American animator and screenwriter
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"Millions of girls will grow up thinking that this is the right way to act. That they can never be anything more than vacuous ninnies whose only goal is to look pretty, land a rich husband, and spend all day on the phone with their equally vacuous friends talking about how damn terrific it is to look pretty and have a rich husband!" - Lisa Simpson Malibu Stacy speaks for the first time, and her sexist sound bites inspire Lisa to track down the doll's creator and develop a feminist alternative. Meanwhile, a run-in with TV's Matlock causes Abe to enter the competitive world of fast food if only to avoid ending up a tired, old freak like Andy Griffith. Our guest: Rebecca Sugar, creator of Cartoon Network series Steven Universe Support this podcast and get over 200 ad-free bonus episodes by visiting Patreon.com/TalkingSimpsons and becoming a patron! And please follow the official Twitter, @TalkSimpsonsPod, not to mention Bluesky and Instagram!
In this episode of Fine Tooning, Jim Hill and Drew Taylor cover a busy week in animation and theme park news, including: Drew's full report from FanFest Nights at Universal Studios Hollywood, including Back to the Future Hill Valley experiences, new anime tie-ins, and what could be coming to the East Coast. King of the Hill revival update – A new panel announced for the ATX TV Festival, with co-creators Mike Judge and Greg Daniels and voice actors returning. The Simpsons streaming hiccups – Yellow Planet, the Earth Day episode, struggles to launch properly on Disney+. Annécy 2025 preview – Disney, Pixar, Marvel, and Lucasfilm prepare for a massive presence, including previews for Zootopia 2, Toy Story 5, Elio, and Eyes of Wakanda. Warner Bros. Animation's Cartoon Network 25th Anniversary Panel featuring Genndy Tartakovsky, Craig McCracken, Pendleton Ward, and Rebecca Sugar. Netflix rescues Genndy Tartakovsky's Fixed after Warner Bros. dropped it—world premiere planned for Annécy. New announcements – Disney Television Animation's Dragon Striker series, updates on Combat Carl in Toy Story 5, and more. Join Jim and Drew for the latest animation industry news, major event coverage, and a look at what's ahead! Be Our Guest Vacations Planning your next Disney vacation? Be Our Guest Vacations is a Platinum-level Earmarked travel agency with concierge-level service to make every trip magical. Their team of expert agents plans vacations across the globe, from Disney and Universal to cruises and adventures, ensuring you have the best possible experience without the stress. Learn More Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of Fine Tooning, Jim Hill and Drew Taylor cover a busy week in animation and theme park news, including: Drew's full report from FanFest Nights at Universal Studios Hollywood, including Back to the Future Hill Valley experiences, new anime tie-ins, and what could be coming to the East Coast. King of the Hill revival update – A new panel announced for the ATX TV Festival, with co-creators Mike Judge and Greg Daniels and voice actors returning. The Simpsons streaming hiccups – Yellow Planet, the Earth Day episode, struggles to launch properly on Disney+. Annécy 2025 preview – Disney, Pixar, Marvel, and Lucasfilm prepare for a massive presence, including previews for Zootopia 2, Toy Story 5, Elio, and Eyes of Wakanda. Warner Bros. Animation's Cartoon Network 25th Anniversary Panel featuring Genndy Tartakovsky, Craig McCracken, Pendleton Ward, and Rebecca Sugar. Netflix rescues Genndy Tartakovsky's Fixed after Warner Bros. dropped it—world premiere planned for Annécy. New announcements – Disney Television Animation's Dragon Striker series, updates on Combat Carl in Toy Story 5, and more. Join Jim and Drew for the latest animation industry news, major event coverage, and a look at what's ahead! Be Our Guest Vacations Planning your next Disney vacation? Be Our Guest Vacations is a Platinum-level Earmarked travel agency with concierge-level service to make every trip magical. Their team of expert agents plans vacations across the globe, from Disney and Universal to cruises and adventures, ensuring you have the best possible experience without the stress. Learn More Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode, Sarah interviews author Rebecca Sugar about her journey caring for her father and her book about a fictional family's caregiving journey. You can find more information about Rebecca on her website: rebeccasugaronline.com You can find more of us at: Stelmach Brown Media llc Remember, we are affiliated with AngelSense. If you are looking for a GPS tracker to help with a family member who may be an elopement risk, please check out AngelSense at https://www.angelsense.com/?ref=sarahstelmachbrown We are also affiliated with Memory Lane TV. It a multi-sensory and engaging series of programs adapted for people living with memory loss and their care partners. Check them out at: http://www.watchmemorylane.com?code=ambassadormltv11 And use the special promo code: AMBASSADORMLTV11 We are also affiliated with Carewell. Use this code and you can receive 30% off first order Care Products | 24/7 Service | 30% OFF 1st Autoship - Carewell Check out our sponsor http://www.favor-ct.org/ Please like share and subscribe to our podcast, also if you enjoy our content and to provide us with additional support, you can tip us here https://ko-fi.com/caregiverchroniclespodcast Or here: https://www.buymeacoffee.com/caregivercg
In this episode, Sarah interviews author Rebecca Sugar about her journey caring for her father and her book about a fictional family's caregiving journey. You can find more information about Rebecca on her website: rebeccasugaronline.com You can find more of us at: Stelmach Brown Media llc Remember, we are affiliated with AngelSense. If you are looking for a GPS tracker to help with a family member who may be an elopement risk, please check out AngelSense at https://www.angelsense.com/?ref=sarahstelmachbrown We are also affiliated with Memory Lane TV. It a multi-sensory and engaging series of programs adapted for people living with memory loss and their care partners. Check them out at: http://www.watchmemorylane.com?code=ambassadormltv11 And use the special promo code: AMBASSADORMLTV11 We are also affiliated with Carewell. Use this code and you can receive 30% off first order Care Products | 24/7 Service | 30% OFF 1st Autoship - Carewell Check out our sponsor http://www.favor-ct.org/ Please like share and subscribe to our podcast, also if you enjoy our content and to provide us with additional support, you can tip us here https://ko-fi.com/caregiverchroniclespodcast Or here: https://www.buymeacoffee.com/caregivercg
We're excited to drop in your feed today to tell you about a Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear an episode of The Pink House, where Sam chats with Joel Kim Booster. Joel takes Sam back to his suburban roots with a story about how he first found his queer community working at Cold Stone Creamery. Plus, he shares how he met Bowen Yang and the inspiration behind his film Fire Island.To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
Rebecca Sugar changed the world of animation with their hit Cartoon Network show, Steven Universe. It redefined what stories children deserve to experience with themes of self love and family trauma. And it was groundbreaking for its representation of queer, nonbinary characters - it even included one of the first same sex marriages to appear in a cartoon for young people. Rebecca joins Sam to share how the animated series helped them process their own identity and what they've had to overcome to write music for their first solo album, Spiral Bound. Follow Rebecca Sugar on Instagram and TikTok at @rebeccasugar Listen to Rebecca's album Spiral Bound Stay up to date with us on Twitter, Facebook, and Instagram at @LemonadaMedia. Joining Lemonada Premium is a great way to support our show and get bonus content. Subscribe today at bit.ly/lemonadapremium. Click this link for a list of current sponsors and discount codes for this show and all Lemonada shows: lemonadamedia.com/sponsors To follow along with a transcript, go to lemonadamedia.com/show/ shortly after the air date. The Pink House Foundation is intended to provide support for people within the LGBTQIA+ community. The Pink House is about building a better, safer world for all of us. Follow us on Instagram @ThePinkHouse. This series is sponsored by Hopelab. Hopelab envisions a future where young people live joyful and purposeful lives. Hopelab works to advance the mental health and well-being of young people through uncovering knowledge and evidence, investing in innovators, and funding youth-centered solutions. Learn more at http://hopelab.org This episode was produced by Isaura Aceves. Mixing and sound design by Rachel Lightner. Illustrations by Chris LarsonSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
We're excited to drop in your feed today to tell you about a new Lemonada Media series called The Pink House with Sam Smith. Hosted by five-time Grammy winner Sam Smith, The Pink House is about the people and places that make us who we are. One of those places was Sam's childhood home in the English village of Great Chishill, literally called The Pink House. It was a space of total warmth and love where Sam felt safe enough to find their voice. Each week, join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage as they explore their own “Pink Houses” and how they navigated early struggles and ultimately found their place in the world. You're about to hear a preview of the first episode of The Pink House, where Sam chats with Elliot Page about his upbringing in Canada, his breakout role in the film Juno, and how seeking time away from it all has helped him embrace a whole new, exhilarating life. To hear more of The Pink House head to: https://lemonada.lnk.to/thepinkhousefdSee omnystudio.com/listener for privacy information.
Singer and songwriter Sam Smith grew up in a literal pink house. It was a magical place of warmth and love where they felt safe enough to find their authentic voice. Now, on The Pink House, Sam re-creates the warmth and safety of their childhood home in a podcast format. Join Sam in conversation with icons and friends like Trixie Mattel, Gloria Estefan, Elliot Page, Joel Kim Booster, Ben Platt, Rebecca Sugar and Michelle Visage. The Pink House is out June 13th, wherever you get your podcasts.See omnystudio.com/listener for privacy information.
My guest, Rebecca Sugar, became the family caregiver for her ailing father, as well as her elderly family friend and childhood nanny as she neared the end of her life. Rebecca learned how to be a family caregiver on the job, taking responsibility for her elderly father through multiple spinal cord surgeries at the age of 79. It was an emotional rollercoaster, and she hopes that her personal experience and insight with a spiritual undertone will resonate with those who can relate. Buy Rebecca Sugar's book, Everything Is A Little Broken" HERE Access FREE self-care resources for caregivers & learn more about The Self-Caregiver Community HERE. Download my FREE guided meditation series for caregivers, 'HIT PAUSE & PRESS ON" HERE Ge personal guidance & coaching in The EMPOWERED Self-Caregiver Cohort HERE
Rebecca Sugar, author of the novel "Everything is a Little Broken"
We hope you enjoyed our recent Selma's Choice podcast as much as we did, and we decided to share even more of our chat with our amazing guest, the creator of Steven Universe, Rebecca Sugar! Hear almost 20 more minutes of conversation with Rebecca about her new album, Spiral Bound, (out now!), as well as some new details on how some Simpsons productions compared to Steven Universe, what classic Simpsons says about gender, more of Sugar's thoughts on her Simpsons-inspired comic "Don't Cry For Me, I'm Already Dead," and so much more! Support this podcast and get over 150 bonus episodes by visiting Patreon.com/TalkingSimpsons and becoming a patron! And please follow the official Twitter, @TalkSimpsonsPod!
