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On this episode of the podcast we talked about Robert Stack and Unsolved Mysteries, the iconic 1998 home run race between Mark McGwire and Sammy Sosa, Lara Croft and the Epic Tomb Raider franchise, GoldenEye 007(No OddJob and the mult player mode), Larry Bird cooking today's NBA, Spud Webb's vertical, some awesome listerner topics and a ton more! Email: SuperRetroPod@gmail.comInstagram: https://www.instagram.com/superretropodcast/TikTok: https://www.tiktok.com/@superretropodVideo episodes available at YouTube!
Really, 007! delve into the brilliant James Bond book from author Alyse Knorr - GoldenEye 007: The Making Of A N64 Classic. We chat about the huge impact of the 90s Pierce Brosnan video game had on us all!Host Tom Pickup is joined by fellow Bond enthusiasts John Kell and special guest Sam Rogers and of course - Alyse herself! Thanks for listening - we think you'll love it too!Disclaimer: Really, 007! is an unofficial entity and is not affiliated with EON Productions, Metro-Goldwyn-Mayer Studios Inc. and Danjaq, LLC. Hosted on Acast. See acast.com/privacy for more information.
Welcome to the Season 11 Episode 6 of the Cartridge Club! This month we're playing Goldeneye 007 for FPS month aka February Pick a Shooter. ItsRocketSauce returns to host this discussion, and is joined by J-Chip Show, Daniel Greenberg, and JRock the Game Rocker Also, be sure to join us in March Madness, when we'll be playing Atari Games. As always, follow along with the conversation every month on our forums at https://www.cartridgeclub.org or our community's Discord. Interested in shirts, mugs, notebooks, or other gear featuring designs based on our Game of the Month selection? Check out our merch shop at https://www.teepublic.com/stores/cart... Don't forget to give our podcast a review on whatever podcast app that you use! If you're interested in supporting us and our community - and get to be involved in the selection of future games of the month - check out how at https://www.patreon.com/CartridgeClub Links to our Guests: J-Chip Show | Twitter: @JChipShow | YouTube: @JChipShow Daniel Greenberg | Twitter: @winterion |winterion.com JRock the GameRocker | Twitter: @JRockGameRocker | YouTube:jrockthegamerocker Host: Ryan | Twitter: @itsRocketSauce Thumbnails by @Round_2_Gaming
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler are joined once again by author and podcaster Alyse Knorr! They discuss Goldeneye 007 for Nintendo 64. Check out Alyse Knorr's book Goldeneye 007 on Bossfight Books!
Venha com a gente relembrar um dos maiores clássicos do Nintendo 64: GoldenEye 007! Para que esse projeto continue existindo e crescendo cada vez mais, considere virar um de nossos apoiadores em apoia.se/supersoda. Escolha um valor que caiba em seu orçamento e ganhe recompensas bem legais!
This week Craig and Alex review the 1997 game Goldeneye 007! Next week we're playing Hollow Knight!
This week on the podcast we're doing something a little different! Alyse Knorr is the author of arguably the most comprehensive, informative, and exciting recollection of the history of Goldeneye 007 on the N64. Her book, Goldeneye 007, follows the unlikely and troubled development of one of the most iconic video games of all time, and a game which helped push the Nintendo 64 farther than it could have ever expected.This week Alyse joins us to talk about the creation of the book, the interview process, some her favourite stories she learned, as well as her history with gaming. It's an episode unlike anything we've done on the show before. Make sure to check out her book here: https://bossfightbooks.com/products/goldeneye-007-by-alyse-knorrYou can also follow her on Twitter and Tiktok (@AlyseKnorr) or visit her website at https://alysejoy.wixsite.com/alyseknorr! Watch our gameplay segments and full video episodes over on our YouTube channel: https://www.youtube.com/theretrogradepodcastGet monthly bonus episodes by joining our Patreon: https://www.patreon.com/theretrogradepodcastJoin us on Twitter: @RetrogradePod, @RetrogradeAndy, @RetrogradeMikeyTikTok: @RetrogradePodOr on Instagram: @theretrogradepodcast Or visit our website at www.theretrogradepod.com/Questions, Comments, and business inquiries can be sent to theretrogradepodcast@gmail.comShow Notes: https://www.theretrogradepod.com/episodes/goldeneye-007-n64-history-alyse-knorr
Naughty Dog thought we couldn't handle Stormy Ascent.Jules Gill presents 10 Video Game Cuts Made For RIDICULOUS Reasons... Hosted on Acast. See acast.com/privacy for more information.
You've heard the episodes! Now we go straight to the source! On a very out of the ordinary Hot Button this week, we sit down and have a chat with writer Alyse Knorr about her GoldenEye 007 entry for the highly regarded Boss Fight line of gaming-focused books. We discuss everything from our personal experiences with the shooter that started it all, to her one-on-one talks with the Rare crew, to what it was like to collect so much hard-hitting research that made our series possible!
