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7 HoursPG-13Back in the beginning of 2021, as Pete was transitioning out of libertarianism, he and Bird got together to do a series on the Four Swords of Marxism: Vladimir Lenin, Joseph Stalin, Mao Zedong, Abimael Guzman, and added in post-Marxist, Hans-Hermann Hoppe.Here is the complete audio.Timeline Earth PodcastPete and Thomas777 'At the Movies'Support Pete on His WebsitePete's PatreonPete's SubstackPete's SubscribestarPete's GUMROADPete's VenmoPete's Buy Me a CoffeePete on FacebookPete on Twitter
Hello Endgame! In our last "play-along" episode of A Link to the Past we're discussing the finale of this special little SNES game, the bonus area added in the GBA port - "The Palace of the Four Swords", and the top 10 Hylian Wishes to make your kingdom go wild! Buckle up, it's gonna be a fun one! Game Music from the A Link to the Past OST. Intro and Outro Music by Chillboy Beats (https://chillboybeats1.bandcamp.com/album/the-hero-of-synth) History of Hyrule Flickr art collection: https://www.flickr.com/photos/historyofhyrule/albums/72157629221314979/ Hello Hyrule Links: https://linktr.ee/hyrulepod Support us on Ko-Fi: https://ko-fi.com/hyrulepod Join the Discord: https://tr.ee/hO47MCcgB5
Season 8 Episode 10 This week we're wrapping up our time with the Legend of Zelda Four Swords with a look at its world and Legacy. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: ia804600.us.archive.org/view_archive.php?archive=/32/items/retrokit-manuals/gba/gba-original.zip&file=Legend of Zelda%2C The - A Link to the Past %26 Four Swords %28en%29.pdf https://web.archive.org/web/20080306084145/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm Shadow Link Battle - Zelda Wiki Nindori.com ~The Legend of Zelda: The Phantom Hourglass Development Staff Interview~ (archive.org) Miyamoto Speaks to Final Fantasy Producer - IGN Battle Mode - Zelda Wiki Miyamoto Confirms New Zelda - IGN Minish Cap – 2004 Developer Interview - shmuplations.com http://web.archive.org/web/20111015092742/http://www.gamepro.com/article/news/222868/the-legend-of-zelda-four-swords-anniversary-edition-available-for-free-from-september-28/ Zelda Encyclopedia - Timeline of Key Releases
Season 8 Episode 9 This week we're taking a look at the ways Four Swords and A Link to the Past link together in the original Gameboy Advance release of the game, including a dive into an all new dungeon – the Palace of the Four Sword. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: The Legend of Zelda : a link to the past : Prima's official strategy guide : Stratton, Bryan : Free Download, Borrow, and Streaming : Internet Archive KevinZeF - YouTube
Season 8 Episode 8 This week in a multiplayer session of The Legend of Zelda: Four Swords we're tackling Talus Cave and Vaati's Palace. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod
Season 8 Episode 7 This week I'm joined by Mandy, Scott, Sara, and Erick to play through the tutorial, and two levels of the Gameboy Advance version of the Legend of Zelda Four Swords – via Nintendo Switch Online Plus Expansion Pass. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod
Season 8 Episode 6 This week we're taking a look at the Realm of Memories – some of the additional stages added to the Legend of Zelda: Four Swords for the Anniversary Edition on Nintendo DS. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod
Season 8 Episode 5 This week on Legendary Adventures we're tackling the first four levels of Four Swords Anniversary Edition in single player mode to rescue the princess, Zelda. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: Minish Cap – 2004 Developer Interview - shmuplations.com Nintendo Power Issue 189 ( March 2005) : Nintendo power magazine : Free Download, Borrow, and Streaming : Internet Archive Nintendo Power Issue 163 ( December 2002) : Nintendo power magazine : Free Download, Borrow, and Streaming : Internet Archive Nintendo Power Issue 164 ( January 2003) : Nintendo power magazine : Free Download, Borrow, and Streaming : Internet Archive
Season 8 Episode 4 This week on Legendary Adventures Podcast we're talking about sparsely documented development of the first ever Zelda multiplayer game – The Legend of Zelda: Four Swords. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: Minish Cap – 2004 Developer Interview - shmuplations.com https://www.ign.com/articles/2000/04/13/gba-super-nes-ports https://web.archive.org/web/20150716132806/http://www.ign.com/articles/2003/02/24/miyamoto-confirms-new-zelda https://archive.org/details/electronic-gaming-monthly-issue-167-june-2003/page/34/mode/1up?view=theater | Developer Information - Legend of Zelda: Oracle of Seasons, The - Games - Nintendo | (archive.org) https://www.gamedesigngazette.com/2017/12/the-legend-of-zelda-oracle-of.html https://www.ign.com/articles/2000/04/13/gba-super-nes-ports The Legend of Zelda Encyclopedia pg. 263 https://archive.org/details/nintendo-power-issue-189-march-2005/page/72/mode/1up https://archive.org/details/electronic-gaming-monthly-issue-148-november-2001_202301/page/n161/mode/2up Every Super Nintendo port on the Game Boy Advance : r/GameboyAdvance (reddit.com) PGC EXCLUSIVE! Capcom/Nintendo Project! - News - Nintendo World Report Zelda to go multiplayer? - News - Nintendo World Report The Legend of Zelda: A Link to the Past + Four Swords Preview - Preview - Nintendo World Report Link to the Past - IGN Legend of Zelda: A Link to the Past - IGN The Legend of Zelda: Link To The Past / Four Swords for Game Boy Advance (vgchartz.com) http://web.archive.org/web/20111015092742/http://www.gamepro.com/article/news/222868/the-legend-of-zelda-four-swords-anniversary-edition-available-for-free-from-september-28/ https://www.nintendo.com/en-gb/News/2011/The-Legend-of-Zelda-Four-Swords-Anniversary-Edition-arrives-as-an-exclusive-Nintendo-DSiWare-download-253619.html https://www.ign.com/articles/2014/01/30/zelda-four-swords-anniversary-edition-back-on-eshop-free-until-feb-2
7 HoursPG-13Back in the beginning of 2021, as Pete was transitioning out of libertarianism, he and Bird got together to do a series on the Four Swords of Marxism: Vladimir Lenin, Joseph Stalin, Mao Zedong, Abimael Guzman, and added in post-Marxist, Hans-Hermann Hoppe.Here is the complete audio.Timeline Earth PodcastPete and Thomas777 'At the Movies'Support Pete on His WebsitePete's PatreonPete's SubstackPete's SubscribestarPete's GUMROADPete's VenmoPete's Buy Me a CoffeePete on FacebookPete on Twitter
I'm going to revisit the original Legend of Zelda, and Zelda II before diving into A Link to the Past, and Four Swords in Season 8.
Tonight on GeekNights, we review Four Swords, which was released in 2002 on the GBA as The Legend of Zelda: A Link to the Past and Four Swords. It's basically a tech demo/proof of concept for the real game released on the Gamecube which we reviewed back in 2009. You can play it online with friends on the Switch, and you probably should. In the news, Game Informer is no more, Go AIs can be attacked via exploits, and the new trailer for The Legend of Zelda: Echoes of Wisdom has engaged the hype machine.Related LinksForum ThreadThe Legend of Zelda: Four SwordsDiscord ChatThe Legend of Zelda: Four SwordsThings of the DayRym - Turkish sharpshooter Yusuf DikeçScott - Chicken Pod #1
No this isn't Four Swords Adventure for the GameCube, this is Four Swords (1) for the Gameboy Advanced packaged with Link to the Past for Gameboy. What's that? You didn't play this game? Neither did most people!Join us as we attempt to ruin our friendships in the first multiplayer Zelda that most people forgot existed.The next game we're going to play is Legend of Zelda: Twilight Princess for either Gamecube, Wii, or the HD remake for Wii U.ko-fi.com/ironbootsdeepdiveSend us an email at ironbootsdeepdive@gmail.comTwitter - @IronBootsDiveCredit: Marble Pawns - Music
Have you ever asked the question, "What Warhammer 40,000 character should run for president of the United States of America?" No? Smart, probably. But the Badcast idiots are either too brave or two stupid to avoid this particular pitfall! More topics include rawdoggin' the warp, the jobber jerk-off, red flags fly fasta, iron on every gob and a squip in every pot, and, last but not least, the jism schism. Any of that do anything for ya? No? Yeah. We get it. https://www.patreon.com/40kBadcast https://40kbadcast.bigcartel.com/ contact@40kbadcast.com
Jared and Anne Ladyem (anneladyem.com) play a Zelda game that AL had yet to play yet in the first try at making a multiplayer Zelda game. We discuss how it came to be, why it worked as somewhat of a test, and where we would re-rank it.
This week we've got another Game Pairing for everyone and this week the theme is 4 player co-op hell with The Legend of Zelda: Four Swords paired with Twitch sensation Chained Together! Check out Katlyn Berrios: https://www.youtube.com/watch?v=89WvVHoTB4M&t=2096s Thank you so much for watching or listening to The Game Treasure Podcast, we hope you enjoyed! If you'd like to reach out to us, feel free to comment or even email us at gametreasurepodcast@gmail.com. Go to https://www.retrogametreasure.com/ to make your profile and start collecting physical games, today! https://linktr.ee/TheGTP
ith its recent addition to Nintendo Switch Online's Game Boy Advance roster, we decided to switch it up (get it!?) a little bit and do a different kind of episode this week! We wrangled together Gooey Fame of Virtual Theater / Flashback 64 and Zelda Dungeon legend Josh Zelinsky to play The Legend of Zelda: Four Swords from start to finish! We battle Vaati, our internet connection, and each other through all four levels while also discussing things like Four Sword's legacy, its influence on Minish Cap and Four Swords Adventures, differences between the original and Anniversary Edition, and so much more! You can listen in podcast form of course, but consider checking out the full VOD to get the whole experience! Let us know what you think of Four Swords! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
ith its recent addition to Nintendo Switch Online's Game Boy Advance roster, we decided to switch it up (get it!?) a little bit and do a different kind of episode this week! We wrangled together Gooey Fame of Virtual Theater / Flashback 64 and Zelda Dungeon legend Josh Zelinsky to play The Legend of Zelda: Four Swords from start to finish! We battle Vaati, our internet connection, and each other through all four levels while also discussing things like Four Sword's legacy, its influence on Minish Cap and Four Swords Adventures, differences between the original and Anniversary Edition, and so much more! You can listen in podcast form of course, but consider checking out the full VOD to get the whole experience! Let us know what you think of Four Swords! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
We're finishing up the Minish Cap where we discuss how long it's been since we've seen Vaati in a Zelda game, how many whirlwinds we go through, and the intricacies of having a figurine collection.The next game we'll be playing is Four Swords (1) for the Gameboy Advanced which can be found on Nintendo Switch Online Expansion Pass.ko-fi.com/ironbootsdeepdiveSend us an email at ironbootsdeepdive@gmail.comTwitter - @IronBootsDiveCredit: Marble Pawns - Music
This week, we're putting a bow (for now!) on our Echoes of Wisdom announcement coverage as we answer some of Zelda Dungeon's Daily Debates regarding the new game, and sprinkle a few about Zelda in general for good measure too! On the docket this time: will Link and Zelda speak in game? Will Echoes of Wisdom lean more open world or have a more linear progression? Should we expect this game to be in the Downfall timeline? Is Zelda going to abandon the Triforce going forward? How could Nintendo improve its online experience? What's the most celebratory moment in the series? All this, and so much much more! Don't miss next week, as we'll be live streaming Four Swords and giving our thoughts and trying to co-exist! The stream starts at 12 pm MST July 14th over on our Twitch page! See you all then! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
This week, we're putting a bow (for now!) on our Echoes of Wisdom announcement coverage as we answer some of Zelda Dungeon's Daily Debates regarding the new game, and sprinkle a few about Zelda in general for good measure too! On the docket this time: will Link and Zelda speak in game? Will Echoes of Wisdom lean more open world or have a more linear progression? Should we expect this game to be in the Downfall timeline? Is Zelda going to abandon the Triforce going forward? How could Nintendo improve its online experience? What's the most celebratory moment in the series? All this, and so much much more! Don't miss next week, as we'll be live streaming Four Swords and giving our thoughts and trying to co-exist! The stream starts at 12 pm MST July 14th over on our Twitch page! See you all then! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
It's a special WEDNESDAY edition of the Zelda Cast, and for good reason: for the first time in almost 40 years, we now have a Zelda game where you play as Princess Zelda! The Legend of Zelda: Echoes of Wisdom was announced in Tuesday's Nintendo Direct, a brand new Zelda game starring the titular character and a mysterious fairy named Tri who need to save Link and Hyrule! We get together and discuss our reactions to the trailer, the fact that we finally get to play as Zelda, what we think of the echo system, how fantastic the toy art style looks, our appreciation for Grezzo, and how stoked we are that it's 99 days and counting away! From there, we flip over and talk Four Swords coming to NSO finally with online play! We're also talking about everything else shown off in the Nintendo Direct, from Perfect Dark to Mario & Luigi to Donkey Kong Country Returns to, of course, Metroid Prime 4: Beyond (if you want to hear Andy and the Omega guys' reaction to that trailer, check out their episode here!) Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
It's a special WEDNESDAY edition of the Zelda Cast, and for good reason: for the first time in almost 40 years, we now have a Zelda game where you play as Princess Zelda! The Legend of Zelda: Echoes of Wisdom was announced in Tuesday's Nintendo Direct, a brand new Zelda game starring the titular character and a mysterious fairy named Tri who need to save Link and Hyrule! We get together and discuss our reactions to the trailer, the fact that we finally get to play as Zelda, what we think of the echo system, how fantastic the toy art style looks, our appreciation for Grezzo, and how stoked we are that it's 99 days and counting away! From there, we flip over and talk Four Swords coming to NSO finally with online play! We're also talking about everything else shown off in the Nintendo Direct, from Perfect Dark to Mario & Luigi to Donkey Kong Country Returns to, of course, Metroid Prime 4: Beyond (if you want to hear Andy and the Omega guys' reaction to that trailer, check out their episode here!) Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda Cast Top Tens! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM Grab The Zelda Cast Merch! Official Zelda Dungeon Merch store
Whoops, getting Four Swords to work proved to be harder than anticipated.We return to Ocarina of Time, but this time it's a manga!We explore the differences of mediums in how the manga compares to the video game.Next episode's game will be The Legend of Zelda: Minish Cap which can be played on Gameboy Advanced or Nintendo Switch Online Expansion Pack.ko-fi.com/ironbootsdeepdiveSend us an email at ironbootsdeepdive@gmail.comTwitter - @IronBootsDiveCredit: Marble Pawns - Music
The Order of 4 Swords The Four Swords of the Goddess Tsakata meet to discuss the future of the order. Connected to the audio drama series “The Cabal of Tsakata” Mystic Tales: Season 2 is a 21 episode audio anthology, with amazing original content written by Michael Ignacio Jr. This audio anthology has an amazing cast, great music, and sfx. Many of the ‘shorts' are connected to other Mysticborn Productions intellectual properties, while others are original and standalone. Music and Sound Effects obtained through a subscription through Storyblocks.com. We are allowed to use these stock music and sound effects commercially. All of the characters in Mystic Tales: Season 2 are fictional and original, and any likeness or similarity to anyone living, dead, or fictional is purely coincidence. Written and produced by Michael Ignacio Jr. Artwork done by Vera Tan If you would like to become a Patron on Patreon and support our company's growth, please follow the following link: https://www.patreon.com/user?u=16387335 Cast Tovokia…………………….Hesham Elshazly Zarina……………………… Kendell Byrd Nashwa…………………….. Christina Costello Kamaria……………………… Jenna Oliver Bodyguard named Ojo'ni………Kyle Kaczmarczyk Cleric named Ja'Doi……………Michael Ignacio Jr Narrator………………………. Megan Scharlau Music Historical Moments 30 seconds by MoodMode Joyful Achievement by Jon Presstone The Road to Mecca by Vlada Balas Stella Primum by Nidoja Arabic melody by Gushito Pensive Dream meditation by Humans Win
In diesem News Dive Special nehmen euch Dome und René mit auf eine Reise durch die Timeline der Zelda-Reihe. Wie fing alles an, wo sind wir eingestiegen und was ist unser liebster Zelda-Titel? Von The Legend of Zelda über Ocarina of Time bis Tears of the Kingdom ist alles dabei.Viel Spaß beim Hören!Pixelburg News Dive auf Twitter & auf InstagramDominik Ollmann auf TwitterRené Deutschmann auf Twitter, Twitch und YouTubePixelburg News Dive ist eine podbrand Produktion. (00:00) - In dieser Folge... (00:09) - Intro & Anmod (05:38) - Die Erschaffung von Allem (05:55) - Skyward Sowrd (11:18) - Hyrule wird gegründet (11:43) - Krieg um das Triforce (11:52) - The Minish Cap (13:59) - Hyruleanischer Bürgerkrieg (14:08) - Ocarina of Time (22:06) - Four Swords (26:03) - Four Swords Adventures (29:56) - A Link to the Past (35:10) - Oracle of Seasons & Ages (42:21) - Link's Awakening (44:38) - A Link Between Worlds (47:30) - Triforce Heroes (49:25) - The Legend of Zelda (49:37) - Adventures of Link (56:28) - The Wind Waker (01:02:50) - Phantom Hourglass (01:04:17) - Spirit Tracks (01:07:02) - Majora's Mask (01:14:36) - Twilight Princess (01:19:08) - The Great Calamity (01:19:53) - Breath of the Wild (01:26:38) - Tears of the Kingdom (01:31:43) - Abmod & Outro
Hello Hyrule!! Pack your bags, folks! In lieu of our traditional end-of-season bonus episode, we're departing from Four Swords in force! We're talking our highs, our lows and our hopes for the future of the Four Sword! Make sure to also check out our Rupoorsode for Four Swords - also out today! All music taken directly from the Four Swords OST Hello Hyrule Socials: linktr.ee/hyrulepod --- Send in a voice message: https://anchor.fm/hyrulepod/message
Hello Hyrule!! It's time for another Bloopersode Rupoorsode Episode: Four Swords Edition! Enjoy ~ and make sure to check out our Departure episode for Four Swords - also out today! All music taken directly from the Four Swords OST Hello Hyrule Socials: linktr.ee/hyrulepod --- Send in a voice message: https://anchor.fm/hyrulepod/message
Hello Hyrule! We must have been very good this year, because today we're waking up to a two hour bonus episode! In our inaugural "Tourist Trap" episode, we're talking to Josh Nichols (of The Morphin Grid) about the validity of Four Sword saga, the highs of Skyward Sword, our thoughts on Pokemon Scarlet/Violet, and "America's greatest game show" Survivor before cracking open a huge holiday feast of Zelda theories! All music taken directly from the Four Swords OST and Skyward Sword OST. Josh's Twitter: https://twitter.com/mintednichols Morphin Grid Podcast Twitter: https://twitter.com/morphingrid Hello Hyrule Socials: linktr.ee/hyrulepod --- Send in a voice message: https://anchor.fm/hyrulepod/message
Hello Hyrule! Brace yourselves, gang - our Four Swords finale is a doozy! Join us as we finally return to the Palace of Winds, struggle through the Trial of Heroes, and venture into the Realm of Memories! Music was ripped directly from the original soundtrack for Four Swords (25th Anniversary Edition).
