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Eu perdi o encontro do controle na época, e meu computador, eu tinha o controle que eu peguei de graça na Epic, mas meu computador não rodava, e nem sei se hoje roda ainda, eu troquei de computador, mas eu não sei se ele é suficiente. Enfim, vamos ver. Acabei de checar aqui, o Alan Wake 2 não tem nem para Switch 1, nem para Switch 2, ou seja, não tem.Então não vou jogar tão cedo assim.Diálogo infinito sobre games via WhatsApp. Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto, João R e Marina AndreoliDois Analógicos - Listen on Spotify - Linktree
Let's do Hutt Stuff while Mando is away. We've got a review of The Mandalorian and Grogu, and Nick updates his Star Wars Ranking. Plus The Steam Deck is the latest gaming device to get a price hike, but hey at least a new Witcher 3 DLC is coming out! Excelsior! Stan Lee is coming back, but i'm not so sure everyone will be happy about that, and Bungie is taking the light out of Destiny 2.
Deze aflevering van Gamekings Daily is ook te bekijken op https://youtu.be/SRck9hag82g Welkom bij Gamekings Daily. De gaming vodcast waarin twee hosts van Gamekings praten over de laatste ontwikkelingen in de wereld der videogames. Vandaag is het woensdag en schuift Boris aan om samen met JJ een aantal onderwerpen door te nemen. Dit keer hebben de twee veteranen de nieuwe DLC voor The Witcher 3: Wild Hunt, die opeens, tijdens het opnemen van deze vodcast, werd aangekondigd. Waarom kondigt CD Projekt Red de DLC genaamd Songs of the Past nu aan en niet tijdens de speciale stream die ze morgen (donderdag 28 mei) gaat houden? En wanneer krijgen we de DLC dan te zien en wanneer is die te spelen? Het antwoord op al deze vragen krijg je in de Gamekings Daily van woensdag 27 mei 2026. En opeens was daar de nieuwe DLC voor The Witcher 3 Andere onderwerpen die in deze aflevering besproken worden, zijn de vermeende frustratie van PlayStation over de steeds verder oplopende kosten van hun first party games en de nieuwe baas van Remedy, die in zijn eerste interview meldt dat de studio in het verleden veel te weinig uit franchises als Control en Alan Wake heeft gehaald. Hij wil dat gaan veranderen de komende tijd. De twee kijken naar hoe hij dat wil gaan doen of ze denken dat hij daarbij succes kan hebben. Geniet volgende week samen met ons van de presentaties van PlayStation, Summer Game Fest en Xbox Vanaf volgende week dinsdagavond gaan we bij Gamekings op Twitch en YouTube de oude tijd van de E3 een beetje doen herleven. GKE3 is bij ons een vaste prik. We zijn met z'n allen opgegroeid met de lange avonden in juni vol vet gamenieuws en trailers vanuit Los Angeles. De E3 is er natuurlijk niet meer, maar een deel van de presentaties nog wel. En dus doen we gewoon lekker net alsof. Samen met jullie. Wees er dus bij als we PlayStation State of Play, Summer Game Fest, de PC Gaming Show en de Xbox Games Showcase restreamen met de bekende voor- en nabeschouwing.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.
The Sweet Side of Tasty Caffeine™. Your go-to flavors when your treat cravings call for a boost! The sweetest 5-hour ENERGY flavors are back. Three mouthwatering flavors: Confetti Craze, Fruity Rainbow, and Cotton Candy, full snack break vibes with zero-sugar and a Tasty Caffeine boost. Add some fun to your caffeine break. Taste the Fun: https://click2cart.com/274100bu?utm_campaign=swtflvr&utm_medium=paid_video&utm_source=kf&utm_content=allLet Rocket Money help you reach your financial goals faster. Join at https://rocketmoney.com/kindafunny 007 First Light reviews have arrived, Is the new Witcher 3 DLC finally happening, and Unreal Engine 6 is revealed through Rocket League! Thank you for the support! Run of Show - - Start - 007 First Light Review Round Up - Ad - Is it finally time for that rumored Witcher 3 DLC? - Unreal Engine 6 Revealed as Rocket League Gets a New Coat of Paint - Michael Cripe, Michael Peyton @ IGN - Remedy's new CEO says Alan Wake and Control ‘should have sold more' – and movie/TV deal will ‘help us do that' - Andy Robinson @ VGC - Report: Dreams and LittleBigPlanet studio Media Molecule developing new open-world IP - Dave Aubrey @ VGC - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
We're rounding out our category of games named after the main protagonist with another one from Remedy. The final name on our list is Alan Wake, prolific writer and star of the thriller action/adventure game of the same name. Listen now to hear our thoughts on Alan's journey through Bright Falls and the Dark Place.Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/
Send us Fan MailConnect with the Podcast: @FilthyRaine Connect with Gafiltha: @Gafiltha Connect with Raine: @RaineShadow Ko-Fi Raine's YouTube Channel Gafiltha YouTube Channel Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link (Use Code Podcast for 20% off) Raine's Discord bot Raine's Twitch Sources: Games to PlayFive Nights at Freddy's: Secret of the Mimic VRPSVR2 REVIEW Steam StorePhasmophobia x Alan Wake 2Echo Generation 2StoriesAI In The IndustryTim SweeneyMatt WorkmanParty Animals ContestXbox NewsNew Xbox UpdatesXbox Game Pass & Discord
TV/Movie/Streaming Updates: 'Punisher: One Last Kill', 'Paranormal Activity' on Broadway, Byron Allen buys 'Buzzfeed', Phasmophobia vs Alan Wake. VIDEO EPISODE on YOUTUBE www.youtube.com/@itseriknagel AUDIO EPISODE: IHeartRadio | Apple | Spotify Socials: @itseriknagel
¡El humo blanco sale de las chimeneas y los mozos están en las heladeras! ¡Fandangus Papam! Viva Eduardo I. No todos los episodios tienen tantas menciones a su máxima santidad, pero sí muchos episodios tienen una estructura similar a la del programa 607, que arranca con Maxi Carrión contandote del Legendary Pilots y Ace Combat Zero: The Belkan War, sigue con Seba que jugó al Modern Warfare III que le sacó el buen gusto que le había dejado el Modern Warfare II, además de arrancar el Alan Wake 2. Y finalmente, Gus estuvo siendo aplastado por la IA del Mario Tenis Aces y nostalgiándola con el Gauntlet Legends. Luego pasamos a las noticias donde arrancó un evento de Alan Wake en el Phantasmaphobia; la Switch 2 finalmente subirá de precio; hay gente jugando al Forza Horizon 6, días antes de su lanzamiento; se publicaron los nuevos integrantes del salón de la fama de los videojuegos y cerramos con un posible parche para el Stardew Valley que haría que todos te odien. Por último, con la Pregunta Fandango confesamos quienes fueron los NPC que más maltratamos.
