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Když nahrával švédský vývojář Markus Persson na YouTube první video s Minecraftem, ještě ani nevěděl, jak se hra bude jmenovat. O pár let později ji Microsoft koupil za 2,3 miliardy dolarů. Herní fenomén, jenž se dostal na všechny existující platformy a prodalo se ho přes 300 milionů kopií. Videoherní unikát, v jehož kostičkovaném světě můžete najít Titanic i Hvězdnou noc Vincenta van Gogha.
Když nahrával švédský vývojář Markus Persson na YouTube první video s Minecraftem, ještě ani nevěděl, jak se hra bude jmenovat. O pár let později ji Microsoft koupil za 2,3 miliardy dolarů. Herní fenomén, jenž se dostal na všechny existující platformy a prodalo se ho přes 300 milionů kopií. Videoherní unikát, v jehož kostičkovaném světě můžete najít Titanic i Hvězdnou noc Vincenta van Gogha. Všechny díly podcastu Příběhy z kalendáře můžete pohodlně poslouchat v mobilní aplikaci mujRozhlas pro Android a iOS nebo na webu mujRozhlas.cz.
Every Day Is Saturday Podcast For Motivation, Inspiration And Success
Markus Persson, the creator of Minecraft, sold his game to Microsoft for $2.5 billion and instantly gained the financial freedom most people dream of. But what happened next is the real story. Despite the wealth, he found himself lost—disconnected from meaning, purpose, and the struggle that once fueled him. In this episode, we dive into what Persson's story reveals about success, why money can't fill a deeper void, and how losing the fight can feel like losing yourself. This is a conversation about purpose, identity, and what we're really chasing. Special shoutout to @bradleykellard on X, who created this amazing thread that I pretty much read from for this episode. Give Bradley a follow! Do you desire to have a clear message, confidence to deliver it and make money? Join our Founder's Club inside the new Messagepreneurs Community. We're building something big and want you to see you there! http://messagepreneur.com
A bonus episode from Good Bad Billionaire - the award-winning podcast from the BBC World Service. You can find more episodes by searching for ‘Good Bad Billionaire' wherever you get your BBC podcasts.Minecraft is the most successful computer game ever. It's sold 300 million copies, built an active community of fans and there's now even a Minecraft movie. So how did one man - Markus Persson - create it all by himself, before selling it for billions?BBC business editor Simon Jack and journalist Zing Tsjeng find out how a high school dropout, obsessed with Lego and gaming, became a computer game hero. The Swedish programmer, known by the nickname Notch, built a virtual 3D world where, with the help of a pickaxe, players could harness their creativity to build almost anything, one block at a time. Persson founded the video game development company Mojang Studios, before selling it to Microsoft, but then came a spectacular downfall.Good Bad Billionaire is the podcast exploring the lives of the super-rich and famous, tracking their wealth, philanthropy, business ethics and success. There are leaders who made their money in Silicon Valley, on Wall Street and in high street fashion. From iconic celebrities and CEOs to titans of technology, the podcast unravels tales of fortune, power, economics, ambition and moral responsibility, before inviting you to make up your own mind: are they good, bad or just another billionaire?
We present our review of A Minecraft Movie (2025)! A Minecraft Movie is a 2025 fantasy adventure comedy film based on the 2011 video game Minecraft by Mojang Studios. It was directed by Jared Hess and written by Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, from a story by Allison Schroeder, Bowman, and Palmer. The film stars Jason Momoa, Jack Black, Danielle Brooks, Emma Myers, and Sebastian Hansen. In the film, four misfits are pulled through a portal into a cubic world that thrives on imagination, having no choice but to master the world while embarking on a quest with an expert crafter named Steve.Plans for a Minecraft film adaptation originated in 2014, when game creator Markus Persson revealed that Mojang was in talks with Warner Bros. Pictures to develop the project. Throughout its development, A Minecraft Movie shifted between several directors, producers, and story drafts. By 2022, Legendary Entertainment became involved, and Hess was hired as director with Momoa in talks to star. Further casting took place from May 2023 to January 2024. Principal photography began later that month in New Zealand and concluded in April 2024. Mark Mothersbaugh composed the score, and Sony Pictures Imageworks, Wētā FX, and Digital Domain provided the films visual effects.A Minecraft Movie had its world premiere at Empire, Leicester Square in London on March 30, 2025, and was theatrically released in the United States on April 4. The film received mixed reviews from critics, who praised the performances of the cast, though some were divided on its plot and faithfulness to the source material. It has grossed $317.7 million worldwide against a budget of $150 million, becoming the fourth-highest-grossing film of 2025.Disclaimer: The following may contain offensive language, adult humor, and/or content that some viewers may find offensive – The views and opinions expressed by any one speaker does not explicitly or necessarily reflect or represent those of Mark Radulich or W2M Network.Mark Radulich and his wacky podcast on all the things:https://linktr.ee/markkind76alsohttps://www.teepublic.com/user/radulich-in-broadcasting-networkFB Messenger: Mark Radulich LCSWTiktok: @markradulichtwitter: @MarkRadulichInstagram: markkind76RIBN Album Playlist: https://suno.com/playlist/91d704c9-d1ea-45a0-9ffe-5069497bad59
Minecraft is the most successful computer game ever. It's sold 300 million copies, built an active community of fans and there's now even a Minecraft movie. So how did one man - Markus Persson - create it all by himself, before selling it for billions?BBC business editor Simon Jack and journalist Zing Tsjeng find out how a high school dropout, obsessed with Lego and gaming, became a computer game hero. The Swedish programmer, known by the nickname as Notch, built a virtual 3D world where, with the help of a pickaxe, players could harness their creativity to build almost anything, one block at a time. Persson founded the video game development company Mojang Studios, before selling it to Microsoft, but then came a spectacular downfall.Good Bad Billionaire is the podcast exploring the lives of the super-rich and famous, tracking their wealth, philanthropy, business ethics and success. There are leaders who made their money in Silicon Valley, on Wall Street and in high street fashion. From iconic celebrities and CEOs to titans of technology, the podcast unravels tales of fortune, power, economics, ambition and moral responsibility, before inviting you to make up your own mind: are they good, bad or just another billionaire?
