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Só eu mesmo pra fazer uma referência ao título nacional do filme de Kickass no ano do senhor de 2025. Neste podcast Ed Shemp(@edshemp.bsky.social), General do Panda(@generaldopanda.bsky.social) e Maximus (@andremaximus.bsky.social) se reunem para esmiuçar a série do momento (do mês passado): RESCISÃO, também conhecida como SEVERANCE, neste que é o primeiro podcast do em outro castelo em que rola um Deep Dive sobre uma obra só... E assim que eu escrevi lembrei do podcast DUPLO sobre The Walking Dead da Telltale.
Luz Acesa é um quadro do canal Não Inviabilize. Aqui você ouve as suas histórias misturadas às minhas!Use a hashtag #Duplo e comente a história no nosso grupo do telegram: https://t.me/naoinviabilizeQUER OUVIR MAIS HISTÓRIAS? BAIXE NOSSO APLICATIVO EM SUA LOJA APPLE/GOOGLE, CONHEÇA NOSSOS QUADROS EXCLUSIVOS E RECEBA EPISÓDIOS INÉDITOS DE SEGUNDA A QUINTA-FEIRA: https://naoinviabilize.com.br/assineEnvie a sua história bem detalhada para naoinviabilize@gmail.com, seu anonimato será mantido, todos os nomes, profissões e locais são trocados para preservar a sua identidade.Site: https://naoinviabilize.com.brTranscrição dos episódios: https://naoinviabilize.com.br/episodiosYoutube: https://youtube.com/naoinviabilizeInstagram: https://www.instagram.com/naoinviabilizeTikTok: https://www.tiktok.com/@naoinviabilizeX: https://x.com/naoinviabilizeFacebook: https://facebook.com/naoinviabilizeEdição de áudios: Depois O Leo Corta MultimídiaVinhetas: Pipoca SoundVoz da vinheta: Mari Ribeiro e Priscila Armani
DUPLO FAVOR E DUPLA HONRA: VIVENDO O ANO DA PROMESSA DE DEUS!"
Dia de duplo aniversário nas Manhãs com direito a choradeira e tudo!!
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We are introducing you to the 269th Album of the Week - 'Duplo slađe' by TS Mejaši, offering the HR Top 100 chart changes and bringing the local music news. Host: Ana Radišić
2025: O Ano do Duplo Favor de Deus l! Prepare-se para experimentar um ano como nunca antes! Em 2025, Deus derrama sobre nós o Seu *duplo favor*, multiplicando bênçãos, abrindo portas e realizando promessas que pareciam inalcançáveis. Este é o tempo de romper limites, sonhar grande e confiar no poder sobrenatural do Senhor. Não importa os desafios que você enfrentou, este será o ano em que a graça de Deus agirá em dobro na sua vida, trazendo restauração, conquistas e milagres. Venha fazer parte do Ministério Batista Betel e descubra como viver o extraordinário em 2025. Deus tem algo especial reservado para você e sua família!
Fala gente, estamos aqui com um episódio pós natal, espero que gostem!
O filme “Salazar - Le Portugal à quitte ou double”, de Bruno Lorvão e Christiane Ratiney, que vai ser difundido no canal France 5, a 22 de Dezembro, recorda o papel de Portugal durante a Segunda Guerra Mundial e como é que Salazar mantinha relações diplomáticas e comerciais tanto com Winston Churchill quanto com Adolf Hitler. Bruno Lorvão falou-nos sobre "o país esquecido na Segunda Guerra Mundial" e como o conflito permitiu a Salazar consolidar a ditadura que viria a ser a mais longa da Europa. RFI: O filme chama-se “Salazar - Le Portugal à quitte ou double”. Queria que nos explicasse o título e a partir daí fizesse um pequeno resumo do filme...Bruno Lorvão, Realizador: "O título está ligado ao póquer, ao jogo de cartas, e em português pode-se-ía traduzir por tudo ou nada. A situação de Portugal era uma situação rara no continente europeu, era um país que conseguiu ter relações comerciais e políticas com os dois blocos que se enfrentavam. É um país esquecido na história da Segunda Guerra Mundial e esse papel de neutralidade teve alguma importância no decorrer da guerra."Porque decidiu fazer um filme sobre Salazar, o homem que implementou a ditadura mais longa da Europa? Não é, de certa forma, dar palco a um ditador?"É dar chaves de compreensão sobre o que se passou naqueles anos em Lisboa e em Portugal. É uma história desconhecida fora de Portugal e muito pouco conhecida em Portugal. Por isso, são duas boas razões para contar essa história e para sabermos mais sobre o nosso país e sobre a história de Salazar também."Contou-me, nos bastidores, que é um dos primeiros filmes que fala especificamente sobre este tema. Quer explicar-nos?"Exacto. Há um filme documentário só de arquivos chamado “Fantasia Lusitana” que é um filme muito bonito que fala de Lisboa durante a Segunda Guerra Mundial e, de alguma forma, também de Salazar. O nosso é inédito pelo facto de, pela primeira vez, um filme ir buscar o trabalho histórico feito pelos historiadores e tenta sintetizar esses cinco anos de história de Lisboa durante a Segunda Guerra Mundial, que é uma história de diplomacia, uma história de relações económicas, uma história complexa que não foi nada fácil de sintetizar em 52 minutos com a Christiane Ratiney. É um filme que vale a pena quando nos interessamos pela Segunda Guerra Mundial. Vale a pena descobrir."O filme tem imagens de arquivo, ilustração, fotografias… Sabendo que Salazar era conhecido como um ditador austero que fugia das câmaras, de onde vêm estas imagens e como é que construíram este documentário?"Grande parte dos arquivos vêm da Cinemateca Portuguesa e das produções do Estado Novo, dos boletins informativos que eram da propaganda. E aí encontramos as poucas imagens de Salazar, de Carmona, que era o Presidente da República na época, e fomos buscar alguns arquivos à BBC, e alguns arquivos privados.É um filme feito com 100% de arquivos, mas tivemos que recorrer à animação para entrar no escritório de Salazar, no Palácio de São Bento, a residência oficial dos primeiro-ministros. E aí desenhámos um Salazar, inventámos um Salazar, um escritório como era naquela época, para podermos contar aquela pressão que Salazar teve durante estes três, quatro anos e que são chaves para perceber a duração de Salazar nos 30 anos que se seguiram. Ou seja, se Salazar chegou até ao fim dos anos 60 ileso, foi graças, em grande parte, ao papel que ele teve na Segunda Guerra Mundial."Quais são os principais factos que vocês contam no documentário e que, como dizia, não são assim tão conhecidos? Como é que Salazar conseguiu fazer este jogo duplo com os Aliados e com a Alemanha nazi?"Factos há vários. Há fases. A primeira fase é a fase dos refugiados, várias dezenas de milhares de refugiados que chegaram a Portugal e a Lisboa, que tiveram um impacto forte, muitos deles judeus. Um outro facto é que Portugal tinha volfrâmio, que era um mineral importante para a indústria militar alemã, e as minas mais importantes de volfrâmio na Europa do Oeste eram em Portugal. A partir daí, a Alemanha precisava de Salazar e de ter relações económicas com Salazar. Depois houve outro tema que era que Franco ameaçou invadir Portugal. Salazar foi jogando aquele jogo, sendo Portugal o mais velho aliado dos ingleses e o regime sendo de cultura fascista - que tinha relações com Franco, Mussolini e Hitler - ele foi ali tendo relações com as duas frentes."No início do filme, a narradora conta que em Junho de 1940 Salazar sabe que a independência de Portugal está ameaçada porque o país é só um peão no tabuleiro das grandes potências, numa altura em que a Europa está a ferro e fogo e só Churchill resiste ainda a Hitler. Salazar, ditador fascista mas aliado histórico de Inglaterra, acaba por transformar esta fragilidade numa força…"Também vemos que Lisboa é a única capital do mundo onde temos alemães e ingleses e onde se pode apanhar um avião - se as pessoas tiverem boas relações, claro - de Berlim até Lisboa, passando por Barcelona e depois apanhar um avião de Lisboa até Londres."Como é que isso acontece e até que ponto é que realmente Portugal foi neutro? Que neutralidade era esta? "A neutralidade é muito relativa, mas Salazar percebeu que nem os Aliados nem o Eixo queriam abrir uma nova frente militar porque abrir uma frente militar na Península Ibérica era pedir um esforço a mais às estruturas militares de cada uma das frentes. A partir daí, Salazar sabia que tinha ali um espaço de negociação com Hitler e com Churchill. A única preocupação que ele teve foi com Franco nos primeiros meses. Salazar não deixa de ser uma personagem intrigante na maneira como ele conseguiu organizar este papel bem particular de Portugal durante a Segunda Guerra Mundial."Voltemos aos cerca de 20.000 refugiados europeus que chegam a Portugal. No filme, contam que Lisboa era “uma sala de espera a céu aberto” de milhares de pessoas que esperavam ir para a América. Lisboa era mesmo considerada “o último porto livre da Europa”, mesmo com os portugueses sob o jugo fascista? "Sim, era, e o que foi interessante foi o encontro desses dois mundos: um Portugal ainda com dois pés no século XIX e uma burguesia - porque muitos dos refugiados eram pessoas que tinham dinheiro - com senhoras que tinham o cabelo desfeito, umas saias um bocado curtas. Houve ali um encontro de dois mundos... E essas questões de moralidade foram de alguma preocupação para o regime conservador de Salazar."Isso não foi um “murro no estômago” para os portugueses que, de repente, viram aquele outro mundo mais aberto? Como é que isso não abalou a ordem social e moral em Portugal?"Salazar conseguiu porque tinha a polícia política ao seu lado e tinha a Legião Portuguesa também e os militares, de alguma forma, com ele. Mas não deixa de ser verdade que nestes anos de guerra, graças aos refugiados, pela questão cultural e, de certo modo, pela liberdade que trouxeram à cidade de Lisboa, as pessoas descobriram o que era ser moderno. Houve também revoltas de fome no país, no fim da guerra, ou seja, os anos de guerra em Portugal que aparecem como anos de estabilidade, afinal foram anos de grande tensão e de alguma instabilidade para o regime de Salazar."No filme contam que Lisboa era considerada “a nova cidade-luz”. Porquê? "Nessa altura havia actores alemães, havia actores americanos, franceses, escritores ingleses que vinham passar férias em Portugal. As pessoas ligadas a Hollywood para irem para Londres tinham que passar por Lisboa. Ou seja, apanhavam um avião transatlântico que fazia uma escala nos Açores. Depois paravam em Lisboa e em Lisboa apanhavam outro avião. Então Lisboa era o centro nevrálgico que ligava Londres aos Estados Unidos e, a partir daí, todas as vedetas do mundo do cinema europeu e do cinema americano, muitas, passaram por Lisboa."Queria que voltássemos ao alegado projecto de invasão espanhola de Portugal, apoiado por Hitler para enfraquecer Churchill. Que plano foi este e como é que Salazar o consegue contornar? "Havia a chamada “Operação Félix”, que era uma operação para pôr a mão no estreito de Gibraltar, onde havia uma base britânica. Mas entrar em Gibraltar implicava invadir Portugal, mesmo Portugal sendo um país fascista. A partir daí, alguns membros do governo de Franco pensaram seriamente em invadir Portugal e foram para Berlim ver se Hitler apoiava o projecto. Não foi por muito que escapámos a uma nova invasão dos nossos queridos irmãos ibéricos…"Qual foi a estratégia de Salazar? "Salazar conhecia muito bem a situação em Espanha e explicou a Churchill que os espanhóis estavam a passar fome e que Franco estava à rasca, não tinha como alimentar a população, mas que se lhe desse trigo, safava-se com a Península Ibérica e com Franco. Enquanto desse trigo, Franco não podia ir contra Portugal e como Hitler não ajudou Franco como Franco queria, a partir daí a situação estabilizou."Vocês abordam, ainda, a batalha do Atlântico e o papel dos Açores. Qual foi o papel dos Açores e como é que os Açores serviram de moeda de troca para assegurar a sobrevivência da ditadura portuguesa depois da guerra?"Os Açores foram o trunfo final de Salazar e a carta maior de Salazar durante a Segunda Guerra Mundial, aquela que ele usou mesmo no último instante da guerra. Ele sabia que os Aliados precisavam dos Açores para estabilizar o Atlântico Norte, com os u-boots alemães que afundavam barcos aliados e precisavam dos Açores para fazer uma ponte aérea para fornecer Inglaterra em homens e armamento, etc. Ele negociou esta carta durante três anos e só autorizou os ingleses e depois os americanos instalarem uma base nos Açores nos momentos finais da guerra, quando Salazar ainda negociava volfrâmio com Hitler e fazia comércio com Hitler.Depois, houve ali um momento em que os Estados Unidos já não podiam com Salazar, ameaçaram depô-lo e contactaram a filha do Presidente Carmona para ver se havia uma maneira. Então, Salazar percebeu que já não podia esticar a corda e autorizou a instalação dos britânicos e depois dos americanos nos Açores. Hitler morre, a guerra acaba e ele sai completamente ileso dessa Segunda Guerra Mundial e até sai reforçado. Ou seja, a guerra permitiu a Salazar instalar de vez o Estado Novo."Este é o seu segundo filme difundido este ano na televisão francesa, no ano do cinquentenário da Revolução dos Cravos. O primeiro foi “La Révolution des Oeillets”, agora este sobre Salazar e a Segunda Guerra Mundial. Porquê apostar na história portuguesa contemporânea para um público francófono?O meu combate é sempre o mesmo. Somos um país pequenino, com uma produção audiovisual que produz coisas, mas que não tem os meios da produção francesa, a qual tem alguma abertura que permite contar histórias que não são histórias unicamente francesas. Com os mais de um milhão de franco-portugueses que há neste país, há um espaço para falar da história de Portugal aqui em França e também para os portugueses. Haverá outros projectos, com certeza, e agradeço à France Télévisions e ao sistema audiovisual francês por nos permitir produzir este tipo de projectos, porque projectos feitos só de arquivos são complicados e só se podem fazer em boas condições.
Nosso Pai celestial deseja que seus filhos conheçam o seu amor por eles e a própria segurança de pertencerem a sua família. Devocional retirada de Conhecendo a Deus Ao Longo Do Ano.
Lieve mensen, bij deze een essay dat ik onlangs schreef voor de Volkskrant. Over hoe we opgescheept zijn geraakt met deze Duplo-democratie, de kleutervariant. En over hoe een meer volwassen versie van democratie eruit zou zien. Hopelijk beleven jullie er plezier aan.Dit essay is gebaseerd op mijn pas verschenen boek 'In onze tijd. Leven in het Calamiteitperk.' Het boek is verkrijgbaar in de lokale boekhandel. Online bestellen kan ook, bijvoorbeeld via deze link: https://www.boekenwereld.com/tim-fransen-in-onze-tijd-9789021342603Check voor tickets van m'n nieuwe show: https://www.timfransen.nl/
Programa Viagem Espiritual com Wagner BorgesRadio Vibe Mundial Fm 95.7 – 03/out//2024***– LIVRO DO PROFESSOR WAGNER BORGES: https://amzn.to/4cJMrxE – CONHEÇA O NOVO CANAL DE CORTES OFICIAL @CortesWagnerBorges – CONHEÇA CANAL DIEGO ROQUE @canaldiegoroque – linktr.ee/luzconsciencia https://luzconsciencia.com.br/ – Livros gratuitos para … Continue lendo →
De sportredactie van De Limburger blikt in de Voetbalpodcast terug op het afgelopen voetbalweekeinde. Met aandacht voor de winnende formule van VVV, de kritiek van Roda-coach Bas Sibum op de arbitrage, de spitspositie van MVV en de ‘ideale schoonzonen' van Fortuna. Aan tafel bij presentator Marlous Flier de clubwatchers Emil Visser (VVV) en Maikel Suilen (Roda JC) en vaste sidekick Ivar Hoekstra.