This week Eric goes under the sea, Matt drops the beat, and we're full of little news pieces, from Phasmophobia to Discord to Crimson Desert to Stellar Blade 2 to EA! Releases: Subnautica 2 & Dead as Disco
In 2005, Remedy Entertainment walked onto the E3 show floor with a stunning technology demonstration and one of the most ambitious pitches in gaming: an open world psychological thriller set in a hauntingly beautiful corner of the Pacific Northwest, built around a horror writer whose nightmares had come to life. What they didn't have was a game. This week, David and Rob trace the full story of Alan Wake, from the year of concepting that followed Max Payne 2, through the open world experiment that nearly broke the studio, to the two month Sauna Group intervention that rebuilt everything from the inside out, and the May 2010 release that landed in the same week as Red Dead Redemption. It is a story about a small Finnish studio that bet the farm on a game they hadn't figured out yet, found its heart in a moment of crisis, and built something that refused to be forgotten, on today's trip down Memory Card Lane.Read transcript
特别嘉宾:JS的猫春季了,主播们杂七杂八读了很多有趣的书,和大家分享。听众们读了什么春季读物吗?也请留言告诉我们。00:00 主播们4月的生活闲聊07:56 游戏Alan Wake 210:20 《黑暗的另一半》- 斯蒂芬·金13:10 Death of the Author - Nnedi Okorafor17:20 《伶仃世》- 索耳23:00 あなたのための短歌集 - 木下龍也 (《为你创作的短歌集》)29:00 Yesteryear - Caro Claire Burke 提到的:Trad Wife - Saratoga Schaefer Catherine Liu的Interview:How liberals monetized trauma | Catherine Liu on Marx, Trump, and identity politics 《黄油》《东京女子会》 和《终点的少女》 - 柚木麻子43:02 The Rabbit Back Literature Society - Pasi Ilmari Jääskeläinen , Lola Rogers (Translator)52:27 《On James Baldwin》- Colm Tóibín54:59 Baldwin: A Love Story - Nicholas Boggs01:01:36 いくつもの週末 - 江国香织 (We usually weekend together)01:08:55 Nuclear War: A Scenario - Annie Jacobsen01:18:48 Marble Hall Murders - Anthony Horowitz (《翠鸟谋杀案》- 安东尼·霍洛维茨)01:22:05 現代アートがよくわからないので楽しみ方を教えてください:9つの型で「なにこれ?」が「なるほど!」に変わる - 鈴木博文 (我不懂现代艺术,请告诉我要怎么欣赏:用9种模式让“这什么鬼?”变成“原来如此!)01:31:30 The Snakehead: An Epic Tale of the Chinatown Underworld and the American Dream - Patrick Radden Keefe更正一下:日文那本关于“现代艺术”的书,包含modern art和contemporary art,所以是现代艺术和当代艺术。因为群聊人数超过200,需要邀请进群。想进群的听众请去豆瓣私信【慢懒】。
It's horrible marketing but excellent horror with They Will Kill You, some old school creature feature/slasher frights with Dolly and The Deep Dark and Brandon is on the cusp of wrapping up Alan Wake 2. Be sure to follow all of the hijinks on our Facebook page and on Instagram! Follow Mitch on Twitter and bluesky and Letterboxd. Follow Brandon on bluesky and Letterboxd.
Thanks for listening to Chris & Adam's 60-Minute Speedrun. We're back with our usual discussion about what games we've been playing. We go a bit longer than the normal 60-minute time limit to finish off Alan Wake 2. We'll be back to normal in our next episode. Featured in this episode: Lovers in a Dangerous Spacetime Power Wash Simulator 2 DLC Still Wakes the Deep: Sirens Rest PlayStation 5 Pro & general state of the game industry discussion Alan Wake 2 breakdown - if you want to avoid any spoilers this starts at 34 minutes and concludes at the end of the show. Thanks for listening. Please email any feedback or reviews to contact@60MW.co.uk or use the Contact Us Page.
The playoffs are upon us so we're shooting the breeze about hockey, life and everything else. Oh and Brandon returns to Bright Falls with Alan Wake 2. Be sure to follow all of the hijinks on our Facebook page and on Instagram! Follow Mitch on Twitter and bluesky and Letterboxd. Follow Brandon on bluesky and Letterboxd.
TV/Movie/Streaming updates: Phasmophobia x Alan Wake 2, Jesus game, Funnel Runners. Coachella recap. CinemaCon recap. Youtube premium price increase. VIDEO EPISODE on YOUTUBE www.youtube.com/@itseriknagel AUDIO EPISODE: IHeartRadio | Apple | Spotify Socials: @itseriknagel
Is Crimson Desert good? It's complicated, but not quite, according to Matthew Castle. Plus: Samuel apologises profusely for buying a PS5 Pro.Samuel's games: PS5 Pro (Spider-Man 2, Alan Wake 2, Rebirth), Returnal, RaccoinMatthew's games: Crimson Desert, Tomodachi Life, The Ratline Hosted on Acast. See acast.com/privacy for more information.