Welcome to Dev Game Club, where this week we complete our series on GoldenEye 007 by diving a bit into the multiplayer and discussing our overall takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Multiplayer (for about an hour) Issues covered: getting the good old Rare stories, writing music for the Nintendo 64, finding the Donkey Kong pitch, how remarkably easy it was to play it multiplayer, privacy concerns and game services, car horns and dogs, motion sickness, picking the guns, weapon placement, modes versus mutators versus picking your guns, asymmetrical play, house rules, a social multiplayer experience, lower stakes, not shooting if the other person doesn't have a gun, bullet penetration, more depth than anticipated, feeling the depth, rocket explosion use, a feature under the radar, ease of use, convincing the publisher, a humorous multiplayer, breaking the rules of FPSes, a historical development branch, seeing the one-upmanship in action, the multiplayer dark horse, the multiplicity of the modes, a cinematic FPS that uses the license really well, good characterization and escort missions that don't bug you, spending time makes characters matter, friendly AI at the time, objectives and level of difficulty, learning on the easy difficulty so you can play on the more difficult levels, drowning in nostalgia, building the realistic levels, the limitations of the tech and how it helped, the spookiness of fog. Games, people, and influences mentioned or discussed: Grant Kirkhope, Neill Harrison, Stamper (family), Donkey Kong Country, Bill Roper, Calamity Nolan, Switch, DOOM (1993), Halo, Unreal Tournament, Outlaws, Quake, Artimage, Biostats, LucasArts, Clorf, Starfighter, Noclip, Gran Turismo, Pete Brubaker, id Software, Time Splitters, Sid Meier, Peter Molyneux, Starsiege: Tribes, Rogue Spear, Mario Kart 64, Steve Ash, Chris Klie, Alan Cumming, Drew, Minnie Driver, No One Lives Forever 2, The 002nd Quest, Shadows of the Empire, Silent Hill 2, Turok, Dead Space, Dark Souls 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we insert a bonus interview into the middle of our series on GoldenEye 007. We speak with Grant Kirkhope, one of two composers on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:58 Interview 1:03:57 Break 1:04:32 Outro Issues covered: starting at Rare in '95, composing in hex, the imposing approach to programming, fitting in 1 Mb, making a clarinet from one note, limiting your palette, looping your cymbal decay, working within your limits, downsampling from 44.1 kKz and using the EQ, working from good tunes rather than a huge palette, getting a degree in trumpet and living the musician life, the dole and mom's house, sending in casette tapes, having a meg of memory to play with, going to Disneyland, a farm in the middle of nowhere with teams in stables, a family affair, GameBoy in the morning and GoldenEye in the afternoon, limiting who could be in what building, a culture of friendly rivalry, taking ideas and building on them, brilliant bosses, being into the Bond films, the best film releases of every year, not knowing what you're doing, working on the multiplayer in secret, "not pleasing anyone a lot but pleasing a lot of people a little bit" these days, coming up with the idea in the morning and doing it in the afternoon, the indie spirit, small teams, making the engine you need and no extraneous bits, building games like Nintendo, working from two or three sentences, how does this thing sound (spiky things vs forest things), messing around until you hear what you like, instinctual, developing from an emotional sense, delving into Statue Park, trying to find the John Barry magic, being afraid you're going to get fired and instead moving on to another project, getting a chance to film all the sets, having the magic destroyed, a game that just kept selling and selling, the godfather of trap music, pause music becoming the soundtrack of the game, falling into games without training, music living on when the games don't necessarily, things that get into your head as a child, remembering what you've done, making someone's favorite game, having quite a journey, games as not a destination for composers, having a scene. Games, people, and influences mentioned or discussed: Donkey Kong, Graeme Norgate, Rare, Banjo-Kazooie, Perfect Dark, Viva Pinata, Kingdoms of Amalur, Civilization: Beyond Earth, Mario + Rabbids, The King's Daughter, Pierce Brosnan, Edinburgh, Nintendo, Blast Corps, Ken Griffey Baseball, Dave Wise, Robin Beanland, Bon Jovi, Billy Idol, Van Halen, Killer Instinct, Keybase, Atari ST, Tim and Chris Stamper, Donkey Kong Country, Microsoft, Mortal Kombat, Faith No More, Duran Duran, Martin Hollis, Shigeru Miyamoto, Captain America, Monty Norman, John Barry, Gregg Mayles, Pinewood Studios, The World Is Not Enough/Tomorrow Never Dies, Sea of Thieves, Thunderbirds, Sting Ray, Tim Schafer, Psychonauts 2, Chris Woods, David Byrne, How Music Works, Velvet Underground, DOOM, Dark Forces, Neill Harrison, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Multiplayer and takeaways Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com Discord Invite