A Minecraft Movie is a 2025 American fantasy adventure comedy film based on the 2011 video game Minecraft by Mojang Studios. It was directed by Jared Hess and written by Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, from a story by Allison Schroeder, Bowman, and Palmer. The film stars Jason Momoa, Jack Black, Danielle Brooks, Emma Myers, and Sebastian Hansen. In the film, four misfits are pulled through a portal into a cubic world that thrives on imagination, having no choice but to master the world while embarking on a quest with an expert crafter named Steve.Plans for a Minecraft film adaptation originated in 2014, when game creator Markus Persson revealed that Mojang was in talks with Warner Bros. Pictures to develop the project. Throughout its development, A Minecraft Movie shifted between several directors, producers, and story drafts. By 2022, Legendary Entertainment became involved, and Hess was hired as director with Momoa in talks to star. Further casting took place from May 2023 to January 2024. Principal photography began later that month in New Zealand and concluded in April 2024. Mark Mothersbaugh composed the score, and Sony Pictures Imageworks, Wētā FX, and Digital Domain provided the films visual effects.A Minecraft Movie had its world premiere at Empire, Leicester Square in London on March 30, 2025, and was theatrically released in the United States on April 4. The film received mixed reviews from critics, who praised the performances of the cast, though some were divided on its plot and faithfulness to the source material. It has grossed $301 million worldwide against a budget of $150 million, becoming the fourth-highest-grossing film of 2025.
pWotD Episode 2894: A Minecraft Movie Welcome to Popular Wiki of the Day, spotlighting Wikipedia's most visited pages, giving you a peek into what the world is curious about today.With 297,355 views on Friday, 4 April 2025 our article of the day is A Minecraft Movie.A Minecraft Movie is a 2025 American fantasy adventure comedy film based on the 2011 video game Minecraft by Mojang Studios. It was directed by Jared Hess and written by Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, from a story by Allison Schroeder, Bowman, and Palmer. The film stars Jason Momoa, Jack Black, Danielle Brooks, Emma Myers, and Sebastian Hansen. In the film, four misfits are pulled through a portal into a cubic world that thrives on imagination, having no choice but to master the world while embarking on a quest with an expert crafter named Steve.Plans for a Minecraft film adaptation were announced in February 2014 when creator Markus Persson revealed that Mojang was in talks with Warner Bros. Pictures to develop the project, with Roy Lee and Jill Messick producing. During development, filmmakers Shawn Levy, Rob McElhenney, and Peter Sollett, were initially hired to direct, while writers Kieran and Michele Mulroney, Jason Fuchs, Aaron and Adam Nee, and Allison Schroeder, were attached. In April 2022, Legendary Entertainment became involved, with Hess hired as the new director and Momoa in talks to star. Further casting took place from May 2023 to January 2024. Principal photography began later that month in New Zealand and concluded in mid-April 2024.A Minecraft Movie had its world premiere at Empire, Leicester Square in London, United Kingdom, on March 30, 2025, and was theatrically released in the United States on April 4, 2025. The film received mixed reviews from critics and has grossed $10.6 million worldwide against a budget of $150 million.This recording reflects the Wikipedia text as of 02:01 UTC on Saturday, 5 April 2025.For the full current version of the article, see A Minecraft Movie on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm generative Kajal.
