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Czy twórcy gier promują broń palną? Czy karabiny z Call of Duty i Battlefielda są tylko „estetyką”, czy może częścią większej strategii marketingowej producentów uzbrojenia?W dzisiejszym odcinku Push START zagłębiamy się w temat, o którym rzadko się mówi głośno: współpraca branży gier z producentami broni.
Join us in this accurately numbered episode as we talk ElementTD tower defence, Finish with Avowed, Spend time in Sandrock, Break some Ghost Recon points and dip our toes into Dragon Age the Veilguard
Ubisoft, géant du jeu vidéo français, navigue en eaux troubles. Entre chute de sa valeur boursière, retards de production, ventes en berne et un procès pour harcèlement, l'éditeur a traversé une période critique. L'échec commercial de Star Wars Outlaws, lancé l'an dernier, a symbolisé ces difficultés. Heureusement, Ubisoft a pu s'appuyer sur ses licences phares, comme Assassin's Creed, pour attirer un acteur majeur de l'industrie : Tencent.Depuis plusieurs mois, des rumeurs circulaient sur un rapprochement entre Ubisoft et le géant chinois. Elles se confirment aujourd'hui avec l'annonce d'un investissement massif de Tencent, qui prend une participation de 10 % au capital et 25 % dans une nouvelle entité regroupant les équipes de développement des plus grandes franchises. Yves Guillemot, cofondateur et PDG d'Ubisoft, salue une étape clé : « Cette alliance marque un tournant dans notre transformation. Elle nous permettra d'être plus agiles et ambitieux. »L'objectif ? Améliorer la qualité des jeux solo et accélérer le développement des expériences multijoueur, avec une publication plus régulière de contenus. Un souffle financier bienvenu pour Ubisoft, qui pourra aussi se concentrer sur d'autres licences comme Ghost Recon et The Division. Pour Tencent, cet investissement s'inscrit dans sa stratégie d'expansion à l'international. Le président du groupe, Martin Lau, affiche son enthousiasme : « Nous avons confiance en la vision créative d'Ubisoft. Nous voyons un énorme potentiel pour développer ces franchises sur le long terme et offrir de nouvelles expériences aux joueurs. » Cette alliance pourrait bien permettre à Ubisoft de conquérir le marché asiatique, un territoire clé dans l'industrie du jeu vidéo. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Founded by combat veterans and seasoned game developers Lewis Manalo and Matt Patak, Old Glory Studios brings over 25 years of experience in the gaming industry. Our founders have worked on some of the most popular tactical shooters in the world, bringing their real-life experiences into game development. Old Glory's goal is to make combat games that are easy to pick up, but hard to master. Backed by a talented network of developers, writers, and artists, our mission is to deliver games that are accessible to everyone while staying true to the authentic combat experiences of our founders. Matt Patak: Served in Iraq with the Third Infantry Division. Level Designer on Tom Clancy's The Division 1 & 2, Ryse: Son of Rome, Exoborne, and more. Lewis Manalo: Served in Afghanistan with the 82nd Airborne. Worked as an independent film producer before transitioning to video games. Writer on Tom Clancy's Ghost Recon franchise, Dying Light 2, Vampire the Masquerade: Bloodhunt, Exoborne, and more.See omnystudio.com/listener for privacy information.
Afghanistan veteran and video game designer Luis Manalo talks about his experiences in the military and how that brought him to the video game world as a writer for games like Ghost Recon and founder of Old Glory Studios. Remember to like, subscribe, and leave a review to help us grow the podcast. You can also visit www.warstoriesofficial.com to listen to older episodes or buy merchandise. You can also become a patron here and follow us on Instagram and Facebook.
https://www.pcbproductions.comBio Ceo Creative director and president of PCB Productions Keith Arem brings over 20 years of interdisciplinary experience to his work in film, music, new media and AAA video games. Arem is the talent director for many of the top-grossing game titles in history, including Call of Duty: Black Ops 1 & 2, and Call of Duty: Modern Warfare 1, 2 & 3. Keith has worked with clients such as Activision, Ubisoft, Sony, Electronic Arts, Microsoft, Sega, Capcom, Nintendo and Disney and has recorded and produced over 700 commercial releases, including the Call of Duty series, Saints Row series, Ghost Recon series, Spiderman Series, Yakuza series, Tony Hawk Pro Skater Series, Persona series, Rainbow Six series, and Titanfall. Integrating his music background (Contagion on Capitol Records) with his talents as a director, creator and writer, Arem weaves rich immersive stories across multiple platforms and formats. Arem recently directed his first feature film, Phoenix Incident, and is developing several additional feature film, interactive and television projects, many of which are based on his highly successful graphic novels including “Ascend,” “Infex” and “Dead Speed" and "The Exiled". Become a supporter of this podcast: https://www.spreaker.com/podcast/creator-to-creators-with-meosha-bean--4460322/support.
Send us a textGaming culture is huge in the military. Video games are a way to blow off steam on a deployment, stay connected with friends around the world, and just have fun. So I'm really excited to bring this episode to you about two combat veterans who are starting their own video game studio, Old Glory Studios. Lewis and Matt served early in the GMOT. Lewis was a combat engineer in the 82nd Airborne and Matt fought out of a Bradley in Iraq with 3rd ID. They both went on to work on big-name games like Tom Clancy's Ghost Recon, Tom Clancy's The Division 1 & 2, Dying Light 2, Vampire the Masquerade: Bloodhunt, Exoborne, and more. Now they are working on their own studio, which you can even invest in here. "Founded by combat veterans and seasoned game developers Lewis Manalo and Matt Patak, Old Glory Studios brings over 25 years of experience in the gaming industry. Our founders have worked on some of the most popular tactical shooters in the world, bringing their real-life experiences into game development. Old Glory's goal is to make combat games that are easy to pick up, but hard to master. Backed by a talented network of developers, writers, and artists, our mission is to deliver games that are accessible to everyone while staying true to the authentic combat experiences of our founders. "Note: I am not a registered investment broker and am offering this as information purposes only.