Grant Kirkhope, beloved composer of some of the greatest video game music of all time like GoldenEye007, Banjo-Kazooie, Donkey Kong 64, Perfect Dark, Mario + Rabbids and much more, stops by to tell his story: his heavy metal beginnings, getting a job at Rare, and yes...writing the infamous DK RAP. --- Support this podcast: https://podcasters.spotify.com/pod/show/dunklevision/support
Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007. We talk about the shelf-level event, running towards the end, and some wonky controller stuff. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the SP game! Issues covered: Moneypenny presentation, illness, leveraging the Switch N64 save states, the scene on the train, using the laser watch, not how trains work, lack of lock-on, camera assist, twenty brackets, getting a head start on the puzzle, the feel of the train, designing for your strengths rather than throwing in something new, the pains of playing retro games, the maximum throw vs the minimum throw, overcorrection due to overacceleration, autoleveling, tuning the sticks before hitting the emulator level, the three Cs -- character/camera/controls, typical Nintendo re-releases vs emulation, leaning into the fantasy fulfillment of being Bond, the diagetic interface of the watch, the health/shields in full-screen and reflecting the watch, being in your face about critical information, levels becoming more linear at the very end, affordances for the game, a survey of the last few levels, trying to reflect the movie, secret agent levels you want to be in, the final setting and a good pay-off, the real dish, scaling the difficulty with objectives, relying on QA, the fantasy satisfaction of relentlessly heading towards the end, not crediting the face scans, evolving crediting standards, playing multiplayer, Tim the spirit animal, the Big Wheel, trying to focus on the thing that's new, taking my retirement in stages, Tim and his dang bandit knife, earning every mile, asymmetrical multiplayer, difficulty and objectives, mutators and other means of changing difficulty, multiplayer customization, arcade transition. Games, people, and influences mentioned or discussed: Daniel Craig, Naomie Harris (apologies to Thandiwe Newton and Ms Harris), Uncharted, Dead Space, Wolfenstein: The New Order, Okami, Dwarf Fortress, LucasArts, Ocarina of Time, Super Mario 64, GameCube, Half-Life, Valve, Deus Ex (series), Halo, Republic Commando, Jedi Knight, Fallout 3, Matt Tateishi, Adventure, Colin "The Shots" Tougas, Shenmue, Dreamcast, Indiana Jones, UbiSoft, Dark Cloud 2, Travis McGee, Dark Souls, Death Stranding, Bounty Hunter, Outlaws, Jeffrey Sondin-King (Pinecone), Troy, Crystal Dynamics, Celeste, System Shock 2, Silent Scope, Dino Crisis, Kingdom Hearts, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: GoldenEye MP Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord invite DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 for the Nintendo 64. We talk about story accommodations, enemy AI, NPCs, and level design concerns and questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to mission 10 Issues covered: talking to the people who set up the mission, Moneypenny and representation, changing up the briefing, objective structure, "the Dark Nintendo," how Rare got bought, the challenges of adapting a film where Bond isn't in every scene, objectives in a first-person shooter, interpreting the objectives, confusing visual language, arcade action with waves of enemies, feeling simulation-y, pressure on the player, the impact on the game, technical achievement in the level design, non-linear levels and the problems with landmarking, spy fantasy locations, wanting a boat chase, bad telegraphing, blowing people's minds, enemy animation and location-based hits, blood effects, shooting off hats, smoke and mirrors, asking the team what to do, what the player brings to the game, the AI missing you, putting your money in the enemies, projectile speed, being the fantasy guy vs being the guy, pegging the easy difficulty right, superheroes vs realism, finding objectives that aren't objectives, escort missions, using your one verb and puzzling, making mountains out of molehills, what games opened things up for you, the impact of specific MMOs, walking simulators, haikus of stories. Games, people, and influences mentioned or discussed: Eternal Darkness, Resident Evil 4, GameCube, Microsoft, Quake, Half-Life, Duke Nuke'em 3D, Hitman 2, War Games, Monolith, No One Lives Forever (series), GOG, National Lampoon's European Vacation, LoZ: Ocarina of Time, Super Mario 64, Shadows of the Empire, Quiller (series), Sean Connery, Starfighter, DOOM (1993), Rainbox Six, Soldier of Fortune, Shigeru Miyamoto, Last of Us (series), Mark of Kri (really Rise of the Kasai), Collin "The Shots" Tsougas, John Romero, Super Mario World, Devil May Cry, Chrono Trigger, Destiny, Elden Ring, Diablo, Metal Gear Solid, EverQuest, World of Warcraft, Gone Home, Dear Esther, Proteus, Firewatch, Ico, Shadow of the Colossus, Hidetaka Miyazaki, Dark Souls, Kingdom Hearts, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish single player Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
O.G. Tomb Raider is a tough sit.Jules Gill presents 10 Video Games You Loved As A Teen (But Should Never Play Again)... Hosted on Acast. See acast.com/privacy for more information.
