Fictional meerkat and warthog duo from Disney's The Lion King franchise
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Timon et Pumbaa, le suricate et le phacochère du film de Disney de 1994, Le roi lion sont-ils des philosophes ? Bruno Humbeeck, psychopédagogue à l'UMons pense que « oui » car comme très souvent dans les films de Walt Disney, les chansons nous distillent un peu de philosophie instantanée. Et, avec Timon et Pumbaa, ces deux personnages emblématiques, on va au-delà de l'épicurisme… Carpe Diem ! Merci pour votre écoute Tendances Première, c'est également en direct tous les jours de la semaine de 10h à 11h30 sur www.rtbf.be/lapremiere Retrouvez tous les épisodes de Tendances Première sur notre plateforme Auvio.be : https://auvio.rtbf.be/emission/11090 Et si vous avez apprécié ce podcast, n'hésitez pas à nous donner des étoiles ou des commentaires, cela nous aide à le faire connaître plus largement. Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.
I denne tredje og sidste del fra Accra tager jeg dig endnu længere ind under overfladen i Ghanas hovedstad. Vi taler om alt fra: Hvorfor Ghana har så mange ministre Store indkomstforskelle og dagliglivets udfordringer Et hyggeligt Couchsurfing-møde Vagabond Hotline om mærkelig madoplevelser – og hvorfor jeg takkede nej til en bestemt "delikatesse" i Filippinerne Nøglepointer: Ghana har over 100 ministre – nogle ret usædvanlige. En skolelærer i Ghana tjener omkring 125 USD om måneden. Ghana rangerer som et af de sikreste lande i Afrika ifølge Statista. Mange ghanesere kæmper med høje leveomkostninger trods lave lønninger. Vagabond Hotline: Gæret hestemælk, levende blæksprutter og Pumbaa på menuen. Relevante links: Følg The Radio Vagabond på sociale medier: https://www.facebook.com/TheRadioVagabond https://www.youtube.com/theradiovagabond https://twitter.com/radiovagabond https://www.tiktok.com/@radiovagabond Læs hele blogindlægget her: https://radiovagabond.dk/414-ghana
Join us as we take a look at three modern (at the time) cartoons that have done send-ups of the Looney Tunes! Jordan covers a 90's Nicktoon that, has its fleeting moments of loonery with Hey Arnold's 'What's Opera, Arnold?" Marc takes Jordan through the desert plane of the Kindergarten from Steven Universe with 'Kindergarten Kid' And we conclude with a pretty Looney segment from a Disney cartoon of all things with Timon and Pumbaa's 'Timon on The Range'Links:Support Jonathan's GoFundMeSupport us on PatreonFollow us on TwitterFollow us on BlueskyFollow us on Instagram
Halleluja, horndogs! The fantastic friars are back with another ave-some (see what we did there?) show! This time we give off big "Timon and Pumbaa" energy, have a frank talk about terrain, and Campbell previews Adepticon 2025! And Dan prepares for yet another weekend of yard work and child care! Woohoo! https://www.patreon.com/40kBadcast https://40kbadcast.bigcartel.com/ contact@40kbadcast.com
Retour en 1995. S'il y a un film de cette année qui réunit tout le monde cette année-là, c'est bien Le Roi Lion. Qu'on l'ait vu avec des yeux d'enfant, d'adolescent ou de parent, on y est tous passé ou presque. Et je ne parle pas de la cassette vidéo qui a suivi et tourné, tourné, tourné mille fois. Chouette invention, hein, pour les mômes, mais pour les parents, dix fois, la même scène, c'est un sacerdoce. Mais bref, N°1 au Box Office mondial, Disney n'avait plus connu ça depuis les années 70. La traversée du désert a été longue, mais les aventures de Simba, Timon et Pumbaa sur fond de tragédie shakespearienne, c'est une trouvaille. Et qui a un effet collatéral puisqu'il marque aussi le retour d'Elton John sous unepluie des disques d'or et de platine. Ah ça faisait longtemps aussi, une petite dizaine d'années malgré une production toujours aussi dense, quasiment un album par an. Oui, avec les années, ça y était, Elton John n'était plus acheté par les jeunes mais par une partie seulement de ceux qui en avaient été les fans du début des années 70 jusqu'au milieu des années 80. Ce qui était déjà pas mal, qui peut se vanter d'une carrière pareille. C'est vrai qu'au fil des albums, il avait fini, si pas par décevoir, en tout cas par user notre émerveillement, Elton John. Il composait toujours de belles chansons mais elles avaient perdu l'attrait de la nouveauté, de leur folie et aussi de l'impétuosité de l'artiste sur scène. Vingt-cinq ans de carrière, même un peu plus, disons de succès, et donc, quand le film sort, un Elton John qui sert la soupe à Disney, c'est un peu l'antichambre de la maison de retraite, une pension pour un homme qui n'en a pas besoin, en plus. Vous le savez, ce doublé de succès va être énorme, gigantesque replaçant Elton John sur le podium du business mondial. Pour la première fois, on parle de record de longévité pour un artiste qui aligne les N°1 et les disques de platine sur trois décennies. Mais c'est bien peu de choses par rapport à ce qui va sortir quatre ans plus tard, la comédie musicale du roi lion, qui plus d'un quart de siècle après attire toujours autant de monde dans les théâtres, on ne compte plus le nombre de troupes qui ne jouent que ça à travers le monde. On n'ose même pas imaginer ce que ça doit représenter en droits d'auteur !Reste bien sûr le principal : l'émotion à l'écoute de cette chanson d'Elton John, qui se marie diablement bien avec ce film qui a tiré des larmes à plus d'un, la première fois sans doute chez Disney, dans de telles proportions, depuis Bambi, cinquante ans plus tôt. Alors, pas besoin de mettre le calendrier de la DeLorean sur 1995, ça marche toujours, il suffit d'écouter la chanson.
Welcome to Arthur Ross Continued!In this episode, Arthur shares some fun stories about costume mishaps at "Aladdin" on Broadway, the time he spent as Pumbaa in "Tale of the Lion King" at Disneyland Park, the rich history of the Fantasyland Theatre in Disneyland, what it was like working at the Hyperion Theatre in California Adventure, and his favorite rides, snacks, shows, and so much more!Email: TheMouseAndMePodcast@gmail.comSupport: www.patreon.com/themouseandmeFB & Instagram: The Mouse and MeMusic by Kevin MacLeod from https://incompetech.filmmusic.io
Arthur Ross recently played the role of Pumbaa in “Tale of the Lion King” at Disneyland Park in Anaheim. This was the Walt Disney Company's FIRST EVER all black cast for a live show and Scott got to see him in it. In fact, the Themed Entertainment Association awarded “Tale of the Lion King” a Brass Ring Award for Best Theatrical Production. This award is considered one of the global attractions industry's most prestigious honors.Arthur was also part of a vocal ensemble that performed during “The Festival of Holidays” for Kwanza and “Celebrate Soulfully” during Black History Month at Disneyland but he isn't new to The Walt Disney Company. He started working for them in the summer of 2000, where he was part of the Disneyland College Program in Entertainment Costuming. When he graduated from the program, he remained a seasonal Cast Member, working on parades and shows and ultimately became a full-time Costume Specialist. On Broadway, Arthur worked on Anastasia, SpongeBob Squarepants: The Broadway Musical, and Disney's Aladdin. In Agrabah, he was a Dresser and learned 11 of the 15 tracks dressing Principals and Ensemble Members. Arthur has a B.A. in Communications specializing in directing and choreography from Bowling Green State University and an M.F.A. in Acting from the University of Nevada, Las Vegas. That's another thing that he and Scott have in common - Scott has a Musical Theatre degree from the UNLV and he and Arthur shared some of the same professors!Arthur is an Adjunct Faculty Member at both Cypress and Fullerton College in the Theatre and Dance Departments as a Dance Instructor, Musical Theatre Director & Choreographer and is a member of three renowned unions that represent artists - AGVA, Actors Equity Association, and I.A.T.S.E.Enjoy Scott's conversation with the wonderful Arthur Ross!Email: TheMouseAndMePodcast@gmail.comSupport: www.patreon.com/themouseandmeFB & Instagram: The Mouse and MeMusic by Kevin MacLeod from https://incompetech.filmmusic.io
Danny, one of the stars of :The Lion King" this week at Miller Auditorium to discuss the production, touring with the show and wearing the 45-pound costume on stage.See omnystudio.com/listener for privacy information.
Centuries before Pumbaa and Timon taught Simba the meaning of hakuna matata in The Lion King, a real-life lion king founded the Mali Empire in the 13th-century. Sundiata Keita was destined to be a great ruler from birth – a prophecy even promised he'd be the next Alexander the Great. But after his father dies, his scheming stepmother steals his throne for her own son, and banishes Sundiata. So Sundiata heads out on an epic quest to reclaim his kingdom, and prove that his reign truly is written in the stars.Be the first to know about Wondery's newest podcasts, curated recommendations, and more! Sign up now at https://wondery.fm/wonderynewsletterListen to Even The Royals on the Wondery App or wherever you get your podcasts. You can listen early and ad-free on Wondery+. Join Wondery+ in the Wondery App, Apple Podcasts or Spotify. Start your free trial by visiting wondery.com/links/even-the-royals/ now.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
En Finlande, on parlera de « kalsarikannit ». « Kalsarit » signifie « sous-vêtements » et « kanni » ivresse. Il faut donc comprendre que le bonheur en Finlande, c'est de trainer chez soi, en sous-vêtements, un petit verre d'alcool à la main. Le genre de petit plaisir coupable qu'on s'accorde chez soi, avec modération, et qui aurait toute son importance dans la quête du bonheur. En Ecosse, le bonheur, c'est le « cosagach ». L'idée : se créer un environnement tout confort, tout doux, bien à l'abri de la météo écossaise après une bonne journée de randonnée. Cet état d'esprit est indissociable de la nature. Il rejoint d'ailleurs l'idée du « hygge » au Danemark si ce n'est qu'en Ecosse, ce type de bonheur peut se vivre seul, il n'est pas forcément associé à la convivialité. La convivialité est par contre intimement reliée au bonheur à l'Irlandaise. On y parle de « craic » pour qualifier le bonheur bruyant, joyeux, en groupe et généralement bien arrosé. Allez dans un pub de Temple Bar à Dublin et vous aurez compris : ça chante, ça danse, ça se serre comme des sardines et ça se vanne entre potes. A Hawaii, le bonheur tient en un mot : « Aloha ». C'est non seulement une formulation pour se dire « bonjour », mais c'est aussi toute une philosophie : ce mot signifie l'hospitalité, l'accueil, l'empathie, le sourire aux autres… une manière de lui dire : « sois le bienvenu, tu peux compter sur moi »Mais ce qu'on a surtout envie de vous dire en ce « blue monday », c'est « Hakuna Matata ». De vrais mots tirés du Swahili – qu'on ne doit donc pas forcément qu'à Timon et Pumbaa dans « Le Roi Lion ». Tout va bien, y'a pas de lézard !Et pour connaitre plus de mots sur le bonheur, on vous conseille de lire Le tour du monde du bonheur de Marion McGuinness aux éditions De Boeck. Vous aimez ce contenu ? Alors n'hésitez pas à vous abonner, à lui donner des étoiles et à partager ce podcast autour de vous. Ça nous aide à nous faire connaitre et à essaimer les idées constructives qui rendent le monde plus joli !Une chronique signée Leslie Rijmenams à retrouver (aussi) sur Nostalgie et www.nostalgie.be.
E così conosciamo anche la storia delle origini di Mufasa che, dopo essere stato adottato dalla famiglia di Taka (Scar), diventa forte, coraggioso, bello e saggio e, dopo aver sconfitto i cattivacci di turno, ovviamente diventa il Re che tutti conosciamo e papà di Simba. E sti cazzi. Che sia piaciuto tanto tanto ai bambini, non può che farmi piacere, ci mancherebbe. Ma personalmente, questa credo sia la più grossa stronzatona in Live Action che la Disney abbia fatto fino ad oggi. Noioso, con personaggi irritanti (Timon e Pumbaa in primis), ma soprattutto inutile come un culo senza buco. Una storia di cui non si sentiva assolutamente l'esigenza che venisse raccontata. Un'accozzaglia di ripetizioni e CGI talmente perfetta da risultare ancora più fittizia, per un film che finisce a busso nel peggio del peggio del peggio del cinema 2024. Hakuna Mufasa???? Ma sul serio? Ma io vi denuncio...bleah!!!
