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Verne, Patricia www.deutschlandfunk.de, Das war der Tag
Verne, Patricia www.deutschlandfunk.de, Informationen am Mittag
Chapter 16 - In Which Fix Does Not Seem to Understand in the Least What Is Said to HimChapter 17 - Showing What Happened on the Voyage from Singapore to Hong KongFix is having a rough stretch, and it is deeply enjoyable to watch.Chapter 16 puts him in a conversation where he is genuinely, completely lost - and the comedy of a professional detective being this thoroughly confused is something Verne clearly relished writing. Then Chapter 17 gets us on the water between Singapore and Hong Kong, and the voyage produces exactly the kind of unexpected development that keeps this story moving at such a relentless pace.New city, new complications. Let's go.You could've enjoyed this full episode early if you'd been a Patron! Become a Patron (https://www.patreon.com/anotherworldaudiobooks) & get more episodes EARLY!Want a free audiobook? All you have to do is ask! Choose from the ever-growing AWA Library (https://anotherworldaudiobooks.com/#library)!If you enjoyed this episode, would you mind telling a friend about the podcast??:) It's really the only way the show can grow (and really the only way I'll be able to continue putting out episodes for you)! Thanks a million!!!____Thanks to our sponsor - Invicta Web Design! Get a professional, website, headache free. Just go to https://invictaweb.design/For all things Another World, go to https://anotherworldaudiobooks.com/ (seriously, you should - I'm giving away a FREE audiobook to anyone who goes to the website & requests it!!!)Thanks for listening & for SHARING the podcast!____Support the podcast on Patreon (https://www.patreon.com/anotherworldaudiobooks) and get tons of awesome perks!Check out the merch store https://another-world-audiobooks.myspreadshop.com/! Tons of awesome, hand-drawn designs (by yours truly!:) for t-shirts, hoodies, hats, mugs & more. PLUS every purchase goes to bring you more awesome audiobooks!Support the podcast by purchasing FULL audiobooks - all purchase links are at https://anotherworldaudiobooks.com/!If that's not for you, don't worry, I'll still make you audiobooks;) All I ask is that you listen & share the podcast with your friends!
Programa #707 - Plan de Inmersiones 00,06'04” Esta noche tenemos el honor excepcional de recibir a Jill Heinerth, una de las exploradoras subacuáticas más extraordinarias del planeta. Primera persona en nadar dentro de un iceberg antártico, buceadora de cuevas en los límites de lo posible, autora de Into the Planet y The Aquanaut, conferenciante TED con más de dos millones y medio de espectadores, y voz imprescindible en la conversación global sobre cambio climático y defensa del agua. Jill no habla del océano desde fuera: habla desde dentro, literalmente. Y estará en Diving Talks en Lisboa este año. Pero esta noche, en el Día Mundial de los Océanos, no podíamos tener mejor compañía. 00,26'46” ENCUENTROS EN LA IIIª FASE con Ramón Verdaguer, maestro del buceo y hombre de largo recorrido en estos micrófonos, nos trae su mirada siempre singular sobre el mundo subacuático. 00,48'53” MIS AMIGOS LOS PECES, Inés García, de ZOEA Madrid, nos presenta a los habitantes de ese océano que hoy celebramos y que ella conoce con una ternura científica difícil de imitar. 01,07'28” NATALIADIVING “Crack del Mar”, Natalia Rodríguez nos lleva, como cada semana, a un rincón del mar con la energía y la curiosidad que la caracterizan. 01,35'57” Y en LA CONJURA DE LOS PECIOS, Lucas Sáez, de patrimoniosubacuatico.net, nos recuerda que el océano no solo guarda vida: guarda también historia, capas y capas de historia sumergida esperando ser contada. Y con los micro-espacios habituales del programa —esta noche, el Capítulo XIII de «Veinte mil leguas de viaje submarino» de Jules Verne, que sigue siendo tan fresco como el día en que Verne lo imaginó sin haber visto el mar del todo, el repaso a los viejos programas de Al Otro Lado del Espejo ya emitidos, y la agenda de propuestas para pasar el tiempo en superficie hasta una nueva inmersión en las ondas—, nos daremos, una noche más, por buceados. Feliz Día Mundial de los Océanos. Y feliz cumpleaños, Cousteau, dondequiera que estés buceando ahora. La foto de la semana es un homenaje a todos los buceadores voluntarios que sumaron esfuerzo para interrumpir, aunque sea brevemente, la contaminación por basuras marinas. La imagen fue tomada en el Parque Natural de Las Lagunas de Ruidera el 6 de junio de 2026. "No es una mano. Es una disculpa. La de todos los que no estuvieron cuando esto llegó al fondo. Hay algo profundamente humano en agacharse bajo el agua a recoger lo que otro dejó caer sin mirar atrás. No es heroísmo. Es simplemente lo mínimo que se le debe a un mar que nunca nos pidió nada y lleva décadas aguantando todo."— Rol Freeman | Director, AOLDE RADIO Fotografía: Tino Fernández Sonaron en este programa: 00,00'09” — David Arkenston - Papillon - Sintonía 00,06'04” — Jack White & Alicia Keys - Another Way to Die 00,26'46” — Stranger Things - Title Sequence 00,48'53” — Maryann Camilleri - Look to the Sea 01,07'28” — Taxology - Mellow 01,35'57” — Renaldo & Clara - Tan brillant 01,55'56” — Paul J. Smith - Main Title (Captain Nemo's Theme) 01,56'16” — Bach - Cello Suite no. 3 in C major BWV 1009 - Wink - Netherlands Bach Society 02,17'45” — Angel Names - Sugar Crush 02'23'33” — Angine de Poitrine - Sherpa 02,29'44” — Hay Peores - Bajo El Mar (Cover de Under The Sea de La Sirenita) Sintonía
Compartimos conversación con el polifacético Emilio Aragón y con la divulgadora científica Sonia Fernández-Vidal. Aragón ha transmitido su pasión por los clásicos de Verne o Stevenson en su serie infantil-juvenil Telmo Lobo, de la que acaba de publicar su tercera entrega: Telmo Lobo 3. Una aventura contra el tiempo. Y Fernández-Vidal sigue explicando la física cuántica a los jóvenes desde la ficción en La sombra de los dos soles, nueva entrega de La puerta de los tres cerrojos. Con los dos hablamos de sus respectivos procesos creativos, de la necesidad de fomentar la lectura en niños y jóvenes y del valor y el papel de la ciencia en nuestra sociedad.Escuchar audio
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No episódio de hoje, Tiago Meira mergulha na vida e na obra de Júlio Verne, um dos escritores mais influentes da história da ficção científica. Da infância na cidade portuária de Nantes, na França, até a consagração literária, acompanhamos a trajetória do autor que transformou a imaginação em aventura e a ciência em literatura.Com destaque para clássicos como "Viagem ao Centro da Terra" e "20.000 Léguas Submarinas", este episódio explora as ideias, inspirações e descobertas que marcaram a obra de Verne. Descubra como seu olhar visionário ajudou a moldar a ficção científica moderna e influenciou gerações de escritores, graças à combinação única de rigor científico, jornadas extraordinárias e personagens inesquecíveis.Roteiro: Tiago Meira Arte e Produção: Carolina Meroni
Every genre has a shadow canon — the writers who don't make the syllabus, don't sell out on Amazon, and rarely get the Netflix series. In science fiction, that shadow canon is where some of the most intellectually adventurous, politically serious and formally daring work of the twentieth century was done. Having opened the series with the big names — Wells, Verne, Poe, the Mount Rushmore of the genre — John and Ezri jump forward to the late 1960s and 1970s and turn to five authors most listeners won't know: Kate Wilhelm, Joanna Russ, John Sladek, John Brunner and Christopher Priest. Feminist SF, satirical SF, dystopian SF set in a Britain going to the dogs. The thread that connects them is "prescience", a word that keeps coming up. Were these writers really predicting the future – or just paying close enough attention to the present? In this episode: Why 1969 makes such a strange hinge point — Apollo 11 and the realisation of Goddard's cherry-tree dream, set against the assassinations of 1968, Vietnam, Prague, Altamont, and the first wave of environmental science Kingsley Amis, New Maps of Hell, and the New Wave: Moorcock's New Worlds, Ballard's "inner space", and SF's discovery that it could not avoid politics Kate Wilhelm — Hugo, Nebula and Locus winner for Where Late the Sweet Birds Sang, a co-founder of the Clarion Writers' Workshop who is now better known as a mystery writer Joanna Russ — The Female Man, written in 1970 but unpublished until 1975, and How to Suppress Women's Writing; a Westinghouse Science Talent Search finalist who chose literature as her weapon John Sladek — the satirist whose robot in Tik-Tok has had its "asimov circuits" go on the blink, and whose hoax book on a thirteenth sign of the zodiac proved people will believe anything stated with enough confidence John Brunner — the "Club of Rome Quartet", the novel that coined "worm" for self-replicating code, and Stand on Zanzibar, set in 2010 and unsettlingly familiar by the time we got there Christopher Priest — Fugue for a Darkening Island and A Dream of Wessex, the racial framing Priest himself later grappled with, and The Prestige (with David Bowie as Tesla) The big question under all of it: what is the difference between prescience and prediction — and is it significant that "prescience" contains the word "science"? Links and resources: Website: techimaginarium.co.uk Instagram: @tech.imaginarium Watch on YouTube: https://www.youtube.com/@JohnHelmerConsulting Music by Nick Dwyer recording as Flintet. The Tech Imaginarium is a Learning Hack podcast, produced and hosted by John Helmer and written by John Helmer and Ezri Carlebach.
Chapter 12 - In Which Phileas Fogg and His Companions Venture Across the Indian Forests, and What Ensued Chapter 13 - In Which Passepartout Receives a New Proof That Fortune Favors the BraveWe're deep in India now, and Verne is having the time of his life.Fogg and company get off the beaten path and into the Indian forests — and when Verne says "and what ensued," he means it. What ensues is exactly the kind of thing that makes this book so much fun. Then Chapter 13 gives Passepartout a moment that is equal parts terrifying and triumphant, and honestly he earns every bit of it.Fortune does favor the brave. It also apparently favors the recklessly optimistic Frenchman who keeps stumbling into situations no reasonable person would survive.Enjoy!You could've enjoyed this full episode early if you'd been a Patron! Become a Patron (https://www.patreon.com/anotherworldaudiobooks) & get more episodes EARLY!Want a free audiobook? All you have to do is ask! Choose from the ever-growing AWA Library (https://anotherworldaudiobooks.com/#library)!If you enjoyed this episode, would you mind telling a friend about the podcast??:) It's really the only way the show can grow (and really the only way I'll be able to continue putting out episodes for you)! Thanks a million!!!____Thanks to our sponsor - Invicta Web Design! Get a professional, website, headache free. Just go to https://invictaweb.design/For all things Another World, go to https://anotherworldaudiobooks.com/ (seriously, you should - I'm giving away a FREE audiobook to anyone who goes to the website & requests it!!!)Thanks for listening & for SHARING the podcast!____Support the podcast on Patreon (https://www.patreon.com/anotherworldaudiobooks) and get tons of awesome perks!Check out the merch store https://another-world-audiobooks.myspreadshop.com/! Tons of awesome, hand-drawn designs (by yours truly!:) for t-shirts, hoodies, hats, mugs & more. PLUS every purchase goes to bring you more awesome audiobooks!Support the podcast by purchasing FULL audiobooks - all purchase links are at https://anotherworldaudiobooks.com/!If that's not for you, don't worry, I'll still make you audiobooks;) All I ask is that you listen & share the podcast with your friends!