Welcome to Dev Game Club, where this week we begin a new series on 1997's Rare classic, GoldenEye 007. We set the game in its time before getting down to brass tacks, including comparing the experience to the film. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First full mission (three levels) Issues covered: the license, a bit about the film and the film series, 1997 in games, the flourishing of the first person shooter, late in a console cycle, disparity between PC FPSes and console FPSes, Rare with a lot of games and a lot of further game studios, missing the original controller, remapping shenanigans, threading the needle on a film adaptation, filling in gaps in the license, choosing your exciting set piece, wide level design, the triple cut, Hong Kong cinema, cinematic choices, contrasting with later cinematic games, how many mechanics will you incorporate, chasing this game, choosing different presentation, showing death the character death, an era of accessibility needs recognition, at last listening to our hate mail. Games, people, and influences mentioned or discussed: Nintendo, Fatal Frame, PlayStation, Pierce Brosnan, Nintendo 64, Sean Bean, Famke Janssen, Alan Cumming, Judi Dench, Desmond Llewelyn, Ralph Fiennes, Daniel Craig, Skyfall, Diablo, Castlevania: Symphony of the Night, Fallout, Quake, SW: Jedi Knight: DF2, Blood, Outlaws, Turok, Shadow Warrior, Hexen II, Raven Software, 3D Realms, GT Interactive, Duke Nuke'em, Postal, Curse of Monkey Island, Age of Empires, The Last Express, Final Fantasy VII, Colony Wars, Wing Commander: Prophecy, Riven, MYST, XvT, Interstate '76, Mario Kart 64, OddWorld, Grand Theft Auto, Gran Turismo, Diddy Kong Racing, The Stamp brothers, NES, Slalom, Wizards and Warriors, Battletoads, Killer Instinct, Perfect Dark, Microsoft, Viva Pinata, Banjo Kazooie (series), Donkey Kong Country, Silicon Graphics, Timesplitters, Free Radical, John Romero, Majora's Mask, Minish Cap, Metroid Fusion, The Fugitive, Harrison Ford, Mission: Impossible, John Woo, Hard Target, Broken Arrow, Face Off, Metal Gear Solid, Conker's Bad Fur Day, Alpha Protocol, Telltale Games, IO Interactive, Machine Games, Colin "The Shots," Devil May Cry, Dark Souls, Celeste, Luke Harris, Tetris 64, Starfighter/JSF, 343 Industries, Kingdom Hearts (series), Republic Commando, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More GoldenEye 007 Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Josh played GOLDENEYE for the first time in 2023, and Thom's here to share his memories of this game in 1997! It's a deep dive into the impact of the game, how it's aged, how it changed the state of console First Person Shooters, and what it did for the history of Pause Menu Music! All this and more on CAST TO THE PAST! Join our Discord and share your thoughts on this game! https://discord.gg/gwxbZhHQZp ►Be sure to subscribe for more gaming glory! Follow us on: TWITCH - https://www.twitch.tv/badelephantgaming TWITTER - https://twitter.com/badelephntgming INSTAGRAM - https://www.instagram.com/badelephantgaming/ ►Check out our Website for Merch, Podcast Archives, and more at: badelephantgaming.com ►Music Credits: "Back to the Future Theme 8bit/Chiptune Remix" by Bitonal Landscape https://www.youtube.com/watch?v=AAvQXwEbKIA
Rig The Platoon(Goldeneye 007) by Rxnto Music
Hey retro gamers! On today's episode of Smashing Bricks, we become 00 Agents in GoldenEye 007! Join me, Eddie Inzauto, and returning guest Anthony LaBella as we...bond...over Rare's classic Nintendo 64 first-person shooter from 1997. Next Episode: Super Mario Sunshine for the Nintendo GameCube, with returning guest Sadie Flayeh! Make sure you get your hands on the game and play through with us before the show airs! You're also invited to drop us a line on Instagram or Twitter or via email—smashingbrickspodcast {at} gmail {dot} com—with your comments on Super Mario Sunshine, GoldenEye 007, Comix Zone, Another World, any other game we've played, Smashing Bricks in general, or just to say hi. You can even leave a voice message about a past or upcoming game on our Anchor page to potentially be aired on a future episode! Also, please email me with any and all suggestions for games you'd like to see covered on future episodes of the show. Check out the Smashing Bricks Retro Games List (SBRGL) and help me fill in the gaps, or even simply let me know that a game that's already on the list is a must-play for the show! Here's that link: https://docs.google.com/spreadsheets/d/1-5kxVLc12amW4gbG80DzhEItUNmUi-Mh9yiKdfncJuM/edit?usp=sharing Smashing Bricks now has a Discord server! Follow this link to connect with your small but mighty community! https://discord.gg/gfnpx62JzS LINKS: Smashing Bricks on Anchor: http://anchor.fm/smashingbricks SB on Intagram: http://instagram.com/smashingbricks SB on Twitter: http://twitter.com/smashing_bricks Eddie's Photography on Instagram: http://instagram.com/edwardinzauto Eddie's Music on Instagram: http://instagram.com/lightseekersoundwaves --- Send in a voice message: https://podcasters.spotify.com/pod/show/smashingbricks/message Support this podcast: https://podcasters.spotify.com/pod/show/smashingbricks/support
Three men get hard on GoldenEye 007 on the N64, and boxers Khalid Shafiq and Ryan Roads drop by to throw hands on Street Fighter EX Plus Alpha.Crash Bandicoot 2: Wrath of Cortex (PSX) and Diddy Kong Racing (N64) get reviewed, while there's a special news item on some upcoming N64 releases including F-Zero 64, Zelda 64, Yoshi's Story and 1080 Snowboarding!Help us build future 'UCP Live!' Events here!Get next week's episode early on Patreon!Join the GamesMaster conversation on Discord!Theme song by Other ChrisFollow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.comSupport this show http://supporter.acast.com/underconsolepod. Hosted on Acast. See acast.com/privacy for more information.