We hope you enjoyed our recent Selma's Choice podcast as much as we did, and we decided to share even more of our chat with our amazing guest, the creator of Steven Universe, Rebecca Sugar! Hear almost 20 more minutes of conversation with Rebecca about her new album, Spiral Bound, (out now!), as well as some new details on how some Simpsons productions compared to Steven Universe, what classic Simpsons says about gender, more of Sugar's thoughts on her Simpsons-inspired comic "Don't Cry For Me, I'm Already Dead," and so much more! Support this podcast and get over 150 bonus episodes by visiting Patreon.com/TalkingSimpsons and becoming a patron! And please follow the official Twitter, @TalkSimpsonsPod!
For this special episode about Selma Bouvier, we have a big-time returning guest, the creator of Steven Universe, Rebecca Sugar! (Check out her new album, Spiral Bound, now!) After discussing her history with the show, we dig into this story of parenthood, theme parks, funerals, and lizards that all have something to do with the fourth season of Murphy Brown. Learn about all of that and whether grocery employees wear belts in this week's podcast! Support this podcast and get over 150 bonus episodes by visiting Patreon.com/TalkingSimpsons and becoming a patron! And please follow the official Twitter, @TalkSimpsonsPod!
March 2024 Solicitations Comic Reviews: DC Batman 428: Robin Lives Birds of Prey Uncovered by Various DC's ‘Twas the Mite Before Christmas by Zipporah Smith, Logan Faerber; Rob Levin, Bob Quinn; Ethan Sacks, Soo Lee, John Kalisz, Natalie Abrams, Marcus Smith, Norm Rapmund, Hi-Fi; Jillian Grant, Rebekah Isaacs, Kurt Michael Russell, Michael Conrad, Gavin Guidry, Ryan Cody, Josh Trujillo, Andrew Drilon; Sholly Fisch, Juan Bobillo Titans: Beast World Tour – Gotham by Chip Zdarsky, Miguel Mendonca, Mike Spicer; Grace Ellis, Daniel Hillyard, Rico Renzi; Gretchen Felker-Martin, Ivan Shavrin; Sam Maggs, PJ Holden; Kyle Starks, Kelley Jones, Jose Villarrubia Marvel Daredevil: Gang War 1 by Erica Shultz, Sergio Davila, Sean Parsons, Ceci de la Cruz Spider-Gwen Smash 1 by Melissa Flores, Enid Balam, Fer Sifuentes-Sujo, Elisabetta D'Amico Marvel Unlimited Marvel Mutts 3 by Mackenzie Cadenhead, Takeshi Miyazawa Alligator Loki 27 by Alyssa Wong, Bob Quinn Image Bloody Dozen: A Tale of the Shrouded College 1 by Charles Soule, Alberto Alburquerque, Rachelle Rosenberg Dark Horse Assassin's Apprentice II 1 by Jody Houser, Robin Hobb, Ryan Kelly, Jordie Bellaire Masterpiece 1 by Brian Michael Bendis, Alex Maleev, Ian Herring Quick Stops Vol 2 1 by Kevin Smith, Ahmed Raafat Boom Underheist 1 by David Lapham, Maria Lapham, Hilary Jenkins IDW Addams Family: Charlatan's Web 1 by Chynna Clugston-Flores, Leah Williams, Juan Samu, Francine Delgado, Danny Sanchez Chaves Sonic the Hedgehog: Winter Jam by Iasmin Omar Ata, Min Ho Kim, Reggie Graham Titan Life is Strange: Forget-Me-Not 1 by Zoe Thorogood, Claudia Leonardi, Andrea Izzo Oni Invasive 1 by Cullen Bunn, Jesus Hervas Mad Cave Charred Remains 1 by Anthony Cleveland, Andrea Mutti Archie Sabrina the Teenage Witch Holiday Special Vault Beyond Real 1 by Zack Kaplan, Fabiana Mascolo, Toni Fejzula, Jordie Bellaire American Mythology 21st Century Santa Stories by James Kuhoric, S.A. Check, Konstantine Paradias, G.O. Parsons, Horacio Domingues, Jorge Pacheco, Fernando Sosa Three Stooges versus Cthulhu by Hans Rodionoff, Adam Goldberg, Diego Tapie OGNs Macbeth: A Tale of Horror by Stefano Ascari, Simone D'Armini Many Deaths of Barnaby James by Brian Nathanson, Neil Gibson, Piotr Kowalski, Brad Simpson Where the Body Was GN by Ed Brubaker, Sean Phillips, Jacob Phillips Boxed by Mark Sable, Jeremy Haun, Nick Filardi o A Call to Cthulhu by Norm Konyu Voyage du Gourmet by Paul Tobin, Jem Milton, Micah Myers Additional Reviews: Ducktails, Leave it to Chance vol 1, Space Between the Trees, Downlands News: new Black Panther animated series, Omninews, DeMatteis Green Goblin prequel series, new title for Spider-Man: Freshman Year, Good Omens renewed for third and final season, Mark Millar, William Shatner variant, new animated project from Matt Braly and Rebecca Sugar, Green Arrow now an ongoing, Bill Cipher spin-off book coming, new X-Files, Jonathan Major, Cody Ziglar takes over Deadpool, Stephanie Phillips takes over Spider-Gwen, Merry Shark-Mas, Uncle Fester spin-off The other Rabbit Stew Comics?!?! Letters on the Wall Trailers: Dune 2, Civil War, Kung Fu Panda 4, Hazbin Hotel, If Comics Countdown (12 Dec 2023): 1. Where The Body Was GN by Ed Brubaker, Sean Phillips, Jacob Phillips 2. Radiant Black 27 and 27.5 by Kyle Higgins, Joe Clark, Eduardo Ferigato, Marcelo Costa, Raul Angulo 3. Batman: City of Madness 2 by Christian Ward 4. Green Lantern 6 by Jeremy Adams, Xermanico, Scott Godlewski, Romulo Fajardo Jr., Peter Tomasi, David Lafuente, Tamra Bonvillain 5. Superman: Lost 9 by Christopher Priest, Dan Jurgens, Carlo Pagulayan, Jason Paz, Brett Breeding, Jeromy Cox 6. Rogue Sun 17 by Ryan Parrott, Marco Renna, Abel, Natalia Marques 7. Zawa 2 by Michael Dialynas 8. Beneath the Trees Where Nobody Sees 2 by Patrick Horvath 9. Dark Spaces: Dungeon 2 by Scott Snyder, Hayden Sherman 10. Danger Street 12 by Tom King, Jorge Fornes, Dave Stewart
Hello hello! Today I've got for you another between-season bonus episode. This time we're breaking format to talk about i know the end, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can't occasionally publish something self-indulgent in your podcast feed, what's even the point of having one?My cohost for this is my friend Nico MacDougall, the current organizer of The Awards, who edited i know the end and had almost as much to say about it as I did.For maximum understanding of this episode, you can pick up a free copy of the module here and follow along (or skim it in advance).Further reading:The original i know the end cover artThe “oops all PBTA moves” version of i know the endThree of my short filmsMy previous written designer commentaries on Space Train Space Heist and CouriersJohn Harper talking with Andrew Gillis about the origins of Blades in the DarkThe official designer commentary podcasts for Spire and HeartAaron Lim's An Altogether Different River, which comes with a designer commentary versionCamera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectlyWhat Is Risograph Printing, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a risograph printed texture)Before Sunrise by Richard LinklaterQuestionable Content by Jeph JacquesSocials:Nico's carrd page, which includes links to their socials, editing rates, and The Awards.Sam on Bluesky, Twitter, dice.camp, and itch.The Dice Exploder logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Transcript:Sam: Hello and welcome to Dice Exploder. Normally each week we take a tabletop RPG mechanic, bait our lines with it, and cast them out to see, to see what we can catch. But you hear that different intro music? That means this episode I'm doing something much more self indulgent, a designer commentary on a module I released earlier this year called I Know the End.And just a heads up here at the top, to get the most out of this, you probably want to have at least read through the module in question before, or as, you're listening. I threw a bunch of free copies up on itch for exactly this purpose, so feel free to go run and grab one. I'll wait.Anyway, I love designer commentaries. You can find a few of my old written ones, as well as links to a few of my favorites from other people, in the show notes. But I wanted to try releasing one as a podcast, because one, that sounds fun, and two, what's the point of having a podcast feed if you can't be ridiculously self indulgent in it on occasion?And I picked I Know The End to talk about because it is... weird. I don't know. It's weird. I describe it on itch as a short scenario about returning home and all the horrors that entails. But you'll hear us take issue with, I don't know, maybe every word in that sentence over the course of this commentary. It was a strange experience to make this thing, and I figured that might be interesting to hear about.It was also the first time I ever worked with an editor Nico MacDougall my friend and the organizer behind The Awards since 2023. Nico was excellent to work with and you can find their rates and such in the show notes and they are with me today to talk through this thing in excruciating detail as you probably noticed from the runtime we had a lot to say. Definitely contracted two guys on a podcast disease. Anyway, I hope you enjoy this. But regardless, I'd love to hear what you think of it. Should I do more? Never again? Want to organize the Dice Exploder Game Jam we mused about doing at the end of this? Hit me up! I'd love to hear from you. And now, here is myself, I guess, and Nico MacDougall, with a full designer's commentary on I Know The End.Nico: Well, Sam, thanks for being here on your podcast to discuss your... adventure.Sam: You're welcome.Nico: Yes.Sam: for having me.Nico: Very first question is adventure: is that really, like, the right term for this?Sam: Are we really starting here? Like, I, I don't know. I, I feel like I got, I really went into this thing with true intentions to write a proper module, you know? Like I was thinking about OSR style play for like the first time in my life, and like, we were both coming out of the awards 2022 judging, and a lot of the submissions for 2022 the Awards were modules. I thought that was great but it really was sort of like opening the floodgates of this style of play that I knew basically nothing about. And, at the same time that we were reading through all 200 submissions for the awards, I was also reading Marcia B's list of 100 OSR blog posts of some influence.And so I was really drinking from the fire hose of this style of play, and also, I wasn't playing any of it. Like, I was experimenting with Trophy Gold a little bit, which is this story game that is designed to try to play OSR modules and dungeons as, like, a story game kind of experience. And I was kind of figuring out how it works and like how I wanted to run it and how to make it go And Joe DeSimone, who was running the awards at the time was just encouraging everyone to make weirder shit and like, that was his ethos and those were the people that he got to submit to the awards. Like, it was just the weirdest stuff that I had ever read in the RPG space and... That's probably a lie. There's some weird stuff out there.It was just like so much weird stuff. It was like stuff on the bleeding edge of a whole side of the hobby that I didn't participate in in the first place. My intro to this part of the hobby was the bleeding edge of it. And I was like, alright, I, I just wanna make something there, I wanna try playing around there and see what happens.And Joe tweeted out the tweet was like, Now we're all making modules based on songs that make us cry. And I was listening to the Phoebe Bridgers album Punisher on loop at the time to inspire a screenplay I was working on. And the last track is called I Know the End, and just ends with this, primal scream.And it was, it was a hard fall for me, at the time. And the primal scream felt really cathartic. And I was spending a lot of time in the, small town where I grew up. And, this horror monster idea of a town that is, itself, an entity and like is a whole monster, and like, what does that mean exactly? I don't know, but intuitively, I like, understand it, and we're just gonna kind of drive... towards my intuitive understanding of what this thing is supposed to be. I just decided to do that and see what happened. And did that give us an adventure in the end? I don't know. Did that give us a 32 page long bestiary entry in the form of a module? Like, that sounds closer to right to me, but also, taxonomies are a lie and foolish anyways.I don't know, I made a weird thing, here it is. Nico: Yeah. So I was scrolling back in our, in our conversation to where you first shared