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Tonight we're talking to the Executive Producer of an upcoming indie JRPG, "My Familiar"! And it's SICK! ✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ Wishlist My Familiar on Steam! https://store.steampowered.com/app/1502750/My_Familiar/ UNLOCK The Full Special Extended Demo on Steam with “BadCeviche2024”! SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC UPCOMING RELEASES --------------------------------------------------- ►The Hundred Line: Last Defense Academyhttps://www.youtube.com/watch?v=JNrgeoTWplU ►Clair Obscur: Expedition 33https://www.youtube.com/watch?v=ltK_AhiXGDU GAME ANNOUNCEMENTS --------------------------------------------------- ►In a World After Peoplehttps://www.youtube.com/watch?v=Kdnl1mF4BSo ►Do Not Playhttps://www.youtube.com/watch?v=DP2ZR2YNWc8 ►KILLAhttps://www.youtube.com/watch?v=NBsPKw_ZvMA ►Good Bye Seoulhttps://www.youtube.com/watch?v=v9AsLdxvus4 ►Nitro Gen Omegahttps://www.youtube.com/watch?v=v8wfjc8R_Rs ►The Backworldhttps://www.youtube.com/watch?v=yHgf07FnbOc ►Sofia in Exchange for Lieshttps://www.youtube.com/watch?v=W-FDvhLtTxI ►Bandit knighthttps://www.youtube.com/watch?v=8BcIfWmrjVI TIMESTAMPS---------------------------------------------------0:00:00 Welcome Back to Hit Point!0:01:01 Intro0:01:52 Baku how are you doing? Developer Interview:0:04:25 Interview: Interview with Preston for My Familiar introduction.0:06:10 Interview: Trailer watching for My Familiar0:08:29 Interview: Trailer talk.0:09:50 Interview: What inspired you to create My Familiar?0:12:47 Interview: How did your collaboration with something classic for example get started?0:17:36 Interview: What's the Story behind the name of the Studio?0:20:47 Interview: What did you do before My Familiar?0:25:08 Interview: How did you go about balancing the gameplay?0:30:59 Interview: What is one of the more toughest challenges you had to overcome?0:36:26 Interview: Inherently it is kind of reckless to create art.0:46:59 Interview: How how are you kind of balancing humor and quirky elements with the darker narrative elements throughout the game?0:04:25 Interview: Um, what kind of direction did you give to achieve like that kind of soundtrack?1:00:24 Interview: How did the animated intro get made?1:09:06 Interview: Um how is your development schedule looking right now with what's left to tackle?1:20:00 Interview: Can you share your plans or hopes regarding a release on other platforms?1:25:06 Interview: What has been your favorite marketing approach for achieving the buzz around My Familiar?1:27:27 Interview: At the end of the day you just got to build the thing you're passionate about. And if it's a good game, if you're it will be marketable.1:29:54 Interview: Don't be afraid of failure. To make something you need to have enough faith to jump off a cliff, but then whenever you fall, at least you learn something new. You pick yourself up. 1:33:19 Interview: If your afraid of putting your game out there because of all the feedback, don't. Make your Steam page immediately. Get your your stuff out there.1:40:00 Interview: Funny question. Do you have your characters finding hamburgers and and food in trash cans to replenish health like Earthbound in your game? 1:41:13 Interview: What came first for your? (Music, Story, etc.) How do you get to work them work so well together?1:53:46 Interview: But speaking of demo, you did mention that you wanted to drop the the password (“BadCeviche2024”) for the Steam build for the extended demo. 1:55:52 Interview: What are some games your interested in?2:10:13 Interview ending + Super Break