U današnjoj epizodi delim kako sam uspeo da udvostručim svoj biznis za upola kraće vreme. Ako te zanima kako možeš primeniti ove strategije na svoj posao, slušaj do kraja – verujem da ćeš dobiti korisne uvide koji ti mogu pomoći da ubrzaš svoj rast.
Com Fabi Alvim, o Papo fala das Olimpíadas e sobre ficar feliz pelos outros. Também debate o Efeito Rebeca Andrade de inspirar os outros, e fala sobre pensamentos intrusivos.
In today's truck-heavy episode of Quick Charge, we explore the Cybertruck's sales slowdown, interview Kia's James Bell about the future of the Korean brand's commercial vehicle efforts, and talk about the new Chinese semi brand that's coming to America. We also touch on the new Chargepoint universal charging port, some of the "white space" that Kia's EV3 and EV9 will continue to enjoy in the marketplace, and whether or not Windrose's efforts to bring manufacturing the US are about import tariffs, or something else entirely. Source Links Tesla is working through its giant Cybertruck backlog pretty fast ChargePoint introduces a new ‘Omni Port' that combines Tesla and other EV plugs into one [Video] Kia's affordable EV3 officially spotted in the US ahead of its upcoming debut [Images] Kia introduces modular ‘Platform Beyond Vehicle' strategy, teases several concept EVs at CES Kia has its first customer for its funky Duplo-like EV: Uber Chinese invasion: Windrose to build its electric semi truck in US Prefer listening to your podcasts? Audio-only versions of Quick Charge are now available on Apple Podcasts, Spotify, TuneIn, and our RSS feed for Overcast and other podcast players. New episodes of Quick Charge are recorded Monday through Thursday (that's the plan, anyway). We'll be posting bonus audio content there as well, so be sure to follow and subscribe so you don't miss a minute of Electrek's high-voltage daily news! Got news? Let us know!Drop us a line at tips@electrek.co. You can also rate us on Apple Podcasts and Spotify, or recommend us in Overcast to help more people discover the show!
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O PGR, Paulo Gonet, desconsiderou um parecer da Secretaria de Perícia, Pesquisa e Análise da Procuradoria ao denunciar a família Mantovani ao Supremo em razão de alegadas ofensas a Alexandre de Moraes no aeroporto de Roma. A informação é do jornal O Globo, que divulgou o conteúdo do documento:"A boa prática preconiza que toda a análise pericial e investigativa, sempre que tecnicamente possível, seja realizada em uma cópia de trabalho absolutamente fiel à original, justamente para evitar contaminação da evidência ou prova digital."Segundo a reportagem, "Gonet decidiu conferir as imagens do aeroporto indo ao gabinete do relator do caso, ministro Dias Toffoli, sem obter uma cópia das imagens, que mostram a briga”. Felipe Moura Brasil e Duda Teixeira comentam:Você também pode assistir ao Papo Antagonista na BM&C, nos canais de TV 579 da Vivo, ou 563 da Claro, além do SKY+. Ser Antagonista é fiscalizar o poder. Apoie o jornalismo Vigilante: https://bit.ly/planosdeassinatura Acompanhe O Antagonista no canal do WhatsApp. Boletins diários, conteúdos exclusivos em vídeo e muito mais. https://whatsapp.com/channel/0029Va2S... Ouça O Antagonista | Crusoé quando quiser nos principais aplicativos de podcast. Leia mais em www.oantagonista.com.br | www.crusoe.com.br
On this episode of The Print Report, Deborah Corn and Pat McGrew discuss the vibrant atmosphere at drupa 2024, the global presence of exhibitors and attendees, the focus on innovation, and how drupa is shaping the industry, and the #WeAreDrupa project produced by Antigro Designer utilizing their Sticker Builder software. Mentioned in This Episode: drupa: https://www.drupa.com/ drupa Next Age (drupa DNA): https://www.drupa.com/en/Program/Forums/drupa_next_age drupa daily: https://www.drupa.com/en/Media_News/drupa_daily HP: https://www.hp.com Koenig & Bauer: https://www.koenig-bauer.com Durst: https://www.durst-group.com/ Duplo: https://www.duplointernational.com/ Xaar: https://www.xaar.com/ Marabu: https://www.marabu.de/en Hanglory: https://www.hanglorygroup.com/en Memjet: https://www.memjet.com/ Alex Yuen: https://www.linkedin.com/in/alex-yuen-52227825/ Antigro Designer: https://antigrodesigner.com/ Roland DGA: https://www.rolanddga.com/ #WeAreDrupa Project: https://antigrodesigner.com/drupa-2024/ Antigro Sticker Builder https://stickerbuilder.co/ Deborah Corn: https://www.linkedin.com/in/deborahcorn/ Pat McGrew: https://www.linkedin.com/in/patmcgrew/ McGrewGroup: https://www.mcgrewgroup.com Print Media Centr: https://printmediacentr.com Partner with Print Media Centr: https://printmediacentr.com/partnerships/ Subscribe to News From The Printerverse: https://printmediacentr.com/subscribe-2 Project Peacock: https://ProjectPeacock.TV Girls Who Print: https://girlswhoprint.net
Show notes: https://www.tamihackbarth.com/blog/episode-229 How are you? Remember that time in the 90s when Hilary Clinton said it takes a village to raise a child? It turns out she had visited Africa and that it is a very common African proverb attributed to her, but I digress... I could sorta see it then, but the notion that we are all interconnected and rely on one another in small and big ways has been made clear especially during the pandemic. Family Success Team is a term I came up with when we became parents. I define members of our FST as anyone who helps us be successful in any way. People who are on my FST include: school/teachers who work well with our neurodiverse kid, her OT, our therapists, our babysitters who played endless games of Thomas the Train and Duplo, all the neighbors/friends who pick up or drop off my kid when I am not able, all the housecleaners we've hired over the years, Carly - our professional organizer who helped me learn how to use our house spaces better, my hairstylist because she saves me time, money and product, my chief of staff Katie who does all the behind the scenes work in my business, the grandparents for taking care of themselves and having a good relationship with our kid, my walking buddies, my yoga teacher, my strength training coach, my parenting coach, my health coach, my business coaches, my physician, my friends who show up day after day, my biz besties, the public library, my Fair Play colleagues, all the authors who have helped me be a better version of myself. I could go on, but I think you get the point. We really aren't made to do life alone. There is simply too much to be done and we can't be experts at everything. There is a beautiful surrender to that if you ask me. Imagine having so much to do it is keeping you awake at night, wishing you had a personal/executive assistant, but not having the time or the energy to find someone to add to your Family Success Team. I found the person to talk to at Mom 2 in Nashville. Meet Ashley Chang. Ashley is the co-founder and CEO of Sundays, an executive assistant service for working parents. Their goal is to accelerate parents in their careers while creating more time for family. Sundays can help with family, with your home stuff and with your work stuff. Examples include: scheduling medical appointments, helping your kids get a passport, making your vacation itinerary and reservations, getting teacher appreciation gifts, canceling cable/subscriptions, finding and booking a swim teacher or math tutor or nanny. Sundays can also help you get quotes for movers, order photos, replace your house filters and replace appliance pieces. In other words, Sundays help reduce mental load and get those nagging tasks out of your head and on to the DONE list.
Rounding Up Season 2 | Episode 17 – Spatial Reasoning Guest: Dr. Robyn Pinilla Mike Wallus: Spatial reasoning can be a nebulous concept, and it's often hard for many educators to define. In this episode, we're talking about spatial reasoning with Dr. Robyn Pinilla from the University of Texas, El Paso. We'll examine the connections between spatial reasoning and other mathematical concepts and explore different ways that educators can cultivate this type of reasoning with their students. Mike: Welcome to the podcast, Robyn. I'm really excited to be talking with you about spatial reasoning. Robyn Pinilla: And I am excited to be here. Mike: Well, let me start with a basic question. So, when we're talking about spatial reasoning, is that just another way of saying that we're going to be talking about ideas that are associated with geometry? Or are we talking about something bigger? Robyn: It's funny that you say it in that way, Mike, because geometry is definitely the closest mathematical content that we see in curricula, but it is something much bigger. So, I started with the misconception and then I used my own experiences to support that idea that this was just geometry because it was my favorite math course in high school because I could see the concepts modeled and I could make things more tangible. Drawing helped me to visualize some of those concepts that I was learning instead of just using a formula that I didn't necessarily understand. So, at that time, direct instruction really ruled, and I'm unsure what the conceptual understandings of my teachers even were because what I recall is doing numbers 3 through 47 odds in the back of the book and just plugging through these formulas. But spatial reasoning allows us to develop our concepts in a way that lead to deeper conceptual understanding. I liked geometry, and it gave me this vehicle for mathematizing the world. But geometry is really only one strand of spatial reasoning. Mike: So, you're already kind of poking around the question that I was going to ask next, which is the elevator description of, “What do we mean when we talk about spatial reasoning and why does it matter? Why is it a big deal for students?” Robyn: So, spatial reasoning is a notoriously hard to define construct that deals with how things move in space. It's individually how they move in space, in relation to one another. A lot of my ideas come from a network analysis that [Cathy] Bruce and colleagues did back in 2017 that looked at the historical framing of what spatial reasoning is and how we talk about it in different fields. Because psychologists look at spatial reasoning. Mathematics educators look at spatial reasoning. There [are] also connections into philosophy, the arts. But when we start moving toward mathematics more specifically, it does deal with how things move in space individually and in relation to one another. So, with geometry, whether the objects are sliding and transforming or we're composing and decomposing to create new shapes, those are the skills in two-dimensional geometry that we do often see in curricula. But the underlying skills are also critical to everyday life, and they can be taught as well. Robyn: And when we're thinking about the everyday constructs that are being built through our interactions with the world, I like to think about the GPS on our car. So, spatial reasoning has a lot of spatial temporal processes that are going on. It's not just thinking about the ways that things move in relation to one another or the connections to mathematics, but also the way that we move through this world, the way that we navigate through it. So, I'll give a little example. Spatial temporal processes have to do with us running errands, perhaps. How long does it take you to get from work to the store to home? And how many things can you purchase in the store knowing how full your fridge currently is? What pots and pans are you going to use to cook the food that you purchase, and what volume of that food are you and your family going to consume? So, all those daily tasks involve conceptions of how much space things take. And we could call it capacity, which situates nicely within the measurement domain of mathematics education. But it's also spatial reasoning, and it extends further than that. Mike: That is helpful. I think you opened up my understanding of what we're actually talking about, and I think the piece that was really interesting is how in that example of “I'm going to the grocery store, how long will it take? How full is my fridge? What are the different tools that I'll use to prepare? What capacity do they have?” I think that really helped me broaden out my own thinking about what spatial reasoning actually is. I wonder if we could shift a bit and you could help unpack for educators who are listening, a few examples of tasks that kids might encounter that could support the development of spatial reasoning. Robyn: Sure. My research and work [are] primarily focused on early childhood and elementary. So, I'm going to focus there but then kind of expand up. Number one, let's play. That's the first thing that I want to walk into a classroom and see: I want to see the kids engaging with blocks, LEGOS, DUPLOS, and building with and without specific intentions. Not everything has to have a preconceived lesson. So, one of the activities I've been doing actually with teachers and professional development sessions lately is a presentation called “Whosits and Whatsits.” I have the teachers create whatsits that do thatsits; meaning, they create something that does something. I don't give them a prompt of what problem they're going to be solving or anything specific for them to build, but rather say, “Here are materials.” We give them large DUPLO blocks, magnet tiles and Magformers, different types of wooden, cardboard and foam blocks, PVC pipes, which are really interesting in the ways that teachers use them. And have them start thinking as though they're the children in the class, and they're trying to build something that takes space and can be used in different ways. Robyn: So, the session we did a couple of weeks ago, some teachers came up with … first, there was a swing that they had put a little frog in that they controlled with magnets. So, they had used the PVC pipe at the top that part of the swing connected over, and then were using the magnets to guide it back and forth without ever having to touch the swing. And I just thought, that was the coolest way for them to be using these materials in really playful, creative ways that could also engender them taking those lessons back into their classroom. I have also recently been reminded of the importance of modeling with fractions. So, are you familiar with the “Which One Doesn't Belong?” tasks? Mike: Absolutely love them. Robyn: Yes. There's also a website for fraction talks that children can look at visual representations of fractions and determine which one doesn't belong for some reason. That helps us to see the ways that children are thinking about the fractional spaces and then justifying their reason around them. With that, we can talk about the spatial positioning of the fractional pieces that are colored in. Or the ways that they're separated if those colored pieces are in different places on the figure that's being shown. They open up some nice spaces for us to talk about different concepts and use that language of spatial reasoning that is critical for teachers to engage in to show the ways that students can think about those things. Mike: So, I want to go back to this notion of play, and what I'm curious about is, why is situating this in play going to help these ideas around spatial reasoning come out as opposed to say, situating it in a more controlled structure? Robyn: Well, I think by situating spatial reasoning within play, we do allow teachers to respond in the moment rather than having these lesson plans that they are required to plan out from the beginning. A lot of the ideas within spatial reasoning, because it's a nebulous construct and it's learned through our everyday experiences and interactions with the world, they are harder to plan. And so, when children are engaged in play in the classroom, teachers can respond very naturally so that they're incorporating the mathematizing of the world into what the students are already doing. So, if you take, for example, one of my old teachers used to do a treasure hunt—great way to incorporate spatial reasoning with early childhood elementary classrooms—where she would set up a mapping task, is really what it was. But it was introducing the children to the school itself and navigating that environment, which is critical for spatial reasoning skills. Robyn: And they would play this gingerbread man-type game of, she would read the book and then everybody would be involved with this treasure hunt where the kiddos would start out in the classroom, and they would get a clue to help them navigate toward the cafeteria. When they got to the cafeteria, the gingerbread man would already be gone. He would've already run off. So, they would get their next clue to help them navigate to the playground, so on and so forth. They would go to the nurse's office, the principal, the library, all of the critical places that they would be going through on a daily basis or when they needed to within the school. And it reminds me that there was also a teacher I once interviewed who used orienteering skills with her students. Have you ever heard of orienteering? Mike: The connection I'm making is to something like geocaching, but I think you should help me understand it. Robyn: Yeah, that's really similar. So, it's this idea that children would find their way places. Path finding and way finding are also spatial reasoning skills that are applied within our real world. And so, while it may not be as scientific or sophisticated as doing geocaching, it has children with the idea of navigating in our real world, helps them start to learn cardinality and the different ways of thinking about traversing to a different location, which … these are all things that might better relate to social studies or technology, other STEM domains specifically, but that are undergirded by the spatial reasoning, which does have those mathematics connections. Mike: I think the first thing that occurred is, all of the directional language that could emerge from something like trying to find the gingerbread boy. And then the other piece that you made me think about just now is this opportunity to quantify distance in different ways. And I'm sure there are other things that you could draw out, especially in a play setting where the structure is a little bit looser and it gives you a little bit more space, as you said, to respond to kids rather than feeling like you have to impose the structure. Robyn: Yeah, absolutely. There's an ability when teachers are engaging in authentic ways with the students, that they're able to support language development, support ideation and creation, without necessarily having kids sit