Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history. From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today. And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more. Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture. Let's rewind and play!
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Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!This week, Lou and I jump off the top rope and into the wonderfully weird world of WrestleMania: The Arcade Game—Midway's over-the-top, digitized brawler that mashed Mortal Kombat with the WWF's New Generation Era.But that's not all. This episode is a bit of a wrestling grab bag (hey, I'm still getting over a cold, cut me some slack!):
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!No ne content this week because I'm out sick (boo!), but instead of leaving your podcast feed empty, we're opening up the Backwards Compatible Vault and bringing you a segment from a past episode where Lou and I dug deep into Batman Forever—both the movie and the video game.This one's got it all:
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!Nintendo has finally lifted the curtain on the Switch 2, and Lou and I are diving deep into all the details. From preorder requirements (Nintendo is really making sure you're a real fan this time) to hardware specs, launch titles, and some eyebrow-raising first-party game prices, there's a lot to unpack.We break down the best and worst parts of the Switch 2 reveal, including:
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!Episode 44 - The Best (and Worst) Retro Game CollectionsLou and I are diving into the world of game compilations, remasters, and collections! Some are incredible value-packed bundles, while others feel like quick cash grabs. But before we go any further, let's get something out of the way—Lou absolutely hates the original Tomb Raider games on PS1. Like, with a passion. He thinks they control like a drunk tank rolling down a hill. So, if you're a Tomb Raider fan, prepare for some heated opinions!We also talk about what makes a game collection truly great. Super Mario All-Stars on SNES set the gold standard, not just bundling games together but actually improving the graphics and gameplay—something modern collections rarely do. On the flip side, we discuss disappointments like Super Mario 3D All-Stars and GTA Trilogy: The Definitive Edition, which somehow managed to make their games worse.From Rare Replay to The Orange Box, we break down the best bang-for-your-buck collections, while also debating whether digital-only bundles are helping or hurting game preservation. Are these collections the best way to play retro games legally, or is emulation still king? Tune in and find out!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!Lou and I are taking a trip back 16 years to one of the most anticipated sequels of all time—Street Fighter IV! After years of experimentation, Capcom brought the series back to its roots, combining the best of Street Fighter II and III into what many consider the greatest Street Fighter game ever made.We break down what made SFIV such a hit, including the return classic 2D gameplay, PLUS the introduction of new mechanics like Focus Attacks and Ultra Combos. And we talk about the roster— thankfully SFIV brought back almost ALL of the fan favorites from SFII, but not only that -- Capcom also spiced things up with characters from its own gaming past, like Abel, Rufus, Cody and Poison. Was Street Fighter IV the ultimate revival, or did it still leave something to be desired? Kick back and enjoy the episode as we share our thoughts!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Lou is off this week, but my buddy Derek makes his triumphant return! Back in episode 8, we tackled Sonic the Hedgehog 1, and, well... I didn't hold back my criticisms. But this time, we're talking Sonic 2, and I'm happy to report there's a lot more good than bad here. We break down what makes Sonic 2 a massive improvement—better level design, the introduction of the spin dash, and, of course, the debut of Tails. But it's not all smooth loops and blast processing—there are still some frustrating moments (looking at you, Metropolis Zone).Join us as we revisit one of the Sega Genesis's finest games and decide whether Sonic 2 truly lives up to the hype!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Cowabunga! In episode 41, Lou and I are diving shell-first into Teenage Mutant Ninja Turtles: Turtles in Time on the SNES. This game is often considered one of the greatest beat ‘em ups of all time, but how does it compare to its arcade counterpart? We break down the differences, from smoother gameplay and tighter controls on the SNES to the arcade's flashy four-player mayhem. We also take a detour to discuss The Hyperstone Heist, the Sega Genesis-exclusive TMNT game that often gets overshadowed by Turtles in Time.Along the way, we talk about what makes a great beat ‘em up, our favorite levels and boss fights, and why this game still holds up decades later. So grab a slice of pizza, fire up your SNES, and join us for a trip through time with the heroes in a half shell!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Episode 40 is here, and Lou and I are talking about one of my all-time favorite games—Dead Rising on the Xbox 360! Hot take: this is the best zombie franchise Capcom has ever made. Yeah, I said it. Resident Evil may have the horror, but Dead Rising has the chaos, creativity, and pure absurdity of being trapped in a shopping mall during the apocalypse.We break down everything that makes this game special—from smacking zombies with a giant teddy bear to discovering all the wild easter eggs pulled straight from classic horror movies. It's got B-movie charm, ridiculous weapons, and a dose of social satire that makes you question if the zombies or the mall-goers were worse.Of course, it's not perfect. The timed missions will stress you out, and the save system feels like a relic from the Stone Age. But even with those flaws, Dead Rising is a masterpiece of mayhem. So grab a lawnmower, throw on a Servbot mask, and join us for this episode!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Episode 39 is here, and Lou and I are spinning our way into Crash Bandicoot on the PS1! While it's a fantastic game, it definitely has its flaws—mainly, the brutal difficulty. Precision platforming in a Z-axis environment can be frustrating, and we debate whether Crash should even be considered a true 3D platformer since you're always limited to just two directions at a time.We also take a dive into the history behind the game, Sony's quest for a mascot, and how Crash became a PlayStation icon. Then, because we can't help ourselves, we go off on a tangent about the wild world of collecting retro games new in box just to never open them—because honestly, what's the point?So, grab your Aku Aku mask and join us for this jam-packed episode!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!After a brief hiatus thanks to flu season running wild, Lou and I are back—and this time, we're getting EXTREME for episode 38! This week, we're talking ECW Hardcore Revolution on PS1, N64, and Dreamcast, which dropped 25 years ago this month (feeling old yet?).At its core, this game is basically a reskinned version of WWF Attitude, but the raw, chaotic energy of ECW gives it a unique charm that makes it more than just a clone. Lou, a huge ECW fan, shares his early memories of playing this game and how hyped he was to finally get a wrestling game based on his favorite promotion.From the over-the-top violence to the brutal difficulty, we break down what worked, what didn't, and whether this game still holds up today. Grab a steel chair and join us for this trip down extreme memory lane!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In this week's episode of Backwards Compatible, Lou and I start by chatting about the looming release of the Nintendo Switch 2 and what it could mean for gaming in 2025. Then, we dive headfirst into some fun and speculative “What If” questions about Nintendo's history and potential future.We explore topics like:What if Nintendo had partnered with Sony instead of splitting off, making the PlayStation a Nintendo console?What if Nintendo created a mature-rated game for one of their beloved franchises—how would it work, and which franchise would you pick?What if Nintendo fully embraced VR—what games or franchises would benefit the most?It's a laid-back, thought-provoking discussion filled with creative ideas and plenty of laughs. Join us for this deep dive into Nintendo's endless “What Ifs,” and let us know how you'd answer these questions!