Today we are interviewing special guests Drass and Mottzy from Drattzy Games, about their upcoming title Alterium Shift! And also talking about all the OTHER cool RPG stuff from this week! Play the Demo and Wishlist Alterium Shift: https://store.steampowered.com/app/1586990/Alterium_Shift/ Join the last push on the Kickstarter! https://www.kickstarter.com/projects/drattzygames/alterium-shift✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC UPCOMING RELEASES --------------------------------------------------- ►Monster Hunter Wildshttps://www.youtube.com/watch?v=a_wNFT4j6qI ►Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Warshttps://www.youtube.com/watch?v=VIL88ZqQurQ GAME ANNOUNCEMENTS --------------------------------------------------- ►MADO MONOGATARI: Fia and the Wondrous Academy https://www.youtube.com/watch?v=ssV0H0rXIK0 ►Scar-Lead Salvationhttps://www.youtube.com/watch?v=yKwMv6z5ZZ8 ►KinnikuNeko: SUPER MUSCLE CAT https://www.youtube.com/watch?v=l2YZFe0uzNo ►Fuga: Melodies of Steel 3https://www.youtube.com/watch?v=If5Lzf_M9KU ►Yasha: Legends of the Demon Bladehttps://www.youtube.com/watch?v=OZmVEogYGlc ►The Lonesome Guildhttps://www.youtube.com/watch?v=dQWc-2nEqNE ►Pokemon Legends: Z-A https://www.youtube.com/watch?v=M_KNDtKJJ-8 ►Samurai Pizza Cats: Blast from the Past!https://www.youtube.com/watch?v=dgqr6mm6ZuI INDUSTRY NEWS --------------------------------------------------- Square Enix NieR series 15th anniversary live streamhttps://www.youtube.com/watch?v=3FQD3gUBShw TIMESTAMPS--------------------------------------------------- 0:00 Welcome back to HitPoint! 0:01:06 Intro0:01:37 A Long, Long Time Ago0:02:48 Baku, How Are You Doing?0:04:37 Derek, What's going on?Developer Interview:0:05:35 Interview with "Drass" and "Mottz"y from Drattzy Games, Alterium Shift0:07:15 How Did You Come Together?0:12:50 What Have Been the Biggest Challenges So Far?0:17:22 What Is a Popular Game You Dislike?0:20:27 What Are Some of Your Core Design Philosophies for Alterium Shift?0:23:07 Trailer Watch-Along0:26:37 Were Any Changes or Specific Choices Made Because of Derek's Feedback?0:32:13 How Do You Find a Balance Between Implementing Feedback vs. Your Original Vision?0:35:46 What Are Some of Your Primary Inspirations Behind Alterium Shift?0:39:25 How Difficult Is It to Keep Track of the Different Characters with Their Own Stories?0:42:34 Is the Intention to Play the Game Three Times or Shift Between the Characters?0:46:31 How Do You Create Your Games from Pixel Art to 3D Models?0:49:24 What Role Do Sound Design and Music Play in Informing the Atmosphere of Alterium Shift?0:52:07 Could You Discuss Some of the Technical Choices Behind Implementing Map Abilities?0:55:31 How Do You Plan to Balance Early Access with the Kickstarter?0:59:29 How Do You Envision the Transition from Early Access to a Full Game?1:02:43 How Do You Balance Taking Creative Risks with Practical Commercial Considerations?1:07:14 I Heard, Mottzy, That Your Employment Situation Will Change a Little Bit?1:09:31 Your Kickstarter Reached Its Funding Level and the First Stretch Goal?1:12:19 What Was the Catalyst for Making a Whole Bunch of Changes?1:17:14 Will You Also Change the Font?1:19:16 How Have You Made an Agile Development Process Work for You?1:27:26 How Long Do You Suppose You'd Like to Support the Game After Release?1:34:03 What Are Some Other Things You Can Share with Us About Future Projects?1:35:52 What Is Your Taylor Ratio?1:37:10 Is There a Question You Wish Was Asked?1:44:38 RetrospectiveUpcoming Releases This Week:1:46:30 Monster Hunter Wilds1:53:31 Suikoden I & II HD Remaster: Gate Rune and Dunan Unification WarsNew Games Announced:1:59:13 MADO MONOGATARI: Fia and the Wondrous Academy – 20252:02:31 Scar-Lead Salvation – 29 May 20252:04:29 KinnikuNeko: SUPER MUSCLE CAT – Console Release 19 March 20252:06:50 Fuga: Melodies of Steel 3 – 29 May 20252:11:45 Yasha: Legends of the Demon Blade – 24 April 20252:14:30 The Lonesome Guild – Fall 20252:17:20 Pokémon Legends: Z-A – Late 20252:25:47 Samurai Pizza Cats: Blast from the Past! – 2026Industry News:2:29:54 Square Enix NieR Series 15th Anniversary Live StreamResponding to Super Chats & Outro:2:33:42 Responding to Super Chats2:42:23 Outro
