Podcasts about mario 2d

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Best podcasts about mario 2d

Latest podcast episodes about mario 2d

ZensPath Podcast
ZEN 164 (Zenspath Entertainment Network Podcast) HellDivers II Board Game & more

ZensPath Podcast

Play Episode Listen Later Mar 16, 2025 100:56


It's the Zenspath Entertainment Network Podcast Episode 164! Jeremy, Stephen, & Chase talk about Helldivers 2 becoming a board game, Moon Studios gets their independence, The World Video Game Hall of Fame 2025 finalists, game companies using AI in bad ways again, Microsoft handheld rumors, Switch 2 Watch returns, "The Speedrun", & more! Our "Big Question" for this week is "Since March 10th was “Mario Day”...let's fight it out…what are your top 3 favorite Mario 2D titles? (please be system version specific!)" Check out the video version of the podcast over at www.youtube.com/zenspathcom, share it with friends, give us a thumbs up, & leave us a review if you enjoy the show to help us grow! Website - https://www.zenspath.com Join our Discord - https://discord.com/invite/jsB8GURSvT ( bit.ly/zenspathdiscord ) Apple Podcasts - https://apple.co/3scFDqv Spotify - https://open.spotify.com/show/2nFegSJNWR0na1BAv6AOSD Libsyn - https://zenspath.libsyn.com/2024/02 Amazon Music - https://music.amazon.com/podcasts/08ab7658-e7f2-43f9-b0de-5a12c8ff24a6/zenspath-entertainment-network  Join us on Discord at bit.ly/zenspathdiscord (https://discord.com/invite/jsB8GURSvT) Where to find us: https://twitter.com/zenspathpodcast for the show's Twitter/X Account Jeremy - Bluesky - https://bsky.app/profile/zenspath.com  Instagram - https://www.instagram.com/zenspathcom/ Threads - https://www.threads.net/@zenspathcom Hive - @zenspath Discord - @zenspath Twitch - https://twitch.tv/zenspath YouTube - https://youtube.com/zenspathcom Stephen - Bluesky - https://bsky.app/profile/n1ntendo.bsky.social Hive - @swantendo Discord - @n1ntendo. (don't forget the "." at the end!) Rachel - Twitter - https://twitter.com/Out_Racheous Threads - https://www.threads.net/@out_racheous Instagram - https://www.instagram.com/out_racheous/ Bluesky - https://bsky.app/profile/outracheous.bsky.social Twitch - https://www.twitch.tv/outracheous Chase - X - https://twitter.com/LegioXGaming  Chris - He's around... #podcast #zenspathentertainmentnetwork #zenspath 

Parking Lot: The Podcast
S4E16 - Super Mario 2D All-Stars (The Paper Mario Franchise)

Parking Lot: The Podcast

Play Episode Listen Later Jun 19, 2024 84:35


Well, Nintendo is back at it on the HD Re-release train, with Paper Mario : The Thousand Year Door, remastered for the Switch. Charlie and Kevin have thoughts on the nature of Nintendo's recent re-releases (editors note: they are incorrect about a major point of contention for about half the episode before they fact check themselves). Today, they discuss the gameplay, story, and characters of The Thousand Year Door as well as the changes that went into the HD version. After the break, they discuss the strange history of the Paper Mario games that's best described by "Nintendo gonna Nintendo."    Alternate Titles* - The Thousand Year Chore - Paper Mario and the Thousand Yard Stare - Paper Mario: How 'bout that Purple Thang?   As always, follow us on Twitter @ParkingLotCast to stay up to date, interact with us, and check out our episode artwork. You can listen to a new episode of our show on Spotify, iTunes, and Podbean every Tuesday night at 8:30 PM EST! Also, our YouTube page is hosting our shows on a slight delay if that's more your speed! https://www.youtube.com/channel/UCJkezUs5nq2KtUh8F9oQJuQ

