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it's show time! Everything is in place for Stan and Jorcerer to handpick their team of adventurers, but with some of the questionable talent on display they may have their work cut out for them...This episode is bought to you by The Last of the Flying Lizards, an audio adventure packed with magic, fire and laughs bought to you by the voice behind Bill the Vampire.ON SALE NOW AT AUDIBLE: https://www.audible.com/pd/B0D2M3WNDT... PRE-ORDER THE E-BOOK ON AMAZON: https://www.amazon.com/dp/B0CZYMFHWJ An epic R-Rated Fantasy Adventure Comedy. It's Lizard Vs. Wizard! Fire Vs. Magic! Listen to 11 minutes from the audiobook for free at www.Giant-Lizards.com!
Being a Big Fan of Megaman i couldn't wait to dive in with another big fan my brother join us as we dive in
Previously on Podcast of the Five Rings… The three ronin sat in audience with Otomo Nobu, the castle steward. The lord, Reju Jikai, it seemed could not be bothered with such matters at that hour. Boa stood accused of attempting to steal from Reju Tetsuya's private quarters. With some quick thinking, he was able to hide the note he found arranging a time and date for a meeting with Tetsuya. Nobu seemed unaffected by the accusation now facing the three. It seemed he was quite used to dealing with unruly ronin. He said all they needed was a bit of discipline. Their punishment was thus: they would spend each night of the first two weeks of their training helping the servants tend to the castle; cooking and serving meals, cleaning the floors, caring for the animals. An embarrassing sentence, but Nobu made it quite clear that it would be much more severe if they ever acted out again. After their audience, they were shown to their quarters in the barracks where they would be living during their stay at Closed Shell Castle. On their way to the barracks, they were confronted by the ronin, Rin. She was the same person who was brutalizing the villagers when the three arrived at Twin Blessings Village, and the same one who was responsible for burning down the waystation, killing many innocents. She said that she'd be watching them, and if they ever slipped again, she'd make sure Nobu knew about it.The next day, their training with Reju Masaru began. His regimen was challenging, but measured. He knew what he was doing when it came to organizing and leading the soldiers under his command. For the next two weeks, he trained the ronin, assessing their strengths and weaknesses and pushing them. At night, the ronin would work with the servants. The work was exhausting and made the training with Masaru even more difficult. However, working with the servants allowed them to gain knowledge of the castle and a convenient reason to explore its grounds. Boa befriended the head servant, Anzu. He had a natural talent for hard labor, and the two bonded over an appreciation for simple living. Anzu ran a tight ship, but lightened up a bit after becoming friends with the former samurai. With Anzu distracted, the ronin could navigate the castle a little more easily.One night, Boa decided to investigate the shrine to Shinsei, working with the servants to scrape off the strange black chalk that caked the hall. He discovered that Tetsuya had left the castle. One night, without saying anything to anyone, he packed his belongings and left and now Masaru had a small party of soldiers searching for him. Following the shugenja's exodus, the strange black substance had been all but cleaned from the shrine. It appeared he was responsible for supplying the shrine with a pungent incense which clouded the shrine with black smoke and clung to the walls. Working in the shrine, Boa noticed the monk, Dzudh, and a strongly built woman meditating there. There was nothing supernatural about the woman, but Boa sensed an extreme feeling of anger and resentment radiating from the woman.While working with the servants, Tsume considered investigating the meeting which had been arranged with Tetsuya. He knew the time and place of the meeting, and a curiosity burned in him to uncover the mystery behind it, but he decided it was too risky. He couldn't afford being caught sneaking around the castle grounds and intruding upon a secret meeting. Especially not after Boa's accusation. Instead, he decided to lay low, focus on the work at hand. Anzu, the lead servant, tended to his wound as well.Always on the search for trouble, Kaizoku spent his time picking up rumors around the castle—paying particular attention to any potential criminal activity which could be occurring on the grounds. Speaking with one of the servants, Kaizoku learned that an eccentric gaijin was being held in the dungeon below the castle. Some kind of pirate being prepped for transfer to Toshi Ranbo, supposedly. Deciding to follow up on this lead, Kaizoku made a trip down to the dungeons to serve the prisoners their meal one evening. The first prisoner was a familiar face and an expected one as well. It was Setsuo, the leader of Twin Blessings Village. He was surprised to see Kaizoku there and asked what he was doing. Deflecting the question entirely, he feigned his surprise and asked the old man the same thing. Setsuo told him he lied to the magistrate about the village's crop yields and had been arrested for tax evasion. He was clearly ashamed of himself, but stood his ground, saying that lord Jikai's taxes were outrageous, and that he had to do what he did so he could support the village. The second prisoner Kaizoku saw down in the dungeons was also a familiar face, though one far less expected. His torch slowly illuminated the gaijin. He was quick and lithe, prowling his cell like a caged panther with sharp, piercing eyes. His skin the color of cinnamon. His name was Zagra. In a previous life, he and Kaizoku had been crewmates.