TCW Podcast Episode 227 - Donkey Kong Donkey Kong, a game and character that stands as one of the foundational elements of video game history, has a popular narrative with some inaccuracies that need correction. Thanks to the efforts of Kate Willaert and Norman Caruso, we can better understand the influences and origins of Donkey Kong. Nintendo's use of hardware from another game, Radar Scope, imposed technical limitations that prevented them from securing the desired Popeye license. Donkey Kong drew inspiration from games like Crazy Climber and Space Panic, and its four stages even incorporate elements of the Eastern storytelling structure known as Kishōtenketsu. Join us as we delve into the fascinating origins of Donkey Kong like never before! Futurama - Quarters! A Million Allowances Worth of Quarters!: https://www.youtube.com/watch?v=kbPWti2CoRg "Critical Kate" Willaert: https://www.acriticalhit.com/ Norman Caruso "The Gaming Historian": https://thegaminghistorian.com/ In The Year 2525 - Zager & Evans: https://www.youtube.com/watch?v=Gb7poHQuMWg Wikipedia (Donkey Kong - 1981 Video Game): https://en.wikipedia.org/wiki/Donkey_Kong_(1981_video_game) Space Firebird (Arcade): https://www.youtube.com/watch?v=k0MSz55Ct-0 Radar Scope (Arcade): https://www.youtube.com/watch?v=5kbliYx51ok Galaxian (Arcade): https://www.youtube.com/watch?v=s0OTi8hLYpg How the Famicom was Born: https://glitterberri.com/developer-interviews/how-the-famicom-was-born/ Shmuplations - Shigeru Miyamoto – 2000 Developer Interview: https://shmuplations.com/miyamoto2000/ Shmuplations - Donkey Kong - A Record of Struggle: https://shmuplations.com/donkeykong/ Popeye The Sailor Man - A Dream Walking: https://www.dailymotion.com/video/x2rt7c6 Crazy Climber (Arcade): https://www.youtube.com/watch?v=kZxndttbLIY Space Panic (Arcade): https://www.youtube.com/watch?v=dLd1xABCsaQ Design Bytes SMB 1-1: https://www.youtube.com/watch?v=La2aGhZxLkQ Barrel Jumping Championship 1957: https://www.youtube.com/watch?v=hvuK8NNSOnI Scramble (Arcade): https://www.youtube.com/watch?v=yk6BTqzLLfk Kishōtenketsu Explained: https://www.youtube.com/watch?v=7to8TC5sJVc Lionel Hutz Explains "The Truth": https://www.youtube.com/watch?v=-Nc88_ZEfxg Gaming Historian - How the Mario Characters Got Their Names: https://www.youtube.com/watch?v=aTyxQfpOEbE Disinclined to acquiesce…: https://www.youtube.com/watch?v=3SLGgIMCUzk Donkey Kong (Arcade): https://www.youtube.com/watch?v=UBHJhla8TO4 Donkey Kong Cereal Commercials: https://www.youtube.com/watch?v=EGvDhBdClFY Donkey Kong Cartoon: https://www.youtube.com/watch?v=Zyfayak2djo&list=PLP9LnKF6J6Lod1PYlsQ2zJ9OsZT-ALBga New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Season 8 Episode 10 This week we're wrapping up our time with the Legend of Zelda Four Swords with a look at its world and Legacy. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: ia804600.us.archive.org/view_archive.php?archive=/32/items/retrokit-manuals/gba/gba-original.zip&file=Legend of Zelda%2C The - A Link to the Past %26 Four Swords %28en%29.pdf https://web.archive.org/web/20080306084145/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Shadow Link Battle - Zelda Wiki Nindori.com ~The Legend of Zelda: The Phantom Hourglass Development Staff Interview~ (archive.org) Miyamoto Speaks to Final Fantasy Producer - IGN Battle Mode - Zelda Wiki Miyamoto Confirms New Zelda - IGN Minish Cap – 2004 Developer Interview - shmuplations.com http://web.archive.org/web/20111015092742/http://www.gamepro.com/article/news/222868/the-legend-of-zelda-four-swords-anniversary-edition-available-for-free-from-september-28/ Zelda Encyclopedia - Timeline of Key Releases
Season 8 Episode 5 This week on Legendary Adventures we're tackling the first four levels of Four Swords Anniversary Edition in single player mode to rescue the princess, Zelda. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: Minish Cap – 2004 Developer Interview - shmuplations.com Nintendo Power Issue 189 ( March 2005) : Nintendo power magazine : Free Download, Borrow, and Streaming : Internet Archive Nintendo Power Issue 163 ( December 2002) : Nintendo power magazine : Free Download, Borrow, and Streaming : Internet Archive Nintendo Power Issue 164 ( January 2003) : Nintendo power magazine : Free Download, Borrow, and Streaming : Internet Archive
