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1000xRESIST, developed by Sunset Visitor and published by Fellow Traveler, took 2024 by storm in the indie game world. You navigate a strange yet slightly familiar futuristic society as Watcher, whose role is to be witness to the Allmother's memories. Touching on topics of resistance and social change, generational trauma, love, friendship and mother-daughter relationships, the game is almost beyond definition. This is a game you just have to experience (maybe even twice) to understand. In Episode 45 of No Small Games, Kate and Emily are joined by Jenny Windom, organizer of Wholesome Games and co-host of the Geeks & Grounds and The Indie Council podcasts. The three work to unpack everything going on in 1000xRESIST, although as the game teaches us, not everything can fit in the backpack. You'll hear their theories and most surprising moments from the game, as well as the criteria they used to make the most important decision of all. Huge thank you to Jenny for joining us! We hope you love this episode, but most of all we hope you go play this game! Timestamps 00:00:00 - Intro 00:03:40 - Weekly Boss Battles 00:12:10 - Meet Our Guest - Jenny Windom 00:24:55 - 1000xRESIST Discussion 03:22:10 - Game Ratings 03:27:04 - One Small Thing Meet our Guest Jenny (she/her) @kimchica.bsky.social Jenny "Kimchica" Windom, one of the organizers of Wholesome Games, works in indie game marketing. She currently works with the team at Ivy Road and supports the Spirit Swap team. She also co-hosts Geeks & Grounds, a monthly video game book club podcast, as well as The Indie Council. Check out Jenny's content on the following platforms: Geeks & Grounds Podcast The Indie Council Bluesky Instagram Keep in touch with us on social media: Kate's Bluesky ✦ https://bsky.app/profile/katerblossom.bsky.social Emily's Bluesky ✦ https://bsky.app/profile/aspecificegg.bsky.social No Small Games Bluesky ✦ https://bsky.app/profile/nosmallgames.bsky.social No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
It's snack time, And a wholesome one at that! Jenny Windom from Wholesome Games joins us to talk about the latest Wholesome Snack: The Game Awards Edition. So if you're looking for some cozy games to add to your Steam Wishlist, this is the episode for you! Both Cat and Joelle review games from the briefing, Pine: A Story of Loss and Naiad. Finally, we attempt to guess what game console was released in Japan, 20 years ago, on Dec 12, 2004. What is Everyone Playing? (00:28:30) Pine: A Story of Loss (00:29:00) Naiad (00:33:57) Walk Down Memory Card Lane (00:40:55) This Week's Topic: Interview with Jenny Windom of Wholesome Games (00:48:10) Outro and Wrap-up (01:10:44) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames
Al and Jonnie talk about Luma Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:55: What Have We Been Up To 00:13:53: Game News 00:37:20: Luma Island 01:32:07: Outro Links Wholesome Snack Wholesome Snack Humble Bundle Wanderstop Release Date Overthrown Early Access Snacko Roadmap Haunted Chocolatier Development Update Farm Folks Gameplay trailer Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we’re here today to talk about cut to story games. (0:00:35) Jonnie: And my name is Jonny. (0:00:40) Al: Ah, welcome Johnny. (0:00:44) Jonnie: I am good for reasons that are entirely my fault. (0:00:48) Jonnie: We were recording at a really convenient time for me today, (0:00:50) Al: “Yes, I’m the one that’s that’s gone up early, so… (0:00:50) Jonnie: so I am way more awake than I usually am. (0:00:53) Jonnie: How are you, Al? (0:00:54) Jonnie: Thank you. (0:00:56) Al: Look, I mean, we used to do this occasionally, record early my time, and it just, it feels (0:01:05) Al: like it’s less, it’s less convenient for me because of your later time zone now, like… (0:01:12) Jonnie: Yeah, the time zone now works really well actually for me to record early because it’s a good time zone for that. (0:01:14) Al: Yeah, because if we want to record at 5pm, you’re in. (0:01:20) Al: time, which on a weekend is fine, probably, but on a weekday is probably the earliest you could do. (0:01:29) Al: That’s 7am my time, so it kind of basically gets rid of that for weekdays, (0:01:34) Al: which we used to do a couple of times is record an evening your weekday and morning my weekday, (0:01:40) Al: because we were exactly 12 hours apart, I think, when you were in New Zealand, (0:01:44) Jonnie: Yep. Hey, Al. (0:01:45) Al: which made it perfect. So it could like, we could start at 5am my time and 5pm your time, (0:01:49) Al: Whereas now it’s like… (0:01:50) Al: I start work at 8am, so it’s like starting recording at 7am. It’s not ideal, but it’s Sunday, so it doesn’t matter. (0:01:57) Jonnie: And we are now just going to rebrand to a logistics podcast. (0:02:01) Jonnie: I’m sure our listeners are very excited to be hearing of that. (0:02:05) Al: I have this great app from my Mac now where I have everybody’s time zones for the podcast typed into it. (0:02:12) Al: And I have a slider where I can just choose my time, and it tells me what everybody else’s time is at that point. (0:02:16) Al: It’s great for organizing stuff. (0:02:18) Jonnie: Okay, one, I’m gonna need you to send that to me (0:02:20) Jonnie: after the show, that sounds very convenient. (0:02:22) Jonnie: I work across like five different time zones, (0:02:24) Jonnie: so that sounds amazing. (0:02:26) Jonnie: And two, I’m curious how many time zones we have as folks, (0:02:29) Jonnie: ‘cause there’s quite a few, I’m guessing. (0:02:30) Al: So if we just talk about the base team, so we’re not talking about the people that are on a couple times a year, that is four time zones. (0:02:42) Al: So I’m in one, you’re in one, Kevin is in one, and then Cody, are we counting Bev still? They’ve not been on in a while, but Cody and Bev are in the same time zone. (0:02:52) Al: So that’s four time zones. (0:02:54) Al: Obviously, other people then have different ones, but I think Kelly is in a different one, and who else? (0:03:00) Al: Is that it? Have we covered all the American time zones now? (0:03:02) Jonnie: What about Micah, where’s Micah? (0:03:04) Al: Oh, Micah Central, is that the same? (0:03:09) Jonnie: I think it’s got to be the same as like one of Kiv and/or Cody. (0:03:12) Al: it’s not the same as Cody. What time is Kevin? Yeah, I think Kevin’s in Central as well. So, (0:03:20) Al: it’s the same as Kevin. Anyway, moving on. This episode, we’re going to talk about Luma Island. (0:03:20) Jonnie: We needed like a west coast American to you know really round it out (0:03:35) Al: Yeah, that was a full stop. We’re going to talk about Luma Island. (0:03:41) Al: Um… (0:03:43) Al: Before that we have some news, surprisingly still busy with news considering the time of year, (0:03:50) Al: and I don’t think it’s about to stop now, and we’ll explain why in our first game news, but (0:03:56) Al: before that, Jonny, what have you been up to? (0:03:58) Jonnie: What have I been up to? (0:04:00) Jonnie: I’ve been up to pocket of all varieties, many varieties, (0:04:05) Jonnie: all the pockets. (0:04:06) Jonnie: Pocket TCG, still plugging along with that. (0:04:06) Al: I haven’t done today’s battles yet. I’ll maybe set them up on auto during this podcast. (0:04:09) Jonnie: But Al, I really want to know, have you got any Venus yet? (0:04:19) Al: And maybe I’ll get the Venusaur today. I don’t know. We’ll see. (0:04:24) Jonnie: I’m not going to lie, I would be very stoked if you got the Venus (0:04:26) Jonnie: or while we were recording. (0:04:28) Al: Live on a podcast. Yeah. Let’s do it. I’m setting up. (0:04:29) Jonnie: Yeah, yeah. (0:04:32) Jonnie: Just for the listeners, how dry are you at this point? (0:04:36) Al: I think I’m at 28 promo packs and no Venusaur. So, interestingly, I only have two of the (0:04:42) Jonnie: Life has not been gone to you at all. (0:04:45) Al: Greninja. I mean, two’s what I want, right? I don’t want any more than two. But it’s not (0:04:50) Al: the Greninja that I’m getting lots of. I’ve got two and then it stopped. It’s the Jigglypuff (0:04:56) Al: and Haunter and Onyx that I’ve got nearly double digits of each of them. (0:05:01) Jonnie: Although, annoyingly, you kind of do want more of the more rare ones, because you get more Shine Dust for the duplicates, and while Shine Dust is not currently useful for anything worthwhile, number big means good. (0:05:06) Al: That’s, yeah, true. (0:05:14) Al: Yeah. Yeah. Anyway, right. I said those, I said those battles off. So we’ll see what happens. (0:05:20) Jonnie: But outside of Pokémon Pocket, I’ve also been playing Animal Crossing Pocket Camp Complete, whatever it’s called, which… (0:05:31) Jonnie: …is now fully come out in its complete edition, and there is a lot in this game now. There is so much. It is very overwhelming. (0:05:39) Al: Well, it is like eight years old at this point, and they’ve just shoved everything into it, so. (0:05:44) Jonnie: Yep. I feel like it will get to a good place, but at the moment it’s very overwhelming, and I’m just trying to work out what is the limited time stuff that I need to get done, particularly being December with all of the various Christmas events. (0:05:57) Jonnie: events. So just trying to work. (0:06:01) Jonnie: That out. But other than both of those Marvel Rivals is this new hero shooter game that came (0:06:09) Jonnie: out and look, I don’t like shooting games. I played a little bit of Overwatch. I’m terrible (0:06:15) Jonnie: at them. But there was something fun about being part of a thing that is having a moment. And I (0:06:20) Jonnie: feel like Marvel Rifles is that. And so while I’m terrible at it, I am having fun playing it in (0:06:26) Jonnie: these first few days. Well, that’s all it seems everyone is talking about. (0:06:29) Al: I have not played it, but I don’t want to say too much about it, but on the on the last (0:06:37) Al: podcast that I recorded, which is coming out in three weeks time, you will hear Kevin convince (0:06:43) Al: me to try it. So we’ll see, I guess, at some point. I wonder if by the time I next record (0:06:53) Al: an episode in a week, whether I will have played it or not, whether we have some. (0:06:59) Al: True out of time podcasting where I talk about the fact that I was convinced to play about (0:07:05) Al: it, and then I talk about the fact that I’ve played about it, and then you actually hear (0:07:09) Al: the being convinced to play it. We’ll see. We’ll see. We’ll see. I was totally not going (0:07:13) Jonnie: I really hope that that is the case and my prediction for your take on the game, Al, (0:07:18) Jonnie: is you will play it and you will be like, “I see why people like it and it is not for me.” (0:07:23) Jonnie: That will be your take. But… (0:07:26) Al: to play it until one thing in the episode, which I’m not going to spoil… (0:07:29) Al: There’s one specific thing that Kevin tells me about that I did not realize was the case (0:07:34) Al: for it, because I hadn’t seen any gameplay. And I had just been assuming based on everything (0:07:39) Al: that people had been saying, because people are like, “Oh, it’s just Overwatch, but Marvel.” (0:07:43) Al: And yeah, you’ll hear about that in three weeks’ time, listeners. (0:07:48) Jonnie: Amazing. (0:07:52) Jonnie: Yeah, but those are the things… (0:07:53) Jonnie: I guess just because I feel like it’s something you have to talk about (0:07:55) Jonnie: if you’re talking about a hero shooter. (0:07:57) Jonnie: So far, the character that I am liking the most is Hela, (0:08:02) Jonnie: which is probably not what I would have predicted (0:08:04) Jonnie: going into playing this game. (0:08:06) Jonnie: But that’s part of the fun of these sorts of games (0:08:08) Jonnie: is you find and connect with characters (0:08:11) Jonnie: that maybe you wouldn’t have otherwise. (0:08:15) Jonnie: Hela’s gimmick is a movement ability. (0:08:19) Jonnie: She’s kind of just a standard damage dealer. (0:08:21) Jonnie: She hits hard and has a relatively slow fire rate. (0:08:26) Jonnie: She has a stun ability and she throws some knives (0:08:30) Jonnie: that deal some delayed damage. (0:08:33) Jonnie: I don’t know how much of it really has anything to do (0:08:35) Jonnie: with her abilities from the comics and/or movies. (0:08:40) Jonnie: I know some feel particularly Hela-ry, (0:08:43) Jonnie: but I’m also not super familiar with her as a character (0:08:46) Jonnie: outside of that one Thor movie. (0:08:49) Jonnie: So yeah, she’s a pretty good stand-in sort of DTS-style character. (0:08:53) Al: I have talked about most of what I’ve been up to in the episode that will be coming in (0:08:54) Jonnie: And that’s what I’ve been up to. What have you been up to, Al? (0:09:02) Al: three weeks, but I specifically saved one thing to talk about in this episode, because (0:09:06) Al: I know that you’re on the same page as me with this game, and that is I have been trying (0:09:11) Al: to finish Legends of Zelda, Echoes of Wisdom, because I started it when it came out, and (0:09:18) Al: I enjoyed it to start with, and it’s not like I’m not enjoying it anymore. (0:09:24) Al: But I just feel like I’m doing the same thing over and over again. (0:09:29) Al: And I know you’re going to say you don’t need to finish it. (0:09:31) Al: I know, I know, but I’m like two dungeons away from finishing. (0:09:35) Al: I feel like I just I want to finish it before I before I stop. (0:09:40) Al: But the I think the thing that I realised last night (0:09:46) Al: specifically was that I do not enjoy the boss fights in this game specifically. (0:09:53) Al: Because they are very passive, right? (0:10:00) Al: So you’ve got two ways of dealing with enemies in this game. (0:10:03) Al: You can either you can either turn into, you know, shadow link and attack them (0:10:11) Al: like you are link, which is kind of, you know, the traditional Zelda way of doing (0:10:15) Al: things, or you can use the echoes of enemies and they will attack instead. (0:10:21) Al: