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Welcome to Dev Game Club, where this week we begin our annual spooky series, this time on 2001's Fatal Frame. We briefly talk about the year it came out, its developer/publisher, and why we picked it before turning to other introductory topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour-ish Issues covered: Discord-only going forward, why this game?, photo mode games, changing culture of photography, re-elevating photography, Sony shenanigans, best years of all time, the ubergame, years where genres were introduced or forks were in the road, being able to fit more games in, risk aversion and uniqueness, indie games, too big to feel?, a bit about Tecmo, Japanese horror, based on a true story?, the cover and the possible origins of the game, the correlations screen, connecting up details, following the ghosts, pushing characters in the directions of the horror, using ghosts in interesting ways, pixel hunting with the characters, interaction prompts on key items, controls, meticulous camera placement and movement, entering a piece of furniture, not overthinking it, the straining of fixed cameras, distinguishing between cameras, something refreshing, feeling extremely different, the visual aesthetic, relying on tropes but using it to enrich, less is more, audio and horror, games that feel like save states due to repetition, accessibility options, give players options and opportunities and not getting in the way of that, accessibility as a frontier, save anywhere, games that get sanded down, more game boxes. Games, people, and influences mentioned or discussed: Heroes of Might and Magic, Resident Evil (series), Pokemon Snap, Umurangi Generation, Toem, Beyond Good & Evil, Deadly Premonition, Minecraft, Halo, Animal Crossing, GTA III, Devil May Cry, Civ III, Phoenix Wright: Ace Attorney, Ico, Silent Hill 2, Final Fantasy X, Gran Turismo 3: A-Spec, MSG 2: Sons of Liberty, Myst III: Exile, SSX Tricky, Super Smash Bros. Melee, Advance Wars, Burnout, Gothic, Black & White, Ghost Recon, Jak and Daxter, Max Payne, Onimusha: Warlords, Koei, Pikmin, Red Faction, Serious Sam, GameCube, Xbox, GameBoy Advance, Spider-Man 2, Horizon, Ubisoft, Valheim, Dead or Alive, Ninja Gaiden, Tecmo Bowl, Pac-Man, Romance of the Three Kingdoms, Hideki Itegaki, Makoto Shibata, Ringu, Criterion Channel, Ju-On: The Grudge, Audition, Amityville Horror, The Entity, Until Dark, Skyrim, Alone in the Dark, Sam, MegaMan, Hitman, Tunic, Castlevania IV, Alien: Isolation, P. T., Dead Rising, Celeste, Far Cry 2, Ben Abraham, Ben Zaugg, Grim Fandango, Father Beast, Jedi Knight 2: Jedi Outcast, Dave K, Half-Life 2, Starfighter/Jedi Starfighter, Raven Software, World of Warcraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Fatal Frame! Twitch: timlongojr Discord DevGameClub@gmail.com
We find ourselves doing grunt work for Atrus once more as our favorite self-published author and god of his own realms begins reaping what he's sown over the last two games. We solve some puzzles, enjoy Brad Dourif, and talk about the kind of guy who keeps going around birthing entire worlds. Exile was good fun, happy to dip back into the world of Myst once again. Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Balatro, Yu-Gi-Oh Master Duel, Blinx: The Time Sweeper, Panzer Dragoon, Shinobi, Shadow Dancer, The Revenge of Shinobi, Shadow Dancer: The Secret of Shinobi, The Cyber Shinobi, The G.G. Shinobi, The G.G. Shinobi 2, Shinobi III: Return of the Ninja Master, Shinobi Legions, Nightshade, Shinobi 3D, Alex Kidd in Shinobi World, Alex Kidd: The Lost Stars, Alex Kidd: High-Tech World, F.I.S.T.: Forged in Shadow Torch, Animal Well, Little Kitty Big City, Crow Country, Broken Reality, Ace Combat 2, Myst, Riven, Myst III: Exile, The RoomNext Month's Game Club: Cassette BeastsMusic this EpisodeMain Theme by Jack WallLibra's Lever by Jack WallSaavedro's Theme by Jack WallExile (Bonus Track) by Jack WallTimestamps(00:00:00) - Segment 1: Games Played(00:43:40) - Segment 2: Myst III: Exile(01:18:04) - Segment 3: Questions
The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to Myst, Riven, was released in 1997 and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. A spinoff featuring a multiplayer component, Uru: Ages Beyond Myst, was released in 2003 and followed by two expansion packs. Learn more about your ad choices. Visit megaphone.fm/adchoices
The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to Myst, Riven, was released in 1997 and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. A spinoff featuring a multiplayer component, Uru: Ages Beyond Myst, was released in 2003 and followed by two expansion packs. Learn more about your ad choices. Visit megaphone.fm/adchoices Hosted on Acast. See acast.com/privacy for more information.