Season 8 Episode 4 This week on Legendary Adventures Podcast we're talking about sparsely documented development of the first ever Zelda multiplayer game – The Legend of Zelda: Four Swords. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: Minish Cap – 2004 Developer Interview - shmuplations.com https://www.ign.com/articles/2000/04/13/gba-super-nes-ports https://web.archive.org/web/20150716132806/http://www.ign.com/articles/2003/02/24/miyamoto-confirms-new-zelda https://archive.org/details/electronic-gaming-monthly-issue-167-june-2003/page/34/mode/1up?view=theater | Developer Information - Legend of Zelda: Oracle of Seasons, The - Games - Nintendo | (archive.org) https://www.gamedesigngazette.com/2017/12/the-legend-of-zelda-oracle-of.html https://www.ign.com/articles/2000/04/13/gba-super-nes-ports The Legend of Zelda Encyclopedia pg. 263 https://archive.org/details/nintendo-power-issue-189-march-2005/page/72/mode/1up https://archive.org/details/electronic-gaming-monthly-issue-148-november-2001_202301/page/n161/mode/2up Every Super Nintendo port on the Game Boy Advance : r/GameboyAdvance (reddit.com) PGC EXCLUSIVE! Capcom/Nintendo Project! - News - Nintendo World Report Zelda to go multiplayer? - News - Nintendo World Report The Legend of Zelda: A Link to the Past + Four Swords Preview - Preview - Nintendo World Report Link to the Past - IGN Legend of Zelda: A Link to the Past - IGN The Legend of Zelda: Link To The Past / Four Swords for Game Boy Advance (vgchartz.com) http://web.archive.org/web/20111015092742/http://www.gamepro.com/article/news/222868/the-legend-of-zelda-four-swords-anniversary-edition-available-for-free-from-september-28/ https://www.nintendo.com/en-gb/News/2011/The-Legend-of-Zelda-Four-Swords-Anniversary-Edition-arrives-as-an-exclusive-Nintendo-DSiWare-download-253619.html https://www.ign.com/articles/2014/01/30/zelda-four-swords-anniversary-edition-back-on-eshop-free-until-feb-2
En el episodio de esta semana, que coincide a propósito con la víspera del día de los Santos (de Muertos en México) y, por consiguiente, con la Noche de Halloween, vamos a profundizar en algunos de los aspectos conceptuales que dieron lugar a diseños sonoros tan fascinantes e innovadores en su tiempo como son los que se aplicaron a las dos primeras entregas de la saga Silent Hill. En este programa, recorremos la vida de Akira Yamaoka, el autor del apartado sonoro al completo en todas las entregas de Silent Hill hasta “Revelations”. De igual modo, reflexionamos brevemente sobre qué impacto tiene el diseño musical en la desorientación del individuo cuando este debe valerse de las señales acústicas para avanzar por un terreno que le está vedado a la vista. Véanse, las neblinosas calles del tenebroso pueblo de Silent Hill. Pero además, hablamos sobre la cuestión del tiempo; sobre cómo las señales acústicas pueden distorsionar la percepción temporal del jugador durante la partida. Algo realmente terrorífico en juegos del género survival horror. Ya en la última sección del episodio, ofreceremos una perspectiva un tanto arqueológica sobre el sonido de Silent Hill: tratamos la cuestión de los ya descatalogados CD`s de samples que contuvieron los sonidos que identificamos con una estética afincada en la década de 1990. Por último, pero no por ello menos importante, como es habitual Pablo Naop nos acompaña con un Covermanía que pone el mundo patas arriba… Como casi todo lo que ocurre en Silent Hill. ¿Nos acompañas? Enlaces: «Cómo se hizo la música de Silent Hill (samples, loops, sounds, libraries, beats, análisis y más)», vídeo de Youtube, 39:59, subido por Avith Ortega el 14 de abril de 2019, https://www.youtube.com/watch?v=ygAwlFZN8Hg «Eric Persing: Creating Spectrasonics», soundtosound (web), publicado el 14 de julio de 2000, https://www.soundonsound.com/people/eric-persing-creating-spectrasonics «Silent Hill - 1999 Developer Interview», shmuplations (web), último acceso el 31 de octubre de 2024, https://shmuplations.com/silenthill/ Bibliografía: Carr, Diane. «Play Dead. Genre and Affect in Silent Hill and Planescape Torment». Game Studies (web), acceso el 29 de octubre de 2024, https://www.gamestudies.org/0301/carr/ Perron, Bernard. Silent Hill: The Terror Engine. Michigan: University of Michigan Press, 2012.
