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This episode, Luke and Alex kick off a brand-new segment: Low Five Top Five, where they rank their five favorite whatevers in gaming. First up? Top 5 Mario Characters That Aren't Mario.It's a surprisingly heated—and deeply nostalgic—ride through Nintendo's Mushroom Kingdom. Expect strong opinions, twisted logic, and more than a few honorable mentions (and dishonorable disses). The lists may be Mario-free, but the stakes are high and the takes are hotter than a fire flower. This episode is unofficially brought to you in part by crystals.
What in the world is this? A Super Mario anime from 1986? Less known than the Lost Levels, come join us as we review Super Mario Bros.: The Great Mission to Rescue Princess Peach! (1986). Never released in America!Mario and Luigi, owners of the local Dollar General store, are pulled into a crazy adventure after an overly caffeinated Mario, who is staying up too late playing his Famicom, is caught in the middle of Bowser's plot to kidnap and marry the Princess!The source code for a significant amount of future Super Mario game staples, come see the introduction of cloud riding, air ships, ghost houses, killer clams, and more!
Matt aka Stormageddon emerges from a pipe to surprise Case and Sam with the power up of a movie, The Super Mario Bros. Movie! Can they make it through with only three continues? Music by Vin Macri and Matt Brogan Podcast Edited by Sophia Ricciardi Overview In the podcast recording discussion titled "Another Pass at The Super Mario Bros Movie," hosts Case Aiken and Sam Alicea, joined by guest Matt (Stormageddon), delve into their cinematic experiences of the 2023 film, praising its 92-minute runtime and appeal to both children and nostalgic adult fans. They highlight standout performances, notably Jack Black as Bowser and Anya Taylor-Joy as a proactive Princess Peach, while critiquing Chris Pratt's portrayal of Mario as merely average. The hosts discuss the film's visual splendor and numerous Easter eggs, though they express disappointment over its reliance on pop music rather than classic Mario compositions. Despite some criticisms of the plot's formulaic nature and suggestions for improvement, the overall consensus is positive, deeming the film entertaining while respecting the franchise's legacy; potential sequels and upcoming projects are also touched upon as they conclude the episode. Notes Introduction to The Super Mario Bros Movie Discussion (00:02 - 08:33) Matt (Stormageddon) returns as a guest to discuss The Super Mario Bros Movie (2023) Case Aiken introduces podcast with co-host Sam Alicea The hosts discuss their viewing experiences of the film The 92-minute runtime is highlighted as a positive factor that keeps the movie from overstaying its welcome Initial thoughts: The film works well for both children and nostalgic adult Nintendo fans Cast Performance and Character Representation (08:33 - 18:50) Jack Black as Bowser receives unanimous praise as a standout performance Anya Taylor-Joy as Princess Peach also praised for making the character active rather than a damsel Charlie Day as Luigi received positive reviews Chris Pratt as Mario described as 'just fine' - not as bad as internet feared but not exceptional The group appreciates Charles Martinet's cameo as Mario's father and Giuseppe The opening commercial sequence featuring the 'Super Mario Super Show' song noted as a clever homage Keegan-Michael Key's performance as Toad highlighted as charming The film successfully modernizes Princess Peach as a proactive character rather than a damsel in distress Music, Visuals and Fan Service (18:50 - 30:01) Major criticism: The film relies too heavily on pop music needle drops instead of using iconic Mario game music Case and Matt express disappointment that classic Koji Kondo compositions weren't featured more prominently The DK rap inclusion was appreciated, though Grant Kirkhope wasn't properly credited initially The visual design receives high praise, described as 'one of the most gorgeous animated films' they've seen The group appreciates the many Easter eggs and references to various Mario games Notable references: Mario Kart customization, power-ups, Rainbow Road, and Luigi's Mansion sequence Film balances content for children with nostalgic references for adult fans of the games ️ Plot Structure and Pacing (30:01 - 40:01) The basic plot follows Mario Brothers from Brooklyn to the Mushroom Kingdom Main criticism: The plot feels 'paint by numbers' and moves from set piece to set piece for fan service The hosts appreciate the quick pace preventing the film from becoming boring Donkey Kong's substantial role questioned as potentially excessive for this film The 'plumbing scene' at the beginning described as feeling too 'illumination-style' and skippable The Mario Kart sequence, while visually impressive, doesn't serve the plot significantly The movie makes excellent use of character power-ups during action sequences Luma (star creature) from Mario Galaxy highlighted as a standout supporting character Suggested Improvements (40:01 - 50:06) Matt suggests removing or reducing the Kong Kingdom sequence to streamline the story The hosts discuss using more game music instead of pop songs for needle drops Fred Armisen's casting as Cranky Kong questioned; suggestions of other older actors who might have been better The group agrees the final act works well in terms of hero's journey storytelling Suggestions that Donkey Kong could have been integrated differently - as a mid-boss or obstacle rather than major character Discussion of how the film could have better incorporated game mechanics into the storytelling The movie's brief runtime (92 minutes) praised as preventing it from overstaying its welcome Final Thoughts and Future Discussion (50:07 - 01:00:38) Overall positive consensus: While not groundbreaking, the film is entertaining and respects the source material The film succeeds as a fun, colorful movie for kids while providing nostalgic entertainment for adults Comparison to other video game adaptations like Detective Pikachu and Sonic Discussion of potential sequels and the upcoming Donkey Kong movie The hosts appreciate the film's visual quality while acknowledging its formulaic approach to storytelling Matt mentions returning for future episodes to discuss the Venom movies Discussion wraps with information about where to find the hosts and their other podcasts
Brandon Sheffield subjects well known video game characters who just happen to be attending GDC 2025 to the famous Proust Questionnaire. Yes, we know it's pronounced “proost.” Hosted by Brandon Sheffield, with Matthew Burns, Frank Cifaldi, Naomi Clark, Nikki Grayson, David Hellman, merritt k, Shannon Liao, Laura Michet, Alx Preston, Liz Ryerson, Phil Salvador, and Derek Yu. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Luigi, via merritt k (00:14) Rick Taylor, via Derek Yu (07:12) Astarion Ancunín, via Shannon Liao (11:34) Squall Leonhart, via Phil Salvador (13:55) Headcrab, via Laura Michet (17:50) Samus Aran, via Alx Preston (20:53) Miles “Tails” Prower, via Liz Ryerson (25:44) Alan Wake, via Matthew Burns (31:02) Geralt of Rivia, via Naomi Clark (36:08) Django, via Nikki Grayson (41:30) Tim, via David Hellman (45:15) Princess Peach, via Frank Cifaldi (47:37) This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
Brandon Sheffield subjects well known video game characters who just happen to be attending GDC 2025 to the famous Proust Questionnaire. Yes, we know it's pronounced “proost.” Hosted by Brandon Sheffield, with Matthew Burns, Frank Cifaldi, Naomi Clark, Nikki Grayson, David Hellman, merritt k, Shannon Liao, Laura Michet, Alx Preston, Liz Ryerson, Phil Salvador, and Derek Yu. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Luigi, via merritt k (00:14) Rick Taylor, via Derek Yu (07:12) Astarion Ancunín, via Shannon Liao (11:34) Squall Leonhart, via Phil Salvador (13:55) Headcrab, via Laura Michet (17:50) Samus Aran, via Alx Preston (20:53) Miles “Tails” Prower, via Liz Ryerson (25:44) Alan Wake, via Matthew Burns (31:02) Geralt of Rivia, via Naomi Clark (36:08) Django, via Nikki Grayson (41:30) Tim, via David Hellman (45:15) Princess Peach, via Frank Cifaldi (47:37) This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
**Use the code NINDADS at checkout to receive 20% plus free shipping at Manscaped.com** On this week's episode of the Nintendo Dads Podcast: News ● Nintendo's Latest Numbers ● Nintendo to stop accepting foreign credit cards and PayPal accounts for payment in the JP region ● Game Releases/Updates Let's Discuss ● Phillip Summers - Mega Man Art Book Kickstarter - https://www.kickstarter.com/projects/nfpublishing/hand-drawn-game-guides-mega-man ● Princess Peach bakes your favorite cake after you rescue her from Bowser's clutches. What kind of cake is it? Time Out ● Marty - I bought an NES! ● Phillip - VHS Movies ● Jesse - Digital Poker Table Games we've been playing ● Astro Bot ● Nightmare Before Christmas (GBA) ● Ridge Racer 64 ● Piczle Lines 2 ● Mega Man X5 ● Xenoblade Chronicles 3 ● Dragon Quest III HD-2D Remake ● JOY OF PROGRAMMING ● Fortnite Community Spotlight Check out our website at http://nintendodads.org for our latest videos, episodes, tweets, and social media links. Apple Podcasts feed: https://podcasts.apple.com/us/podcast/nintendo-dads-podcast/id950582320?mt=2 YouTube Music feed: https://music.youtube.com/playlist?list=PLyID_QWdPfjM17EE3cg8Pin30jHkLqWKr Become a patron and help us improve the show! https://www.patreon.com/NintendoDads Learn more about your ad choices. Visit megaphone.fm/adchoices
Get ready, gamers! In the newest episode of the Konsole Kombat Podcast, we dive into an epic showdown between two of the most iconic ladies in gaming history: Princess Zelda and Princess Peach. Join our hosts as they explore the unique abilities, storied backgrounds, and fierce fighting styles of these legendary heroines. This week's battle delves into their greatest adventures, magical powers, and how they've evolved through the years. Who will emerge victorious in this ultimate princess face-off? Tune in to find out! This Podcast is a member of the DynaMic Podcast Network! Please check out the other shows on the Network: * Dynamic Duel: Marvel Vs. DC * Max Destruction: Movie Fights *Senjoh World: Anime Action And check out the Linktree! Also, please consider leaving a 5 Star Rating and Review wherever you may be listening to this show, as it helps continue growing our listening audience! And please, check out our Website! *DISCLAIMER: This show uses an AI made voice that has a resemblance to a real person. This is not done with malicious intent nor is there any intent to use said voice for monetary gain.*
We're getting real cozy this week on SuperPod Saga! Aaron and Gerry are joined by Treeky and Keifer once more to discuss the best hub worlds in video games! From Mario, to Sonic, to Ys, and even Dark Souls. There really is no place like home. CREDITS Gerry With a G - Host Aaron
In the weeks leading up to Halloween, the UNMC hospital staff create costumes for the patients in the NICU. They always follow a theme and this year it's “Game Night in the NICU.” Some of the costumes featured are Mario and Princess Peach, Mr. Monopoly and even Scrabble. While the costumes and photos are cute, this yearly tradition holds a deeper meaning.
The Super Mario Bros. Movie is a 2023 American computer-animated adventure comedy film based on Nintendo's Mario video game franchise. Produced by Universal Pictures, Illumination, and Nintendo, and distributed by Universal, it was directed by Aaron Horvath and Michael Jelenic and written by Matthew Fogel. The ensemble voice cast includes Chris Pratt, Anya Taylor-Joy, Charlie Day, Jack Black, Keegan-Michael Key, Seth Rogen, and Fred Armisen. The film features an origin story for the brothers Mario and Luigi, Italian-American plumbers who are transported to an alternate world and become entangled in a battle between the Mushroom Kingdom, led by Princess Peach, and the Koopas, led by Bowser.
It's about time to acknowledge this year as a mark in history for Nintendo as both Princess Peach & Princess Zelda embark on their own venture to give the main heroes some needed rest. Johnny Bravo joins the Flash Bros. back to back this week as the trio discuss some of their favorite female characters amid all the banter. Exclusive Premium Series ▸ https://patreon.com/flashbrospodcast ★PreGame | Ep31 ▸ https://spoti.fi/4eyOgP4 00:00:00: Prelude 00:33:13: NEWSFLASH 00:57:46: ★ | Gold Tier Sponsors 01:04:35: ▲ | Damsel Without Distress 02:33:03: Epilogue
You topia, me topia, we all topia!Use code AETHER20 at checkout for 20% off your first year of Pika!Discussed: The Metaphor: ReFantazio demo, the future of Persona, Slay the Princess, Emio - The Smiling Man: Famicom Detective Club, what makes a game, Silent Hill 2 might be good?!?!---Find us everywhere: https://intothecast.onlineBuy some NEW merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 7 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (00:29) - Metaphor: ReFantazio | ITA Mornings (24:44) - SPOILERS for the Metaphor demo (47:11) - What does this mean for Persona? | Metaphor: ReFantazio (56:46) - Spooky szn 2024 has begun (59:47) - Slay the Princess | What if Princess Peach was effed up???? (01:06:56) - Emio - The Smiling Man: Famicom Detective Club | Shortky szn (01:27:52) - On the (spooky) horizon (01:31:17) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:Zachary DIanfaceMcGeeMatt HClayton MChris Yw0nderbradShawn LCody RZach RFederico VLogan HAlan RSlinkmattjanzz DeaconGrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip ★ Support this podcast on Patreon ★
Reporter for The Verge Ash Parrish guests hosts our panel as they correctly guess the discourse around Zelda and Dragon Age, briefly review Megalopolis, and develop a free exclusive phrase you can use! Hosted by Ash Parrish, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Discuss this episode in the Insert Credit Forums SHOW NOTES: Portland Retro Gaming Expo Atari Jeff Minter Llama Alpaca What Is a ‘Beige Flag'? Nosferatu Lumetri scope r/Vexillology Gadsden flag Honey badger Rainbow flag Purdue University Indiana University 1: Are there any games that take heavily from Jewish mythology? (11:01) Dante's Inferno Inferno Castle Wolfenstein series Noah's Ark Exile Raji: An Ancient Epic Black Myth: Wukong Journey to the West Dream of the Red Chamber Romance of the Three Kingdoms Water Margin One Thousand and One Nights Majin and the Forsaken Kingdom Golem Kabbalah Sefirot Sephiroth Final Fantasy VII Hironobu Sakaguchi Lost Odyssey Fantasian The Last Story Blue Dragon Etrian Odyssey HD Seinfeld Scene It? 2: How do you feel about the direction Dragon Age is going? (19:16) Dragon Age: The Veilguard Dragon Age series Baldur's Gate III Lego Playmobil Oliver Twist Star Wars Brown paper bag test the image of Veilguard on Steam tim mentions Mass Effect series Avowed Saints Row: The Third Forspoken Final Fantasy XIV Online Cyberpunk 2077 The Elder Scrolls V: Skyrim 1-2-Switch Metroid series Space Channel 5 Nana Ai Yazawa Ai Yazawa's art of Ulala, with Nana and Hachi Bloodborne 3: What is the Francis Ford Coppola's Megalopolis (2024) of video games? (36:56) Megalopolis (2024) Francis Ford Coppola Mike Drucker's tweet Hideo Kojima SimCity Metropolis (1927) Metropolis (2001) Cosmopolis (2012) Casshern (2004) Sky Captain and the World of Tomorrow (2004) Tomorrowland (2015) Will Wright Spore Stupid Fun Club The Sims Raid on Bungeling Bay The Conversation (1974) Flash Gordon Jerry Rice & Nitus' Dog Football Alien Hominid The Godfather (1972) Death Stranding Tim Burton Laurence Fishburne 4: Design a serious triple-A video game about Moo Deng (44:45) Moo Deng The Last of Us God of War: Ragnarök Heroes Hungry Hungry Hippos Winnie-the-Pooh: Blood and Honey (2023) Screamboat 5: How can Nintendo make a well-rounded all-ages video game with a female protagonist that isn't Samus? (48:34) Samus Aran The Legend of Zelda: Echoes of Wisdom Princess Peach: Showtime! Zelda: Echoes of Wisdom doesn't test your intelligence enough Princess Peach: Showtime! is clever and playful, but Peach deserves more Astro Bot Super Smash Brothers series Metroid series Super Princess Peach Kirby games Super Mario Bros. Wonder Mario Kart series Shigeru Miyamoto The Legend of Zelda: Link's Awakening Super Mario Bros. 2 Captain Toad: Treasure Tracker New Super Mario Bros. U 6: Design a game starring either Princess Peach or Zelda (56:58) Tomb Raider series Barbie licensees Super Mario Odyssey The Legend of Zelda: Breath of the Wild The Legend of Zelda: Tears of the Kingdom Three Dirty Dwarves Hyrule Warriors Zelda: The Wand of Gamelon Zelda's Adventure The Legend of Zelda: Ocarina of Time Sheik Mario Kart 8 LIGHTNING ROUND: GameFAQ&As - The Legend of Zelda: Echoes of Wisdom (01:03:32) Recommendations and Outro (01:09:43): Frank: Sometimes you should have a burrito Tim: See Megalopolis (2024) in theaters. If you want it to be a good movie, watch Metropolis (1927), Metropolis (2001), Nosferatu (1920), and at the lowest framerate possible Intolerance (1916), as well as Bram Stoker's Dracula (1992), and also you should have seen The Godfather (1972) Brandon: Reservation Dogs season 3, the original Bubblegum Crisis OVAs, The Left Hand of Darkness Ash: Appleseed (1988), Dandadan This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
Reporter for The Verge Ash Parrish guests hosts our panel as they correctly guess the discourse around Zelda and Dragon Age, briefly review Megalopolis, and develop a free exclusive phrase you can use! Hosted by Ash Parrish, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Discuss this episode in the Insert Credit Forums SHOW NOTES: Portland Retro Gaming Expo Atari Jeff Minter Llama Alpaca What Is a ‘Beige Flag'? Nosferatu Lumetri scope r/Vexillology Gadsden flag Honey badger Rainbow flag Purdue University Indiana University 1: Are there any games that take heavily from Jewish mythology? (11:01) Dante's Inferno Inferno Castle Wolfenstein series Noah's Ark Exile Raji: An Ancient Epic Black Myth: Wukong Journey to the West Dream of the Red Chamber Romance of the Three Kingdoms Water Margin One Thousand and One Nights Majin and the Forsaken Kingdom Golem Kabbalah Sefirot Sephiroth Final Fantasy VII Hironobu Sakaguchi Lost Odyssey Fantasian The Last Story Blue Dragon Etrian Odyssey HD Seinfeld Scene It? 2: How do you feel about the direction Dragon Age is going? (19:16) Dragon Age: The Veilguard Dragon Age series Baldur's Gate III Lego Playmobil Oliver Twist Star Wars Brown paper bag test the image of Veilguard on Steam tim mentions Mass Effect series Avowed Saints Row: The Third Forspoken Final Fantasy XIV Online Cyberpunk 2077 The Elder Scrolls V: Skyrim 1-2-Switch Metroid series Space Channel 5 Nana Ai Yazawa Ai Yazawa's art of Ulala, with Nana and Hachi Bloodborne 3: What is the Francis Ford Coppola's Megalopolis (2024) of video games? (36:56) Megalopolis (2024) Francis Ford Coppola Mike Drucker's tweet Hideo Kojima SimCity Metropolis (1927) Metropolis (2001) Cosmopolis (2012) Casshern (2004) Sky Captain and the World of Tomorrow (2004) Tomorrowland (2015) Will Wright Spore Stupid Fun Club The Sims Raid on Bungeling Bay The Conversation (1974) Flash Gordon Jerry Rice & Nitus' Dog Football Alien Hominid The Godfather (1972) Death Stranding Tim Burton Laurence Fishburne 4: Design a serious triple-A video game about Moo Deng (44:45) Moo Deng The Last of Us God of War: Ragnarök Heroes Hungry Hungry Hippos Winnie-the-Pooh: Blood and Honey (2023) Screamboat 5: How can Nintendo make a well-rounded all-ages video game with a female protagonist that isn't Samus? (48:34) Samus Aran The Legend of Zelda: Echoes of Wisdom Princess Peach: Showtime! Zelda: Echoes of Wisdom doesn't test your intelligence enough Princess Peach: Showtime! is clever and playful, but Peach deserves more Astro Bot Super Smash Brothers series Metroid series Super Princess Peach Kirby games Super Mario Bros. Wonder Mario Kart series Shigeru Miyamoto The Legend of Zelda: Link's Awakening Super Mario Bros. 2 Captain Toad: Treasure Tracker New Super Mario Bros. U 6: Design a game starring either Princess Peach or Zelda (56:58) Tomb Raider series Barbie licensees Super Mario Odyssey The Legend of Zelda: Breath of the Wild The Legend of Zelda: Tears of the Kingdom Three Dirty Dwarves Hyrule Warriors Zelda: The Wand of Gamelon Zelda's Adventure The Legend of Zelda: Ocarina of Time Sheik Mario Kart 8 LIGHTNING ROUND: GameFAQ&As - The Legend of Zelda: Echoes of Wisdom (01:03:32) Recommendations and Outro (01:09:43): Frank: Sometimes you should have a burrito Tim: See Megalopolis (2024) in theaters. If you want it to be a good movie, watch Metropolis (1927), Metropolis (2001), Nosferatu (1920), and at the lowest framerate possible Intolerance (1916), as well as Bram Stoker's Dracula (1992), and also you should have seen The Godfather (1972) Brandon: Reservation Dogs season 3, the original Bubblegum Crisis OVAs, The Left Hand of Darkness Ash: Appleseed (1988), Dandadan This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
Lords: * Cort * Mark Topics: * The best and worst thing you've ever found in the trash. * Traveling with children & associated challenges/solutions * Adventures with BB-8 * Survey of Forms - Burma-Shave Sign, by Andrew Plotkin * https://eblong.com/zarf/thod/58.html * The useless superpowers game * Does Mega Man ever suffer ennui? Microtopics: * Dependable sources of guava. * Staring at the raccoons as they go by at night. * Room temperature ice cream full of bullets. * Vietnamese guava vs. central american guava. * Gnawing through a leathery rock to impress your in-laws. * Cudgel Hero Faction. * A life-sized deer sticking out of your neighbor's trash can. * What to do with three quarters of a deer. * Swimming around in a treasure factory and finding spices. * Explaining to your mom where this salt and pepper came from. * Dodging a delicious treat bullet. * Bringing home a NeXT machine from the dumpsters behind Carnegie Mellon. * Throwing away 30 year old legal books and a time traveling lawyer compares you to Hitler. * Won't somebody think of the LA hipsters? * Figuring out how to be okay not having exactly what you want all the time. * Getting heatstroke in Japan. * Mr. Puddles Pineapple having the time of his life. * Getting a photo of your stuffed penguin at a Hamlet castle holding a skull. * Is it really fake if you're telling the truth in a fake way? * Housekeeping having a good time with your stuffed animals. * The perfect companion to explore the Star Wars Galaxy by your side. * Arranging yourself external motivators. * A skill separate from cooking that is still relevant to the dining experience. * Butterfly Pee Tea. * Interwoven bread dough. * These are Zelda meatballs! * Trying out the recipe for Dubious Food in the Zelda cookbook. * Sonic the Hedgehog chili that takes five hours to make. * Rouge the Bat's favorite dish. * Very round droid. Rounder than most. * The make-your-own-lightsaber course class project room experience. * Going to Disneyland and asking someone in costume for directions to the speakeasy. * A game that exists to make children sad. * Everyone working together to blow the shit out of Bowser, Jr. * Losing the boss battle with Bowser Jr. at Super Nintendo World and the attendant hands you the dongle so your kids can listen to Princess Peach crying in despair the entire drive home. * Explaining to the Super Nintendo World staff that you shouldn't need all the keys to get to the final boss because that's not how Mario games are typically structured. * The guy trying to backwards long jump the stairs to the final boss in Super Nintendo World. * A series of billboards that turn out to be a poem. * Which came first, the Pizza Hut or the building shaped like a hut that you make pizza in? * A racially insensitive fireworks store. * Dropping a CRT monitor off of a tall building vs. dropping an LCD display. * Raccoons witnessing crimes. * Shaking exactly two aspirin out of the bottle every single time. * An extremely opaque Pepper's Ghost. * Mega Man defeating Ennui Man and acquiring his powers. * Mega Man can't defeat Dr. Wily because of Asimov's Three Laws. * Dr. Light deleting Mega Man's special abilities between games because he needs the hard drive space for porn. * Mega Man choosing to forget Crash Man's memories because he's tired of remembering that awkward first date. * Dr. Wily hacking everyone's iPhone to have the latest U2 album. * Searching for lords and finding a random raccoon.
Princess Peach seems to be the maiden of a thousand faces. Who is she, really? The sweet, serene princess of classical, Marian sensibility? Or the hot-blooded battle maiden always happy for action? Is she gentle? An innocent soul? A girl in need of a champion? Or does she save herself, needing no hero…not even the stalwart Mario? In this episode, by means of Nintendo's Super Princess Peach DS game, the damsel is given her due scrutiny—a character analysis that strives to define the graceful girl that once stood for all that's elegant, feminine, and good.Please visit lostnostalgia.com for more deep thoughts on old stuff!Thanks to Decktonic for the opening/ending tune.
BAKERU takes on Princess Peach in this epic duel of recent Good-Feel titles! Join Viper as he pits them head-to-head and checks out the individual merits of each game. Buy Princess Peach: Showtime! on Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/Princess-Peach-Showtime--2444445.html Buy BAKERU on Switch or Steam: https://www.spike-chunsoft.com/bakeru/ TRACKLISTING: 00:00:00 Princess Peach: Showtime! - Entrancing Prelude (Main Menu) 00:01:20 BAKERU (Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!) - BAKERU Theme 00:03:15 Welcome to Viper's VGMture 00:12:16 Princess Peach: Showtime! - Welcome to Sparkle Theater 00:14:41 BAKERU (Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!) - Clear Skies! On the Road to Adventures 00:16:14 You're Listening to Viper's VGMture 00:26:06 Princess Peach: Showtime! - A Wild Showdown 00:27:44 BAKERU (Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!) - Oracle Steel Works 00:29:10 This is Viper's VGMture 00:47:12 BAKERU (Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!) - Festival Frenzy 00:48:50 Princess Peach: Showtime! - Assassin Disco (Ninja Peach) 00:50:39 Thanks for Listening! 00:54:39 BAKERU (Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!) - Grand Finale ~After the Festivities~ 00:56:36 Princess Peach: Showtime! - Credits
We catch up on everything with a special guest and go over Charly's birth.
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame Facebook.com/RememberTheGamePodcast TikTok.com/@MemberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame The Mario & Luigi games are known for their charm, fun combat systems and semi-platforming/puzzle solving. I haven't played a game from this series in well over a decade, but I went back for Partners in Time, and y'know what? It was delightful! (Except for the boss fight at the end. Fuck.) If you haven't played this one, Mario & Luigi end up going back in time to save Princess Peach, and they run into younger versions of themselves. It not only makes Baby Mario & Luigi less annoying, it actually turns out they're pretty dope in the right situation. Add in Bowser and Baby Bowser teaming up, weird alien mushrooms, and a bean store that I couldn't FUCKING FIND, and you have yourself a pretty good little RPG. My guest Keegs has played all the Mario & Luigi games, and he quite likes this one (and the series as a whole). I don't know why I took so much time off from these games, but I won't wait another 15 years to play one after finishing Partners in Time. We had a couple minor gripes, but by and large it's a pretty solid game and we had a good time jibba jabbering about it. And before we go back in time, I put together another edition of the Infamous Intro! This week, someone asks wheat I think the worst named consoles of all time are. How do I hook up all my retro consoles? And what's my stance on the crumb bums ruining online game communities with their underhanded smurfing tactics? Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 of the highest rated DS games on Metacritic: GTA Chinatown Wars, Pokemon White/Black, and The Legend of Zelda: Phantom Hourglass. Learn more about your ad choices. Visit megaphone.fm/adchoices
2 Sonic fanboys and 1 Sonic Movie Show fanboy learn the meaning of the OG brotherhood. Follow us on Twitter: Official account - https://twitter.com/SonicMovieShow Devon - https://twitter.com/CursonaFun Ethan - https://twitter.com/EthanAbsolutely
We break down all the announcements from the Nintendo Direct, and play a raucous game of How Long to Beat! Thanks again to RAF Regular Alex Kozina for joining us this week! https://twitch.tv/kozibearlive https://twitter.com/alexkozina
Hollywood starlets step aside. Princess Peach is ready for her closeup—and her game is ready to shine. Read the Plugged In Review If you've listened to any of our podcasts, please give us your feedback.
