Session Zero is a discussion podcast that seeks to explore the psychology of roleplaying. Each episode will feature a new aspect of the experience of roleplaying, viewed through the lens of psychology by clinical psychologist Porter Green and industrial-organizational psychologist Steve Discont, The…
Porter Green and Steve Discont
Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.Shareef Jackson, his writing, and his social media can be found at his website, and can be found on the Dungeon & Dragons Actual Play show Rivals of Waterdeep.You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:Rosselet, J. G., & Stauffer, S. D. (2013). Using group role-playing games with gifted children and adolescents: A psychosocial intervention model. International Journal of Play Therapy, 22(4), 173–192. https://doi.org/10.1037/a0034557Salonius, Pasternak, D. E. & Gelfond, H. S. (2005). The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents. Human Technology, Volume 1 (1), pp. 5-22. URN:NBN:fi:jyu-2005123. Retrieved from http://www.humantechnology.jyu.fi“Top of the Table - Introducing Kids to RPGs” by Matt MillerMermaid Adventures, an RPG by Third Eye GamesFate Accelerated, an RPG by Evil Hat ProductionsNo Thank You Evil, an RPG by Monte Cook GamesThe Dungeons & Dragons Starter SetEpyllion, an RPG by Magpie GamesAutonomic, a YA RPG actual play podcastSkyjacks: Courier’s Call, a YA RPG actual play podcast
Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:“Why outbreaks like coronavirus spread exponentially, and how to “flatten the curve”,” by Harry Stevens at The Washington Post.Holt-Lunstad, J., Smith, T. B., Baker, M., Harris, T., & Stephenson, D. (2015). Loneliness and Social Isolation as Risk Factors for Mortality: A Meta-Analytic Review. Perspectives on Psychological Science, 10(2), 227–237. https://doi.org/10.1177/1745691614568352Umberson, D., & Karas Montez, J. (2010). Social Relationships and Health: A Flashpoint for Health Policy. Journal of Health and Social Behavior, 51(1_suppl), S54–S66. https://doi.org/10.1177/0022146510383501Wilkinson, A., Bowen, L., Gustavsson, E., Håkansson, S., Littleton, N., McCormick, J., Thompson, M., & Mulligan, H. (2019). Maintenance and Development of Social Connection by People with Long-term Conditions: A Qualitative Study. International Journal of Environmental Research and Public Health, 16(11), 1875. https://doi.org/10.3390/ijerph16111875Virtual Tabletops: Roll20, Fantasy Grounds, Astral TableTop, Playcards.ioViewscream, a LARP created for online play.Discord RPG Jam, a collection of games created to be best played on Discord, organized by Lucian KahnStorium, an online play-by-text/creative writing RPG platform
Steve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:“Tabletop Roleplaying for the Shy and Cerebral” on The Mary Sue by Becky Chambers.Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.*Here is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. Some great workbooks to help learn skills for managing social anxiety and shyness:The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness by Jan E. Fleming, Nancy L. Kocovski, and Zindel V. Segal In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience by Kirk D. Strosahl, and Patricia J. Robinson Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy by Steven C. Hayes
CW: Discussion of human predation by a fantasy speciesSteve Discont can be found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.Hee-nod was portrayed by Shelby Green (Porter’s wife)! Shelby can be found on twitter at @kamber.Want to hear another pretend therapy session, this time with a vlogger who needs help because he’s way in over his head? Become a $5 or more backer with the ONE SHOT Network Patreon, and you can get access to the Network’s SECRET ARCHIVE where this therapy session can be found. There’s a chance it may not be up just yet, but it will be very soon!