Season 1 Revisited I'm revisiting the original Legend of Zelda, with a look at the game's development and legacy. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: https://youtu.be/vSssHzHam_o?si=cytE1Gr4nYNLrpDv The Legend of Zelda retrospective: The gold standard | NES Works #047 (youtube.com) Iwata Asks | Bonus 1: Ancient Documents from 1985 | Iwata Asks - The Legend of Zelda: Spirit Tracks | Nintendo Nintendo Classic Mini: NES special interview – Volume 4: The Legend of Zelda | News | Nintendo Legend of Zelda – 1994 Developer Interview - shmuplations.com Legend of Zelda: A Link to the Past – 1992 Interview - shmuplations.com Miyamoto, the Wii U and the secret of the Triforce - News - Gamekult The Legend of Zelda Translation Comparison: First Quest « Legends of Localization Iwata Asks - The Legend of Zelda: Ocarina of Time 3D Original Development Staff - Part 1 - Page 2 (nintendo.com) Miyamoto Shrine: Shigeru Miyamoto's Home on The Web (archive.org) The Magic Box: International Videogame News (archive.org) Hyrule Historia - pgs. 2-3, pgs. 220 Game Design Essentials: 20 Open World Games (gamedeveloper.com) Big Book of Zelda: The Unofficial Guide to Breath of the Wild and The Legend ... - Kyle Hilliard - Google Books Open World Origins (youtube.com) It's Dangerous to Go Alone: 35 Years of The Legend of Zelda | Shacknews
Wishlist Forge of the Fae on Steam: https://store.steampowered.com/app/2160070/Forge_of_the_Fae/Support Forge of the Fae on Kickstarter: https://www.kickstarter.com/projects/datadyne/forge-of-the-fae✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitter: https://twitter.com/SuperDerekRPGs ►Twitch: https://www.twitch.tv/SuperDerekRPGs ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitter: https://www.twitter.com/BakusanOG►Twitch: https://www.twitch.tv/BakusanOG►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC--------------------------------------------------UPCOMING RELEASES --------------------------------------------------- ►Rusty Rabbithttps://www.youtube.com/watch?v=PxxBOsrGUsE ►Blood Lily Loophttps://www.youtube.com/watch?v=cf74-Ds9RZ8 ►The Legend of Zelda: Echoes of Wisdomhttps://www.youtube.com/watch?v=01onjjAUnOQ ►Bloomtown: A Different Storyhttps://www.youtube.com/watch?v=0T5S2aQEPrs ►The Nameless: Slay Dragonhttps://www.youtube.com/watch?v=viJtGSGghFY ►Reynatishttps://www.youtube.com/watch?v=dXdiRXjgkWE GAME ANNOUNCEMENTS --------------------------------------------------- ►Forge of the Faehttps://www.youtube.com/watch?v=2x_k0225IyI ►Starlight Re:Volverhttps://www.youtube.com/watch?v=o8WkNXMExSw ►Freedom Wars Remasteredhttps://www.youtube.com/watch?v=Hl9rXrVP9ZI ►Like a Dragon: Pirate Yakuza in Hawaiihttps://www.youtube.com/watch?v=szhdoaEG21w INDUSTRY NEWS --------------------------------------------------- ►Tokyo Game Show (TGS) 2024https://www.youtube.com/@tokyogameshow TIMESTAMPS---------------------------------------------------Welcome Back to Hit Point!0:00:00 Welcome Back to Hit Point!0:00:58 Intro0:01:31 Baku how have you been? Developer Interview:0:06:00 Interview: Welcome David founder of Datadyne LLC and creator of Forge of the Fae.0:08:25 Interview: Watching the Trailer together.0:11:00 Interview: What is Forge of the Fae?0:12:47 Interview: What inspires you in Celtic mythology in particular for Forge of the Fae0:16:01 Interview: Can you tell me more about the Main character Fiora and her journey?0:18:08 Interview: Is there any player choice involved in shaping the story?0:23:11 Interview: Is Forge of the Fae a JRPG, does it have a fishing Minigame?0:24:49 Interview: What is the crystal system?0:29:56 Interview: What is the main inspiration for Forge of the Fae.0:35:45 Interview: Who was your daughters favorite character in FF6?0:36:28 Interview: Will there be a world map and fast travel between areas?0:39:59 Interview: How long will the game be?0:42:10 Interview: Will there be multiple endings? And will there be New Game+?0:45:02 Interview: Will there be waterfalls and will there be missable things