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!This week on Backwards Compatible, we're switching things up and stepping outside the pure gaming realm to dive deep into late 90s pop culture with a truly fascinating guest—award-winning author and cultural commentator Ross Benes.Link to Ross's latest book can be found here: https://kansaspress.ku.edu/9780700638574/Ross is an expert at uncovering the hidden threads that connect our cultural obsessions to the bigger picture. You might recognize his name from his books The Sex Effect and Rural Rebellion: How Nebraska Became a Republican Stronghold, or his thought-provoking articles in Esquire, Rolling Stone, and Entertainment Weekly. He's also been a go-to expert on platforms like Marketplace, Bloomberg TV, and the LA Times for his sharp takes on entertainment and society.This week, Ross joins us to talk about his latest book, which explores the pop culture of 1999—a year that didn't just close out the millennium but also shaped the trajectory of entertainment and culture for decades to come. From the kayfabe brilliance of WWE to the Beanie Baby craze that foreshadowed modern obsessions like NFTs, Ross sheds light on why 1999 was more than just a year—it was a cultural pivot point.We dig into how violent video games like Doom stirred public debate, how fads captured our collective imagination, and how the pop culture of 1999 mirrors the complex cultural and political landscapes we navigate today. Ross argues that these moments are as telling about the human condition as Shakespeare or Beethoven—just with a few more body slams and Tamagotchis.So, grab your favorite retro snack and join us for a lively and thought-provoking discussion about the nostalgia, symbolism, and relevance of the final year of the 20th century. Welcome to the show, Ross Benes!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 35 of Backwards Compatible, Lou and I take a step back for a laid-back recap of our gaming highs and lows from 2024, covering both retro and modern titles. It's a more relaxed conversation where we reflect on the year that was—everything from the thrill of discovering hidden gems to the heartbreak of major disappointments.We dive into some of the retro purchases that made our collections shine brighter and a few that left us scratching our heads. On the modern side, we share our thoughts on games that exceeded expectations and others that fell flat. It's a mix of nostalgia, candid reviews, and even a little buyer's remorse.Join us as we wrap up 2024 in style and look ahead to another year of gaming adventures. Whether you're here for the retro love, the modern hits, or just the banter, this episode has something for everyone!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 34 of Backwards Compatible, we kick off 2025 with a slapshot into the world of NHL Hitz 2003! Admittedly, I got my wires crossed at the start and thought we were covering Hitz 2002 instead—leading to a scramble to redo my notes mid-show—but everything came together in the end for an epic discussion.Lou and I dive into what made NHL Hitz 2003 a standout arcade sports title, from its over-the-top action to its perfect balance of chaos and hockey fundamentals. We also take a broader look at the state of the NHL in the early 2000s, with a generation of legendary players like Brian Leetch and Mark Messier nearing the end of their careers, but still making their presence felt in this game.The episode wouldn't be complete without revisiting our favorite ongoing debate: arcade sports games vs. simulation games. While Lou appreciates the depth of sims, I remain firmly on Team Arcade, and NHL Hitz 2003 is the perfect example of why. It's fast, fun, and doesn't take itself too seriously—exactly how I like my sports games.So grab your controller, lace up your skates, and join us as we break down one of the most exciting hockey games ever made!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 33 of Backwards Compatible, Lou and I dive deep into Star Wars: Republic Commando for the original Xbox. Released in 2005, this game bridged the gap between Attack of the Clones and Revenge of the Sith, serving as a perfect tie-in to the Star Wars saga during a time when fans were eagerly anticipating the final chapter of the prequel trilogy. It also came on the heels of the Clone Wars animated series, making it an exciting addition to the Star Wars canon.We break down what makes Republic Commando a standout title—especially on the original Xbox. Often hailed as a hidden gem (or simply a masterpiece if you're a Star Wars fan), this game blends tight controls with an immersive atmosphere that feels quintessentially Star Wars. The squad mechanics were ahead of their time, and the witty banter from your clone trooper squadmates added both personality and levity to the intense missions.From its immersive environments to its perfectly balanced mix of action and strategy, Republic Commando nails what it means to be part of the Star Wars universe. So grab your blaster, prep your squad, and buckle up for a deep dive into one of the best Star Wars games ever made!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 32 of "Backwards Compatible," we're thrilled to welcome back Odian Levy as we dive into the vibrant and inventive world of "Super Mario Bros. 3." After a short hiatus, we're eager to explore this cornerstone of the Mario franchise, discussing everything from its innovative power-ups to the diverse array of worlds and the memorable Koopalings."Super Mario Bros. 3" wasn't just a game; it was a cultural phenomenon, heavily promoted through TV commercials and famously featured in the movie "The Wizard," which showcased its gameplay and teased its secrets well before many had the chance to play it. This extensive promotion helped cement its place in gaming history before most fans even held a controller.During the episode, we marvel at the rapid evolution in gaming technology and design that took place between the release of the original "Super Mario Bros." and "Super Mario Bros. 3." It's astonishing to think about how, in just a few short years, Nintendo not only improved upon the original but revolutionized it with superior gameplay, graphics, sound, and creativity.Join Odian and me as we delve into why "Super Mario Bros. 3" is often hailed as one of the greatest video games of all time, offering an unmatched blend of challenge, innovation, and fun that continues to influence the platforming genre decades later.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 31 of "Backwards Compatible," Lou and I return after a short break, ready to dive into a titan of wrestling video games: "WWF No Mercy" for the Nintendo 64. As part of our schedule update, we're now releasing episodes on Fridays, perfect for kicking off your weekend with a blast from the past!"WWF No Mercy" stands out as one of the greatest wrestling games ever, celebrated for its robust customization options, smooth gameplay mechanics, and an extensive roster that vividly encapsulates the spirit of the WWF Attitude Era between 1999 and 2000. This game doesn't just bring back the raw excitement of that era; it also serves as a detailed archive of the wrestlers and the match types that defined that time.During this episode, we also discuss the broader context of professional wrestling during the game's release, including the looming closures of ECW and WCW, which marked a significant shift in the wrestling landscape. These events added a layer of historical significance to "WWF No Mercy," capturing a pivotal moment in wrestling history.While "WWF No Mercy" did face some technical hurdles early on, such as a save glitch in initial cartridges, its significance goes beyond these flaws. The game has also become a favorite in the modding community, where enthusiasts continue to update and expand its features, ensuring it remains relevant and engaging.Join Lou and me as we discuss the enduring legacy of "WWF No Mercy," its impact on fans and the modding community, and its reflection of the state of professional wrestling at the time. Tune in this Friday for a deep dive into wrestling history and video game legacy on "Backwards Compatible."Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 30 of "Backwards Compatible," my good buddy Odian Levy fills in for Lou to discuss a classic from our childhood, "Maximum Carnage" on both the Genesis and SNES. Odian, a dedicated Spider-Man fan (make sure you check out one of our older episodes where he and I discuss the Tobey Maguire Trilogy: https://generations.buzzsprout.com/2024899/episodes/14282630-tobey-maguire-s-spider-man-part1-with-great-power), was eager to dive into the deep cuts of the "Maximum Carnage" storyline, exploring how the game translated the intense narrative and character dynamics of the comics into a thrilling beat 'em up experience.During our discussion, we highlight a particular aspect that both fascinated and frustrated gamers: the game's notorious difficulty. "Maximum Carnage" is known for its punishing challenges, and despite numerous attempts, neither Odian nor I have ever managed to beat the game. This difficulty level adds a layer of infamous prestige to our memories and experiences with the game.We also discuss how both the Genesis and SNES versions provided a nearly identical gameplay experience—a rarity for titles released across these two platforms at the time. This consistency allowed players on both systems to equally enjoy the rich, comic book-inspired graphics and the dynamic, action-packed gameplay.As we wrap up the episode, Odian shares insights into the game's adherence to the comic series and takes a playful guess at who the WWF Champion was in September 1994, when "Maximum Carnage" was released. Join us for this special episode as we revisit one of the most challenging and iconic Spider-Man games of the 90s.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 29 of "Backwards Compatible," we're gearing up for the spooky season with a deep dive into the notorious "Friday the 13th" on NES. This game has often been maligned in the gaming community, a sentiment that was amplified by the Angry Video Game Nerd's scathing review nearly two decades ago. However, I have a personal history with this game—it's one of my favorite NES titles, and I'm excited to share a different perspective on it.Throughout this episode, Lou and I explore the unique aspects of "Friday the 13th," from its ambitious attempt to translate a horror movie franchise into an 8-bit video game to its notoriously challenging gameplay. We discuss why this game has been both criticized and misunderstood, and I aim to set the record straight on some of its more controversial elements.As we dissect the game's mechanics and its eerie atmosphere, I'll share why "Friday the 13th" holds a special place in my gaming collection despite its infamous reputation. And for those brave enough to tackle Camp Crystal Lake themselves, stick around until the end of the episode. I'll be sharing 13 essential tips on how to beat this game—yes, contrary to popular belief, it is indeed beatable. Join us for this Halloween-themed episode as we attempt to do justice to one of the most polarizing games on the NES.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 28 of "Backwards Compatible," Lou and I revisit "Gears of War 2" on the Xbox 360, a game that not only defined our college gaming sessions but also helped cement lifelong friendships over 15 years ago.Before we tackle the gritty depths of Sera, Lou kicks off the episode with tales from this year's New York City Comic Con. He shares highlights from the event, covering everything from standout panels to the incredible cosplay, providing a colorful prelude to our main discussion.As we delve into "Gears of War 2," we focus heavily on one of our favorite features: Horde Mode. This game mode was a game-changer for us, offering endless hours of strategic play and cooperative teamwork that deepened our appreciation for the game and strengthened our bonds as friends. We discuss how the innovative design and escalating challenges of Horde Mode set a new standard for multiplayer experiences in shooter games.We also reflect on the game's immersive narrative, robust gameplay mechanics, and significant improvements over its predecessor. As the episode wraps up, Lou and I rate "Gears of War 2" out of 100, evaluating it across several categories, including gameplay, graphics, story, and its lasting impact on us.Join us for this nostalgic episode as we explore why "Gears of War 2" is more than just a game in our library—it's a key piece of our shared gaming history, and a title that we absolutely loved, especially for its groundbreaking Horde Mode.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In this special episode of "Backwards Compatible," Lou and I are taking you with us on a virtual getaway after a brief break, courtesy of my unfortunate throat infection. We've escaped to a remote, desert island, and in true gamer fashion, we're not just soaking up the sun; we're debating the essentials—our 'Desert Island Games.'This week, each of us has picked five must-have games that we'd bring along to a desert island, with Lou focusing on the Xbox 360 and me diving into the nostalgia of the NES. We delve into each game, sharing why these titles would be our companions in isolation. From blockbuster hits to personal favorites that have a special place in our hearts, each game has a story and a reason for its selection.Amidst the sound of waves and the occasional input from José, our pilot, this episode is all about kicking back and enjoying the simpler pleasures of gaming. It's a lighthearted and fun pause from our usual format, filled with reminiscences and laughs about what makes each game so indispensable.So grab your favorite beach beverage, settle into your hammock, and join us as we explore each other's top picks for gaming on a deserted island. We'll be back next week with our regularly scheduled programming, but until then, enjoy this relaxed and fun episode of "Backwards Compatible."Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 26 of "Backwards Compatible," Lou and I delve into the iconic "GoldenEye 007" for the Nintendo 64. We kick off the episode with a brief tangent on "Mortal Kombat," discussing our perspectives on violence in video games and how our tastes have matured over the years.Focusing on "GoldenEye 007," we highlight its pivotal role in popularizing the first-person shooter (FPS) genre on home consoles. The game captured the essence of the James Bond films with its intricate missions and stealth gameplay, offering an immersive experience that was revolutionary at the time.A significant part of our discussion centers on the multiplayer mode of "GoldenEye," which, despite being added by Rare as a last-minute feature, became one of the most beloved aspects of the game. This mode brought players together for competitive and fun gameplay sessions that many remember fondly as a defining part of their gaming history.At the episode's conclusion, Lou and I score "GoldenEye 007" in various categories, culminating in a final score out of 100. This score helps us quantify the game's impact on the industry, its gameplay quality, and its enduring legacy in the world of gaming. Join us as we explore why "GoldenEye 007" remains a landmark title in the FPS genre.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 25 of "Backwards Compatible," Lou and I dive deep into "Batman: Arkham Asylum," a game we rank as one of our all-time favorites. We explore its significant impact on the genre of superhero video games, highlighting how it refined the elements of stealth, combat, and atmospheric storytelling within the context of a complex Batman narrative."Batman: Arkham Asylum" is renowned for its engaging gameplay that fully immerses players in the role of the Dark Knight. We discuss the game's groundbreaking combat system, the strategic use of gadgets and the environment, and the psychological depth added to characters, especially the villains who are as twisted as they are intriguing.In this episode, we also introduce our new scoring system (still workshopping an official name for it), rating the game across five categories: gameplay, graphics, music/sound, story, and replayability. Each category is carefully evaluated to give listeners a thorough understanding of why "Arkham Asylum" is so highly regarded. We sum up the scores to give it a final rating out of 100 possible points. Listen to the end of the episode to discover how "Batman: Arkham Asylum" scores and why it remains a benchmark for superhero games.