It's time for a long awaited show down with all powerful wizard and negligent father. The crew might help but they've got their own issues to deal with. And some monsters too. Have you got your tickets to A&D Con '23 yet? Check out www.authorsanddragons.com for more info!
Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Templar's Verge (Emma Brager) and Xisk (Diego Stredel).In this episode, our party gets chompy. Gideon brings back some unused abilities, Templar regrets their collateral damage, Maeve is haunted by a new curse, and Xisk tries to steal from a friend.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/THE BOY KING OF IDAHO: https://www.patreon.com/boykingofidahoTBKOI Songs Used in this Episode:The Astral ExpressSunriseA Change At The TempleLightning RailMeeting The EmployerCHECK OUT OUR PORTRAIT ARTIST:OCTAVIO CANIATO: https://www.artstation.com/solidusgriloTWITTER: https://twitter.com/TheArtofGriloINSTAGRAM:https://www.instagram.com/theartofgrilo/FOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/FOLLOW DIEGO ON SOCIAL MEDIA:TWITTER: https://twitter.com/Dii_stredelINSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:TWITTER: https://twitter.com/cinderemmabINSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/
The Bastards stand trial! Stan tries to negotiate while Metalikazam is determined to put the whole system on trial. Meanwhile, Al narrows his eyes toward frog vengeance.--- Send in a voice message: https://anchor.fm/authors-and-dragons/messageSupport this podcast: https://anchor.fm/authors-and-dragons/support
Welcome to episode 3 of The Longest Turn Board Gaming Podcast! In this episode Kevin, Tyson and Tyler discuss our trip to Fairplay, Colorado for Cabin Con 2020 and our recent trip to Winter Park, Colorado for Cabin Con 2021. We start off the episode talking about lessons learned from our Fairplay trip and what we did to fix some of those issues to make the 2021 trip even better! We then jump into our top 5 experiences from Cabin Con 2021 and award the first Double Snap winner. We then do a quick run down of all games played in Winter Park, talk about what we're excited about and end the episode awarding the Longest Turn award. Time Stamps Cabin Con 2020 00:01:05 Cabin Con 2021 00:10:13 Top 5 experiences from Cabin Con 2021 00:35:28 Double Snap Award 01:24:06 Games played at Cabin Con 01:24:58 What we're excited about 01:50:21 Longest Turn award 02:11:06 Outtakes 02:14:43 Top 5 experiences from Cabin Con 2021 Kevin #5 On Mars #4 Llama #3 Lorenzo Il Magnifico #2 Pulsar 2849 #1 Memoir 44 Tyler #5 Orleans/Rajas of the Ganges #4 Ankh: Gods of Egypt – Guardians drafting rule #3 Tyrants of the Underdark #2 The Double Snap #1 Ankh: Gods of Egypt – Mark coming from behind Tyson #5 On Mars #4 Orleans #3 Pulsar 2849 #2 Llama #1 Ankh: Gods of Egypt Games Played at Cabin Con 2021 – not otherwise mentioned in top 5 lists: Cockroach Poker (2), Skull (2), Love Letter Batman (1), Silver and Gold (1), Spicy (1), Gorus Maximus (1), That's Pretty Clever (1), Dune Imperium (1), Dwellings of Eldervale (1), Great Western Trail (1), Khora (2), Paris (1), Fort (1), Hansa Teutonica (2), Beyond the Sun (1), Terraforming Mars (1) What we're excited about: Tyler: Imperial Steam, Krampus, Tapestry Expansion Kevin: Weather Machine, Halo, doing better at not buying duplicate games Tyson: Board game exchange, No way home We end the episode discussing who won this episode's longest turn award. The Pub Meeple game ranking engine can be found at https://www.pubmeeple.com/
The Six do some renovations on their new home - but nothing can prepare them for what lay in the basement. Sometimes the biggest problems require the smallest solutions! HONEY I SHRUNK THE HEROES: Coming Soon to a theater near you! Rated PG13.NEW MERCH AVAILABLE ON MOST TIERS! Support us on Patreon: https://www.patreon.com/stubbornheroes/ You can also find us at: Website: https://www.stubbornheroes.com/ Discord: http://discord.gg/qgVwWvr Twitter: https://twitter.com/StubbornHeroes Instagram: https://www.instagram.com/stubbornheroesYoutube: https://www.youtube.com/channel/UCaRPh4cxEhfPWzZsddPngiw
OK, so the plan is working out way better than anyone thought. But what is everyone else doing? Do we all die, because we split the party? And what is that big dude doing with that llama??