The Harvest Season
Oops, Another Roguelite

The Harvest Season

Play Episode Listen Later Mar 20, 2024 106:45


Al and Bev talk about Spells and Secrets. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:24:23: News 01:01:28: Spells And Secrets 01:39:16: Outro Links Everafter Falls Info Update Moonglow Bay PS/NS Release Fae Farm 2.2.0 Update Sun Haven Upcoming Updates ConcernedApe on Twitter Everdream Valley “Multiplayer” Update Roots of Pacha Upcoming Updates Spirittea 1.6.5 Update Sugardew Island FAQs Creatures of Ava Wholesome Direct Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:37) Bev: And my name is Bev. (0:00:39) Al: and we are here today to talk about cottagecore games. Well, okay, well, we are going to talk about cottagecore games, but there’s also going to be one game, which is not a cottagecore game, (0:00:49) Al: that we’re going to talk about. I’m not really sure why we’re covering this game, but we’re going to cover spells and secrets. We’re not going to talk about it just now, because… (0:00:51) Bev: Uh-huh. (0:00:58) Bev: Whoo! (0:01:00) Al: I’m going to leave the fun review for the end. But yeah, we’re going to talk about that game, (0:01:03) Bev: Uh-huh. (0:01:07) Bev: Yes. (0:01:07) Al: the non-transphobic wizard game. (0:01:09) Bev: Indeed. (0:01:11) Bev: It’s not that hard. (0:01:14) Al: Also, apparently, the non-holocaust denial one as well. (0:01:17) Bev: Oh my goodness. (0:01:19) Bev: Don’t even get me. (0:01:21) Bev: It just truly, it’s unfathomable how it could possibly get worse, (0:01:21) Al: It just gets worse and worse. (0:01:25) Bev: but here we are. (0:01:27) Bev: She just continues to die on this hill. (0:01:29) Bev: The hill just gets higher and higher. (0:01:31) Al: All right, excellent. Well, transcripts for this podcast are available in the show notes and on the website. As I said, we’re going to talk about spells and secrets. Before that, (0:01:33) Bev: and higher. (0:01:47) Al: we have quite a lot of news this week. I feel like we’ve entered a period of news, because last week there was a lot of news, and then this week there’s a lot of news. So I guess we’ll see whether that that continues or not, but I’m not complaining. (0:01:59) Bev: Well, it is March, so I feel like this is, (0:02:03) Bev: like it’s cottagecore season. (0:02:06) Bev: So I think it’s just spring, it’s just that time. (0:02:08) Al: Sure. (0:02:13) Al: Well, here’s a question for you. (0:02:15) Al: Maybe this explains it. (0:02:17) Al: GDC is next week. (0:02:21) Bev: Wait, what did you see? (0:02:21) Al: So the Game Developer Conference is a big, big indie games conference. (0:02:26) Bev: Oh, is that supposed to be E3 or something else? (0:02:30) Al: No, no, no, no, no, it’s a big– (0:02:32) Al: It’s mostly, it’s more indie than E3. (0:02:35) Bev: Interesting. (0:02:35) Al: Although E3 is dead, but yeah, it’s a bit, it’s a big thing, like I think it kind of got big when (0:02:42) Al: like Minecraft was around, like there was a lot of stuff around GDC with Minecraft and yeah, it tends to be more, (0:02:51) Al: more indie games than, than big ones. (0:02:55) Bev: Okay, and we know cottagecore is very indie mm-hmm [laughing] (0:02:58) Al: Oh yes. (0:03:02) Al: So yeah, I suspect that might be why it’s so busy just now because everyone’s getting all the news out just before GDZ. (0:03:13) Al: Yeah, cool. So maybe there’ll be lots of news for next week as well. We’ll see. (0:03:19) Al: So before the news, however, Bev, what have you been up to? (0:03:26) Bev: I have been, I mean, I’ve been spells and secrets, I’ve been playing Pokemon Emerald because I am, I am trying to do a ribbon challenge through Colosseum, which is fun and has its challenges. (0:03:46) Bev: I have, I mean, fun, I would, I would say fun. (0:03:48) Al: Yeah, do you mean actual fun or like fun? (0:03:56) Bev: I’ve been playing Pokemon Emerald for a while since I’ve played these games so it’s, it’s enjoyable to get back into them. (0:04:01) Bev: I also have a fancy new Game Boy Advance that has a like lit up screen and like little buttons and stuff. (0:04:08) Bev: So I spent more than I would like to share, getting a custom like upgraded or a custom like modern one. (0:04:17) Bev: So playing on that’s very, what’s, what’s the word? (0:04:23) Bev: Words are hard today. (0:04:23) Al: Nice. (0:04:24) Bev: Very nice. (0:04:25) Bev: There you go. (0:04:26) Bev: That’s okay. (0:04:26) Al: It’s not a word that works for many things. (0:04:27) Bev: Uh huh. (0:04:28) Bev: It is. (0:04:28) Al: It tends to not be a great word to use, (0:04:29) Bev: Mm hmm. (0:04:30) Bev: Mm hmm. (0:04:31) Al: but I think it’s a nice experience. (0:04:31) Bev: And I’m traveling for work starting tomorrow and traveling with a Game Boy Advance is so much nicer because it’s so much smaller than the seam neck or in this one. (0:04:33) Al: I think that’s a good way to use that word is when you’re talking about it. (0:04:51) Bev: So looking forward to shaving off some weight for my. (0:04:56) Bev: travels tomorrow. (0:04:56) Al: Fair enough. Cool. (0:04:59) Bev: Oh, and Twisted One New Land as, as well, which we’ve discussed last time. (0:05:02) Al: Oh, that was that weird, that weird, like an anime Disney, not really Disney, kind of Disney. (0:05:10) Bev: It’s so good anime pretty boy villains. (0:05:14) Bev: Yes. (0:05:15) Bev: That’s uh huh. (0:05:17) Al: Yeah, I know. Okay. I say kind of Disney. I don’t mean like not official. I mean, like It’s Disney, but (0:05:17) Bev: It is Disney. (0:05:18) Bev: It’s Disney Japan. (0:05:19) Bev: Uh huh. (0:05:27) Al: not really Disney characters. (0:05:29) Bev: » Not mainstreamed. (0:05:30) Al: Although I guess technically they are Disney characters, because it’s a Disney game. (0:05:32) Bev: » They are, exactly. (0:05:33) Al: But it’s just like, it’s all, look, it’s weird, right? (0:05:36) Al: I’m not sure which is weirder, right? (0:05:38) Al: But I can tell you that the two weirdest things that Disney have ever done are this and Kingdom Hearts. (0:05:45) Al: And I don’t know which is weirder. (0:05:47) Bev: I think that’s up to for debate. I yeah, but yeah, they’re based off of real characters and it’s like descendants. So there’s I some of them are and some of them are just modeled after them with like their ideals. Because in the game they are their story is twisted to make them (0:05:51) Al: Yeah. (0:05:57) Al: Sure. (0:05:58) Al: Although they’re meant to be descendants of the characters. (0:06:13) Al: Whoa. (0:06:17) Bev: as the protagonist instead of the antagonist. So the main character like gets to see like flashbacks to like a different like a you like alternate universe where it’s the villains we know. And this like main character like you as a player is like what’s happening here? This is not how the story goes if London goes. So I don’t know there’s there’s some there’s some lore in there which I appreciate, it’s fun. (0:06:44) Al: I’ll be totally honest with you. I wasn’t expecting no lore in this game, right? Like if, if there’s anything I was expecting, it was lower. I will say however, that every time you talk to me about this game, it seems weirder, but I’m never any closer to trying (0:06:53) Bev: Uh-huh. (0:07:02) Bev: That’s valid. (0:07:04) Bev: I will say, I wouldn’t necessarily, like, (0:07:08) Bev: be unsurprised that there’s lore, (0:07:10) Bev: because Disney Lorkana, the trading card game, (0:07:12) Bev: has, like, very little lore in comparison for a trading card game, (0:07:17) Bev: and I’m a bit upset about that, (0:07:19) Bev: considering there’s so much they could be doing with that, (0:07:22) Bev: because it’s essentially like a multiverse of characters that they’re introducing with the trading card game. (0:07:27) Bev: But I digress. (0:07:28) Al: I don’t know if I want to touch this so (0:07:32) Bev: Lorkana. (0:07:34) Bev: Because it’s dangerous. (0:07:36) Al: Well, I just, I’ve like, oh goodness, here we go. (0:07:40) Al: I haven’t, haven’t heard of it. (0:07:41) Al: It sounds like more nonsense. (0:07:45) Bev: Oh, you haven’t heard of it. (0:07:46) Al: No, a Disney treat. (0:07:47) Bev: GG. (0:07:48) Bev: So Disney has its own. (0:07:49) Bev: Yes. (0:07:50) Bev: Mm-hmm. (0:07:51) Bev: And actually, this is this. (0:07:53) Bev: They just launched a new one with Star Wars, as well. (0:07:56) Al: Yeah, I heard about that. (0:07:56) Bev: Mm-hmm. (0:07:57) Al: I heard about the the Star Wars one and went. (0:07:58) Bev: Mm-hmm. (0:08:00) Al: Yeah, I’m not getting into that. (0:08:01) Bev: Yeah, I’m not getting into that one, but… (0:08:04) Bev: Lorkana is… (0:08:06) Bev: I’ve really enjoyed it. (0:08:08) Bev: If you’re a Disney fan, I think it’s pretty easy to get into the arts really good, unsurprisingly, (0:08:15) Bev: and they’re having a lot of fun. (0:08:17) Bev: This is a game that I’ve worked with, creating “dream born” characters, so you can have, like, a “Belly Inventor” or “Cinderella of the Night” dressed up as a night. (0:08:26) Bev: So they’re introducing characters you know, but in different storylines, or different arcs that they could be theoretically experiencing. (0:08:37) Bev: And it’s meant to be very approachable, like Pokémon is the Pokémon TCG. (0:08:47) Bev: I’ve gotten my partner to play with it to get into it, and I will not complain if I can get them into a TCG, so I’m having a lot of fun roping them into those. (0:09:00) Al: Okay. I just, I mean, I definitely do not need more trading card games. (0:09:01) Bev: Uh-huh. But… (0:09:05) Bev: You don’t, it’s expensive, it’s dangerous, I don’t, it’s fine, don’t. I’ll do you, and then we can play. Eventually, whenever I see you. (0:09:14) Al: I… well, this is the thing. I think, I think… yeah, well, I presume there’s no app for this. It’s just… well, for sure. For sure they will have one, though. (0:09:17) Bev: Not yet. I’m assuming they will be, but there isn’t, and they’re now announcing they haven’t announced that they will have one, but we’ll see. (0:09:27) Bev: I know, it’s just a matter of time. (0:09:29) Al: Whether it’s like recreating everything, or whether it’s, you know, like a Marvel Snap type thing, a more streamlined version or whatever, but… (0:09:33) Bev: Mm-hmm. (0:09:35) Bev: Mm-hmm. (0:09:38) Al: See, this is the problem is I’m more likely to buy these things when (0:09:44) Al: people… like, when I… the one thing I miss about working in an office was that we had a magic tournament in one of the offices, and it was good fun, especially as we had, like, we did a… (0:09:57) Al: what’s the word? Where you have, like, a certain number of packs, and you pass the packs around. (0:10:03) Bev: Oh draft? Ah so good. (0:10:04) Al: What’s that called? A draft. We had a draft, and you couldn’t buy more cards, so it was, like, (0:10:10) Al: basically a fixed cost buy-in for each season. (0:10:14) Al: Yeah, exactly, exactly. It was just a new set. We did a draft all at the same time and, you know, the tournament that we had basically lasted as long as that set lasted and it was good fun. (0:10:16) Bev: Yeah those were always my favorite events because it was very straightforward and you didn’t really need to come in with anything prior to that. (0:10:34) Bev: Mm-hmm (0:10:36) Al: I mean, it wasn’t fun enough to mean that I would go back and work in an office. I’m not doing that again, but it was good fun. (0:10:36) Bev: Mm-hmm (0:10:44) Al: Whereas now I’m just like, “Oh, yeah, I’ll buy 100 pounds worth of Pokémon cards.” And then I’m like, “Great, I got my Pokémon cards. Look at how shiny they are.” (0:10:52) Bev: uh-huh (0:10:55) Al: So I go on and off. I just bought a whole bunch of the 151 expansion, which there’s a lot of nice cards there, but I spent way too much money on that. (0:11:02) Bev: Okay, I know I’m (0:11:07) Al: And now I’m like, “Okay, I’ve spent enough money. I’m going to stop now and then probably in 18 months I’ll do the same again.” (0:11:11) Bev: Mm-hmm. Mm-hmm. Yes, I’m trying very hard not to buy any Pokemon cards because I don’t need to collect any more. And with Lorkana, I decided I will collect the first two sets and that’s it. And then Ursula cards and maybe like Ursula adjacent cards. Yeah. (0:11:14) Al: And for another set. (0:11:26) Al: Yeah, I think I would be more likely to complete sets if they were smaller, like the 25th anniversary set for Pokémon, I completed that one, and the two Halloween ones, I’ve done both of them, because they’re all reasonably small. (0:11:42) Bev: Mm-hmm. (0:11:43) Bev: Right. (0:11:44) Bev: And then like 50 of them are secret rares or something ridiculous like that. (0:11:49) Al: But this one is like 270 cards. (0:11:52) Al: Yeah, exactly! (0:11:56) Al: Exactly, and it’s like if you don’t get them, they cost like 100 quid each, it’s not worth it. (0:11:57) Bev: Yeah. (0:11:58) Bev: Mm-hmm. (0:11:59) Bev: Mm-hmm. (0:11:59) Bev: - Mm-hmm, mm-hmm. (0:12:02) Al: I think I had a look, I think the trading card app I have is quite nice in that you click on a set and it tells you the market value of the whole set if you were just to buy them all as singles, and I’m just loading it up because it is ridiculous, it’s always ridiculous. So the market value for… (0:12:14) Bev: Oh wow, okay. (0:12:17) Bev: And it’s ridiculous. (0:12:18) Bev: Mm-hmm. (0:12:26) Al: And I don’t want to tell you how much money I spent on it, but it’s more than that. Let’s put it that way. So yeah, basically I’ve got all the cheap cards and I don’t have the expensive cards, and it’s like that’s not fun. (0:12:42) Bev: Mm-hmm, mm-hmm. (0:12:51) Bev: Yeah, that’s why I stopped collecting it. (0:12:54) Bev: ‘Cause I think middle, or a couple sets in Descent of Moon, (0:12:58) Bev: and they just kept increasing the number of secret rare, (0:13:00) Bev: so I was just like, this is not sustainable. (0:13:03) Bev: It’s just no longer fun trying to actually collect a set, (0:13:07) Bev: and that’s one of my biggest grapes with the new Star Wars one. (0:13:11) Al: Uh-huh (0:13:12) Bev: They’ve done it even worse, unfortunately. (0:13:14) Al: Yeah (0:13:17) Bev: Have you looked into that at all, or? (0:13:20) Bev: So they have secret rares of each and every card, (0:13:28) Bev: and the likelihood of pulling one of those cards, (0:13:31) Bev: I think it’s like one out of 20 booster boxes. (0:13:36) Al: that what whatever it is whatever it is like as soon as as soon as the chance is like more than one in five booster boxes like that there’s just no point at that point right like (0:13:37) Bev: Or something crazy, it might be 12, I don’t know. (0:13:40) Bev: It’s like a really high number of boxes. (0:13:42) Bev: It’s ridiculous. (0:13:46) Bev: Yeah. (0:13:49) Bev: Mm-hmm, mm-hmm, yep. (0:13:52) Bev: And I was happy with Lorkana, ‘cause the first two sets, (0:13:54) Bev: it only had 12 secret rares, (0:13:56) Bev: and I was like, this is reasonable. (0:13:59) Bev: And I’m not gonna try to collect it, (0:14:01) Bev: ‘cause Elsa, I think currently is like 800 for your market, (0:14:06) Bev: but that’s the most expensive card right now. (0:14:09) Bev: But then with the third set that they released this month, (0:14:12) Bev: they doubled the number of secret rares. (0:14:14) Bev: I’m like, please stop. (0:14:16) Al: I just want, yeah, I just, I just want, I only want the full art cards, right? (0:14:16) Bev: I don’t like this trend. (0:14:19) Bev: I was happy with 12. (laughs) (0:14:26) Al: Cause they’re the best ones, right? (0:14:27) Bev: Yeah. (0:14:28) Al: So how about we just get rid of all the other cards and we just do the secret rares, right? (0:14:34) Al: Like, cause this is the thing, like I’m not doing it to have rare cards. (0:14:38) Al: I’m not doing it to sell cards. (0:14:38) Bev: Mm-hm. (0:14:39) Al: I’m doing it to have the cards. (0:14:41) Al: Cause I love how they look and I love going, look at my lovely cards. (0:14:42) Bev: Mm-hm. (0:14:44) Bev: Mm-hm, they’re pretty. (0:14:45) Al: And now I’m like, I got. (0:14:46) Al: How many have I got? (0:14:47) Al: I have. (0:14:50) Al: I have four secret rares of. (0:14:52) Bev: nice. Okay. Like, it’s like 20. It’s like at least 25. (0:14:54) Al: Of how many? (0:14:57) Al: It’s it’s no one always is way more than that for this set. (0:15:01) Al: So 207 minus 165, 42. (0:15:07) Al: So I have four of 42 secret rares. (0:15:09) Bev: My goodness (0:15:12) Bev: And then you have Star Wars that’s like 200 (0:15:15) Al: And you’re just like, it’s just not even worth it. (0:15:16) Bev: It’s not it’s not it doesn’t make it enjoyable (0:15:17) Al: It’s not worth it. (0:15:18) Al: Nope. (0:15:20) Bev: So at this point, they’re just marketing your people to play the actual TCG, which maybe is where they’re getting all their money (0:15:26) Bev: but you could easily keep the collectors in if you didn’t make it so unreasonable to collect [laughs] (0:15:32) Al: Yeah, well this is the thing right if I could spend like so there’s what like three sets a year something like that (0:15:40) Bev: uh for pokemon yeah because it’s every three months or so well that’s about four um depending on how they line at least the last time I looked into it was both (0:15:49) Al: Yeah, so (0:15:52) Al: So if I mean if I if I could legitimately spend like 100 to 150 pounds each set and get the entire collection I would probably do that. I would feel bad about myself because that’s a lot of money on random bits of paper, right? (0:15:57) Bev: Mm-hmm. (0:16:00) Bev: Yeah. (0:16:03) Al: I’m not trying to say it’s not but but 600 pounds (0:16:03) Bev: But it’s better. (0:16:04) Bev: It’s reasonable. (0:16:07) Bev: No. (0:16:07) Al: It’s it’s not even possible to do one set a year. Never mind all of them (0:16:09) Bev: Yeah. (0:16:10) Bev: Mm-hmm. (0:16:12) Bev: Mm-hmm. (0:16:14) Al: Anyway, right that’s enough complaining about trading card games. I love and hate them (0:16:19) Bev: Same. (0:16:19) Al: And that is how it is (0:16:22) Bev: Yes, indeed. (0:16:24) Al: I I have been oh, is that you don’t? (0:16:24) Bev: But, uh. (0:16:28) Bev: » I, yes, I was just about to ask you what you’ve been playing. (0:16:31) Bev: Around the same wavelength. (0:16:32) Al: I have also been playing Spells and Secrets, but other than that, I have played and finished the new Mario vs Donkey Kong game, which was very fun. I hadn’t played the original, but this was very fun. I 100%ed it, and it definitely was worth the money. It was good fun. Lots of fun challenges. The physics is a little bit weird when you’ve just been playing a normal Mario 2D platformer, but after a while you get used to it, and it’s fine. (0:16:35) Bev: Mm-hm. (0:16:58) Bev: Aha. (0:17:01) Bev: Okay, okay. (0:17:02) Al: It’s not that it’s bad physics, it’s just different, and you’re like, “This isn’t how Mario moves. Why are you doing this?” But it was okay. I got used to that, and I had good fun. There was only one level that I actively hated, and it was just the worst level. I hated it so much. The rest were good. And yeah, completed that. (0:17:05) Bev: Mm-hmm. (0:17:18) Bev: Hmm (0:17:21) Bev: That’s pretty good only one level I feel like it’s pretty good for like a platformer [laughs] (0:17:24) Al: Yeah, yeah, yeah. There were a few that, you know, made me put my switch down for a couple (0:17:32) Al: hours and come back to it in the evening sort of thing, but there was only one that I was like, “This is just a bad level, and I hate it.” So yeah, I finished that, and then I got back into playing Luigi’s Mansion 3, because I’d started that last year, and I hadn’t really got very far and put it down. And I was like, “You know what? I’m going to try it again. If I don’t get into it this time, I’m done. I’m going to sell it. Move on.” And I did get back into it. So I have an interesting relationship with this game. (0:17:34) Bev: Mm-hmm (0:18:01) Al: I don’t dislike it. (0:18:02) Al: But I don’t love it. (0:18:05) Al: I like the puzzles. (0:18:07) Al: I think the puzzles are fun. (0:18:09) Al: I think the setting is obviously very fun and there’s lots of kind of very, very good creativity in the designs of a lot of the bosses and that sort of stuff and all the levels are very fun. (0:18:20) Al: I hate the controls. (0:18:23) Al: It is just really confusing 3D controls because the whole point of it is you’re in a 3D world and you’re aiming in (0:18:28) Bev: Mm-hmm. (0:18:32) Al: two dimensions but like two axes. And I just feel like the controls are very confusing in some cases. It’s like you press one button to aim, and then suddenly