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 24 of "Backwards Compatible," Lou and I jump into the vibrant and uproarious world of "The Simpsons Arcade Game." This game not only stands as a cherished classic from the arcade heydays but also ranks as one of the best Simpsons-themed games ever, with only "The Simpsons: Hit & Run" giving it a run for its money. Released in the early '90s, this game hit arcades just as "The Simpsons" TV show was exploding in popularity, becoming a cultural phenomenon that would define comedy and satire for decades.While "The Simpsons Arcade Game" might be considered basic in terms of beat 'em up mechanics, its execution is anything but. We discuss how its straightforward gameplay, infused with the show's trademark humor and iconic characters, offered fans a uniquely Simpsons-esque experience. The game allowed players to dive into the animated world, fighting as Homer, Marge, Bart, and Lisa, each armed with their own quirky weapons and moves, perfectly capturing the show's spirit during a time when "The Simpsons" were becoming a staple of American entertainment.Join us as we explore the impact and legacy of "The Simpsons Arcade Game" in the context of the show's rising influence throughout the '90s and early 2000s. From its humor to its engaging cooperative play, this game not only entertained but also brought the distinct flavor of Springfield to the interactive world, making it a pivotal piece in the history of video games and television crossover successes. Whether you're revisiting this game for a dose of nostalgia or discovering its charms for the first time, this episode offers a deep dive into how a simple arcade game could capture the essence of one of the most influential TV shows ever.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 23 of "Backwards Compatible," Lou and I dive into the high-energy, hard-hitting world of "NFL Blitz 2000" on the Sega Dreamcast. This title, developed by Midway—the same studio famous for the bone-crunching action of "Mortal Kombat"—brings a similar intensity to the arcade-style sports gaming arena. It's no wonder the tackles feel like fatalities, and the gameplay is as over-the-top as Johnny Cage uppercutting off his opponent's head.We explore how "NFL Blitz 2000" epitomizes Sega's knack for delivering exceptional sports games, with its advanced graphics and smooth gameplay that decisively outperformed its counterparts on the PlayStation 1 and Nintendo 64. The Dreamcast's capabilities allowed Midway to fully unleash their creative flair, resulting in a game that was not just about football but about creating an exhilarating spectacle that mirrored the drama and brutality often found in a fighting arena.Join us as we discuss why "NFL Blitz 2000" remains a standout title and how the Sega Dreamcast became a critical platform for sports titles, thanks to games like this that pushed the envelope in game presentation and mechanics. We'll delve into Midway's legacy of high-impact gaming that transcends genres, proving that whether it's the digital gridiron or the combat arena, they knew how to keep players on the edge of their seats. Whether you were executing a perfect pass or landing a crushing tackle, "NFL Blitz 2000" was a game that captured the fierce competition of football with the same flair for dramatics that Midway brought to the arcade world.Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 22 of "Backwards Compatible," Lou and I take a nostalgic drive down memory lane with "Mario Kart 64," a game that's more than just a classic—it's practically a summertime ritual. We reminisce about those carefree days mixing pool fun with intense kart racing sessions, where friendships were tested on the treacherous turns of DK's Jungle Parkway.As we rank each of the courses and discuss our favorite drivers, we delve into why "Mario Kart 64" still holds the crown as the gold standard for kart racing games. Its innovative use of the Nintendo 64's capabilities brought us a 3D racing experience that was revolutionary at the time, with a competitive edge sharpened by the game's beloved Nintendo characters and inventive tracks.And let's not forget, in today's gaming landscape, it seems like every major IP wants to throw its hat—or should we say helmet—into the kart racing ring. But whether it's sonic speeding through loops or bandicoots throwing TNT, they all owe a nod to "Mario Kart 64." This game didn't just set the bar; it built the track. Join us as we explore how "Mario Kart 64" not only defined a genre but also inspired a whole lineage of kart racing spinoffs that still try to capture that perfect blend of chaos and fun.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 21 of "Backwards Compatible," Lou and I dive into the brutal world of "Mortal Kombat," focusing on the Sega Genesis version, which many fans consider superior to its counterparts. This game not only sparked controversy with its hyper-violent content but also set a new standard for realism in fighting games with its digitized graphics that captured lifelike movements.We compare the Sega Genesis version of "Mortal Kombat" with the SNES and arcade versions, noting how the Genesis version retained the infamous blood and fatalities that were significantly toned down on the SNES. This distinction was pivotal, as it influenced the game's reception and legacy, cementing the Genesis version as the definitive home console experience for many gamers seeking the full, unadulterated "Mortal Kombat" experience.Beyond just reviewing the game, we discuss the broader impact of the "Mortal Kombat" franchise on the fighting game genre. From introducing the ESRB rating system due to its graphic content to pioneering high-fidelity character animation, "Mortal Kombat" has left an indelible mark on the landscape of video games. It challenged developers and the industry at large to push boundaries—both in terms of technology and content regulation.Join Lou and me as we explore the origins, controversies, and legacy of "Mortal Kombat," understanding how this groundbreaking title not only changed the way fighting games are played but also how they are perceived in popular culture.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 20 of "Backwards Compatible," Lou and I take a swing at "Wii Sports," the game that came bundled with the Nintendo Wii and became a cultural phenomenon. Released in November 2006, "Wii Sports" was not just a game but a pivotal moment for Nintendo, potentially even rescuing the company from the brink after the less successful GameCube era. This title introduced motion-controlled gaming to the masses, making video games accessible and appealing to an unprecedented broad audience, from young children to seniors.We dive into how "Wii Sports" and the Wii console set a new standard for interactive gaming, emphasizing physical movement and family-friendly fun. This approach not only defined the Wii's legacy but also influenced Nintendo's future direction, focusing on innovation in gameplay over raw hardware power. The Wii's success demonstrated Nintendo's ability to think outside traditional gaming paradigms and reinvigorate its brand in a highly competitive market.Beyond our discussion of "Wii Sports" itself, we explore the broader impact of the Wii console, discussing how its emphasis on inclusivity and accessibility changed the gaming landscape forever. And as always, we wrap up with a look at other pop culture milestones from November 2006, giving context to the era when Nintendo was redefining what it meant to be a gamer. Join Lou and me as we reminisce about bowling strikes, scoring goals, and swinging for the fences in the living room with "Wii Sports."Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Note: In this episode, we do a bit of a spoiler-filled review of Deadpool 3. To AVOID spoilers, please go to 24:10 in the episode. In episode 19 of "Backwards Compatible," we're finally back on track, and it's a big one! Lou and I delve into the frenetic world of "X-Men vs. Street Fighter," a game that brought together two powerhouse universes in an arcade classic. Released in arcades in September 1996, we argue that this version remains the definitive experience, thanks to its smooth gameplay and innovative tag battle system that set a new standard for fighting games.We explore how "X-Men vs. Street Fighter" laid the groundwork for future titles, contrasting the high points of the Marvel vs. Capcom series—particularly "MvC 1 and 2"—with the less celebrated entries like "MvC 3" and "MvC Infinite." Our discussion pinpoints what makes some iterations in this crossover saga resonate more with fans than others, emphasizing gameplay mechanics, character rosters, and the overall balance of action.Additionally, we veer into a spirited sidetrack conversation about the appeal of simulation sports games versus more arcade-like sports games such as "NFL Blitz." This divergence offers a fun exploration of what draws players to different types of gaming experiences within the same genre.And as a special treat, we also provide our thoughts on the newly released "Deadpool and Wolverine" movie, diving into how these beloved characters are portrayed and how the film fits into the larger Marvel cinematic universe.As always, we wrap up with a look at the pop culture milestones from September 1996, giving context to the era when "X-Men vs. Street Fighter" first hit the arcades. Join us for this packed episode where we celebrate the legacy of a groundbreaking game and the ongoing evolution of crossover battles in the gaming world.