this with me, and I... I would like to share with the audience the text that accompanied it. It was the Google Doc, and then it said, This might be completely unplayable, it might actually be a short story, or, like, a movie, but I'm gonna publish it anyway, and, you know... If that isn't exactly it, like...Sam: Yeah I like that stuff. I don't know, another thing I've been thinking about a lot this fall is writing by stream of consciousness. Like, I realized that I don't have a lot of confidence in any of my work that I feel like I created quickly. Like, the RPG thing I'm most well known for, I think, is Doskvol Breathes, which I just pumped out in an afternoon. It was just a thought that I had on a whim about how you might play blades in the dark maybe. And I finished it and then I released it and people were like, this is amazing. And I still get complimented on it all the time. I'm still really proud of it, but it, I don't have any confidence in it because it came so quickly.And, like, I know that this is something I need to, like, talk about in therapy, you know, about, like, It's not real art unless I worked on it for six months straight, like, really worked my ass off. But this process, I sort of looked back over my career as a screenwriter, as a short filmmaker, as a game designer, and started realizing just how many of my favorite things that I've made came from exactly that process of the whole idea kind of coming together all at once in like one sitting. And even if it then took like a bunch of months of like refining like it's wild to me How much of my favorite work was created by following my intuition, and then just leaving it be afterwards.Nico: Yeah, I actually did want to ask about the similarity between your, like, process for TTRPG design versus screenwriting, cause... While I have read, you know, edited this, but also, like, read your your game design work and know relatively well your thoughts on, like, you know, just game design sort of theory and stuff in general, I have never read any, like, screenwriting stuff that you've done. Although, lord knows I hope to see it someday. Sam: Well, listen, if anyone listening to this wants to read my screenplays, I'm on Discord. You can find me and I'll happily share them all. My old short films are largely available on the internet, too. You know, maybe I'll link a couple in the show notes.Nico: oh yeah,Sam: But I I think of my process for screenwriting as really, really structural.Like, I, I'm a person who really came out of needing a plot and needing to know what happens in a story, and to really especially need to know the ending of a story so I know kind of what I'm going towards as I'm writing the thing. I outline like really extensively before I write feature or a pilot, like there's so much planning you have to do, I think it is really, really hard to write any kind of screenplay and not have to revise it over and over and over again, or at least like plan really carefully ahead of time and like really think about all the details, revise a lot, run it by a lot of people for feedback over and over. But especially for me that, that having an ending, like a target in mind when I'm writing is so important. I just don't know how to do it without that.Except occasionally when I get some sort of idea like this one where I have a feeling of vibe and I just start writing that thing and then eventually it's done. And I, I've never had that happen for a feature film screenplay or like a TV pilot kind of screenplay.But I have had a couple of short films come together that way where I don't know what the thing is, I just know what I am writing right now, and then it's done, and then I go make it. And I I don't know why that happens sometimes. Nico: Yeah, I mean I would imagine length plays a factor in it, right? Like a short film, or, I mean, gosh, how many pages did I know the end, end, end up being? Sam: 36. Nico: But I find that really fascinating that, too, that you say that when you're screenwriting, you have to have it really structural, really outlined, an end specifically in mind, when, to me, that almost feels like, well, not the outlining part, but having an end in mind feels almost antithetical to even the idea of, like, game design, or, I guess, TTRPG design, right?Even the most sort of relatively pre structured, Eat the Reich, Yazeeba's Bed and Breakfast, like, Lady Blackbird games, where the characters are pretty well defined before any human player starts interacting with them, you can never know how it's going to end. And it's kind of almost against the idea of the game or the, the sort of art form as a whole to really know that.Even games that are play to lose, like, there are many games now where it's like, you will die at the end. And it's like, okay, but like, that's not really the actual end. Like, sure, it's technically the end, but it's like, we have no idea what's gonna be the moment right before that, or the moment before that. As opposed to screenwriting Sam: yeah, it's a, it's a really different medium. I still think my need to have a target in mind is something that is really true about my game design process too.Like the other game that I'm well known for, well known for being relative here, but is Space Train Space Heist, where I was like, I have a very clear goal, I want to run a Blades in the Dark as a one shot at Games on Demand in a two hour slot. And Blades in the Dark is not a game that is built to do that well, so I want to make a game that is built to do that well, but like, captures everything about the one shot Blades in the Dark experience that I think is good and fun .And that may not be a sort of thematic statement kind of ending, like that's what I'm kind of looking for when I'm writing a screenplay, but that is a clear goal for a design of a game.Nico: Yeah. even In the context of I know the end, and to start talking a little bit about my role in this as well, as, as the editor, I think the point of view, the vibe, the, like, desired sort of aesthetic end point Was very clear from the start, from the jump. And I think that in many ways sort of substitutes for knowing the end of the story in your screenwriting process.So that really helped when I was editing it by focusing on like, okay, here's the pitch. How can I help sort of whittle it down or enhance it or change stuff in order to help realize that goal.And sometimes it kind of surprises me even, like, how much my games shift and change as they reach that goal. Like, sometimes you can, like, look back at old versions of it, and you're like, wow, so little of this is still present. But, like, you can see the throughline, very sort of Ship of Theseus, right? Like, you're like, wow, everything has been replaced, and yet, it's, like, still the thing that I wanted to end up at.Sam: Yeah, another thing that is, I think, more true of my screenwriting process than my game design process is how very common that in the middle of the process I will have to step back and take stock of what was I trying to do again? Like, what was my original goal? I've gotten all these notes from a lot of different people and, like, I've done a lot of work and I've found stuff that I like.And what was I trying to do? Like, I have, all this material on the table now, I have, like, clay on the wheel, and, like, I just gotta step back and take a break and refocus on, like, what are we trying to do. I Think it's really important to be able to do that in any creative process.To Tie together a couple of threads that we've talked about here, talked at the beginning of this about how much this felt like a stream of consciousness project for me, that I really just like, dumped this out and then like, let it rip.But also, I mean, this was my first time working with an editor, and I think you did a lot of work on this to make it way better, like really polish it up and make those edges the kind of pointy that they wanted to be, that this game really called for. And that makes this, in some ways, both a really unstructured process for me, and then a really structured process, and... I don't know what to make of that. I think there's something cool about having both of those components involved in a process. Nico: Yeah, it is. I I very much agree that like, yeah, most of my sort of design stuff have, has proceeded very much the same way of just kind of like sporadically working on it, changing stuff, like revamping it, whatever. And it's like, it's sort of, yeah, in a constant state of fluxx up until the moment where I'm like, okay, I guess it's done now.What I was gonna say, I was gonna jump back just a point or two which is you mentioned Clayton Notestein's Explorer's Design Jam. And I was curious, like, what was your experience, like, using that design template? Sam: Yeah I really enjoyed it, I really had a good time with it. I had already gotten really comfortable with InDesign just teaching myself during lockdown. Like, that's what I did for 2020, was I, like, laid out a bunch of games myself and they all looked like shit, but they all taught me how to use InDesign as a program.And I think templates are really, really valuable. Like it's so much easier to reconfigure the guts of another template than it is to create something from scratch.And I like Clayton's template. I think it's nice and clean. I think you can see in all the publications that have come out using Clayton's template, how recognizable it is. How little most people stray from the bones of it, and on the one hand, I think it's amazing that you can just use the template and go really quickly and like, get something out.And also I just want to push on it a little bit more. I want something, like the template is designed to be a template. It is not a suit tailored to whatever your particular project is. But also, I think if I had tried to lay this out without a template, it would look substantially worse, and there are a few notable breaks here and there that I, you know, I enjoyed experimenting with. I like the use of the comments column for little artwork. I think that was a nice little innovation that I added.And, you know, I didn't write this originally to have that sort of commentary column as a part of it. Like, all of the text was just in the main body of it. And I like the way it turned out to have that sort of, like, director's commentary thing hanging out in the wings. lot of people have talked about how much they like that in Clayton's template. so I, I don't know, like I, think that on the one hand a template really opens up a lot of possibilities for a lot of people and really opened up a lot of possibilities for me, and on the other hand I do still look at it and I see the template And I'm like, I hope this doesn't look too much like every other person whoNico: Right, right. I mean, that is definitely the difficulty of providing those kinds of tools, because like, it makes it very easy to make things especially if you're sort of just getting started, or if you don't have a lot of confidence or familiarity with it inDesign or anything like that. But ultimately, I feel like Clayton himself would say that the Explorer's Design Template is not intended to be, like, the final template, right? It's intended to be, like, a tool that you can use to varying effects, right?Yeah, I was thinking about it when I was going through this earlier, and I was like, Oh, yeah, like, you only use the comments, column a few times, and then I literally only realized maybe five minutes before you said it, I was like, oh, wait, all the little artwork is also in that little column thing, like you just said, and I was like, oh, that's like, that's actually a really cool way to use the template, because that space is already provided if you include that column, but just because you have the column that's, you know, quote unquote, intended for commentary, doesn't mean you have to use it for commentary, doesn't mean you have to put text in there.Sam: Yeah, you definitely