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Inkle Studios have had a huge impact on the adventure game community the last few years. Ever since they released 80 Days they have gone from strength to strength. In that time they have released Heaven's Vault, Overboard! And A Highland Song and now they are back with their latest game, Expelled! Jon Ingold kindly joined the podcast to talk all about this Overboard type game and why he enjoys writing non linear replayable games and much much more!Inkle Studios Official SiteExpelled! Official SiteAdventure Games Podcast Official SiteIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotify and all other major Podcast Platforms! You can also subscribe to our Youtube channel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here:https://ratethispodcast.com/adventuregamespodcastYou can also find this podcast on our social media below:InstagramDiscordYou can also find the RSS feed here:http://www.adventuregamespodcast.com/podcast?format=rssLogo created by Siobhan. You can find her on Twitter and InstagramMusic is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
We're joined by Jon Ingold, co-founder of Inkle Studios (80 Days, Heaven's Vault) to discuss A Highland Song - a wild adventure through the Scottish Highlands. We chat about creating narrative-driven games without a critical path, allowing players to fail forward, and the origins of Inkle's beloved narrative scripting language, ink. Show Notes: Jon Ingold A Highland Song Inkle Studios ink The Forever Labyrinth Rick Dangerous TV Superstars Inform MUDs Uncharted 3's horse-riding section
Christmas is a time for giving and with that in mind Seoirse Claus, Tomas Beck the Halls with Boughs of Holly and Laura Cressmas get together to review a number of new adventure games for your listening pleasure. Seoirse goes to the North Pole to try and steal the Source of Joy in Azazel's Christmas Fable, Laura returns to Providence Oak to deliver mail just in time for Christmas in Lake: Season's Greetings, Tomas goes exploring the sea in Verne: The Shape of Water. Seoirse then tries to sing his way to solving the murder of a Greek God in modern day New York in Stray Gods, Laura also tries to solve a murder in a hotel while working as a maid in This Bed We Made and finally Laura tells us about her journey to the Scottish Highlands in Inkle Studios' latest game A Highland Song.Also there is discussion on some of the adventure and narrative games announced at The Game Adverts with some awards sprinkled in apparently and a new trailer for DLC for what is sure to be Seoirse's favourite game ever Suzerain: Kingdom of Rizia.Lake: Season's Greetings Steam PageAzazel's Christmas Fable Steam PageVerne: The Shape of Fantasy Steam PageThis Bed We Made Steam PageStray Gods Official SiteA Highland Studios Official SiteAdventure Games Podcast Official SiteIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotify and all other major Podcast Platforms! You can also subscribe to our Youtube channel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here: https://ratethispodcast.com/adventuregamespodcast You can also find this podcast on our social media below:Facebook Twitter Instagram DiscordYou can also find the RSS feed here: http://www.adventuregamespodcast.com/podcast?format=rssLogo created by Siobhan. You can find her on Twitter and Instagram Music is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle's newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience.