What does it actually take to build a lasting cross-sector community arts partnership?In this episode, I return to a lesson I learned more than forty years ago in one of the most unlikely classrooms imaginable: the California prison system during one of the most violent periods in its history. At the center of the story is Verne McKee, an incarcerated artist and leader whose practical wisdom about trust, power, responsibility, and human relationships became a blueprint for understanding how successful community arts partnerships are built—and why so many fail.Drawing on Verne's ten rules for survival and collaboration, I explore the hidden dynamics that determine whether partnerships become transformative long-term alliances or short-lived projects that leave communities worse off than before. Along the way, I unpack the difference between outreach and partnership, why artistic excellence remains essential to social change work, and what shared power actually looks like when artists, institutions, and communities work together.You'll discover:• Why trust—not funding, programming, or good intentions—is the real currency of sustainable partnership.• How Verne McKee's ten rules reveal the conditions that help cross-sector collaborations thrive and the warning signs that often predict failure.• Why communities deserve more than one-time projects, and what artists and institutions owe the people they invite into a creative process.If you've ever wondered why some community partnerships flourish for decades while others collapse despite talent, resources, and enthusiasm, this episode offers hard-earned lessons from the front lines of creative community change.NOTABLE MENTIONSKey FigureVerne McKee — Former president of the Art and Musicians Guilds at California Medical Facility and a respected leader within California's prison arts community. Over many years of conversations about how teaching artists could work effectively and responsibly inside correctional institutions, McKee shared insights drawn from lived experience that became the foundation for the “Verne's Rules” framework discussed in this episode. His observations about respect, artistic excellence, humility, responsibility, self-care, and the central importance of relationships continue to inform approaches to community-based arts partnerships far beyond prison walls. McKee is featured in the documentary Art and the Prison Crisis and was released from prison before his death in 1990.Art and the Prison Crisis (California Revealed)Organizations & ProgramsWilliam James Association — A pioneering nonprofit organization that helped develop, expand, and sustain California's Arts in Corrections programs for decades. Through partnerships with artists, correctional institutions, and community organizations, the Association played a central role in establishing prison arts as a nationally recognized model for rehabilitation, education, and personal transformation.California Arts in Corrections Program — One of the nation's longest-running state-supported arts-in-prison initiatives, providing instruction in multiple artistic disciplines throughout California correctional institutions.California Department of Corrections and Rehabilitation (CDCR) — The state agency responsible for California's prison system and a long-term partner in the development of arts programming within correctional facilities.Center for the Study of Art & Community — Research, training, and consulting organization focused on art and social change, community cultural development, and cross-sector partnerships.Animating Democracy — A national resource center documenting and supporting arts-based civic engagement, social justice practice, and community cultural development.Places MentionedSan Quentin Rehabilitation CenterFolsom State PrisonCorrectional Training FacilityCalifornia Medical FacilityHistorical ContextThe episode references a period during the late 1970s and early 1980s when California prisons were experiencing intense racial, political, and gang-related violence. Organizations mentioned include:Nuestra FamiliaBlack Guerrilla FamilyAryan BrotherhoodCalifornia Correctional Peace Officers Association (CCPOA)These references are included to provide historical context for the environment in which California's prison arts programs were operating.Related ResourcesGood Partners Are… — A collection of partnership-building tools and reflections developed by the Center for the Study of Art & Community, including The Hard Questions for Community Arts Partners and The Partnership Commandments. The publication explores trust, shared power, accountability, reciprocity, and the practical challenges of building effective long-term community partnerships.Art and the Prison Crisis (California Revealed) — Historic documentary featuring incarcerated artists, arts leaders, and correctional staff involved in California's pioneering prison arts movement during the 1970s and 1980s, including Verne McKee.Art and Upheaval: Artists on the World's Front Lines — William Cleveland's examination of artists working in situations of conflict, social division, and community transformation around the world.National Endowment for the Arts – Arts & Well-Being Research — Research exploring the relationship between arts participation, individual well-being, and community health.Sound Effects CreditsExplodeAlert by AndroidonatorRetro-ring remix by TimbreR19-53-Old Telephone Ringing.wav by craigsmithbang prison door LOOP by klankbeeldPodcast 27_Crackle by PodcastAC
It's YOUR time to #EdUp with Dr. Kathy Bakhit, Community College Faculty Fellow, University of La VerneIn this episode, sponsored by EdUp Leadership, the HigherEd PodCon II happening July 16 & 17, & the 2026 AcOps Conference July 29-31 by CoursedogYOUR host is Dr. Jodi Blinco How does a redesigned doctoral program with research built into coursework ensure students graduate with dissertations in hand instead of becoming ABDs?Why does an immigrant woman who started in ESL classes & put 3 kids through medical school & PharmD believe education still pays off despite the narrative?What makes community building the back to the future solution when AI causes mistrust & we don't know what's real anymore?Listen in to #EdUpThank YOU so much for tuning in. Join us on the next episode for YOUR time to EdUp!Connect with YOUR EdUp Team - Elvin Freytes & Dr. Joe Sallustio● Join YOUR EdUp community at The EdUp ExperienceWe make education YOUR business!P.S. Want access to the only intelligence platform built exclusively from presidential conversations in higher ed? Well, we have an app for that!Join EdUp Leadership!
A hundred years ago this spring, a magazine called Amazing Stories hit the newsstands and — almost by accident — gave a name and a shape to the genre we now call science fiction. Its publisher, Hugo Gernsback, was an immigrant electrical engineer, visionary and relentless self-promoter. He wanted his magazine to delight and enthrall – but also to educate. In this opening episode of The Tech Imaginarium, John and Ezri go back to 1926 to ask why this peculiar pulp magazine matters — and why its mix of techno-optimism, prophetic vision and dystopic warnings still echoes through the way we talk about technology today. In this episode: Hugo Gernsback: Luxembourg-born inventor, publisher of Amazing Stories, and author of stories under at least seven anagrams of his own name The strange scientific weather of 1926 — electrification, mustard gas, Einstein, Schrödinger and Hubble — and why it primed the public for "scientifiction" The first issue's contributors: Wells, Verne and Poe in one corner; George Allan England, G. Peyton Wertenbaker and Austin Hall in the other Robert Goddard, H.G. Wells and the through-line from pulp magazines to the Apollo Moon launches Why Gernsback's reputation was contraversial — paying writers poorly, exaggerating circulation, etc. The tropes Amazing Stories planted that we're still living with Links and resources: Website: learninghackpodcast.com Instagram: @tech.imaginarium Watch on YouTube: https://www.youtube.com/@JohnHelmerConsulting Music by Nick Dwyer and Flintet. The Tech Imaginarium is a Learning Hack podcast, produced and hosted by John Helmer and written by John Helmer and Ezri Carlebach.
Hello in Czech!Schools out…for the summer!!Brandon's responsible…Due to previous conversationRock-a-Doodle: https://www.youtube.com/watch?v=1VA0t6A4mHAThe world sucks, we should be finding happiness in pizzaSmall ranting…Saw my stairs for the first timeSummer Reading Program Top 5 Sci-Fi GamesAssassin's CreedThe Outer WorldsGears of WarMetro 2033Cyberpunk 2077HaloBioShockStar Wars…any of themEnder's Game by Orson Scott Card (1985)Orson Scott Card…kind of a jerkCollin Haiku:They smiled and explainedEverything after signing—Too late for regrets.Check out our other episodes: ohbrotherpodcast.comFollow us on InstagramCheck us out on Youtube
Você acredita em videntes ou acha que tudo não passa de uma grande coincidência? No episódio de hoje, Ediney Giordani e Geison Vendramin discutem como o passado tentou desenhar o nosso presente.Passamos pela genialidade de Isaac Asimov e Júlio Verne, analisamos os episódios proféticos de Black Mirror e tentamos entender se os roteiristas de Os Simpsons vieram do futuro ou se são apenas doutores muito bem informados. Além disso, Ediney resgata um texto de 2015 com previsões para o século XXV.Dê o play e venha discutir: o futuro chega de surpresa ou ele vem se concretizando aos poucos diante dos nossos olhos?
Chapter 5 - In Which a New Species of Funds, Unknown to the Moneyed Men, Appears on 'ChangeChapter 6 - In Which Fix, the Detective, Betrays a Very Natural ImpatienceChapter 7 - Which Once More Demonstrates the Uselessness of Passports as Aids to DetectivesThree chapters this time, and Verne is firing on all cylinders.We've got the Reform Club buzzing over Fogg's wager. Then meet Fix, a detective who is very confident he has his man and very frustrated that the paperwork isn't cooperating. And Passepartout, bless him, keeps existing in blissful ignorance of the fact that there's a Scotland Yard detective on their tail who thinks his employer robbed the Bank of England.The chase is officially on. Let's go.You could've enjoyed this full episode early if you'd been a Patron! Become a Patron (https://www.patreon.com/anotherworldaudiobooks) & get more episodes EARLY!Want a free audiobook? All you have to do is ask! Choose from the ever-growing AWA Library (https://anotherworldaudiobooks.com/#library)!If you enjoyed this episode, would you mind telling a friend about the podcast??:) It's really the only way the show can grow (and really the only way I'll be able to continue putting out episodes for you)! Thanks a million!!!____Thanks to our sponsor - Invicta Web Design! Get a professional, website, headache free. Just go to https://invictaweb.design/For all things Another World, go to https://anotherworldaudiobooks.com/ (seriously, you should - I'm giving away a FREE audiobook to anyone who goes to the website & requests it!!!)Thanks for listening & for SHARING the podcast!____Support the podcast on Patreon (https://www.patreon.com/anotherworldaudiobooks) and get tons of awesome perks!Check out the merch store https://another-world-audiobooks.myspreadshop.com/! Tons of awesome, hand-drawn designs (by yours truly!:) for t-shirts, hoodies, hats, mugs & more. PLUS every purchase goes to bring you more awesome audiobooks!Support the podcast by purchasing FULL audiobooks - all purchase links are at https://anotherworldaudiobooks.com/!If that's not for you, don't worry, I'll still make you audiobooks;) All I ask is that you listen & share the podcast with your friends!