W dzisiejszym wydaniu ekipa w składzie Paweł Typiak, Mateusz Fidut i Mateusz Zdanowicz bierze na warsztat najgorętsze newsy i premiery ze świata gier. Głównym punktem programu jest recenzja Super Mario Bros. Wonder w nowej edycji na Nintendo Switch 2 – sprawdzamy, jak wypada polska wersja językowa i czy to rzeczywiście gra 10/10.Rozmawiamy również o sensacyjnych przeciekach dotyczących powrotu serii Uncharted, nowym systemie Steam informującym o wydajności sprzętu oraz kontrowersyjnych podwyżkach cen konsol PlayStation 5. Nie zabrakło też tematu ogromnego sukcesu polskiej karcianki w świecie Cyberpunka oraz wspólnej dyskusji z widzami o tym, jakie gry zasługują na miano "ideałów".Czasówka odcinka:[00:00] – Intro i powitanie w Radiu Freee.[01:14] – Świąteczne granie: Paweł i Mateusz o nadrabianiu zaległości (Alan Wake 2, Mario Wonder).[04:22] – GnM Plus Zapowiedź: Czy Naughty Dog szykuje nowe Uncharted? Analiza tajemniczego zdjęcia reżysera.[08:31] – Nowość na Steam: Funkcja sprawdzania przewidywanej liczby klatek (FPS) przed zakupem gry.[08:55] – Blok: Polski horror osadzony w klimacie blokowisk lat 90.[10:05] – Kalendarz premier: Hades 2 w Game Passie, trofea i cross-save.[12:41] – Rooftops and Alleys: Realistyczny parkour w stylu serii "Skate".[14:45] – Czy Fortnite umiera? Spadki aktywności graczy i dominacja Robloxa.[15:35] – Przyszłość gier w Robloxie: tworzenie światów za pomocą AI.[18:47] – PlayStation 5 drożeje: Analiza nowych cen konsol w Polsce (wzrost o ok. 300-400 zł).[21:05] – RECENZJA: Super Mario Bros. Wonder (Switch 2 Edition): * [22:18] – Nareszcie po polsku! "Żółwnierze" i lokalne smaczki.[24:00] – Nowe tryby kooperacyjne i park "Bella Bell".[25:35] – Techniczna strona: natywne 4K i 60 klatek na sekundę.[27:10] – Werdykt: Gra kompletna i zasłużone 10/10.[28:45] – Dyskusja o "dziesiątkach": Jakie inne gry otrzymały maksymalną ocenę od Gramy na Maxa?[31:55] – Przecieki Nintendo: Remake Legend of Zelda: Ocarina of Time oraz nowy Star Fox.[35:50] – Głos widzów: Jakie gry są dla Was 10/10? (The Last of Us, Cyberpunk 2077, Astrobot).[44:45] – Gothic Remake: Informacje o cenie i polskim dubbingu.[46:15] – Serial Mass Effect od Amazona: Zmiany w scenariuszu dla "nie-graczy".[49:10] – The Rise of the Golden Idol (Samson): Gra akcji bez broni w klimacie lat 90.[51:15] – Rekord na Kickstarterze: Karcianka Cyberpunk 2077 zebrała ponad 60 milionów złotych![54:55] – Żarty na 1 kwietnia: Hobby Horse od CD Projekt RED.[57:40] – Zakończenie audycji i legendarne outro.Włączcie się i spędźcie z nami kolejny wieczór w rytmie grania — tylko w Gramy na Maxa! Link do kanału nadawczego: https://chat.whatsapp.com/H1pkkJdDa4I9AEmoSdjJEl
Geoff, Gavin and Andrew talk about candy, breath strips, mouth POGs, human salt lick, endless handtowel, record player, Earthshaker, sinking, hipster, physical media, Ghost Whisperer, 9-1-1, Herbie the Lovebug, sentient cars, Alan Wake, Optimus Prime, Roadside Research, hole games, Andrew's Baby Games, Archie's Weird Mysteries, terrible tub, the juice, mac n cheese, chicken enjoyment, pyramid of killable things, 20 percent of America, Wheel of Record Times, and Helldivers. Support us directly at https://www.patreon.com/TheRegulationPod Stay up to date, get exclusive supplemental content, and connect with other Regulation Listeners. Learn more about your ad choices. Visit megaphone.fm/adchoices
Olá Amigos e Amigas Gamers! Sejam bem-vindos a mais um podcast do Gamer Como a Gente! Vamos explorar Alan Wake 2, um jogo onde a luz é frágil, a narrativa é viva e a realidade… bem, ela muda de ideia o tempo todo. Entre loops, páginas que aparecem sozinhas e personagens que parecem saber mais do que deveriam, discutimos como a Remedy transforma o terror psicológico em combustível narrativo. Se a luz piscar enquanto você escuta, não se preocupe. Pode ser só o Alan reescrevendo esse episódio de novo. Apertem logo o play e vamos lá! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Diego Ferreira
Im Swiss Game Hub arbeiten über 140 Entwickler:innen. Auch gibt es regelmässige Events wie Playtesting jeden letzten Mittwoch des Monats. Wir waren im Februar dort und reden über Szenensupport, Vorteile des unabhängigen Game-Entwickelns und ob das nun alles Kunst oder Unterhaltung sei. Vor kurzem stellte jemand im Subreddit r/switzerland die provokante Frage: “Why is the Swiss video game industry dead?” Der Vergleich mit anderen Ländern scheint diese Wahrnehmung zu bestätigen. In Schweden entstehen Blockbuster wie Battlefield oder Minecraft, in Tschechien Spiele wie DayZ oder Kingdom Come: Deliverance, und in Finnland entwickelt Remedy Hits wie Control oder Alan Wake. In der Schweiz fällt vielen dagegen vor allem der Farming Simulator ein. Doch dieses Bild greift zu kurz. Abseits des Mainstreams existiert eine lebendige Indie-Szene mit Projekten wie Mundaun, Henry Halfhead oder zuletzt Herdling. Diese Spiele entstehen meist in kleinen Teams und mit begrenzten Budgets. Ein zentraler Treffpunkt für diese Szene ist der Swiss Game Hub in Zürich-Oerlikon. In einem Coworking-Space arbeiten dort über 140 Entwickler:innen aus rund 34 Studios. Neben der täglichen Arbeit finden regelmässig Events statt, etwa monatliche Playtesting-Abende. Dabei bringen Teams frühe Versionen ihrer Spiele mit und testen sie gegenseitig – oft auch gemeinsam mit der Öffentlichkeit. Der Austausch ist wichtig, denn ein Spiel zu veröffentlichen bedeutet mehr als nur Programmieren: Marketing, Trailer, technische Probleme und Plattformstrategien gehören ebenfalls dazu. Gleichzeitig ist der Markt enorm dicht. Auf der Plattform Steam erscheinen inzwischen fast 20.000 neue Spiele pro Jahr, also über 50 pro Tag. In dieser Masse sichtbar zu werden, ist schwierig – auch wenn einzelne Indie-Spiele immer wieder grosse Aufmerksamkeit erreichen. Viele Schweizer Entwickler:innen arbeiten deshalb in kleinen Teams und häufig nebenberuflich. Fördergelder sind begrenzt, doch genau diese Situation ermöglicht oft auch kreative Freiheit. Während grosse Studios millionenschwere Produktionen entwickeln, bleibt die Indie-Szene experimentell und unabhängig. Die Schweizer Gameszene ist also keineswegs tot – sie ist nur kleiner, weniger sichtbar und stark von Zusammenarbeit geprägt. Orte wie der Swiss Game Hub zeigen, dass sie dennoch wächst. Mehr Informationen zum Hub und seinen Events gibt es unter swissgamehub.com.