like learn a lot of stuff about the guts of the thing as you start playing with it.Nico: Yeah. is probably getting on the level of, like, pretty pointless, sort of what ifs, but I'm curious... If Clayton hadn't done the Explorer's Design Template Jam, or if you had, for whatever reason, like, not been inspired to use that as the impetus to, like, make this and get it edited and laid out and published or whatever, like, Do you think you still would have tried to use that template, or would you have just tried to lay it out yourself, like you've done in the past?Sam: Honestly, I think without the jam this wouldn't exist. I have like a long to do list of things at any given time, like creative projects I wanna on, youNico: Oh, yeah,Sam: know? And the thing that brought this to the top of that to do list was just wanting to have something to submit into that jam. You know, I wanted to work with you as an editor. I Always want to clear something off the to do list. I always want to have some kind of creative project. And, I wanted to submit something to that jam, but I think if you took any one of those away, I might not have put the thing out at all. Nico: Yeah, that's really interesting. But I guess that's also, again, kind of what a good template or layout or just tool in general can help is actually get these things made. Sam: That's what a good jam can do, too, right? I mean, there's a reason the Golden Cobra contest is something that I love. It's like 40 new LARPs every year and they only exist because the Golden Cobra is throwing down the gauntlet.Nico: That's very true. Well, maybe it's time to move along to more practical concerns Sam: Maybe it's time to do the actual commentary part of this episodeWe've done the waxing philosophical part, butNico: we, yeah, checked off that Dice Exploder box. Now it's time to do the actual game talk.Sam: your bingo cards Nico: Yeah, Sam: Yeah, so let's start with the cover.Nico: Yes, the cover, which I only realized it was a teeth, that it was a mouth with teeth open when you said in the outline, ah yes, it's a mouth with teeth. And I looked at it and I was like... Oh my god, it is. Like,Sam: I did my job so well. I wanted it to be subtle, but I always like looked at it and was like it's so obviously teeth, I'm never gonna get this subtle enough. But I'm I'm glad to hear that I succeeded.Nico: I truly don't know what I thought it was before, but it definitely wasn't teeth.Sam: Yeah. Well, it started as I'll share this in the show notes. It started as this image. It was like a 6x9 layout, and, the teeth were still there, and it was like, all black, and the teeth were this much wider, gaping maw, like, inhuman, unhinged jaw kind of situation. And then, in the middle of it, was a, like, live laugh love kind of Airbnb sign with I Know The End on it. It was like the mouth, like, eating the sign.And I liked that. I felt like, the problem with that was that... As much as creepy, live, laugh, love sign is kind of the like, vibe of this, I didn't really want to bring in the like, kitsch of that at all, like, I felt like that kitschiness would hang over the whole thing if I made it the cover, and I mean, this whole thing is just about my own personal emotional repression, right? And my feelings about my small town that I'm from, andabout like, my ambition, and, exactly, yeah.But I, I write a lot, and I make a lot of art about emotional repression , and I think the particular vibe of this game's repression doesn't have space for irony, or satire, or like, Do you wanna live, laugh, love? Like, I don't know how else to put it. Like, it just felt really wrong.It was like, if you put that into the space at all, it's gonna curdle the whole feeling. Nico: it's about the framing of it. I, know that Spencer Campbell of Gila RPGs has written something about this on his blog. I don't remember specifically what the context is, but he's a psychologist by training and is talking about how, like, the way that you frame something matters a lot to how people respond to it, right?So you like, if you're framing it as like, oh, you have, twelve things and I take away six from you, versus like, oh, you have nothing and then you are given six things. It's like, both scenarios, you like, end up with six but Sam: One feels like a letdown and one feels great. Yeah,Nico: yeah, and so I think in his article he was talking about in the, yeah, you know, tying that into the game design context, obviously.And I think it matches here where like, sort of runs the risk of like, priming people to expect kitsch, and I don't think that that's really present in the rest of the game. And that kind of mismatched expectations could really, like, lead to some problems when people are trying to, like, play the game.Sam: Yeah, absolutely. Yeah, I mean this cover is just kind of like, oh. Like, it doesn't it doesn't really tell you much other than just like there's something back there that's maybe vaguely menacing, and that's kind of it. That's kind of Nico: Yeah.Sam: Alright, speaking of which can we, can we talk about my favorite interaction between the two of us as we were working on this?Nico: Oh, yeah, I was not sure how to bring that up. yes, please do. Now that we're moving on to... For everyone following along at home, we are proceeding to the credits page.Sam: The comment I got from you while you were editing this was, IDK if it would look different in print, but having the text so close to the edge of the page is activating my fight or flight response. And I just replied, working as intended.Nico: It yeah, I had the feeling, I think, even when I sent that, I was like, this, this is not like an accident. Like, like, like no one makes this like no one does this by accident. But, yes, truly, I hope that you are following along at home because I believe that Sam generously gave a whole bunch of community copies of this game, or made them available. Sam: I believe it was 42, 069 I'm usually doing some number like that. This game, I might have done a different number, but that's, the other games that I've done.Nico: So, but the text on this, for credits page specifically, it's truly, like, at the edge of the page. Like, it looks like it could be cut off. It's like, in print, it would be like, cut off by the process of actually like, making it. In fact, feels like if you try to send it to a printer, they could almost send it back and be like, you've gotta give us some space there. Like, you simply can't do that. There needs to be a gutter, or bleed, or whatever the term is. Like, Sam: I love it. maybe one day I will print this. Honestly, like if I become a super famous game designer or something, like, this is one of the ones that I Nico: screen, slash screenwriter.Sam: yeah, yeah. This is one of the ones I'd like to go back and hold in my hand, but I also I don't know, I just love it. I, I love designing for digital as, like, a primary thing, because I just feel like most people who play the thing are gonna play it out of digital.And I don't know if that's, like, the primary audience for a lot of modules. Like, I think there are a ton of people out there who just, like, buy the zine and hold the zine in their hand and probably never get around to playing it. But I, I love the digital. I've always loved the digital. I don't know, I just like making for it.Nico: Well I mean I was even thinking about it in the context of like, you know, how you talked about how you changed the aspect ratio, I was like thinking about that and I was like, I mean, it's not like that would be impossible to print, but like, most standard commercial printers operate in like, one of the more standard like, page sizes. Even the risograph you said is what it's called, right?Sam: The, the RISO. Yeah, I don't know if it's Rizzo or RISO, but I'm gonna sayNico: The RISO background also makes the, again, just from like a fully practical point of view, it's like you're adding color to the whole thing,Like there are many potential barriers to this as like a physical product that would, that are simply not there when you're designing for digital, so like, it is nice to have that sort of freedom, like, when you're thinking about how to lay this out or, or put stuff on here, it's like, you're freed from a lot of those practical considerations.Sam: There's a few other details I want to talk about on this page just kind of like references I'm making that are not obvious.So the first is that the header font and title font of I Know The End is a font that I ripped from Lilancholy, which is this amazing book by Snow, which is ostensibly a game, but but also a reflection on childhood and personal relationship to emotions and trauma.And I love the look of the font, but I also intentionally wanted to reference that game while I was making something that felt really personal in a similar vein. And another another reference here is that the color of the whole game, like this red, is pulled from the cover art for the Phoebe Bridgers album Punisher that I know the end is off of. I, I just found the, like, most saturated red pixel that I could on the album and was like, that's the color! I love hiding little references in every little detail that I can. Nico: Yeah, it's so interesting because I did not know any of that, you know, prior to this conversation or seeing that stuff on the outline. What did you sort of hope to achieve with those references, right? Because I can't imagine that you're plan was like, for someone to look at it and be like, oh my god, that's the Lilancholy font, and that's the Phoebe Bridgers album Sam: that's one pixel from that album cover.Yeah.What am I trying to achieve? I don't know, like there's, so the Paul Thomas Anderson movie Phantom Thread Is an amazing movie, and it's about Daniel Day Lewis being incredibly serious, scary Daniel Day Lewis, making dresses, being a tailor, and an element of the movie is that he hides his initials inside the dresses, like, when he's making them, he, like, sews his initials in.And that's a real thing that, that people did, and maybe it's just for him. It's also kind of an arrogant thing to do, you know, that all these, like, women are gonna be walking around wearing these dresses with, like, his initials kind of, like, carved, it's like this power thing. But my favorite part of it is that Phantom Thread is PT, also known as Paul Thomas Anderson.Nico: Ha Sam: And, like, like, I, I just feel like when you're doing that kind of thing, it's just, what an act, it's just so beautiful and arrogant and satisfying. Like I think doing that kind of little reference and joke for myself brings me into the mindset of what I am trying to convey with the game.Like, if I'm thinking in the detail of the font selection, what do I want to reference? What do I want to bring to this game? Then, I'm gonna be I'm gonna be thinking about that in every other choice I'm making for the game, too. And even if half of those choices end up being just for me, I will have been in the headspace to make the other half that are for everyone else, too.Nico: Mm hmm. Yeah. Yeah. like, You could almost even call these, like, Easter eggs, right?But it also made me think about, I had to look this up actually as you were talking, because I was like, about that, the CalArts classroom number that like all of the animators that studied there fit into like Pixar movies and stuff, like, A113, A113. And I think that's also sort of a good example of it in some ways, because it's like now, with the advent of the internet, and you know, and a certain way of engaging with media, like, everyone knows what that, what that means now, or they could if they just looked it up, or they just see some BuzzFeed, you know, article that's like, you know, 50 easter eggs that you missed in the latest Pixar movie.But yeah, it's like, it's very interesting because it kind of asks who is the movie for? What's the intended or imagined audience for all of these things? And it sort of shows