Podcasts about Tadeusz Kantor

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Tadeusz Kantor

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Best podcasts about Tadeusz Kantor

Latest podcast episodes about Tadeusz Kantor

The Present Stage: Conversations with Theater Writers
Eliya Smith — DEADCLASS, OHIO

The Present Stage: Conversations with Theater Writers

Play Episode Listen Later Mar 21, 2025 36:26


Deadclass, Ohio runs at The Tank until March 23rd. For more information, visit www.thetanknyc.org. Follow The Present Stage on Instagram at @thepresentstageThe Present Stage: Conversations with Theater Writers is hosted by Dan Rubins, a theater critic for Slant Magazine. You can also find Dan's reviews on Cast Album Reviews and in The New Yorker's Briefly Noted column.The Present Stage supports the national nonprofit Hear Your Song. If you'd like to learn more about Hear Your Song and how to support empowering youth with serious illnesses to make their voices heard though songwriting, please visit www.hearyoursong.org

Bęc Radio
Bęc Radio: Joseph Beuys a sztuka polska —> Ryczkowska

Bęc Radio

Play Episode Listen Later Dec 14, 2024 22:57


Joseph Beuys jest jedną z najważniejszych postaci sztuki XX wieku. Jego idee przenikały i przenikają nadal do prac wielu twórców, także w Polsce. Jego działania artystyczne, takie jak sadzenie drzew czy ochrona mokradeł, są dziś interpretowane jako pionierskie formy aktywizmu ekologicznego. Marta Ryczkowska, historyczka sztuki, krytyczka i kuratorka, analizuje twórczość Beuysa i jej wpływ na polskich artystów, wśród których są Teresa Murak, Jerzy Rosołowicz, Paweł Freisler, Henryk Gajewski, duet KwieKulik, Tadeusz Kantor, Andrzej Partum oraz Mirosław Bałka. Posłowie autorstwa Sebastiana Cichockiego dodatkowo poszerza tę listę o najmłodszą, tworzącą już w XXI wieku, generację artystów i artystek. Z autorką, która otrzymała prestiżową nagrodę Joseph Beuys Research Prize, rozmawiamy tuż po ukazaniu się książki wydanej przez Fundację Bęc Zmiana. Zamów książkę: https://sklep.beczmiana.pl/pl/p/Joseph-Beuys-a-sztuka-polska.-Afiliacje-i-procesy-rownolegle/8534 Rozmawiała: Bogna Świątkowska, www.nn6t.pl Publikacja dofinansowana ze środków Ministerstwo Kultury i Dziedzictwa Narodowego pochodzących z Funduszu Promocji Kultury, została także wsparta przez ESK Lublin 2029.

Goście Dwójki
Igor Mitoraj - okres krakowski i Tadeusz Kantor jako mistrz

Goście Dwójki

Play Episode Listen Later Oct 4, 2024 15:22


- Tadeusz Kantor to postać niezwykła, wielka, która bez wątpienia wpłynęła w sposób zasadniczy na rozwój Igora Mitoraja w czasie jego studiów. Również decyzja artysty związana z opuszczeniem Polski i pozostaniem w Paryżu w dużej mierze inspirowana była wpływem mistrza - mówił w Dwójce prof. Bartłomiej Struzik, prorektor Akademii Sztuk Pięknych w Krakowie.

This Cultural Life
Simon McBurney

This Cultural Life

Play Episode Listen Later Jun 27, 2024 43:21


Director and actor Simon McBurney, one of the founders of the ground breaking theatre company Complicité, reveals his creative inspirations and influences. For over four decades McBurney has created innovative and experimental works, from immersive staging to the reinvention of classic texts. His works include A Disappearing Number, The Encounter and Mnemonic, a landmark production which has been recently revived at The National Theatre. Simon McBurney tells John Wilson about his childhood in Cambridge where his father, an archaeologist, helped foster an early fascination with time and memory. For This Cultural Life he chooses the 1969 Ken Loach film Kes as a formative influence, offering an insight to a childhood very different to his own middle class upbringing. He recalls seeing the band The Clash whilst at Cambridge University, an experience that had a profound impact on his own creativity and political engagement through the arts. He also chooses the writer and critic John Berger as an inspirational figure, and recalls collaborating with Berger on the immersive Artangel project The Vertical Line in 1999. Simon McBurney also describes how the experience of meeting indigenous Amazonian people inspired his 2016 Complicité show The Encounter. Producer: Edwina PitmanArchive clips from: Kes, Ken Loach, 1969 The Clash Live at Rock Against Racism, Victoria Park, 1978 The Dead Class, Tadeusz Kantor, 1976 Friday Night...Saturday Morning: Cambridge Footlights, BBC1, Nov 1979 Ways of Seeing, Episode 1, BBC2, Jan 1972 The Vertical Line, Complicité, BBC Radio 4, 1999 The Encounter, Complicité, Barbican Theatre, May 2018 Face to Face, BBC2, Oct 1995 Mission: Impossible – Rogue Nation, Christopher McQuarrie, 2015

A brush with...
A brush with... Lynn Hershman Leeson

A brush with...

Play Episode Listen Later Jun 4, 2024 54:39


Lynn Hershman Leeson talks to Ben Luke about her influences—from writers to musicians, film-makers and, of course, other artists—and the cultural experiences that have shaped her life and work. Leeson, born in 1941 in Cleveland, Ohio, US, and now based in San Francisco, is one of the pioneers of media art. Over more than half a century, she has explored how people and society engage with, and are shaped by, technology—from surveillance and control, via scientific progress, to the formation and manipulation of identity. Her work has taken the form of sculptural installation, video, photography, sound, online art, performance, and much more. It moves fluidity across these disciplines and adopts disparate modes, from documentary to historical drama to science-fiction fantasy, in a language awash with art historical and cinematic allusion. At the heart of her practice is a fundamental analysis of how humans can navigate political, social and environmental upheavals, and how technology in contemporary society can liberate and empower as much as oppress and censor. She discusses the epiphany provoked by a photocopier malfunction that prompted her lifelong interest in humans' engagement with technology, how she felt forced to look beyond conventional spaces when a museum rejected her multimedia Breathing Machines, the early influence of Cézannes she encountered in the Cleveland Museum of Art, the conversations with women artists that led to the Women Art Revolution film and archive, her film with the Cuban artist-activist Tania Bruguera, and a transformative encounter with the theatre of Tadeusz Kantor. Plus, she answers our usual questions, including the ultimate: what is art for?Lynn Hershman Leeson: Are Our Eyes Targets?, Julia Stoschek Foundation, Düsseldorf, Germany, until 2 February 2025; Lynn Hershman Leeson: Moving-Image Innovator, Museum of Modern Art, New York, 7-20 June Hosted on Acast. See acast.com/privacy for more information.

Goście Dwójki
Przestrzenie Sztuki. Monika Adamiec: Tadeusz Kantor był minimalistą

Goście Dwójki

Play Episode Listen Later Jul 2, 2023 15:31


- Tadeusz Kantor wybierał sobie tylko te przedmioty, tych ludzi, te uczucia i emocje, które były dla niego ważne. Myślę, że minimalizm był mu bliski - mówiła w "Wybieram Dwójkę" Monika Adamiec, aktorka i założycielka Latającego Teatru Kantorowi, który bierze udział w projekcie Przestrzenie Sztuki.

minimalists sztuki lataj tadeusz kantor przestrzenie
Goście Dwójki
Przemysław Pawlak: "Szewcy" to największe osiągnięcie Witkacego dramatopisarza

Goście Dwójki

Play Episode Listen Later Jun 13, 2023 30:09


- Najwybitniejsi twórcy polskiego powojennego teatru sięgali po dramaty Stanisława Ignacego Witkiewicza jako jednego z pierwszych autorów w swojej pracy reżyserskiej. Jerzy Grotowski chciał wystawiać "Szewców" na Wawelu, gdy był jeszcze studentem Akademii Teatralnej. Tadeusz Kantor przez pierwsze 20 lat teatru Cricot 2 eksploatował prawie wyłącznie teksty Witkacego - mówił w Dwójce dr Przemysław Pawlak, witkacolog.