With two decades' experience in video games, Richard Dansky has contributed to over 40 AAA titles in iconic franchises like Ghost Recon, Assassins Creed, Might & Magic, Splinter Cell, Far Cry, Hunt: Showdown and Rainbow Six. For this final BRIG of season 6, we'll hear all about his incredible career—how he started writing for Vampire: The Masquerade for White Wolf Entertainment and eventually ended up becoming the Narrative Director for the popular Tom Clancy brand of games... and even how he found the time to write 8 novels along the way!! As if that isn't not cool enough, helping out as co-host, we got our friend and Tom Clancy super-fan, Aldo Araujo! He'll be asking the hard hitting video game questions before we swing things around to Richard's books and a reading of his humorous Christmas horror story, "Kicking Santa's Ass"! For more info on Richard Dansky's life and career, visit his official website! ----------------------------------------Retro Ridoctopus is:• Parasite Steve (read)• 8-Bit Alchemy (listen) • Coopster Gold (join) • Nintenjoe (subscribe)----------------------------------------All original heavy metal music by Enchanted Exile
Mehr Infos zur Folge: Wird Ubisoft jetzt tatsächlich aufgekauft? Übernimmt der chinesische Tech-Riese Tencent? Und warum besorgt uns das offizielle Statement von Ubisoft mehr als es beruhigt – was ist denn gerade los?! Unser Moderations-Duo bestehend aus Maci Naeem Cheema und Michael Grünwald taucht ein in die aktuellen Gerüchte und Meldungen rund um die legendäre Spieleschmiede Ubisoft. Besonders in den 2000er- und 2010er-Jahren konnte man mit Spielereihen wie Assassin's Creed, Far Cry, Anno, Ghost Recon, Prince of Persia und The Division große Erfolge feiern, doch zuletzt häuften sich die Fehlschläge. Da wäre etwa das "AAAA-Fiasko" Skull & Bones oder die für Ubisoft selbst enttäuschende Verkaufsbilanz von Star Wars Outlaws – es läuft einfach nicht mehr. Woran liegt es bloß? Und kann sich Ubisoft noch retten? Das und mehr in Folge 124! Wir wünschen viel Spaß mit der Ausgabe und sollte es Feedback geben, dann immer raus damit. Haut rein!
Brace yourselves for a shocking revelation: Ubisoft is in serious trouble again. Or still... or, maybe, both.This week, Zak and Aaron sit down to discuss the newest plan to wrest control of the storied French studio/publisher away from the Guillemot family — this time at the hands of activist-investor group AJ Investments — and what that all-too-possible future may look like. They also discuss Ubisoft's many failures, a few of its more telling strategy shifts, and just how we got here in the first place.Please, enjoy.Listen to Beach Girl on SpotifyCheck out edouggieart on EtsyCheck out even more edouggieart on Instagram
Welcome to Dev Game Club, where this week we begin our annual spooky series, this time on 2001's Fatal Frame. We briefly talk about the year it came out, its developer/publisher, and why we picked it before turning to other introductory topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour-ish Issues covered: Discord-only going forward, why this game?, photo mode games, changing culture of photography, re-elevating photography, Sony shenanigans, best years of all time, the ubergame, years where genres were introduced or forks were in the road, being able to fit more games in, risk aversion and uniqueness, indie games, too big to feel?, a bit about Tecmo, Japanese horror, based on a true story?, the cover and the possible origins of the game, the correlations screen, connecting up details, following the ghosts, pushing characters in the directions of the horror, using ghosts in interesting ways, pixel hunting with the characters, interaction prompts on key items, controls, meticulous camera placement and movement, entering a piece of furniture, not overthinking it, the straining of fixed cameras, distinguishing between cameras, something refreshing, feeling extremely different, the visual aesthetic, relying on tropes but using it to enrich, less is more, audio and horror, games that feel like save states due to repetition, accessibility options, give players options and opportunities and not getting in the way of that, accessibility as a frontier, save anywhere, games that get sanded down, more game boxes. Games, people, and influences mentioned or discussed: Heroes of Might and Magic, Resident Evil (series), Pokemon Snap, Umurangi Generation, Toem, Beyond Good & Evil, Deadly Premonition, Minecraft, Halo, Animal Crossing, GTA III, Devil May Cry, Civ III, Phoenix Wright: Ace Attorney, Ico, Silent Hill 2, Final Fantasy X, Gran Turismo 3: A-Spec, MSG 2: Sons of Liberty, Myst III: Exile, SSX Tricky, Super Smash Bros. Melee, Advance Wars, Burnout, Gothic, Black & White, Ghost Recon, Jak and Daxter, Max Payne, Onimusha: Warlords, Koei, Pikmin, Red Faction, Serious Sam, GameCube, Xbox, GameBoy Advance, Spider-Man 2, Horizon, Ubisoft, Valheim, Dead or Alive, Ninja Gaiden, Tecmo Bowl, Pac-Man, Romance of the Three Kingdoms, Hideki Itegaki, Makoto Shibata, Ringu, Criterion Channel, Ju-On: The Grudge, Audition, Amityville Horror, The Entity, Until Dark, Skyrim, Alone in the Dark, Sam, MegaMan, Hitman, Tunic, Castlevania IV, Alien: Isolation, P. T., Dead Rising, Celeste, Far Cry 2, Ben Abraham, Ben Zaugg, Grim Fandango, Father Beast, Jedi Knight 2: Jedi Outcast, Dave K, Half-Life 2, Starfighter/Jedi Starfighter, Raven Software, World of Warcraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Fatal Frame! Twitch: timlongojr Discord DevGameClub@gmail.com
Send us a textEver wondered what it was like to spend hours in a dimly lit arcade, surrounded by the sounds of coins clinking and games beeping away? This episode is a nostalgic trip back to those magical times, filled with stories of our clumsy moments and misplaced sunglasses that set the stage for our reminiscence. Join us as we recount the thrill of iconic games like Buck Hunter, Guitar Hero, and Crazy Taxi, and the memories they forged at places like CiCi's Pizza and Dave & Buster's. We'll even share tales of managing our precious quarters and the unique experiences of playing these games in various quirky spots.Remember the heart-pounding moments in gun-shooting games or the pulse-racing excitement of driving games like Need for Speed? We sure do, and we're ready to take you along for the ride. From the terrifying dinosaur encounters in Jurassic Park arcade games to the somewhat clunky yet beloved Star Wars Trilogy arcade, our conversation is packed with laughter and fond recollections. You'll even hear about our unexpected discoveries, such as the obscure Darkstalkers and a basketball shooting game that showcased surprising family talents.But the nostalgia doesn't stop there. We dive into classics like Ghost Recon and the beloved Ninja Turtles arcade games, recounting endless hours of strategic teamwork and villain battles. Donkey Kong's timeless appeal makes an appearance, as does the quintessential zombie shooter, House of the Dead. And, of course, we couldn't forget the chaotic fun of Area 51. Plus, get a sneak peek at our latest movie and game reviews, from discovering a full-size Mrs. Pac-Man Galaga arcade machine to our thoughts on the new Call of Duty. Tune in for a trip down memory lane, filled with joy, camaraderie, and the undeniable excitement of classic arcade gaming.Call Me By Your Gamea nostalgic video game podcastListen on: Apple Podcasts SpotifySupport the Show.
