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The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sports
The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Peter "ppd" Dager on his current and past esports and gaming experience including as a professional Dota 2 player Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Cristina Amaya of Latinx in Gaming on the organization as well as her past work in the esports and video game space Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Andrew Weilgus of the Esports Innovation Center (EIC) on the creation and expansion of the Esports Innovation Center in New Jersey including discussing how the EIC is supporting and growing New Jersey esports Learn more about your ad choices. Visit podcastchoices.com/adchoices
Craig Levine is the co-CEO of ESL FACEIT Group (EFG), the leading competitive games and esports company. Craig helped lead merger of ESL Gaming and FACEIT in 2022 and previously served as the co-CEO of ESL Gaming where he led global business strategy and operations. A longtime gamer, Craig also founded one of the first North American professional esports teams, Team 3D in 2002, and co-founded the ESEA League.
Craig Levine is the co-CEO of ESL FACEIT Group (EFG), the leading competitive games and esports company. Craig helped lead merger of ESL Gaming and FACEIT in 2022 and previously served as the co-CEO of ESL Gaming where he led global business strategy and operations. A longtime gamer, Craig also founded one of the first North American professional esports teams, Team 3D in 2002, and co-founded the ESEA League.
Tomi "lurppis" Kovanen, co-managing director of Immortals Gaming Club and former professional player, joins the the Horsemen to review 2022 through the esports business lens. They discuss the imminent "esports winter," the state of sponsorships in a potential recession, the shift from franchising to the new VALORANT model, which esports are healthiest in 2023, and more.
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Professional Gamer and Caster Koustics on his current and past professional esports competitive and casting history Learn more about your ad choices. Visit podcastchoices.com/adchoices
This week, Lukas and Ryan sit down with Mark Elfenbein, CEO of X1 Entertainment Group to talk about esports, Netflix jumping into the gaming space and more! Plus the Esports Business Summit is currently going down at the MGM Grand in Las Vegas and the Overwatch League Grand Finals is underway! LAN Parties: https://www.twitter.com/lanpartiespod Mark Elfenbein: X1 Entertainment Group - https://x1ent.com - Twitter: https://www.twitter.com/x1entgroup Lukas Eggen: https://www.twitter.com/lukaseggen Ryan Smith: https://www.twitter.com/smitty2447 Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode, with our special guest, Daniel Marcus (Founding Partner at Hustle Law and Adjunct Professor of Esports Business At New York University), we discuss teaching the business of esports, why so many sports team owners buy esports teams, the similarities and differences between traditional sports and esports, esports adopting business models of traditional sports, and so much more! Subscribe/Rate/Review to Up On Game Presents on the iHeartRadio App, Apple Podcasts, or wherever you get your podcasts!See omnystudio.com/listener for privacy information.
In this episode, with our special guest, Daniel Marcus (Founding Partner at Hustle Law and Adjunct Professor of Esports Business At New York University), we discuss teaching the business of esports, why so many sports team owners buy esports teams, the similarities and differences between traditional sports and esports, esports adopting business models of traditional sports, and so much more!
In this CANA ESPORTS episode of the CANA Connection Podcast, Host Rob Cranston with fellow CANAer Co-Host Jack Murray speak with Justin M Jacobson Esq. an Entertainment and Esports Attorney, Professor, and Author of "The Essential Guide to the Business & Law of Esports & Professional Video Gaming." So, join in as the team has an insightful conversation about the unique challenges and opportunities involved with the future of esports. You can connect with Justin on his Twitter @justinjESQ or his LinkedIn profile, and don't forget about his book "The Essential Guide to the Business & Law of Esports & Professional Video Gaming" available in both digital and physical formats. You can connect with Host Rob Cranston at rcranston@canallc.com or his LinkedIn profile. The CANA Connection is available in video and audio formats on your favorite podcast platforms like YouTube (video), Spotify (video), Apple Podcasts, Google Podcasts, and many others. To learn more about CANA, head over to our website at https://www.canallc.com. While there, consider signing up for our quarterly newsletter and check out the CANA Connection blogs and articles. Thank you for watching this episode of the CANA Connection and as always, remember to Analyze, Assess and Execute! We will see you next time. Follow us on social media: Instagram @cana_llc Twitter @CANA_Advisors LinkedIn @CANA LLC Facebook @CANAAdvisors Intro/Outro Music "Urban Gauntlet" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Johnny joins us on this episode to discuss the journey of esports. He goes on to talk about building a company and a team in one of the fastest-growing areas of entertainment.