in general?0:49:16 Interview: Will I be able to go back to an area where I have been before or will there be areas that are blocked after I progress?0:52:04 Interview: Will there be any kind of Job system or any kind of character customization beyond the crystals.0:55:26 Interview: How did you land on this style of Pixel-Art?1:00:26 Interview: How many Tylers are on the Team? And which on is the best Tyler?1:01:19 Interview: Do we know how equipment upgrade work?1:03:40 Interview: Kickstarter information.1:07:17 Interview: What can you share about the backer rewards?1:09:30 Interview: Do you know on which platforms the game will be released?1:11:32 Interview: Anything you have to add about the Kickstart?1:12:40 Interview: What advise you would give to an aspiring game developer?1:14:35 Interview: Do you have any question that I should have asked? Do you have anything you want to talk about? Updates & DLC Round-Up1:19:32 Free quality of Live Updates for all three Atelier Ryza games.Upcoming Releases This Week 1:22:18 Blood Lily Loop1:24:01 Rusty Rabbit1:24:38 The Legend of Link: Echoes of Wisdom1:26:00 Bloomtown: A Different Story1:28:38 The Nameless: Slay Dragon1:29:18 Reynatis New Game Announced:1:32:57 Starlight Re:Volver1:36:50 Freedom Wars Remastered1:39:39 Like a Pirate: Hawaii Industry News:1:48:53 TGS is coming1:51:53 What the heck is up with Sony2:08:12 The Pokémon Company and Nintendo have been filing Lawsuit for Infringement of multiple Patent Rights against Pocketpair, Inc. (Palword)Responding to Super Chats & Outro 2:24:44 Super Chat 1: Just tell me where to send the money for the physical collectors Edition.2:26:10 Super Chat 2: I missed you guys.2:27:32 Super Chat 3: What do you guys think of the PS5 accessories with the PS1 colors2:30:51 Super Chat 4: What are some RPGs that come out in the past 10-15 years with the most mature topics.2:39:12 Super Chat 5: It's ironic how litigious Nintendo are going after smaller Indie developers,...2:44:23 Super Chat 6: hey guys I hope you have a great night.2:46:00 Outro
This week on NintenDomain, we have an interview with Andréas from Bit Wave Games/Clear River to talk about Gimmick! 2. Plus we give our impressions, talk about the PS5 reveal, and much more!! Support the show and get bonus episodes at: www.patreon.com/nintendomainpodcast Music: Gimmick! 2: Happy Birthday Remix Gimmick! 2: Mid Summer Gimmick! 2: Just Friends Nickelharpa Gimmick! 2: Medi Boss (Final Boss) Part 2 Topic Times: 00:01:42 Gimmick! 2 Developer interview with Andréas Göransson 00:48:26 Got Item!: Gimmick! 2 01:10:13 Peglin 01:29:39 Bakeru 01:36:31 Weekly Nintendo News and PS5 Pro Price Gimmick! 2 Steam code: IT850-GC0TF-GT3C4 Let us know if you got it!
This Week: A Special Dive into SKALD: Against the Black Priory! Join Aaron as he sits down with Anders from High North Studios for an in-depth discussion about the creation of the game, “SKALD: Against the Black Priory.” The conversation covers the intricacies of game development as they explore Anders' extensive history with the CRPG […] The post Developer Interview with Anders from High North Studios, creator of “SKALD: Against the Black Priory” appeared first on Jump Crouch.
This week on NintenDomain, we have John Lister of Gamester81 and CollectorVision on to talk about Dead Tomb and The Game on Expo. Plus we get our X-mas gifts, Trey found a bug in Prince of Persia, Jereme made a wrestler! Check out the Game on Expo at: https://www.gameonexpo.com Support NintenDomain at: www.patreon.com/nintendomainpodcast Music: Intro: Dead Tomb: Track 02 (Title) Break 1: Dead Tomb Track 05 BGM 02 Break 2: Dead Tomb Track Track 08 BGM 5 Outro: Dead Tomb: Track 12 (Ending) Topic Times: 00:01:30 Dead Tomb/John Lester Interview 00:59:27 Got Item: X-Mas Package Opening Hitman: Blood Money Jet Force Gemini 1080 Snowboarding Baba is You The Pedestrian Inscryption 01:37:09 Prince of Persia The Lost Progress AEW Fight Forever
Developer Interview with WoW Classic Developers Clayton Stone & Ana Resendez.