A tale as old as time.. Eric and the Dave..-Would you rather be raised by Timon and Pumbaa or Cluade Frollo from Hunchback of Notre Dame?-Let the Stuffs Hit the Floor-Would you rather take care of the Beast from Beauty and The Beast, or have Gaston as your boyfriend?Patreon.com/WouldYouRatherWithEricAndDave to access bonus episodes!
Send us a textChristian and Devin roar into their spoiler-free thoughts, concerns, and reactions to Mufasa: The Lion King. Does this prequel live up to the legacy of the Pride Lands, or does it stumble on its way to greatness? Tune in to find out!"Mufasa: The Lion King" enlists Rafiki to relay the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone until he meets a sympathetic lion named Taka--the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny--their bonds will be tested as they work together to evade a threatening and deadly foe.TOPICS IN THIS EPISODE:Start / Housekeeping (00:18)Mufasa Spoiler Free Breakdown (07:34)Final Thoughts and Ratings (28:53)Coming Up Next / Closing (34:30)Support the showContact Film Optix Rate and Review us on Apple Podcast and Spotify on your podcast platform of choice! Email us at filmoptix@gmail.com Tweet at us @FilmOptix Follow us @Film Optix on Instagram Follow us on Letterboxd Visit our Website Thank you for listening!!!
This December, Disney is bringing "Mufasa: The Lion King" to cinemas around the world. The film calls on Rafiki to relay the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone, until he meets a sympathetic lion named Taka—the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny—their bonds will be tested as they work together to evade a threatening and deadly foe. Recently, I got to speak with the film's composer, Dave Metzger, about his work on the film, including sharing his thoughts on the pressure of working on a franchise he's spent decades working on. "Mufasa: The Lion King" is out now in cinemas and will be coming to Disney+ in 2025.
This December, Disney is bringing "Mufasa: The Lion King" to cinemas around the world. The film calls on Rafiki to relay the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone, until he meets a sympathetic lion named Taka—the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny—their bonds will be tested as they work together to evade a threatening and deadly foe. Recently, I got to speak with the film's composer, Dave Metzger, about his work on the film, including sharing his thoughts on the pressure of working on a franchise he's spent decades working on. "Mufasa: The Lion King" is out now in cinemas and will be coming to Disney+ in 2025.
This December, Disney is bringing "Mufasa: The Lion King" to cinemas around the world. The film calls on Rafiki to relay the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone, until he meets a sympathetic lion named Taka—the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny—their bonds will be tested as they work together to evade a threatening and deadly foe. Recently, I got to speak with the film's composer, Dave Metzger, about his work on the film, including sharing his thoughts on the pressure of working on a franchise he's spent decades working on. "Mufasa: The Lion King" is out now in cinemas and will be coming to Disney+ in 2025.
Lucy Fenwick Elliott and Sam Clements talk to the cast of Mufasa: The Lion King; Mads Mikkelsen, Tiffany Boone, Aaron Pierre and Kelvin Harrison Jr. Exploring the unlikely rise of the beloved king of the Pride Lands, Mufasa: The Lion King enlists Rafiki to relay the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone until he meets a sympathetic lion named Taka—the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny—their bonds will be tested as they work together to evade a threatening and deadly foe. Directed by Barry Jenkins, with original songs by Lin-Manuel Miranda. If you'd like to send us a voice memo for use in a future episode, please email podcast@picturehouses.co.uk. Subscribe on Apple Podcasts. Follow us on Spotify. Find us on Twitter, Facebook and Instagram with @picturehouses. Find our latest cinema listings at picturehouses.com. Produced by Stripped Media. Thank you for listening. If you enjoy the show, please subscribe, rate, review and share with your friends. Vive le Cinema.
Disney erweitert die Geschichte von „Der König der Löwen“ um ein Prequel, das erklären soll, weshalb Mufasa und Scar zu Feinden wurden. Daneben gibt es eine Rahmenhandlung, in der Kiara, die Tochter von Simba und Nala mit Rafiki, Timon und Pumbaa allein zurückbleibt und sich erzählen lässt, wie glorreich und tapfer ihr Großvater Mufasa einst gekämpft hat. „Moonlight“-Regisseur Barry Jenkins hat sich für diesen animierten Realfilm verpflichten lassen. Künstlerisch sind ihm die Hände gebunden, erzählerisch ebenso, da die Circle-of-Life-Ideologie nicht zu retten ist, auch wenn man es mit ein bisschen Patriarchats- und Monarchie-Kritik versucht. Tatsächlich ist „Mufasa“ ein reaktionärer Film, der die Untertanen dazu verpflichtet, sich den Interessen des Nationalstaates zu unterwerfen. Mehr dazu von Wolfgang M. Schmitt in der Filmanalyse! Literatur: Karl Held (Hrsg.): Der bürgerliche Staat. GegenSTandpunkt. John J. Mearsheimer, Sebastian Rosato: How States Think: The Rationality of Foreign Policy. Yale University Press. Werbung: Das Best-Of von DIE FILMANALYSE als Buch. Mit einem Vorwort von Dominik Graf. Affiliate-Link: https://amzn.to/3NCkVHB Unser Kinderbuch „Die kleinen Holzdiebe und das Rätsel des Juggernaut“ ist erschienen! Affiliate-Link: https://amzn.to/47h1LQI Die Anthologie SELBST SCHULD! ist jetzt erschienen. Affiliate-Link: https://amzn.to/47qau3a Sie können DIE FILMANALYSE finanziell unterstützen – vielen Dank! Wolfgang M. Schmitt Betreff: DIE FILMANALYSE IBAN: DE29 5745 0120 0130 7858 43 BIC: MALADE51NWD PayPal: http://www.paypal.me/filmanalyse Patreon: https://www.patreon.com/wolfgangmschmitt Wolfgang M. Schmitt auf Twitter: https://twitter.com/SchmittJunior Wolfgang M. Schmitt auf Facebook: https://www.facebook.com/wolfgangm.schmittjun/ Wolfgang M. Schmitt auf Instagram: https://www.instagram.com/wolfgangmschmitt/ Produziert von FatboyFilm: https://www.fatboyfilm.de/ https://www.facebook.com/fatboyfilm/ https://www.instagram.com/fatboyfilm/
Our latest guests on Soundtracking are Barry Jenkins and Lin Manuel Miranda, who join us to discuss their work on Mufasa, which serves as both a sequel and a prequel to the 2019 remake of the 1994 classic. Set after the events of the original, it sees Rifiki the Mandril recount Mufasa's origin story to Simba's daughter Kiara, with a little help from Timon and Pumbaa. We follow a young orphaned Mufasa as he befriends the prince Taka and is adopted by Taka's family.
À l'occasion de la sortie du film MUFASA, qui raconte les aventures de Mufasa, avant les évènements du Roi Lion, nous recevons Tahar Rahim, Alban Ivanov, et Gwendal Marimoutou, qui sont les voix françaises de Mufasa, Pumbaa et Scar dans ce nouveau film Disney. On a parlé nostalgie, enfance, et sagesse, ainsi que de leur récente expérience comme comédien de doublage.Le film MUFASA est d'ores et déjà disponible au cinéma !Pour voir la bande annonce ➡️ https://www.youtube.com/watch?v=30I7r-KA0fURetrouvez l'interview complète sur YouTube ➡️ https://youtu.be/FXMUUZXjITgPour toutes demandes de partenariats : legend@influxcrew.comRetrouvez-nous sur tous les réseaux LEGEND !Facebook : https://www.facebook.com/legendmediafrInstagram : https://www.instagram.com/legendmedia/TikTok : https://www.tiktok.com/@legendTwitter : https://twitter.com/legendmediafrSnapchat : https://t.snapchat.com/CgEvsbWV Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Justin sent along his mate Dean McCarthy to catch up with Seth Rogen and Billy Eichner who play Timon and Pumbaa in the new Mufasa: The Lion King film and they revealed some behind the scenes stories about recording their lines together for this project! Follow Justin on TikTok @jus_hill for more! Subscribe to The Streaming Service here: https://smart.link/02cq0wlhflh1xSee omnystudio.com/listener for privacy information.
We have the prequel to the "live action" remake to the re-telling of Hamlet which rip-off Kimba The White Lion. So let's talk! Today's Sponsor: Factor Go to https://factormeals.com/50seanchandler and use code 50seanchandler to get 50% off your first box plus free shipping! SYNOPSIS In the Pride Lands of Tanzania after the events of The Lion King (2019), Rafiki the mandrill tells the origin story of two lions, Mufasa and Taka, to Kiara—the granddaughter of Mufasa and daughter of Simba and Nala. The story follows the orphan Mufasa, who is befriended by the young prince Taka and adopted by Taka's family; the pair become as close as brothers. Timon the meerkat and Pumbaa the warthog add color commentary. Directed by Barry Jenkins Screenplay by Jeff Nathanson Based on Disney's The Lion King by Irene Mecchi Jonathan Roberts Linda Woolverton Produced by Adele Romanski Mark Ceryak Starring Aaron Pierre Kelvin Harrison Jr. Seth Rogen Billy Eichner Tiffany Boone Donald Glover Mads Mikkelsen Thandiwe Newton Lennie James Anika Noni Rose Blue Ivy Carter Beyoncé Knowles-Carter Cinematography James Laxton Edited by Joi McMillon Music by David Metzger Nicholas Britell (score)[a] Lin-Manuel Miranda (songs) Production company Walt Disney Pictures Distributed by Walt Disney Studios Motion Pictures Release dates December 9, 2024 (Dolby Theatre) December 20, 2024 (United States) Running time 118 minutes[1] Country United States Language English FIND ME ONLINE INSTAGRAM @seantalksabout TWITTER @kirkneverdied FACEBOOK https://www.facebook.com/seanchandlertalksabout Patreon https://www.patreon.com/seanchandler FIND THE SEAN CHANDLER PODCAST: ITUNES: https://podcasts.apple.com/us/podcast/the-sean-chandler-podcast/id1498677542 SPOTIFY: https://open.spotify.com/show/3xv87P7IlCwccth177rnM6 GOOGLE PODCASTS: https://play.google.com/music/m/Ivxlw3mprfqlvs2cb3yk3dxxkc4?t=The_Sean_Chandler_Podcast STITCHER: https://www.stitcher.com/podcast/the-sean-chandler-podcast PODBEAN: https://seanchandler.podbean.com My Merch Store https://www.teepublic.com/stores/sean-chandler-talks-about?ref_id=5518&ref_type=aff Check out the complete list of gear I use for creating my YouTube videos here: https://kit.co/SeanChandler/my-youtube-equipment See a list of my posters (and where to get them) here: https://kit.co/SeanChandler/my-movie-posters See a list of my Funko Pops here: https://kit.co/SeanChandler/my-funko-pop-collection Fan Mail can be sent to: Sean M. Chandler PO Box 1042 Hutto, TX 78634 VIDEO SUMMARY This video contains Sean Chandler Talks About's Mufasa: The Lion King | Movie Review AFFLIATE DISCLAIMER I may earn a small commission for my endorsement, recommendation, testimonial, and/or link to any products or services from this video.