It's our Panel from Pensacon 2023! Wally Phelps (@therealbigwall) joins us to talk about Goldeneye 007 Remaster for the Nintendo Switch and XBox. Email us at nerdcaveretro@gmail.com --www.nerdcaveretro.com --Check out our merch: www.ncrmerch.com --Join our Patreon: www.patreon.com/nerdcaveretro –Follow us on all social media platforms: @nerdcaveretro, @Derek_Diamond @JayFunktastic --Use our code "NCR" at checkout at www.brezcoffeeco.com for 10% off your order! -- Watch live at https://www.twitch.tv/jayfunktastic --- Send in a voice message: https://anchor.fm/nerdcaveretro/message Support this podcast: https://anchor.fm/nerdcaveretro/support
Heather, Nick and Matt talk about AI chat, what they're playing lately and discuss this month's We Play, You Play game, GoldenEye 007! They talk about how groundbreaking it was, how it holds up and how younger generations respond to it. Check out this oral history of GoldenEye 007 https://melmagazine.com/en-us/story/an-oral-history-of-goldeneye-007-on-the-n64. Follow us on Twitter and Instagram @getplayedpod. Check out our premium series Get Anime'd On patreon.com/getplayed or on Stitcher Premium. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com
We discuss everything about Goldeneye 007 PATREON ►► https://bit.ly/3gLXmiz TWITCH ►► https://bit.ly/3bRj7uW 2ND CHANNEL ►► https://bit.ly/3yhMPAO INSTAGRAM ►► https://bit.ly/3P4aefF TIKTOK ►► https://bit.ly/3bRUgXQ Listen to The Andrew Collette Show Podcast on: Spotify: https://open.spotify.com/show/50mMbsU7hdUpgP4R7CGpL0 Apple Podcasts: https://itunes.apple.com/us/podcast/adam-and-andrew-show/id1451671285?mt=2&uo=4 Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy85N2EyMjNjL3BvZGNhc3QvcnNz Pocket Casts: https://pca.st/7l7q RadioPublic: https://radiopublic.com/adam-and-andrew-show-6B39QR Stitcher: https://www.stitcher.com/podcast/anchor-podcasts/adam-and-andrew-show Anchor: https://anchor.fm/the-andrewshow
Co-composers Graeme Norgate and Grant Kirkhope sit down together to reflect back on scoring GoldenEye 007 for the Nintendo 64! Surprisingly, in nearly 26 years this is the first time that Graeme and Grant have spoken publicly about the score together! Graeme and Grant take us back to the mid 90's where the two of them found themselves working for Rare Limited; a game developer based out in the English countryside. Hear the origin story of how the two met, what it was like working at Rare in those early days, and how the two of them found themselves working on GoldenEye 007. The duo talk about the technological limitations of the time, how they rarely worked on the game at the same time during its lengthy delayed production, how they had complete freedom with the music, and how the levels were scored simply based off short descriptions and early art. Both Graeme and Grant are open about how they really had no idea what they were doing at the time as two young composers. You'll hear how Graeme handled the "sound design" of the game, and where he found what are now the legendary death grunts of the enemies as well as the sounds of each gun. You'll also hear great stories like how Grant scored the now legendary pause music, which of the NPC's were modeled with their faces as an easter egg, and much more. We also look at how long it took for them to realize that the game was a hit, and the years leading into Perfect Dark. This is truly a special conversation for anyone who grew up playing GoldenEye 007 with friends at every sleepover till your thumb was raw from pushing around that infamous N64 joystick. And hopefully if you're new to the game, you can learn how a small group of passionate people accidentally made one of the most iconic video games of all time. A Film.Music.Media Interview | Produced & Presented by Kaya Savas
Ya like Jazz? Well too bad, there's an ambient jazz background track in this episode. This week we talk about going to Jury Duty, buying new shoes from a reseller, Overwatch season 3, Nintendo Direct, the old Gameboy games being released, Gameboy Advanced on the Switch, James Gunn's DC future, Creature Commandos, Superman, the controversy with Justin Roiland, A Quiet Place 2, a bunch of movies that I give ratings to, proving there is Batgirl ass, Death to Smoochie, and trying out the Hot Ones The Last Dab Apollo. Fortune smiles, another day of wine and roses. Site: https://anchor.fm/deadpixelsoftheinternet Youtube: https://www.youtube.com/channel/UC6DRMrv0PIxafjvjWH9rT8g Spotify: https://open.spotify.com/show/6ROO69EAySRoc7Ag7SEtq7 Joe's Twitter: https://twitter.com/joerckpeko Lorne's Twitter: https://twitter.com/BrokenHexagram --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
This week we dive into the latest from Nintendo with the likes of Tears of the Kingdom, Metroid Prime, Advance Wars 1+2, Pikmin 4, and more! Plus... (0:00) What we played this week: (2:55) Dave - Lawnmower Simulator and Hardspace: Ship Breaker (18:20) Steve - Season: A Letter to the Future (27:58) Dave & Steve - Goldeneye 007 Bobby - Kickin' ass and taking names at ConsoleCreatures.com Like and follow us on Social Media: Twitter: @ConsoleCreature Facebook: @RealConsoleCreature Instagram: @ConsoleCreatures Website: www.consolecreatures.com
This week on T&J we make a bet on the Super Bowl and then take a stroll down memory lane and discuss the video games of our childhood; specifically GoldenEye 007. We discuss the cultural impact of a "me" centered worldview and how this impacts our ability to connect with the struggles of others. This leads to some confessions but also a challenge to get outside our comfort zones and experience the lives of others. We hope you enjoy and leave challenged to stretch yourself!