that, like, you can have multiple audiences or multiple levels of engagement with the same audience, like, at the same time. Maybe, I would say, it's very unlikely that any random person would just like, look at the cover of I Know The End and be like, oh, that's the Lilancholy font, but,Sam: I have had someone say that to me, though. Yeah.Nico: but, so, what I was just gonna say is like, but I don't think it's hard to imagine that like, the type of person who would, who would buy, who would be interested in I Know The End or Lilancholy, I think there's a pretty decent chance that they would be interested in the other if they're interested in one of them, right?And so it is interesting as well, where it's like, I am often surprised by like the ability of people to sort of interpret or decipher things that far outweighs my sort of expectations of their ability to do so.If only just because I have the arrogance to be like, well no one could ever have a mind like mine. Like, no one could ever think in the specific bizarre way that I do. Then it's like actually a surprising number of people think in a very similar way. Sam: Another thing I think about with making these really, really tiny references, easter eggs, it's the, not making a decision is making a decision, right? CentrismNico: Oh,Sam: Like, if you have literally anything that you have not made a choice about with intention, that is a missed opportunity, I think.And... I have so much respect for people who will just pump something out, like, write a page of a game and, like, upload as a DocX to itch. Like, Aaron King is a genius, and I know a lot of games that are put out that way, and I love that stuff. But for me, like, the kind of art creation process that I enjoy and like doing is so based on finding meaning in every crevice, finding a way to express yourself in every detail. just love doing it.Nico: you are the English teacher that the, the curtains are blue meme is referencing, in fact.Sam: Yes.Nico: The curtains are blue in I Know The End because,Sam: Well, and I know the end they are red, but Nico: yes.Imagine that being the new version of the meme: the curtains in this are red because there's a Phoebe Bridgers album that has a single pixel that is that color.Sam: Yeah, I don't know. It's true, though.Nico: Exactly. it is in fact true. But so would, in some ways, any other interpretation of...Sam: Yeah.Nico: of the red color, right? It's like you picked it because of the association with the album cover. Someone else could be like, Oh, it means this otherthing. And like that interpretation is correct. Sam: Yeah, I mean, I also picked it because of its association with blood, you know, like I, I wanted to kind of evoke that feeling too, so.Shall we do the table of contents? HehNico: Yeah, absolutely. I mean, I think the most interesting thing to talk about, and I want to know when this entered the sort of the design process, is the blacked out Table of Contents entry which corresponds to an almost entirely blacked out, or in this case, redded out,Sam: Yeah, Nico: messily redacted,part of, the book,Sam: Yeah, I think this was always there, I think I started writing a list of locations very early on, and on that list of locations was, like, I work in Google Docs to begin with for most of my stuff, and it was a bullet pointed numbered list, and the last list item was struck through, and it was your mom's house.And I just thought that was a funny little joke. It's like really dark? Another, just like a little detail, I have such a great relationship with my parents. Like really just a better relationship with my parents than anyone I know. And, so much of my art ends up with these like, really bad, fucked up relationships with parents, and I don't know what that's about.But, there's, there's something about, there's a piece of your hometown that is like so traumatic that you can't bring yourself to look at it. There's a piece of yourself, or your childhood, or like, where you came up, there's something from your origin story that you can't bear to face is a lot of what this is about. And even as the climax of this thing is I think in a lot of ways turning to face everything that you left behind.I mean the whole module is about that but I think fact that even when you are doing that, there's one piece of it that you can't bear to look at is really tragic and a mood to me. You know, it really felt right. Nico: it's sort of like, yeah, I'm finally gonna stand my ground and face my fear, or whatever, except for that thing. That thing, that part over there, for whatever reason, because I'm actually just very afraid of it. It really, as always, is sort of like the exceptions to the rule make the rule, or emphasize the rule. You're kind of carving out the negative space around it. And it makes it clearer in so. so Well, Yeah, so like, then the first thing of the game text itself, so to speak, is like the front and back of a postcard. And where's the picture from? It looks kind of old timey in a sort of non specific way.Sam: It's from Wikimedia Commons, I believe. I was looking for pictures of old postcards, and I wanted a small town, and, this is what I found.The postcard image is actually like a hell of a photo bash too. The stamp on it is from a real postcard I received from my cousin. The handwriting was me on just like a piece of paper that I scanned, and then the postcard is another like open source postcard image.Nico: Yeah. I am, once again, sort of showing, showing a lot of my bias here. I am often kind of against a lot of little, like, accessories, or sort of, like, physical things that are often part of crowdfunding, like, stretch goals, you know, like, it's, I don't know. I don't think it's, like, ontologically evil or anything like that, it's just, I understand, it's part of the reality of crowdfunding, and, like, attracting attention, and yada yada yada, I just personally don't love that reality. Which, of course, is easy to criticize when you're not part of a project is trying to do that, but that aside, I think it would actually genuinely be very cool to have, like, this postcard as, like, a physical object like, if the game were to be printed.Sam: You gonna make me like, handwrite every one of the postcards too? Cause that isNico: I did not say that. Oh, is that really? Well, but then, then you have it already, you can just print it off, like, or you make that the, like, I don't know, the hundred dollar stretch goal, you know, they back it at that level and then the postcard just appears inside their mailbox. Like,Sam: That wa that is creepy. I will tell you that,Nico: You say that as though it's happened to you before. You're like, well, let meSam: well, I'm not, I, I revealing nothing. How autobiographical is this? Nico: Yeah. so I guess, yeah, so getting, So this is the introduction page, the background, the introduction, giving the context to what this module, extended bestiary, what have you, what it is. My question here from a sort of meta perspective is like, how much are you trying to sort of give away at the start of this? How do you pitch this to , like to someone you know?Sam: that's a great question. I'm pretty proud of the execution here. I think I do a good job of, like, leaving some juicy hints here as to what might be going on without giving anything away. Like, the fact that I advertise this as maybe closer to a bestiary entry than a module, like, uh, what? Like, like you, you have an idea of what that means, but also like, where's the monster, what is the thing that I'm looking like, that is kind of planted in your mind in a way that I think is intriguing and sets expectations without giving the whole thing away.And, also, this is just me, like, trying to figure out how to describe this thing in real time as I'm writing. It really came from intuition. Nico: yeah. I know that, you know you're on, very much on record talking about how, you know, like, taxonomy is fake and, you know, et cetera, et cetera. Sam: As much as I love it.Nico: right, right, exactly, I mean, I feel the same way, but I, I am curious as to like if you were trying to sell someone on the idea of even just playing this game, like, how effective do you think it is of like communicating whatever this is, you know, like, is it effective to say it's kind of this, or it's not this, or maybe it's this, like, Sam: I think this is going to be really good at reaching the kind of person who will love this, and really bad at selling this to like a mass audience, you know? But luckily, I'm not trying to sell this to a mass audience. I'm like trying to make Joe Dissimone proud, you know? Like I'm trying to make like something as weird as fucking possible.and I think there's a kind of person who really appreciates that and this struggle to define what this is using existing terminology, I think is going to really appeal to the people who like this.Nico: yeah, I agree, I think it signposts well hey, you, there, like, look at this thing. Isn't that interesting. And if they're like, If they're like, no, that's confusing and I don't know what to do with it, and they go somewhere else, in some ways, it could be argued that that is like, working as intended, right, likeSam: I kind of find it interesting in the sidebar here to watch me sort of like struggle with how you're supposed to play this game, like what rule system are you supposed to use?I do think with some distance from this, the best way to experience this is as a solo game. Like to just read the thing but pause and journal about your character's experience as you sort of walk through it. I have started playing more solo games since I wrote this in preparation for a Season 3 episode of the show, and I think this would serve that experience really well.I considered even, like, rewriting this to be more of explicitly a solo experience, but I, ultimately was really happy leaving it in its sort of nebulous, provocative, what if, is this, what is this sort of state. Nico: Yeah. I would genuinely be interested to have like, the two of us play the game, like this game, like one running it, one as the player, because I don't necessarily disagree with what you said, might be better suited as a solo game, but I really do think that there is something that can be gained about, like being in a room with, like, one other person, or, you know, being on a call with one other person, or whatever and going through this,Sam: Yeah, yeah, I can feel the intensity of that as you describe it. And it sounds harrowing and... Amazing. I do, I do have this dream of like running a Mork Borg dungeon, like over the course of like three sessions, and then like taking one of the players who survives and being like, I've got another module that I think we should play with the same character. Nico: yeah. Anyways, you go home and you think you're safe, but actually, like, Sam: I do think that this as a response to OSR play is really an interesting way to try to play the game, like to Nico: just sort of experienceSam: Yeah, to try to take the kind of character that you would have coming out of that and the experience you would have coming out of that and then like get tossed into this, like that disorientation I think would serve this really well and would do something that I found I really like to do with the OSR kind of play of like finding ways to bring in more character stuff, to just have people to reflect on their person, rather than on the logistical problem solving.Nico: Mm hmm. Which, of course, in some ways also is like, I don't want to say direct contradiction, but like, moving perpendicular to a lot of the sort of OSR principles, rightSam: But yeah, I mean, fuck em. Nico: exactly, I mean, I'm not, saying that to discourage you from doing it, I'm just saying, like, I just think it's an interesting for those to come into sort of, conflict or, or whatever in, in that specific way.Sam: I mean, that's what the bleeding edge of something is all about, right? It's