and for most… (0:10:23) Al: For most enemies, I’ve just been using this big floating plant with spikes, which works (0:10:28) Al: really well. It’s such a good… It’s so good that you… And you get it so early that basically (0:10:28) Jonnie: Yep, that’s what I used. (0:10:35) Al: nothing else replaces it. And I’m so close to the end of the game. But the problem is (0:10:43) Al: that I don’t find that fun for the boss battles, right? Because the whole point of boss battles, (0:10:48) Al: especially in like a Zelda game and stuff like that are for you’re figuring out what they (0:10:53) Al: do and you’re trying to figure out their weaknesses and you’re trying to take them (0:10:56) Al: down when they get to their weak point, right? But that is not possible to do with the echoes, (0:11:04) Al: right? Because you’re just throwing echoes up and hoping they don’t die, (0:11:07) Al: right? Because you can’t control them once you set them up. And the problem is you then, (0:11:12) Al: so then you default to going, “Well, maybe I do need to just be the link and attack them.” But (0:11:20) Al: Quite often, you just don’t have enough energy because you use (0:11:23) Al: up the energy while you’re linked. So you can’t be linked all the time, (0:11:28) Al: deliberately so, which is fair, but you just end up in this situation where (0:11:33) Al: you run out very quickly because the energy moves really quickly, and if you’re not immediately (0:11:42) Al: hitting the boss, you’re just dying. Finding it just such a frustrating situation, (0:11:53) Al: I really like the bosses because you’re having to figure out how to defeat this boss. Here, (0:11:59) Al: you’re just essentially throwing echoes at it and hoping they don’t die. (0:12:04) Jonnie: Yeah, I kind of agree and I feel like I feel like it would be better if there was more of a puzzle mechanic to the bosses where you weren’t just using the enemy echoes, but you were using other echoes that you had picked up in the dungeon to, you know, solve a puzzle that would expose a weak plane tour. (0:12:22) Jonnie: Like I feel like there was there was more space and it’s kind of my frustration with the whole game where I feel like there was more space to do more interesting things than ultimately what they ended up doing with them. (0:12:34) Al: Yeah. Yeah. So that’s, that’s about what I am just now with that game. Um, uh, I, as (0:12:41) Al: I say, I have two, I think two left to go. Um, presumably there’s a final boss after (0:12:46) Al: those last two dungeons. Um, but I will, I will see how that goes. I’m determined to (0:12:52) Al: finish it. Um, and I’m, you know, as I say, it’s not that I’m not enjoying it. I just (0:12:57) Al: kind of wish that it could have been more, um, than it is. (0:13:00) Jonnie: Yeah, I mean, it’s, you know, my take on the game was, you know, it was good. (0:13:06) Jonnie: It was really fun at the start and then it fell off. (0:13:08) Jonnie: And I think the fall off rate is probably going to be different for everyone. (0:13:13) Jonnie: And, you know, as close as you are, I think I would probably also finish the game if I was that close. (0:13:18) Al: Yeah. I think the thing is that I did fall off. I was just determined to come back and (0:13:22) Al: finish because of, well, just because that’s who I am. Right. I don’t, I don’t feel the (0:13:29) Al: need to complete every game, including a game we might talk about this episode, but I do (0:13:37) Al: with Zelda ones in particular, except the older 3D ones, I do tend to feel like I want (0:13:43) Al: to complete it just for having completed it, you know? (0:13:46) Jonnie: Absolutely. (0:13:48) Al: Anyway, so yeah, that’s, that’s about it. I’ve not been playing a huge amount else. (0:13:54) Al: Shall we talk about some news? So I think I probably should have talked about this first (0:13:59) Al: piece of news in the last episode, but I forgot. I’ve been really bad at that recently, apparently. (0:14:03) Al: This is the second piece of news in three weeks that I’ve forgotten to talk about in (0:14:07) Al: its, in its first episode. But here we go. Wholesome Games have announced their Wholesome (0:14:13) Al: knock the game of the wards edition the game of the game awards edition (0:14:19) Al: and that is happening on the 10th of December which is in the past if you’re listening to this (0:14:24) Al: episode. So we will cover whatever has happened in that in the next episode, whatever the next (0:14:31) Al: episode is. I’m so confused. For listeners, I’m recording four episodes of this podcast in two (0:14:38) Al: weekends, so I’m really confused about what’s happening, but there is an episode being recorded (0:14:43) Al: next week that will be listened to the week after, and that’s the one that we’ll be talking about (0:14:46) Al: about this in. So I. (0:14:48) Al: What makes sense for you when it happens? Yes, it may not make sense until January, (0:14:50) Jonnie: Let’s just listen to all of the episodes and everything will make sense at some point, except for the stuff that doesn’t. (0:14:59) Al: but yeah, they’ve also launched a wholesome snack bundle. If you are of the bundle persuasion (0:15:10) Al: and you like playing games, it includes Fe Farm, Little Kitty Big City. (0:15:18) Al: The Ranch of Riverside, Minami Lane and Rusty’s Retirement and also Spirit City LoFi Sessions, (0:15:27) Al: which I guess is a game. It’s calling itself a gamified focus tool, so it’s not really (0:15:34) Al: game game. But yeah, that is a pretty good bundle for what it is. I already have multiple (0:15:42) Al: of these games, so I don’t think I’ll be buying the bundle. But if you are interested. (0:15:48) Al: And these is a very good deal. (0:15:50) Jonnie: Yeah, I think this is a really cool bundle if you don’t if you don’t have many of these games (0:15:55) Jonnie: This is a bundle that is definitely worth getting (0:15:58) Al: - Absolutely. (0:15:59) Al: - Is there anything you’re hoping for (0:16:02) Jonnie: I (0:16:04) Jonnie: would like more information on (0:16:07) Jonnie: Tales of the Shire like (0:16:09) Jonnie: Everybody else other than that. I feel like we are in this era of there being so many games (0:16:17) Jonnie: I want announcements of when things are going. (0:16:20) Jonnie: They’re coming out and not as early access, but like, yeah, just give us release dates for stuff. (0:16:24) Al: you want some release dates of 1.0 releases. I know what Kevin’s looking forward to. That (0:16:25) Jonnie: Make hours scheduling life next year really easy. That’s what I want out of this wholesome stack. (0:16:33) Jonnie: Correct. (0:16:36) Al: is whatever the developers of Wildflowers are going to announce, because they have basically (0:16:42) Al: said they’re going to announce their new game in the Wholesome Snack. And what it could (0:16:47) Al: be, we don’t know, but that is happening. (0:16:49) Jonnie: Well, the listeners will have the ability to find out by the time that they are listening to this. (0:16:54) Jonnie: So, go watch the Wholesome Snack and see if you can find out what Kevin is really excited about. (0:17:00) Al: Yes, I won’t tell you the developer of the game. (0:17:03) Al: So you have to guess the other. (0:17:07) Al: I mean, this is part of the game awards. (0:17:11) Al: I don’t understand why it’s part of the game awards because it’s announcing new (0:17:14) Al: stuff and I’m confused about the game awards. (0:17:17) Al: They seem a bit confused themselves. (0:17:19) Al: I also here’s my thing, right? (0:17:22) Al: I don’t particularly care about the I don’t (0:17:25) Al: particularly have an issue with the game awards. (0:17:27) Al: It’s fine. (0:17:27) Al: I think it’s a bit weird that it’s become the one that people like. (0:17:31) Al: You know what people like their like, they like their Oscars. (0:17:35) Al: They like all their award ceremonies. (0:17:37) Al: I don’t particularly feel amazed about one particular awards. (0:17:42) Al: But hey, what he put in the effort into making a big event and people seem to like (0:17:47) Al: it, although I do feel like people just complain about it more than anything else. (0:17:52) Al: But I don’t have an issue with it. (0:17:54) Al: What I do have an issue is why is it in December? (0:17:58) Al: I’ve never understood why people do (0:18:00) Al: their game of the year, so early in December, it’s like the 10th of December, they’re doing (0:18:07) Al: this. And I’m like, that feels like, do it at the end of December, or do it in January, like all the (0:18:14) Al: awards seasons for film and TV, they happen in March and April, and they have like a specific (0:18:19) Jonnie: Yeah but people in games are dumb. So you know we get what we get and I don’t like game awards, (0:18:19) Al: cutoff date. (0:18:27) Jonnie: they suck and don’t pay attention to them. What you should pay attention to is the harvest season (0:18:34) Jonnie: game of the year awards because that is much better and I was gonna say much less controversial (0:18:40) Jonnie: but that’s definitely not true because last year was very controversial. So yes I don’t know don’t (0:18:47) Jonnie: Don’t pay attention to them. (0:18:50) Al: I do aim to be controversial. (0:18:54) Al: Yes, our Game of the Year episode will be coming out on the last Wednesday of the year, (0:18:59) Al: as usual. (0:19:00) Al: This year, the earliest it can possibly happen, because of how the year worked out, the 25th (0:19:05) Al: of December. (0:19:06) Al: It cannot happen any earlier than that, because if it were to try and happen a day earlier, (0:19:11) Al: it would actually happen a week later. (0:19:13) Al: Fun times. (0:19:15) Al: Next, we have a release date for Wonderstop. (0:19:20) Al: It is releasing on the 11th of March 2025 for PS5 and Steam. (0:19:28) Al: And this is the game, the tea-making game by the creator of the Stanley Paradox. (0:19:34) Al: So, I’m very intrigued. (0:19:34) Jonnie: I was I was trying to place why I knew the like why I knew this game and it was the I (0:19:42) Jonnie: had forgotten about the (0:19:45) Jonnie: That connection. Yeah this I (0:19:49) Jonnie: Don’t know. This is gonna be weird, right? Is there any other options? (0:19:53) Al: Yeah, I think it’s going to be something. I don’t know what it is. I’m not expecting it to be (0:19:58) Al: necessarily a meta-commentary on games like the Stanley Parable was. I think that would be boring (0:20:04) Al: if it was just the exact same thing, and I don’t know why they would do a cosy game for that. But (0:20:08) Al: I could see it addressing some sort of tropes on cosy games in some sort of way, because it talks (0:20:16) Al: about it being a narrative-driven game, and I think that that is probably very deliberate. (0:20:23) Al: The way they’re wording that, and I wouldn’t be surprised if they upended some of our expectations. (0:20:32) Jonnie: Yeah, and I think the other thing that’s interesting is like in the about this game (0:20:36) Jonnie: they say it’s about change and tea like and putting a game about change as sort of your a (0:20:43) Jonnie: Number one thing that your game is about like if anything my expectation or not my expectations my hopes for this game (0:20:51) Jonnie: That it’s sort of on a par with (0:20:54) Jonnie: spirit fear (0:20:55) Al: - Mm, so you wanted to make it cry. (0:20:58) Jonnie: Uh, so I thought about a second like spirit fear but like on a par with (0:21:03) Jonnie: it could be a more pleasant version of a heavily narrative given game like spirit fear. Like I want (0:21:09) Al: is that possible? Is it possible to make you feel something without it being crying? (0:21:09) Jonnie: I want this game to make me feel something. Just because it hasn’t happened doesn’t mean it’s not possible. (0:21:18) Al: Fair, fair, fair, fair. They’ve also released a new trailer for the game as well. Overthrown, (0:21:25) Al: I have announced their early access and it’s out now. Yep, so if you’ve been looking forward (0:21:31) Al: to this game, it’s out now. I’m undecided, I think I might wait for 1.0 for this game (0:21:37) Al: because I played the d- (0:21:39) Al: and I enjoyed it, but it definitely felt like I wanted much more than what it was initially (0:21:45) Al: um (0:21:46) Jonnie: Did you watch the video that went with the announcement of Early Access? (0:21:54) Jonnie: The one thing I was curious about was if there was anything in this video that looked like stuff (0:22:00) Jonnie: that wasn’t in the demo that you played. They did focus quite heavily in the video on multiplayer, (0:22:08) Jonnie: which seems very smart for this game, the chaos that I think that could bring sounds. (0:22:15) Al: Yeah, I don’t think the early access starts with multiplayer though, does it? (0:22:16) Jonnie: Pretty amazing. (0:22:20) Jonnie: That would be surprising because that felt very prominent in the… (0:22:22) Al: Well, maybe it does. The demo definitely didn’t have multiplayer, (0:22:27) Al: but that might have been because it was the demo. (0:22:27) Jonnie: Yeah, it felt like that was the whole focus of the trailer. (0:22:32) Al: Yeah, no, you’re right. It does feel like that, and I’m not seeing it in their roadmap anywhere, (0:22:39) Al: so I guess maybe it does have multiplayer already. (0:22:43) Al: Anyway, yeah, I’m obviously going to buy. (0:22:45) Al: this game and play it again at some point. (0:22:47) Al: I’m just undecided as to when that is. (0:22:49) Al: It’s not going to be this year because this year is already spoken for. (0:22:53) Al: I’ve got to finish Zelda and I’ve got to play Sonic. (0:22:56) Al: So we’ll see when that happens. (0:22:59) Al: It’s on Steam in early access. (0:23:01) Al: It’s also on Xbox game preview, apparently they call it, (0:23:05) Al: because it can’t be called the same thing. (0:23:09) Al: Next, we have a roadmap for Snacko has been announced (0:23:15) Al: the remaining updates before 1.0. (0:23:19) Al: They have four updates left to go down in the mines. (0:23:23) Al: Slice of life sprites evolution and