Les Nuits de France Culture
Tadeusz Kantor, référence mythique du théâtre contemporain

Les Nuits de France Culture

Play Episode Listen Later Dec 7, 2022 34:59


durée : 00:34:59 - Les Nuits de France Culture - par : Albane Penaranda -

Goście Dwójki
Wystawa "Opakować!". "Ambalaże determinowały rozwój twórczości Tadeusza Kantora"

Goście Dwójki

Play Episode Listen Later Aug 17, 2022 12:56


- W pierwszej kolejności Tadeusz Kantor postanowił opakować przedmiot. Sięgnął do bardzo typowej dla niego grupy przedmiotów prostych, związanych z codziennością i użytecznością. Zaczął przyklejać do płócien torby: papierowe, nylonowe, przemysłowe, przewiązane sznurkiem, zaś w warstwie tytułu próbował nadać rangę temu, co zostało przez niego opakowane - mówiła w Dwójce Małgorzata Paluch-Cybulska, kuratorka wystawy "Opakować!", którą od 1 sierpnia można oglądać w Cricotece.

FuturePerfect Podcast
#004 - Auriea Harvey: Early Web Art, Video Games, and XR

FuturePerfect Podcast

Play Episode Listen Later Jun 2, 2022 50:36


This is the FuturePerfect Podcast where we talk with compelling people breaking new ground in art, media, and entertainment. This podcast is produced by FuturePerfect Studio, an extended reality studio creating immersive experiences for global audiences. Episodes are released every two weeks, visit our website futureperfect.studio for more details.The text version of this interview has been edited for length and clarity. Find the full audio version above or in your favorite podcast app.For episode 004, Wayne Ashley interviews Auriea Harvey, a prolific artist producing simulations and sculptures that bridge both physical and digital space. Over the past decades she has produced net.art, online performances, video games, and sculptures that blend digital and handmade production. Harvey's work can be found in the collections of the Walker Art Center, San Francisco Museum of Modern Art, Contemporary Art Museum of Luxembourg, and Rhizome's Net Art Anthology. Her video games and VR projects have been exhibited in venues all over the world.You and I have such a long overlapping history going back to the mid nineties with the emergence of net art. I was extremely inspired by your work, which was so personal and tactile, specifically your online journals composed of these sumptuous collages, poetry, photography, drawing, painting, and 3D sculptural elements. Already, one can see how passionate you were about creating dialogues between analog and digital production, which I completely connect to. There was no hierarchy between these two. When I look at the extraordinary depth of work that you've created over the past two and a half decades, I can easily tease out a history of the internet and digital culture with all its promises of emancipation and boundless creativity, as well as its many discontents, which we'll get into shortly. But first I, I want to go back to the beginnings of your practice. You studied sculpture at Parson School of Design before learning web design, and then founded the game studio Tale of Tales. How did you make that leap from sculpture to net art?Auriea Harvey: I would say that I not only studied sculpture, but I also studied design to a certain extent. Although I was a bit of an autodidact for a long time, meaning that my main skill was computers in addition to sculpture. So the fact that I was so passionate about computers really led me directly into this confrontation. Well, okay love of computers and lack of space, being a young person in New York City in the early nineties. And when I found the internet, it immediately struck me that everything I could do online was a sculpture. You know, it was a time of broadening these definitions of what a sculpture could be. There were people who were asking is video sculpture? Is installation sculpture? It seems obvious now, but at the time it was very much a question. And so I looked at the internet and said, is the internet sculpture? I began seeking the ways in which the internet was sculpture. And in some ways that sculpture was social. In some ways that sculpture was this multimedia and interactive landscape that was totally unexplored. And that was really interesting for me.Out of this you started doing online performance. Back in 1999, we brought you to Brooklyn Academy of Music to perform Wirefire. 23 years ago you were already thinking about the internet as a place to do performance. Can you talk about this?AH: Wirefire was very much a realtime performance. Michaël [Samyn] and I met every week, we had started it before we even lived together when I was still in New York City and he was in Belgium, and we created it as a way to communicate with one another. If you rewind and think back, the only way you could really talk to someone back then through the internet was via text. There was no video and there was no audio really. We thought text was completely inadequate and both of us, being very adept at internet languages, decided to create this system where we could communicate with each other through anything. We could upload sounds, animations, and could have real time chat. We could also invite the audience and offer them a way to interact with the performance and everyone could see it at the same time. And this was something that was kind of unheard of in 1999 or very rare. We did this from 1999 until around 2003. The site is still there and it sort of has a documentation of all the places where we also took it live. After he and I started living together, we started doing these things live also because it creates a big spectacle. It's something that we did that I'm really proud of.So with the emergence of Web 2.0, you stopped making this work. What happened?AH: Well, the beauty of the early web or Web 1.0 as people will say, was that it was this very big time of innocence. I would say it started with blogging, that was the beginning of the end. That was like the end of it all for me. It felt like it was taking away the power of computing from people. It did open up the web to a different subset of people, but I felt that those people should learn how to program HTML, I felt like this was very empowering. I could see that this was slowly eating away at people's ability to see the computer for what it was, which was an open a box of tricks. And you could pull out any of those tricks and use them in any number of ways.Slowly over the years, indeed, you've seen this closing down, you know, to the point where now websites have a hamburger menu on the side and there's expected to be good navigation (I'm making air quotes). Whereas we were all about crashing the browser and making people think. Of course there were bad actors who took advantage of the freedom that the web had to offer, but it seems to me like there were better solutions than what Web 2.0 turned out to be.It became much more templatized as well.AH: Yeah it became more templatized, people are basically ignorant about what they can do with their computers now. It's not about computers, it's about phones. It's not about computers, it's about using services. It's about subscriptions. It's not about building anything, you know? Only a few people still build, and it's made more and more complicated through the way corporations have controlled the computing environment and the internet and our interactions on it. Back then I could see that coming, let's say, and I was like, nope we're outta here, let's do something else.I want to read something from a manifesto you wrote with your partner Michäel Samyn in 2006. I think this will form a kind of way for you discuss your whole new transformation into working with gaming.Realtime 3D is the most remarkable new creative technology since oil on canvas. It is much too important to be wasted on computer games alone. This manifesto is a call-to-arms for creative people (including, but not limited to, video game designers and fine artists) to embrace this new medium and start realizing its enormous potential. As well as a set of guidelines that express our own ideas and ideals about using the technology.It is much too important to remain in the hands of toy makers and propaganda machines. We need to rip the technology out of their greedy claws and put them to shame by producing the most stunning art to grace this planet so far. (And claim the name “game” for what we do even if it is inappropriate.)I love hearing that. What did you want to accomplish with this manifesto? And why did gaming suddenly become a compelling arena for you to explore and experiment?AH: Well, we really saw video games as an interactive art form. But this was 2002 or 2003, and so video games didn't know that yet. But we just looked at it and we're like, this is interactive. People spend hours 20 hours playing a video game, and you can't get that with a painting [laughs].We had been playing a lot of video games and we didn't understand them at first. We played them and questioned why they were doing this with the technology? It's as if we were visiting an alien planet and we could not compute why this was the only thing that was happening—RPGs with random battles, fighting games, driving games, adventure games. There were several genres that you had to fit into in order to sell a video game at that time. There were, of course, exceptions. But this was pretty much the world we were walking into. So when we gave that manifesto, which is called the Realtime Art Manifesto, we really thought that the most remarkable thing here was that you were making something that, like the internet, allowed for realtime communication. People could be inside a world when you played a video game, you were completely lost in it. Now you would look at certain video games and you wouldn't understand what was so special about that world, but at the time when you played, and even now when you play video games, of course it's like being inside a book, but more real, it feels real. That was what was important to us. It was something I had experienced with early VR, for example, but more so in a certain way, because it was these works of imagination. Now our problem was the imagination that we saw within video games seemed extremely limited and we wanted to be able to use it for ourselves, but also encourage others to look at video games as something that was wide open. That was, again, that box of tricks that you could just do whatever you wanted with. Literally it's like, come on creators, you can do anything with this, you can make any world! And we were some of the first to really make a point of this. There was an undercurrent in game studies at that time in 2006 trying to point this out, but there were very few examples. So we really devoted ourselves to creating that example and encouraging other people to change their thinking around video games. And we threw in that last part “even if the word game is inappropriate,” because people were eager for us to name this change. There was a big discourse at the time around: what is a game? We thought that was the most boring question ever. We were like, we're not doing that, we're not talking semantics, this is real stuff here. So we said it's a video game and that's it. So we started our little journey there, with the manifesto, and it was quite a controversy, at the time, to say these things.What was controversial about it?AH: Well, the thing we had to learn about gamers was that they quickly feel like you're coming for their stuff. There was a lot of discussion back then, and maybe there still is, about “do games cause violence?” Everyone was kind of down on gaming, saying it's for kids, or it's dangerous. And you had the US Army with their recruitment game. People were testing the limits, both psychologically and