Dangerous Creations: The Inventor Novel in Fin-de-siècle France (U Toronto Press, 2025) presents a master narrative of the inventor in fin-de-siècle French literature by analyzing the works of Jules Verne, Albert Robida, Émile Zola, and Villiers de l'Isle-Adam. Their writings challenge the role of science in shaping French national identity and aim to transform contemporary understandings of science and technology. The book reveals how Verne, Robida, Zola, and de l'Isle-Adam reimagine the figure of the inventor, reshaping the literary standards of their time. Universally male in these narratives, the inventor serves as a flawed exemplar of national heroism during the Age of Empire – a period marked by significant external threats and internal strife – while also embodying unrestrained creativity. Ultimately, the inventor novel reflects broader French anxieties surrounding scientific progress, empire, and gender. Ana Oancea explores the transmedia and transnational legacy of the fin-de-siècle inventor novel through vignettes that highlight similarly themed narratives in contemporary popular culture. These sections engage with films, television series, graphic narratives, and video games that reinterpret key aspects of the inventor narrative, shedding light on its power structures, racial and gender politics, and colonial aspirations. Guest Ana Oancea is Associate Professor of French at the University of Delaware. Her research interests include the intersections of science and literature, adaptation studies, and visual culture. She has recently published articles in Forum for Modern Language Studies, Science Fiction Film and Television, and French Screen Studies. Host Gina Stamm is Associate Professor of French at The University of Alabama, with research concentrated on the environmental humanities and speculative literatures of the 20th and 21st centuries, from Surrealism to contemporary science fiction and feminist utopias, in Metropolitan France and the francophone Caribbean, with a book manuscript in progresson posthumanist ecological engagement in the surrealist movement. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Dangerous Creations: The Inventor Novel in Fin-de-siècle France (U Toronto Press, 2025) presents a master narrative of the inventor in fin-de-siècle French literature by analyzing the works of Jules Verne, Albert Robida, Émile Zola, and Villiers de l'Isle-Adam. Their writings challenge the role of science in shaping French national identity and aim to transform contemporary understandings of science and technology. The book reveals how Verne, Robida, Zola, and de l'Isle-Adam reimagine the figure of the inventor, reshaping the literary standards of their time. Universally male in these narratives, the inventor serves as a flawed exemplar of national heroism during the Age of Empire – a period marked by significant external threats and internal strife – while also embodying unrestrained creativity. Ultimately, the inventor novel reflects broader French anxieties surrounding scientific progress, empire, and gender. Ana Oancea explores the transmedia and transnational legacy of the fin-de-siècle inventor novel through vignettes that highlight similarly themed narratives in contemporary popular culture. These sections engage with films, television series, graphic narratives, and video games that reinterpret key aspects of the inventor narrative, shedding light on its power structures, racial and gender politics, and colonial aspirations. Guest Ana Oancea is Associate Professor of French at the University of Delaware. Her research interests include the intersections of science and literature, adaptation studies, and visual culture. She has recently published articles in Forum for Modern Language Studies, Science Fiction Film and Television, and French Screen Studies. Host Gina Stamm is Associate Professor of French at The University of Alabama, with research concentrated on the environmental humanities and speculative literatures of the 20th and 21st centuries, from Surrealism to contemporary science fiction and feminist utopias, in Metropolitan France and the francophone Caribbean, with a book manuscript in progresson posthumanist ecological engagement in the surrealist movement. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/literary-studies
Dangerous Creations: The Inventor Novel in Fin-de-siècle France (U Toronto Press, 2025) presents a master narrative of the inventor in fin-de-siècle French literature by analyzing the works of Jules Verne, Albert Robida, Émile Zola, and Villiers de l'Isle-Adam. Their writings challenge the role of science in shaping French national identity and aim to transform contemporary understandings of science and technology. The book reveals how Verne, Robida, Zola, and de l'Isle-Adam reimagine the figure of the inventor, reshaping the literary standards of their time. Universally male in these narratives, the inventor serves as a flawed exemplar of national heroism during the Age of Empire – a period marked by significant external threats and internal strife – while also embodying unrestrained creativity. Ultimately, the inventor novel reflects broader French anxieties surrounding scientific progress, empire, and gender. Ana Oancea explores the transmedia and transnational legacy of the fin-de-siècle inventor novel through vignettes that highlight similarly themed narratives in contemporary popular culture. These sections engage with films, television series, graphic narratives, and video games that reinterpret key aspects of the inventor narrative, shedding light on its power structures, racial and gender politics, and colonial aspirations. Guest Ana Oancea is Associate Professor of French at the University of Delaware. Her research interests include the intersections of science and literature, adaptation studies, and visual culture. She has recently published articles in Forum for Modern Language Studies, Science Fiction Film and Television, and French Screen Studies. Host Gina Stamm is Associate Professor of French at The University of Alabama, with research concentrated on the environmental humanities and speculative literatures of the 20th and 21st centuries, from Surrealism to contemporary science fiction and feminist utopias, in Metropolitan France and the francophone Caribbean, with a book manuscript in progresson posthumanist ecological engagement in the surrealist movement. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/film
Dangerous Creations: The Inventor Novel in Fin-de-siècle France (U Toronto Press, 2025) presents a master narrative of the inventor in fin-de-siècle French literature by analyzing the works of Jules Verne, Albert Robida, Émile Zola, and Villiers de l'Isle-Adam. Their writings challenge the role of science in shaping French national identity and aim to transform contemporary understandings of science and technology. The book reveals how Verne, Robida, Zola, and de l'Isle-Adam reimagine the figure of the inventor, reshaping the literary standards of their time. Universally male in these narratives, the inventor serves as a flawed exemplar of national heroism during the Age of Empire – a period marked by significant external threats and internal strife – while also embodying unrestrained creativity. Ultimately, the inventor novel reflects broader French anxieties surrounding scientific progress, empire, and gender. Ana Oancea explores the transmedia and transnational legacy of the fin-de-siècle inventor novel through vignettes that highlight similarly themed narratives in contemporary popular culture. These sections engage with films, television series, graphic narratives, and video games that reinterpret key aspects of the inventor narrative, shedding light on its power structures, racial and gender politics, and colonial aspirations. Guest Ana Oancea is Associate Professor of French at the University of Delaware. Her research interests include the intersections of science and literature, adaptation studies, and visual culture. She has recently published articles in Forum for Modern Language Studies, Science Fiction Film and Television, and French Screen Studies. Host Gina Stamm is Associate Professor of French at The University of Alabama, with research concentrated on the environmental humanities and speculative literatures of the 20th and 21st centuries, from Surrealism to contemporary science fiction and feminist utopias, in Metropolitan France and the francophone Caribbean, with a book manuscript in progresson posthumanist ecological engagement in the surrealist movement. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/art
Dangerous Creations: The Inventor Novel in Fin-de-siècle France (U Toronto Press, 2025) presents a master narrative of the inventor in fin-de-siècle French literature by analyzing the works of Jules Verne, Albert Robida, Émile Zola, and Villiers de l'Isle-Adam. Their writings challenge the role of science in shaping French national identity and aim to transform contemporary understandings of science and technology. The book reveals how Verne, Robida, Zola, and de l'Isle-Adam reimagine the figure of the inventor, reshaping the literary standards of their time. Universally male in these narratives, the inventor serves as a flawed exemplar of national heroism during the Age of Empire – a period marked by significant external threats and internal strife – while also embodying unrestrained creativity. Ultimately, the inventor novel reflects broader French anxieties surrounding scientific progress, empire, and gender. Ana Oancea explores the transmedia and transnational legacy of the fin-de-siècle inventor novel through vignettes that highlight similarly themed narratives in contemporary popular culture. These sections engage with films, television series, graphic narratives, and video games that reinterpret key aspects of the inventor narrative, shedding light on its power structures, racial and gender politics, and colonial aspirations. Guest Ana Oancea is Associate Professor of French at the University of Delaware. Her research interests include the intersections of science and literature, adaptation studies, and visual culture. She has recently published articles in Forum for Modern Language Studies, Science Fiction Film and Television, and French Screen Studies. Host Gina Stamm is Associate Professor of French at The University of Alabama, with research concentrated on the environmental humanities and speculative literatures of the 20th and 21st centuries, from Surrealism to contemporary science fiction and feminist utopias, in Metropolitan France and the francophone Caribbean, with a book manuscript in progresson posthumanist ecological engagement in the surrealist movement. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/french-studies
In this episode, I chat with Verne Harnish. Verne is the founder of the world-renowned Entrepreneurs' Organisation (EO), with over 11,000 members worldwide. He is also the founder and CEO of Gazelles, a global executive education and coaching company with over 180 partners on six continents. Verne has spent the past three decades helping companies scale up.In today's episode, we chat about:The 4 key elements that determine why some businesses make it and others failWhy you should never make a decision aloneWays dentists can compete and scale in a competitive marketExpert customer service tipsFinding ways to scale when you love your own craftWhy you need a daily huddle.Links & ResourcesJoin the free Savvy Dentist Facebook GroupFollow Dr Jesse Green on LinkedInVisit Savvy Dentist websiteMentioned in this episode:Savvy Dentist Team Training BundleIf your practice can't run without you, it's time for systems - not more theory. That's why we created the Savvy Dentist Team Training Bundle - five powerful, system-driven programs including Front Desk All Stars, the Million Dollar Dentist, Practice Manager Masterclass, Advanced Treatment Coordinator Training, and High-Performance Hygiene. Each course delivers practical, step-by-step systems your team can use every day to build accountability and create a self-managing practice. Save $2,000 for a limited time — visit savvydentist.com/team-training.Team Training Bundle 2025
Welcome back to The Lawcast! This time our hosts go back to cover the AWA's big moment, it's Super Sunday '83.The AWA is red hot. Hulk Hogan has been chasing Nick Bockwinkel's AWA World Heavyweight Championship for a full year. He's the biggest sensation in pro wrestling. They've built to their biggest show ever, the closed circuit special Super Sunday. It's Hogan's last chance. It's now or never. He has to win. But he doesn't. It's one of the biggest turning points in pro wrestling history. What if Verne and Hogan had been able to work out a deal? What if Hogan had stayed? What would the WWF have done? How far could the AWA have gone? It didn't all turn on this one night, but this whole year was the AWA's chance to strike first in the looming national war. And then Hogan slipped through Verne's fingers.Plus we talk about all the current wrestling news.
Immerse yourself in captivating science fiction short stories, delivered daily! Explore futuristic worlds, time travel, alien encounters, and mind-bending adventures. Perfect for sci-fi lovers looking for a quick and engaging listen each day.
Brand new audiobook, brand new adventure — and this one is a genuine classic.We're kicking off Jules Verne's Around the World in Eighty Days, and today's episode covers the first two chapters. Which means by the time you're done listening, you'll have met Phileas Fogg — one of the strangest, most fascinating protagonists in all of classic literature. We also get our first real look at Passepartout, who I'm pretty confident is going to be one of your favorite character before this is all over.It's a perfect opening. Verne wastes no time.So — grab the coffee, find a comfortable spot, and welcome to a brand new story. Let's go.You could've enjoyed this full episode early if you'd been a Patron! Become a Patron (https://www.patreon.com/anotherworldaudiobooks) & get more episodes EARLY!Want a free audiobook? All you have to do is ask! Choose from the ever-growing AWA Library (https://anotherworldaudiobooks.com/#library)!If you enjoyed this episode, would you mind telling a friend about the podcast??:) It's really the only way the show can grow (and really the only way I'll be able to continue putting out episodes for you)! Thanks a million!!!____Thanks to our sponsor - Invicta Web Design! Get a professional, website, headache free. Just go to https://invictaweb.design/For all things Another World, go to https://anotherworldaudiobooks.com/ (seriously, you should - I'm giving away a FREE audiobook to anyone who goes to the website & requests it!!!)Thanks for listening & for SHARING the podcast!____Support the podcast on Patreon (https://www.patreon.com/anotherworldaudiobooks) and get tons of awesome perks!Check out the merch store https://another-world-audiobooks.myspreadshop.com/! Tons of awesome, hand-drawn designs (by yours truly!:) for t-shirts, hoodies, hats, mugs & more. PLUS every purchase goes to bring you more awesome audiobooks!Support the podcast by purchasing FULL audiobooks - all purchase links are at https://anotherworldaudiobooks.com/!If that's not for you, don't worry, I'll still make you audiobooks;) All I ask is that you listen & share the podcast with your friends!