Daniel, Shahbaz, & Anthony review Barry Jenkins' MUFASA: THE LION KING, a prequel and sequel to the 2019 remake of the 1994 film The Lion King. Exploring the unlikely rise of the beloved king of the Pride Lands, Mufasa: The Lion King enlists Rafiki to relay the legend of Mufasa to young lion cub Kiara, daughter of Simba and Nala, with Timon and Pumbaa lending their signature schtick. Told in flashbacks, the story introduces Mufasa as an orphaned cub, lost and alone until he meets a sympathetic lion named Taka—the heir to a royal bloodline. The chance meeting sets in motion an expansive journey of an extraordinary group of misfits searching for their destiny—their bonds will be tested as they work together to evade a threatening and deadly foe. It stars the voices of Aaron Pierre, Kelvin Harrison Jr., John Kani, Tiffany Boone, Kagiso Lediga, Preston Nyman, Mads Mikkelsen, Thandiwe Newton, Lennie James, Anika Noni Rose, Keith David, Seth Rogen, Billy Eichner, Donald Glover, Blue Ivy Carter, Braelyn Rankins, Theo Somolu, Folake Olowofoyeku, Joanna Jones, Thuso Mbedu, Sheila Atim, Abdul Salis, Dominique Jennings and Beyoncé Knowles-Carter. Mufasa: The Lion King releases December 20, 2024 exclusively in theatres. Watch and listen to The Movie Podcast now on all podcast platforms, YouTube, and TheMoviePodcast.ca Contact: hello@themoviepodcast.ca FOLLOW US Daniel on X, Instagram, Letterboxd Shahbaz on X, Instagram, and Letterboxd Anthony on X, Instagram, and Letterboxd The Movie Podcast on X, Instagram, TikTok, Discord, and Rotten Tomatoes Learn more about your ad choices. Visit megaphone.fm/adchoices
Notre critique du film "Mufasa : Le Roi Lion" réalisé par Barry Jenkins avec Tahar Rahim, Aaron Pierre, Gwendal Marimoutou.Abonnez-vous au podcast CINECAST sur la plateforme de votre choix : https://smartlink.ausha.co/cinecast --- Titre : Mufasa : Le Roi LionSortie : 13 décembre 2024 Réalisé par Barry JenkinsAvec : Tahar Rahim, Aaron Pierre, Gwendal Marimoutou.Synopsis : Rafiki raconte à la jeune lionne Kiara - la fille de Simba et Nala – la légende de Mufasa. Il est aidé en cela par Timon et Pumbaa, dont les formules choc sont désormais bien connues. Relatée sous forme de flashbacks, l'histoire de Mufasa est celle d'un lionceau orphelin, seul et désemparé qui, un jour, fait la connaissance du sympathique Taka, héritier d'une lignée royale. Cette rencontre fortuite marque le point de départ d'un périple riche en péripéties d'un petit groupe « d'indésirables » qui s'est formé autour d'eux et qui est désormais à la recherche de son destin. Leurs liens d'amitié seront soumis à rude épreuve lorsqu'il leur faudra faire équipe pour échapper à un ennemi aussi menaçant que mortel…#Mufasa #Critique #CINECASTHébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
As Disney releases their Lion King prequel, Mufasa, we dive back into the direct-to-video movies to look at the first time they attempted it. 2004's The Lion King 1½ shows how Timon and Pumbaa met as well as their adventures alongside those of the events of the original film. Music from https://filmmusic.io "Glitter Blast" by Kevin MacLeod (https://incompetech.com) License: CC BY (http://creativecommons.org/licenses/by/4.0/) All our social media links: https://linktr.ee/rewatchingthemagic The American Civil Liberties Union: https://www.aclu.org/ The National Network of Abortion Funds: https://abortionfunds.org/ The Trevor Project: https://www.thetrevorproject.org/ Reproductive rights are human rights. LGBTQ+ rights are human rights.
PENDENTE: Rubrica su Cinema, letteratura, fumetto ed esperienze culturali
Quando viene dicembre...beh, anni fa significava una sola cosa: Disney. Con il Cinema abbiamo già dato per ben due volte e quindi chiudiamo con il viaggio nel viale dei Ricordi Disneyani spostandoci nel piccolo schermo. Nello specifico, ricordando le serie animate che ci hanno tanto divertito e intrattenuto prima dell'avvento dell'oscurantismo. Timon e Pumbaa sono quel genere di adorabili babbei di cui non puoi fare a meno nella vita. Così bislacchi, così maldestri eppure sempre pronti a vivere avventure assurde pur di non abbandonare la loro filosofia di vita. E quindi, Hakuna Matata!
Al and Kev talk about the Sakuna anime Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:38: What Have We Been Up To 00:16:25: Game News 00:31:01: New Games 00:35:10: Sakuna Anime 01:18:00: Outro Links Winds of Anthos DLC Delay Wanderstop Delay Amber Isle Switch Delay Everholm Release Steamworld Build “Steam Fright” Update Disney Dreamlight Valley “Jungle Getaway” Update Hawthorn Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, and (0:00:36) Kev: My name is Kevin. (0:00:38) Al: we are here today to talk about Cottagecore games! Wooooo! Well, both, like we do have (0:00:40) Kev: No, we’re here to talk about ‘an-a-me’! (0:00:46) Kev: Heh heh, oh. (0:00:46) Al: the news section, you know, which will probably be most of the episode. Kevin is of course (0:00:51) Kev: I guess so? (0:00:55) Al: referring to the fact that we are going to talk about the Sakana of rice and (0:01:00) Al: ruin anime that came out recently we tried to do this two weeks in a row one (0:01:09) Al: week the last episode hadn’t come out in the UK so I needed to wait for that one (0:01:15) Al: and then last weekend I was six so that did not work but here we are we’re gonna (0:01:18) Kev: sick (0:01:21) Al: we’re gonna we’re gonna actually do it this time we’re recording (0:01:22) Kev: finally, we made it (0:01:26) Kev: um, yeah, alright, but we’ll get to that (0:01:28) Al: We will get to that. (0:01:30) Kev: i- I have a lot to say, I like sakuna (0:01:30) Al: I look forward to discussing it with you. (0:01:33) Kev: did you know that? (0:01:36) Al: Before that, we have a bunch of game news. (0:01:39) Al: But first of all, Kevin, what have you been up to? (0:01:42) Kev: All right, um, not too much of note a lot of the same as always Marvel snap continues to be good (0:01:50) Kev: I’m sure you’re playing it still. Are you are you playing it? I’m assuming you’re (0:01:50) Al: Hmm (0:01:52) Al: I haven’t I haven’t played much this season yet (0:01:57) Al: Just because I was trying to put some of that time into (0:02:01) Al: Pokemon pocket instead, but I’ve realized I (0:02:02) Kev: Mm-hmm (0:02:06) Al: Not enjoying the battles in that so I’m not going to (0:02:08) Kev: Wait, is that already out ah (0:02:11) Al: Okay, so no it is not (0:02:15) Kev: Are you a New Zealand transplant (0:02:15) Al: It’s I’m I am in New Zealand just now (0:02:20) Al: I (0:02:22) Kev: Amazing you got your whole set up because identical set up real quick and you see (0:02:29) Al: Just happened to live in New Zealand, um, yeah, eh, I mean I guess for tax purposes. I’m not actually in New Zealand (0:02:38) Al: Just in case anyone’s listening (0:02:39) Kev: Hey (0:02:42) Al: Yeah, so I I don’t find the battling fun in that so (0:02:46) Kev: Okay, well (0:02:46) Al: Um, I’m probably going to go back to, uh, back to snap and. (0:02:50) Kev: Sick, um, I’m sure you can. Oh, it’s yeah (0:02:50) Al: Uh, see if I can get the season done in the, in the next two weeks. (0:02:55) Al: I’m sure I probably can. (0:02:57) Al: I actually, I quite like leaving gaps where I’m not playing because then you (0:03:00) Al: have loads of tasks to do in the, in the season, um, rather than like every, (0:03:02) Kev: Yeah (0:03:04) Kev: Sure. Yeah, you can (0:03:06) Al: every two days you get another two tasks. (0:03:07) Kev: Yeah, just the drip feed (0:03:08) Al: You’re like, great. (0:03:09) Kev: Yeah, that makes sense (0:03:12) Kev: Okay, well, you know what I was talking about like how does pocket play like (0:03:18) Al: Yeah, fundamentally, it’s not really different from the Pokémon Trading Card game. There’s (0:03:22) Kev: Uh-huh sure you attach energies your pokemons (0:03:25) Al: like a couple… Yeah, exactly, exactly. The cards are basically the same. Sure, they have (0:03:30) Al: some different cards, but fundamentally, they’re the same thing. The trainer cards are fundamentally (0:03:37) Al: exactly the same. The energy is different in so much as you don’t have them in your (0:03:43) Al: deck it’s like a separate thing and it randomly gives you (0:03:48) Al: energy each turn based on the energies that your Pokemon have. I do think I (0:03:49) Kev: Oh, that’s, okay, that’s an interesting way to approach it. (0:03:56) Al: prefer that and I think if I were to like play the game physically I would (0:04:02) Al: probably prefer to do it this way right like you take all your trainer cards (0:04:04) Al: and shuffle them into a second deck and you draw one of those each turn I quite (0:04:08) Al: like that but yeah it’s it’s not fundamentally different right like if (0:04:14) Al: if you don’t particularly enjoy playing the game. (0:04:18) Al: I think, I guess the reason I enjoy playing Marvel Snap is because one, it’s like super (0:04:24) Al: fast, right? (0:04:26) Kev: They are. It’s a limited pool, but every card does something different. It’s really interesting how they’ve managed to keep it dynamic and interesting with every week a new card. (0:04:27) Al: And two, the card effects are really fun. (0:04:44) Al: yeah exactly exactly whereas the pokemon is still just like you have your pokemon (0:04:49) Al: it has a move and the move deals damage maybe the move has a status effect that’s it right (0:04:51) Kev: - Yeah, yep. (0:04:55) Al: like there’s nothing fundamentally changed there and so I don’t find that particularly interesting (0:04:57) Kev: Yeah. (0:04:57) Kev: Yeah. (0:05:01) Al: uh you’re only using one pokemon to battle each time as you as you were previously um like (0:05:07) Al: fundamentally it’s the same it’s just kind of changed up a few things and I i think the reason (0:05:14) Al: way is so that they can like it’s compatible with the physical card game so if you wanted (0:05:20) Kev: Mm-hmm. Okay. Sure. All right. That’s that’s cool. I guess yeah (0:05:20) Al: to play the game this way you could absolutely play it this way so and I understand why they (0:05:27) Al: did that I i get that because if they want to like add it as like a second way of playing the card (0:05:31) Al: game and in tournaments wherever they can do that and that that might be fun um but that’s not what (0:05:38) Al: i’m looking for I was looking for something kind of fundamentally different I think part of the (0:05:42) Al: the problem is the expectations. (0:05:44) Al: People were comparing it to Snap with no real information, just going, “Oh, it’s (0:05:52) Al: going to be like Snap because they’re trying to make it more mobile and Snap worked really (0:05:56) Al: well. (0:05:57) Al: It was a good card game.” (0:05:58) Al: But it’s not. (0:06:00) Al: Fundamentally it’s not Marvel Snap. (0:06:03) Al: It’s not in any way. (0:06:06) Al: I guess you could argue the only thing it takes from Marvel Snap is the idea of quicker battles. (0:06:12) Al: It’s not fundamentally different. (0:06:14) Al: And the other issue I think is because it’s like there are 160 cards or something like that so far in the game. (0:06:25) Al: So to actually be able to get a decent deck that you can take people on with takes a lot of work. (0:06:32) Al: Whereas because there’s a lot fewer cards in Snap and there are so many different ways to get the cards without paying, (0:06:40) Kev: Yeah, yeah, it’s also what a well far deck in Snat, so yeah, that’s probably the biggest one. (0:06:40) Al: You you can get a decent deck pretty quickly (0:06:44) Al: It is yeah, so it’s 20. I think it’s it’s 20 cards in in pocket (0:06:52) Kev: Okay, all right. (0:06:54) Al: Because you don’t have the energy but yeah, it’s still I’m gonna keep using it and like opening and collecting (0:07:00) Al: But I think that’s what I’m gonna like unless they fundamentally change something about the battles (0:07:04) Al: I’m not gonna put any time into that and so yeah, I’ll do my five minutes a day of open the packets (0:07:11) Al: Do a wonder pick (0:07:13) Al: Check my collection (0:07:14) Al: And then close the app because I like collecting things, you know (0:07:18) Kev: There you go. Hit your dopamine hit. (0:07:20) Al: Exactly exactly and hopefully spend no money on it (0:07:26) Al: So, yeah, i’ll get back into snap this week probably try and get through as much as possible and see if it’s (0:07:30) Kev: All right, well, it’s it is still good. (0:07:34) Kev: The season’s been fine. (0:07:36) Al: Yeah, i’m excited (0:07:37) Al: I might I might try and go back to a destroy deck and try and add in some of the the new symbiotes (0:07:40) Kev: Yeah. Yep. (0:07:44) Al: Could integrate into any of my other decks. Um, they look they look quite fun (0:07:49) Al: They’ve been rolling them out slowly. Haven’t they? I think they’ve been doing one a week of those (0:07:52) Kev: Yeah, yeah, there’s there stay there. That’s what they do standard. Yeah, I want a weekend (0:07:57) Kev: Well, we’ve got like two or three left one the one I’m excited for I think is next week (0:08:02) Kev: Maybe we can I don’t know but the one the one wants not out yet. But um, they’ve been fine. Nothing earth-shattering. Nothing (0:08:09) Kev: Disrupting the game. I think the (0:08:12) Al: It keeps the good decks being good, and it doesn’t make anything else better. (0:08:12) Kev: It’s in a good place (0:08:15) Kev: Yeah, yeah (0:08:18) Kev: Yeah, pretty much pretty much they never (0:08:19) Al: Yeah, so we’ll see if I can get up to infinite again, and if I do it with the same deck or (0:08:22) Kev: white widow though. I’m sad (0:08:26) Kev: Hey (0:08:27) Al: a different deck or whatever. (0:08:28) Kev: Yeah, well, hey, you’re gonna start off at 70 right? So the (0:08:31) Al: Yeah. (0:08:32) Kev: Fights gonna be easier on you. There. Yep. There you go. All right (0:08:32) Al: 73. (0:08:33) Al: Come on, I know my deal. (0:08:36) Kev: Shhh, um, heh heh heh heh. (0:08:39) Al: The moment I hit infinite, I was like, oh, right. (0:08:42) Al: I need what I go down to, it’s like, because my worry was I don’t want to like battle (0:08:45) Kev: Okay (0:08:46) Al: and then drop out of infinite, but you don’t do that. (0:08:49) Al: Once you’re in infinite, that’s it. (0:08:50) Kev: Yeah, nope, you’re good which is so nice (0:08:51) Al: Which I really like. (0:08:53) Al: Yep. (0:08:54) Kev: huge (0:08:55) Kev: sigh of relief (0:08:57) Kev: But yeah snap aside (0:09:00) Kev: a lot of the usual zenless on zero I’ve talked about that so (0:09:05) Kev: There’s an arcade in zenless zone zero where you can play mini games or side games because some of them are not so mini (0:09:12) Kev: I’ve been spending a lot of time in the cause (0:09:16) Kev: Bizarre brigade that’s the name of the minigame. It’s their little version of bullet-heaven games vampire survivor type games (0:09:24) Kev: And so you’re just going through ways of enemies buying upgrades and partners and stuff like that (0:09:32) Kev: It’s it’s just addictive and it’s no danger of spending any money. It’s totally separate from west the gate (0:09:41) Kev: But other than that, I’ve picked up Sonic Frontier. (0:09:45) Kev: It is good. It’s still good. I like it. (0:09:50) Kev: I don’t know what else to say. It’s open-world Sonic work, somehow. (0:09:57) Kev: It’s fine. Yeah. Yeah, that’s fair. (0:09:58) Al: I’ve still, I’ve still, I’ve still never got into it. I played it for a couple of hours (0:10:02) Al: and we’re just, I don’t know what it was, but just like every, I think it’s just every, (0:10:08) Al: it’s the same as every 3D Sonic to me. This is something that doesn’t really jive with (0:10:13) Al: me in 3D Sonic. Except the 3D levels and generations, they worked. (0:10:15) Kev: It’s not. Well, hey, I mean, hey, that’s coming again. (0:10:19) Al: Yeah. Well, exactly. Exactly. Soon. Two weeks. (0:10:20) Kev: So get hyped. Yeah. Yeah. (0:10:26) Kev: That’s excited for that. But yeah, I think. Oh, and I’ve been playing the Luigi Mansion 2 on my 3DS. (0:10:36) Kev: Hey, well, you find me on a Mario Party podcast and it’s October. So guess what? That’s our spooky game of the year. (0:10:43) Al: We just got a spoiler as to which one of you is playing. (0:10:46) Kev: But yeah, there you go. What about you? What’s been going on? (0:10:52) Al: I have been playing Zelda Echoes of Wisdom and it is super fun! (0:10:59) Kev: Oh yeah, you look so fun, so many dank memes and just, ugh, all of games are just tools to do nonsense, I love it so much. (0:11:08) Al: I do there’s a couple of things I’m not a huge fan about it in so much as like it has (0:11:14) Al: a bunch of okay has two has two as far as I know I don’t think there’s gonna be any (0:11:19) Al: more based on what’s happened in the story but I’ve encountered two stealth levels and (0:11:27) Al: I do not like stealth levels I don’t like them at all I’ve never liked them I don’t (0:11:32) Al: like them in spider-man I don’t like them in this game I don’t like them in any game (0:11:38) Al: definitely not fun because well first of all it’s a different way of playing than the (0:11:42) Al: rest of the game and suddenly they’re like oh hey you got to do this thing that you haven’t (0:11:46) Al: bothered doing the rest of the time completely switch up how you think about the game and (0:11:51) Al: I also don’t like how they go like the step stealth is like oh you just throw you back (0:11:56) Al: to the beginning of the level and that’s that you know I don’t I don’t like that because (0:12:01) Al: it’s just then you’re just repeating the thing that you keep failing at which yeah okay sounds (0:12:06) Al: just like any game with levels. (0:12:08) Al: But there’s something about it that’s really– (0:12:11) Al: you get right to the end of a stealth level (0:12:13) Al: and you muck up one thing and you’re back to the beginning. (0:12:15) Kev: Yeah, yeah, well, that’s, that’s odd that they put it because I don’t know. (0:12:15) Al: I don’t know why that annoys me more than, say, (0:12:18) Al: a Mario platformer. (0:12:20) Al: I don’t know, but it’s really frustrating. (0:12:29) Al: It makes sense in the story, is what I would say, but I don’t want to spoil the picture. (0:12:29) Kev: It doesn’t, okay, sure. (0:12:34) Kev: Um, the question I have is, do you still have tools, right? (0:12:40) Al: Yeah, you do. (0:12:40) Kev: because there’s, there are some stealth levels where, or gameplay, where you. (0:12:45) Kev: Just, it’s just totally dodge all the, the lasers and spotlights or whatever, right? (0:12:50) Kev: Stay invisible. (0:12:52) Kev: And then some like Spider-Man, where you still have your tools and you can use them, doing (0:12:57) Kev: your stealth thing or whatever, right? (0:13:00) Kev: You can take out foes before you get detected. (0:13:02) Al: Well, I think Spider-Man’s a bad example of that. Spider-Man’s a bad example of that, (0:13:06) Al: because most of the stealth levels in the newer Spider-Mans, you’re actually playing as Mary Jane, (0:13:13) Al: not a Spider-Man. I know the ones you mean. I think there are some stuff, and actually, (0:13:14) Kev: Oh, oh my gosh, I forgot about Mary Jane. I was thinking about like when you know, you have a room of encounters. Yes (0:13:21) Al: those are fun, yeah, because that’s more of like a puzzle, whereas the Mary Jane levels are just like (0:13:23) Kev: Yes (0:13:26) Kev: Yeah, yeah (0:13:29) Kev: Yeah, just of you know, avoid the spotlights, you know (0:13:29) Al: hide behind this thing, wait for them to- (0:13:32) Al: not look at you, it’s just not fun. (0:13:35) Kev: Well, well (0:13:35) Al: They tried to make it more fun in Spider-Man 2 because they gave her a teaser, which did (0:13:40) Kev: Uh-huh (0:13:40) Al: improve it but was still not- I still didn’t enjoy it. (0:13:44) Kev: » Sure, sure that, okay. (0:13:45) Al: Because you’ve got this game about I’m, you know, spinning around the world, I’m like, (0:13:50) Al: you know, whip-lying, whatever, and then suddenly I’m just a person. (0:13:53) Kev: » But don’t you wanna play? (0:13:55) Al: Not fun. (0:13:56) Al: Yeah, no one’s buying the Mary Jane game, let’s be honest, right? (0:14:01) Kev: My gosh, but yeah, but no, that’s exactly my point. (0:14:04) Kev: That’s how far the spectrum goes, right? (0:14:06) Kev: Like there’s the good self and the bad self, but anyway, so (0:14:10) Al: So what I would say is you do have all those tools, (0:14:13) Al: so you can do everything that you could. (0:14:16) Al: But I found that when I was trying to do stuff like that, (0:14:20) Al: clever stuff like that, to like– (0:14:22) Al: they would somehow see me in the weirdest places. (0:14:25) Al: And I’d lose the level. (0:14:28) Al: And actually, it was easier just to hide, which is not great, (0:14:28) Kev: They can’t see you at the top of a tower of veg, you know. (0:14:33) Al: really. (0:14:34) Al: But yeah, I don’t– (0:14:40) Al: exactly. (0:14:41) Al: I will say the one good thing about these (0:14:42) Al: compared to other stealth levels is if you get seen, (0:14:46) Al: they chase after you. (0:14:47) Al: But if they don’t catch you, you don’t (0:14:49) Kev: Oh, that’s always nice, not an autofail, that’s… (0:14:49) Al: get put to the back at the start. (0:14:51) Al: So yeah, so I’ve seen people speed running them (0:14:57) Al: with throwing tables behind them to block the people running (0:15:01) Al: after them. (0:15:02) Al: And that, I think, is a good thing. (0:15:05) Al: But I didn’t see that until after I’d done them. (0:15:08) Al: I didn’t, I didn’t consider speedro- (0:15:10) Al: I was running it. Um, but yeah, I did try like, you know, I’m going to build beds over this area so I can, but they still saw me and I’m like, Oh, it’s not. So anyway, so been playing that. I’ve also played a bit of Bellattro now that it’s on, uh, mobile. (0:15:24) Kev: Oh mobile, I gotta get I gotta get it. I will (0:15:27) Al: This game, I get why everybody likes it and I don’t dislike it is what I will say. I don’t know how much I want to talk about this because people are just going to mock me for buying a rogue light again. (0:15:33) Kev: Okay (0:15:39) Kev: I mean, that’s the hope on this show. I think (0:15:41) Al: Actually, no. This isn’t even a roguelite. This is a roguelike. (0:15:44) Al: Everything resets between runs in there. There’s nothing that carries over. (0:15:46) Kev: Yeah, oh, yeah (0:15:49) Al: I knew it was a roguelite going in. I did. But I somehow thought the roguelike part of it was (0:15:55) Al: going to be different than it was. I think that’s all I’m going to say. It doesn’t mean I’m not (0:15:59) Kev: Okay, well… (0:16:00) Al: going to continue playing it until I beat it. I might. The actual gameplay of it is fun enough (0:16:06) Al: that it might, might override that. (0:16:08) Kev: Yeah. (0:16:09) Kev: Yeah, well, I’m excited. I’ll update you when I get it too. (0:16:14) Al: look forward to it. I just, I like how it’s nice and cheap, it’s like 10 quid. (0:16:14) Kev: Because I know when I get it, it’s over for me. Goodbye, world. (0:16:18) Kev: And Galacto only. (0:16:24) Kev: That is great. (0:16:25) Al: All right, well that’s what we’ve been up to. Let’s talk about some game news. First up, (0:16:33) Al: surprise surprise, the Harvest Moon Winds of Anthos great outdoors update has been delayed again. (0:16:44) Al: Last week’s episode when you talked about this, but my first thought when I saw this news was (0:16:49) Al: they’re delaying it by a week. A week is a very short amount of time to be delaying it. (0:16:55) Al: That seems weird and suspicious, and I wouldn’t be surprised if it get delayed again. (0:17:00) Al: It got delayed again. (0:17:00) Kev: I didn’t think about that but you’re super right like what is the difference gonna gonna make in game dev I don’t actually don’t know what we could do. (0:17:10) Al: The one thing I would think is they’d realized one game-breaking bug, and they knew the fix (0:17:19) Al: to it so they could do it, and the week was just to like get it through their testing and their (0:17:23) Kev: Mmm, sure. (0:17:25) Al: processes to get it actually into the stores. But that didn’t work. So either that’s wrong, (0:17:30) Kev: Sure, sure, yeah (0:17:34) Al: and they were just completely overly optimistic about what they were doing, right? Like who two (0:17:38) Al: weeks away from release, who goes. (0:17:40) Al: We’re not going to be able to get this done in time, but I know we’ll get it (0:17:52) Al: fine