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Dana Paul of Ritual Motion on the growth of the platform, its Ritual Motion Guild and its expansion into the Web3 space Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Kristin Gillespie of Femme Gaming on the organization's work as well as the growth of women in the gaming and esports space. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Paul is a “black belt” in esports and gaming. From ESPN to Turner Broadcasting to ESL Games (and a couple of other key roles) Paul has been in the eSports and from there got involved in the esports arena since its infancy. Moreover, his background prepared him to lead Rival's sales organization as they have become the premier enterprise platform empowering organizations that leverage gaming and esports to engage fans and consumers.
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews the Founder of Esports Trade Association, Megan Van Petten on her past work experience as well as founding the Esports Trade Association. Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Mark "CoolMark" Cai on his past esports experience as a caster and content creator, including discussing his unique esports business content creations. Learn more about your ad choices. Visit podcastchoices.com/adchoices
***SUBSCRIBE TO THE UP ON GAME PRESENTS PODCAST CHANNEL*** https://podcasts.apple.com/us/podcast/up-on-game-presents/id1596136129 ***SUBSCRIBE TO THE UP ON GAME PRESENTS YOUTUBE CHANNEL*** In this episode with special guest Jimmy Baratta (Senior Advisor for XSET and instructor of esports at the University of California Irvine), we discuss tips for breaking into the esports business, Riot Games recording voice communications in Valorant to catch toxic players, PlayStation planning to integrate Discord chat into PlayStation Network, Sony blocking the most recent Resident Evil title from being included in Xbox Game Pass, Sony making Epic Games pay for Fortnite cross-play, and so much more! See omnystudio.com/listener for privacy information.
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews John Davidson of Davidson Learning Company on his work in the esports business space, including with the Esports Trade Association Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Director of Twitch Properties for Esports and Gaming, Christian Bishop on his work with Twitch, Method Gaming and much more Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show discusses Esports Business with with David Chen of NACL Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Esports Biz Show discusses Esports Business with Co-Founder and CEO of The GameHers, Rebecca Dixon Learn more about your ad choices. Visit podcastchoices.com/adchoices
Be sure to tune into this week's episode as host Jess Phillips interviews Cris Hana about the ever-changing Esports industry! A few words about Chris:Chris Hana is Co-Founder and CEO of The Esports Observer (TEO), the leading source for esports business news and insights, which has been acquired by Advance Publications in 2018. In 2021, Chris also became Managing Director of Esports Business at Sports Business Journal. Chris' previous roles as a Director at Fnatic and Co-Founder of Level99, have given him a unique perspective of the esports ecosystem from a team, agency, and analyst angle. Chris holds an MBA from WHU and went through executive education at Kellogg (US), IIMB (India), as well as Tsinghua and Fudan University (China). Prior to his career in esports, Chris worked as a global IT-program manager at Vodafone, one of the world's largest telecommunication operators. Chris discusses how the gaming industry was super-charged during the slow times of 2020! Learn about all the ways gaming continues to change i.e digital hangouts like Fortnite. Chris describes what companies are doing to maintain the traction gained during 2020 in the coming years. Host Jess Phillips makes sure to engage Chris about the business of Esports! Chris explains traditional sports own the majority stake in that space and teaches us what companies need to do to be accepted by Gen Z. You'll get a good idea of what works with this new audience and will be rejected immediately. Hear about the social climate of gaming which has changed dramatically since the Atari era. Gaming is far more accepted now but nobody wants the “Gamer” label lol! Tune in to hear about all that and more including how different gaming teams work and what the business structure options are in terms of the players, managers, and independents. Follow Chris Hana on SocialInstagramTwitterLinkedinTo set the standard in influencer marketing, please check out our website at www.sostandard.com or follow along with us on Instagram and Linkedin. And be sure to head over to The Social Standard Youtube channel for our video version. Follow The Social Standard on Socials for Up To Date Marketing Expertise and InsightsInstagram Facebook LinkedinTikTokBlog