https://m.ebay.co.uk/sch/i.html?sid=tindogpodcast&_pgn=1&isRefine=true&_trksid=p4429486.m3561.l49496 Atlantis: The Lost Empire is a 2001 American animated science fiction adventure film directed by Gary Trousdale and Kirk Wise, produced by Don Hahn, and written by Tab Murphy. Produced by Walt Disney Feature Animation, it stars Michael J. Fox, James Garner, Cree Summer, Don Novello, Phil Morris, Claudia Christian, Jacqueline Obradors, Florence Stanley, David Ogden Stiers, John Mahoney, Jim Varney, Corey Burton and Leonard Nimoy. Set in 1914, the film follows young linguist Milo Thatch, who gains possession of a sacred book, which he believes will guide him and a crew of mercenaries to the lost city of Atlantis. Development of the film began after production had finished on The Hunchback of Notre Dame (1996). Instead of another musical, directors Trousdale and Wise, producer Hahn, and screenwriter Murphy decided to do an adventure film inspired by the works of Jules Verne. Atlantis: The Lost Empire was notable for adopting the distinctive visual style of comic book artist Mike Mignola, one of the film's production designers. The film made greater use of computer-generated imagery (CGI) than any of Disney's previous traditionally animated features and remains one of the few to have been shot in anamorphic format. Linguist Marc Okrand constructed an Atlantean language specifically for use in the film. James Newton Howard provided the film's musical score. The film was released at a time when audience interest in animated films was shifting away from traditional animation toward films with full CGI. Atlantis: The Lost Empire premiered at the El Capitan Theatre in Hollywood, Los Angeles, on June 3, 2001, and went into its general release on June 15. The film received mixed reviews from critics. Budgeted at around $90–120 million, Atlantis grossed over $186 million worldwide, $84 million of which was earned in North America; its lackluster box office response was identified as a result of being released in competition with Shrek, Lara Croft: Tomb Raider, The Fast and the Furious and Dr. Dolittle 2. As a result of the film's box office failure, Disney cancelled a planned spin-off animated television series, Team Atlantis; an underwater Disneyland attraction; and a volcanic Magic Kingdom attraction based on it. Atlantis was nominated for several awards, including seven Annie Awards, and won Best Sound Editing at the 2002 Golden Reel Awards. The film was released on VHS and DVD on January 29, 2002, and on Blu-ray on June 11, 2013. Despite its initial reception, reception in later years became favorable and has given Atlantis a cult following[5] and reappraisal from critics as a mistreated classic, due in part to Mignola's unique artistic influence.[6][7] A direct-to-video sequel, Atlantis: Milo's Return, was released in 2003. Plot In 1914 Washington, D.C., archaeo-linguist Milo Thatch obsesses over finding the legendary lost city of Atlantis, believed to have sunk thousands of years ago. His employers ridicule his theories, but he gains an unexpected ally in eccentric millionaire Preston B. Whitmore, a friend of Milo's deceased adventurer grandfather who also sought the city. Determined to honor his old friend's quest, Whitmore recruits Milo for an expedition to Atlantis, having recently uncovered the Shepherd's Journal, an ancient Atlantean manuscript that contains directions to the lost city. Aboard the submarine Ulysses, Milo meets his teammates: Commander Lyle Tiberius Rourke, Lieutenant Helga Sinclair, demolitions expert Vincenzo Santorini, geologist Gaetan "Mole" Molière, medical officer Joshua Sweet, mechanic Audrey Ramirez, radio operator Wilhelmina Packard, mess cook Jebidiah "Cookie" Farnsworth, and a platoon of mercenaries. Upon reaching a cave entrance leading to the lost city, the submarine is destroyed by a massive mechanical leviathan, killing most of the crew. Milo and the survivors escape in smaller craft, navigating through the cave to emerge among ancient ruins. Milo translates the journal, guiding the team through caves beneath a dormant volcano until they reach the worn remains of Atlantis. There, they are greeted by Princess Kidagakash "Kida" Nedakh, who, despite being around 8,500 years old, has the appearance of a young woman. She leads them to her father, King Kashekim, who orders them to leave. Learning that Milo can read their language—a skill lost to the Atlanteans over millennia—Kida asks for his help in uncovering their forgotten history and highly-advanced technology, without which the city has declined and resources have dwindled. Milo learns that Atlantis is powered by the Heart of Atlantis, a massive crystal that grants longevity and health to its citizens through the smaller crystals they carry. Rourke betrays Milo and the Atlanteans, revealing his true intention to steal the Heart for profit, despite knowing the Atlanteans will perish without it. He mortally wounds the King while seizing control and uncovers the crystal's hidden location beneath the city. Sensing the danger, the crystal merges with Kida, who is then captured by Rourke. He departs with the crystallized Kida and his mercenaries, except for Vincenzo, Molière, Sweet, Audrey, Packard, and Cookie, who refuse to take part in the Atlanteans' destruction. Before dying, the King reveals that Atlantis was devastated by a megatsunami after he attempted to weaponize the crystal's vast power. To protect the city, the crystal merged with a royal family member, Kida's mother. This created a protective dome over the city's inner district, shielding it from total destruction as Atlantis sank beneath the waves, but Kida's mother never returned. To prevent the crystal from ever merging with Kida, the King hid it, inadvertently accelerating Atlantis' decline. He warns Milo that Kida will be lost forever if she is not soon separated from the crystal and pleads with him to save her. Alongside his allies, Milo rallies the Atlanteans to reactivate their long-dormant flying machines. Together, they eliminate Rourke and his mercenaries in the volcano. Milo and the others fly the crystallized Kida back to Atlantis as the volcano erupts. Kida ascends into the air and awakens Stone Guardians, who erect a barrier that shields the city from the lava flow. With Atlantis saved, the crystal separates from Kida and remains suspended in the sky. Milo chooses to stay in Atlantis with Kida, having fallen in love with her. Before returning to the surface, Vincenzo, Molière, Sweet, Audrey, Packard, and Cookie each receive a small crystal and a share of treasure. The six reunite with Preston on the surface and agree to keep their adventure a secret to protect Atlantis. Preston opens a package from Milo containing his own crystal and a note thanking him. The newly crowned Queen Kida and Milo carve a stone effigy of her father to join those of past rulers floating beside the Heart of Atlantis, as the city stands restored to its former glory. Voice cast Production layout sketch of Milo and Kida. Milo's character design was based in part on sketches of the film's language consultant, Marc Okrand. Michael J. Fox as Milo James Thatch, a linguist and cartographer at the Smithsonian who was recruited to decipher The Shepherd's Journal while directing an expedition to Atlantis. James Garner as Commander Lyle Tiberius Rourke, the leader of the band of mercenaries for the Atlantean expedition. Cree Summer as Kidagakash "Kida" Nedakh, the Princess of Atlantis and Milo's love interest. Natalie Strom provided dialogue for Kida as a young child. Summer also voiced the unnamed Queen of Atlantis, Kida's mother and Kashekim's wife who was "chosen" by the Crystal during the sinking of the city. John Mahoney as Preston B. Whitmore, an eccentric millionaire who funds the expedition to Atlantis. Lloyd Bridges was originally cast and recorded as Whitmore, but he died before completing the film. Mahoney's zest and vigor led to Whitmore's personality being reworked for the film.[8] Claudia Christian as Lieutenant Helga Katrina Sinclair, Rourke's German-born second-in-command. Don Novello as Vincenzo "Vinny" Santorini, an Italian demolitions expert. Phil Morris as Dr. Joshua Strongbear Sweet, a medic of African-American and Arapaho descent. Jacqueline Obradors as Audrey Rocio Ramirez, a Puerto Rican mechanic and the youngest member of the expedition. Corey Burton as Gaetan "Mole" Molière, a French geologist who acts like a mole. Jim Varney as Jebidiah Allardyce "Cookie" Farnsworth, a Western-style chuckwagon chef. Varney died in February 2000, before the production ended, and the film was dedicated to his memory. Steven Barr recorded supplemental dialogue for Cookie. Florence Stanley as Wilhelmina Bertha Packard: an elderly, sarcastic, chain-smoking radio operator who is also the expedition's photographer. Leonard Nimoy as Kashekim Nedakh, the King of Atlantis and Kida's father. David Ogden Stiers as Fenton Q. Harcourt, a board member of the Smithsonian Institution who dismisses Milo's belief in the existence of Atlantis. Production Development The production team visited New Mexico's Carlsbad Caverns to get a sense of the underground spaces depicted in the film. The idea for Atlantis: The Lost Empire was conceived in October 1996 when Don Hahn, Gary Trousdale, Kirk Wise, and Tab Murphy lunched at a Mexican restaurant in Burbank, California. Having recently completed The Hunchback of Notre Dame,[9] the producer, directors and screenwriter wanted to keep the Hunchback crew together for another film with an "Adventureland" setting rather than a "Fantasyland" setting.[10] Drawing inspiration from Jules Verne's Journey to the Center of the Earth (1864) and Twenty Thousand Leagues Under the Seas (1870), they set out to make a film which would fully explore Atlantis (compared to the brief visit depicted in Verne's novel).[11] While primarily utilizing the Internet to research the mythology of Atlantis,[12] the filmmakers became interested in the clairvoyant readings of Edgar Cayce and decided to incorporate some of his ideas—notably that of a mother-crystal which provides power, healing, and longevity to the Atlanteans—into the story.[13] They also visited museums and old army installations to study the technology of the early 20th century (the film's time period), and traveled underground in New Mexico's Carlsbad Caverns to view the subterranean trails which would serve as a model for the approach to Atlantis in the film.[14] The filmmakers wanted to avoid the common depiction of Atlantis as "crumbled Greek columns underwater", said Wise.[15] "From the get-go, we were committed to designing it top to bottom. Let's get the architectural style, clothing, heritage, customs, how they would sleep, and how they would speak. So we brought people on board who would help us develop those ideas."[16] Art director David Goetz stated, "We looked at Mayan architecture, styles of ancient, unusual architecture from around the world, and the directors really liked the look of Southeast Asian architecture."[17] The team later took ideas from other architectural forms, including Cambodian, Indian, and Tibetan works.[18] Hahn added, "If you take and deconstruct architecture from around the world into one architectural vocabulary, that's what our Atlantis looks like."[19] The overall design and circular layout of Atlantis were also based on the writings of Plato,[18] and his quote "in a single day and night of misfortune, the island of Atlantis disappeared into the depths of the sea"[20] was influential from the beginning of production.[9] The crew wore T-shirts which read "ATLANTIS—Fewer songs, more explosions" due to the film's plan as an action-adventure (unlike previous Disney animated features, which were musicals).[21] Language The Atlantean letter A, created by artist John Emerson. Kirk Wise noted that its design was a treasure map showing the path to the crystal, "The Heart of Atlantis". Main article: Atlantean language Marc Okrand, who developed the Klingon language for the Star Trek television and theatrical productions, was hired to devise the Atlantean language for Atlantis: The Lost Empire. Guided by the directors' initial concept for it to be a "mother-language", Okrand employed an Indo-European word stock with its own grammatical structure. He would change the words if they began to sound too much like an actual, spoken language.[16] John Emerson designed the written component, making hundreds of random sketches of individual letters from among which the directors chose the best to represent the Atlantean alphabet.[22][23] The written language was boustrophedon: designed to be read left-to-right on the first line, then right-to-left on the second, continuing in a zigzag pattern to simulate the flow of water.[24] The Atlantean [A] is a shape developed by John Emerson. It is a miniature map of the city of Atlantis (i.e., the outside of the swirl is the cave, the inside shape is the silhouette of the city, and the dot is the location of the crystal). It's a treasure map. — Kirk Wise, director[25] Writing Joss Whedon was the first writer to be involved with the film but soon left to work on other Disney projects. According to him, he "had not a shred" in the movie.[26] Tab Murphy completed the screenplay, stating that the time from initially discussing the story to producing a script that satisfied the film crew was "about three to four months".[27] The initial draft was 155 pages, much longer than a typical Disney film script (which usually runs 90 pages). When the first two acts were timed at 120 minutes, the directors cut characters and sequences and focused more on Milo. Murphy said that he created the centuries-old Shepherd's Journal because he needed a map for the characters to follow throughout their journey.[28] A revised version of the script eliminated the trials encountered by the explorers as they navigated the caves to Atlantis. This gave the film a faster pace because Atlantis is discovered earlier in the story.[29] The directors often described the Atlanteans using Egypt as an example. When Napoleon wandered into Egypt, the people had lost track of their once-great civilization. They were surrounded by artifacts of their former greatness but somehow unaware of what they meant. — Don Hahn, producer[30] The character of Milo J. Thatch was originally supposed to be a descendant of Edward Teach, otherwise known as Blackbeard the pirate. The directors later related him to an explorer so he would discover his inner talent for exploration.