Hello Hyrule! We're kicking the tour bus into high gear today, as it's time for our Great Fairy Tour! Join us as we sightsee in the Sea of Trees, go spelunking in Talus Cave, and beat the heat at Death Mountain - all while building some of our wildest theories yet! Music was ripped directly from the original soundtrack for Four Swords (25th Anniversary Edition).
Hello Hyrule! Another tour has begun! Let's kick things off with the intro of Four Swords, and step into the Chambers of Insight! Join us as we play soccer, meet one-of-a-kind monsters, and take a peek into the lives of the Great Fairies of Hyrule! Music was ripped directly from the original soundtrack for Four Swords (25th Anniversary Edition).
Hello Hyrule!! It's time for another Bloopersode Rupoorsode: Minish Cap Edition! Enjoy! And make sure to check out our Brochure episode for Four Swords - also out now!
Hello Hyrule! It's time for a new journey! Hop aboard - and bring three of your closest clones - for a trip through 2002's Four Swords! In this Brochure episode, we set the groundwork for Season 3 with some dev history, a rundown of the unique mechanics of the game, and some thoughts for a potential revisit to the Four Swords formula. All music taken from the Four Swords Original Soundtrack
Our heroes return to discuss one of the most well known heroes ever created: Link and The Legend of Zelda. In this episode, they get into The Legend of Zelda, Shigeru Miyamoto, Four Swords, Zelda Formula, Nintendo, Zelda History, SNES, Shigeru Miyamoto History, A Link To The Past, Ocarina Of Time, Breath Of The Wild, Ganon, Link, Zelda, Zelda Timeline, Oracle Games, Windwaker, the Master Sword, the Triforce, and as always, unexplicable tangents not involving Zelda at all. Enjoy!
This episode Kex and Wulf discuss theories of the timeline so far. Welcome to the Legend of Zelda Lorecast! Join us as we dive into the lore and material of the Legend of Zelda Franchise and explore all those questions that might be clawing their way into your brain. Email us your questions or episode ideas at: Allmightycrit@gmail.com Twitter: @LOZLorecast Discord: https://discord.gg/c3bAuPJCv4 Please Rate us, Share, And Enjoy! **Check out STL Ocarina and use our specific link to get 10% off: https://www.stlocarina.com/discount/LOZLore10 Promo Code: LOZLORE10 Check Out Our Merch: https://www.fumbling4store.com/ All sound effects and BGM were created and belong to the respective parties below: Intro/Outro Music by Bitonal Landscape: Spotify: https://open.spotify.com/artist/32oFEPdT33HPDPCJ7fB8wg YouTube: https://www.youtube.com/c/bitonallandscape Monument Studios Check them out at: https://www.monumentstudios.net Sonnis Check Them out at: https://sonniss.com/ Mid Break Links: Fierce Deity Mask Wall Decoration- Fierce Deity the Legend of Zelda Majora's Mask - Etsy Wild Era Spiritual Stone Set- Wild Era Spiritual Stone Set - Etsy Deluxe Zelda Master Sword And Scabbard- Deluxe Zelda Master Sword And Scabbard 1070 (trueswords.com) Legend of Zelda White Gold Nintendo Switch Skin- https://www.luxskinsofficial.com/products/nintendo-switch-legend-of-zelda-white-gold-skin Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode we discuss Four Swords. Welcome to the Legend of Zelda Lorecast! Join us as we dive into the lore and material of the Legend of Zelda Franchise and explore all those questions that might be clawing their way into your brain. Email us your questions or episode ideas at: Allmightycrit@gmail.com Twitter: @LOZLorecast Discord: https://discord.gg/c3bAuPJCv4 Please Rate us, Share, And Enjoy! **Check out STL Ocarina and use our specific link to get 10% off: https://www.stlocarina.com/discount/LOZLore10 Promo Code: LOZLORE10 Check Out Our Merch: https://www.fumbling4store.com/ All sound effects and BGM were created and belong to the respective parties below: Intro/Outro Music by Bitonal Landscape: Spotify: https://open.spotify.com/artist/32oFEPdT33HPDPCJ7fB8wg YouTube: https://www.youtube.com/c/bitonallandscape Monument Studios Check them out at: https://www.monumentstudios.net Sonnis Check Them out at: https://sonniss.com/ Mid Break Links: The Legend of Zelda: Majora's Mask Inspired Majora Mask- The Legend of Zelda: Majora's Mask Inspired Majora Mask - Etsy The Legend of Zelda Skyward Sword Heart Crystal Container Necklace- https://www.amazon.com/AILUOR-Necklace-Container-Keychain-Valentines/dp/B07Y87RRM8/ref=sr_1_9?crid=2SS5P8HZNO2GZ&keywords=legend+of+zelda+necklace&qid=1659728362&sprefix=legend+of+zelda+necklace%2Caps%2C122&sr=8-9 Learn more about your ad choices. Visit megaphone.fm/adchoices
Paul Tozour is a former engineer and video game developer with over 25 years of experience. He is most well known for his work on Metroid Prime 2 & 3. He is currently in the process of finishing his book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons which is due for release at the end of 2022. SOCIAL MEDIA TWITTER - @fourswordsbook TIMESTAMPS 00:00 - Intro 00:50 - What His Role Was At Retro Studios 02:30 - Challenges Between Retro & Nintendo/Dark Samus Fight In Prime 3 06:16 - Working With Tanabe/Western Vs Eastern Design 09:02 - Adapting To Nintendos Design Philosophies 10:55 - Project X And How It Fell Apart 17:17 - Michael Kelbaugh's Influence On Retros Culture/How Paul Got Into Leadership 21:00 - No Evidence To Show Crunch Is Productive/Cultural Norms 24:58 - Leadership Is Building Culture Intentionally 25:55 - Paul's Crunch Stories/Underlying Problems Of Leadership 28:44 - Game Studio Values/Fear Of Conflict 31:35 - Leadership Is Leaving Your Ego On The Table 32:20 - Activision's Scandal A Symptom Of A Deeper Problem 33:20 - Day Courses For Studios/Devs Having 100% Ownership Of Studios/Unions 35:50 - Andy O'Neills Saying/Mark Heigh- Hutchinson 37:15 - Michael Kelbaugh's Leadership 38:25 - Different Disciplines 41:40 - Pauls Book THE FOUR SWORDS And How It Came About 47:34 - Aven Colony/Helios Boss In Prime 3 50:15 - Pauls Frustration With A.I. In Gaming 53:31 - A.I. Gaming Evolution Is Very Slow/Flowchart Of Boss A.I. While Working On Prime 2 57:01 - Idol State Of Dark Samus Battle In Prime 2 59:40 - Tanabe Didnt Like The Original Design Of The Pirate Homeward 1:01:44 - In Nintendo Meetings You Never Reference Another Game In Design Pitches 1:03:30 - The Game Is The Design Document With Nintendo 1:06:20 - Massive Design Documents Never Get Read 1:07:29 - Retro Devs Were Halo Fans And So It Influenced Prime 3/East & West Design Meet In Metroid Prime Trilogy 1:08:50 - You Gain New Perspectives From Working With Nintendo 1:10:30 - Wrap Up/FOUR Swords Book Promotion 1:11:45 - Where To Follow Paul Tozour
Description: In this episode, host Hanae, Elliot, and Jonathon discuss video games from their childhood. The trio discuss how video games have influenced their creativity, what games they'd like to play next, and attempt to draw Link (Legend of Zelda) from memory. ShowNotes: Games Mentioned: Megaman x5 for Playstation 1 (2000) Tony Hawk's Pro Skater 2 (2000) Dance Dance Revolution 3rd mix (1999) Croc: Legend of the Gobbos (1997) N64 Nintendo controller (but the knockoff) Stewart Little for Playstation (2002) Crash Bandicoot for Playstation (1996) Spyro the Dragon for Playstation (1998) Crash Bandicoot 2: Cortex Strikes Back for Playstation (1997) Crash Bandicoot: Warped for Playstation (1998) Crash of the Titans for Playstation 2 (2007) Crash: Mind Over Mutants for Playstation 2 (2008) Crash Tag Team Racing for Playstation 2 (2005) Crash Bash for Playstation (2005) The Beginners guide - interactive storytelling game (2015) The Stanley Parable - avant-garde interactive drama (2011) What Remains of Edith Finch - adventure game (2017) The Evil Within - survival horror game (2014) Skyrim - action role playing game (2011) Minecraft (2011) Lego Indiana Jones: The Original Adventures - Nintendo DS Lite (2008) Sakuna: Of Rice and Ruin - action game (2020) The Legend of Zelda: A Link to the Past and and Four Swords (2002) The Legend of Zelda: Breath of the Wild (2017) The Legend of Zelda: The Minish Cap (2004) Pokemon Legends: Arceus (2022) The Witcher (2007) DirtRunner is meant to be MudRunner (2017) Link to intro/outro music: https://www.youtube.com/watch?v=qBgELeI14_w&ab_channel=WhoOrderedCoffeePodcast Elliot's 1st draft of the logo: https://drive.google.com/file/d/19WRK3VBJDZ3SPfU9p4MIFou1DE7xy23i/view?usp=sharing Elliot's 2nd draft of the logo: https://drive.google.com/file/d/1ruVGshSg_2JApnQsQcQSP9xPGO7Q7zfk/view?usp=sharing Game Segment: Jonathan's Link (Garden Link): https://drive.google.com/file/d/1wd5H9O02drsab50kRd67q9UC_8_oJitP/view?usp=sharing Jonathan's Update Link (Santa Link): https://drive.google.com/file/d/1jEIFJQOxnOvLz2u_aTW2HkjbDSQyYpIG/view?usp=sharing Elliot's Link: https://drive.google.com/file/d/1vAAdTcWKJR4_kRqWrGMKB3CrbZOa_U_O/view?usp=sharing Elliot's Proof of Some Sort of Skill: https://drive.google.com/file/d/11U1VCIUMRPlrO9LvfQ8z65C5BMQ0td4K/view?usp=sharing
Topic: Legend of Zelda What is it? Nintendo's Big Three, as of NES days, consisted of Super Mario, Metroid, and The Legend of Zelda. Taking place in a fantasy world of goblins, monsters, castles, and princesses, this series had transformed some of the landscape of videogames and being a bench mark for many later games and series, with some hallmarks that continue to this day. Development During initial development of the Famicom(Family Computer, also known to the west as the Nintendo Entertainment System(NES)) addon, known as the Famicom Disk System, two major games were being developed. The First was Super Mario, while the second was Legend of Zelda, however their creator, Shigeru Miyamoto, didn't know how either game would shape up. During the planning process, the two games were created in tandem, with Super Mario coming out first due it's more linear nature, and Zelda coming out afterwards. Ideas when developing the games were split between the two games, with some ideas being more favorable for Mario over Zelda. Zelda's design necessitated less linear game play and forced players to think about what to do next. Elements of the initial story were taken heavily from J R R Tolken's Lord of the Rings, primarily the setting and world in which the antagonist lived in. The initially hero, dubbed ‘Link' was meant to be a time traveler, along with the plot device, the Tri-force, being made up to circuits/electronics, thus Link would be a Hyper-Link, or a Link to the Past, Present, and Future. Released on the Famicom Disk System, The Legend of Zelda was a huge success. With the Disk System, save states could be created, which acted as back ups for your progress. Along with new weapons/items, additional armor, and various secrets waiting to be found, the game was a block buster upon release. Due to the North American market not having the Disk System for their NES, the game was ported instead to a standard game cartridge of the time, with new chips being created to hold the majority of the game on. US released copies featured a Gold game cartridge over the typical gray that was offered with all other games. After the success of the first Zelda, a second follow up went in to work. Zelda 2: The Adventure of Link, took a different turn in the game play, offering a top down map for which to explore, but offered a 2d platform style action that Link would fight in. Released 2 years after the first, gaming critics cited it as a masterpiece, with many western audiences feeling somewhat indifferent to the game at the time. With the coming of the next generation, the Super Famicom and Super Nintendo saw their own version of Zelda coming out, returning to the original Legend of Zelda roots, but also added a feature that would eventually become a staple of many Zelda game, a Light and Dark World. Initially, the Super Nintendo games held an initial allotment of half a Megabyte, but Zelda began the trend with a full Megabyte to incorporate all the features. In The Legend of Zelda: A Link to the Past, a Light and Dark world exist, where Link can travel between the two to gain new weapons, powers, and transverse the world in ways other than the initial ways. Released in 1991, the game was a classic and is to this day, still highly rated, and one of the best selling games for the Super Nintendo. Following the success of Zelda as a generational Title, a new Zelda game has come out for every Generation of Nintendo's consoles, including the Mainline Home Console and Hand-held Console. In 1998, The Legend of Zelda saw game series move in to 3d, just as Mario had done a year earlier. Even during the Wii, The Legend of Zelda: Twilight Princess was a launch title, instead of a traditional Mario title. Initial Story The initial story of the Legend of Zelda is not very straight-forward or linear at all. Described as a multi-timeline series, the main series had an initial timeline, before branching off in to various timelines. The characters of Link, Zelda, and bad guy Ganon are not even the original individuals, but reincarnations of the classic characters years into the future, sometime even hundreds of years later, often still playing the exact same roles as before. Rather than develop the games in the released order, in order to explain the time line, we'll explain them in order of their placement on the timeline: Skyword Sword (2011) Wii U Skyword Sword starts the Zelda timeline, set in a world where humans primarily live in the sky and travel around on giant Sky birds. Zelda, a reincarnation of the Goddess Hylia, who is charged with watching over the Tri-Force, is whisked away to the surface world, where she learns of her purpose and intends on safeguarding the world from Demise. Link goes about saving her and puts an end to Demise, but not before he can make his own reincarnation. This is also the creation of the Master Sword, as the sword was originally a part of Hylia prior to giving up her divinity. The Minish Cap (2004) GBA As the GBA had a long life span, this incarnation is notable for introducing the Minish Cap, a replacement hat for Link, not unlike Mario Hat from Super Mario Odyssey. Much like many features of Zelda there is a obvious world, and a hidden world. In this case, the Minish Cap allows Link to shrink to Minish proportions (Small), in order to navigate and transverse secrets of the world. This adventure for Link sets up the Four Sword and the main antagonist of the next game Vaati. Four Swords (2002) GBA Released alongside a release of A Link to the Past, Four Swords tells of how Link used the Four Sword and transformed into four copies of himself. This story primarily focuses upon Vaati's return and Link utilizing the Four Sword to defeat him. The true feature of this game was the 4 player co-op nature, which was later revisited on the Game Cube. Ocarina of Time (1998) N64 Credited as landmark title that brought Zelda to 3d. The story tells of a very young boy link saving Princess Zelda, but traveling back and forth from time, which causes him transform in to the Adult Link. This game introduced 3d, but also a music system, with special songs, capable of summoning effects or allowing used to progress through the story. The game was the first time the story fleshed out more of Ganondorf's back story, along with other notable races, including the Gerudo, Goron, Kokori, & Zora. DEVIATION IN TIME Based on the events of Ocarina of Time, one of Three Timeline get created: Child Timeline – Where at the end of Ocarina of Time, Link returns the Master Sword to the pedestal and reverts to a child to finish out the rest of his life. Adult Timeline – Where at the end of Ocarina of Time, Zelda returns the Master Sword to the pedestal, and Link is said to have disappeared following his return to the past. Fallen Hero Timeline – Where as Link was failed to defeat Ganondorf, and he is instead sealed by the Seven Sages and locked away. Child Timeline: Following the defeat of Ganondork, Link returns the Master Sword to the pedestal and reverts to his child form to live out the rest of his life. Majora's Mask (2000) N64 Created using the original Ocarina of Time engine and many of the same assets, Majora's Mask is very much a sequel to the Ocarina of Time. In this version, Link stays a child, but gains additional powers in the form of masks, which alter his shape and abilities. The main events of Majora's Mask resolve around Link in search of Navi, his fairy from the first game. He meets the mysterious Skull Kid, who is wearing the possessed Majora's Mask. Skull Kid, via Majora's Mask, aims to destroy the town of Termina by having the moon crash in to it. Link has only 3 days in which to stop the apocalypse, but learns can go back in time by playing the Song of Time on his Ocarina, giving him unlimited tries to save the world. Twilight Princess (2006) Wii Following the events of Ocarina of Time, Ganondorf is stopped and due to having the Triforce of Power, can't be killed. As a result, he is banished to the Twilight Realm, where he eventually takes it over and corrupts it to his own purpose. During the events, he usurps Midna, the Twilight Princess, and during his invasion back into the world of Light, plunges the world into twilight. Midna recruits Link, who in twilight infused areas, is able to transform into a wolf the Midna