MJC sits down with Rich Siegel of Cleaversoft to talk about EarthNight. We go over the changes the indie scene saw during its development and the game's final update. You can find EarthNight on Apple Arcade, Nintendo Switch, PlayStation 4 and Steam and you can find Cleaversoft's socials at www.cleaversoft.comIf you enjoyed this Developer Interview check out our Astro Aqua Kitty interview from April and if you'd like to see more interviews like this, send us suggestions on Twitter @DigitalDaysPod
In this shorter than usual episode, Erroll & Jason discuss a good deal of anime news, an online Dragon Quest survey with intriguing timing, and the games they like that they probably won't feel like playing again. Host: Erroll Maas @ErrollM on Twitter www.errollmaaswriting.wordpress.com Co-Host: Jason Courtar @Shin_Megane_kun on Twitter Podcast Twitter: @infromjapan Podcast email: infromjapan@gmail.com Parallax Media: www.parallaxmedia.one Timestamps: 0:00 Housekeeping 0:00 What We've Been Playing: 17:47 J- List 37:39 Recommended Content: Final Fantasy XIV Player Mods Emet-Selch Romance Into Stardew Valley by Natalie Flores, Fanbyte Review: Shadowverse: Champion's Battle is a Modern Triumph for a Nostalgic Genre by Graham Russell, Siliconera Blaster Master Zero 3 Builds on a Strong Foundation by Jenni Lada, Siliconera Nier Reincarnation Is One Of The Best Console-Like Games On Mobile by Jason Guisao, Game Informer The troubled history of Famicom Wars by Graham Russell, Michibiku Free Guy's Shawn Levy on Uncharted and Video Game Movies Difficulty by Germain Lussier, Gizmodo Persona 2 – 1999 Developer Interview by shmuplations 39:08 News Rundown No Bad-Ish News 39:08 In Other News 1:13: 47 Main Topic: Favorite games we probably won't play again 1:13:47 Listener Questions/Submissions Intro: Dance With me - City Pop & Funk Type Beat by Dayz Musiq: https://youtu.be/4y-GD57PBjU Outro: Daybreak 8-bit Community by DontGoChinaTownMe: https://www.youtube.com/watch?v=YIvqgT2rC3Y Background Music: Anime Vibes | Kawaii, Chill, Happy, Fun | Vlog No Copyright Free Music | Music To Study, Relax To: https://youtu.be/jmuJp29d57Q
In this episode MJC sits down with Astro Aqua Kitty developer, Dugan Jackson to talk about the recently released game. We cover the development of Astro Aqua Kitty, the previous Aqua Kitty game and releasing a PlayStation Vita game on the platform weeks after it was announced that the platform’s store was closing. Astro Aqua Kitty is available now on the Nintendo Switch, PlayStation 4 and Vita. You can check out Tikipod and their other work over at https://tikipod.com/
On this week's episode of The Game Informer Show, we discuss a handful of the games we've been playing recently, including Hitman 3, There Is No Game: Wrong Dimension, When the Past Was Around, and Valorant. We also run down all of the recent Resident Evil Village news. At the end of the show, we interview IO-Interactive's game director Mattias Engström and executive producer Forest Swartout Large about their work on Hitman 3 and how they design levels with comedy in mind. It's a full show, but we make time for another fantastic round of community emails in there somewhere. So please join Jeff Cork, Liana Ruppert, Alex Van Aken, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show! Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website. To jump to a particular point in the discussion, check out the time stamps below. 00:00 – Introduction 00:02:20 - Hitman 3 00:12:30 – Valorant 00:17:20 – When the Past Was Around 00:23:00 – There is No Game Wrong Dimension 00:25:53 – Resident Evil Village Showcase News 00:39:51 – Community Emails 00:59:12 – Required Reading 01:09:50 – Get Rekt 01:14:44 – Hitman 3 Developer Interview
Should you be hiring a software developer or a senior software developer...and what's the difference? And how do you know during an interview? To answer these questions and more, I brought in Tomasz Waraksa, a tenured Senior Software Developer with decades of hiring experience to help us figure out exactly what makes a software developer senior, and how to hire one with confidence.
This week we are joined by Andrew & Dio from Toge Productions to talk about their game, Coffee Talk! Coffee talk is available on Nintendo Switch, Xbox One, PS4, Steam, & GOG. Play Coffee Talk: https://linktr.ee/coffeetalk Follow Coffee Talk on Twitter: https://twitter.com/coffeetalk_game The post Go Play Coffee Talk! – Developer Interview appeared first on Cinema Shelf.
This week we are joined by Andrew & Dio from Toge Productions to talk about their game, Coffee Talk! Coffee talk is available on Nintendo Switch, Xbox One, PS4, Steam, & GOG. Play Coffee Talk: https://linktr.ee/coffeetalk Follow Coffee Talk on Twitter: https://twitter.com/coffeetalk_game The post Go Play Coffee Talk! – Developer Interview appeared first on Cinema Shelf.