We're back in the land of... Where the hell are we? The gang, and our friend The Machine, need to rescue the Tabaxi from the Inquisitors. How are they going to do this? Perhaps they'll take a page from a book written a long time ago in a galaxy far, far away
Jorcerer faces maritime justice. Can the crew get some much-needed shut-eye before the next disaster?--- Send in a voice message: https://anchor.fm/authors-and-dragons/messageSupport this podcast: https://anchor.fm/authors-and-dragons/support
Justin connects with Daniel Kwan from the ENnie award winning Asians Represent! to talk about his actual play, Dungeons & Da Asians, and his recent writing work for Candlekeep Mysteries Teacher Daniel started off using Dungeons & Dragons as a teaching tool a The ROM, a museum in Toronto, where he used the game as a platform to energize kids imaginations to educate them on the different subjects available at the museum. From there he was invited to conventions like Breakout, where he participated in his first panel, and then to Fan Expo where he came into contact with the larger tabletop community. Not long after that he was preparing to co-create the Asians Represent podcast, which at the time would be just a monthly podcast about elevating Asian representation in tabletop gaming. Presenter As the podcast grew so did their scope and eventually they launched Dungeons & Da Asians, an actual play podcast-within-a-podcast which would explore Asian characters and settings with a cast of Asian players. The community was growing and they’d clearly tapped into something. Then in 2020 they won the Gold ENnie for Best Podcast. Since then they’ve launched Asians Read, where they give critical readings of published games that use Asian themes, tropes, and stereotypes. Creator Meanwhile, along with the podcasting, Daniel is also the co-founder of Dundas West Games where you may be familiar with Ross Rifles, which we got to play here on Terrible Warriors back during their Kickstarter campaign. It has also been announced that Daniel is part of the writing team for Magpie Games’ Avatar: The Last Airbender RPG and just this week saw the release of Candlekeep Mysteries which includes an adventure written by Daniel himself, “The Book of Inner Alchemy”. Links The best way to stay up to date with everything Daniel Kwan is to follow him on twitter @danielhkwan And Daniel also has a linktree where you can find links to all his kickass projects. You should also follow Asians Represent on twitter @aznsrepresent Music in this episode is licensed through Epidemic Sound Follow us on Twitter at @dicewarriors and you can support the show by becoming a patron at patreon.com/terriblewarriors
What do you do after you learn that some sort of extra planar hydra thing has been eating people out of reality? Go shopping naturally. First, we get Korinth a boom stick, then the gang gets some new armor. And Karll tries his best. Then it's off to the lollipop adventurer's guild!
After trying to rob the barman, the gang make their way into the bustling streets of... We're not entirely sure. After buying a map, and eating mystery meat, the gang finds Jacques and his place, which is a ramen house! Also Jacques is a Tabaxi, and his wife sees via some crazy galaxy eyes. There they learn what it is that stole the memories of their friends...