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 18 of "Backwards Compatible" (I say 19 in the recording, because I was planning on putting this one out next week), scheduling twists continue as we pivot once again from our planned discussion on "X-Men vs. Street Fighter" due to some last-minute conflicts. Instead, an old friend, Wil, joins me to revisit a cornerstone of my gaming history—Tekken 3. Released for the PlayStation 1 and in arcades, Tekken 3 wasn't just another entry in the fighting game genre; it was my first real introduction to the Tekken franchise, and what an introduction it was!Wil and I dive deep into what made Tekken 3 such a pivotal game. Renowned for its fluid animations, improved graphics, and expanded roster, Tekken 3 brought a new level of depth and strategy to the 3D fighting scene. We discuss our favorite characters, memorable combos, and how the game's dynamic music and detailed backgrounds contributed to its immersive experience. Tekken 3 wasn't just about brawling; it was about the evolution of fighting games into a form of high-speed chess, where every move and countermove could be a game-changer.We appreciate your patience and understanding as we juggle our recording schedule, and we're excited to share this nostalgic journey into one of the most beloved fighting games of all time. Stay tuned for next week when we aim to finally bring you the long-awaited discussion on "X-Men vs. Street Fighter." Thanks for sticking with us, and we hope you enjoy this deep dive into the world of Tekken 3 with Wil and me.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In this week's episode of "Backwards Compatible," we've encountered a bit of an unexpected hiccup. Lou and I were all set to dive into the arcade classic "X-Men vs. Street Fighter," covering its iterations on Arcade, Sega Saturn, and PS1. Unfortunately, we ran into a major technical snag—the audio files from our recording session were corrupted. We didn't have the opportunity to re-record this week, so we've decided to push this discussion to next week's episode. Hopefully, with a bit more time, we might even unearth some new insights or remember details we missed the first time around!In place of the planned episode, I'm sharing an old recording from our Generation 'S' YouTube channel. Join me as I count down my Top 10 NES games, but with a twist: every game on the list is available in the Nintendo Switch NES Online Library. This curated list is not just a walk down memory lane; it's a guide for both new and veteran gamers looking to explore some of the NES's legendary titles through their Switch.We apologize for the change in schedule and thank you for your understanding. Stay tuned for next week when we return to our regular programming with "X-Men vs. Street Fighter," freshly recorded and hopefully even better than before!Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 16 of "Backwards Compatible," Lou and I tackle "Mighty Morphin Power Rangers: The Movie - The Game" for the Sega Genesis. This Genesis version stands out as the superior iteration compared to its Game Gear and SNES counterparts, largely because of its enhanced co-op battles, more content directly tied to the movie, and a tighter storyline that aligns closely with the MMPR TV show.We dive deep into why this Genesis version excels, from its gameplay mechanics to the stellar soundtrack, which is a phenomenal Genesis rendition of the original score by Ron Wassermann—known for his iconic work on the "X-Men" animated series theme. The music perfectly captures the energy and excitement of the Power Rangers universe, adding an extra layer of nostalgia and adrenaline to every battle.Additionally, we revisit the 1995 "Mighty Morphin Power Rangers" movie, discussing the standout characters like Ivan Ooze and expressing our bewilderment over why these characters haven't been more prominently featured in subsequent series and merchandise. We also recommend a few modern beat 'em ups and Power Rangers games that successfully recapture the spirit of classic Power Rangers action for those looking to relive the excitement or introduce it to a new generation.As always, we round out the episode with a look at pop culture milestones from August 1995, setting the scene for when the Power Rangers were at the height of their popularity. Join Lou and me as we morph back to a time when spandex and giant robots ruled the afternoon TV slots and the Sega Genesis was the console of choice for Power Rangers fans.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 15 of "Backwards Compatible", Lou is back in the studio with me, as we swing into the jungles of "Donkey Kong Country" on the SNES, released in November of 1994. I first encountered this game as a rental at a friend's house—the same friend whose "Super Mario World" save file I unfortunately erased (sorry, Dane!). Revisiting it now, the game stands out for its exceptional level design, arguably among the best for side-scrolling platformers. Its gameplay mechanics, inspired by Mario's run button and Sonic's rhythmic precision, showcase the unique platforming challenges that set "Donkey Kong Country" apart.Developed by the acclaimed studio Rare and published by Nintendo, "Donkey Kong Country" was one of the first major titles to utilize pre-rendered 3D graphics, created on Silicon Graphics workstations. This innovative approach resulted in some of the most detailed and realistic visuals on the SNES. The game also boasted a memorable soundtrack by David Wise, Eveline Fischer, and Robin Beanland, with tracks like "Aquatic Ambience" and "Gang-Plank Galleon" that are still celebrated today. Despite my burning hatred for the minecart levels, the game's commercial success and critical acclaim are undeniable. It revitalized the Donkey Kong franchise and established Rare as a powerhouse that would go on to create other hits like "Banjo Kazooie" and "Killer Instinct."As we explore "Donkey Kong Country's" development, graphical breakthroughs, and gameplay, we also reflect on the pop culture milestones of 1994, setting the scene for when this groundbreaking game first captivated players around the world. Join Lou and me as we delve into the legacy of a game that not only defined an era but also continues to influence the platforming genre across gaming generations.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 14 of "Backwards Compatible: A Generation 'S' Podcast," my good friend Derek Taylor joins me as Lou takes the night off. Together, we delve into the stealthy world of "Metal Gear Solid," released in September 1998. A groundbreaking title on the PlayStation, "Metal Gear Solid" wasn't just a game; it was a cinematic journey, marking my first experience with a two-disc game. I remember my initial approach was all wrong—I tried to beat up all the enemies, only to realize hand-to-hand combat wasn't going to cut it. This challenge was what sparked my love for stealth games.We discuss the emotional and cinematic impact of the game, reminiscing about the innovative fourth wall breaks, like having to switch controller ports to defeat Psycho Mantis and his eerie ability to "read" your memory card. Set in the desolate backdrop of Alaska, the game's atmosphere was thick with tension, complemented by humorous touches like Snake's almost pointless cigarette smoking. We also talk about the voice acting, particularly Cam Clarke's memorable performance as Liquid Snake, as well as the different endings, influenced by player choices during Ocelot's torture scene, added depth and replayability, affecting whether Meryl lived or died—and consequently, whether you received infinite ammo or stealth camouflage for your next playthrough.And as always, we wrap up with a few pop culture facts from September 1998, providing a glimpse into the world when "Metal Gear Solid" stealthily revolutionized the gaming landscape. Join Derek and me as we revisit this iconic game that blends stealth, action, and story in ways that still influence gaming today.