A Bachelor's Degree in Esports Business seems pretty far-fetched for some of us in North America... but over in Finland, Kajaani University of Applied Sciences is trying something different. Esports Development Manager, Richard Withers, joins us to talk about this new venture, one of the first Europe and possibly the world. Feel free to get in touch with Richard about the program by emailing him: richard.withers@kamk.fi You can visit the Kajaani University of Applied Sciences website and explore all the degrees they offer, not just esports, at KAMK.fi (https://kamk.fi) If you want to follow along the esports goings-ons at the university just go to KAMK.GG (https://KAMK.GG) for further details on the student organization, thier socials, as well as more details on their esports business degree! Once their online platform launches you can find it here! (https://esportsuniversity.fi/) If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! For daily news hits on everything in the wider esports industry, check out the Esports Minute. (https://www.esportstopstories.com/) For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Kevin on Twitter @Correa24 (https://twitter.com/Correa24) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
The Esports Meta goes in-depth on the business of esports. How orgs make money, why many operate at a loss and where the industry is heading going forward. Adam Fitch talks about how he broke into the world of esports reporting, the benefits and the hazards of joining an industry that's already a hobby and plenty more. Check out Adam's Dexerto portfolio and follow him on Twitter.
#music #videogames #influencer #film #digitalmediaListen to the VibesTrent Knox is the Founder & CEO of Esports Business Network, also known as EBN.Knox is a graduate of University of Hawaii at Manoa, where he studied Digital Cinema through the Academy of Creative Media, also known as ACM. His studies lead him to pursue a career in independent filmmaking, where he discovered the community & industry of Esports. His experience working in traditional media formats, such as television & film, gave him a foot in the door as credentialed media. His coverage of events such as SXSW Gaming, DreamHack, Anime ATX, Classic Game Fest, and others, has been seen by thousands of gamers. He hosts the EBN Podcast, where he interviews influential Esports Industry Leaders from grassroots to professional organizations. Today, Esports Business Network is home to thousands of Esports Business Professionals sharing knowledge & resources to further develop the industry of Esports.Instagram: https://www.instagram.com/trentknoxtv/Facebook: https://www.facebook.com/trentknoxtvLinktree: https://linktr.ee/trentknoxWebsite: https://www.trentknox.com/Linktree: https://linktr.ee/esportsbusinessnetworkThe Vibes Broadcast Network - Podcasting for the fun of it! Thanks for tuning in, please be sure to click that subscribe button and give this a thumbs up!!Email: thevibesbroadcast@gmail.comInstagram: https://www.instagram.com/listen_to_the_vibes_/Facebook: https://www.facebook.com/thevibesbroadcastnetworkLinktree: https://linktr.ee/the_vibes_broadcastTikTok: https://vm.tiktok.com/ZMeuTVRv2/
A Bachelor's Degree in Esports Business seems pretty far-fetched for some of us in North America... but over in Finland, Kajaani University of Applied Sciences is trying something different. Esports Development Manager, Richard Withers, joins us to talk about this new venture, one of the first Europe and possibly the world. Feel free to get in touch with Richard about the program by emailing him: richard.withers@kamk.fi You can visit the Kajaani University of Applied Sciences website and explore all the degrees they offer, not just esports, at KAMK.fi (https://kamk.fi) If you want to follow along the esports goings-ons at the university just go to KAMK.GG (https://KAMK.GG) for further details on the student organization, thier socials, as well as more details on their esports business degree! Once their online platform launches you can find it here! (https://esportsuniversity.fi/) Watch The Gamer Hour - Esportz Network's new show from Times Square. (https://youtu.be/H2OBkNLYAaw) If you are interested in being a sponsor for the Esports Minute, Esports Network Podcast, College Esports QuickTake or The Gamer Hour, please reach out to Esportz Network CEO Mark Thimmig by emailing mthimmig@esportznetwork.com. If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! For daily esports news, check out the Esports Minute (https://esportsminute.fireside.fm/). If you're interested in learning about college esports check out the College Esports QuickTake (https://esportzcollegequicktakecom.fireside.fm/). Follow Kevin on Twitter @Correa24 (https://twitter.com/Correa24) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come! Special Guest: Richard Withers.