you have to use a different stick to finish the aiming. And it’s like one of the buttons that you press to aim is on the same side as the stick. There’s not another way you can use that. I’m trying to, like, contort my hand into a way (0:19:03) Al: that I can actually do this. So that’s not great. I don’t feel like the controls are great. (0:19:05) Bev: Uh-huh (0:19:08) Al: Some of it I don’t think is possible to fix. Like, some of it is just, “Oh, (0:19:13) Al: it’s just going to be awkward trying to aim in a 3D environment full stop.” Right? That’s life. (0:19:20) Al: But some of it I feel, like, could be fixed. And yeah, it’s not great. But it’s not enough (0:19:26) Bev: I could see that. (0:19:28) Al: to make me not want to play the game. So that… (0:19:31) Bev: Mm-hmm. (0:19:34) Bev: Okay, I can understand that. (0:19:36) Bev: I, that’s, that is one of my games that I have to, (0:19:39) Bev: that’s in my backlog to finish. (0:19:41) Bev: I think I have it on, it’s on Switch, right? (0:19:45) Bev: Okay, I think I, I might have it on Switch. (0:19:49) Bev: I originally had it on GameCube, but as a child, (0:19:53) Bev: I was too scared of the ghost. (0:19:56) Bev: I never finished it for that reason and then when I came to switch I think the same thing like when I am playing it I am enjoying it but it’s like hard to get into if I’m not if it’s not already like on my screen. (0:20:13) Al: Yeah, so I hope I get it finished before Stardew 1.6 comes out on Tuesday, (0:20:17) Al: because otherwise it’ll probably be another couple of months before I get back into it, (0:20:20) Al: because I’ll be playing Stardew, and then Princess Peach comes out on Friday. (0:20:25) Al: Too many games. But that’s fine. (0:20:26) Bev: Mm, always too many. (0:20:30) Al: Yeah. Lastly, I have been doing some Animal Crossing LEGO. So I bought all of the Animal crossing lego sets and for the podcast, obviously, you know. (0:20:44) Al: We’ll talk about them in a future episode, probably, but I guess so far I’ve built two of them and I’ve started a third one. And I mean, I will say I’m not sure they are the best value for money in terms of pieces. They are quite small sets for the amount of money that they cost. I suspect that’s, you (0:21:10) Bev: it sounds about right (0:21:13) Al: know, the general tax, right? Yeah, I mean, it’s not, I mean, (0:21:15) Bev: and it could also be like geared towards like a younger age group (0:21:23) Bev: I mean that’s what it looks like to me like the style looks very simplistic (0:21:23) Al: it would be Duplo if they were doing that, you know. I think the style is fun. I think, I think they’re nice well put together sets and I am enjoying building them. I just feel like (0:21:39) Bev: Yeah. (0:21:41) Bev: Yeah. (0:21:42) Bev: Oh my goodness $75 for 535 Legos. (0:21:45) Bev: Yeah, that’s Mm-hmm. (0:21:45) Al: - Exactly, like they’re not cheap, but. (0:21:48) Bev: No like 75 like, you know 10 20 years ago would have bought me the full Hogwarts castle. (0:21:58) Bev: So yeah, this is it’s a different time I guess but still that’s that’s a lot. (0:22:01) Al: Well, I need I do know there’s some like there’s someone has like a list of all of them and their price per piece. So I need to I need to check compared to the other sets. (0:22:08) Bev: Oh, wow. Okay. (0:22:09) Bev: Oh. (0:22:14) Al: But oh, this one’s just a calculator that’s I can do a count. I can do a divide by I’m not. (0:22:23) Al: So apparently. Did it. (0:22:24) Bev: But have someone else do it for you, though. (0:22:26) Bev: Like. (0:22:31) Al: So I was that I was 80 right for 500. (0:22:36) Al: Which is so it’s 16 cents per piece. And it looks like the so someone posted two years ago, (0:22:45) Al: average price per piece for various themes. Star Wars is at 10. Minecraft is at nine. (0:22:51) Al: Marvel’s at 10. Harry Potter’s at nine. Classic is at six. City is at 12. So it is expensive. (0:22:58) Bev: Mm-hmm it’s more niche not that the others aren’t niche but it doesn’t yeah especially after 2020 [coughing] (0:23:01) Al: It is more niche. It doesn’t need to be nice, right? Like I think Animal Crossing is is big. (0:23:09) Al: Like it’s not as. Yeah, it’s not as big as the four those four that I mentioned, right? Obviously. (0:23:16) Al: But I still feel like like 16 cents per piece. That’s nearly double. (0:23:22) Al: Minecraft, right? It’s not. I just it feels not great. So I would. (0:23:31) Al: Not recommend necessarily people buy it unless you have a lot of money to buy on these things. (0:23:38) Al: Like it was perfect timing for me because I had saved up enough for the new switch. (0:23:42) Bev: Ooh… (0:23:43) Al: And then the rumors are, oh, the new switch is delayed till next year. And I went, oh, (0:23:47) Al: what am I going to do with this money then? Because I can I can definitely save in a year in a year’s time. I can save up again for that switch. Right. That’s not difficult. (0:23:50) Bev: Uh-huh. (0:23:52) Bev: Mm-hmm. (0:23:55) Al: So I was like, well, let’s buy this animal crossing Lego that’s just coming out then. (0:24:00) Bev: Mm-hmm. That’s how they get you, Al. Uh-huh. Yep. Mm-hmm. They knew. They knew people were saving and they would be upset about the delay and would spend the money. Yes. (0:24:01) Al: That is how they get you. That’s exactly why they did it. They were like, we cannot release a switch and Animal Crossing Lego at the same time. So we will. Yeah. So there we go. (0:24:19) Al: You got my money both times. Congratulations, Nintendo. Shall we talk about some news? (0:24:27) Al: Ever After Falls have announced that they know when the game is releasing. (0:24:31) Al: I will quote “We have finally settled on the release date, which will be later this year. (0:24:40) Al: The additional console versions have pushed back the release date (0:24:44) Al: another couple of months. We are planning a simultaneous launch across all platforms.” (0:24:52) Al: I do apologize for yet again to any backers disappointed by this further delay. (0:24:57) Al: The additional time does allow me the time I need to work on some additional content for the game. (0:25:02) Al: Ever After Falls will be launching this summer on all Steam platforms, (0:25:07) Al: Steam Deck, Nintendo Switch, Microsoft Xbox, (0:25:12) Bev: this is not really well written later this year and then this summer like say it’s this summer (0:25:16) Al: It’s not. So yeah, so probably September. That’s my current assumption. (0:25:26) Bev: also an announcement about a maybe announcement um it’s not even an announcement an announcement it’s some announcement that we’ve made a decision but we’re not sharing so it’s (0:25:36) Al: Yeah. Yeah. Yeah. We’ve made a decision, but we’re not telling you, but it’s this year, (0:25:42) Al: but also it’s summer. It’s like just slowly narrowing it down. I was expecting, if they had another paragraph, they would accidentally tell us the date. (0:25:49) Bev: Right, right. (0:25:51) Bev: Like I could see, I could see the need for this, (0:25:54) Bev: but why is this on Steam and not on, (0:25:57) Bev: was this a Kickstarter? (0:25:58) Al: It was a Kickstarter. (0:26:00) Bev: So this, like I reckon, like, (0:26:02) Bev: especially after discovering spells and secrets behind a Kickstarter wall, (0:26:07) Bev: like a project update after the last time we talked, (0:26:13) Bev: but I appreciate them. (0:26:15) Bev: Being transparent and sharing it publicly, but it’s also just not any information, really. (0:26:22) Al: Yeah. Yeah, that’s fair. I do. It is a good question, though. Like, why have they not put it up on the Kickstarter as well? Because that does certainly feel like, well, this is me just checking because I don’t because I did back them. Of course I did. I back them all because I am a sucker. I don’t remember seeing it on Kickstarter. No, they did not. (0:26:32) Bev: Oh, they didn’t! (0:26:38) Bev: Okay. (0:26:40) Bev: Mm-hmm. (0:26:42) Bev: You gotta do it. (0:26:45) Bev: Mm-hmm. (0:26:46) Bev: It sounds like they didn’t. (0:26:49) Al: they haven’t posted on Kickstarter. (0:26:49) Bev: Like, this is their backer update, but they decided to just post it on Steam instead. (0:26:56) Al: Yeah, I mean, maybe they just forgot, and they’ll do it next week when they remember. (0:26:59) Bev: Mm-hmm. (0:27:00) Al: I don’t know, but… (0:27:00) Bev: Or have a separate one with more info (0:27:02) Bev: For the backers, who knows ‘Cause summer’s not that far away now Like, we’re middle of March (0:27:08) Al: Yeah. Yeah. Anyway, it was meant to come out two years ago. So we’ll see what happens. (0:27:14) Bev: Okay Mmhmm (0:27:16) Al: March 2022 was their initial date on the Kickstarter. So, you know, two and a half years wouldn’t be ridiculous for some of these. I’m pretty sure this is just one person working on it other than the porting the porting. (0:27:31) Bev: mm-hmm yeah and that’s fine like well it you and I I think agree we’ll wait as long as we need to to make it good um and I don’t know I just an update about a maybe about a decision (0:27:48) Al: Yeah, an announcement about an announcement, but not an announcement. An announcement about a theoretical announcement. At some point in the future, maybe. (0:27:54) Bev: uh-huh yes there we go a theoretical and maybe someday (0:28:02) Al: Why are GTA VI and Tears of the Kingdom both trending on Twitter? Who knows. I can’t see (0:28:02) Bev: mm-hmm (0:28:05) Bev: uh-oh why have they I can’t I mean would it be like DLC or anything like that (0:28:16) Al: No, it’s not DLC. I can’t see anything. (0:28:18) Bev: okay okay (0:28:22) Al: Moonglow Bay have announced that their PlayStation and Switch versions will be releasing on the 11th of April alongside the Picture Perfect update. This update will include new content and features such as decorating your home garden, a new story quest line to solve an ancient mystery, (0:28:44) Al: Camera mode and (0:28:44) Bev: I love how just sitting on benches always ends up into an update or sitting on chairs. (0:28:57) Bev: It’s just a thing that people want apparently. (0:28:59) Bev: I don’t quite understand it, but yes. (0:28:59) Al: for some reason. Who knows? (0:29:04) Al: Fafarm 2.2, their spring update, which is the next of their free