[31] The character of Molière was originally intended to be "professorial" but Chris Ure, a story artist, changed the concept to that of a "horrible little burrowing creature with a wacky coat and strange headgear with extending eyeballs", said Wise.[32][33] Don Hahn pointed out that the absence of songs presented a challenge for a team accustomed to animating musicals, as action scenes alone would have to carry the film. Kirk Wise said it gave the team an opportunity for more on-screen character development: "We had more screen time available to do a scene like where Milo and the explorers are camping out and learning about one another's histories. An entire sequence is devoted to having dinner and going to bed. That is not typically something we would have the luxury of doing."[16] Hahn stated that the first animated sequence completed during production was the film's prologue. The original version featured a Viking war party using The Shepherd's Journal to find Atlantis and being swiftly dispatched by the Leviathan. Near the end of production, story supervisor John Sanford told the directors that he felt this prologue did not give viewers enough emotional involvement with the Atlanteans. Despite knowing that the Viking prologue was finished and it would cost additional time and money to alter the scene, the directors agreed with Sanford. Trousdale went home and completed the storyboards later that evening after visiting a strip club where he boarded the new sequence on a napkin.[34] The opening was replaced by a sequence depicting the destruction of Atlantis, which introduced the film from the perspective of the Atlanteans and Princess Kida.[35] The Viking prologue is included as an extra feature on the DVD release.[36] Casting Kirk Wise, one of the directors, said that they chose Michael J. Fox for the role of Milo because they felt he gave his characters his own personality and made them more believable on screen. Fox said that voice acting was much easier than his past experience with live action because he did not have to worry about what he looked like in front of a camera while delivering his lines.[37] The directors mentioned that Fox was also offered a role for Titan A.E.; he allowed his son to choose which film he would work on, and he chose Atlantis.[38] Viewers have noted similarities between Milo and the film's language consultant, Marc Okrand, who developed the Atlantean language used in the film. Okrand stated that Milo's supervising animator, John Pomeroy, sketched him, claiming not to know how a linguist looked or acted.[24] Kida's supervising animator, Randy Haycock, stated that her actress, Cree Summer, was very "intimidating" when he first met her; this influenced how he wanted Kida to look and act on screen when she meets Milo.[39] Wise chose James Garner for the role of Commander Lyle Tiberius Rourke because of his previous experience with action films, especially war and Western films, and said the role "fits him like a glove". When asked if he would be interested in the role, Garner replied: "I'd do it in a heartbeat."[40] Producer Don Hahn was saddened that Jim Varney, the voice of Jebidiah Allardyce "Cookie" Farnsworth, never saw the finished film before he died of lung cancer in February 2000, but mentioned that he was shown clips of his character's performance during his site sessions and said, "He loved it." Shawn Keller, supervising animator for Cookie, stated, "It was kind of a sad fact that [Varney] knew that he was not going to be able to see this film before he passed away. He did a bang-up job doing the voice work, knowing the fact that he was never gonna see his last performance." Steven Barr recorded supplemental dialogue for Cookie.[41] John Mahoney, who voiced Preston Whitmore, stated that doing voice work was "freeing" and allowed him to be "big" and "outrageous" with his character.[42] Dr. Joshua Sweet's supervising animator, Ron Husband, indicated that one of the challenges was animating Sweet in sync with Phil Morris' rapid line delivery while keeping him believable. Morris stated that this character was extreme, with "no middle ground"; he mentioned, "When he was happy, he was really happy, and when he's solemn, he's real solemn."[43] Claudia Christian described her character, Lieutenant Helga Katrina Sinclair, as "sensual" and "striking", and was relieved when she finally saw what her character looked like, joking, "I'd hate to, you know, go through all this and find out my character is a toad."[44] Jacqueline Obradors said her character, Audrey Rocio Ramirez, made her "feel like a little kid again" and she always hoped her sessions would last longer.[45] Florence Stanley felt that her character, Wilhelmina Bertha Packard, was very "cynical" and "secure": "She does her job, and when she is not busy, she does anything she wants."[46] Corey Burton mentioned that finding his performance as Gaetan "Mole" Molière was by allowing the character to "leap out" of him while making funny voices. To get into character during his recording sessions, he stated that he would "throw myself into the scene and feel like I'm in this make-believe world".[47] Kirk Wise and Russ Edmonds, supervising animator for Vincenzo "Vinny" Santorini, noted Vinny's actor Don Novello's unique ability to improvise dialogue while voicing the role. Edmonds recalled, "[Novello] would look at the sheet, and he would read the line that was written once, and he would never read it again! And we never used a written line, it was improvs, the whole movie."[48] Michael Cedeno, supervising animator for King Kashekim Nedakh, was astounded at Leonard Nimoy's voice talent in the role, stating that he had "so much rich character" in his performance. As he spoke his lines, Cedeno said the crew would sit there and watch Nimoy in astonishment.[49] Animation For comparison, the top image (panoramic view of Atlantis) is cropped to Disney's standard aspect ratio (1.66:1); the bottom image was seen in the film (2.35:1). At the peak of its production, 350 animators, artists and technicians were working on Atlantis[50] at all three Disney animation studios: Walt Disney Feature Animation (Burbank, California), Walt Disney Feature Animation Florida (Orlando), and Disney Animation France (Paris).[51] The film was one of the few Disney animated features produced and shot in 35mm anamorphic format. The directors felt that a widescreen image was crucial, as a nostalgic reference to old action-adventure films presented in the CinemaScope format (2.35:1), noting Raiders of the Lost Ark as an inspiration.[52] Because switching to the format would require animation desks and equipment designed for widescreen to be purchased, Disney executives were at first reluctant about the idea.[16] The production team found a simple solution by drawing within a smaller frame on the same paper and equipment used for standard aspect ratio (1.66:1) Disney-animated films.[52] Layout supervisor Ed Ghertner wrote a guide to the widescreen format for use by the layout artists and mentioned that one advantage of widescreen was that he could keep characters in scenes longer because of additional space to walk within the frame.[53] Wise drew further inspiration for the format from filmmakers David Lean and Akira Kurosawa.[16] The film's visual style was strongly based upon that of Mike Mignola, the comic book artist behind Hellboy. Mignola was one of four production designers (along with Matt Codd, Jim Martin, and Ricardo Delgado) hired by the Disney studio for the film. Accordingly, he provided style guides, preliminary character, and background designs, and story ideas.[54] "Mignola's graphic, the angular style was a key influence on the 'look' of the characters," stated Wise.[55] Mignola was surprised when first contacted by the studio to work on Atlantis.[56] His artistic influence on the film would later contribute to a cult following.[57] I remember watching a rough cut of the film and these characters have these big, square, weird hands. I said to the guy next to me, "Those are cool hands." And he says to me, "Yeah, they're your hands. We had a whole meeting about how to do your hands." It was so weird I couldn't wrap my brain around it. — Mike Mignola[56] The final pull-out shot of the movie, immediately before the end-title card, was described by the directors as the most difficult shot in the history of Disney animation. They said that the pull-out attempt on their prior film, The Hunchback of Notre Dame, "struggled" and "lacked depth"; however, after making advances in the process of multiplaning, they tried the technique again in Atlantis. The shot begins with one 16-inch (40.6 cm) piece of paper showing a close-up of Milo and Kida. As the camera pulls away from them to reveal the newly restored Atlantis, it reaches the equivalent of an 18,000-inch (46,000 cm) piece of paper composed of many individual pieces of paper (24 inches [61 cm] or smaller). Each piece was carefully drawn and combined with animated vehicles simultaneously flying across the scene to make the viewer see a complete, integrated image.[58] Scale model of Ulysses submarine by Greg Aronowitz, used by digital animators as reference during production.[59] At the time of its release, Atlantis: The Lost Empire was notable for using more computer-generated imagery (CGI) than any other Disney traditionally animated feature. To increase productivity, the directors had the digital artists work with the traditional animators throughout the production. Several important scenes required heavy use of digital animation: the Leviathan, the Ulysses submarine and sub-pods, the Heart of Atlantis, and the Stone Giants.[60] During production, after Matt Codd and Jim Martin designed the Ulysses on paper, Greg Aronowitz was hired to build a scale model of the submarine, to be used as a reference for drawing the 3D Ulysses.[59] The final film included 362 digital-effects shots, and computer programs were used to seamlessly join the 2D and 3D artwork.[61] One scene that took advantage of this was the "sub-drop" scene, where the 3D Ulysses was dropped from its docking bay into the water. As the camera floated toward it, a 2D Milo was drawn to appear inside, tracking the camera. The crew noted that it was challenging to keep the audience from noticing the difference between the 2D and 3D drawings when they were merged.[62] The digital production also gave the directors a unique "virtual camera" for complicated shots within the film. With the ability to operate in the z-plane, this camera moved through a digital wire-frame set; the background and details were later hand-drawn over the wireframes. This was used in the opening flight scene through Atlantis and the submarine chase through the undersea cavern with the Leviathan in pursuit.[63] Music and sound Since the film would not feature any songs, the directors hired James Newton Howard to compose the score after they heard his music on Dinosaur. Approaching it as a live-action film, Howard decided to have different musical themes for the cultures of the surface world and Atlantis. In the case of Atlantis, Howard chose an Indonesian orchestral sound incorporating chimes, bells, and gongs. The directors told Howard that the film would have a number of key scenes without dialogue; the score would need to convey emotionally what the viewer was seeing on screen.[64] Gary Rydstrom and his team at Skywalker Sound were hired for the film's sound production.[65] Like Howard, Rydstrom employed different sounds for the two cultures. Focusing on the machine and mechanical sounds of the early industrial era for the explorers, he felt that the Atlanteans should have a "more organic" sound utilizing ceramics and pottery. The sound made by the Atlantean flying-fish vehicles posed a particular challenge. Rydstrom revealed that he was sitting at the side of a highway recording one day when a semi-truck drove by at high speed. When the recording was sped up on his computer, he felt it sounded very organic, and decided to use it in the film. Rydstrom created the harmonic chiming of the Heart of Atlantis by rubbing his finger along the edge of a champagne flute, the sound of sub-pods moving through the water with a water pick, while a ceramic pot from a garden store was used for the sounds of the movement of the Giant stone guardians.[66] Release Atlantis: The Lost Empire had its world premiere at Disney's El Capitan Theatre in Hollywood, Los Angeles, on June 3, 2001[67] and a limited release in New York City and Los Angeles on June 8; a wider release followed on June 15.[4][61] At the premiere, Destination: Atlantis was on display, featuring behind-the-scenes props from the film and information on the legend of Atlantis with video games, displays, laser tag, and other attractions. The Aquarium of the Pacific also loaned a variety of fish for display within the attraction.[68] Promotion Atlantis was among Disney's first major attempts to utilize internet marketing. The film was promoted through Kellogg's, which created a website with mini-games and a movie-based video game give-away for UPC labels from specially marked packages of Atlantis breakfast cereal.[50] The film was one of Disney's first marketing attempts through mobile network operators, and allowed users to download games based on the film.[69] McDonald's (which had an exclusive licensing agreement on all Disney releases) promoted the film with Happy Meal toys, food packaging and in-store decor. The McDonald's advertising campaign involved television, radio, and print advertisements beginning on the film's release date.[70] Frito-Lay offered free admission tickets for the film on specially marked snack packages.[71] Home media Atlantis: The Lost Empire was released on VHS and DVD on January 29, 2002.[72] During the first month of its home release, the film led in VHS sales and was third in VHS and DVD sales combined.[73] Sales and rentals of the VHS and DVD combined would eventually accumulate $157 million in revenue by mid-2003.[74] Both a single-disc DVD edition and a two-disc collector's edition (with bonus features) were released. The single-disc DVD gave the viewer the option of viewing the film either in its original theatrical 2.39:1 aspect ratio or a modified 1.33:1 ratio (utilizing pan and scan). Bonus features available on the DVD version included audio and visual commentary from the film team, a virtual tour of the CGI models, an Atlantean-language tutorial, an encyclopedia on the myth of Atlantis, and the deleted Viking prologue scene.