Al and Kev talk about Homestead Arcana Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:41: Feedback 00:05:56: What Have We Been Up To 00:22:36: News 00:49:30: New Games 00:57:20: Homestead Arcana 01:18:39: Outro Links Fabledom 1.0 Fields of Mistra EA Date Research Story 0.8 Update My Time at SAndrock 1.3 Update Moonlight Peaks Publisher Travellers Rest Switch Version Garden Witch Life Coming to Consoles Southfield Multiplayer Info ConcernedApe Interview Phoenix Labs Statement Little Known Galaxy Overthrown Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al (0:00:39) Al: and we’re here today to talk about cottage core games. (0:00:43) Kev: woooooo (0:00:44) Al: Kevin’s not distracted by writing something in the show notes at all. (0:00:47) Kev: Yes (0:00:50) Kev: Look look, okay, you know, I you see the foghorn leghorn trend on twitter. Oh (0:00:55) Al: No I have not. (0:00:56) Kev: Oh my gosh, I thought about doing it for this show (0:00:59) Kev: but I I I lost uh some of the energy for this weekend, but um, uh, basically (0:01:04) Kev: People have just been putting foghorn leghorn into anime scenes (0:01:08) Kev: Or just like images and just a whole rant of him that he would say and it’s been hilarious (0:01:13) Kev: Like so much (0:01:14) Al: I think, yeah, I think didn’t is the best option there. (0:01:15) Kev: um (0:01:16) Kev: Anyways, I was thought about introing like that, but I didn’t so you’re welcome people (0:01:28) Al: Transcripts for this episode are available in the show notes and on the website and hopefully (0:01:33) Al: they’ll be quicker generating from now on because I have a new iPad which is much faster (0:01:37) Al: than my six-year-old iPad. (0:01:41) Al: I think I ran Transcriber. (0:01:44) Al: That’s what that’s what happens when you spend six years between between iPads is you get an insane (0:01:49) Kev: yep (0:01:53) Kev: oh wow wow okay that’s that’s good that’s faster (0:02:03) Al: insane speed increase so this episode we are probably going to talk about homestead arcana (0:02:06) Kev: we have the technology (0:02:13) Al: It depends on how you do it. (0:02:14) Kev: That’s a game. (0:02:14) Al: It depends on how much kevin has played it. (0:02:18) Al: I have played it, I have opened the game and I have done stuff in it. (0:02:23) Al: I have a save file with a character and I have some opinions. (0:02:24) Kev: Okay. Alright. (0:02:26) Kev: Good opening, Salvo. (0:02:28) Kev: Salvo (0:02:30) Al: So we’re going to talk about that. (0:02:33) Al: Before that we’ve got a bunch of news including a couple of new games and some exciting news. (0:02:43) Al: before all of that, and before what we’ve… (0:02:44) Al: been up to. I want to respond to Johnny. So, was it two episodes ago? Johnny ranted about… (0:02:51) Al: Yeah, it was in the Rusty’s retirement episode. Johnny ranted about Coral Island. He ranted (0:02:54) Kev: Uh, yeah, I’m in the middle of it, okay (0:02:57) Al: about Coral Island, and he said that it’s ridiculous that I’m suggesting that Coral (0:03:02) Al: Island is the standard for farming games. And what I would like to say is Johnny is (0:03:07) Al: right in everything that he says, except… except that’s not what I s… (0:03:09) Kev: He’s right, because wildflowers should be. (0:03:14) Al: said. I did not say that it’s the standard for farming games, or if I did, I didn’t mean (0:03:20) Al: it. What I mean is that Coral Island, the farming part of Coral Island, should be the (0:03:27) Al: standard for farming games going forward. The features that it adds to the genre, that (0:03:35) Al: is how things should be. That is what I’m trying to say. He’s absolutely right about (0:03:39) Al: everything else he says about Coral Island. It is definitely unfinished. I have complained (0:03:43) Al: about this before. (0:03:44) Kev: Hahaha! (0:03:44) Al: . I still think it is the best, if not the second best farming game, personally. (0:03:47) Kev: Well. (0:03:51) Kev: Well. (0:03:52) Kev: Hey, good news, though. (0:03:54) Kev: Being unfinished already IS the standard for ghost games! (0:03:59) Kev: Hahaha! (0:04:00) Al: Fair fair. And it is still to see whether 1.1 will finish Coral Island or not. We will (0:04:01) Kev: Hahaha! (0:04:08) Al: see the betas coming out in a week, I think. (0:04:09) Kev: Okay, okay (0:04:13) Kev: Wait, they’re doing a beta for the 1.1. Oh (0:04:15) Al: They are, yeah. Yeah. (0:04:17) Kev: My good. Oh, wow, nothing evokes confidence like saying we’re (0:04:19) Al: I refuse to play that, though. (0:04:24) Kev: Beta, we’re doing a beta post launch (0:04:26) Kev: a (0:04:28) Al: And obviously, nothing will ever live up to Stardew in its longevity, I don’t think, so. (0:04:36) Kev: Oh, concern date refuses it for anything else to do. So I know that’s foreshadowing. (0:04:41) Al: Well, we’re gonna talk about that later. We’ve got we’ve got stuff. We’ve got news on (0:04:44) Al: stardew. Well, news on stardew who’d have thought it. So that’s, that’s why I wanted (0:04:50) Al: to wanted to point out, I’ve talked to Johnny about this on slack. Anyway, and he thinks (0:04:56) Al: that he, I believe he said what I said is fair now that he understands that it’s about (0:05:01) Al: the farming aspect of things. But I felt it was important to talk about on the podcast (0:05:02) Kev: We don’t want fair. We want reactionary content. (0:05:05) Al: as well. Because I don’t think I’ve been on the podcast for like four episodes now. More (0:05:12) Al: More than that, oh my word, the last episode I was on (0:05:15) Al: was over a month ago. (0:05:17) Al: Wild. (0:05:18) Kev: Wait, was it the one I was on? Was EPUF on last time? (0:05:21) Al: It was. (0:05:26) Al: Wow. (0:05:27) Al: It’s a Cody show now. (0:05:29) Kev: There, well, you know. (0:05:30) Al: Cody was on the last four episodes. (0:05:32) Kev: Heh, heh, heh, heh, heh, heh, heh, heh, heh… (0:05:34) Kev: Heh, heh, heh, heh, heh, heh, heh, heh… (0:05:36) Al: No, oh wait, yes. (0:05:37) Kev: Aww… Yes? (0:05:39) Al: Wait, have I? (0:05:39) Kev: Have you? Oh… (0:05:40) Al: No. (0:05:41) Kev: Yeah, I was about to make a reference. (0:05:43) Al: I think it’s on my list to watch. (0:05:43) Kev: Okay, well you should. (0:05:44) Al: I can’t remember what… (0:05:45) Kev: I was just gonna say the fans have voted. (0:05:47) Kev: Just like Smormu. (0:05:49) Kev: Um, but, alright. (0:05:50) Al: No, I’ve not seen it. (0:05:51) Kev: Heh, I’ll get to watch it. Heh, heh, heh, heh, heh, heh… (0:05:52) Al: That confirms it. (0:05:53) Al: I don’t understand the reference, therefore no. (0:05:55) Al: Right, okay, cool. (0:05:56) Al: So, blah blah blah, a lot of stuff to talk about. (0:05:59) Al: Kevin, what have you been up to? (0:06:02) Kev: Um… (0:06:04) Kev: Non-video… (0:06:06) Kev: It’s been a chaotic week for me. (0:06:08) Kev: Heh, heh, heh, heh, heh… (0:06:10) Kev: Um, alright. (0:06:12) Kev: I caught up and finished X-Men 97. (0:06:14) Kev: Hey, guess what? That game is good. (0:06:16) Kev: You know what? We should talk about it sometime. (0:06:17) Al: laughs Imagine that. Foreshadowing! laughs (0:06:18) Kev: Heh, heh, heh, heh… (0:06:20) Kev: Just the thought. (0:06:22) Kev: Heh, heh, heh, heh… (0:06:24) Kev: X-Men 97, very good. (0:06:26) Kev: Heh, heh, heh, heh… (0:06:28) Kev: Let’s all say all that for now. (0:06:30) Kev: I caught up on (0:06:32) Kev: Uhh, well yeah, Smiling Friends. It’s very short so probably since the last time I watched it I binged that. (0:06:39) Kev: Very very funny, very enjoyable. I suggest you go watch it out. It’s Adult Swim, so they’re like 10 minute episodes (0:06:44) Kev: So you can knock it out real quick (0:06:45) Al: Yeah, I haven’t seen this one but it was on my list to watch at some point (0:06:48) Kev: All right, we’ll go do it. Season 2 is ongoing (0:06:52) Kev: They’re releasing new episodes and very excited for that. Like, one should be this weekend, I think? I don’t know. (0:07:00) Kev: Outside of that I’ve been doing a lot of (0:07:02) Kev: my daily grinds because that’s comfort gaming for me, Pokemon Unite. (0:07:06) Kev: Falinks came out and he’s funny and adorable and as great as I’d hoped. (0:07:11) Kev: Umm… (0:07:12) Kev: The game in general is… (0:07:12) Al: Does he split up and beat people up? (0:07:15) Kev: Yes! He can! (0:07:17) Kev: He has two, he has two, uhh… (0:07:20) Kev: So every Pokemon basically has two, like, branches for their attacks that you can pick. (0:07:24) Kev: Falinks has either they all stick together and form a big shield, or they all separate and beat up people. (0:07:29) Kev: And his is united his ultimate move (0:07:32) Kev: The little guys just start spinning around him just just carouseling around him and beating up anyone. It touches. It’s great (0:07:40) Kev: Yeah, I love falling sees fantastic little dude or dudes, let’s see Disney speedstorm (0:07:40) Al: Love it (0:07:49) Kev: The the Disney racing game the (0:07:52) Kev: Wreck-it Ralph season is ongoing (0:07:56) Kev: Boy they’re they’re just getting more (0:07:58) Kev: Money they want money (0:08:01) Kev: because (0:08:02) Kev: They actually split the season into two parts, so you have to buy two passes if you want the premium characters or whatever (0:08:10) Kev: Heart one was Vanellope. She was like the premium character and I bought it because I like Vanellope. Heart two was Sergeant Calhoun the that lady (0:08:19) Kev: The from the hero’s duty game or whatever (0:08:21) Kev: I’m not buying because I don’t care about her that much but the the racetrack from the game and sugar rush is there (0:08:27) Kev: It’s very fun. I like to beat storm still very fun game (0:08:32) Kev: Marvel snap continues to be Marvel snap (0:08:36) Kev: The game’s really big there’s a lot of cards I keep up with it (0:08:41) Kev: I think for I don’t know for better or for worse, but I still play it (0:08:42) Al: I think I’ve given up on it. (0:08:47) Kev: That’s good for you, you know what you’re smart man, yep (0:08:49) Al: It was a period of time for me, I enjoyed it while it was a period of time, but I think (0:08:53) Kev: Yep (0:08:54) Kev: That’s that’s fine. I salute you for that. So those are my daily stuff. Um Ori and the Blind Forest I have (0:09:02) Kev: I’ve gone through that. Are you familiar with that one now? (0:09:04) Al: I’m I’m familiar with it, but I’ve not played it and that’s a metroidvania, right? (0:09:08) Kev: Okay, what yep it is and it (0:09:11) Al: Yeah, I think I heard you talk about it. I think I heard you talk about it on Rainbow Road radio (0:09:15) Kev: Yeah, yeah (0:09:17) Kev: Yeah, you can hear me talk about it there. Well, yeah, I’m just gonna repeat what I said there (0:09:20) Kev: It’s it is a metroidvania, but unlike say Metroid (0:09:24) Kev: Dread or other metroids. It’s not so much combat focused. It’s much more (0:09:29) Kev: Like platforming obstacle focused which (0:09:32) Al: Yeah. (0:09:32) Kev: I think I might have a harder time with. (0:09:33) Al: Oh, interesting. (0:09:35) Kev: Some of them can feel very challenging because you have to (0:09:39) Kev: time your jumps, you have to extend jumps, turn in mid-air, you have to bounce off (0:09:43) Kev: enemies or projectiles. Wild, wild nonsense that they come up with. (0:09:47) Kev: The game is very pretty and enjoyable. I’m still going through it. (0:09:51) Kev: There’s that. (0:09:52) Kev: Speaking of Rainbow Road Radio, the podcast I do with our mutual friend Alex, (0:09:57) Kev: I have, I think like since the last time I’ve been on, (0:10:00) Kev: I played through a lot of the classic (0:10:02) Kev: We’ve been doing good the spring time for jump man. That’s what Alex calls it (0:10:06) Kev: We the original Super Mario Bros. We did the lost level Super Mario Bros 2 and 3 and a world is upcoming (0:10:13) Kev: So I’ve been going through that getting my fresh course in Mario history. I guess what Mario platformers are good shocker. I know (0:10:20) Al: Yeah, I really know (0:10:21) Kev: Lost levels - yeah, go ahead. Oh (0:10:24) Kev: I was just say lost levels is good, but it’s also really hard to mean (0:10:30) Al: yeah I really like lost levels um I found too very funny because it’s it’s (0:10:32) Kev: » Yeah, yeah. (0:10:42) Al: sure it’s a mario game but it’s not a mario game it’s it’s like a skinner a skinner on top of (0:10:44) Kev: That is correct (0:10:48) Al: another game and and it makes it makes it so weird in so many ways right because it’s like (0:10:49) Kev: That is literally what it is, yes, uh, yes you are right it is (0:10:56) Kev: Right (0:10:57) Al: so different to the first one but also so… (0:11:00) Kev: Yep (0:11:00) Al: different to everyone since. There’s so much stuff in this game that never happens again. (0:11:03) Kev: Absolutely (0:11:08) Kev: Yeah (0:11:09) Kev: And it’s and what’s really weird is they some things did stick around maybe not like mechanics or whatever (0:11:14) Kev: But like turnips and shy guys and you know different things like the elements and features floating and all that stuff, right? (0:11:22) Kev: Like I still kept some of that. So I guess they were happy with what came out, but it is (0:11:28) Kev: It’s wild like I can’t think of another example where they you know (0:11:32) Kev: Reskinned a game and they kind of claimed ownership to that and it still stayed but not really (0:11:38) Kev: wild wild nonsense (0:11:38) Al: Well the funny thing is as well, it’s a skinner on top of a game, but it’s also the 5th best selling game on the NES ever. (0:11:45) Al: Like, I don’t think any other skinner box game has ever done that. (0:11:52) Al: Like, that’s wild. (0:11:54) Kev: Yeah, it is. (0:11:55) Kev: I didn’t know that. (0:11:56) Kev: That’s what, that is wild. (0:11:57) Kev: Holy moly. (0:11:58) Al: It’s just so weird. (0:11:59) Al: “It was critically well received for its design aspects and for differentiating the Super Mario series.” (0:12:04) Al: That’s because it wasn’t a Mario game! (0:12:08) Al: It’s a different game! (0:12:12) Al: I mean, I really like it. It’s fun, but it’s really funny. (0:12:15) Kev: Maybe, yeah it is. (0:12:18) Kev: Maybe other things should start doing that more. (0:12:21) Kev: This is how we’ll save the MCU. (0:12:22) Al: I put Spider-Man in every film that he has referenced in the MCU. You know that old film’s (0:12:22) Kev: We’re just gonna copy other movie- (0:12:24) Kev: -put Spider-Man in it. (0:12:29) Kev: Oh yeah. (0:12:30) Kev: Um… (0:12:32) Kev: Wow, that’s great. (0:12:42) Kev: Yeah. YEAH. AHHH. He’s been there. That’s why he knows it. He’s been there. Ah, okay. (0:12:43) Al: alien? That old film’s Star Wars! (0:12:52) Al: And then just make it self-referential so he has to refer to the fact that he’s in this thing that (0:12:56) Al: is like a film that he he knows of. Good fun. (0:13:03) Kev: So that’s all the fun stuff. The unfun stuff. I got laid off this week. WEEEEEEEEEEEEEEE. Oh, (0:13:08) Al: Just remember, this is the family friendly episode, no swearing. (0:13:12) Kev: man. So, I mean, you know. Yes, okay. I will not. But it came out of left field. It was, (0:13:27) Kev: and I asked them, because of course when you find out you’re losing your job, you know, (0:13:32) Kev: you’re like, “Is it anything I did?” And they’re very adamant. It was nothing personal about (0:13:37) Kev: me or my performance or whatever, but they just had to get some jobs. (0:13:42) Kev: mine happened to be on that list I was laid off last year as well but that (0:13:57) Kev: was a different scenario because that company was a small startup and basically it collapsed (0:14:03) Kev: it just failed so the whole company died all employees were laid off at the same time right (0:14:12) Kev: so it was very sad because I really liked we all really liked that company we liked (0:14:16) Kev: each other our co-workers and whatnot and at least we were in it together more or less (0:14:21) Kev: right like we all went out to lunch and just drank our sadness away or whatever (0:14:25) Kev: um we’re like this is a massive so the company I worked for directly was a large company (0:14:36) Kev: that’s like headquartered in pencil in pittsburgh different state from where I am and they’re (0:14:40) Kev: owned by an even bigger company, Amor. (0:14:42) Kev: The biggest stinger is just, you know, why me over other people who might be working in similar positions to me, right? (0:14:59) Kev: So like, I can’t help but feel like there is probably some weight of performance issues, but yeah, I mean, I could get into the whole thing. (0:15:07) Kev: like I don’t think it was my performance but like light work was light and ultimately it all just (0:15:12) Kev: money right like they felt like they weren’t getting enough money so i’m they’re just gonna (0:15:16) Kev: get rid of me um (0:15:19) Al: Yeah it’s one of these things where you need to not overthink these things because it could be (0:15:23) Al: for any number of reasons. It could just be first in, last first in, first out sort of thing. You (0:15:24) Kev: Yeah, yeah, yeah, you’re right you’re right (0:15:27) Al: just never know and it’s not fun, not fun but sometimes stuff like that. (0:15:31) Kev: Yeah, but c’est la vie, um (0:15:34) Kev: But the the silver lining bits one (0:15:36) Kev: I have already been actually I picked up uber as a side hustle just a few weeks ago (0:15:40) Kev: So I can double down on that now. It’s not the obviously not the same level of salary (0:15:46) Kev: I was making right but it’s more than unemployment (0:15:48) Al: Keeps you going. (0:15:49) Kev: Yep, and and because this company is big they I actually got some severance (0:15:54) Kev: pay and stuff like that so I have at least a little to keep me going (0:16:00) Kev: obviously there’s a lot of pressure to find a proper job to get a steady (0:16:04) Kev: paycheck and whatnot but but yeah that’s that’s just how it is sale of me all (0:16:10) Kev: right what about you I hope you haven’t been laid off what it what else have (0:16:12) Al: No, thankfully I’ve not been laid off, I’m still at my terrible job. I’ve not done a (0:16:14) Kev: you been up to (0:16:20) Kev: that’s correct (0:16:23) Al: huge amount of games, I feel like I’ve been procrastinating with gaming in general because (0:16:29) Al: I didn’t want to play Homestead Arcana and the problem is if I’m procrastinating playing (0:16:37) Al: a game for the podcast because I’m not enjoying it, the problem then is that I don’t play (0:16:42) Al: it because I feel guilty when I play different games so I just end up not playing games which (0:16:44) Kev: I built! (0:16:46) Kev: Yea! (0:16:48) Al: is really bad but we’ll get into that we’ll get into that later but what I have done is (0:16:50) Kev: Yea! (0:16:52) Kev: Blang! (0:16:54) Al: I did before I picked up Homestead Arcana because I think we only decided to do this (0:16:58) Al: two weeks ago, I played Let’s Go Eevee because I hadn’t finished that game so I have now (0:17:06) Al: played and finished that game, caught a shiny seal in it, oh boy that was a long slog. (0:17:08) Kev: Okay, yeah (0:17:13) Al: The game I still really like Let’s Go and I think it is one of the best Pokemon games (0:17:17) Al: full stop. I understand why some people don’t like certain aspects of it but personally (0:17:18) Kev: Okay (0:17:21) Kev: Yeah (0:17:23) Al: I think it is one of the best in so many ways. (0:17:26) Kev: Sure sure like I get that like there’s like visually it’s it’s a beautiful beautiful game right absolutely one of the best and (0:17:35) Kev: There’s it’s very cute (0:17:38) Kev: It does a lot of things, right? (0:17:40) Kev: My problem with me is I don’t like the go-catchy (0:17:42) Kev: So, if that’s the core mechanic, yup (0:17:44) Al: Yeah. No, I know. That’s and that’s and that’s what I’m saying. And that’s what I’m saying. (0:17:48) Al: That’s why I think I think that that’s I know that’s why people don’t like it. And I understand (0:17:52) Kev: Yeah, and to be fair, that’s like a completely subjective thing, right? (0:17:53) Al: that. (0:17:56) Kev: Like, I know, like, I think you would maybe fall into this category where a lot of people don’t care much for the battling (0:18:04) Kev: or just grinding endlessly in the other games, right? (0:18:04) Al: Yeah, absolutely. (0:18:08) Kev: So, yeah, that’s completely to taste, but I will say, like, what I see, I think, it is a well-done game. (0:18:16) Kev: It is very competent, technically, it looks very good, and I didn’t–any discourse on it, I didn’t hear about, like, let’s say Scarlet Violet, any technical issues, glitches, or crap. (0:18:26) Al: No, no, I think, I think the most of it, so it’s definitely going through a resurgence (0:18:31) Al: of rose-tinted glasses with people, you know, people who didn’t like it at the time now (0:18:33) Kev: Okay. (0:18:35) Al: like it because that’s just the cycle with Pokemon games, right? (0:18:38) Al: People don’t like it and then they like it because the newer thing is something else (0:18:41) Al: they don’t like, so they have to compare it to just, oh my word, so it’s just the classic (0:18:42) Kev: If you thought that was bad, just wait till we drop NOW! (0:18:48) Al: cycle of Pokemon games but yeah, I think the main thing that people didn’t like was the (0:18:52) Al: catching and I understand that I it’s not like (0:18:56) Al: I think it’s amazing but I like that it’s different I did I don’t like catching in (0:19:01) Al: pokemon games in general I don’t think it’s fun and so doing something different I think is (0:19:06) Al: exciting and fun in being different in and of itself right the whole yeah and I actually think (0:19:10) Kev: I am glad they did something different, I will say that. (0:19:15) Al: that what they did with the legendaries in that game was the best where you have to battle it to (0:19:19) Al: whittle it down and then once you’ve defeated it then you can catch it I think that’s actually (0:19:24) Kev: And that is fun. (0:19:26) Al: and then they ended up doing that later on with raid battles right so now we have the (0:19:31) Al: raid battles where it’s essentially that is you have to defeat it and then once you’ve (0:19:34) Al: defeated it you get guaranteed catch that for me is actually the perfect thing defeat a pokemon (0:19:39) Al: then catch it i’ve never understood oh if you knock the pokemon out you can’t catch it i’m like (0:19:43) Al: why not it’s just lying there just let me throw a ball at it surely this would be the easiest time (0:19:44) Kev: You know what? Well said. Well said. I don’t even need a Pokeball, I can just drag it! (0:19:50) Al: to catch it (0:19:56) Al: yeah yeah yeah um (0:19:58) Kev: The clip looks right there! You know, that is an excellent point. Yeah, no, I can see (0:20:10) Kev: cassette piece you can hear about that on that greenhouse I did (0:20:14) Kev: it has the mechanic where when you say you’re going to catch on a turn the the (0:20:25) Kev: target monster will not die right otherwise it can die normally but if (0:20:30) Kev: you’re saying I’m going to catch you this turn it will not die which I think (0:20:33) Kev: is a clever way of solving that problem (0:20:34) Al: Fine, I’ll play cassette beasts already. My word. I just need to find some time to do (0:20:38) Kev: it’s (0:20:42) Al: that. I will do it. All right. Goodness me. We need to have like a bunch of episodes in (0:20:48) Al: a row that are not game specific game based so I can just play a game without feeling (0:20:53) Al: guilty about not playing a farming game. So I’ve also done there was a bunch of Pokemon (0:20:54) Kev: Heh heh heh heh heh heh (0:21:01) Al: violent events that I’ve done which I’m still enjoying lots of sh- (0:21:04) Al: is in the outbreaks and the I like the raids blah blah it’s fine you don’t need to comment on it (0:21:10) Kev: I’m not, I’m not. (0:21:11) Al: um and um I’ve also picked (0:21:14) Kev: I will say I salute them for keeping the game going. (0:21:19) Al: yeah yeah and they’ve not recycled anything other than like one one seven star raid they’ve recycled (0:21:25) Al: they keep bringing out new ones which is pretty impressive we’re you know we’re what 18 months out (0:21:25) Kev: So yeah that is impressive, I salute them for that. (0:21:30) Kev: Yeah that is impressive, almost two years, yeah. (0:21:31) Al: So, uh, almost. (0:21:35) Al: Stretching it a lot there almost two years. Yeah. That’s why I said 18 months. That’s why I said 18 months Kevin. Oh (0:21:36) Kev: A year and a half! (0:21:38) Kev: Year and a half. (0:21:40) Kev: Look, the next six months will fly by, just you wait. (0:21:45) Al: Sure sure and then in six months, I will say it’s been two years, but I won’t say it’s almost two and a half years (0:21:49) Kev: Okay. (0:21:50) Kev: Now mathematically, if you round, if you’re… (0:21:51) Al: Will I? (0:21:55) Kev: Five, you round up to the nearest ten. (0:21:58) Kev: Alright. (0:21:58) Al: And I’ve just recently picked up Farm RPG which I don’t want to say too much about it (0:22:04) Kev: What is Farm RPGA? (0:22:05) Kev: Tell me, I don’t remember. (0:22:08) Kev: Oh, oh, is there another time you’d like to talk about it? (0:22:08) Al: just now but basically it’s a text-based farming game on mobile so I don’t want to talk much (0:22:15) Kev: Oh, okay. (0:22:21) Al: more about it but it’s a thing that may well be mentioned in the future. (0:22:26) Kev: Yeah, okay. (0:22:28) Al: He says looking at the list of upcoming episodes right next to the show notes all right cool (0:22:38) Al: should we talk about some news because apparently we’re 25 minutes in and we’ve already done (0:22:41) Kev: Already, wow, okay. (0:22:41) Al: an over an over an hour long greenhouse so the first few bits of news are pretty quick (0:22:48) Al: so first of all we got fabled them 1.0 is out now there we go done it is it is still (0:22:52) Kev: Yes! And it was on sale. I don’t know if it still is, but I bought it. It was on sale. Yes! (0:22:57) Al: on sale. (0:22:59) Kev: Uh, yes, for 1.0. Yes, I bought it, I installed it, I haven’t played it, (0:23:03) Kev: but it’s there ready for me to fire. Uh, yeah, I did. Yes. (0:23:12) Kev: James! This is the village builder. Alright, well. (0:23:14) Al: if no one else has covered it by the time i’m done with stars drop vagabond I will do that (0:23:20) Al: but that’s a month away uh next we have fields of mistra um their early access is coming out on the (0:23:28) Al: 5th of august I i this so this this was the one that when it was first announced it was like all (0:23:30) Kev: Okay, let me see. (0:23:31) Kev: Hold on. (0:23:33) Kev: I don’t remember this one. (0:23:37) Al: these high quality graphics and then the the first game they showed they showed it was like pixel art (0:23:43) Al: and were like “I was not expecting pix- (0:23:44) Al: al art” based on all of the images you’ve already put out. It says it’s RPG so presumably there’s (0:23:55) Al: more of a story to it but other than that it just looks like it’s just another Stardew type thing. (0:24:02) Kev: I’m looking at it. It’s Stardew-y. Their aesthetic is different. Like, even from the base art, (0:24:02) Al: so yeah I don’t know maybe I’ll play (0:24:14) Kev: like they’re trying to invoke 90s-ish anime Sailor Moon-looking stuff. I think it’s coming (0:24:20) Kev: across pretty well in pixel art. It is cute. I think it might have a little more personality (0:24:28) Kev: than Stardew, just art-wise. (0:24:32) Kev: I like how there’s 12 marriage candidates and two of them are in shadow. (0:24:40) Al: Yeah, I mean, nothing about it looks bad. (0:24:42) Al: It’s just, nothing makes me go, “I need to play this.” (0:24:44) Kev: Yeah, I get that for sure. (0:24:48) Kev: It does feel like a lot of inspiration from 90s RPGs, like Final Fantasy and stuff like that. (0:24:56) Kev: Just a lot of the animations and things like that. (0:24:58) Kev: the like when they pick up the end of an item that. (0:25:02) Kev: do a little V with their fingers and it’s cute I will say the game looks cute (0:25:07) Kev: all right I don’t see any huge mechanics that make it’s screams that stand out (0:25:13) Kev: from Stardew but it’s a looks like a pretty nice stardew-esque a stardew (0:25:19) Kev: light you can’t we’re gonna coin that sir what is the difference between a (0:25:24) Al: called farming game stop it i’ll ban you from the podcast research story have their 0.8 update which (0:25:24) Kev: stardew light and a stardew light (0:25:36) Al: i’m pretty sure is out now they’ve not actually said it’s out now but i’m pretty sure it’s out now (0:25:42) Al: let’s go with this out now um uh they’ve added more farm buildings um and the ability to build (0:25:51) Al: to move and demolish them. (0:25:54) Al: Barns, sheds, fun times, and lots of other small stuff. Lots of quality of life features, (0:26:02) Al: lots of new content, new creatures, blah, blah, blah. Looks like they’re getting close to 1.0 (0:26:08) Al: if they’re at 0.8. It’s about a year it’s been in early access so far, I think. Yeah, February 20th. (0:26:22) Al: what do I look like someone who plays a game pre 1.0 come on (0:26:30) Al: uh speaking of updates my time at sandrock the 1.3 update is coming 28th of may (0:26:36) Al: and they’re also releasing a monster whisperer dlc which includes new pets (0:26:42) Kev: - Okay. (0:26:45) Al: with a new pet training and battle related content so you’re gonna get your pet (0:26:51) Kev: Oh, sick! A game where animal creatures fight each other? I, I, I, okay. (0:26:56) Al: It’s the ‘Might I’m a Sandrock’ Pokemon update! (0:27:01) Kev: This has, this idea has potential. (0:27:05) Kev: It’s like a lizard with a pumpkin on its back. Oh my goodness. Okay. (0:27:09) Kev: Um, these, some of these animals are really cute. I can’t wait. Literal dog fighting in this one. (0:27:16) Kev: Um… Oh! I was just shooting, Chris. (0:27:16) Al: Yeah I’m still not gonna play it. Moonlight Peaks have announced that they are going to be published (0:27:24) Al: by Exceed which is a part of Marvelous so that’s cool that’s all that’s that’s all the news about (0:27:28) Kev: Yep, that’s (0:27:32) Kev: What is this one I know I don’t remember this one is the vampire life (0:27:34) Al: that one uh yeah the vampire one you’re a vampire or there are vampires I can’t remember yeah no (0:27:42) Kev: Okay (0:27:44) Kev: Says you are a vampire just live the vampire life in a magical town (0:27:44) Al: I know you’re the vampire. (0:27:46) Al: Yeah, it’s got that chibi art style. (0:27:52) Kev: The supernatural dating are you excited boy that that’s that’s an Animal Crossing (0:27:58) Kev: Style that’s what that is (0:28:02) Al: Werewolves, witches, and mermaids (0:28:03) Kev: It feels (0:28:05) Kev: Yeah, it looks cute for somebody who’s big fan of lean a little horror (0:28:16) Al: I’ll probably I’ll probably play it at some point look it’s not about how skated they (0:28:20) Kev: How scary are the werewolves? (0:28:27) Al: are is it for you it’s about how good-looking they are and are they voiced by Ray Chase? (0:28:29) Kev: Well, you… you… what do you think about that? Well, you got me there. You got me there. (0:28:36) Kev: Well, you got me there. You got me there. (0:28:43) Al: If you want Kevin to like something, put Reaching (0:28:46) Al: in it. Traveller’s Rest have announced that they are going to work on a Switch version (0:28:55) Al: after their roadmap is finished. So I think that means probably in many years to come. (0:29:00) Kev: Oh my goodness, that sounds correct! (0:29:07) Al: Like there is no way that they get their roadmap done before next year and if they’re not even (0:29:16) Al: the Switch version until after their whole roadmap is finished, it’s going to be 2027 (0:29:20) Kev: Oh, Switch 2 will be out. (0:29:22) Al: before that comes out. Oh for years! Switch 2 will be two years old by then! (0:29:23) Kev: Switch… (0:29:24) Kev: Switch 3! (0:29:28) Kev: Oh yeah… (0:29:30) Kev: When was the last time a game finished a road match? (0:29:33) Al: Oh well that’s the thing yeah. Stardew maybe? Maybe not. (0:29:42) Al: speaking of switch coming to switch is gardenwood (0:29:46) Al: have announced that they’ll be releasing on switch and xbox and playstation (0:29:51) Al: they didn’t say when but the way that it’s worded makes it sound like (0:29:56) Al: probably the same time as the steam version comes out (0:29:58) Kev: You’d hope so, but it’s vague enough, maybe not. (0:30:03) Al: yeah yeah don’t hold me to that don’t hold them to that (0:30:07) Al: but it’s coming out at the end of this year so I feel like at this point in time saying that (0:30:13) Al: makes the there’s the implicate (0:30:16) Al: the implication is there I think and hopefully they’ve thought that through (0:30:20) Al: and they’ve realized that that would be the implication so therefore that’s what (0:30:23) Al: they’re saying rather than not realizing that would be the implication (0:30:27) Al: I feel like if you’re if you’re if you’re at this point where you’re six (0:30:30) Al: months away from releasing and you don’t and you say oh we’re also coming to (0:30:34) Al: console and you don’t say after the switch steam release I feel like you’re (0:30:40) Al: just asking for people to be a no (0:30:42) Kev: That is correct (0:30:43) Kev: cuz gamers man, I’m looking through the pictures here because I can remember what the game is first like (0:30:49) Kev: First of all, there’s some very cute animals in here. Look at this bunny. It’s just like a dust cloud with ears (0:30:55) Kev: And bees and there’s like little rocks with eyes. It’s very cute. I just feel so bad about this name (0:30:59) Al: The bees are very fat. (0:31:01) Kev: garden which life like it’s (0:31:02) Al: I know. (0:31:04) Al: It’s so generic. (0:31:04) Kev: Madlibs (0:31:05) Kev: Madlibs of generic cottage (0:31:08) Al: That’s a good point. (0:31:09) Al: It’s totally like they’ve just taken genres and shoved them together to make the name. (0:31:12) Kev: - Yup, yup. (0:31:14) Al: Let’s see, it’s a life sim but it’s growing things in your garden and you’re a witch. (0:31:20) Kev: Uh… laughs You can build friendships with the townsfolk. laughs You know what I would like to imagine? I’d like to imagine myself playing south. (0:31:20) Al: There you go, name sorted. (0:31:31) Al: Imagine that. Southfield. This might be the game I’m most excited for. (0:31:43) Kev: It feels like the most unique thing in this space of gaming in a while (0:31:49) Al: I don’t play many early access games but I feel like I might need to play (0:31:54) Kev: They had a demo which felt like it could have been an early access game because it was so big you couldn’t save (0:32:01) Al: - Well, that’s the thing. (0:32:02) Al: Well, that’s the thing. (0:32:03) Al: ‘Cause I listened to you and Johnny (0:32:04) Al: talking about “Southfield”. (0:32:06) Al: Was it you that played it or was it Johnny that played it? (0:32:06) Kev: I played it. (0:32:08) Al: You played it. (0:32:09) Al: I heard you talking about it on that demos episode. (0:32:11) Kev: Yeah. Yeah. (0:32:12) Al: And based on that, yeah, (0:32:14) Al: I just feel like this early access feels like (0:32:18) Kev: I- I can easily see that I- I feel strongly that will be. (0:32:23) Kev: Um, well, o- (0:32:24) Al: which is, and I feel like this piece of news actually encourages me more about that, that (0:32:30) Al: they actually care about how it works, is they’ve said that the multiplayer is not coming to early (0:32:34) Al: access at launch. I’ll just read out their quote. “Southfield was originally conceived as a single (0:32:40) Al: player experience, but as soon as we started playtesting the game, people told us they would (0:32:44) Al: love to share this island with friends. We agree, and that’s why multiplayer has become part of our (0:32:48) Al: roadmap for a while. However, multiplayer engineering is one of the most complex things (0:32:53) Al: things to pull off at a relative rate. (0:32:54) Al: small development team meaning we’ve had to make some pretty tough decisions and one of those is to (0:32:58) Al: not include multiplayer early access launch so I feel like the fact that they realize that (0:33:04) Al: means that well one I suspect they’re probably pretty close to