down and fill out a worksheet that says, “Where is the ball? The ball is sitting on top of the shelf.” Instead, we can be on the floor working with students and providing those directions of, “Oh, hey, I need you to get me those materials from the shelf on the other side of the room,” but thinking about, “How can I say that in a way that better supports children understanding the spatial reasoning that's occurring in our room?” So maybe it's, “Find the pencil inside the blue cup on top of the shelf that's behind the pencil sharpener,” getting really specific in the ways that we talk about things so that we're ingraining those ideas in such a way that it becomes part of the way that the kids communicate as well. Mike: You have me thinking that there's an intentionality in language choice that can create that, but then I would imagine as a teacher I could also revoice what students are saying and perhaps introduce language in that way as well. Robyn: Yeah, and now you have me thinking about a really fun routine number talks, of course. And if we do the idea of a dot talk instead of a number talk, thinking about the spatial structuring of the dots that we're seeing and the different ways that you can see those arrangements and describe the quantification of the arrangement. It's a nice way to introduce educators to spatial reasoning because it might be something that they're already doing in the classroom while also providing an avenue for children to see spatial structuring in a way that they're already accustomed to as well, based on the routines that they're receiving from the teacher. Mike: I think what's really exciting about this, Robyn, is the more that we talk, the more two things jump out. I think one is, my language choices allow me to introduce these ideas in a way that I don't know that I'd thought about as a practitioner. Part two is that we can't really necessarily draw a distinction between work we're doing around numbers and quantity and spatial reasoning; that there are opportunities within our work around number quantity and within math content to inject the language of spatial reasoning and have it become a part of the experience for students. Robyn: Yeah, and that's important that I have conveyed that without explicitly saying it because that's the very work that I'm doing with teachers in their classrooms at this time. One, as you're talking about language, and I hate to do this, but I'm going to take us a little bit off topic for a moment. I keep seeing this idea on Twitter or whatever we call it at this point, that some people actually don't hear music in their heads. This idea is wild to me because I have songs playing in my head all the time. But at the same time, what if we think about the idea that some people don't also visualize things, they don't imagine those movements continuously that I just see. And so, as teachers, we really need to focus on that same idea that children need opportunities to practice what we think they should be able to hear but also practice what we think they should be able to see. Robyn: I'm not a cognitive scientist. I can't see inside someone's head. But I am a teacher by trade, so I want to emphasize that teachers can do what's within their locus of control so that children can have opportunities to talk about those tasks. One that I recently saw was a lesson on clocks. So, while I was sitting there watching her teach, she was using a Judy Clock. She was having fun games with the kids to do a little competition where they could read the clock and tell her what time it was. But I was just starting to think about all of the ways that we could talk about the shorter and longer hands, the minute and hour hands, the ways that we could talk about them rotating around that center point. What shape does the hand make as it goes around that center point and what happens if it doesn't rotate fully? Now I'm going back to those fractional ideas from earlier with the “Which One Doesn't Belong?” tasks of having full shapes versus half shapes, and how we see those shapes in our real lives that we can then relate with visualized shapes that some children may or may not be able to see. Mike: You have me thinking about something. First of all, I'm so glad that you mentioned the role of visualization. Robyn: Yeah. Mike: You had me thinking about a conversation I was having with a colleague a while ago, and we had read a text that we were discussing, and the point of conversation came up. I read this and there's a certain image that popped into my head. Robyn: Uh-hm. Mike: And the joke we were making is, “I'm pretty certain that the image that I saw in my head having read this text is not the same as what you saw.” What you said that really struck home for me is, I might be making some real assumptions about the pictures that kids see in their head and helping build those internal images, those mental movies. That's a part of our work as well. Robyn: Absolutely. Because I'm thinking about the way that we have prototypical shapes. So, a few years ago I was working with some assessments, and the children were supposed to be able to recognize an equilateral triangle—whether it was gravity-based or facing another orientation—and there were some children who automatically could see that the triangle was a triangle no matter which direction it was “pointing.” Whereas others only recognize it if a triangle, if it were gravity-based. And so, we need to be teaching the properties of the shapes beyond just that image recognition that oftentimes our younger students come out with. I tend to think of visualization and language as supporting one another with the idea that when we are talking, we're also writing a descriptive essay. Our words are what create the intended picture—can't say that it's always the picture that comes out. But the intended picture for the audience. What we're hopeful for in classrooms is that because we're sharing physical spaces and tangible experiences, that the language used around those experiences could create shared meaning. That's one of the most difficult pieces in talking about spatial reason or quite frankly, anything else, is that oftentimes our words may have different meanings depending on who the speaker and who the listener are. And so, navigating what those differences are can be quite challenging, which is why spatial reasoning is still so hard to define. Mike: Absolutely. My other follow-up is, if you were to offer people a way to get started, particularly on visualization, is there a kind of task that you imagine might move them along that pathway? Robyn: I think the first thing to do is really grasp an approximation. I'm not going to say figure out what spatial reasoning is, but just an approximation or a couple of the skills therein that you feel comfortable with. So, spatial reasoning is really the set of skills that undergirds almost all of our daily actions, but it also can be inserted into the lessons that teachers are already teaching. I think that we do have to acknowledge that spatial reasoning is hard to define, but the good news is that we do reason spatially all day every day. If I am in a classroom, I want to look first at the teaching that's happening, the routines that are already there, and see where some spatial reasoning might actually fit in. With our young classes, I like to think about calendar math. Every single kindergarten, first-grade classroom that you walk into, they're going to have that calendar on the wall. So how can you work into the routines that are occurring, that spatial language to describe the different components of the routine? Robyn: So, as a kiddo is counting on that hundreds chart, talking about the ways in which they're moving the pointer along the numbers … when they're counting by 10s, talk about the ways that they're moving down. When they're finding the patterns that are on the calendar, because all of those little calendar numbers for the day, they wind up having a pattern within them in most of the curricular kits. So, thinking about just the ways that we can use language therein. Now with older students, I think that offering that variety of models or manipulatives for them to use and then encourage them to translate from having a concrete manipulative into those more representational ideas, is great regardless of age or grade. So, students benefit from the modeling when they do diagramming of their models; that is, translating the 3-D model to 2-D, which is another component of spatial reasoning. And that gets me to this sticky point of, I'm not arguing against automaticity or being able to solve equations without physical or visual models. But I'm just acknowledging this idea that offering alternative ways for students to engage with content is really critical because we're no longer at a phase that we need our children to become computers. We have programs for that. We need children who are able to think and solve problems in novel ways because that's the direction that we're moving in problem-solving. Mike: That's fantastic. My final question before we close things up. If you were to make a recommendation for someone who's listening and they're intrigued and they want to keep learning, are there any particular resources that you'd offer people that they might be able to go to? Robyn: Yeah, absolutely. So, the first one that I like is the Learning Trajectories website. It's, uh, learning trajectories.org. It's produced by Doug Clements and Julie Sarama. There are wonderful tasks that are associated with spatial reasoning skills from very young children in the infants and toddler stages all the way up until 7 or 8 years old. So, that's a great place to go that will allow you to see how children are performing in different areas of spatial reasoning. There is also a book called “Taking Shape” by Cathy Bruce and colleagues that I believe was produced in 2016. And the grade levels might be a little bit different because it is on the Canadian school system, but it's for K–2 students, and that offers both the tasks and the spatial reasoning skills that are associated with them. For more of the research side, there's a book by Brent Davis and the Spatial Reasoning Study Group called “Spatial Reasoning in the Early Years,” and that volume has been one of my go-tos in understanding both the history of spatial reasoning in our schools and also ways to start thinking about spatializing school mathematics. Mike: One of the things that I really appreciate about this conversation is you've helped me make a lot more sense of spatial reasoning. But the other thing that you've done for me, at least, is see that there are ways that I can make choices with my planning, with my language … that I could pick up and do tomorrow. There's not a discreet separate bit that is about spatial reasoning. It's really an integrated set of ideas and concepts and skills that I can start to build upon right away whatever curriculum I have. Robyn: And that's the point. Often in mathematics, we think more explicitly about algebraic or numeric reasoning, but less frequently in classrooms about spatial reasoning. But spatial reasoning supports not only mathematics development, but other stem domains as well, and even skills that crossover into social studies and language arts as we're talking about mapping, as we're talking about language. So, as students have these experiences, they, too, can start to mathematize the world, see spatial connections as they go out to recess, as they go home from school, as they're walking through their neighborhoods, or just around the house. And it's ingrained ideas of measurement that we are looking at on a daily basis, the ways that we plan out our days and plan out our movements, whether it's really a plan or just our reactions to the world that support building these skills over time. And so, there are those really practical applications. But it also comes down to supporting overall mathematics development and then later STEM career interests, which is why I get excited about the work and want to be able to share it with more and more people. Mike: I think that's a great place to stop. For listeners, we're going to link all of the content that Robyn shared to our show notes. And, Robyn, I'll just say again, thank you so much for joining us. It's really been a pleasure talking with you. Robyn: Yes, absolutely. Thanks so much. Mike: This podcast is brought to you by The Math Learning Center and the Maier Math Foundation, dedicated to inspiring and enabling all individuals to discover and develop their mathematical confidence and ability. © 2024 The Math Learning Center | www.mathlearningcenter.org
Luisteraars! Nu er een rechtse meerderheid in de Tweede Kamer is, moet die zich natuurlijk ook laten gelden op energiegebied. Waar het vorige kabinet al voornemens was twee kerncentrales te bouwen, is er nu een motie aangenomen om er maar liefst vier te bouwen: in ieder geval de plannen gaan al exponentieel! Is dit nou wel zo verstandig? Ik (Jesse) zal maar kleur bekennen: een nieuwe kerncentrale bouwen is peperdure rechtse identiteitspolitiek. Toegegeven, er zijn een heleboel slechte argumenten tegen kernenergie (dat het vreselijk onveilig is bijvoorbeeld). En zoals België en Duitsland prima werkende kerncentrales voortijdig sluiten is absolute waanzin. Maar... de kosten van kerncentrales, zeker de meest recent gebouwde kerncentrales in Europa en de Verenigde Staten, zijn schrikbarend. Geen private partij die geld wil lenen aan een financieel zwart gat: kerncentrales worden alleen gebouwd als de overheid de omvangrijke risico's afdekt. Wat dat betreft is het opmerkelijk dat juist deze bij uitstek staatsgeleide energiebron zo populair is bij liberalen. Er zijn zat goedkope koolstofvrije alternatieven Waar je in de jaren tachtig nog kon zeggen dat er geen koolstofvrij alternatief bestond voor kernenergie, is dat alternatief er nu wel (zon, wind, batterijen). Deze alternatieven worden bovendien met de dag goedkoper, terwijl kerncentrales juist de wetten der technische vooruitgang tarten door almaar duurder te worden. Het contrast tussen zon en kernenergie kan dan ook bijna niet groter. Zonnepanelen zijn kleinschalig en modulair: een soort Duplo, waar je blokje voor identiek blokje een veld mee kunt volleggen. Kerncentrales zijn energiekathedralen, met tienduizenden speciaal op maat gemaakte onderdelen. En van kathedralen weten we dat ze altijd duurder worden en zelden op tijd af komen. De belangrijkste opgave is dus om de kosten omlaag te brengen. Voorstanders van kernenergie hebben hierbij een vast repertoire van argumenten. We moeten juist meer kerncentrales bouwen; als je steeds maar één uniek project doet, dan is het natuurlijk altijd duur. We moeten kleine, modulaire reactoren bouwen, waardoor kerncentrales meer op Duplo gaan lijken. We moeten de milieuhippies met hun domme regulering de mond snoeren. Helemaal onwaar is het allemaal niet, maar het gaat kernenergie niet redden. Leesvoer bij deze aflevering • 'Waarom megaprojecten misgingen, misgaan en blijven misgaan', een recent verschenen artikel van correspondent Michiel de Hoog. (https://corr.es/44cccd) • The costs of the nuclear power sector (2012), een rapport van de Franse Rekenkamer. (https://corr.es/a5f8f1) • De Scenariostudie kernenergie (2022) van het ministerie van Economische Zaken en Klimaat. (https://corr.es/fc4e6a) • 'Better late than never, but never late is better: Risk assessment of nuclear power construction projects' (2018), een artikel van Portugal-Perreira en anderen. (https://corr.es/307519) Zoals altijd kun je suggesties en opmerkingen met ons delen via rudienfreddieshow@decorrespondent.nl.
Luisteraars! Nu er een rechtse meerderheid in de Tweede Kamer is, moet die zich natuurlijk ook laten gelden op energiegebied. Waar het vorige kabinet al voornemens was twee kerncentrales te bouwen, is er nu een motie aangenomen om er maar liefst vier te bouwen: in ieder geval de plannen gaan al exponentieel! Is dit nou wel zo verstandig? Ik (Jesse) zal maar kleur bekennen: een nieuwe kerncentrale bouwen is peperdure rechtse identiteitspolitiek. Toegegeven, er zijn een heleboel slechte argumenten tegen kernenergie (dat het vreselijk onveilig is bijvoorbeeld). En zoals België en Duitsland prima werkende kerncentrales voortijdig sluiten is absolute waanzin. Maar... de kosten van kerncentrales, zeker de meest recent gebouwde kerncentrales in Europa en de Verenigde Staten, zijn schrikbarend. Geen private partij die geld wil lenen aan een financieel zwart gat: kerncentrales worden alleen gebouwd als de overheid de omvangrijke risico's afdekt. Wat dat betreft is het opmerkelijk dat juist deze bij uitstek staatsgeleide energiebron zo populair is bij liberalen. Er zijn zat goedkope koolstofvrije alternatieven Waar je in de jaren tachtig nog kon zeggen dat er geen koolstofvrij alternatief bestond voor kernenergie, is dat alternatief er nu wel (zon, wind, batterijen). Deze alternatieven worden bovendien met de dag goedkoper, terwijl kerncentrales juist de wetten der technische vooruitgang tarten door almaar duurder te worden. Het contrast tussen zon en kernenergie kan dan ook bijna niet groter. Zonnepanelen zijn kleinschalig en modulair: een soort Duplo, waar je blokje voor identiek blokje een veld mee kunt volleggen. Kerncentrales zijn energiekathedralen, met tienduizenden speciaal op maat gemaakte onderdelen. En van kathedralen weten we dat ze altijd duurder worden en zelden op tijd af komen. De belangrijkste opgave is dus om de kosten omlaag te brengen. Voorstanders van kernenergie hebben hierbij een vast repertoire van argumenten. We moeten juist meer kerncentrales bouwen; als je steeds maar één uniek project doet, dan is het natuurlijk altijd duur. We moeten kleine, modulaire reactoren bouwen, waardoor kerncentrales meer op Duplo gaan lijken. We moeten de milieuhippies met hun domme regulering de mond snoeren. Helemaal onwaar is het allemaal niet, maar het gaat kernenergie niet redden. Leesvoer bij deze aflevering • 'Waarom megaprojecten misgingen, misgaan en blijven misgaan', een recent verschenen artikel van correspondent Michiel de Hoog. (https://corr.es/44cccd) • The costs of the nuclear power sector (2012), een rapport van de Franse Rekenkamer. (https://corr.es/a5f8f1) • De Scenariostudie kernenergie (2022) van het ministerie van Economische Zaken en Klimaat. (https://corr.es/fc4e6a) • 'Better late than never, but never late is better: Risk assessment of nuclear power construction projects' (2018), een artikel van Portugal-Perreira en anderen. (https://corr.es/307519) Zoals altijd kun je suggesties en opmerkingen met ons delen via rudienfreddieshow@decorrespondent.nl.