We return to the Myst series as we delve into the experiences of Saavedro, left behind for decades in a world that's not his own. Join us as we Lore Together. We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at bossrushgames.com Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Lobos and Thefatwizard continue their quest to experience the Myst series, with Myst III: Exile In this episode... We break down a bit of the lore that leads up to and through the game Many of the puzzles are walked through We commend Brad Dourif multiple times for his amazing performance as Saavedro The next game is announced: GoldenEye (N64) Web: www.saturdaymorninggamingshow.com Listen to the podcast: https://open.spotify.com/show/23fvPj6yEVe4iQMAeXz44x Support us on Patreon https://www.patreon.com/SaturdayMorningGamingShow Join the Discord: https://discord.gg/px6p3qj Email us at SaturdayMorningGamingShow@gmail.com Follow on Twitter @SaturdayMGaming for updates LobosJr: https://www.twitch.tv/lobosjr https://twitter.com/Lobosjrgaming Alamaxia https://www.twitch.tv/alamaxia https://twitter.com/Alamaxia
Welcome to Radio64, Video Game Music Remix Radio! Hosted by duskvstweak Find many of these songs at https://ocremix.org/ Find past episodes at youtube.com/duskvstweak Listen live Monday, 6:00pm @ www.wraq.org/index.html 0:03 Sonic the Hedgehog "Gotta Start from Somewhere" Jorito, Hank "The Spank Tank" Jankerson, Trev Wignall, The Nikanoru 5:18 Ico "Save Me (OCR Edit)" SGX 13:08 Kirby Super Star "The Last Dance" The Joker 18:11 Myst III: Exile "American Wheels of Wonder" Mazedude 23:17 Star Fox Adventures "Fossil's Oasis" Level 99, LuIzA 30:41 Kingdom Hearts "Simply Be-groove-ed" Tetrimino 37:38 Donkey Kong Country 3 "Beneath the Moonlight" Fishy, Harmony, Jeff Ball, Theophany 47:59 Sea of Thieves "A Shark Hunter's Tale" DusK 53:29 The Witcher 2: Assassins of Kings "Cáemm elaine luned" Merrigan, prophetik music 57:58 Tetris "Crimea River" Sir_NutS
Welcome to Dev Game Club, where we are in our second discussion of Super Castlevania IV. We talk about the difficulty of the game and "fairness," Mode 7 shenanigans, and how the game quickly teaches things and moves on. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To/through Stage VIII Issues covered: the Myst-like rabbit-hole, leaning into the affordances of the SNES Classic, difficulty of Stage IV, the question of fairness and difficulty, throwing a lot at you, ramping up difficulty quickly, not a lot of soft landings or player help, play style, how to double jump across two spinning platforms, hard failures vs safe failures, having to put a game in its time, hard games in their time, challenge as fun, having release valves for difficulty, lacking time to explore with a timer game, getting into the designer's head, the world disappearing when you can't see it, finding every bit of memory or performance, having the hardware for less time, boldly leaning into Mode 7, the swinging chandeliers, slowly moving the character while the level rotates, letting the player deal with small issues and compromises, the Golem boss and shrinking the character, a great moment with the enemy design, learning how much time various actions take, being punished for slow reactions, multiple enemy states, wanting more helpful pickups, secondary/sub-weapons, moving up in levels, the navigation challenge of the stairs, analog stick vs d-pad, sticky surfaces in cover games, ladders in late 90s/early 00s games, bad publishing deals, physical game production, walking backwards up stairs, being able to think about the game when you're not