Welcome back to the the Deep Dive format! This week, Andrew talks about how he has a crush on Pierce Brosnan and thinks he's the ideal James Bond. Then they go slappers only and relive one of the Top 10 video games of all time?Like the show? Leave us a 5 star review and subscribe!Send us a tweet at @Namely90s Discuss the show on Instagram @Namely90s Find us online at Namely90s.comConsider joining our Patreon at Patreon.com/Namely90sFollow Brandon on Twitter at @bschwittyFollow Andrew on Twitter at @NamelyAndrewSources:WikipediaOutro:Pixelland by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/4222-pixellandLicense: http://creativecommons.org/licenses/by/4.0/
Boys, Media Boys. Here they are talking about the first Brosnan Bond, a FPS classic, and... ranking every Bond theme for a full hour. This episode will really have you asking "why does Chris's audio keep doing that?" Always a great takeaway for an podcast! Ranked List on Letterboxd - https://boxd.it/l5XVq Goldeneye (1995) - https://youtu.be/lcOqUE0u1LM Goldeneye 007 - https://www.xbox.com/en-US/games/goldeneye-007 Every Bond Theme Playlist - https://youtube.com/playlist?list=PLY3KW-yaz8cV89ymMN61nPDQeHIHCfAYC Website - mediaboyspodcast.com Media Boys + - https://open.spotify.com/show/5za5DrZMxwtWbwknsw3t09?si=5c7a32e46cf34ffc YouTube - https://www.youtube.com/channel/UCNvFjMyga8ob_UHmSw4XUoA Twitter - https://twitter.com/mediaboys_pod?lang=en Media Boys Podcast is Nathaniel Combs, William Doyle, and Chris "Show" Miele Edited by Chris "Show" Miele Theme Song by Nick Brunston Artwork by Chris "Show" Miele
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John Linneman and Mike Mika join Kevin to remember and revisit Goldeneye 007 on the Nintendo 64.
It's been a busy week, Dave and MJC are playing Hi-Fi Rush and The Last of Us is continuing to be excellent television. And then we have a few bits of gaming news and reports, including: E3 losing the Big 3 (Nintendo, Xbox and PlayStation), Amazon going deep into Tomb Raider and Rumbleverse shutting down. Opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
This week on The Xbox Drive, Sean and Ryan talk about Sean's time with Goldeneye 007 on Xbox Series X! We also talk about Star Wars Jedi Survivor being delayed, Age of Empires 2 on console and more! Support the show on Patreon: http://patreon.com/CarpoolGaming Join the Free Discord: https://discord.gg/zN4cZbA Get your Carpool Gaming Merch: http://bit.ly/cpgmerch -- Congratulations to Johnathan Brown for the launch of "Video Game Boy". LinkTree: https://distrokid.com/hyperfollow/pme/in-my-element -- Join the Phoenix Overdrive Extra Life team Website: https://www.phoenixoverdrive.com/ -- Support Tony Baker and the Quest 4 Pixels Crew Subscribe on YouTube: https://www.youtube.com/c/Quest4PixelsGaming -- Support Robby Bobby Miller on Twitch Follow on Twitch: https://www.twitch.tv/robbybobbymiller
Patrick and Mark celebrate the release of Goldeneye 007 on Nintendo Switch Online by discussing other movies that deserve the "Goldeneye" treatment. Plus, the Sonic Forces Borrowing Program officially becomes the Sonic Forces Ownership Program as the guys randomly draw forever homes for Patrick's copies of Sonic Forces and Untitled Goose Game. FRIEND US ON SWITCH Patrick: SW-1401-2882-4137 Mark: SW-8112-0583-0050
First, in this episode, we take a look at Fire Emblem Engage and Forspoken ratings. Additionally, we take a look at the Xbox Q2 revenue and Direct results.Later in the episode, we talk about Hogwarts legacy has 100 different side quests, each of which can be completed in any order. We also discuss Goldeneye 007 being released on Nintendo Switch Online and Xbox GamePass. Lastly, we review the ratings for the awaited Dead Space Remake.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Join our discord to chat with ushttps://discord.gg/Nv9S5Spd6gConsider becoming a patronhttp://patreon.com/3terriblegamersListen to our episodes live on Twitch!https://www.twitch.tv/3terriblegamers- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Amazon Affiliate Links: (We make a small commission from purchases using these links with no additional cost to you)SystemsNintendo Switch OLED white joy-con https://amzn.to/3wC8l2YGamesNBA 2K23 Standard Edition Nintendo Switch https://amzn.to/3QW3oucCall of Duty Modern Warfare II https://amzn.to/3Ljl1C9God of War Ragnarok https://amzn.to/3SbFmLTMario + Rabbids Sparks of Hope https://amzn.to/3DxOnuLSplatoon 3 https://amzn.to/3QKVYZKBayonetta 3 https://amzn.to/3dq23gIPokemon Scarlet https://amzn.to/3QR3VwoPokemon Violet https://amzn.to/3qRFKTXNeed For Speed Unbound https://amzn.to/3Vyt5UkGotham Knights https://amzn.to/3t2Iu1YSonic Frontiers https://amzn.to/3WNE397Nintendo Switch Sports https://amzn.to/3GtHzzxHogwarts Legacy https://amzn.to/3FGgDuzFire Emblem Engage https://amzn.to/3vZLY6USpongebob Squarepants Cosmic Shake https://amzn.to/3CKLUfaDead Space Remake https://amzn.to/3CNruSHJoy-Con SticksGulikit Hall Effect Joy-Con No Drift Sticks https://amzn.to/3Ws1KCg- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Check out our sports podcast anchor.fm/2terriblesportsYoutube Channel: https://youtube.com/channel/UCCtH8Pw8oFg-2_LKqwSqxGAPodcast(s) Merch: 3TerribleGamers's shopSupport this podcast at — https://redcircle.com/3-terrible-gamers/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Dead Space | Forspoken | Hi-Fi Rush | Developer Direct | Dualsense Edge | GoldenEye 007 - WWP 351 --- Support this podcast: https://anchor.fm/weaponwheelpodcast/support