aesthetically, of what a game could be. And so gamers could be very touchy about this subject of “what is a game?” We never tried to take anything away, we were just trying to add something to that, but gamers often were feeling sensitive about [laughs] their Mario. They couldn't stand it if you dared to disdain these types of games. And we disdained a lot.But out of that you produced several games and one of them, The Endless Forest, was, according to your words, one of the most successful games that you've created. It continues to circulate and you're currently developing a new version with Unreal Engine. Tell us a little bit about what it's like to play or experience.AH: We released The Endless Forest back in 2006. It was a multiplayer game where everyone plays a deer in a forest. It was ultimately meant to be this very peaceful gesture at a time when everyone was playing World of Warcraft. We made this game as sort of the antidote to that. It was something we felt people who played World of Warcraft could dip into for five minutes. The thought of playing a game for a short amount of time in 2005 was rare. The fact that people would play games for hours and hours was what drew me to games. But at the same time, once I got there, it felt like people need experiences that they only play for 5 or 10 minutes. They can come to a world that's always there for them, but they go there and it's not about killing. It's not about points. It's not about gaining anything. It's just about being there and feeling it. And so when you're in The Endless Forest, you're there and you feel like an animal, you feel like a deer running through a forest and it's very joyful and funny. You run into other animals in the forest and those are all people playing the game and you sort of have to make up a language because there's no chat in the game. That was the big innovation, that you couldn't talk to each other, you could only make noises or sort of dance, but you find things in the forest, you play together in the forest, and do whatever you want. That was the other thing, there were no rules. So people made up their own rules about the world. They made up their own stories. There were songs written about The Endless Forest, tons of stories, and artworks created about it. People made friends in the forest, people died and had memorials in the forest, like any other multiplayer game. Except for this one was a very specific fantasy about nature and utopia, I suppose. It was our hope that people would take all this beauty and feeling of joy and take that out into the real world and in their interactions with other people and understand that you don't really have to understand each other exactly. I think it was very successful because people are still playing it and it's always been free. We've kept it that way all through the ideas of monetization. We wanted to let people enjoy it. Which again, was kind of anti Web 2.0 thinking, you know?And you're going to relaunch this as a new updated version. When is that coming out?AH: The beta is out already. We don't know when it'll be fixed because it's one of those done when it's done kind of projects since we're doing this as a side thing. We decided to remake it, and it wasn't exactly necessary. We were just just worried about the technology failing on us, so we wanted to make sure we had found a way to make The Endless Forest truly endless.With all this excitement, then, about video games and their artistic and social possibilities, you stopped making video games. Why?AH: I stopped making video games because I felt that we had said all that we had to say through the format of the commercial video game that is sold through an online store that people download and play on a PC. The part of the manifesto that I never let go of, that I felt was the key to that whole manifesto, is the realtime part. Even with the internet, when I was making websites, that was the important thing. It was realtime. People were there all connected to the same page. We made several works that were just visualizing this fact. Now we take it for granted that when you're on Twitter, everybody's sitting there on Twitter together, but back then it was very special to say, look, there's someone else here on this page. That real time aspect was something we took from games, this notion that things are being executed 60 frames a second. Even if someone else isn't there with you, you are there with the virtual creature and that virtual creature is reacting to you in realtime. So I stopped making video games because in some ways it felt like the world of gaming was getting in my head a little too much. In a very negative way, because it was a business we were running and I didn't feel like being a business person on the one hand, and on the other hand dealing with the audience part became a much bigger task. It was sometimes really unpleasant. Not so much for the players of our games, but just in general, the whole way in which games were created, sold and marketed became something that I couldn't agree with. We made our last video game in 2015, a game called Sunset, which had a very strong political message that was in some ways over people's heads. We knew it was going to be, but at the same time it was kind of like our final say, the last thing we could say about video games. We were going to try to make a game that's kind of normal, being that it was just a first person game played like other first person games, but at the same time use it to get across this political message about the time we live in by talking about the past.It's a very complex game. And I think it ended up being so complex because we knew what we were doing at last, we knew exactly how to make a game in a year, how to stay under budget, how to put together a team, how to market it. But then everything we wanted to say came out in a rush. It was like trying to put together a very intricate puzzle and make it something that people could explore. And it just felt like maybe this doesn't need to be a game. For the first time, after all the years of people telling us, did that really need to be a game? We suddenly asked ourselves does this really have to be a game? It felt like it was time to do something else.In our previous conversations you talked about the work of Polish director Tadeusz Kantor and this residency you had in 2017. It sounded like a kind of really interesting re-engagement with the potential of computation and VR. What was it about Kantor's work that moved you and re-inspired you?AH: So we had stopped, we had left what we felt was a toxic environment, but that toxic environment was still in our heads. We still didn't understand how to just be artists again and not be these people involved in this business and the games industry. We accepted a very strange offer that we got from the Polish Ministry of Culture to come to Poland and take part in this residency through the Tadeusz Kantor Foundation where they were opening up his summer home to artists to come and live there and create work. They sent us videos of his performances and we watched them and I was completely shocked. I was open mouth, flabbergasted, because I was just like, what is this? It was a whole other world and it took a while for me to really parse it. And I loved that. I loved the fact that it did something to my brain, that my brain was not ready for. Even though these were performances that happened in the nineties or eighties, it was beautiful. The more we watched his work and the way that he was interacting with his performers on stage it became an inspirational moment. We felt, this is the same as what we're interested in, he's directing this realtime performance, very much moving his actors around the stage and emotionally involved in every single line, and we felt this could translate into VR.The thing that really did it for us was that for him, there was no difference between a doll and a human actor. And that reminded us, okay, what is that in 3D? When you make a world, what makes one thing alive and another thing not alive. And in a way it's just all programming. Out of this we made Cricoterie, which we started at his summer home in the in the middle of the woods outside Kraków, Poland in this really creepy house. I mean it wasn't just creepy, It was beautiful, but he's got this giant chair outside, one of his artworks.It was just really an interesting difference between what we were doing before and what we were hoping to do now. VR was something we knew we wanted to experiment with as a way of getting out of our normal computing mode. Also, we liked the fact that when you put on the VR headset, you are really there. It's not so much about imagination, but about tangible facts, for lack of better ways of saying it. We wanted to make performances. We saw VR as something that few people were ever going to have the equipment at home, so it's perfect for actually staging things. We wanted to create installations around our VR. We staged Cricoterie at the Palace of Science and Culture in Warsaw and also had a showing at a gallery in Kraków, which was really wonderful. And had a few other showings of it also in Basel at the Museum Tinguely.And now you're going to have two shows that are upcoming, one at The Momentary in Bentonville, Arkansas, which is an old cheese factory turned to a contemporary art space for visual and performing arts. And then a second show inside the online space called Feral File.AH: Yeah, during the pandemic I leaned into the fact that I wanted to make sculpture. I had my first solo show at bitforms gallery in New York City during lockdown. It was around that time where I realized that the digital work that I had been creating all along was suddenly also valued. Because outside of games, digital work was under-appreciated by the art world and really by everyone. I had been making all these digital objects all along and 3D modeling has been my life for the past 20 years.I wanted to create sculptures that were not only physical sculptures, but also digital, people could see these works as AR sculptures. And of course it was during this time when people started selling NFTs and so suddenly it became a moment where people wanted to collect these virtual sculptures as if they were real. The thing about sculpture is, and it touches on a conclusion that I came to when I had the burnout experience in 2011, was that sometimes things don't have to move, sometimes things can be simply what they are. This beauty that can transcend space time and that realtime that I always comes back toFor Feral File it's going to be completely virtual pieces being that it's an NFT show. It's a well respected space run by Casey Reas, one of those old school digital artists and someone I respect greatly. He's managed to create a space that isn't just about being marketplace, but it's about online exhibition, something we all kind of became used to during the pandemic. But now that it's not that anymore, how can you even understand what an online show is? How can you create a venue for that for artists who take digital work seriously? It's not just about, how do I put it, the ugly JPEGs, but about the actual work that a lot of us have been doing all along.Thank you Auriea, this is great. There's of course a lot more to talk about. This conversation gives us a good overview, not only into your career, but also a history of the internet. I can completely relate to that and have gone through similar phases.AH: Thank you so much. It's been great to know you all these years and to think back on what we have seen, right? So thank you for having me on the podcast. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit futureperfect.substack.com