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:“Tabletop Roleplaying for the Shy and Cerebral” on The Mary Sue by Becky Chambers.Blackmon, W. D. (1994). Dungeons and Dragons: The use of a fantasy game in the psychotherapeutic treatment of a young adult. American Journal of Psychotherapy, 48(4), 624-632.Scudder, S. (2019). Reflections: the Positive Effect of Cooperative Roleplaying Games on Anxiety Disorders.*Here is the Reflections of Fate campaign book if you want to try running Sacha’s module specifically designed to target anxiety through RP. Some great workbooks to help learn skills for managing social anxiety and shyness:The Mindfulness and Acceptance Workbook for Social Anxiety and Shyness by Jan E. Fleming, Nancy L. Kocovski, and Zindel V. Segal In This Moment: Five Steps to Transcending Stress Using Mindfulness and Neuroscience by Kirk D. Strosahl, and Patricia J. Robinson Get Out of Your Mind and Into Your Life: The New Acceptance and Commitment Therapy by Steven C. Hayes
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.Our guest Ben Aldred can be found at @sleepingscholar. You can find a blog of Ben’s thoughts on gaming here.You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:Ben Aldred’s graduate thesis on the folkloric study of roleplayingBen Aldred’s study of the use of humor at the gaming table“Tuskegee Experiment: The Infamous Syphilis Study” by Elizabeth Nix at History.comThe U.S. Department of Health & Human Services’ Office for Human Research Protections“Peer Review” by the American Psychological Association
CW: Discussion of sexual interests, brief discussions of murderSteve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.Our guest James D’Amato’s work can be found at his podcasts One Shot & Campaign. James can be found at his twitter at @oneshotrpg. His book, The Ultimate RPG Game Play Guide, can be found here.Want to hear our consultation session between Steve and The Broker from Campaign: Sky Jacks? Become a $5 or more backer with the ONE SHOT Network Patreon, and you can get access to the Network’s SECRET ARCHIVE where this consultation session can be found.
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. Our guest James D’Amato’s work can be found at his podcasts One Shot & Campaign. James can be found at his twitter at @oneshotrpg. His book, The Ultimate RPG Game Play Guide, can be found here. A quick note: Steve on the podcast referred to a mobile app called 30/30. At the time of this episode airing, it seems this app is longer available online. Sorry! A pomodoro alternative for beginners: Forest (https://www.forestapp.cc/) A lovely app for beginners that is cross platform and plants a little tree in your digital forest for each session of work you do. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: “Anxiety in Adults with ADHD” by Keath Low “Hyperfocus: The Other Side of Adult ADHD” by Jenara Nerenberg at CNN Health “Fidget Toys Aren’t Just Hype” by Katherine Isbister at Scientific American Levy, F., & Swanson, J. M. (2001). Timing, space, and ADHD: The dopamine theory revisited. Australian & New Zealand Journal of Psychiatry, 35(4), 504-511. https://doi.org/10.1046/j.1440-1614.2001.00923.x Meaux, J. B., & Chelonis, J. J. (2003). Time perception differences in children with and without ADHD. Journal of Pediatric Health Care, 17(2), 64–71. doi:10.1067/mph.2003.2 Quinn, P. O., & Madhoo, M. (2014). A review of attention-deficit/hyperactivity disorder in women and girls: uncovering this hidden diagnosis. The primary care companion for CNS disorders, 16(3), PCC.13r01596. doi:10.4088/PCC.13r01596 “Productivity 101: An Introduction to the Pomodoro Technique” by Alan Henry at Lifehacker
CW: Discussions of racism, frank discussions about colonialism, discussions of socioeconomic class, violence Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. Our guest James Mendez Hodes can be found at his website at www.jamesmendezhodes.com or at his twitter at @lulavampiro. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Wikipedia page on Colonialism Sohn, S. H. (2008). Introduction: Alien/Asian: Imagining the racialized future. MELUS, 33(4), 5-22. Retrieved from http://www.jstor.org/stable/20343505 @CaseyExplosion discusses Cyberpunk with media examples on twitter: https://twitter.com/caseyexplosion/status/1138085340735070209?lang=en Sita Sings the Blues, based on the Indian epic Ramayana “Orcs, Britons, and the Martial Race Myth, Part 1: A Species Built for Racial Terror” by James Mendez Hodes “Orcs, Britons, and the Martial Race Myth, Part 2: They’re Not Human” By James Mendez Hodes Avery Alder’s Monsterhearts Catherine Ramen’s Red Carnations on a Black Grave Catalyst Game Labs’s Shadowrun Robert Bohl’s Misspent Youth Onyx Path Publishing’s Scion Liwanag Press’s Dog Eat Dog Jason Morningstar’s (by way of Bully Pulpit Games) The Blue Way Julia Bond Ellingboe’s Steal Away Jordan via Indie Press Revolution Evil Hat Productions’s Fate of Cthulhu The Gauntlet’s Hearts of Wulin, by Agatha Cheng & Lowell Francis