like, what are our principles? What if we throw them out? What does thatNico: Right, right. What if we smash things together that, like, should sort of repel each other like magnets? Like,Sam: Yeah.Nico: Let's move on to the town?Sam: Yeah. So this is the, like, GM spoiler page.Nico: Right.Sam: I don't know that I have a lot to say about this particular page. It's, it's the town. There are, like, two suggestions in the first chunk of this book that came from you that I think are really valuable to this. Like, the first is that the town is always capitalized throughout. Which I like sort of was doing, but you really emphasized, and I think was a great decision.And, the second is that there aren't any contractions in this book except for possessives. And, that was another suggestion that came from you, to have this sort of stilted, formal, slightly off kind of language of not having contractions, that I think serves it really well and is just really cool.Nico: Yeah, I have to give credit for that, to the Questionable Content webcomic, which is a webcomic that has been running forSam: God, is it still going?Nico: oh, it very much is still going, I, it updates Monday to Friday, and I, am reading, I am seated and reading,Sam: stopped reading that like a decade ago.Nico: It is officially 20 years old. It started in 2003.but so one of the characters in that she initially never uses contractions. It is always, it is, it is never, it's. Do not, not, don't, you know, is not, not, isn't and over time, as the character sort of gets more comfortable and starts to open up about her kind of mysterious past, and they'll deal with a lot of the sort of like, serious emotional turmoil that is present in the character, she like, starts to use contractions.And so, it's a specific device that is very weirdly ingrained in my head at this point, because I remember, like, realizing that when it was called out the first time, and then I will fess up and say I have re read the webcomic from the beginning several times. I have a lot of time on my hands sometimes. And it is always kind of a delight to go back to the beginning and see this character and to really notice that device because you know where she ends up and how much more comfortable she is and so to see that difference in the beginning makes it very effective on a reread in a way that is sort of present in the maybe subconscious the first time on the way through.Thank you. And I feel like it's similar here, not quite the same because I don't know if you would ever necessarily actively realize, like, oh, there are no sort of contractions here.Sam: and the town is never gonna stop being a entity of repression.Nico: Yeah, exactly. And so it's giving this like underlying anxiety kind of like,like, you're just like, Ooh, this is Sam: Yeah. It's like, what is going on? What's wrong with the language here?Nico: Yeah. And you might not even really be able to, articulate it because it's sort of hard to articulate the absence of somethingSam: And like, that's the feeling of the whole module. yeah, It's, it's just, it's a great decision. Nico: Yeah. And then of course, capitalizing town, you know, are you even really a game designer if you're not capitalizing some random words in Sam: yeah. gotta have one at least, come on.Sam: I will say I really enjoy the fact that I give no origin story for the town. I think that's also really powerful, of leaving a hole that people can fill in if they want.The mom repression stuff is kinda like that too, the like, the blacking out sharpie. Of like, that's a hole you could fill in in play if you wanted to, but I, I'm not going to. I'm gonna intentionally leave that hole there.Nico: It also is the kind of thing, right, of like, oh gosh, Nova was saying this in the Dice Exploder Discord recently, where like, part of the reason the OSR can be so sort of rules light and stripped down is because like, it is relying a lot on the sort of cultural script of like, what is a fantasy role playing game, or even just like a fantasy story in general, you know? What your knowledge of an OSR game is.And this, in a similar way, is sort of like, you know what a hometown is. Like, you know, I don't need to tell you what the backstory of this is, because you know what it's like to be from somewhere. Cause it's also worth saying, like, this game does not give any character creation instructions, right? I mean, actually, I guess that's not entirely true, because underneath the postcard, you know, it just says, A decade or more gone since you fled the small backwater town that spawned you.And it's like, yeah, that's basically all the sort of character creation information you need, like,Sam: yeah, yeah, like wait, gonna play yourself and you're gonna be sad about this, like uh, Nico: Right, or, like, or if you're not playing yourself, you are playing a person who's sad about it, like, you know, it's like, it's kind of all you really need, Sam: you have internalized the tone of this thing, like, your character is in ways the negative space of the voice of the text. Nico: Like, a weird relationship with your small hometown, we just don't need to spend very much, time covering that broad background. It's much better spent covering the specific, like, locations and people in this town that also sort of help to convey that, feeling, that information.Sam: Temptations and terrors?Nico: Yes, probably The closest thing to a system that is in here, inasmuch as it's taken roughly verbatim from Trophy Dark Sam: yeah, I do think it is notable that when I wrote this I had not played Trophy Dark, and Trophy Dark is the one where you definitely die,Nico: Right. Right. Sam: My intention was not that you would definitely die in this. I really want escape to be a big possibility at the end and so it's interesting that I went with Trophy Dark as, like, the obvious system.Yeah, I like these lists. This is just a lot of tone setting, basically, right? I don't have a lot to say about the details here. The first terror, a children's toy, damp in a gutter, is a reference to another song that makes me cry. The Rebecca Sugar song for Adventure Time, Everything Stays.But most of the rest of this is just, vibes. Here's some vibes. I don't know, I re read these lists and I was like, yeah, they're fine, great, next page. But I don't know, is there anything that stands out to you here?Nico: I mean, I think the most important thing about these lists, these kinds of things, you could maybe even sort of broaden this to like pick lists in general, is that, they kinda need to do two things, like they need to both give you a good solid list of things to pick from, if you're like, at a loss, or if you just are like, looking through it, and you're like, this is good, I want to use this.Or, the other purpose of using it is to have it sort of identify the space that you're playing in to the point where you can come up with your own thing that like, could just be the next entry on that list, right? For me at least, the whole point of like, buying a game is like, I want something that I like, can't essentially come up with by myself, you know? Because I like to be surprised, I like to be sort of challenged, I like to be inspired, and so I think a really good game is one that you sort of like, read it, and you're like, okay, like, there's great things to use in here that I'm excited to use. I also, after having read this, am coming up with my own ideas. Like, equally long, if not longer, list of things that like, fit into this perfectlySam: Bring the vibes of your small town. Nico: Yeah, exactly, that I could also use. It's like, and so it's like, it's kind of funny that like, for me at least, the mark of a good game is like oh yeah, you both want to use everything that's contained in it, and also you immediately get way more of your own ideas than you could ever use when you're running the game.Sam: Yeah. Next?Nico: Yes. Act 1. Sam: I love this little guy, I love Wes he's just kind of a pathetic little dude, and I feel sad for him.Nico: It's so funny, too, because this particular little guy, like, doesn't look very pathetic to me. Like, he looks like he's kind of doing okay. Sam: I definitely like drew, like all the art in the book I drew, and I did it by just drawing a lot of little heads, and then assigning them to people. Like, there were a couple where they were defining details about how the people looked, that I knew I needed to draw specifically. But in general, I just drew a bunch of heads and then doled them out, and like, this is the one that ended up on Wes. And, I think that the contrast between, like, in my mind, Wes is this skinny, lanky, little kid, you know, he's like early 20s, finally making it on his own, and he has no idea what the hell's going on with the world, and he always looked up to you, and he's finally getting out of town. And then he's, he's like overcompensating with the beard for the fact that he's like balding really early, and like, you know, he's, I don't know, like, I think the contrast is just fun.Nico: I love this whole life that you have for this, this little, this little guy, like, which is, I can't stress this enough, mostly not contained in the text,Sam: Yeah. yeah. I think a good NPC is like that. I think it's really hard to transcribe the characters we get in our heads.Nico: yeah, Sam: I really like the, the pun in the Town Crier, I mean like the Town Crier feels like a horror movie trope, like the old man who's gonna be like, You got don't go up to the cabin! But it's also, like I wrote that down first and then just started describing this Wes guy and then I was like I'm gonna just like make a pun out of this.This is something I did all the time while writing this, was I had, like, a little oracle going, actually, at a certain point, like, in the same way that you would in a solo game with an oracle. Like, if I was stuck for an idea, I would just roll on the oracle table and then, like, fill in a detail that was somehow related to the oracle. Nico: Mhm. Sam: That, that didn't happen here, but the idea of, Oh, I want a little bit more description for this guy, like, what should I do? I, like, pulled the word crier, and then was like, Oh, that's really interesting, like, when would this guy have cried? Like, oh, that's a great question, let's just, like, put that to the player. I'm always, like, a thing in screenwriting that is really hard to do, and that I'm always looking for is, like, really good, pithy character descriptions.Like, a friend of mine loves the one like, this is a woman who always orders fajitas at a Mexican restaurant because she loves the attention that she gets when the fajitas come out.She hates fajitas. And that description just says Nico: That's Sam: much. It's so good, right? And that one's even a little bit long for like a screenplay, but it'd be great for like an RPG thing, right?And something about like Here's a little bit about this guy. You remember when he was crying once, like a baby? What was the deal with that? Like, it's such a, like, defines everything else about him. Like, I, I, I'm really proud that.Nico: Yeah. No, that's, that's how I felt a little bit with I ran Vampire Cruise at Big Bad Con this year. And that game has some of, like, the best random NPC generating tables that I've, like, ever seen and played with.I remember one specifically, it was, like, I was like, rolling to generate a passenger, and I think it was like, the secrets part of the table, or something like that, and what I rolled was like, regrets that she never got to see the dinosaurs, and it's like, what does that mean?Like, like, Sam: She had a traumatic experience at a science museum as a kid, or maybe she's like 10 million years old, like, I don't...Nico: or, yeah, or she's just like a weirdo who like really loves dinosaurs? It's like, it's, Like, it really gives you sort of what you need to just sort of like, spin a world out of that specific detail. Sam: It's weird because I like