rides, and the two aim to save both the world of Light and the world of Twilight. Four Swords Adventure (2004) Game Cube Revisiting the GBA Four Sword's multiplay gameplay, the game utilizes the GBA link Cable to link various GBAs together to play all at the same time. While Ganondorf has been defeated for hundreds of years, his sudden resurrection forced the Link of the time to draw the Four Sword once again. This releases Vaati, which Ganondorf uses to his advantage to distract Link. Eventually, Link is able to defeat Vaati once and for all, and seals Ganondorf within the Four Sword. Adult Timeline: Following the events Ocarina of Time, Link disappears following the defeat of Ganondorf and his sealing away in the Sacred Realm. Ganondorf continue to own his Tri-Force of power, as does Zelda with her Triforce of Wisdom, however, Link's disappearance, shatters the Tri-Force of courage in to 8 pieces. The Wind Waker (2002) Game Cube A major departure in style, Wind Waker and all games in the Adult Timeline follow a very cartoony, cell-shaded look. While a prominent style in the games, and a departure from a more realistic looking Link promised in trailers, the look had grown on players and has its own unique charm, with lot of personality in Link. Wind Waker tells of how Ganon returns from his seal in the Sacred Realm, and in order to save the world, the Gods decide to flood the world, sealing away Hyrule and Ganon at the same time. Follow flood, people move to the top of mountains that become islands. Link is set in to action as Ganondorf returns to the surface and is kidnapping young girls with pointy ears, in search of Zelda. Link traverses this world on the King of red Lions, a boat sent by the gods, in which Link must use the power of the Wind Waker to cause winds to help pilot the boat. Phantom Hourglass (2007) DS Following the events of Wind Waker, Tetra(Reincarnation of Zelda) and Link travel the world in search of a new continent to call home. Tetra is kidnapped and Link must travel around to save her. He receives the Phantom Hourglass, which is necessary for exploring various dungeons. Much like the last game, the gameplay is largely split in two major features, sailing between islands, and fighting in a similar top-down form as previous classic era games. Spirit Tracks (2009) DS Following the Events of Phantom Hourglass, the new kingdom of Hyrule is established. Hundreds of years pass, and a new Link and Zelda are reborn. Zelda is concerned about her advisor, Chancellor Cole, who reveals himself to be a demon initially sealed way on the new Hyrule Kingdom long before they arrived. He steals Zelda's body, but her spirit remains with Link, who together must navigate the mysterious Spirit Tracks and find the sacred Spirit Temples that original banished the Demon. Fallen Hero Timeline: Unfortunately, Link was unable to defeat Ganondorf, who succeeded in claiming the Tri-Force of Courage and the Tri-Force of Wisdom. Before he could use the full Tri-Force, he was sealed away by the Seven Sages into the Sacred Realm, where Ganondorf continued to create his armies. Following initial seal's breaking, Hyrule launched an invasion on the Sarcred Realm in order defeat Ganon. Despite the Kingdom of Hyrule successfully banishing Ganon in the realm once again, it left the country impoverished and without many resources, including money and its people. A Link to the Past (1991) SNES The first game to feature a duality Light and Dark world system, Link to the Past is a classic and one of the best selling SNES games of all time. Hundreds of years after Ganon's defeat, a Wizard named Agahnim was able to stop a number of mysterious events plaguing the kingdom. Naming him the priest of Hyrule and top advisor, Agahnim brainwashed the guards and makes the six maidens, descendants of the Seven Sages, disappear in to the Dark World. Zelda, the last maiden, telepathically calles out to Link to rescue her. He saves her and begin searching for the tools needed to defeat Agahnim, who wants to resurrect Ganon. Link eventually goes to Stop Agahnim, but not before being banished to the Dark World, where he eventually found the six maidens and is able to find the TriForce. Link's Awakening (1993) Game Boy / Switch Initially, a pet project by a few game creators to try and remake the first Zelda for the Game Boy, the project eventually caught the attention of other developers who wanted to add to it. Eventually, the higher ups found out about the game and decided to fund it in earnest. Following the Events of A Link to the Past, Link sets off to find new training, in case of the next disaster. His ship wrecks on Koholint island, which is populated by individuals that remind him Hyrule. He learns, in order to leave the island, he must collect 8 sacred instruments, and wake up the Wind Fish in order to leave the island. Oracle of Seasons & Oracles of Ages (2001) GBC Originally starting as a trio of games that would use passwords to link the three games together, the result ended in just two games, with Seasons being more action oriented and Ages being more puzzle oriented. The main story focuses on two witches, collectively known as Twinrova, attempting to resurrect Ganon. Link from A Link to the Past is summoned by the TriForce and sent to stop them. A Link Between Worlds (2013) 3DS Centuries after Ganon's Defeat, a mysterious wizard named Yugo appears and kidnaps the Seven Sages, and Zelda, storing them in Paintings until needed. Link travels after them into the world of Lorule, which is similar to his own. Link is unable to stop Yugo from summoning Ganon and takes it into himself. Link is nearly killed, if not for the Dark Counterpart to Zelda in this world, Hilda. Eventually it is revealed that Lorule had its own TriForce, but constant warring and fighting forced them to destroy it; however, this allowed monsters and demons to rise up, which destroyed their Kingdom. Hilda brought all the elements of Link and Zelda's world to hers in order to gain a Tri-Force of their own and save their world. Link eventually defeat Yugo and convinces Hilda that their world needs the Tri-Force as well. Upon returning to their world, Link wishes upon the Tri-Force and it creates a sister version in Lorule, restoring peace to the dark world. Tri-Force Heroes (2015) 3DS A new adventure for Link, who travels to Hytopia. Here, the evil witch Maud has forced Princess Styla into an irremovable brown Jumpsuit, which she forces her to hide away in her castle. Using two other Link look-a-likes, they must collect the Lady's Ensemble and defeat the evil Witch Maud. Similar to 4 swords, this utilizes multiplayer to play and complete, and feature different outfits link can wear to utilize different abilities. The Legend of Zelda (1986) NES At some point, the Tri-Force of Courage is hidden by the King of Hyrule, suspecting his son, the Prince of Hyrule, won't be a worthy person. As a result, the Prince questions Princess Zelda, who knows the true location, but refuses to tell her brother. Now put in an eternal slumber, the Kingdom falls into decline to due not having the full power of the Tri-Force. Ganon returns and gains control of the Tri-Force of Power; the next Princess Zelda hide the Tri-Force of Wisdom in eight dungeons in order to safeguard it. Link is tasked with saving Princess Zelda, who has now been imprisoned by Ganon, and is dubbed the Hero of Hyrule. The Adventure of Link (1988) NES 6 years following the events of The Legend of Zelda, Link had a glowing mark on his hand, which imprints the boy who will be able to wield the Tri-Force of Courage. Tasked with visiting several locations to prove his worth, Link is able to successful collect the Tri-Force of Courage, and return to the eternal slumber Zelda, awaking her with the full power of the Tri-Force. Great Calamity Timeline Though not a part of the official timeline just yet, developers state that this timeline is the end of all timeline, marking the end to major timeline. While it's unsure which time line this falls into, it's a future in which an advanced civilization named the Sheikah Tribe, helped install various technologies into Hyrule, causing it to prosper. In preparation for Ganon's return, they created various Guardians and Divine Beasts to fight Ganon upon his return, now known as Calamity Ganon. Breath of the Wild (2016) Switch The next princess, named Zelda, notices that Ganon is nearly upon them and goes about claiming the Divine Beasts, giving them to four capable pilots, and finding Link, a knight who can successful wield the Master Sword. While Zelda is initially unable to awaken her sealing powers, the Day of Calamity occurs, causing all the guardians and Divine Beasts to go malfunction and turn against the populous. Now with Zelda and Link alone, Link is fatally injured and forced to be healed in the Shrine of Resurrection. Zelda herself, went to seal away Calamity Ganon, successful, but not without sealing herself away too. 100 Years have passed since the Day of Calamity, and Link, partly with Amnesia, sets out to save the Princess Zelda. Breath of the Wild Sequel (2022) Switch Characters Princess Zelda Named after Zelda Fitzgerald, mother to Scott Fitzgerald, Zelda is the Princess of Hyrule, and titular character of the Legend of Zelda Series. The reincarnation of Hylia, the Goddess that protected the Tri-Force from Demise, she is the individual that started the reincarnation process for the Zelda line of individuals. While the Princess and defacto ruler of Hyrule, she is also known to be the keeper of the Tri-Force of Wisdom. She depicted slightly differently from game to game, but is usually a Blonde woman in her late teen to early 20s, depicted in flowing princess robes and possessing mannerism of a Princess. Her weapon of choice is typically a Bow, which shoots light based Arrows, and is known for her ability to seal away evil. While she is often the Damsel in Distress, there are some games that show to have more agency. Link The main Playable Character in the series, Link is presented as an everyman, just going about his life, until the call to be a Hero calls upon him. He is the keeper of the Tri-Force of Courage, and generally depicted as a sword and shield using adventurer, in his typical Green tunic and hat. Link can wield the Master Sword, a legendary sword, considered the final weapon in the game, and usually depicted as utilizing it in his left hand, while his right hand carries his shield. Link has had several titles in various games, including: Hero of Time (Ocarina of Time) Legendary Hero (Link's Awakening) Hero of Winds (Wind Waker) Hero of Twilight (Twilight Princess) Hero Chosen by the Ocean King (Phantom Hourglass) Hero of the Skies (Skyward Sword) Hero of the Wild (Breath of the Wild) Hero of Hyrule Ganon / Ganondorf While interchangeable, Ganon and Ganondorf are the same person. The main villain of every mainline Zelda Game, Ganon is known for wielding the Tri-Force of Power and leading various villainous armies against the Hero. Initially a reincarnation of Demise, the evil from Skyward Sword, Ganondorf has reappeared time and time again, always with aims to claim the Tri-Force for himself. While starting as Ganondorf, a dark-skinned Gerudo, Ganondork eventually can be transfigured and warped in to Ganon, which is more akin to a boar or pig like man, as seen in later incarnations of the character. Ganon/Ganondorf is always the final villain and main antagonist of all major Zelda games on home console. Impa Princess Zelda's caretaker and chamber maid. Impa does not always play a major factor in the story, and as such, is depicted in various forms. She is sometimes an old woman on the verge of death, to a skilled fighter in her 30s to 40s. She is always there to assist and lead Zelda on the right path, and has even led Link on the right path in some games. Sages Derived from the original Seven Sages from Ocarina of Time, the term Sage is meant for individuals with wisdom and great power. While much of their lore is not known, it's whispered in legend that they created the Master Sword and even the Temple of Time. Maidens are similar in line with Sages, as they are either reincarnations or descendants of Sages. The initial sages seen in Ocarina of Time, which later sages are either descendants or reincarnations, include: Rauru - Sage of Light Saria - Forest Sage Darunia - Sage of Fire Ruto - Sage of Water Impa - Sage of Shadow Nabooru - Sage of Spirit Zelda - Leader of the Sages, and presumed Sage of Time Homework Legend of Zelda: Breath of the Wild
On this episode of #unabashed, special guest Maia discusses her love of all things zeldaFollow the Lords of Lore and Maia on social media!!Twitter: @LordsOfLorePodInstagram: @LordsOfLoreMAIA:Twitter: BigNarutoEnergyInstagram: Maia696You can contact the Lords of Lore Podcast directly at LordsofLorePodcast@Gmail.com
René Hernández, Ricardo Gutiérrez, Miguel Alejandro y Fernando Veloz platican sobre The Legend of Zelda.Hablaremos de una serie de videojuegos de acción-aventura creada por los diseñadores japoneses Shigeru Miyamoto y Takashi Tezuka la cual es desarrollada por Nintendo.Videjuegos:Skyward SwordThe Minish CapFour SwordsOcarina of TimeA Link to the PastLink's AwakeningOracle of Seasons y AgesA Link Between WorldsTri Force HeroesThe Legend of ZeldaThe Adventure of LinkMajora's MaskTwilight PrincessFour Swords AdventuresThe Wind WakerPhantom HourglassSpirit TracksThe Legend of Zelda: Breath of the Wild
RetroLogic - Episode 35 Today we'll be chatting about … Chrono Trigger The Legend of Zelda Four Swords Community Questions RetroLogic isn't just a podcast, It's a retro game store! Visit Retrologic.games to check out our growing inventory of Cleaned, Tested, and 100% Authentic Retro Games! And now Merch! Icebreaker - what did you buy? And what did you play? Sam: Big sky trooper in shipping limbo. Might have to settle for refund. Pal SNES lot from ebay (lufa, illusion of time (illusion of gaia), terranigma (!), and Zelda ALttP.) They're likely all in german though. Played: finished DK ‘94, EarthBound per usual, Starting Chrono trigger (steam ver.). Non-retro: Monster hunter, Maneater. John: Primal Rage figures, Ready to Rumble Wireless fighting game, Super Mario All-Stars + Super Mario World SNES, Bandai Packri Monster Handheld, and Maze Craze 2600. Finished Phantasy Star, Started PS2, Magical Drop II NSO SNES app, and playing DQ1 Dan: Retro Game Stores of West Houston. Battletoads NES, NES Dogbone controller. The price is RETRO Dan's list John's list Sam's list Crossplay Chrono Trigger This day in gaming history Legend of Mana - 21 Years Ago (June 7, 2000) Legend of Mana is an action role-playing game developed and published by Square for the PlayStation. It is the fourth game in the Mana series, following 1995's Trials of Mana. Legend of Zelda Four Swords Adventure - 17 Years Ago (June 7, 2004) Released for the GameCube. It was the first multiplayer The Legend of Zelda game to be released, requiring two to four Game Boy Advance systems with a copy of the game to be linked up. Old News Yuji Naka left Square Enix in April. Following Balan's Wonderowrld failure https://www.nintendolife.com/news/2021/06/yuji_naka_parted_ways_with_square_enix_following_balan_wonderworlds_release EarthBound's "Lost Secrets" Have Been Revealed Thanks To The Recovery Of Localisation Source Files. https://www.nintendolife.com/news/2021/06/video_earthbounds_lost_secrets_have_been_revealed_thanks_to_the_recovery_of_localisation_source_files Game Re-leases NINJA GAIDEN: Master Collection PlayStation 4, Xbox One, Nintendo Switch, Windows PC Thursday Jun 10, 2021 Break Community Content Catch our 35th Anniversary of METROID Live Panel as part of Dadfest! Streamed live next Tuesday, June 15th starting at 9pm CST.Featuring: Me, John, Logan from The Reformed Gamer podcast, and Nintendo Dad Tim Off! Retro Rewind Game Announcement coming soon! Question of the week InfiniteBlue — 06/02/2021 Here's a question for everyone: What's a game that had RNG (aka random chance) greatly affect your experience with it, for better or for worse? RNG has been on my mind a lot lately as I've recently finished 100%ing Pokemon Stadium 2. There were countless instances where my strategy would have completely shut down the CPU opponents, only to be foiled by a convenient string of bad luck to give the CPU a cheesy win. On the flip side, that same RNG was enormously satisfying the times when it went my way, giving me a fighting chance using the underpowered rental Pokemon. There were a couple times in the Challenge Cup where a timely critical or miss was the only way to even reach a winnable state. Flightsy — 06/02/2021 For my Kirby's Dream Land letsplay (yes I know I won't shut up about it), for the 1 vitality 1 life run, trying to beat Kabula was practically up to RNG. She fires so fast it's impossible to consciously predict, so I had to rely on muscle memory built up over months and luck. I'd say that effected my experience. Sam: XCOM 2, Crusader kings 2, 3, Fire emblem Iron man mode really forces a different way of playing. They should add that to fire emblem! hambone jonny — 06/04/2021 If this hasn't already been asked, what are some of your favorite “continue” screens? Street Fighter 2 with the character's face all pummeled in comes to mind for me. solo_something — 06/04/2021 That one comes into my mind as well and Kid Icarus running across the sky ridge thing and shooting up at your score 16bitnomad — 06/04/2021 The final fight series was pretty good…dynamite, water, and spikes!! SpiderShan — Yesterday at 5:54 AM Does the one for Zelda 2 count? It was more the laugh than anything else!(Game Over… Return of Ganon) Throwback Thursday Spotlight - Sam Wagers Mini Interview Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio.You can also find everything on our website Retrologic.games