MVG: https://www.youtube.com/c/ModernVintageGamer Playeressence: https://www.youtube.com/c/Playeressence Dreamcastguy: https://www.youtube.com/@DreamcastGuy Nate: https://www.youtube.com/c/NatetheHate Evan: https://twitter.com/KimerexProjekt 1-28-2022 The Spawncast gathers every Saturday night at 9pm EST on - www.youtube.com/spawnwave - for a live recording. These are the audio files for those podcasts. For info on how to watch the video version of these, Please look to our Patreon page over at - www.patreon.com/SpawnWave As well, please check out our merch over at teespring.com/stores/spawnwavemediashop We hope you enjoy these episodes as much as we did recording them.
#Xbox #DeveloperDirect #Goldeneye In episode 162 Luke and Logun discuss the biggest announcements from the Xbox Developer Direct including the release dates for Redfall and Minecraft Legends, the shadowdrop of TangoGamerwork's new game Hi-Fi Rush, and of course the long awaited arrival of Rare's Goldeneye 007. Xbox released some mixed financial results in its last quarter and we're excited to rock. We hope you enjoy! The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: InsipidGhost, Instagram: InsipidGhost, Hive: InsipidGhost Contact: InsipidGhost@gmail.com Twitter: Captain Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!
MVG: https://www.youtube.com/c/ModernVintageGamer Playeressence: https://www.youtube.com/c/Playeressence Dreamcastguy: https://www.youtube.com/@DreamcastGuy Nate: https://www.youtube.com/c/NatetheHate Evan: https://twitter.com/KimerexProjekt 1-28-2022 The Spawncast gathers every Saturday night at 9pm EST on - www.youtube.com/spawnwave - for a live recording. These are the audio files for those podcasts. For info on how to watch the video version of these, Please look to our Patreon page over at - www.patreon.com/SpawnWave As well, please check out our merch over at teespring.com/stores/spawnwavemediashop We hope you enjoy these episodes as much as we did recording them.
This week I've been checking out Hi-Fi Rush, a surprise new game coming from Tango Gameworks this week. Goldeneye also made it's long, awaited returning, plus it has online multiplayer too, so I'll be checking that out. I'll also recap the Xbox Developer Direct which was held earlier this week, letting us know of some major titles coming to Xbox in the first half of 2023 00:00 Introduction 03:38 Hi-Fi Rush first impressions 08:27 Goldeneye 007 review 15:05 Xbox Developer Direct Roundup 22:32 Charts 23:58 Sea of Stars - One to watch in 2023 27:52 Fortnite Chapter 4 32:50 Destiny 2 Year 5 review 49:37 Games coming soon RELATED LINKS Support This Week In Video Games through Patreon by becoming a member https://www.patreon.com/thisweekinvideogames Check out the MERCH store https://this-week-in-video-games-store.creator-spring.com/ Subscribe to This Week In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Rate & Review the podcast https://ratethispodcast.com/thisweekinvideogames More ways to listen https://anchor.fm/this-week-in-video-games https://gopod.me/thisweekinvideogames Music by Christian Hounslow and Jaya McQuaid.
This week on All Things Nintendo, we celebrate the launch of GoldenEye 007 on Nintendo Switch Online's Expansion Pack. To do that, Brian is joined by The New York Post's Scott Fontana. The two spend the episode looking back at the development and legacy of one of the most beloved games of the N64. If you'd like to follow Brian on social media, you can do so on his Instagram: @BrianPShea. You can follow Scott on Twitter: Scott Fontana (@Scott_Fontana) The All Things Nintendo podcast is a weekly show where we can celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday! Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, Google Podcasts, and YouTube. 00:00:00 – Introduction 00:01:06 – GoldenEye 007 Now on Switch 00:07:49 – GoldenEye 007 Retrospective 01:05:18 – Definitive Ranking: GoldenEye Weapons 01:13:10 – eShop Gem of the Week: Horizon Chase Turbo If you'd like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces." For Game Informer's other podcast, be sure to check out The Game Informer Show with host Alex Van Aken, which covers the weekly happenings of the video game industry!