Vidas prestadas
Fernanda Melchor: “Contar la violencia para mí es parte de una necesidad”

Vidas prestadas

Play Episode Listen Later Jun 8, 2021 47:57


Fernanda Melchor nació en Veracruz, México, en 1982. Es periodista y escritora, destacada cronista de su generación y, a partir del éxito internacional de su novela Temporada de huracanes, una de las grandes referentes de la literatura latinoamericana escrita por mujeres, que comienza a leerse en otras lenguas en el mundo. Acaba de publicarse Paradais, una nueva novela de Melchor, cuyos protagonistas son dos jóvenes adultos inadaptados. Franco es un chico obeso y completamente excluido de las bandas de la clase alta a la que pertenece, y está obsesionado sexualmente con una vecina mayor. El otro es Polo, un chico de clase baja que trabaja de jardinero en el complejo residencial de lujo donde vive Franco y que, aunque en un comienzo lo rechaza, termina aceptando sus invitaciones a juntarse por las noches para compartir frustraciones y fantasías. El ciclo de sus encuentros, entre el alcohol, los deseos truncados y el resentimiento, va camino hacia una espiral de violencia inusitada y escalofriante, que Melchor narra con maestría. En la sección Libros que sí, Hinde recomendó “Yoga”, de Emmanuel Carrere y “Así hablaba mi madre”, de Rachid Benzine. En voz alta, el docente y crítico de teatro Jorge Dubatti leyó un fragmento de “El teatro de la muerte” de Tadeusz Kantor y en Te regalo un libro, la escritora Cecilia Sorrentino habló de “Hammet” de Hammet” de Maggie O´Farrell.

Théâtre et compagnie
En compagnie de Tadeusz Kantor

Théâtre et compagnie

Play Episode Listen Later Aug 30, 2020 117:43


durée : 01:57:43 - Fictions / Théâtre et Cie - Pendant l'occupation hitlérienne, Tadeusz Kantor fonde à Cracovie le Théâtre indépendant (Teatr Niezależny). En 1947, il séjourne à Paris où il se fait le relais en Pologne de la vie culturelle française.

Théâtre
En compagnie de Tadeusz Kantor

Théâtre

Play Episode Listen Later Aug 30, 2020 117:43


durée : 01:57:43 - Fictions / Théâtre et Cie - Pendant l'occupation hitlérienne, Tadeusz Kantor fonde à Cracovie le Théâtre indépendant (Teatr Niezależny). En 1947, il séjourne à Paris où il se fait le relais en Pologne de la vie culturelle française.

Art District Radio Podcasts
Le monde étrange de Mondo Cane à BOZAR Bruxelles

Art District Radio Podcasts

Play Episode Listen Later Jul 12, 2020 6:08


ART EXPO NEWS - Le décrochage bruxellois mercredi et vendredi à 9h10 et 12h10. Chronique animée par Julie Gabrielle Chaizemartin, Justine Maurel, Stéphane Dubreil ou Paul Ernst sur l'actualité des expositions et des manifestations culturelles. Cette semaine, Paul Ernst nous parle de l'exposition Mondo Cane à BOZAR Bruxelles présente l'installation de Jos de Gruyter & Harald Thys qui ont l'habitude de distiller des fictions à partir d'une réalité documentaire. Ils se disent volontiers attirés par l’état de psychose de la société actuelle, comme en témoignent leurs étranges poupées immobiles qui nous fixent dans l'espace d'exposition. Une absurdité qui préfigure peut-être notre vivre-ensemble de demain et qui est un clin d'oeil au film italien "Mondo Cane" présenté au Festival de Cannes en 1962 et qui avait terrassé le peintre du monochrome Yves Klein. A voir jusqu'au 21 juillet. "Une vingtaine d'automates aux yeux exorbités, à l'allure hiératique, inquiétante. La déambulation dans l'exposition Mondo Cane n'est pas franchement rassurante et les mannequins à la facture basique et aux couleurs blafarde ont quelque chose de la classe morte de Tadeusz Kantor. On lit l'effroi dans les regards, la monotonie dans les gestes contraints des personnages et, qui sait, la folie qui guette après ses trois mois d'enfermement ". - Paul Ernst pour Art District Radio -  

Art District Radio Podcasts
Le monde étrange de Mondo Cane à BOZAR Bruxelles

Art District Radio Podcasts

Play Episode Listen Later Jul 12, 2020 6:08


ART EXPO NEWS - Le décrochage bruxellois mercredi et vendredi à 9h10 et 12h10. Chronique animée par Julie Gabrielle Chaizemartin, Justine Maurel, Stéphane Dubreil ou Paul Ernst sur l'actualité des expositions et des manifestations culturelles. Cette semaine, Paul Ernst nous parle de l'exposition Mondo Cane à BOZAR Bruxelles présente l'installation de Jos de Gruyter & Harald Thys qui ont l'habitude de distiller des fictions à partir d'une réalité documentaire. Ils se disent volontiers attirés par l’état de psychose de la société actuelle, comme en témoignent leurs étranges poupées immobiles qui nous fixent dans l'espace d'exposition. Une absurdité qui préfigure peut-être notre vivre-ensemble de demain et qui est un clin d'oeil au film italien "Mondo Cane" présenté au Festival de Cannes en 1962 et qui avait terrassé le peintre du monochrome Yves Klein. A voir jusqu'au 21 juillet. "Une vingtaine d'automates aux yeux exorbités, à l'allure hiératique, inquiétante. La déambulation dans l'exposition Mondo Cane n'est pas franchement rassurante et les mannequins à la facture basique et aux couleurs blafarde ont quelque chose de la classe morte de Tadeusz Kantor. On lit l'effroi dans les regards, la monotonie dans les gestes contraints des personnages et, qui sait, la folie qui guette après ses trois mois d'enfermement ". - Paul Ernst pour Art District Radio -  

Art District Radio Podcasts
Le monde étrance de Mondo Cane à BOZAR Bruxelles

Art District Radio Podcasts

Play Episode Listen Later Jul 12, 2020 6:08


ART EXPO NEWS - Le décrochage bruxellois mercredi et vendredi à 9h10 et 12h10. Chronique animée par Julie Gabrielle Chaizemartin, Justine Maurel, Stéphane Dubreil ou Paul Ernst sur l'actualité des expositions et des manifestations culturelles. Cette semaine, Paul Ernst nous parle de l'exposition Mondo Cane à BOZAR Bruxelles présente l'installation de Jos de Gruyter & Harald Thys qui ont l'habitude de distiller des fictions à partir d'une réalité documentaire. Ils se disent volontiers attirés par l’état de psychose de la société actuelle, comme en témoignent leurs étranges poupées immobiles qui nous fixent dans l'espace d'exposition. Une absurdité qui préfigure peut-être notre vivre-ensemble de demain et qui est un clin d'oeil au film italien "Mondo Cane" présenté au Festival de Cannes en 1962 et qui avait terrassé le peintre du monochrome Yves Klein. A voir jusqu'au 21 juillet. "Une vingtaine d'automates aux yeux exorbités, à l'allure hiératique, inquiétante. La déambulation dans l'exposition Mondo Cane n'est pas franchement rassurante et les mannequins à la facture basique et aux couleurs blafarde ont quelque chose de la classe morte de Tadeusz Kantor. On lit l'effroi dans les regards, la monotonie dans les gestes contraints des personnages et, qui sait, la folie qui guette après ses trois mois d'enfermement ". - Paul Ernst pour Art District Radio -  

Dash Arts Podcast
Art in adversity: Tadeusz Kantor's fighting spirit

Dash Arts Podcast

Play Episode Listen Later May 5, 2020 48:30


Our first tailor-made podcast episode Art in adversity: Tadeusz Kantor's fighting spirit delves into the work of Polish artist and theatre maker Tadeusz Kantor, whose work inspired the likes of Joseph Beuys (whom Kantor worked closely with), choreographer Pina Bausch and theatre company Complicité, to name a few.Kantor made work under extraordinarily challenging times. Under the Nazi occupation of Poland, he founded the Independent Underground Theatre, and later carried on creating work throughout Poland’s communist regime. Dash Arts Artistic Director Josephine Burton investigates how he navigated the politics and continued to create, and what we can take from Kantor during our own challenging times.We speak to Natalia Zarzecka, Director of Cricoteka (Centre for Documentation of the Art of Tadeusz Kantor) in Krakow, Puppeteer Nenagh Watson, filmmaker Duncan Ward and producer and director David Gothard, all of whom worked with Kantor, as well as Dr Mischa Twitchin, who teaches Polish Theatre at Goldsmiths University.Make sure you like, subscribe, rate, review and share after listening to help boost us in the charts and get the podcast out to more people.To see Duncan's films of Kantor and clips to videos of Kantor's work, please head to our website at http://www.dasharts.org.uk/podcast where you can also find more information and podcast episodes. See acast.com/privacy for privacy and opt-out information.