Willkommen in der Gaming-Kneipe! Ein neues Format des Big-N-Podcasts. Schnappt euch ein Kaltgetränk und setzt euch zu Dennis und Fabi an den virtuellen Stammtisch. In unserer ersten (beinahe) namenslosen Folge knöpfen wir uns alles vor, was die Gaming- und Tech-Welt gerade bewegt oder uns zumindest gerade einfällt.Unsere Themen am Tresen:World of Warcraft Midnight: Endlich Housing! Wir sprechen über das neue Add-on, den Hype durch das "Sauercrowd-Event" und warum Azeroth gerade wieder alle kriegt.Pokémon-Frust: Warum bekommt Japan die Extrawurst und wir für 20 € nur einen lieblosen Download von Feuerrot & Blattgrün?Remedy & Highguard: Ein neuer CEO mit EA-Vergangenheit - stirbt die Seele von Alan Wake? Außerdem: Wie Jeff Keighley dem Shooter Highguard unfreiwillig den Todesstoß versetzt hat.Das Jahr des Linux-Desktops? Taugt CachyOS endlich als Windows-Ersatz für Gamer oder bleibt es beim Treiber-Schmerz?Sony & Bluepoint: Warum erstklassige Studios für gescheiterte Live-Service-Träume bluten müssen.Podcast-CreditsSprecher: Fabi Frenzel und Dennis KraftAudioproduktion: Fabi FrenzelMusik: Christoph KreerBesucht uns auf www.bign-club.de und werdet Mitglied!
Some are born to good book. Some are born to endless suck. Check out Adam's film Drink and Be Merry! : https://www.primevideo.com/detail/Drink-And-Be-Merry/0Q89IR12BWWQND37C03UUI0SVNListen to Eye of the Duck: https://eyeoftheduckpod.com/Join our new Community Chat on Patreon! : https://www.patreon.com/c/authorizedpodLeave us a 5-star review!: https://podcasts.apple.com/us/podcast/authorized-novelizations-podcast/id1581002450
Jæja, nú ert þú stjórinn, hvað ætlar þú að gera?Jessie Faden finnur loksins Stjórnunarmálaráðuneytið og fer þangað inn. Það sem tekur við er einn andskoti áhugaverður leikur.Arnór Steinn og Gunnar fjalla um CONTROL í þætti vikunnar. Leikur frá 2019, smíðaður af Remedy (Max Payne, Alan Wake) af alúð. Undursamlega steikt upplifun sem við mælum HIKLAUST með!Hefur þú spilað Control? Hvað fannst þér?