Episode Notes S5E30- Join us as we dive into the mind of the one and only Max Laferriere. He'll take us on his journey from ThreePines to Scream VI and beyond. Max was the man behind Ghostace in Scream VI 2023 A storyteller from a very young age, Max started theatre when he was still in elementary school, but it wasn't until his mid-twenties that he took the decision to pursue his passion for the arts as a career. NEWS FLASH: You can now purchase Toking with the Dead full novel here https://a.co/d/7uypgZo https://www.barnesandnoble.com/.../toking.../1143414656... You can see all your past favorite episodes now streaming on https://redcoraluniverse.com/ OR Show your support by purchasing FB stars. Send stars to the stars fb.com/stars Toking with the Dead: https://www.stilltoking.com/ https://www.facebook.com/TokingwiththeDead?tn=-]C-R https://www.instagram.com/stilltokingwith/?hl=en https://twitter.com/thetoking?lang=en https://pinecast.com/feed/still-toking-with Check out Toking with the Dead Episode 1 https://www.youtube.com/watch?v=awhL5FyW_j4 Check out Toking with the Dead Episode 2 https://www.youtube.com/watch?v=SaUai58ua6o Buy awesome Merchandise! https://www.stilltoking.com/toking-with-the-dead-train https://teespring.com/stores/still-toking-with Our booking agent: https://www.facebook.com/AmyMakepeace https://www.facebook.com/groups/3770117099673924 Sponsorship Opportunities: https://www.stilltoking.com/become-a-sponsor or email us at bartlett52108@gmail.com thetokingdead@gmail.com ————————————— Follow our guest https://scream.fandom.com/wiki/Max_Laferriere https://www.facebook.com/max.laferriere.page/ https://www.instagram.com/max__laf/?hl=en https://www.imdb.com/name/nm3600973/ https://twitter.com/maxlaferriere1 ———————— Follow Still Toking With and their friends! https://smartpa.ge/5zv1 https://thedorkeningpodcastnetwork.com/ ————————————— Produced by Leo Pond and The Dorkening Podcast Network https://TheDorkening.com Facebook.com/TheDorkening Youtube.com/TheDorkening Twitter.com/TheDorkening Dead Dork Radio https://live365.com/station/Dead-Dork-Radio-a68071 MORE ABOUT THE GUEST: Over the last decade, Max created a name for himself as an actor, and also as a stuntman. He took part in many productions including feature films like X-MEN: Dark Phoenix, the new series Three Pines and he was also offered the part of Martin Baldwyn in season 2 of The Art of More alongside Kate Bosworth and Dennis Quaid. He takes the recurring role of Eric Berube in the French-Canadian series Mensonges; and he often works as a motion capture performer in many video games including Ubisoft's Assassin's Creed franchise, Ghost Recon, and For Honor on which he incarnates a variety of different warriors from all over the fictitious world. When Max isn't acting or "stunting", he enjoys seeking adrenaline-filled activities. Riding down a mountain on a snowboard, surfing the ocean or jumping out of airplanes from 13 000 feet, are some of his hobbies. That... and moviemaking. He wrote, produced and acted in his first feature film, The Badge (which is now available on Itunes. wink, wink.) where he portrays Martin Goulet, a reckless detective in a corrupted city doing what he can to get by, co-starring Vincent Leclerc and under the direction of Joseph-Antoine Clavet. Max currently resides in Montreal, Canada where he is working on a theatre production as well as a new series and a feature film. Follow him on his social media channels to find out more. Find out more at https://still-toking-with.pinecast.co Send us your feedback online: https://pinecast.com/feedback/still-toking-with/5697719d-98cd-4666-93f2-247459b8f76c
It's the dog days of summer and the game releases are sparse, but we've still cobbled together a little show for you consisting of some Star Trek, some Ghost Recon, some Deep Rock, and a little bit more here and there. This week's music: Deftones - Be Quiet and Drive (Far Away)
Lois and Amazo sitting in a tree, k-i-l-l-i-n-g...?Ghost Recon meets Predator meets Amazo meets Smallville.Former U.S. special forces soldier, Wes Keenan, returns from the dead as a programmed superhuman killing machine that's under Lex's control. After a deal goes wrong with Senator Burke, Lex unleashes his new super assassin to kill him. Lex succeeds, but Lois is left as a witness and recognizes Wes as a childhood friend. Now, Lois gets Clark and Chloe's help to find Wes and return him back to normal in order to figure out what is going on. Don't forget to leave those five stars!
Austin reviews Senua's Saga: Hellblade 2. Xbox had a lot riding on Ninja Theory deliving a banger with this game but unfortunately it doesn't live up to the first one aside from a mega graphics upgrade. Brett also dives into xDefiant, the new shooter from Ubisoft featuring characters from all their major franchises such as Watch Dogs, The Division, Ghost Recon, Splinter Cell and Far Cry. We also review Content Warning. A game developed by a few people and costing under 8 dollars, this game provides hours of fun with friends. Record something scary, record it and go viral. That's the pitch but unfortunately it rarely ever goes your way!We also talk about the reveal of Assassin's Creed Shadows. No gameplay yet but this game is set in feudal Japan where you can play either a female Ninja or a male Samurai. We're not sure how this mixture of characters will play into the Assassin's Creed lens, but we're waiting to see gameplay. We also look at the leaked footage of Deadlock from Valve. It's a hero shooter that mixes MOBA mechanics with a third person shooter game. It looks really good with a unique art style that has us intrigued.Show Notes:1:02 - Housekeeping2:23 - Senua's Saga Hellblade 2 Review: It's Boring. Xbox Failed.26:39 - xDefiant First Look: Not Quite the Call of Duty Killer50:45 - Content Warning Review: Silly and Scary Fun with Friends1:09:12 - Is It Too Late for Feudal Japan Assassin's Creed?1:33:46 - Valve's Next Game is a Hero Shooter Called Deadlock1:49:18 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
Welcome to Dev Game Club, where this week we continue our series on 2003's Beyond Good & Evil. We talk a lot more about the camera, how it compares with Zelda some more, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Slaughterhouse Issues covered: pigs and pokes, hubs and spokes, feeling like a bigger place, manufacturing the sense of evolutionary trees, getting turned around in dungeons, having a rare moment with a whale, relatable science fiction, SAC and showing character information, a baby step towards tracking, re-purchasable resources, inconsistency of pearl gathering, what you use pearls for, a weird hybrid of various games, not getting the shark names (carcharadon), finding the most difficult looters cave first, going on tilt, competing for Francis's pearl, finding the Alpha Section areas in the pedestrian district, a cool vehicle, camera issues, fun boat physics, having a hard time tiptoe-ing through narrow areas, "a partnership between camera and level design," the many demands on the camera from different departments, you can brute force at cost, going a different direction with cameras, a dungeon sewn together from three different mini-dungeons, the map and solving design problems (or not), getting off and on the hovercraft, the bee in Skyrim, the diagetic save game and cutting the camera, Tim's poor port, how is the title tied in, the state of the industry, standing by your beliefs, businesses taking advantage of cheap money and making bad bets. Games, people, and influences mentioned or discussed: LoZ: Ocarina of Time, Star Wars, Star Trek, Breath of the Wild, Okami, Nintendo, Mario, Mission: Impossible, Jackie Chan, Half-Life, Diddy Kong Racing, Prince of Persia (series), Remi Lacoste, Ghost Recon, Assassin's Creed, Tomb Raider, Skyrim, Nathan Purkeypile, Jean Simonet, Sasha/ScaryTiger, Friedrich Nietzsche, Larian Studios, Sony, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
On tonight's show, Clyde Lewis is joined by members of the Northwest Ghost Recon team, who have recently conducted an investigation at Renner's Grill in 'YE GHOSTS OF TERROR YET TO COME!' The results of this investigation were both compelling and horrifying, shedding light on the dark history of the establishment. Clyde Lewis also talks with Steve, owner of Renner's Grill, who shares his own experiences with paranormal activity at the restaurant. Together, they discuss the evidence gathered during the investigation and explore the possible causes behind the hauntings. Liking this episode? Get more episodes, news and other bonuses when you become a member of Ground Zero: Aftermath. Get a free trial now!