early access (0:33:08) Kev: Yup. Well I mean heck, I agree. I mean like for a game to release a pre-early access demo like that (0:33:10) Al: and two it means that they want they want the early access to be (0:33:19) Kev: and to be that solid like I think they care a lot. Not only that, they say they want to leave early (0:33:25) Kev: access in 2025 right? Which is pretty close. So yeah the early access should be dropping pretty (0:33:32) Kev: soon I imagine. You know what? Like I think it’s cool they want to do multiplayer, I get that. (0:33:38) Kev: I’d be uh… I’d be okay if they dropped the 1.0 without multiplayer because I just… (0:33:45) Al: - Yeah, I think I understand that. (0:33:47) Al: I think I also understand why they would want (0:33:49) Al: to get it in for 1.0, but yeah, honestly, (0:33:53) Al: I would say make that the last thing you add. (0:33:56) Al: If you want it to be in 1.0, make it the 1.0, (0:33:59) Al: like add it in right at the end, like make it, (0:34:01) Al: this is the, like, ‘cause that I think becomes (0:34:04) Al: a really big thing to bring people back. (0:34:06) Al: ‘Cause like we’ve talked about this before (0:34:07) Al: where the problem with early access (0:34:10) Al: is you’re splitting out your release into multiple releases. (0:34:14) Kev: Right. (0:34:14) Al: So there’s less like. (0:34:15) Al: The reason for people to come back, but I think I think if you if you have something (0:34:22) Al: like multiplayer, I think multiplayer is big enough that if you have that as the 1.0 feet, (0:34:27) Al: the big 1.0 feature that brings people back who have previously played it. (0:34:32) Kev: Yep, okay (0:34:34) Al: But we’ll see, but they’ve also said there’s going to be a few features that were coming (0:34:38) Al: later in early access that they’ve moved to the early access launch. (0:34:43) Al: They say to compensate, but I’m like, I don’t think. (0:34:45) Al: You need to compensate for that. (0:34:46) Kev: No, they really don’t (0:34:46) Al: I don’t think anybody care. (0:34:48) Al: Like some people, some people care, but like it’s early access. (0:34:50) Al: What are you going to do? (0:34:51) Kev: Yeah, and like I can’t stress how much of a game it feels like there is plenty in there (0:35:00) Al: every time they post something about this game I’m more excited for it like the different crops like (0:35:06) Kev: I mean, that’s the core concept of the game, absolutely ridiculous and it’s great. (0:35:06) Al: there’s one that you can eat that makes you go on fire and stuff like that it’s just absolutely. (0:35:20) Kev: I love being a gun drop guy. (0:35:24) Kev: Stay wibbly, flop in the Southfield team, that’s how they sign off, I like that. (0:35:26) Al: Yeah well that’s the thing they’re doing everything right right they’re doing things well they’re (0:35:32) Kev: They are doing it. (0:35:34) Al: doing some different things while still adding to like the stuff that we like so I am I’m (0:35:42) Al: all for in for this. Speaking of doing everything right Stardew Valley we have an article with (0:35:54) Al: an interview with… (0:35:56) Al: concerned ape about stardew valley and I just want to pick out (0:35:59) Kev: We learned where the CONCERNED comes from! (0:36:04) Al: I want to pick out just a couple things couple quotes from this article to talk about (0:36:09) Al: so the first one is they say barone that’s concerned ape it’s called eric barone barone (0:36:15) Al: now works with the team on stardew valley’s more technical aspects and he wanted 1.6 to focus on (0:36:20) Al: technical tweets and tweaks and nothing more side note I remember him saying about that when he (0:36:26) Al: was coming he was like it’s mostly going to be stuff for mods and that’s how that turned out (0:36:31) Kev: Uh-huh. Thank you! (0:36:33) Al: the quote continues but then he began to dread what fans might think if he didn’t go all out on (0:36:38) Al: yet another update i’m a little bit sad about this I have like mixed feelings on this I think (0:36:43) Al: the way that this is worded makes it sound like he felt he couldn’t do an update that (0:36:47) Al: didn’t include a bunch of new content and I think that’s sad (0:36:50) Kev: - Yeah. I mean, I just think like, (0:36:53) Kev: so I think that’s pretty much the case (0:36:56) Kev: and I’m starting to get the feeling concerned ape (0:36:58) Kev: is like very, well, I mean, not just starting, (0:37:01) Kev: like I think it’s been apparent. (0:37:02) Kev: He’s a very perfectionist-esque person, right? (0:37:07) Kev: Where he’s, or he puts a lot of pressure on himself, (0:37:10) Kev: let’s say, right? (0:37:11) Kev: He’s very demanding of himself and his work, right? (0:37:14) Kev: Like I think the other example I can point to (0:37:17) Kev: is Sakurai in Smash Bros, right? (0:37:21) Kev: You went to insane levels to make those games amazing. (0:37:24) Kev: And they’re incredible, don’t get me wrong. (0:37:25) Kev: But like, I don’t know if you heard, (0:37:27) Kev: at one point Sakurai went into the office (0:37:31) Kev: with an IV drip because he was feeling sick, (0:37:33) Al: yeah I yeah I suspect that concern date probably has a healthier work-life balance (0:37:33) Kev: but he still wanted to work. (0:37:39) Al: is is what I would say (0:37:39) Kev: Hopefully, hopefully, right? (0:37:42) Kev: That’s, I just don’t want to go to that, of course. (0:37:43) Kev: Right? Like that’s the extreme. (0:37:45) Kev: I hope he doesn’t get to that point. (0:37:45) Al: yeah yeah nobody should ever get to that point if you if you find yourself on an ivy drip in work (0:37:53) Al: that’s the point to say you’ve gone too far right you probably should have you’ve probably gone too (0:37:58) Al: far a couple years earlier right this isn’t the point where you’ve gone too far but this is the (0:38:03) Al: point to realize that you’ve gone too far because that’s ridiculous so I think then there’s another (0:38:08) Al: quote later on from concerned ape and he says once I open once I reopen the book on stardew (0:38:15) Al: I always have a hard time closing it again because I always want to add more things make it better (0:38:21) Al: make it cooler make people happy it’s exciting every single thing i’m adding i’m thinking about (0:38:26) Al: how people are going to play this and talk about it and love it it’s going to be part of their (0:38:31) Al: expedience. It could make a memory that they might… (0:38:34) Al: That’s a special thing. It’s hard for me to not want to do that. (0:38:38) Al: So when I read the first bit, I was like, “Oh, I really hope he’s not doing this because he feels he has to.” (0:38:43) Al: Then I read the second bit and went, “No, he does have to. His brain won’t let him stop.” (0:38:47) Kev: Yep (0:38:51) Kev: Yep, right and like again our Sakurai the thing that Sakurai example is an extreme example (0:38:57) Kev: But I think it’s the same sort of like mental route right where it has to be (0:39:03) Kev: Exactly how they want it to be or whatever (0:39:06) Kev: And that can be a dangerous road. So, you know, I just hope he’s taking care of himself. That’s the main thing, right? (0:39:12) Kev: Like clearly he’s finding success. He’s making money. So, you know, I’m not worried about that (0:39:20) Al: yeah there’s there’s another there’s other bits in the article which i’ll post um you know because (0:39:26) Al: people might find it interesting um but uh one other thing just quickly is that he there’s a (0:39:33) Al: hint that maybe there could be another update coming um that would have input from the team (0:39:40) Al: that he’s created around uh around stardew because it’s it’s now not just him working on it he’s got (0:39:46) Al: more people doing it, but he kind of debates, he (0:39:50) Al: basically debates whether he could actually do that or not because like could he actually (0:39:56) Al: let people do it without then getting involved himself and he’s you know trying to you know be (0:40:02) Kev: I’m going to say, “No, he can’t.” (0:40:03) Al: like oh yeah there is there is there was one point i’d remember this at the time nearly two years ago (0:40:12) Al: now there was a tweet from him replying to someone so much of his news is just like posting random (0:40:18) Kev: three word tweets (0:40:18) Al: replies to people on Twitter. (0:40:20) Al: So someone asked him two years ago, June 2022, “Will Stars You Get Future Updates?” (0:40:28) Al: And he replies and says “1.6, yes, but it’s mostly a modding focused update, (0:40:33) Al: makes modders lives easier. There will be some new content but it won’t be huge.” (0:40:36) Kev: Things that aged poorly (0:40:39) Al: And then he says “1.6, who knows? 1.7, who knows?” (0:40:46) Al: So yeah, I think that I really hope. (0:40:50) Al: he does it because he likes it and because he wants to not because he feels like he needs to and (0:40:54) Kev: Like, I’m sure he likes it, like, these aren’t mutually exclusive, right? (0:41:00) Al: you’re you’re you’re right I just I don’t I want him I yeah I know I that’s just my point (0:41:06) Kev: Yeah, I know I get it, right? (0:41:06) Al: I i don’t want him to feel like he has to because he has given us enough I don’t care what other (0:41:11) Al: people say he has given us enough in this game right like if he wants to do more do it absolutely (0:41:14) Kev: Absolutely, like, well, here’s the thing, I don’t think anyone will ever say that he hasn’t given us enough in Stardew. (0:41:20) Al: because people require it oh no there will be some people because some people (0:41:24) Kev: Well, okay, well, yeah, you’re right. Okay, well, okay, the vast majority of people, right, the general, like, of course, there’s always exceptions and outliers, but I think the general discourse, I’ve never heard anyone say otherwise about Stardew. (0:41:27) Al: there’s always some stupid people (0:41:40) Kev: But, I think the bigger problem is going to be his own inner voice. (0:41:44) Al: Let’s see if Haunted Chocolates of the Year ever actually releases. (0:41:44) Kev: That’s my concern. (0:41:46) Kev: But, we’ll see. (0:41:46) Kev: Just don’t… (0:41:48) Kev: Stay tuned for our “Concerned About Concern Day” segments. (0:41:58) Al: So our last piece of news before, we’ve got a couple of new games, but the last piece (0:42:01) Al: of news before that is some news about Phoenix Labs, which is the developer of Faefarm and (0:42:08) Al: Dauntless. (0:42:09) Al: They’ve announced that they’ve cancelled all of their projects, except… (0:42:14) Al: I don’t think we have… over a hundred people is the kind of number I’ve seen from sources (0:42:19) Kev: How many are we talking? (0:42:22) Kev: Ooooh, that’s a lot. (0:42:29) Al: but I don’t think we have any concrete numbers. (0:42:34) Al: But yeah this is interesting on multiple levels. (0:42:36) Al: So one, interesting that they’re like “oh the only two things that we’re going to continue (0:42:41) Al: doing our Dauntless and Fae Farm. (0:42:44) Al: Right, okay, I didn’t realize Fae Farm was successful. (0:42:49) Al: Two, their statement talks about them being live service games. (0:42:54) Al: I don’t think Fae Farm’s a live service game. (0:42:58) Al: Like they have updates that they’re doing but that’s not what live service is, right? (0:43:09) Al: And obviously it’s really sad that a bunch of people have been laid off. (0:43:12) Al: Obviously it goes with. (0:43:14) Al: I don’t know what to say but I need to say it anyway. (0:43:15) Kev: yeah so uh clearly right like should I say my piece okay this yeah I mean like obviously i (0:43:21) Al: Yeah, go for it. (0:43:25) Kev: feel bad for them right and like yeah yeah like I i of course I get it get into all that like it’s (0:43:26) Al: Anti-Capitalism rant. (0:43:28) Al: Anti-Capitalism rant. (0:43:33) Kev: I just want to share the like I forgot to mention earlier so when I got laid off this earlier this (0:43:39) Kev: week um first of all it came out of left field I didn’t get a two weeks notice just then in there (0:43:45) Kev: you an extra two weeks of pay but working out right now and obviously like that sucked in like (0:43:51) Kev: even just trying to process that that moment right um but the really sucky part came uh (0:43:58) Kev: came just a bit later so it was around lunch time when they called me in and they they let me know (0:44:03) Kev: or whatever and gave me paperwork yada yada and so I went the first thing I did was just go out (0:44:07) Kev: because I hadn’t had lunch yet I went to go out grab a sandwich and kind of process my own thoughts (0:44:12) Kev: at that moment, right? So then I went back in… (0:44:15) Kev: to the office and started going around talking to some of the people I was (0:44:20) Kev: friends with and such and just letting people know and getting phone contact (0:44:24) Kev: numbers and things like that, right? But then this is what killed me, like as I (0:44:31) Kev: was sitting at my desk after sitting down getting ready to pack up my stuff (0:44:35) Kev: the guy who fired me who was in charge that he comes up to me and he says okay (0:44:41) Kev: I need you to leave the building like right now like my god (0:44:45) Kev: Goodness like I didn’t respond at that moment. I was just I was still such in shock, but I think I just like okay (0:44:50) Kev: Wow the the (0:44:53) Kev: insensitivity of that right and just (0:44:56) Kev: Well, it feels so bad and this this again (0:44:59) Kev: This is a very big company so clearly Phoenix Games or whatever this thing is called (0:45:04) Kev: fairly large for having being able a Phoenix Labs being able to fire hundreds of people right like I’m sure they weren’t very (0:45:13) Kev: sensitive about those layoffs either. (0:45:15) Kev: I’m guessing they aren’t, but… (0:45:15) Al: No, you can’t you can’t be when there’s that many people you’re laying off like not not (0:45:19) Kev: Exactly, right? (0:45:21) Al: if you’re going to do it like that right like it’s just not possible. And apparently some (0:45:22) Kev: Right, exactly, right. (0:45:24) Kev: And so that’s just… (0:45:26) Al: some people were laid off like apparently according to one of insider they were planning (0:45:32) Al: on announcing one of their games in three weeks and so there’s a bunch of people who (0:45:37) Al: have been for the last couple of months
Codey and Jonnie talk about Rusty's Retirement Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:14: What Have We Been Up To 00:09:02: News 00:36:48: Jonnie Rants About Coral Island 00:43:23: Rusty’s Retirement 01:16:02: Outro Links Harvest Moon: One World Complete Everafter Falls Release Starstruck Vagabond Release Disney Dreamlight Valley Update 10 Song of the Prairie 0.8 Update Farming Simulator Farm Production Pack Echoes of the Plum Grove Upcoming Features Of Life and Land Roadmap Coral Island 1.1 Update Info Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello and welcome to another episode of The Harvest Season. My name is Cody and we’re here today to talk about cottagecore games. Whoo! As always, (0:00:36) Jonnie: and my name is Jonny. (0:00:38) Jonnie: Whoooo! (0:00:45) Codey: transcripts are available in the show notes and on the website and today we are gonna talk about Rusty’s retirement. Whoo! Which I am addicted to already. (0:01:01) Codey: We will figure… I will figure out how to mentally and emotionally detach from it at some point I’m sure. So that’s what we’re gonna talk about is that data journey. Before that we have news but before that Johnny what have you been (0:01:16) Jonnie: What have I been up to? I feel like the last few months I’ve been bouncing between games and trying to find a thing and nothing’s really been sticking. And last night I decided I was going to try Cyberpunk, because I was kind of feeling like that open world sort of call. (0:01:36) Jonnie: And I know the game had a lot of issues when it first came out, but there’s been plenty of time and I really enjoyed The Witcher 3, which is the same. (0:01:47) Jonnie: So I was like, let’s try Cyberpunk. And I’m very, very early into Cyberpunk, but I’m really enjoying it. It feels like this is the thing I was probably looking for, just open world, turn your mind off, fun story, but easy to get distracted sort of game. So yeah, (0:02:07) Jonnie: I’m looking forward to getting more and more into Cyberpunk. (0:02:10) Codey: Do you feel like it’s been fixed, the issues that were present in the beginning? (0:02:19) Codey: Do you know the history of the game? (0:02:22) Jonnie: Not really like I don’t really recall like I remember seeing it and I was aware of it at the time but none of it really like stuck in my brain because I just don’t think I cared that much. (0:02:35) Jonnie: I feel like I’m so early that I can’t I like I don’t know that I would have a good opinion on a lot of the stuff anyway like I’m literally like just out of the tutorial so I haven’t really got to experience the open world side of things yet like I’ve just been going from story mission. (0:02:53) Jonnie: To story mission and it’s been a lot of like sort of scripted events going on so (0:02:58) Jonnie: I assume that stuff is pretty well like designed and locked down but yeah other than that I think it’s like to me to me it feels good but we’ll see how that holds up. What was the the main the main thrust of the controversy? (0:03:10) Codey: - Okay. (0:03:13) Codey: I think it was just that it was so poorly did like, (0:03:17) Codey: it came, when it came out, it was not good. (0:03:19) Codey: Like it was a very laggy, it was just poor quality, (0:03:24) Codey: kept like crashing on people, like that kind of thing. (0:03:28) Codey: And I know that some people had like waited a year or so to like try it again. (0:03:34) Codey: And then even when they tried it again, it was not great. (0:03:37) Codey: Um… (0:03:37) Jonnie: yeah I would say like so far I haven’t had any lag issues but also it’s been a lot of like heavily instanced combat with like a very low number of entities involved so like I don’t know that i’ve really there hasn’t been a lot of opportunities for the game to really chug um so I will reserve judgment on that i’m also not the sort of person that I think really gets as affected by that as And some people do. (0:04:05) Jonnie: So. (0:04:07) Codey: cool. Yeah, I’ve never played it. It’s not, I don’t know. I’m glad you’re enjoying it. Um, I have been playing Disney Dreamlight Valley’s newest, uh, DLC, not DLC, free update, (0:04:12) Jonnie: Yeah. Should be good. Should be good. What have you been up to? (0:04:25) Codey: which we’ll talk about later. I’ve been playing Minecraft, um, continuing the Fox journey. (0:04:31) Codey: I’ve actually been doing a lot of farming in Minecraft because I need bone meal to dye dye my terracotta white so that I can finish the fox’s t- (0:04:37) Codey: tail. So I’ve actually been doing a lot of farming in Minecraft. I let’s see those two games, my coloring game on my phone as per usual. And then just a lot of research. A lot of research stuff, PhD stuff. Also started working at the coffee shop again. So extra money whoop whoop. Pretty stoked. I have three tattoos. I’m getting… (0:05:07) Codey: three tattoos within a nine-day span here in a couple within the next like 12 days. (0:05:13) Codey: I just have so many appointments and it’s all like some of one of them I’ve had booked since like December and I’ve had I’ve been saving money for it and stuff like that. (0:05:22) Codey: But the other one there’s apprentices and they don’t they need to like (0:05:27) Codey: learn how to do stuff or whatever and (0:05:30) Codey: so they just have really cheap. All the tattoos are fairly inexpensive. (0:05:35) Codey: good quality, but (0:05:37) Codey: it’s their first time tattooing, so… (0:05:38) Jonnie: are they are they good quality how do you know that’s their first time definitely that would give me such a level of anxiety (0:05:39) Codey: so, so when you’re a tattoo- when you’re a tattoo apprentice, you tattoo on fake skin first, and so I have- I’ve seen like their fake skin tattoo, like, stuff, which- fake skin is pretty accurate, but it doesn’t do the same like bleeding stuff that skin does, um, and then I’ve seen their art, so I know what they’re capable of, like, (0:06:07) Codey: drawing and shading and like doing all of that, and then the next stage after that you fake skin is heels, so like the heel of your foot, the bottom heel part of the heel of your foot, um, they tattoo that, and I’ve gotten seven heels done so far, because after like two weeks, it just sluffs off, like the skin just flakes off and it takes the ink with it, um, so, you know, every time my heel becomes bare, or I just go back in, and I just- you- it’s a dollar, because they have to legally have exchanged money for insurance purposes, um, and I just let the apprentice do whatever it is they need to be practicing, um, so for a while it was color, and then it was line art, and then it was black and gray, and then now one of the apprentices has a customer wants them, or a client wants them to do this like dagger with smoke, or whatever, so they designed this smoke thing, and then they tried it on my foot to like see if they if they could do it, and they were like, oh, this part, this part’s good, but this other part I need to do something different, and so they’re gonna work on on doing that. So yeah, I’ve just been like, going in, it’s this is, it’s the artist I always go to, and then her two apprentices, both apprentices are amazing, one of them does color realism and illustrative, and she has a really pretty fox that she’s like drawn and put on her Instagram. So I literally told her I was like, I can budget two hundred dollars, you can have this much of my arm, and I just want it to be a fox. And other than that, it’s completely up to you. Like, I don’t care what it looks like, like what the design is what the posture is or whatever, I want it to be realism or illustrative, and it can either be color, it could be black and gray, it could be whatever you want. So that’s in a week, less than a week, that’s in six days. I just show up and I’m like, cool, put it on my arm. And I told the other apprentice, they have the same deal in next month. (0:08:07) Codey: Because I can only do one a month for money reasons. Same deal, 200 bucks, black and gray illustrative bug, because they really like bugs. And that’s gonna go on my leg. So really excited about all that. So next time I’m on the pot, I’m going to be have a lot more art on my body. I am pretty excited. And I’m thinking of more, but I need to save my So this is like my final push of like, get art while I can afford it slash, like, before I just like shut down my extra curricular spending. Because I’ve been these are good humans, and I’ve been getting helping them out for a while, and I just want to get some art before they before I’m done. So that’s what we’ve been up to. (0:09:07) Codey: So this is the complete edition for Harvest Moon One World. (0:09:12) Codey: It’s the base game, plus all of the DLC is now available, question mark. (0:09:20) Codey: Becoming available. (0:09:21) Codey: Oh, it’s a pre-order. (0:09:22) Codey: So if you pre-order it, you can pre-order it right now, and it’s for 30 bucks available on Switch. (0:09:29) Codey: Gives you the full game and all previously released DLC in one package, and you also Look at this, what they call adorable Yeti plush. (0:09:37) Codey: I, I disagree. (0:09:38) Jonnie: Yeah, that’s not an accurate description of this plush. (0:09:44) Codey: Uh, I don’t know, I, I wouldn’t get this. (0:09:48) Jonnie: The plush is so There’s been this trend with (0:09:53) Jonnie: Cottagecore games and doing plushes because they do you know, Cottagecore games generally do cute creatures. I (0:10:01) Jonnie: think recently there has been a trend towards these plushes looking low quality and (0:10:07) Jonnie: This is a huge offender in this this has elements that are in the direction of cute (0:10:13) Jonnie: but ultimately the plush looks cheap and (0:10:17) Jonnie: That it kind of just attracts (0:10:18) Jonnie: from it being being a little cutie and it’s unfortunate but I think this is an example of whatever you are going to do you know around your game in your game you got to do it well and this is not done. (0:10:32) Codey: Yeah, this is just not spark joy. (0:10:35) Codey: Yeah. (0:10:36) Codey: So that is up for pre-order on switch. (0:10:40) Codey: So but Al also wrote online store not actually working. (0:10:45) Codey: Don’t know what that means, but hopefully it’s working when you are hearing this and when you can download or you can pre-order this game. (0:10:54) Codey: Our next bit of news ever after falls is releasing on June 20th. (0:10:58) Codey: So I had to look this up because I was like, I don’t know if I’ve ever looked up this game (0:11:02) Codey: before. (0:11:03) Codey: So quote ever after falls is a mix of Stardew Valley, Harvest Moon, Animal Crossing with some action RPG elements found in the dungeons. (0:11:12) Codey: And when you watch the trailer within the first like two seconds, you get hit by a car. (0:11:21) Codey: And that was shocking. (0:11:23) Codey: So yeah, there’s new cooking content that you can read about, read some other stuff online, like there seems like they’ve. (0:11:33) Codey: Had some stuff that they’ve been working on. It looks really cute! (0:11:37) Codey: This might be something I get on Switch. (0:11:40) Codey: Have you looked at this at all? So it’s available on all platforms, so it’ll be PC, Mac, Linux, Switch, Xbox, and PlayStation. (0:11:47) Codey: What are your thoughts about this, Johnny? (0:11:50) Jonnie: yeah I i mean I had a glance at it when I saw it in the news um unfortunately for me again this looks cheap you know um it looks low quality and I get it’s indie developer but i’m you know and it’s just even little things like the description right where they you know compare themselves to as a mix between three really high quality games um and it’s it’s not right like it’s just not going to be a mix between those three. (0:12:20) Jonnie: And I ultimately think games like this do themselves a disservice by pretending that they’re something that they’re not, because they’ve said the buzzwords of the popular things in the genre. So I don’t know that this is necessarily something that I am interested in, (0:12:40) Jonnie: like I hope it’s good and I hope it’s people that, you know, people are excited about it, but (0:12:46) Jonnie: um I don’t really see anything here to be (0:12:51) Codey: I mean, I think it looks cute. (0:12:53) Codey: I might give it a shot. (0:12:54) Codey: We’ll see when in June. (0:12:56) Codey: We’ll see how I feel in June after I’ve spent $400 plus on tattoos. (0:13:02) Codey: My bank account might be screaming. (0:13:04) Codey: Uh, the next bit of news is Starstruck Vagabond is releasing on May 24th, 2024. (0:13:11) Codey: Yep. (0:13:12) Jonnie: I am very excited for this one. (0:13:12) Codey: That’s. (0:13:14) Codey: Oh, okay. (0:13:15) Jonnie: So Star Trek, Star Trek Vagabond. Yeah, for those who don’t remember this is the game that’s produced by or developed by, (0:13:15) Codey: Uh, tell, tell us about that. (0:13:23) Jonnie: I don’t know what the right word is. It’s the Yahtzee (0:13:26) Codey: Oh, I forgot (0:13:26) Jonnie: Crucial game. (0:13:28) Jonnie: Yeah, most people forget because the name is not the greatest, right? And there’s like a few other games that have a similar (0:13:34) Jonnie: similar sounding name that have come out now (0:13:37) Jonnie: but this is the one that (0:13:40) Jonnie: they are producing (0:13:42) Jonnie: Yahtzee does, what was the name of the series, it was (0:13:47) Jonnie: he does a version of Angry Man yells at those angry game reviews but he has generally I think quite good taste in games (0:13:57) Jonnie: and I know there was a whole thing about the company, zero punctuation, there we go (0:13:58) Codey: it zero punctuation and it was basically because he would talk so fast there was no punctuation but then it was like also audit like illustrated was really cool (0:14:07) Jonnie: Yes. (0:14:12) Jonnie: » Yeah, but he I think has like generally I would say a taste in games that lines up with my taste, which is a part of the reason I like his reviews. And Star Trek Vagabond is, (0:14:28) Jonnie: I guess space delivery is kind of the theme of the game. I guess to put the vibes of the game, (0:14:38) Jonnie: the closest thing I can imagine or the closest (0:14:42) Jonnie: thing that I kind of get vibes from whenever I look at this game is um oh my god the name of it just walked out of my head that like 2d pixel-ish RPG that everyone frost over like seven or eight years ago um that has like the skeletons pardon no no no it has the skeletons like the the RPG um oh my god so many people are gonna be yelling it (0:14:56) Codey: Stardew Valley. (0:14:57) Codey: Stardew Valley. (0:15:04) Codey: 2D skeleton RPG game, Dead Heroes. (0:15:07) Codey: Dead Heroes. (0:15:08) Jonnie: No. (0:15:10) Jonnie: Ah, God. (0:15:12) Jonnie: It’s like, are you like, you’re like the daughter of a cow, and like… (0:15:16) Codey: Skeleton Crew. (0:15:17) Jonnie: No, no, scale of this. (0:15:18) Codey: Daughter of a cow. (0:15:20) Jonnie: Um, what were the names of the cows? I think that one was like, what’s one papyrus? (0:15:25) Jonnie: Undertale. There we go. (0:15:28) Jonnie: It’s like, I didn’t realize how ridiculous that game is to explain until I totally lost the thread of what the name of the game was. And in no way is Starstruck Mega 1 like, similar to Undertale. (0:15:28) Codey: Okay. (0:15:42) Jonnie: It’s just the vibe is like, I don’t know, to me it feels similar-ish. (0:15:49) Jonnie: I guess in that it’s like a weird, similar-ish art style. (0:15:55) Jonnie: Yeah, I don’t know. Maybe it’s more my expectations for this game is that it’s going to be weird. (0:16:00) Jonnie: To be honest, I don’t even know if it’s going to fit in the definition of Cottagecore, (0:16:03) Jonnie: but I will definitely be trying it. (0:16:06) Jonnie: Don’t we say the news? The news is that it’s coming out on May 24th. It’s very exciting. (0:16:10) Codey: yes yes I think we I said the news and then I was said I was underwhelmed and then you reminded me that it’s Yahtzee (0:16:17) Jonnie: And then I went on a wild fever dream for like five minutes. (0:16:21) Codey: yeah which is good it’s good it’s good yeah so I’m excited to hear more or see more about this for sure Disney Dreamlight Valley so the update and the free update, thrills and frills, and the second app. (0:16:41) Codey: There’s also really detailed patch notes online. (0:16:48) Codey: Have you jumped back into this at all? (0:16:50) Jonnie: No, I’m kind of like, so I hit credits on DDV and I kind of feel like I did everything that I wanted to in that game. (0:17:05) Jonnie: Like I know that they will continue to add characters and they do a, you know, a really good job with the storytelling as we’ve talked about in the interactions between those characters. (0:17:14) Jonnie: But ultimately, I think I feel that the player’s place in the game is kind of… (0:17:20) Jonnie: Lost and lacking and a lot of this for me comes back to the customization of the Valley itself. (0:17:29) Jonnie: It’s just so limited and so bad, you know, like having to put all of these houses down. (0:17:36) Jonnie: They’re big, they’re kind of ugly, they take up a ton of space. (0:17:41) Jonnie: You know, I think I just hit that point where it’s like, I kind of just hit, you know, the point where it’s like, it’s the grind of the game. (0:17:48) Jonnie: And that wasn’t really pulling me in. (0:17:50) Jonnie: And kind of because I hit credits and like the main story around your character is really good, right? (0:17:55) Jonnie: I really like that story, but I finished that story. Yeah, you know, I don’t have a strong need to (0:17:56) Codey: Mm-hmm, yes. (0:18:04) Jonnie: To come back and it’s like I’m not a I’m not a Disney freak right like it’s you know, I like Disney (0:18:12) Jonnie: But I don’t just want Disney for the sake of Disney And I think that’s where the game is at now is like if you’re if you’re a Disney freak and you’re into all of that (0:18:21) Jonnie: Cool, like this is this is a game that’s producing content for you (0:18:25) Jonnie: But if you’re a fan of like a good game, not sure that the longevity is there with D.V. (0:18:30) Codey: Yeah, I’m still, I still play it every day because I really want to complete the characters that I have up to their max level. (0:18:38) Jonnie: Yeah, cuz you’re a Disney freak [laughs] (0:18:40) Codey: I mean, I’m not really, uh, like, I don’t even really like read the quest text usually. (0:18:50) Codey: I usually will like glimpse it and be like, okay, yeah, cool. (0:18:55) Codey: He’s mad at this other character for reasons and he wants to make, make up with that person and he wants these. (0:19:00) Codey: He needs these things to build a thing to– (0:19:03) Codey: well, like, I’m just like, cool, I get it. (0:19:06) Codey: I just– I like the mechanics in the game, (0:19:09) Codey: and it’s really gratifying, and I’m, like, pretty. (0:19:13) Codey: It also gives percents on a lot of the achievement things that you can do. (0:19:17) Codey: And so, like, I see that I’m, you know, (0:19:19) Codey: almost done with some of the achievements. (0:19:21) Codey: And so that’s the biggest thing, is it’s like– (0:19:24) Codey: it tickles my brain. (0:19:25) Codey: I can jump on for, like, 10 minutes and go harvest a couple plants. (0:19:31) Codey: And make progress towards my achievement of harvesting 900 coconuts, or whatever the heck I’m working on right now. (0:19:40) Jonnie: I think that’s where I got to as well. I probably just finished the game when a lot of that content was new, so I did a lot of that stuff. I did as much of it as was in the game at the time, and now that they’re adding more of those grinds to do, I just don’t necessarily feel the pull to be like, “Oh yeah, I absolutely need to go and do more of that.” But I totally get the desire to, when you’re in the throws of it, to be like, “Yeah, I do need to go in and do a lot of that stuff right, ‘cause that’s- (0:20:00) Codey: Mm-hmm. That’s fair. (0:20:10) Jonnie: how our brains are wired now. (0:20:12) Codey: Yep. Yeah. So they’re new. Um, I’m also going to be honest. I, (0:20:16) Codey: so one of the new things in the thrills and frills is they add Daisy Duck and they add her boutique. (0:20:22) Codey: And then in part of the boutique challenge, you’re supposed to like up or like not upload, (0:20:26) Codey: but display one of your, um, things that you want displayed, I guess. (0:20:34) Codey: And it is not clear where you find all of that stuff. So I was trying to figure out how to do (0:20:42) Codey: in her boutique, but then I realized, like I, I just finally googled it. (0:20:46) Codey: Cause I was like, heck this, I don’t want to like keep trying to figure this out and getting lost. (0:20:52) Codey: So I googled it and apparently like in the wardrobe screen, like the first button that I’ve always just like skipped over in my brain is a customize button. (0:21:02) Codey: You can literally customize and create your own designs of everything with the motifs that you’ve been getting and like I remember getting all those motifs (0:21:12) Codey: like every time you level up a character they sometimes every now and then it gives you a like little motif. And I’m like, (0:21:16) Codey: I have no idea what to use this for. It’s not clear to me. And it’s because you can customize and create your own furniture and your own wardrobe. And this is not a new thing. This has been in the game. And it was exactly. It’s not very for people. I don’t know. I never looked at it. And so you So you basically create that, like you customize (0:21:24) Jonnie: What? (0:21:29) Jonnie: I have never come across this feature at all. (0:21:42) Codey: your own things, it gives you like a base shirt to use or whatever. (0:21:45) Codey: And then you can choose a color, choose a motif to throw on it. (0:21:48) Codey: And then you put that on a mannequin in the boutique and then