Tremendo programa especial. En este programa nos juntaremos todos en un mismo espacio-tiempo para hablar de anime y videojuegos. Empezaremos con Wonder Egg Priority, uno de los grandes animes de la temporada de invierno. Luego hablaremos de varios animes y pasaremos a los videojuegos, donde hablaremos sobre Monster Hunter: Rise, la última incorporación de la franquicia y demás.
Hoje falamos sobre a primeira parte da tão complexa e polêmica linha do tempo! Comentamos sobre os jogos Skyward Sword, Minish Cap, Four Swords e rapidamente sobre Ocarina of Time. Ah, e temos uma notícia muito boa nesse episódio!
Christian, Hamilton, and Spencer explore the development, story, and gameplay of The Legend of Zelda‘s multiplayer Four Swords spinoffs. The quirky charms of the Satellaview’s rare Legend of Zelda remakes are also discussed. Visit https://franchisefestivalpodcast.com/show-notes/ for more background information and links.
The Four Swords of Computer Talking are here to give you their highly esteemed thoughts on The Legend of Zelda: The Minish Cap. You will hear us deduce that this is a game developed by humans and released for humans on a handheld video game system in 2004. This and more incredible observations HERE.
We discuss our favorite franchise the Legend of Zelda, games discussed are Wind Waker, Four Swords, Minish Cap,
The Four Swords of Big Dumb Podcasts are LIVE from a few days ago to bring you their deep-down brown-town in-depth look at The Legend of Zelda: Oracle of Ages! If you haven't heard the previous episode of A Link to the Cast on Oracle of Seasons, check that out first as we refer to that pretty often. C H E C K I T O U T!
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler go through part four of their history of Legend of Zelda. This episode they talk about Oracle of Ages, Oracle of Seasons, Four Swords, and The Wind Waker. The theme music is by RoccoW. The logo was created by Dani Dodge.
Pat gives Aaron a hypothetical.
The Legend of Zelda: A Link To The Past. A game that has changed the world of gaming for many fans over the decades. Let's hear how it influenced the game world for the Press B crew! Episode Transcription: The below is a machine based transcription of this episode. Sorta like Skynet if it was 2 years old, and wanted a cookie. Take it with a grain of salt. Jake 0:00 Episode 11 links to past today on path.Jake 0:25 Welcome. Thank you for listening to presby to cancel I'm your host this week sick Jake. Today we're going to talk about my favorite Zelda game well, well maybe second favorite Zelda game. Anyway, I'm not here by myself. I'm joined by my fellow friends and co hosts starting with Polish polish. How are you today?Palsh 0:42 Dude, this is a start to sound like your last time you had this, like I was word for word or using the same intro.Jake 0:48 I like mad hockey. Honestly, to be honest with you, I kind of slacked off on the research. I just didn't last 30 minutes. So cross my fingersPalsh 0:59 do you want to keep In the episode I kind of do sureJake 1:03 whatever there is research, research,Palsh 1:05 research. Okay. Hi, I'm Paul swana nine.Wulff 1:08 Great to see who needs research when you know what you doJake 1:12 not know we're doing I'm also joined by werewolf How you doing? What? Wait that was unintentional burn shit.Wulff 1:20 What? What?Wulff 1:23 Howdy, I'm werewolf.Jake 1:25 Sorry, we'reJake 1:27 What are we doing and to bring us back to sanity for the therapy coach GP How you doing?GP 1:33 I'm doing fine. Thank you.Jake 1:34 It's good to be here. That was more normal than I was expecting. That's great. Okay.Palsh 1:39 Yeah, kind of disappointed.GP 1:44 I had some really good dick and fart jokes, but I decided to try to bring us back to sanity.Jake 1:49 Mission accomplished. All right. We're going to talk about Legend of Zelda Link to the Past. But before we kind of dive into it, I do want to kind of hear for everybody what you're expecting. ends with a Zelda as a franchise just briefly because we could talk for hours about this. Just your favorite movie favorite game for the series and what you like about the series or if you you're like me and you disagree with everything everybody says you hate it, that's cool too. Well, if you want to startWulff 2:14 Yeah, I Gosh, I would have to say that I used to split my favorites up between 2d and 3d entries. Whereas, you know, my favorite 2d game was linked to the past. And my favorite 3d game was windwaker for a very long time up until I played Breath of the Wild and then that one kind of supplanted it and I think it's safe to say now that overall experience like for a proper Zelda experience I think Breath of the Wild is my favorite but Link to the Past is still much more playableJake 2:54 Yeah, I think Breath of the Wild was great for the innovation right, taking the series A drastically new direction and I really I love it too. I'm almost thinking now that for me in the future, assuming they keep making games like breath wild, I have to split up into three, like classic 2d Zelda is your old school 3d Zelda, and then whatever the hell they're doing with Breath of the Wild now going forward, because I find that game so drastically different from the rest of the series.Wulff 3:18 Everybody says that, but to me, it just seems like it took the 3d gameplay and shoved the format into it, you know, the original Zelda just have at the world. Good luck.Jake 3:31 Actually, that's true. It does have that quote that elements and there's just not for me, it's the lack of items, I think is what kind of made it different for me. And just the gameplay being so rely on the physics. It's a great game. I love that one.Wulff 3:42 Yeah, it was a very different entry. It was a lot more limited. There wasn't 40 different items to obtain in the game. It was simpler, in a lot of ways, but also a lot more complexJake 3:56 overall. Yeah, definitely solid title. Alright, GP How about yourself? What's your exposure to zelda?GP 4:04 I personally I love Zelda to The Adventure of Link, not pluralized it's The Adventure of Link. AndUnknown Speaker 4:12 was he not allowed more than one?GP 4:14 No, it was just a single solitary adventure.Palsh 4:17 One is all you need, sometimes.Wulff 4:20 So you think most people refer to that as Adventures of blank.GP 4:23 But now I grew up playing, trying to figure out the first Zelda couldn't do it. And then the internet happened before everybody had a computer in their home. I live next door to the library. And so I would walk over to the library, spend an hour downloading maps for Zelda two, and fell in love with that game at that point in my life. So that one's got a very special place in my heart. I appreciate the newer ones Breath of the Wild is gorgeous. But it is one of those rare games where I prefer to watch other people play it, as opposed to playing it myself, but I love it. Also, aka RenaJake 4:58 Ashley. That's interesting. Make up your mind just so many zealots. I love how you mentioned Zelda two is your favorite though because that's also kind of a How do you say outlier from the series? Right? And we talked before about sequels being so different from the originals, but that side scrolling link game is just quite a bit different than the rest of franchise. That's pretty interesting.GP 5:20 Yeah, I love it. But and one of my favorite things that real quick about the franchise as a whole is the music and how really the music is one of the most cohesive things to tie together all of the entries. I'm sure we'll get to that later on. But you asked about what our experiences and that's that's my two cents.Unknown Speaker 5:39 Paul shovel you What's your what's your fascination with zelda?Palsh 5:42 My favorite I'm not a big like Zelda fan. You monster. Like I'm a freak. I'm a freak. Yeah. And just to prove it. My favorite game is actually in the series in the whole franchise is actually trulyJake 6:00 Yes thePalsh 6:03 Zelda to The Adventure of LinkGP 6:06 we are now almost the majority Good job Paul thank youPalsh 6:09 yeah and I and I'm not doing it just to make this cheeky against Jake but no that's it's literally literally my favorite Zelda game like the rest of them don't compare it to me I know and I understand why people often like rant and say they don't like it but I've never actually heard someone flat out say they don't like it except for a couple of friends that I make fun of for their choices anyway so doesn't matter everybody that whenever I was like playing it or something on stream or you know talking and another stream basically because this you know how I connected with people over games like this. It was always do this my favorite Zelda I'm like, holy crap, me too. So it's it's weird how it's the least favorite but at the same time, everybody I know it seems to be one of their favoritesGP 6:55 is this it's kind of it's that song that comes on the radio, where nobody wants to be like oh, The song so you all just sit there and listen to it and silently jam out. Nobody will change the radio station. Because you would think for a wild, widely, not like game. Everybody shows up when you stream it. Yeah,Palsh 7:13 yeah, that's true.Wulff 7:15 See, I don't know. I think it was a really solid game. People give it a lot of crap as a Zelda title based on the other side of Zelda titles. Yeah, it's a little weird. But as a game, it's really solid. And I think the only issues I have with it personally, are probably due to translation problems. There mirror. Well, no, not not even as simple as that. Like, there's a point where you have to like duck and stab at a table to get into a basement and one of the houses. That's how it's done in real life. Nobody in the game tells you that. And I'm sure in the Japanese version, there was probably dialogue somewhere that gave you the clue.Palsh 7:53 Yeah, the closest you get is like, look under the table or someone says something but table that has no indication on you know which table which were the you know, duck and duck and smack it.Wulff 8:06 Yeah, so it's it's really vague and cryptic about the few issues I have about it because it doesn't teach you these things. It barely even tells you about those things. And that's a problem but otherwise it's a really really good game. And I think that's just a translation issue, not a gameplay issue.Jake 8:23 Well, I mean, if you look at if I were to be locked in a room,GP 8:26 what do you think?Jake 8:28 Thanks to up as you guys were gushing about this, you know, Zelda to being so fantastic. I was gonna just say that I know it gets a lot of hate wolves right. And you know, if I was locked in a room with Mega Man one and Castlevania another hot garbage along with Zelda two I'd probably play Zelda two as well.Palsh 8:45 Take it back.Jake 8:47 I'm only joking it's not a bad game. I actually I actually do like it a lot. For me personally with Zelda I've been a fan for every every game. The only games I haven't played are the crap ones on CBI like a lot of people But I mean, I played the original original NES Zelda on a black and white TV. Like we used to visit my cousin. That was a TV in his room. We used to play Zelda for hours. I love the hell of that game. And it wasn't till I was a teenager when I got a stats I got late. And my dad when he says my dad, he said Zelda and just, he'd want to go play catch outside. He want to go to the movies. me. No, no, I'm not talking you dead. You're not cool. I'm just here to play Zelda. I don't love you. I just love Zelda. I love things of the past. It's, I mean, we're talking about this and we're talking about Zelda and like the past for this episode, but it's funny as we're recording this Link's Awakening remake came out, I think last week or so. And it's playing that, again is reminding me that links awaken is probably my favorite this series, which is funny, but it's, it's mostly because it's a spin off of linked to the past. Like it's very much in that same vein just expanded and better. Right. And but it's the same idea, just something about linked to the past the story The items and helicarrier links awakening both fantastic. I love Breath of the Wild too. But as I said earlier, I almost, I almost think of it as a separate game. It's definitely Zelda. But I don't think it's like the 3d was like our Marina and Majoris mask personally.Wulff 10:15 Well links awakening was very much a passion project, at least for a while it was developed after hours by people who were just screwing around with the Gameboy tech to see what they could make. And I I don't quote me on this because I don't remember who it was. But I want to say it was agio enuma, who actually started it all by himself just messing with it. Either that or he was like one of the first two people I'm pretty sure that jumped in on it. And then that guy was joined by someone else like what are you doing? I'm messing with this trying to make a Zelda game I'm trying to recreate Link to the Past on Gameboy. And they were into it. So they started doing this and it just eventually flow just Didn't do its own thing that pulled in elements from Zelda two and straight away from Link to the Past a little bit because one of the driving ideas behind the development was the ability to have two different like to change both buttons, you didn't always have to have a sword equipped. That was really the driving idea behind it initially. And it just blew up. But eventually it was like a dozen people working on it after hours before they finally took it upstairs and said we want to make this an actual thing. And then they got the Go ahead.Jake 11:35 And see that's actually really cool. Because when I was looking into Link to the Past development, there's actually some parallels there. So I mean, I guess we'll just get right into it then. So then it's super nintendo. I mean, it was unveiled internally, Nintendo in 1989. Right. I mean, obviously the Nintendo was a massive success. Stats had to be better. And there's two game franchises they knew they had to launch very quickly with the system or close to it. And that was very world and then linked to the past. So they actually had development start on both games at the same time or approximately the same time. But from what I've been reading with an interview that mimoto did number years ago, he kind of explained that Nintendo doesn't like to throw whole teams at a game development early, rather just a few people to start with. And then they do what you just described for links awakening, they kind of just tinkering around play with it threw around some ideas. In this case, they're also evaluating the hardware, how far could they push the hardware and see what they could do with it. And after they kind of nail down some concepts of what they thought would be good for a new Zelda game, that's when they started adding in more staff, eventually flushing out staff and then releasing the final game. So that experimentation is kind of like a Nintendo's mo I think for back then.Unknown Speaker 12:46 Raw speechless. That's all good. Okay.Jake 12:51 I'm checking my notes. Hold on one sec, nerd. Okay. Yes, I'm totally a nerd. Okay. So, development link. The past was two names that are being very familiar to people who listened to us before and one of my favorite, it's headed by Shigeru Miyamoto producing and then test tech Ashi Tezuka. I will never say his name right now I'll try I feel bad. I feel likeGP 13:16 he was never say right desicaJake 13:20 It's okay. I'm going to wake up the middle of night and Tesla will be over my bed for the copy of last levels. And he demand they played or I die. Like saw but Nintendo edition. Anyway, it says the cut Did you get for mispronouncing my name? forgiveness please, Jessica. I know he's the one who did last levels. He also had mario maker and that's why I know his name so late much lately as I love mirror maker. He's great director and both him yamoto are the heads of linked to the past. And so when it came to this game, I mean, they already knew that the original Zelda Nintendo was well received, but they want to have to do they have to kind of step it up, do something greater for the news. system, especially if this is going to be like a console seller or an early launch title. I mean, this game came out, I think was just after a year, the console launched. 