dress to impress. (0:23:27) Al: So you can guess on what those might bring to the game. (0:23:30) Jonnie: Now I’m just going to jump on, you know, your little bandwagon, but on this roadmap, (0:23:35) Jonnie: why do they list the version numbers? They don’t need to. They could just have town and guild update (0:23:40) Jonnie: down in the mines, sprites evolution. Putting the numbers next to it doesn’t add anything, (0:23:46) Jonnie: and if they need to do a 0.9, 0.8, point something else because they’ve got some bug, like I just… (0:23:53) Jonnie: Anyway, I understand where you’re coming from, or even fit to my brain. I don’t know which, but (0:24:00) Al: Yeah, Snacko in particular have, um, look, I really like the developers of Snacko, so (0:24:07) Al: this is not personal. They really picked a weird version number thing in general to do (0:24:14) Al: for their early access. I feel like they started at zero point, nine point, zero point something. (0:24:21) Al: I don’t know what the problem is. Like I don’t know why they’ve done that, but it is what (0:24:27) Al: it is. Yeah, I think that I think (0:24:30) Al: the game developers should just not focus on version numbers in front of consumers (0:24:39) Al: at all, right? Consumers don’t care about a version number, they care about are they (0:24:44) Al: on the most recent update or not. That’s it. And Steam tells you that. Steam tells you (0:24:47) Jonnie: Sorry. (0:24:48) Al: if there’s an update. That’s it. Right, like you don’t need more than (0:24:53) Jonnie: I totally agree. (0:24:54) Jonnie: There’s just a silly thing to do. (0:24:56) Jonnie: And you can market your game better if you just say, (0:24:59) Jonnie: hey, look at all this exciting stuff (0:25:01) Jonnie: that we’ve got coming on our roadmap. (0:25:03) Jonnie: And it’s not 0.9.7 followed by 0– (0:25:06) Jonnie: because that 0.9.8, because that doesn’t (0:25:09) Jonnie: make it sound exciting. (0:25:10) Jonnie: It’s a very small number that it is going up by in the way (0:25:13) Jonnie: that humans interpret numbers. (0:25:15) Jonnie: So let’s not be silly. (0:25:17) Jonnie: I guess. (0:25:18) Al: Yes. Anyway, this confirms to me that it’s not releasing this year, so we’re safe. A few. (0:25:29) Al: They can’t get four updates done in December. (0:25:29) Jonnie: Well, particularly given that all four of the updates have names and then a bunch of (0:25:35) Jonnie: question marks underneath them, so there’s literally no detail on, well, there is some (0:25:38) Al: Yeah, I suspect that’s deliberate, that’s not because they don’t know what’s in it, (0:25:39) Jonnie: detail in the post about what’s coming. (0:25:44) Al: I think that’s definitely because they just want to keep the suspense and tell you it (0:25:50) Al: when it comes. (0:25:51) Al: All right, we now have our development update from Concern Date about Haunted Chocolatier. (0:25:59) Al: It’s a lot of words and it’s mostly, sorry I haven’t done much, but here’s some screenshots (0:26:05) Al: to keep you happy. (0:26:06) Al: Is that fair way to describe it? (0:26:08) Jonnie: I think it’s, sorry, I haven’t done much, I’ve been busy doing stuff on Stardew Valley. (0:26:12) Al: Yeah, oh yes, yes, I’m sorry, I thought that bit was obvious. (0:26:14) Jonnie: Also, in brackets, look, sometimes it might not be, also in brackets, I’ll probably keep (0:26:22) Jonnie: doing stuff on Stardew Valley. (0:26:24) Al: Yeah, are we ever getting this game, Johnny? (0:26:29) Jonnie: So I don’t know, like I found the framing around, the consent I put in the blog post (0:26:35) Jonnie: around Stardooth very concerning. (0:26:38) Jonnie: In that they discussed a strong feeling of obligation, I guess towards continuing to add to Stardooth because of, broadly speaking, how successful the game has been. (0:26:52) Jonnie: Which, to me, feels like someone chasing some idealized version of perfection that will never be achievable. (0:27:04) Jonnie: And I think we’ve already talked about this on the show. (0:27:08) Jonnie: But I feel with the most recent update, 1.6, was it good? (0:27:12) Jonnie: Yeah, it was good. But Staju was finished. (0:27:16) Jonnie: It is time to move on. (0:27:20) Jonnie: And I just don’t see what value there is to be achieved by adding more to Staju at this point. (0:27:28) Jonnie: And I would love to see a focus on anything else. (0:27:30) Jonnie: It doesn’t even have to be haunted chocolate here. (0:27:32) Jonnie: that’s not the thing that is, you know, making (0:27:38) Jonnie: bringing joy or whatever it is like find something else but yeah, I don’t know this blog post did not fill in (0:27:46) Al: Yeah, it’s interesting. I’m hoping that he can find it in his brain to focus on Hunter (0:27:55) Al: Jugletier until he’s happy with it. But yeah, I think you’re right. I don’t expect that (0:28:03) Al: most of his expectations on the obligations on him for Stardew are external. I suspect (0:28:11) Al: they’re internal in that he is, as you said in (0:28:16) Al: different words, a perfectionist, right? Like he wants it to be something, but (0:28:21) Al: that, as we all know, is impossible, and therefore he wants to completely keep it (0:28:27) Al: going. And I do worry a little bit that he might end up with like that with (0:28:30) Al: Haunted Chocolate here as well, but before it gets released, and so we may (0:28:34) Al: never get a version of it because he’s never fully happy with it. Well, I guess (0:28:38) Jonnie: - I agree, and I think you’re right, sure. (0:28:42) Al: we’ll see. You know, we could get into a situation where in two (0:28:46) Al: or three years, Hunter Chocolatier is out, and we then just get like one year we get a stardew (0:28:51) Al: update, the next year we get a Hunter Chocolatier update, and he’s infinitely updating both games (0:28:56) Al: until he dies. Who knows? Any comments on the screenshots we got? Because obviously there’s (0:28:58) Jonnie: - Look, it’s certainly possible. (0:29:04) Al: no context behind them, it’s just here are four screenshots. (0:29:10) Jonnie: Yeah, and it’s very hard to take anything significant (0:29:15) Jonnie: from these screenshots because there’s clearly (0:29:17) Jonnie: a heavy reuse of Stagio assets in them, right? (0:29:22) Jonnie: So like, and given where the game is at (0:29:25) Jonnie: and it’s developed in the life cycle, (0:29:27) Jonnie: largely a lot of that work. (0:29:28) Jonnie: It would be placeholder, I assume. (0:29:33) Jonnie: However, there were some things that (0:29:35) Jonnie: seemed obvious from the screenshots (0:29:36) Jonnie: that there was farming in the game. (0:29:40) Jonnie: I guess for me, I didn’t see anything in these screenshots. (0:29:43) Jonnie: I was like, oh, that’s interesting. (0:29:45) Jonnie: I wonder what that is. (0:29:46) Jonnie: It was mostly like, OK, this looks like a game (0:29:51) Jonnie: from the person who made Stardew. (0:29:53) Jonnie: And it kind of just looks, feels, has the vibe of– (0:29:59) Jonnie: Stardew, there is literally a line (0:30:01) Jonnie: of crops growing in some grass. (0:30:06) Al: Yeah, I so I looked at that. That’s obviously not your house. (0:30:11) Al: So I’m wondering if that’s not actually you growing stuff. (0:30:14) Al: And that is just someone else in the village who’s doing that. (0:30:19) Al: Right. Because I I don’t know if we know for certain that it has farming and this (0:30:24) Al: would obviously hint at that, but it wouldn’t be weird if there wasn’t farming. (0:30:29) Al: But a house in the village had crops because, of course, someone’s going to have crops. (0:30:35) Jonnie: interesting. How do you know? Do you know for certain that it’s not to get the players house? (0:30:40) Al: Well, you live in a castle in haunted juggler (0:30:45) Jonnie: I clearly have forgotten way too much about this game that we (0:30:50) Al: So if you go into the screenshots link on the web page, the top one is a picture of (0:30:59) Al: your shop that is attached to the house that you stay in. (0:31:04) Al: Like you live in a big mansion type house, hence haunted. (0:31:08) Al: Like it’s an old haunted house type thing. (0:31:11) Al: So yeah, I’m pretty confident that the picture with those crops is now. (0:31:16) Jonnie: There we go. The other thing that I’ll say about the screenshots is the second one is the player (0:31:22) Jonnie: being attacked by a bunch of slimes, and the thing that I’m like, “Oh, I don’t like Stardew (0:31:27) Jonnie: Combat. It’s very bad.” This looks like more Stardew Valley-style combat, not less, (0:31:33) Jonnie: so that’s definitely heading in the wrong direction. (0:31:34) Al: he has he has commented that he’s done a lot of different things with the combat (0:31:39) Al: whether it addresses your complaints about it I’m not sure but he yeah that (0:31:45) Al: he’s said that in previous blog posts that it’s he’s done a lot of things to (0:31:50) Al: the combat that he didn’t do in Stardew so I guess we’ll see what what that (0:31:54) Jonnie: - Yeah, do you have any takeaways from any of the screenshots? (0:32:02) Al: I don’t think anything that you’ve not brought up, I guess maybe, maybe I think (0:32:08) Al: it’s interesting that he’s posted two portraits of characters and I don’t know (0:32:13) Al: whether this is just a brain pattern match type thing, but my brain looks at (0:32:17) Al: them and goes, they look very similar to existing stardew characters. (0:32:22) Al: Like the guy on the right looks a lot like Sam’s dad. (0:32:27) Al: I can’t remember his name. (0:32:28) Jonnie: - I can’t, you’re the king. (0:32:29) Al: Kent, looks a lot like Kent. (0:32:32) Al: You’re right. (0:32:33) Al: Um, and the one on the left almost looks like a young, long haired Abigail, but (0:32:39) Jonnie: Yes. It is not your brain. The Abigail one in particular is very close, I think. (0:32:39) Al: maybe this is just my brain trying to see things that aren’t there. (0:32:50) Jonnie: I definitely see both of those characters in those portraits. (0:32:55) Al: So yeah, I don’t know. I think the thing about Stardew is one of its best things is its characters, (0:33:00) Al: and that doesn’t mean the characters in this need to look completely different to the characters (0:33:05) Al: in Stardew. Like if they are characterised well, then it will still be good. Yeah, we’ll see, (0:33:12) Al: I guess. We’ve got a long time to wait. Maybe we won’t. The last blog post before (0:33:14) Jonnie: Maybe we won’t see L, maybe we won’t. (0:33:18) Al: this one was posted three years ago. Christmas Day 2021. (0:33:23) Jonnie: That cannot be accurate, but I guess I’ll have to believe you. (0:33:25) Al: I mean, you can check yourself. Go onto the blog link and scroll down. You see this update (0:33:32) Al: December 4th, 2024, and the next one December 25th, 2021. It’s been over three years since (0:33:37) Jonnie: I refuse to believe that. (0:33:41) Al: this game was announced, that’s all. It’s been over three years, and that was over (0:33:44) Jonnie: It cannot be more than two years, that’s all I’m saying. (0:33:55) Al: half into Covid. Time means nothing, Johnny. (0:34:01) Jonnie: I know we’re on a podcast now, but I would really love for you to stop talking. (0:34:07) Al: OK, the last piece of news is that farm folks have released a new trailer. They’re calling (0:34:12) Al: it their Reveal Trailer, which is funny because I’m pretty sure they revealed this game a couple (0:34:17) Al: years ago, so I’m not sure why this is the reveal trailer. But anyway, yeah, here’s a game called (0:34:25) Al: Farm Folks that we definitely haven’t talked about before. Yes, we have. Scrolling back on Steam, (0:34:35) Al: their first announcement of the game was in February 2021. So yes, it is not. I don’t know (0:34:41) Al: why they call it a reveal trailer. This is a thing that lots of people do, is they announce (0:34:45) Al: these things like they’ve never announced them before. We’ve seen so much gameplay of this game. (0:34:48) Jonnie: I think it’s because they’re revealing their gameplay, like actual gameplay footage. (0:34:55) Jonnie: They say they are claiming it is their first gameplay trailer. (0:34:55) Al: Or maybe a professionally produced full trailer, but I’ve seen almost all of this gameplay before, (0:35:06) Al: and they keep posting it on Twitter and TikTok. Oh, so it’s Gameplay Reveal Trailer. Interesting. (0:35:13) Al: Anyway, I’m cautiously optimistic about this. I think what I like about this game is the (0:35:18) Al: very heavy lean into automation. (0:35:21) Jonnie: I don’t have a strong feel for this game, (0:35:24) Jonnie: and that is because it gives me strong Minecraft vibes, (0:35:30) Jonnie: which is not really my thing, (0:35:34) Jonnie: but I am with you on the automation side of things, (0:35:38) Jonnie: seeming like that is, of all of the things in this game, (0:35:42) Jonnie: that is the one thing that stands out. (0:35:44) Jonnie: And if it is good, I feel like this is the sort of game (0:35:47) Jonnie: where I would like to watch YouTube videos (0:35:50) Jonnie: of all of the. (0:35:51) Jonnie: Cool and weird automation things that people do in this game. (0:35:54) Al: Yeah, yeah, I do suspect that that will be a fun way to experience it, but yeah, I get (0:36:04) Al: that. Personally, I loved Minecraft as well, so I can’t really combat your point about (0:36:12) Al: it being Minecraft-y. I do think I felt more Sims-y about it than anything else, especially (0:36:20) Al: with the building, the building of buildings. (0:36:22) Jonnie: Yeah, I guess for me the building looks more like the modern version of what I would expect (0:36:26) Jonnie: Minecraft building to be. You know, where they’ve got the roof parts and wall sections (0:36:31) Jonnie: and things like that. It’s sort of like the level up that has happened in the survival (0:36:36) Jonnie: game genre in the last five years. (0:36:40) Al: Yeah, maybe. (0:36:41) Jonnie: I also really don’t like the word folks. I think it’s such a dumb, lame word. Yeah, (0:36:45) Al: Hey, folks. (0:36:50) Jonnie: Just to say, like, I mean, obviously– (0:36:52) Jonnie: I’d say the name “farm people” would be darn, but if you ever are going to use the word “folks,” just don’t. Just say “people.” (0:36:57) Al: I like it. (0:36:58) Al: I like folks. (0:36:59) Al: It’s generic guys. (0:37:00) Jonnie: No. (0:37:00) Al: It’s gender neutral guys, folks. (0:37:04) Jonnie: Folks is better than guys, but it’s still like a detail way of addressing a group of people. (0:37:08) Al: It’s folksy. (0:37:11) Al: No. (0:37:13) Al: Okay. (0:37:14) Al: Well, good. (0:37:15) Al: Now I know another thing to annoy you with. (0:37:16) Al: Just what I like. (0:37:18) Al: Okay. (0:37:19) Al: That’s all the news. (0:37:21) Al: We are now going to talk about Luma Island. (0:37:24) Al: And I’m going to try and not make Johnny too disappointed with my opinions on this game. (0:37:31) Al: So Luma Island. (0:37:34) Al: Let’s introduce it, I guess. (0:37:37) Al: It is, uh, I think it’s fair. (0:37:40) Al: Fair to say that this is a farming game, but I think it’s, it’s less focused on farming (0:37:45) Al: than most farming games, but I would say it’s, it feels like an evolution of a Stardew-like (0:37:52) Al: in that it’s, it doesn’t feel like Stardew, but it feels like it takes a lot of the ideas (0:37:58) Al: and moves them in a different direction. Would that be fair to say? (0:38:00) Jonnie: Yeah, I can. I completely agree. And like for me, the thing that Luma Island is is it’s kind of like a puzzle exploration game that has strong roots in a Stardew Valley or a core sort of (0:38:16) Al: Yeah. Yeah. I mean, there’s, there’s definitely everything that you would expect in, in, in (0:38:21) Al: a stardew, like, except maybe characters that you care about. Um, you know, there’s farming, (0:38:26) Al: there’s mining, there’s fishing, there’s actually, I don’t know. Can you, can you get animals? (0:38:30) Al: I haven’t actually experienced that you can write. Okay. Um, I’m going to lean on you (0:38:31) Jonnie: - Yes, you can, you can get animals, yep. (0:38:35) Al: a lot for this. Cause I think I looked at last episode, I said, I’d played 10 hours (0:38:40) Al: of this game. I, and then I checked after the episode, I had not played 10 hours of (0:38:44) Al: this game. (0:38:46) Al: The big thing about this game that’s different is the job system. (0:38:58) Jonnie: Yeah, so I guess the the job systems are also questlines, (0:39:04) Jonnie: there’s seven job systems, you know, there’s cooking, which (0:39:07) Jonnie: is and brewing, which are very closely tied to farming. There (0:39:11) Jonnie: is fishing, which is what it says. There’s also, I think (0:39:17) Jonnie: they call it crafting. But it’s like, or treasure hunters, I (0:39:21) Jonnie: think it’s treasure hunting, where you’re making pirate (0:39:24) Jonnie: outfits. That’s also sort of loosely tied. (0:39:28) Jonnie: To fishing, there is archaeology, which is tied to sort of exploring and going down into the mines. (0:39:39) Jonnie: There is smithing and jewellery, which are more tied to the sort of mining as gathering mechanics. (0:39:48) Jonnie: So in some way, all of the job systems are tied to one of the core mechanics that you require (0:39:55) Jonnie: to gather resources for the game. (0:39:59) Jonnie: And I think this is probably the thing that most people that are listening to a show like ours (0:40:08) Jonnie: will… it might be the thing that puts them off the most, right? Because the way (0:40:13) Jonnie: the job system works is they will say go and craft, you know, a thing, the first version of the thing, (0:40:20) Jonnie: you make that thing and you sell it for a lot of money. And that is its only purpose. And the job (0:40:25) Jonnie: system really exists as sort of the, the hems to work. (0:40:28) Jonnie: Yeah, I mean, I think it’s really important to keep the wheel, that drives you needing to get to new areas and acquire new stuff, but there isn’t anything that you can actually do with the things that you’re making beyond selling them for more money to kind of keep the wheel turning. (0:40:42) Al: Yeah, yeah, that’s fair. It’s also the the profession as you say, like very much dictates (0:40:48) Al: what you do in this game. And that can both be a good and a bad thing. I think it doesn’t (0:40:55) Al: stop you doing other things, but it very much like takes you on a journey through that profession. (0:41:02) Al: The quest system, I think, has I like a quest system that tells you here are things to do. (0:41:12) Al: Those need to stop at some point. And I don’t know whether it’s just that I didn’t go on (0:41:18) Al: far enough, but I felt like I was always dictated. Everything I do in the game was dictated very (0:41:26) Al: much by a quest that is like a very much immediate quest. It’s not like, oh, now just do more (0:41:34) Al: of that and explore other things. Right. It’s always like, oh, make a horseshoe. And I went (0:41:39) Al: with a blacksmithing profession, right? Because I thought that… (0:41:42) Al: sounded like the most interesting one to me at the start, and you don’t get a huge amount of (0:41:46) Al: information about what they’re going to do before you pick one. So I picked the blacksmithing one (0:41:50) Al: because I was like, I like mining. Mining is generally a fun thing in games. Let’s try this, (0:41:56) Jonnie: Just on your thought about the the direction, I think that continues through the game, but potentially the important thing is you can get multiple professions, so you can purchase additional licenses for additional professions and so I think once I got to the second area, (0:42:16) Jonnie: I purchased three different professions, so I always felt like I was kind of bouncing from thing to thing based on what I had the reason. (0:42:26) Jonnie: So I started with the archaeologist profession, then I added the brewing profession, which is the one that I did in the demo, and then I added the treasure hunter profession to that as well, and I think having three made it slightly more varied. (0:42:46) Jonnie: Equally, there are some quests in the town and I don’t know if you discovered any of those that also had some variety. (0:42:55) Al: I did not. Yeah, I think it’s a good idea. I like the professions in general as an idea. (0:43:07) Al: I just felt very pigeonholed after picking one and considering you don’t know truly what the game (0:43:14) Al: is like when you pick one first, right? Like it’s very early on in the game that you pick a job, (0:43:19) Al: a profession. Like it’s almost like 15 minutes into the game. You’ve done almost (0:43:25) Al: nothing and you’re deciding what your next 10 to 20 hours of your game is going to be based on (0:43:33) Al: not knowing what those are, which I think is part of the problem. I feel like it could have done a (0:43:37) Al: better job of like giving you examples of each of them in the first hour of the game and then you (0:43:42) Al: pick a profession, but that may work better for other people. I don’t know. (0:43:49) Jonnie: Yeah, I don’t necessarily disagree with any of that. And I think the thing that stands out to me (0:43:55) Jonnie: most about this game, and it’s probably the reason that I like the game is I feel I always felt like (0:44:01) Jonnie: there was kind of like something to be doing. You know, so in addition to the job system, (0:44:06) Jonnie: which requires you going around a different area and sort of exploring that area and to get the (0:44:12) Jonnie: resources that you need, there are so many little puzzles in integrated sort of in the world that (0:44:20) Jonnie: doing and I really like those sorts of exploration games. And so I what I enjoyed is the fact that (0:44:26) Jonnie: you’re like, you’re just wandering around, doing lots of little puzzles, you know, getting the (0:44:31) Jonnie: collecting the resources that you need, and sort of finding stuff that way. I really liked that sort (0:44:36) Jonnie: of sense of progression that this game gave that is very distinct from pretty much every other (0:44:43) Jonnie: college core farming. (0:44:44) Al: Yeah, yeah, that’s fair. I did think… I think my profession led to me not (0:44:52) Al: exploring as much because the blacksmithing is very much gather as (0:44:58) Al: much as you can from the mines and craft as much as you can to sell. I didn’t (0:45:05) Al: really explore the area around the island a huge amount. I did a couple of (0:45:11) Al: times, and I saw the sort of puzzles that you’re (0:45:15) Al: talking about, but I didn’t manage to unlock very many of them because of that, if that makes sense. (0:45:26) Jonnie: It does. And did you make it to the forest area? (0:45:30) Al: I don’t… Is there a specific area that’s… Because it all feels very foresty. (0:45:36) Jonnie: Yes, so when you start, you start on the farm and the farm is the first area. (0:45:36) Al: Like, is there a specific area that’s called forest? (0:45:49) Jonnie: There is the town that is the second area, but once you have progressed your progression (0:45:54) Jonnie: far enough in the farm area, you get a short quest to unlock the second area that is the (0:46:02) Jonnie: forest and there are multiple different areas. (0:46:08) Al: No, I didn’t. I felt… I think part of the thing why I thought maybe you were talking about just (0:46:15) Al: an area on the farm is because it feels like a very large area the farm does and I got… (0:46:21) Jonnie: So the farm feels like a large area. It is the smallest of the areas. (0:46:27) Al: This game confuses me. I get lost any time I explore away from just the initial area, (0:46:35) Al: the initial, you know, your, your camper van. (0:46:38) Al: And the mine and the entrance to the town. (0:46:41) Al: Anytime I go much further away from that, I cannot figure out where I am. (0:46:48) Al: I just get completely lost because it’s so massive. (0:46:51) Jonnie: Yeah, it’s a big end. For me, this is one of the things that I loved about because I definitely (0:46:58) Jonnie: had that same experience on the farm where I was getting lost. And over time, I explored so much (0:47:04) Jonnie: off the farm that like now I know my way around that area really well. Then I went onto the forest (0:47:09) Jonnie: area, got exceptionally lost. Part of the archaeologist profession that I had was you have to go (0:47:16) Jonnie: through these dungeons without dying, and I was trying to find… (0:47:21) Jonnie: all of the dungeons because they were sort of spread out, like there was three of them in the (0:47:25) Jonnie: second area, and they were very spread out. And I got lost a lot in the forest, but I enjoyed… (0:47:32) Jonnie: I guess I enjoyed the feeling of being lost because like there were so many little puzzles, (0:47:35) Jonnie: and so I would just stumble across a little puzzle and try and complete it, and then sort of make my (0:47:40) Jonnie: way around. And then eventually I would come out on a space that I knew and sort of find my way (0:47:45) Jonnie: back. And so I really enjoyed that side of things. This is the thing. (0:47:52) Jonnie: That makes me like this game, right? And this is the thing that’s like, would I recommend this game to (0:47:57) Jonnie: everybody listening to the show? The answer to that is probably no, because I think this game (0:48:02) Jonnie: does a lot of things that I specifically really, really enjoy, but are not core to the Cottage (0:48:09) Al: Yeah, I think that’s fair. I think before we get into the specific mechanics, (0:48:18) Al: I want to talk a bit about the controls and stuff like that, which I didn’t write down on the list, (0:48:23) Al: but I’m now remembering. But before we get into that, let’s talk about the character creator, (0:48:28) Al: because I feel like whenever we’re going to talk about it, now that we’ve already started talking (0:48:32) Al: about things, we’re going to end up feeling like it’s a weird jump in time anyway. But we need to (0:48:38) Al: to talk about the character creators. (0:48:39) Al: Let’s do that now. (0:48:41) Al: The character creator, I think, works really well in that it has a lovely (0:48:45) Al: little random button that will randomly generate something. (0:48:48) Al: So if you don’t care about what you (0:48:49) Al: look like, you can just press that a few times and go like, oh, that one looks fine. (0:48:53) Al: And then continue on. (0:48:55) Al: I like when things (0:48:57) Al: customize, things have that it’s like names in Stardew Valley for your animals, (0:49:01) Al: stuff like that, giving you a way to go, I don’t really care what this is. (0:49:04) Al: Just give me something. (0:49:07) Al: But what I really liked is the fact… (0:49:09) Al: that I pressed it three times, and on the third time, it came up with a guy in a (0:49:13) Al: kilt with ginger hair, and I was like, “Oh, it’s me!” (0:49:16) Jonnie: Yeah, it’s it’s a nice little character creator. (0:49:21) Al: So that was a good start. (0:49:24) Al: How much time did you spend creating your character? (0:49:28) Jonnie: Two minutes. (0:49:29) Al: Yeah, fair enough. (0:49:30) Jonnie: Look, I. (0:49:30) Al: I pressed the random man three times and went, “Yeah, that’s me. Let me maybe add a hat.” (0:49:35) Al: And then I found that there was a stereotypical “Hey Jimmy, Scottish hat” as well. (0:49:36) Jonnie: Yeah. (0:49:39) Al: I put that on him and I was done. (0:49:40) Jonnie: - Yeah, yeah. (0:49:43) Al: Okay, cool. Well, if we’re do
Ruby is joined by indie game producer, community developer, streamer, and host of Wholesome Games, Jenny Windom. Together, they'll be chatting about Jenny's career shift from middle school teacher to game developer, the humble beginnings of Wholesome Games, and what goes into putting on a games showcase.Support Spirit Swap: LoFi Beats to Match-3 To Backer Beta on Kickstarter Find Jenny and Wholesome Games here:Jenny's websiteThe Wholesome Games websiteFind us online:Our websiteTwitchMain YouTubeHighlights YouTube Hosted on Acast. See acast.com/privacy for more information.