#101. Nesta retomada do Podcast, trago minhas respostas para uma série de perguntas que recebi ao longo dos últimos anos em meu blog sobre o catéter duplo J. Compilei as 10 perguntas que resumem as dúvidas mais frequentes inclusive de pacientes meus. Explico tudo sobre o assunto nesse episódio com formato diferente. Abordamos: · Agradecimentos · Porque um episódio deste tipo?· As perguntas dos meus seguidores e respostas completas sobre: Função do duplo JIndicação do uso deste cateterTempo ideal de permanênciaDuplo J com e sem fioSintomas esperadosO que é culpa do duplo J e o que não éComplicações possíveisDuplo J esquecido · Considerações finais - Ouça e aprenda mais! Se gostar, compartilhe e não esqueça de deixar seu comentário e nota nas plataformas de Podcast, principalmente na da Apple. Isso ajuda a disseminar o conhecimento. - Ouça também em meu site e deixe seu comentário, ficarei muito feliz em tirar suas dúvidas. Mais detalhes em:https://www.ourologista.com.br/podcast/episodio101- Quer receber mais informações sobre Saúde e Urologia? Cadastre-se em nosso site:https://mailchi.mp/c0ab94ae38e9/sign-up
World Wildlife Fund. World Wrestling Federation. Westdeutsches Werbefernsehen. Als wir Kinder waren, irritierte uns die Mehrfachbelegung des Drei-Buchstaben-Kürzels "WWF" völlig. Höchste Zeit also, diese Verwirrung in Form einer Podcast-Folge zu vollenden und dabei diversen Retro-Artefakten Denkmäler zu setzen: Heinz Sielmann & Jürgen von der Lippe, Hulk Hogan & dem Undertaker, Duplo & Hanuta, Pandas & Robotern. Wer wollte nicht schon immer wissen, was es mit der charismatischen Megafauna auf sich hat? Oder abtauchen in den Stickerwahn der Achtziger? Oder den Unterschied zwischen einer Clothesline und einem Figure-Four-Leglock erfahren? Vor allem aber huldigen wir dem WWF-Club, nach Feuersteins Nacht einer weiteren Produktion unseres geliebten "Dritten", dem WDR, und damit einer Show, deren anarchische Spontaneität uns bis heute inspiriert und die Herzen wärmt.
Al and Bev talk about Spells and Secrets. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:24:23: News 01:01:28: Spells And Secrets 01:39:16: Outro Links Everafter Falls Info Update Moonglow Bay PS/NS Release Fae Farm 2.2.0 Update Sun Haven Upcoming Updates ConcernedApe on Twitter Everdream Valley “Multiplayer” Update Roots of Pacha Upcoming Updates Spirittea 1.6.5 Update Sugardew Island FAQs Creatures of Ava Wholesome Direct Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:37) Bev: And my name is Bev. (0:00:39) Al: and we are here today to talk about cottagecore games. Well, okay, well, we are going to talk about cottagecore games, but there’s also going to be one game, which is not a cottagecore game, (0:00:49) Al: that we’re going to talk about. I’m not really sure why we’re covering this game, but we’re going to cover spells and secrets. We’re not going to talk about it just now, because… (0:00:51) Bev: Uh-huh. (0:00:58) Bev: Whoo! (0:01:00) Al: I’m going to leave the fun review for the end. But yeah, we’re going to talk about that game, (0:01:03) Bev: Uh-huh. (0:01:07) Bev: Yes. (0:01:07) Al: the non-transphobic wizard game. (0:01:09) Bev: Indeed. (0:01:11) Bev: It’s not that hard. (0:01:14) Al: Also, apparently, the non-holocaust denial one as well. (0:01:17) Bev: Oh my goodness. (0:01:19) Bev: Don’t even get me. (0:01:21) Bev: It just truly, it’s unfathomable how it could possibly get worse, (0:01:21) Al: It just gets worse and worse. (0:01:25) Bev: but here we are. (0:01:27) Bev: She just continues to die on this hill. (0:01:29) Bev: The hill just gets higher and higher. (0:01:31) Al: All right, excellent. Well, transcripts for this podcast are available in the show notes and on the website. As I said, we’re going to talk about spells and secrets. Before that, (0:01:33) Bev: and higher. (0:01:47) Al: we have quite a lot of news this week. I feel like we’ve entered a period of news, because last week there was a lot of news, and then this week there’s a lot of news. So I guess we’ll see whether that that continues or not, but I’m not complaining. (0:01:59) Bev: Well, it is March, so I feel like this is, (0:02:03) Bev: like it’s cottagecore season. (0:02:06) Bev: So I think it’s just spring, it’s just that time. (0:02:08) Al: Sure. (0:02:13) Al: Well, here’s a question for you. (0:02:15) Al: Maybe this explains it. (0:02:17) Al: GDC is next week. (0:02:21) Bev: Wait, what did you see? (0:02:21) Al: So the Game Developer Conference is a big, big indie games conference. (0:02:26) Bev: Oh, is that supposed to be E3 or something else? (0:02:30) Al: No, no, no, no, no, it’s a big– (0:02:32) Al: It’s mostly, it’s more indie than E3. (0:02:35) Bev: Interesting. (0:02:35) Al: Although E3 is dead, but yeah, it’s a bit, it’s a big thing, like I think it kind of got big when (0:02:42) Al: like Minecraft was around, like there was a lot of stuff around GDC with Minecraft and yeah, it tends to be more, (0:02:51) Al: more indie games than, than big ones. (0:02:55) Bev: Okay, and we know cottagecore is very indie mm-hmm [laughing] (0:02:58) Al: Oh yes. (0:03:02) Al: So yeah, I suspect that might be why it’s so busy just now because everyone’s getting all the news out just before GDZ. (0:03:13) Al: Yeah, cool. So maybe there’ll be lots of news for next week as well. We’ll see. (0:03:19) Al: So before the news, however, Bev, what have you been up to? (0:03:26) Bev: I have been, I mean, I’ve been spells and secrets, I’ve been playing Pokemon Emerald because I am, I am trying to do a ribbon challenge through Colosseum, which is fun and has its challenges. (0:03:46) Bev: I have, I mean, fun, I would, I would say fun. (0:03:48) Al: Yeah, do you mean actual fun or like fun? (0:03:56) Bev: I’ve been playing Pokemon Emerald for a while since I’ve played these games so it’s, it’s enjoyable to get back into them. (0:04:01) Bev: I also have a fancy new Game Boy Advance that has a like lit up screen and like little buttons and stuff. (0:04:08) Bev: So I spent more than I would like to share, getting a custom like upgraded or a custom like modern one. (0:04:17) Bev: So playing on that’s very, what’s, what’s the word? (0:04:23) Bev: Words are hard today. (0:04:23) Al: Nice. (0:04:24) Bev: Very nice. (0:04:25) Bev: There you go. (0:04:26) Bev: That’s okay. (0:04:26) Al: It’s not a word that works for many things. (0:04:27) Bev: Uh huh. (0:04:28) Bev: It is. (0:04:28) Al: It tends to not be a great word to use, (0:04:29) Bev: Mm hmm. (0:04:30) Bev: Mm hmm. (0:04:31) Al: but I think it’s a nice experience. (0:04:31) Bev: And I’m traveling for work starting tomorrow and traveling with a Game Boy Advance is so much nicer because it’s so much smaller than the seam neck or in this one. (0:04:33) Al: I think that’s a good way to use that word is when you’re talking about it. (0:04:51) Bev: So looking forward to shaving off some weight for my. (0:04:56) Bev: travels tomorrow. (0:04:56) Al: Fair enough. Cool. (0:04:59) Bev: Oh, and Twisted One New Land as, as well, which we’ve discussed last time. (0:05:02) Al: Oh, that was that weird, that weird, like an anime Disney, not really Disney, kind of Disney. (0:05:10) Bev: It’s so good anime pretty boy villains. (0:05:14) Bev: Yes. (0:05:15) Bev: That’s uh huh. (0:05:17) Al: Yeah, I know. Okay. I say kind of Disney. I don’t mean like not official. I mean, like It’s Disney, but (0:05:17) Bev: It is Disney. (0:05:18) Bev: It’s Disney Japan. (0:05:19) Bev: Uh huh. (0:05:27) Al: not really Disney characters. (0:05:29) Bev: » Not mainstreamed. (0:05:30) Al: Although I guess technically they are Disney characters, because it’s a Disney game. (0:05:32) Bev: » They are, exactly. (0:05:33) Al: But it’s just like, it’s all, look, it’s weird, right? (0:05:36) Al: I’m not sure which is weirder, right? (0:05:38) Al: But I can tell you that the two weirdest things that Disney have ever done are this and Kingdom Hearts. (0:05:45) Al: And I don’t know which is weirder. (0:05:47) Bev: I think that’s up to for debate. I yeah, but yeah, they’re based off of real characters and it’s like descendants. So there’s I some of them are and some of them are just modeled after them with like their ideals. Because in the game they are their story is twisted to make them (0:05:51) Al: Yeah. (0:05:57) Al: Sure. (0:05:58) Al: Although they’re meant to be descendants of the characters. (0:06:13) Al: Whoa. (0:06:17) Bev: as the protagonist instead of the antagonist. So the main character like gets to see like flashbacks to like a different like a you like alternate universe where it’s the villains we know. And this like main character like you as a player is like what’s happening here? This is not how the story goes if London goes. So I don’t know there’s there’s some there’s some lore in there which I appreciate, it’s fun. (0:06:44) Al: I’ll be totally honest with you. I wasn’t expecting no lore in this game, right? Like if, if there’s anything I was expecting, it was lower. I will say however, that every time you talk to me about this game, it seems weirder, but I’m never any closer to trying (0:06:53) Bev: Uh-huh. (0:07:02) Bev: That’s valid. (0:07:04) Bev: I will say, I wouldn’t necessarily, like, (0:07:08) Bev: be unsurprised that there’s lore, (0:07:10) Bev: because Disney Lorkana, the trading card game, (0:07:12) Bev: has, like, very little lore in comparison for a trading card game, (0:07:17) Bev: and I’m a bit upset about that, (0:07:19) Bev: considering there’s so much they could be doing with that, (0:07:22) Bev: because it’s essentially like a multiverse of characters that they’re introducing with the trading card game. (0:07:27) Bev: But I digress. (0:07:28) Al: I don’t know if I want to touch this so (0:07:32) Bev: Lorkana. (0:07:34) Bev: Because it’s dangerous. (0:07:36) Al: Well, I just, I’ve like, oh goodness, here we go. (0:07:40) Al: I haven’t, haven’t heard of it. (0:07:41) Al: It sounds like more nonsense. (0:07:45) Bev: Oh, you haven’t heard of it. (0:07:46) Al: No, a Disney treat. (0:07:47) Bev: GG. (0:07:48) Bev: So Disney has its own. (0:07:49) Bev: Yes. (0:07:50) Bev: Mm-hmm. (0:07:51) Bev: And actually, this is this. (0:07:53) Bev: They just launched a new one with Star Wars, as well. (0:07:56) Al: Yeah, I heard about that. (0:07:56) Bev: Mm-hmm. (0:07:57) Al: I heard about the the Star Wars one and went. (0:07:58) Bev: Mm-hmm. (0:08:00) Al: Yeah, I’m not getting into that. (0:08:01) Bev: Yeah, I’m not getting into that one, but… (0:08:04) Bev: Lorkana is… (0:08:06) Bev: I’ve really enjoyed it. (0:08:08) Bev: If you’re a Disney fan, I think it’s pretty easy to get into the arts really good, unsurprisingly, (0:08:15) Bev: and they’re having a lot of fun. (0:08:17) Bev: This is a game that I’ve worked with, creating “dream born” characters, so you can have, like, a “Belly Inventor” or “Cinderella of the Night” dressed up as a night. (0:08:26) Bev: So they’re introducing characters you know, but in different storylines, or different arcs that they could be theoretically experiencing. (0:08:37) Bev: And it’s meant to be very approachable, like Pokémon is the Pokémon TCG. (0:08:47) Bev: I’ve gotten my partner to play with it to get into it, and I will not complain if I can get them into a TCG, so I’m having a lot of fun roping them into those. (0:09:00) Al: Okay. I just, I mean, I definitely do not need more trading card games. (0:09:01) Bev: Uh-huh. But… (0:09:05) Bev: You don’t, it’s expensive, it’s dangerous, I don’t, it’s fine, don’t. I’ll do you, and then we can play. Eventually, whenever I see you. (0:09:14) Al: I… well, this is the thing. I think, I think… yeah, well, I presume there’s no app for this. It’s just… well, for sure. For sure they will have one, though. (0:09:17) Bev: Not yet. I’m assuming they will be, but there isn’t, and they’re now announcing they haven’t announced that they will have one, but we’ll see. (0:09:27) Bev: I know, it’s just a matter of time. (0:09:29) Al: Whether it’s like recreating everything, or whether it’s, you know, like a Marvel Snap type thing, a more streamlined version or whatever, but… (0:09:33) Bev: Mm-hmm. (0:09:35) Bev: Mm-hmm. (0:09:38) Al: See, this is the problem is I’m more likely to buy these things when (0:09:44) Al: people… like, when I… the one thing I miss about working in an office was that we had a magic tournament in one of the offices, and it was good fun, especially as we had, like, we did a… (0:09:57) Al: what’s the word? Where you have, like, a certain number of packs, and you pass the packs around. (0:10:03) Bev: Oh draft? Ah so good. (0:10:04) Al: What’s that called? A draft. We had a draft, and you couldn’t buy more cards, so it was, like, (0:10:10) Al: basically a fixed cost buy-in for each season. (0:10:14) Al: Yeah, exactly, exactly. It was just a new set. We did a draft all at the same time and, you know, the tournament that we had basically lasted as long as that set lasted and it was good fun. (0:10:16) Bev: Yeah those were always my favorite events because it was very straightforward and you didn’t really need to come in with anything prior to that. (0:10:34) Bev: Mm-hmm (0:10:36) Al: I mean, it wasn’t fun enough to mean that I would go back and work in an office. I’m not doing that again, but it was good fun. (0:10:36) Bev: Mm-hmm (0:10:44) Al: Whereas now I’m just like, “Oh, yeah, I’ll buy 100 pounds worth of Pokémon cards.” And then I’m like, “Great, I got my Pokémon cards. Look at how shiny they are.” (0:10:52) Bev: uh-huh (0:10:55) Al: So I go on and off. I just bought a whole bunch of the 151 expansion, which there’s a lot of nice cards there, but I spent way too much money on that. (0:11:02) Bev: Okay, I know I’m (0:11:07) Al: And now I’m like, “Okay, I’ve spent enough money. I’m going to stop now and then probably in 18 months I’ll do the same again.” (0:11:11) Bev: Mm-hmm. Mm-hmm. Yes, I’m trying very hard not to buy any Pokemon cards because I don’t need to collect any more. And with Lorkana, I decided I will collect the first two sets and that’s it. And then Ursula cards and maybe like Ursula adjacent cards. Yeah. (0:11:14) Al: And for another set. (0:11:26) Al: Yeah, I think I would be more likely to complete sets if they were smaller, like the 25th anniversary set for Pokémon, I completed that one, and the two Halloween ones, I’ve done both of them, because they’re all reasonably small. (0:11:42) Bev: Mm-hmm. (0:11:43) Bev: Right. (0:11:44) Bev: And then like 50 of them are secret rares or something ridiculous like that. (0:11:49) Al: But this one is like 270 cards. (0:11:52) Al: Yeah, exactly! (0:11:56) Al: Exactly, and it’s like if you don’t get them, they cost like 100 quid each, it’s not worth it. (0:11:57) Bev: Yeah. (0:11:58) Bev: Mm-hmm. (0:11:59) Bev: Mm-hmm. (0:11:59) Bev: - Mm-hmm, mm-hmm. (0:12:02) Al: I think I had a look, I think the trading card app I have is quite nice in that you click on a set and it tells you the market value of the whole set if you were just to buy them all as singles, and I’m just loading it up because it is ridiculous, it’s always ridiculous. So the market value for… (0:12:14) Bev: Oh wow, okay. (0:12:17) Bev: And it’s ridiculous. (0:12:18) Bev: Mm-hmm. (0:12:26) Al: And I don’t want to tell you how much money I spent on it, but it’s more than that. Let’s put it that way. So yeah, basically I’ve got all the cheap cards and I don’t have the expensive cards, and it’s like that’s not fun. (0:12:42) Bev: Mm-hmm, mm-hmm. (0:12:51) Bev: Yeah, that’s why I stopped collecting it. (0:12:54) Bev: ‘Cause I think middle, or a couple sets in Descent of Moon, (0:12:58) Bev: and they just kept increasing the number of secret rare, (0:13:00) Bev: so I was just like, this is not sustainable. (0:13:03) Bev: It’s just no longer fun trying to actually collect a set, (0:13:07) Bev: and that’s one of my biggest grapes with the new Star Wars one. (0:13:11) Al: Uh-huh (0:13:12) Bev: They’ve done it even worse, unfortunately. (0:13:14) Al: Yeah (0:13:17) Bev: Have you looked into that at all, or? (0:13:20) Bev: So they have secret rares of each and every card, (0:13:28) Bev: and the likelihood of pulling one of those cards, (0:13:31) Bev: I think it’s like one out of 20 booster boxes. (0:13:36) Al: that what whatever it is whatever it is like as soon as as soon as the chance is like more than one in five booster boxes like that there’s just no point at that point right like (0:13:37) Bev: Or something crazy, it might be 12, I don’t know. (0:13:40) Bev: It’s like a really high number of boxes. (0:13:42) Bev: It’s ridiculous. (0:13:46) Bev: Yeah. (0:13:49) Bev: Mm-hmm, mm-hmm, yep. (0:13:52) Bev: And I was happy with Lorkana, ‘cause the first two sets, (0:13:54) Bev: it only had 12 secret rares, (0:13:56) Bev: and I was like, this is reasonable. (0:13:59) Bev: And I’m not gonna try to collect it, (0:14:01) Bev: ‘cause Elsa, I think currently is like 800 for your market, (0:14:06) Bev: but that’s the most expensive card right now. (0:14:09) Bev: But then with the third set that they released this month, (0:14:12) Bev: they doubled the number of secret rares. (0:14:14) Bev: I’m like, please stop. (0:14:16) Al: I just want, yeah, I just, I just want, I only want the full art cards, right? (0:14:16) Bev: I don’t like this trend. (0:14:19) Bev: I was happy with 12. (laughs) (0:14:26) Al: Cause they’re the best ones, right? (0:14:27) Bev: Yeah. (0:14:28) Al: So how about we just get rid of all the other cards and we just do the secret rares, right? (0:14:34) Al: Like, cause this is the thing, like I’m not doing it to have rare cards. (0:14:38) Al: I’m not doing it to sell cards. (0:14:38) Bev: Mm-hm. (0:14:39) Al: I’m doing it to have the cards. (0:14:41) Al: Cause I love how they look and I love going, look at my lovely cards. (0:14:42) Bev: Mm-hm. (0:14:44) Bev: Mm-hm, they’re pretty. (0:14:45) Al: And now I’m like, I got. (0:14:46) Al: How many have I got? (0:14:47) Al: I have. (0:14:50) Al: I have four secret rares of. (0:14:52) Bev: nice. Okay. Like, it’s like 20. It’s like at least 25. (0:14:54) Al: Of how many? (0:14:57) Al: It’s it’s no one always is way more than that for this set. (0:15:01) Al: So 207 minus 165, 42. (0:15:07) Al: So I have four of 42 secret rares. (0:15:09) Bev: My goodness (0:15:12) Bev: And then you have Star Wars that’s like 200 (0:15:15) Al: And you’re just like, it’s just not even worth it. (0:15:16) Bev: It’s not it’s not it doesn’t make it enjoyable (0:15:17) Al: It’s not worth it. (0:15:18) Al: Nope. (0:15:20) Bev: So at this point, they’re just marketing your people to play the actual TCG, which maybe is where they’re getting all their money (0:15:26) Bev: but you could easily keep the collectors in if you didn’t make it so unreasonable to collect [laughs] (0:15:32) Al: Yeah, well this is the thing right if I could spend like so there’s what like three sets a year something like that (0:15:40) Bev: uh for pokemon yeah because it’s every three months or so well that’s about four um depending on how they line at least the last time I looked into it was both (0:15:49) Al: Yeah, so (0:15:52) Al: So if I mean if I if I could legitimately spend like 100 to 150 pounds each set and get the entire collection I would probably do that. I would feel bad about myself because that’s a lot of money on random bits of paper, right? (0:15:57) Bev: Mm-hmm. (0:16:00) Bev: Yeah. (0:16:03) Al: I’m not trying to say it’s not but but 600 pounds (0:16:03) Bev: But it’s better. (0:16:04) Bev: It’s reasonable. (0:16:07) Bev: No. (0:16:07) Al: It’s it’s not even possible to do one set a year. Never mind all of them (0:16:09) Bev: Yeah. (0:16:10) Bev: Mm-hmm. (0:16:12) Bev: Mm-hmm. (0:16:14) Al: Anyway, right that’s enough complaining about trading card games. I love and hate them (0:16:19) Bev: Same. (0:16:19) Al: And that is how it is (0:16:22) Bev: Yes, indeed. (0:16:24) Al: I I have been oh, is that you don’t? (0:16:24) Bev: But, uh. (0:16:28) Bev: » I, yes, I was just about to ask you what you’ve been playing. (0:16:31) Bev: Around the same wavelength. (0:16:32) Al: I have also been playing Spells and Secrets, but other than that, I have played and finished the new Mario vs Donkey Kong game, which was very fun. I hadn’t played the original, but this was very fun. I 100%ed it, and it definitely was worth the money. It was good fun. Lots of fun challenges. The physics is a little bit weird when you’ve just been playing a normal Mario 2D platformer, but after a while you get used to it, and it’s fine. (0:16:35) Bev: Mm-hm. (0:16:58) Bev: Aha. (0:17:01) Bev: Okay, okay. (0:17:02) Al: It’s not that it’s bad physics, it’s just different, and you’re like, “This isn’t how Mario moves. Why are you doing this?” But it was okay. I got used to that, and I had good fun. There was only one level that I actively hated, and it was just the worst level. I hated it so much. The rest were good. And yeah, completed that. (0:17:05) Bev: Mm-hmm. (0:17:18) Bev: Hmm (0:17:21) Bev: That’s pretty good only one level I feel like it’s pretty good for like a platformer [laughs] (0:17:24) Al: Yeah, yeah, yeah. There were a few that, you know, made me put my switch down for a couple (0:17:32) Al: hours and come back to it in the evening sort of thing, but there was only one that I was like, “This is just a bad level, and I hate it.” So yeah, I finished that, and then I got back into playing Luigi’s Mansion 3, because I’d started that last year, and I hadn’t really got very far and put it down. And I was like, “You know what? I’m going to try it again. If I don’t get into it this time, I’m done. I’m going to sell it. Move on.” And I did get back into it. So I have an interesting relationship with this game. (0:17:34) Bev: Mm-hmm (0:18:01) Al: I don’t dislike it. (0:18:02) Al: But I don’t love it. (0:18:05) Al: I like the puzzles. (0:18:07) Al: I think the puzzles are fun. (0:18:09) Al: I think the setting is obviously very fun and there’s lots of kind of very, very good creativity in the designs of a lot of the bosses and that sort of stuff and all the levels are very fun. (0:18:20) Al: I hate the controls. (0:18:23) Al: It is just really confusing 3D controls because the whole point of it is you’re in a 3D world and you’re aiming in (0:18:28) Bev: Mm-hmm. (0:18:32) Al: two dimensions but like two axes. And I just feel like the controls are very confusing in some cases. It’s like you press one button to aim, and then suddenly you have to use a different stick to finish the aiming. And it’s like one of the buttons that you press to aim is on the same side as the stick. There’s not another way you can use that. I’m trying to, like, contort my hand into a way (0:19:03) Al: that I can actually do this. So that’s not great. I don’t feel like the controls are great. (0:19:05) Bev: Uh-huh (0:19:08) Al: Some of it I don’t think is possible to fix. Like, some of it is just, “Oh, (0:19:13) Al: it’s just going to be awkward trying to aim in a 3D environment full stop.” Right? That’s life. (0:19:20) Al: But some of it I feel, like, could be fixed. And yeah, it’s not great. But it’s not enough (0:19:26) Bev: I could see that. (0:19:28) Al: to make me not want to play the game. So that… (0:19:31) Bev: Mm-hmm. (0:19:34) Bev: Okay, I can understand that. (0:19:36) Bev: I, that’s, that is one of my games that I have to, (0:19:39) Bev: that’s in my backlog to finish. (0:19:41) Bev: I think I have it on, it’s on Switch, right? (0:19:45) Bev: Okay, I think I, I might have it on Switch. (0:19:49) Bev: I originally had it on GameCube, but as a child, (0:19:53) Bev: I was too scared of the ghost. (0:19:56) Bev: I never finished it for that reason and then when I came to switch I think the same thing like when I am playing it I am enjoying it but it’s like hard to get into if I’m not if it’s not already like on my screen. (0:20:13) Al: Yeah, so I hope I get it finished before Stardew 1.6 comes out on Tuesday, (0:20:17) Al: because otherwise it’ll probably be another couple of months before I get back into it, (0:20:20) Al: because I’ll be playing Stardew, and then Princess Peach comes out on Friday. (0:20:25) Al: Too many games. But that’s fine. (0:20:26) Bev: Mm, always too many. (0:20:30) Al: Yeah. Lastly, I have been doing some Animal Crossing LEGO. So I bought all of the Animal crossing lego sets and for the podcast, obviously, you know. (0:20:44) Al: We’ll talk about them in a future episode, probably, but I guess so far I’ve built two of them and I’ve started a third one. And I mean, I will say I’m not sure they are the best value for money in terms of pieces. They are quite small sets for the amount of money that they cost. I suspect that’s, you (0:21:10) Bev: it sounds about right (0:21:13) Al: know, the general tax, right? Yeah, I mean, it’s not, I mean, (0:21:15) Bev: and it could also be like geared towards like a younger age group (0:21:23) Bev: I mean that’s what it looks like to me like the style looks very simplistic (0:21:23) Al: it would be Duplo if they were doing that, you know. I think the style is fun. I think, I think they’re nice well put together sets and I am enjoying building them. I just feel like (0:21:39) Bev: Yeah. (0:21:41) Bev: Yeah. (0:21:42) Bev: Oh my goodness $75 for 535 Legos. (0:21:45) Bev: Yeah, that’s Mm-hmm. (0:21:45) Al: - Exactly, like they’re not cheap, but. (0:21:48) Bev: No like 75 like, you know 10 20 years ago would have bought me the full Hogwarts castle. (0:21:58) Bev: So yeah, this is it’s a different time I guess but still that’s that’s a lot. (0:22:01) Al: Well, I need I do know there’s some like there’s someone has like a list of all of them and their price per piece. So I need to I need to check compared to the other sets. (0:22:08) Bev: Oh, wow. Okay. (0:22:09) Bev: Oh. (0:22:14) Al: But oh, this one’s just a calculator that’s I can do a count. I can do a divide by I’m not. (0:22:23) Al: So apparently. Did it. (0:22:24) Bev: But have someone else do it for you, though. (0:22:26) Bev: Like. (0:22:31) Al: So I was that I was 80 right for 500. (0:22:36) Al: Which is so it’s 16 cents per piece. And it looks like the so someone posted two years ago, (0:22:45) Al: average price per piece for various themes. Star Wars is at 10. Minecraft is at nine. (0:22:51) Al: Marvel’s at 10. Harry Potter’s at nine. Classic is at six. City is at 12. So it is expensive. (0:22:58) Bev: Mm-hmm it’s more niche not that the others aren’t niche but it doesn’t yeah especially after 2020 [coughing] (0:23:01) Al: It is more niche. It doesn’t need to be nice, right? Like I think Animal Crossing is is big. (0:23:09) Al: Like it’s not as. Yeah, it’s not as big as the four those four that I mentioned, right? Obviously. (0:23:16) Al: But I still feel like like 16 cents per piece. That’s nearly double. (0:23:22) Al: Minecraft, right? It’s not. I just it feels not great. So I would. (0:23:31) Al: Not recommend necessarily people buy it unless you have a lot of money to buy on these things. (0:23:38) Al: Like it was perfect timing for me because I had saved up enough for the new switch. (0:23:42) Bev: Ooh… (0:23:43) Al: And then the rumors are, oh, the new switch is delayed till next year. And I went, oh, (0:23:47) Al: what am I going to do with this money then? Because I can I can definitely save in a year in a year’s time. I can save up again for that switch. Right. That’s not difficult. (0:23:50) Bev: Uh-huh. (0:23:52) Bev: Mm-hmm. (0:23:55) Al: So I was like, well, let’s buy this animal crossing Lego that’s just coming out then. (0:24:00) Bev: Mm-hmm. That’s how they get you, Al. Uh-huh. Yep. Mm-hmm. They knew. They knew people were saving and they would be upset about the delay and would spend the money. Yes. (0:24:01) Al: That is how they get you. That’s exactly why they did it. They were like, we cannot release a switch and Animal Crossing Lego at the same time. So we will. Yeah. So there we go. (0:24:19) Al: You got my money both times. Congratulations, Nintendo. Shall we talk about some news? (0:24:27) Al: Ever After Falls have announced that they know when the game is releasing. (0:24:31) Al: I will quote “We have finally settled on the release date, which will be later this year. (0:24:40) Al: The additional console versions have pushed back the release date (0:24:44) Al: another couple of months. We are planning a simultaneous launch across all platforms.” (0:24:52) Al: I do apologize for yet again to any backers disappointed by this further delay. (0:24:57) Al: The additional time does allow me the time I need to work on some additional content for the game. (0:25:02) Al: Ever After Falls will be launching this summer on all Steam platforms, (0:25:07) Al: Steam Deck, Nintendo Switch, Microsoft Xbox, (0:25:12) Bev: this is not really well written later this year and then this summer like say it’s this summer (0:25:16) Al: It’s not. So yeah, so probably September. That’s my current assumption. (0:25:26) Bev: also an announcement about a maybe announcement um it’s not even an announcement an announcement it’s some announcement that we’ve made a decision but we’re not sharing so it’s (0:25:36) Al: Yeah. Yeah. Yeah. We’ve made a decision, but we’re not telling you, but it’s this year, (0:25:42) Al: but also it’s summer. It’s like just slowly narrowing it down. I was expecting, if they had another paragraph, they would accidentally tell us the date. (0:25:49) Bev: Right, right. (0:25:51) Bev: Like I