The Esports Biz Show discusses Esports Business withCo-Founder & CEO of Allstar, Nick Cuomo Learn more about your ad choices. Visit podcastchoices.com/adchoices
Adam is a journalist who is currently the Esports Business lead for the publication site Dexerto, which has
What Is A Gap In The Market That You Are Working To Fill? Neil Malvone realized that there was nobody else teaching the business side of the Esports world in college. So he took it upon himself to be the professor teaching the subject. That's in addition to his position of Chief Esports Officer at Collegiate Sports Management Group. Of all the guests that I've had on the show, Neil's interview is one of the most full of information for entrepreneurs! Check it out! Find Neil Malvone at: LinkedIn: https://www.linkedin.com/in/neil-a-malvone-5317295/ If you enjoyed this interview, be sure to subscribe to The Gamerpreneur Youtube Channel, and check out our other podcasts at anchor.fm/thegamerpreneur Learn more about The Gamerpreneur at: www.thegamerpreneur.com #podcast #gamerpreneur #csmg #collegiatesports #esports #collegeesports #collegiateesports #sportsmanagement #esportseducation #esportsclass
The Esports Biz Show discusses the Esports Business with Co-Founder of 1v1 Me App, Anthony Geranio
In today's episode, we dig deeper into esports as a business in SEA with Allan Phang, the Regional Head of Marketing PR at EVOS Esports and former Head of Esports at AirAsia.Show Notes:02:50 Allan Phang's experience in esports09:00 Introduction to EVOS Esports12:21 Debunking common myths about professional esports14:08 Career lifespan of professional esports players17:55 The role of game publishers in the industry20:40 Ramifications of breaching gaming etiquette and rules22:15 Other players and opportunities in the esports ecosystem25:37 The relationship between global game publishers and local tournament event organisers28:29 Southeast Asia's unique position in the esports industry33:10 Brands' attitudes towards esports events36:40 Different revenue models in esports38:32 The next big thing in esports in SEA39:50 How to contact AllanMany thanks to our guests Allan Phang; host Oscar Ramos; producers Eva Shi and Sagar Chaudhary; editor David; organizer Chinaccelerator; and sponsor People Squared. Be sure to check out our website www.chinaccelerator.comShare, subscribe, review, enjoy!To join our listener group on WeChat, please add SOSV Helper (WeChat ID: sosvhero) and ask for the group invitation.Follow us on LinkedIn: https://www.linkedin.com/company/asia-startup-pulseEmail us: team@chinastartuppulse.com
Welcome back to Off Stage! This week we have ESports student and sports enthusiast Derek Neville. Derek is a University of New Haven alum that comes back to get his master's in a new program, ESports Business. New Haven is the only university in the country that has this program and Derek tells us what the program is like and why he chose it. https://www.linkedin.com/in/derekaneville/ https://tinyurl.com/32atd366 You can find us on Instagram - @off.stage.radio and Twitter @offstageradio Check us out online - schnabelproductions.com/offstageradio Music is composed by Kyle Scott. Off Stage is a Chris Schnabel Production. --- Support this podcast: https://anchor.fm/madprops/support
Trent Knox realized quickly that the Esports community was largely focused on the largest organizations, and the largest events. Yet there seemed to be little support for the small Esports businesses. So, he decided to do something about it. Enter the Esports Business Network: a community and podcast focused on the businesses that are trying to figure out the Esports landscape. Check it out! Find Trent Knox and Esports Business Network at: Twitter: @trentknoxtv Discord: Discord.EBN.gg Podcast: Esports Business Network Podcast Website: EBN.gg If you enjoyed this interview, be sure to subscribe to The Gamerpreneur Youtube Channel, and check out our other podcasts at anchor.fm/thegamerpreneur Learn more about The Gamerpreneur at: www.thegamerpreneur.com #podcast #gamerpreneur #esports #esportsbusiness #esportsbusinessnetwork #ebn #esportsnetwork #businessesports #ebnpodcast #esportstalk #esportsgrowth