Från livesändning 23/3. Tredje kvartsfinalen av Quizzt kan du det? I regi av "Börra & Heffler". I studion: Marcus Heffler, Philip Böthun, Neo Siambalis, Markus Persson, Caroline Liljedahl och Elin Myrgren. Radiosvallet stöds av studentkåren i Sundsvall (SKS) och journalistförbundet i Sundsvall (JFS).
Det här goa gänget minns tillbaka i tiden och snackar om låtar de lyssnade på förr! Häng med på rejäl nostalgi! I studion: Neo Siambalis, Markus Persson, Martin Skarin och Malte Ottvall Radiosvallet stöds av studentkåren i Sundsvall (SKS) och journalistförbundet i Sundsvall (JFS).
I detta avsnitt pratar grabbarna i studion om sportnostalgi! Riktigt spännande! Lyssna! I studion: Philip Böthun, Emil Saleh, Markus Persson, Marcus Heffler och Joacim Binning. Radiosvallet stöds av studentkåren i Sundsvall (SKS) och journalistförbundet i Sundsvall (JFS).
Häng med när grabbarna i studion snackar lite mörker och ondska! Vilka är det ondaste karaktärerna egentligen? Ja, det får du svar på under denna timme. Häng med! I studion: Joakim Binning, Malte Ottvall, Oscar Åhström, Markus Persson och Neo Siambalis Radiosvallet stöds av studentkåren i Sundsvall (SKS) och journalistförbundet i Sundsvall (JFS).
Ännu en gång tar Eliam och Nils med er lyssnare ut i världen i årets upplaga av på spåret. I detta avsnittet bjuds vi på ett kärt återseende när Fossilerna möter Macke & Macke i den åttonde och sista åttondelsfinalen. In och lyssna! I studion: Nils Olin, Eliam Fanberg, Alfred Collin, Patricia Bergsten, Marcus Heffner och Markus Persson. Radiosvallet stöds av studentkåren i Sundsvall (SKS) och journalistförbundet i Sundsvall (JFS).
Today, we're diving into the origins of the best selling video game of all time, Minecraft. As part of its story, we'll look at the life and career of its creator, Markus Persson. We'll take time to look at the actual internet forum post in which the first version of Minecraft was released to the world. After talking about our own experiences with the game, we'll then look at the impact that it has had across the world. Finally we'll talk about how Minecraft has been used in Educational settings. Join us as we look block by block at the History of Minecraft on today's trip down Memory Card Lane.
This Inspired Conversation is in many ways why I launched the podcast in the first place - to explore the human side of the entrepreneurial journey, every bit as much as the financial side.Let me share a quick true story to give you some context:Did you hear about the entrepreneur who sold his business and made a fortune and was miserable? Markus Persson is a Swedish tech entrepreneur and inventor of the wildly popular game Minecraft. Starting on a laptop in his bedroom, he went on to grow the company until Microsoft made him an offer to buy the company for $2.5billion from which he personally received $1 billion.He became a billionaire overnight. And that's when his problems started.Sometime after completing the deal, he sent out a series of increasingly desperate tweets, One said“Hanging out with a bunch of friends and partying with famous people, able to do whatever I want, and I've never felt more isolated”And another one; “The problem with getting everything is you run out of reasons to keep trying, and human interaction becomes impossible due to imbalance” Sudden Money SyndromeHe was suffering from something called Sudden Wealth or Sudden Money Syndrome, and before you say, ” I wish I had his problems; it must be so hard being a billionaire!'” you need to realise that it can be absolutely devastating for some people. Investopedia (Wikipedia of money) describes it as: “A type of distress that afflicts individuals who suddenly come into large sums of money. Becoming suddenly wealthy can cause people to make decisions they might not have otherwise made. Symptoms include feeling isolated from former friends, feeling guilty about your good fortune, and extreme fear of losing your money.”In my day job working with successful founders and entrepreneurs I've seen this play out first hand and it can be a real challenge.That's why I was so keen to invite Susan Bradley onto the podcast. Susan's the founder of the Sudden Money Institute and she's written 2 books on the subject.She's also been advising her clients and other professionals for many years on this vital and deeply complex area. In this wide-ranging conversation, Susan talks about;The importance of thinking deeply and preparing well for the transition a long time in advance - years, not weeks and months.Considering the family dynamics between spouses/ and children and how to communicate well including creating your own “Bliss List”.Why