Animal Well, by Billy Basso/Shared Memory came out of nowhere. For me, and I think a lot of others, the initial announcement was more of a shock that videogamedunkey had started the BigMode publishing company than excitement about the game being published. Once people got their hands on Animal Well, however, all skepticism or publicity about dunkey publishing games went out the window- Animal Well is an absolute treat and captivated so many of us in the weeks following its launch. It's the kind of game that begs people to get together and share what they discovered, and luckily for me, I have a podcast where I can do just that! Joining me for the discussion is Jenny Windom, host of Geeks & Grounds podcast, organizer and host of Wholesome Games and much more around the industry. Geeks & Grounds is a games club podcast that is fun and insightful to play along with, which you should check out at their website (https://www.geeksandgrounds.com/), and keep up with Wholesome games by going to their website (https://wholesomegames.com/)! TIMESTAMPS Intros/Personal Histories/Opening Thoughts 1:43 Story Setup/Mysteries/Presentation 16:11 Gameplay/Exploration/Experimentation 35:13 SPOILER WALL 1:05:26 Music used in the episode is credited to Shared Memory. Tracks used: Dawn Chorus, Animal Well, Flames, Burrows, Manticore, Rabbit Hole, Time Capsule Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Concord Beta, Happy Sheepies vs Stacklands, Alba: A Windlife Adventure, Yaoling: Mythical Journey, Loddlenaut, A Little to the Left, Paper Trail, Neon White, the evil side of Nintendo with Rusty's Real Deal Baseball DS emulation, and the cozy "cat solo" song is back. Plus Amazon Prime Day Deals, is Halo dead, COD details, and tons of gaming news! For weekly bonus shows and the entire back catalog of VGO, support us for only 1.99 a month and download or listen on the web or on the free VGO mobile apps for iOS/Android! Sub and support on VideoGameOutsiders.com right now! We also have a Patreon.com/videogameoutsiders to be listed as a supporter, sponsor an episode, or more!
This week your favorite Co-op Couple Luke Lewis and Claire Helmberger discuss their time playing new indie platformer SCiM developed by Ewoud van der Werf and Nils Slijkerman. Thank you to Pirate PR for providing early review code for our coverage. Topics also include discussion of the recent Xbox Game Pass price increase and a survey of the upcoming games of 2024. New episodes of the LukeWarmGames Podcast launch every other Monday morning at 9am PST.Find us on twitter for show updates and more:Podcast: @lukewarmgamesLuke Lewis:@lukewarmlewisClaire Helmberger:@ClaireHelmberg1
Pol, Bud, & Art talk about THAT clip, geeky accessibility, The Penguin, Liman & Damon back together again, and the great Donald Sutherland. Bud's Weekly Geek-out 18:57 – geeky accessibility Coming Soon 24:10 – Last week: Piece by Piece (Gwen Stefani, Kendrick Lamar, Timbaland, Justin Timberlake, Busta Rhymes, Jay-Z, and Snoop Dogg, in theatres October 11, article) 25:30 – Wallace & Gromit: Vengeance Most Fowl (teaser, Netflix, winter) 26:14 – Midnight Oil: The Hardest Line (in cinemas July 4) 26:43 – The Killer's Game (in theatres September 13) 27:55 – Dragon Age: The Veilguard – trailer, gameplay (fall, PS4/5, Xbox X/S, PC) 28:13 – Every big announcement and trailer from Summer Game Fest 2024 (money) & Wholesome Games 2024 28:30 – This week: The Penguin 32:07 – Nosferatu (in theatres December 25) 35:29 – Paddington in Peru (in cinemas November 8) (Zoner Ewan) 36:47 – Pol & Art talk baseball while they relaunch the Zoom 37:58 – The Instigators (Doug Liman Apple TV+ film, August 9) 43:39 – Smile 2 (in theatres October 18) 46:03 – The Beast Within (in theatres July 26) 47:11 – Watchmen Chapters 1 & 2 (coming soon) 50:03 – Beyond Good & Evil – 20th Anniversary Edition (Switch, PS4/5, Xbox X/S/One, PC, out TODAY, still waiting on 2, seven years later . . . still happening?) 52:24 – Production on a Freaky Friday sequel has started, with Jamie Lee Curtis and Lindsay Lohan (Zoner Mary) 53:10 – Megalopolis lands distribution from Lionsgate 58:36 – Spaceballs sequel in development at Amazon MGM with Josh Gad starring, Mel Brooks producing 1:01:17 – Scarlett Johansson begged to be in the Jurassic Park franchise: ‘I can get eaten by whatever!' Geek News Proper 1:04:40 – Donald Sutherland dies at 88 1:07:43 – SET PHOTOS: Superman and his long cape 1:12:37 – Workers sue Disney after moving for cancelled Florida project 1:14:34 – Zhang Yimou to Direct ‘Three-Body Problem' Movie Reviews and Recommendayshes 1:17:15 – Civil War redux Join The Geek-out Podcast's Facebook page (where we'll release new episodes, and where you can talk with us) and Facebook group (where fans of the podcast can gather and talk geeky stuff)! Questions? Comments? Corrections? Suggestions? e-mail geekout@TheZone.fm Subscribe to The Zone's Geek-out Podcast on Apple Podcasts. Or, copypasta this link to subscribe using your podcatcher of choice: https://omny.fm/shows/the-geek-out-podcast/playlists/podcast.rss And, get more Zone podcasty goodness at TheZone.fm/podcast
Der Sommer ist da! Das Summer Game Fest ist da! Der Göff ist da! Und wir sind natürlich auch da, diesmal mit Marcel, Jan und Tobi um alle Shows und Trailer durch das kritische Auge des PCGC Podcasts zu beleuchten. Naja, die wichtigsten zumindest. Dazu gibt es auch endlich wieder einen Hardware Teil. Neben Jan hat sich auch Nino trotz Erkältung im Podcast eingefunden und die beiden erzählen uns die neuesten Neuigkeiten von der Computex. (00:00) - Einstieg (23:03) - Hörerfeedback (34:42) - Hardware (1:13:31) - Short News: Yakuza Serie, God of War: Ragnarök auf PC (1:15:57) - Summer Games Fest Opening (1:40:29) - Devolver Direct (1:46:13) - Wholesome Games (1:51:29) - Future Games Show (2:01:16) - XBox Games Showcase (3:10:57) - PC Gaming Show (3:12:45) - Ubisoft Forward (3:45:31) - Verabschiedung PCGC Podcast Discord Server
Al and Codey talk about all the news from Summer Game Fest and the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:39: What Have We Been Up To 00:07:41: Game Release Info 00:23:01: Game Updates 00:33:48: New Games 00:57:06: Outro Links Harvest Moon: Home Sweet Home The Garden Path Kamaeru Sunnyside Moonstone Island The Palace on the Hill Ova Magica Above Snakes Turnip Boy “Pride” Update Terra Nil “Vita Nova” Update Fae Farm “Skies of Azoria” Update Usagi Shima “Bunny Paradise” Update Travelers Rest “Story and City” Update Go Go Town Gameplay Video Letter Bunny Humblets Harvest Hills Wanderstop Lou’s Lagoon Discounty Space Sprouts Dragon Shelter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Codey: My name is Cody. (0:00:34) Al: What’s happening? My name’s Al. (0:00:38) Codey: And we’re here today to talk about Cottagecore games. (0:00:42) Al: No, I don’t like this. (0:00:45) Codey: OK, you can do it. (0:00:46) Al: That was very uncomfortable. (0:00:50) Al: We’re going to talk about lots of stuff, lots of news. (0:00:51) Codey: Why? (0:00:54) Al: That’s the main topic. The main topic is news. (0:00:56) Al: There’s news. We are recording this a few hours after the Wholesome Games… (0:01:02) Al: Wholesome Direct, not the Wholesome Games Direct. (0:01:04) Al: The Wholesome Direct, Smack Bang in the middle of Summer Game Fest. (0:01:11) Al: So the main summer game fest, whatever they call it, show was yesterday. (0:01:17) Al: Wholesome Direct was today. (0:01:19) Al: It was, I’m sure there’ll be stuff announced tomorrow. (0:01:22) Al: We’ve got the Xbox showcase tomorrow. (0:01:25) Al: Devolver is sometime, there’s a bunch of stuff. (0:01:28) Al: So we’ll probably be out of date by the time this episode comes out. (0:01:31) Al: But I don’t think I want any more news in (0:01:34) Al: it is Smack Bang Full of News. (0:01:38) Al: So we’re going to go through that in sections. (0:01:40) Al: But first of all, Cody, what have you been up to? (0:01:42) Codey: I have three jobs, bow, bow, bow, bow, and a fate, a fake job. (0:01:46) Al: And a fake job. (0:01:50) Al: Yeah, the game that’s on your list there. (0:01:52) Codey: Oh yeah. (0:01:52) Codey: Power watch emulator. (0:01:54) Codey: That’s what gets me going. (0:01:55) Codey: That’s what gets me through the world. (0:01:57) Codey: Um, is being able to just come home and just listen to an audio book. (0:02:03) Codey: I’m currently listening to the eye of the world by Robert Jordan. (0:02:06) Codey: Um, hate the writing, uh, asked me about that in the (0:02:12) Codey: Slack, uh, but yeah. (0:02:15) Codey: So when I’m, I’m doing that and playing power wash simulator, absolutely (0:02:19) Codey: love power wash simulator. (0:02:20) Codey: I think it’d be super fun to do, um, a greenhouse about that. (0:02:25) Codey: So listeners, if you are interested, head on over to the (0:02:27) Codey: patreon, um, ths pod, uh, patreon and talk, do the monies and then talk (0:02:34) Codey: to me on Slack and tell me about how cool power wash emulators and how (0:02:37) Codey: you’d like to listen to an episode about it. (0:02:40) Codey: Yeah, other than that, I’ve been slilling in coffee (0:02:42) Codey: and dogs while doing a PhD. (0:02:44) Codey: Super fun. (0:02:47) Codey: Uh, going a million miles an hour. (0:02:49) Codey: After this, I’m taking a bath and probably going to sleep. (0:02:52) Codey: Yes, it’s five o’clock. (0:02:53) Codey: Uh, I am tired. (0:02:55) Codey: How are you? (0:02:57) Al: Mm. I’m also tired, but it is like five hours later for me. (0:03:03) Al: So, you know, different, different reason for being tired. (0:03:06) Al: Well, no, I mean. (0:03:08) Codey: You also slinging coffee, watching dogs, and doing a PhD? (0:03:11) Al: No, none of those things. (0:03:16) Al: Yeah, weirdly, today is like the only actual day off I’ve had. (0:03:23) Codey: period, ever. (0:03:25) Al: Yeah, because I wasn’t working and I wasn’t really doing. (0:03:28) Al: And I didn’t have my kids, but still I am shattered. (0:03:32) Codey: Sometimes those days, like sometimes the day where you don’t have anything and you can genuinely like unmask and just relax are the most hiring days, but we need those to rest and relax. (0:03:44) Codey: It doesn’t feel restful, it doesn’t feel relaxing, but we need it. (0:03:48) Al: Yeah. Well, I have been playing Starstruck’s Vagabond. I’ve been continuing that. We’ll (0:03:57) Al: see where that goes. And I have also been continuing to play farm RPG even after the (0:04:03) Al: episode. So there we are. Let’s see. I think I’ve just done 65. (0:04:05) Codey: How many bottles are you on? (0:04:12) Codey: Okay. This is, uh, for people who have not listened to that episode, (0:04:15) Codey: there’s a quest line called 99 bottles. Uh, and it’s 99 bottles, one, (0:04:20) Codey: 99 bottles too. And it’s basically doing the old nursery rhyme. (0:04:24) Codey: I don’t know what that’s called song thingy. Um, (0:04:28) Al: 99 bottles. It’s not nursery rhyme because it’s 99 bottles of beer on the wall and I don’t think a (0:04:30) Codey: what? (0:04:33) Al: nursery rhyme has beer in it. Yeah but that’s not what it is. (0:04:35) Codey: You can do juice 99 bottles of juice on the wall. (0:04:39) Al: Like okay, I will accept that that is a version you could do, right? But what I would say is that (0:04:46) Al: that I don’t think was the original. I’m pretty sure the original was beer, therefore not a nursery. (0:04:52) Codey: Bear, I think I made it to like 15 before I uninstalled the game. (0:04:55) Codey: Again, not because farm RPG is a bad game, but because I am incapable of losing that (0:05:01) Codey: much of my life to a video game right now. (0:05:03) Codey: Uh, and yeah, you’re at 65. (0:05:06) Codey: I’m really excited to see what happens after 99. (0:05:08) Codey: I want them to have that like joke 100, but if it goes past that, it’s just ridiculous. (0:05:10) Al: Well, so the way that it’s working is that you only get each level after your farming (0:05:20) Al: and crafting levels hit that, right? So I’m at crafting level 69, but