In this interview, I'm chatting with Adam Fitch - an esports business journalist at the well known publication, Dexerto. Today, we're diving into how he got into esports journalism, his approach to writing, and some very hot takes on the esports & journalism spaces.[Adam'sTwitter]For more marketing breakdowns, check out my YouTube channel.To keep up with my articles breaking down marketing in esports and gaming, subscribe for free here: https://tclarkmedia.substack.com/welcomeTo follow my stream and watch these interviews LIVE as we record them, click here.You can keep up with me on IG at @tclarkmedia or on Twitter at @tclarknutrition.Also, if you enjoy the show, it would mean a lot to me if you drop a 5 star rating and shared it with your friends and family!Talk soon,Tommy Clark
Chief Marketer is an information hub connecting a global portfolio of more than a dozen marketing-focused brands including Event Marketer, AdExchanger, AdMonsters, Esports Business, Cynopsis, Multichannel Merchant, PR News, Studio Daily, and more. This episode is also available as a multimedia blog post: https://evansonmarketing.com/2021/01/11/another-great-job-search-site/
In this episode of the PixlFeed Radio podcast I have the pleasure of having Dr. Baro Hyun is the founder of an unprecedented esports advisory practice at a Tokyo-based Big Four consulting firm. Hyun’s experience growing up in South Korea, the birthplace of esports business, has been central to his success with the advisory business, which has a pool of major clients including the Japanese government. Dr. Hyun has been teaching esports business at Keio University since 2018, and he has frequently appeared in major media outlets like The Nikkei, the world's largest financial newspaper. He was the editorial supervisor for the acclaimed book A Primer on Esports Business (まる わかり!eスポーツ・ビジネス) by Nikkei Mook, available in Amazon Japan.Get your copy of his book Demystifying Esports here:
The Esports Biz Show discusses Esports Business with Shae Williams and Chris Spikoski of Coalition of Parents in Esports (COPE)
Is The Carry Mindset Healthy or Not? - Nathan and Curtis’ SoloQ Update - The Problems With The Esports Business Model + Why We Aren’t In Esports - Analysis Of TSM Legends + Failure Of Leadership
Dr. Baro Hyun is the founder of an unprecedented esports advisory practice at a Tokyo-based Big Four consulting firm. Hyun’s experience growing up in South Korea, the birthplace of esports business, has been central to his success with the advisory business, which has a pool of major clients including the Japanese government. Dr. Hyun has been teaching esports business at Keio University since 2018, and he has frequently appeared in major media outlets like The Nikkei, the world's largest financial newspaper. He was the editorial supervisor for the acclaimed book A Primer on Esports Business (まる わかり!eスポーツ・ビジネス) by Nikkei Mook, available in Amazon Japan. Music Credit: 8-Bit Surf - David Renada (Feslyian Studios)
It was a tumutuos year and yet another year of growth for esports as a whole. Here are the three biggest brand deals from a huge brand targeting Gen Z to a challenge of Twitch to all-out controversy. This episode was sponsored by Technology Game Changers check them out at TGCplay.com (https://www.tgcplay.com/) Watch The Gamer Hour - Esportz Network's new show hosted by Chris Puckett from Times Square. This week's guest was NFL player Curtis Samuel. (https://www.youtube.com/watch?v=1WteeA7OQG8) If you are connected to a gaming celebrity in the worlds of music, acting or comedy who might be interested in appearing on The Gamer Hour, please reach out to Esportz Network CEO Mark Thimmig by emailing mthimmig@esportznetwork.com. If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). If you are interested in learning more about college esports, subscribe to the College Esports QuickTake. (https://esportzcollegequicktakecom.fireside.fm/) Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