it's vital to create a “Brains Trust” and specifically, a “Thinking Partner” who can act as an independent Trusted Adviser to help you navigate the journeyThis is not a fluffy conversation, it's full of practical advice and specific steps to take before, during and after a business sale or retirement and major life transition.So if you have the ambition to exit your business successfully on a personal basis as well as a financial one you will get a lot out of today's conversation.Ladies and gentlemen, I give you Susan Bradley.Sudden Money Institute Book - Sudden Money; Managing a Financial WindfallSusan's Ted Talk Susan Linkedin This podcast is produced by GR Media Sponsored by Capital Asset Management
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Hoy en día nadie ignora qué es Minecraft, aunque la gran mayoría desconocemos la biografía de su creador; Markus Persson, un joven sueco desarrollador de juegos 🎮 y amante de las fichas de Lego.... Fue muy brillante a la hora de crear este juego que mueve masas.Escucha este episodio completo y accede a todo el contenido exclusivo de El Rincón de Mohamed Bouzitoune. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/1332312
in this episode we chat with Sweden's own Markus Perrson about what inspired his beginnings and what inspires him to continue behind the scenes as well as the national identity sweden has as whole when competing. take a listen and enjoy
————————————————— Om du gillar avsnittet så swisha 10 kronor till: 0735-102810 ————————————————— Skateboardpodden satte sig ner förstärkta av Madeleine Uggla och pratade med Mark Pulman på distans. Jag (Mathias) var inte med hela avsnittet men Denis insisterade ändå på att jag ska skriva den här texten, gav mig lite luddiga indikationer på vad det pratades om efter att jag loggade ur och sa att jag kan hitta på resten. Så... Skateboardpodden pratade med Mark Pulman om: -Glocken Gold multivitamindryck. -Golf. -Varför Mark Pulman heter nåt så coolt som Mark Pulman och inte typ Markus Persson eller nåt annat radhussvennigt. -Sean Sheffey -Dejting in the dark. -Krogägarliv. -Amadi Oduya. -Föräldraskap. Jag kan tänka mig att det även pratades en del om glädjen och våndan av att bli äldre... Namn som inte nämndes: Magnus Gyllenberg. Trevlig lyssning Denis, Mathias & Madde Vi finns på: www.facebook.com/skateboardpodden/ https://www.instagram.com/skateboardpodden/ Podden går att lyssna på iTunes, Acast, Spotify och skateboardpodden.se
Bedtime History: Inspirational Stories for Kids and Families
Learn about the history of the creation of Minecraft, from it's the original version by Markus Persson to the many mods and newer versions now built by Microsoft.
Modern Day Idolatry Exodus 32:1-4 South Gate November 29, 2020 Introduction Quote - “The human heart is a perpetual idol factory.” — John Calvin Quote — “Hanging out in Ibiza with a bunch of friends and partying with a bunch of famous people, able to do whatever I want and I’ve never felt more isolated.” — Markus Persson, twitter a fickle heart will lead you to idolatry and a heart fixed on God to favor Romans 7:18-19 For I know that nothing good dwells in me, that is, in my flesh. For I have the desire to do what is right, but not the ability to carry it out. For I do not do the good I want, but the evil I do not want is what I keep on doing. the definition of idolatry James 4:2 You desire and do not have, so you murder. You covet and cannot obtain, so you fight and quarrel. You do not have, because you do not ask. Are you willing to sin in order to get it? (murder/sin) Do you sin in response when you don’t get what you want? (fight/quarrel) the drift towards idolatry - v1 ignored - v. 1 Quote - “When our hearts are not filled with wonder for God, we wander from him…” — Eric Geiger, How to Ruin Your Life impatience - v. 1 the danger of idolatry Quote - “Idols are spiritual addictions that lead to terrible evil.” — Tim Keller, Counterfeit Gods (forget punishment they don’t deliver satisfaction) Quote - “When our hearts turn from the Lord, they always turn to foolishness, to things that won’t satisfy and to seasons that will be filled with regret.” Psalm 115:4-8 Their idols are silver and gold, the work of human hands. They have mouths, but do not speak; eyes, but do not see. They have ears, but do not hear; noses, but do not smell. They have hands, but do not feel; feet, but do not walk; and they do not make a sound in their throat. Those who make them become like them; so do all who trust in them. the deliverance from idolatry idols cannot just be REMOVED, they must be REPLACED Matthew 5:8 Blessed are the pure in heart, for they shall see God.