[72] The two-disc collector's edition DVD contained all the single-disc features and a disc with supplemental material detailing all aspects of the film's production. The collector's-edition film could only be viewed in its original theatrical ratio, and also featured an optional DTS 5.1 track. Both DVD versions, however, contained a Dolby Digital 5.1 track and were THX certified.[72][75] Disney digitally remastered and released Atlantis on Blu-ray on June 11, 2013, bundled with its sequel Atlantis: Milo's Return.[76] Reception Box office Before the film's release, reporters speculated that it would have a difficult run due to competition from Shrek and Lara Croft: Tomb Raider. Regarding the market's shift from traditional animation and competition with CG-animated films, Kirk Wise said, "Any traditional animator, including myself, can't help but feel a twinge. I think it always comes down to story and character, and one form won't replace the other. Just like photography didn't replace painting. But maybe I'm blind to it."[61] Jeff Jensen of Entertainment Weekly noted that CGI films (such as Shrek) were more likely to attract the teenage demographic typically not interested in animation, and called Atlantis a "marketing and creative gamble".[77] With a budget of $100 million,[3] the film opened at #2 on its debut weekend, behind Lara Croft: Tomb Raider, earning $20.3 million in 3,011 theaters.[78] During its second weekend, it would drop into fourth place behind the latter film, Dr. Dolittle 2 and The Fast and the Furious, making $13.2 million.[79] The film's international release began September 20 in Australia and other markets followed suit.[80] During its 25-week theatrical run, Atlantis: The Lost Empire grossed over $186 million worldwide ($84 million from the United States and Canada).[4] Responding to its disappointing box-office performance, Thomas Schumacher, then-president of Walt Disney Feature Animation, said, "It seemed like a good idea at the time to not do a sweet fairy tale, but we missed."[81] Critical response Atlantis: The Lost Empire received mixed reviews from critics,[82][83][84] many of whom criticized its story.[85] The review aggregator website Rotten Tomatoes reports that 48% of 144 professional critics have given Atlantis: The Lost Empire a positive review; the average rating is 5.5/10. The site's consensus is: "Atlantis provides a fast-paced spectacle, but stints on such things as character development and a coherent plot".[86] Metacritic assigned the film a weighted average score of 52 out of 100 based on 29 reviews from critics, indicating "mixed or average" reviews.[87] Audiences polled by CinemaScore gave the film an average grade of "A" on an A+ to F scale.[88] While critics had mixed reactions to the film in general, some praised it for its visuals, action-adventure elements, and attempt to appeal to an older audience. Roger Ebert gave Atlantis three-and-a-half stars out of four. He praised the animation's "clean bright visual look" and the "classic energy of the comic book style", crediting this to the work of Mike Mignola. Ebert gave particular praise to the story and the final battle scene and wrote, "The story of Atlantis is rousing in an old pulp science fiction sort of way, but the climactic scene transcends the rest, and stands by itself as one of the great animated action sequences."[89] In The New York Times, Elvis Mitchell gave high praise to the film, calling it "a monumental treat", and stated, "Atlantis is also one of the most eye-catching Disney cartoons since Uncle Walt institutionalized the four-fingered glove."[90] Internet film critic James Berardinelli wrote a positive review of the film, giving it three out of four stars. He wrote, "On the whole, Atlantis offers 90 minutes of solid entertainment, once again proving that while Disney may be clueless when it comes to producing good live-action movies, they are exactly the opposite when it comes to their animated division."[91] Wesley Morris of the San Francisco Chronicle wrote positively of the film's approach for an older audience: "But just beneath the surface, Atlantis brims with adult possibility."[92] Other critics felt that the film was mediocre in regards to its story and characters, and that it failed to deliver as a non-musical to Disney's traditional audience. Owen Gleiberman of Entertainment Weekly gave the film a C+ rating, writing that the film had "gee-whiz formulaic character" and was "the essence of craft without dream".[93] Kenneth Turan of the Los Angeles Times said the storyline and characterizations were "old-fashioned" and the film had the retrograde look of a Saturday-morning cartoon, but these deficiencies were offset by its "brisk action" and frantic pace.[94] Todd McCarthy of Variety wrote, "Disney pushes into all-talking, no-singing, no-dancing and, in the end, no-fun animated territory."[95] Stephanie Zacharek of Salon wrote of Disney's attempt to make the film for an adult audience, "The big problem with Disney's latest animated feature, Atlantis: The Lost Empire, is that it doesn't seem geared to kids at all: It's so adult that it's massively boring."[96] Rita Kempley of The Washington Post panned the film, calling it a "new-fashioned but old-fangled hash" and wrote, "Ironically Disney had hoped to update its image with this mildly diverting adventure, yet the picture hasn't really broken away from the tried-and-true format spoofed in the far superior Shrek."[97] In 2015, Katharine Trendacosta at io9 reviewed the film and called it a "Beautiful Gem of a Movie That Deserved Better Than It Got" and said that the film deserves more love than it ended up getting.[6] Lindsay Teal considers "Atlantis" to be "a lost Disney classic". Describing the film as highly entertaining, she praises the writing and characterisation – in particular, Sweet, Helga and Kida.[7] In particular, much praise has been given to the character of Kida.[98] Summer has regarded the character of Kida as one of her favourite roles and even considers the character among the official Disney Princess line-up. Themes and interpretations Several critics and scholars have noted that Atlantis plays strongly on themes of anti-capitalism and anti-imperialism. M. Keith Booker, academic and author of studies about the implicit messages conveyed by media, views the character of Rourke as being motivated by "capitalist greed" when he pursues "his own financial gain" in spite of the knowledge that "his theft [of the crystal] will lead to the destruction of [Atlantis]".[99] Religion journalist Mark Pinsky, in his exploration of moral and spiritual themes in popular Disney films, says that "it is impossible to read the movie ... any other way" than as "a devastating, unrelenting attack on capitalism and American imperialism".[100] Max Messier of FilmCritic.com observes, "Disney even manages to lambast the capitalist lifestyle of the adventurers intent on uncovering the lost city. Damn the imperialists!"[101] According to Booker, the film also "delivers a rather segregationist moral" by concluding with the discovery of the Atlanteans kept secret from other surface-dwellers in order to maintain a separation between the two highly divergent cultures.[102] Others saw Atlantis as an interesting look at utopian philosophy of the sort found in classic works of science fiction by H. G. Wells and Jules Verne.[103] Nadia: The Secret of Blue Water controversy When the film was released, some viewers noticed that Atlantis: The Lost Empire was similar to the 1990-91 anime Nadia: The Secret of Blue Water, particularly in its character design, setting, and story.[104] The similarities, as noted by viewers in both Japan and America, were strong enough for its production company Gainax to be called to sue for plagiarism. According to Gainax member Yasuhiro Takeda, they only refrained from doing so because the decision belonged to parent companies NHK and Toho.[105] Another Gainax worker, Hiroyuki Yamaga, was quoted in an interview in 2000 as saying: "We actually tried to get NHK to pick a fight with Disney, but even the National Television Network of Japan didn't dare to mess with Disney and their lawyers. [...] We actually did say that but we wouldn't actually take them to court. We would be so terrified about what they would do to them in return that we wouldn't dare."[105] Although Disney never responded formally to those claims, co-director Kirk Wise posted on a Disney animation newsgroup in May 2001, "Never heard of Nadia till it was mentioned in this [newsgroup]. Long after we'd finished production, I might add." He claimed both Atlantis and Nadia were inspired, in part, by the 1870 Jules Verne novel Twenty Thousand Leagues Under the Seas.[106] However, speaking about the clarification, Lee Zion from Anime News Network wrote, "There are too many similarities not connected with 20,000 Leagues for the whole thing to be coincidence."[107] As such, the whole affair ultimately entered popular culture as a convincing case of plagiarism.[108][109][110] In 2018, Reuben Baron from Comic Book Resources added to Zion's comment stating, "Verne didn't specifically imagine magic crystal-based technology, something featured in both the Disney movie and the too similar anime. The Verne inspiration also doesn't explain the designs being suspiciously similar to Nadia's."[110] Critics also saw parallels with the 1986 film Laputa: Castle in the Sky from Hayao Miyazaki and Studio Ghibli (which also featured magic crystals, and Atlantis directors Trousdale and Wise both acknowledged Miyazaki's works as a major influence on their own work)[104] and with the 1994 film Stargate as Milo's characteristics were said to resemble those of Daniel Jackson, the protagonist of Stargate and its spinoff television series Stargate SG-1 — which coincidentally launched its own spinoff, titled Stargate Atlantis; the plot of the 1994 film is also paralleled involving a group visiting an unknown world, a fictional language made for the other world's people, the main protagonist having apparent knowledge of the people's culture, falling in love with one of the female locals and electing to stay behind when the others return home.[111] Accolades Award Category Name Result 29th Annie Awards[112] Individual Achievement in Directing Gary Trousdale and Kirk Wise Nominated Individual Achievement in Storyboarding Chris Ure Nominated Individual Achievement in Production Design David Goetz Nominated Individual Achievement in Effects Animation Marlon West Nominated Individual Achievement in Voice Acting – Female Florence Stanley Nominated Individual Achievement in Voice Acting – Male Leonard Nimoy Nominated Individual Achievement for Music Score James Newton Howard Nominated 2002 DVD Exclusive Awards[113] Original Retrospective Documentary Michael Pellerin Nominated 2002 Golden Reel Award[114] Best Sound Editing – Animated Feature Film Gary Rydstrom, Michael Silvers, Mary Helen Leasman, John K. Carr, Shannon Mills, Ken Fischer, David C. Hughes, and Susan Sanford Won Online Film Critics Society Awards 2001[115] Best Animated Feature Nominated 2002 Political Film Society[116] Democracy Nominated Human Rights Nominated Peace Nominated World Soundtrack Awards[117] Best Original Song for Film Diane Warren and James Newton Howard Nominated Young Artist Awards[118] Best Feature Family Film – Drama Walt Disney Feature Animation Nominated Related works Main article: Atlantis (franchise) Atlantis: The Lost Empire was meant to inspire an animated television series entitled Team Atlantis, which would have presented the further adventures of its characters. The series would have been akin to an animated steampunk version of The X-Files and feature a crossover with Gargoyles. However, because of the film's underperformance at the box office, the series was not produced.[119] On May 20, 2003, Disney released a direct-to-video sequel titled Atlantis: Milo's Return, consisting of three episodes planned for the aborted series.[120] Disneyland planned to revive its Submarine Voyage ride with an Atlantis: The Lost Empire theme with elements from the movie. These plans were canceled and the attraction was re-opened in 2007 as the Finding Nemo Submarine Voyage, its theme based on the 2003 Pixar film Finding Nemo, which was far more successful commercially and critically.[121] In addition, after the Submarine Voyage's Magic Kingdom counterpart, 20,000 Leagues Under the Sea: Submarine Voyage, closed down in 1994, four years before Disneyland's, there were proposals of a new attraction that would take its place, with one of them a volcano attraction inspired by that film's Vulcania location, being approved for the Magic Kingdom's Adventureland area. Around 1999, during development of Atlantis: The Lost Empire, it was decided that it would be themed to the movie, with it taking place in 1916, two years after the film's events. The ride would have focused on Preston Whitmore, a character from the film, seeking to make Atlantis existence public and offer expeditions to visitors in newly developed vehicles. However, due to mishaps, the vehicles would be forced to make a detour through the lava-filled caverns of the volcano. The attraction would have used a unique hybrid ride system, in which it would start as a standard coaster before the trains hook up to a suspended track midway through to fly through the caverns. The attraction would have been accessed by a new canyon path in between Pirates of the Caribbean and a re-routed Jungle Cruise that would have led to a Whitmore Enterprises base camp at the edge of the Walt Disney World Railroad path, with the mountain itself being built outside the berm. However, like the previous Submarine Voyage retheme, the ride was cancelled due to the film's disappointment in the box office.[122]
SUMMARY DEL SHOW Los futuros bajan porque el mercado vuelve a modo cautela con titulares mixtos sobre el final de la guerra. Irán rechaza el marco de EE. UU. y plantea sus propios términos. El petróleo sigue siendo el driver. Brent se mantiene elevado y Ormuz sigue prácticamente cerrado. El riesgo de inflación y volatilidad por titulares sigue alto. $GOOG presenta algoritmos para reducir memoria en IA. $UBER se alía con Pony.ai y Verne para robotaxis en Zagreb. $CRBG y $EQH anuncian fusión 100% en acciones por $22 Billones.