e-flux podcast
The Wooster Group

e-flux podcast

Play Episode Listen Later Feb 3, 2020 51:51


Elizabeth LeCompte and Kate Valk of The Wooster Group speak with Peter Scott of Carriage Trade Gallery.  The exhibition mentioned in this episode, The Wooster Group at Carriage Trade Gallery, is on view in New York through February 16, 2020. The exhibition features archival material, props, and performance documentation emphasizing the group’s significant contribution to both performative and visual culture over the last four and a half decades. The production mentioned, A PINK CHAIR (in place of a fake antique) was at NYU Skirball Center for Performing Arts through February 2, 2020. A PINK CHAIR (In Place of a Fake Antique) references one of Polish stage director Tadeusz Kantor's (1915–90) manifestos. It describes a theater that gives the simplest, everyday objects—chairs—hallucinatory power to summon up forgotten history and memory. The Wooster Group (originating in 1975) is a company of artists who make work for theater, dance, and media at The Performing Garage at 33 Wooster Street in New York. Elizabeth LeCompte and Kate Valk are founding and original members of the group along with Spalding Gray (1941–2004), Jim Clayburgh, Ron Vawter (1948–94), Willem Dafoe, and Peyton Smith. Elizabeth LeCompte is director.

USMARADIO
La pulsazione della memoria - Tadeusz Kantor | V episodio

USMARADIO

Play Episode Listen Later Jan 13, 2020 45:36


LA PULSAZIONE DELLA MEMORIA IL TEATRO DI TADEUSZ KANTOR
 5 audiodocumentari dedicati al grande regista polacco a cura di Paola Bianchi e Silvia Parlagreco traduzione dal polacco Daniela Fatone traduzione dal francese Ludmila Ryba
voce narrante Paola Bianchi produzione associazione culturale Agar
in collaborazione con Istituto Polacco di Roma; Cricoteka di Cracovia - Centro di Documentazione dell'Arte di Tadeusz Kantor; Polskie Radio - l'emittente radiofonica nazionale polacca. LA PULSAZIONE DELLA MEMORIA – IL TEATRO DI TADEUSZ KANTOR, ciclo di cinque audiodocumentari dedicati al teatro di Tadeusz Kantor, è stato realizzato in collaborazione con la Cricoteka di Cracovia, l'Istituto Polacco di Roma e Polskie Radio nel 2015. Il progetto mira a ricreare nell'immaginario degli ascoltatori la percezione fisica ed emotiva del teatro di Tadeusz Kantor. Considerata la lontananza temporale che ci divide dal teatro di Kantor che morì l'8 dicembre del 1990, l'impossibilità per altri autori di rimettere in scena i suoi spettacoli e la scarsità delle riprese filmiche dei primi spettacoli, il mezzo radiofonico va a colmare un vuoto ristabilendo un filo di connessione. Non solo, sotto il profilo emotivo, la trasmissione radiofonica si rivela persino più efficace della visione delle riprese video. Come la lettura di un libro, così l'ascolto per radio mette in moto senza barriere l'immaginazione e restituisce con maggiore potenza l'emozione e la commozione. Nella descrizione degli spettacoli si è cercato di dare in aggiunta le informazioni necessarie a collocare il periodo storico e a indicare le intenzioni sceniche dell'autore. In ognuna delle puntate si è riportata l'intervista di uno dei testimoni di quello stesso teatro. Sono due le autrici di questa ricostruzione sonora: > Paola Bianchi, coreografa e danzatrice, attiva sulla scena della danza contemporanea a partire dalla fine degli anni ottanta. Attenta alla teorizzazione delle pratiche corporee nel 2014 scrive Corpo Politico _ distopia del gesto, utopia del movimento, volume curato da Silvia Bottiroli e Silvia Parlagreco, pubblicato da Editoria & Spettacolo. www.paolabianchi.com > Silvia Parlagreco, ricercatrice e organizzatrice indipendente in ambito culturale e artistico, è da molti anni impegnata nello studio dell'opera degli artisti polacchi del Novecento, in particolare di Tadeusz Kantor e Andrzej Wajda. È curatrice di numerosi testi sulla loro opera, specie di traduzioni di testi autografi.

USMARADIO
La pulsazione della memoria - Tadeusz Kantor | IV episodio

USMARADIO

Play Episode Listen Later Jan 7, 2020 36:11


LA PULSAZIONE DELLA MEMORIA IL TEATRO DI TADEUSZ KANTOR
 5 audiodocumentari dedicati al grande regista polacco a cura di Paola Bianchi e Silvia Parlagreco traduzione dal polacco Daniela Fatone traduzione dal francese Ludmila Ryba
voce narrante Paola Bianchi produzione associazione culturale Agar
in collaborazione con Istituto Polacco di Roma; Cricoteka di Cracovia - Centro di Documentazione dell'Arte di Tadeusz Kantor; Polskie Radio - l'emittente radiofonica nazionale polacca. LA PULSAZIONE DELLA MEMORIA – IL TEATRO DI TADEUSZ KANTOR, ciclo di cinque audiodocumentari dedicati al teatro di Tadeusz Kantor, è stato realizzato in collaborazione con la Cricoteka di Cracovia, l'Istituto Polacco di Roma e Polskie Radio nel 2015. Il progetto mira a ricreare nell'immaginario degli ascoltatori la percezione fisica ed emotiva del teatro di Tadeusz Kantor. Considerata la lontananza temporale che ci divide dal teatro di Kantor che morì l'8 dicembre del 1990, l'impossibilità per altri autori di rimettere in scena i suoi spettacoli e la scarsità delle riprese filmiche dei primi spettacoli, il mezzo radiofonico va a colmare un vuoto ristabilendo un filo di connessione. Non solo, sotto il profilo emotivo, la trasmissione radiofonica si rivela persino più efficace della visione delle riprese video. Come la lettura di un libro, così l'ascolto per radio mette in moto senza barriere l'immaginazione e restituisce con maggiore potenza l'emozione e la commozione. Nella descrizione degli spettacoli si è cercato di dare in aggiunta le informazioni necessarie a collocare il periodo storico e a indicare le intenzioni sceniche dell'autore. In ognuna delle puntate si è riportata l'intervista di uno dei testimoni di quello stesso teatro. Sono due le autrici di questa ricostruzione sonora: > Paola Bianchi, coreografa e danzatrice, attiva sulla scena della danza contemporanea a partire dalla fine degli anni ottanta. Attenta alla teorizzazione delle pratiche corporee nel 2014 scrive Corpo Politico _ distopia del gesto, utopia del movimento, volume curato da Silvia Bottiroli e Silvia Parlagreco, pubblicato da Editoria & Spettacolo. www.paolabianchi.com > Silvia Parlagreco, ricercatrice e organizzatrice indipendente in ambito culturale e artistico, è da molti anni impegnata nello studio dell'opera degli artisti polacchi del Novecento, in particolare di Tadeusz Kantor e Andrzej Wajda. È curatrice di numerosi testi sulla loro opera, specie di traduzioni di testi autografi.