only farming level (0:05:25) Al: 65, so I can only have 99 bottles 65 because that’s the lower of the two. And I think it (0:05:25) Codey: Nice. (0:05:26) Codey: Yeah. (0:05:33) Al: maxes out at 99, there’s no level 100. So once you get to 99, you’ll get 99. (0:05:37) Codey: But it also makes you use what like 65 hops and 65 bottles (0:05:42) Codey: I just like what you get to 99. I want it to be 100 and 100 because it can do that (0:05:43) Al: But then it would miss and then it would skip a number. (0:05:52) Al: Yeah, I guess. (0:05:55) Codey: We’ll see. Keep us posted. I’m very, very curious about that. (0:05:57) Al: Yes, I just spent 100 million on getting an upgrade to mean that every day I get another (0:06:07) Al: two. (0:06:08) Al: So I’m up to 10 inventory space added every day. (0:06:11) Al: So I’m on and I did. (0:06:13) Al: it today because today was the point where I go back to a thing me of what’s it called (0:06:20) Al: a thing me of 10. Yeah, that’s not the word I mean, there’s a mathematical word. (0:06:26) Codey: if this is gonna bother me, I’ll figure it out. (0:06:30) Codey: I think he’s googling it y’all he’s doing factor I was that was my next guess I was so (0:06:32) Al: Factor. Factor of 10. (0:06:38) Al: So I couldn’t upgrade it to 10 when I wasn’t on a factor of 10, (0:06:41) Al: because then I would never get back to being a factor of 10. (0:06:44) Al: So that’s where we are now. (0:06:48) Al: So I’m making maybe like 15 million a day, something like that now. (0:06:52) Codey: Ridiculous. (0:06:53) Codey: Awesome though. (0:06:54) Al: Yeah, so. (0:06:56) Codey: That game just expanded. (0:06:58) Al: Yeah, I feel like I’ve plateaued. (0:07:01) Al: I don’t know how I’m… (0:07:02) Al: meant to make more and more and more money but we’ll see we’ll see or I’ll (0:07:07) Al: get bored who knows what we’ll find out only time and ADHD will tell so we (0:07:14) Al: we’re gonna get into some game news I will add the wholesome direct and the (0:07:20) Al: summer game fest main shows the links to them in the show notes in case you (0:07:26) Al: want to go watch them all but I suspect if you’ve not already watched them you (0:07:30) Al: You probably don’t want to watch them all and you want us to tell you what (0:07:32) Al: you should care about. Well, we’re going to spend the same amount of time going through… (0:07:34) Codey: Mm-hmm going through a smaller amount of content (0:07:42) Al: Okay, first of all, we’re going to go into information about games that are coming out. (0:07:47) Al: So just a small thing on… So have you listened to this week’s episode, Cody? (0:07:53) Al: We talked about this game a little bit. This is the Harvest Moon Home Sweet Home, which is the new (0:07:57) Al: Harvest Moon mobile game that we know almost nothing about, other than it comes out in (0:08:02) Al: August. But Cher from Fogoo, which is a big story of seasons and Harvest Moon website, (0:08:15) Al: she says, recognising that some fans may be wary of a game published on Android or iOS (0:08:21) Al: because of potential monetisation. Now, Sumi confirmed with me that the game does not contain (0:08:26) Al: microtransactions. Harvest Moon Home Sweet Home will be a one-time purchase without added (0:08:32) Al: or downloaded content. So, that is good. (0:08:34) Codey: All I can, all I can contribute to that is Harvest Moon Home Sweet Home’s, uh, acronym is, hmm, hush, and I love that. (0:08:42) Al: It’s certainly something, and as to me I’ve also put a second tweet about the game that (0:08:43) Codey: And I think that’s, and I think that’s, yeah, after saucepoot, I think that’s beautiful. (0:08:54) Al: give us no real information, but I’m going to read it to you anyway! (0:08:57) Al: We’re excited to bring a fresh New Harvest Moon experience back to mobile gamers with (0:09:02) Al: Harvest Moon Home Sweet Home, featuring the traditional Harvest Moon style that fans know (0:09:05) Al: and love. (0:09:06) Al: I don’t know what they mean by that. (0:09:08) Al: Along with some familiar faces, we hope this will be a cosy farming adventure for you. (0:09:12) Al: We look forward to welcoming you home this summer. (0:09:18) Codey: Okay, I await further information. (0:09:22) Al: Yes. Okay, next we have the Garden Path. I’ve announced they’re releasing on the 30th of July. (0:09:32) Al: Um. (0:09:34) Codey: Cute, cute little game, very interesting art style, very interesting graphics that I had (0:09:41) Codey: not ever really noticed before. (0:09:43) Codey: I don’t think I’ve seen this before, or if I have, my brain was bleached. (0:09:48) Codey: It also runs in parallel with the real world. (0:09:50) Codey: You can leave it alone and your garden will grow at the same time. (0:09:53) Codey: Yeah, I look forward to, it’ll be on Linux, PC and Nintendo switch. (0:10:02) Codey: Um, Mack, I’m crying. (0:10:04) Codey: Yeah, I’m crying and Mack right now. (0:10:06) Codey: Um, and yeah. (0:10:06) Al: It does say Mac on their Steam page though, I don’t know why they didn’t list it in the (0:10:08) Codey: Yeah, so thank you. (0:10:10) Codey: Um, I don’t blame it. (0:10:12) Codey: Oh, it does say Mack. (0:10:14) Al: post. (0:10:14) Codey: Oh my gosh, they said PC, but they meant both of the things. (0:10:19) Codey: So yeah, we’ll see, um, what I end up doing. (0:10:24) Codey: Um, I also see that they are, we’ll see what, how I end up feeling about this or if I’m going to be getting it. (0:10:31) Codey: I love that they have merchants that range from a grumpy toad. (0:10:34) Codey: To Baal. To Larto, a seasoned musk ox fisherman with a love for songfish. (0:10:40) Codey: I don’t know what song fish is, but he loves them. (0:10:42) Al: I think they’re exactly what they sound like, fish that song. (0:10:45) Codey: Fish. (0:10:46) Codey: Fish that song. (0:10:49) Codey: Yeah. (0:10:50) Codey: So excited to look at that more and determine if I have the fun/desire to play it. (0:10:58) Codey: Really interesting art style. (0:11:00) Codey: It’s on my list. (0:11:01) Codey: It’s on- it’s- it’s- I’m watching it. (0:11:05) Codey: Also watching Kama Eru. (0:11:05) Al: Camaro, Camaro, Camaro, is that what it is, have announced that they are out now. (0:11:14) Codey: On Switch, Steam, and Xbox. (0:11:16) Al: Yes, when I initially wrote this in the thing, (0:11:19) Al: I was like, oh, it’s coming out in the 8th of June. (0:11:20) Al: And then I realized today that today is the 8th of June. (0:11:23) Al: And then during the Wholesome Direct, they were like, oh, it’s out now. (0:11:26) Al: OK, cool. Just done. Go get your frogs. (0:11:28) Codey: surprise. Yup. Go get your frogs. It’s very, uh, Usag. It’s giving Usag. Usag. Oh my gosh. (0:11:36) Codey: Usagishima. Um, so you restore the wetlands and you collect frogs, you breed them together, (0:11:41) Codey: which is not Usagishima, but that’s cool. Uh, decorate. There’s mini games and crafting. (0:11:45) Codey: Um, I think it’s really cute. Yeah. Yep. Yep. Yep. Yeah. I’m going to see if this is (0:11:46) Al: Yeah I think it’s a bit more than Asagashima because you can also like crossbreed your frogs I think. (0:11:52) Al: Um so yeah. (0:11:55) Codey: on Xbox Game Pass. (0:11:58) Codey: It is a PowerMosh simulator might have. (0:12:02) Al: I saw that Aislinn was streaming a bit of Camaeru today. (0:12:08) Codey: I don’t know, it seems up her alley for sure. (0:12:11) Codey: There’s other games that look up her alley as well. (0:12:14) Codey: Check out the greenhouse episode for that, next. (0:12:20) Al: Sunnyside have announced that their console release has been delayed until the 16th of (0:12:26) Al: August. Their Steam release is still releasing on the 14th of June, two days after this episode (0:12:27) Codey: Take your time. (0:12:31) Codey: Cool, that’s sweet. (0:12:35) Codey: And then the console is PlayStation 5 and Xbox (0:12:39) Codey: X/S, I believe? Yep. (0:12:43) Codey: So yeah, take your time. Figure it out. It takes longer. Microsoft (0:12:48) Al: Delays are funny. I don’t think we’re talking about Little Lands later on because they didn’t (0:12:55) Al: actually announce anything new other than that they’ve got a demo coming out. But literally (0:13:00) Al: as soon as they announced that they had the demo coming out, they tweeted saying actually (0:13:05) Al: it’s not coming out. We had to delay the demo. But by the time they decided to delay it, (0:13:06) Codey: laughs Oh noooooo. (0:13:10) Al: it was obviously too late to change the video. Very unfortunate. (0:13:13) Codey: Ugh. Well, they got people’s attention, so… (0:13:18) Al: Speaking of timing, Moonstone Island, surprise, surprise, is coming to Switch. I wasn’t expecting (0:13:28) Al: this. I was actually expecting a shadow drop today just because the way they were announcing (0:13:31) Al: it, they were being so obvious that some news was coming with the Wholesome Direct and I (0:13:36) Al: thought it was going to be a shadow drop. But no, they’ve decided that they’re releasing (0:13:39) Al: it on the 19th of June on Switch, which is the last day that they could still technically (0:13:45) Al: say that they’re releasing in spring based on their definition of spring. (0:13:48) Al: 19th of June is not spring and I don’t care what anybody says, it is not spring. (0:13:51) Codey: Getting you on technicalities, Al. (0:13:55) Codey: It’s not. (0:13:58) Codey: It’s not. (0:13:58) Al: Your definition of spring is stupid if it includes the 19th of June. (0:14:03) Codey: I was working the farmer’s market today, (0:14:06) Codey: and there was a big breeze coming through. (0:14:07) Codey: And someone was like, oh, I love that fall breeze. (0:14:09) Al: I find people with the weather is very funny, right? Because it’s like, we do this thing (0:14:09) Codey: And I was like, my guy, you skipped the whole season. (0:14:14) Codey: It did feel like a fall breeze, though. (0:14:17) Codey: Climate change is crazy. (0:14:22) Codey: Uh-huh. (0:14:26) Al: every year when it’s like we get spring and then it gets cold again and people go, oh, (0:14:30) Al: so much for spring. And you’re like, no, no, that’s called spring. Spring is kind of like (0:14:34) Al: a mix of summer and winter weather. That’s just what spring is. You can go (0:14:39) Al: Oh, it was warm. No, it’s not. I guess it’s not spring now. No, no, that is spring. You know what (0:14:45) Al: spring is, you do it every single year, you shouldn’t now be surprised by it. And then we (0:14:50) Al: get to summer, and you have lovely hot days. And then you have rainy days. And people go, Oh, (0:14:56) Al: so much for summer. And you’re like, it still rains in summer. We don’t live in the in one (0:15:02) Al: of these places that has dry and wet seasons. What summer is called summer, it’s not called (0:15:09) Al: season. Like you don’t live in the desert. You live in Scotland. (0:15:14) Codey: Yeah, here if we get, so in Pennsylvania, if we get rain during the summer, when it (0:15:21) Codey: is considered summer, there’s like a 95% chance that that rain will be accompanied by a thunderstorm. (0:15:29) Codey: And that’s when I do the differentiation. (0:15:29) Al: Uh-huh (0:15:31) Codey: Like if it just rains and it’s just rain, it’s spring or fall. (0:15:35) Codey: But if it rains and there’s like a thunderstorm associated with it, we’re in summer, y’all. (0:15:41) Codey: We’ve been in it for a few weeks. (0:15:44) Codey: I, in my opinion, I almost said IMO, but people might not know what that is in my opinion. (0:15:49) Al: Yeah, we don’t really get Thunderstorms. (0:15:50) Codey: So that is very sad. (0:15:53) Codey: I love thunderstorms. (0:15:55) Al: Yeah, we might get one a year ago. (0:15:58) Codey: You know what else I love? (0:16:00) Codey: Chai. (0:16:01) Codey: And you can help run a local chai shop in the pallets on the hill, which is out now. (0:16:07) Codey: Um, this is a rural India slice of life game. (0:16:10) Codey: um you’re a teenage kid and it’s the first day of (0:16:14) Codey: summer holidays and you help