Inevitabilmente, questa settimana ci concentriamo a chiacchierare, fra mille divagazioni e argomenti più o meno collaterali, del trailer di Grand Theft Auto VI (02:05). Abbiamo però anche spazio per la solita raffica di licenziamenti nell'angolo dei cattivi (01:03:22). Infine, un giuoco giuocato: torna Inkle Studios con A Highland Song (01:18:40). Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Outcast Weekly - Alessandro Mucchi / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Le fonti per i vari argomenti trattati nel podcast: GTA VI!!!!!! https://www.youtube.com/watch?v=QdBZY2fkU-0 E i leak https://www.ign.com/articles/psa-the-gta-6-trailer-appears-to-have-leaked-a-day-early https://www.ign.com/articles/gta-6-reaction-streams-hit-with-strikes-and-takedowns-in-wake-of-trailer-leak https://www.pcgamer.com/rockstar-devs-react-to-grand-theft-auto-6-trailer-leak-this-fing-sucks/ Free Radical Design chiuderà entro Natale https://it.ign.com/timesplitters/206815/news/free-radical-design-lo-studio-di-timesplitters-chiudera-entro-natale-arrivata-la-conferma-di-embrace Licenziamenti in New World Interactive https://www.gamesindustry.biz/insurgency-developer-new-world-interactive-affected-by-layoffs 50 licenziamenti in Fishlabs https://www.gamesindustry.biz/fishlabs-to-downsize-by-50-roles A Highland Song https://www.inklestudios.com/a-highland-song/
In this episode your nice hosts chat with Anna C. Webster lead writer on The Foglands, and her cat Montezuma. Anna talks about how writing for games is different than writing for other medias, including making decisions on what options the player can make (you can never let your player do anything because scope), and writing for players that role-play as the character vs. wearing the character's costume as yourself. And the importance of frequent Narrative Reviews and getting together with other teams to talk about how new elements feel.Stephen's journey in this episode takes him from declaring that writing is hard to being encouraged and pledging to write for the his next games jam project (Ellen will be coding in Godot). Writing for Games IRLNarrativeAtmospheric sci-fi western roguelike The Foglands launches on PS VR2 this year - Derek O'Dell, Playstation BlogThe Foglands - SteamTools for Game WritingConfluence - AtlassianScrivenerInk - Inkle StudiosTwine - TwineryArticyBitsyAnna C WebsterGuest Anna C Webster is a writer and narrative designer. She is lead writer on The Foglands. External link WebsiteTwitter
Seoirse is joined by none other than head of Inkle Studios, Jon Ingold, to talk about their upcoming game, A Highland Song. He talks about what we can expect from the gameplay, why they decided to make this game with light platforming elements and how Scottish folk music will play a large part in the game as well as what their objectives were with the look of the game.Inkle Studios Official SiteA HIghland Song Official SiteWASD Official SiteAdventure Games Podcast Official SiteIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotifyand all other major Podcast Platforms! You can also subscribe to our Youtubechannel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here: https://ratethispodcast.com/adventuregamespodcastYou can also find this podcast on our social media below:Facebook Twitter Instagram DiscordYou can also find the RSS feed here: http://www.adventuregamespodcast.com/podcast?format=rssLogo created by Siobhan. You can find her on Twitterand InstagramMusic is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
Tobias Nowak ist Fachjournalist für Games. Auf seinem Nachttisch liegt ein interaktiver Roman, der uns die berühmteste Weltumrundung der Literaturgeschichte neu erleben lässt. Von Tobias Nowak.
This week your nice hosts are joined again by Alina Matson in a fun roundtable episode! Join us as we continue through Ellen's Metroid Dread journey, Stephen's newest discovery, and Mark's potential bonus side hustle. Alina was previously on the show to talk about visual coding! Visual Coding Building Assets and Plugins 0:05:33 Mark LaCroixProgrammingTools Charles was last on the show on this episode about Level Editors. Level EditorsCharles destroys his brother on the airRewired Unity Plugin - Guavaman, Unity Asset StorePlaymaker Add-ons - Hutong GamesManaged Plug-ins - Unity Ink Engine 0:37:26 Stephen McGregorNarrativeProgrammingToolsInk Engine - Inkle StudiosInk Unity Integration - Inkle Studios
This week your nice hosts are joined again by Alina Matson in a fun roundtable episode! Join us as we continue through Ellen's Metroid Dread journey, Stephen's newest discovery, and Mark's potential bonus side hustle. Alina was previously on the show to talk about visual coding! Visual Coding Building Assets and Plugins 0:05:33 Mark LaCroixProgrammingTools Charles was last on the show on this episode about Level Editors. Level EditorsCharles destroys his brother on the airRewired Unity Plugin - Guavaman, Unity Asset StorePlaymaker Add-ons - Hutong GamesManaged Plug-ins - Unity Ink Engine 0:37:26 Stephen McGregorNarrativeProgrammingToolsInk Engine - Inkle StudiosInk Unity Integration - Inkle Studios
Elden Ring is set in world "built" partly by George R R Martin. But what is worldbuilding? We talk to games writer Jon Ingold of Inkle Studios to find out.