updates. It’s not the next of their paid updates. This is going to be releasing on the tomorrow, if you’re listening to this on release day, Thursday the 21st of March. We don’t have much information about that. They say that patch notes (0:29:24) Bev: Okay. Oh. Oh, bye. Yes. I got excited. I wanted to read about it. (0:29:29) Al: early next week, so they’ll be probably out by now. By the time you’re listening. Not by now, (0:29:36) Al: Bev, not you, everyone else. That’s fine, we need some news for next episode as well. (0:29:47) Al: Speaking of updates, Sunhaven has two upcoming updates. We can’t wait to show you what’s coming in our two biggest updates planned for this year, they said. The 1.4 includes some new. (0:29:59) Al: And they have been posting about them on Twitter. (0:30:00) Bev: Mm-hmm, one of them looks like um what’s that one character from Breath of the Wild? (0:30:11) Al: Oh yeah, what’s the the thing? Yeah, I know. (0:30:15) Bev: Uh-huh, what I do like that’s my favorite I think um (0:30:21) Bev: race, race in Breath of the Wild so I’m I guess I’m here for it. (0:30:28) Bev: Oh, goodness, I like how the topped. (0:30:29) Al: the Zora, the Zora and prints, prints, prints something. (0:30:30) Bev: Yes, there we go. The top comment is this is my type, Godspeed. (0:30:39) Bev: Is it starts with an N or is it an A? (0:30:46) Al: Side on, there we go. (0:30:46) Bev: Sidon! (0:30:50) Bev: I do like Sidon. (0:30:50) Al: Googling a fish person’s name from a random game that’s not a game we cover on the podcast, excellent. (0:30:56) Al: Prince side on, yeah, you’re right, (0:30:58) Bev: It does! (0:31:00) Bev: I forget if I have something or not. I might be on my wishlist but (0:31:04) Bev: um… (0:31:06) Bev: I don’t know if this will bring me into the game necessarily but (0:31:08) Al: You don’t want to date fake prince item. (0:31:12) Bev: I mean I would love to date [laughing] (0:31:13) Al: Carish, the adventurous shark amare who has a heart of gold and a love for many different kinds of sushi. (0:31:21) Al: That’s weird. (0:31:22) Bev: Oh my goodness, another, this is gonna make you look to us in Wonderland so much. (0:31:22) Al: That’s weird. (0:31:23) Al: Why make your fish person eat fish? (0:31:30) Bev: So the character that’s based off of Ursula has two sidekicks that are the eels. (0:31:36) Bev: The eels whose favorite food is takoyaki. (0:31:42) Bev: [Crying] Uh huh. (0:31:52) Al: So I just checked. I do have Sunhaven. I have not played it. But I do have it. This is the problem with backing everything that shows up on Kickstarter, is that I never have the (0:31:52) Bev: Okay. (0:32:00) Bev: Indeed. (0:32:02) Bev: This is why I’ve tried to slow down my Kickstarter backing. (0:32:08) Bev: I was like a super backer for a couple years. (0:32:10) Bev: I was like I need to stop this. (0:32:10) Al: Yeah. I don’t think I’ve done many this year. I think I’ve only done one this year, so far. (0:32:18) Bev: Okay. (0:32:19) Al: And for some reason, that one was Sugardew Valley. No, Sugardew Island. (0:32:26) Bev: Well, there’s Everdream Valley and… (0:32:33) Al: And Stardew Valley. Speaking of Stardew Valley, Stardew 1.6 comes out in the past, when you’re (0:32:40) Bev: Wait, is it the 16th? Is it today? That work work hard? Okay, okay. I’m not ready. I’m gonna be on travel. I don’t know. If it’s residual stress, I guess. Well, good luck. (0:32:41) Al: the episode. The update will be out. (0:32:46) Al: No, it’s the 19th. It’s Tuesday. It’s Tuesday. Don’t worry. Don’t worry. We’ve still got a couple days. (0:32:54) Al: I’m not ready either. You’re not even doing the episode on it. Why are you stressed? (0:33:00) Al: I have four days to play this game before I have an opinion on it. (0:33:10) Al: Each day before the update, ConcernedApe has been posting one non-spoilery patch note. (0:33:16) Al: For example, “Fixed bug where it was faster to harvest left to right than right to left.” (0:33:24) Al: And he clarifies the update will make them both equally fast, not equally slow. (0:33:29) Al: “Extended the area of effect of downward facing melee attacks.” (0:33:34) Al: That’s very specific. (0:33:36) Al: reduced the amount of time you need to push against the… (0:33:40) Al: pet before they start shaking and then let you pass through them… (0:33:44) Al: down from 1.5 seconds to 0.75 seconds. (0:33:47) Bev: That’s a 50% decrease. (0:33:48) Al: I know, but it’s one and a half seconds. It’s not exactly long. (0:33:49) Bev: It’s needed. (0:33:51) Bev: It’s needed. (0:33:54) Al: Spouses now have a seven-day honeymoon period after marriage, (0:33:56) Al: which prevents them from laying in bed all day due to being upset. (0:34:02) Al: And jellies, pickles, wines and juices are now coloured based on the ingredient item. (0:34:08) Bev: I will say that’s a nice quality. Yes, because… (0:34:10) Al: And that feels like something that probably didn’t take him a lot of time to do. (0:34:14) Bev: No, no, probably not. (0:34:16) Al: It’s like, yep, we’re gonna change the colour of… (0:34:18) Al: I mean, probably the biggest thing was making all of the sprites, you know. (0:34:22) Bev: right mm-hmm mm-hmm I do like the little banners that he’s created for each of these little updates it’s very cute uh-huh uh-huh (0:34:24) Al: But anyway… (0:34:30) Al: They’re getting more and more intense, right? (0:34:32) Al: The first one, the first one was really just a screenshot of a text in his editor. (0:34:36) Al: editor and then by this one we’ve got like (0:34:40) Al: a gradient background, we’ve got the images of the actual differences, we’ve got some foliage poking in on the corners and some dramatic lines at the top and bottom of the- (0:34:51) Bev: That our fading is different from the previous one, so yeah, more and more elaborately. (0:34:51) Al: yeah. (0:34:52) Al: Well, yeah, I was going to say it’s the procrastination. (0:34:55) Bev: This is just like the descent into madness or procrastination. (0:35:01) Al: The game is done, he’s just writing up the release notes and boy, he does not want to I’ll be relating up the release notes. (0:35:07) Bev: Uh-huh. (0:35:10) Al: Amazing. (0:35:10) Bev: Uh-huh. (0:35:11) Bev: - So good. (0:35:12) Al: Anyway. (0:35:13) Bev: Everything about this game, (0:35:14) Bev: which is why you have Ever Dream Valley and Chigudu Island. (0:35:16) Al: Why? (0:35:18) Al: Speaking of Everdream Valley! (0:35:20) Al: The multiplayer update is out now. (0:35:21) Bev: Oh my goodness. (0:35:24) Al: That’s all I’m saying. I don’t… (0:35:26) Al: I don’t… (0:35:26) Bev: Even the font, the font, I can’t. (0:35:30) Al: Roots of Patcha! (0:35:32) Al: I’ve given us some information on there. (0:35:34) Al: Upcoming 1.2 and 1.3 updates. (0:35:40) Al: 1.2 update brings the Xbox release plus kids. (0:35:46) Al: Patcheons love their kids and so do we, (0:35:48) Al: so we wanted to make sure having them felt like a meaningful addition to the experience. (0:35:52) Al: As before, you’ll be able to have two children. (0:35:56) Al: All right, Chyna. (0:35:56) Bev: As before as before to what? (0:35:58) Al: But… (0:35:58) Al: I don’t know. (0:36:00) Al: But once you build a school… (0:36:00) Bev: Are they referring to something? (0:36:02) Al: But once you build a school, (0:36:04) Al: you can send your toddler to school and they’ll grow into a child. (0:36:06) Bev: Oh, they got a school! (0:36:10) Al: You’ll have a set of dialogues and schedules to interact with you and the clan. (0:36:14) Al: With your gentle guidance, they’ll start to have their own interests. (0:36:20) Bev: I think I see a little child play with a pet and that is rather cute, I will say. (0:36:24) Al: Speaking of pets, that is another thing they’re adding into this. (0:36:26) Bev: Oh, sorry. (0:36:29) Al: Animals have helped humanity throughout - don’t say sorry, it was perfect. (0:36:33) Al: Animals have helped humanity throughout time and soon our pets will as well. (0:36:36) Al: You’ll be able to assign them to gather things for you. (0:36:38) Al: A cave lion might bring back meat, while a bunny might bring back produce. (0:36:44) Al: I love the idea of like a lion just going out and just killing an animal for you and dragging the corpse to you. (0:36:50) Al: And then a bunny’s gone out and like grabbed some eggs. (0:36:56) Bev: And then you just have the child just watching this awful terrifying lion come back with this bloody morsel. (0:37:03) Bev: Yes, just so cute. (0:37:05) Bev: Such a good bonding experience. (0:37:07) Al: Dragging the corpse along the ground. (0:37:08) Bev: Uh-huh. (0:37:10) Bev: I love it. (0:37:11) Bev: I’m here for it. (0:37:13) Al: They’ve also added some more locations for your unions that you can choose between. (0:37:20) Al: With so many beautiful places near the land, (0:37:22) Al: you’ll be able to select a location that powerfully fits you and your new partner. (0:37:26) Bev: Oh, that’s nice. I like that. (0:37:28) Al: Plus a bunch of other stuff. (0:37:29) Al: They’ve updated the phishing UI they’ve done a new early watering system before you do the (0:37:40) Bev: I think I’m seeing a trend here where a lot of the Stardew spin-offs, if you want to call them that, are updating frantically in this time period and I wonder why. (0:37:56) Al: because they’re all going to be playing Stardew, so they don’t want to be, they want to have their updates out before that. They’re 1.3 update, obviously the information is much less in this, (0:38:01) Bev: Well, they want to cash in on the hype, but that’s one. (0:38:10) Al: there’s lots of things to come there, including some more romanceable characters, some non-romanceable characters, new biomes, a new cave system, tent sleeping, new festivals, animals, plants, (0:38:25) Al: a new line. (0:38:26) Al: fishing minigame hangout spots new cut scenes quests and minigame so I feel like we’re getting close to when I actually play this game (0:38:41) Bev: I have it and I think I picked it up to play for the Game of the Year episode I did not sit in on and then immediately put it down. So I will get back into it because it was one of the ones that I enjoyed playing for the very very short while that I was lying in. (0:39:00) Al: There we go, Bev, I put us down for the second time. (0:39:02) Bev: Oh beautiful. Good. Now I have now I have to go back into it. (0:39:10) Al: Spirity 1.6.5 update is out now. (0:39:16) Bev: Oh well, 1.6.5, okay. (0:39:16) Al: My word up, get better. (0:39:21) Al: Normally I would ignore updates like this, (0:39:22) Al: ‘cause it’s like, oh, that’s just bugs, right? (0:39:24) Al: No, it’s not. (0:39:25) Al: It adds ducks. (0:39:26) Al: Ducks are now in the game. (0:39:30) Al: You’ll now be able to have cute algae eating ducks in your bath house. (0:39:35) Al: That’s ducks that eat algae, not algae that eats ducks. (0:39:38) Bev: I want Alte eating ducks now that you say it. (0:39:44) Al: that would be a very different game. Honestly, it sounds like something out of Elden Ring. (0:39:46) Bev: It would be. (0:39:46) Bev: I mean, it is spirity like they could. (0:39:52) Bev: It does. It truly does. (0:39:54) Al: Like just this amorphous algae that creeps along the ground and over walls and then finds you in the dark. (0:40:00) Bev: mm-hmm I feel like ducks deserve a 1.7 update but this the fact that they’re going into three digits and means I think they’re gonna have a 2.0 and it’s gonna be big I guess (0:40:14) Al: No, it’s obviously not going to be. (0:40:16) Bev: then why go to point five I don’t get it (0:40:18) Al: I just, I don’t know, I don’t know, because the last update that they talked about was 1.5.8. (0:40:25) Bev: Oh, goodness. What? (0:40:26) Al: What happened to all the, what happened to 1.6.0, 1.6.1, 1.6.2, 1.6.3 and 1.6.4? (0:40:30) Bev: » Those are bugs. (0:40:33) Al: What happened to them and why? There’s no information about them whatsoever. Nothing. (0:40:36) Bev: » They were bugs, bugs. (0:40:43) Al: Not at all. This is a major update listed in Steam. It was a major update, why is it 1.6.5? (0:40:51) Al: The one before 1.5.8, by the way, 1.5.3. But then the one before that was 1.5.2. (0:40:58) Bev: explain the first okay interesting I want this naming mechanism explained (0:41:00) Al: Also, the first version of the game, 1.3 point something, I can’t even remember what it was. (0:41:14) Al: This version also adds a new vendor and new seasonal mechanics in the bath house. (0:41:20) Al: Not just bath, in the bath house. Just in a bath. (0:41:20) Bev: beautiful Ooh, ooh-hoo. (0:41:24) Al: Woo! (0:41:27) Al: Sugar Dew Island, right? Let’s get back into this game. (0:41:31) Bev: Yes. (0:41:32) Al: So, they have published a bunch of FAQs. (0:41:35) Al: I don’t know if you were able to see these FAQs, because is it backers only? (0:41:39) Al: It doesn’t say backers only, so it looks like you should be able to read it. (0:41:43) Al: So, there’s a number of… (0:41:44) Al: Q’s and A’s that I want to highlight. (0:41:50) Al: So, first of all, they said, “Is the launch schedule realistic? (0:41:55) Al: It seems a little ambitious for an expected release later this year, (0:41:58) Al: after just over a year of production.” (0:42:00) Al: And their answer is, “Yes, it is realistic.” (0:42:03) Al: Okay, great. Thank you. (0:42:05) Al: I’m now convinced. (0:42:07) Al: I mean, the long answer is not any better than that. (0:42:09) Al: It says, “Yes, it is realistic as we’ve already made good progress in development.” (0:42:14) Al: Okay, fine. (0:42:16) Al: They then say, “Depending on how many more stretch goals are reached, (0:42:18) Al: the plan/release date could still change.” (0:42:20) Al: Which I feel like is an interesting way of doing this. (0:42:24) Al: It’s like, “Hey, if more of you buy the game, it will take longer to release.” (0:42:30) Al: That doesn’t feel like what you want to say to people. (0:42:30) Bev: - Yeah. (0:42:33) Bev: No, ‘cause I would argue that, excuse me, (0:42:36) Bev: stretch goals are part of the launch schedule. (0:42:39) Bev: So I would almost do it the opposite way if like, if you don’t get as many stretch goals then launch it earlier, but. (0:42:45) Al: Either that or make them as like post 1.0 right like your your base goal should be a fully featured game that gives you everything that makes sense as a game and if you don’t get any of the stretch goals it still feels like a complete game. The stretch goals should then be updates released after that if you can’t get it in the original timeline. Exactly, exactly, exactly. It’s the same issue I have with carl island in there 1.0 like (0:42:56) Bev: Mm-hmm (0:43:00) Bev: Right (0:43:05) Bev: Mm-hmm like there’s they’re stretching you don’t have to have it right now [laughs] (0:43:15) Al: you got to decide like your game can’t feel incomplete stardew valley never felt incomplete it felt like a complete game with its 1.0 and everything else after that has felt like extra content that we’re excited for not oh yes now it actually feels like a game which is what i’m going to feel like with 1.1 in carl island (0:43:18) Bev: Mm-hmm (0:43:35) Bev: yeah I guess so maybe oh I still haven’t come back into it fully we need to do a competition and that will bring me into it (0:43:42) Al: we do we do we do the other one I want to highlight is so question what about romance answer the feature is not currently planned yay success we finally might get a game of romance except except literally yesterday they posted on the Twitter asking how important is romance in a game to you they’re almost We’re certainly going to add romance. (0:43:54) Bev: You’re fine. (0:44:12) Al: So, we will see what happens, but I’m not excited about it. (0:44:19) Al: I’m going to add romance. (0:44:20) Al: I think it’s going to be really bad because it’s going to be bad because it is not… (0:44:23) Al: So, the way that they are forming this game is not as a character-based, story-driven game, (0:44:30) Al: I don’t think, and therefore I don’t think that romance will work well. (0:44:32) Bev: Hmm (0:44:35) Bev: No (0:44:37) Al: So we will see what happens, but I’m not excited about it. (0:44:39) Bev: Mm-hmm. I like how your comment essentially with this this (0:44:44) Bev: Comment is the top one and I just liked it. So there you go. Now you have the most likes in this post [laughter] (0:44:53) Al: However, one thing I am excited about, how will the time work in the game and how will save work? (0:45:00) Al: Our game is turn-based. (0:45:02) Al: You have as much time as you want per day as there is no timer in the game. (0:45:06) Al: The only rule is that you can only open the store once a day. (0:45:09) Al: There are three sections of the day. (0:45:11) Al: When you start the day, it’s in the morning. (0:45:13) Al: When you open the store, it’s noon, and when you close the store, it’s in the evening. (0:45:17) Al: You can save your game manually in the house, but when you end the day, we also save automatically. (0:45:21) Al: So there’s two things here. (0:45:22) Al: the save. Let’s get the save. (0:45:24) Al: I know that these things don’t like to be, allow you to save whatever you want, so you can like, save, scam a bunch of stuff, fine, whatever. I like however that is giving you the option to save in the house, so you can at least you don’t have to do that thing of “oh well I need to finish the day” and then you get to the end of the day and like “oh I’ll just do a little bit more” and you end up in that non-sleeping cycle. (0:45:45) Al: So, fine, good enough. (0:45:49) Al: But this idea of not having (0:45:53) Al: a timer on your day and you can spend as much time in the day as you want. (0:45:58) Al: I am very intrigued by this and now I have gone from I’m not excited about this game (0:46:03) Bev: Uh-huh. Uh-huh. Dude, I feel like we talked about this last time. It was about Sugadu, (0:46:04) Al: to I will I need to play this game and see how this works. (0:46:13) Bev: right? It wasn’t the nukazan. Okay, I’m having like deja vu and I’m wondering like, (0:46:14) Al: Well, they only announced this information this week, so I don’t think we have. (0:46:21) Bev: what did we talk about? Okay, maybe that’s it. Okay, um, yes, I am very interested in a turn base because that I feel like feels even more cozy and that you don’t (0:46:21) Al: We did talk about it in the Slack. (0:46:33) Bev: have that that stress that’s associated with the time of like needing to run back to your house before you drop dead um well not drop dead but you know whatever um uh-huh truly um I appreciate the games where they don’t um they’ll like slap your wrist for for running out of time uh because it’s just no one no one enjoys that no one likes being in the middle (0:46:44) Al: I know what you mean. (0:46:46) Al: It may as well be dead. (0:47:03) Bev: of a task. And then like, all of a sudden realized like, oh, (0:47:06) Bev: it’s past like 1am. And now I’m, I can’t finish my task because I ran out of time. (0:47:12) Al: Yeah. So I’m going to assume that it still has an energy mechanic, because they have to have some way of you not just infinitely doing something, right? Well, except that Animal Crossing still isn’t infinite, because your timer is just your real-life timer. It has a timer for your day. (0:47:22) Bev: Mm-hmm (0:47:28) Bev: Mm-hmm or just do it infinitely like Animal Crossing you do that a polya for the most part you do that (0:47:42) Bev: Well, Al, like, then that- that every game has a real-life Tiber. (0:47:47) Al: OK, sure. I think it’s different, but that’s fine. We’ll move on from that. But I suspect it will have an energy mechanic and that will be the limiting factor on each day, which I think is fine. And I think it’s good because I guess the problem, and I hadn’t really thought about this until this was brought up, but I think it’s very… (0:47:56) Bev: Mm-hmm. (0:48:01) Bev: Mm. (0:48:03) Bev: Mm-hmm. (0:48:17) Al: very odd to have two limitations on you for one thing, which is essentially how long you’re going to spend in the day. And that problem of, “Oh, no, it’s the end of the day. I wasn’t paying attention to the time.” That’s because you’ve got two things to pay attention to. (0:48:22) Bev: Mm-hmm. (0:48:32) Bev: Mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm. (0:48:35) Al: You’re paying attention to the time and you’re also paying attention to your energy, your stamina. And it’s hard to keep a track of those things as well as play the game at the the same time, right? (0:48:45) Al: Thank you. (0:48:47) Al:

99Vidas - Nostalgia e Videogames
99Vidas 600 - Super Mario Bros. Wonder

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Jan 12, 2024 128:56


Jurandir Filho, Felipe Mesquita, Coelho no Japão, Evandro de Freitas e Bruno Carvalho começam os trabalhos de 2024 falando sobre o jogo escolhido pelo 99Vidas como o melhor de 2023: "Super Mario Bros. Wonder". É realmente o melhor jogo 2D da franquia? Superou os grandes clássicos? O que fez ele ser tão diferente e inovador? Saõ as fases mais bonitas de um Mario 2D? === || LINKS COMENTADOS NO PROGRAMA- [LINK] "Jovem faz tatuagem do Rei do Pastel"- [VÍDEO] Gameplay de Super Mario Bros. Wonder- [IMG] E esse erro na capinha do jogo? MÉRIO?- [VÍDEO] As flores tagarelas do jogo- [IMG] "Você quer me calar?"

Pixel Bento
Le jeu de plates-formes, un genre immortel

Pixel Bento

Play Episode Listen Later Nov 19, 2023 128:39


Pour célébrer les sorties en octobre de Super Mario Bros. Wonder et Sonic Superstars, l'équipe tokyoïte de Pixel Bento s'intéresse à l'un des genres “primordiaux” du jeu vidéo : le jeu de plates-formes ! De ses origines à ses singularités, en passant par ses années de gloire dans les années 80/90 ou encore sa capacité à sans cesse se réinventer, tout particulièrement à travers la scène du jeu indépendant… Ce 39ème épisode de Pixel Bento est l'opportunité pour Marc, Nicolas et Thierry de partir sur un véritable “Tour du genre”, mais aussi de partager leur Top 3 ! Marc nous embarque ensuite avec lui dans l'incroyable histoire de ces “mystérieuses” statues de Mario dorées (金のマリオ) que l'on peut encore trouver dans des boutiques JV au Japon; Nico nous partage son exploration du genre “visual novel” avec Paranormasight; tandis que Thierry n'a évidemment pas pu résister à l'envie de parler du dernier Mario 2D sorti sur Switch, le premier depuis… 11 ans ! Pause musicale : Donkey Kong Tropical Freeze - Amiss Abyss - Composé par David Wise et Kenji Yamamoto Suivez-nous @PixelBentopod Contactez-nous pixelbentopodcast@gmail.com

Dojobar – NintendojoFR
Émission s22e04 − Super Mario Bros. Wonder (et d'autres Mario 2D)

Dojobar – NintendojoFR

Play Episode Listen Later Nov 1, 2023 84:39


Cette semaine, on revient sur la grosse sortie de cette fin d'année : Super Mario Bros. Wonder. Avent de tripper un bon coup ? Prenez une Wonder Seed et rejoignez-nous ! Ah et aussi, on fait un petit catalogue de tous les Mario 2D qui ont inspiré ce Super Mario Bros. Wonder (parce que les influences sont TRÈS nombreux […]

Guardado Rápido
5P (067) ANÁLISIS EN PROFUNDIDAD de SUPER MARIO BROS. WONDER: EL MEJOR MARIO 2D ¿DE LA HISTORIA?

Guardado Rápido

Play Episode Listen Later Oct 28, 2023 40:53


Toda la actualidad del mundo de los videojuegos de lunes a viernes en iVoox. Apóyanos en www.patreon.com/cincopixels Sigue el programa en directo de domingo a jueves a en: https://www.twitch.tv/cincopixels Únete a nuestra comunidad en Discord: https://discord.gg/QgE4JWJBU2 Dale al like a nuestros programas en iVoox y participa en el sorteo de un mes Xbox Game Pass Ultimate. Programa monográfico de Cinco Pixels dedicado a analizar en profundidad Super Mario Bros. Wonder

Byte Me
Microsoft Owns A Lot of Things Now

Byte Me

Play Episode Listen Later Oct 27, 2023 82:26


We all can't wait to play a remaster of Ski Resort Tycoon, right? What We're Playing Cliff: Starfield Colby: Starfield Dylan: Dead Space, One Piece: Odyssey Extra Life https://bytemepodcast.com/extralife/ News Everything That Microsoft Owns Now Why There Aren't Activision Games on Game Pass This Year Starfield is Doing Just Fine Minecraft Passes Another Sales Milestone Cow! Cows! Cows! The King Kong Game is Bad for a Reason Apparently, Nintendo is Just Too Nice of a Place for Unions Question Extra Life Icon: Question for the pod! I've been seeing a lot of conflict on the hour to dollar ratio for games like $70, what are your guy's takes on the conversation? Does a $70 game need to be 50 hr plus like Starfield, or can it be a tight but quality game like Spiderman 2 at 15 hrs? Rdeacon: Are you excited about the new Mario 2D scroller? Are hot tuna dishes an abomination? The only answer is yes. Cheap/Free Games Epic Games Tandem : A Tale of Shadows Evil Within 2 Xbox Game Pass F1 Manager 2023 | Cloud, Console, and PC - October 19 Cities: Skylines 2 | PC - October 24 Dead Space | Cloud, Console, PC, EA Play - October 26 Frog Detective: The Entire Mystery | Cloud and Console - October 26 Mineko's Night Market | Cloud, Console, and PC - October 26 Headbangers: Rhythm Royale | Cloud, Console, and PC - October 31 Jusant | Cloud, Console, and PC - October 31 Humble Bundle Sid Meier's Ultimate Collection - One More Turn Bandai Namco Fights, Frights, and Fantasy Living in Simulation Fright of your Life (pay what you want and help charity) Prime Gaming October 19 - The Textorcist October 26 - Super Adventure Hand Patreon Alan Schulte Joe Cole Jr. Anonymous Rich Deacon --- Send in a voice message: https://podcasters.spotify.com/pod/show/byte-me-podcast/message

X Button Gaming
Let's-a Go! Ranking the Mario 2D Platformers

X Button Gaming

Play Episode Listen Later Oct 20, 2023 140:27


What's going on everyone! Thank you for tuning into episode 47 of the X Button Gaming podcast! With the release of Super Mario Wonder the day this episode goes live, Joel, James and I decide to take some time and create a combined ranking of the Mario 2D platformers. Where is your favorite entry on our list? Let us know your thoughts on the list we come up with, and let us know what your list would look like in the Instagram comments or on the X Button Gaming Discord!

Le Talk JV de Suliven Gaming
✨L'actu Switch de la semaine

Le Talk JV de Suliven Gaming

Play Episode Listen Later Sep 20, 2023 178:40


Nouvelle soirée "Le Mardi c'est Suli", l'émission hebdomadaire consacrée à l'actualité Nintendo Switch ! Au programme de cette émission : ➡️ Analyse et débriefing sur l'actualité du moment

Jogando Casualmente
Jogando Casualmente #114 - A franquia Mario Kart

Jogando Casualmente

Play Episode Listen Later Sep 4, 2023 91:19


Nesse episódio, trouxemos o Leandro Tovar (Nintendo Lovers) para falar com a gente sobre a franquia Mario Kart. Ela ainda pode ser considerada um spin-off? Será que ela é mais conhecida do que o próprio Mario 2D de plataforma? E os Mario Kart antigos era bons? E como queremos que o futuro da franquia seja? E Crash Nitro Kart é melhor? Encontre respostas para tudo isso aqui.Acesse nosso grupo do Telegram: ⁠⁠⁠⁠https://t.me/jogandocasualmente⁠⁠⁠⁠ Siga-nos no Twitter em ⁠⁠⁠⁠https://twitter.com/Jcasualmente⁠⁠⁠⁠ Nos apoie financeiramente em ⁠⁠⁠⁠https://apoia.se/jogandocasualmente⁠⁠⁠⁠ ou então em ⁠⁠⁠⁠https://picpay.me/jogandocasualmente⁠⁠⁠⁠ Como forma de agradecimento aos contribuintes, produzimos episódios bônus exclusivos, enviamos os episódios de forma adiantada e o Notícias Casuais é sempre a versão completa. Também damos alguns prêmios como cartões presente pra gastar na sua loja de jogos favorita e jogos gratuitos na plataforma de sua escolha. Gosta do nosso trabalho? Considere ajudar! ============================================== Quer produzir seu próprio podcast e não sabe como? Acesse ⁠⁠⁠zencastr.com⁠⁠⁠ e crie salas de chamada de vídeo ou áudio, e tenha acesso a ferramentas de pós-produção para publicar o seu programa com estilo.

N-BlastCast - Podcast Nintendo Brasil
N-BlastCast #196 — Nintendo Direct de junho de 2023

N-BlastCast - Podcast Nintendo Brasil

Play Episode Listen Later Jul 9, 2023 61:12


O último Nintendo Direct apresentou 40 minutos de anúncios de novos jogos planejados para os próximos meses, com destaques para Pikmin 4, Detective Pikachu Returns, WarioWare: Move It, um remake de Super Mario RPG, um novo jogo protagonizado pela princesa Peach e a confirmação dos rumores de um novo Mario 2D. Fique por dentro das principais novidades da apresentação nesse N-BlastCast! Confira também o nosso resumo do Nintendo Direct de junho de 2023. Participaram desse episódio: Maurício Katayama, Vinícius Figueiredo e Victor Carreta.Edição: Luigi

Spoiler News
¿Invasión Secreta usa AI? ¿Pedro Pascal fuera de The Mandalorian? ¡Nintendo anuncia nuevo Mario 2D!

Spoiler News

Play Episode Listen Later Jun 22, 2023 2:00


Marvel envuelto en polémica de nuevo tras utilizar AI para Invasión Secreta. Pedro Pascal sabe quién debería reemplazarlo en The Mandalorian. Desde el Nintendo Direct llega un nuevo Mario 2D.