91 is when Zelda came out was released. So they had to kind of do something new. The original Zelda was well known for its open world. The ability to purchase items from stores was pretty novel for the Nintendo, Nintendo. And the various usable items and you collect it through all these maze like dungeons. So they had to take on that expand it. So they looked in, kind of went back and said, Well, what could we do on Nintendo, that we can now with the stats, so it kind of that's when they kind of looked into things that could do like, more story and more plot better music, right? The idea of having two separate worlds the light world, The Dark World world is stuff that was not possible on the original Nintendo. So there's things like that they were looking at doing. One of the cool things I was reading about was they want to use more water right as an environmental effect. How would you say or gameplay affect the original Zelda there? One dungeon I think it was seven where you can get into the dungeon by basically drain the water on pond but it's Nintendo right there's only so much you can do so it just changed the color of the ground texture so from water to grounds and that's how they did it wasn't very good so when they saw that they want to expand on that link to the past and water and look to the past is all over the place right it's it's a theme in one that one or two dungeons at the very least pluses probably overwhelmed like the idea of swimming I don't think link pass a diving but the idea of swimming changing water lowering water all that's a major facet of like the the past so something to kind of want expand on.Wulff 15:37 As I say I didn't have diving I think it just had ducking to hide under the water from projectilesJake 15:42 Was it because I don't just still pretty close awakening has diving moves the same ideas. Yeah, can I confuse the two so much.Wulff 15:49 So linked to the past just had Ducky talking, but it was it was still a really cool idea of dodging projectile projectiles since you don't have your shield out. You can't just get out of the way so quick The water movement is a little bitUnknown Speaker 16:03 sluggish.Wulff 16:05 sluggish, sluggish. That's a good word for plusJake 16:07 they also they put the Zora monsters the mermaid monsters in the water and they're constantly popping up shooting fireballs at you and their pain on the ground nevermind we're in the water so it's glad there's some kind of defense against that. So I mean there's other things are looking at adding as well. One of them was the idea of fire the original game had the candle which you could burn Bush's right later I think you light up rooms with as well dark rooms that stuff they brought in to Link to the Past. They want to do bit more with it though originally the plan and developing it so that if you set a bush on fire, it would actually spread out to neighboring bushes and just fill the screen of fire wasn't able to do that on the Super Nintendo. They were even trying to just get it down one of the two that the big trees you could burn the big trees down, but they just couldn't get squeezed in there. In interviews memo to set up at six more months at DEF time, they probably could have figured it out. But it's kind of neat because that's the kind of mechanic that later came into Zelda for song. Which I'm not sure if you guys ever played Zelda for swords before anybodyWulff 17:05 I love for swords.Palsh 17:07 Yeah, me and my brother both had it but it was that Christmas time we both got it I think I got a copy of for him he got one for me I think he's have a work we are we we both agreed on getting one for each other and then we tried playing it and then he was gone the next day so I never actually got to experience it properly.Wulff 17:24 Okay, so I'll say that I got to play the whole thing on gameboy advance it was in the Link to the Past initially for Gameboy Advance and that was a really cool adventure. I think it was I got to play it three player. But then there's also the the actual Four Swords adventure on gamecube which was such a cool idea. I loved it, it was think Final Fantasy Crystal Chronicles if it were Zelda instead, but then you could also screw with the Players, which often resulted in a lot of salt, and not very long gameplay sessions, so you didn't really get a whole lot of the game done that way. Unfortunately, you just described Bomber Man I'm super nintendo for me. There was too much. There was too much competitive aspect to a game that was supposed to be so heavily cooperative. And I think that was the game's downfall. But I still love the concept. And I I want to beat that game so bad and I don't know if I'll ever get the chance.Jake 18:30 There's gotta be a way we can do it online has to be because I played that as well with friends. I don't know if ever finished it though. But it's one of the reasons why I love couch Co Op games these days like you know, overcooked and, and whatnot because just that same feeling for me right for people on screen, messing with each other. You're supposed to be doing a co op game, but it never goes that way.Unknown Speaker 18:51 But while we're on topic, actually real quick. So the game coke GameCube Four Swords is that different from the 3ds one I thought they were the same thing.Wulff 19:00 3ds What are you talking about?Jake 19:03 Man? Sorry?Wulff 19:05 Oh no, they're very different games the game, the gamecube game is a fully fledged full fleshed out. It's its own adventure. You play it, if you're playing multiplayer, you got to play it with GB, right? That's what I had to do. And it was so cool because every time somebody goes into underground or something, you gotta switch and look at your GPA and play there. And then you go back to the overworld. And then everybody's on the same map again, and it it did a lot of really cool stuff that was way ahead of its time. And I would love to see a Zelda game do that sort of thing. Again, it's just maybe with more accessible control scheme.Jake 19:47 Yeah, well, I mean, that's the thing, right? Nintendo loves. They just love their hardware, right? They're always trying to find new interesting ways to do the hardware. They'll cost a lot of money. That goes back to like the Wii as well right the Wii and the multiple remotes and Just power glad for the or the or the I saw somebody using the force cut months ago that was another trip just so many control options that are bad but it's a lot of fun though I what I played it was really great. I would love to play it again actually okay so I guess I just want to talk a little bit about Link to the Past itself right i mean this is topic the episode and like it's hard for me cuz I do love everything about this game right? I love how there's actually a story to it. I love how it's you know, the tale of evil wizard who is trying to break a seal to another dimension and bring it back Ganon right stealing sages and maidens I think it's fantastic story. I love the music. I love the graphics. So I love everything with this game. So it's kind of hard for me to like narrow it down. So I'm gonna let relined you guys tell me something about the game that you love. And a couple kind of go with it. GPG actually wants start because we're talking about music earlier.GP 20:55 Well, yeah, I think the music is fantastic. Um, one of the things because For context, I just did my very first playthrough of this actually was more of a blind run earlier this year and like February of 2019. So I was brand new to the experience. And so many people have hyped up linked to the past I, I really felt bad for not loving it more until the end, I didn't realize how much I enjoyed it until you know, the credits for scrolling. And I'm like, Oh shit, there's no more I'm not ready to be done with it. But immediately the things that stood out to me, you know, the the more crystal clear, you know, expanded musical tones that they carried over from the older games, but also the clarity of the graphics and the smoothness more than anything. I think smoothness of gameplay is not something that you really associate with the original tues elders. And really see it kind of, I don't want to say perfected but you know, taken to a whole new level. It's such a smooth game and just beautiful There were a couple of things I still take issue with on that game. But on the whole what a What a fun experience. And I My only regret was that I waited 35 years to play it.Jake 22:12 Yeah, it's such a great game. The music is just iconic. For me. It's like there's a handful of composers I think are just great for video games as a whole and Koji Kondo is one of them. He's the one who did like the past, but he's also well known for the merio series as well.GP 22:27 Well, no, I just had his pissed off because the beeping will not stop I suck at the game so I heard I heard more than I heard music.Jake 22:36 Yeah, yeah, that beeping sucks. And that's like an all of them too.Wulff 22:41 Yeah, that's that's a sound that needs to start getting an option. Yeah,Jake 22:46 well, so we'll get to it in a little bit. But the the idea of Zelda randomizers actually have that option. But anyway, before we go into that, the music Koji Kondo Are you kidding me?Palsh 22:55 What? What?Palsh 22:56 Yeah. Oh, why didn't you tell me the lab to play all You know, you have to play Yeah.Palsh 23:02 Now we got to start over. I that is worth starting over for me. Okay, I'm just saying I'm that with the rent. Actually, no, I can't say anything. Yeah, the randomizer I was playing it as research for this. And actually, no, I shouldn't complain about it because the seed that I got for the randomizer I had, like, all but four hearts. I only ended up beating like one dungeon, I think it was.Jake 23:27 Yeah, so it actually has an option to make the beep like quarter beep so it's less frequent. I think you can change it even less than that, or you just turned off entirely. But if you're used to playing the games, and you use that boop, boop, boop, and you're gonna die. When you turn it off, and you're playing with three hearts and you're fighting a boss. You don't even notice you're at one half health or whatever, and you die very easily.Palsh 23:49 If that happens to me, IGP 23:50 very easily no matter what.Jake 23:53 Yeah, yeah, early on in Zelda games is always rough, right until you find that you know, the first few hard pieces to kind of even things out the beginnings are actually very tough. Do hard pieces give you more life. That's how bad the game I don't even know if you want to watch a stream or do a three heart run of any of this all the games, I've seen a few people do that actually. And it just I thought I was good at some of these but now these people are masters at it's insane.Wulff 24:18 I think that would just make me sad.Palsh 24:21 Just be like, no.Jake 24:23 So I wasWulff 24:24 never played Zelda again.GP 24:27 I don't know. I The reason I people say that they're like, I don't like watching masters of games, because it makes me sad. And I think I'll watch ice skating, but I don't kick myself in the astronaut being a master ice skater. Well, you're doing it wrong. Come on. Well, it's mostly an issue with the costumes. I don't look that good in dresses. ButPalsh 24:46 yeah, this is true. I've seen you in dresses. SoWulff 24:50 back to the can bring it back around. Jake's question from earlier. I guess I'll take the answer next. My favorite aspect of this was the fact that it had to overworldJake 25:01 Yes,Wulff 25:01 darker light when I first played it back in, I think, did it come out in 9191? Yeah, I probably paid it in 92 because I don't think I had a Super Nintendo that first year, man that second overworld all of a sudden, just there's a whole nother world in the game. It just blew my mind. I was like, What is this? This is amazing. I was one of those kids who did spend most of his time indoors playing games. I had a TV in my bedroom. I had all sorts of stuff. So when it was that, like, that's not to say I didn't go out and ride my bike all the time and stuff like that, because I did that too. But it was cold or I didn't want to go outside. I could game my friends could come over and hang out with me and we could just play in my room. And this is a game I spent hours on I played the crap out of it. I beat it once I beat it twice. I probably beat it six or seven times in the first two years of owning it. And it was so much fun. This is a game that friends and I would sit Watch each other play and we're doing we're doing the twitch thing well before twitch was a twinkle in someone's eyeJake 26:08 you're watching me through a window andGP 26:11 would have been much better to be able to band people back then to get out of my out Larry go change your name and come back laterWulff 26:20 go home john john. You're pissingGP 26:21 me off you know john.Wulff 26:25 I knew a few of them. I knew a few John's I knew a few Jimmy's. We all hung out. It was weird. And that's not a joke.GP 26:36 Before I forget, I have to ask you werewolf. I have to ask you a question about everything you were just saying that you loved. Because earlier when you were talking all that mess on Zelda to Adventure of Link about the No one told you to look under a table. That was my main issue with Link to the Past. There's so many things that there is no indication that you should look under there or move that Like the bubble walls are the closest thing you get to hince other than that, you know, move this tombstone pick up this tree. Like how are you supposed to know that stuff? So I feel like your thing about that was Zelda two is a good point. But I want you to address how is that okay for Link to the Past? Because that's where all of myself that game came from.Wulff 27:22 See, I don't know I just kind of knew that certain things could be moved, you know, you can move blocks, you start messing with stuff. I do think Sahasrara law might have had a lot of clues hidden on the walls and dungeons and around yes and whatnot. That might have explained it. I don't know. I it's been so long since I played the game proper. I can't guarantee that Sarah Sally said everything.Jake 27:49 Sarasota was a sage or in some respect, please.Wulff 27:55 Oh, I'm sorry sir Sarah Sally.Palsh 28:00 So, I mean, there was also some stuff listed into the mag manual too, soWulff 28:07 that's true. And then if you really got stuck there was that little hint guide that came with the game too. I still Oh yeah.Palsh 28:15 A little was like fold out the black and white folded.Wulff 28:18 Yeah, little two by three fold out pamphlet.GP 28:21 Yeah. Okay, well, that's fair. I guess. If you grew up with the game, and you had a tablet or something like that telling you what to do. That makes more sense. Thank you.Wulff 28:31 That little booklet though. It was sealed when you got it and it made sure to let you know, you know, only open if you get really stuck.Palsh 28:38 Yeah. And you opened it like the first or second dungeon because you didn't know what was going on. You know, you never forget it. ButGP 28:47 let's just like the table. Yeah. Now, you know, look under the table, right?Jake 28:51 Yeah. That's like a Zelda Zelda is all about rewarding exploration. Right. And the idea bottle walls almost didn't make it into the game. So than the original Zelda, you could, you know, bomb walls but they weren't distinguished, I think then we could tell them the original was with the sound of the note that it made when you hit your sword against the wall. I think that's the thing. And they have that and Link to the Past. But Miyamoto experimented with, you know, having the ability to bomb walls because he found that was very rewarding to players if they actually took the time to explore dungeon and four secrets. But then he realized what the original, you know, the problem is, is too easy to miss, you know, some of the rooms that could be there. So if you didn't know to look for the rooms, you'd be kind of missing out on some of the content. So that's why he kind of stuck with the idea bominable cracked walls, so it makes a little more visible to what you're doing. But there's some stuff that like both mentioned, sometimes you just know you need to do something in a room. Like when you're playing a Zelda game and there's like five blocks standing on their own. You just know you're going to push one of them. It's just one of those things that kind of ingrained on you early on with the gameplay.Wulff 29:50 Yeah, or if there's a key door in a room and there's just a bunch of enemies and nothing to do probably kill all the enemies in the Drop a key something like thatJake 30:02 but like it's definitely a game it doesn't actually hold your hands or when your hands that's the thing anyway but you definitely a game where you have to explore I guess to kind of get the most out of it there's items you can miss I think in that game as well. You don't necessarily need all the items to finish the game which I think is amazing. Paul shovel you Yeah, well, yeah, there's the invisible cape is one of the item Oh, yeah,Wulff 30:24 there's the cane the cane.Jake 30:27 Okay, at least a few.Palsh 30:28 Yeah, I found the magic cape. By mistake. I remember that. And I was really proud of myself because neither of my brothers did it. So you know when there's a 10 year gap between you and your older brothers, and you do something they did? It's bragging timeWulff 30:42 I got a little that from my little