Jon Ingold is the founder and narrative director of Inkle Studios who have made hugely popular narrative games such as 80 Days, Overboard! and Heaven's Vault. He is also a published author and has just released a two-volume novel set in the Heaven's Vault world.We had a fascinating chat with Jon about the differences between fiction and interactive fiction - and found out that in many ways, they are not all that different after all. We talked about his inspirations for interactive fiction, and how he structures these stories both from a technical and narrative perspective. He tells us why he wanted to revisit the world of Heaven's Vault as a book, and we also find time to talk about the latest film adaptation of Dune...Links:Buy Heaven's Vault the novel now!Follow Jon on TwitterVisit Inkle's websiteThe Page One Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-oneFollow us on Twitter: @write_gearFollow us on Facebook: www.facebook.com/WriteGearUK/Follow us on Instagram: write_gear_uk See acast.com/privacy for privacy and opt-out information.
The word legend is used quite a bit these days but we're sure most people will agree that this week's guest is an absolute legend. He is of course Jon Ingold, CEO and co-founder of Inkle Studios and developer of games such as this podcast's game of the year 2019, Heaven's Vault, Overboard! and Pendragon. Now he has turned his talents to writing not one but two novelisations of Heaven's Vault so Seoirse and Tomas were only to happy to chat to Jon about the game and the books as well the process of adapting this award winning game as well as everything you could ever want to know about the game and much more! Link to buy the books and game is below so please enjoy! Buy Heaven's Vault booksHeaven's Vault Official SiteInkle Studios Official SiteAdvX 2018 - Jon Ingold - Sparkling Dialogue: A MasterclassAdventure Games Podcast Official SiteTwitch StreamsLaura Cress TwitchIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotify and all other major Podcast Platforms! You can also subscribe to our Youtube channel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here: https://ratethispodcast.com/adventuregamespodcast You can also find this podcast on our social media below:Facebook Twitter Instagram DiscordYou can also find the RSS feed here: http://www.adventuregamespodcast.com/podcast?format=rssLogo created by Siobhan. You can find her on Twitter and Instagram Music is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
Episode 25 – This week Marcus challenges Nick to beat Inkle Studios' newest whodunit game, Overboard! Does Nick lead this femme fatale to not fall overboard this ship? Can Marcus explain his fascination with murder-based games?? Will our boys be able to accomplish a murder run of this game??? You'll have to listen to find … Continue reading Overboard! by Inkle Studios →
We sat down with Inkle Studios' Narrative Designer, Jon Ingold, to talk about their new surprise-release mystery game Overboard! On a trip from London to New York, you get sick of your husband and throw him overboard, and now you've got to get away with it. Set in the 1930s, this youdunnit takes the ideas we explored in The Last Express, flips them on their head and dials up the urgency. From hiding goals from the player, to an impassioned rant about a contentious mechanic in the game, Jon tells us all about what went into this wonderful new addition to the mystery pantheon.
We discuss episodes 1-6 of Rooster Teeth's 'Dead Little Roosters', directed by Josh Flanagan and Fiona Nova. Ten of Rooster Teeth's staff arrive for a party at the estate of the wealthy Nicodemus, only for the old man to turn up dead. The ten are then locked in their rooms, and as the gang keep themselves entertained, the body count starts to rise in rhythm with a mysterious poem, the 'Dead Little Roosters Addendum'. Who will survive, and who is the killer? With real prizes on the line, it's up to the audience to figure it out in this interactive mystery competition (or at least it was when it was airing).We're also joined by Jon Ingold, Narrative Designer for Inkle Studios to talk about their awesome new youdunnit mystery game, Overboard! From keeping players engaged with a rotating set of goals, and investing your players in a murderous protagonist, it's a beautiful culmination of many of the ideas we've been discussing over the course of our interactive leg of the tour.