CW: Discussions of racism, frank discussions about colonialism Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. Our guest James Mendez Hodes can be found at his website at www.jamesmendezhodes.com or at his twitter at @lulavampiro. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Canadian Psychological Association, & the Psychology Foundation of Canada (2018). Psychology’s response to the Truth and Reconciliation Commission of Canada’s report. Ottawa, ON, Canada; Canadian Psychological Association. Okazaki, S., David, E. J. R., & Abelmann, N. (2008). Colonialism and psychology of culture. Social and Personality Psychology Compass, 2(1), 90-106. https://doi.org/10.1111/j.1751-9004.2007.00046.x Ayman, R. (2004). Leadership and culture. In C. D. Spielberger (Ed.), Encyclopedia of Applied Psychology (Vol. 2; pp. 507-518). Boston: Elsevier Academic Press. “What is a Sensitivity Reader, and Why Do You Need One?” by Madison Schultz Wikipedia page on Colonialism Lumen Learning’s Boundless US History course’s American Imperialism section
The Session Zero duo delve into what the field of psychology thinks rituals are, what purpose they can serve at the table, and explore some of their own tried and true rituals together. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Hobson, N. M., Schroeder, J., Risen, J. L., Xygalatas, D., & Inzlicht, M. (2018). The psychology of rituals: An integrative review and process-based framework. Personality and Social Psychology Review, 22(3), 260-284. https://doi.org/10.1177/1088868317734944 “10 Most Superstitious Athletes” by Ryan Murphy Maurice LaMarche impression of Orson Welles’s classic Frozen Peas outtake Stephen Colbert’s pre-show ritual “Mental Rituals in Obsessive Compulsive Disorder” by Seth J. Gillihan, Ph.D “Ritual Discourse in Role-Playing Games” by Christopher Lehrich
Our characters have taught us all sorts of interesting and useful life skills, like public speaking and picking locks! Come join Porter and Steve while they discuss personal growth through gaming and explore the ways that we support and scaffold each other towards our developmental goals and values. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Roleplay for Development: “The Surprising Benefits for Role-Playing Games (and How to Get Started)” by Patrick Allan “Counseling Psychology vs Clinical Psychology” by the Society of Counseling Psychology Salas, E., Tannenbaum, S. I., Kraiger, K., & Smith-Jentsch, K. A. (2012). The science of training and development in organizations: What matters in practice. Psychological Science in the Public Interest, 13(2), 74-101. https://doi.org/10.1177/1529100612436661 “3 Benefits of Making Role-Play Part of Training” by John Buelow Gagné, R. M., Briggs, L. J., & Wager, W. W. (1992). Principles of instructional design (4th ed.). Orlando: Harcourt Brace Jovanovich Doolittle, P.E. (1997) Vygotsky's Zone of Proximal Development as a Theoretical Foundation for Cooperative Learning. Journal on Excellence in College Teaching, 8(1), 83-103. Wass, R., & Golding, C. (2014) Sharpening a tool for teaching: the zone of proximal development. Teaching in Higher Education, 19(6), 671-684. DOI: 10.1080/13562517.2014.901958 Aly Grauer’s Dialect Coaching classes
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Types of Escapism: Hagstrõm, D., & Kaldo, V. (2014). Escapism among players of MMORPGs – conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 17(1), 19-25. https://doi.org/10.1089/cyber.2012.0222 Actual–ideal self in gaming: Li, D., Liau, A., & Khoo, A. (2011). Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychology, Behavior, and Social Networking, 14(9), 535-539. https://doi.org/10.1089/cyber.2010.0463 Actual–ideal self-discrepancy: Higgins, E.T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94(3), 319-340. Avatar creation: Wang, I., Rouse, S.V., & Mancuso, E.K. (2017) The virtual self: Avatar and individual determinants of mood. Psi Chi Journal of Psychological Research, 22(1), 29-38. Mental practice: Driskell, J. E., Copper, C., & Moran, A. (1994). Does mental practice enhance performance? Journal of Applied Psychology, 79(4), 481-492. Wikipedia page on Reinforcement (with sections on punishment) “What is Exposure Therapy?” by the American Psychological Association Magpie Games’s Bluebeard’s Bride, Pasión de las Pasiones, and Cartel. Edgar Clément & Miguel Angel Espinoza’s Nahual