Scott and Josh tackle the latest breaking stories across gaming. Hosted on Acast. See acast.com/privacy for more information.
Hello everyone and welcome back to This Week in Guns, brought to you by Patriot Patch Company, VZ Grips, MAF Corporation, and FFL Payments. This show offers commentary on the latest firearms industry news, information and buzz. I'm your host Matthew Larosiere and I'm joined by the ratman. Is Commander Biden Our Dog? VZ Grips: […] The post This Week in Guns 436 – Ghost Recon 2, Giffords, Hawaii, AR-15 misconceptions, and more analysis appeared first on Firearms Radio Network.
Hello everyone and welcome back to This Week in Guns, brought to you by Patriot Patch Company, VZ Grips, MAF Corporation, and FFL Payments. This show offers commentary on the latest firearms industry news, information and buzz. I'm your host Matthew Larosiere and I'm joined by the ratman. Is Commander Biden Our Dog? VZ Grips: […] The post This Week in Guns 436 – Ghost Recon 2, Giffords, Hawaii, AR-15 misconceptions, and more analysis appeared first on Firearms Radio Network.
THE GHOST HUNTER FROM LIZZARDVILLEMEET THE AUTHOR Podcast - Episode 137 - STEVE ALTIEROriginally Aired Wednesday January 3,2024 Featuring Paranormal, Mystery, and Suspense Writer STEVE ALTIER.ABOUT STEVE: Steve Altier is a bestselling mystery and suspense writer. He is known for his multi-award-winning series, The Lizardville Ghost Stories. Steve grew up in the dam keeper's house in Pennsylvania. Across the street was a dam and remnants of the ax factory. Unexplained things happened when Steve was a child—inspiring his love for everything spooky.Watch or listen to all episodes at: www.IndieBookSource.com
What happens when 2 assholes with too much sense stop making sense? On this episode, Antoine and Matt discuss video game Ghost Recon which Antoine tried. The conversation spills into random dad jokes. Finally, they discuss what movies and tv shows they've been watching this week, and Matt gives a rant about Deion Saunders and Colorado. Join the nonsense at https://linktr.ee/2sense
0:00 Dzień dobry! 4:14 W co ostatnio graliśmy?
It's no secret that Nintendo's 'The Legend of Zelda: Tears Of The Kingdom' is going to be one of the biggest games of the year (if not THE biggest)! We've been obsessed with the game since it came out and this most recent return to Hyrule is the best yet! That's why I'm super excited to have Zelda voice actress Patricia Summersett on the show to talk about playing the legendary character herself! We talk about getting the role, the difference between recording a voice role like Zelda and a mocap role like Patricia did for Ghost Recon and much more! For sure we talk about some of the more creative "builds" we've seen from the community, Patricia's move to Los Angeles paying off and performing in her band 'Summersett'... which you can listen to right here at summersettband.com! Enjoy! You can also subscribe to the Geekscape podcast on Apple Podcasts: https://apple.co/3BVrnkW Spotify: https://spoti.fi/3H27uMH Learn more about your ad choices. Visit megaphone.fm/adchoices
Introduction by Jr. about video games and his experience with gaming on the original Xbox Jr. talks about Ubisoft as a company and their defunct series, Prince of Persia and Splinter Cell Discusses how Ubisoft tried to compete with Skylanders and Disney Infinity with Starlink Battle for Atlantis but it was too late Jr. enjoyed Starlink because of its RPG elements but the toys were expensive and the game eventually went away Beyond Good and Evil was a famous flop from Ubisoft that became a cult classic, Jr. suggests Ubisoft to take the time to rethink and release the game again Jr. talks about 13, based on the Belgium comic book series, that fell short and the remake was not great Ubisoft had some hits like Red Steel but also had flops Jr. suggests Ubisoft to bring back Mist, a series he loves and asks them to do the right thing with it Lunar , an RPG series from Ubisoft, was wrecked and became a disappointment Jr. expresses disappointment about Ubisoft giving up on Splinter Cell and Ghost Recon and thinks they should bring them back Ubisoft covers a wide range of games including South Park games, the Rayman games, and Far Cry Jr. thinks Ubisoft should put more effort into their titles besides Assassin's Creed and Far Cry Jr. suggests Ubisoft to bring back For Honor and make a decent South Park game Jr. acknowledges that Ubisoft makes money from games like Just Dance, but expresses frustration about their lack of effort in making new games Conclusion by Jr. about Ubisoft's hits and misses in the gaming industry. Make sure you check out Nebula Capsule and its great projector offerings https://nebula-us.pxf.io/c/3892135/999468/13098
On Windows Weekly, Mikah Sargent talks with Richard Campbell and Paul Thurrott about the Xbox availability of Ubisoft+, a game subscription service that features franchises like Assassin's Creed, Far Cry, and Watch Dogs. Hosts: Mikah Sargent, Paul Thurrott, and Richard Campbell You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/ Sponsor: GO.ACILEARNING.COM/TWIT
On Windows Weekly, Mikah Sargent talks with Richard Campbell and Paul Thurrott about the Xbox availability of Ubisoft+, a game subscription service that features franchises like Assassin's Creed, Far Cry, and Watch Dogs. Hosts: Mikah Sargent, Paul Thurrott, and Richard Campbell You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/ Sponsor: GO.ACILEARNING.COM/TWIT
On Ron's Amazing Stories this week we review the audiobook, The Space Race. Then we have a story about a noisy ghost who slams doors. Next up is a science fiction story titled The Man From Tomorrow. We end the show with a Johnny Is It True segment created by listener Kevin Bishop. A true collection of Rippleys Believe It Or not. So, press that play button and let's get started. Featured Story - The Man From Tomorrow Our featured story comes from the OTR series Escape. An ex-pilot answers an ad for volunteers to take part in sensory deprivation experiments to create the enhanced human. Things go well, but not all is as it seems. Common sense gets buffed as well. The tale is titled The Man From Tomorrow and it first aired on August 23, 1953. Other Stories Include - Murder If you Please, The Space Race, Ghost Recon, The Man From Tomorrow, and Johnny is It True - Rippley's Believe It Or Not Program Links - Link to the video for Fabrican can be found . Ron's Amazing Stories Is Sponsored by: Audible - You can get a free audiobook and a 30 day free trial at and - Good Treats for your dog to eat. Your Stories: Do you have a story that you would like to share on the podcast or the blog? Head to the main website, click on Story Submission, leave your story, give it a title, and please tell me where you're from. I will read it if I can. Links are below. Program Info: Ron's Amazing Stories is published each Thursday. You can download it from , stream it on or on the mobile version of . Do you prefer the radio? We are heard every Thursday at 10:00 pm and Sunday Night at 11:00 PM (EST) on . Check your local listing or find the station closest to you at this . Social Links: Contact Links:
The pets take a look around the district while the party grapples with what to do next.Dungeonmancy is a podcast where me and my friends play Dungeons and Dragons. We'll be diving into a homebrew campaign called Daeryn: The Golden Age, set a few years after the Dark Days… like, literal darkness… the sun went out, it was a whole thing… lots of war too, but lots of coming together to face adversity. Now the sun's back. People are picking up their lives. I'm sure it will be smooth sailing from here on out...We use Syrinscape for the awesome music in our game. Check them out at www.syrinscape.com. Try them out at your gaming table.A free way to support us is to leave us a review on Apple podcast or wherever you get your podcasts. That helps other wonderful people like yourself find us.A not free way to support us is on Patreon. We would be eternally grateful to have your support there, plus you get perks like bonus episodes and you get to submit Fumbling Failures and Critical Crits that might get pulled to use in the episodes. Higher tiers get additional benefits. If you're interested, check it out at Patreon.com/Dungeonmancy.Support the show