This week we are right in the middle of E3 2021 and today I'm going to round up all the major announcements so far including Elden Ring, Battlefield 2042, plus recap the Summer Games Fest, Ubisoft Forward, Devolver Digital and also Day of the Devs too. I've also been playing a fantastic new game called Overboard from Inkle Studios, and I'll get into that later on. Timestamps 00:00 Introduction 03:32 Elden Ring 09:41 Summer Games Fest 21:48 Ubisoft Forward 27:17 Battlefield 2042 32:43 Charts 33:51 Devolver Digital 38:24 Overboard! 42:46 Coming soon RELATED LINKS Support This Week In Video Games through Patreon by becoming a member https://www.patreon.com/thisweekinvideogames Check out the MERCH store https://teespring.com/stores/this-week-in-video-games Subscribe to This Week In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Rate & Review the podcast https://ratethispodcast.com/thisweekinvideogames More ways to listen https://anchor.fm/this-week-in-video-games https://gopod.me/thisweekinvideogames Music by Christian Hounslow and Jaya McQuaid.
Früher oder später musste es so kommen. Daniel und Florian müssen nicht nur im ersten Duo-Dudecast der Geschichte von Lost Levels die Fahne für alle Spiele zwischen Indie und AA hochhalten, sondern sich auch mit Dokumentenfälschung, heimlichen Liebschaften und strunzdoofen Lehnsherren und -frauen herumschlagen. Ganz genau: Crusader Kings 3 schickt sich an, State Of Decay 2 mittels gemeinster Intrigen vom Thron des besten Spiels zu stoßen. Die anderen vorgestellten Titel können da natürlich nicht ganz mithalten, geben aber ihr Bestes. Manchmal klappt das, wie bei der einfühlsamen, wohlig-warmen Parabel auf den Tod und was am Ende übrig bleibt in I Am Dead oder dem timing-basierten Kampfsystem von Ikenfell. Manchmal klappt das eher nicht, wie im relativ blutleeren Was-wäre-wenn-Gedankenspiel Pendragon, das uns die Arthur-Sage neu schreiben lässt. Unsere Leckerlevels sind natürlich wie immer absolute Hits - dank Vanille-Kokos-Joghurt und Allergikeräpfeln. Im Cast besprochene Spiele: Ikenfell ab 8:19, Crusader Kings 3 ab 19:12, Pendragon ab 38:34, I Am Dead ab 48:38
This week I've been playing Super Mario 3D Allstars, the anniversary collection of Mario games released by Nintendo for Mario's 35th Anniversary. I've also been checking out a new tactics-narrative adventure game called Pendragon, and I also caught up with Jon Ingold this week to talk about the development of the game. I've also been checking out Among Us with friends. Timestamps 00:00 Introduction 3:22 Super Mario 3D Allstars 10:10 Among Us 15:50 Interview with Jon Ingold from Inkle Studios 51:47 Pendragon 58:52 Charts 59:44 Coming up soon Pendragon links - Please leave a review https://store.steampowered.com/app/1240050/Pendragon/ https://www.gog.com/game/pendragon https://twitter.com/inkleStudios RELATED LINKS Support This Week In Video Games content https://www.patreon.com/thisweekinvideogames Subscribe to This Week In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Rate & Review the podcast https://ratethispodcast.com/thisweekinvideogames More ways to listen https://anchor.fm/this-week-in-video-games https://gopod.me/thisweekinvideogames Music by Christian Hounslow and Jaya McQuaid.
Happy New Year! This month we've got Duncan (writer on Where the Water Tastes Like Wine, Neo Cab, In the Valley of Gods, and the co-creator and writer of the Something True podcast) and Jon (writer, narrative designer and co-founder of Inkle, and has worked on games including 80 Days, Sorcery!, Heaven’s Vault, and Over the Alps) in to talk about being a writer without a writing degree, blank canvas vs well-defined main characters, research, hot air balloons, Lovecraft forums, when to stop researching, underappreciated game moments, player agency, the sweet spot between satisfying and frustrating, the role of writers in pre-production, and more. Our Guests on the InternetDuncan's Website and Twitter.Jon's Twitter, Inkle's Website and Twitter.Stuff We Talked AboutIdle ThumbsCentralia, PALeliana's Song DLCRameses by Stephen BondSpider and Web by Andrew PlotkinPystOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
Ed Parnell is on the pod to talk about his first non-fiction book, Ghostland. He discusses his obsession with structure, how to pitch a non-fiction book and how he switched from fiction to non-fiction. Simon and Steph also dive into the pod archive to pick out their favourite episodes of the year: Outer Wilds with Kelsey Beachum: https://nationalcentreforwriting.org.uk/article/the-writing-challenges-of-outer-wilds/ Jon Ingold from Inkle Studios: https://nationalcentreforwriting.org.uk/article/how-to-write-interactive-narratives-for-games/ Elif Shafak & Bidisha: https://nationalcentreforwriting.org.uk/article/elif-shafak-talks-metoo-identity-politics-libraries-and-inequality/ Life of Bookseller with Joe Hedinger: https://nationalcentreforwriting.org.uk/article/life-of-a-bookseller/ Val McDermid & Sian Cain: https://nationalcentreforwriting.org.uk/article/val-mcdermid-sian-cain-on-the-publishing-landscape-for-lgbtqi-writers/ Hosted by Steph McKenna and Simon Jones. Find out about our work: https://nationalcentreforwriting.org.uk/ Music by Bennet Maples.