Mammaen til Håkon må ta en for laget. Akkurat i det det ser ut som at baglerne er beseiret reises opprørsfanen igjen på Østlandet. Programledere: Aslak Sira Myhre og Ole-Albert Rønning Nordby. Episoden er laget i samarbeid med Anti. Musikk: Ævestaden. Hosted on Acast. See acast.com/privacy for more information.
Henry Sokolski reports that the US navigates Saudi nuclear demands against Iranian restrictions, while the Pentagonpressures AI firms to allow autonomous systems for surveillance and weaponized combat operations. 15.1886 VERNE
durée : 00:31:36 - Les Nuits de France Culture - par : Antoine Dhulster - Dans cette conférence en 1970, Jean Auburtin interroge les récits et mythes qui entourent la conquête de la Lune. Homme politique passionné par la conquête spatiale, il explore les prémices de ce rêve, de Savinien de Cyrano de Bergerac à Jules Verne, et évoque les premiers hommes dans l'espace. - réalisation : Rafik Zénine
Verne, Patricia www.deutschlandfunk.de, Kultur heute
This is the first dump of 2026 but has been one of our longest requested dumps. We are continuing to build our Mt.Dumpmore of small stars with the addition of Verne Troyer. Verne’s rise to fame was inspirational to say the least, but his downfall ravaged his legacy.
Dallas Stars head coach Glen Gulutzan joins Neil Smith and Vic Morren for comprehensive discussion on unique rehire 13 years after being fired by Jim Nill, Vegas Wranglers ECHL days with midnight games for shift change workers and rowdy 1:30am fans, coaching evolution from chief cook and bottle washer in ECHL to managing massive NHL staffs, seven years in Edmonton building NHL-record 32.4% power play with Connor McDavid and Leon Draisaitl, Calgary years with Johnny Gaudreau and Matthew Tkachuk filling gap working with younger stars, exploiting Dallas weaknesses in playoffs now helping him fix them as head coach, two great power play units creating internal competition with Neil Graham running it, needing one degree more grit and physicality like Florida's blueprint, Panthers playing playoff hockey from October never changing for postseason, and Hudson Bay Saskatchewan vs La Paw Manitoba birth confusion. Plus working with legends like Tortorella, Hitchcock, Tippett, and why 82-game preparation matters for game 83.IN THIS EPISODE:[00:00] - Welcome: NHL Wraparound training camps opening week[01:00] - Summer coolers: blanket coverage throughout NHL continuing[02:00] - Dallas Stars: last three springs well positioned, something went wrong[03:00] - Glen Gulutzan: looking to change narrative spring 2026[04:00] - Probably main reason: change in Dallas, couldn't push over goal line[05:00] - Taking over 106-point team: been to Final Four three years in row[06:00] - Don't usually get that: usually rebuild, especially for guy like myself[07:00] - First time Dallas: Texas Stars AHL coach, brought up[08:00] - Made management change: second year, led to leaving Dallas[09:00] - Conversations with Jim Nill: still same guy you fired few years ago[10:00] - Walked into same room: fired in when came to interview[11:00] - Dawn on me: walking into that room, situation little different[12:00] - 13 years ago 2013: only worked with Jim[13:00] - Joe Nieuwendyk GM hired me: Joe here, when Joe let go[14:00] - Jim came in: about three weeks Jim Nill and I met before let me go[15:00] - Contract was up: month left, either gonna resign or let go[16:00] - Talked three weeks: players and team, young coach back then[17:00] - Tuesday after long weekend: hey I'm gonna let you go[18:00] - Bring in somebody else: at that time right decision[19:00] - Just young coach: needed little bit more experience[20:00] - Don't know that back then: certainly happened[21:00] - Little rapport with Jim: 13 years later see each other Dallas[22:00] - I was in Edmonton: opened his door bring me back[23:00] - Little surreal: come back my old office, few chuckles[24:00] - Reminders from previous stay: everything looked same[25:00] - Most striking: development camp on, Dennis Suart second equipment guy[26:00] - Now head guy: Jason Bradman head team ops, great relationship[27:00] - Mark Janko, Scott White: assistant GMs, rapport with them[28:00] - Scott White GM in Texas: real good rapport[29:00] - Poke head in development camp: Jordie Benn had in Texas rookie[30:00] - Verne Fiddler: alumni, had Verne here[31:00] - American League staff: Max Fortunus, Travis Morin assistants[32:00] - Had both guys Texas: Toby Petersen, had him here Dallas[33:00] - Surrounded by guys: been around, players coached, moved into coaching[34:00] - Felt very comfortable: all these people around, at some point coach[35:00] - Four head coaches: Neil, could have seen rehiring somebody let go?[36:00] - Think so: especially if hired young guy[37:00] - Problem in my time: got hired 35 GM Rangers[38:00] - Everybody hire: older than me, Roger Neilson Hall of Fame[39:00] - Got me through first few years: wouldn't...
Verne, Patricia www.deutschlandfunk.de, Das war der Tag
Verne, Patricia www.deutschlandfunkkultur.de, Studio 9
Verne, Patricia www.deutschlandfunkkultur.de, Studio 9
durée : 01:30:17 - Les Nuits de France Culture - par : Albane Penaranda - C'est à un voyage dans la vie et l'oeuvre de Jules Verne que ce documentaire nous convie. De Paris à Amiens en passant par Nantes, des steppes russes aux profondeurs maritimes, en ballon ou en train, il permet de comprendre la fascination jamais démentie des lecteurs de tous âges pour cet écrivain. - réalisation : Emily Vallat - invités : Jean-Paul Dekiss Réalisateur, écrivain; Christian Chelebourg Professeur de littérature à l'Université de Lorraine et directeur du Centre d'études littéraires Jean Mourot; Paul Louis Rossi; Agnès Marcetteau Directrice et conservatrice du Musée Jules Verne à Nantes
durée : 00:04:12 - Chroniques littorales - par : Jose Manuel Lamarque - Cet ouvrage de Paul Tréguer revisite le monde marin de Jules Verne, sous la forme d'une trilogie des voyages extraordinaires de Jules Verne, "Les enfants du capitaine Grant" à "L'Île mystérieuse", sans oublier "Vingt mille lieues sous les mers"... Vous aimez ce podcast ? Pour écouter tous les autres épisodes sans limite, rendez-vous sur Radio France.