in an extra week. (0:17:54) Al: That’s a really weird decision to make, right? (0:17:58) Al: Which they’ve clearly decided because they haven’t put a new date on it. (0:18:01) Al: They’ve just said it’s delayed. (0:18:02) Kev: I said one week later, but not which week, huh? (0:18:10) Al: no so yeah if you’re waiting for that update i’m very sorry yeah and I guess we’ll see we’ll see (0:18:16) Kev: Wait longer (0:18:20) Al: when it eventually comes out uh speaking of delays because we are still in the season of delays (0:18:26) Al: because it is october uh wonder stop um have delayed they are going to be releasing next year (0:18:32) Al: this is the game that’s from the the creators of stanley parable uh (0:18:36) Kev: Okay, I’m looking let me see (0:18:40) Al: it’s the it’s about making tea (0:18:43) Kev: That that you know that is such a weird (0:18:47) Kev: Cell right it’s a T game, but it’s the Stanley Parable guy so (0:18:52) Al: No, I think that’s honestly I think that that like makes me more interested. So I like the (0:18:54) Kev: Unless it’s gonna give (0:19:00) Al: tea making aspect, right? Because I like the idea of a more focused game. That’s also a (0:19:08) Al: farming game, also a cottagecore type game is more focused. And it’s not I don’t, I don’t (0:19:10) Kev: Yeah, no, no, I mean like the tea game (0:19:15) Al: necessarily expect it to be like the Stanley Parable. I think it’s more just like the Stanley (0:19:19) Al: parable people understand. (0:19:22) Kev: okay tour yeah all right when you put like that yeah I that makes sense right (0:19:27) Kev: but you know just when you hear Stanley Parable your ex a lot of people was (0:19:33) Kev: thinking oh is there gonna be some weird meta narrative component to it how’s (0:19:38) Kev: it’s gonna break the fourth wall but like yeah no looking at the trailer (0:19:39) Al: Yeah, I understand. Yeah, I don’t think we’re going I don’t think it’s going to be that I think the Stanley Parable was them just breaking down games and showing because that’s all it is. Right. It’s just it’s it’s it’s basically a massive comedy essay about games, interactive comedy essay, right? (0:19:48) Kev: yeah (0:19:52) Kev: Yeah, yep, yeah. (0:19:56) Al: Like it does a thing that no other medium could do. Right. Like you can’t you can’t break down films in the same way that you consume films. (0:20:06) Al: you can’t break down reading a book in the say in reading a book you (0:20:07) Kev: well I don’t know I saw that mass unbearable weight of massive talent (0:20:09) Al: could you that has to be in the creation (0:20:16) Al: I mean that was excellent but that’s still about the creation of something not about the consuming (0:20:18) Kev: and that one they lit oh yeah oh true true (0:20:22) Al: of it whereas the whole point of the stanley parable it if you don’t have the user input (0:20:28) Kev: yeah yeah that’s true (0:20:28) Al: it it doesn’t mean anything it’s pointless it’s useless whereas a film even if nobody watches it (0:20:33) Al: it still has its value like its narrative is the same from beginning to end no matter who watches (0:20:35) Kev: Sure. (0:20:39) Al: it whereas games that’s not how it works and that’s what I really like about the stanley parable (0:20:40) Kev: No, it’s true. (0:20:44) Kev: Yeah, okay, but yeah, I mean, I looked at the trailer and it looks like a well made (0:20:49) Kev: competent game or whatever is this. Yeah, like, I don’t know, it takes a second to wrap my head. (0:20:55) Kev: Like, that’s why they’d be a good fit for it. But yeah, all right, I’m down for it. (0:21:00) Al: I understand that, but we’ll see what happens. (0:21:01) Kev: Do we have an ETA now? Okay, so. (0:21:04) Al: Early 2025 is all they’ve said. (0:21:07) Kev: Question marks, basically. (0:21:09) Al: Yeah, so May, May of next year. (0:21:15) Al: That’s what I’m saying. (0:21:16) Kev: So look forward to the next delay announcement in February 2020. (0:21:16) Al: We’ll see if I’m right. (0:21:22) Al: Speaking of delays, we also have Amber Isle. (0:21:25) Al: I’m sorry, Kevin. (0:21:27) Al: The Switch version is delayed. (0:21:27) Kev: NOOO! (0:21:30) Al: We have a date of 21st of October, not in October, November, November, sorry. (0:21:31) Kev: We have a date. (0:21:36) Kev: You know what? (0:21:37) Kev: I can live with that. That’s still this year. (0:21:39) Al: So, slightly over a month, slightly over a month. (0:21:39) Kev: I can live with that. (0:21:41) Kev: I- I- Wait, it’s a- (0:21:41) Al: It’s interesting because, yeah, so the Steam versions out now (0:21:47) Al: came out a couple days ago as we’re recording. (0:21:50) Al: The interesting thing about this is it’s slightly over a month delay to this. (0:21:56) Al: But they say it’s console specific performance issues. (0:22:00) Al: I feel similar to this, I feel about the delay to the wins of Anthos DLC. (0:22:08) Al: That’s a very specific date for performance issues. (0:22:12) Kev: Mm-hmm. Well, I think mmm-hmm (0:22:13) Al: Like performance issues can mean so many different things and (0:22:18) Al: can come from so many different places that there’s not gonna be one easy fix. (0:22:21) Kev: Through (0:22:25) Al: And it’s not like they’re gonna spend a month working on it, right? (0:22:26) Kev: So (0:22:30) Al: And we all know Nintendo are slow at getting these things through their store. (0:22:36) Kev: Heh, heh, heh, heh, yeah. (0:22:36) Al: So maybe they have two weeks extra to work on it, maybe. (0:22:41) Kev: Yeah, well, you know, I’m assuming, based off the way they phrase it, it’s not a game-breaking thing, right? (0:22:48) Kev: It just probably runs a little poorly on the switch. It’s, you know, it’s not uncommon. So… (0:22:55) Kev: They probably set themselves a date. We need one in out by this for the holidays or whatever, and… (0:23:00) Kev: So let’s just do what we can in this time. Um, that would be my guess. (0:23:05) Al: I yeah I don’t look I’ll be yeah I’ll be surprised if they don’t if people still don’t (0:23:12) Al: aren’t disappointed by the performance of this when it comes out right and and I guess (0:23:16) Kev: Well, [LAUGHS] (0:23:16) Al: the thing is like I guess I’m confused as to why they would be unhappy with it now but (0:23:23) Al: they’ll be happy with it in a moment like that just feels unrealistic (0:23:24) Kev: Hmm (0:23:26) Kev: that (0:23:28) Kev: Yeah, all right. You know what? That’s a good point. Yeah. I mmm. I don’t know. That’s a good point (0:23:35) Al: But we’ll see. We’ll see. Because Kevin’s gonna buy in day one. (0:23:40) Kev: No, gosh, I’m, I’m over here agonizing we’re going to do an episode. (0:23:46) Kev: Am I going to have to get down steam? (0:23:48) Kev: I don’t know, but boy, it’s going to be day one. (0:23:51) Al: Get it for what you want to play it on. (0:23:53) Al: The episode can wait. (0:23:54) Al: Next we have Ever Home. (0:23:56) Al: Ever Home, is it Home? (0:23:58) Al: Or is it Home, Home? (0:24:00) Kev: I do I think it’s whole either way. It’s basically the same thing is what I think (0:24:05) Al: Yeah, I think it’s Home. (0:24:07) Al: ‘Cause I think it’s kind of like a pun. (0:24:09) Kev: Yeah, yeah, yep, I think so (0:24:09) Al: Like it sounds like Home, H-O-M-E. (0:24:14) Al: But also a Home, H-O-L-M, Home. (0:24:19) Al: I clicked the pronunciation guide on Google (0:24:22) Al: and it said it in an English accent. (0:24:23) Al: So of course I parroted it in an English accent. (0:24:26) Al: Home or Home, as apparently that said, (0:24:32) Al: also means an islet, (0:24:34) Al: especially in a river or near a mainland. (0:24:36) Al: So is this based on an island? (0:24:38) Al: I haven’t seen anything. (0:24:40) Kev: I… I don’t know. (0:24:42) Kev: It probably is. (0:24:45) Al: Anyway, I should probably say what the news is shouldn’t I because I haven’t as I said that there they’ve announced their release date is the (0:24:51) Al: 11th of November this year. So there you go. If you’ve been looking forward to that (0:24:56) Kev: It’s a very pretty-looking game. (0:24:59) Kev: Isometric, I don’t feel like that’s one we see very often in our– (0:25:06) Kev: at least not in a 2D pixel one, so maybe a 3D one. (0:25:09) Kev: But I don’t know. (0:25:09) Al: Yeah, I think you’re right. I think you’re right (0:25:11) Kev: It looks– it just visually looks polished. (0:25:18) Kev: I think maybe there’s a narrative aspect that (0:25:21) Kev: looks interesting that might set it apart. (0:25:24) Al: I’m intrigued as to how the farming will feel when you’re doing it because of the isometric (0:25:24) Kev: But yeah, it died. (0:25:34) Al: view. I think it might be harder to hit the exact square you want. (0:25:38) Kev: that’s true but I like I saw they there’s a moment in the trailer when you (0:25:45) Kev: harvest pumpkins and like they’re all harvested at once so I wonder if they’re (0:25:50) Kev: designed around that (0:25:52) Al: Possibly, possibly. However, you might notice the watering, it did do it on a square by (0:26:00) Al: square basis. And actually I had a look, so when she does the pumpkins, it’s not all at (0:26:06) Al: once, it’s like six of them at once, and then the other three. So yeah, I just, it could (0:26:09) Kev: Okay. Uh… (0:26:12) Al: just be, yeah, that these things are done on a much more lackadaisical way, shall we (0:26:19) Al: right like oh, you kind of vaguely hit it (0:26:21) Kev: right. Yeah. (0:26:22) Al: we’ll just count it sort of thing. (0:26:25) Al: I don’t know, but we’ll see. (0:26:28) Al: That’s my only concern about this is how that will feel. (0:26:32) Al: But we will see because it’s coming out soon. (0:26:35) Al: There is a demo so I could play it if I cared. Find it. (0:26:39) Al: Next, we have Steam World Steam World (0:26:41) Al: Build, their final seasonal update is coming out or is out now is out now. (0:26:50) Al: and this is the Steam Fright Update. (0:26:52) Al: So obviously, Halloween based. (0:26:54) Al: There’s lots of glowing things. (0:26:57) Al: Glowing green lights. (0:26:57) Kev: As is, that’s what one does on Halloween. (0:27:01) Al: Yeah, the train is like radioactive looking. (0:27:05) Kev: As trains do in the real world during Halloween. (0:27:11) Al: Yeah, it looks like if you enjoy this game, that will be a fun game. (0:27:16) Kev: it does look like it’s doing the spooky thing well i’ll say that it looks very halloweeny (0:27:22) Kev: - Oh. - Oh. (laughs) (0:27:22) Al: Next we have another update for Disney Dreamlight Valley. They’re just pumping these updates (0:27:31) Al: out. This is the Jungle Getaway update. So, interestingly, one of the major updates in (0:27:39) Al: this is that you can go to the Lion King realm during the day. So, previously, I think the (0:27:45) Kev: Well, you couldn’t already, though, okay? (0:27:49) Al: The deal was that this was, (0:27:51) Al: it was just always night when you went. (0:27:52) Al: to the Lion King realm. (0:27:54) Al: So it wasn’t that you couldn’t go there during the day. (0:27:54) Kev: Yeah, yeah, yeah, I get that just I’m puzzled by that decision. (0:27:56) Al: It’s just when you went, it was night. (0:28:04) Al: look I suspect it would have made sense narratively if you played it but I haven’t done that bit so (0:28:11) Al: I wouldn’t know for sure um it’s also really funny how like this is like the top voted thing (0:28:17) Al: is like hey daytime (0:28:20) Kev: Also, it steals me, but the Lion King takes place in Fabana, which is not a jungle. (0:28:29) Al: They also Timon and Pumbaa are added so they won’t so they don’t add every single character (0:28:36) Kev: wait they weren’t in art oh my gosh oh my gosh what do you (0:28:40) Al: that’s in every single film when they add the realms so a fair argument also some new (0:28:41) Kev: mine yeah but you know what you know what they should have been in there (0:28:45) Kev: before simba I don’t care (0:28:49) Al: backpacks. There you go. The final piece of standard news is (0:28:51) Kev: all right I like lion king so you know what i’ll give him props for that (0:28:59) Al: an interesting one from Paleo Pines. I don’t know if we want to talk much about this but (0:29:05) Al: I felt like it was something to mention. They’ve basically posted on