USMARADIO
La pulsazione della memoria - Tadeusz Kantor | III episodio

USMARADIO

Play Episode Listen Later Dec 27, 2019 40:10


LA PULSAZIONE DELLA MEMORIA IL TEATRO DI TADEUSZ KANTOR
 5 audiodocumentari dedicati al grande regista polacco a cura di Paola Bianchi e Silvia Parlagreco traduzione dal polacco Daniela Fatone traduzione dal francese Ludmila Ryba
voce narrante Paola Bianchi produzione associazione culturale Agar
in collaborazione con Istituto Polacco di Roma; Cricoteka di Cracovia - Centro di Documentazione dell'Arte di Tadeusz Kantor; Polskie Radio - l'emittente radiofonica nazionale polacca. LA PULSAZIONE DELLA MEMORIA – IL TEATRO DI TADEUSZ KANTOR, ciclo di cinque audiodocumentari dedicati al teatro di Tadeusz Kantor, è stato realizzato in collaborazione con la Cricoteka di Cracovia, l'Istituto Polacco di Roma e Polskie Radio nel 2015. Il progetto mira a ricreare nell'immaginario degli ascoltatori la percezione fisica ed emotiva del teatro di Tadeusz Kantor. Considerata la lontananza temporale che ci divide dal teatro di Kantor che morì l'8 dicembre del 1990, l'impossibilità per altri autori di rimettere in scena i suoi spettacoli e la scarsità delle riprese filmiche dei primi spettacoli, il mezzo radiofonico va a colmare un vuoto ristabilendo un filo di connessione. Non solo, sotto il profilo emotivo, la trasmissione radiofonica si rivela persino più efficace della visione delle riprese video. Come la lettura di un libro, così l'ascolto per radio mette in moto senza barriere l'immaginazione e restituisce con maggiore potenza l'emozione e la commozione. Nella descrizione degli spettacoli si è cercato di dare in aggiunta le informazioni necessarie a collocare il periodo storico e a indicare le intenzioni sceniche dell'autore. In ognuna delle puntate si è riportata l'intervista di uno dei testimoni di quello stesso teatro. Sono due le autrici di questa ricostruzione sonora: > Paola Bianchi, coreografa e danzatrice, attiva sulla scena della danza contemporanea a partire dalla fine degli anni ottanta. Attenta alla teorizzazione delle pratiche corporee nel 2014 scrive Corpo Politico _ distopia del gesto, utopia del movimento, volume curato da Silvia Bottiroli e Silvia Parlagreco, pubblicato da Editoria & Spettacolo. www.paolabianchi.com > Silvia Parlagreco, ricercatrice e organizzatrice indipendente in ambito culturale e artistico, è da molti anni impegnata nello studio dell'opera degli artisti polacchi del Novecento, in particolare di Tadeusz Kantor e Andrzej Wajda. È curatrice di numerosi testi sulla loro opera, specie di traduzioni di testi autografi.

Fenomény
Fenomény: Tadeusz Kantor (21.12.2019 08:05)

Fenomény

Play Episode Listen Later Dec 21, 2019 26:38


Divadelný vizionár, totálny umelec a aj v 21. storočí ikona inšpirujúca umelcov po celom svete. Tadeusz Kantor. 8. decembra uplynulo 29 rokov odkedy sa za jeho dielom definitívne zavrela opona. Zomrel na javisku, v divadle, ktoré pre neho bolo „pasážou, brodom do onoho sveta, cez tento brod môžeme prejsť k mŕtvym". Záznamy jeho inscenácií ukazujú silu s akou dokázal tlmočiť to najhlbšie na čo nám často chýbajú slová. Na sklonku roka jeho posolstvo o človeku rezonuje ešte o niečo silnejšie. Génius i tyran – Tadeusz Kantor v relácii RTVS Rádia DEVÍN Fenomény slovami teatrológa Mareka Godoviča a Mariany Jaremkovej.

fenom divadeln tadeusz kantor
USMARADIO
La pulsazione della memoria - Tadeusz Kantor | II episodio

USMARADIO

Play Episode Listen Later Dec 13, 2019 34:39


LA PULSAZIONE DELLA MEMORIA IL TEATRO DI TADEUSZ KANTOR
 5 audiodocumentari dedicati al grande regista polacco a cura di Paola Bianchi e Silvia Parlagreco traduzione dal polacco Daniela Fatone traduzione dal francese Ludmila Ryba
voce narrante Paola Bianchi produzione associazione culturale Agar
in collaborazione con Istituto Polacco di Roma; Cricoteka di Cracovia - Centro di Documentazione dell'Arte di Tadeusz Kantor; Polskie Radio - l'emittente radiofonica nazionale polacca. LA PULSAZIONE DELLA MEMORIA – IL TEATRO DI TADEUSZ KANTOR, ciclo di cinque audiodocumentari dedicati al teatro di Tadeusz Kantor, è stato realizzato in collaborazione con la Cricoteka di Cracovia, l'Istituto Polacco di Roma e Polskie Radio nel 2015. Il progetto mira a ricreare nell'immaginario degli ascoltatori la percezione fisica ed emotiva del teatro di Tadeusz Kantor. Considerata la lontananza temporale che ci divide dal teatro di Kantor che morì l'8 dicembre del 1990, l'impossibilità per altri autori di rimettere in scena i suoi spettacoli e la scarsità delle riprese filmiche dei primi spettacoli, il mezzo radiofonico va a colmare un vuoto ristabilendo un filo di connessione. Non solo, sotto il profilo emotivo, la trasmissione radiofonica si rivela persino più efficace della visione delle riprese video. Come la lettura di un libro, così l'ascolto per radio mette in moto senza barriere l'immaginazione e restituisce con maggiore potenza l'emozione e la commozione. Nella descrizione degli spettacoli si è cercato di dare in aggiunta le informazioni necessarie a collocare il periodo storico e a indicare le intenzioni sceniche dell'autore. In ognuna delle puntate si è riportata l'intervista di uno dei testimoni di quello stesso teatro. Sono due le autrici di questa ricostruzione sonora: > Paola Bianchi, coreografa e danzatrice, attiva sulla scena della danza contemporanea a partire dalla fine degli anni ottanta. Attenta alla teorizzazione delle pratiche corporee nel 2014 scrive Corpo Politico _ distopia del gesto, utopia del movimento, volume curato da Silvia Bottiroli e Silvia Parlagreco, pubblicato da Editoria & Spettacolo. www.paolabianchi.com > Silvia Parlagreco, ricercatrice e organizzatrice indipendente in ambito culturale e artistico, è da molti anni impegnata nello studio dell'opera degli artisti polacchi del Novecento, in particolare di Tadeusz Kantor e Andrzej Wajda. È curatrice di numerosi testi sulla loro opera, specie di traduzioni di testi autografi.

USMARADIO
La pulsazione della memoria - Tadeusz Kantor | I episodio

USMARADIO

Play Episode Listen Later Dec 9, 2019 35:38


LA PULSAZIONE DELLA MEMORIA IL TEATRO DI TADEUSZ KANTOR
 5 audiodocumentari dedicati al grande regista polacco  a cura di Paola Bianchi e Silvia Parlagreco traduzione dal polacco Daniela Fatone traduzione dal francese Ludmila Ryba
voce narrante Paola Bianchi produzione associazione culturale Agar
in collaborazione con Istituto Polacco di Roma; Cricoteka di Cracovia - Centro di Documentazione dell'Arte di Tadeusz Kantor; Polskie Radio - l'emittente radiofonica nazionale polacca. LA PULSAZIONE DELLA MEMORIA – IL TEATRO DI TADEUSZ KANTOR, ciclo di cinque audiodocumentari dedicati al teatro di Tadeusz Kantor, è stato realizzato in collaborazione con la Cricoteka di Cracovia, l'Istituto Polacco di Roma e Polskie Radio nel 2015. Il progetto mira a ricreare nell'immaginario degli ascoltatori la percezione fisica ed emotiva del teatro di Tadeusz Kantor. Considerata la lontananza temporale che ci divide dal teatro di Kantor che morì l'8 dicembre del 1990, l'impossibilità per altri autori di rimettere in scena i suoi spettacoli e la scarsità delle riprese filmiche dei primi spettacoli, il mezzo radiofonico va a colmare un vuoto ristabilendo un filo di connessione. Non solo, sotto il profilo emotivo, la trasmissione radiofonica si rivela persino più efficace della visione delle riprese video. Come la lettura di un libro, così l'ascolto per radio mette in moto senza barriere l'immaginazione e restituisce con maggiore potenza l'emozione e la commozione. Nella descrizione degli spettacoli si è cercato di dare in aggiunta le informazioni necessarie a collocare il periodo storico e a indicare le intenzioni sceniche dell'autore. In ognuna delle puntate si è riportata l'intervista di uno dei testimoni di quello stesso teatro. Sono due le autrici di questa ricostruzione sonora: > Paola Bianchi, coreografa e danzatrice, attiva sulla scena della danza contemporanea a partire dalla fine degli anni ottanta. Attenta alla teorizzazione delle pratiche corporee nel 2014 scrive Corpo Politico _ distopia del gesto, utopia del movimento, volume curato da Silvia Bottiroli e Silvia Parlagreco, pubblicato da Editoria & Spettacolo. www.paolabianchi.com > Silvia Parlagreco, ricercatrice e organizzatrice indipendente in ambito culturale e artistico, è da molti anni impegnata nello studio dell'opera degli artisti polacchi del Novecento, in particolare di Tadeusz Kantor e Andrzej Wajda. È curatrice di numerosi testi sulla loro opera, specie di traduzioni di testi autografi.