playing it, genre death and rebirth, tension and boss placement. Games, people, and influences mentioned or discussed: Myst III: Exile, Obduction, Riven: The Sequel to Myst, The Book of Atrus, Warcraft, SNES Classic, Braid, Prince of Persia: Sands of Time, Super Mario World, Super Metroid, Mortal Kombat II, Sekiro: Shadows Die Twice, Dark Souls, The Six Million Dollar Man, Indiana Jones and the Last Crusade, Legend of Zelda, Nintendo Switch, Kingdom Hearts, Nicholas McCormick, Robyn Miller, Cyan Worlds, David Brevik, Diablo, Blizzard, LucasArts, Daron Stinnett, Sony, Microsoft, Nintendo, Sega, Zimmy Finger, Mike Vogt, Radiohead, Bohemian Rhapsody, Return of the Obra Dinn, Lucas Pope, Papers Please, Unreal Engine, Presto Studios, The Journeyman Project, Disney's Haunted Mansion, Ready Player One, The Shining. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Join us in the Underground! Our main topic this week is the 2015 Indie RPG hit Undertale. From initial impressions to the end, we spoil it, so if you haven’t played the game, stop listening after the transition! We also briefly discuss the games we’ve been playing: Reigns, Battlefield V (Beta), Dishonored 2, Super Mario Party, Final Fantasy Origins (I & II), Overcooked! 2, Hollow Knight, Myst III: Exile, Marvel’s Spider-Man, and SHENZHEN I/O.
How do you know when you’re finished? In this episode, we discuss what it means to “finish” a game, what makes us decide to do so, and what drives us to finish a game multiple times. We also briefly discuss the games we’ve been playing: Myst III: Exile, Super Mario Bros. 3, Two Point Hospital, Fallout 4, Octopath Traveler, and Hollow Knight.
In this episode, we discuss the recent Nintendo Direct announcements including the launch of Nintendo Switch Online and a ton of new ports and updates! We also briefly discuss the games we’ve been playing: Octopath Traveler, Snipperclips, Lovers in a Dangerous Spacetime, Marvel’s Spider-Man, Holedown, and Myst III: Exile.
Nella puntata di oggi: Gaming VS Sonno : Final Fantasy XIV, Heartstone Arcade News: Kratos, Bleszinski e Myst Nightfall Topic: Il nostro gioco dei sogni Retro Game of the week: Myst III: Exile (2001) Se volete contribuire alla crescita del nostro canale, considerate la possibilità di diventare un nostro Patron su: https://www.patreon.com/NightfallArcade oppure su https://streamlabs.com/nightfallarcade Dove trovarci: Facebook: https://www.facebook.com/nightfallarcade/ Twitter: https://twitter.com/NightfallArcade Canale Youtube: https://www.youtube.com/channel/UCmIyKxkr4BE3jb16VUHcciA Canale Twitch: https://www.twitch.tv/nightfallarcade Canale Mixer: https://mixer.com/NightfallArcade
BioWare has created some of the most beloved moments in gaming history. They have also created one of the single most divisive and negatively received moments in gaming history, too: The end of Mass Effect 3. In Part One of our Mass Effect 3 discussion, we talked about the larger game leading up to the final minutes that threw the Mass Effect fan base into a rage. Part Two covers the ending and touches on some aspects of the DLC. Outro music: Myst III: Exile 'American Wheels of Wonder' by Mazedude (http://ocremix.org/remix/OCR01749) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! Support us on Patreon! - https://www.patreon.com/bestgamesperiod
Mark Griskey talks about his work for LucasArts and Disney, as well as what it's like to be freelance. Patron of the Week Andrew Gades talks about his favorite music from Myst III: Exile and thatgamecompany's Flower. You can support Level with Emily Reese on Patreon.