voila, (0:21:54) Codey: you’ve completed part of that quest. (0:21:56) Codey: Another thing that she has, this is, this is my PSA to listeners because I could not figure this out for like a half an hour today. (0:22:04) Codey: And I was getting really grumpy. (0:22:07) Codey: Uh, she has these boutique daily challenges where you basically go up (0:22:12) Codey: to the daily challenge and she’s like, I want shoes and seating that are black with a calm vibe and a casual vibe. (0:22:23) Codey: And this other thing, like it basically gives you criterion to, to do. (0:22:29) Codey: And so then I was like, okay, cool. (0:22:30) Codey: So I’m going to use the touch of magic. (0:22:32) Codey: I’m going to create a piece of seating that matches the black, whatever, (0:22:35) Codey: like the black part of the challenge or whatever, and then put it on a pedestal. (0:22:40) Codey: Wrong. (0:22:42) Codey: You’re supposed to put it on the wooden platform that’s to the left of the door. (0:22:46) Codey: So when you enter the boutique there’s this wooden platform on the left that is where you’re supposed to display the things that you’re using for your boutique daily challenge. (0:22:53) Codey: So I kept putting this black chair that I made and then I kept changing the motif and changing the color and removing glossiness and like trying to do all these different things to make it match but like the check marks in the um like quest whatever wasn’t It was like, nope, you still haven’t given her a black chair. (0:23:12) Codey: And I’m like, there’s a black chair right here. (0:23:13) Codey: I don’t know what to do. (0:23:15) Codey: Um, so that was annoying, but when I finally figured it out, that was nice. (0:23:20) Codey: And then it also doesn’t have to be stuff that you have designed. (0:23:22) Codey: So she’ll be like, I want a bed that’s blue. (0:23:26) Codey: Um, and I don’t have the base bed, like template. (0:23:31) Codey: So I just put a blue bed on the, on the wooden platform. (0:23:35) Codey: And she was like, it’s lovely. (0:23:37) Codey: That’s like sweet. (0:23:38) Codey: And from doing those you get these like daisy (0:23:42) Codey: points or whatever and then using those points you can buy new templates to be able to design your own stuff which I think is cool but yeah we’ll see also the star path they have a new star path called a day at Disney it’s very underwhelming I went through all the I looked through all of the rewards and I was like I really don’t care about any of this actually so I might accidentally do some of the quests for that and get the rewards but (0:24:12) Codey: then use the rewards to reward points to like cash in for free moonstone but I’m I’m not doing much of that. I’ve also never been to Disneyland so getting like the teacup ride or whatever is just not I don’t care I genuinely don’t care. Next up Song of the Prairie this is the 0.8 update is out now so again this this isn’t really access update, they’ve added. (0:24:42) Codey: they’ve added new festivals, they’ve added the ability to do marriage, there’s a bunch of bug fixes. (0:24:48) Codey: Yep, that’s about it. (0:24:52) Codey: I’m not entirely sure of their timeline on when they’re going to get to 1.0, but they are not there yet. (0:24:57) Jonnie: Yeah, I don’t know that I’ve heard much about (0:25:00) Jonnie: when they were planning to (0:25:03) Jonnie: Do a 1.0 release. I would say like, you know, I talk a lot about these games needing to have, you know, a unique (0:25:11) Jonnie: Lens or a unique element and kind of feeling played out this this game does have like quite a nice (0:25:18) Jonnie: Look and feel to it (0:25:21) Jonnie: Like so there’s nothing I don’t know that’s super unique about the art style itself (0:25:27) Jonnie: But the character is like quite small relative to everything in the world And I don’t know there’s something about that that I find quite visually appealing (0:25:36) Jonnie: And I like the little animations and stuff in this game look really good So it’s not something that I think I would play in early access But this is one that has my attention for when they decide to go into 1.0 (0:25:48) Codey: uh cannot relate but glad that you’re looking forward to it um next up is farming simulator which we’ve played um the farm production pack is out now for farming simulator 22 uh it is very vague about what this includes um even on the like page for it when you go to it it just says production equipment storage options. It keeps (0:26:18) Codey: showing like a forklift and a warehouse and stuff like that, (0:26:22) Codey: but it is, but then when you go to their page, it’s like new playthings, but it doesn’t have like a list of here are the things that you get like here are the but there’s just a bunch of pictures of forklifts. So. (0:26:36) Jonnie: I mean this is just one for the farming simulator sickos right? (0:26:39) Jonnie: All they do is they just push out new stuff and farming simulator sickos love it and everyone else just like this is not going to make the game any different than it was before so if you weren’t interested in farming simulator you are still no longer interested in farming simulator. (0:26:53) Jonnie: That is the that is the takeaway from this. (0:26:54) Codey: Yeah, I think the cool thing that I do enjoy about it is that it includes, it adds vending machines market stalls, a supermarket and a farm store. (0:27:03) Codey: And it looks like you can have a like bakery store on it. (0:27:08) Codey: You can probably, you can do like a farm, like a little, your own little farm stand instead of having to go up to the harvest market farm stand. (0:27:15) Codey: That’s up like pretty far away from your house, um, so you can make your own, but yeah, I’m (0:27:24) Codey: looks like, uh, it does appear as though farming simulator 22 is now forklift certified though. (0:27:30) Codey: So we’ll see, um, if you’ve, if you are going to play it, let us know. (0:27:34) Codey: Next game is echoes of plum grove of the plum grove. (0:27:38) Codey: Um, it is says that it is out now, um, and they are just starting to roll out some updates. (0:27:48) Codey: So there are some upcoming features that they’ve acknowledged, um, that they’re going to do, (0:27:54) Codey: controller support bug fixes, verifying for steam deck, family tree menu, um, I don’t know what inoculate your family means. (0:28:02) Jonnie: It means exactly exactly what that word means (0:28:06) Jonnie: So I don’t know how much you’ve looked into efforts of the grove of the plum grove (0:28:09) Codey: I have not, I have not. (0:28:11) Jonnie: So so cat and our slack has been playing it and putting some (0:28:16) Jonnie: Some some thoughts of the game In there and we were talking about it and I got a little bit interested in so I watched the trailer and it’s like You know go on and do some farming and then like you’re like, oh this is this looks really cute and then all of a sudden the trailer cuts to (0:28:30) Jonnie: Survive winter (0:28:32) Jonnie: Survive diseases grow old and die (0:28:37) Jonnie: It turns very grim the premise of this game is (0:28:42) Jonnie: It seems to be more generational and more about trying to survive in the long run So inoculating from diseases as diseases are part of this game that you know I don’t fully understand how why or when they (0:28:59) Jonnie: when they appear, but they are absolutely (0:29:02) Jonnie: part of this game. So inoculation is obviously just protecting your fan from disease. (0:29:10) Jonnie: So that’s what this game is. I’m not sure if I’m more or less interested following (0:29:12) Codey: wild (0:29:18) Codey: What cat said (0:29:19) Jonnie: what Cat said, but it’s interesting to see a game with a bit of a dark (0:29:26) Jonnie: tinge to it that’s coming in. (0:29:28) Jonnie: So (0:29:32) Codey: that is pretty wild oh but Al did go on a rant about controller support and I do he ends it with oops sorry that was a long rant you don’t need to read this whole thing out verbatim challenge accepted I’m gonna read it out verbatim quote so this is this comment is where it says includes controller support so So quote, this is from Al, (0:29:32) Jonnie: Yeah, so that’s Echoes of the Plumb Grove. (0:30:02) Codey: point controller support should be in your 1.0 release not after. I actually think it should be in your first early access release. It’s an accessibility feature and also the Steam Deck is now so commonly used that you should just have it before your first public version. Build it from the start and it’s much easier anyway. Trying to add in after you’ve already built the game is just so much work but if you treat it like something you need right at the start and every time you add a keyboard binding you do it in a more generic way. There are libraries to make this easier then then it’s so much easier. (0:30:32) Codey: of life and land has a new updated roadmap they say hey settlers in addition to some quality of life updates from the editor for the editor we would (0:30:45) Jonnie: I don’t know, it’s not something you think about or care about. (0:31:02) Codey: like to present our roadmap to you so they have short term midterm and long term short term is new fish species and a simulation overhaul I’m trying to remember I wonder if it’s new fish species because they only had four I’m trying to remember if this is the game that only had four the simulation overhaul includes visible dirt simulation visible water simulation a UI worker overview better mod support tutorial additions more map (0:31:32) Codey: midterm roadmap includes new biome and animals and a new simulation error layer it adds desert plants more maps and quests continues the main score story at schools and education and then long-term is second scenario and unique homes and animals so you it has a complete revision to the tutorial it includes deep water with new buildings new animals better twitch integration and more mod support. (0:32:00) Codey: Um, and (0:32:02) Codey: Yeah, just a cute little city builder simulation game that is out now and looks like (0:32:06) Jonnie: Yeah (0:32:09) Jonnie: I’m not not big into city builders and simulation games But I feel like there’s been a like a string of these coming out that look interesting enough that I’m like (0:32:20) Jonnie: Getting tempted to try one out (0:32:22) Codey: yeah I mean there it’s out it’s in an early access right now but so I’ll probably wait for 1.0 but it does look really cute and it’s been on my radar so I also might try one out Coral Island I can’t remember Johnny have you played Coral Island okay so the 1.1 beta is coming on May 20th there are details in the devlog about the 1.1 updates and there’s a lot of stuff under the sea that is added. (0:32:39) Jonnie: I have, yep. (0:32:52) Codey: so they’re adding underwater farming and ranching. I didn’t really look at the farm crops because I don’t really care but the mermues basically a manatee and they look real cute. Al also said spouse is becoming more of a person question mark and I’m not sure if what they’re doing counts they just have vague text bubbles it showed like one of the spouse one of the marriage candidates being like “make sure you eat breakfast” like still in the house still stuck (0:33:22) Codey: in the house doesn’t count they are not more of a person because they can now say a couple things to you they’ve are also added merfolk romance and they said that’s cool that’s right romance with the merfolk will be available in the 1.1 update who’s the first choice is it Sam Meru or Sameru so the developers clearly have a preference they have a specific character that they are (0:33:51) Jonnie: I don’t think the developers have a preference, I think they’ve been asked to romance one specific character over and over. (0:33:52) Codey: oh well he is he is the gruff like the gruff guard leader guy so yeah I guess that’s who everyone’s been clamoring to marry they’ve also added new characters uh and I am in love did you see these characters Johnny I love reading (0:34:23) Codey: I don’t know how you say their name R Y S I could be Reise I could be Reise I’m gonna say Reise they are she is a tattoo artist she looks amazing she’s all about art over choice I think is what she decides it said so like and it’s kind of how I feel where you go to an artist because you see the work that they’ve done and you basically just give them free choice or at least like the barest of things like I’m doing with my artists look around like I just want it to be a other than that it’s up to you. (0:34:53) Codey: I would rather support the artist and have the artist do what they want. Every now and then I get a tattoo idea like the one that I’ve paid for the deposit for and everything already that I’m getting in 12 days is I there’s a specific part to it but still I mean the artist could change things or suggest different things and I’ll whatever they whatever she says goes. So I love Risi love that idea. I also love they’re like a stingray and they’re all tatted up. It It is real cool. (0:35:21) Jonnie: It’s a great character design. Everything about it is 10/10. (0:35:23) Codey: Yeah. (0:35:24) Codey: Do you have any other comments about any of the other character design? (0:35:28) Jonnie: Just on Janoo, who is the half-shark, (0:35:32) Codey: Mm-hm. (0:35:33) Jonnie: one of their things is that they’re single and not interested in dating, (0:35:38) Jonnie: which is just really nice to see that not every single person is available to be romance. (0:35:45) Jonnie: I don’t know, we talked about it in the Marriage Candidates episode, (0:35:48) Jonnie: the idea of all people having their own life. (0:35:51) Jonnie: And I think that’s what I see most coming through. (0:35:55) Codey: I think two things about Janu so there’s definitely the fact that he owns the tavern and whatever and also the single and not interested in dating quote “he’s content with his life and prefers not to let a relationship complicate things.” (0:36:09) Codey: Love that. (0:36:10) Codey: But the fact that he’s a reverse merperson, he’s a shark on top with human leg. (0:36:16) Codey: I just you don’t really see that very often. (0:36:19) Codey: And that was pretty cool to see. (0:36:22) Codey: Another thing that’s coming in the 1.1 that I’m kind of interested in is that the library (0:36:25) Codey: is now going to start populating with books as you play the game and gain ranks on the island. (0:36:31) Codey: You get certain perks and you also get like certain perks when you read some of the books. (0:36:38) Codey: I don’t know what that means but I am intrigued, color me intrigued. (0:36:42) Codey: And I will be checking that out. (0:36:45) Codey: Yeah and that’s the news. (0:36:48) Jonnie: Before we move off the news, I’m going to go on a mini Coral Island rant. (0:36:56) Jonnie: I know Al has talked about how he sees Coral Island as the successor to Stardew Valley in terms of what the standard is for a Cottagecore game in 2024. (0:37:09) Jonnie: I think that take is horrendous. (0:37:12) Jonnie: I have now played enough Coral Island that I think that Coral Island does a lot of really (0:37:19) Jonnie: in the first 10 to 15 hours, but the drop-off in terms of it being a complete game is so stark, and I think this 1.1 update is a great example of what was missing. (0:37:33) Jonnie: And I don’t think Al disagrees that Coral Island is an incomplete game. (0:37:38) Jonnie: They have this whole underwater region that is unfinished, that 1.1 takes some steps towards finishing but I don’t know that it (0:37:48) Jonnie: makes it feel alive enough I guess we will see you know we’ve talked about how you marry these characters and they become lifeless husks I can’t recall if the the mining quest is finished yet or if that’s part of the 1.1 update or if that’s on the roadmap but the game is unfinished so to say that it is a successor to Stardew Valley which a when it came out was a fully complete fully (0:38:18) Jonnie: realised game that has consistently added great content to it including like a few weeks ago I just like Coral Island has a lot going for it and it could have been the successor to Stardew Valley but ultimately there are so many big holes in this game that it just cannot be a successor for the baseline standard it It can be the baseline for certain aspects, like, I think it should be the stan- (0:38:48) Jonnie: standard for character design, not how those characters are then implemented in the world. (0:38:56) Jonnie: It’s, you know, to me, it’s a good game. But man, it is one of those games that’s like, (0:39:03) Jonnie: wow, we thought about the start of this game a lot and we put a ton of effort into it. (0:39:07) Jonnie: And then we decided we need to get this game out so that we can make money, right? (0:39:10) Jonnie: And not saying that that’s like they made the wrong decision with that, right? You know, (0:39:14) Jonnie: These are companies that, you know, are producing games in order to keep feeding. (0:39:18) Jonnie: People in theory and we need to make money, but this is not a fully realized game at this point. (0:39:24) Jonnie: And so for it to be a successor in the new baseline, to me is just ludicrous. (0:39:29) Jonnie: Like Stardew Valley is the king of that mountain and Coral Island is not even a convincing pretender to that throw. (0:39:32) Codey: I will agree that it is not a complete game, but I still prefer Coral Island to Stardew Valley. (0:39:42) Jonnie: This isn’t even about preference, right? Like, it’s just as the base. (0:39:46) Jonnie: Like, you can prefer whichever game you want, but to say that Coral Island is like the standard now for a good Cottagecore game, to me is like us rolling over and saying, (0:40:02) Jonnie: “You don’t need to finish your game. Just release some half-assed piece of crap where you think about the first 30 minutes a lot, and that’s all you need to do. That’s fine. That’s a good game.” (0:40:06) Codey: Oh my gosh. (0:40:14) Jonnie: It’s not, right? Like, to me, it’s not. (0:40:15) Codey: Hot takes. (0:40:16) Codey: Okay. (0:40:17) Codey: I mean, yeah? (0:40:19) Codey: Fair? (0:40:20) Jonnie: I mean, I just, look, I’m willing to, like, die on this hill. I think Coral Island’s great. I feel like it’s had a lot of love. (0:40:20) Codey: Hahaha. (0:40:21) Codey: Yeah. (0:40:21) Codey: Yeah. (0:40:26) Jonnie: I just, it needs to be knocked down a bit, because I, so it’s a game where I would struggle to recommend it to someone else because it is not finished. (0:40:30) Codey: Mm-hmm. (0:40:34) Jonnie: And I think it’s really important, right, when, when, for me, when I’m putting my credibility on the line, and it’s funny. (0:40:42) Jonnie: It’s not real credibility. It’s just, like, some fake credibility. But if I’m, if I’m advocating for something, there is a certain, you know, level that I would want it to be at. (0:40:48) Codey: Mmhmm. (0:40:54) Jonnie: And for me, the worst thing would be, like, you know, I recommend this game to someone, and they get away with it, and they’re like, “I was having a really good time.” (0:41:00) Jonnie: And then the game, like, ended. But, but I hadn’t, but the game wasn’t, wasn’t finished. And, you know, it’s this whole, it’s… (0:41:03) Codey: Mm-hmm. (0:41:04) Codey: Mm-hmm. (0:41:12) Jonnie: It’s part of the sickness that has overtaken video games of what it now means for a game to be released, where a game can be in 1.0, in an unfinished state, and be out there in the market. (0:41:26) Jonnie: And it’s, you know, it’s not there, right? And this is a sickness that is wider than cottagecore games. It’s across all games, but we need to kind of get back to, like, the idea of, “I won’t recommend this game until it’s finished.” (0:41:40) Jonnie: I’m like this whole conversation. I’d be looking at (0:41:43) Jonnie: I don’t even know what it is. This this ocean thing where there’s like some turtles dancing and stuff. I’m like, it’s super freaking cute, right? (0:41:49) Jonnie: Like I want this game to be the thing that knocks it off the knocks stardew off the top of the mountain really likes the coral island. (0:41:57) Jonnie: I just wish it didn’t have so many holes in it. And if this was a, you know, zero point eight update as they move towards their full release, I probably would be a lot more comfortable with it. (0:42:09) Jonnie: And maybe the answer is it doesn’t really matter, right? (0:42:11) Jonnie: Like it’s all the same thing. (0:42:12) Jonnie: Um, I guess for me, it’s just important that for as positively as we speak about the show on Coral Island, (0:42:20) Jonnie: that people that come in and play kind of get the, you know, it’s good for 10, 15 hours, right? (0:42:26) Jonnie: It’s good to play through to all the end of summer. (0:42:28) Jonnie: Um, I don’t think it’s good to put like, you know, if you want to put four years into a game, (0:42:33) Jonnie: go put that time into Stardew Valley, it’s a much more complete game. (0:42:36) Codey: It’s a good, good take. I mean, I kind of agree. Like, I kind of feel like if people if someone was to tell me, oh, I really like story, and that’s my biggest draw to games, I would probably not recommend coral. I would not recommend coral island right now. But just like I do enjoy the the gameplay itself. And, and yeah, but I also haven’t, like, finished. I don’t think I finished the mines yet. It did finish the the merfolk area. And it did the fact that it just stopped was really weird but yeah. (0:43:06) Codey: That’s the news. Whoo! (0:43:09) Jonnie: Whoo, I feel like I’m in like this like very ranty like slightly negative mood about everything today. So (0:43:18) Codey: Is that going to continue into Rusty’s retirement? (0:43:20) Jonnie: Let’s find out (0:43:23) Codey: Rusty’s retirement. (0:43:25) Codey: Uh, Johnny, where are you at in this game? (0:43:28) Codey: How long have you played this game? (0:43:31) Codey: If you were to give it a brief rating, what would you say? (0:43:36) Jonnie: uh I guess how long you’ve played it is a weird question because it’s an idle game um so in terms of how far I am I have unlocked the like i’ve unlocked a new farm type um so on the first farm i’ve built all the buildings i’ve unlocked maybe 70 percent of the crops um i’ve unlocked all of the the land that you can build on uh so i’m very much like endgame on the first floor. (0:44:06) Jonnie: I’ve just unlocked the second farm. (0:44:08) Jonnie: And just starting the second farm. (0:44:08) Codey: - On the first, what? (0:44:10) Jonnie: So there are multiple, kind of like how Stardew has different starting farms. (0:44:10) Codey: On the what? (0:44:14) Jonnie: There are different farms in Rusty’s retirement. (0:44:18) Jonnie: And so I’ve just unlocked the second farm. (0:44:22) Codey: I didn’t even know that was a thing. (0:44:23) Codey: Wow. (0:44:24) Codey: Okay, and then a quick, (0:44:28) Codey: your quick like elevators pitch of how good it is or bad. (0:44:34) Jonnie: Like, if I- I would not- (0:44:36) Jonnie: be able to put a number on this game, because I like the game. It is pitched as an idle game, (0:44:44) Jonnie: I do not think it’s an idle game, and I want it to be an idle game, which kind of leaves me in this weird space where I like it, but I want it to be something different than what it is, and I think ultimately what the game is is significantly worse than what I do. (0:45:06) Jonnie: This has the progression mechanics of an idle game, where you unlock things over time, things progressively cost more and more, all great. The pace at which this game moves, and I said this (0:45:28) Jonnie: when I played the demo as well, is I felt the pace in the demo was too fast, and that applies to (0:45:36) Jonnie: this game as well. Typically, I find in idle games, the cost of things scales up, and yes, (0:45:43) Jonnie: your automation scales up, but generally it takes you longer and longer to unlock things. I think that’s generally true, but it feels longer in terms of a span of minutes rather than a span of hours or days, which is really what I’m looking for from an idle game. This requires too much attention and I feel like it’s something (0:46:06) Jonnie: that I have to do more actively play rather than something that I could play alongside doing work or doing something else. (0:46:14) Jonnie: I even had to shut it down for doing this podcast because it would just be a lot to do on the side, a lot of clicking, a lot of distraction and you know so to me it’s pitched as an idle game but I don’t think it is one. (0:46:32) Codey: hmm okay um I guess my perspective my gameplay whatever I’ve been playing it for about two hours and I’ve unlocked two of the buildings ten of the crops and have not expanded at all and for me like I have been using it as an idle game um I did (0:47:02) Codey: some some stuff like I was researching stuff for the podcast I was looking up games that are on gamepass like while it was running in the background and even now as we talk like i’m I can talk to you and then I glance over and I have you know some bots that are automating things for me so all I really have to do is plant things when I see empty spaces and that’s literally all I have to do so to me that is idle like I don’t it’s not requiring me to pay constant attention to it and even (0:47:32) Codey: if I don’t like pay attention to it right away I mean I don’t I don’t feel like I’m missing out you know like I don’t know I just don’t really even if I were to come back and they’re all just chillin I’m just like oh well you know (0:47:50) Jonnie: Yeah, I think that’s the issue though, right? So for me, what happens, probably I think at sort of the next stage of the game, beyond where you are, is you can leave it for a while, (0:48:03) Jonnie: right? You can do exactly what you said, and what happens over time is eventually all of the crops that you’ve got planted will be fully watered and harvested, and then there’ll be nothing, like literally nothing is happening on your farm, which… (0:48:13) Codey: Mm-hmm. (0:48:20) Jonnie: To me, it’s kind of one of the flaws, right? Because, you know, to me in an idle game, (0:48:24) Jonnie: part of the core is that you’re always making some amount of progress. It might be slower because you haven’t upgraded stuff appropriately or whatever it might be, (0:48:34) Jonnie: but you know, while you’re idling, you’re in theory making some amount of progress. (0:48:39) Codey: So have you not gotten Splunk’s house yet, then? (0:48:42) Jonnie: So this is the other way. So I had that sort of feeling, so I prioritized getting Splunk’s house, (0:48:47) Jonnie: This one is the… (0:48:50) Jonnie: I’m a planning automation guy, and as soon as I got him, the game was kind of over, right? (0:48:56) Jonnie: Because I could idle and I come back and I basically have the equivalent of like infinite money. (0:49:00) Jonnie: And so then it was no longer a blocker. (0:49:04) Jonnie: Like there were some blockers in terms of some other resources that you get in the late game. (0:49:08) Jonnie: That would just take a little bit of time to get. (0:49:12) Jonnie: But again, when I say a little bit of time, you know, it’s the… (0:49:14) Jonnie: It’s like I could leave it for an hour and come back and kind of have enough stuff too (0:49:20) Jonnie: to progress. And like the reason I moved on to the next farm is I was like, yeah, I’ve got some more crops and stuff to do, but I’ve kind of unlocked everything on the farm, like there’s no goals to work towards anymore. (0:49:35) Jonnie: So it’s just missing that, like, I think the start is easily the strongest part because it has that really good idle game start where you unlock some some good early automation, you’re unlocking some new crops, you’re kind of getting all of that stuff. (0:49:50) Jonnie: And that’s kind of a drop off in terms of, you know, hitting that good rhythm as an idle game. It’s not there. And I’ve played, you know, for I’ve had it installed for three days, four days, something like that. (0:50:03) Jonnie: And I’ve achieved everything is how it feels. And for me, an idle game is like I want to be like, you know, where’s that thing that’s like, oh, my God, how am I ever going to get 200 billion spare parts to unlock this building? (0:50:16) Codey: Yeah… (0:50:18) Jonnie: Like, where is that? (0:50:21) Codey: Yeah, so when you buy the new farm or like do the new farm or whatever, do you take anything with you? (0:50:28) Jonnie: No, so it’s a entirely fresh. Yeah, and the new farms do have some amount of like (0:50:29) Codey: It’s a hole. Okay. (0:50:36) Jonnie: The restrictions of the farm have unlocked as a it’s got rivers and lakes running through it Which means you have to think about how you lay things out in a different way (0:50:45) Jonnie: I know one of the later farms is like I think plants like if they don’t get watered quickly enough or die so it’s probably like a little bit of a tension from a (0:50:56) Jonnie: automation perspective, which. (0:50:58) Jonnie: It sounds fine and maybe slows down the progress somewhat. (0:51:04) Jonnie: But again, that’s like leaning towards a more active engagement with the game, not an idle game. (0:51:10) Codey: Yeah. That’s fair. Um, I mean, I’m for a, for a little $5 game. I’m in love. Uh, okay. (0:51:19) Codey: Well, let’s talk about the mechanics a little bit. So I think that, um, so basically like the game like throws you in right away. Um, I didn’t get a tutorial at all, um, which didn’t bother me because I, it kind of makes you, there’s not like too much, it’s not too overwhelming to to figure out right at the gate. (0:51:40) Codey: So I was fine with that, but basically it’s a game that sits at the bottom of your screen and you just kind of like the idle part is that you don’t have to actively be doing stuff as you automate things you basically put seeds in a ground and then rusty who is the robot that you’re helping or help. (0:52:02) Codey: I’m not entirely sure. He plants the stuff for you. (0:52:10) Codey: And then he waters it and harvests it and does everything with it. There’s also a biofuel generator. So, and then you can prioritize his that on the on the toolbar there’s like a priority task list for him. (0:52:24) Codey: And I think that that list is a really good explanation of the game mechanics. (0:52:30) Codey: So you can basically tell him do these things in this order and those there’s five of them. There’s move, which is to move things. (0:52:40) Codey: So as you get more things, as you automate more things, you might want to restructure, reorganize things. So he just he moves it for you. (0:52:52) Codey: I will say you can’t move something within the same blocks, if that makes sense. So if you have something and you’re trying to move it just a smidge to the right, it’s not going to let you do that because it’s the that land is still quote unquote taken by that item. (0:53:10) Codey: It’s like restricted. So you have to like, for example, I wanted to move something to a different area and I had to move it like really like multiple blocks over and then I could move it to where I wanted it but moving is very fast. (0:53:22) Codey: He just picks it up and walks it over. So, not that big of a deal. (0:53:28) Codey: There’s also building. So anytime you build anything, like any of the buildings or the farm plot or the automation robots or whatever. (0:53:40) Codey: Either rusty or haiku will be building that haiku is another robot that will do the same stuff as rusty. We’ll talk about him later. (0:53:50) Codey: The biofuel was confusing for me at first, but it can be converted to the other currency, which I thought was coins, but I’ve since learned our spare parts. (0:54:02) Codey: She can convert it into that, but it’s also currency all its own. So everything that you buy will also give you. (0:54:10) Codey: Or will also require some biofuel. (0:54:12) Jonnie: Yeah, and on the biofuel, I think it’s not clear at the start of the game, but it’s kind of the thing that you do with crops, is turn them into biofuel. So it’s a bit weird because you harvest the crops and you get coins for harvesting them and then they go into your storage where they can then be turned into biofuel, which I’d say took me a while to kind of understand that that was the sort of loop. (0:54:38) Co
Welcome to West Virginia Common Place! Today, J.R. delves into the timeless classic and groundbreaking game, Super Mario 64, placing it at number three in his top ten video games of all time. Game Overview: Super Mario 64, released in 1996, stands as a monumental milestone in gaming history, being the first-ever Super Mario title featuring revolutionary 3D gameplay. J.R. highlights its impact on the gaming landscape, setting new standards for open-world sandbox-style gameplay. Personal Gaming Experience: Reflecting on the game's influence on his gaming skills, J.R. reminisces about his journey collecting all 120 power stars, the main goal being to rescue Princess Peach from Bowser. Super Mario 64 held the honor of being the first game J.R. completed 100%, despite not revisiting it frequently due to the lasting impression it left. Revolutionizing 3D Gaming: Acknowledging the game's revolutionary elements, J.R. underscores its innovative mechanics, from Mario's diverse movements to camera controls. The game's fluidity and the freedom it provided in a 3D environment set the stage for future 3D games. Chasing the Super Mario 64 High: Expressing a sentiment shared by many, J.R. discusses how Super Mario 64 set an impossibly high standard for subsequent Mario games. Despite the series' continued success with games like Odyssey or Sunshine, none managed to capture the unique feeling and excitement that Super Mario 64 evoked. Nostalgic Returns: J.R. briefly touches on the DS version in 2004, which added extra characters, providing a fresh take on the classic. He suggests considering Super Mario 64 DS for a different gameplay experience. Closing Thoughts: Encouraging listeners to explore or revisit the game, J.R. emphasizes the game's reputation as one of the greatest ever made. He expresses gratitude for the continued support and invites engagement from followers on his top ten video games series. Join the Conversation: Share your experiences or thoughts on Super Mario 64 using #SuperMario64 and #GreatestGameOfAllTime on social media. Conclusion: Thank you for tuning in to West Virginia Common Place! Don't forget to like, subscribe, and join us next time as we explore more iconic games. This is J.R. signing off! --- Send in a voice message: https://podcasters.spotify.com/pod/show/wvuncommonplace/message
Now boarding for GoGCast, episode 443, in destination to your headphones! On this week's GoGCast, Cat and Joelle take the helm as Leah is away in sunny Mexico. We chat Princess Peach, Showtime! and BAFTAS. Plus, since we've been traveling about, we share what games we like to play while away from home: old favourites, casual mobile games, snackable narrative experiences, and more, ideally offline. What is Everyone Playing? (00:28:11) Princess Peach, Showtime! Review This Week's News (00:38:16) 2024 BAFTAs This Week's Topic: Gaming & Traveling (00:55:43) Outro and Wrap-up (01:16:00) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames
On this week's podcast, Steve sees a ghost, Joey returns from abroad, Aaron lusts after Monkey Man, and Bob leads a heartfelt farewell to comic book legend and our dear friend, Trina Robbins.Books: X-Force #48-50, Resurrection of Magneto #4, Lovesick #1-3, Transformers #7, Cobra Commander #3, Outsiders #6, Six FIngers #1-2, Tender OGN, Catwoman #63, Ms. Marvel: Mutant Menace #2, Fantastic Four #19Other Stuff: X-Men '97 Episodes 4-5 (no spoilers), Fallout (TV series), Final Fantasy Remake, Final Fantasy INTERmission, Final Fantasy: Crisis Core Reunion, Princess Peach Showtime, Monkey Man, ARK Season OneThis Comic Book Podcast is brought to you by Talking Comics. The podcast is hosted by Steve Seigh, Bob Reyer, Joey Braccino, Aaron Amos, Chris Ceary, and John Burkle, who dissect everything comics-related weekly, from breaking news to new releases. Our Twitter handle is @TalkingComics, and you can email us at podcast@talkingcomicbooks.com.