In this episode of 3v0, we step into the fog-drenched town of Bright Falls to unravel the twisted narrative of Alan Wake. We break down the game's layered storytelling, psychological horror elements, and how light itself becomes a core gameplay mechanic. From unreliable narration and metafiction to atmosphere, pacing, and legacy, we explore why Alan Wake remains one of the most memorable and influential narrative-driven games. Grab your flashlight—because the dark place is waiting. Bonus Round: Dramatic Mad-Libs Catch the stream on Twitch Be our Friend on Facebook Follow us on Instagram Follow us on Twitter Peep our YouTube Channel Send us a message: 3v0PodcastTeam@gmail.com
Hey Podtimists,This week David finishes one of the wilder games he's played in some time and Chase goes from one Fire Emblem game to the next.We also dug into the movie tie in GBA game for The Lord of the Rings The Two Towers. This game was suggested to us by listener Jared. Thanks Jared!---Timestamps:(0:00) - Intro(4:32) - Alan Wake 2 (with spoilers!!)(18:56) - Fire Emblem Path of Radiance(25:58) - Fire Emblem Radiant Dawn(42:36) - Blue Prince(46:42) - Chase's Podtimistic thing of the week(50:35) - David's Podtimistic thing of the week(57:49) - Good Games! Featuring The Lord of the Rings The Two Towers(1:09:32) - Outro---Games mentioned: Alan Wake 2Fire Emblem Path of RadianceFire Emblem Radiant DawnBlue PrinceThe Lord of the Rings The Two Towers
This weeks crew: Webby, Darren, Nick, Graham We return with our first episode of 2026 and we have some catching up to do since before Christmas. The hosts have played loads of games over the holiday period and this is the episode to talk about it. Games played include: Battlefield 6, GT7, F1 25, Space Marine 2, Papers Please, Ready or Not, Arc Raiders, Earthion, Batman Arkham Origins, Lego Party, Hello Kitty Island Adventure, Hitman, CarX Street, Granblue Fantasy Relink, Killer Frequency, Oblivion Remaster, Borderlands 4, Mortal Kombat Kollection, Alan Wake 2, Alien Incursion, Mindseye, and more. In the news we discuss Ubisoft and Rainbow 6 being hacked, BF6 losing 90%+ of its player base, GTA 6 delay rumours, Division 3, and Vince Zampella. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast
Hey Podtimists,Welcome to Pod Chamber number 4. David is setup in his new space and we're back to it with the video games. Chase explores the mind of Fire Emblem's biggest himbo and David concludes his Silksong journey.Then we took a deeper look at the Ocarina of Time-like, Starfox Adventures. This was suggested to us by listener Isaac, thanks Isaac!---(0:00) - Intro(4:18) - Silksong (spoilers!!)(15:49) - Fire Emblem Path of Radiance(36:52) - Alan Wake 2(44:55) - Little Rocket Lab(54:43) - David's Podtimistic thing of the week(57:55) - Chase's Podtimistic thing of the week(59:13) - Good Games! Featuring Starfox Adventures(1:26:55) - Outro---Games mentioned: SilksongFire Emblem Path of RadianceLittle Rocket LabAlan Wake 2Starfox Adventure
Pasi Heikura uppoutuu Alan Wake -videopelin syövereihin nimistöntutkija Lasse Hämäläisen kanssa. Ohjelmassa punnitaan pähkinänkuoria, vahvistetaan heikkouksia ja lopuksi pohditaan, kuka on työelämän hukkakaura. Ohjelman ovat toimittaneet Pasi Heikura ja Tina Cavén.
Desde las historias retorcidad de un autor de ciencia ficción y las desventuras relaes...o casi reales en un pueblo estadounidense, Alan Wake regresa con una juegos de terror, aventura y supervivecia. Nuestro amigo, @renzo_camargo, se perdió unas horas en este mundo oscuro y extraño. La preparación del podcast lo hizo @renzo_camargo, @vdallos y @flagstaad se esfuerzan porque el podcast salga lo más enredado posible. Spotify Youtube Muchas gracias a todos los que nos agregan a sus plataformas de podcast y nos dejan comentarios en nuestras diferentes redes. Twitter - https://twitter.com/CronicasGoomba Instagram - https://www.instagram.com/cronicasgoomba/ Facebook - https://www.facebook.com/CronicasGoomba
Are you sick of complaining about The Game Awards every year? Are you sick of listening to people complain about The Game Awards? Be sick no longer! The brothers are here to fix The Game Awards. They break down which awards deserve to stay, which need to go, and what new awards should be introduced. With a few additional changes, they hope to make the perfect video game awards show! Timecodes: 00:00:00 - Intro/Just Chatting/Housekeeping | 00:14:55 - Main Topic: The New Game Awards | 1:07:25 - Rotating Segment: Rotten or Fresh Movie Games (Avatar) | 1:11:32 - Draft Day Starring Kevin Costner (Marvel Cosmic Invasion, Metroid Prime 4: Beyond) | 1:12:08 - Game, Watch, Listen (GAMES: Spyro the Dragon, Alan Wake 2 | MOVIES: KPop Demon Hunters, Gangs of New York, Wicked: For Good | TV: English Teacher, Stranger Things | MUSIC: Jane Remover - Revengeseekerz) Shoutout to Mizuki Kuroiwa for the incredible podcast artwork and to Thomniverse Remix for the music. Send any questions, comments, or concerns to thesupermosherbrothersshow@gmail.com. Thanks for listening!
Hey Podtimists,This week we have entered our 4th era of podchambers and with it another era of technical difficulties. The audio sounds great but you WILL hear David and Chase experiencing dropped discord calls. We make a bit out of it, it's fun.We also talked about the Dreamcast game Elemental Gimmick Gear or EGG. This was suggested to us by listener Samuel Sparks. Thanks Samuel!---(0:00) - Intro(2:50) - What David has been playing(2:55) - Castlevania Symphony of the Night(9:29) - Alan Wake 2(13:31) - Silksong(24:20) - What Chase has been playing(24:30) - Pokemon Legends Z-A(44:38) - Chase's Podtimistic thing of the week(47:27) - David's Podtimistic thing of the week(48:27) - Good Games! Featuring Elemental Gimmick Gear(1:01:29) - Outro---Games mentioned: Castlevania Symphony of the NightAlan Wake 2SilksongPokemon Legends Z-AElemental Gimmick Gear
It's the autumn season and we got some recommendations for you! Time Stamps: (00:00) Intro 02:30 Hades II (15:00) Wayward on Netflix (21:15) Alice in Borderland on Netflix (27:30) Alien: Earth on FX and It: Welcome to Derry on HBO (39:10) Long stories including One Piece and Alchemised by SenLinYu (51:48) Alan Wake (57:40) Bloodborne (01:01:35) Outro Music: Grandmaster Doug