Welcome back! We're almost back to the play through, but before that Mike and Brandon remind you of who they are and how they got nerdy, and they introduce the FNG: AJ Glasmacher! We'll be back on Wednesday with the latest play through episode, but until then let us reintroduce ourselves!
Continuing in the deadly Plane of Air, the Fellowship gets a tip and it pays off! With unknown territory comes unknown beasts! And a huge surprise! @loadeddicerollers
The Crew faces a deadly storm that they will need to weather. But no one can stand in the force of GWYNETH'S VIGINA CANDLE. Why? find out :>
LICHES GET STITCHES, or do they? Let's see how the Fellowship gets by some of the undead Severed Six. Tom is going to give me a better descriptions:>
This is a Special Episode of Loaded Dice. Cayden Cailean's Champion Eugeni has a real boost with a new pal who looks after him! IT'S A WONDERFUL LIFE for sure! If you play or DM RPG, here is one creative way to pick a player up with a power boost!
The Fellowship attempts to figure out how to survive in the next step of their journey. The banter in this episode is definitely one of GM's favorites of season 1!
"Wizard is about to die." The Fellowship is again in The Decima fighting unidentifiable enemies, it will take a hero with a double critical to survive and figure out the puzzle. Thanks To Macleod Ale, we miss playing there, Emerald Knights Game shop in Burbank and Leaving Richmond for the excellent RPG music!
The Fellowship travels even deeper outside of time and space into Nyx's 2nd fate Decima. A strange plane void of mortal where Walrus attempts to talk to a living wall, as the Fellowship attacks a unique enemy.
Melianie, playing Viv, catches up with the group. Through the Yana Well, The Fellowship is joined in Nona by a lost Elven Warrior, Analyth in the outer realms outside the universe. Therman discovers his curse or maybe a blessing "Unalive" Mel, Viv, navigates the Yana Well by herself! Go Mel!
This episode could be a whole campaign on its own. Wow! The Fellowship starts safely with the Elves of the Grand Mage Belmar. Under the Mountains where the Demon/Undead Army brutally fights on. The Elves have been alerted that the caves have been breached and the fellowship is there to help! BE care of the time ripple waves!
The Fellowship has been missing a key member of the party and they have a clue as to where he is, so this is a rescue mission episode! Everyone is still in the Great Epp where time and space is distorted and unstable. I leave you with this question, "Have you ever made demon eggs?"
Have you ever failed a will save? Sometimes you just don't have control of yourself.
Spectacles are important. So important that they’ve been around a lot longer than anyone thought. They had a rough start though and several of the things we take for granted about eyewear were a long time coming. But at last, here they are and in this episode we talk you through their history. We take you from early Egyptian eye glasses to totally useless decorative eyeglasses all in the same show. And by the end, we hope you see our point. You can grab a copy of The Clock and The Camshaft by John W. Farrel from Amazon with this link. And you can support us through Patreon by clicking on the yellow banner at https://www.gmwordoftheweek.com/home
Consider the aurumvorax. It used to be, in D&D, that you could make some use out of the various parts of some of the monsters you defeated. But you had to be careful with this one. Really though, we wanted to talk about fur trapping and trading as it developed throughout history. In doing so, we pay particular attention to Russians, beavers, John Jacob Astor, and the political turmoil of the 19th century. All of which are interesting and exploitable dynamics for your own D&D game. Assuming they still do that sort of thing. You can get Robert Silbernagle’s book The Cadottes: A Fur Trade Family on Lake Superior by clicking the amazon affiliate link located in the episode description here or on our website. You can support the show directly by following the yellow banner at the top of our home page at GMWordoftheWeek.com.
We’ve long relied on water as a means of transport and sustenance, but let’s not forget it is also a source of power. And no medieval machine was better suited to take advantage of that power than the waterwheel. And thanks to the waterwheel, the dark ages were made a little less dark and took less time than they might have. It’s thanks to the harnessed power of water, via the waterwheel, that we can even be here today to hear what we have to say. To support the show, head to https://www.gmwordoftheweek.com/ and click the yellow banner at the top. Get The Clock and the Camshaft by John W. Farrel with our Amazon Affiliate link.
