tabletop Audio and ASMR Rooms The New Century Multiverse is funded by Patreon. Our $15 sponsors get credit every episode so thank you to: Aaron Lacluyze, Abel Savard, Angus Lee, Benjamin Hofer, Bryan Novak, Cassandra Newman, Chris Finik, Christopher Wolfe, Conar Kennedy, Dan Mayer, Daniel Salgueiro, Dan Hoeppner, Dave Hickman, David Shealy, Duran Barnett, Finbar Nicholl, Frankie Punzi, Greg Downing, Jamas Enright, Jesse Ferguson, Joe Crow, Joel Robinson, Johan Claesson, Joe G, Josh Wasta, Kat Essmann, Kevin Veighy, Lorraine Chisholm, Matthew A. Seibert, Matthew Webb, Michael Hasko, Robbie Crow, Sarah Montgomery, Teemu Helasharju, Tim Rozenski, Timothy Green, Toby Jungius, Tom Painter, Tre Contreras and Valencia Burns.
Robin shows Gwendoline the real London and it is not what she expected. Meanwhile Oberon confronts his greatest fear. · Princess Gwendoline performed by Theo Leigh · Viola performed by Laureta Sela · Oberon performed by Matt Wardle · Scarlet and Mortimer performed by Sharon Shaw · The Nag performed by Spencer Leeb · Ajax performed by Alasdair Stuart · Evans performed by Paschal Dooley · Mill Workers performed by James Batchelor and Matt Ramsey · Robin performed by Alex Shaw Make your decision by Dan Phillipson of Shockwave Sound The Princess Thieves Theme, ‘Arrival' composed and performed by I Sazonov of Shockwave Sound Heavy Heart, Long Note Three, Teller of Tales, Perspectives, Touching Moment and Angevin composed by Kevin Macleod of Incompetech.com Many soundscapes by Tabletop Audio The New Century Multiverse is funded by Patreon. Our $15 sponsors get credit every episode so thank you to: Aaron Lacluyze, Abel Savard, Angus Lee, Benjamin Hofer, Bryan Novak, Cassandra Newman, Chris Finik, Christopher Wolfe, Conar Kennedy, Dan Mayer, Daniel Salgueiro, Dan Hoeppner, Dave Hickman, David Shealy, Duran Barnett, Finbar Nicholl, Frankie Punzi, Greg Downing, Jamas Enright, Jesse Ferguson, Joe Crow, Joel Robinson, Johan Claesson, Joe G, Josh Wasta, Kat Essmann, Kevin Veighy, Lorraine Chisholm, Matthew A. Seibert, Matthew Webb, Michael Hasko, Robbie Crow, Sarah Montgomery, Teemu Helasharju, Tim Rozenski, Timothy Green, Toby Jungius, Tom Painter, Tre Contreras and Valencia Burns.
Ben Aiton, James Batchelor & Mike Duffy review a thrilling 2-3 loss at Vicarage Road against Arsenal as Cucho Hernandez scored a stunning bicycle kick.
Manchester United left the door open to their top-four rivals as Watford boosted their survival hopes as they escaped with a 0-0 draw at a disgruntled Old Trafford. Ben Aiton & James Batchelor discuss the game and what it means for the relegation battle.
Emmanuel Dennis' late header saw struggling Watford win 1-0 at Aston Villa as Roy Hodgson recorded his first win in charge of the Hornets. Ben Aiton & James Batchelor discuss the vital win, what it means for the table and look ahead to Crystal Palace.
A superb Neal Maupay strike helped Brighton to a 2-0 win against relegation-threatened Watford as Roy Hodgson lost his first game at Vicarage Road. Ben Aiton & James Batchelor are back to discuss all things Watford including the disappointing defeat to Brighton and look ahead to Aston Villa this weekend.
This week on The Game Dev Show we are joined by the (reluctantly titled) veteran industry journalist and Editor-in-Chief at Gamesindustry.biz, James Batchelor. James takes us through his 15 years in games journalism, and how games coverage has changed during that time. We chat about his industry beginnings as an Intern at PC Gamer, his time at MCV and Develop, all the way up to his current role at Gamesindustry.biz. With the ever-changing face of games coverage, James discusses journalistic neutrality, what Dungeons and Dragons alignment Journalists take, and the morals of game coverage. We also discuss the unique challenges of industry journalism, censorship, user reviews, and terrible game ideas..