Mike Bodie is an actor for films, TV, commercials, and video games. He provides the voice of Callum in 2021's Ghost on the Shore from developer like Charlie. Ghost on the Shore is a supernatural, narrative-driven walking simulator. Mike has also provided voices for games such as Control, The Division 2, Ghost Recon: Breakpoint, Undecember, and the upcoming Giants Uprising, among others. In today's episode we will discuss building a home recording studio, the audition process, choosing the right microphone for your voice, agents, AAA vs indie voice acting, and much more. Ghost on the Shore on Steam Mike Bodie's website: https://mikebodie.net Mike Bodie on Twitter: @MikeBodieActor IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/
Welcome to Dev Game Club, where this week we complete our series on Far Cry 2. Brett describes to Tim some of the buddy system stuff he missed, and then the hosts look at later installments before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Far Cries 3, 5, and 6 Issues covered: a cry too far, buddies dying and having to choose how, variants on missions and why you might not do one, being able to replace some buddies, punishing moments and impact vs lack of control, a false sense of agency, making a safe area dangerous, wanting to get to the Jackal, your buddies turning on you at the end, how much the weapons and enemies update, always having a fresh gun, real things in the world as progression items, the fork in the road, quality of life and usability and the loss of the commitment to useful player friction, becoming the "list game," automated gaming, caring more about why you're doing what you're doing, missing immersion and discovery, watching the minimap/playing the UI, increasing enemy variety and using damage types, stealth improvements, playing in a dark way, going campy, leaning on cultures and claiming not to be political, diagetic design/character embodiment, healing yourself or your buddies, the right feedback at the right times, the feedback in the world, audio design communicating so much, greater depth of simulation, useful friction and leading to interesting encounters, what games iterated on these ideas?, open world checklist, dealing with the "real world." Games, people, and influences mentioned or discussed: STALKER, Heart of Darkness/Apocalypse Now, Crysis, Arkham (series), Assassin's Creed (series), Ghost Recon (series), Metal Gear (series), Ratchet and Clank (series), GTA III, Metro (series), Just Cause (series), Saint's Row (series), This War of Mine, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ?? Spooky Game ?? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Far Cry 2. We talk about some more systems in the game as we plan to play the descended versions and present our takeaways next week. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Midpoint (Brett) and more (Tim) Issues covered: gun loot and such in the ongoing series, the elimination of friction, putting the objective marker far from the quest giver, the efficiency of taking out a checkpoint, intrinsic rewards vs other intrinsic rewards, the gun aspects, everything being diagetic, driving with the map in your lap, everything is entropic including you, consistency of vision, cars and physics, the pinging audio in a Datsun-like car, putting the systems in the game, the length of system loops, wanting degradation/negative feedback to be because of something you did, forcing dramatic moments, the distinction of player initiation, malaria mechanics, progressing the game, pressures on the player for styles of play, being trained by faction gameplay, living your best murderous life, "No Russian," feeling black and white about the Jackal, a bold commitment to a backdrop, mad libbing the missions, a game meant to be played once, endangering your experience, everything is may-mays, early dynamic storytelling, slurs about the player, being edgy and gritty, not being able to feel the impact, thinness of representation, the limit of lived experiences, the messaging around Mass Effect, feeling too derivative, sci-fi soup, lack of ideology/motivation, resonating with the structure, player insertion, lack of narrowing of options, the series of grey decisions, being able to identify a franchise from just one scene. Games, people, and influences mentioned or discussed: Ghost Recon (series), Diablo, System Shock 2, Fallout (series), Breath of the Wild, Left 4 Dead, Gears of War, Reed Knight, Tim Ramsay, Republic Commando, The Dark Knight, Heath Ledger, Call of Duty (obliquely), Heart of Darkness, Apocalypse Now, Marlon Brando, Martin Sheen, The Witcher, Patrick Redding, Skyrim, The Walking Dead, Sean Vanaman, Jake Rodkin, The Lord of the Rings, Ian McKellen, Rocksteady, Arkham (series), Papers Please, Lucas Pope, Return of the Obra-Dinn, Dark Souls, The Honorable T. H. Isismyre Alname, Mass Effect, KotOR, Bioware, Star Wars, Star Trek, Jeff Cannata, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Far Cry 2+ Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Far Cry 2. We talk about the extreme friction of the game, landmarking and open world layout, and touch a little bit on the buddies. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: variations on the same song, high degree of friction, a simulation of a place, allowing for authorship within the simulation, clashing of systems, not mattering which side you choose, making your choices matter, not spending your time doing what you want to be doing, running into natural boundaries, playing jazz or the jam band, having to switch up weapons, not having to switch weapons, not quite getting the recipe right/seeing the proof of concept, the noodling before the chord changes, time of information spread in this vs deeper stealth games, not having the clarity of information, leaning more into the power fantasy, running out of resources in the friction, game scale opposing stealth, engaging with the buddy system, buddies personifying ways of improving, losing some buddies, expendable buddies, boosting Japan's quality control, balancing stability and forward momentum in development, the impossibility of keeping your politics out of games, having to have a theory when you are out past what is known, having to make decisions in development, the nonviolent ending, having to feel balance in games. Games, people, and influences mentioned or discussed: Sim City, GTA III, Ghost Recon (series), Metal Gear Solid V or V, Thief, Deus Ex, Assassin's Creed (series), Patrick Redding, biostats, W. Edwards Deming, Square Enix, UbiSoft, Sam Thomas, mysterydip, BioShock, Kirk Hamilton, Aaron Evers, Mark Garcia, "The Blink." Next time: More hours/Finish? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Far Cry 2. We talk about the tutorial some more, the perils and pleasures of an open world game, and avoiding being a map game despite having a map. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: casual colonialism, doling out tutorial bits at the right pace, feeling equipped with skills for the game and for the open world, remembering the location, being a game with a map that doesn't feel like a map game, driving feeling dangerous, lack of radar, forcing level design to accommodate lack of map, tangent: how to get money into your PS wallet, having a moment of either terror or excitement over the open world, we've taught you everything you know, having hooks, not knowing what the next story mission, balancing the power level for later, escalating power levels, not knowing how to pursue particular goals, missions equaling upgrades of different types, being able to strategically plan, sanding down the friction of making choices like these, repetitive combat, a good player story generator, a comedy of errors trying to blow up a truck, an ammo cache that killed its guard, fire propagation, hang gliding straight into the ground, getting a new map, having to hunt the needle in the haystack, revisiting SimTown, skeuomorphisms, how to do onboarding with sim games, personification of goals, focusing scale. Games, people, and influences mentioned or discussed: Breath of the Wild, The Witcher (series), Kingdom Hearts (series), Unreal (series), GTA III, Halo, PS3, Xbox 360, STALKER, UbiSoft, Assassin's Creed (series), Lord of the Rings (obliquely), Star Wars (obliquely), Splinter Cell (series), Ghost Recon (series), Tom Clancy, The Hunt for Red October, The Cardinal of the Kremlin, SimTown, mysterydip, Civ 3, Calamity Nolan, Biostats, Johnny Pockets, Total War, X-COM 2, Old World, Jurassic World Evolution 2, Jeff Goldblum, Frontier Developments, Rollercoaster Tycoon, Thrillville, Zoo Tycoon, Elite: Dangerous, David Braben, Afterlife, Michael Stemmle, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Far Cry 2! Twitch: brettdouville or timlongojr Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on UbiSoft's 2008 series-establishing classic, Far Cry 2. We set it in its time, and talk a bit about shifting engine wars and attendant publisher/developer drama, before briefly getting into the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Tutorial Issues covered: the UbiSoft open world formula, picking your UbiSoft ur-game, engine wars, branched engine work, getting into or out of the engine game, the open world first person shooter, a brief overview of Clint Hocking's career, games of 2008, grindhouse games, commitment to the first-person aesthetic, picking your character, setting their games in fictional countries, embracing African conflict, expositional value, setting up the chaotic situation, the diagetics of the game, mercenaries coming in, malarial effects, showing the systems, fire propagation, wishing they'd lean into the politics, disclaiming the team diversity to avoid political, having your cake and eating it too, tending to avoid modern realistic settings as players, the sales of the historical era, video game tourism, presenting variables, the diagetic map, the implicit simulated world and how the games get away from that, the onboarding, performance and enemy count and music, gatekeeping around what's a game, games where the interactivity shines through or justifies the choice to make it a game, putting clues together, simple choices that personalize, accretion effects, moments of calm, taking your decisions forward, being forced to the golden path. Games, people, and influences mentioned or discussed: SimCity, Xbox 360, UbiSoft, Prince of Persia, Assassin's Creed (series), Ghost Recon (series), Watch Dogs (series), Rainbow 6 (series), Rayman, Beyond Good & Evil, Michel Ancel, CryTek, CryEngine, Dungeons & Dragons, Crysis, Dunia Engine, Hunt: Showdown, Lumberyard, id Software, Epic Games, Unreal Championship, Quake 4, Source Engine, Clint Hocking, Patrick Redding, Splinter Cell (series), Gotham Knights, Fallout 3, Tomb Raider: Underworld, Eric Lindstrom, Harley Baldwin White-Wiedow, Republic Commando, Left 4 Dead, GTA IV, MGS 4, Devil May Cry 4, Condemned 2: Bloodshot, Alien: Isolation, Rock Band 2, Fable II, Gears of War 2, Little Big Planet, Dead Space, Mirror's Edge, Braid, World of Goo, Nintendo Wii, Mario Kart Wii, Super Smash Bros: Brawl, Spore, Army of Two, Kane and Lynch, Wet, BGS/Zenimax, Prince of Persia (2008), Half-Life, The Stanley Parable, Call of Duty (series), Megaman 3, Oliver Uv, mysterydip, Castlevania IV, Final Fantasy VI, Will Wright, Ashton Hermann, The Red Strings Club, Deconstructeam, The Witcher III, Gone Home, Firewatch, The Walking Dead, Uncharted 2, Raiders of the Lost Ark, Mass Effect, June, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Far Cry 2 Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Brenda Romero is an award-winning game director, entrepreneur, and Fulbright award recipient who entered the video game industry in 1981 and is presently CEO and co-founder of Romero Games. As a game developer, she has worked on 50 games and contributed to many seminal titles, including Wizardry, Ghost Recon, and Dungeons & Dragons.Brenda has been designing and inventing games her whole life and she's become one of the world's best at it. So, what's the connection between designing a game and designing for physical space? In today's episode, Brenda helps us discover it just might be the challenge of designing for the interactive, complex, and emotional experience of being human.Click here to get your FREE copy of the Imagine a Place journalFollow Imagine a Place on Instagram: @imagineaplaceFollow Imagine a Place on LinkedInLeave Doug a question or comment on SpeakPipe
We have Rico and Shadow back, while James is recovering, no worries we got two hot guests Reddragon and ElTacoma back on to join the podcast to discuss a revisionist take on Ghost Recon: Breakpoint and its Terminator event. The return of Battlefield 2042 for us, and season 2. We talk ANIME again starting with Dragon Ball manga, and Stray the game and cats themselves. Enjoy Everyone! Cheers! --- Support this podcast: https://anchor.fm/unsung-gamers/support
Intel down, AMD up, the Windows 10 22H2 mystery continues Windows 10 22H2 Microsoft enters the final test phase for Windows 10 22H2 before rollout - but doesn't announce what the new features are Microsoft said information about the "scoped features" will come later Windows 11 Dev channel got a new build today with Game Pass widget Beta Channel gets two new builds because of course it does Windows Subsystem for Android to get gamepad support Microsoft 365 Outlook Lite arrives for low-end Android devices Uber emails are crashing Outlook Teams for Apple silicon Macs is rolling out 'in the coming months' More Earnings Learnings Apple: All businesses but iPhone and Services were down, and Services growth was half that of the past year, and they lost subscribers Amazon: Net loss because of Rivian investment, but AWS revenues jumped 33 percent YOY to $19.74 billion Intel: Net loss of $454 million on revenues of $15.3 billion, a decline of 22 percent year-over-year. Why? PCs AMD: Net income of $447 million on revenues of $6.6 billion in the quarter ending June 25, 2022 Microsoft added more than 40,000 employees in the last year and is now well over 200K employees Xbox & Gaming Activision Blizzard limps through the quarter, and Microsoft disses them to pass regulatory approval Google is not killing Stadia. Yet Amazon Luna heads to 2022 Samsung Smart TVs PS5 sales plummet, but Sony finalizes Bungie acquisition Nintendo misses on earnings, sales down 4.7 percent Tips & Picks Tip of the week: Buy the PC you need, not the PC you might need App pick of the week: VMWare Fusion 22H2 for Mac Enterprise pick of the week: More Microsoft Defender products for defending all the things Codename pick of the week: Oasis Beer pick of the week: Deciduous Lollipop Forest Hosts: Leo Laporte, Mary Jo Foley, and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com Check out Mary Jo's blog at AllAboutMicrosoft.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsors: infrascale.com/TWIT UserWay.org/twit CDW.com/LenovoClient