Topic: Minecraft Tutorial While not as rich a narrative as Sonic, and not as engrossing number of titles as Mario, the undisputed champion of best selling game of all time is currently a game with pixilated boxes and simple, sandbox game play. A game so simple, my nieces of 6 and 8 play it regularly. So we need to figure this out, it’s time for Minecraft. Apologizes that some of the audio was corrupted toward the end of the episode. We left what was salvagable intact for those who want to listen. What is it? Minecraft is a 3D Sandbox game, using pixilated looking graphics and blocks designed for the world. Unlike early 8bit and 16bit games of the late 80s - early 90s, Minecraft uses blocks 3d blocks with simple, pixilated graphics to represent various building material and natural resources. Almost all elements of the game are based off these 3d Blocks, even down to the animals and items you can use. A Sandbox game is a game in which the player is given creative freedom to progress through the game as they see fit. Some games will still have stories and additional gameplay elements designed to keep players either on task or offering immediate concerns/gameplay, but players are free to do as they wish to reach those goals. In the case of Minecraft, there is no true endgame and players have freely created a lot of their own new games from the core game. Who? / When? The game was created by Markus Persson, online name, “Notch”. A former game developer for King Games, he primarily worked on browser (phone/website) based video games until early 2009. In his spare time, he tinkered with making his own prototype games, employing elements of other games he liked and mixing them in to his creation. When Persson left King in March 2009, he developed his game further, releasing an early version of the game in May 2009, based off a code he developed over a weekend. This early/Classic version of the game had weekly revisions based off feedback from those who played it. In June of 2010, he released the Alpha version of the game, and shortly after left his currently game developer job. By later 2010, The game was moving in to Beta version of the game, looking to fix bugs and progress elements of the game before release. He also set up his own company to help work on the game, Mojang. By November 2011, Minecraft was released as a full version, and shortly thereafter, the lead developer was passed on to Jens “Jeb” Bergensten. In 2014, Mojang was sold for 2.5 Billion dollars to Microsoft, where the game continues to be updated and developed to this date. The most recent version being Minecraft Windows 10, which supports a number of different features, including VR, multiplayer functions with those playing other versions, and eventually ported to almost every single videogame platform, including Nintendo Switch, Xbox One, Playstation 4, Various mobile devices, and even on Standalone platforms like Amazon Fire Tv and Apple Tv. How to play? Each game takes place in a procedurally generated world, meaning that the world itself is created at random, so that no two people would ever likely have the game play space. Local areas, including forests, tundra, water, deserts, and other common elements are the same, but placed in different spots, and of differing sizes, so that no two place space are the same. Once the game has loaded, players play from a first person perspective, meaning the player can only see what the character would naturally see. From here, players may scout out the island in search of where they would like to start building their home. The main feature of the game is the creation aspect, using various materials found through the game world. Some materials, from dirty, grass, and wood, can be harvested easily by punching the ground and trees, while other material must be cut down or mined with tools. To develop various tools, players combine the various materials they’ve harvested and create the necessary tools and items from them. Players can also combine materials to make new items, including beds, doors, windows, and a variety of home furnishing. The individual materials can also be used to create structures and stand alone objects. Each material typically takes up to a 1x1x1 block space, and can be placed on the ground or stacked together to create buildings, stairs, or other various structures. Since the main feature of the game is built around creation, players have made just about everything: From famous locations, to entire cities and castles, even to fully functioning games and events. https://www.youtube.com/watch?v=l315VzDcLmI There are a variety of game modes: Survival Mode: The earliest version included survival elements that kept played progressing beyond just building. During the day, the played could gather elements, build shelter, and collect items freely. But once night fell, zombies would come to hunt the player. The player can protect themselves via homes, or venture out and defeat the monsters. The player has limited life pool, but can be healed with items. If the player is defeated, they return to a set point, and must venture out to reclaim their previous collected materials and items. A variant to this mode is known as Hardcore, where the difficulty is ramped up, and a single death results in loss of all progress and end of game. Some villains or bad guys you might commonly find are the: Zombie Spiders Wolves Enderman Skeletons Creeper (Unofficial mascot) Creative Move: Unlike Survival Mode, Creative Mode is designed for players who just want to build stuff. Players are given access to all elements and building blocks in the game, allowing them to spend their time just building out their world as they see fit. Adventure Mode: A mixture of Creative and Survival, this mode allows others to play in user created maps and adventures, designed to offer new challenges and customized experiences for players. Due to the customizable nature of the game, players can download user created content for use in their own worlds, or even download whole worlds to play in. Various texture packs exist on the market place, allowing people to add various new characters, blocks, and elements in to the game as they please. Major theme backs include games from Mario Bros, Fallout, Mass Effect, and even other movies and tv show franchises. Spin Offs? Minecraft: Story Mode This was an Episodic Spin-off game in the vane of various Telltale Games. Telltale Games present various choices throughout a game, and with each choice comes new dialog, events, and outcomes to the story. Based on actions taken, some characters will either have new dialog options, differing opinions about the character, or in some cases, may even die. Minecraft: Story Mode took players through a journey to defeat an Elder Dragon, and was available through various storied episodes. Minecraft: Classic Release in May 2019 during the 10th anniversary of the game, this version of the game is based off the original 2009 prototype game first released. It is more limited in what it can do, as it’s a simplified and stripped down version from the version we know today. Minecraft: Earth A developed in July of 2019, it took the Minecraft gameplay and enabled in a real world setting using Augmented Reality (AR). Augmented Reality is an interactive experience that maps items and events to real world locations; most of these items and events cannot be seen or interacted with without the use of a device that can see the reality. In this case, Minecraft: Earth uses iOS and Android devices to allow people to view minecraft structures and items in the real world. Currently this game in a beta state, but has shown promising advances. Minecraft: Dungeons Based on the world of Minecraft, Minecraft: Dungeons is a Dungeon Crawler game, released at the end of May 2020. Played from an Isometric view, players equip armor and weapons and travel through various dungeons. Unlike Minecraft, there is little creation elements in the game, and the majority of the game is meant to be fighting various bad guys and monsters from the game. Homework: Minecraft – Of any platform
"If you're still on the left, PLEASE wake up. You are evil"Famous Game developer Notch recently tweeted out how the left is evil. In talking about the regressive left and how social justice and feminism have caused harm to others with lies, Markus Persson said that even those who follow the regressive left are evil as well.But is it true? Well according to a new study narcissists do not believe in democracy and oppose diversity of opinion. Perhaps then we can start to see a picture of leftists elites who think they are better than you decided to use force to get their way.Support the show (http://timcast.com/donate)
The Maple Bowl is a few days away, and American Football in Finland is ready! Perfect Pervis interviews Curtis Slater, Niko Kuikka, Adam Connette, Okko Outinen, and Markus Persson of the Helsinki Roosters before the big game.