#alanwake2 #cocoon #goatsimulator3 00:00 Intro01:28 November PS Plus Games03:52 Goat Simulator 317:48 Cocoon30:35 Alan Wake 201:01:35 OutroPatreon - https://www.patreon.com/TastyLootGamingTikTok - https://www.tiktok.com/@tastylootgamingDiscord - https://discord.gg/UFu7esQERnAudio only versions:iTunes - https://podcasts.apple.com/us/podcastSpotify - https://open.spotify.com/show/3cmUaDzAnchor - https://anchor.fm/tastylootgamingOvercast - https://overcast.fm/itunes1375254919/Pocket Casts - http://pca.st/Z4xQRadio Public - https://radiopublic.com/tastycast-6rVCastbox - https://castbox.fm/channel/id1254770Breaker - https://www.breaker.audio/tastycast
It's that spooky time of year and a classic FNGC Episode is covering all the horror games we've been playing is here for you now! Our main game of the show is Alan Wake 2! But we're also covering a whole gambit of other titles - some of which may or may not have made Will very upset that I played without him. Which one was it you ask? Well strap in for this Halloween weekend and give it a listen!Time Stamps:0:00 - Intro5:26 - Whatcha Playin25:54 - Marvel Rivals Zombies35:00 - The Final Sentence40:21 - Condemned Criminal Origins50:00 - Dino Crisis56:02 - Arkham Asylum01:07:22 - Little Nightmares III01:14:31 - Alan Wake 2 Review01:44:09 - OutroMusic used in this episode:Main Intro FNGC Theme - by Daniel CampoliSupport the showSupport the show
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can find ye olde Bradley McCue here:Instagram: @TheGamingOdysseyTwitch.tv/VideoGameOdysseyIt's our final "scary" episode for October, and we're wrapping the month up with a horror game I've been jonesing to play for years: Alan Wake. I've heard it described as playing a Stephen King novel, and I couldn't agree more.The game goes as far as to have you play AS a writer (Alan Wake), and while you don't write anything yourself, you stumble through a horror movie set in a novel, finding pages of a manuscript that keep the plot moving as you fight enemies with guns or flashlights. Or should I say guns AND flashlights. Combat isn't its strong suit, but Alan Wake tells a HELL of a story.The Al to my Barry, ye olde Bradley McCue, joins me on the show this week. He was as stoked to jump into this game as I was, and now that we're both done our first playthrough, we have a lot to say about this one. The entire game is 100% story focused, so if you've read this far (does anyone read these?), know that spoilers are incoming.And before we wake Alan, I put together another edition of the Infamous Intro!This week we talk the indie game Ball X Pit, the best games to play while high, and will we ever see Sega Saturn or Dreamcast games on Nintendo Switch Online?Plus we play another round of 'Play One, Remake One, Erase One'!! This one features 3 narrative heavy horror games: Eternal Darkness, Amnesia: The Dark Descent, and Heavy Rain.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week, we're celebrating the Halloween season by discussing the spookiest levels in gaming! Join us as we discuss the scariest areas, creepy atmospheres and the best games to play this Halloween season, on this week's HGO Podcast. Send us a message at hotgamersonly@gmail.com or @HotGamersOnly on Twitter with all your questions and messages!Timestamps:00:00:00 - Intro00:09:00 - Spooky Vibes in Gaming00:11:00 - Crow Country00:15:00 - Bloodborne00:20:00 - Still Wakes the Deep00:23:00 - Pokémon Red/Blue - Lavender Town00:26:30 - Legend of Zelda: Majora's Mask00:30:30 - Black Ops Zombies00:36:00 - Resident Evil 00:43:00 - Medievil, Banjo Kazooie, Mario 64 & Crash Twinsanity00:47:00 - Sly 200:50:00 - Alan Wake 200:54:00 - The Last of Us00:59:30 - Dead Space & Bioshock01:06:00 - Returnal 01:09:15 - Metroid01:12:00 - Death Stranding & Arkham Asylum01:16:30 - Life is Strange Double Exposure 01:21:30 - Persona 5 Strikers 01:22:40 - Silent Hill01:27:30 - OutroRemember to follow us on twitter at @hotgamersonly and subscribe to our youtube channel for the video version at youtube.com/hotgamersonly. You can also follow the boys on twitter/bluesky: Ethan @ChaoticAether, Hunter @ReaperHunter23 and Kyle @KDavisSRL.Be sure to also follow us on your favorite podcast service and we greatly appreciate anyone who leaves a review!
Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We dig into the game further, particularly talking about how its open world works for us as opposed to the repetitive tasks of more modern open world games, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up past town meeting (Tim) and a little less (Brett) Issues covered: scheduling, porting games successfully and not, engine ports and working with engines, removing an easy mode, janky controls and performance, enemy entrances and support, enemies as stories, shadow origins, enemy animation, integrating the pickups to the combat, the baby, the doorknob and the puzzle clue, being lenient with the mechanics, York the jerk, an object playing double duty, phones as save points, door interacts and knowing the player will see something, playing on player expectation, the heart rate monitor, creating dread and drama, having to retread the level while being chased, meeting the killer, disempowerment, reach exceeding grasp, hand-crafted moments, the various technical elements, the expense of polishing all these mechanics, the appreciation of surprise vs the ur-game, seeing the production methodology in the games, the anti-production of the unknown, the diminishing effect of systematizing cultural specifics, fitting the narrative to the open world, interviewing suspects and moving forward the narrative, getting the Twin Peaks experience, knowing one can do things in the living town, the task system and knowing what chapters you can visit people in, getting to locations in open world games and time having stood still for the player, homage vs theft, picking our favorite trading cards, feeling like you're solving a crime, a crime that can play out multiple ways. Games, people, and influences mentioned or discussed: Portal 2, Defeating Games for Charity, Nintendo Switch, Unreal, Unity, Godot, Halo (series), Republic Commando, Silent Hill (series), Alan Wake, Ico, Resident Evil (series), Hideo Kojima, Dark Souls, Metal Gear (series), Alien: Isolation, Twin Peaks, Final Fantasy IX, The Last Express, Beyond Good & Evil, Rockstar, Witness, Deadline, Infocom, Red Dead Redemption (series), Heavy Rain, Agatha Christie, Mousetrap, Batman, X-Files, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus Portal 2 LIVE STREAM Defeating Games for Charity Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on 2010's Deadly Premonition. We first set the game in its time, and talk a bit about Japanese creators breaking out and establishing