could see, I could see the need for this, (0:25:54) Bev: but why is this on Steam and not on, (0:25:57) Bev: was this a Kickstarter? (0:25:58) Al: It was a Kickstarter. (0:26:00) Bev: So this, like I reckon, like, (0:26:02) Bev: especially after discovering spells and secrets behind a Kickstarter wall, (0:26:07) Bev: like a project update after the last time we talked, (0:26:13) Bev: but I appreciate them. (0:26:15) Bev: Being transparent and sharing it publicly, but it’s also just not any information, really. (0:26:22) Al: Yeah. Yeah, that’s fair. I do. It is a good question, though. Like, why have they not put it up on the Kickstarter as well? Because that does certainly feel like, well, this is me just checking because I don’t because I did back them. Of course I did. I back them all because I am a sucker. I don’t remember seeing it on Kickstarter. No, they did not. (0:26:32) Bev: Oh, they didn’t! (0:26:38) Bev: Okay. (0:26:40) Bev: Mm-hmm. (0:26:42) Bev: You gotta do it. (0:26:45) Bev: Mm-hmm. (0:26:46) Bev: It sounds like they didn’t. (0:26:49) Al: they haven’t posted on Kickstarter. (0:26:49) Bev: Like, this is their backer update, but they decided to just post it on Steam instead. (0:26:56) Al: Yeah, I mean, maybe they just forgot, and they’ll do it next week when they remember. (0:26:59) Bev: Mm-hmm. (0:27:00) Al: I don’t know, but… (0:27:00) Bev: Or have a separate one with more info (0:27:02) Bev: For the backers, who knows ‘Cause summer’s not that far away now Like, we’re middle of March (0:27:08) Al: Yeah. Yeah. Anyway, it was meant to come out two years ago. So we’ll see what happens. (0:27:14) Bev: Okay Mmhmm (0:27:16) Al: March 2022 was their initial date on the Kickstarter. So, you know, two and a half years wouldn’t be ridiculous for some of these. I’m pretty sure this is just one person working on it other than the porting the porting. (0:27:31) Bev: mm-hmm yeah and that’s fine like well it you and I I think agree we’ll wait as long as we need to to make it good um and I don’t know I just an update about a maybe about a decision (0:27:48) Al: Yeah, an announcement about an announcement, but not an announcement. An announcement about a theoretical announcement. At some point in the future, maybe. (0:27:54) Bev: uh-huh yes there we go a theoretical and maybe someday (0:28:02) Al: Why are GTA VI and Tears of the Kingdom both trending on Twitter? Who knows. I can’t see (0:28:02) Bev: mm-hmm (0:28:05) Bev: uh-oh why have they I can’t I mean would it be like DLC or anything like that (0:28:16) Al: No, it’s not DLC. I can’t see anything. (0:28:18) Bev: okay okay (0:28:22) Al: Moonglow Bay have announced that their PlayStation and Switch versions will be releasing on the 11th of April alongside the Picture Perfect update. This update will include new content and features such as decorating your home garden, a new story quest line to solve an ancient mystery, (0:28:44) Al: Camera mode and (0:28:44) Bev: I love how just sitting on benches always ends up into an update or sitting on chairs. (0:28:57) Bev: It’s just a thing that people want apparently. (0:28:59) Bev: I don’t quite understand it, but yes. (0:28:59) Al: for some reason. Who knows? (0:29:04) Al: Fafarm 2.2, their spring update, which is the next of their free updates. It’s not the next of their paid updates. This is going to be releasing on the tomorrow, if you’re listening to this on release day, Thursday the 21st of March. We don’t have much information about that. They say that patch notes (0:29:24) Bev: Okay. Oh. Oh, bye. Yes. I got excited. I wanted to read about it. (0:29:29) Al: early next week, so they’ll be probably out by now. By the time you’re listening. Not by now, (0:29:36) Al: Bev, not you, everyone else. That’s fine, we need some news for next episode as well. (0:29:47) Al: Speaking of updates, Sunhaven has two upcoming updates. We can’t wait to show you what’s coming in our two biggest updates planned for this year, they said. The 1.4 includes some new. (0:29:59) Al: And they have been posting about them on Twitter. (0:30:00) Bev: Mm-hmm, one of them looks like um what’s that one character from Breath of the Wild? (0:30:11) Al: Oh yeah, what’s the the thing? Yeah, I know. (0:30:15) Bev: Uh-huh, what I do like that’s my favorite I think um (0:30:21) Bev: race, race in Breath of the Wild so I’m I guess I’m here for it. (0:30:28) Bev: Oh, goodness, I like how the topped. (0:30:29) Al: the Zora, the Zora and prints, prints, prints something. (0:30:30) Bev: Yes, there we go. The top comment is this is my type, Godspeed. (0:30:39) Bev: Is it starts with an N or is it an A? (0:30:46) Al: Side on, there we go. (0:30:46) Bev: Sidon! (0:30:50) Bev: I do like Sidon. (0:30:50) Al: Googling a fish person’s name from a random game that’s not a game we cover on the podcast, excellent. (0:30:56) Al: Prince side on, yeah, you’re right, (0:30:58) Bev: It does! (0:31:00) Bev: I forget if I have something or not. I might be on my wishlist but (0:31:04) Bev: um… (0:31:06) Bev: I don’t know if this will bring me into the game necessarily but (0:31:08) Al: You don’t want to date fake prince item. (0:31:12) Bev: I mean I would love to date [laughing] (0:31:13) Al: Carish, the adventurous shark amare who has a heart of gold and a love for many different kinds of sushi. (0:31:21) Al: That’s weird. (0:31:22) Bev: Oh my goodness, another, this is gonna make you look to us in Wonderland so much. (0:31:22) Al: That’s weird. (0:31:23) Al: Why make your fish person eat fish? (0:31:30) Bev: So the character that’s based off of Ursula has two sidekicks that are the eels. (0:31:36) Bev: The eels whose favorite food is takoyaki. (0:31:42) Bev: [Crying] Uh huh. (0:31:52) Al: So I just checked. I do have Sunhaven. I have not played it. But I do have it. This is the problem with backing everything that shows up on Kickstarter, is that I never have the (0:31:52) Bev: Okay. (0:32:00) Bev: Indeed. (0:32:02) Bev: This is why I’ve tried to slow down my Kickstarter backing. (0:32:08) Bev: I was like a super backer for a couple years. (0:32:10) Bev: I was like I need to stop this. (0:32:10) Al: Yeah. I don’t think I’ve done many this year. I think I’ve only done one this year, so far. (0:32:18) Bev: Okay. (0:32:19) Al: And for some reason, that one was Sugardew Valley. No, Sugardew Island. (0:32:26) Bev: Well, there’s Everdream Valley and… (0:32:33) Al: And Stardew Valley. Speaking of Stardew Valley, Stardew 1.6 comes out in the past, when you’re (0:32:40) Bev: Wait, is it the 16th? Is it today? That work work hard? Okay, okay. I’m not ready. I’m gonna be on travel. I don’t know. If it’s residual stress, I guess. Well, good luck. (0:32:41) Al: the episode. The update will be out. (0:32:46) Al: No, it’s the 19th. It’s Tuesday. It’s Tuesday. Don’t worry. Don’t worry. We’ve still got a couple days. (0:32:54) Al: I’m not ready either. You’re not even doing the episode on it. Why are you stressed? (0:33:00) Al: I have four days to play this game before I have an opinion on it. (0:33:10) Al: Each day before the update, ConcernedApe has been posting one non-spoilery patch note. (0:33:16) Al: For example, “Fixed bug where it was faster to harvest left to right than right to left.” (0:33:24) Al: And he clarifies the update will make them both equally fast, not equally slow. (0:33:29) Al: “Extended the area of effect of downward facing melee attacks.” (0:33:34) Al: That’s very specific. (0:33:36) Al: reduced the amount of time you need to push against the… (0:33:40) Al: pet before they start shaking and then let you pass through them… (0:33:44) Al: down from 1.5 seconds to 0.75 seconds. (0:33:47) Bev: That’s a 50% decrease. (0:33:48) Al: I know, but it’s one and a half seconds. It’s not exactly long. (0:33:49) Bev: It’s needed. (0:33:51) Bev: It’s needed. (0:33:54) Al: Spouses now have a seven-day honeymoon period after marriage, (0:33:56) Al: which prevents them from laying in bed all day due to being upset. (0:34:02) Al: And jellies, pickles, wines and juices are now coloured based on the ingredient item. (0:34:08) Bev: I will say that’s a nice quality. Yes, because… (0:34:10) Al: And that feels like something that probably didn’t take him a lot of time to do. (0:34:14) Bev: No, no, probably not. (0:34:16) Al: It’s like, yep, we’re gonna change the colour of… (0:34:18) Al: I mean, probably the biggest thing was making all of the sprites, you know. (0:34:22) Bev: right mm-hmm mm-hmm I do like the little banners that he’s created for each of these little updates it’s very cute uh-huh uh-huh (0:34:24) Al: But anyway… (0:34:30) Al: They’re getting more and more intense, right? (0:34:32) Al: The first one, the first one was really just a screenshot of a text in his editor. (0:34:36) Al: editor and then by this one we’ve got like (0:34:40) Al: a gradient background, we’ve got the images of the actual differences, we’ve got some foliage poking in on the corners and some dramatic lines at the top and bottom of the- (0:34:51) Bev: That our fading is different from the previous one, so yeah, more and more elaborately. (0:34:51) Al: yeah. (0:34:52) Al: Well, yeah, I was going to say it’s the procrastination. (0:34:55) Bev: This is just like the descent into madness or procrastination. (0:35:01) Al: The game is done, he’s just writing up the release notes and boy, he does not want to I’ll be relating up the release notes. (0:35:07) Bev: Uh-huh. (0:35:10) Al: Amazing. (0:35:10) Bev: Uh-huh. (0:35:11) Bev: - So good. (0:35:12) Al: Anyway. (0:35:13) Bev: Everything about this game, (0:35:14) Bev: which is why you have Ever Dream Valley and Chigudu Island. (0:35:16) Al: Why? (0:35:18) Al: Speaking of Everdream Valley! (0:35:20) Al: The multiplayer update is out now. (0:35:21) Bev: Oh my goodness. (0:35:24) Al: That’s all I’m saying. I don’t… (0:35:26) Al: I don’t… (0:35:26) Bev: Even the font, the font, I can’t. (0:35:30) Al: Roots of Patcha! (0:35:32) Al: I’ve given us some information on there. (0:35:34) Al: Upcoming 1.2 and 1.3 updates. (0:35:40) Al: 1.2 update brings the Xbox release plus kids. (0:35:46) Al: Patcheons love their kids and so do we, (0:35:48) Al: so we wanted to make sure having them felt like a meaningful addition to the experience. (0:35:52) Al: As before, you’ll be able to have two children. (0:35:56) Al: All right, Chyna. (0:35:56) Bev: As before as before to what? (0:35:58) Al: But… (0:35:58) Al: I don’t know. (0:36:00) Al: But once you build a school… (0:36:00) Bev: Are they referring to something? (0:36:02) Al: But once you build a school, (0:36:04) Al: you can send your toddler to school and they’ll grow into a child. (0:36:06) Bev: Oh, they got a school! (0:36:10) Al: You’ll have a set of dialogues and schedules to interact with you and the clan. (0:36:14) Al: With your gentle guidance, they’ll start to have their own interests. (0:36:20) Bev: I think I see a little child play with a pet and that is rather cute, I will say. (0:36:24) Al: Speaking of pets, that is another thing they’re adding into this. (0:36:26) Bev: Oh, sorry. (0:36:29) Al: Animals have helped humanity throughout - don’t say sorry, it was perfect. (0:36:33) Al: Animals have helped humanity throughout time and soon our pets will as well. (0:36:36) Al: You’ll be able to assign them to gather things for you. (0:36:38) Al: A cave lion might bring back meat, while a bunny might bring back produce. (0:36:44) Al: I love the idea of like a lion just going out and just killing an animal for you and dragging the corpse to you. (0:36:50) Al: And then a bunny’s gone out and like grabbed some eggs. (0:36:56) Bev: And then you just have the child just watching this awful terrifying lion come back with this bloody morsel. (0:37:03) Bev: Yes, just so cute. (0:37:05) Bev: Such a good bonding experience. (0:37:07) Al: Dragging the corpse along the ground. (0:37:08) Bev: Uh-huh. (0:37:10) Bev: I love it. (0:37:11) Bev: I’m here for it. (0:37:13) Al: They’ve also added some more locations for your unions that you can choose between. (0:37:20) Al: With so many beautiful places near the land, (0:37:22) Al: you’ll be able to select a location that powerfully fits you and your new partner. (0:37:26) Bev: Oh, that’s nice. I like that. (0:37:28) Al: Plus a bunch of other stuff. (0:37:29) Al: They’ve updated the phishing UI they’ve done a new early watering system before you do the (0:37:40) Bev: I think I’m seeing a trend here where a lot of the Stardew spin-offs, if you want to call them that, are updating frantically in this time period and I wonder why. (0:37:56) Al: because they’re all going to be playing Stardew, so they don’t want to be, they want to have their updates out before that. They’re 1.3 update, obviously the information is much less in this, (0:38:01) Bev: Well, they want to cash in on the hype, but that’s one. (0:38:10) Al: there’s lots of things to come there, including some more romanceable characters, some non-romanceable characters, new biomes, a new cave system, tent sleeping, new festivals, animals, plants, (0:38:25) Al: a new line. (0:38:26) Al: fishing minigame hangout spots new cut scenes quests and minigame so I feel like we’re getting close to when I actually play this game (0:38:41) Bev: I have it and I think I picked it up to play for the Game of the Year episode I did not sit in on and then immediately put it down. So I will get back into it because it was one of the ones that I enjoyed playing for the very very short while that I was lying in. (0:39:00) Al: There we go, Bev, I put us down for the second time. (0:39:02) Bev: Oh beautiful. Good. Now I have now I have to go back into it. (0:39:10) Al: Spirity 1.6.5 update is out now. (0:39:16) Bev: Oh well, 1.6.5, okay. (0:39:16) Al: My word up, get better. (0:39:21) Al: Normally I would ignore updates like this, (0:39:22) Al: ‘cause it’s like, oh, that’s just bugs, right? (0:39:24) Al: No, it’s not. (0:39:25) Al: It adds ducks. (0:39:26) Al: Ducks are now in the game. (0:39:30) Al: You’ll now be able to have cute algae eating ducks in your bath house. (0:39:35) Al: That’s ducks that eat algae, not algae that eats ducks. (0:39:38) Bev: I want Alte eating ducks now that you say it. (0:39:44) Al: that would be a very different game. Honestly, it sounds like something out of Elden Ring. (0:39:46) Bev: It would be. (0:39:46) Bev: I mean, it is spirity like they could. (0:39:52) Bev: It does. It truly does. (0:39:54) Al: Like just this amorphous algae that creeps along the ground and over walls and then finds you in the dark. (0:40:00) Bev: mm-hmm I feel like ducks deserve a 1.7 update but this the fact that they’re going into three digits and means I think they’re gonna have a 2.0 and it’s gonna be big I guess (0:40:14) Al: No, it’s obviously not going to be. (0:40:16) Bev: then why go to point five I don’t get it (0:40:18) Al: I just, I don’t know, I don’t know, because the last update that they talked about was 1.5.8. (0:40:25) Bev: Oh, goodness. What? (0:40:26) Al: What happened to all the, what happened to 1.6.0, 1.6.1, 1.6.2, 1.6.3 and 1.6.4? (0:40:30) Bev: » Those are bugs. (0:40:33) Al: What happened to them and why? There’s no information about them whatsoever. Nothing. (0:40:36) Bev: » They were bugs, bugs. (0:40:43) Al: Not at all. This is a major update listed in Steam. It was a major update, why is it 1.6.5? (0:40:51) Al: The one before 1.5.8, by the way, 1.5.3. But then the one before that was 1.5.2. (0:40:58) Bev: explain the first okay interesting I want this naming mechanism explained (0:41:00) Al: Also, the first version of the game, 1.3 point something, I can’t even remember what it was. (0:41:14) Al: This version also adds a new vendor and new seasonal mechanics in the bath house. (0:41:20) Al: Not just bath, in the bath house. Just in a bath. (0:41:20) Bev: beautiful Ooh, ooh-hoo. (0:41:24) Al: Woo! (0:41:27) Al: Sugar Dew Island, right? Let’s get back into this game. (0:41:31) Bev: Yes. (0:41:32) Al: So, they have published a bunch of FAQs. (0:41:35) Al: I don’t know if you were able to see these FAQs, because is it backers only? (0:41:39) Al: It doesn’t say backers only, so it looks like you should be able to read it. (0:41:43) Al: So, there’s a number of… (0:41:44) Al: Q’s and A’s that I want to highlight. (0:41:50) Al: So, first of all, they said, “Is the launch schedule realistic? (0:41:55) Al: It seems a little ambitious for an expected release later this year, (0:41:58) Al: after just over a year of production.” (0:42:00) Al: And their answer is, “Yes, it is realistic.” (0:42:03) Al: Okay, great. Thank you. (0:42:05) Al: I’m now convinced. (0:42:07) Al: I mean, the long answer is not any better than that. (0:42:09) Al: It says, “Yes, it is realistic as we’ve already made good progress in development.” (0:42:14) Al: Okay, fine. (0:42:16) Al: They then say, “Depending on how many more stretch goals are reached, (0:42:18) Al: the plan/release date could still change.” (0:42:20) Al: Which I feel like is an interesting way of doing this. (0:42:24) Al: It’s like, “Hey, if more of you buy the game, it will take longer to release.” (0:42:30) Al: That doesn’t feel like what you want to say to people. (0:42:30) Bev: - Yeah. (0:42:33) Bev: No, ‘cause I would argue that, excuse me, (0:42:36) Bev: stretch goals are part of the launch schedule. (0:42:39) Bev: So I would almost do it the opposite way if like, if you don’t get as many stretch goals then launch it earlier, but. (0:42:45) Al: Either that or make them as like post 1.0 right like your your base goal should be a fully featured game that gives you everything that makes sense as a game and if you don’t get any of the stretch goals it still feels like a complete game. The stretch goals should then be updates released after that if you can’t get it in the original timeline. Exactly, exactly, exactly. It’s the same issue I have with carl island in there 1.0 like (0:42:56) Bev: Mm-hmm (0:43:00) Bev: Right (0:43:05) Bev: Mm-hmm like there’s they’re stretching you don’t have to have it right now [laughs] (0:43:15) Al: you got to decide like your game can’t feel incomplete stardew valley never felt incomplete it felt like a complete game with its 1.0 and everything else after that has felt like extra content that we’re excited for not oh yes now it actually feels like a game which is what i’m going to feel like with 1.1 in carl island (0:43:18) Bev: Mm-hmm (0:43:35) Bev: yeah I guess so maybe oh I still haven’t come back into it fully we need to do a competition and that will bring me into it (0:43:42) Al: we do we do we do the other one I want to highlight is so question what about romance answer the feature is not currently planned yay success we finally might get a game of romance except except literally yesterday they posted on the Twitter asking how important is romance in a game to you they’re almost We’re certainly going to add romance. (0:43:54) Bev: You’re fine. (0:44:12) Al: So, we will see what happens, but I’m not excited about it. (0:44:19) Al: I’m going to add romance. (0:44:20) Al: I think it’s going to be really bad because it’s going to be bad because it is not… (0:44:23) Al: So, the way that they are forming this game is not as a character-based, story-driven game, (0:44:30) Al: I don’t think, and therefore I don’t think that romance will work well. (0:44:32) Bev: Hmm (0:44:35) Bev: No (0:44:37) Al: So we will see what happens, but I’m not excited about it. (0:44:39) Bev: Mm-hmm. I like how your comment essentially with this this (0:44:44) Bev: Comment is the top one and I just liked it. So there you go. Now you have the most likes in this post [laughter] (0:44:53) Al: However, one thing I am excited about, how will the time work in the game and how will save work? (0:45:00) Al: Our game is turn-based. (0:45:02) Al: You have as much time as you want per day as there is no timer in the game. (0:45:06) Al: The only rule is that you can only open the store once a day. (0:45:09) Al: There are three sections of the day. (0:45:11) Al: When you start the day, it’s in the morning. (0:45:13) Al: When you open the store, it’s noon, and when you close the store, it’s in the evening. (0:45:17) Al: You can save your game manually in the house, but when you end the day, we also save automatically. (0:45:21) Al: So there’s two things here. (0:45:22) Al: the save. Let’s get the save. (0:45:24) Al: I know that these things don’t like to be, allow you to save whatever you want, so you can like, save, scam a bunch of stuff, fine, whatever. I like however that is giving you the option to save in the house, so you can at least you don’t have to do that thing of “oh well I need to finish the day” and then you get to the end of the day and like “oh I’ll just do a little bit more” and you end up in that non-sleeping cycle. (0:45:45) Al: So, fine, good enough. (0:45:49) Al: But this idea of not having (0:45:53) Al: a timer on your day and you can spend as much time in the day as you want. (0:45:58) Al: I am very intrigued by this and now I have gone from I’m not excited about this game (0:46:03) Bev: Uh-huh. Uh-huh. Dude, I feel like we talked about this last time. It was about Sugadu, (0:46:04) Al: to I will I need to play this game and see how this works. (0:46:13) Bev: right? It wasn’t the nukazan. Okay, I’m having like deja vu and I’m wondering like, (0:46:14) Al: Well, they only announced this information this week, so I don’t think we have. (0:46:21) Bev: what did we talk about? Okay, maybe that’s it. Okay, um, yes, I am very interested in a turn base because that I feel like feels even more cozy and that you don’t (0:46:21) Al: We did talk about it in the Slack. (0:46:33) Bev: have that that stress that’s associated with the time of like needing to run back to your house before you drop dead um well not drop dead but you know whatever um uh-huh truly um I appreciate the games where they don’t um they’ll like slap your wrist for for running out of time uh because it’s just no one no one enjoys that no one likes being in the middle (0:46:44) Al: I know what you mean. (0:46:46) Al: It may as well be dead. (0:47:03) Bev: of a task. And then like, all of a sudden realized like, oh, (0:47:06) Bev: it’s past like 1am. And now I’m, I can’t finish my task because I ran out of time. (0:47:12) Al: Yeah. So I’m going to assume that it still has an energy mechanic, because they have to have some way of you not just infinitely doing something, right? Well, except that Animal Crossing still isn’t infinite, because your timer is just your real-life timer. It has a timer for your day. (0:47:22) Bev: Mm-hmm (0:47:28) Bev: Mm-hmm or just do it infinitely like Animal Crossing you do that a polya for the most part you do that (0:47:42) Bev: Well, Al, like, then that- that every game has a real-life Tiber. (0:47:47) Al: OK, sure. I think it’s different, but that’s fine. We’ll move on from that. But I suspect it will have an energy mechanic and that will be the limiting factor on each day, which I think is fine. And I think it’s good because I guess the problem, and I hadn’t really thought about this until this was brought up, but I think it’s very… (0:47:56) Bev: Mm-hmm. (0:48:01) Bev: Mm. (0:48:03) Bev: Mm-hmm. (0:48:17) Al: very odd to have two limitations on you for one thing, which is essentially how long you’re going to spend in the day. And that problem of, “Oh, no, it’s the end of the day. I wasn’t paying attention to the time.” That’s because you’ve got two things to pay attention to. (0:48:22) Bev: Mm-hmm. (0:48:32) Bev: Mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm. (0:48:35) Al: You’re paying attention to the time and you’re also paying attention to your energy, your stamina. And it’s hard to keep a track of those things as well as play the game at the the same time, right? (0:48:45) Al: Thank you. (0:48:47) Al:
Der 1. FC Nürnberg verliert 0:2 gegen den FC Sankt Pauli und fügt sich gegen den Spitzenreiter von Beginn an demütig in sein Schicksal. Über die Chancenlosigkeit des Clubs sprechen Sebastian Gloser, Uli Digmayer und Fadi Keblawi in der neuen und von der Sparkasse Nürnberg präsentierten Podcast-Folge. Fachliche Unterstützung gibt diesmal Laura Engelhardt, Stadionsprecherin der U23. Neben den Problemen der Profis und der Frage, ob Trainer Cristian Fiél noch zu seinem Spielstil steht, werden deshalb auch Themen aus dem Nachwuchsbereich diskutiert. Wie nachhaltig ist es, dass in dieser Saison plötzlich sehr viele Spieler aus dem Nachwuchsleistungszentrum in der Zweitliga-Mannschaft auftauchen? Wie sinnvoll ist es überhaupt, als junger Spieler so eine Karriere als Profi anzustreben? Und wie genau isst man jetzt eigentlich ein Duplo?
Welcome to this week's Bricking News podcast! LEGO House is dropping hints about its newest exclusive set, and rumor has it, Duplo pieces might be involved! Plus, the highly anticipated Dungeons and Dragons set from LEGO is almost here—get ready for some epic adventures. And if you've ever thought about enjoying a cold beer while building your LEGO masterpiece, you're not alone! Tune in for all this and more on this week's episode.Support on PATREON!!!Thank you, Patrons! - Bellefonte Bricks Studio, Ryan Moore, Franco Portelli, Jimmy Tucker, Ryan S, DavidBuy the latest LEGO merchandise from the Back 2 Brick Wear Etsy Store!Set Review: 40725 Cherry BlossomsGoodwill find of a lifetimeD&D teasersets found earlynew LEGO House set teasedFortnite fishingLEGO building eventLEGO building a beerLEGO store in IdahoPolaroid winnersbase player and LEGOCapital Rex and Pick-a-BrickBIG R2-D2 - YOUTUBEAnimal Crossing is here!Support the showSee some of the designs I've built - REBRICKABLE.COMHead over to Back2brick.com for links to the latest LEGO set discounts!Support the podcast through our affiliate links AND join the Back 2 Brick Patreon!Have a question? Want to be a guest? Send me a message!backtobrick@gmail.comBack 2 Brick Podcast is not an affiliate nor endorsed by the LEGO Group.LEGO, the LEGO logo, the Minifigure, and the Brick and Knob configurations are trademarks of the LEGO Group of Companies. ©2023 The LEGO Group.
It's the return of the never misses a week popular culture podcast!
How The Netherlands Makes 650 Million Kilos Of Gouda Cheese A Year https://youtu.be/ZXNTwWGNrE4?si=Vdpdq_nv45JJgP7Q What Geert Wilders' victory means for Dutch society as https://www.bbc.com/news/world-europe-67526768 Líder da extrema direita da Alemanha defende em entrevista que país deixe a União Europeia https://www.estadao.com.br/internacional/alemanha-partido-extrema-direita-saida-uniao-europeia-alice-weidel-nprei/ Em formol e cortado em 30 mil fatias: as pesquisas sobre cérebro de Lênin que buscaram ... Read more
João Cobú - Duplo etérico, drogas, alcoolismo e obsessões YouTube Espiritualidade com Pedro Instagram @multiverse5dpodcast
Acompanhe O Antagonista no canal do WhatsApp. Boletins diários, conteúdos exclusivos em vídeo... e muito mais. Link do canal: https://whatsapp.com/channel/0029Va2SurQHLHQbI5yJN344 Ser Antagonista é fiscalizar o poder. Aqui você encontra os bastidores do poder e análises exclusivas. Apoie o jornalismo independente assinando O Antagonista | Crusoé: https://hubs.li/Q02b4j8C0 Não fique desatualizado, receba as principais notícias do dia em primeira mão se inscreva na nossa newsletter diária: https://bit.ly/newsletter-oa Leia mais em www.oantagonista.com.br | www.crusoe.com.br
Children who have been diagnosed with a vision impairment at Birmingham Children's Hospital are benefitting from a brand new welcoming space where they and their families can find practical and emotional support in comfort from RNIB Eye Care Liaison Officer (ECLO) Talia Treen. The new ECLO room is equipped with a colourful mural, comfortable furniture, a height-rising desk for wheelchairs, an activity table for children with scented felt-tips and play equipment such as Duplo. RNIB Connect Radio's Toby Davey caught up with Eye Care Liaison Officer Talia Treen and Sukhi McDonald who has made many visits to the new ECLO room with her visually impaired daughter when attending eye clinic appointments at Birmingham Children's Hospital. Talia began by outlining to Toby what the role of an Eye Care Liaison Officer does in supporting patients and their families and how the room has been transformed into the amazing colourful, friendly and relaxing space which is full of fun things for young visually impaired people to play with. Sukhi told Toby how the new ECLO room has made visiting the hospital with her visually impaired daughter less stressful and scary and how much it helps knowing that Talia is also visually impaired and fully understands from her own experience what life is truly like for someone who is living with sight loss. Renovation of the new ECLO room was funded by the Birmingham Children's Hospital Charity. The ECLO role was set up in partnership between RNIB and Birmingham Children's Hospital. Image: RNIB Connect Radio Bright Green 20th Anniversary Logo
Aine has some lake issues, something brushed against Will's leg and Hugh recounts some of his Duplo constructions. This episode contains trace elements of swimming content.SO I GUESS WE'LL SEE YOU TOMORROW AT OUR LIVE SHOW on Saturday 4th November 2023 at the @CheerfulPodFest with special guests @mattgreencomedy and @Abandoman (12.30 at The Exhibit, Balham). info: http://linktr.ee/legitimatelikes Hosted on Acast. See acast.com/privacy for more information.