Become part of the show on Instagram & Threads @treehouseanimepod Join our community on Discord! https://discord.com/invite/UGmCFnWtrB Wahoo! It's time to discuss the production story of a previously considered lost piece of Mario, anime, and cinema history! "The Great Mission to Rescue Princess Peach" marks the first time Mario and pals made their appearance on the big screen and marked the first-ever video game adaptation to film! Directed by the legendary Masami Hata with Art Direction by the equally legendary Yukio Abe, this Mario movie is the definition of a Hidden Gem. Musical tracks in this episode: "Dokidoki Do It! Bishi to Bashi to Rock`n Roll Gakkou Hen" - Mirai Doji "Mario the Great" - Toshiyuki Kimori "Mario Walk" - Toshiyuki Kimori "Dance With Mario" - Toshiyuki Kimori "Dream Dream Dream" - Toshiyuki Kimori *Based on original music by Koji Kondo, Nintendo. Link to Kineko Video's restoration: https://youtu.be/vzlZy9zpw0Q?si=zEf7eH76UERnr7rv
Ever wanted to know what your Princess Peach-sona is according to your zodiac sign? Look no further! Thank you NintendoFanGirl for joining us on this episode! Support us on Patreon: https://patreon.com/user?u=81836993&utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink Tell us what you're playing: https://forms.gle/TZG6Mp1GY6jpPxtZ9 JOIN THE DISCORD: https://discord.gg/eQjmAwjGy2 Check out the merch: FakeGamerGirls.redbubble.com Check out our website: fakegamergirls.com Insta: https://www.instagram.com/fakegamergirlspod/ TikTok: https://www.tiktok.com/@fakegamergirlspod Thank you Emilio Cedeno for our incredible cover art! Thank you cetra for our theme music! --- Support this podcast: https://podcasters.spotify.com/pod/show/fakegamergirls/support
This week we've got a game inspired by the SNES era and a game that probably shouldn't have come out at all. We'll also find out just what Justin thinks about Dragon's Dogma 2, and what's going on with the Stardew Valley 1.6 update. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Stellar Blade demo and drama, Burger King ad, Scarlet Tower, Path of Exile Necropolis League, Dragon's Dogma 2, Princess Peach, Rise of the Ronin, Doronko Wanko, Paragon is back with Predecessor MOBA, Dune Imperium and Spice Wars, Open Roads, FaceMiner, everything bagel, Phil Spencer chat, and gaming news! For weekly bonus shows and the entire back catalog of VGO, support us for only 1.99 a month and download or listen on the web at ilovevgo.com or on the free VGO mobile apps for iOS/Android! Sub and support on VideoGameOutsiders.com right now! We also have a Patreon.com/videogameoutsiders to be listed as a supporter, sponsor an episode, or more!
Al and Kelly talk about what they think could still be added to Stardew Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:27: What Have We Been Up To 00:07:40: News 00:22:53: Stardew 1.6 00:56:47: What Is Still Missing In Stardew 01:21:22: Outro Links Echoes of the Plum Grove Release Date Bunny Haven Mika and the Witch’s Mountain Dev Update Potion Permit Update Len’s Island Roadmap Chill Roadmap Stardew 1.6.3 Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we are here today to talk about Cottagecore Games. (0:00:36) Kelly: and I’m Kelly. (0:00:41) Al: Ah welcome back Kelly, it’s been a while. (0:00:46) Al: What was your last episode? (0:00:47) Kelly: Um, was it the pumpkin heart? (0:00:47) Al: It was. (0:00:49) Al: Oh no pumpkin panic! (0:00:52) Kelly: Yeah. (0:00:53) Al: No! (0:00:54) Al: Oh I talked to, was it Bev I talked about that? (0:00:56) Kelly: Ahhh. (laughs) (0:01:00) Al: There was a couple of weeks ago and they had not listened to that episode and eventually went and watched like one of the speedruns and I was like just be warned and they were like yeah it’s terrifying. (0:01:08) Kelly: Mm-hmm. (0:01:13) Kelly: Yeah, that is absolutely the least cottagecore game that I think we’ve discussed. (0:01:15) Al: Yeah. (0:01:18) Al: Oh yeah don’t yeah. (0:01:21) Kelly: And listen, I have some anxiety attacks playing Stardew in the mines, but that’s nothing. (0:01:30) Al: We’ll talk about it later but I’m in the volcano just now on Ginger Island so I’m having fun there. (0:01:31) Kelly: Yes. (0:01:39) Al: Cottagecore and not Cottagecore there is an overlap there anyway. (0:01:43) Al: So yeah welcome back it’s been six months good to have you back. (0:01:48) Kelly: It’s good to be back, I’m always happy to come back. (0:01:50) Al: We are going to talk more about Stardew 1.6 because we are going to eke out all the content we can from this update I guess that’s the fun of me and Johnny covering. (0:02:01) Al: It’s going to be less than a week after it comes out is there’s always going to be stuff that we miss and so fun to come back and chat especially with with with you Kelly who obviously you weren’t on the last episode so you’ve got probably different thoughts probably some similar thoughts but anyway before we get into that transcripts are available in the show notes and on the website the there’s a bunch of news to talk about but first of All Kelly, what have you been? (0:02:30) Kelly: Besides playing Stardew, you know, I had five days off last week, and I spent three of them playing Stardew until four in the morning. (0:02:42) Kelly: So that was really rough to go back to work the next week. So now I’ve been trying to roll it in at about one o’clock in the morning. (0:02:48) Kelly: But, you know, that never works, because it’s always just one more day. (0:02:52) Kelly: So it’s like 1.30 I’ve been going to bed playing Stardew. So, you know, it’s been going. (0:03:00) Al: I mean is the original solitaire not a roguelike? (0:03:02) Kelly: But besides that, I’ve been playing Solitaire Battle. It’s like a roguelike RPG solitaire game where you battle other things. (0:03:18) Kelly: We had this discussion in Slack. I said it as a joke, but it 100% is. (0:03:23) Al: It is! (0:03:24) Al: There’s nothing like it’s just it’s a single run and then once it’s done nothing matters and you can start again. (0:03:28) Kelly: Yep, you got what you got in that run and then you don’t get that same thing ever again (0:03:34) Kelly: and you know what, it made me realize, maybe that’s just the games that I like (0:03:40) Al: Yeah. Each to their own. So what makes this different? Is it an RPG? Did you say an RPG? (0:03:40) Kelly: to my core (0:03:54) Kelly: Sort of so like you get you you you go against a different like character each round and you (0:04:03) Kelly: Obviously want to try to get more matches and more cards in them, but you also (0:04:07) Kelly: Have power-up cards, so you have like a tack move (0:04:10) Kelly: You have like some Stat boosters and stuff like that you can get like extra draws (0:04:16) Kelly: so you’re kind of just like looking to kill their health bar before your health bar goes down and (0:04:21) Al: Oh, interesting. (0:04:24) Kelly: Three three levels with three levels in each it’s it’s a unique little take on (0:04:29) Kelly: Solidary Dallin and introduce me to it (0:04:32) Al: is there a story? No. Okay. Well, let’s not get into the discussion of what an RPG is. (0:04:34) Kelly: No (0:04:36) Kelly: So maybe not RPG maybe I’m just saying letters and words (0:04:41) Kelly: No (0:04:44) Al: People complain about me talking about that all the time. Okay. Do you gain cards for winning and stuff like that? Is that how you get the power up? Okay. And then you buy the power-ups with the money. (0:04:46) Kelly: My hands are up I am done (0:04:55) Kelly: Uh, no, you actually gain money. (0:04:58) Kelly: So, like, yeah, yeah, you buy the cards. (0:05:00) Kelly: So it’s like, oh, you linked seven different cards at once, you get more money. (0:05:06) Al: sounds like a rogue light to me rather than a rogue like every time every time I talk about this I think I know the difference and then I say something and someone’s like oh maybe not (0:05:09) Kelly: I don’t know the difference. (0:05:18) Kelly: Yeah, I’ve given up. I’ve decided it’s funnier this way. (0:05:23) Al: see I’m I’m my current understanding is that a rogue like is where everything resets between runs and the only thing that improves is your skill and a rogue (0:05:36) Al: light is where you gain things between runs to improve the runs in other ways (0:05:42) Kelly: So I think it would be more of the first but you do gain characters (0:05:48) Kelly: to play as (0:05:49) Al: Yeah, but you’re also gaining money, right? Which gives you paradox and stuff like that so that (0:05:52) Kelly: Oh, yeah But so it’s like that’s one run and then I’d go back and like, you know do a different run So I guess it would be the second one because you’re keeping the cards through the nine levels that you’re playing I don’t know man. I don’t know (0:06:04) Al: Who cares? Whatever. I wouldn’t like it either way. There’s still only one that I’ve actually enjoyed as a whole game, so. Oh, what have I been up to? I mean, Stardew, like, is there is that enough? I mean, basically, I’m now at 60 hours played of Stardew 1.6. (0:06:07) Kelly: Who cares whatever (0:06:10) Kelly: Yeah, no you wouldn’t like it. I just think it’s fun (0:06:12) Kelly: I need to make fun of this conversation every time it gets brought up. (0:06:28) Kelly: Oh, nice. (0:06:35) Al: And we are currently recording on Thursday, so it’s quite an early episode for nearly a week before it’ll come out, but yeah, so it’s a week and two days since it came out, (0:06:49) Al: almost exactly. So, 60 hours. (0:06:54) Kelly: Too bad, I’ve put 30 hours in, (0:06:55) Kelly: but I did not start playing until Saturday night. (0:06:58) Al: Ah, yeah. Yeah, I was ready for it. The whole of Tuesday I was like, “Right, it’s going to be late. It’s going to be late today because I know that Concerned Ape is in Pacific time, (0:07:09) Al: but I’m going to keep paying attention anyway.” And then it came out at like 9pm my time and I was like, “Ugh, great.” Yeah, well, exactly. Exactly. So I am tired. I don’t think I’ve be doing anything else, sadly not games wise. (0:07:18) Kelly: Dangerous time to start. (0:07:29) Al: I keep trying to start Princess Peach show time, but I’ve got stuff to do in Stardew. (0:07:35) Kelly: It’s hard starting with such a commitment. (0:07:38) Al: Yeah, but we’ll talk more about that soon. (0:07:40) Al: Let’s talk about some news. (0:07:42) Al: First off, we have Echoes of the Plum Grove have announced that they are releasing on the 29th of April this year. (0:07:48) Al: Kelly, I suspect you haven’t heard of that yet. (0:07:52) Kelly: I have not, um, I like the title. (0:07:56) Al: So, I mean, the summary of this is it is a life sim where you can kill people. (0:08:04) Kelly: Oh. (0:08:08) Kelly: It’s such a cute artwork, I did not suspect that. (0:08:12) Al: Yes, yes. It’s very Paper Mario-esque. I’m trying to find the wording because it’s quite a… I can’t find the wording, but I’m pretty sure this is the one where you can kill people. (0:08:14) Kelly: Yeah. (0:08:23) Kelly: I like that. I think that’s a nice way to stand out. (0:08:25) Al: Yes, I’m all for different things. You also have to survive winter. I think you can die because of the season. I don’t know if I like that or not, but I’m certainly willing to try it. I mean, I’ve backed it on Kickstarter. (0:08:33) Kelly: Oh, I like that too (0:08:44) Kelly: Yeah, I mean, also I’m saying I like that, but I’m sure also if I played it and put like 40 hours into the game and then I died, I’d be pissed. (0:08:50) Al: So I believe that if I, okay, so you you have children and then you grow old and I believe… (0:09:00) Kelly: Oh, I think I have heard of this. (0:09:04) Al: I’m not sure I need to double check but I’m not sure if it says for certain but I think you can then continue as your child when you die. We’ll find out because it comes out soon, (0:09:13) Al: comes out in one month. Was this on Switch or was it just on Steam? Not that it matters anyway because even if it comes out on Steam, it will… (0:09:21) Al: Even if it comes out on Switch, it will come out on Steam first, (0:09:23) Al: so I’ll probably just play it on my Steam deck. (0:09:26) Al: I’m not seeing Switch. (0:09:27) Al: Anyway, so yeah. (0:09:28) Al: Next we have Bunny Haven. (0:09:30) Al: Bunny Haven is out now. (0:09:33) Al: I don’t think there’s much to say about this game. (0:09:35) Al: There’s bunnies. (0:09:36) Al: Adopt rescue bunnies, (0:09:38) Al: care for them, and transform your garden into the haven in this cozy cafe sim. (0:09:42) Kelly: Okay, cute (0:09:43) Al: Yeah, out now. (0:09:45) Al: Will you play this? (0:09:47) Kelly: Maybe I’m I’m like is that a phone game or is it like a yeah, I’m like weird about phone games I’ll like the idea of something but in the long run. I just go back to playing dungeon cards (0:09:58) Al: Oh, what is dungeon cards? (0:09:59) Kelly: so (0:10:02) Kelly: It’s a roguelite card game (0:10:06) Kelly: So yeah, it’s just like a silly little card game (0:10:14) Al: Mika and the witch’s mountain. (0:10:18) Al: This is your witch delivering packages. (0:10:24) Kelly: okay what is this like the poly art style is that what that is (0:10:29) Al: Oh, yeah, there’s a I know what you’re trying to I know what you’re trying to say, but it’s not that, and I can’t remember. (0:10:39) Al: Shaded, is it shaded? (0:10:42) Kelly: Oh, Cell… (0:10:43) Al: Cell shaded, yes, that’s it. (0:10:44) Kelly: Yeah, yeah, yeah. I think a lot of games can be really fun in the start style. (0:10:49) Al: I agree, I think this works really well. (0:10:52) Al: They have not announced their release date, but they have released that they’re planning to release they have announced. (0:10:59) Al: They’re planning to release before summer. (0:11:02) Kelly: Okay (0:11:03) Al: I don’t know if this is a translation thing because the team is Italian. (0:11:05) Al: So they’re, you know, there’s a, there’s an aspect of that, that they’re not kind of native English speakers, but that feels like before summer. (0:11:15) Al: I mean, I always have issues of using seasons, right? (0:11:17) Al: Because as we have discussed many, many times, there is no one universal definition of the seasons. (0:11:25) Al: Not everywhere has four seasons, some places have two, some places have three, some places have five, and even the places that do have four, they don’t all have them the same. (0:11:35) Al: So it always annoys me when the people do this, but like what is I don’t know whether they actually mean before summer or whether they mean before the end of summer, so it could either be like any time between now and what June, or it could be any time between now and September. There we go. (0:11:52) Kelly: Yeah, it could be anything. (0:11:56) Kelly: I think they intentionally did that just to be vague for their own benefit. (0:11:59) Al: Yeah, yeah, we are putting all the team’s efforts to have Mika and the Witches Mountain out before summer this year. Yes, we will see. I want to play that game, although not right now, (0:12:08) Kelly: I mean, it’s better than nothing. (0:12:14) Al: I’m playing Stardew, so you know maybe they can wait. (0:12:15) Kelly: The tarot cards look cool. (0:12:17) Kelly: I like the art for them. (0:12:19) Al: I haven’t actually seen that. Is that in this update? (0:12:20) Kelly: They’re collectibles. (0:12:24) Kelly: Uh, I’m on the page you sent me, but I don’t think it’s from this update. (0:12:28) Al: Oh yes, no, it is the update, yeah, yeah, well I know I do, that’s my thing. (0:12:30) Kelly: Oh, okay. (0:12:31) Kelly: Who doesn’t love collecting things? (0:12:38) Al: Potion Pyramid, did you play Potion Pyramid? (0:12:40) Kelly: Yeah, I did a podcast with Bev and Maddie. (0:12:43) Al: You did one on it, yeah. (0:12:45) Al: So there’s an update out now with new romanceable characters, I wasn’t even aware they had romance in that, I don’t remember you discussing that on the podcast, were you aware they had romance in this game? (0:12:49) Kelly: Mm. (0:12:57) Kelly: We were, um, I think it was kind of (0:12:58) Al: Hehe. Surprise, surprise. (0:13:00) Kelly: lackluster compared to some other (0:13:03) Kelly: romance-able games, so that’s probably why you don’t remember us talking about it. (0:13:08) Al: Yeah, probably, probably. They’ve also added some extra languages and a cinematic opening (0:13:17) Al: animation to the game. Is this in? Is it still in early access? Was it in early access? I can’t. (0:13:24) Al: It is not in early access. (0:13:26) Kelly: I was gonna say, I think he was out. (0:13:27) Kelly: They definitely seem to have been fixing a lot of bugs, (0:13:31) Kelly: ‘cause there definitely were a lot of bugs, (0:13:33) Kelly: I know, when we talked about it. (0:13:35) Al: Yeah, I feel like adding an opening animation, it doesn’t feel like an after 1.0 thing to do. (0:13:44) Kelly: No, also kind of feels weird when there’s like other things that I probably would have (0:13:50) Kelly: Spent the time on fixing (0:13:51) Al: Yeah, I will say that it won’t be the same people doing those two things, (0:13:55) Kelly: Mmm, yeah (0:13:55) Al: right? Like the developers would have gone, oh great, here’s the animation, right? That’s it in, (0:13:59) Al: right? There’s not much work for them to do after this is made. (0:14:02) Kelly: Yeah, but that’s still budget money, right, you know? (0:14:06) Al: » Sure, that doesn’t mean that if they hadn’t done it, (0:14:09) Al: they would have spent money on fixing. (0:14:10) Kelly: That’s true, that’s that’s very true. (0:14:12) Al: You can’t just throw more developers at a team and get quicker, faster bug fixes. (0:14:19) Al: It’s not how it works. (0:14:20) Kelly: Listen, I played Software Inc., it is how it works. (0:14:25) Al: Please never run a development team. (0:14:29) Kelly: My company was so successful. (0:14:32) Al: There’s a fun– I can’t remember the name of it, (0:14:34) Al: but there’s a fun. (0:14:35) Al: Principle in companies that says that people get promoted until they are no longer doing the job well and then instead of getting demoted back down to where they were doing a good job they continue to be in the job that they weren’t doing well and that’s why it always feels like management are terrible what they’re doing because they are. (0:14:55) Kelly: Mm-hmm. Yes, I’ve heard the same exact thing about managers and (0:14:56) Al: So. (0:15:01) Kelly: It definitely applied to my past manager. Now I have a good manager. So (0:15:06) Al: Ah, well, I’m sure you won’t have them for long because they’ll get promoted into something that they’re not good at. (0:15:14) Kelly: That’s the fingers crossed (0:15:17) Kelly: On a side note, I don’t know if you you’re interested in playing a work game after work, but software ink was fun (0:15:24) Al: Ah, maybe, maybe when I’ve had like a long holiday or something, (0:15:25) Kelly: Mm-hm, yeah, there you go. (0:15:29) Al: we’ll see. Certainly not right now. Maybe when I’m in a new job, maybe when I’ve got a new job. (0:15:34) Kelly: When you’re filled with hope and, you know, a new will to survive. (0:15:39) Al: Lens Island have updated their roadmap again. They now have six updates coming, (0:15:48) Al: no four updates coming over the next three months, which I’m sure will go great. (0:15:54) Al: They have the end of March, which is now. They have the community update. At the end of April, (0:16:01) Al: they have two different updates coming. They both say end of April. That’s very weird. (0:16:08) Al: One of which is the camp. Yeah. Yeah. So realistically, that’s one update, isn’t it? (0:16:08) Kelly: But they’re tied together. (0:16:15) Kelly: Mm-hmm. They wanted to showcase both. (0:16:15) Al: I don’t know why they’re calling it two different updates. That’s fair, but like don’t say it’s four different updates. That’s not how it works. (0:16:24) Al: Oh, that is totally something that someone would do. That’s the camera orbiting update, (0:16:24) Kelly: They’re going to be on two separate dates. (0:16:39) Al: which is such an overly complicated name for. I mean, it’s a very good and impressive feature to implement, right? Like you have a freeform camera in a game that never had a freeform camera before. That’s good. But my word, I do hate. (0:16:54) Al: that name. Freeform camera, yeah. Camera. Like what is the camera orbiting? And camera orbiting implies that it’s like always moving, right? Because like an orbiting thing isn’t moving at will, it is moving at a general constant orbital speed. So I. And as always happens in these games when you’ve got moveable cameras. (0:16:54) Kelly: Is that what you would say though instead free-form camera? Yeah, I think that sounds better than camera orbiting update (0:17:08) Kelly: Yeah (0:17:13) Kelly: You’re just trying to play the game and like hope that you can see the right way while you’re doing (0:17:24) Al: The controls change when you’re moving the camera, so you’re just running around in circle. (0:17:24) Kelly: mhm, mhm (0:17:32) Al: Oh, that sounds terrible. (0:17:34) Kelly: That’d be a fun, like, challenge form. (0:17:38) Al: Yeah, yeah. (0:17:41) Al: Anyway, and the other update at the end of April is the completionist update. (0:17:49) Al: New starter guide, collections page, and quest objectives will be added. (0:17:54) Al: Then at the end of May, they have the frozen lands update, (0:17:58) Al: which is a new Arctic world, new weapons, enemies, and animals, new major boss. (0:18:03) Al: Major boss. (0:18:04) Al: Is that not just a boss? (0:18:06) Kelly: They really want to spice things up, Al. Let them be. (0:18:11) Al: a new vehicle and more. And then it looks like the full release has been pushed a little bit because it was originally scheduled for July, but it’s now coming out in Q3. Technically July is in Q3, but in fact they’re now saying Q3 rather than July. I suspect that means September. But thank you for saying Q3 and not saying summer. I appreciate that. Although you do get into the question of like, well, what are we talking? (0:18:30) Kelly: Yeah, I would also think that. (0:18:41) Al: Or are we talking financial calendar? In which case, which financial year? (0:18:47) Al: There is here. Yeah, it’s April to March. Technically, it’s the, I think the fifth of April to the fourth of April the next year. Don’t ask me why, it just is. Yeah, so if you talk about the financial year here that’s what (0:18:49) Kelly: Is there even a standardized fiscal year? (0:19:11) Al: people need. And that will include multiplayer and the I don’t know what they mean by the act 5 major update that sounds like it’s the final bit of the story possibly but I’m not sure. And a new hardcore mode. (0:19:26) Kelly: Are the stories called acts because like also technically this would be the fifth update (0:19:31) Al: It would be the fifth update this year but there have already been lots of updates to this game. (0:19:41) Al: It came out in 2020-2021, so yeah, I don’t know why I started saying 2000, right? (0:19:44) Kelly: I thought you were going to say 2012 for a second. (0:19:49) Al: I’ve not, I’ve not said 2000 and something for years, 2021, I don’t, I think even back in 2012, I was still calling it 20, I think it was back in 2009. (0:20:04) Kelly: That’s fair. I think I switched back and forth until like- (0:20:06) Al: Yeah, I find it funny because, like, I would never say… (0:20:10) Al: You would always say, like, 1901, 1905, 1922, you wouldn’t say 1905, yeah. (0:20:16) Kelly: Because that sounds ridiculous. (0:20:20) Al: But we knew that saying 2000 dand would sound ridiculous at some point as well, so why did we ever start saying, uh, it doesn’t matter, don’t matter, doesn’t matter. (0:20:29) Al: We don’t have time to get distracted by this pointless stuff. (0:20:32) Al: It is quarter to 11. (0:20:34) Al: Milltown have released their roadmap as well. (0:20:36) Al: They just came into Early Access last week, I wanna say. (0:20:42) Al: The day before or the day after Stardew 1.6, so I haven’t played it yet. (0:20:50) Al: So their first update will come out apparently this month, which presumably means like tomorrow. (0:20:58) Al: Because I don’t think they’re gonna be doing it all at the weekend. (0:21:02) Al: So it should be out by the time you’re listening to this episode. (0:21:04) Al: And that will have some bug fixes. (0:21:06) Al: Performance fixes etc etc and full controller support. (0:21:11) Al: Look, if you’re gonna release controller support like less than two weeks after your early access, (0:21:16) Al: just wait the two weeks. (0:21:23) Al: Boy oh boy. (0:21:24) Al: And then they’ve listed the other updates that are coming out, (0:21:27) Al: or some of the other updates that are coming out with no dates on them, (0:21:30) Al: which is probably a sensible thing to do. (0:21:32) Al: do. (0:21:32) Kelly: Yeah, I feel like that doesn’t set the expectations badly seems like some pretty good updates along the lot like down (0:21:37) Al: Yeah, I do need to play this game, it is on my list. (0:21:44) Al: I do own it, cuz of course I backed on Kickstarter. (0:21:51) Kelly: Some people are hoarders, some people, you know, (0:21:53) Kelly: back everything on Kickstarter. (0:21:55) Al: I feel like we’re about to come into a really busy period for games coming out, I just have that feeling. It was three days, it was three days after Stardew 1.6 came out that it came out. (0:22:00) Kelly: Yeah, I trust- (0:22:05) Al: In fact, in that case, it was last Friday that this game first came out, less than a week. (0:22:13) Al: And the final piece of information, which will be a lovely segue into our main topic, (0:22:18) Al: is that Stardew 1.6.3 is now out, which includes the most important update, Kelly. (0:22:24) Al: you can access clinche (0:22:25) Al: shop while your tool is being upgraded. (0:22:28) Al: That was three updates ago, come on get with it! (0:22:28) Kelly: I thought you were gonna say, “You could drink mayonnaise.” (0:22:37) Kelly: No, uh, when I saw the Clint update, I was so ecstatic. (0:22:41) Al: the Clint update. (0:22:43) Kelly: I hate him. I never want to see him. (0:22:46) Kelly: But this is the best update that could have been applied to him besides he turns into nothingness and you can become your own, uh, blacksmith. (0:22:54) Al: Well, let me tell you so I have so listeners will have heard this is when I segwaying into this is the this is The main main point of the episode now. We’re just gonna talk some more about stardew (0:23:05) Al: Kelly’s gonna talk about some of their feelings on the 1.6 update and (0:23:11) Al: I will probably talk about some of the 1.5 stuff that I’ve now accessed in the last few days because I haven’t stopped playing and (0:23:19) Al: then we might talk about some things that we think are still missing from the game. (0:23:24) Al: With the massive caveat that we obviously don’t expect anything else, (0:23:28) Al: and if this game never gets another update that will be completely acceptable, (0:23:34) Al: we’ve had six massive updates for this game. (0:23:35) Kelly: We love you, Concerned Dave. We don’t expect anything from you. Please just be nice. (0:23:42) Kelly: You’re so nice. (0:23:42) Al: Um, but yeah, Clint, I have an update. So people will know that I was, uh, I’m romancing Emily in this game. Um, and yeah, well, exactly. So, um, Johnny said that I’m running the full evil run in this version. Cause obviously I’m doing Junimo Kelly. You were the first person to find that out. Literally two hours before we recorded the last podcast, I got A message from Kelly going. (0:23:50) Kelly: Oh no, so arch rival Clint. (0:24:04) Kelly: It was the first person to shame you on it too. (0:24:13) Al: What have you done? (0:24:15) Al: As I had just finished completing the Georgia Community Center equivalent. (0:24:23) Al: I don’t even know what it’s called. (0:24:26) Kelly: I don’t either, but I open Steam and what do I see? (0:24:30) Kelly: But Al has completed the Jojo, Jojo Mart, whatever thing. (0:24:36) Kelly: I don’t think I know anybody who’s done that. (0:24:38) Al: Well, now you do. (0:24:41) Al: Let me see what it was actually called. (0:24:42) Kelly: This is the genocide run of Stardew. (0:24:46) Al: genocide. Wow. (0:24:50) Kelly: It’s an Undertale reference. (0:24:52) Al: All right, I did not. (0:24:54) Al: I played Undertale. (0:24:58) Al: I didn’t enjoy it. (0:25:01) Al: We don’t need to talk about that. (0:25:04) Al: So the actual the actual achievement is Georgia Co-member of the year. (0:25:08) Al: Look, it’s my rarest achievement, 4.3% of players of this achievement. (0:25:14) Kelly: There you go. Well, I saw that on Steam, and how could I not publicly shame Al for this? I mean… (0:25:26) Kelly: Oh, I will say, so I– to the listeners, I’ve only played Stardew on the Switch before this, (0:25:33) Kelly: and it is so nice to have the achievements. (0:25:36) Al: Yeah. You do get them in the Switch version, but they’re only in-game. It’s really nice to be able to go and see them. I don’t know why Nintendo insists on not doing achievements. (0:25:40) Kelly: Yeah, it’s not the same. (0:25:48) Kelly: It makes me so mad! (0:25:49) Al: It feels like something they could do with… It’s not like it’s no work, but the majority of the work is on the developers’ sides. They need to build an API that allows people to put in some information, and then they need a UI that shows you it. That’s really all you need to do. (0:26:07) Al: I’m not saying it’s very, very easy, (0:26:09) Al: but I am saying it’s not the hardest thing they’ve ever done. (0:26:09) Kelly: It’s such a small thing that’s like completely unnecessary, but it just feels so nice. (0:26:12) Al: And I think it would make playing the switch much more fun. (0:26:22) Al: Yeah I’m wrong actually it’s not it’s not my rarest achievement anymore. I got the unforgettable soup today. Yeah only 0.7% what did you put in to get that? Oh wow yeah love me an easy soup I put in I put in a gold truffle yeah I oh nice wow impressive that’s pretty good (0:26:22) Kelly: I will say. (0:26:28) Kelly: I got that a few days ago. (0:26:40) Kelly: Oh, fancy. I’m early in the game still. This was my first spring, or summer, or whatever. (0:26:52) Al: no I put it I put in the gold truffle purely because I accidentally walked into the beach and went oh no it’s soup time do I have anything in my bag I had one food item and it was a gold truffle look because I had the gold truffle it was fine right I was I was like this is a perfect thing for a soup this will be great (0:27:04) Kelly: Oh, you are so lucky. (0:27:06) Kelly: You are, I would have savescombed. (0:27:08) Kelly: I would have absolutely just shut the game down and restarted the day. (0:27:14) Kelly: Yeah, no, yeah. (0:27:16) Kelly: Yeah, you got luck, you lucked out. (0:27:18) Kelly: That’s awesome. (0:27:19) Kelly: No, I would have absolutely just shut the game down and like close my eyes for a second and then restarted everything. (0:27:26) Al: Oh dear, it was funny because I was going over, I was actually planning to go to Ginger Island. (0:27:31) Kelly: Oh, man. (0:27:32) Al: So I was going to the beach to go to the boat, and then I was like, (0:27:36) Al: “Oh, guess I’m not going to Ginger Island today.” (0:27:36) Kelly: Good thing you didn’t just, like, use a totem or whatever. (0:27:43) Kelly: Can you use a totem for Ginger Island? (0:27:44) Al: You can, but I had never, this was my first time going to Ginger Island, so I didn’t, (0:27:44) Kelly: I can’t… (0:27:45) Kelly: You can, right? (0:27:46) Kelly: Oh! (0:27:47) Kelly: Also, “Plans Interrupted” by the Lueo. (0:27:50) Al: I didn’t, I didn’t have any to- (0:27:52) Al: Oh, sorry, I interrupted you. (0:27:57) Kelly: That’s pretty lucky. (0:27:59) Kelly: I don’t know what I was saying. (0:28:01) Al: “Achievements”. (0:28:02) Kelly: Oh, I was going to say that was my best achievement. (0:28:06) Al: Oh, so I interrupted, I interrupted you, telling me about an unforgettable soup, (0:28:07) Kelly: That’s what I was about to say. (0:28:10) Kelly: I was going to brag about the fact that, yeah, I was going to say I have you beat. (0:28:13) Al: by telling you about my unforgettable soup. (0:28:19) Al: Apparently, so I’ve also, the Ginger Island one, which… (0:28:22) Al: just get to Ginger Island, only has 1.2% of players. (0:28:24) Kelly: Well that’s even with the soup one, I’m not doing great in the summer, I’m doing well, (0:28:26) Al: Yeah, that is really, that’s so much smaller than I was expecting. (0:28:29) Al: The soup one as well. You just need a gold and anything. (0:28:38) Kelly: you know, like I’m having a good run through, but I’m not doing anything crazy and yeah I started with the new meadow thing so I have chickens and eggs, that’s like a step up. (0:28:48) Al: - Yeah, yeah, yeah. (0:28:50) Kelly: Which is great, I love them. (0:28:51) Al: Yeah, so you did the new farm then. (0:28:52) Kelly: Yes. (0:28:54) Al: So tell me what you think about that then just in general. (0:28:55) Kelly: I think it’s really cute. I think it is kind of you kind of give yourself a little boost by getting the chickens for sure, because it doesn’t take long for you to get like a mayo maker and then that’s like, even without the mayo maker, you’re still like dedicated getting a few hundred dollars a day at the beginning, which is like such a big thing. Yes, it is. (0:28:57) Al: ‘Cause me and Johnny had to chat about that as well, (0:28:59) Al: ‘cause we both went for that, absolutely. (0:29:04) Kelly: It’s kind of you kind of give yourself a little boost by getting the chickens for sure, because it doesn’t take long for you to get like a mayo maker and then that’s like, even without the mayo maker, you’re still like dedicated getting a few hundred dollars a day at the beginning, which is like such a big thing. Yes. (0:29:20) Al: Yeah, which is huge to start with. (0:29:26) Kelly: I’m not selling my foraged goods and then trying to save some so I have something to eat. (0:29:30) Al: Yeah, selling wood and stone. (0:29:32) Kelly: Yeah, exactly. (0:29:36) Kelly: Like, yes, of course, I am a fisherman through and through when it comes to stardew, so that is always my go-to for money. (0:29:43) Al: interesting. Let me tell you, I am not a fishing person so much so that I am at level ten for everything in in this save except fishing of which I am far. (0:29:58) Kelly: Oh wow, no, I got like Iridium Fish by day 10 of spring. (0:30:05) Kelly: And I was like, oh, is this gonna be harder on like computer? (0:30:08) Kelly: Because like, you know, I’m using the mouse instead. (0:30:11) Kelly: But no, I think it might even be easier. (0:30:14) Kelly: I love fishing, I think it’s so much fun. (0:30:16) Kelly: But you make so much money. (0:30:16) Al: I dislike it less once I’ve gone up the levels, right, (0:30:23) Al: because it becomes easier as you go up. (0:30:24) Kelly: Yeah, yeah, it definitely does. (0:30:26) Al: And you do get a lot of money early game, (0:30:29) Al: but then by the time I actually have bothered to try it, (0:30:32) Al: I’m already making lots. (0:30:34) Al: Like I’m now trying to push up the levels because I’m like, I wanna get to level 10 on fishing by the end of year two. (0:30:34) Kelly: Yeah (0:30:40) Kelly: Yeah, yeah cuz otherwise you can’t get the legendaries right (0:30:40) Al: I’m currently midway through summer year two. (0:30:46) Al: You get them the next year. (0:30:48) Al: But no, I want to get it for the granddad’s evaluation. (0:30:53) Al: Although I think I just hit my last thing that I needed to do for my granddad’s evaluation. (0:30:54) Kelly: Well, yeah, that’s part of it too. (0:31:01) Al: But that last point that I needed to get was having your pet at full happiness. (0:31:09) Al: And the problem with that one is I don’t need to keep him at full happiness, (0:31:13) Al: which isn’t hard normally, (0:31:15) Al: but I’m trying to do a lot of stuff in general. (0:31:16) Al: look, Emily’s at home, I’ve already married Emily, she can be looking… yeah. I don’t (0:31:20) Kelly: Yeah, and then not come home. (0:31:36) Kelly: Because you committed animal neglect? (0:31:42) Kelly: You’re married already?! (0:31:46) Al: know how much I’ve played this game in the last week, Kelly. (0:31:49) Kelly: No, I just I truly don’t care about marrying people and so I think that’s always the last thing that I focus on (0:31:55) Al: I oh yes so that’s what I was going to talk about so my yes I was going to talk about Clint because I was talking about Clint. So last episode I had mentioned that I was romancing Emily and I had previously romanced Hailey. Hailey was my my first instard you and let me but we’re not in the same save file. So come on I’m not that and not that terrible although that would be interesting. (0:32:00) Kelly: Yeah, so we got so sidetracked, oh my god (0:32:14) Kelly: The sisters? (0:32:18) Kelly: Oh, okay. (0:32:25) Al: No, I I I romanced Hailey in my first Stardew game and the reason why I did that is I suspect the same reason everybody does Hailey is she’s mean to you when you first talk to her and you’re like “oh well I’m gonna have to I’m gonna have to change that”. Feels like a challenge. (0:32:38) Kelly: Umm, yeah, that’s what I did with Alex, cause he’s just mean to you. (0:32:49) Al: Yeah, yeah same thing. (0:32:50) Kelly: Yeah, I mean it makes sense cause there are each other’s, you know, counterparts or whatever. (0:32:55) Al: Yeah, yeah exactly, exactly. So that was my first one and then my second one I did (0:32:59) Kelly: Okay. Mm-hmm. (0:33:00) Al: Leah just as something a bit different. I thought she was quite a different character so I thought I’d go for her and then this one I don’t know why I decided with Emily. I just I just did and then the whole Clint stuff and I was like well this sounds fun and then so when I recorded the last episode, I was just kind of in the middle of romancing Emily. (0:33:23) Al: and… (0:33:25) Al: Johnny had mentioned how that was obviously because I was doing that and the Georgia stuff I was doing the full evil run (0:33:31) Al: Um, and I was like, ah, you know clint’s a wimp. Um, he doesn’t even try (0:33:34) Kelly: No, wait, wait, wait, what do you mean, what do you mean the evil run, you are, this is negating the horrors of your Jojo Mart because you are saving Emily from Clint. (0:33:44) Al: Well, because it’s… I don’t think she needs saved from Clint, I’ll be honest with you. (0:33:52) Kelly: No, but I mean, I hate him, so… (0:33:55) Al: Yeah, well, exactly. This was my point, is that I didn’t think it was that bad, because I think that Clint is just pathetic, and he doesn’t even bother trying, he just kind of mopes around. And then, so, I am now married to her, so I have officially broken his heart, (0:34:04) Kelly: Mmhmm. (0:34:08) Kelly: Yeah. (0:34:15) Al: but the best bit was it was amazing. There’s one of the heart, I think it’s… I’m assuming it’s a heart event for Emily. You turn up at Mayor Lewis’s house, and Emily is doing some clothes related, try out some new clothes thing with a bunch of people. And so, you do this and like a bunch of different people. (0:34:38) Kelly: Oh, I think I know what you’re talking about, yeah. (0:34:44) Al: It’s just you and Emily left and you have a moment with Emily and it’s all lovely. (0:34:57) Al: And then Clint walks back in and he sees you both and he’s like, “Oh, I guess I interrupted something.” (0:35:04) Al: And just before he leaves, he says, “Well, you win,” and walks away. (0:35:08) Kelly: Oh god, but see that’s why he’s such a sad sack little loser no he’s just like he’s the mopey kid in the corner (0:35:10) Al: And you’re just like, “Wow! (0:35:14) Al: Way to do it.” (0:35:16) Al: Like, “Oh, my word! (0:35:17) Al: So pathetic!” (0:35:18) Al: I’m just like, “You didn’t even try! (0:35:26) Al: What are you doing?” (0:35:28) Al: And he’s like, “Oh, can you give this thing to Emily?” (0:35:32) Al: It’s like, “Give it to yourself! (0:35:33) Al: You want me to give Emily a rock? (0:35:36) Al: You’re the rock guy! (0:35:37) Al: That’s your thing!” (0:35:38) Al: This is the thing, he is literally - all of Emily’s favourite things, except Cloth and and will are rocks. (0:35:44) Al: Basically, right? She likes all the things you get that he gives you. (0:35:45) Kelly: Mhmm. (0:35:49) Kelly: Mhmm. (0:35:50) Al: You just- he- he could eat- (0:35:53) Kelly: No, I fully support this because he is… (0:35:57) Kelly: He’s the little loser kid in the corner who thinks that for some reason, he is getting ignored. (0:36:05) Kelly: But he’s not doing anything. All he has to do is take a step forward. (0:36:06) Al: Yeah, yeah, yeah, give her a rock. (0:36:09) Kelly: Just be normal. Go talk to her like a person. (0:36:14) Kelly: Like, it’s so simple. (0:36:15) Al: Weird isn’t necessarily bad though, that’s the thing, you just need to actually try. (0:36:15) Kelly: Just… just talk to her like you talked to me, Clint, but maybe not ‘cause you’re still weird. (0:36:23) Kelly: No, I don’t mean weird in that way. I mean, he’s… I don’t like his mentality. (0:36:27) Al: I agree. (0:36:30) Al: He feels like he is the victim despite never even trying in it. (0:36:32) Kelly: He’s the victim. (0:36:36) Kelly: Yeah. (0:36:36) Al: Agreed. (0:36:37) Kelly: He’s the victim who put himself in a hole. (0:36:40) Kelly: Yeah, well… (0:36:42) Al: So, yeah, I have defeated him and broken his heart and now I’m married to Emily and all is good with the work. (0:36:49) Kelly: Yeah, that’s good. (0:36:51) Kelly: I’m happy for you. (0:36:52) Al: Anyway, sorry, I interrupted you. So, yeah, the new farm, you have enjoyed having chickens and getting mayo. (0:37:00) Al: I love also, I don’t know what you think about this, but I love how you can drink mayo now, not because I’ve ever done it, (0:37:06) Al: just because like in terms of the game, it’s a really good energy source really early on for this farm. (0:37:12) Kelly: Oh, I actually did not try it. (0:37:15) Kelly: Um, but I do know that it upsets the people around you if you do drink it around people. (0:37:20) Al: Yes. I mean, most of the time you’re not eating in front of people, right? Like, most of the time you’re downing something as you’re halfway down the mine. Let’s not pretend like, you know, (0:37:26) Kelly: Yeah, yeah. (0:37:29) Al: the people who are finding out that people don’t like seeing you drink mayo, they’re doing it just to see what happens. You’re not– Yeah, sure, but you– Sure, but you don’t go into Mayor Lewis’s house to drink some mayo, right? Like, that’s just not a thing you do. (0:37:35) Kelly: I mean, listen, sometimes I get caught opening trash cans when people are around. (0:37:39) Kelly: Sometimes I don’t think about stuff. (0:37:43) Kelly: No. (0:37:44) Kelly: No. (0:37:47) Kelly: Um, but no, I thought that was a funny little update. (0:37:50) Kelly: Just like a silly little thing. (0:37:52) Kelly: Who doesn’t love silly little things? (0:37:54) Al: how is your farm so far then you’ve you’re at your at the end of summer is that (0:37:58) Kelly: Um, I am, I think, day 18 of summer? (0:38:04) Al: the 18th of summer year one (0:38:06) Kelly: Yeah, so, good so far, I do need to get more into the mines because I need a sprinkler, (0:38:14) Kelly: so I need, I miss them. (0:38:16) Kelly: It’s just like, I want to grow everything, but then I don’t want to have to water everything, (0:38:19) Kelly: and yeah, it’s really nice to have your watering can updated, but it’s still not enough. (0:38:23) Kelly: And it takes so much time and so much energy, but it’s going good so far, I moved everything, (0:38:29) Kelly: I like the setup of the farm so far, I think I have a good idea of where I want to put my barn and stuff. (0:38:35) Kelly: Um, but I did move all of my crops down to the, is everybody’s farm different, and it’s just like similar concepts, or are they, the same, right? (0:38:41) Al: No, it’s the same layout, yeah. (0:38:44) Kelly: So I moved it down to, by that lake at the bottom left. (0:38:48) Al: OK, I’m still using the top, the stuff just underneath your farm because I have the greenhouse. (0:38:52) Kelly: That’s what I was using at first, I got fed up with the, the watering can. (0:38:57) Al: Yeah, fair. (0:38:59) Al: Yeah, that is one big disadvantage is that you are quite far away from water up there, but everything’s sprinkled for me now. (0:39:04) Kelly: Yeah. (0:39:07) Kelly: Yeah, see, once I get to that stage, (0:39:08) Kelly: it’s like, okay, I can pick and choose how I wanna do it. (0:39:11) Kelly: Although last time I used that area for fish, (0:39:17) Kelly: whatchamacallit, (0:39:20) Al: Oh, fish buns. (0:39:20) Kelly: yes, the roe, the roe pons. (0:39:21) Al: Right, I was like, you just have fish lying on the ground? (0:39:27) Kelly: So I used that area in my last different farm for that. (0:39:33) Kelly: But I like missing room with the layout. (0:39:34) Kelly: I like literally draw them out in notebooks and like figure everything out. (0:39:37) Al: Yeah, I don’t. (0:39:38) Kelly: Yeah, no, I mean I write out (0:39:41) Kelly: the information on like how much each fruit costs, how long it takes to grow, (0:39:46) Al: I see I’m definitely, I’m just at the point now where I’m just like well I’m just growing. (0:39:47) Kelly: how much it costs to pickle. (0:39:53) Kelly: Yeah, now you’re having fun. Yeah. (0:39:54) Al: Ancient fruit, ancient fruit in my greenhouse and whatever one specific crop is the best one to do outside, which is summer just now so it’s star fruit. (0:39:57) Kelly: Yeah, exactly. (0:40:01) Kelly: Yeah. (0:40:04) Kelly: Yeah, but no, I like the aspect of making my little lists. (0:40:10) Kelly: I like making lists. (0:40:14) Kelly: I got green rain the other day. (0:40:16) Al: The green rain is great. I got that for the second time today. (0:40:18) Kelly: I’ve never had it, my God, it was so cool. (0:40:22) Kelly: Cuz it’s only in summer, right? (0:40:24) Al: It is. I’m pretty sure it’s the seventh of summer it happens on, because I’m sure that was the same both years for me, but it might. (0:40:30) Kelly: Oh, see, I heard it could be different. I heard it’s rare and it doesn’t- (0:40:34) Al: Well, I’ve had it both summers, so I don’t think it’s that rare. (0:40:39) Kelly: okay but oh my god what a cool little event it made the insides of the houses so dark and eerie (0:40:43) Al: Yeah. (0:40:46) Al: I really like it. I especially the second time around, I noticed that it also makes all your trees suddenly grow to full height, which is cool. (0:40:49) Kelly: I got so much moss (0:40:55) Kelly: yes because I got a lot of my trees back in my yard um (0:40:59) Al: Yeah. Which was especially good for me because I was growing the hardwood trees at that point, (0:41:04) Al: and so I suddenly had 10 hardwood trees, and I was like, “Yes! All the hardwood! Fantastic!” (0:41:05) Kelly: oh that’s nice. That is so nice. (0:41:10) Kelly: I really liked that they had those fiddlehead fern trees in the forest area, down below your house, because I don’t have access to secret woods yet. (0:41:16) Al: - Yeah. (0:41:21) Al: - Yes. (0:41:27) Al: - Yeah, I think that’s also what I mentioned in the last episode. (0:41:30) Al: That’s another really good thing about this farm is it has both hardwood logs on it. (0:41:34) Kelly: Mm-hmm (0:41:36) Al: And the big hardwood log, you have to have a gold ax for, (0:41:40) Kelly: Mm-hmm, which I’m not up to yet (0:41:40) Al: but the, no, but the smaller one, (0:41:43) Al: you just have to have an iron axe for. (0:41:45) Kelly: Yes, which I am very close to (0:41:46) Al: And so you can get hard with much quicker. (0:41:49) Kelly: Yeah, which is so nice cuz there’s so many things that for crafting you need to you need the hardwood (0:41:55) Al: Yeah. Yeah. I think, do you not even need that for, I think, is it cheese maker you need that for? (0:42:00) Kelly: Yeah, because I was gonna go make one and I was like ah hardwood, and I have some hardwood, but I don’t have enough hardwood (0:42:03) Al: Yeah. Frustrating. (0:42:08) Kelly: What else I really like that now when your menu it like (0:42:13) Kelly: Blips the community bundle button (0:42:18) Al: I will say it has done that since 1.4, it’s just it seems to be something that people just keep (0:42:20) Kelly: Has it okay, well (0:42:23) Kelly: You know what? (0:42:27) Al: realizing every time they play it again. It’s like oh this is cool that it’s something a bunch of new people learn because I’ve seen because I’ve seen concerned a tweet about it three different times over the last five years and everyone’s like oh wow that’s a great new feature and is like no no I’m just reminding people because I yeah because I (0:42:32) Kelly: You know what? (0:42:32) Kelly: Maybe it’s just the best feature. (0:42:40) Kelly: Well, I just learned about it. (0:42:48) Al: because I’ll tell you how I know that it was definitely 1.4 is because I didn’t do community center this time. I didn’t play 1.5 but I used that feature quite a lot so there you go. (0:42:59) Kelly: Uh, okay. (0:43:02) Kelly: The sea jellies and the river jellies are very interesting. I don’t know what they’re for yet, but they’re cool-looking. (0:43:06) Al: You can eat them, but also there’s a specific one crafting that I know of that uses it. (0:43:10) Kelly: Yeah. (0:43:15) Kelly: Yeah, I figured there would, I figured there would be something. I’m very much in the… (0:43:19) Al: It’s something you’re going to like, personally. (0:43:21) Kelly: Okay, okay, but I’m, no, I’ll wait. I’m very much in the… (0:43:23) Al: Do you want to know what it is or not? (0:43:25) Al: No. (0:43:26) Al: OK. (0:43:27) Al: I need you to tell me what you think of it when you get it, because I think you’ll like this new item. (0:43:29) Kelly: » Okay, I’m excited. (0:43:34) Kelly: But I’m very much in the mentality of hoard things first and then later I don’t have to deal with it as much. (0:43:38) Al: Oh, for sure. Absolutely. Yeah, like it took me three months to figure out what the Moss was for. Yeah. (0:43:46) Kelly: Yeah, I’m still waiting on that one, I don’t know yet. (0:43:49) Kelly: I got so much moss though from that rain. (0:43:51) Kelly: I was like, my God, we’re going ham. (0:43:53) Kelly: And then I love how after a whole bunch of trees are still covered in moss. (0:43:58) Al: Yes Not just on your farm as well (0:44:00) Kelly: It’s like, this is the residue. (0:44:03) Kelly: Mm-hm, but also great for just fiber in general, (0:44:06) Kelly: because fiber can kind of be hard to come by sometimes. (0:44:10) Al: Yeah, especially if you want to grow tea saplings, (0:44:13) Kelly: Mm-hm, so that was really cool. (0:44:15) Al: which is a good source of early game money. (0:44:16) Kelly: I think overall, I just really liked that event. (0:44:18) Kelly: and I looked at the camera and I thought, “Oh, I’m gonna do it.” (0:44:20) Al: I agree. My first time on it, I didn’t do very much on it because I didn’t have a lot of energy and obviously it runs out early, but I literally got my second one today and I cut down every single tree that I found and I cut up all of the moss on the ground. I think I had like like 200 moss or something by the end of it. (0:44:40) Kelly: Yeah, I think that’s- I think that’s about what I got. I was like, I’m just gonna take food with me and empty my pockets and go. (0:44:46) Al: It’s definitely worth it. Did you talk to anyone during the event? (0:44:49) Kelly: Yeah, I went to the salon, which I was actually kind of pissed about because I wanted… (0:44:51) Al: Oh yeah, saloon, not salon, different things. (0:44:54) Kelly: Whatever. Yeah, I know. (0:44:56) Kelly: Listen, I know what the word is and what I’m gonna call it in my head are two entirely different things. (0:45:01) Al: It’s all right, I call it a pub anyway because saloon is a very American word. (0:45:06) Kelly: Yeah, yeah. (0:45:07) Kelly: Um… (0:45:10) Kelly: But I went there because I was like, “Oh, I’ll buy some more salads so that I have a ton of energy today, and then tomorrow if I want to go in the mines or something, I have a salad or something with me.” (0:45:22) Kelly: And then I went in there and you couldn’t even buy anything because everybody was just in panic mode. (0:45:27) Al: Yeah, yeah, did you find Demetrius? (0:45:30) Kelly: No, I did not because I was like, “You know what? I don’t care. I’m gonna go cut the trees down.” (0:45:34) Al: He’s so funny, he’s up by his house, (0:45:37) Al: dressed up in a hazmat suit. (0:45:40) Kelly: No, I did see a tweet about that, actually. Damn. (0:45:42) Al: He’s so funny. (0:45:42) Kelly: I wish I wanted to see that. I forgot that those were the connected events. (0:45:47) Al: Everybody else goes to the pub. (0:45:49) Al: He’s out in a hazmat suit. (0:45:52) Kelly: He’s an interesting little man, you know? (0:45:54) Al: Yes, yes he is. (0:45:56) Kelly: But no, I was like, “You know what? I gotta find these fiddlehead ferns, so I need to get out of here.” (0:46:02) Kelly: I was like, “Back to cutting down trees. This is too much interaction.” (0:46:08) Kelly: What else there was (0:46:10) Kelly: There was other things and now I can’t think of them (0:46:12) Al: So, this game is a lot about kind of the small quality of life updates, how have you found, (0:46:20) Al: obviously we talked about the new farm, are there other kind of day-to-day things you’ve been doing that you found different in the game? (0:46:31) Kelly: And that’s what I’m trying to think. I feel like there was, and now I cannot think, um… (0:46:36) Al: Feel free to get the patch notes up for on the stardew website. (0:46:40) Kelly: That’s what I’m literally… (0:46:42) Al: I presume you haven’t been to the desert festival? (0:46:44) Kelly: No, no, no, no, not yet, um… (0:46:46) Al: It’s very hard to get that in the in the first year but I’ve just been to it and I I very much enjoyed that. It’s good fun. It ties together a bunch of different things in the desert (0:46:48) Kelly: Yeah. (0:46:56) Kelly: Oh, I’m excited for the the fishing derbies tomorrow. Today. Today! (0:46:57) Al: which is good fun. (0:47:03) Al: Yes. (0:47:05) Al: T-t-today. (0:47:06) Kelly: Um, I like that that um, I haven’t really experienced it yet but I saw something about the mastery system which I think is very interesting and I am excited to see how that plays out. (0:47:15) Al: I’m so close I just need to get my fishing up to 10 and then I can do it. (0:47:17) Kelly: Ah. Um, what else? Oh, the prize machine! (0:47:23) Al: Yes have you done that? (0:47:24) Kelly: Yes, I got two tickets so far. (0:47:26) Kelly: And I got an apricot tree. (0:
Kellie and Andrew talk through all this weeks news! They also give their impressions of new releases Dragon's Dogma 2 and Princess Peach Showtime!
Ep 416 - Spring is in the air as we look forward to see which new games are just around the corner. We share our thoughts on the Stellar Blade demo, Pepper Grinder, and Princess Peach. Plus, there's another new Marvel game announcement this week that goes full Overwatch. *Stellar Blade Preview Access Provided by PlayStation (0:00) - Intro (1:47) - April Game Preview (45:59) - Stellar Blade Demo Impressions (53:30) - May Game Preview (1:21:01) - Pepper Grinder Impressions (1:34:32) - June Game Preview (1:55:41) - Princess Peach: Showtime! Impressions (2:17:21) - Also This Week (2:31:23) - L&R: Best Time to Announce Microtransactions (2:41:19) - L&R Game: Hall of 8s (2:48:14) - L&R: Back to Basics (2:53:00) - Bets (2:58:17) - Closing Games discussed in this episode: Saviorless Sons of Valhalla Children of the Sun Broken Roads Ereban: Shadow Legacy Harold Halibut Life Eater Final Fantasy XVI: The Rising Tide No Rest for the Wicked Eiyuden Chronicle: Hundred Heroes Lunar Lander Beyond Phantom Fury Tales of Kenzera: ZAU Another Crab's Treasure Demon Slayer - Sweep the Board POOLS Sand Land Yolk Heroes: A Long Tamago Abiotic Factor Endless Ocean Luminous Indika Animal Well Crow Country Surmount Homeworld 3 Paper Trail Hauntii Paper Mario: The Thousand-Year Door World of Goo 2 Destiny 2: The Final Shape Blockbuster, Inc. Shin Megami Tensei V: Vengeance #BLUD Still Wakes the Deep Elden Ring: Shadow of the Erdtree Super Monkey Ball: Banana Rumble Luigi's Mansion 2 HD
On this episode of The Mario Matter, EmSwizzle (Max) and Radoukens will be discussing all things Nintendo with the main course being what games will launch with the Nintendo Switch 2, along with talk about Paper Mario: The Thousand-Year Door, A RUMOR surrounding a Sonic remake, Nintendo Switch Online, Nintendo Switch 2, news, burning topics, answering your questions, and SO MUCH MORE!