more auteurist inclinations, before turning to the first part of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through the police station Issues covered: announcement of our October schedule, singing reviews, 2010 in games, horror games or things in the space, the place in the console cycle, Tim's understanding of the game going in, an indie-developer feel, amortizing investment to earn out, a shift in Japanese development, a surprising game coming out of nowhere, the blogosphere, American pop culture, a difficult creator to follow, Dark Cooper, the HD transition and switch to widescreen, making UI for HD, the victim in the tree and all its symbology, the discipline of the first scene, quick cutting in cinema, York and Zach talking about Tom and Jerry, holding on uncanny valley faces with the la la song, chasing photorealistic faces, stereotypes, the long table beautifully framed, the difficulty of sustaining a Lynchian show, an open world game with driving, a schedule of events and a populace with routines, the connections between characters, a "yes" game, a town being a character, the frustration of the schedule, an open world town vs an open world forest, something being best as a game, making choices and the feelings you have making them, walking simulators and systemic richness, Brett and Tim differ, portals being aligned for you, level and systems design not talking. Games, people, and influences mentioned or discussed: Erik Wolpaw, Portal/Portal 2, Defeating Games for Charity, Alan Wake (series), Resident Evil 5, God of War III, BioShock 2, Halo: Reach, Super Mario Galaxy 2, Fallout: New Vegas, Civ V, Dead Rising 2 (and series), Metal Gear: Peacewalker, Starcraft II, Amnesia: Dark Descent, Limbo, Assassin's Creed: Brotherhood, Mass Effect 2, Red Dead Redemption, Darksiders, Heavy Rain, Danganronpa: Trigger Happy Havoc, Battle Royale, Swery65, Hidetaka Suehiro, Access Games, David Lynch, Twin Peaks, Aksys Games, Stephen King, Control, Remedy Entertainment, Fatal Frame, Suda51, Grasshopper Manufacture, 2K Games, Ken Levine, The Elder Scrolls (series), Neo Geo SNK, Hideo Kojima, Konami, Hironobu Sakaguchi, Shenmue, Clover/Platinum, CapCom, Killer 7, Viewtiful Joe, Gathering of Developers, Ion Storm, Shinji Mikami, Ninja Gaiden Black, Giant Bomb, PlayStation, Interstate '76, Naomi Watts, Beyond Good and Evil, Crystal Dynamics, Tom and Jerry, Quentin Tarantino, Top Gun, Sleep with Me (obliquely), Gilmore Girls, The Last of Us, Ashley Johnson, Juno, Elliot Page, The Shining, Batman, Northern Exposure, Mark Frost, The X-Files, Ashton Herrmann, The Red Strings Club, LucasArts, The Walking Dead, Gone Home, Dear Esther, No Man's Sky, Mike, Quake, Spelunky, Calamity Nolan, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Deadly Premonition! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Fred is still plunging into Banishers: Ghosts of New Eden, Jake takes on Ghost of Yotei, and we share some awesome listener feedback about self-care and making sure we're not burning the candle at both ends. Thanks to everyone for understanding our short break! In news, Battlefield 6 physical copies have leaked ahead of release, which is surprising for two reasons — hardly anyone buys physical games anymore, and most don't actually contain the game on the disc. This one does, though online is still required even for the campaign. October's PS Plus Essential lineup features Alan Wake 2, Goat Simulator 3, and Cocoon. Rumors are swirling that Xbox might not release a next-gen console at all, which could leave PlayStation unmatched when the PS6 eventually launches. There's also talk of a new DualSense controller with a removable battery, and reports that EA may be going private amid a potential $50 billion buyout. Short, spooky, and full of PlayStation talk. We also dive into the State of Play that we didn't get a chance to discuss last week. — it's good to be back!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
Please support our Extra Life fundraiser for Children's Miracle Network hospitals: https://www.extra-life.org/participants/550181 This month, we look at Alan Wake 2 on the PS5, Darksiders is our "pile of shame" game of choice, Chad tries out Towa and the Guardians of the Sacred Tree, and Darrin gushes over Shinobi: Art of Vengeance. Download and listen today on Apple Podcasts, Spotify, iHeart, Amazon, Stitcher, Goodpods, and more of your favorite podcast services! Sponsored by Gamefly. New customers can get a 30-day free trial by clicking on the GameFly link at the top of GeekCavePodcast.com.
Yuma Balls.. Tsukumo Nuts.... Alan Wake 2 penis.. Buthole Bonsly.... Anyway what this episode IS mostly about is the Taxonomy of Clowns and Kids who have absolutely terrible vibes to be around. What the flip, dude? Watching: Episodes 5-6 of Yu-Gi-Oh! Zexal Argyle | Dan | Max | Sarah Edited by Sarah kaiba.online | joeywheeler.dog Bluesky | Tumblr | Discord | Twitch | YouTube Support the show on Patreon! A Noise Space Podcast
Join Joshua and Jack in part two of the behind the scenes podcast series as they discuss the making of Adventure Game Hotspot's Top 100 Adventure Games list. The guys reveal the process, discuss the criteria, and debate the inclusion of various iconic games. Additionally, we provide our top five recommendations for spooky and eerie games released in the past five years. Don't forget to check out the newly launched Adventure Game Hotspot forums to share your thoughts and engage with the community!00:00 Welcome and Introduction00:57 Adventure Game Hotspot News01:31 Challenges in Developing the Forums04:15 Importance of Forums vs. Discord05:49 Top 100 Adventure Games List10:12 Criteria for Ranking Adventure Games13:09 Defining an Adventure Game20:53 Balancing Traditional and Non-Traditional Games23:34 Challenges in Creating the List29:32 Personal Favorites and Series Dilemmas33:24 Personal Affinity and Popularity in Gaming34:12 Top 10 Adventure Games of All Time36:33 Top 5 Horror and Spooky Games of the Past 5 Years37:28 Jack's Top 5 Horror Games39:50 Discussion on Alan Wake 241:14 Still Wakes the Deep Review42:03 The Drifter: A Groundhog Day Mechanic43:54 Amnesia Series and Silent Hill 2 Remake48:12 Happy Game and Other Unique Horror Titles55:04 Honorable Mentions and Final Thoughts