social media saying that (0:29:11) Al: they’re struggling to find someone to help the future of Paleo Pines. Basically they’re (0:29:19) Al: looking for a production partner so I think this is like, I think it’s basically someone to give (0:29:25) Al: the money. I think that’s it. (0:29:29) Al: They’re struggling. They’re not managing to keep funding the game to get ad updates. (0:29:34) Kev: yeah well you know what that’s that’s hard um to to keep a game going right like honestly (0:29:44) Kev: if I were the paleopine step like they’ve they’ve done the derp feed model of here’s an update here (0:29:50) Kev: and there whatever I have would have just saved for one or two and called it a day like I think (0:29:55) Kev: paleopine’s uh the base level was already pretty solid as a package um so he (0:30:01) Al: Yeah, I agree. And it’s they’ve said that they’re working on other games, so it’s not like they’re only working on this. So yeah, it does feel like not every game needs to constantly have updates. And so maybe, maybe that’s it for Paleo Pines. I don’t know, mostly. (0:30:05) Kev: okay (0:30:16) Kev: yeah but uh but we’ll see um yeah i’m interested like or you know like this might be like I don’t (0:30:25) Kev: know all the obviously ins and outs of this but would a c a sequel at this point be better i (0:30:30) Kev: don’t know um I don’t know if they could get more groundswell for that because you know a new game (0:30:34) Al: Maybe yeah, maybe I’m sure they’re thinking all these things through, right? (0:30:37) Kev: sometimes yeah but uh regardless um you know it’s a good game I uh I do wish to see more of it (0:30:46) Kev: they don’t have all my dinosaurs that I want in there yet anyway so um number one reason to keep going (0:30:52) Al: It’s even possible to have all the dinosaurs. (0:30:57) Kev: no but they can try (0:31:00) Al: Fair enough. (0:31:02) Al: We also have one new game to talk about. (0:31:06) Al: This is a very interesting one. (0:31:08) Al: So this game is called Hawthorne, and I’ll just read their blurb. (0:31:14) Al: Former developers from Bethesda Bioware and Naughty Dog bring you sandbox RPG realm of (0:31:20) Al: anthropomorphic animals and fairies. (0:31:22) Al: play co-op or solo as you build a village of memorable NPCs, farm, craft, explore and celebrate the seasons in an ever-changing world bigger than you. (0:31:32) Kev: Okay, I’m, I have a lot of feelings here because, so this is Everdell, er, I’m sorry, um, what’s the, the book series, um, Redwall, Redwall, that’s not, Everdell’s a board game, it’s another thing, but Redwall, the, the game, basically, you’re all, you’re playing as mice and otters and, and little birds and, and you’re farming and crafting and stuff, um, and, okay, on that pitch alone, I think, (0:32:02) Kev: sounds incredible, um, especially the fact that they are going with, uh, uh, actual size. So the pumpkins are, that you’re farming are bigger than you, right? Um, uh, so that’s, uh, I, I love a lot of this. I mean, they, you know, these are anthropomorphic critters and they’re talking and so on and so forth. There’s birds with wizard hats or witch hats, whatever, um, uh, so it’s great. The only thing is right. Because of that, I guess that Bethesda (0:32:32) Kev: and Naughty Dog and Pyewear, I guess, actually, it’s realistic looking, right? Like Skyrim ish, um, which is, I don’t know, when you describe a game like that to me, I’d expect something cute scenes, stylistic or whatever. And it’s, yeah. (0:32:47) Al: It’s funny because it’s like a combination of weirdness with that, right, because yeah, (0:32:51) Al: it’s realistic looking. (0:32:52) Al: So you’ve got this realistic looking mouse next to a realistic looking pumpkin, but he’s (0:32:59) Al: standing on his hind legs holding an axe cutting down some corn. (0:33:04) Kev: Yep, yep. (0:33:04) Al: It’s like realistic but also really weird. (0:33:09) Kev: And guess what, when you’re dragging that pumpkin or that branch that’s bigger than you, it looks kinda goofy, ‘cause it’s kinda floating behind you, but your arms are kinda healthy. (0:33:18) Kev: Um, I don’t know, it’s… I guess the weirdest thing, like, it doesn’t look bad, but it’s just such a… unexpected art direction to go with for this kinda game. Um, right? (0:33:31) Kev: And, like, it’s very grounded, right? (0:33:35) Kev: I mean, their colors are nice, but they’re not, like, bright or anything like that. (0:33:39) Kev: Just a very nice outdoor setting. (0:33:41) Kev: Um, but, uh, you know, I’m not, like I said, I don’t think it’s bad, just unexpected. (0:33:48) Kev: And I’m still, uh, very enthusiastic about the premise. (0:33:52) Kev: There’s a lot of great things in here. (0:33:54) Kev: You’re dancing with an otter on a table while you’re drinking meat or something. (0:34:00) Kev: Um, you can swim as an otter. (0:34:02) Kev: You can fly on birds. (0:34:04) Kev: Um, I, I, I like a lot about it. (0:34:08) Al: Yeah, it’ll be interesting to see what comes from this. (0:34:09) Kev: There’s a weasel with a top hat. (0:34:11) Kev: I think that’s a weasel. (0:34:13) Kev: It’s Mayor Weasleton. (0:34:13) Al: Heh. (0:34:14) Al: Obviously. (0:34:17) Kev: I like, I like red wall and little rodent people, societies. (0:34:23) Kev: It’s cute. (0:34:24) Kev: Um, I will probably play this. (0:34:26) Kev: Did, is it steam only right now? (0:34:27) Kev: Do we know there’s anything about, uh, (0:34:30) Al: That’s a good question, I think I’ll see at the end of the trailer. (0:34:36) Al: Yeah, I’m just seeing I’m not seeing anything about. (0:34:40) Kev: well um okay well i’ll have to see um nothing else right those names they’re uh there’s probably (0:34:49) Kev: a lot of good talent right and hopefully not a lot of bad uh executive decisions so hopefully (0:34:56) Kev: this game will come out great um yeah oh I think it might be on xbox I don’t know I see on the xbox (0:35:01) Kev: reddit um but I digress um yeah i’ll definitely keep my eye out for it because I love the idea of (0:35:11) Al: Alrighty, so that’s all the news. We’re now going to talk about Sakuna of Rice and Ruin, (0:35:19) Al: the anime. So just to give a bit of background behind this, this is based on a game, Sakuna (0:35:24) Al: of Rice and Ruin, obviously. It was a rice. It is a rice, realistic rice farming game (0:35:28) Kev: get get ready if you thought I was a weeaboo before get ready I want to talk about japanese (0:35:34) Kev: animation um yes so (0:35:41) Al: based on, with a story, a very interesting story, which I’ll need you to confirm to me how much of (0:35:49) Al: the story in the anime is the same as in the game, because as mentioned in the episode… (0:35:52) Kev: I’d say 90 percent 90 to 95 percent it is (0:35:56) Al: Okay, obviously I know the beginning and stuff like that, but as I mentioned on the actual (0:35:59) Kev: Yeah (0:36:00) Al: episode we did with the game, I didn’t enjoy the game, so I didn’t get very far through it. (0:36:04) Kev: Yeah (0:36:06) Kev: Okay, I on the other hand yeah, we did that good good while ago. It’s not gonna has been out for a minute (0:36:13) Kev: Yeah, I did beat the game (0:36:16) Kev: Apparently not all the game though because there was some stuff I didn’t know that is something yet to make because (0:36:22) Kev: That was in side quests. I didn’t end up doing or they didn’t trigger for me or whatnot, but I’ll get to that (0:36:27) Kev: But okay, so the elevator pitch (0:36:28) Al: three years ago. Just sorry, just three years ago is when we did that episode. (0:36:31) Kev: Yeah, okay. Well there you go. Oh man. I’m so oh first of all let me just say I so I adored (0:36:37) Kev: Socken at the the video game on I know it got a novel like sequel it got a think of manga adaptation (0:36:46) Kev: I’m so happy got an anime adaptation because it was indeed perfect for one (0:36:52) Kev: And I mean overall, I think they knocked it out of park. (0:36:56) Kev: It’s a great anime in my opinion. (0:36:59) Kev: What’s your overall opinion on it now? (0:37:01) Al: Yeah, I think it’s super fun. The characters all feel very real. I know that they’re all (0:37:10) Al: pretty much based on the characters in the game, so obviously that helps, but the animation (0:37:13) Kev: - Mm-hmm, yep. (0:37:15) Al: looks great. The pacing of the story felt pretty good. Pretty standard, but pretty good. (0:37:22) Kev: Yeah, I have one or two quips where, uh, uh, yeah, uh, forms that they excuse me, (0:37:28) Kev: forms with it. Um, but in general, yeah, I know it’s pretty solid how they paste it out. (0:37:33) Kev: Um, yeah. Uh, all right. There you go. All right. Until next week, guys. (0:37:34) Al: Yeah, I really enjoyed it. (0:37:36) Al: I thought it was super fun. (0:37:39) Al: I don’t know what else to say about it overall. (0:37:42) Kev: All right. Okay. Uh, so here’s the elevator pitch, um, for both. Again, the, the plot is pretty, (0:37:49) Al: Oh wait, before you do, is this where we go spoiler alert? (0:37:54) Al: We’re probably going to talk about spoilers. We’re probably going to talk about the actual story. (0:37:56) Kev: Okay. Yeah, it it is a 13 episode anime (0:38:01) Kev: It’s not terribly long, right? You can knock it out pretty quick (0:38:05) Kev: And the game’s been out for three years. So yeah, I’m not gonna hold back on spoilers because it’s (0:38:12) Kev: Like there’s nothing tear I don’t think there’s anything super (0:38:16) Kev: One or two things but yeah, here’s your warning. I’m gonna talk about the whole game (0:38:21) Kev: I’m gonna try to go broad and the narrow or whatever but but yeah, I’m saying (0:38:26) Kev: here everything is fair game considering that again the plot is very (0:38:31) Kev: similar to the game so you know that’s been out and well established alright so (0:38:35) Kev: the elevator pitch okay so Sakuna is a the daughter of a war god and a harvest (0:38:42) Kev: goddess at the start so she has inherited powers and such from both and (0:38:50) Kev: at the start of the series she is living in what is referred to as the capital (0:38:54) Kev: work various days. (0:38:56) Kev: and in such live in what’s called the lofty realm, the upper realm where those (0:39:02) Kev: sorts of beings live, and she is a stubborn, spoiled, lazy brat who gets by (0:39:10) Kev: because of her parents, basically, the status she got from them. And so one day, (0:39:18) Kev: a bridge called the… was it the Bridge of Heaven, I think it is, appears and a (0:39:25) Kev: a group of humans. (0:39:26) Kev: Humans appear on said bridge, wandering from what’s referred to as the “lower realm”, (0:39:30) Kev: the world of humans, and they are crossing over to the capital. (0:39:36) Kev: It’s not going to go out to try to deal with it, but she ends up, and so the humans are (0:39:45) Kev: being chased by a bandit named Ishimaru. (0:39:48) Kev: She kicks Ishimaru off the bridge, quite literally kicks him off the bridge, and the humans get (0:39:54) Kev: Bye and call us a little bit. (0:39:56) Kev: It’s because of this, Sakuna is punished and sent to Hinue Island or the Isle of Demons, where her parents once lived, and she is sent there to fend for herself and to figure out what’s going on as there have been reports of demons coming from the island. (0:40:17) Kev: And so that’s how the stage is set. (0:40:24) Kev: Sasakuna is to learn (0:40:26) Kev: how to cultivate rice like her mom did and get along with the the band of humans who have also (0:40:32) Kev: been sent to the Isle of Demons as they try to figure everything out and eventually figure out (0:40:38) Kev: the demon problem. Okay um so with that I guess let’s see here so I guess we’ll just try to go (0:40:50) Kev: in and visit order unless you have other ideas or do you have any comments overall on the overall (0:40:56) Al: Eh, I guess if we’re talking about just like the setup of the story as a whole, you know, (0:41:04) Al: it’s a fun concept. Obviously, we experienced, we both experienced this part in the game, (0:41:10) Al: but I think I cared more about the story at this point, right? Because part of the problem, (0:41:17) Al: and this is a me problem, I understand that. You don’t need to come at me and go, “Ah, (0:41:22) Al: you should