Retronauts
Retronauts Episode 445: The Mario 2D Ranking Hootenanny preview

Retronauts

Play Episode Listen Later Apr 2, 2022 5:10 Very Popular


Diamond Feit, Nadia Oxford, and Stuart Gipp band together to debate the relative merits of Mario games (the 2D ones, that is) with former professional game-ranker and universally reviled Mario-opinion heretic Jeremy Parish. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

LaFrikoteca.cat(2.0)
El miracle de Super Mario 2D

LaFrikoteca.cat(2.0)

Play Episode Listen Later Jan 17, 2022 48:29


És difícil pensar en un joc que hagi deixat una petjada tan gran a la indústria com Super Mario Bros. Encara que avui els "donem per sentats", quan Miyamoto i companyia el van crear, no existia res igual.

Splitcast
Splitcast #28 (NP) - Jogos de Suar o Buço

Splitcast

Play Episode Listen Later Aug 2, 2019 81:22


Toddynho e Nescau vieram diretamente do futuro para avisar que está saindo mais um Splitcast! Estamos todos juntos reunidos mais uma vez para discutir sobre os joguinhos que estamos jogando ultimamente. Para nos ajudar a criar as melhores fases de Mario, convidamos o nosso Miyamoto brasileiro para mais um episódio, Angelo Mota do Meu Nintendo e do PoteCast está entre nós mais uma vez! No episódio dessa semana conheça o Contra só que mais cromado, o jogo que transformou um cara com microfone ruim em Youtuber famoso, o jogo que vai te fazer shipar um androide com um bêbado, um jogo para atirar corujas em inimigos e o Mario 2D definitivo. Vamos ficar tensos juntos suando o buço com mais um episódio do Splitcast. Blocos do Podcast: Blazing Chrome (00:02:36) Cuphead (00:17:26) Detroit (00:30:12) Eagle Island (00:46:25) Super Mario Maker 2 (00:56:56) Participantes: Daniel Coutinho (@danielcoutinho_) Ariel, o Cruel (@Ariel_Ocruel) Thais Tuñon (@thais_tunon) Gusta (@MeGusta182) Angelo Mota (@angeloops_) Entre em contato conosco: Instagram: @splitcast_ Twitter: @splitcast_ Email: contato@splitcast.com.br Edição: Gustavo Evans (Gusta)

Nintendo Everything Podcast
NEP 035: New Super Mario Maker U RPG: Mariovania

Nintendo Everything Podcast

Play Episode Listen Later Jun 29, 2019 70:08


Hello my beautiful Mario and Luigi makers! Super Mario Maker 2 is out this week so let’s chat! Takashi Tezuka has given us some pearls of info to muse on. Galen and Oni have a running argument on autorunner levels. The gang also discusses what Nintendo does with the future of Mario 2D side-scroller platformers as stand alone titles. Oni thinks they need to go a totally new direction, and he has THE BEST ideas. Nintendo, please check these out. They’re free. Oni and Galen have basically acted as creative producer on this and workshopped ‘em. Oni and Galen then blab on about some new info on an upgraded Switch model, and consider things not only from a consumer standpoint, but from a developer’s burden point of view, as well. We muse on the big questions like, “Is the inevitable Switch model going to be a small bump or a huge leap so it can at least hold its own against the PS5 and Xbox Scarlett?” Galen brings up marketing and aiming at different markets, while Oni fights back with discussions of the slippery slope effect that the Switch could lose 3rd party support. If you’d like to support our show, you can help out by sharing the show with someone who hasn’t heard of us before, and by rating us 5 stars on iTunes! We really appreciate all your support an thank you so much for listening! Timestamps: 02:42 – Adventure Log: Mario games in local co-op! 10:14 – Super Mario Maker 2 launches, exciting levels already created, Takashi Tezuka reveals a bunch on the development behind the game, influenced by fan creations. What’s next for Mario mainline games in the future? 2.5D, Mario Vehicles, Mariovania, Mario Tactics RPG? 33:01 – Switch hardware revision talk resurfaces. Switch Mini, Switch Pro? Switch Boy, Switch Girl? Overclocking GPU, CPU and RAM in hacked Switches. What Oni and Galen want. 3rd party support slippery slope. 54:15 – Additional DLC 56:55 – Listener Mail: Favorites from E3 – Super Crush KO and Luigi’s Mansion 3 Additional DLC: Inventory UX Design by Design Doc https://youtu.be/5_3BUU9ZmNo James Veitch – Comedian https://www.youtube.com/watch?v=f5d8pVg3Qtg Send us an email and we’ll discuss it! NintendoEverythingPod [at] gmail [dot] com #nintendopodcast #gamingpodcast #podcast

UpCast
Upcast 52 du 27 nov. 2017

UpCast

Play Episode Listen Later Nov 28, 2017 134:24


Upcast c'est l'actualité culturelle du cinéma, des séries, de la musique et des jeux vidéos à retrouver deux fois par mois dans la bonne humeur ! Upcast 52 du 27 nov. 2017 Divertissements (00:03:29) : Debrief de Justice league / Projets pourris / Projets risqués / Projets qui hypent / Le conseil flash : Vice Principals / Spotlight sur nos spotify : Forever Pavot : La pantoufle / C’est l’heure des trailers : on commente les derniers trailers / Clash des phrases / Les 15 prochains jours dans le divertissement Arts ludiques (01:17:31) : Lootbox et progression, le cas StarWars Battlefront 2 / Les 3 gros : une question de temps / Top of the flops : le classement des Mario (2D et 3D) par Polygon / Le conseil flash : Mirror's Edge Catalyst / Windjammers, la suite / Les 15 prochains jours dans le JV Fin en musique (02:08:50)

Estação 64
Nintendo a 3 #53 - Vendas do Switch, SNES Mini e Mario 2D vs. 3D

Estação 64

Play Episode Listen Later Apr 23, 2017 19:00


Neste podcast, Jefferson, Jomon, Mario e Lucas comentam sobre as vendas do Switch nos EUA e sobre o rumor de um SNES Mini, e discutem se preferem um Mario 2D ou 3D.

The Share Players
Emission #57 | Rétrospective Mario 2D avec Nico Augusto

The Share Players

Play Episode Listen Later Oct 20, 2016 117:44


Si il ne devait rester qu'un héros, qu'un mascotte, qu'une saga de jeux, c'est sûrement Mario que l'on choisirait. Spontanément, sans même devoir y réfléchir. Ainsi, Mario est devenu un mythe, une icône, et reste e porte étendard de toute un art, voir « LE » visage du Jeu Vidéo. A travers ses épisodes en 2D, les Share Players et Nico Augusto reviennent avec émotion et nostalgie sur la légende Super Mario. Du premier volet sur NES à Super Mario Maker en passant par les volets sur consoles portables, ce sont 30 années de plateforme à l'ancienne qui sont retracées dans cette 57ème émission. Qu'est-ce que chaque opus a apporté au genre, voir à l'industrie tout entière? Quels sont les meilleurs épisodes? Y'a-t-il encore un avenir pour des Mario en 2D ? Nico Augusto et les Share Players répondent. Et pas de panique, la prochaine émission sera consacrée aux épisodes en 3D ! Bon visionnage à tous!

Zascandileando
Zascandileando 084

Zascandileando

Play Episode Listen Later Sep 27, 2015 67:52


CINE - Focus. Will Smith y Margot Robbie tratan de dar glamour a esta película de estafadores y engaños, pero toda ella sugiere que puede estar haciéndole trampas al espectador continuamente. Añadamos una historia del montón y un aspecto visual cumplidor como mucho y no queda gran cosa. ANIME - Sound! Euphonium. Con el telón de fondo del trabajo en equipo de una banda escolar y las relaciones entre los personajes como tema principal de este slice-of-life, se la arregla para ser visualmente impecable y desarrollar múltiples temas con un elenco amplio de personajes. No es una serie que profundice demasiado en nada, pero logra dar la sensación de ser un fiel reflejo de la vida. A veces hay cosas por las que pasas de puntillas o te llegan siempre de oídas, no tienes por qué ser el protagonista de todo lo que ocurre. VIDEOJUEGOS - Super Mario Maker. Carta de amor, homenaje o simple idea ejecutada a la perfección. Una potentísima herramienta de edición de niveles de Mario 2D fácil de usar, llena de posibilidades y que clama una y otra vez por la atención de quienes hemos crecido con el bigotudo fontanero. Poder jugar y descargar las pantallas que la gente va creando y subir tus creaciones es un placer que ha satisfecho incluso al sosías social del Dr. Rust.

Zascandileando
Zascandileando 084

Zascandileando

Play Episode Listen Later Sep 27, 2015 67:52


CINE - Focus. Will Smith y Margot Robbie tratan de dar glamour a esta película de estafadores y engaños, pero toda ella sugiere que puede estar haciéndole trampas al espectador continuamente. Añadamos una historia del montón y un aspecto visual cumplidor como mucho y no queda gran cosa. ANIME - Sound! Euphonium. Con el telón de fondo del trabajo en equipo de una banda escolar y las relaciones entre los personajes como tema principal de este slice-of-life, se la arregla para ser visualmente impecable y desarrollar múltiples temas con un elenco amplio de personajes. No es una serie que profundice demasiado en nada, pero logra dar la sensación de ser un fiel reflejo de la vida. A veces hay cosas por las que pasas de puntillas o te llegan siempre de oídas, no tienes por qué ser el protagonista de todo lo que ocurre. VIDEOJUEGOS - Super Mario Maker. Carta de amor, homenaje o simple idea ejecutada a la perfección. Una potentísima herramienta de edición de niveles de Mario 2D fácil de usar, llena de posibilidades y que clama una y otra vez por la atención de quienes hemos crecido con el bigotudo fontanero. Poder jugar y descargar las pantallas que la gente va creando y subir tus creaciones es un placer que ha satisfecho incluso al sosías social del Dr. Rust.