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The Big Hit: Murph & Markus react to Kyle Juszczyk's quote about the big game narrative and debate if the 49ers will ever win THE big game.See omnystudio.com/listener for privacy information.
The Big Hit: Murph & Markus react to Kyle Juszczyk's quote about the big game narrative and debate if the 49ers will ever win THE big game.See omnystudio.com/listener for privacy information.
Rapid Fire topics include: * Within three years, Marcus Freeman will have changed the national narrative that ND can't win the big/important games. We in or we out? * Both the ND Football and women's basketball teams will make it to the Final Four this upcoming season. We In or We Out? * Jeremiyah Love will have 12 touchdowns (regular season). We in or We out? * There will be a 1000 yard receiver and a 1000 yard rusher. We in or We out? * The Irish offense will be as good if not better than the defense this season? We in or We out? * Brian Kelly will retire before getting fired in the next 3 years!!! * College football will move completely to the NFL model/SuperLeague. We in or we out? * Fill-in the blank...Reggie Miller was one of the announcers for Wednesday's New York Knicks – Indiana Pacers playoff game at Madison Square Garden. Miller probably feels BLANK that Knicks fans were chanting obscenities at him at the end of the game. * Ethan Strauss from The Athletic told Bill Simmons that WNBA teams should just use their NBA counterparts' team names for better brand recognition. So, instead of the Indiana Fever they would be the W-Pacers. Do you Buy or Sell it? Shop for Irish Breakdown gear at our online store: https://ibstore.irishbreakdown.com/ Join the Irish Breakdown premium message board: https://boards.irishbreakdown.com Stay locked into Irish Breakdown for all the latest news and analysis about Notre Dame: https://www.irishbreakdown.com Subscribe to the Irish Breakdown podcast on iTunes: https://podcasts.apple.com/us/podcast/irish-breakdown/id1485286986 Like and follow Irish Breakdown on Facebook: https://www.facebook.com/groups/irishbreakdown Sign up for the FREE Irish Breakdown daily newsletter: https://www.subscribepage.com/irish-breakdown-newsletter Learn more about your ad choices. Visit podcastchoices.com/adchoices
DeepMind's AlphaFold 3, the newest and most powerful version of their AI model that can predict the structure of proteins and other molecules with incredible accuracy, has been released for free for non-commercial use. OpenAI has introduced the Model Spec, a document that specifies how they want their AI models to behave in their API and ChatGPT, to deepen the public conversation about how AI models should behave. Microsoft Research's paper explores how players can interact with large language models (LLMs) to create emergent behaviors in game narratives, which could have big implications for game development and player engagement. The University of California, Berkeley's paper proposes the Learnable Latent Codes as Bridges (LCB) method, which uses a learnable latent code as a bridge between LLMs and low-level policies, allowing for more flexible communication of goals in the task plan without being entirely constrained by language limitations. Contact: sergi@earkind.com Timestamps: 00:34 Introduction 01:18 DeepMind Announces AlphaFold 3 02:37 OpenAI Introduces the Model Spec 04:22 ChatBotArena: The peoples' LLM evaluation, the future of evaluation, the incentives of evaluation, and gpt2chatbot 05:53 Fake sponsor 08:11 Player-Driven Emergence in LLM-Driven Game Narrative 09:25 vAttention: Dynamic Memory Management for Serving LLMs without PagedAttention 11:15 From LLMs to Actions: Latent Codes as Bridges in Hierarchical Robot Control 12:55 Outro
Raindance Immersive is back with 40 independent VR experiences across eight categories of Immersive World, Immersive Experience, Immersive Art Experience, Immersive Music Experience, Immersive Narrative, Immersive Game, and two new categories of Short Film of VR and Music Video of VR, which are 2D films that are shot within virtual reality. 75% of this year's selection has some connection to a social VR platform with 28 connected to VRChat with single experiences in EngageXR and Resonite (i.e. the spiritual successor to NeosVR. I had a chance to catch up with the co-curators of Raindance Immersive of Mária Rakušanová and Joe Hunting to get a rundown and sneak peak of all 40 experiences at this year's selection that runs online in VRChat from November 4th to December 3rd. Nearly all of the screenings are free (everything aside from the gaming selection) with free sign-ups for live performances, guided tours, and screenings listed on their website. Raindance is at the forefront of curating the trends that are at the bleeding edge of virtual culture and the best-in-class of worldbuilding, live performances, and musical experiences within these VRChat and social VR environments. It's always great to hear more about how they curate this festival by being deeply in tune with the VRChat community and actively participating in events throughout the year to build relationships and create a creative deadline for immersive artists, worldbuilders, and storytellers to share their latest works. I can highly recommend checking out this year's selection, particularly the immersive world selection and be sure to drop by one of the screenings of films that were shot within VR chat as that's a new and exciting trend. I get a bit more historical context in this development from Hunting as he shares some of the early film festivals in VR, and selections of 2D films shot in VR that he curated starting in 2020. Phia's The Virtual Reality Show Film Fest featured a selection of 14 films shot in VRChat on February 25th, 2023, which led to the founding of a VRChat filmmaker Discord and provided a catalyst for collaboration and knowledge sharing with other VRChat-based filmmakers. Hunting provides a bit more context as to how the community got to that point, and why it was the perfect time for the VRChat filmmaker community to self-organize and for Raindance to expand their selection this year to feature these 2D films. Raindance Immersive runs for a few more weeks until December 3rd, 2023, and so be sure to check out RaindanceImmersive.com for more information for how to check out this year's selection. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