This week on NintenDomain, we talk about Princess Peach: Showtime, The Ghostbusters Game, and what's left for the Switch in 2024! Support the show and get bonus episodes at: www.patreon.com/nintendomainpodcast Music: Intro: Princess Peach: Showtime: Galloping through the Wilderness (Cowgirl Peach) Break 1: Princess Peach: Showtime: Under the Cover of Night (Dashing Thief Peach) Break 2: Mystical Ninja Starring Goemon: [Transformed Oedo Castle] Part 1 Outro: Mystical Ninja Starring Goemon: My Gorgeous Stage Topic Times: 00:02:20 Got Item: Legend of the Mystical Ninja: Starring Goemon 00:06:93 Vampire Survivors DLC 00:10:45 Ghostbuster The Game 00:23:11 Princess Peach: Showtime 00:42:03 Ori and the Will of the Wisps 00:54:13 Jojo's Bizarre Adventure: All-Star Battle R 01:08:17 Weekly Nintendo News
This week Bri Hudock guests and we give our take on Princess Peach Showtime! We also cover the Nintendo and gaming news, too, including the drama surrounding Team 0% and the final uncleared level in Mario Maker, the editor in chief at Kotaku resigning, various DMCA takedowns, and much more. As always, we close with the games we've all been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:10:35 News and Rumors 0:30:43 Princess Peach Showtime! 1:11:39 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Website: http://www.switchheadz.com/ Patreon: https://www.patreon.com/SuperSwitchHeadz/
MinnMax's Ben Hanson, Kyle Hilliard, Jacob Geller, and new temporary cohort Michael Huber from Easy Allies share their full thoughts on Capcom's excellent open-world RPG Dragon's Dogma 2, Princess Peach: Showtime on the Nintendo Switch, Rise of the Ronin on PS5, and a whole lot more. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! https://www.patreon.com/minnmax Watch and share the video version of The MinnMax Show here - https://youtube.com/live/orYxyIvIKxg Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: THINMINTS To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:00:16 - Welcoming Michael Huber 00:04:45 - GDC 2024 00:07:16 - World of Goo 2 00:08:53 - Dragon's Dogma 2 00:39:58 - Princess Peach: Showtime! 00:46:31 - Rise of the Ronin 01:01:06 - Death of a Wish 01:07:06 - Bore Blasters 01:09:57 - Jacob Geller's book How A Game Lives 01:19:37 - Thanking MinnMax's biggest supporters 01:22:49 - Community questions 02:02:02 - Get A Load Of This Huber's GALOT - https://www.latimes.com/california/story/2024-03-20/gambling-story Jacob's GALOT - https://x.com/dvdfu/status/1770514293663899795?s=20 Hanson's GALOT - https://www.youtube.com/watch?v=Gpvhpsjevxg Kyle's GALOT - https://www.reddit.com/r/Damnthatsinteresting/comments/18ja20h/pepsi_vs_coke_ants_preference/?utm_source=share&utm_medium=mweb Community GALOT - https://www.livescience.com/disappearing-moon-caused-by-forgotten-volcano.html Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Follow us on Facebook - https://www.facebook.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax Microsoft Flight Simulator - hypeperformancegroup.com Twisted - Michael Berry Balatro - Joshua Ayers Scarlet Hollow - ManifestEcho Odin Sphere Leifthrasir - Malcolm Holliday Skies of Arcadia - Joel Hulseman Ghost of Tsushima - ProcyonNumber6 Final Fantasy X - Andres Silva Luck be a Landlord- TrampolineTales Helldivers 2 - Patrick Polk QWOP - Pretty Good Printing This podcast is powered by Pinecast.
It's been a busy week in video games with lots of new releases and GDC here in San Francisco. Jean-Luc has been playing Alone in the Dark and Princess Peach. Jake didn't care much for Rise of the Rōnin but did enjoy his brief look at Wild Bastards. And Kurt previewed a bunch of games including Harold Halibut, Tales of Kenzera, and the Sinking City 2.
Al and Bev talk about Spells and Secrets. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:24:23: News 01:01:28: Spells And Secrets 01:39:16: Outro Links Everafter Falls Info Update Moonglow Bay PS/NS Release Fae Farm 2.2.0 Update Sun Haven Upcoming Updates ConcernedApe on Twitter Everdream Valley “Multiplayer” Update Roots of Pacha Upcoming Updates Spirittea 1.6.5 Update Sugardew Island FAQs Creatures of Ava Wholesome Direct Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:37) Bev: And my name is Bev. (0:00:39) Al: and we are here today to talk about cottagecore games. Well, okay, well, we are going to talk about cottagecore games, but there’s also going to be one game, which is not a cottagecore game, (0:00:49) Al: that we’re going to talk about. I’m not really sure why we’re covering this game, but we’re going to cover spells and secrets. We’re not going to talk about it just now, because… (0:00:51) Bev: Uh-huh. (0:00:58) Bev: Whoo! (0:01:00) Al: I’m going to leave the fun review for the end. But yeah, we’re going to talk about that game, (0:01:03) Bev: Uh-huh. (0:01:07) Bev: Yes. (0:01:07) Al: the non-transphobic wizard game. (0:01:09) Bev: Indeed. (0:01:11) Bev: It’s not that hard. (0:01:14) Al: Also, apparently, the non-holocaust denial one as well. (0:01:17) Bev: Oh my goodness. (0:01:19) Bev: Don’t even get me. (0:01:21) Bev: It just truly, it’s unfathomable how it could possibly get worse, (0:01:21) Al: It just gets worse and worse. (0:01:25) Bev: but here we are. (0:01:27) Bev: She just continues to die on this hill. (0:01:29) Bev: The hill just gets higher and higher. (0:01:31) Al: All right, excellent. Well, transcripts for this podcast are available in the show notes and on the website. As I said, we’re going to talk about spells and secrets. Before that, (0:01:33) Bev: and higher. (0:01:47) Al: we have quite a lot of news this week. I feel like we’ve entered a period of news, because last week there was a lot of news, and then this week there’s a lot of news. So I guess we’ll see whether that that continues or not, but I’m not complaining. (0:01:59) Bev: Well, it is March, so I feel like this is, (0:02:03) Bev: like it’s cottagecore season. (0:02:06) Bev: So I think it’s just spring, it’s just that time. (0:02:08) Al: Sure. (0:02:13) Al: Well, here’s a question for you. (0:02:15) Al: Maybe this explains it. (0:02:17) Al: GDC is next week. (0:02:21) Bev: Wait, what did you see? (0:02:21) Al: So the Game Developer Conference is a big, big indie games conference. (0:02:26) Bev: Oh, is that supposed to be E3 or something else? (0:02:30) Al: No, no, no, no, no, it’s a big– (0:02:32) Al: It’s mostly, it’s more indie than E3. (0:02:35) Bev: Interesting. (0:02:35) Al: Although E3 is dead, but yeah, it’s a bit, it’s a big thing, like I think it kind of got big when (0:02:42) Al: like Minecraft was around, like there was a lot of stuff around GDC with Minecraft and yeah, it tends to be more, (0:02:51) Al: more indie games than, than big ones. (0:02:55) Bev: Okay, and we know cottagecore is very indie mm-hmm [laughing] (0:02:58) Al: Oh yes. (0:03:02) Al: So yeah, I suspect that might be why it’s so busy just now because everyone’s getting all the news out just before GDZ. (0:03:13) Al: Yeah, cool. So maybe there’ll be lots of news for next week as well. We’ll see. (0:03:19) Al: So before the news, however, Bev, what have you been up to? (0:03:26) Bev: I have been, I mean, I’ve been spells and secrets, I’ve been playing Pokemon Emerald because I am, I am trying to do a ribbon challenge through Colosseum, which is fun and has its challenges. (0:03:46) Bev: I have, I mean, fun, I would, I would say fun. (0:03:48) Al: Yeah, do you mean actual fun or like fun? (0:03:56) Bev: I’ve been playing Pokemon Emerald for a while since I’ve played these games so it’s, it’s enjoyable to get back into them. (0:04:01) Bev: I also have a fancy new Game Boy Advance that has a like lit up screen and like little buttons and stuff. (0:04:08) Bev: So I spent more than I would like to share, getting a custom like upgraded or a custom like modern one. (0:04:17) Bev: So playing on that’s very, what’s, what’s the word? (0:04:23) Bev: Words are hard today. (0:04:23) Al: Nice. (0:04:24) Bev: Very nice. (0:04:25) Bev: There you go. (0:04:26) Bev: That’s okay. (0:04:26) Al: It’s not a word that works for many things. (0:04:27) Bev: Uh huh. (0:04:28) Bev: It is. (0:04:28) Al: It tends to not be a great word to use, (0:04:29) Bev: Mm hmm. (0:04:30) Bev: Mm hmm. (0:04:31) Al: but I think it’s a nice experience. (0:04:31) Bev: And I’m traveling for work starting tomorrow and traveling with a Game Boy Advance is so much nicer because it’s so much smaller than the seam neck or in this one. (0:04:33) Al: I think that’s a good way to use that word is when you’re talking about it. (0:04:51) Bev: So looking forward to shaving off some weight for my. (0:04:56) Bev: travels tomorrow. (0:04:56) Al: Fair enough. Cool. (0:04:59) Bev: Oh, and Twisted One New Land as, as well, which we’ve discussed last time. (0:05:02) Al: Oh, that was that weird, that weird, like an anime Disney, not really Disney, kind of Disney. (0:05:10) Bev: It’s so good anime pretty boy villains. (0:05:14) Bev: Yes. (0:05:15) Bev: That’s uh huh. (0:05:17) Al: Yeah, I know. Okay. I say kind of Disney. I don’t mean like not official. I mean, like It’s Disney, but (0:05:17) Bev: It is Disney. (0:05:18) Bev: It’s Disney Japan. (0:05:19) Bev: Uh huh. (0:05:27) Al: not really Disney characters. (0:05:29) Bev: » Not mainstreamed. (0:05:30) Al: Although I guess technically they are Disney characters, because it’s a Disney game. (0:05:32) Bev: » They are, exactly. (0:05:33) Al: But it’s just like, it’s all, look, it’s weird, right? (0:05:36) Al: I’m not sure which is weirder, right? (0:05:38) Al: But I can tell you that the two weirdest things that Disney have ever done are this and Kingdom Hearts. (0:05:45) Al: And I don’t know which is weirder. (0:05:47) Bev: I think that’s up to for debate. I yeah, but yeah, they’re based off of real characters and it’s like descendants. So there’s I some of them are and some of them are just modeled after them with like their ideals. Because in the game they are their story is twisted to make them (0:05:51) Al: Yeah. (0:05:57) Al: Sure. (0:05:58) Al: Although they’re meant to be descendants of the characters. (0:06:13) Al: Whoa. (0:06:17) Bev: as the protagonist instead of the antagonist. So the main character like gets to see like flashbacks to like a different like a you like alternate universe where it’s the villains we know. And this like main character like you as a player is like what’s happening here? This is not how the story goes if London goes. So I don’t know there’s there’s some there’s some lore in there which I appreciate, it’s fun. (0:06:44) Al: I’ll be totally honest with you. I wasn’t expecting no lore in this game, right? Like if, if there’s anything I was expecting, it was lower. I will say however, that every time you talk to me about this game, it seems weirder, but I’m never any closer to trying (0:06:53) Bev: Uh-huh. (0:07:02) Bev: That’s valid. (0:07:04) Bev: I will say, I wouldn’t necessarily, like, (0:07:08) Bev: be unsurprised that there’s lore, (0:07:10) Bev: because Disney Lorkana, the trading card game, (0:07:12) Bev: has, like, very little lore in comparison for a trading card game, (0:07:17) Bev: and I’m a bit upset about that, (0:07:19) Bev: considering there’s so much they could be doing with that, (0:07:22) Bev: because it’s essentially like a multiverse of characters that they’re introducing with the trading card game. (0:07:27) Bev: But I digress. (0:07:28) Al: I don’t know if I want to touch this so (0:07:32) Bev: Lorkana. (0:07:34) Bev: Because it’s dangerous. (0:07:36) Al: Well, I just, I’ve like, oh goodness, here we go. (0:07:40) Al: I haven’t, haven’t heard of it. (0:07:41) Al: It sounds like more nonsense. (0:07:45) Bev: Oh, you haven’t heard of it. (0:07:46) Al: No, a Disney treat. (0:07:47) Bev: GG. (0:07:48) Bev: So Disney has its own. (0:07:49) Bev: Yes. (0:07:50) Bev: Mm-hmm. (0:07:51) Bev: And actually, this is this. (0:07:53) Bev: They just launched a new one with Star Wars, as well. (0:07:56) Al: Yeah, I heard about that. (0:07:56) Bev: Mm-hmm. (0:07:57) Al: I heard about the the Star Wars one and went. (0:07:58) Bev: Mm-hmm. (0:08:00) Al: Yeah, I’m not getting into that. (0:08:01) Bev: Yeah, I’m not getting into that one, but… (0:08:04) Bev: Lorkana is… (0:08:06) Bev: I’ve really enjoyed it. (0:08:08) Bev: If you’re a Disney fan, I think it’s pretty easy to get into the arts really good, unsurprisingly, (0:08:15) Bev: and they’re having a lot of fun. (0:08:17) Bev: This is a game that I’ve worked with, creating “dream born” characters, so you can have, like, a “Belly Inventor” or “Cinderella of the Night” dressed up as a night. (0:08:26) Bev: So they’re introducing characters you know, but in different storylines, or different arcs that they could be theoretically experiencing. (0:08:37) Bev: And it’s meant to be very approachable, like Pokémon is the Pokémon TCG. (0:08:47) Bev: I’ve gotten my partner to play with it to get into it, and I will not complain if I can get them into a TCG, so I’m having a lot of fun roping them into those. (0:09:00) Al: Okay. I just, I mean, I definitely do not need more trading card games. (0:09:01) Bev: Uh-huh. But… (0:09:05) Bev: You don’t, it’s expensive, it’s dangerous, I don’t, it’s fine, don’t. I’ll do you, and then we can play. Eventually, whenever I see you. (0:09:14) Al: I… well, this is the thing. I think, I think… yeah, well, I presume there’s no app for this. It’s just… well, for sure. For sure they will have one, though. (0:09:17) Bev: Not yet. I’m assuming they will be, but there isn’t, and they’re now announcing they haven’t announced that they will have one, but we’ll see. (0:09:27) Bev: I know, it’s just a matter of time. (0:09:29) Al: Whether it’s like recreating everything, or whether it’s, you know, like a Marvel Snap type thing, a more streamlined version or whatever, but… (0:09:33) Bev: Mm-hmm. (0:09:35) Bev: Mm-hmm. (0:09:38) Al: See, this is the problem is I’m more likely to buy these things when (0:09:44) Al: people… like, when I… the one thing I miss about working in an office was that we had a magic tournament in one of the offices, and it was good fun, especially as we had, like, we did a… (0:09:57) Al: what’s the word? Where you have, like, a certain number of packs, and you pass the packs around. (0:10:03) Bev: Oh draft? Ah so good. (0:10:04) Al: What’s that called? A draft. We had a draft, and you couldn’t buy more cards, so it was, like, (0:10:10) Al: basically a fixed cost buy-in for each season. (0:10:14) Al: Yeah, exactly, exactly. It was just a new set. We did a draft all at the same time and, you know, the tournament that we had basically lasted as long as that set lasted and it was good fun. (0:10:16) Bev: Yeah those were always my favorite events because it was very straightforward and you didn’t really need to come in with anything prior to that. (0:10:34) Bev: Mm-hmm (0:10:36) Al: I mean, it wasn’t fun enough to mean that I would go back and work in an office. I’m not doing that again, but it was good fun. (0:10:36) Bev: Mm-hmm (0:10:44) Al: Whereas now I’m just like, “Oh, yeah, I’ll buy 100 pounds worth of Pokémon cards.” And then I’m like, “Great, I got my Pokémon cards. Look at how shiny they are.” (0:10:52) Bev: uh-huh (0:10:55) Al: So I go on and off. I just bought a whole bunch of the 151 expansion, which there’s a lot of nice cards there, but I spent way too much money on that. (0:11:02) Bev: Okay, I know I’m (0:11:07) Al: And now I’m like, “Okay, I’ve spent enough money. I’m going to stop now and then probably in 18 months I’ll do the same again.” (0:11:11) Bev: Mm-hmm. Mm-hmm. Yes, I’m trying very hard not to buy any Pokemon cards because I don’t need to collect any more. And with Lorkana, I decided I will collect the first two sets and that’s it. And then Ursula cards and maybe like Ursula adjacent cards. Yeah. (0:11:14) Al: And for another set. (0:11:26) Al: Yeah, I think I would be more likely to complete sets if they were smaller, like the 25th anniversary set for Pokémon, I completed that one, and the two Halloween ones, I’ve done both of them, because they’re all reasonably small. (0:11:42) Bev: Mm-hmm. (0:11:43) Bev: Right. (0:11:44) Bev: And then like 50 of them are secret rares or something ridiculous like that. (0:11:49) Al: But this one is like 270 cards. (0:11:52) Al: Yeah, exactly! (0:11:56) Al: Exactly, and it’s like if you don’t get them, they cost like 100 quid each, it’s not worth it. (0:11:57) Bev: Yeah. (0:11:58) Bev: Mm-hmm. (0:11:59) Bev: Mm-hmm. (0:11:59) Bev: - Mm-hmm, mm-hmm. (0:12:02) Al: I think I had a look, I think the trading card app I have is quite nice in that you click on a set and it tells you the market value of the whole set if you were just to buy them all as singles, and I’m just loading it up because it is ridiculous, it’s always ridiculous. So the market value for… (0:12:14) Bev: Oh wow, okay. (0:12:17) Bev: And it’s ridiculous. (0:12:18) Bev: Mm-hmm. (0:12:26) Al: And I don’t want to tell you how much money I spent on it, but it’s more than that. Let’s put it that way. So yeah, basically I’ve got all the cheap cards and I don’t have the expensive cards, and it’s like that’s not fun. (0:12:42) Bev: Mm-hmm, mm-hmm. (0:12:51) Bev: Yeah, that’s why I stopped collecting it. (0:12:54) Bev: ‘Cause I think middle, or a couple sets in Descent of Moon, (0:12:58) Bev: and they just kept increasing the number of secret rare, (0:13:00) Bev: so I was just like, this is not sustainable. (0:13:03) Bev: It’s just no longer fun trying to actually collect a set, (0:13:07) Bev: and that’s one of my biggest grapes with the new Star Wars one. (0:13:11) Al: Uh-huh (0:13:12) Bev: They’ve done it even worse, unfortunately. (0:13:14) Al: Yeah (0:13:17) Bev: Have you looked into that at all, or? (0:13:20) Bev: So they have secret rares of each and every card, (0:13:28) Bev: and the likelihood of pulling one of those cards, (0:13:31) Bev: I think it’s like one out of 20 booster boxes. (0:13:36) Al: that what whatever it is whatever it is like as soon as as soon as the chance is like more than one in five booster boxes like that there’s just no point at that point right like (0:13:37) Bev: Or something crazy, it might be 12, I don’t know. (0:13:40) Bev: It’s like a really high number of boxes. (0:13:42) Bev: It’s ridiculous. (0:13:46) Bev: Yeah. (0:13:49) Bev: Mm-hmm, mm-hmm, yep. (0:13:52) Bev: And I was happy with Lorkana, ‘cause the first two sets, (0:13:54) Bev: it only had 12 secret rares, (0:13:56) Bev: and I was like, this is reasonable. (0:13:59) Bev: And I’m not gonna try to collect it, (0:14:01) Bev: ‘cause Elsa, I think currently is like 800 for your market, (0:14:06) Bev: but that’s the most expensive card right now. (0:14:09) Bev: But then with the third set that they released this month, (0:14:12) Bev: they doubled the number of secret rares. (0:14:14) Bev: I’m like, please stop. (0:14:16) Al: I just want, yeah, I just, I just want, I only want the full art cards, right? (0:14:16) Bev: I don’t like this trend. (0:14:19) Bev: I was happy with 12. (laughs) (0:14:26) Al: Cause they’re the best ones, right? (0:14:27) Bev: Yeah. (0:14:28) Al: So how about we just get rid of all the other cards and we just do the secret rares, right? (0:14:34) Al: Like, cause this is the thing, like I’m not doing it to have rare cards. (0:14:38) Al: I’m not doing it to sell cards. (0:14:38) Bev: Mm-hm. (0:14:39) Al: I’m doing it to have the cards. (0:14:41) Al: Cause I love how they look and I love going, look at my lovely cards. (0:14:42) Bev: Mm-hm. (0:14:44) Bev: Mm-hm, they’re pretty. (0:14:45) Al: And now I’m like, I got. (0:14:46) Al: How many have I got? (0:14:47) Al: I have. (0:14:50) Al: I have four secret rares of. (0:14:52) Bev: nice. Okay. Like, it’s like 20. It’s like at least 25. (0:14:54) Al: Of how many? (0:14:57) Al: It’s it’s no one always is way more than that for this set. (0:15:01) Al: So 207 minus 165, 42. (0:15:07) Al: So I have four of 42 secret rares. (0:15:09) Bev: My goodness (0:15:12) Bev: And then you have Star Wars that’s like 200 (0:15:15) Al: And you’re just like, it’s just not even worth it. (0:15:16) Bev: It’s not it’s not it doesn’t make it enjoyable (0:15:17) Al: It’s not worth it. (0:15:18) Al: Nope. (0:15:20) Bev: So at this point, they’re just marketing your people to play the actual TCG, which maybe is where they’re getting all their money (0:15:26) Bev: but you could easily keep the collectors in if you didn’t make it so unreasonable to collect [laughs] (0:15:32) Al: Yeah, well this is the thing right if I could spend like so there’s what like three sets a year something like that (0:15:40) Bev: uh for pokemon yeah because it’s every three months or so well that’s about four um depending on how they line at least the last time I looked into it was both (0:15:49) Al: Yeah, so (0:15:52) Al: So if I mean if I if I could legitimately spend like 100 to 150 pounds each set and get the entire collection I would probably do that. I would feel bad about myself because that’s a lot of money on random bits of paper, right? (0:15:57) Bev: Mm-hmm. (0:16:00) Bev: Yeah. (0:16:03) Al: I’m not trying to say it’s not but but 600 pounds (0:16:03) Bev: But it’s better. (0:16:04) Bev: It’s reasonable. (0:16:07) Bev: No. (0:16:07) Al: It’s it’s not even possible to do one set a year. Never mind all of them (0:16:09) Bev: Yeah. (0:16:10) Bev: Mm-hmm. (0:16:12) Bev: Mm-hmm. (0:16:14) Al: Anyway, right that’s enough complaining about trading card games. I love and hate them (0:16:19) Bev: Same. (0:16:19) Al: And that is how it is (0:16:22) Bev: Yes, indeed. (0:16:24) Al: I I have been oh, is that you don’t? (0:16:24) Bev: But, uh. (0:16:28) Bev: » I, yes, I was just about to ask you what you’ve been playing. (0:16:31) Bev: Around the same wavelength. (0:16:32) Al: I have also been playing Spells and Secrets, but other than that, I have played and finished the new Mario vs Donkey Kong game, which was very fun. I hadn’t played the original, but this was very fun. I 100%ed it, and it definitely was worth the money. It was good fun. Lots of fun challenges. The physics is a little bit weird when you’ve just been playing a normal Mario 2D platformer, but after a while you get used to it, and it’s fine. (0:16:35) Bev: Mm-hm. (0:16:58) Bev: Aha. (0:17:01) Bev: Okay, okay. (0:17:02) Al: It’s not that it’s bad physics, it’s just different, and you’re like, “This isn’t how Mario moves. Why are you doing this?” But it was okay. I got used to that, and I had good fun. There was only one level that I actively hated, and it was just the worst level. I hated it so much. The rest were good. And yeah, completed that. (0:17:05) Bev: Mm-hmm. (0:17:18) Bev: Hmm (0:17:21) Bev: That’s pretty good only one level I feel like it’s pretty good for like a platformer [laughs] (0:17:24) Al: Yeah, yeah, yeah. There were a few that, you know, made me put my switch down for a couple (0:17:32) Al: hours and come back to it in the evening sort of thing, but there was only one that I was like, “This is just a bad level, and I hate it.” So yeah, I finished that, and then I got back into playing Luigi’s Mansion 3, because I’d started that last year, and I hadn’t really got very far and put it down. And I was like, “You know what? I’m going to try it again. If I don’t get into it this time, I’m done. I’m going to sell it. Move on.” And I did get back into it. So I have an interesting relationship with this game. (0:17:34) Bev: Mm-hmm (0:18:01) Al: I don’t dislike it. (0:18:02) Al: But I don’t love it. (0:18:05) Al: I like the puzzles. (0:18:07) Al: I think the puzzles are fun. (0:18:09) Al: I think the setting is obviously very fun and there’s lots of kind of very, very good creativity in the designs of a lot of the bosses and that sort of stuff and all the levels are very fun. (0:18:20) Al: I hate the controls. (0:18:23) Al: It is just really confusing 3D controls because the whole point of it is you’re in a 3D world and you’re aiming in (0:18:28) Bev: Mm-hmm. (0:18:32) Al: two dimensions but like two axes. And I just feel like the controls are very confusing in some cases. It’s like you press one button to aim, and then suddenly you have to use a different stick to finish the aiming. And it’s like one of the buttons that you press to aim is on the same side as the stick. There’s not another way you can use that. I’m trying to, like, contort my hand into a way (0:19:03) Al: that I can actually do this. So that’s not great. I don’t feel like the controls are great. (0:19:05) Bev: Uh-huh (0:19:08) Al: Some of it I don’t think is possible to fix. Like, some of it is just, “Oh, (0:19:13) Al: it’s just going to be awkward trying to aim in a 3D environment full stop.” Right? That’s life. (0:19:20) Al: But some of it I feel, like, could be fixed. And yeah, it’s not great. But it’s not enough (0:19:26) Bev: I could see that. (0:19:28) Al: to make me not want to play the game. So that… (0:19:31) Bev: Mm-hmm. (0:19:34) Bev: Okay, I can understand that. (0:19:36) Bev: I, that’s, that is one of my games that I have to, (0:19:39) Bev: that’s in my backlog to finish. (0:19:41) Bev: I think I have it on, it’s on Switch, right? (0:19:45) Bev: Okay, I think I, I might have it on Switch. (0:19:49) Bev: I originally had it on GameCube, but as a child, (0:19:53) Bev: I was too scared of the ghost. (0:19:56) Bev: I never finished it for that reason and then when I came to switch I think the same thing like when I am playing it I am enjoying it but it’s like hard to get into if I’m not if it’s not already like on my screen. (0:20:13) Al: Yeah, so I hope I get it finished before Stardew 1.6 comes out on Tuesday, (0:20:17) Al: because otherwise it’ll probably be another couple of months before I get back into it, (0:20:20) Al: because I’ll be playing Stardew, and then Princess Peach comes out on Friday. (0:20:25) Al: Too many games. But that’s fine. (0:20:26) Bev: Mm, always too many. (0:20:30) Al: Yeah. Lastly, I have been doing some Animal Crossing LEGO. So I bought all of the Animal crossing lego sets and for the podcast, obviously, you know. (0:20:44) Al: We’ll talk about them in a future episode, probably, but I guess so far I’ve built two of them and I’ve started a third one. And I mean, I will say I’m not sure they are the best value for money in terms of pieces. They are quite small sets for the amount of money that they cost. I suspect that’s, you (0:21:10) Bev: it sounds about right (0:21:13) Al: know, the general tax, right? Yeah, I mean, it’s not, I mean, (0:21:15) Bev: and it could also be like geared towards like a younger age group (0:21:23) Bev: I mean that’s what it looks like to me like the style looks very simplistic (0:21:23) Al: it would be Duplo if they were doing that, you know. I think the style is fun. I think, I think they’re nice well put together sets and I am enjoying building them. I just feel like (0:21:39) Bev: Yeah. (0:21:41) Bev: Yeah. (0:21:42) Bev: Oh my goodness $75 for 535 Legos. (0:21:45) Bev: Yeah, that’s Mm-hmm. (0:21:45) Al: - Exactly, like they’re not cheap, but. (0:21:48) Bev: No like 75 like, you know 10 20 years ago would have bought me the full Hogwarts castle. (0:21:58) Bev: So yeah, this is it’s a different time I guess but still that’s that’s a lot. (0:22:01) Al: Well, I need I do know there’s some like there’s someone has like a list of all of them and their price per piece. So I need to I need to check compared to the other sets. (0:22:08) Bev: Oh, wow. Okay. (0:22:09) Bev: Oh. (0:22:14) Al: But oh, this one’s just a calculator that’s I can do a count. I can do a divide by I’m not. (0:22:23) Al: So apparently. Did it. (0:22:24) Bev: But have someone else do it for you, though. (0:22:26) Bev: Like. (0:22:31) Al: So I was that I was 80 right for 500. (0:22:36) Al: Which is so it’s 16 cents per piece. And it looks like the so someone posted two years ago, (0:22:45) Al: average price per piece for various themes. Star Wars is at 10. Minecraft is at nine. (0:22:51) Al: Marvel’s at 10. Harry Potter’s at nine. Classic is at six. City is at 12. So it is expensive. (0:22:58) Bev: Mm-hmm it’s more niche not that the others aren’t niche but it doesn’t yeah especially after 2020 [coughing] (0:23:01) Al: It is more niche. It doesn’t need to be nice, right? Like I think Animal Crossing is is big. (0:23:09) Al: Like it’s not as. Yeah, it’s not as big as the four those four that I mentioned, right? Obviously. (0:23:16) Al: But I still feel like like 16 cents per piece. That’s nearly double. (0:23:22) Al: Minecraft, right? It’s not. I just it feels not great. So I would. (0:23:31) Al: Not recommend necessarily people buy it unless you have a lot of money to buy on these things. (0:23:38) Al: Like it was perfect timing for me because I had saved up enough for the new switch. (0:23:42) Bev: Ooh… (0:23:43) Al: And then the rumors are, oh, the new switch is delayed till next year. And I went, oh, (0:23:47) Al: what am I going to do with this money then? Because I can I can definitely save in a year in a year’s time. I can save up again for that switch. Right. That’s not difficult. (0:23:50) Bev: Uh-huh. (0:23:52) Bev: Mm-hmm. (0:23:55) Al: So I was like, well, let’s buy this animal crossing Lego that’s just coming out then. (0:24:00) Bev: Mm-hmm. That’s how they get you, Al. Uh-huh. Yep. Mm-hmm. They knew. They knew people were saving and they would be upset about the delay and would spend the money. Yes. (0:24:01) Al: That is how they get you. That’s exactly why they did it. They were like, we cannot release a switch and Animal Crossing Lego at the same time. So we will. Yeah. So there we go. (0:24:19) Al: You got my money both times. Congratulations, Nintendo. Shall we talk about some news? (0:24:27) Al: Ever After Falls have announced that they know when the game is releasing. (0:24:31) Al: I will quote “We have finally settled on the release date, which will be later this year. (0:24:40) Al: The additional console versions have pushed back the release date (0:24:44) Al: another couple of months. We are planning a simultaneous launch across all platforms.” (0:24:52) Al: I do apologize for yet again to any backers disappointed by this further delay. (0:24:57) Al: The additional time does allow me the time I need to work on some additional content for the game. (0:25:02) Al: Ever After Falls will be launching this summer on all Steam platforms, (0:25:07) Al: Steam Deck, Nintendo Switch, Microsoft Xbox, (0:25:12) Bev: this is not really well written later this year and then this summer like say it’s this summer (0:25:16) Al: It’s not. So yeah, so probably September. That’s my current assumption. (0:25:26) Bev: also an announcement about a maybe announcement um it’s not even an announcement an announcement it’s some announcement that we’ve made a decision but we’re not sharing so