Week 8 of the Maple League was worth watching, and discussing on American Football in Finland. This week, Perfect Pervis talks about the Helsinki Roosters dominance over the Porvoo Butchers, and the unexpected beating the Seinäjoki Crocodiles placed on the unexpecting Wasa Royals. Special Player interview with Helsinki Roosters defensive back Markus Persson.
Quand on est créateur de jeux vidéo indépendants, ce qui nous pousse à travailler fort, de faire des sacrifices et d'y mettre toute notre énergie, est en principe le désir de réaliser des oeuvres exceptionnelles qui vont offrir une expérience inoubliable au plus grand nombre de joueurs !Mais en échange de cette valeur, que peut-on attendre en retombée financière ?Est-ce profitable, rentable, vivable ou tout juste bon pour se faire un peu d'argent de poche ?On a forcément en tête des développeurs pour qui la chance a souri comme Markus Persson avec Minecraft : 1,75 milliards $ dans la poche après la revente de son jeu à Microsoft, ou encore Eric Barone avec Stardew Valley : +30 millions $ en début d'année 2017.Et en dehors de ses quelques histoires hors du commun, on entend aussi beaucoup parler des développeurs qui galèrent et n'arrivent pas à atteindre le seuil de rentabilité...Mais qu'y-t-il entre ces 2 extrêmes ? Existe-il des développeurs pérennes ?C'est ce que nous allons découvrir dans cet épisode.Bonne écoute !
Quand on est créateur de jeux vidéo indépendants, ce qui nous pousse à travailler fort, de faire des sacrifices et d'y mettre toute notre énergie, est en principe le désir de réaliser des oeuvres exceptionnelles qui vont offrir une expérience inoubliable au plus grand nombre de joueurs !Mais en échange de cette valeur, que peut-on attendre en retombée financière ?Est-ce profitable, rentable, vivable ou tout juste bon pour se faire un peu d'argent de poche ?On a forcément en tête des développeurs pour qui la chance a souri comme Markus Persson avec Minecraft : 1,75 milliards $ dans la poche après la revente de son jeu à Microsoft, ou encore Eric Barone avec Stardew Valley : +30 millions $ en début d'année 2017.Et en dehors de ses quelques histoires hors du commun, on entend aussi beaucoup parler des développeurs qui galèrent et n'arrivent pas à atteindre le seuil de rentabilité...Mais qu'y-t-il entre ces 2 extrêmes ? Existe-il des développeurs pérennes ?C'est ce que nous allons découvrir dans cet épisode.Bonne écoute !