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 13 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the ghostly charm of "Luigi's Mansion" on the GameCube. We open with a look at the GameCube itself, discussing its distinctive tiny discs and unconventional choice to launch with Luigi as the star rather than Mario—a bold move by Nintendo. We delve into how the GameCube, often seen as an underappreciated console during its time, brought us unique and memorable gaming experiences, and express hope that Nintendo will continue to explore and revitalize these classic games for new audiences.Additionally, we share our excitement about the upcoming re-release of "Luigi's Mansion 2" on the Nintendo Switch, anticipating how this beloved sequel will adapt to the modern console. As always, we wrap up with some pop culture reflections from September 1991, setting the cultural backdrop to the era when Nintendo was preparing to launch what would become one of its most iconic systems. Join us as we celebrate "Luigi's Mansion" and the quirky, innovative GameCube that introduced so many players to the quieter, more reluctant hero of the Mushroom Kingdom.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 12 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I step into the ring with one of the NES classics, "Mike Tyson's Punch-Out!!" and its 1990 re-release featuring Mr. Dream. As one of my all-time favorite games, you may notice that I'm a LITTLE overzealous and excited this time around, and our discussion kinda pivots to in-depth strategies for tackling some of the game's most notorious opponents, sharing tips and tactics that have helped us dodge, weave, and uppercut our way to victory over the years.We also reminisce about our earliest memories of playing "Punch-Out!!" back in the early '90s, reliving the thrill of climbing the ranks in the boxing world of the game. This week's 'Scratch the Itch' segment features "Thunder Ray," a modern game that revitalizes the classic "Punch-Out!!" gameplay with a fresh twist, perfect for fans looking to recapture that same boxing challenge. As always, we wrap up the episode with a nod to the pop culture landscape of October 1987, the era when players first faced off against Mike Tyson in the virtual ring, setting the stage for the enduring legacy of this knockout classic. Join Lou and me as we celebrate the game that has been a contender in the hearts of gamers for decades.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 11 of "Backwards Compatible," Lou and I dive into the chaotic world of "Twisted Metal 2," originally released on October 31, 1996. Kicking off the episode, we share our excitement about the latest trailers for the upcoming Power Rangers beat 'em up game and the new "Gears of War" prequel, setting the stage for our discussion on high-energy gaming.As we shift gears to "Twisted Metal 2," we explore the game's memorable cast of characters and its creatively destructive environments, which have helped it stand as a definitive title in vehicular combat gaming. Lou, a longtime fan of the series, offers his pro-tips on how to master the game, from choosing the right vehicle to exploiting level-specific tactics. We also discuss modern games that capture a similar thrill to "Twisted Metal 2," in our "Scratch the Itch" segment, for those looking to recreate the mayhem in today's gaming landscape. As is tradition, we wrap up the episode with a nod to the pop culture highlights from March 1994, providing a backdrop to the era when vehicular combat games were beginning to rev their engines in the gaming world. Join us for a high-octane trip down memory lane with one of the most explosively entertaining games of the '90s.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!We hit Episode 10! In this episode of "Backwards Compatible: A Generation 'S' Podcast," Lou and I heat up the arcade sports scene with "NBA Jam" and its successor, "NBA Jam - Tournament Edition," primarily focusing on the Sega Genesis versions while touching on differences across other consoles. We dive into the pivotal updates and key differences introduced in the Tournament Edition, such as additional players and enhanced gameplay features, which solidified its status as an arcade legend."NBA Jam" broke ground by bridging the gap between casual sports fans who were hardcore gamers and casual gamers who were hardcore sports fans, particularly during an era when NBA popularity was soaring with the Chicago Bulls' dominance. Despite its massive success, the absence of prominent players like Michael Jordan and Shaq due to licensing restrictions remains a notable aspect of its history. We share listener memories that highlight the game's impact, discuss other Midway sports titles with a similar vibe, and suggest modern games that recapture the "NBA Jam" spirit. As always, we wrap up with a nod to the pop culture landscape of March 1994, setting the stage for when "NBA Jam" was setting arcades and consoles on fire. Join us as we celebrate the 10th episode with one of the most exhilarating sports games of all time.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 9 of "Backwards Compatible: A Generation 'S' Podcast," Lou makes his triumphant return as we jump into the world of "Street Fighter II," focusing on "Super Street Fighter II: The New Challengers" for the SNES—the definitive way to experience this iconic fighter on home consoles. We explore the various iterations of the game, discussing how each version contributed to its legacy, but we give special attention to "Super Street Fighter II" for its refined mechanics and expanded roster of fighters.As we dissect what made "Street Fighter II" a cornerstone of the 2D fighting genre in the early '90s, we share our favorite characters, stages, and notably, the unforgettable stage music that remains unmatched in its energy and ability to set the tone for battle. We also delve into why subsequent entries like "Street Fighter III" and the "Alpha" series didn't capture the same widespread allure, despite their technical advancements and deeper mechanics. As always, we sprinkle in some pop culture notes from July 1993 to paint a full picture of the era when "Street Fighter II" was king of the arcade and home console scene. Join Lou and me as we celebrate the game that truly defined a genre and continues to influence the world of fighting games today.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 8 of "Backwards Compatible: A Generation 'S' Podcast," my good buddy Derek steps in last minute as Lou is unfortunately out sick again. Together, we race through the pixelated landscapes of the original "Sonic the Hedgehog" for the Sega Genesis, originally released in June 1991. This game, while groundbreaking in its day, presents a mixed bag for us as it hasn't aged as gracefully compared to its successors like "Sonic 2," "Sonic 3," "Sonic & Knuckles," and the more recent "Sonic Mania." We discuss how "Sonic 1" laid the foundational speed and gameplay that allowed the later titles to truly soar.We also introduce a brand-new segment called 'Scratching the Itch,' where we pick a more modern game that captures the spirit of the classic we're discussing. The game we've chosen for this episode promises to rekindle that fast-paced Sonic thrill, but you'll have to tune in to find out what it is! As always, we wrap up with a nod to the pop culture scene from June 1991, giving context to the era when Sonic first zoomed into the gaming world. Join Derek and me for a nostalgic look back at where the speed obsession with gaming's favorite hedgehog began.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 7 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I jump into the colorful world of "Super Mario World," released as a launch title for the Super Nintendo Entertainment System in August 1991. We explore the innovative design and gameplay mechanics that set this game apart as a masterpiece of its time, including Yoshi's debut and the game's expansive, dynamic world maps.During the episode, we spice things up with a round of the world-famous trivia game, 'ATFQ' (Answer the Question), where Lou tackles five tricky trivia questions about "Super Mario World"—and let's just say, it doesn't go too well for him. As usual, we wrap up with a look at some key pop culture moments from August 1991, giving a glimpse into the world when Mario and Yoshi first teamed up to save Princess Toadstool. Tune in for this fun and nostalgic journey through one of the most iconic games in the Mario franchise.