The Session Zero duo delve into mental illness and its function in game worlds. Join us in thinking a little deeper about the tropes and traditions of our hobby and how they sometimes mimic people’s lived experience of pain. CW: Mentions of violence, mental illness, discussions of psychological trauma, brief mentions of suicidal ideation, brief mentions of sexual assault Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Definition and types of mental illnesses: “Mental Health Conditions” by the National Alliance on Mental Illness Moselhy H, F. (1999). Lycanthropy: New Evidence of Its Origin. Psychopathology, 32, 173-176. doi: 10.1159/000029086 (pdf here) Blom, J.D. (2014) When doctors cry wolf: a systematic review of the literature on clinical lycanthropy History of Psychiatry, 25(1), 87-102. doi.org/10.1177/0957154X13512192 Definition of Trauma from the American Psychological Association Mathieu, C., & Babiak, P. (2016). Corporate psychopathy and abusive supervision: Their influence on employees’ job satisfaction and turnover intentions. Personality and Individual Differences, 91, 102-106. https://doi.org/10.1016/j.paid.2015.12.002 “Mental Health & Stigma” by Graham C.L. Davey, Ph.D. The List of Madness Tropes on TVTropes Chaosium’s Call of Cthulhu Onyx Path Publishing’s Chronicles of Darkness Posthuman Studios’s Eclipse Phase Evil Hat Productions’s Fate Core Jenna Moran’s Chubbo’s Marvelous Wish-Granting Engine
The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Stigma: The Wikipedia page for Social Stigma Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., & Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207. http://dx.doi.org/10.1037/ppm0000095 In-Group/Out-group bias: “Social Identity Theory” by Saul McLeod Stigmatized identity management: Chaudoir, S. R., & Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256. http://dx.doi.org/10.1037/a0018193 Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1. https://doi.org/10.1023/B:URRE.0000042734.83194.f6 Satanic Panic & D&D: “How D&D Writers Fought the Satanic Panic of the 1980s” by Ben Riggs. Dark Dungeons, the movie based on the Chick tract: “A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)” by Becky Chambers. Chris Mackey, I-O psychology practitioner, can be found on twitter at @D20PhD, and on her website at Improved Initiative Consulting. D&D article mentioned in episode: “Why the Cool Kids Are Playing Dungeons & Dragons” by Annalee Newitz
Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Privilege, Power, and Oppression: Johnson, A. G. (2018). Privilege, power and difference (3rd ed.). Boston, MA: McGraw-Hill. Causes for racial differences in cognitive testing: Outtz, J. L., & Newman, D. A. (2010). A theory of adverse impact. In J. L. Outtz (Ed.), Adverse impact: Implications for organizational staffing and high stakes selection (pp. 53-94). New York: Taylor & Francis. Belonging Outside Belonging – Avery Alder’s Dream Askew, and Benjamin Rosenbaum’s Dream Apart One Shot Podcast’s run of Dream Apart: Part 1, Part 2, and Part 3 “May I Play a Character From Another Race?” by James Mendez Hodes “The Sugarcoated Language of White Fragility” by Anna Kegler White fragility: The works of Robin DiAngelo, PhD Racism in Fantasy Race building: Monson, M. J. (2012). Race-Based Fantasy Realm: Essentialism in the World of Warcraft. Games and Culture, 7(1), 48–71. https://doi.org/10.1177/1555412012440308 Race: the Original Sin of the Fantasy Genre By Paul B Sturtevant
Porter and Steve explore what types of meaning we can make in our shared, internal, imaginary worlds through the use of symbolic metaphors and analogies. Join us to find out why gaming can be philosophically true even if it isn’t real. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Robert Bohl’s Misspent Youth The Spark Roleplaying Game Fate Core Nonexistent Objects & Imaginary Worlds from CrashCourse Adult Imaginary Play by Jared Keller Links between Paracosms and adult creativity Lit review on paracosm: MacKeith, S. A. (1983). Paracosms and the Development of Fantasy in Childhood. Imagination, Cognition and Personality, 2(3), 261–267. https://doi.org/10.2190/0GA7-WGUH-L7KF-GYYF Taylor, M. , Mottweiler, C. M., Aguiar, N. R., Naylor, E. R. and Levernier, J. G. (2018), Paracosms: The Imaginary Worlds of Middle Childhood. Child Dev. doi:10.1111/cdev.13162
Porter & Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed. Please consider donating to the GoFundMe drive to help Jef from System Mastery pay his hospital bills: http://bit.ly/livingmastery Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas Brown Eyes/Blue Eyes Game: https://www.smithsonianmag.com/science-nature/lesson-of-a-lifetime-72754306/ by Stephen G. Bloom Documentary about the Brown Eyes/Blue Eyes Experiment: https://youtu.be/1mcCLm_LwpE by Frontline PBS OK Check-In: https://participationsafety.wordpress.com/2016/09/09/toolkit-the-ok-check-in/ by Johanna Koljonen