brother from time to time wasPalsh 30:47 asking them do that still. No, I remember loving the game because Zelda to was probably one of my favorite games because it was one of the few I had like I remember When Super Nintendo came out we had probably half a dozen actual games we rented most of the games. So if I got a game is usually for birthday or Christmas gift and that was it and I mean, Christmas gift we're talking Sears wish book you know there's a lot of stuff besides video games you had to get your hands on so so there's a lot of rentals I got and so when I actually owned Zelda two on NAS I think I got it at a yard sale with a bunch of others like Simon's quest, pro wrestling and something else and it was it was instantly because I owned it is my favorite. And then I played it extra and I was like this is better than I remembered. You know there's only like two years that's probably like 11 years old or something. But because of that I was like instantly a fan of linked to the past and when I played it, this is good. This is good. This gets better. We're getting stuck and getting last and ripping open that cheat sheet. You know, that cheat sheet. Never basically fold it up again because it was always left out. There's no way to You stopped it. You needed it every time. And you wished it was like pages and pages longer. But it was just really fun because it felt like a Zelda game for some reason, even though the only one I actually had experience with was Zelda two never played the first one at this point, and then this one came out I played I was like, okay, cool, played links awakening and not long after it came out, just like, this is great. And I remember buying it for $25 because it was like, not a greatest hits version. It wasn't quite they didn't have the greatest hits kind of thing or the game of the year, whatever. They called it back then. But it was probably around. I'd say 9796 something like that. And I found a copy for could have been earlier than that actually. But I remember finding copy of Walmart for $25 and just begging my dad Can I can I can. I managed to get it and so then I fell in love with it again. So it was just held a fun place. My heart I don't care for it as much now, but back then it it just blew me away because it was just such a good game.Jake 33:08 Yeah for me i think it's it's the influence its had on the rest of series is what I think draws me to liking it still even today like to go back to the music for a minute. Oh good.Palsh 33:18 Oh no, I was going to agree. I mean that's that's I think what makes me feel so good about is how much of an influence it is on games in the future because there's not a lot of game like it's not in my top 10 anymore, which is saying something because this is still a damn good game. The influence of head on future gaming I think it's, it's crazy, like direct or indirect. It's there,Jake 33:42 like the idea of the music even alone. I mean some of the themes that are famous throughout the franchise, things like Zelda lullaby or Gandalf theme, or Hyrule Castle, you hear bits and pieces of those themes in every Zelda game up to the Breath of the Wild even. So like that Music from this game is pretty much through through the entire series. And I mean the idea of the spin slash and then you know, various items and stuff. There's there's a boomerang, there's a hookshot and various sequels to the franchise. They're all kind of used in slightly different ways, especially in the 3d Zelda. But it all kind of comes back to like, the past has been the origin of a lot of that stuff. I mean, the original intent of Zelda. I like it's great. But I think it really just kind of cement the idea of an open world exploration and dungeons. But as links to the past that broke out into the idea of all these very unique items and Collectibles that really excited and exploring things. Right when we talk about Metro veiny is, I think, the past kind of belongs as part of the what we call the makeup or history of that kind of genre is part of like the past as well. It's very much like Metroid, right?Palsh 34:50 Yeah, it's it's like more of a kind of top down version of it as opposed to just like straight up platform, right? But it has the same elements to it, which I think That's probably what appeals to me still is because it has that that certain path you have to take and there's shortcuts you can do their stuff. You can go for extras, but you know, there's a there's a set path and there's a reason behind it.Jake 35:13 Well, and so like, I mean, it's not your top 10 for me, it's probably my top three. If you asked me what my top three favorite games are, it changes every month to be fair, but linked to the past like the past is always on top three. I really love that game quite a bit specially for the Super Nintendo. Again, I'm played as many of this NES games other people have but this one is great. I love this but I think mario world it's like an eight for me Link to the Past is like a two or three if not higher, it'sPalsh 35:42 great. And considering how much you like the Mario games that's that'sJake 35:45 my boy loves me my merioGP 35:50 think I'm culturally and in the history of gaming. The impact of Link to the Past is pretty undeniable. To the point that even if you don't like the game, You have to be able to say well yeah this is this is culturally significant in the gamer universe, right? SoWulff 36:09 you know what that's that's actually I think my brother's position on the franchise is most Zelda games he's not into. But he he like understands why people are into him but they're not for him. Granted right now he's going through the new links awakening and loving it so I don't know maybe that'll rekindle something in him. But yeah, he's he's not been a Zelda fan for most of hisJake 36:30 life. If he loves links awakening, then he'll he should like Link to the Past. I mean, I think links awakening is probably a better game is that remake is pretty good too. But links to the passes permission, same thing. But it's also for me, it's a it's a game I think is very timeless. We've mentioned before that's NES games or 16 bit era era for me will always look great, right? As nice as 3d graphics are, I can still sit down and play an old school 60 big game and love it. Sometimes Nintendo has that but For me, it's always been 16 bit. And Zelda game I still play today I play it quite often. But once you've kind of found all the secrets and you've, you know, you've mastered the route through the dungeons linked to the past, you know, it's not so fun to play anymore, at least in its current state. So, let's go back a couple years ago. I don't know if you guys fell for it. There's this huge fad of roguelike games. You know, raise your hand if you played it. roguelike right. Rogue Legacy was Oh, absolutely. Everybody's playing theWulff 37:30 legacy Binding of Isaac it The list goes onJake 37:33 bunny Isaac is very clearly influenced by Zelda, right? It's like smash TV by Zelda.Palsh 37:37 Oh, yeah.Jake 37:38 So read the idea of procedural games. It's really popular. And then the idea of ROM hacking or modding of old games has been around for a decade or more, right. And there's a lot of people who do amazing stuff with ROMs there's a few notable ROM hacks for like the past even there's one called parallel worlds. It might as well be the unofficial sequel to Link to the Past. It's It's a fantastic run. Mac, it's practically a brand new game. It's amazing. But what's really got me about a year and a half ago now is a group of folks had put together basically a randomizer. What they've done is they found a way to take the ROMs code and scramble various things to randomize it. I guess that's the name of why they call it randomizers. But they would take all the items in the game, and they would spread them around, right? So you wouldn't necessarily get a sword from your uncle and the first part of the, you know, castle dungeon, maybe you'll get a boomerang. Maybe you'll get you know, fuckton get five rupees, right, it was completely random. But the way that was ingenious about it is they would scramble the items. But they would put in logic to prevent you from getting screwed when you go into the dungeons because links to the past requires certain items in certain parts of the game. So they kind of adjusted the game's code and logic to account for that. So Link to the Past, and randomizers it's been a huge thing for me, last year and a half. It's one of my favorite things to do when I have free time is to play round of Zelda randomizer it's at the point now where I can use Beat one in under four hours, which I'm pretty proud of. Because it can be linked to the past fidella in usually two and a half if I'm feeling good. So the randomizer to me just brings this fresh of air to a game that I used to love as a kid. And now I love it even more now because I also love roguelikes I think they're great. The idea of procedural content in games has always been fascinating to me. Like I'm a big fan of Minecraft, but my issue with Minecraft was not of Zelda like influences in it right? You had sorts in Minecraft but you didn't have dungeons Really? I mean, you had kind of dungeons. You didn't really have fun combat but you had this great exploration element. I always wish that it had Zelda like elements. Zelda randomizer manaphy Minecraft but it has anything I want. So the rammers is great. So the recent additions actually they recently changed a bit so now you have boss shuffling so the bosses even change sometimes they can duplicate sums they won't I mean they added in power changes to the dungeons can look different now that have various characters appear to be as as a cosmetic thing. Probably important to polish they got rid of the heart beating Right. There's a lot of options built on the randomizer website that's just fantastic to check out. I asked you guys for the podcast and maybe just do a round or two of the round of the randomizer to see how it is. Pulse you want to start because I know you started a randomizer probably before I did actually,Palsh 40:14 I was probably spending just as much time trying to get the ROM hacked work because I'm tech inept. But once I got it going, I was like, okay, you know, I'm gonna give this a shot. I've seen a lot of friends playing it before and I was like, Okay, cool. The games. Kind of getting old for me. I'm just kind of sick of it. I called it the Mega Man to center my first because it's just like, everybody was playing a randomizer I never sounded like the first time I played the game on stream. People were like, Oh, it's nice to see someone actually playing the vanilla version. I was like, cool. Okay, right now, welcome. But the only time I've ever seen people playing randomizers up until now was watching people race each other or, you know, do PBS and stuff like those speed runners basically and ones that were that knew the game inside and Which is amazing, but it's just not for me. So I just I guess because of that I kind of had this automatic bias towards and I'm like, okay, I don't don't like it. You know, it's not for me. But when I tried it, I mean, I like the original game. It's nothing wrong with it as it's a great game, but just trying and the excitement of actually trying to think your way through it because oh, I don't have a sword. I didn't have a sword for the first like, 4550 minutes. And I was like, I'm in trouble. And everybody in chat was watching me play it and they were like, Oh my God. Oh, you got a hammer. Thank God, you know, like so there was this kind of tension that that wasn't there since I first played the game. And that was kind of cool, because it was like playing the game. You had similar feelings of playing the game for the first time, but still being familiar enough with it that it? You know, it hit the nostalgia button for you. So I gotta say I was very, very impressed with how much fun it actually was when I finally dreadJake 41:58 it. Yeah, like the highs and lows. are fantastic man playing that like you have 200 rupees you know you need to go to Kings or to get the flippers but in a randomizer you don't know what you're going to get. And I think every time I've played one I almost never get something useful from Zora it's almost always something stupid like arrows five rupees a cane something I don't want and it always curses name like every single time.Palsh 42:21 Yeah, I looked it up because I get the flippers It was like one of the first three things I've gotten. And then so I was running around trying to kill things with pots. Yeah, because pots pots and bushes because I couldn't actually swing at them with anything and then I ran out of bombs. So I had bombs and something else I'm still in the same game. I'm still trying to get the damn lantern so I'm kind of stuck. So I think right now I have to just find my way in the dark and I'm kind of scared to.Jake 42:47 I think wolf when I watched you play a little bit. I think you were stuck with the lamp as well trying to find one.Wulff 42:51 Okay, so I played two randomizers this week. The first one was Just the Link to the Past randomizer and right up front it was given me awesome item after awesome item like I had the Master Sword before I even made it into a dungeon. It was that crazy. I had the hammer I had, I had all sorts of stuff. What I what the game just would not give me was that lantern. So it kept it keeps cutting me off from various paths within dungeons. So I can only do so much because I can't do anything without the lantern. I have no book I have no lantern. I'm hosed as far as getting into donePalsh 43:44 it's just thinking of which he's not the Canadian one in here butWulff 43:47 but it's a pretty much off the table for me with that stuff. So today I decided to try for the first time the Super Metroid is linked to the past randomizer because both games I'm very familiar with It's been a long time for both of them, but I, I've played the crap out of them numerous times. Explain how they actually what they actually do. Like the randomizer for that. Yeah, so it puts items from both games in either game. And there are points within both the Zelda world and the Metroid world, where passing through a doorway will take you from one game to the other. You know, samas can find upgrades for Sammis or she can find upgrades for link or items for link or whatever. Same with link out in Hyrule, you can find items for Sammis and so it's, it can be frustrating, especially since with my experience, let's let's This one was less kind to me. Let's Let's start with that. I was super excited right off the bat. You know, it starts you in Metroid. It starts to in Super Metroid. So I jump into the game. Run around on Zabbix for about, I don't know, five minutes you can do anything. And then you just zPalsh 45:10 was it z? No, I No, no no I just call it jeebs cuz was Elvis doesn't sound right to me stillWulff 45:15 number one told us I want to say it was Eric. Someone told us how to pronounce it properly because of other pronounced it.Palsh 45:22 Yeah. And I forget what it is.Wulff 45:25 Yeah it was I went to go through a door and all of a sudden boom I walk out of a house in High Rollers link and I'm like, Okay, cool. So I'll start exploring all sorts of stuff here. I know this world I know there's a ton of treasure chests I can get even with nothing because you have no sword. You have no nothing when you start the game. I start running around. It probably took me about shut up Google. It took me about it probably took me about two hours. To even find the Morph Ball after getting to link so I was reaching for straws trying to look everywhere I could and I think I probably found the last chest I could obtain with the items I had that was finally they Morph Ball and then I could run over into play as Sam us again. Got to do a whole bunch of stuff there. ended up getting my way to norfair struggling my way to norfair let's be honest, because I didn't have a whole lot of help with her. I got no health upgrades for samas finally get to norfair went through a door boom I'm back in high role on Death Mountain. I was like yes, okay, I can do more stuff. And again, I'm still linked running around without a sword. I'm killing things with the hookshot or bombs. That's all I've got to kill things. And most things don't die from the hookshot they just get stuck so I it was a mess. After three and a half hours of gameplay, I finally found a sword for linkPalsh 47:00 Three Okay, I don't feel bad about my 15 minutes now.Wulff 47:04 No, it was and then I had to call it for the day. But that was I will be going back to that one. Because now it's now it's like I have to it's a challenge that has been accepted.Jake 47:19 yet. The first time I did that I've only been at like twice and it usually takes me around 1516 hours. It's, but I've also I love Super Metroid, but I don't know where all the hidden stuff is. Whereas Zelda I know very well. But the few things I'm probably missing in Zelda and Super Nintendo or Super Metroid is probably what screws me through those randomizers but it's really fun.Wulff 47:40 But that randomizer playing it is really what has settled it in my