Intel down, AMD up, the Windows 10 22H2 mystery continues Windows 10 22H2 Microsoft enters the final test phase for Windows 10 22H2 before rollout - but doesn't announce what the new features are Microsoft said information about the "scoped features" will come later Windows 11 Dev channel got a new build today with Game Pass widget Beta Channel gets two new builds because of course it does Windows Subsystem for Android to get gamepad support Microsoft 365 Outlook Lite arrives for low-end Android devices Uber emails are crashing Outlook Teams for Apple silicon Macs is rolling out 'in the coming months' More Earnings Learnings Apple: All businesses but iPhone and Services were down, and Services growth was half that of the past year, and they lost subscribers Amazon: Net loss because of Rivian investment, but AWS revenues jumped 33 percent YOY to $19.74 billion Intel: Net loss of $454 million on revenues of $15.3 billion, a decline of 22 percent year-over-year. Why? PCs AMD: Net income of $447 million on revenues of $6.6 billion in the quarter ending June 25, 2022 Microsoft added more than 40,000 employees in the last year and is now well over 200K employees Xbox & Gaming Activision Blizzard limps through the quarter, and Microsoft disses them to pass regulatory approval Google is not killing Stadia. Yet Amazon Luna heads to 2022 Samsung Smart TVs PS5 sales plummet, but Sony finalizes Bungie acquisition Nintendo misses on earnings, sales down 4.7 percent Tips & Picks Tip of the week: Buy the PC you need, not the PC you might need App pick of the week: VMWare Fusion 22H2 for Mac Enterprise pick of the week: More Microsoft Defender products for defending all the things Codename pick of the week: Oasis Beer pick of the week: Deciduous Lollipop Forest Hosts: Leo Laporte, Mary Jo Foley, and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com Check out Mary Jo's blog at AllAboutMicrosoft.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsors: infrascale.com/TWIT UserWay.org/twit CDW.com/LenovoClient
Intel down, AMD up, the Windows 10 22H2 mystery continues Windows 10 22H2 Microsoft enters the final test phase for Windows 10 22H2 before rollout - but doesn't announce what the new features are Microsoft said information about the "scoped features" will come later Windows 11 Dev channel got a new build today with Game Pass widget Beta Channel gets two new builds because of course it does Windows Subsystem for Android to get gamepad support Microsoft 365 Outlook Lite arrives for low-end Android devices Uber emails are crashing Outlook Teams for Apple silicon Macs is rolling out 'in the coming months' More Earnings Learnings Apple: All businesses but iPhone and Services were down, and Services growth was half that of the past year, and they lost subscribers Amazon: Net loss because of Rivian investment, but AWS revenues jumped 33 percent YOY to $19.74 billion Intel: Net loss of $454 million on revenues of $15.3 billion, a decline of 22 percent year-over-year. Why? PCs AMD: Net income of $447 million on revenues of $6.6 billion in the quarter ending June 25, 2022 Microsoft added more than 40,000 employees in the last year and is now well over 200K employees Xbox & Gaming Activision Blizzard limps through the quarter, and Microsoft disses them to pass regulatory approval Google is not killing Stadia. Yet Amazon Luna heads to 2022 Samsung Smart TVs PS5 sales plummet, but Sony finalizes Bungie acquisition Nintendo misses on earnings, sales down 4.7 percent Tips & Picks Tip of the week: Buy the PC you need, not the PC you might need App pick of the week: VMWare Fusion 22H2 for Mac Enterprise pick of the week: More Microsoft Defender products for defending all the things Codename pick of the week: Oasis Beer pick of the week: Deciduous Lollipop Forest Hosts: Leo Laporte, Mary Jo Foley, and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com Check out Mary Jo's blog at AllAboutMicrosoft.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsors: infrascale.com/TWIT UserWay.org/twit CDW.com/LenovoClient
Intel down, AMD up, the Windows 10 22H2 mystery continues Windows 10 22H2 Microsoft enters the final test phase for Windows 10 22H2 before rollout - but doesn't announce what the new features are Microsoft said information about the "scoped features" will come later Windows 11 Dev channel got a new build today with Game Pass widget Beta Channel gets two new builds because of course it does Windows Subsystem for Android to get gamepad support Microsoft 365 Outlook Lite arrives for low-end Android devices Uber emails are crashing Outlook Teams for Apple silicon Macs is rolling out 'in the coming months' More Earnings Learnings Apple: All businesses but iPhone and Services were down, and Services growth was half that of the past year, and they lost subscribers Amazon: Net loss because of Rivian investment, but AWS revenues jumped 33 percent YOY to $19.74 billion Intel: Net loss of $454 million on revenues of $15.3 billion, a decline of 22 percent year-over-year. Why? PCs AMD: Net income of $447 million on revenues of $6.6 billion in the quarter ending June 25, 2022 Microsoft added more than 40,000 employees in the last year and is now well over 200K employees Xbox & Gaming Activision Blizzard limps through the quarter, and Microsoft disses them to pass regulatory approval Google is not killing Stadia. Yet Amazon Luna heads to 2022 Samsung Smart TVs PS5 sales plummet, but Sony finalizes Bungie acquisition Nintendo misses on earnings, sales down 4.7 percent Tips & Picks Tip of the week: Buy the PC you need, not the PC you might need App pick of the week: VMWare Fusion 22H2 for Mac Enterprise pick of the week: More Microsoft Defender products for defending all the things Codename pick of the week: Oasis Beer pick of the week: Deciduous Lollipop Forest Hosts: Leo Laporte, Mary Jo Foley, and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com Check out Mary Jo's blog at AllAboutMicrosoft.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsors: infrascale.com/TWIT UserWay.org/twit CDW.com/LenovoClient
As two more big games get pushed into 2023 (Lord of the Rings: Gollum and Avatar: Frontiers of Pandora), we take a look at the crush of major releases coming to Xbox next year and discuss what we're most looking forward to. Plus: a discussion on Ubisoft's latest Ghost Recon and Splinter Cell project cancellations and why we've been a bit disappointed in the major publisher in recent times. TIMECODES: 00:00:00 - Intro 00:01:08 - Our Thoughts on Ask Dusk Falls & FH5 Hot Wheels DLC 00:08:45 - More Games Delayed to 2023! 00:31:25 - What's Up with Ubisoft? 00:50:53 - Unlocked Block Trivia & Outro
Happy Monday folks! Ben was busy living it up in San Diego for Comic-Con so Caleb and Ryan sat down to chat about what they have been up to. Caleb has dipped his toes in Dodgeball Academia and continues to adore Guardians of the Galaxy. Ryan is living his best life in The Hunt and together the two jumped into Ground Branch, an early access tactical shooter made by OG Rainbow Six and Ghost Recon devs. You can listen to us below, or on https://podcasts.apple.com/us/podcast/the-nerdybits-show/id1410950376 (iTunes), https://listen.stitcher.com/yvap/?af_dp=stitcher%3A%2F%2Fshow%2F345252&af_web_dp=https%3A%2F%2Fwww.stitcher.com%2Fshow%2F345252&c=sharelink&deep_link_value=stitcher%3A%2F%2Fshow%2F345252 (Stitcher), and https://open.spotify.com/show/5LpbKYtKfTMBYD3OhhwTLz?dl_branch=1&si=SNIDOvYiSY-mm2bCFcjELg (Spotify)! So whether you have an Apple or Android device, we are available for streaming and download. Give us a rating and a subscribe, we would really appreciate it. http://twitter.com/lubwub (@LubWub) https://twitter.com/sketchsawyer (@sketchsawyer) https://twitter.com/sergeantsodium (@sergeantsodium)
Lore Boys are back with some real-world lore about a real-world author, Tom Clancy. And then also all the stuff that he sold his name to be plastered on. We're talking Splinter Cell, Ghost Recon, Rainbow 6, and of course about the real-life antics of the man who was too nerdy for the Army Reserves Officer Corps training program.To join the discussion and suggest a topic, check out our Discord.To support the show, head to our Patreon for exclusive content, or check out our Merch Store to grab some Lore Boys branded merch.As always, we super appreciate you listening, and hope that if you enjoy the show you'll tell your friends and leave us a review on iTunes and the rest our social media (Facebook, Twitter, and Instagram.) We wanna hear from you guys, so shoot us an email at contact@loreboys.com . Get ad-free content on Patreon See acast.com/privacy for privacy and opt-out information.