Emily Care Boss can be found at her games website at www.blackgreengames.com, and on twitter at @emilycare. Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Bleed: https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/ by Sarah Lynne Bowman Bleed: https://nordiclarp.org/2019/01/25/investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ by Kjell Hedgard Hugaas Relationship Development through Roleplaying: http://jultika.oulu.fi/files/nbnfioulu-201412022038.pdf Alibi: Montola, M., & Holopainen, J. (2012). First person audience and painful role-playing. In C. B. Nielsen & C. Raasted (Eds.), Immersive Gameplay: Essays on Participatory Media and Role-playing (pp. 13-30). Jefferson, NC, USA: McFarland. Magpie Games?s Bluebeard?s Bride
Porter & Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Weiss, H. M., & Cropanzano, R. (1996). Affective events theory: A theoretical discussion of the structure, causes, and consequences of affective experiences at work. In B. M. Staw & L. L. Cummings (Eds.), Research in organizational behavior (Vol 18, pp 1-74). Greenwich, CT: JAI Press Frijda, N. H. (1993). Moods, emotional episodes and emotions. In M. Lewis & J. M. Haviland (Eds.), Handbook of emotions (pp. 381-403). New York: Guilford Press. https://www.psychologytoday.com/us/blog/the-superhuman-mind/201806/basic-and-complex-emotions A worksheet to explore your parts of mind: https://www.therapistaid.com/worksheets/wise-mind.pdf
Steve and Porter explore the challenges that come with gaming at the table when you have Attention-Deficit/Hyperactivity Disorder by exploring what ADHD is, how it can manifest, and what are strategies for working around it. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: The basics of ADHD: https://www.psychologytoday.com/us/basics/adhd Strategies for managing ADHD: https://www.helpguide.org/articles/add-adhd/managing-adult-adhd-attention-deficit-disorder.htm/ Gershon, J. (2002). A meta-analytic review of gender differences in ADHD. Journal of Attentional Disorders, 5(3), 143-154. https://journals.sagepub.com/doi/abs/10.1177/108705470200500302
Steve and Porter explore what it means when things come to an end, be it for a game or a gaming group, and how you can prepare for it. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Paterson, J. M., & Cary, J. (2002). Organizational justice, change anxiety, and acceptance of downsizing: Preliminary tests of an AET-based model. Motivation and Emotion, 26(1), 83-103. https://doi.org/10.1023/A:1015146225215 Therapeutic termination: https://societyforpsychotherapy.org/say-goodbye-research-psychotherapy-termination/
The Session Zero duo explore the idea of feedback at the table, how to structure it, and the importance and benefits of active communication for the roleplaying group. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: I-statements: Here is a great 5 minute video on how to structure an I statement https://www.youtube.com/watch?v=gG25Kq_3gmg Feedback: Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81-112. doi:10.3102/003465430298487 Feedback: Kluger, A. N., & DeNisi, A. (1996). The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. Psychological Bulletin, 119(2), 254-284. doi:10.1037/0033-2909.119.2.254 Feedback: Smither, J. W., London, M., & Reilly, R. R. (2005). Does performance improve following multisource feedback? A theoretical model, meta-analysis, and review of empirical findings. Personnel Psychology, 58(1), 33-66. doi:10.1111/j.1744-6570.2005.514_1.x Rogerian theory applied: David Coghlan, (1993). A Person‐centred approach to dealing with resistance to change", Leadership & Organization Development Journal, 14(4), 10-14. https://doi.org/10.1108/01437739310039433
The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Schema: https://www.psychologistworld.com/memory/schema-memory Schema: https://en.wikipedia.org/wiki/Schema_(psychology) Implicit Person Theory: https://psychology.iresearchnet.com/industrial-organizational-psychology/leadership-and-management/implicit-theory-of-leadership/ Implicit Person Theory: Chiu, C., Hong, Y., & Dweck, C. S. (1997). Lay dispositionism and implicit theories of personality. Journal of Personality and Social Psychology, 73(1), 19-30.
Steve and Porter discuss one of the fundamental social units within roleplaying: The gaming group and the group's dynamics, norms, and more.
Porter and Steve have their own session zero for Session Zero as they introduce themselves, talk about their professional backgrounds, and discuss what roleplaying means to them.