Onderwerpen Hoe is het ondertussen met Karels iPhone 15 Pro en het bijhorende FineWoven-hoesje (enkele foto’s van de hoes — trek zelf je conclusies)? Magie bestaat. Het zit in de AirPods Pro 2. Apple komt in november met goedkopere Apple Pencil met USB-C voor 95 euro Excel beïnvloedt onze genen. Tips Steven: AlDente | Spark follow-up Karel: Spellenspektakel Utrecht & SPEL Antwerpen | Lessons in Chemistry | Corel Gallery Clipart
Apoie o jornalismo independente. O Antagonista está concorrendo ao prêmio IBEST 2023. Categoria 'Canal de Política' vote: https://app.premioibest.com Categoria 'Canal de Opinião' vote: https://app.premioibest.com Contamos com a sua ajuda para trazer o troféu para casa. Assine o combo O Antagonista + Crusoé: https://assine.oantagonista.com/ Siga O Antagonista nas redes sociais e cadastre-se para receber nossa newsletter: https://bit.ly/newsletter-oa Leia mais em www.oantagonista.com.br | www.crusoe.com.br
This is a recap of the top 10 posts on Hacker News on September 6th, 2023.This podcast was generated by wondercraft.ai(00:35): Is this Duplo train track under too much tension?Original post: https://news.ycombinator.com/item?id=37404740&utm_source=wondercraft_ai(02:20): Internet-connected cars fail privacy and security tests conducted by MozillaOriginal post: https://news.ycombinator.com/item?id=37404413&utm_source=wondercraft_ai(04:16): How would you say “She said goodbye too many times before.” in Latin?Original post: https://news.ycombinator.com/item?id=37403136&utm_source=wondercraft_ai(05:58): Linux network performance parametersOriginal post: https://news.ycombinator.com/item?id=37403799&utm_source=wondercraft_ai(07:39): Results of technical investigations for Storm-0558 key acquisitionOriginal post: https://news.ycombinator.com/item?id=37408776&utm_source=wondercraft_ai(09:52): Google Chrome pushes browser history-based ad targetingOriginal post: https://news.ycombinator.com/item?id=37401909&utm_source=wondercraft_ai(11:50): Why Socialism? (1949)Original post: https://news.ycombinator.com/item?id=37407331&utm_source=wondercraft_ai(13:48): 37signals Introduces "Once" - Buy software one timeOriginal post: https://news.ycombinator.com/item?id=37408929&utm_source=wondercraft_ai(15:31): Falcon 180BOriginal post: https://news.ycombinator.com/item?id=37404424&utm_source=wondercraft_ai(17:22): Bletchley Park codebreaker Margaret Betts has diedOriginal post: https://news.ycombinator.com/item?id=37404109&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
Apoie o jornalismo independente. O Antagonista está concorrendo ao prêmio IBEST 2023. Categoria 'Canal de Política' vote: https://app.premioibest.com Categoria 'Canal de Opinião' vote: https://app.premioibest.com Contamos com a sua ajuda para trazer o troféu para casa. Assine o combo O Antagonista + Crusoé: https://assine.oantagonista.com/ Siga O Antagonista nas redes sociais e cadastre-se para receber nossa newsletter: https://bit.ly/newsletter-oa Leia mais em www.oantagonista.com.br | www.crusoe.com.br
Garth Milne is the co-founder of Wanna Be A Champion, a Golf Performance Academy in South Africa. He is a Golf Fitness Specialist and has been guiding and mentoring professional and amateur golfers for over 18 years. Garth (BSc - Honours in Human Kinetics) is certified with the National Academy (RSA) of Sports Medicine, the CHEK Institute and he is a TPI Certified Instructor. Milne is also involved with an organization called "Future Relevance LTD" founded by Mike Colley and David Melville, and he joins #OntheMark to introduce and explain the "Success Cube" inspired by Lego's “Six Bricks." Arranging and manipulating the Cube's bricks to assess performance in self-defined key focus areas empowers the user to engage in strategic thinking, planning, and problem-solving, fostering a culture of creativity and innovation. While arranging the Cube, the active reflection on the actions necessary to achieve specific objectives, promotes heightened self-awareness and a better understanding of strengths and weaknesses. Consequently, the user can formulate and implement strategies more effectively to achieve his/her goals. In short, building with DUPLO bricks that represent ideas, “Just Cube it!” engages the mind, body, and senses in an immersive activity. In the podcast Garth explains, and Mark demonstrates each of the elements of the Success Cube - Attitude, Work Rate and Skill. They simulate a post-golf round debrief and how with the cube either students, or learners, or leaders or partners can stimulate non-confrontational analysis, assessment and critique of performance in an environment that promotes better learning and improvement. Attitude - Expectation Management and Self-Talk Work Rate - Engagement in Practice and Preparation Skills - Physical Skills and Complete Focus on Task Download, learn and see how the Success Cube can help you, or your family, or students transform their actions and behaviors into a "Growth Mindset. Future Relevance has offered a 50% discount on an annual membership which includes training modules on using the Success Cube to the first 20 people who use code GOLF2023. Go to futurerevelance.com, sign up for a membership and use the code. This podcast is also available as a vodcast on YouTube - Search Mark Immelman.
Bio:About Silvia Manrique Silvia Manrique is a Chicago-based Brazilian and Latin Jazz vocalist. She has performed at respected venues and festivals like the Old Town School of Folk Music, the Logan Square Arts Festival, the Chicago World Music Festival, the Chicago Latino Film Festival and the Millennium Park Summer Music festival at the beautiful Pritzker Pavilion. In 2016, she participated in the album ‘Aquarela,' a compilation of children's songs arranged and produced by the incomparable Paulinho Garcia who says she “carries a song with mastery, both melodically and rhythmically.” Silvia is also plays percussion focused on the Brazilian tamborim, completing studies with Carnaval-style samba percussion masters like Mestre Ailton Nunes of the Mangueira Samba School, Dudu Fuentes of Monobloco and Bangalafumenga, Jorge Alabe and Mestre Jonas of Mocidade Independente. About Fabiana Cozza Fabiana Cozza has been heralded by critics and the public as a leading performer in contemporary Brazilian music. In September 2020, “Dos Santos” was born, her eighth and latest album, a contemporary work that is a tribute to the cultural universe of Brazilian Afro-native religions. In 2017, she published her first book of poems, Álbum Duplo, by the editor Pedra Papel Tesoura.Fabiana has taken Brazilian music to festivals in Israel, Germany, France, Canada, USA, Bulgaria, Chile, Spain, Portugal, Sweden, Cuba, Moçambique, Cape Verde and worked with celebrated artists including Sadao Watanabe, HR Big Band (Germany), Mú Mbana (Guiné Bissau) and Omara Portuondo (Cuba). About Fi Maróstica Fi Maróstica is an upright and electric bass player, born in the city of Ourinhos (SP), who has shared the stage with many renowned artists including Hermeto Pascoal, Toquinho, Miucha, Elza Soares, Hamilton de Holanda, Rosa Passos, Maria Gadu, among others. In addition to concerts in Brazil with several of these names, Fi has already toured several countries, passing through South America, North America, Europe and Asia. He also received several awards at renowned festivals in Brazil, such as best instrumentalist (Festival Botucanto - 2010 and Festival de Música de Sorocaba - 2013), in addition to being a finalist in this category for the Brazilian Professional Music Awards in 2017 and 2018, the year in which who was also won in the Contact: press@silviamusic.com Chicago Jazz Artist Silvia Manrique Releases Debut EP ‘Sonho' Featuring Collaborations with Renowned Brazilian Artists Chicago-based jazz artist Silvia Manrique releases her Latin/Brazilian jazz solo debut EP titled ‘Sonho' available now. Recorded at São Paulo's prestigious Estúdio Arsis and musically directed by award-winning Brazilian musical artist Fabiana Cozza, this 4-song EP serves as an introduction to Manrique's delicate delivery and unique blend of Latin and Brazilian jazz and contemporary sounds. A fixture in the Chicago Brazilian jazz and samba scene for many years, Silvia is a three-time performer for Chicago's World Music Festival. Described by music critic Peter Margasak as “a natural, delivering sophisticated melodies with ease and sensuality,” Silvia has opened for world music artists like Dona Onete, Céu and Luisa Maita and recorded vocals for national advertisements for brands including State Farm and McDonald's. In 2016, she recorded the full-length ‘Aquarela' with the critically acclaimed Paulinho Garcia under the GLP label featuring Brazilian classics designed to introduce children to the Brazilian Portuguese language. A bout with breast cancer in 2020 led her to refocus on her artistic career and this EP commemorates her official return to music. “This release is titled ‘Sonho' because it means dream in Portuguese – and this EP is exactly that, the realization of a deep desire to record music not only for pleasure but also for posterity,” said Silvia, who began vocal training with Fabiana Cozza while undergoing chemotherapy as a way to release stress. “Fabiana really encouraged me to stop thinking of singing as a hobby or a pastime – it really is a vocation that I have to nurture every day for the wellbeing of my body and soul.” ‘Sonho' features covers of classic world jazz songs by Rosa Passos, Joyce Moreno, Henri Salvador, as well as a bolero by legendary Cuban composer Frank Dominguez, a nod to Silvia's Latin American (Mexican) heritage. Cozza, a force in Brazilian music and two-time winner of the Prêmio da Música Brasileira, the Brazilian equivalent of a Grammy award, produced and had a hand in selecting repertoire and instrumentation. The songs were carefully arranged by acclaimed bassist and creative musician Fi Maróstica, known for his innovative style that brings bass to the forefront of the musical mix. Rounding out the musical performance are two young stars of the vibrant São Paulo jazz scene, Nichollas Maia on piano and Matheus Marinho on drums. Track listing for ‘Sonho' includes: ● Dunas (Passos) ● Tú Me Acostumbraste (Dominguez) ● E Vamos Lá (Moreno) ● Dans Mon Île (Salvador) The EP is available now on all streaming platforms. For more information about Silvia Manrique and her music, please visit www.silviamusic.com. PORTUGUESE VERSION Contato de imprensa: press@silviamusic.com Silvia Manrique, artista de jazz de Chicago, lança EP de estreia ‘Sonho' com colaborações com Artistas Brasileiros Renomados CHICAGO (26 de maio de 2023) – Silvia Manrique, artista de jazz de Chicago, lança seu EP solo de jazz latino/brasileiro intitulado ‘Sonho', disponível hoje. Gravado no prestigioso Estúdio Arsis de São Paulo e dirigido musicalmente pela premiada artista musical brasileira Fabiana Cozza, este EP de 4 canções serve como uma introdução à entrega delicada de Manrique e à mistura única de jazz latino e brasileiro e sons contemporâneos. Uma figura fixa na cena brasileira de jazz e samba de Chicago por muitos anos, Silvia já se apresentou três vezes no Chicago World Music Festival. Descrita pelo crítico musical Peter Margasak como “um talento natural, entregando melodias sofisticadas com facilidade e sensualidade,” Silvia abriu para artistas da world music como Dona Onete, Céu e Luisa Maita e gravou vocais para publicidades nacionais de marcas como State Farm e McDonald's. Em 2016, ela gravou o longa 'Aquarela' com o aclamado Paulinho Garcia sob o selo GLP com clássicos brasileiros com o fim de introduzir as crianças ao idioma português brasileiro. Uma luta contra o câncer de mama em 2020 a levou a retomar a sua carreira artística e este EP comemora seu retorno oficial à música. “Este lançamento se chama 'Sonho' porque este EP é exatamente isso, a concretização de uma vontade profunda de gravar música não só para o prazer, mas também para a posteridade," disse Silvia, que iniciou o treinamento vocal com Fabiana Cozza durante a quimioterapia como forma de liberar o estresse. “Fabiana me encorajou muito a parar de pensar em cantar como um hobby ou passatempo – realmente é uma vocação que tenho que cultivar todos os dias para o bem-estar do meu corpo e alma.” 'Sonho' apresenta covers de canções clássicas do jazz mundial de Rosa Passos, Joyce Moreno, Henri Salvador, bem como um bolero do lendário compositor cubano Frank Dominguez, uma homenagem à herança latino-americana (mexicana) de Silvia. Cozza, uma força da música brasileira e duas vezes vencedora do Prêmio da Música Brasileira, o equivalente brasileiro ao Grammy, produziu e participou da seleção de repertório e instrumentação. As músicas foram cuidadosamente arranjadas pelo aclamado baixista e músico criativo Fi Maróstica, conhecido por seu estilo inovador que traz o baixo para o primeiro plano da mixagem musical. Completando a apresentação musical estão duas jovens estrelas do jazz paulistano, Nichollas Maia no piano e Matheus Marinho na bateria. A lista de faixas de ‘Sonho' inclui: Dunas (Passos) Tú Me Acostumbraste (Dominguez) E Vamos Lá (Moreno) Dans Mon Île (Salvador) O EP já está disponível em todas as plataformas de streaming. Para mais informações sobre Silvia Manrique e sua música, visite www.silviamusic.comLinks:Silvia Manrique: https://www.instagram.com/silvia_music and silviamusic.com Fi Marostica: https://linktr.ee/fimarosticaNichollas Maia: https://www.instagram.com/_nichollass/Matheus Marinho: https://tratore.ffm.to/vinticinco and https://www.instagram.com/marinho2o Fabiana Cozza: https://www.fabianacozza.com.br and https://www.instagram.com/fabianacozza
Os últimos convites para os Coldplay com estadia foram entregues e a festa aconteceu!!!
A Susana Sousa foi a primeira ouvinte a ligar, acertou na cor e ganhou um convite duplo com estadia para ir ver os Coldplay a Coimbra... Até voaram confetis!
16 Palavras Italianas Com Duplo Sentido - Vocabulário Italiano - Vou Aprender Italiano by Pierluigi Rizzo
Josh devises a scheme to buy a billboard in Boulder for the Colorado game, we talk the difference between Lego and Duplo, and more
My boys love to build Legos! It's one of their favorite things to do. You should see the look on their faces when they open a brand new 3-in-1 set on Christmas Day. It's even more awesome to see my 5-year-old building that same Christmas Lego set on the kitchen floor a few hours later while his brothers are working on theirs. Once and a while, I'll even help them if they let me. A few years ago, we got them Ikea furniture for Christmas. Boring, right? Nope. They each got 9 pull-out organizer bins with a table top for their Legos. Oh my, did they run with that one. They spend hours taking every Lego and carefully placing them into the right color-coded bin. It was a win for the boys as they could build their own projects easier with the organizer like a true Master Builder and it was a win for mom and dad as it kept their Legos in one place...sort of. Legos are kind of like a virus. They spread. Legos end up everywhere. Since getting them the Ikea organizers, my boys have used all available flat space on the family room hard floors, kitchen table, and certainly their bedroom tabletop areas and floors to construct massive Lego ciites. They combine other building materials like Duplo and wooden blocks from games we have like Giant Jenga and Kapla blocks. They bring their stuffed animals and plastic animal toys into the creation and then play for hours. It's mesmerizing. Boys love to build. We went to Lego Land last year as well for a day. This was heaven on earth for a then 4, 8, and 10-year-old boys. The 4-D theatre, ride, and laser challenge were highlights. The part that I liked the best was the giant Legos. While the boys were playing in the 3-level playground, I found the pile of rubberized Legos in the parent waiting area. Each block is around 4-by-8 inches and they had a lot of them. I wanted to relive my Lego glory days and impress my sons when they got done in the playground. One thing or block lead to another. After 30 minutes I had constructed a 4-foot tall enclosed structure with entrance and roof. My boys saw it and immediately the youngest ran inside. "Wow, Dad. This is cool. Did you build this?" Oh yeah, my ego was satisfied. I got pictures of all 3 of my boys inside my castle. In fact, other kids were in line to do the same. They thought my house was part of Lego Land. "Actually, I built this."... "Really, you did this?"Oh yeah again, double boost to my ego.Read the rest of this article at the Smart Cleaning School website
On this day in 1968, the first theme park dedicated to LEGO bricks opened in the company's hometown of Billund, Denmark. See omnystudio.com/listener for privacy information.