Embracer Group buys all Square Enix western studios, Neil Blomkamp finds me, and EVERYONE is suing Activision this week in The Big Think Dimension! Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.com Mr Feel's Twitter: https://twitter.com/mrfeelswildride GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Gex #Embracer #TombRaider
Фонд психологическо-подкастовой помощи имени Завтракаста представляет новый выпуск, который должен помочь вам немножко отвлечься от того безумия, что сейчас происходит в мире. Поговорили про слухи недели, интересные новости, посоветовали кино, аниме, игры, сериалы, Макс купил iPhone 12, а Тимур женился. Нам сейчас не помешает ваша поддержка, благодаря которой мы способны дальше выпускать подкаст. Если вы хотите нас поддержать из России, то подписывайтесь на нас на Boosty – https://boosty.to/zavtracast. Если вы находитесь за границей, то можно подписаться на нас еще и на сервисе Patreon – https://patreon.com/zavtracast. Шоуноты Слухи недели: Sony купила Кодзиму, MS работает над маленьким иксбоксом вообще жесть, готовится римейк Final Fantaxy IX и переиздание Tactics Ogre Reborn, Call of Duty выйдет в этом году, а в следующем будет только зомби-режим, еще новый Need For Speed будет немножко мультяшным, по Ghost Recon могут снять фильм, а NFT по нему никому не нужны. Meta хочет брать комиссию в почти 50% за продажу вещей в своем метавёрсе, а её AR-очки могут выйти в 2024 году. Epic Games привлекла инвестиции от Sony и Lego на создание метавёрса, а VR-шлем от Bytedance может выйти в Европе. Обсуждаем анонс Kingdom Hearts IV. CDPR перенесла “Ведьмака” для некстгена на неопределенный срок, а Cyberpunk 2077 продали тиражом […] Запись Завтракаст №253 – Пройдет и это впервые появилась Zavtracast.
Blessing and Janet talk about Xbox Series X's becoming more available, Ubisoft making a new Ghost Recon while pushing NFTs, and a THQ Nordic showcase coming in August. Time Stamps - 00:00:00 - Start 00:06:04 - Will Janet Kill Chaos? 00:09:00 - Housekeeping A new Kinda Funny Podcast is up right now with us recapping our weekend at Achievement Hunter Live. The Roper Report - 00:10:54 - Is the console shortage finally coming to an end? 00:19:24 - Sources say: A New Ghost Recon is In Development 00:30:20 - Ads 00:02:44 - Ad Length 00:33:04 - A THQ Nordic Digital Showcase is set for August 12th 00:41:01 - The Skywalker Saga has smashed Lego's Steam user record by 1200% 00:51:53 - SNK is now almost entirely owned by the Saudi crown prince's foundation 00:58:20 - Out today 00:59:08 - You‘re Wrong Tomorrow's Hosts: Tam & Tim
The biggest gaming season of the year is upon us, so we pick our favorites from the fall lineup. Also, the Resident Evil movie reveals its CG budget, Sora finally shows up, Ghost Recon ignores its fans yet again, and big-tech has big headaches when Twitch gets hacked and Facebook goes down. 00:01:08 - Corrections 00:03:13 - Starring Role 00:07:51 - Q4 Preview October 00:35:33 - Q4 Preview November 00:55:01 - Q4 Preview December 01:02:37 - A Word From Our Sponsors 01:06:18 - Resident Evil movie trailer 01:17:13 - Sora in Super Smash Bros. 01:28:33 - Ghost Recon Frontline 01:32:55 - Twitch hack 01:40:56 - Facebook outage 01:45:31 - Also This Week 01:52:54 - L&R - Shocking non-gamers 01:56:22 - L&R - Replaying cinematics? 02:01:47 - L&R - Steam Next Fest favorites 02:04:10 - Time For Bets 02:00:00 - Closing Visit http://joinhoney.com/allies to get Honey for free. Go to http://hellofresh.com/allies14 and use code allies14 for up to 14 free meals, including free shipping!
IT'S #E32021 WEEK! Let's talk about Ubisoft's mash-up PVP game that features a Splinter Cell tie-in, Prince of Persia's E3 no-show, and more! Time Stamps - 00:00:00 - Start 00:10:30 - Housekeeping It's E3 WEEK; CAN YOU BELIEVE IT?! The general idea is that we're reacting to ALMOST everything. So if it's happening, check out twitch.tv/kindafunnygames. Thursday, it starts with Summer Games Fest Kickoff at 11 am PT. This means that all your favorite shows are getting jumbled and happening around E3, so stay tuned. Speaking of your favorite shows -- tomorrow at 7 am PT the Kinda Funny Gamescast is bringing you the Ratchet and Clank: Rift Apart review! PSILY records that afternoon as a FAQ. Thank you to our Patreon Producers:Donavan Harkness,Omega3,Tyler Ross,Delaney Twining,Julian the Gluten Free Gamer,James Hastings,Kasey Andrew, Elliott,Donavan Harkness, & Black Jack The Roper Report - 00:13:20 - Splinter Cell x The Division x Ghost Recon, Matt Purslow @ IGN 00:28:30 - It's Rainbow Six Extraction now! 00:31:15 - Prince of Persia Update 00:36:00 - Wonderlands is real, Andy Robinson @VGC 00:39:39 - Quantic Dream Executives Cry, Ask If They Can Lie in Court, Ian Walker @ Kotaku 00:51:50 - Ad 00:53:45 - ESRB Rate The Medium for PS5, Sal Romano at Gematsu 00:56:04 - E3 2021 Show Announcements 01:00:20 - Out today 01:03:20 - Squad Up:Caleb(Fast & Furious Crossroads on PS4) - cjd1112 01:04:20 - You‘re Wrong Tomorrow's Hosts:Blessing and Whitta