It's the end of the year, which means it's time for us to put out a new episode and feel guilty for not releasing more this year! (We were busy, but we got lots more planned for next year!) Our guests this month are George Lockett (Senior Writer at Failbetter Games and a Narrative Consultant, Writer, and Designer at Bear Wolf Narrative. Previously the Narrative Lead on The Last Clockwinder, the Scriptwriter and Interactive Designer for BBC Earth - Micro Kingdoms: Senses, and a Contributing Writer to Where the Water Tastes Like Wine) and Mary Goodden (Senior Narrative Designer at Maze Theory currently working on Peaky Blinders: The King's Ransom. Previously a Writer and Editor on Zombies, Run!, a Writer and Narrative Designer at Failbetter Games on Sunless Skies and Fallen London, a Writer on Inkle's Pendragon, and co-created Funicular Simulator 2021), and they join us to discuss how their marketing backgrounds have helped with their writing, how to make a writer's room work, advice for thinking in terms of design, what's helped maintain their writing output, what they've learned from the other writers they've worked with, giving feedback, tips for writing themselves out of problems, the best ways we can diversify the voices in the industry, how they approach working with other departments to get their needs taken care of, what their favorite narrative tools are, favorite thesauruses, what their ghosts are, and more, more, MORE!Our Guests on the InternetGeorge's Twitter, Website, and you should wishlist/check out Mask of the Rose when it comes out next yearMary's Twitter, Website, and you should wishlist/check out Peaky Blinders: The King's Ransom when it comes out next yearStuff We Talked AboutZombies, Run!TwineInkjamWriting for Games by Hannah NicklinThe “Reverse of the Spielberg Gaze”: Jordan Peele, Rian Johnson, Tony Kushner and More Talk Shop on THR's Writers RoundtableMiroMicorosft OneNoteObsidian (the notes app)Webster's 1913 Power ThesaurusWordHippoOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.
My guest this week is video game narrative designer Mateusz Tomaszkiewicz! Mat is best known for his twelve years with CD Projekt Red where he worked as a quest designer and principal narrative designer on the Witcher 2, the Witcher 3, and Cyberpunk 2077. He has recently moved over to Riot Games where he is the principal narrative designer for their upcoming MMO.Mat and I chat about his time with CDPR and the challenges of leaving his friends and coworkers to move halfway around the world to work for Riot. We also discuss the complexity of designing quests and narrative for video games, coordinating with other departments and hitting deadlines, and accounting for millions of players while also telling a story. Enjoy my conversation with Mateusz Tomaszkiewicz!You can find Mat on Twitter.Find Brian McClellan at his website, on Twitter and Instagram, or find his books on Amazon, direct from his bookstore, or wherever books are sold!Don't forget to support the show on Patreon, or pick up some swag on Redbubble. Hosted on Acast. See acast.com/privacy for more information.
Riffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality
We're BACK! AGAIN! And we swear we're gonna post more episodes this year than we did last year! Alyssa (writer of fiction, comics, and games. Winner of the Nebula Award, the World Fantasy Award, and the Locus Award, finalist for the John W. Campbell Award for Best New Writer, and her fiction has been shortlisted for the Hugo, Bram Stoker, and Shirley Jackson Awards. Comics credits include Marvel, DC, Star Wars, and Adventure Time, and she's also written for Overwatch, and Story and Franchise Development at Blizzard Entertainment) and Lauren (Senior Writer at Insomniac Games where she is currently working on Spider-Man 2, and was previously Lead Writer on Ratchet and Clank: Rift Apart. Before Insomniac she was a writer at Telltale Game where she worked on The Walking Dead: The Final Season and Batman The Enemy Within) joined us to talk about how a theater studies degree is useful in games, shipping characters, writing hours, how hot Emperor Nefarious is, interacting with actors, writing characters and situations you hate, what draws them to horror storytelling, sexy monsters, what they need to nail down first in a story, what makes a good villain, worldbuilding, types of stories they don't often see in games that they'd love to write, and a whole lot more!Our Guests on the InternetAlyssa's Twitter, and you should check out Doctor Aphra and Iron Fist!Lauren's Twitter, and you should check out Spider-Man 2 when it comes out!Stuff We Talked AboutJohn Carpenter liked Ratchet & Clank: Rift ApartParagonAlyssa's first tweet about Emperor NefariousUnpackingFears to FathomDevotionThe Walking Dead: The Final SeasonThe BoysStarboundDishonored: Death of the OutsiderDisco ElysiumDragon Age: InquisitionWhat You Left Behind by Alyssa Wong (the Overwatch short story about Baptiste) Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
Lydia Ho (Metronomik) has experience writing for games and elsewhere. She delves into the techniques of designing a narrative for a game and how to balance gameplay and writing.