completely agree with you, and you know, I was tooting my own horn about like this question about Wes sobbing and also like, in every single spread of this thing, I'm taking like two full pages to talk about like one or two NPCs, which is a terrible way to do the thing that we are talking about doing. Like,Nico: That is true, that is, it must be said,Sam: it makes it feel so much more like a short story, or maybe like a solo game, right? It's like, eh, spend two pages, like, getting to know this guy. Nico: who won't come up again, spoiler alert, Sam: Yeah, it feels like the right call for this thing where like, I mean it's like the text is forcing you to sit with the memory of this guy, it's like forcing you to come in and like spend more time than you would like to like back at home with these people.And there's some like location context built into all these descriptions too, and we like learn about the bakery thing here and like old stories and stuff. And like, already it's like, do we need that shit to run this game? Like, absolutely not, like, get, get out of the way, like, but also, I don't know, it feels right?And it's one of the things that makes all this weird and, you know, unrunnable.Nico: Which is of course the goal, we don't want people to run this. Yeah, no, that's something that I've thought about in my own games as well, is, is, and just sort of like, my life, I guess, is sort of like, what makes a place that place, you know, like, what makes a town a town, what makes a city a city, like, is it the people who live there? Is it the places? Like, again, kind of back to the sort of Ship of Theseus metaphor, it's like, if everyone you know leaves, and a lot of the stores turnover, like, is that still your hometown? Like... Does your relationship to it change?And so I, in defense of, of what we're doing here, it makes a lot of sense to spend so much time thinking about the people and the places that are here because that also basically is the game, right?Like, like, this is not a dungeon crawl, right? Like, this is not a hack and slash thing, It's not a dungeon crawl, like, Sam: it's a person crawl. Nico: Yeah, exactly, you're yeah, the point of you coming home is you're trying to find Sidra, the person who sent you this postcard, asking you to come home, and yeah, you're basically doing a point crawl, trying to find this person.And then there are various conditions that need to be in place for you to actually find them = And yeah, so it's like, using more words than a sort of your standard OSR like dungeon crawl or point crawl or whatever, or hex crawl, but like, it's kind of the same way where it's like, yeah, but like, that's the game, that's the adventure, like, Sam: yeah, yeah. Another detail here I'm really proud of is the like, offhand remark about how Wes and Sidra aren't talking for what are probably romantic reasons. Because the implication, there's like a strong implication that you, player, have some sort of romantic history with Sidra, like, whether it was ever consummated or not. And I love the just sort of, like, offhand, Wes and Sidra had a thing that didn't work out, because it both... leaves open your potential romantic relationship with Sidra, but also like complicates it and like darkens it from whatever sort of nostalgic quote unquote pure like memory of it you had.And I love that it just sort of brings a little complexity into what happens when you leave for 15 years. And then like what it feels like when you like, hear, oh yeah, your ex has been like, dating someone for a couple years. What were we talking about? Like just that, like sometimes like a bolt of like, information about like, someone from your past that like, you care a lot about will just hit you and you'll be like, oh, wait, what? And we're just I'm supposed to just like, take that and move on? Like, yeah, yeah, Nico: It's also a very small town, right, where it's a sort of like, oh yeah, passing reference to this because everyone knows this already, right? Like, this is old news as well as, like, in a small town, it's like, there's a small pool of people your age that you're interested in, so, not like you're gonna get with all of them inevitably, but it's like, yeah, there's a pretty high chance that you might.Last thing I did wanna say on this, do you wanna share what Wes's name was in the first draft of this that I received?Sam: What was it? I don't rememberNico: It was Glup Shitto. It was, it was one of the first comments I left! It was one of the first comments I left! I was like, Sam, you've gotta know this can't be the final thing, right?Sam: knew it couldn't be the final name. But there was something really funny to me about like the one person who like doesn't fit into town, like this little fucking Star Wars fanboy like schmuck kid is just Glup Shitto. And he's leaving town cuz like when you got that name, it doesn't fit anymore. You gotta get the fuck out of there.No wonder the town couldn't absorb him. His name was Glup Shitto.Nico: I want to say, like, I might have, like, made my first round of comments because I was, like, yeah, feeling the same way of, like, okay, obviously this is not the finalSam: yeah, yeah, I just didn't change it and you were likebruh Nico: and then, yeah, and then you, like, made changes based on the comments that I left, and I went back to it, and I'm like, it's still Glup Shitto. Like, it simply can't be this! It's not allowed! It's, it's not legal! Like, Sam: there ought to be a law.Nico: yeah.Sam: Alright, let's do Act 2 gosh.Yeah, so I made this little map. I like the little map. This is just my hometown, incidentally. Like, there's so much in this that is just, like, pulling details directly from my hometown. That oracle that I mentioned earlier, like, Northfield, Minnesota was, like, one of the things on the oracle. And you can see that here in like, the riverwalk and this little bridge over it was very Northfield. the Rube, which we're getting to next, these two bars, the kind of cowboy themed bar thing was a thing.Nico: Again, it's a very small town of just like, no sort of reasonable business person would have these specific Sam: yeah, but they, they exist here for some reason Nico: it almost feels like the kind of thing where it's like, like they can exist in a really small town, because it's sort of like, well they're the only things here, and they can exist in like New York City Sam: yeah. Nico: everything's in New York city, and like every kind of place is there, but like anywhere in between, people would just be like, I don't understand, and then it goes out of business,Sam: Exactly. Yeah. Yeah, doctors always also a big portion of my childhood and my past always coming up in my stuff just because I spent so much time in hospitals as a kid. So the, inclusion of a doctor here is also very much something coming out of my hometown.I like the little mechanic here of, like, rolling and you, like, add one every, every time. I think that's a nice sort of way to handle trying to find Sidra. Nico: as like a classic Nico mechanic 'cause I simply haven't made and published that many things. But in my mind, my narcissistic fantasy, it is a classic me mechanic.Sam: I believe that came from you.Nico: I fucking love a table that like evolves over time.And it's not like I invented it, but like, I think my more standard thing is sort of like you have a table of like 12 things, and then you change which die you roll on it, you know, it's like, oh you can do like a d4 through d12 or whatever and that's like, I really like the ability to sort of go back to a table and, like, use it multiple times as opposed to, like, Okay, we have one table for this, we have a different table for that, you know.Sam: Additional persons. I really like this format for sort of generic NPCs, like, I'm not gonna tell you anything about this person, but I am gonna tell you what you think about them and your relationship to them.I think it's a really cool way of doing... Oh, do you just need to, like, bring someone in? You, like, met someone on the street or whatever? In a lot of other settings, you would just have, like, a random person, and it would be, like, the Vampire Cruise thing. If you give them an interesting detail in here, it'd be a cool thing.But I think, especially in, like, a small town format, the, like, here's your relationship to this person, because everyone knows everyone, and, every character that comes in, like, is gonna have to inspire some kind of feeling and past in you. I think this works really cool, reallyNico: It also feels very sort of true to life in terms of, at least, how I often GM things. Someone will be like, hey, can I, like, ask just, like, the next person I see on the street what they know about this thing? And I'm like, I mean, I fuckin I guess, like, it'll shock you to learn I don't have a name for that person, but, you know, I just have to, like, come up with, like, here's a weird voice, and like, a random thing they know, and like here's a name, Sam: This is a great way to turn that experience back on the player.Nico: exactly, yeah, there's this random person, you're like, alright, this is someone who owes you an apology, why is that?Like, Sam: yeah, Nico: I also wanna say that I feel like this was actually a relatively late addition to theSam: Yeah, it was. I always intended to write these, but it was like the last thing that I wrote.Nico: Yeah.Sam: Yeah.Nico: There was definitely some time when I sort of came back and looked at it, and all of a sudden there was this relatively large additional persons section in here, and I was like, huh, interesting.Sam: Yeah. I'm happy with how it came out. I think these are my best little guys. Nico: Oh yeah, Sam: I really like the unfinishedness of these little guys that you can project a little bit of yourself onto them while there's still some, like, major details there. This someone you seek vengeance upon looks a lot like a penis, and I don't know how I feel about that one, butNico: I was gonna say, I find that one fascinating as the ide
Rebecca Sugar is behind some of the most magical shows on Cartoon Network. They started as a storyboard artist on Adventure Time. And went on to create the acclaimed cartoon Steven Universe in 2013. This year is the show's 10th anniversary! We're celebrating by revisiting our interview with Rebecca in 2019. They chatted with us about the process behind making Steven Universe and their favorite cartoons as a kid. Plus, how they deal with feedback from fans.
Summary: "Emotional truffle pig." This week we are talking about the show we think everyone needs to see, maybe even multiple times: Deadloch. Also discussed: Quiz Lady, the new memoir from Britney Spears, and Cynara's new zinc saucier invention. Show notes: Cynara on Tiktok Recommendations: Andrea G.: Quiz Lady (movie) Andrea W.: The Woman in Me by Britney Spears (audiobook) Cynara: Spiral Bound by Rebecca Sugar (music) Music credits "Electrodoodle" by Kevin MacLeod From: incompetech.com Licensed under Creative Commons: By Attribution 3.0 License Theme song "Pyro Flow" by Kevin Macleod From: incompetech.com Licensed under Creative Commons: By Attribution 3.0 License "A1 Rogue" by Podington Bear From: Free Music Archive Licensed under Creative Commons: By Attribution 3.0 License Pop This! Links: Pop This! on TumblrPop This! on iTunes (please consider reviewing and rating us!) Pop This! on Stitcher (please consider reviewing and rating us!) Pop This! on Google PlayPop This! on TuneIn radioPop This! on TwitterPop This! on Instagram Logo design by Samantha Smith Intro voiced by Morgan Brayton Pop This! is a podcast featuring three women talking about pop culture. Lisa Christiansen is a broadcaster, journalist and longtime metal head. Andrea Warner is a music critic, author and former horoscopes columnist. Andrea Gin is a producer and an avid figure skating fan. Press play and come hang out with your new best friends. Pop This! podcast is produced by Andrea Gin.