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 6 of "Backwards Compatible: A Generation 'S' Podcast," Lou is back and feeling better as we finally deliver on our promise to cover "Teenage Mutant Ninja Turtles II: The Arcade Game" for the NES, which was released in North America in December 1990. We take a deep dive into this classic beat 'em up, exploring its roots in the original arcade game and the unique features that set the NES version apart, like extra levels and memorable Pizza Hut product placements.We also briefly touch on the original arcade game, highlighting the key differences between the two versions that made the NES adaptation special. As always, we wrap up the episode with a few notable pop culture highlights from December 1990, providing context for the era when our favorite heroes in a half shell were battling their way into our hearts. Join us for this nostalgic journey as we celebrate the enduring appeal of TMNT and the legacy of this beloved game.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In Episode 5 of "Backwards Compatible: A Generation 'S' Podcast," my wife Beth kindly steps in for Lou to explore one of her favorite PC games, "The Logical Journey of the Zoombinis," released in December 1996. We dive into the game's unique blend of logic puzzles and adorable characters, celebrating its role in the pantheon of educational PC games that entertained and challenged young minds. Beth and I discuss the clever design and educational impact of Zoombinis, as well as its enduring charm that continues to captivate players.We also take a broader look at other educational PC games from the era, discussing their contributions to both gaming and learning, and Beth shares her affection for "The Sims," a game that allows players to simulate life in a richly detailed and interactive environment. As always, we wrap up the episode with a nod to a few key pop culture moments from December 1996, providing a snapshot of the world when Zoombinis first puzzled its way onto our computer screens. A big thanks to Beth for filling in last minute and bringing her passion and insights to this episode! Join us for a nostalgic journey back to the innovative days of educational gaming.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 4 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the mutant frenzy with "X-Men" for the Sega Genesis, released in March 1993. We explore how this game captured the essence of the beloved comic book characters, featuring a robust selection of mutants and challenging gameplay that made it a standout title of its era. We discuss how the game's design and mechanics were ahead of their time, allowing players to switch between characters like Cyclops, Wolverine, Nightcrawler, and Gambit, each with unique abilities that influenced gameplay.Additionally, we share our thoughts on the '90s "X-Men" animated series, an essential part of our—and many others'—Saturday morning rituals, and compare it to the new "X-Men '97" series on Disney+. This comparison gives us a chance to discuss the evolution of X-Men media and its impact on both old and new generations of fans. As always, we wrap up the episode by reflecting on other pop culture highlights from March 1993, providing context for the era when the X-Men game was first making waves. Join us for this nostalgic journey back to the time when mutants ruled both the small screen and our gaming consoles.Also, if you want to jump right into the gaming discussion, scroll over to 24:08 on your podcast player, if you want to skip past our thoughts on other X-Men related stuff.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 3 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I switch on our proton packs and dive into "Ghostbusters: The Video Game," released in June 2009 for the Xbox 360 and PlayStation 3. Celebrated as the unofficial third Ghostbusters movie, this game arrived with the blessing of the original film's cast and creative team, offering fans a new chapter in the beloved franchise. We explore how this game stood out as a significant improvement over its predecessors in the gaming world, capturing the spirit and humor of the Ghostbusters universe while introducing new ghostly adventures. We discuss its mechanics, storytelling, and how it manages to feel like a true extension of the films.This episode also gives us a chance to reminisce about our own experiences with all things Ghostbusters—from the iconic movies to the animated series—and how they shaped our fandom. "Ghostbusters: The Video Game" not only bridged the gap between old and new fans but did so with a depth that few licensed games achieve. We also tease some of the other pop culture moments from June 2009, setting the stage for how this game fit into a broader cultural context. Join us as we relive the excitement of strapping on a proton pack and busting some ghosts, reflecting on why this title holds a special place in the hearts of Ghostbusters fans and gamers alike.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!In episode 2 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I take a hyperspace jump back to 2005 to revisit "Star Wars Battlefront II," a game that not only set the gold standard for multiplayer combat but also allowed players to live out their grandest "Star Wars" fantasies across the Original Xbox, PS2, and PSP platforms. We delve into the game's groundbreaking features, such as the expansive galaxy-spanning battles, the introduction of Jedi and Sith characters as playable heroes, and the rich, narrative-driven campaign that brought fans closer to the "Star Wars" universe. This episode doesn't just cover the mechanics and gameplay; we also explore the cultural significance of "Star Wars Battlefront II" and how it arrived at a pivotal moment for both "Star Wars" enthusiasts and the gaming community, riding the wave of excitement following the prequel trilogy.Beyond the game itself, we engage in a broader "Star Wars" discussion, touching on its impact on pop culture, the evolution of its fandom, and how "Star Wars Battlefront II" contributed to the lore and appeal of the franchise. We reflect on how the game served as a bridge between the original and prequel trilogies for many fans, offering a unique way to experience iconic battles and characters. Through this episode, Lou and I aim to share not just a love for a game but an appreciation for its role in expanding the "Star Wars" saga and its enduring legacy in both gaming and "Star Wars" history. Join us as we navigate the stars and the stories that have captivated generations, proving that the force is indeed strong with "Star Wars Battlefront II."Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Welcome to the first episode of "Backwards Compatible: A Generation 'S' Podcast," where Lou and I jump into the squared circle with WrestleMania 2000 for the Nintendo 64, a game that took the late '90s by storm with its release in October of 1999. Diving into what made this game a cornerstone in wrestling video games, we reminisce about its innovative grappling system, the extensive roster of WWF legends, and how it mirrored the electrifying Attitude Era of wrestling. We also touch on the cultural zeitgeist of 1999, a year marked by the Y2K scare, the ascendancy of boy bands, and the dominance of teen cinema, setting the stage for WrestleMania 2000's impact beyond just the gaming world.Moreover, this episode takes a look back at the WWF's unforgettable moments on TV during this time, highlighting how storylines and characters from the Attitude Era were intricately woven into the game, enhancing its realism and appeal. Through listener memories and our own experiences, we explore the personal connections many of us had with this game, from the thrill of in-game victories to the frustrations and joy of its Championship Mode. So join us on "Backwards Compatible" as we celebrate the legacy of WrestleMania 2000, reliving the excitement and nostalgia of this iconic period in both wrestling and video game history.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Ladies and gentlemen, as the sun sets on Generation 'S', Lou and I couldn't think of a more fitting farewell than diving into what many consider the zenith of professional wrestling: WrestleMania X-Seven. Join us for this special final episode where we celebrate the event that epitomized the Attitude Era and marked the end of an era in the wrestling world.WrestleMania X-Seven wasn't just a showcase of some of the most memorable matches and moments in WWE history; it symbolized the culmination of the Monday Night Wars, with WWE standing victorious as WCW closed its doors. We explore the significance of this event not just in the context of its electrifying matches, but as the definitive conclusion to one of the most competitive periods in wrestling history. From the unforgettable Rock vs. Austin showdown to the dramatic TLC match, we delve into how WrestleMania X-Seven served as a grand finale for the Attitude Era's wildest stories and characters.But as we bid goodbye to the world of bodyslams and championship belts, we're also gearing up for an exciting new adventure. 