Uh oh… they’re back… it’s EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Evil Games Club is back! Dale, Adia and Dylan are here to correct the score and give their take on past Nice Games Club topics including Writing For Games, Re-ravel and Video Game Nostalgia. They’re at it again, being evil, that is! Felix Drags Dale Through The Marvel Universe podcast Dylan thwarted Dale's attempts at taking publicity photos Writing For Games 00:10:0 Adia Alderson Category Game Design Narrative The Interactive Fiction Competition NaNoRenO on Itch "The Outer Worlds has some unusual (and awesome) character-building options" - Patricia Hernandez , Polygon "The Outer Worlds Will Rattle Your Idea Of A Perfect Planet" - Gita Jackson , Kotaku "Breaking Bongo" Radiolab episode "MGSV- Quiet/Ocelot model swap - Rain scene" - Tactical Modding Operations "Heaven's Vault" game - Inkle Studios Re-ravel Dale LaCroix Category IRL Tabletop Nice Games Jam: "Re-ravel: A Backwards Storytelling Game" Nice Games Club episode Re-ravel: A Backwards Storytelling Game "The Yawhg" game - Emily Carrol and Damian Sommer "Microscope" game - Lame Mage Productions Tracery generative tool by Galaxy Kate Video Game Nostalgia 01:01:1 Dylan Skerbitz Category Gaming SimCity Wikipedia page Cap'n Crunch's Crunching Adventure Giant Bomb page Spot: The Video Game (featuring the then 7Up mascot Spot) - Wikipedia Glider (video game originally for classic Apple computers) - Wikipedia SkiFree - Giant Bomb RuneScape - Giant Bomb Commander Keen - Giant Bomb "Aldo's Adventures gameplay (PC Game, 1987)" - Squakenet Jill of the Jungle - Wikipedia Jazz Jackrabbit 2016/12/bananas-from-here-to-eternity-bugs-game-jams-developer-art/ - Giant Bomb "Halo: Reach Launches On PC, Becomes Third Most Played Game On Steam" - EThan Gach , Kotaku Golden Sun - Giant Bomb Red Vs. Blue - Rooster Teeth
This week I've been playing Destiny 2: Shadowkeep, Neo Cab, What the Golf and 80 Days. Destiny 2 is back with its big autumn update. Also, 80 days has been released on Nintendo Switch and I've got an interview with Jon Ingold from Inkle Studios to talk about 80 Days and a busy year for the studio. Contact the show - send in questions, video game stories or feedback on something you’ve heard in the episode podcast@thisweekinvideogames.com RELATED LINKS Support This Week In Video Games content https://www.patreon.com/thisweekinvideogames Follow This Week In Video Games on Twitter https://twitter.com/twivgpodcast Follow This Week In Video Games on Instagram https://www.instagram.com/thisweekinvideogames Like This Week In Video Games on Facebook https://www.facebook.com/thisweekinvideogames Check out the latest on the website - updated daily http://www.thisweekinvideogames.com/ Subscribe to This Wee In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Join This Week In Video Games Discord https://discord.gg/K7ngfcc Music by Christian Hounslow and Jaya McQuaid.