Continuing in Belmar’s Keep nicknamed “Tomb of Horrors 2” Eugeni first, then Walrus fails a teleport trap with great consequences. Big Fumbles this episode and a big cheers to Gary Gygax!
The Fellowship is now deep within the walls for Belmar’s Keep. Belmar was a Wizard that disappeared 900 years ago and hasn’t been seen since, however his Keep stands flawless and clean. Magic? Will the traps be too much?
Melted, shredded, grated, sliced we don’t much care, any cheese is nice. Well, almost any cheese. Some run afoul of our cultural expectations. But, that aside, most people enjoy a nice bit of cheese on a fairly regular basis. So what is it about this stuff that makes it so special? And why do we make so much of it? And how can I possibly make some of my own? You’ll never guess how many of those questions we answer inside this episode, so you should definitely listen. But first, some nice bouzouki music. Head over to https://www.gmwordoftheweek.com/ and click the yellow banner at the top to find out how you can help support the show.
We’ve known about butter for more than 10,000 years. It’s been a well understood product of the cow for at least that long. Well, sort of. Understood is maybe a stretch. We knew how to make it, but understanding how and why it happened took longer than that. In fact, it took so long, that some folks worked up quite an extensive mythology to ensure that butter would keep happening. And then they threw it all away, along with the butter. Just like we’ve done in more recent times, so much so that fewer and fewer people know what actual butter tastes like any more. And all because some people were so well intentioned. Maybe we can fix that. Find out inside. Butter us up with some support on Patreon. Head over to the GM Word of the Week website and click the yellow banner at the top.
A surprise call in from Art Mann from Wild on E! and the Art Mann podcast! The Fellowship continues to attempt to figure out Belmar’s Keep’s “Tomb of Horrors.” Mel straddles a female figurine statue around the face and things get out of control as the crew continues to expand the numbers of small “Gribbles” that occupy and protect the Keep. Good luck!
n this episode, part 2 of our cow-centric series, we take a look at one of the greatest, and worst, products of the cow: milk. It is pretty great. From serving as a substitute for our earliest foods to the basic ingredient of so many others. But it’s not just cows milk we talk about in this episode. It’s all milks and the things milk does for us, and to us. And frnakly, if it weren’t for one particular man, we probably wouldn’t care about milk at all, really. But first, pigeons. Check us out at https://www.gmwordoftheweek.com/ and help support the show by clicking on the yellow banner at the top.
The Fellowship gains a closer relationship to the Wizard's Familiar as they sit outside Belmar's Keep that has it's doors wide open. It must be full of traps? They encounter a new creature to Pathfinder "The Gribble" Good luck Fellowship!
The fellas took a week off to chill out and listen to some ICP (whoop whoop), but now they're back with one of the most packed shows yet! Dan tries (and mostly fails) to speak French, hates on the letters, c, g, and a, and is turgid for Space Marines. Meanwhile, Campbell is excited about hangars, descriptions of hangars, and tries out some really good (not bad) new accents for fact or fanfiction. They're really good. Not terrible. No, way, Jose. No god-awful accents on this show. https://twitter.com/DB_Sleazy https://twitter.com/BrotherSRM https://www.patreon.com/40kBadcast https://shop.spreadshirt.com/40kBadcast/ contact@40kbadcast.com
Cows? Really?? Cows??? Yup. Cows. Because there’s lots of interesting things to know about cows that are off the general cow knowledge beaten path. In fact, we promise not to tell you anything about cows that you could have learned in primary school. Promise. We’ve got genetics and breeding and etymology and more in an episode you can really…. ruminate over. You can support the show by going to https://www.gmwordoftheweek.com/ and clicking the yellow banner at the top. We’d love to have you join us on Patreon or support us in any other way that works for you.
This episode is introduced by Tom and GM, but quickly the Fellowship enters the magical fog surrounding Belmar’s Keep. Uncle Walrus, the cleric, starts out petrified like the tin man in THE WIZARD OF OZ but receives a grave warning from an ancient relative.