In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)Lydia played some Dutch gamesGeharrewar in de Sushi-bar - Board Game GeekPort Royale - Board Game GeekStephen is very excited about Kirby Air Riders. Is it as good as he anticipated? Past Stephen sure hopes so!Kirby Air Riders Direct 8.19.2025 - Nintendo of America, YouTubeMark went to L.A. for the Blippo+ ExhibitionBlippo+ - SteamPre-order Blippo+ on Switch - NintendoMark's favorite museum: LACMANice Games AllianceNice Games Alliance is the org that supports the local communityBeth Korth was recently on the show in Episode 382 to talk aboutNice Games Alliance WorkshopsWhen the club plugs the Discord, Mark mentions a Discord conversation the podcast's outro in Episode 400"From apocrypha or experience." 400th Episode SpecialVideo ContentBlippo+Telling LiesWikipediaDinosaur Hunter (aka 3D Dino World)WikipediaQuantum BreakWikipediaControlWikipediaWitnessWikipediaDragon's Dogma 2 Steak videoYouTubeAlan Wake 2Global Game JamGlobal Game JamThe FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!Use the Dang Potion!The reasons Lydia doesn't use the Potion:1) She might need it (more) later, I don't want to waste it2) Everything could matterAnd more reasons:3) Things are power in a power fantasy game, and it's hard to give up power 4) Potions feel like an assist mode, because you want to be better than that 5) Gambler's funCombatting the natural emotional response for players to keep their stuffMake stuff very abundant, and add use ware (like Zelda Breath of the Wild) Add narrative context that the intention is to sell it for in game money (like in Spirit Farer) Add explicit indicators that an item is required for a quest.Create items that are specific to a single purpose.Discourage gathering more items by making them annoying to collect
Fast Baked Chicken or video game?This acronym could stand for anything, but what it truly stands for is Federal Bureau of Control. Developed and published by Remedy Entertainment, this is simultaneously the debut multiplayer first-person shooter developed by the studio and also the first game published by them. That said, these folks are no strangers to making games and have previously brought you the likes of Max Payne, Alan Wake, and (surprise!) Control. Set six years after the events of that single-player title, the developers have allegedly crafted this game to stand on its own. Will it be a salve for those feeling fatigue with the genre or is multiplayer not an illness this studio can cure? Tom and Chris have ventured out to contain an extradimensional incursion... will you join them?What do you think? Let us know!Hit us up on Twitter at https://twitter.com/tc1h1dOr on Threads at https://www.threads.net/@tc1h1dDrop us an email at tc.1h1d(at)outlook[dot]comFollow us on Goodpods @1h1dCheck out our fancy site: https://quitthebuild.com/1h1dWatch the video: https://bit.ly/1H1DYTThanks for taking this ride with us :-)
I've written a new action horror RPG called Labyrinth Signal. It's a d20-based system inspired by survival horror games like Silent Hill and Alan Wake. It uses an innovative combo meter mechanic for combat that adds tactical depth to fighting monsters and mitigates the swinginess of normal d20 fights. I
Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we complete our series on Fez. We talk about getting to New Game +, some favorite puzzles or mechanics, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! (once) Issues covered: Tim's audio quality, community event, mind blowing, needing a certain number of cubes, a discussion of QR codes, every QR code a Fez puzzle, not being sure you should follow a QR code, stepping through the 32-cube door, metaphysical reflections, stepping back through bit depth, meme sunglasses, seeing how the world is built, debug tools, keeping a secret, independence and control of marketing and secrets, time pivots and traversing quickly, glowing gates and time of day, the low gravity space, Fez notes, Brett tries to talk around figuring out how to translate the language, talking yourself into being on the right track but not being, the lore in the world, subverting expectations and norms, exploring consequences of innovation, inspiration and subversion of classic games, not overstaying the welcome of its mechanics, changing how you think of the game, always having something going on, the artifacts and treasure maps, a more approachable platformer, difficult twitch reflexes, so you're saying it's possible. Games, people, and influences mentioned or discussed: Keep Talking and No One Explodes, Kaeon, Calamity Nolan, Space Team, BioStats, Beyond Good & Evil, Alan Wake, 2001: A Space Odyssey, Super Hexagon, Atari 2600, NES, Adventure, Plato/The Republic, The Wizard of Oz, Assassin's Creed, Dark Souls, Mines of Moria, sixty second shooter prime, MYST, Minecraft, Tetris, Humongous, Freddi Fish, Pajama Sam, Father Beast, Vessel, Prince of Persia: The Lost Crown, Axiom Verge, Hollow Knight, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com
This week the crew of Webby, Switch and Nick discuss American truck Sim, Call of the Wild: The Angler, Dave The Diver, iRacing, Red Dead 2, 80s Overdrive, Division 2, Space Marine 2, Alan Wake 2 and much more. In the news we discuss Lords of the Fallen getting a huge update, Oblivion Remake, Division 2 expansion, Marathon Alpha and more. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson
Cody "Zig" Ziglar (Futurama, Miles Morales & Deadpool Marvel Comics) joins Heather, Nick and Matt to talk Marvel Rivals! They talk about hero shooters in general, what Marvel Rivals does right, Netease laying off the North American team, and more. Plus talk of Alan Wake 2, Kingdom Come Deliverance 2, Avowed and more. Check out our brand new merch at kinshipgoods.com/getplayed. Follow us on social media @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. For ad-free main feed episodes, our complete back catalogue including How Did This Get Played? and our Premium DLC episodes and our exclusive show Get Anime'd where we're currently watching Dandadan go to patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Nick and Matt dive into the match 3 game Candy Crush Saga, why it's so addictive, if it's even good and more. Plus talk of Kingdom Hearts Dream Drop Distance and Alan Wake 2. Check out our brand new merch at kinshipgoods.com/getplayed. Follow us on social media @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. For ad-free main feed episodes, our complete back catalogue including How Did This Get Played? and our Premium DLC episodes and our exclusive show Get Anime'd where we're currently watching Dandadan go to patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.