Show host and producer Chris O'Regan chats to Joe Humfrey of Inkle Studios about the development of Heaven's Vault. Storytelling normally revolves around the characters more than the world they find themselves in. But what if a story places prominence on both facets of fiction and the world starts to overshadow the characters? Inkle Studios seeks to overcome this problem by making the characters of Heaven's Vault - and the world in which they reside - utterly fascinating. It is this that this episode of The Sausage Factory addresses, as well as the creation of a unique language for the game's players to fathom out. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode227.mp3 Sausage Factory 227 was produced and edited by Chris O'Regan
Bob talks with Andrew Reinhard about Heaven's Vault, the latest game from Inkle Studios. Topics include archaeology, the depiction of archaeologists in games, parsing ancient languages, tavern archaeology, artifact colonialism, and archaeogaming. Please consider supporting us on Patreon! www.patreon.com/historyrespawned Music is Symphony 40 in G minor by texasradiofish (c) 2015 Licensed under a Creative Commons Attribution Noncommercial (3.0)license.dig.ccmixter.org/files/texasr…iofish/49560 Ft: W. A. Mozart, Big Bonobo Combo
This week we'll get into first impressions of The Division 2 and Heaven's Vault - a new open world narrative adventure game from Inkle Studios. We've got an interview with Joe Humfrey - co-founder of Inkle Studios and we'll be talking more about the upcoming Heaven's Vault. In the news this week we'll talk Apex Legends, Hollow Knight, a potential Borderlands 3 tease, BAFTA Game Awards nominations and Microsoft confirm Xbox Live coming to iOS and Android. Finally we'll round out the week with the all platform charts. You can find out more about Heaven's Vault from Inkle Studios on their website https://www.inklestudios.com/heavensvault/ Make sure you follow them on Twitter to keep updated about Heaven's Vault and other great games. https://twitter.com/inkleStudios If you want to take part in future shows contact us on podcast@thisweekinvideogames.com. You can also find us on: Twitter: https://twitter.com/twivgpodcast Facebook: https://www.facebook.com/thisweekinvideogames/ Instagram: https://instagram.com/thisweekinvideogames/ YouTube: https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Website: http://www.thisweekinvideogames.com/ Or search 'This Week In Video Games' on your platform of choice to find us. The music for the show was made by BoxCat Games and you can find out more about them on http://box-cat.com
Jon Ingold, co-founder of Inkle Studios, joins us on the podcast today. The studio has produced award-winning adventures for mobile and PC, including the Sorcery series and 80 Days, and they're only weeks away from releasing their latest project, Heaven's Vault. Jon somehow found the time to talk to us about his career, the founding of Inkle and the creation of their games, as well as diving into the nuts and bolts of what it means to write interactive, branching fiction and dialogue. There's incredible insight here from one of the most experienced writers in gaming, and if you're interested in games writing this is a must-listen. Hosted by Simon Jones, writer and Digital Marketing Manager at the National Centre for Writing. Find out more about the National Centre for Writing: https://nationalcentreforwriting.org.uk/ Links: Inkle Studios: https://www.inklestudios.com/ Music by Bennet Maples: https://sonicfruit.co.uk/
Andrew kept banging on about Choose Your Own Adventure novels so Sam thought he'd give him one to play. So now that Andrew has a game that is packed full of story will he finally be happy? Can he be happy? Well he has been happy before... and that game had a lot of story in it but not a lot of "game"... Inkle Studios: https://www.inklestudios.com/80days/ Ultrafeedy- Slaves Of Substance (Traffic Light Song) - https://www.facebook.com/Ultrafeedy/ Follow and heart us on SoundCloud if that tickles your fancy. It certainly tickles ours. If you’re listening on iTunes, we'd love a review and rating if you have some spare. A review shows you care. We care about you. https://itunes.apple.com/us/podcast/im-just-not-that-into-games/id1219765227 Want to see even more of us? For the social (and even un-social) among you we have a Facebook page. We'd love a few likes and a follow if you have some lying around. We'd do it for you. Just sayin... https://www.facebook.com/imjustnotthatintogames/ If you love podcasts on YouTube then we've got you covered. We'd love a thumbs up/down and comments if you can. Please keep your comments above/below the belt as you see fit. We're not your supervisor. https://www.youtube.com/channel/UCGvs49ASD-qtrdjq_ZTuFUA
Inkle Studios is a team that crafts experiences which straddle the line between two mediums. These deep, narrative games use text as their vehicle, but still manage to take people on grand adventures through fantasy kingdoms and journeys across the world. Join us as we talk with Inkle's Art & Code Director Joseph Humfrey about the origins of the studio, the foundation of good interactive fiction, and the enduring value of careful craftsmanship.