A bit of the history of wood finishing and the contributions of one tiny insect. But it goes beyond even that. The lac bug is a marvelous source of one of the most useful naturally occurring substances known to man with applications not only across a variety of fields, but back through time as well. So listen in as we tell you all about shellac, make a bet we’re pretty sure we can win, and explain why you probably wouldn’t be able to listen to the show without it. We set the record straight on shellac. Head over to https://www.gmwordoftheweek.com/ and click the yellow banner at the top to find out how you can help support the show.
The Fellowship encounters Giant protectors thwarting visitors from entering Belmar’s Keep, especially visitors that have clockworks. The Wizard’s new familiar comes in handy. A special caller explains criticals in PF2e, and players take on the first “player challenge!”
Avoiding the frost giant kingdoms as the fellowship ascends to Belmar's keep in the remote Tusk Mountains. a message from far away gives a dire prediction and the death of a dear friend destroys one of the adventurer's dreams.
There’s more to the drum than just keeping the beat. In fact, so much more that we had to really dig in to appreciate its full versatility. As humans, we respond to drums in a variety of ways, but we’re not the only ones and it’s not all about marching. So on this tour we examine some of the uses of the drum through history, and look at the latest science to see what drumming and tapping can do for us. Along the way we talk about some boys and what used to be one of the fastest communication methods around. All that and more, inside. Join us on Patreon to support the show by clicking the Yellow Banner at the top of our website at www.GMWordoftheWeek.com
The Crew reunites and attempts to stealth and e-peen as much information out of their enemy's ship as they can.
The Fellowship continues to ascend the Tusk Mountian range to find Blemar's Keep. Special guests Star Brett playing The Fellowship's guide "Gauche" and Guest Star Ryan playing Gauche's crew. A world record is set in this podcast episode for most deaths in one round!
In all the talk we’ve had about specific swords over the years, we’ve never really talked about swords as a group of things all by themselves. So, let’s fix that this week. In this episode we talk about the history of swords, how they developed, and which ones were really important. It’s an overview of the whole things from their primitive beginnings to what we know think of when we think about swords in fantasy and gaming. And even fantasy gaming. Along the way we discover something very important about swords and discussions of them, and maybe ghet some insight into why D&D doesn’t really bother explaining much about them. You can support us on Patreon if this is the sort of thing you enjoy, and we hope it is. Find it at: https://www.patreon.com/GMWordoftheWeek
Guest star Dave Burns plays Gauche as the fellowship stops to exchange campfire tales. Back on the climb, the group has it's first dragon encounter!
Any time you experience some form of entertainment and want to bring it to your gaming table, you’re thinking about adaptation. Taking something from one form of media and moving it to another is no easy task. So, in this episode, we decided to take a look at the process of adaptation and examine some of its pitfalls and some of its triumphs. And you’d never know it to listen to it, but even this episode is an adaptation of something entirely other. So adapt yourselves to a slightly different episode than usual and give it a listen. And if you like what we do here, come visit us at https://www.gmwordoftheweek.com/ and follow the yellow banner at the top to join our Patreon.
Getting around on water has always been a bit tricky. It’s bad enough just working out how to sail on the wind, but, when you are part of a society that derives nearly all its worth from one particular river, you have a vested interest in sorting things out as quickly as possible. Which is what the ancient Egyptians and Chinese did. They dammed their rivers and sailed up and down them in the pursuit of trade as much as they could. Except for the bits they dammed. Which was a whole new trick they had to learn. So they invented locks. Your support keeps the show ad free. Join us on Patreon https://www.patreon.com/GMWordoftheWeek
For any organization, validating their Business Continuity, Crisis Management, IT Disaster Recovery Plan and Emergency Response Plans - among others - it paramount. The problem often encountered due to resource availability, time and costs, is that many organizations rely on the Tabletop exercise to validate their protocols. Thought valuable, an organization must see beyond the Tabletop. We speak with Master Exercise Planner (MEP) and recent DRJ Fall 2018 conference speaker, Joe Bechtold, who will talk about different kinds of exercises and the value they provide organizations. Joe will also talk to use about how to design an exercise from determing the goals and objectives to how we evaluate activities during the exercise to documenting exercise findings. Joe will provide us with ideas and insight, as to how we can improve our validation capabilities and ensure our exercises provide the best value to our organization.