care more about the story and games, but generally, I don’t. (0:41:25) Kev: Mm-hmm, okay. (0:41:26) Al: Right? I’m playing games because I enjoy the gameplay. I’m not playing games necessarily for the story. (0:41:32) Al: If the story grabs me, that’s just a bonus. (0:41:36) Al: But the problem is, especially at the beginning of games, I don’t want a lot of story before I start playing. (0:41:42) Al: Right? I’m like, “No, no, just give me the game. I want to see how this plays before I invest lots of time into it. (0:41:44) Kev: Okay, sure sure (0:41:48) Al: Give me the game. Don’t give me the backstory.” (0:41:49) Kev: Okay (0:41:51) Kev: Yeah, you know and that’s fair (0:41:54) Kev: That’s fair (0:41:55) Kev: I think there’s a lot of people like that who want the gameplay before anything else and that’s very fair being the interactive medium it (0:42:02) Kev: is (0:42:03) Kev: and (0:42:04) Kev: Sakuna in particular right like the gameplay of the video game is very it can be tough to (0:42:11) Kev: to get her because there’s it’ll it asks a lot of you. (0:42:14) Kev: Right. There is both the rice farming simulation game and there’s also platforming and combat. (0:42:21) Kev: True to her nature is half harvest. (0:42:24) Kev: God is half war goddess. (0:42:26) Kev: The game reigns into both aspects of that. (0:42:29) Kev: So it’s asking a lot and might not appeal. (0:42:32) Kev: I think I would say it’s hard to appeal to everyone because those are two very different things, I think. (0:42:39) Kev: And in the game, a lot of the story is not so. (0:42:45) Kev: Front loaded. You don’t get into a lot of the meatier stuff until past the halfway point, I would say. (0:42:51) Kev: And of course, that’s, you know, the games given to you in cutscenes and whatnot dialogue. (0:42:57) Kev: But the majority of it, you’re spending farming and, you know, forming and whatnot. (0:43:04) Kev: So it might be hard for a lot of people to get through the whole story. (0:43:08) Kev: But I’m glad that that’s a big reason why I’m glad this exists, because now we can all enjoy the story. (0:43:15) Kev: Maybe a little straightforward, but overall, really nice. Well done. (0:43:20) Kev: And that’s in large part because of the characters. So, you know, let’s let’s talk about them a little bit. (0:43:25) Kev: We, you know, we mentioned Sakuna and she’s the star of the show by far. (0:43:31) Kev: She’s pretty comedic and they get animating like she is in the game, right? (0:43:35) Kev: Because she’s so ridiculous, cartoonishly stubborn and spoiled. Very, very. (0:43:41) Kev: Um, uh, she is always with her faith. (0:43:44) Kev: So companion slash steward, I guess, I don’t know what every servant, uh, his name is Tom. (0:43:50) Kev: He’s a little floating dog. (0:43:51) Kev: Um, he’s a guy kind of got old man voice and energies wise. (0:43:56) Kev: And then tries to keep her in line, but she’s still a handful. (0:44:00) Kev: Right? (0:44:00) Kev: Um, Tom is, well, I’ll get to Tom. (0:44:04) Kev: Tom is one of my favorite characters in the show by far. (0:44:06) Kev: Um, there, and then the human she’s now living with, there is, uh, Howie Mon. (0:44:13) Kev: a samurai who (0:44:15) Kev: stuck to the samurai because he doesn’t like to fight so he (0:44:19) Kev: Became a bandit, but he wasn’t very good at that either. He’s very clumsy (0:44:25) Kev: In fact he kind of messes up everything he does (0:44:28) Kev: Which was why Sakuna ends up having to do most of the farming, but he is at least rather knowledgeable about farming (0:44:34) Kev: Which is again the role he plays in the game. He’s kind of your (0:44:39) Kev: resource for any farming tips or knowledge that you need (0:44:44) Kev: He can help out around the farm in the game. So, you know, that’s I think they captured that to a tee (0:44:51) Kev: There is Mirta. She is a missionary from (0:44:56) Kev: What country did the Sakuna game in anime happen in Gyanatsu, which is not Japan and she’s from not Germany basically (0:45:05) Kev: And and yeah, so she’s a missionary originally (0:45:09) Kev: Just to teach folks about her her (0:45:13) Kev: beliefs and whatnot. (0:45:14) Kev: And to learn about other countries as well. (0:45:18) Kev: She’s sweet, she’s kind, she makes medicine, she cooks. (0:45:21) Kev: Looking is the big thing for her in the game. (0:45:25) Al: I just speaking of her, because I really like there’s a bit where Sakana says “are you going (0:45:27) Kev: Yeah. (0:45:30) Al: to teach the kids about me now?” and she says “no”. Like she does it in a really nice way, (0:45:37) Al: but it’s just really funny. It’s just like “no, I may have met a metagod now, but no, (0:45:38) Kev: Hey. (0:45:39) Kev: Yeah. (0:45:42) Al: I’m not going to teach them about you. I’m going to continue doing my time”. (0:45:42) Kev: Yeah. (0:45:44) Kev: Oh, yeah. (0:45:45) Kev: Oh, that’s good stuff. (0:45:46) Kev: Um, uh, so we have those two, then we have the kids. (0:45:57) Kev: There’s Kinta. (0:45:58) Kev: He’s a kind of a street kid sort of thing going on, right? (0:46:02) Kev: He’s, he’s smart. (0:46:04) Kev: He’s sassy. (0:46:04) Kev: He’s very street wise. (0:46:06) Kev: Um, blunt and to the point, um, he’s good at crafting some stuff and becomes eventually (0:46:10) Kev: a blacksmith making tools for Sakuna just like he does in the game. (0:46:14) Kev: Likewise, we have Yui, a small and sweet girl, very shy, very quiet, follows Kinta around a lot, and she’s more like looming and creating fabrics and equipment of that sort. (0:46:29) Kev: And that’s for Sakuna, which again, she does in the game. And then we have good old Kaimaru, the big baby. He’s basically a baby who walks around and he can’t talk. (0:46:44) Kev: He can’t communicate with animals though, and that’s how he helps out. (0:46:47) Kev: He’s the one who brings a lot of animals to the farm to help out, like Dr. Simutow and (0:46:53) Kev: the Kappa. (0:46:55) Kev: But yeah, that’s the main crew. (0:46:58) Kev: And obviously the first couple of episodes are focused on them, you know, introducing (0:47:03) Kev: them and see how they try to get along on their new island with nothing at all, right? (0:47:10) Kev: There’s a kind of broken down view buildings. (0:47:14) Kev: Where Sak and his parents live, but they have to start working together to kind of fix it up. (0:47:
Final tribal council is almost here. Which castaways will earn the chance to plead their case before a jury that is, frankly, the strangest group of people ever assembled for a reality competition. Also, doing a Pumbaa voice is way harder than you'd think. Trust us.In this episode: ChatGPT SurvivorSupport this podcast at — https://redcircle.com/two-chunks-and-a-hunk/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Rivalries are born! Alliances are tested! And new Survivor legends are forged! Not here, though. This is the one where Shrek and Pumbaa are playing. It's week two of ChatGPT Survivor, and we've got a wild batch of episodes for you. With Jeff Pabst gone, Dracula begins offering cryptic sayings to the other castaways. Sheriff Andy Taylor tries to figure out his place in his tribe. Ryan Seacrest makes a bid for power. And, we know it seems crazy, but there might be a bear problem on the island.In this episode: ChatGPT Survivor Support this podcast at — https://redcircle.com/two-chunks-and-a-hunk/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Episode Chapters:1:07 - Sick leave jumped by an astounding 55% from 2019 to 20236:01 - Do you speak politely to Siri – or Alexa?9:29 - 90's pop culture brands that were almost named something different18:07 - Water Cooler Quiz23:27 - Random Question: If you could work remotely from anywhere, where would that be?27:13 - Quote of the podcastSummary:In this conversation, Jason and Mindy discuss the increase in sick leave among American workers, the importance of taking mental health days, and the changing attitudes towards digital assistants. They also share interesting facts about 1990s pop culture. In this conversation, Mindy and Jason discuss various topics including Star Wars, the use of auto-tune in music, men's dislike of holding purses, and working remotely. They also apologize for not getting the answer to the water cooler quiz and end with a quote about honesty.https://www.lowtreestudios.comVisit our Store: https://www.teepublic.com/stores/lowtreestudioshttps://www.youtube.com/@lowtreestudios SICK STATS:Human resources platform Dayforce found that among American workers, sick leave jumped by an astounding 55% from 2019 to 2023. Plus, data from smaller businesses shows that 30% of white-collar workers took sick days last year, a 42% increase from 2019. And it's Gen Z that seems to be leading the charge – to not tough-it-out. Sick leave among workers under age 35 rose more than other age brackets. Experts attribute this post-pandemic rise in calling out to several factors, including Gen Z's willingness (and need) to take mental health days.According to a new survey, 48% of us believe that Siri – or Alexa deserve to be spoken to politely. In the poll, it was found that younger generations are more likely to extend common courtesies to their digital assistants: Over half of Gen Z (56%) said that politeness is their default style when interacting with AI. And 29% of those who describe themselves as “polite” when speaking with AI went even further, feeling that “everyone deserves to be treated with manners, whether human or not.” And 39% of respondents said that they feel our past behavior when speaking with our robotic helpers might affect how they respond to us in the future.1990S POP CULTURE FACTS YOU NEVER KNEW YOU NEEDED TO KNOW:☞ ‘Tickle Me Elmo' was almost named ‘Tickle Me Taz' — as in the ‘Tasmanian Devil' from Looney Tunes.☞ The Spice Girls didn't come up with their nicknames. A magazine editor and staff thought of the names as part of a feature they were running on the group.☞ Sony originally developed PlayStation as a CD-ROM add-on to Super Nintendo. It was actually called “Play Station” (2 words) and had a port for SNES cartridge games and a CD-ROM drive for Sony games.☞ Tom Hanks and director Robert Zemeckis paid for 2 Forrest Gump scenes out of their own pockets, one of which is the one where ‘Forrest' runs across the US. Paramount refused to increase the film's budget, so the pair agreed to pay for the scenes in return for a larger percentage of the film's box office.☞ The original Polly Pockets were tiny because Chris Wiggs, who created the toy for his daughter, used a makeup powder compact to create a portable dollhouse.☞ ‘Timon' and ‘Pumbaa' were originally the ones who were supposed to sing ‘Can You Feel The Love Tonight' in “The Lion King”. But when Elton John found out about it, he killed the idea, saying, “I don't want a big, stinky warthog singing my love song!”☞ George Lucas returned to directing for “The Phantom Menace”, his first time in that role since the original “Star Wars” film. But he was hesitant to do so, and only agreed after first asking Steven Spielberg, Robert Zemeckis, and Ron Howard to direct. They all said “no”.☞ Thanks to...
Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (
Hey there! This is your Disney News for Tuesday, August 20th, 2024. I hope you're ready for some exciting updates from the magical world of Disney! - New "Lion King" ride announced for Disney Adventure World in Paris, featuring a Splash Mountain-style flume adventure and located in the new Pride Lands area. - "Deadpool & Wolverine" surpasses "Joker" to become the highest-grossing R-rated movie of all time with $1.086 billion globally. - Disneyland reopens several attractions: the bridge from New Orleans Square to Star Wars: Galaxy's Edge, Davey Crockett's Explorer Canoes, and restrooms near Hungry Bear Restaurant. - Disney Dreamlight Valley Update 12 released, featuring Princess Tiana, new Star Path, conclusion of the Rift in Time DLC story with Jafar, and Timon and Pumbaa arriving in October. Thanks for tuning in, and I hope you have a magical day. Remember to check in tomorrow for more Disney updates.
Celebrate the 30th anniversary of The Lion King with the film's producer, Disney Legend Don Hahn, and the voice of Pumbaa, Ernie Sabella.