Theme Song: End Title (Hyper Potions Remix) - Materia Collective Check out other NGP Productions shows and follow the official network social media:https://linktr.ee/NGPProductionsJoin the official NGP Productions Discord!https://discord.gg/fbupTVzWrMBuy us a coffee!https://ko-fi.com/ngpproFollow Doc on his Twitter/Blog!Twitter: @Docsquiddyhttps://docseuss.medium.com/-----------------------------------------------------------------------------------------------------------------------------------------------------Follow Antonio on:https://linktr.ee/AKLTrifectaFollow Dan on:https://linktr.ee/perpetualplayer1★ Support this podcast ★
Game narrative is far more than just words and cinematic sequences. In this week's episode, award-winning narrative director Tom Abernathy lays out for us how narrative functions within games, and why it's so much more important, and omnipresent, than most people realize. Support the Show.
Luke Ghiardi, Anthony Broome and Chris Castellani put the finishing touches on the takeaways from the Illinois game and why Shea Patterson deserves much more respect for his performance than he's getting from fans. Also, pulling apart the "defining game" narrative with Jim Harbaugh and how performances on this stage will always be magnified at Michigan. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Federico and John conclude their conversation with video game narrative designer and novelist Carrie Patel. In this installment, we cover where Patel finds inspiration, planning a novel, her writing process, the benefits of having a publisher, balancing writing and a full-time job, and more.
This week Federico and John are joined by video game narrative designer and novelist Carrie Patel. In this first part of our conversation, we explore narrative design in games Patel has worked on at Obsidian Entertainment, including Pillars of Eternity and The Outer Worlds, which is coming to consoles and PC in October.
Today we're joined by the Game Professor from Games As Literature to discuss the value of game narrative, as well has his experience teaching literature in high school using video game stories. Games As Lit Channel: https://www.youtube.com/user/gamesasliterature TIME CODES: 1. Harvest Moon GBA Remake (1:34) 2. The Value Of Game Narrative (7:05) 3. Community Stories (54:26) Join Our Discord Server: https://discord.gg/KRZkCHa Patreon Page: https://www.patreon.com/resonantarc Twitch: https://www.twitch.tv/resonantarc Twitter: @resonantarc Facebook: https://www.facebook.com/resonantarc
Samer Farag of Cocoa Controller joins Robert to discuss his early experiences playing The Legend of Zelda: Link's Awakening and Ocarina of Time back-to-back, learning to read through fantasy novels and RPGs, and the elusive search for good writing inspiring his drive to critique.We also talk cyberpunk, rediscovering the joy of fighting games through Under Night In-Birth Exe:Late[st], the need for progressive games communities, how representation in Watch Dogs 2 and Assassin's Creed Origins revitalises the AAA formula, the struggle to stay motivated in a sea of talented creators, The Caligula Effect, Katsura Hashino, and the key difference between Fumito Ueda and Hideo Kojima.Follow Samer on Twitter @eightbitsamurai and Cocoa Controller @CocoaControllerIntro Music "Summer Vacation in Scanline" by NurvussIntermission Music "Mast in the Mist" by Yoko Kanno (from Koei Game Music Works: Kanno Yoko Collections 〜 Uncharted Waters 2)Outro Music "トワイライトでHEART-BEAT" by パフェ♥カフェparfait♥cafe
GET IN, LISTENERS! WE'RE GOING TO ACTING CLASS! And joining us on this fantastically illuminating trip are Janina Gavankar (actor, musician, writer, and most recently seen in Star Wars Battlefront II, Far Cry 4, Horizon Zero Dawn, and the forthcoming Afterparty for Night School Studio) and returning guest Sarah Elmaleh (actor and voiceover artist on such projects as Gone Home, Call of Duty: Black Ops 3, Pyre, Read Only Memories, Masquerada, Final Fantasy XV, For Honor, Where the Water Tastes Like Wine, and the BBC Radio drama Game Over)! We chat about letting actors become collaborators (and why it doesn't always happen), rehearsals, falling in love with Don Johnson, the audition process, what makes a good director, the worst piece of direction they've ever gotten, what takes us out of game stories, the kinds of roles and characters they'd like to see more of, the era of the antihero and its end, knowing the medium, not making decisions out of fear, if it's ever possible to know too much about a character you're playing, the film industry chasing the games industry, and so much more you don't even KNOW. Our Guests on the Internet Janina's Twitter Sarah's Twitter Stuff We Talked About Assassin's Creed: Freedom Cry Tony Gilroy 4/3/18 Theforum.games Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Masters of the Forge | Warhammer 40k Narrative Play Podcast | Radio