It has been 100 years since a young animator sold his first film series, called Alice Comedies, to a distributor. Without knowing, he was starting what became one of the world's biggest media empires. The company took his family name: Disney. The studio has led and shaped the animation industry for generations, and it's now in the very heart of global culture. In this episode of The Cultural Frontline, we speak to animators responsible for some of Disney and Pixar's most successful films. We also explore the creative, technological and cultural challenges Disney and the wider animation industry are facing today. Veteran animator Floyd Norman has worked with Disney since the 1950s, on films like Sleeping Beauty and The Jungle Book. His colleague Tony Bancroft was the co-director of Mulan and the creator of one of the most beloved Disney characters, Pumbaa the warthog, in The Lion King. They talk about the milestones of Disney history. Oscar-winning director Brenda Chapman reflects on the role of women on screen and in production, and talks about the inspiration for Merida, Brave's anti-princess. Plus, Rebecca Sugar, and Frank Abney discuss how the fight for LGBTQ+ rights and the Black Lives Matter movement are changing the animation industry. Presenter: Brian Sibley Producer: Constanza Hola
WORLD PREMIERE of Eric "Writing-In-The-Third-Person" Daino's cover of Rebecca Sugar's smash hit Adventure Time song "I'm Just Your Problem" RIGHT NOW ON ADVENTURE GUYS! From the new album "Book of Spells" out everywhere 10/13/23 and available for preorder now! And returning to the pod is DAVE LUCAS AND ONE OF THE MOST ON-TOPIC EPISODE DISCUSSIONS EVER!!! http://ericdaino.bandcamp.com You can support the podcast by kicking us $.99 a month at https://anchor.fm/adventureguyspodcast Check out Eric's Patreon page to hear more music! http://www.patreon.com/ericdaino Follow us! www.instagram.com/adventureguyspodcast/ www.facebook.com/AdventureGuysPodcast twitter.com/AdventureGuysNY And email us at didyouseethemail@gmail.com. We'd love to hear from you. :) --- Support this podcast: https://podcasters.spotify.com/pod/show/adventureguyspodcast/support
Join Kelly and Jamie for the final episode in which we discuss the future of Steven Universe and what is coming next for us.Thank you for joining us over five years of podcasting.Support the showListen and learn more about Fanimated. E-mail: fanimatedpodcast@gmail.com Facebook: Fanimated Podcast instagram: @fanimatedpodcast Twitter: @FanimatedP YouTube: Fanimated Media
GC13 and David discuss Simon Petrikov from Adventure Time: Fionna and Cake. Simon is no longer the Ice King, but that doesn't mean things are good: he's not better now that he's not part of a madness. At least it's always wonderful to hear a Rebecca Sugar song. And adventuring with Finn isn't very fun when … Continue reading
Not long ago, Rebecca Sugar, creator of Cartoon Network's Steven Universe, and I were discussing things that undermine the health and wellbeing of kids. I must have been painting a bleak picture because she suggested that I read Living in a World That Can't Be Fixed: Reimagining Counterculture Today by Curtis White. I did, and then I immediately delved into his other writings, including The Science Delusion: Asking the Big Questions in a Culture of Easy Answers and the brand new Transcendent: Art and Dharma in a Time of Collapse. In these and other works, I think Curtis makes a strong case for the importance of arts education. Given the increased emphasis on STEM in schools at the expense of the humanities, I thought it was important to have Curtis on the podcast to share his perspective. More information about Curtis, including links to his books, is talkingaboutkids.com.
Sad news for all of us: producer Rachael Cusick— who brought us soul-stirring stories rethinking grief (https://zpr.io/GZ6xEvpzsbHU) and solitude (https://zpr.io/eT5tAX6JtYra), as well as colorful musings on airplane farts (https://zpr.io/CNpgUijZiuZ4) and belly flops (https://zpr.io/uZrEz27z63CB) and Blueberry Earths (https://zpr.io/EzxgtdTRGVzz)— is leaving the show. So we thought it perfect timing to sit down with her and revisit another brainchild of hers, The Cataclysm Sentence, a collection of advice for The End. To explain: one day in 1961, the famous physicist Richard Feynman stepped in front of a Caltech lecture hall and posed this question to a group of undergraduate students: “If, in some cataclysm, all of scientific knowledge were to be destroyed, and only one sentence was passed on to the next generation of creatures, what statement would contain the most information in the fewest words?” Now, Feynman had an answer to his own question—a good one. But his question got the entire team at Radiolab wondering, what did his sentence leave out? So we posed Feynman's cataclysm question to some of our favorite writers, artists, historians, futurists—all kinds of great thinkers. We asked them “What's the one sentence you would want to pass on to the next generation that would contain the most information in the fewest words?” What came back was an explosive collage of what it means to be alive right here and now, and what we want to say before we go. Featuring: Richard Feynman, physicist - The Pleasure of Finding Things Out (https://zpr.io/5KngTGibPVDw) Caitlin Doughty, mortician - Will My Cat Eat My Eyeballs (https://zpr.io/Wn4bQgHzDRDB) Esperanza Spalding, musician - 12 Little Spells (https://zpr.io/KMjYrkwrz9dy) Cord Jefferson, writer - Watchmen (https://zpr.io/ruqKDQGy5Rv8) Merrill Garbus, musician - I Can Feel You Creep Into My Private Life (https://zpr.io/HmrqFX8RKuFq) Jenny Odell, writer - How to do Nothing (https://zpr.io/JrUHu8dviFqc) Maria Popova, writer - Brainpickings (https://zpr.io/vsHXphrqbHiN) Alison Gopnik, developmental psychologist - The Gardener and the Carpenter (https://zpr.io/ewtJpUYxpYqh) Rebecca Sugar, animator - Steven Universe (https://zpr.io/KTtSrdsBtXB7) Nicholson Baker, writer - Substitute (https://zpr.io/QAh2d7J9QJf2) James Gleick, writer - Time Travel (https://zpr.io/9CWX9q3KmZj8) Lady Pink, artist - too many amazing works to pick just one (https://zpr.io/FkJh6edDBgRL) Jenny Hollwell, writer - Everything Lovely, Effortless, Safe (https://zpr.io/MjP5UJb3mMYP) Jaron Lanier, futurist - Ten Arguments for Deleting Your Social Media Accounts Right Now (https://zpr.io/bxWiHLhPyuEK) Missy Mazzoli, composer - Proving Up (https://zpr.io/hTwGcHGk93Ty) Special Thanks to: Ella Frances Sanders, and her book, "Eating the Sun" (https://zpr.io/KSX6DruwRaYL), for inspiring this whole episode. Caltech for letting us use original audio of The Feynman Lectures on Physics. The entirety of the lectures are available to read for free online at www.feynmanlectures.caltech.edu.All the musicians who helped make the Primordial Chord, including: Siavash Kamkar (https://zpr.io/2ZT46XsMRdhg), from Iran Koosha Pashangpour (https://zpr.io/etWDXuCctrzE), from Iran Curtis MacDonald (https://zpr.io/HQ8uskA44BUh), from Canada Meade Bernard (https://zpr.io/gbxDPPzHFvme), from US Barnaby Rea (https://zpr.io/9ULsQh5iGUPa), from UK Liav Kerbel (https://zpr.io/BA4DBwMhwZDU), from Belgium Sam Crittenden (https://zpr.io/EtQZmAk2XrCQ), from US Saskia Lankhoorn (https://zpr.io/YiH6QWJreR7p), from Netherlands Bryan Harris (https://zpr.io/HMiyy2TGcuwE), from US Amelia Watkins (https://zpr.io/6pWEw3y754me), from Canada Claire James (https://zpr.io/HFpHTUwkQ2ss), from US Ilario Morciano (https://zpr.io/zXvM7cvnLHW6), from Italy Matthias Kowalczyk, from Germany (https://zpr.io/ANkRQMp6NtHR) Solmaz Badri (https://zpr.io/MQ5VAaKieuyN), from IranAll the wonderful people we interviewed for sentences but weren't able to fit in this episode, including: Daniel Abrahm, Julia Alvarez, Aimee Bender, Sandra Cisneros, Stanley Chen, Lewis Dartnell, Ann Druyan, Rose Eveleth, Ty Frank, Julia Galef, Ross Gay, Gary Green, Cesar Harada, Dolores Huerta, Robin Hunicke, Brittany Kamai, Priya Krishna, Ken Liu, Carmen Maria Machado, James Martin, Judith Matloff, Ryan McMahon, Hasan Minhaj, Lorrie Moore, Priya Natarajan, Larry Owens, Sunni Patterson, Amy Pearl, Alison Roman, Domee Shi, Will Shortz, Sam Stein, Sohaib Sultan, Kara Swisher, Jill Tarter, Olive Watkins, Reggie Watts, Deborah Waxman, Alex Wellerstein, Caveh Zahedi.EPISODE CREDITS Reported by - Rachael Cusick (https://www.rachaelcusick.com/)Our newsletter comes out every Wednesday. It includes short essays, recommendations, and details about other ways to interact with the show. Sign up (https://radiolab.org/newsletter)! Radiolab is supported by listeners like you. Support Radiolab by becoming a member of The Lab (https://members.radiolab.org/) today. Follow our show on Instagram, Twitter and Facebook @radiolab, and share your thoughts with us by emailing radiolab@wnyc.org Leadership support for Radiolab's science programming is provided by the Gordon and Betty Moore Foundation, Science Sandbox, a Simons Foundation Initiative, and the John Templeton Foundation. Foundational support for Radiolab was provided by the Alfred P. Sloan Foundation.
This week, the Tikvah Podcast offers up not a conversation but a speech. It's a speech that was offered up to American Jewish high school and college graduates by Tikvah's CEO, Eric Cohen. In the fall of 2021, four Jewish women—Carolyn Rowan, Liz Lange, Nina Davidson, and Rebecca Sugar—came together to create an organization for parents grappling with the challenges of raising committed Jewish children in today's confusing and contentious cultural environment. The Jewish Parents Forum organizes events for parents to get to know one another and to learn how to address the practical challenges facing Jewish mothers and fathers today, from the mainstreaming of anti-Semitism to identity politics to vociferous anti-Zionism to what to do about social media and phones. This spring, the Jewish Parents Forum invited Cohen to deliver a graduation address on these themes for students in Tikvah's education programs. In that speech, he raises questions that all American Jews are now confronted with—questions that are also those that all Jews at all times must ask and answer. Musical selections in this podcast are drawn from the Quintet for Clarinet and Strings, op. 31a, composed by Paul Ben-Haim and performed by the ARC Ensemble.