Let's talk about Lion King in Russian :D I love this cartoon! Slow Russian Podcast Transcript and audio download for $20 – https://russian.fromzerotofluency.com/courses/slowrussian Join my free email course with A LOT of useful materials for self-learning – http://realrussianclub.com/subscribe My premium step-by-step course for Russian language learners – https://russian.fromzerotofluency.com/ Get all three levels together and save $102 – https://russian.fromzerotofluency.com/bundles/all-of-from-zero-to-fluency UNDERSTANDING RUSSIA (new cultural course, no knowledge of Russian language required)– https://russian.fromzerotofluency.com/courses/understanding-russia Here is the transcript: Мультфильм "Король Лев" (1994) рассказывает историю молодого льва по имени Симба, который готовится стать королем африканской саванны. The animated film "The Lion King" (1994) tells the story of a young lion named Simba, who is preparing to become the king of the African savanna. Сюжет начинается с рождения Симбы, сына короля Муфасы и королевы Сараби. The plot begins with the birth of Simba, the son of King Mufasa and Queen Sarabi. Муфаса учит Симбу о круге жизни и обязанностях короля. Mufasa teaches Simba about the circle of life and the responsibilities of being a king. Однако, дядя Симбы, Шрам, завидует Муфасе и планирует захватить трон. However, Simba's uncle, Scar, is jealous of Mufasa and plans to seize the throne. Шрам устраивает ловушку, в результате которой Муфаса погибает, спасая Симбу. Scar sets a trap, resulting in Mufasa's death while saving Simba. Шрам убеждает Симбу, что он виновен в смерти отца, и Симба убегает из королевства. Scar convinces Simba that he is responsible for his father's death, and Simba flees the kingdom. Симба встречает Тимона и Пумбу, суриката и бородавочника, которые становятся его друзьями и учат его философии "Хакуна Матата" (беззаботная жизнь). Simba meets Timon and Pumbaa, a meerkat and a warthog, who become his friends and teach him the philosophy of "Hakuna Matata" (no worries). Симба вырастает вдали от своих обязанностей, но однажды встречает свою подругу детства Налу, которая убеждает его вернуться и спасти королевство от тирании Шрама. Simba grows up away from his responsibilities, but one day he meets his childhood friend Nala, who convinces him to return and save the kingdom from Scar's tyranny. Симба возвращается в Прайд-Ленд и сталкивается с Шрамом. Simba returns to the Pride Lands and confronts Scar. В битве за трон, Симба побеждает Шрама, который в конечном итоге погибает. In the battle for the throne, Simba defeats Scar, who ultimately dies. Симба становится новым королем и восстанавливает мир и гармонию в королевстве. Simba becomes the new king and restores peace and harmony to the kingdom. Мультфильм заканчивается тем, что Симба и Нала представляют своего новорожденного львенка животным королевства, продолжая круг жизни. The film ends with Simba and Nala presenting their newborn cub to the animals of the kingdom, continuing the circle of life. *** Slow Russian Podcast Transcript and audio download for $20 – https://russian.fromzerotofluency.com/courses/slowrussian Join my free email course with A LOT of useful materials for self-learning – http://realrussianclub.com/subscribe My premium step-by-step course for Russian language learners – https://russian.fromzerotofluency.com/ Get all three levels together and save $102 – https://russian.fromzerotofluency.com/bundles/all-of-from-zero-to-fluency UNDERSTANDING RUSSIA (new cultural course, no knowledge of Russian language required)– https://russian.fromzerotofluency.com/courses/understanding-russia
Become a Paid Subscriber and get Uninterrupted Episodes: https://podcasters.spotify.com/pod/show/manifestelle/subscribe Subscribe to the Weekly ManifesTEA Newsletter: https://manifestelle.substack.com Get the SGSG hoodie: https://shopisla.co Follow me on IG and Tiktok: manifestelle In this episode, Elle discusses the detrimental impacts of hookup culture and the behaviors of certain men. She criticizes men who irresponsibly impregnate women and then coerce them into terminations, labeling such behavior as psychopathic. Elle zeroes in on a popular podcaster, referred to as Pumbaa, who allegedly got a woman pregnant and then asked her to terminate. This incident sparks a broader conversation about men who degrade women publicly but engage privately with the very women they belittle. Elle argues that hookup culture is psychopathic and that supposed 'liberation' often still serves patriarchal interests. The episode ends with a call to action for listeners to recognize their own worth and value outside of men's validation.
We discuss the Bruins' loss to the Hurricanes, what the Game 1 playoff lineup is shaping up to be and which goalie has an advantage to start the Bruins' first-round playoff series. (39:30) We are joined by Bruins' defenseman Matt Grzelcyk to discuss how he feels heading into the playoffs. Plus, should Scott adopt Pumbaa the warthog? Follow us on Twitter: @TheSkatePod | @bridgetteproulx | @smclaughlin9 | @briandefelice_ | Email us at skatepod@weei.com | Watch on YouTube To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices
With over 30 years in the animation industry, Tony Bancroft has been creatively involved in almost every position making an animated film, video, commercial, or short film. His animation and directing skills have been sharpened and honed while working at Walt Disney Feature Animation, Sony Pictures, his own animation company, Toonacious Family Entertainment, and currently, as an independent contractor working with Disney, Warner Brothers, and many more.Bancroft was accepted into the exclusive California Institute of the Arts (Cal-Arts) in 1987, where he thrived artistically and developed a lifelong passion for animation. Soon after, he realized one of his childhood dreams as he was hired to animate for Walt Disney Animation Studios. During his 12-year career with Disney Studios, Bancroft helped create and animate Pumbaa, the lovable warthog in The Lion King; Kronk, the dim-witted sidekick in The Emperor's New Groove; Cogsworth the nervous clock from Beauty and the Beast; and Iago the pestering parrot in Aladdin.Bancroft's most notable accomplishments include being the co-director of Walt Disney's animated film, Mulan, for which he received the Annie Award for Director of the Year from ASIFA-International; and animation supervisor of Sony's
Lori and Julia read some emails reacting to the news of their retirement, discuss and listen to Beyoncé's new album Cowboy Carter, and they talk to Nick Cordileone and John E. Brady about playing Timon and Pumbaa in Disney's "The Lion King" musical. Playing at the Orpheum now until April 28, get tickets here now! Learn more about your ad choices. Visit podcastchoices.com/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Lori and Julia read some emails reacting to the news of their retirement, discuss and listen to Beyoncé's new album Cowboy Carter, and they talk to Nick Cordileone and John E. Brady about playing Timon and Pumbaa in Disney's "The Lion King" musical. Playing at the Orpheum now until April 28, get tickets here now! Learn more about your ad choices. Visit megaphone.fm/adchoices
Old Man, you can't stretch out your arm. Fruit Of The Shroom. Stan Lee Cup. Excelsior! Happy Little Vacuum Flask. Inner Sanctum Sanatorium. Whatshisface Deloreon. Chicken Crab Money. The King Of Kornholio. Unreal arm pain. Koolaid in a Vacuum. I'm rigid as hell. Spill Demekis. Yeah, I'd tap that mug. Pumbaa 2: Electric Who is Who. Bone on Bone Action with Dan, and more on this episode of The Morning Stream. Hosted on Acast. See acast.com/privacy for more information.
Old Man, you can't stretch out your arm. Fruit Of The Shroom. Stan Lee Cup. Excelsior! Happy Little Vacuum Flask. Inner Sanctum Sanatorium. Whatshisface Deloreon. Chicken Crab Money. The King Of Kornholio. Unreal arm pain. Koolaid in a Vacuum. I'm rigid as hell. Spill Demekis. Yeah, I'd tap that mug. Pumbaa 2: Electric Who is Who. Bone on Bone Action with Dan, and more on this episode of The Morning Stream. Hosted on Acast. See acast.com/privacy for more information.
Joey hat ein großes Problem. Welches genau er hat, weiß er selber nicht nicht so ganz, aber ein Experte im Traumdeuten wird ihm hoffentlich bald sagen, was schief in seinem Leben läuft. Seinen Penis zu verlieren klingt auf jedem Fall nach einem Problem der ernsteren Sorte. Heute lernen wir aber weitaus mehr eigenartige Dinge übereinander kennen. Beispielsweise, dass Julia sich liebend gern Nagellack von ihren Fingern lutscht, als wäre es Nutella oder, dass sich Joey lieber von einer 94-jährigen Oma massieren lassen würde als von einem sexy muskulösen Typen. Wir reden endlich Klartext darüber, warum man in einer Beziehung voreinander pinkeln muss und gehen letztendlich der wichtigsten Frage unserer Menschheit auf den Grund: Sind Timon und Pumbaa friends with benefits? WIR GEHEN AUF TOUR
Joey hat ein großes Problem. Welches genau er hat, weiß er selber nicht nicht so ganz, aber ein Experte im Traumdeuten wird ihm hoffentlich bald sagen, was schief in seinem Leben läuft. Seinen Penis zu verlieren klingt auf jedem Fall nach einem Problem der ernsteren Sorte. Heute lernen wir aber weitaus mehr eigenartige Dinge übereinander kennen. Beispielsweise, dass Julia sich liebend gern Nagellack von ihren Fingern lutscht, als wäre es Nutella oder, dass sich Joey lieber von einer 94-jährigen Oma massieren lassen würde als von einem sexy muskulösen Typen. Wir reden endlich Klartext darüber, warum man in einer Beziehung voreinander pinkeln muss und gehen letztendlich der wichtigsten Frage unserer Menschheit auf den Grund: Sind Timon und Pumbaa friends with benefits? WIR GEHEN AUF TOUR
From Disney 5 Minute Snuggle Stories
the boys are under the weather, sorry for the short pod. be back strong next week Ads: Hellofresh - Go to https://HelloFresh.com/anusfree and use code anusfree for FREE breakfast for life! One breakfast item per box while subscription is active. BetterHelp - A New Untold Story is sponsored by BetterHelp. Visit https://BetterHelp.com/NEW today to get 10% off your first month.You can find every episode of this show on Apple Podcasts, Spotify or YouTube. Prime Members can listen ad-free on Amazon Music. For more, visit barstool.link/anuspodcast
This week on the show we're soaring into the skies to talk about Underdog! Join the Disness Gang along with special guest Jaden "Big Skim" Hughes as they discuss the movie, the similarities with the cartoon, Big Skim's boot camp days, Timon and Pumbaa, Grown Ups 2, McDonalds chicken nuggets, and so much more!
It has been 100 years since a young animator sold his first film series, called Alice Comedies, to a distributor. Without knowing, he was starting what became one of the world's biggest media empires. The company took his family name: Disney. The studio has led and shaped the animation industry for generations, and it's now in the very heart of global culture. In this episode of The Cultural Frontline, we speak to animators responsible for some of Disney and Pixar's most successful films. We also explore the creative, technological and cultural challenges Disney and the wider animation industry are facing today. Veteran animator Floyd Norman has worked with Disney since the 1950s, on films like Sleeping Beauty and The Jungle Book. His colleague Tony Bancroft was the co-director of Mulan and the creator of one of the most beloved Disney characters, Pumbaa the warthog, in The Lion King. They talk about the milestones of Disney history. Oscar-winning director Brenda Chapman reflects on the role of women on screen and in production, and talks about the inspiration for Merida, Brave's anti-princess. Plus, Rebecca Sugar, and Frank Abney discuss how the fight for LGBTQ+ rights and the Black Lives Matter movement are changing the animation industry. Presenter: Brian Sibley Producer: Constanza Hola
Welcome back to another delightful episode of Bad Dads Film Review! Today, we're getting a little bit piggy, a tad mystical, and even diving into the digital realm. Hope you Dads are strapped in for the ride!First up, it's pig time! Now, who doesn't love a good pig? They're cute, often quite smart, and they've given us some of the best characters in books and movies. Babe, for instance – the little piggy who thought he was a sheepdog. An absolute classic. And then there's Pumbaa from "The Lion King" – a warthog sure, but in the pig family and with a heart of gold! How about Wilbur from "Charlotte's Web"? The epitome of friendship goals. Oh, and let's not forget Porky Pig with that iconic "Th-th-th-that's all, folks!" And last but not least, Miss Piggy – fierce, fabulous, and absolutely unforgettable.But enough about our hooved friends, let's travel to the realm of the mysterious with our Movie of the Week - "The Wonderful Story of Henry Sugar". Roald Dahl always knows how to weave a tale that's both intriguing and unexpected. With its blend of reality and magic, it's one of those stories that leaves an imprint on your mind long after the credits roll.Finally, for our more digital-savvy Dads, or those just trying to keep up with what the kids are into these days, we're diving into the world of SSSniperWolf. She's a massive name on YouTube, bringing her humor, gameplay, and reactions to the screen. While it might be a far cry from Saturday morning cartoons or classic family shows, it's a peek into what modern entertainment looks like, and hey, maybe even a chance for some bonding over shared YouTube faves.So, whether you're snuggling up with a beloved pig plushie or trying to crack the code of internet stardom, today's episode is chock-full of fun, intrigue, and maybe a bacon joke or two. Let's get started and dive right in on this episode of Bad Dads Film Review!