Well it's that time of year, Forbes has released its annual list of the most valuable esports orgs and the outcry was as predictable as always. We look at the list, how it was created and reactions from Jacob Wolf, Adam Fitch and Adam Rymer. This episode was sponsored by Technology Game Changers check them out at TGCplay.com (https://www.tgcplay.com/) Watch The Gamer Hour - Esportz Network's new show hosted by Chris Puckett from Times Square. This week's guest was NFL player Dion Dawkins. (https://www.youtube.com/watch?v=1WteeA7OQG8) If you are connected to a gaming celebrity in the worlds of music, acting or comedy who might be interested in appearing on The Gamer Hour, please reach out to Esportz Network CEO Mark Thimmig by emailing mthimmig@esportznetwork.com. If you enjoyed the podcast, please rate and subscribe, it helps us out a ton! New episodes Monday through Friday. For more in-depth news check out our feature show the Esportz Network Podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). If you are interested in learning more about college esports, subscribe to the College Esports QuickTake. (https://esportzcollegequicktakecom.fireside.fm/) Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
This week Robin got to chat with Adam Fitch, 2019 Esports Reporter of the Year and Business Content Lead at Dexerto. Adam started out writing about movies and pop culture on a personal blog before getting a shot at writing for Esports Insider (ESI), an esports industry focused news site. Some topics include how he got that start as ESI, his experiences as a journalist and marketer, the importance of challenging yourself professionally, and developing a personal brand to succeed in esports.Adam's website: https://byadamfitch.com/ Adam's Twitter: https://twitter.com/byadamfitch Adam's YouTube: https://www.youtube.com/c/byadamfitch/about Adam's LinkedIn: https://www.linkedin.com/in/byadamfitch/ Dexerto: https://www.dexerto.com/Robin's Twitter: https://twitter.com/UnderscoreSilky Drew's Twitter: https://twitter.com/dweebggSupport the show (https://cash.app/$dweebez)
Welcome everyone to another episode of the podcast and in today's episode I have the honor of interviewing the owner of Hawaii's premier eSports business in Hawaii; Devin Woolery of PC GamerZ Hawaii. We talk about the history of PCGZ, why it's been a pillar of the gaming scene in Hawaii, the importance of supporting local and helping provide events and cultivating creativity in the youth, and more. Website: http://pcgamerzhawaii.com/ Twitter: https://twitter.com/pcgamerzhawaii Instagram: https://www.instagram.com/PCGamerzhawaii/ Facebook: https://www.facebook.com/PCGamerzHI/ Twitch: https://www.twitch.tv/PCGamerzhawaii/ YouTube: https://www.youtube.com/c/PCGamerzHawaiiAiea Join The Channel Membership today by clicking here here: https://www.youtube.com/channel/UCLLAKtxpwPMXfaEtNBw0yMg/join If you want to know what gear I'm using and want to get one or all then check out my Amazon page here and get your gear: https://www.amazon.com/shop/mekeljames Great ways to support the channel: ? Twitter ? http://twitter.com/MekelKasanova ? Instagram ? https://www.instagram.com/MekelKasanova ? Facebook ? https://www.facebook.com/MekelKasanova ? Patreon ?https://www.patreon.com/MekelKasanova ? TeeSpring ? https://teespring.com/stores/mekelkasanova ? Streamlabs ?https://streamlabs.com/mekelkasanova2/merch ? Streamlabs ?https://streamlabs.com/mekelkasanova2 CHECK OUT THESE AWESOME CHANNELS: GamerThumbTV: https://www.youtube.com/channel/UCSkFr6hybdMu3Au-cBr855Q Lehua Superfina:https://www.youtube.com/user/superfina Your Player 2: https://www.youtube.com/user/geekspodcast MacSplicer: https://www.youtube.com/channel/UC83Ax23wYt8Xhdez_7FpRTA MY GEAR: Desktop: https://amzn.to/2GRTUhT Main Monitor: https://amzn.to/2DzFr83 Secondary Monitor: https://amzn.to/2l9sk7t Camera: https://amzn.to/2IM9TjL WebCam: https://amzn.to/2XUNeVI Secondary Webcam: https://amzn.to/2l6iS4z Studio Mic: https://amzn.to/2jGlyWk Headset: https://amzn.to/2IPBws2 NOTE: This description contains affiliate links that allow you to find the items mentioned in this video and support the channel at no cost to you. While this channel may earn minimal sums when the viewer uses the links, the viewer is in NO WAY obligated to use these links. Thank you for your support! All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code). If you have any dispute please contact me.