I denne podcast sender vi fra Stu Gbs. Stu medie er et søsterhold fra Stu gbs. Vi snakker om enmet Minecraft. Et meget populært spil som rigtigt mange unge mennesker spiller og bruger rigtigt meget tid på. Man kan spille spillet enten i sigle player eller som multiplayer. De fleste spiller spillet på servers så som Stumedie, Freakyville og Wynncraft. Spillet er et sandbox konstruktions spil skabt af Mojang AB grundlægger Markus Persson, og inspireret af Infiniminer, Dwarf Fortress og Dungeon Keeper spil. Gameplay involverer spillere som interagerer med spillets verden ved at placere og bryde forskellige blokke i en tre-dimensionel miljø. I dette miljø, kan spillerne opbygge kreative strukturer, kreationer og kunst på multiplayer servere og singleplayer verdener på tværs af flere game modes. Ip til vores server: mc7.nice-hosting.dk:25653
Discuss this video: http://reddit.com/r/cgpgreyWebsite: http://www.cgpgrey.com/Brought to you by: http://www.audible.com/grey Special Thanks: Brian Mitchell, Danny Z, Joe Pantry, TheAlphaFactor, Duhilio Patiño, Benjamin Morrison, Jordan Melville, Mike Lanier, Martin, Steven Grimm, Alistair Forbes, Lou Rivellini, Tom Maher, Richard Jenkins, Chris Chapin, ChoiceMechanicalDenver.com, سليمان العقل, Andres Villacres, Phil Gardner, Nevin Spoljaric, Tony DiLascio, Robert Kunz, Tod Kurt, Daniel Slater, Sam Pitts, Thomas J Miller Jr MD, Markus Persson, Wenhao Nie, Today I Found Out, Patricio Fons, Mark Govea
We discuss NASA’s mission to… Hawaii, Markus Persson’s dejected tweets, Ultra-Fast Broadband Initiative moves forward, Fishpond finded $50k, Facebook M and a billion users, Chrome vs Flash, LG Rolly, smartphone from former Apple CEO John Sculley’s company. Running time : 0:39:41
Skype to offer a free wireless Internet platform across Britain, declassified files show the US wanted to build a flying saucer, Markus Persson criticises Microsoft's direction, the compact disc turns 30, Facebook surpasses 1 billion users, Mark Zuckerberg wears the same thing every day.
I P3 Browser på söndag undrar vi om internet borde vara en mänsklig rättighet. Vi pratar om det orättvisa med internet, människorna som väljer offline framför online, webbens hierarkier och om vem som bestämmer vad som är viktigt, och framför allt, vad som är sant. Dessutom så gör Kjell Eriksson en snabbvisit i studion, vi frågar historieprofessorn Dick Harrison hur dagens crowdsourcade historieskrivande skiljer sig från dom gamla munkarnas handskrivna böcker och så tar vi reda på varför Kate Middletons bröllopsklänning skapade debatt på Wikipedia. Panelen, Helen Alfvegren och Jack Werner är på plats i studion för att bjuda på sina bästa surftips. Det blir snygga fotobloggar, instagrammode och gamla splatterrullar från 80-talet! Du hör P3 Browser med Angelica Norgren, söndag 18.03 i P3. Följande länkar och data lägger vi på minnet denna vecka: Hänt på nätet i veckan Jack har följt republikanen Mit Romneys twitterköpta reklam #areyoubetteroff där poängen är en gammal Reagan-fråga som ställdes retoriskt på 80-talet och där svaret skulle bli nej (vi har det sämre), men problemet nu för republikanerna är att fler svarat ja än nej. Helen har fastnat för det norska instagram-fenomenet Andrea Brataas som har över 600 000 följare under sitt användarnamn fashionforall Modebilder och modebilder och modebilder är allt men Andrea är superstor och bara 16 år. Appar och hemsidor Jack: Troma – youtube-kanal med splatterfilmer i college-miljö. Långfilmer upplagda i helformat. Angelica: Youtubekanalen – bad lip reading – andra repliker pålagda på scener från filmer och tv-serier. Mycket snyggt gjort och hysteriskt roligt. Helen: Bloggplattformen Medium som nu finns i beta-version. Gemensamt innehåll efter ämne samlas – twitter möter blogger typ. Boken Såld på nätet – priset du betalar för gratis. Författare Fredrik Alverén. Personer Angelicas tips: Boken om Markus Persson – skaparen av spelsuccén Minecraft. Minecraft: block pixlar och att göra sig en hacka Av Daniel Goldberg och Linus Larsson Helens tips: Följer Jamie Beck på instagram under hennes användarnamn _FROMMETOYOU Jacks tips: Kristian Gidlund som kämpar mot cancer och skriver om detta på bloggen:
[News] The end begins as GAME files for administration - once again, GameBurst's thoughts go out to everyone affected. In lighter news, Sony officially announces LittleBigKarting and Disney lifts the lid on Epic Mickey 2 - a video game musical. Microsoft announces release dates and more achievements for Trials Evolution, Fable Heroes and Minecraft. Meanwhile Minecraft's creator Markus Persson discusses his idea for a Firefly-inspired Elite-style sci-fi game. Finally, BioWare considers changing Mass Effect 3's ending.
Notch & Jeb talk Minecraft. Mass Effect 3 review PLUS interview with BioWare's Billy Buskell. Also Civilization: Revolution on iOS, sexy rubbing time. Guests: Jens Bergensten and Markus Persson of Minecraft, and Billy Buskell Associate Producer on the Mass Effect franchise at BioWare. Hosts: Brian Brushwood and Veronica Belmont Guests: Jens Bergensten, Markus Persson, and Billy Buskell Download or subscribe to this show at twit.tv/shows/game-on. Thanks to Cachefly for the bandwidth for this show.