This week we talk with Composer Jack Wall about his work on the critically acclaimed Call of Duty: Black Ops III video game. Jack Wall’s distinguished musical career includes composing for film, television, video games and concerts as well as his early years producing and engineering albums for recording artists. Renowned for his rich, cinematic scores for popular franchises such as Call of Duty, Mass Effect, Myst, Splinter Cell and Jade Empire, Wall’s repertoire spans a diverse range of musical styles and influences, while working with the world’s top orchestras and musicians. Wall is celebrated among a Hollywood elite of composers invited to score one of the most successful entertainment properties, Call of Duty. His score for Black Ops II delivered in grand fashion an adrenaline-fueled, deeply emotional and adventurous musical palette that took the blockbuster series in new sonic directions. In 2013 Wall received Best Video Game Score at the ASCAP Film and TV Music Awards. Collaborating with the world’s leading game studios, Wall is widely recognized for composing some of the most iconic scores for the medium. Wall created the distinctive musical signature for BioWare’s sci-fi epic Mass Effect, combining ’80s electronica, synthetic instrumentation and futuristic atmospheres. The soundtrack won numerous accolades, achieving cult status with fans. In 2011, Wall received British Academy (BAFTA) and Spike TV VGA nominations for his work on Mass Effect 2. Composing for and conducting a full symphony orchestra and master chorale, Wall first garnered attention with his dramatic score for Ubisoft’s MYST III: EXILE, receiving universal critical acclaim including several Soundtrack of the Year honors. For the climactic sequel, Myst IV: Revelation, Wall was awarded Music of the Year at the Game Developers Conference. With Jade Empire, Wall crafted a Chinese and Asian instrumental palette incorporating an “East meets West” approach. Working with authentic Pan-Asian instruments Wall crafted an exotic, percussion-driven score to enhance the mythological Chinese setting. Jade Empire was voted Best Original Soundtrack Album by the Game Audio Network Guild. In addition to his composing achievements, Wall served as Music Director and co-producer for composer/librettist Cindy Shapiro’s PSYCHE: A Modern Rock Opera, an innovative modern retelling of the ancient Greek. He also co-created Video Games Live and served as its Music Director/Conductor from 2005 through 2010 performing with more than 50 of the world’s finest orchestras including the Los Angeles Philharmonic, Hollywood Bowl Orchestra and London Philharmonia Orchestra. Among his latest projects Wall is scoring the next installment in Activision/Treyarch’s flagship franchise, Call of Duty: Black Ops III, and additional music for CW Television Network’s historical fantasy drama series, Reign. His second entry in the Call of Duty legacy, Wall’s score displays the hallmarks of an epic, sophisticated narrative and explores new musical territory for the record-breaking series including big band and swing. Call of Duty: Black Ops III arrives Nov. 6, 2015.
Episode 024! Start your Monday right with some great video game tunes! Download MP3 Song 1 Section 1 BGM by Tim & Geoff Follin from the game Silver Surfer. http://en.wikipedia.org/wiki/Silver_Surfer_(video_game) Song 2 Title Theme by Tim & Geoff Follin from the game Plok. http://en.wikipedia.org/wiki/Plok Song 3 New York & Biff the Doorman by Clint Bajakian, Peter McConnell, & Michael Land from the game Indiana Jones and the Fate of Atlantis. http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis Song 4 as requested by listener @WellingGuzman Horseplay by Bill Elm & Woody Jackson from the game Red Dead Redemption http://www.rockstargames.com/reddeadredemption/features/soundtrack Song 5 Main Title by Inon Zur from the game Fallout 3. https://itunes.apple.com/us/album/fallout-3-original-game-soundtrack/id598309639 Song 6 Hanger by Robert Prince from the game Doom. http://en.wikipedia.org/wiki/Doom_(1993_video_game) Song 7 Atrus’ Study by Jack Wall from the game Myst III: Exile. http://amzn.com/B00005BHPL Subscribe via RSS or Subscribe via ITUNESFollow me on Twitter, I'm @EricsVGMixtape.Or check out my personal webpage, Frumpous!