Adam and Jason are joined by special guest, Jordan, to talk about the Adeptus Custodes in the lore. They also have a narrative campaign for you to try out on your tabletop. Timings: Intro: 00:00:00 - 00:33:26 Custodes in the Lore: 00:33:26 - 01:44:54 Custodes Narrative Campaign: 01:44:54 - 02:17:36 Outro: 02:17:36 - 2:23:52 On Your Tabletop - We Few, an Adeptus Custodes 3-Game Narrative:http://mastersoftheforge.com/wp-content/uploads/2018/01/We-Few.pdf Codex Adeptus Custodes:https://www.games-workshop.com/en-US/Codex-Adeptus-Custodes-2018-ENG The Adeptus Terra Podcast https://theadeptusterrapodcast.podbean.com NGC 40K Podcast https://ngc40k.com/tag/podcast/ The Splintermind Podcast http://splintermind.libsyn.com/ The Narrative 40k Facebook Page https://www.facebook.com/groups/Narrative40k/ Upstate Honor Guard Facebook Page https://www.facebook.com/upstatehonorguard/events Don’t forget that we are always accepting “commercials” for your blogs, podcasts, local game groups, or events. These are offered free of charge so long as they are not directly selling anything. To do this, email a commercial script to: mastersoftheforge@gmail.com Please give us a nice rating on iTunes https://itunes.apple.com/us/podcast/masters-forge-warhammer-40k/id862907899 Check out our Facebook page https://www.facebook.com/mastersoftheforge Follow us on Twitter https://twitter.com/MastersOfForge And check out our blog http://mastersoftheforge.com/
In which we talk about narrative in games. We compare the story of the original Final Fantasy to Mario, talk about Scratch and Minecraft and learning to code before getting technical about collisions and rendering. Somehow we talk about Bushido Blade (the best fighting game) and talk about narrative as a reward and how it fits into the interest curve of a game. We also talk about lots of other things.
Welcome to Episode 178 of Speculate! The Podcast for Writers, Readers and Fans. In this episode, we launch our third joint production of Speculate and Greg’s Twitch channel (under the moniker Arvan Eleron) as we discuss the world of Portal, Valve‘s groundbreaking puzzle game with a whole lot of story both implicit and explicit. We […]
In which we discuss linear narrative vs. open world games
In episode 7, Dr. David Chandross talks about the importance of narrative in games and how the three-act play structure can make them compelling.
Mel (writer and Director of Narrative Design at Ubisoft Quebec, and has worked on such games as Far Cry 4, Assassin's Creed Freedom Cry, and Assassin's Creed Syndicate) and Ann (writer and narrative designer on such games as Mass Effect 3, Dragon Age: Inquisition, and Mass Effect: Andromeda, and is a co-writer of the book The Game Narrative Toolbox) are here to talk about whether going to university is necessary for becoming a game writer, being a salesperson to other departments, Ubisoft internships, the length of game stories, being a narrative director, one thing they wish all departments knew about narrative to start with, dealing with players who don't care about story, how narrative is everything, the possibility of AAA studios making smaller open world games, being scientifically accurate in Mass Effect and historically accurate in Assassin's Creed, coming onto a franchise that has already started, fan fiction, how to acknowledge every possible action of the player without diluting the story you want to tell, whether we should be concerned about side content overshadowing the main narrative, the hardest and easiest characters to write, the importance of communication, and jeez, so much more! Our Guests on the Internet Mel's Twitter and Website. Ann's Twitter and Book. Stuff We Talked About Civilization VI Why Most People Don't Finish Video Games Sister Outsider: Essays and Speeches by Audre Lorde Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
In episode nine of the Filament Games Podcast, co-hosts Dan Norton and Brandon Pittser dive into the concept of in-game narrative. We also learn one of Brandon's darkest secrets, what happens when nuclear materials are missing in action, and how to handle griefing in an MMO.
Today on the 5: Recently the creator of Minecraft made some interesting comments about game narratives. Does a game with no story really sound that good?
Our co-hosts sedated themselves a bit this week in deference to special guest Chuck Jordan, Telltale designer and veteran of Grim Fandango and Curse of Monkey Island. Amidst discussions of Disneyland and ARG-based PR, we start to plan for Games of the Year and indulge in some pomposity about Game Narrative.