I speak to the creator of Shmuplations.com, a large repository of translated interviews with Japanese game developers, about his approach to doing the translations, his insights on the Japanese games industry, and the highs and lows (and struggles) of running a time-intensive side hustle. This is the second entry in a new series of interviews I'm running alongside the main show — every month(ish) I'll talk to a different person who's exploring games history, in one way or another, to learn about the many ways people are preserving the games industry's past as well as to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now. Links: http://shmuplations.com/castlevania (Castlevania – Developer Commentary) http://shmuplations.com/kazukoshibuya (Kazuko Shibuya - Square Developer Interview) http://shmuplations.com/megaman (Mega Man - 2011 Developer Interview) http://shmuplations.com/womenandthefamicom/ (Women and the Famicom – 1991 Special Interview) http://shmuplations.com/womenofgamedesign (Women of Game Design - 1990 Developer Interview) — Yuki Ikeda; Hisako Takizawa; Reiko Oshida; Yuko Tataka; Sanae Nito; Kanae Saeda; Kaori Ikeda; Meiko Wada; Capcom Sound Team http://shmuplations.com/whatisgamedesign (What is Game Design? Three Perspectives) — Hideo Kojima; Kouichi Nakamura; Satoshi Tajiri http://shmuplations.com/supermariokart (Super Mario Kart - 1992 Developer Interview) http://shmuplations.com/rez/ (Rez - 2001 Developer Interview) http://patreon.com/shmuplations (Shmuplations Patreon) My book: https://secrethistoryofmacgaming.com/ (https://secrethistoryofmacgaming.com/) Life & Times of Games on Patreon: https://www.patreon.com/lifeandtimesofvideogames (https://www.patreon.com/lifeandtimesofvideogames) Twitter: http://127.0.0.1:51095/episodes/twitter.com/LifeandTimesVG (@LifeandTimesVG ) Instagram: http://127.0.0.1:51095/episodes/instagram.com/lifeandtimesvg (@lifeandtimesvg) Podcast website: https://lifeandtimes.games/ (https://lifeandtimes.games) Please remember to tell other people about the show, and to leave a review by following the links at http://127.0.0.1:51095/episodes/ratethispodcast.com/ltvg (ratethispodcast.com/ltvg). Thank you to all of my wonderful supporters https://www.patreon.com/lifeandtimesofvideogames (on Patreon) for making this possible, but especially to my $10+ backers Wade Tregaskis, Simon Moss, Vivek Mohan, and Seth Robinson. You can help, too — a contribution as little as $1 a month makes a big difference towards ensuring this show has a bright future ahead of it. (And as a Patron you'll get to skip those pesky cross-promotions from other shows on my network, among various other bonuses like transcripts and extra content.)
Episode 80 of the Nintendo Jump Podcast, a weekly Nintendo-based podcast created for Nintendo gamers, by Nintendo gamers. This week we feature our Developer Interview with Nick Wozniak from Yacht Club Games, all about Shovel Knight! We also discuss the recent Pokemon Direct news and our predictions for Nintendo in 2020. Find us in the following places: Website - www.nintendojump.blogspot.com/ Discord - discord.gg/8rTGeyF Patreon - www.patreon.com/NintendoJump Twitter - twitter.com/NintendoJump Instagram - www.instagram.com/nintendojump/ Facebook - www.facebook.com/groups/NintendoJump/ Gmail - NintendoJumpPodcast@gmail.com
Episode 75 of the Nintendo Jump Podcast, a weekly Nintendo-based podcast created for Nintendo gamers, by Nintendo gamers. This week we discuss things we are thankful for (both real and sarcastic), and we feature our Developer Interview with Mr. Andy Schatz, CEO and Founder of Pocketwatch Games and the Lead Developer of Monaco: What's Yours is Mine! GamerDuels are coming. Check out our Discord for more information. Find us in the following places: Website - www.nintendojump.blogspot.com/ Discord - discord.gg/8rTGeyF Patreon - www.patreon.com/NintendoJump Twitter - twitter.com/NintendoJump Instagram - www.instagram.com/nintendojump/ Facebook - www.facebook.com/groups/NintendoJump/ Gmail - NintendoJumpPodcast@gmail.com
Alex talks about how he nailed his iOS Software Engineer interview process and got his dream job at ThoughtWorks. The book about interviews Alex wrote: https://iosinterviewguide.com/?promo=inside-ios-dev-ref Wanna chat with other smart iOS developers? Sign up for our free forum: https://forum.insideiosdev.com
We welcome WoW Technical Director Marco Koegler for our very first Developer Interview!
Developer Interview with Tales of Games about Barkley 2, plus an in-depth discussion about SaGa series creator Akitoshi Kawazu's body of work.