Tollans musikaliska
Klang! 2 Att dirigera en ocean

Tollans musikaliska

Play Episode Listen Later Aug 15, 2017 39:36


Författaren Vigdís Grímsdóttir i Reykjavik och regissören och bildkonstnären Kirsten Dehlholm i Köpenhamn hade en likartad vision: en man står i havet och dirigerar. I vilken tonart klingar en romanfigur? Hur låter ett bildkonstverk? Detta andra program i serien Klang! har undertiteln Att dirigera en ocean. Vi skall möta två konstnärer med en stark relation till musik. Författaren Vigdís Grímsdóttir i Reykjavik och regissören och bildkonstnären Kirsten Dehlholm i Köpenhamn.   -Jag såg Tjajkovskij på håll. Han var naken på överkroppen, håret drypande vått, hade en taktpinne i handen, stod mitt ute i vattnet och försökte dirigera vågorna. I Vigdís Grímsdóttirs roman Tystnaden är Tjajkovskij dirigenten. I den isländska prosakonsten existerar ofta övernaturliga inslag - en alldeles egen magiska realism där döda och levande existerar bredvid varandra. Romanen Tystnaden handlar om en liten flicka som har Tjajkovskij som sin låtsasvän. Tjajkovskij, först som liten pojke, senare som unga man, kliver in i rummet där i Reykjavik varje gång hans musik strömmar ut ur högtalarna. Den unga kvinnan Linda dansar med en ung Peter Tjajkovskij. I romanen älskar de ibland. Då transformerar Linda sitt kön och blir en ung pojke. Hon vet att Peter vill vara med pojkar. Musik betyder mycket i Vigdis Grimsdottirs liv och därför också i författarskapet. För att finna fram huvudpersonerna i sina böcker och för att förstå dem måste Vigdis Grimsdottir hitta just deras musik.   Kirsten Dehlholm ser en bild. Den påverkar henne så starkt att hon bestämmer sig för att bli konstnär. Bilden är en happening arrangerad av den polske installationskonstnären och teaterdirektören Tadeusz Kantor. Han står på en stol i havet, med ryggen mot fotografen. Hans armar är lyftade som om han dirigerar en klassisk orkester. Kirsten Dehlholm regisserar rörliga bildkonstverk med sin ensemble Hotel Pro Forma, genom rum, ljus och ljud. - Musik är energi, en god vän, en guide, en förförare och en röst, förklarar Kirsten Dehlholm, som satte upp Operation Orfeus om den mångfaldiga myten, med musik av både Gluck och John Cage. Kirsten Dehlholm skapade ett stort rum fritt från tolkning. I hennes föreställning Relief utforskade Hotel Pro Forma stadiet mellan bild och rum - reliefen. Publiken tilldelas hörlurar där ljud och musik distribueras binauralt, d v s ger articifiell surroundupplevelse.   Spellista: Santa Maria (Del Buen Ayre) PHILIPPE COHEN-SOLAL, EDUARDO MAKAROFF, CHRISTOPH H MÜLLER QUEREMOS PAZ GOTAN PROJECT LA REVANCHA DEL TANGO YA BASTA    YAB 013 CD       Swan Lake - Danse des cygnes - V.Pas d'action P Tjajkovskij OZAWA, SEIJI (DIR) BOSTON SYMPHONY ORCHESTRA (ORK) SILVERSTEIN, JOSEPH (VL) ESKIN, JULES (VLC) ZIGHERA, BERNARD (HARP) GHITALLA, ARMANDO (TRP) Swan Lake Deutsche Grammophon       'Da, Chas Nastal!' - 'Prostite V'I' The Maid Of Orleans P Tjajkovskij Olga Borodina - Arias - Orchestra Of The Welsh National Opera - Carlo Rizzi PHILIPS 446 663-2       Swan Lake - Danse des cygnes - V.Pas d'action P Tjajkovskij OZAWA, SEIJI (DIR) BOSTON SYMPHONY ORCHESTRA (ORK) SILVERSTEIN, JOSEPH (VL) ESKIN, JULES (VLC) ZIGHERA, BERNARD (HARP) GHITALLA, ARMANDO (TRP) Swan Lake Deutsche Grammophon       Mars_ Chant de l'alouette (Song of the Lark) (from _Les saisons,_ Op. 37b) P Tchaikovsky Van Cliburn Great Pianists Of The 20th Century - 19 _ Van Cliburn [Disc 2]  Philips       Nutcracker Suite, Op 71a; Chinese Dance Peter Ilyich Tchaikovsky Symphony No 6 In B Minor, Nutcracker Suite Op 71 Berliner Philharmoniker. S Bychkov, dirigent. PHILIPS 442 647-2       Nutcracker Suite, Op 71a; Waltz Of The Flowers Peter Ilyich Tchaikovsky Symphony No 6 In B Minor, Nutcracker Suite Op 71 Berliner Philharmoniker. S Bychkov, dirigent. PHILIPS 442 647-2       The Sleeping Beauty Suite Op. 66a -I- Introduction - La Fe des lilas Adagio P Tjajkovskij James Levine Wiener Philharmoniker PETER TCHAIKOVSKY  Ballettsuiten · Ballet Suites DG 437 8062       II Canzonetta. Andante - Attacca: Tchaikovsky Anne-Sophie Mutter, Herbert Von Karajan; Vienna Philharmonic Orchestra Tschaikowsky: Violinkonzert (Mutter) Deutsche Grammophon       6_binaural_v_04, föreställningen Relief               Hotel Pro Forma UKR.tele.kom Privat inspelning UKR.tele.kom       Theremin, föreställning av och med Hotel Pro Forma Lydia Kavina Liveinspelning. Inspelat av Danmarks Radio.       Vocalise S Rachmaninov Clara Rockmore, theremin The Art Of The Theremin Delos Records B0000006U6       Mistero Pierre Dørge Yu Jun: Kinesisk harpe (Guzheng) Chinese Compass Hotel Pro Forma Dacapo dccd 9443       Voi Che Sapete/Le Nozze di Figaro  Mozart/ Pierre Dørge Djina Mai-Mai, sopran. Shi Hong Mei, sopran. Annette L. Simonsen, alt. Charles Humphries, kontratenor. Jens Schou, klarinett. Yu Jun, kinesisk harpa (Guzheng). Frans Hansen, slagverk. Kinesisk Kompas Hotel Pro Forma Dacapo dccd 9443       Blue Flower Pierre Dørge Djina Mai-Mai, sopran Kinesisk Kompas Dacapo dccd 9443       Mirakus John Cage Privat inspelning. Latvian Radio Choir Operation: Orfeo, Hotel Pro Forma       Hymns and Variations 10 Privat inspelning Latvian Radio Choir       Operation: Operation: Orfeo, Hotel Pro Forma       Che faro senza Euridice Gluck Privat inspelning. Latvian Radio Choir Operation: Orfeo, Hotel Pro Forma       Hymns and Variations 4 (Once upon a time.....) John Cage Privat inspelning. Latvian Radio Choir Operation: Orfeo, Hotel Pro Forma

WIKIRADIO 2016
WIKIRADIO del 06/04/2016 - TADEUSZ KANTOR raccontato da Gianfranco Capitta

WIKIRADIO 2016

Play Episode Listen Later Apr 6, 2016 29:30


TADEUSZ KANTOR raccontato da Gianfranco Capitta

New Books in Polish Studies
Magda Romanska, “The Post-Traumatic Theatre of Grotowski and Kantor” (Anthem Press, 2014)