Notch & Jeb talk Minecraft. Mass Effect 3 review PLUS interview with BioWare's Billy Buskell. Also Civilization: Revolution on iOS, sexy rubbing time. Guests: Jens Bergensten and Markus Persson of Minecraft, and Billy Buskell Associate Producer on the Mass Effect franchise at BioWare. Hosts: Brian Brushwood and Veronica Belmont Guests: Jens Bergensten, Markus Persson, and Billy Buskell Download or subscribe to this show at twit.tv/shows/game-on. Thanks to Cachefly for the bandwidth for this show.
Notch & Jeb talk Minecraft. Mass Effect 3 review PLUS interview with BioWare's Billy Buskell. Also Civilization: Revolution on iOS, sexy rubbing time. Guests: Jens Bergensten and Markus Persson of Minecraft, and Billy Buskell Associate Producer on the Mass Effect franchise at BioWare. Hosts: Brian Brushwood and Veronica Belmont Guests: Jens Bergensten, Markus Persson, and Billy Buskell Download or subscribe to this show at twit.tv/shows/game-on. Thanks to Cachefly for the bandwidth for this show.
Unfair Advantage has reached its sixth episode and on the show we talk to Daniel Kaplan of Mojang. We've covered Mojang many times in the past and they are the creators of Minecraft, the hugely popular game where you...err.. listen to the show to hear how it's pitched. Daniel joined the company back in 2010 already and he was the first employee. It was only Markus Persson and him back then, so Daniel has enjoyed the company ride quite sometime. Our sponsor for this week is Gapps.fi - a Helsinki-based company that brings the Google productivity tools to your workplace. They've got a special offer for all those who ping them and say they came from ArcticStartup.
I P3 Spel söndag blir det snusksnack! I The Sims ägnar sig simmarna åt myspys i sänghalmen, halvguden Kratos i God of War machovrålar till sig en trekant och i Mass Effect njuter Commander Shepard av intergalaktiskt sex med blåhudade rymdvarelser. Hur porträtteras egentligen sex i tv- och datorspel, och kan man använda det för att förhöja spelupplevelsen? Programledare Angelica Norgren har panelen, Victor Leijonhuvud och Susanne Möller, på plats i studion, och dessutom kommer spelskribenten Malin Söderberg på besök. Tillsammans tar dom sig en titt på hur det står till med den sexuella mångfalden i spelvärlden. Kolla också in vår nya serie Sen Till Partyt där vi går igenom en klassisk spelserie för dig som missat den. I premiäravsnittet blir det Final Fantasy som synas av Samson Wiklund. Dessutom har lyssnare efterlyst snack om Minecraft - här finns en intervju från tidigare P3 Spel med Markus Persson om hans framgångssaga. Det blir även recensioner, dom senaste spelnyheterna, en tillbakablick på den hyllade spelserien Final Fantasy och Signerat Samson i P3 Spel, söndag, 18.03 i P3.
Rozháraný týden a chromý Jarda k tomu (00:00 - 12:19) Událost týdne: Markus Persson vs. Bethesda (12:19 - 18:53) Novinky: I Am Alive žije, ArmA 2 realistická, tak přeci Dead Space 3?!, Remedy hledá zaměstnance (18:53 - 36:33) Hra týdne: FIFA 12 (36:33 - 55:00) Retro: Vib Ribbon (55:00 - 1:03:03) Dotazy (1:03:03 - 1:28:38) Soutěž + Kalendář (1:28:38 - KONEC)
Rozháraný týden a chromý Jarda k tomu (00:00 - 12:19) Událost týdne: Markus Persson vs. Bethesda (12:19 - 18:53) Novinky: I Am Alive žije, ArmA 2 realistická, tak přeci Dead Space 3?!, Remedy hledá zaměstnance (18:53 - 36:33) Hra týdne: FIFA 12 (36:33 - 55:00) Retro: Vib Ribbon (55:00 - 1:03:03) Dotazy (1:03:03 - 1:28:38) Soutěž + Kalendář (1:28:38 - KONEC)
Rozháraný týden a chromý Jarda k tomu (00:00 - 12:19) Událost týdne: Markus Persson vs. Bethesda (12:19 - 18:53) Novinky: I Am Alive žije, ArmA 2 realistická, tak přeci Dead Space 3?!, Remedy hledá zaměstnance (18:53 - 36:33) Hra týdne: FIFA 12 (36:33 - 55:00) Retro: Vib Ribbon (55:00 - 1:03:03) Dotazy (1:03:03 - 1:28:38) Soutěž + Kalendář (1:28:38 - KONEC)
It's a blocky Minecraft world, and the Cavebabblers are here to dig around in it. Minecraft is the creation of one man, Markus Persson, and continues to take the gaming world by storm, even though it's still in an alpha state. Join us for a look at this phenomenon, and our adventures in it. This episode is brought to you by Cubes.