mind that Yeah, Metroid and Zelda are a lot more alike than I think people realize.Jake 47:51 So same with the metro videos as a genre, like the two games are very, very similar in that regard. It's great.Palsh 47:58 Yeah, I never realized until Till recently actually have similar those games actually are so, but first I'm like What the hell are you getting on with you know, combining those two games that couldn't be more different now I'm like, okay, I dig it. I'm scared to play it. But I did.Jake 48:15 I do love wolf how you got screwed but the two hardest to deal breaker game items in those games is the Morph Ball and the lamp. If you don't have those, those games become very difficult to get through.Wulff 48:26 Speaking of which, I still have no lamp in that Super Metroid Zelda randomizer.Jake 48:32 So they do let you do a few. I don't have a speed round tricks. There's a few glitches you can do to get through certain parts or even just tricks like for like the past. There are people who memorized the layers of the dark rooms so you can get through them. I'm not one of them. The game's coded so you don't need to do that. There's left somewhere. But I've seen people just skip it by going to the dark rooms. And then for Super Metroid. Lava diving is probably the big one, right? Because there's you The fire the various various suit virus suit where we say that the presses against that a lot of damage. Yeah, so that's you do need it in Super Metroid. But there's a couple of rooms where if you have enough health, you can still dip in the lava proceed and get what you want and come back out. And that can actually give you a bit of a shortcut and certain certain circumstances. Again the code it's you don't need to do that. But it's helpful if you kind of do those contracts.Wulff 49:24 However, I feel like this can be a very dangerous slippery slope for me I think I'm going to start probably spending more time playing these randomizers and now I'm interestedJake 49:35 Well, I made the mistake See howWulff 49:36 I feel after I beat one but right now I'm I'm totally enticed by the the ideaJake 49:45 of doing a randomizer race and the two other guys I was racing against kicked my ass because they were doing the dark room dark rooms with lamp because they knew the layout because they're that good. And it was hilarious. But he also watched a few Zelda races randomly racers What do you think?GP 50:01 Well, I, I watched them wanting to kind of do the homework as we say, or do the research before playing a randomizer because I know everybody else has played him this week to do the research. But again, having only played each game Link to the Past and Super Metroid once and earlier this year, I quickly realized I'm not going to be playing those randomizers because I don't really know either of the games well enough to be able to formulate strategy. So the first video that I watch, and that was the dual game randomizer. At first, I'm like, this is going to suck because the guys who were racing actually as a race, first thing they found were or God or Silver Arrows, so not being familiar with the game, or randomizer something. Oh, this is just a new way to cheese, these games, but it was almost like the commentator was directly talking to me and my psyche, because it goes that's a great item, but it's not worth shit if you don't have the bow and arrow and you can't do anything the sword or the morphable and I'm like oh my god I've completely underestimated what this is. And so I was between minutes five and six so I think in time I may try to go and learn the vanilla versions so that I could do a randomizer but I'm I feel like I'm still so far off because the guys playing you know as they're getting items in their mind you can just tell Okay, what can I go do now what can I cannot you know, what can't I go do now and the commentators as well are saying I think they're gonna go to lower norfair and I'm like, I don't even know which game that's from know your shit. I don't think I'm sitting here thinking is there a Mario randomizer is there you know is there a randomizer I can try first. So I'm there is dipping my toes into the shallow end of the randomizer pool I can tell you the one thing I wish they had already fast forward button Don't Don't get me started Don't get me started horrible joke and I don't mean that but like I said I completely underestimated how much I thought I would like it. It did give me an appreciation for how little I know about these games. But that did not make the experience of watching the races any less fun.Jake 52:29 Yeah, a good color commentary makes all the difference for watching a speed runner race especially with the randomizers because if they know the ins and outs and explain things It's like watching a basketball game or for me a football game. I know jack about football. But if they commentator can explain what's going on in a click away it's it's all the difference.GP 52:46 Oh yeah, if the if the video was on mute, I wouldn't have lasted 20 minutes but being pulled in and and watching how the two different guys because they're playing the same randomizer like all the locations are the same thing for each racer. But the way in which they strategize in their head ensures that they just route it differently even though they have, you know, I don't know where steps that but it was incredibly enthralling and entertaining. And like I said, I wish I'd had more experience with both those games. So I, you know, I would be able to do them,Wulff 53:22 but we'll get there in time. I want to say it was summer of 2018 that I, when I was doing laundry, cleaning the house, whatever I would put on those selda races because they had a huge tournament that lasted a couple weeks. Oh, man, those were so cool to watch to just check in on them while I was doing stuff around the house, folding laundry, whatever. And, you know, I'm folding three different people's laundry while sorting them and all that so it's given me something to do while I'm just folding clothes, hanging them up, whatever. It is so cool to just see how they play so differently. I watched so many races, it's ridiculous. And these people were like, you'd hear the commentator like, well, this guy's made the choice to go here. And this guy's made the choice to go there. And that's a big gamble. But if it pays off, it'll be huge. And you know, you see him take that chance and all of a sudden, boom, he's way ahead of the first guy because he took that gamble. It's ridiculous just to see these strategies play out.Jake 54:19 Yeah, it's almost like a competitive Sudoku. Right? It's or competitive crossword it's like a logic puzzle that people are figuring out as quickly as possible. But far more exciting, right?Palsh 54:30 Yeah to terrible math to even do a regular Sudoku thing.Jake 54:35 But you know, I was bad at randomizers and and being into it took me forever to beat my first plane Zelda one and the Zelda Metroid crossover one, I still struggle with half the time. But up you're saying that you didn't want to try the randomizers because, you know, you've only played each game once you don't know where everything is. On the one hand, though, that can be fun as well because that comes back to the thing that makes the series great which is exploration right. Playing the Zelda Metroid one especially, it's a whole double world out there of just exploring, right? Is he finished it or not, maybe. But it's fun just playing it, and trying to explore the various nooks and crannies for the items and see how they work together. I think it's great, even if you're not familiar with the base games, butWulff 55:16 there's also the different tiers, you can set the randomizer to where it's not throwing all the rupees around and everything. If it just swaps the items, you know, or something like that. You can you can make it lessGP 55:28 crazy. See, that's the thing I don't want to I don't want to go training wheels and I know that's 100% 100% ego warplessUnknown Speaker 55:37 Right. Yeah.GP 55:39 But I do like that's the thing is by the time I attempted I want to be knowledgeable and I get what you're saying subject and maybe maybe that's enough to change my mind and just dive in. Instead of like I said, Wade in the shallow waters, but pretty pretty much my only my only confidence with that that set of two games is that I could properly Identify, which I didn't goes in which world. And beyond that I really, it just seems like such a massive undertaking.Jake 56:08 It's still, I still want my most favorite things in recent years. I've always loved retro games even, even now in the current next gen systems. I still like going back to the 16 bit era, but to see people so passionately about randomizers and like ROM hacking and just bring a new life to these games, I think is just fantastic. Well,GP 56:24 and you kind of said something like that earlier, which is what gives me the field goods. And lets me know that retro will always be around and that is people are coming up with new ways to play the old games. And so long as we have things like that, I mean, retro. There's no reason for it to die out.Unknown Speaker 56:44 That's a good final thought. Yes. All right. Well, I think we're hitting our timeGP 56:49 and like I said, I just, I picked and picked on air. T moPalsh 56:56 again. Do you wash your hands this time? Nope.Unknown Speaker 57:01 I see no reason it's good time to endWulff 57:03 with a sentimentGP 57:05 in fatik Nope. Why would I start now? I mean come on.Jake 57:09 Alright folks. Well JP we'll start with you. Where can folks find you?GP 57:13 Yeah, I'm right here other than presby to cancel I had to go from the peak of my my prowess with my thoughts to the lowest of the trough. So there we go. No other than press me to cancel you can find me on the retro therapy which is on Twitch Twitter. We got YouTube we got Instagram all the classics.Palsh 57:36 Yeah, the retro therapy. And Paul shovel you Where can folks find you? On GP so my answer because I was seriously but saying you can find me right here. Now. Now I have nothing witty to say. So you can find me here and sometimes on Twitch.GP 57:52 You can you can answer first it'll be fine.Palsh 57:55 Now that's too much trouble now.Jake 57:57 filming this episode need a lot editing. Sorry. Okay,GP 58:01 mostly just because the discord I think discordsJake 58:05 Yes, we'll just we'll just blame it all on Discord. We're will help people find you.Wulff 58:12 I can be found again here. And on Twitter and Twitch at werewolf w ar e w ULFFPalsh 58:22 sounds like a radio station who carryWulff 58:28 cartridge with a wolf like as a wolfJake 58:33 and we're commanded to live here on Radio presby to cancel you listening to us right here and my name is sick Jake you can find me on Twitter or sometimes on Twitch like polish. And you've been listening to presby to cancel. Special thanks for music go to Arthur the ancient found on Soundcloud or the last nation on YouTube. For more episodes, please visit our website presby kancil.com as well Feel free to like or subscribe at Apple, iTunes, Google podcasts or anywhere else you'd like to listen to your favorite shows. As always, thank you. This has been an ad again.Special thanks to Arthur The Last Ancient on soundcloud for our podcast theme. For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.
Joaquin Phoenix freaks out when he finally realizes Joker might inspire violence El Camino: A Breaking Bad Movie trailer – Netflix 80th birthday of Batman, celebration coverage with BBC! Teaser for possible Court of Owls Batman game. Jared Padalecki to star in Walker, Texas Ranger reboot We FINALLY have a release date for Last of Us 2. Feb 21, 2020 Finally, we say goodbye to two famous people Sid Haig of Rob Zombie horror movie fame and Mike Mendel who produced Rick and Morty and the Simpsons Kaela aka Song of Stormz joins us to do part 1 of 3 deep dives into a history of the Zelda games! Go follow her Watch her play Zelda on Twitch: https://www.twitch.tv/songofstormsplay See her cosplay on Instagram!: https://www.instagram.com/song.of.stormz/ History of Hyrule: In the beginning, the world was created by the three goddesses, Din (The goddess of power that created the land), Nayru (The goddess of wisdom that created order), and Farore (The goddess of courage that created life). Before they departed, they also created the Triforce and gave it to the goddess Hylia for safekeeping. The Triforce embodies the three goddesses virtues, Power (the top piece), Wisdom (the bottom left piece), and Courage (the bottom right piece) and will grant a wish to anyone who has a balance all three of these traits. So that’s creation. Remember these names because you’ll hear them again many times. The timeline according to Hyrule Hystoria: Skyward Sword Minish Cap Four Swords Ocarina of Time (Here’s where it splits) Order of release: The Legend of Zelda (NES 1986). The Adventure of Link (NES 1988). A Link to the Past (SNES 1991). Link’s Awakening (Game Boy 1993). Ocarina of Time (N64 1998). Majora’s Mask (N64 2000). Oracle of Ages & Oracle of Seasons (Game Boy Color 2001 – The canceled third game was called Mystical Seed of Courage). Four Swords (and Link to the Past re-release) (GBA 2002). The Wind Waker (Tech demo showed realistic Zelda in 2001 and game released 2002 on Gamecube). Four Sword Adventures (Gamecube 2004). The Minish Cap (GBA 2004 ‘Japan’ -2005 ‘Europe’). Twilight Princess (Wii 2006). Phantom Hourglass (DS 2007). Spirit Tracks (DS 2009). Skyward Sword (Wii 2009). A Link Between Worlds (3DS 2013). Tri Force Heroes (3DS 2015). Breath of the Wild (Switch 2017). Important Characters: Link Zelda Ganon Impa Sheikah Goron Zora Kokiri Gerudo Important sub-characters: Midna Tingle Important Items: Triforce Master Sword Ocarina of Time Wind Waker Majora’s Mask Important Sub-items: These are items that are constantly seen in the games but not necessarily important to the story Bow and Arrow/Light Arrows Bombs Boomerang Bottles Power Glove/Titan’s Mitt Boots
The Four Swords of Dumb Idiots are back to talk about A Link Between Worlds. What? That's not the next released game! Are you guys suddenly doing timeline? No, we don't care about the timeline. We are just doing this next because Sean thought it would be fun to compare.
Today, I review The L of Z 4 Swords Manga.
S1 EP20 | David and Kate talk about The Minish Cap for the Game Boy advance.CAST: David Geisler and Kate Fischer@AnotherZeldaPodcast on Instagram and @AnotherZeldaPod on Twitter | Want to talk about Zelda all the time? Join our Discord! | anotherzeldapodcast.comThe views and opinions expressed in this episode are those of the authors and do not necessarily reflect the official policy or position of Sixfive Media, LLC or Nintendo Co., Ltd.This podcast features music by Roccow, titled “Let’s Start out Slow”, available under a Creative Commons Attribution 4.0 International License.This has been a production of Sixfive Media, LLC 2018
David and Kate talk about The Minish Cap for the Game Boy advance.CAST: David Geisler and Kate Fischer@AnotherZeldaPodcast on Instagram and @AnotherZeldaPod on Twitter | Want to talk about Zelda all the time? Join our Discord! | anotherzeldapodcast.comThe views and opinions expressed in this episode are those of the authors and do not necessarily reflect the official policy or position of Sixfive Media, LLC or Nintendo Co., Ltd.This podcast features music by Roccow, titled “Let’s Start out Slow”, available under a Creative Commons Attribution 4.0 International License.This has been a production of Sixfive Media, LLC 2018
We unpack Nintendo's Paid Online service for the Switch and make the case that a remake of The Four Swords would be a perfect launch title
We unpack Nintendo's Paid Online service for the Switch and make the case that a remake of The Four Swords would be a perfect launch title
That was quick! Today, we review our playthrough of Four Swords and chat about our impressions, the key themes, the connections with Zelda canon, and introduce the next game in the timeline. Four Swords begins with Zelda and Link entering the shrine of the Four Sword many years after it has been used to defeat and seal away the evil Wind Mage, Vaati. Zelda has growing concerns that the seal that binds Vaati in the Four Sword has begun to weaken. Suddenly Vaati appears in the form of an enormous eye, free from his imprisonment within the Four Sword. He takes Zelda as his prize and retreats to his Palace. Link is invited by a few fairies to pull the Four Sword from its shrine, splitting his form. The Link clones set out to earn the respect of each of the Three Great Fairies of the realm who will show the way to Vaati’s Palace. Through complex puzzles, dangerous battles, and a high volume of rupee collecting, the Links prove themselves worthy enough to face Vaati. The Great Fairies reveal Vaati’s floating Palace and the final push to rescue Zelda begins. While Vaati’s final battle is demanding, the Links are able to best the sorcerer, once again sealing him inside the Four Sword and freeing Zelda from his clutches. Their task complete, the Links are returned to their singular form and the Four Sword is once again enshrined.