The big Xbox Developer Direct was this week and we spend some time going over all the news and surprise announcements. In other news, 343 proclaims they are still in charge of Halo and The Last of Us TV show sees record growth. Opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
Warning: this one gets sloppy. Let's have another round (of Goldeneye 007), D-Pads! This week we aim to answer the age old question: are we better at gaming when we're drunk, or sober?And what better game to test this out on than one of the greatest multiplayer experiences of all time: Goldeneye 64!After catching ourselves up on our recent gaming habits, including Andrew's new obsession with Mario Kart 8, and Mikey's first foray into God of War: Ragnarok, we face off in a sober best 2 out of 3 matchup in Goldeneye before drinking our faces off, and trying it out all over again after we've had some time to get... loose. Let us know which other games you'd like us to test this out on!Watch our gameplay segments over on our YouTube channel: https://www.youtube.com/theretrogradepodcastGet monthly bonus episodes by joining our Patreon: https://www.patreon.com/theretrogradepodcastJoin us on Twitter: @RetrogradePod, @RetrogradeAndy, @RetrogradeMikeyTikTok: @RetrogradePodOr on Instagram: @theretrogradepodcast Or visit our website at www.theretrogradepod.com/Questions, Comments, and business inquiries can be sent to theretrogradepodcast@gmail.comShow Notes: https://www.theretrogradepod.com/episodes/drunk-goldeneye-007-n64
The name's Bond...James Bond. We're wrapping up 2022 with everyone's favourite N64 shooter: GoldenEye 007! This game came in and left the FPS genre on consoles shaken, not stirred, and permanently changed shooting multiplayer modes by introducing gaming elements that can still be found in modern titles. We hope you enjoy and we'll see you all in 2023! --- Support this podcast: https://anchor.fm/finish-the-fight/support
Jeff and Christian welcome producer extraordinaire Paul Tamayo back to the show this week to discuss the huge GTA 6 leak, the reveal of Legend of Zelda: Tears of the Kingdom, Nintendo's Direct, Sony's State of Play, God of War Ragnarok, the PSVR2, and so much more! The Playlist: Splatoon 3, Immortality, Battlefield 2042, F1 Manager 2022, Mixlumia, Star Fox 2 (SNES); Batman Returns (SNES), The Wandering Village Parting Gifts!
Our Xbox crew discusses a significant management shake-up at the top of 343 Industries, Sony boss Jim Ryan's public airing of Call of Duty-related grievances against Phil Spencer and Microsoft, the biggest news from the weekend's Disney/Marvel and Ubisoft showcases, the new Xbox Elite controller, and more!
Windows 11 Last week, Build 25197 came to the Dev channel and brings back the tablet-optimized Taskbar This week, we got build 25201 with an expanded widgets view that's almost full-screen and ISOs. Separately, Dev channel Insiders got two updates: the Calculator app is now ARM64 native, and the Media Player app got a new shortcut so you can edit the current video in Clipchamp. Builds 22621.598 and 22622.598 headed to the Beta channel earlier this week, removing the ability to uninstall apps with dependencies. Surface Google kills Pixelbook as part of a cost-cutting measure. Should Microsoft kill Surface? Consider: Google needed to establish Chromebook as a viable laptop alternative. Microsoft did not. Microsoft Ignite You can now register for Microsoft Ignite, which is happening October 12-14. Dev You can now install .NET runtimes and SDKs using the Windows Package Manager Xbox The head of 343 Industries abruptly steps down. Coincidence? Sony chief: Microsoft lied about Activision Blizzard and Call of Duty Microsoft is experimenting with the Xbox Dashboard Discord voice chat is now available on Xbox consoles Goldeneye 007, the original console first-person shooter, is coming to Xbox Game Pass Tips and picks Tip of the week: Remix your Teams ringtone App pick of the week: Voxel Doom Enterprise pick of the week: Azure Space: The family is expanding Enterprise pick No. 2 of the week: PatchTuesday.com Beer pick of the week: Grimm Festooning Hosts: Leo Laporte, Mary Jo Foley, and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com Check out Mary Jo's blog at AllAboutMicrosoft.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsors: infrascale.com/TWIT CDW.com/LenovoClient ClickUp.com use code WINDOWS
The fall harvest season is upon us, which must mean it's time for Nintendo to announce 62 new farming games! We're also talking about Splatoon 3, the ongoing issues that still make Cyberpunk 2077 a drag, this weird GoldenEye announcement, Babylon's Fall's Fall, and, somehow, the rise of the influencer era and what it meant for video game coverage.Get an ad-free version of this show at http://patreon.com/jeffgerstmann today!Thanks to our sponsors!Get 25% off and a 7-day free trial of Blinkist by visiting http://blinkist.com/JEFFG and using the code JEFFG at checkout!Get 15% off your first order at Zbiotics by visting http://zbiotics.com/JEFF and using the code JEFF at checkout!
00:00:00 Intro00:00:50 Gamescom 202200:31:00 2023 Watch!00:34:28 What We've Been Playing00:47:30 GoldenEye 007 Turns 2500:54:25 Video Game 20 Questions
It was the multiplayer video game experience that defined the younger years of the older Smirl siblings, complete with such classic bits as DK mode and slappers only: it's Goldeneye! (Those GRAPHICS though...)CW: This video game is a first person shooter game, meaning there is brief mention of video game violence/guns.Music: "Baby You Change Your Mind" by Nouvellas