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! ¿Fue Julio Verne un profeta con visiones del futuro o un archivista obsesivo con una disciplina de hierro? En este episodio nos sumergimos en las profundidades de la vida y obra del autor que enseñó a la humanidad a soñar con lo imposible. Acompañanos en un viaje que va mucho más allá de las páginas de sus libros. Analizamos la fascinante —y a veces tensa— relación con su editor, Pierre-Jules Hetzel, el verdadero alquimista que moldeó el estilo de Verne. Descubrimos el "Método Verne": esa inmensa biblioteca de más de 20,000 fichas técnicas que servía de motor para sus "Viajes Extraordinarios". En este episodio exploraremos: La Trilogía de la Imaginación: Un análisis profundo de Viaje al centro de la Tierra, Veinte mil leguas de viaje submarino y La vuelta al mundo en ochenta días. Aciertos y Errores: Desde la precisión asombrosa del viaje lunar desde Florida hasta los fallos geológicos dictados por la ciencia de su época. El Hombre Detrás del Mito: La sombra de su difícil relación con su hijo Michel y el trágico incidente del disparo que marcó su carácter para siempre. El Ocaso del Optimismo: Su evolución hacia un pesimismo distópico en obras como París en el siglo XX. Julio Verne no nos dejó solo máquinas; nos legó la curiosidad necesaria para construirlas. Si alguna vez miraste al cielo o al mar con asombro, este episodio es para ti. ¿Cuál es tu "Viaje Extraordinario" favorito? Déjanos tu comentario y suscríbete para seguir explorando las mentes que cambiaron el mundo. -------------------------------------------------------------------------------------- 🎧 Antena Historia te regala 30 días PREMIUM Disfruta de todo el contenido sin interrupciones y con ventajas exclusivas en iVoox: 👉 https://www.ivoox.com/premium?affiliate-code=b4688a50868967db9ca413741a54cea5 📻 Producción y realización: Antonio Cruz 🎙️ Edición: Antena Historia 📡 Antena Historia forma parte del sello iVoox Originals 🌐 Visita nuestra web: https://antenahistoria.com 📺 YouTube: Podcast Antena Historia 📧 Correo: antenahistoria@gmail.com 📘 Facebook: Antena Historia Podcast 🐦 Twitter: @AntenaHistoria 💬 Telegram: https://t.me/foroantenahistoria 💰 Apoya el proyecto: Donaciones en PayPal 📢 ¿Quieres anunciarte en Antena Historia? Ofrecemos menciones, cuñas personalizadas y programas a medida. Más información en 👉 Antena Historia – AdVoices Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
durée : 00:16:20 - Les Nuits de France Culture - par : Albane Penaranda - "Michel Strogoff", "20 000 lieues sous les mers", "L'île mystérieuse"... Ces titres de romans de Jules Verne révèlent à seuls la spécificité de l'oeuvre de l'écrivain. C'est qu'analyse Jean Chesneaux dans cette émission "D'un titre à l'autre, pour une histoire des titres" en 2002. - réalisation : Emily Vallat - invités : Jean Chesneaux Historien et militant politique et associatif
durée : 00:58:54 - Les Grandes Traversées - par : Federico Polo Devoto - Fasciné par la mer depuis l'enfance, Jules Verne naviguera sur ses propres bateaux… mais c'est depuis son cabinet de travail qu'il va entreprendre les plus prodigieux voyages : ceux de l'imagination. Elle restera toujours son horizon, un havre de paix contre les conflits du monde. - réalisation : François Teste - invités : Olivier Sauzereau Photographe spécialisé dans l'astronomie; Daniel Compère; Jean Demerliac Rédacteur à l'INRAP et spécialiste de Jules Verne; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Benoît Peeters Écrivain, scénariste de bandes dessinées et éditeur, biographe d'Hergé; Philippe Valletoux; Patrice Locmant; Jean-Louis Etienne Médecin et explorateur français
durée : 00:58:23 - Les Grandes Traversées - par : Federico Polo Devoto - Sa vocation d'écrivain, Jules Verne l'a connue dès l'enfance. En 1862, sa rencontre avec l'éditeur Pierre-Jules Hetzel lui permet d'exprimer pleinement son talent littéraire. En une quarantaine d'années, il écrit une soixantaine de "Voyages Extraordinaires" et invente le roman scientifique. - réalisation : François Teste - invités : Daniel Compère; Benoît Peeters Écrivain, scénariste de bandes dessinées et éditeur, biographe d'Hergé; Agnès Marcetteau Directrice et conservatrice du Musée Jules Verne à Nantes; Jean Demerliac Rédacteur à l'INRAP et spécialiste de Jules Verne; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”
durée : 00:58:22 - Les Grandes Traversées - par : Federico Polo Devoto - Jules Verne, né avec la bougie et mort avec l'électricité, a semblé prendre de vitesse la réalité en imaginant les futures grandes avancées technologiques. Mais Verne n'invente pas, il part du connu pour donner un prolongement aux découvertes de son temps. Sa recette ? Science et imagination. - réalisation : François Teste - invités : Jean-Louis Etienne Médecin et explorateur français; Bruno Fuligni Historien et essayiste; Bertrand Piccard explorateur, président de la fondation Solar Impulse ; Olivier Sauzereau Photographe spécialisé dans l'astronomie; Laurent Genefort Auteur de science-fiction et de fantaisie; Jean Demerliac Rédacteur à l'INRAP et spécialiste de Jules Verne; Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”
durée : 00:58:48 - Les Grandes Traversées - par : Federico Polo Devoto - Jules Verne est le deuxième auteur le plus traduit au monde. Derrière le mythe, que sait-on de l'homme et de sa vision du monde ? Se dessinent un mari et un père enfermé dans son travail, une nature boulimique et diabétique, enfin un conseiller municipal aux convictions humanistes et pacifistes. - réalisation : François Teste - invités : Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Bruno Fuligni Historien et essayiste; Daniel Compère
durée : 01:00:06 - Les Grandes Traversées - par : Federico Polo Devoto - Chantre du progrès, Jules Verne ? Ou lanceur d'alerte ? Quel jugement portait réellement sur la technique un écrivain qui s'est montré plus méfiant à son égard que ne le laisse croire son œuvre ? - réalisation : François Teste - invités : Olivier Sauzereau Photographe spécialisé dans l'astronomie; Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”; Bruno Fuligni Historien et essayiste; Bertrand Piccard explorateur, président de la fondation Solar Impulse ; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Daniel Compère
durée : 00:58:48 - Les Grandes Traversées - par : Federico Polo Devoto - Jules Verne est le deuxième auteur le plus traduit au monde. Derrière le mythe, que sait-on de l'homme et de sa vision du monde ? Se dessinent un mari et un père enfermé dans son travail, une nature boulimique et diabétique, enfin un conseiller municipal aux convictions humanistes et pacifistes. - réalisation : François Teste - invités : Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Bruno Fuligni Historien et essayiste; Daniel Compère
durée : 00:58:54 - Les Grandes Traversées - par : Federico Polo Devoto - Fasciné par la mer depuis l'enfance, Jules Verne naviguera sur ses propres bateaux… mais c'est depuis son cabinet de travail qu'il va entreprendre les plus prodigieux voyages : ceux de l'imagination. Elle restera toujours son horizon, un havre de paix contre les conflits du monde. - réalisation : François Teste - invités : Olivier Sauzereau Photographe spécialisé dans l'astronomie; Daniel Compère; Jean Demerliac Rédacteur à l'INRAP et spécialiste de Jules Verne; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Benoît Peeters Écrivain, scénariste de bandes dessinées et éditeur, biographe d'Hergé; Philippe Valletoux; Patrice Locmant; Jean-Louis Etienne Médecin et explorateur français
durée : 00:58:23 - Les Grandes Traversées - par : Federico Polo Devoto - Sa vocation d'écrivain, Jules Verne l'a connue dès l'enfance. En 1862, sa rencontre avec l'éditeur Pierre-Jules Hetzel lui permet d'exprimer pleinement son talent littéraire. En une quarantaine d'années, il écrit une soixantaine de "Voyages Extraordinaires" et invente le roman scientifique. - réalisation : François Teste - invités : Daniel Compère; Benoît Peeters Écrivain, scénariste de bandes dessinées et éditeur, biographe d'Hergé; Agnès Marcetteau Directrice et conservatrice du Musée Jules Verne à Nantes; Jean Demerliac Rédacteur à l'INRAP et spécialiste de Jules Verne; François Angelier Producteur de l'émission "Mauvais Genres" sur France Culture, spécialiste de littérature populaire; Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”
durée : 00:58:22 - Les Grandes Traversées - par : Federico Polo Devoto - Jules Verne, né avec la bougie et mort avec l'électricité, a semblé prendre de vitesse la réalité en imaginant les futures grandes avancées technologiques. Mais Verne n'invente pas, il part du connu pour donner un prolongement aux découvertes de son temps. Sa recette ? Science et imagination. - réalisation : François Teste - invités : Jean-Louis Etienne Médecin et explorateur français; Bruno Fuligni Historien et essayiste; Bertrand Piccard explorateur, président de la fondation Solar Impulse ; Olivier Sauzereau Photographe spécialisé dans l'astronomie; Laurent Genefort Auteur de science-fiction et de fantaisie; Jean Demerliac Rédacteur à l'INRAP et spécialiste de Jules Verne; Laurence Sudret Professeure de lettres, membre et secrétaire générale du conseil d'administration de la Société Jules Verne de Paris et membre fondateur du “Club Jules Verne”
In this week's Interview Classic episode from ten years ago (11-5-2015), PWTorch editor Wade Keller was joined by "Jumpin'" Jim Brunzell, a longtime standout tag team wrestler in the 1970s and 1980s as part of the AWA High Flyers and the WWF Killer Bees. He discusses Verne Gagne as a boss and promoter, the dynamic with Verne and his business partner Wally Karbo, the rise of Hulk Hogan in the AWA and the birth of Hulkamania, the fall of AWA after Hogan left, the culture shock of the 1980s WWF grind compared to the AWA, observing the rise of drugs and alcohol, steroid abuse, one-sided WWE contracts, why Vince McMahon never fully embraced him and the Killer Bees tag team, today's wrestling scene, and more.Become a supporter of this podcast: https://www.spreaker.com/podcast/wade-keller-pro-wrestling-podcast--3076978/support.
A brilliant but reckless scientist unlocks the power to transmit matter through electricity—only to find himself reborn as a talking head in a museum display. His greatest invention has left him literally a man without a body. The Man Without A Body by Edward Page Mitchell. That's next on The Lost Sci-Fi Podcast.The maiden voyage of our newsletter Lost Sci-Fi Weekly blasted off a few days ago, and Issue #2 went out this morning. We did have a minor glitch with the signup form but it's been repaired.Every issue beams free vintage sci-fi stories straight to your inbox—no ads, no intros. just pure story goodness.But beware, the download links self-destruct when the next issue goes out. We accidentally set the timer to “black hole speed” the first time, so the link vanished faster than a spaceship crewman who says, ‘I'll go check that strange noise.'”. Our bad. The clock has been reset—you've got one more week to grab the goods.Just click the link in the description or warp over to LostSciFi.com and join in on the fun.Newsletter - https://lostscifi.com/free/Edward Page Mitchell is one of the great forgotten architects of early science fiction—an author who was doing things in the 1870s and 1880s that the genre wouldn't “officially” discover for decades. Time travel, teleportation, cybernetics, artificial intelligence… Mitchell wrote it all before most people even had electricity in their homes.His stories appeared in newspapers, not magazines, which is one reason his name slipped through the cracks of history. But make no mistake—long before Verne, Wells, or Asimov were household names, Edward Page Mitchell was already imagining the impossible and treating it as everyday fact.First published in The New York Sun on March 25, 1877, this is one of his most remarkable tales—equal parts eerie, inventive, and shockingly modern for its era, The Man Without A Body by Edward Page Mitchell…Next on The Lost Sci-Fi Podcast, An unsuspecting family hosts Earth's first Martian visitor… only to discover he's been locked in their upstairs bathroom for hours. Curiosity turns into panic as they wonder what—exactly—he's doing in there. What's he doing in there? By Fritz Leiber.☕ Buy Me a Coffee https://www.buymeacoffee.com/scottsVFacebook - https://www.facebook.com/TheLostSciFiPodcastTwitter - https://x.com/LostSciFiPodInstagram - https://www.instagram.com/lostscifiguy❤️ ❤️ Thanks to All Our Listeners Who Bought Us a Coffee$200 Someone$100 Tony from the Future$75 James Van Maanenberg$50 MizzBassie, Anonymous Listener$25 Someone, Eaten by a Grue, Jeff Lussenden, Fred Sieber, Anne, Craig Hamilton, Dave Wiseman, Bromite Thrip, Marwin de Haan, Future Space Engineer, Fressie, Kevin Eckert, Stephen Kagan, James Van Maanenberg, Irma Stolfo, Josh Jennings, Leber8tr, Conrad Chaffee, Anonymous Listener$15 Every Month Someone$15 Someone, Carolyn Guthleben, Patrick McLendon, Curious Jon, Buz C., Fressie, Anonymous Listener$10 Anonymous Listener$5 Every Month Eaten by a Grue$5 Denis Kalinin, Timothy Buckley, Andre'a, Martin Brown, Ron McFarlan, Tif Love, Chrystene, Richard Hoffman, Anonymous ListenerPlease participate in our podcast survey https://podcastsurvey.typeform.com/to/gNLcxQlk Hosted on Acast. See acast.com/privacy for more information.