it’s (0:25:36) Al: Yeah. Yeah. Yeah. We’ve made a decision, but we’re not telling you, but it’s this year, (0:25:42) Al: but also it’s summer. It’s like just slowly narrowing it down. I was expecting, if they had another paragraph, they would accidentally tell us the date. (0:25:49) Bev: Right, right. (0:25:51) Bev: Like I could see, I could see the need for this, (0:25:54) Bev: but why is this on Steam and not on, (0:25:57) Bev: was this a Kickstarter? (0:25:58) Al: It was a Kickstarter. (0:26:00) Bev: So this, like I reckon, like, (0:26:02) Bev: especially after discovering spells and secrets behind a Kickstarter wall, (0:26:07) Bev: like a project update after the last time we talked, (0:26:13) Bev: but I appreciate them. (0:26:15) Bev: Being transparent and sharing it publicly, but it’s also just not any information, really. (0:26:22) Al: Yeah. Yeah, that’s fair. I do. It is a good question, though. Like, why have they not put it up on the Kickstarter as well? Because that does certainly feel like, well, this is me just checking because I don’t because I did back them. Of course I did. I back them all because I am a sucker. I don’t remember seeing it on Kickstarter. No, they did not. (0:26:32) Bev: Oh, they didn’t! (0:26:38) Bev: Okay. (0:26:40) Bev: Mm-hmm. (0:26:42) Bev: You gotta do it. (0:26:45) Bev: Mm-hmm. (0:26:46) Bev: It sounds like they didn’t. (0:26:49) Al: they haven’t posted on Kickstarter. (0:26:49) Bev: Like, this is their backer update, but they decided to just post it on Steam instead. (0:26:56) Al: Yeah, I mean, maybe they just forgot, and they’ll do it next week when they remember. (0:26:59) Bev: Mm-hmm. (0:27:00) Al: I don’t know, but… (0:27:00) Bev: Or have a separate one with more info (0:27:02) Bev: For the backers, who knows ‘Cause summer’s not that far away now Like, we’re middle of March (0:27:08) Al: Yeah. Yeah. Anyway, it was meant to come out two years ago. So we’ll see what happens. (0:27:14) Bev: Okay Mmhmm (0:27:16) Al: March 2022 was their initial date on the Kickstarter. So, you know, two and a half years wouldn’t be ridiculous for some of these. I’m pretty sure this is just one person working on it other than the porting the porting. (0:27:31) Bev: mm-hmm yeah and that’s fine like well it you and I I think agree we’ll wait as long as we need to to make it good um and I don’t know I just an update about a maybe about a decision (0:27:48) Al: Yeah, an announcement about an announcement, but not an announcement. An announcement about a theoretical announcement. At some point in the future, maybe. (0:27:54) Bev: uh-huh yes there we go a theoretical and maybe someday (0:28:02) Al: Why are GTA VI and Tears of the Kingdom both trending on Twitter? Who knows. I can’t see (0:28:02) Bev: mm-hmm (0:28:05) Bev: uh-oh why have they I can’t I mean would it be like DLC or anything like that (0:28:16) Al: No, it’s not DLC. I can’t see anything. (0:28:18) Bev: okay okay (0:28:22) Al: Moonglow Bay have announced that their PlayStation and Switch versions will be releasing on the 11th of April alongside the Picture Perfect update. This update will include new content and features such as decorating your home garden, a new story quest line to solve an ancient mystery, (0:28:44) Al: Camera mode and (0:28:44) Bev: I love how just sitting on benches always ends up into an update or sitting on chairs. (0:28:57) Bev: It’s just a thing that people want apparently. (0:28:59) Bev: I don’t quite understand it, but yes. (0:28:59) Al: for some reason. Who knows? (0:29:04) Al: Fafarm 2.2, their spring update, which is the next of their free updates. It’s not the next of their paid updates. This is going to be releasing on the tomorrow, if you’re listening to this on release day, Thursday the 21st of March. We don’t have much information about that. They say that patch notes (0:29:24) Bev: Okay. Oh. Oh, bye. Yes. I got excited. I wanted to read about it. (0:29:29) Al: early next week, so they’ll be probably out by now. By the time you’re listening. Not by now, (0:29:36) Al: Bev, not you, everyone else. That’s fine, we need some news for next episode as well. (0:29:47) Al: Speaking of updates, Sunhaven has two upcoming updates. We can’t wait to show you what’s coming in our two biggest updates planned for this year, they said. The 1.4 includes some new. (0:29:59) Al: And they have been posting about them on Twitter. (0:30:00) Bev: Mm-hmm, one of them looks like um what’s that one character from Breath of the Wild? (0:30:11) Al: Oh yeah, what’s the the thing? Yeah, I know. (0:30:15) Bev: Uh-huh, what I do like that’s my favorite I think um (0:30:21) Bev: race, race in Breath of the Wild so I’m I guess I’m here for it. (0:30:28) Bev: Oh, goodness, I like how the topped. (0:30:29) Al: the Zora, the Zora and prints, prints, prints something. (0:30:30) Bev: Yes, there we go. The top comment is this is my type, Godspeed. (0:30:39) Bev: Is it starts with an N or is it an A? (0:30:46) Al: Side on, there we go. (0:30:46) Bev: Sidon! (0:30:50) Bev: I do like Sidon. (0:30:50) Al: Googling a fish person’s name from a random game that’s not a game we cover on the podcast, excellent. (0:30:56) Al: Prince side on, yeah, you’re right, (0:30:58) Bev: It does! (0:31:00) Bev: I forget if I have something or not. I might be on my wishlist but (0:31:04) Bev: um… (0:31:06) Bev: I don’t know if this will bring me into the game necessarily but (0:31:08) Al: You don’t want to date fake prince item. (0:31:12) Bev: I mean I would love to date [laughing] (0:31:13) Al: Carish, the adventurous shark amare who has a heart of gold and a love for many different kinds of sushi. (0:31:21) Al: That’s weird. (0:31:22) Bev: Oh my goodness, another, this is gonna make you look to us in Wonderland so much. (0:31:22) Al: That’s weird. (0:31:23) Al: Why make your fish person eat fish? (0:31:30) Bev: So the character that’s based off of Ursula has two sidekicks that are the eels. (0:31:36) Bev: The eels whose favorite food is takoyaki. (0:31:42) Bev: [Crying] Uh huh. (0:31:52) Al: So I just checked. I do have Sunhaven. I have not played it. But I do have it. This is the problem with backing everything that shows up on Kickstarter, is that I never have the (0:31:52) Bev: Okay. (0:32:00) Bev: Indeed. (0:32:02) Bev: This is why I’ve tried to slow down my Kickstarter backing. (0:32:08) Bev: I was like a super backer for a couple years. (0:32:10) Bev: I was like I need to stop this. (0:32:10) Al: Yeah. I don’t think I’ve done many this year. I think I’ve only done one this year, so far. (0:32:18) Bev: Okay. (0:32:19) Al: And for some reason, that one was Sugardew Valley. No, Sugardew Island. (0:32:26) Bev: Well, there’s Everdream Valley and… (0:32:33) Al: And Stardew Valley. Speaking of Stardew Valley, Stardew 1.6 comes out in the past, when you’re (0:32:40) Bev: Wait, is it the 16th? Is it today? That work work hard? Okay, okay. I’m not ready. I’m gonna be on travel. I don’t know. If it’s residual stress, I guess. Well, good luck. (0:32:41) Al: the episode. The update will be out. (0:32:46) Al: No, it’s the 19th. It’s Tuesday. It’s Tuesday. Don’t worry. Don’t worry. We’ve still got a couple days. (0:32:54) Al: I’m not ready either. You’re not even doing the episode on it. Why are you stressed? (0:33:00) Al: I have four days to play this game before I have an opinion on it. (0:33:10) Al: Each day before the update, ConcernedApe has been posting one non-spoilery patch note. (0:33:16) Al: For example, “Fixed bug where it was faster to harvest left to right than right to left.” (0:33:24) Al: And he clarifies the update will make them both equally fast, not equally slow. (0:33:29) Al: “Extended the area of effect of downward facing melee attacks.” (0:33:34) Al: That’s very specific. (0:33:36) Al: reduced the amount of time you need to push against the… (0:33:40) Al: pet before they start shaking and then let you pass through them… (0:33:44) Al: down from 1.5 seconds to 0.75 seconds. (0:33:47) Bev: That’s a 50% decrease. (0:33:48) Al: I know, but it’s one and a half seconds. It’s not exactly long. (0:33:49) Bev: It’s needed. (0:33:51) Bev: It’s needed. (0:33:54) Al: Spouses now have a seven-day honeymoon period after marriage, (0:33:56) Al: which prevents them from laying in bed all day due to being upset. (0:34:02) Al: And jellies, pickles, wines and juices are now coloured based on the ingredient item. (0:34:08) Bev: I will say that’s a nice quality. Yes, because… (0:34:10) Al: And that feels like something that probably didn’t take him a lot of time to do. (0:34:14) Bev: No, no, probably not. (0:34:16) Al: It’s like, yep, we’re gonna change the colour of… (0:34:18) Al: I mean, probably the biggest thing was making all of the sprites, you know. (0:34:22) Bev: right mm-hmm mm-hmm I do like the little banners that he’s created for each of these little updates it’s very cute uh-huh uh-huh (0:34:24) Al: But anyway… (0:34:30) Al: They’re getting more and more intense, right? (0:34:32) Al: The first one, the first one was really just a screenshot of a text in his editor. (0:34:36) Al: editor and then by this one we’ve got like (0:34:40) Al: a gradient background, we’ve got the images of the actual differences, we’ve got some foliage poking in on the corners and some dramatic lines at the top and bottom of the- (0:34:51) Bev: That our fading is different from the previous one, so yeah, more and more elaborately. (0:34:51) Al: yeah. (0:34:52) Al: Well, yeah, I was going to say it’s the procrastination. (0:34:55) Bev: This is just like the descent into madness or procrastination. (0:35:01) Al: The game is done, he’s just writing up the release notes and boy, he does not want to I’ll be relating up the release notes. (0:35:07) Bev: Uh-huh. (0:35:10) Al: Amazing. (0:35:10) Bev: Uh-huh. (0:35:11) Bev: - So good. (0:35:12) Al: Anyway. (0:35:13) Bev: Everything about this game, (0:35:14) Bev: which is why you have Ever Dream Valley and Chigudu Island. (0:35:16) Al: Why? (0:35:18) Al: Speaking of Everdream Valley! (0:35:20) Al: The multiplayer update is out now. (0:35:21) Bev: Oh my goodness. (0:35:24) Al: That’s all I’m saying. I don’t… (0:35:26) Al: I don’t… (0:35:26) Bev: Even the font, the font, I can’t. (0:35:30) Al: Roots of Patcha! (0:35:32) Al: I’ve given us some information on there. (0:35:34) Al: Upcoming 1.2 and 1.3 updates. (0:35:40) Al: 1.2 update brings the Xbox release plus kids. (0:35:46) Al: Patcheons love their kids and so do we, (0:35:48) Al: so we wanted to make sure having them felt like a meaningful addition to the experience. (0:35:52) Al: As before, you’ll be able to have two children. (0:35:56) Al: All right, Chyna. (0:35:56) Bev: As before as before to what? (0:35:58) Al: But… (0:35:58) Al: I don’t know. (0:36:00) Al: But once you build a school… (0:36:00) Bev: Are they referring to something? (0:36:02) Al: But once you build a school, (0:36:04) Al: you can send your toddler to school and they’ll grow into a child. (0:36:06) Bev: Oh, they got a school! (0:36:10) Al: You’ll have a set of dialogues and schedules to interact with you and the clan. (0:36:14) Al: With your gentle guidance, they’ll start to have their own interests. (0:36:20) Bev: I think I see a little child play with a pet and that is rather cute, I will say. (0:36:24) Al: Speaking of pets, that is another thing they’re adding into this. (0:36:26) Bev: Oh, sorry. (0:36:29) Al: Animals have helped humanity throughout - don’t say sorry, it was perfect. (0:36:33) Al: Animals have helped humanity throughout time and soon our pets will as well. (0:36:36) Al: You’ll be able to assign them to gather things for you. (0:36:38) Al: A cave lion might bring back meat, while a bunny might bring back produce. (0:36:44) Al: I love the idea of like a lion just going out and just killing an animal for you and dragging the corpse to you. (0:36:50) Al: And then a bunny’s gone out and like grabbed some eggs. (0:36:56) Bev: And then you just have the child just watching this awful terrifying lion come back with this bloody morsel. (0:37:03) Bev: Yes, just so cute. (0:37:05) Bev: Such a good bonding experience. (0:37:07) Al: Dragging the corpse along the ground. (0:37:08) Bev: Uh-huh. (0:37:10) Bev: I love it. (0:37:11) Bev: I’m here for it. (0:37:13) Al: They’ve also added some more locations for your unions that you can choose between. (0:37:20) Al: With so many beautiful places near the land, (0:37:22) Al: you’ll be able to select a location that powerfully fits you and your new partner. (0:37:26) Bev: Oh, that’s nice. I like that. (0:37:28) Al: Plus a bunch of other stuff. (0:37:29) Al: They’ve updated the phishing UI they’ve done a new early watering system before you do the (0:37:40) Bev: I think I’m seeing a trend here where a lot of the Stardew spin-offs, if you want to call them that, are updating frantically in this time period and I wonder why. (0:37:56) Al: because they’re all going to be playing Stardew, so they don’t want to be, they want to have their updates out before that. They’re 1.3 update, obviously the information is much less in this, (0:38:01) Bev: Well, they want to cash in on the hype, but that’s one. (0:38:10) Al: there’s lots of things to come there, including some more romanceable characters, some non-romanceable characters, new biomes, a new cave system, tent sleeping, new festivals, animals, plants, (0:38:25) Al: a new line. (0:38:26) Al: fishing minigame hangout spots new cut scenes quests and minigame so I feel like we’re getting close to when I actually play this game (0:38:41) Bev: I have it and I think I picked it up to play for the Game of the Year episode I did not sit in on and then immediately put it down. So I will get back into it because it was one of the ones that I enjoyed playing for the very very short while that I was lying in. (0:39:00) Al: There we go, Bev, I put us down for the second time. (0:39:02) Bev: Oh beautiful. Good. Now I have now I have to go back into it. (0:39:10) Al: Spirity 1.6.5 update is out now. (0:39:16) Bev: Oh well, 1.6.5, okay. (0:39:16) Al: My word up, get better. (0:39:21) Al: Normally I would ignore updates like this, (0:39:22) Al: ‘cause it’s like, oh, that’s just bugs, right? (0:39:24) Al: No, it’s not. (0:39:25) Al: It adds ducks. (0:39:26) Al: Ducks are now in the game. (0:39:30) Al: You’ll now be able to have cute algae eating ducks in your bath house. (0:39:35) Al: That’s ducks that eat algae, not algae that eats ducks. (0:39:38) Bev: I want Alte eating ducks now that you say it. (0:39:44) Al: that would be a very different game. Honestly, it sounds like something out of Elden Ring. (0:39:46) Bev: It would be. (0:39:46) Bev: I mean, it is spirity like they could. (0:39:52) Bev: It does. It truly does. (0:39:54) Al: Like just this amorphous algae that creeps along the ground and over walls and then finds you in the dark. (0:40:00) Bev: mm-hmm I feel like ducks deserve a 1.7 update but this the fact that they’re going into three digits and means I think they’re gonna have a 2.0 and it’s gonna be big I guess (0:40:14) Al: No, it’s obviously not going to be. (0:40:16) Bev: then why go to point five I don’t get it (0:40:18) Al: I just, I don’t know, I don’t know, because the last update that they talked about was 1.5.8. (0:40:25) Bev: Oh, goodness. What? (0:40:26) Al: What happened to all the, what happened to 1.6.0, 1.6.1, 1.6.2, 1.6.3 and 1.6.4? (0:40:30) Bev: » Those are bugs. (0:40:33) Al: What happened to them and why? There’s no information about them whatsoever. Nothing. (0:40:36) Bev: » They were bugs, bugs. (0:40:43) Al: Not at all. This is a major update listed in Steam. It was a major update, why is it 1.6.5? (0:40:51) Al: The one before 1.5.8, by the way, 1.5.3. But then the one before that was 1.5.2. (0:40:58) Bev: explain the first okay interesting I want this naming mechanism explained (0:41:00) Al: Also, the first version of the game, 1.3 point something, I can’t even remember what it was. (0:41:14) Al: This version also adds a new vendor and new seasonal mechanics in the bath house. (0:41:20) Al: Not just bath, in the bath house. Just in a bath. (0:41:20) Bev: beautiful Ooh, ooh-hoo. (0:41:24) Al: Woo! (0:41:27) Al: Sugar Dew Island, right? Let’s get back into this game. (0:41:31) Bev: Yes. (0:41:32) Al: So, they have published a bunch of FAQs. (0:41:35) Al: I don’t know if you were able to see these FAQs, because is it backers only? (0:41:39) Al: It doesn’t say backers only, so it looks like you should be able to read it. (0:41:43) Al: So, there’s a number of… (0:41:44) Al: Q’s and A’s that I want to highlight. (0:41:50) Al: So, first of all, they said, “Is the launch schedule realistic? (0:41:55) Al: It seems a little ambitious for an expected release later this year, (0:41:58) Al: after just over a year of production.” (0:42:00) Al: And their answer is, “Yes, it is realistic.” (0:42:03) Al: Okay, great. Thank you. (0:42:05) Al: I’m now convinced. (0:42:07) Al: I mean, the long answer is not any better than that. (0:42:09) Al: It says, “Yes, it is realistic as we’ve already made good progress in development.” (0:42:14) Al: Okay, fine. (0:42:16) Al: They then say, “Depending on how many more stretch goals are reached, (0:42:18) Al: the plan/release date could still change.” (0:42:20) Al: Which I feel like is an interesting way of doing this. (0:42:24) Al: It’s like, “Hey, if more of you buy the game, it will take longer to release.” (0:42:30) Al: That doesn’t feel like what you want to say to people. (0:42:30) Bev: - Yeah. (0:42:33) Bev: No, ‘cause I would argue that, excuse me, (0:42:36) Bev: stretch goals are part of the launch schedule. (0:42:39) Bev: So I would almost do it the opposite way if like, if you don’t get as many stretch goals then launch it earlier, but. (0:42:45) Al: Either that or make them as like post 1.0 right like your your base goal should be a fully featured game that gives you everything that makes sense as a game and if you don’t get any of the stretch goals it still feels like a complete game. The stretch goals should then be updates released after that if you can’t get it in the original timeline. Exactly, exactly, exactly. It’s the same issue I have with carl island in there 1.0 like (0:42:56) Bev: Mm-hmm (0:43:00) Bev: Right (0:43:05) Bev: Mm-hmm like there’s they’re stretching you don’t have to have it right now [laughs] (0:43:15) Al: you got to decide like your game can’t feel incomplete stardew valley never felt incomplete it felt like a complete game with its 1.0 and everything else after that has felt like extra content that we’re excited for not oh yes now it actually feels like a game which is what i’m going to feel like with 1.1 in carl island (0:43:18) Bev: Mm-hmm (0:43:35) Bev: yeah I guess so maybe oh I still haven’t come back into it fully we need to do a competition and that will bring me into it (0:43:42) Al: we do we do we do the other one I want to highlight is so question what about romance answer the feature is not currently planned yay success we finally might get a game of romance except except literally yesterday they posted on the Twitter asking how important is romance in a game to you they’re almost We’re certainly going to add romance. (0:43:54) Bev: You’re fine. (0:44:12) Al: So, we will see what happens, but I’m not excited about it. (0:44:19) Al: I’m going to add romance. (0:44:20) Al: I think it’s going to be really bad because it’s going to be bad because it is not… (0:44:23) Al: So, the way that they are forming this game is not as a character-based, story-driven game, (0:44:30) Al: I don’t think, and therefore I don’t think that romance will work well. (0:44:32) Bev: Hmm (0:44:35) Bev: No (0:44:37) Al: So we will see what happens, but I’m not excited about it. (0:44:39) Bev: Mm-hmm. I like how your comment essentially with this this (0:44:44) Bev: Comment is the top one and I just liked it. So there you go. Now you have the most likes in this post [laughter] (0:44:53) Al: However, one thing I am excited about, how will the time work in the game and how will save work? (0:45:00) Al: Our game is turn-based. (0:45:02) Al: You have as much time as you want per day as there is no timer in the game. (0:45:06) Al: The only rule is that you can only open the store once a day. (0:45:09) Al: There are three sections of the day. (0:45:11) Al: When you start the day, it’s in the morning. (0:45:13) Al: When you open the store, it’s noon, and when you close the store, it’s in the evening. (0:45:17) Al: You can save your game manually in the house, but when you end the day, we also save automatically. (0:45:21) Al: So there’s two things here. (0:45:22) Al: the save. Let’s get the save. (0:45:24) Al: I know that these things don’t like to be, allow you to save whatever you want, so you can like, save, scam a bunch of stuff, fine, whatever. I like however that is giving you the option to save in the house, so you can at least you don’t have to do that thing of “oh well I need to finish the day” and then you get to the end of the day and like “oh I’ll just do a little bit more” and you end up in that non-sleeping cycle. (0:45:45) Al: So, fine, good enough. (0:45:49) Al: But this idea of not having (0:45:53) Al: a timer on your day and you can spend as much time in the day as you want. (0:45:58) Al: I am very intrigued by this and now I have gone from I’m not excited about this game (0:46:03) Bev: Uh-huh. Uh-huh. Dude, I feel like we talked about this last time. It was about Sugadu, (0:46:04) Al: to I will I need to play this game and see how this works. (0:46:13) Bev: right? It wasn’t the nukazan. Okay, I’m having like deja vu and I’m wondering like, (0:46:14) Al: Well, they only announced this information this week, so I don’t think we have. (0:46:21) Bev: what did we talk about? Okay, maybe that’s it. Okay, um, yes, I am very interested in a turn base because that I feel like feels even more cozy and that you don’t (0:46:21) Al: We did talk about it in the Slack. (0:46:33) Bev: have that that stress that’s associated with the time of like needing to run back to your house before you drop dead um well not drop dead but you know whatever um uh-huh truly um I appreciate the games where they don’t um they’ll like slap your wrist for for running out of time uh because it’s just no one no one enjoys that no one likes being in the middle (0:46:44) Al: I know what you mean. (0:46:46) Al: It may as well be dead. (0:47:03) Bev: of a task. And then like, all of a sudden realized like, oh, (0:47:06) Bev: it’s past like 1am. And now I’m, I can’t finish my task because I ran out of time. (0:47:12) Al: Yeah. So I’m going to assume that it still has an energy mechanic, because they have to have some way of you not just infinitely doing something, right? Well, except that Animal Crossing still isn’t infinite, because your timer is just your real-life timer. It has a timer for your day. (0:47:22) Bev: Mm-hmm (0:47:28) Bev: Mm-hmm or just do it infinitely like Animal Crossing you do that a polya for the most part you do that (0:47:42) Bev: Well, Al, like, then that- that every game has a real-life Tiber. (0:47:47) Al: OK, sure. I think it’s different, but that’s fine. We’ll move on from that. But I suspect it will have an energy mechanic and that will be the limiting factor on each day, which I think is fine. And I think it’s good because I guess the problem, and I hadn’t really thought about this until this was brought up, but I think it’s very… (0:47:56) Bev: Mm-hmm. (0:48:01) Bev: Mm. (0:48:03) Bev: Mm-hmm. (0:48:17) Al: very odd to have two limitations on you for one thing, which is essentially how long you’re going to spend in the day. And that problem of, “Oh, no, it’s the end of the day. I wasn’t paying attention to the time.” That’s because you’ve got two things to pay attention to. (0:48:22) Bev: Mm-hmm. (0:48:32) Bev: Mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm. (0:48:35) Al: You’re paying attention to the time and you’re also paying attention to your energy, your stamina. And it’s hard to keep a track of those things as well as play the game at the the same time, right? (0:48:45) Al: Thank you. (0:48:47) Al:
Holmberg's Morning Sickness - Tuesday March 19, 2024 Learn more about your ad choices. Visit megaphone.fm/adchoices
Holmberg's Morning Sickness - Tuesday March 19, 2024 Learn more about your ad choices. Visit megaphone.fm/adchoices
Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.
This week on All Things Nintendo, Brian is first joined by Kyle Hilliard to recap all the news out of the Nintendo Direct Partner Showcase, as well as some news items that happened outside of that livestream. Then, Kyle leaves, and Alex Van Aken joins the episode to deliver his hands-on impressions of Princess Peach: Showtime! and an eShop Gem of the Week. If you'd like to follow Brian on social media, you can do so on his Instagram/Threads @BrianPShea or Twitter @BrianPShea. You can follow Kyle on Twitter: @KyleMHilliard and BlueSky: @KyleHilliard. You can follow Alex Van Aken on Twitter @ItsVanAken. The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday! Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, Google Podcasts, and YouTube. 00:00:00 – Introduction 00:01:45 – New Reports of Switch 2 Release Window 00:06:28 – Pokémon Presents Announced 00:11:47 – New Pokémon Concierge Episodes Coming 00:12:34 – Time Magazine Pokémon Covers 00:14:05 – Spirit Airlines Super Nintendo World Plane 00:16:18 – Mother 3 Coming to Japan Nintendo Switch Online 00:21:13 – Nintendo Direct Partner Showcase Recap 00:54:37 – Listener Email About Epic Universe Theme Park 00:59:59 – Princess Peach: Showtime Preview 01:24:09 – eShop Gem of the Week: Balatro If you'd like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces." For Game Informer's other podcast, be sure to check out The Game Informer Show with hosts Alex Van Aken, Marcus Stewart, and Kyle Hilliard, which covers the weekly happenings of the video game industry!
Thank you to ExpressVPN for sponsoring this episode. Visit http://www.ExpressVPN.com/KitAndKrysta for 3 additional months FREE Thank you to MeUndies for sponsoring this episode. Visit http://www.Meundies.com/KitAndKrysta for 20% off *~*~*~*~*~*~*~*~*~*~*~*~*~* Hi and welcome to episode 106 of the Kit & Krysta Podcast! We have a jam-packed show this week to talk about all of the drama that's been happening in the games industry. The big three all had some issues this week from Xbox's business update to Sony's poor financials to Nintendo's rumors around the delay of Switch 2. We discuss why Nintendo is still coming out on top of a bad week and the future for Switch 2 is still bright. Also in this episode, we share a really interesting storytime about Mr. Iwata and the head of Ubisoft Yves Guillemot. We also do a fun Princess Peach transformation bracket and see which transformation comes out on top! In the games we're playing section, we're talking about Like A Dragon: Infinite Wealth and of course the game du jour Helldivers II. We wrap it up with questions from our wonderful Patreon subscribers. 0:00 - Let's go! 2:05 - News News News (How Nintendo benefits from Xbox and PlayStation's bad news) 51:41 - Princess Peach transformation bracket 1:08:41 - Nintendo storytime - Mr. Iwata, the head of Ubisoft and Kit are trapped in a closet... 1:22:17 - Games we are playing (Helldivers II, Like a Dragon Infinite Wealth, Impact of Iwata) 1:41:26 - Questions from our Patreon subscribers Patreon Shout outs! - All Hail the Final Boss - Aaron Hash - Thank you Super Stars - Ben Eichhorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, Sephazon, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Brustache Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ -Kit & Krysta
Thank you to Better Help for sponsoring this episode. Visit http://BetterHelp.com/KitAndKrysta to get 10% off your first month! Thank you to Factor for sponsoring this episode. Go to http://FactorMeals.com/KitAndKrysta50 and use code KitAndKrysta50 for 50% off + two FREE wellness shots *~*~*~*~*~*~*~*~*~*~*~*~* Hello and welcome to another episode of the Kit & Krysta Podcast! This week we'll be examining if Nintendo is finally going to right their wrongs with Princess Peach with her new game, Princess Peach Showtime. Peach is such an iconic Nintendo character and she's gotten even more popular from the movie last year, it's high time she gets the respect she deserves. Is Nintendo doing enough with this game or will we continue to suffer Princess Peach disappointment. Also in this episode, we share our reaction to the rumor about Xbox going multi-platform and our thoughts on the PlayStation State of Play. We're still playing Like a Dragon: Infinite Wealth and it's amazing. We've been palling around with our little pals in Palworld. We also tried out the Mario vs. Donkey Kong demo and we tell you what we think about the game so far. We wrap it all up with questions from our amazing Patreon community. 0:00 - Peaches, peaches, peaches, peaches, PEACHES! 9:25 - Is Nintendo doing enough with Princess Peach? 35:57 - Nintendo storytime - Krysta is a personal shopper for everyone 49:29 - News news news (Xbox going multi-platform rumors, State of Play) 1:17:17 - Games games games (Like A Dragon: Infinite Wealth, Palworld, Mario vs. Donkey Kong) 1:45:55 - Questions from our Patreon subscribers All Hail the Final Boss - Aaron Hash Thank you to our Patreon Super Stars - Ben Eichhorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, Sephazon, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Brustache, Simon Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ -Kit & Krysta
Jeff and Christian celebrate a full DECADE of DLC, and kick off their 11th year of the podcast in style, by bringing on Lana Bachynski to join in on the annual for the first time! Together, they look back at their predictions from last year, RECKONING with the results, and then look forward to all the big games they know are coming in 2024, including Star Wars Outlaws, Final Fantasy VII Rebirth, Suicide Squad Kill the Justice League, Princess Peach, and more! They end the episode by stepping back out on the limb for their BOLD and COOL RANCH (now EXTRA CRISP) Predictions for 2024!
Jeff and Christian welcome Art Director at Bitreactor and friend of the show, Daanish Syed back this week for a huge show. They discuss Sony's latest State of Play, featuring Final Fantasy 7 Rebirth, Avatar Frontiers of Pandora, and more, Nitendo's Direct, featuring Princess Peach Showtime, Paper Mario the 1,000 Year Door, and more, and Unity upending their pricing structure and the entire industry. Plus, Starfield updates, more layoffs, and more The Playlist: Mortal Kombat 1, The Texas Chainsaw Massacre, Dune Spice Wars, Starfield, Shadow Gambit, Marvel's Spider-Man 2 hands-on, God of Weapons.