'Backwards Compatible' is more than just a continuation of Generation 'S'; it's a new chapter where we embrace the nostalgia of retro gaming. As a sneak peek, we share a teaser from our premiere episode where we'll cover the iconic WrestleMania 2000 for the Nintendo 64. This game not only captures the essence of the era we love but also bridges our transition from the wrestling ring to the gaming console.So, as we close the book on Generation 'S', we invite you to join us one last time to reflect on the legacy of WrestleMania X-Seven. And then, we'll turn the page together to 'Backwards Compatible', where we'll continue to explore the nostalgia and memories that connect us all, from the squared circle to the pixelated battlefields of our favorite video games.This isn't just a farewell; it's a celebration of all the moments that have brought us together and a look forward to the many adventures that lie ahead. Thank you for being a part of Generation 'S'. Now, let's get ready to level up with 'Backwards Compatible'!Thank you, everyone, for your support, your stories, and your passion. Your enthusiasm has made Generation 'S' a journey we'll never forget. Now, let's embark on this new adventure with 'Backwards Compatible' and create even more unforgettable memories. See you on the other side of the screen!Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Hello, Generation 'S' faithful! This week, we're diving into an episode that's a bit bittersweet for us, especially for my co-host, Lou. We're tackling WrestleMania 30, an event that's etched in the annals of WWE history for many reasons, but there's one moment in particular that stands out — and not in a way we fondly remember. Yes, we're talking about The Undertaker vs. Brock Lesnar, a match that ended with the shocking conclusion of The Undertaker's legendary WrestleMania streak. For Lou, this isn't just a moment of surprise; it's a point of contention, marking WrestleMania 30 as one of his least favorite events.In this episode, we'll dissect the build-up to this historic match, the atmosphere in the Superdome as the unthinkable happened, and the aftermath that followed. We'll explore what this moment meant for WWE, for The Undertaker, and for fans like Lou who saw it as a controversial twist in WrestleMania lore.But WrestleMania 30 wasn't just about The Undertaker and Brock Lesnar. We'll also cover the entire event, discussing other key matches and moments that made the night memorable in both glorious and infamous ways. From Daniel Bryan's triumphant victory to the evolution of the WWE landscape, we'll break down the highs and lows of an evening that remains polarizing to this day.As we continue to pivot towards our podcast's exciting transition to 'Backwards Compatible,' this episode serves as a reminder of the broad spectrum of nostalgia we cover. Just as we dissect the pivotal moments of wrestling's past, we're gearing up to explore the rich history of retro gaming. The countdown is on, and as we move closer to embracing the world of pixels, polygons, and nostalgia-filled gaming adventures, we invite you to join us on this new journey.So, whether you're here for the wrestling history, the heated debates over controversial outcomes, or the anticipation of diving deep into retro gaming culture, this episode has something for everyone. Join Lou and me as we unpack WrestleMania 30, reflect on the moments that have shaped our views, and look forward to the future of 'Backwards Compatible.'Remember, as we transition from the squared circle to the console, our passion for bringing you engaging discussions on the memories that define us remains stronger than ever. Stay tuned, and let's get ready to explore the vast universe of retro gaming together!Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Welcome back, Generation 'S' aficionados, to another episode that's not just a trip down memory lane but a leap into an exciting future for our podcast. This week, we're taking a deep dive into WrestleMania 20, an event that holds a special place in our hearts, especially for Lou, who had the incredible opportunity to experience the magic live at Madison Square Garden. But that's not all – we've also got some big news to share about the future direction of our podcast, so stick around for the journey.WrestleMania 20, with its tagline "Where it all begins again," was a landmark event in WWE history, and revisiting it brings back a flood of emotions and memories. Lou shares his firsthand account of being there, soaking in the atmosphere, the crowd's energy, and witnessing some of the most iconic moments in wrestling history live. From the opening bout to the grand finale that saw [redacted to avoid specifics], every match is revisited with the passion and detail only someone who lived it could provide. Though we're keeping our favorite moments under wraps for now, expect plenty of insights, laughter, and maybe a few surprises as we break down the card.Then, there's the big announcement we teased in the last episode. If you've been with us for the ride, you know that nostalgia is the heart and soul of what we do. It's with great excitement (and a hint of nostalgia, of course) that we announce our podcast will be transitioning to a retro-gaming focus in a few weeks, under the new name 'Backwards Compatible'. This shift represents not just a new chapter for us, but a whole new world of memories, games, and culture to explore, from the arcade classics to the console masterpieces that shaped our childhoods and the gaming industry.'Backwards Compatible' will be your go-to source for all things retro gaming, from deep dives into legendary game libraries, interviews with industry icons, and of course, the same lively discussions and debates that you've come to love from Lou and me. We're incredibly excited about this evolution and believe it will bring even more value, entertainment, and nostalgia to our amazing community.Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)
Text us and say hello!Hey, Generation 'S' listeners, it's time for an episode that's packed with excitement, nostalgia, and a surprise that's sure to shake things up! As we embark on the road to WrestleMania, Lou and I have something special in store for you, and trust me, you don't want to miss this.First off, let's talk about the heart of this episode: WrestleMania 10. This event isn't just another milestone in WWE history; it's a cornerstone of wrestling lore that delivered unforgettable moments and legendary matches. Together, Lou and I dive into each match on the WrestleMania 10 card, dissecting the highs, the lows, and everything in between. While we're not spoiling our favorite picks just yet, let's just say that revisiting these classic confrontations stirred up a whirlwind of emotions and memories.But that's not all we've got lined up. We're also teasing a big announcement about the future of the Generation 'S' podcast. We've been keeping this under wraps for a while, and we can't wait to share the news with all of you. This announcement is a game-changer, and it's all about making our podcast even more engaging, entertaining, and epic. So, make sure to tune in until the end to catch the big reveal.As we kick off our journey to WrestleMania, this episode is a celebration of wrestling's rich history, the excitement of looking forward, and a testament to the passion Lou and I share with each of you for the world of wrestling. Whether you're a die-hard wrestling aficionado or just love a good stroll down memory lane, this episode is crafted with you in mind.So, join us as we step into the ring to relive WrestleMania 10 and gear up for an announcement that promises to take Generation 'S' to the next level. It's a thrilling time to be a part of our community, and we're just getting started.Remember, your support means the world to us, so hit that subscribe button, share your thoughts on social media, and let's keep building this amazing nostalgia-fueled journey together. Here's to the road to WrestleMania and beyond!Support the Show.We've got merch!Check out the site for some awesome Gen 'S' swag :)