New Books in Polish Studies

Play Episode Listen Later Jun 2, 2015 53:53


Jerzy Grotowsky and Tadeusz Kantor were influential in avant-garde theater in the West in the 1960s and 1970s, receiving high critical regard despite the fact that audiences could not understand the Polish language of the performances. In The Post-Traumatic Theatre of Grotowski and Kantor: History and Holocaust in ‘Akropolis' and ‘Dead Class' (Anthem Press, 2014), Magda Romanska bridges the disciplinary divides between theater studies and Slavic studies, between the history of Poland in the twentieth century and the history of avant-garde theatre, to place these works in a Polish and international context. Romanska asserts that critics and audiences in West, while appreciating the theater productions of Grotowski's Akropolis and Kantor's Dead Class, missed the “obscure, difficult, multi-layered, funny-sounding Polish glory, with all of the complex and convoluted contextual and textual details” of these works. She traces the Polish cultural and literary roots and the Jewish history and culture on which Kantor and Grotowsky drew. She also reveals how Polish audiences would have understood words, images and actions in these productions differently than audiences in the United States, France or Germany. In doing so, The Post-Traumatic Theatre of Grotowski and Kantor contributes to a deeper understanding of post-war Poland, its troubled engagement with the Holocaust and treatment of Polish Jewish citizens, and its interaction with the West. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Eastern European Studies
Magda Romanska, “The Post-Traumatic Theatre of Grotowski and Kantor” (Anthem Press, 2014)

New Books in Eastern European Studies

Play Episode Listen Later Jun 2, 2015 53:53


Jerzy Grotowsky and Tadeusz Kantor were influential in avant-garde theater in the West in the 1960s and 1970s, receiving high critical regard despite the fact that audiences could not understand the Polish language of the performances. In The Post-Traumatic Theatre of Grotowski and Kantor: History and Holocaust in ‘Akropolis’ and ‘Dead Class’ (Anthem Press, 2014), Magda Romanska bridges the disciplinary divides between theater studies and Slavic studies, between the history of Poland in the twentieth century and the history of avant-garde theatre, to place these works in a Polish and international context. Romanska asserts that critics and audiences in West, while appreciating the theater productions of Grotowski’s Akropolis and Kantor’s Dead Class, missed the “obscure, difficult, multi-layered, funny-sounding Polish glory, with all of the complex and convoluted contextual and textual details” of these works. She traces the Polish cultural and literary roots and the Jewish history and culture on which Kantor and Grotowsky drew. She also reveals how Polish audiences would have understood words, images and actions in these productions differently than audiences in the United States, France or Germany. In doing so, The Post-Traumatic Theatre of Grotowski and Kantor contributes to a deeper understanding of post-war Poland, its troubled engagement with the Holocaust and treatment of Polish Jewish citizens, and its interaction with the West. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Literary Studies
Magda Romanska, “The Post-Traumatic Theatre of Grotowski and Kantor” (Anthem Press, 2014)

New Books in Literary Studies

Play Episode Listen Later Jun 2, 2015 53:53


Jerzy Grotowsky and Tadeusz Kantor were influential in avant-garde theater in the West in the 1960s and 1970s, receiving high critical regard despite the fact that audiences could not understand the Polish language of the performances. In The Post-Traumatic Theatre of Grotowski and Kantor: History and Holocaust in ‘Akropolis’ and ‘Dead Class’ (Anthem Press, 2014), Magda Romanska bridges the disciplinary divides between theater studies and Slavic studies, between the history of Poland in the twentieth century and the history of avant-garde theatre, to place these works in a Polish and international context. Romanska asserts that critics and audiences in West, while appreciating the theater productions of Grotowski’s Akropolis and Kantor’s Dead Class, missed the “obscure, difficult, multi-layered, funny-sounding Polish glory, with all of the complex and convoluted contextual and textual details” of these works. She traces the Polish cultural and literary roots and the Jewish history and culture on which Kantor and Grotowsky drew. She also reveals how Polish audiences would have understood words, images and actions in these productions differently than audiences in the United States, France or Germany. In doing so, The Post-Traumatic Theatre of Grotowski and Kantor contributes to a deeper understanding of post-war Poland, its troubled engagement with the Holocaust and treatment of Polish Jewish citizens, and its interaction with the West. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books Network
Magda Romanska, “The Post-Traumatic Theatre of Grotowski and Kantor” (Anthem Press, 2014)

New Books Network

Play Episode Listen Later Jun 2, 2015 53:53


Jerzy Grotowsky and Tadeusz Kantor were influential in avant-garde theater in the West in the 1960s and 1970s, receiving high critical regard despite the fact that audiences could not understand the Polish language of the performances. In The Post-Traumatic Theatre of Grotowski and Kantor: History and Holocaust in ‘Akropolis’ and ‘Dead Class’ (Anthem Press, 2014), Magda Romanska bridges the disciplinary divides between theater studies and Slavic studies, between the history of Poland in the twentieth century and the history of avant-garde theatre, to place these works in a Polish and international context. Romanska asserts that critics and audiences in West, while appreciating the theater productions of Grotowski’s Akropolis and Kantor’s Dead Class, missed the “obscure, difficult, multi-layered, funny-sounding Polish glory, with all of the complex and convoluted contextual and textual details” of these works. She traces the Polish cultural and literary roots and the Jewish history and culture on which Kantor and Grotowsky drew. She also reveals how Polish audiences would have understood words, images and actions in these productions differently than audiences in the United States, France or Germany. In doing so, The Post-Traumatic Theatre of Grotowski and Kantor contributes to a deeper understanding of post-war Poland, its troubled engagement with the Holocaust and treatment of Polish Jewish citizens, and its interaction with the West. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Art
Magda Romanska, “The Post-Traumatic Theatre of Grotowski and Kantor” (Anthem Press, 2014)

New Books in Art

Play Episode Listen Later Jun 2, 2015 54:18


Jerzy Grotowsky and Tadeusz Kantor were influential in avant-garde theater in the West in the 1960s and 1970s, receiving high critical regard despite the fact that audiences could not understand the Polish language of the performances. In The Post-Traumatic Theatre of Grotowski and Kantor: History and Holocaust in ‘Akropolis’ and ‘Dead Class’ (Anthem Press, 2014), Magda Romanska bridges the disciplinary divides between theater studies and Slavic studies, between the history of Poland in the twentieth century and the history of avant-garde theatre, to place these works in a Polish and international context. Romanska asserts that critics and audiences in West, while appreciating the theater productions of Grotowski’s Akropolis and Kantor’s Dead Class, missed the “obscure, difficult, multi-layered, funny-sounding Polish glory, with all of the complex and convoluted contextual and textual details” of these works. She traces the Polish cultural and literary roots and the Jewish history and culture on which Kantor and Grotowsky drew. She also reveals how Polish audiences would have understood words, images and actions in these productions differently than audiences in the United States, France or Germany. In doing so, The Post-Traumatic Theatre of Grotowski and Kantor contributes to a deeper understanding of post-war Poland, its troubled engagement with the Holocaust and treatment of Polish Jewish citizens, and its interaction with the West. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in History
Magda Romanska, “The Post-Traumatic Theatre of Grotowski and Kantor” (Anthem Press, 2014)

New Books in History

Play Episode Listen Later Jun 2, 2015 53:53


Jerzy Grotowsky and Tadeusz Kantor were influential in avant-garde theater in the West in the 1960s and 1970s, receiving high critical regard despite the fact that audiences could not understand the Polish language of the performances. In The Post-Traumatic Theatre of Grotowski and Kantor: History and Holocaust in ‘Akropolis’ and ‘Dead Class’ (Anthem Press, 2014), Magda Romanska bridges the disciplinary divides between theater studies and Slavic studies, between the history of Poland in the twentieth century and the history of avant-garde theatre, to place these works in a Polish and international context. Romanska asserts that critics and audiences in West, while appreciating the theater productions of Grotowski’s Akropolis and Kantor’s Dead Class, missed the “obscure, difficult, multi-layered, funny-sounding Polish glory, with all of the complex and convoluted contextual and textual details” of these works. She traces the Polish cultural and literary roots and the Jewish history and culture on which Kantor and Grotowsky drew. She also reveals how Polish audiences would have understood words, images and actions in these productions differently than audiences in the United States, France or Germany. In doing so, The Post-Traumatic Theatre of Grotowski and Kantor contributes to a deeper understanding of post-war Poland, its troubled engagement with the Holocaust and treatment of Polish Jewish citizens, and its interaction with the West. Learn more about your ad choices. Visit megaphone.fm/adchoices

Reisirada
Reisirada 2011-12-04

Reisirada

Play Episode Listen Later Dec 4, 2011


Sõidame Poolasse kus üks kord aastas süüdatakse tuhanded küünlad ja ajalootund toimub sajandivanustel kalmistutel. Ajaloo juurde viib meid teatriuuendaja Tadeusz Kantor, kelle kunstiga saab sellel kuul tutvuda ka KUMUs. (Thea Karin)

ajaloo tadeusz kantor kumus