In this one we cover the following thingamajigs: Baldur talks about what it feels like to anticipate that the mainstream will coincide with your interests but then watching it go into a different direction. Three different directions, to be specific. Craig Mod’s article. (And the coda he posted on his website, which you should also read.) Fahrenheit Press’s audience engagement. Xcode playgrounds. Involving the reader. Breaking out of the insular. Any involvement of the reader is experimental. Singing the praises of Sam Missingham. The value of making deliberate mistakes. Mistakes, not failure. Singing the praises of Inkle Studios. The big risk that publishers are taking. May contain swearing. Play the episode in your browserYour browser does not support the audio element. Download episode five Subscribe to the podcast feed directly Or on iTunes And, finally, on Overcast
You can always guarantee that One Life Left never misses the chance to have a celebration. Except we forgot that this was our 250th episode, possibly because we've probably done more than 250 episodes due to spin-offs and literally unpodcastable episodes. However, we did celebrate in a way by having Jon and Joe from Inkle Studios in as our Super-Special Guests! They told us all about what it's like not winning a Bafta (it's rather similar to not winning a GMA), how Inkle is much better than Steve Jackson and how you make an open world book. Their new game Sorcery! 3 sounds rather excellent and will undoubtedly miss out on a Bafta next year. We also found out how Fearne Cotton is making extra pocket money by selling Xboxes, did some news near the end of the show, Ann went drinking, Ste and Simon played the same game and the letters section has been sponsored! By the company that Simon is joining next week. And we had the core contributing trio of Doctor Avatar, GameUnder and Sega Badawi. Cheerio! Team OLL x Links: https://twitter.com/inklestudios https://twitter.com/joethephish https://twitter.com/joningold Track list: 1. Impulses - Overflow http://chipmusic.org/impulses/music/overflow 2. Ob111 - Entering Ale Country http://chipmusic.org/0b111/music/entering-ale-country
Welcome to another Veteran Gamers Interview and this week I am joined by Joe Humfrey from the award winning iOS developers, Inkle makers of Steve Jackson's Sorcery and 80 Days. We discuss the history of the studio, how the games came about and what it was like to attend GDC and the BAFTA Video games awards. Enjoy. To find Inkle follow the links below: Webpage Link Twitter Link Facebook Link
“I have entered into the service of a new gentleman. It would seem he is a gambling man.” 80 Days by Inkle Studios is a video game adaptation of Jules Verne's classic novel of world...
Jonathan Miley speaks with the good folk behind the upcoming steampunk iOS interactive fiction multiplayer racing game, 80 Days. I spoke with John Ingold and Joe Humphrey, the co-founders of Inkle Studios, as well as Meg Jayanth, the lead writer on the game. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Show host Chris ORegan interviews John Ingold and Joseph Humfrey of Inkle Studios to chat about the first two parts of Steve Jacksons Sorcery for iOS and Android devices. Sorcery was an epic choose your own adventure game book that first appeared in 1985. Inkle Studios were drafted in to bring this book into the 21st Century by putting into tablet and smart phones. Rather than just reproduce the same book Inkle Studios decided to create an role playing game out of the original material. The first part was released in the Spring of 2013 and the second, much more extensive half, has just been released for iOS devices. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode02.mp3 Edited by Chris O'Regan
Shane Ryan interviews Joseph Humfrey and Jon Ingold of Inkle Studios regarding their iOS title Sorcery!. Based on an old Steve Jackson adventure book, Sorcery! creates a blend of interactive storytelling.