The young kingdom of Hyrule has been at peace since the Hero of Men sealed away the world's monsters in the Bound Chest, using the power gifted by the tiny Picori who descended from the sky. Centuries later, a mysterious man named Vaati seeking the ancient power unleashes the monsters once more, and Link must draw the sacred blade to stop him. This is the 12th canonical Zelda game, "The Legend of Zelda: The Mysterious Hat", the fourth and final Zelda game to be developed by Flagship, and a prequel to Four Swords. We discuss the nature of the Light Force, the origin of the Minish, and the importance of fanworks.
The seal on the evil Wind Mage Vaati is weakening. When the seven Shrine Maidens visit the Four Sword Sanctuary, Shadow Link appears from a portal to abduct them, and Link must draw the Four Sword to rescue them. This is the 11th canonical Zelda game, "The Legend of Zelda: Four Swords Plus", the sequel to Four Swords, and a game that is built from the remnants of a much more ambitious story. We discuss this game's timeline placement, the origins of Ganondorf Dragmire, and Vaati getting punked.
This game doesn't have a story. And actually, that's important for widening the scope of the history of Hyrule. This is the 9th canonical Zelda game, "The Legend of Zelda: Four Swords", the third game in the series to be developed by Flagship, originally packaged as a multiplayer addition to the Game Boy Advance Port of Triforce of the Gods. On this episode, we discuss the personalities of the four Links, the pronunciation of Vaati, and the fate of the Picori.
Our 3rd Season Finale is finally here! The ever-extending Hylian Path stretches before us again with this exalted and prized gem...Time to do this one some VGBS Justice! Topics Covered --------------- Introduction Timeline Madness Our Initial Experiences LTTP's Linear, Intuitive Nature Fairy Fountain Fun Maxing out Arrows and Bombs Early The Cave of Infinite Rupees Chibi Pa Anime Festival Tournament Tale Item Drops & Respawn Rates "Perhaps we had better start from the beginning..." Kakariko Village The House of Infinite Bombs Toughest Heart Containers to Acquire The Light World Palaces Anti-Fairy Powder Trickery Acquiring All 4 Bottles/Jars Getting the Master Sword! The Dark World Dungeons Ganon's Tower The Final Showdown BS Zelda & The Satellaview The Chris Houlihan Room The Comic Four Swords Spiritual Sequels & Fan Hacks Zelda Randomizer Conclusion
In this episode, we continue the discussion of 2D Zelda games, talking about Minish Cap, Four Swords, and Four Swords Adventures!
Duração: 1 h 35 min 34 s YouTube Download mp3 (63,5 MB) A Nintendo gosta de tratar bem os Zeldas, com suas próprias mãos, mas às vezes eles deixam que outras empresas tenham a honra de trabalhar em um jogo da franquia. Neste papo, falamos sobre as "third parties" que fazem parte deste grupo e seus jogos. Encontre o Papo de Milk Bar na iTunes Store e no Deezer! Usa outro agregador? Nosso feed é zelda.com.br/podcast.xml Sumário 0:01:27 - Como e por que a Nintendo deixou outra empresa pôr a mão em Zelda (e o caso CD-i) 0:16:24 - Capcom: Oracles, Four Swords e The Minish Cap 0:29:39 - Grezzo: Remakes 3D e Tri Force Heroes 0:39:11 - Tantalus: Twilight Princess HD 0:48:59 - Koei-Tecmo: Hyrule Warriors 1:04:26 - Vanpool: Jogos do Tingle 1:15:00 - Empresas que fariam bons Zeldas Músicas Hyrule Field Main Theme Hyrule Field (Ocarina of Time) - Zelda Series for Guitar TLoZ) Minish Village Guitar Cover The Legend of Zelda : Majora's Mask - OST - Marine Research Laboratory Hidden Village Twilight Princess Zelda Series for Guitar Phantom Hourglass OST- 'Inside a House' Tingle's Balloon Trip of Love - 105 Air Legend of Zelda: A Link Between Worlds - Acoustic Guitar Medley The Legend of Zelda - Majora's Mask - Fukurowa Participe da discussão deixando seu comentário abaixo, ou então envie e-mail para podcast@zelda.com.br. Estamos sempre abertos a críticas e sugestões!
Duração: 1 h 35 min 34 s YouTube Download mp3 (63,5 MB) A Nintendo gosta de tratar bem os Zeldas, com suas próprias mãos, mas às vezes eles deixam que outras empresas tenham a honra de trabalhar em um jogo da franquia. Neste papo, falamos sobre as "third parties" que fazem parte deste grupo e seus jogos. Encontre o Papo de Milk Bar na iTunes Store e no Deezer! Usa outro agregador? Nosso feed é zelda.com.br/podcast.xml Sumário 0:01:27 - Como e por que a Nintendo deixou outra empresa pôr a mão em Zelda (e o caso CD-i) 0:16:24 - Capcom: Oracles, Four Swords e The Minish Cap 0:29:39 - Grezzo: Remakes 3D e Tri Force Heroes 0:39:11 - Tantalus: Twilight Princess HD 0:48:59 - Koei-Tecmo: Hyrule Warriors 1:04:26 - Vanpool: Jogos do Tingle 1:15:00 - Empresas que fariam bons Zeldas Músicas Hyrule Field Main Theme Hyrule Field (Ocarina of Time) - Zelda Series for Guitar TLoZ) Minish Village Guitar Cover The Legend of Zelda : Majora's Mask - OST - Marine Research Laboratory Hidden Village Twilight Princess Zelda Series for Guitar Phantom Hourglass OST- 'Inside a House' Tingle's Balloon Trip of Love - 105 Air Legend of Zelda: A Link Between Worlds - Acoustic Guitar Medley The Legend of Zelda - Majora's Mask - Fukurowa Participe da discussão deixando seu comentário abaixo, ou então envie e-mail para podcast@zelda.com.br. Estamos sempre abertos a críticas e sugestões!
“Even if you worms attack me as a group, I’ll skewer the lot of you on my mighty trident!” Our ninth The Legend of Zelda podcast sees us tackle the co-op multiplayer antics of Four […] The post The Legend of Zelda: Four Swords – Cane and Rinse No.235 appeared first on Cane and Rinse.
YouTube Download mp3 (20,9 MB) Surpreso(a) em nos ver tão cedo? Bem-vindo(a) ao Sidecast! Sim, a partir de agora tentaremos trazer episódios quinzenalmente, mas de modo diferenciado: O papo de Milk Bar que você conhece continuará sendo publicado na primeira quinta de cada mês, mas entre um programa e outro lançaremos um episódio curto, no qual os participantes irão desenvolver o que quer que seja o tema em, no máximo, 30 minutos. E aqui poderemos ter de tudo, de papos em miniatura a seleções de música, ou quem sabe até o desenvolvimento de uma história e muito mais. Os programas serão numerados com frações, e como começamos do número 11 (e meio), fica fácil de acompanhar a ordem (basta pensar que o sidecast começou 10 episódios depois do Papo de Milk Bar). Para esse primeiro Sidecast, Chapo e Twero contam quais as suas telas de título favoritas, destacando que elementos nelas lhes agradam. Vai dizer que você também não deixa a ceninha rodar toda na primeira vez que vai jogar? Mas será que eles darão conta de falar tudo em meia hora? Encontre o Papo de Milk Bar na iTunes Store! Usa outro agregador? Nosso feed é zelda.com.br/podcast.xml Você também encontra a gente no Podflix, Youtuner e Teiacast Links Para entrar no clima e relembrar melhor, aqui estão todas as telas de título dos jogos. Alguns vídeos podem não estar com qualidade ótima, e assim que possível substituiremos aqui Twilight Princess Link's Awakening Ocarina of Time Majora's Mask A Link to the Past Spirit Tracks A Link Between Worlds The Legend of Zelda The Adventure of Link Oracle of Seasons Oracle of Ages Four Swords (a introdução do jogo vem antes da tela de título em si) The Wind Waker Four Swords Adventures The Minish Cap Phantom Hourglass Skyward Sword (introdução. A tela de título em si é praticamente estática) E as suas telas de título favoritas, quais são? Deixe seu comentário abaixo, ou se preferir envie e-mail para podcast@zelda.com.br. Também ficamos gratos por sugestões para os próximos sidecasts!
YouTube Download mp3 (20,9 MB) Surpreso(a) em nos ver tão cedo? Bem-vindo(a) ao Sidecast! Sim, a partir de agora tentaremos trazer episódios quinzenalmente, mas de modo diferenciado: O papo de Milk Bar que você conhece continuará sendo publicado na primeira quinta de cada mês, mas entre um programa e outro lançaremos um episódio curto, no qual os participantes irão desenvolver o que quer que seja o tema em, no máximo, 30 minutos. E aqui poderemos ter de tudo, de papos em miniatura a seleções de música, ou quem sabe até o desenvolvimento de uma história e muito mais. Os programas serão numerados com frações, e como começamos do número 11 (e meio), fica fácil de acompanhar a ordem (basta pensar que o sidecast começou 10 episódios depois do Papo de Milk Bar). Para esse primeiro Sidecast, Chapo e Twero contam quais as suas telas de título favoritas, destacando que elementos nelas lhes agradam. Vai dizer que você também não deixa a ceninha rodar toda na primeira vez que vai jogar? Mas será que eles darão conta de falar tudo em meia hora? Encontre o Papo de Milk Bar na iTunes Store! Usa outro agregador? Nosso feed é zelda.com.br/podcast.xml Você também encontra a gente no Podflix, Youtuner e Teiacast Links Para entrar no clima e relembrar melhor, aqui estão todas as telas de título dos jogos. Alguns vídeos podem não estar com qualidade ótima, e assim que possível substituiremos aqui Twilight Princess Link's Awakening Ocarina of Time Majora's Mask A Link to the Past Spirit Tracks A Link Between Worlds The Legend of Zelda The Adventure of Link Oracle of Seasons Oracle of Ages Four Swords (a introdução do jogo vem antes da tela de título em si) The Wind Waker Four Swords Adventures The Minish Cap Phantom Hourglass Skyward Sword (introdução. A tela de título em si é praticamente estática) E as suas telas de título favoritas, quais são? Deixe seu comentário abaixo, ou se preferir envie e-mail para podcast@zelda.com.br. Também ficamos gratos por sugestões para os próximos sidecasts!
Als Vorspeise gibt es heute Four Swords plus Adventures und als Hauptspeise kommt das großartige Minish Cap dazu. Timecodes:Pretalk - Heroes of the Storm0:04:05 - Start0:05:04 - Four Swords0:20:43 - Four Swords Adventures0:38:19 - The Minish Cap0:40:18 - Plot & Setting0:59:01 - Bosse & Dungeons1:09:01 - Items1:19:16 - Nebenquests & morewww.VictoryRoad.deUnterstützten könnt ihr uns perhttp://www.patreon.com/VictoryRoad
Als Vorspeise gibt es heute Four Swords plus Adventures und als Hauptspeise kommt das großartige Minish Cap dazu. Timecodes:Pretalk - Heroes of the Storm0:04:05 - Start0:05:04 - Four Swords0:20:43 - Four Swords Adventures0:38:19 - The Minish Cap0:40:18 - Plot & Setting0:59:01 - Bosse & Dungeons1:09:01 - Items1:19:16 - Nebenquests & morewww.VictoryRoad.deUnterstützten könnt ihr uns perhttp://www.patreon.com/VictoryRoad
Hej och välkomna till ett spännande och annorlunda avsnitt! Vi har till slut lyckas slutföra Zelda: Four Swords Adventures på sättet som man ska göra det – fyra personer med varsin GBA kopplad till Gamecubet. Och vi gästas av de … Läs mer →
00:01:32 - First Look 2013 First Look is het grootste game event van Nederland en Michael en Steef waren van de partij om een aantal aankomende next-gen titels op Playstation 4, Xbox One, en Wii U te kunnen spelen. Dus wil je meer horen over de Playstation 4 en de Xbox One controller? Dead Rising 3 en Killer Instinct op de Xbox One, een onbekende indie-game met een lintworm op de Playstation 4, of wellicht Mario Kart 8, Sonic Lost World en Donkey Kong Tropical Freeze? Sla deze rubriek dan niet over! 00:15:05 - Game Talk Niels speelde New Super Mario Bros 2 (21:37) op de Nintendo 3DS uit, ging verder met de single player modus van Pikmin 3 (22:22) en is inmiddels over de helft van The Wonderful 101 (22:56). En aangezien hij toch niet zijn bed uit kwam maakte hij de nodige meters met Dragon Quest VI (26:18). Steef downloadde expres voor de First Look nog even de Streetpass Plaza games (27:54) voor de 3DS, een viertal minigames die gebruik maken van de Streetpass functionaliteit, en laat weten welke hiervan de moeite waard zijn. 00:32:31 - The Legend of Zelda serie In deze retrofocus proberen de Button Bashers te achterhalen wat de Legend of Zelda serie nou zo bijzonder maakt. Bijna alle Zelda games komen in deze rubriek aan bod: de eerste twee Zelda games op de NES (38:55), A Link to the Past (41:07) op de Super Nintendo, Ocarina of Time (51:10), Majora's Mask (56:05), The Wind Waker (01:02:03) en diens HD remake op de Wii U, Twilight Princess (01:11:50), Skyward Sword (01:15:32), maar ook handheld Zelda games zoals Phantom Hourglass (01:24:53). Spirit Tracks (01:25:42), Link's Awakening (01:27:00), Mnish Cap (01:29:24), Oracle of Seasons en Oracle of Ages (01:33:38), en Four Swords (01:35:09). Na afloop spreken de Button Bashers hun wensen uit voor de volgende Zelda games en spreekt Steef zijn waardering uit voor de opkomende Zelda game A Link Between Worlds. 01:49:00 - Afsluiting
Ross and Lewis sat down to have a chat with Activison's Community manager Dan Amrich. We had an excellent chat, learned a lot and had a real laugh with Mr Amrich. If you've not heard it yet, then you should really give the One of Four Swords podcast show a listen (obviously afer you've fnished up here). You can also keep up with Dan via his Twitter - @Danamrich and Personal Blog - BunnyEars.net. Once again we'd like to thank Dan for taking the time to sit down with us while he was (and still is) suffering from PAX Flu. See acast.com/privacy for privacy and opt-out information.
Diesmal gibt es ein kleines aber feines Interlude bevor der zweite Teil des Final Fantasy Podcasts rauskommt. Dome und Breadstone diskutieren über die offizielle Zelda Timeline und haben an fast allen Punkten gut was auszusetzen. Legend of Zelda Timeline by Nintendo.
Diesmal gibt es ein kleines aber feines Interlude bevor der zweite Teil des Final Fantasy Podcasts rauskommt. Dome und Breadstone diskutieren über die offizielle Zelda Timeline und haben an fast allen Punkten gut was auszusetzen. Legend of Zelda Timeline by Nintendo.