out on the farm you take off (0:16:16) Codey: some summer jobs you clean you cook um in the local chai shop (0:16:20) Codey: you can explore old ruins and make paintings look really cool (0:16:23) Codey: um i’m interested it’s definitely on steam I don’t know if it’s on anything (0:16:28) Al: I don’t think it is. I think it’s just team. The funny thing about this one was they, I (0:16:33) Al: think they were meant to come out in like 2022, the end of 2022, and they announced (0:16:39) Al: that they were coming out. And then like a week before they were meant to be coming out, (0:16:43) Al: they’re like, “Oh, no, we’re not coming out.” And it’s like, “Okay, that’s fine.” And (0:16:47) Al: now it’s like a year and a half later. (0:16:49) Codey: I do remember seeing this before, and this is one that’s on Mac. (0:16:52) Codey: So what’s your price? (0:16:54) Codey: What’s your price 20 bucks? (0:16:56) Codey: Maybe I’ll think about it. (0:16:56) Al: It’s a solid maybe. (0:17:01) Codey: Your girl has credit card debt. (0:17:04) Codey: Um, yeah, so we’ll figure that out. (0:17:06) Codey: Uh, I’ll see if I’m interested. (0:17:07) Codey: If we’re going to play that, if I will play that, um, no, I’ve, I (0:17:10) Al: What’s a little bit more credit card debt, you know, like, uh, fair enough. (0:17:13) Codey: have literally cut that card. (0:17:15) Codey: So, and. (0:17:20) Codey: And no more money is going on to it. (0:17:21) Al: Obviously on, on the, on the harvest season podcast, we do not condone getting yourself (0:17:28) Codey: Correct. Also, even if your grad school is going to give you pay for you and pay your tuition and everything, you might still get set. (0:17:40) Codey: Don’t have knee surgeries, don’t have cars break down, don’t have dogs have to go to the hospital, woo! (0:17:48) Codey: Don’t eat food. Don’t use electricity. Don’t you do it. (0:17:52) Codey: I do have food stamps, so that’s pretty cool. OVA MAGICA! (0:17:55) Al: I put- Early Access is coming from the 23rd of July, so many times. (0:17:58) Codey: We’ve talked about this game. We’ve talked about this game a lot. Little circle, spherical egg dudes. I know there’s a really cute bee one. (0:18:10) Al: Blobs, blobs. (0:18:12) Codey: Blobs. Blobs. What I wrote. (0:18:15) Al: It’s a farming creature collector with blobs that you can cross-bead and yeah, it’s cute. (0:18:18) Codey: Woo! (0:18:20) Codey: Make crazy things. (0:18:21) Al: I’m going to play this game at some point, probably not in Early Access. (0:18:22) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:18:26) Al: Yeah, I mean, it’s one of these things where this game has been in development so long, (0:18:31) Al: which is not a problem, but it does mean that a lot of the ideas that it (0:18:36) Al: came up with, or maybe not was the original original, but certainly was not, (0:18:40) Al: it wasn’t everywhere. A lot of them are now just standard things in a lot of farming games, (0:18:45) Al: which is a bit sad. You can use your blobs to help farm and stuff like that. There are (0:18:50) Al: lots of games that do that now. That’s, I guess, the problem with law. (0:18:55) Al: game development times, which when you’ve got one person working on a complicated game (0:18:59) Al: like that, it can take a while. But yeah, yeah, I guess it’s more like I really hope (0:19:02) Codey: Yeah, we understand. (0:19:08) Al: that people still play the game. You know, and I feel like, was this one a Kickstarter? (0:19:11) Codey: Yeah. (0:19:15) Al: Sure, did I kickstart this one? Have I already bought it? Check. (0:19:16) Codey: It’s a great question. (0:19:20) Codey: It wasn’t my job to watch your… (0:19:25) Al: Yes, I have kickstarted this already. Quite a while ago. Yeah, so I won’t be buying it (0:19:35) Al: because I’ve already bought it. Yay. I’m guessing. So the other thing about this is, (0:19:38) Codey: - Yay. (0:19:44) Al: originally, it wasn’t going to be coming to Early Access. It was just going to go, yeah, (0:19:50) Codey: You’re just going to go straight to 1.0? (0:19:51) Al: But that I mean, that’s that’s fine. That is what it is. (0:19:54) Codey: Yep, yep. (0:19:55) Al: I think it probably I suspect that anybody who kick started to get the early access because there (0:20:00) Al: wasn’t an early access tier. But obviously, don’t take my word for that. We’ll see what happens I (0:20:07) Al: guess. Yeah, well, it’s not unusual for people to go like, oh, pay this to get the 1.0 and pay this (0:20:08) Codey: Would be weird to make you pay for it. (0:20:16) Al: to get early access. But it’s less common. But it is a thing that some people do. (0:20:17) Codey: Oh, interesting, okay. (0:20:23) Al: Thank you. (0:20:24) Al: Thank you very much. (0:20:24) Codey: know what else people do nowadays, VR. (0:20:25) Al: Oh yes, okay, Garden of the Sea. Garden of the Sea. (0:20:31) Al: So this is a VR farming game, which is already out on Quest and presumably something else. (0:20:40) Al: I don’t really care about other ones. I only care about the one I have. (0:20:46) Codey: Which one do you have? (0:20:46) Al: The Quest 3. So it’s now coming to Steam and Switch, which is interesting. (0:20:48) Codey: Oh, OK. (0:20:55) Al: I wonder how it’s going to work, because it’s very much based around, (0:21:00) Al: you use your hands in the game to do things. And if you watch the trailer in the Wholesome Direct, (0:21:09) Al: you definitely saw the hands that you normally see when you’re playing the game. It has these (0:21:14) Al: kind of fake hands when it finds your hands. And so my question is, how’s that going to work? (0:21:21) Al: Because what’s the interaction there if you’re not doing it in VR? (0:21:24) Codey: That’s a great question. (0:21:26) Codey: I have no idea. (0:21:27) Codey: All I could think of with like the switch is maybe physical movements, but like holding (0:21:33) Codey: your switch up or whatever, or like your joy con, having your joy cons just like separated, (0:21:40) Codey: but that is not crazy accessible. (0:21:43) Codey: So I’m not sure about that. (0:21:44) Al: Yeah. Yeah. So if you want to play this game not in VR, that will be possible soon. (0:21:55) Codey: in a way that we don’t know. (0:21:58) Codey: Yeah. (0:21:58) Al: We’ll see. I mean, I mean, Elaine have announced that they’re coming to Switch this year. (0:22:04) Al: So if you wanted to play that game, but you wanted it on Switch soon. (0:22:08) Codey: I like how many cats they threw into that trailer. (0:22:11) Codey: It was really cute. (0:22:12) Codey: There were many cats. (0:22:13) Codey: And then they were like, you can have cats. (0:22:14) Codey: And I was like, I had no idea. (0:22:16) Al: Cats! (0:22:18) Codey: This was a mystery to me. (0:22:22) Codey: It was a very cute trailer though. (0:22:23) Al: Speaking of games that are coming to consoles, above snakes have announced they are coming to Switch, Xbox and PlayStation. (0:22:34) Al: Obviously it was that good. I don’t think so. (0:22:34) Codey: I mean, we’ve definitely like, we’ve, okay. (0:22:39) Al: I think I have it sitting on the planning board with some people’s names on it, but it hasn’t happened yet. (0:22:46) Codey: Okay, that was mostly that I was I know the game, but I just didn’t know if we had covered it yet (0:22:46) Al: No, we haven’t covered it properly. (0:22:48) Al: No, we haven’t, we haven’t covered it properly. (0:22:53) Codey: Very excited for when that happens and now there’s (0:23:00) Al: Yeah. (0:23:00) Al: OK, so that’s all the news about release games, releases for games, game releases. (0:23:08) Codey: I feel like all of our episodes just dissolve into madness, but I also think that people (0:23:10) Al: What is this, I deserve? (0:23:11) Al: I’m so tired. (0:23:14) Al: Because you decided to go and get a job, so now we have to do them later in the day. (0:23:16) Codey: are here for it, so. (0:23:19) Codey: Surprise, I’ve had multiple jobs this whole time. (0:23:23) Al: Come on. (0:23:25) Al: OK, get a job that has specific hours. (0:23:27) Codey: Just Saturdays, man. (0:23:30) Al: On a Saturday, when we used to record. (0:23:31) Codey: Next time we, next time we could do Sundays, but I don’t know if you like Sundays. (0:23:37) Al: Well, I couldn’t do Sunday this week, but that’s not the point, right? (0:23:39) Al: Don’t try and, like, let me just be annoyed. (0:23:39) Codey: » Don’t put this on me. (0:23:47) Codey: Yep, I mean, if you wanna pay me, let’s see, 12, okay. (0:23:47) Al: I’m not actually annoyed, listeners. (0:23:50) Al: Nope. (0:23:52) Codey: [LAUGH] Game updates though. (0:23:56) Al: The podcast barely pays for itself. (0:23:56) Codey: Speaking of pay, speaking of paying and needing money. (0:24:03) Codey: Have you ever thought about robbing a bank like Turna Boy did, but (0:24:06) Codey: you wanna do it with pride? (0:24:08) Codey: Bank with pride, and by pride I mean, [LAUGH] (0:24:10) Al: I rolled my eyes when I saw this comment. (0:24:15) Codey: Turna Boy has a new update to celebrate Pride Month, (0:24:19) Codey: where there are new flower crowns and pride flag hats, and it’s awesome. (0:24:26) Codey: Yep, love it, happy pride, woo. (0:24:28) Al: Woo. Speaking of updates, Terranil have announced that they’ve got a new update coming out, (0:24:34) Al: Vita Nova. It’s coming on the 24th of June. (0:24:38) Codey: It’s a free update major free update. Uh… (0:24:40) Al: Oh yes, free update. Yes, not DLC. Free update. (0:24:44) Al: Woo! (0:24:45) Codey: Correct. I also want to click on this because I want to see… Oh, it’s currently on sale (0:24:50) Codey: for $25. This is a game I want. Is it available? Oh, it’s Matt. What? Okay. (0:24:54) Al: Stop. Don’t. I. Don’t. No money. (0:25:00) Codey: Uh, but yeah, maybe one day when this comes out, uh, maybe I’ll have enough money and I can do a (0:25:09) Al: So they’ve said that they’re bringing a new world map. (0:25:13) Al: Is that a new world or a new map on the world? (0:25:17) Al: Like, are we going to a different planet? (0:25:19) Codey: I don’t think that the way that I read it is that there’s like you’re on the same world, but you’re in a different area (0:25:25) Codey: Like maybe like it because it says new biomes (0:25:28) Al: Yes, and both of those things, though. (0:25:30) Codey: But I guess yeah, I guess perhappeth (0:25:35) Al: Who knows? (0:25:37) Al: Who knows? (0:25:40) Codey: it looks like if you look at the map in the this thing that this is a blog post yeah the post on (0:25:49) Al: post. Yes, but yeah, but like, that shows that it already has (0:25:51) Codey: steam um it looks like there’s different continents um so maybe you’re going to like a new continent (0:26:00) Al: those and like, there’s, like, there’s probably no point in us (0:26:03) Al: trying to figure this out. We’ll find out soon. (0:26:06) Codey: It does say we’ll release more details about these new features over the next few weeks so (0:26:09) Codey: listeners listen to the episodes and we will tell you later our confusion and your confusion will (0:26:14) Al: Hope you’re listening (0:26:17) Codey: be cleared up in the next few weeks. We have a new world map, new levels, an animal system overhaul, (0:26:22) Codey: very interesting, new biomes, new buildings, new climate conditions, and a new animal species. (0:26:27) Codey: What could it be? I think it’s gonna be a beaver. I also don’t know what the (0:26:36) Al: a beaver. (0:26:37) Codey: A beaver. (0:26:41) Codey: Fun fact, the reason I chose beaver (0:26:43) Codey: is because you said antelope. (0:26:44) Codey: And the family that the pronghorn antelope (0:26:47) Codey: is in, untillocaprity. (0:26:49) Codey: And the family that the– (0:26:53) Codey: gosh, what kind of beaver? (0:26:53) Codey: It’s like a specific beaver. (0:26:56) Codey: And the two families that are endemic to North America– (0:26:59) Codey: the only two families that are only in North America. (0:27:02) Al: Oh, he’s a honey badger. (0:27:02) Codey: Yep, I can’t– (0:27:04) Al: Daddy. (0:27:04) Codey: No, it’s a beaver. (0:27:07) Codey: Beaver Family Endemic to North America. (0:27:10) Codey: Uh, Cas- oh, it’s just the Castor- Casoridae? (0:27:16) Al: Skies of Azoria. This is Fae Farm’s next DLC coming on the 20th of June. (0:27:23) Al: Did you know that High in the Clouds over Azoria was a land that you can visit? (0:27:29) Al: Wait, was a land that you can visit? Grammar is a bit complicated there. (0:27:34) Al: An amazing place with new paths to explore, full of adorable characters in need of your help. (0:27:39) Al: Yes, because that’s what Fae Farm needs, more one-dimensional characters. (0:27:44) Codey: I was going to say, no news on if– (0:27:47) Codey: we do not know if this new content update contains (0:27:51) Codey: new story or better characters that are not (0:27:54) Al: or any story, any characters, with actual… (0:27:55) Codey: one dimensional or any story. (0:27:57) Codey: You can just fly and explore new areas above Azoria. (0:28:01) Al: There seem to be portals. (0:28:04) Codey: Yeah. (0:28:05) Al: I don’t know if you go into this guy to get to the portals, or if the portals are taking you to this guy. (0:28:05) Codey: We’ll have our– no idea. (0:28:10) Codey: We’ll have our Fae Farm correspondence return to us (0:28:14) Codey: in these details about if the story exists. (0:28:16) Al: Or maybe they won’t. (0:28:18) Al: That’s coming out the 20th of June. (0:28:22) Al: It’s included with the deluxe version on PC and with the standard version on Switch. (0:28:27) Al: So just like the last one. (0:28:31) Al: Speaking of updates, it’s Sagishima. (0:28:34) Codey: - Yay. (0:28:36) Al: This is the Bunny Paradise update is out now, I didn’t write down, is it out now? (0:28:42) Codey: uh I assume it is because I just opened the game because I was like oh no did I uninstall this game (0:28:51) Codey: and I had but luckily um yeah I just and so I just opened it and I now have three new bunnies on (0:28:52) Al: Yes, it is up. It is out. (0:28:58) Codey: like literally just opened the game and there’s three new bunnies in my island three out of the (0:29:00) Al: Three out of the five. (0:29:02) Codey: five I believe so let me check my bunny book button book yep three out of five I only have two left (0:29:03) Al: Because you had everything before this update, didn’t you? (0:29:11) Al: Bun book. (0:29:11) Codey: Um… bye. (0:29:12) Codey: Oh, yeah. (0:29:14) Al: So five new bunnies, new buildings, hats and toys and an endless bunny runner (0:29:19) Al: mini game. Also, Usagi Shima have launched merch. (0:29:22) Al: So if you need to spend some money, (0:29:27) Al: that’s how you can do it. (0:29:28) Codey: you know me now I always need to spend money I can’t even say it without crying on the inside (0:29:30) Al: You know, it’s like, did you ever, it’s like when you have a large meal, right? And (0:29:40) Al: then you’re stuffed, you’re full, you can’t eat anything else. And then someone brings (0:29:45) Al: out dessert and you’re like, “Oh, okay, I can eat a little bit more.” And it’s like, (0:29:48) Codey: You got the– yeah, the dessert stomach. (0:29:48) Al: we always joked about having a second stomach just for pudding, right? It’s like that, right? (0:29:54) Al: Like you have the special fake money just for games, right? (0:29:59) Codey: I mean, I do– (0:30:00) Codey: I am using some of my tips that I get for cash as like– (0:30:04) Codey: because it doesn’t exist, right? (0:30:05) Codey: It’s cash. (0:30:08) Codey: But yeah, that doesn’t somehow magically go into my steam (0:30:12) Codey: or anything. (0:30:12) Codey: I’m trying to get one of these little buddies (0:30:14) Codey: to want to do the running game thing. (0:30:16) Codey: Uhhh… (0:30:18) Al: Speaking of. (0:30:18) Codey: Yep, so I did uninstall it, but if you connected your like iPhone name thing to it, (0:30:26) Codey: um, then it will… (0:30:29) Codey: Oh, it’s called Bun Run. Oh my gosh. (0:30:32) Codey: Um, if you’ve connected your like Apple game store, (0:30:38) Codey: yeah, then even if you uninstall it, all of your stuff is still saved. (0:30:42) Codey: So 10/10 recommend that. (0:30:43) Codey: Oh, Bun Run! It begins. (0:30:45) Codey: Help your bunny jump over obstacles tapping where to jump. (0:30:48) Codey: The longer you hold your tap, the higher the jump. (0:30:50) Al: I’ll put it down just now, because you don’t care about Traveler’s Rest. (0:30:51) Codey: Okay, cool. (0:30:52) Codey: Let’s talk about the next one. (0:30:53) Codey: Nope, you can talk about this next one. (0:30:54) Codey: I don’t really care. (0:30:55) Codey: Nope, I’m going to play bone run. (0:30:57) Al: Traveler’s Rest, I’ve announced that they’re a new update, the Story and City update, (0:31:00) Al: which by the way, is just very funny saying like, “Hey, we’ve added story.” (0:31:08) Codey: That is a thing that happened. (0:31:10) Al: I’m constantly fascinated by this game, and I really want to go back to the first version (0:31:14) Al: they brought out and see what existed in the game. It’s coming July, that’s all. (0:31:20) Codey: Yep, an update, I hit the first obstacle and button run, so that’s gone. (0:31:20) Al: That’s the story, because I didn’t have the story. (0:31:27) Al: That’s sad. Maybe you should talk about Go Go Town instead. (0:31:31) Codey: There’s a new gameplay video. I did not watch all of it. It was nine minutes long. (0:31:35) Al: It was 9 minutes long, I was very long. Thankfully, it came out yesterday, (0:31:38) Al: so I could watch it yesterday. Everything, every time I see something about this game, (0:31:41) Codey: But I did tap through it and yep, still interested. It doesn’t… (0:31:50) Codey: And it’ll be fun to play together. Maybe will we be able to play this? (0:31:53) Codey: This will be our first game that we’ll be able to play together. (0:31:56) Al: That’s a good question, because I think it does have multiplayer, (0:32:00) Al: but I don’t know whether it has online multiplayer or not. (0:32:04) Al: Well, yeah. (0:32:05) Al: Because that’s much more complicated than local multiplayer. (0:32:08) Codey: It basically looks like kind of like Fortnite. (0:32:09) Al: What? (0:32:11) Codey: It’s got like the vibe steam cloud remote play together. (0:32:16) Al: Look, we don’t even know when this game is coming out yet, right? Let’s talk about playing (0:32:18) Codey: It gives. (0:32:21) Al: it together when it’s actually out. One thing that I don’t think we knew before this was (0:32:22) Codey: Hey, Hey, 2024 2024 is London. (0:32:30) Al: that you can use your villagers and you can like tell them to do things. So like there’s (0:32:37) Al: stations for different things like for farming and for wood gathering and mining and stuff (0:32:42) Al: like that. And you can do something and then you can go, hey, tell this villager to do (0:32:46) Al: this thing. And then they’ll just go and do that thing. So I really like that idea (0:32:51) Al: of automation, which is, hey, villager, do this thing that I just did. Yeah, that’s pretty (0:32:58) Codey: broadcasting right now and it looks like (0:33:03) Al: Um, the one thing that I’m not sure how I feel about the game is the inventory (0:33:09) Al: seems pretty limited. (0:33:11) Al: I think that’s a design decision and I’m not sure how I’m going to feel about it, (0:33:14) Al: but we will see. (0:33:16) Al: I’m willing to be open-minded about it, but yeah, also like you water the crops (0:33:22) Al: with a little literal water hose, like a fireman’s hose. (0:33:26) Codey: Yeah, yeah, they have (0:33:29) Al: Yeah, I know they have multiplayer. (0:33:31) Al: The question is whether or not it worked online or not. (0:33:34) Al: Look, it’s fine. (0:33:36) Codey: They’ve been broadcasting this for 42 hours. (0:33:39) Codey: That’s a choice. (0:33:39) Al: I suspect they have not actually been doing that. (0:33:44) Codey: It says 42 hours, 22 minutes, (0:33:46) Codey: and it was adding up the seconds. (0:33:47) Codey: It was wild. (0:33:50) Codey: Yeah, but we also have some brand new games (0:33:53) Codey: that we’ve never talked about before coming up here (0:33:55) Codey: that we can talk about. (0:33:56) Al: And this is only this isn’t everything. This is just this is just what I decided was close enough, because all my word Cody, I think there are too many games now. (0:33:58) Codey: No, no, it is not. (0:34:08) Codey: My, I just had a list of a word document (0:34:12) Codey: as I was watching the Wholesome Direct up (0:34:14) Codey: and I was like typing stuff in (0:34:15) Codey: and then starting a new line (0:34:16) Codey: every time there was a new game. (0:34:18) Codey: She was four pages long. (0:34:20) Al: There was a bit with 10 minutes to go where they were like, oh, we’re nearly finished. (0:34:25) Al: But now we’re going to show you even more, oh my word, and it was literally nine minutes (0:34:26) Codey: And it was rapid fire. (0:34:32) Codey: Yeah. (0:34:33) Al: of like 10 seconds of each game. (0:34:34) Codey: Yep. (0:34:34) Codey: Yep. (0:34:35) Al: There were so many games. (0:34:36) Codey: Some of them look really cool though, so it’s on my list whether we talk about it here or (0:34:37) Al: I lost. (0:34:38) Al: I missed so many in my first watch through. (0:34:48) Codey: whether surprise, surprise we talk about it in a greenhouse episode that will be coming (0:34:53) Codey: out soon. (0:34:56) Al: Yeah, right, let’s go through these. We’ve got Letter Bunny. (0:35:03) Al: Take on a cosy adventure as Anne, a small and determined bunny with a heart of gold. (0:35:08) Al: Explore the peaceful island, deliver many, many packages, and discover that behind every letter is a unique story. (0:35:14) Al: Make new friends, help people out, and most importantly, have fun. Those are some long years, Cody. (0:35:22) Codey: they are very long that is quite the bunny um also if the ears are that long it’s not a bunny (0:35:29) Codey: anymore it’s a hair um mammal facts up in this yeah uh they are very lorg um so if it’s a bunny (0:35:30) Al: Whoa here here here are very (0:35:38) Codey: it should be a lot they should be like more than half as short um also I just want like i’m just (0:35:46) Codey: as you read this I was like what if inverse so what if like take on a chaotic adventure (0:35:52) Codey: and a large and lazy bunny with a heart of evil explore the uh violent island like (0:36:02) Al: Now, I love the idea of like, it’s a delivery game, but you’re trying to like open up packages (0:36:10) Codey: but you’re violet (0:36:11) Al: and steal things without getting caught, or you’re trying to like… (0:36:14) Codey: untitled goose game but you’re a delivery bunny pretty much also I loved the (0:36:18) Al: That’s a whole different vibe. (0:36:20) Codey: discover that behind every letter (0:36:22) Codey: is a unique story? Correct. Yes. (0:36:25) Al: I don’t know. I do get multiple of the same letter from companies sometimes. (0:36:32) Codey: But I do I do that too. But like if it’s from a human I, I (0:36:37) Al: Do people still send letters? (0:36:37) Codey: doubt though this would yes, I doubt that it is that like (0:36:38) Al: Oh. (0:36:44) Codey: you’re sending you’re like talking to corporate bunco and (0:36:49) Codey: and Bunko is like, send these. (0:36:49) Al: you’re just delivering bills (0:36:52) Codey: generated letters to all of these things like it’s probably gonna be (0:36:58) Codey: I’m just a person and if they can’t pay then you gotta peacefully beat them up (0:37:03) Al: no you’re you’re the postal officer you’re not a bailiff (0:37:09) Codey: postal officer and judge and executioner (0:37:15) Codey: letter bunny no this is very cute (0:37:17) Al: You’re trying so hard to make this. (0:37:19) Al: It’s something it’s not. (0:37:20) Codey: I want- (0:37:21) Al: There are plenty of games that we’re going to talk about (0:37:22) Codey: I crave violence. (0:37:23) Al: that have a creepy side to it. (0:37:24) Codey: I- (0:37:24) Al: You don’t have to add it in to other games. (0:37:26) Codey: I cra- (0:37:28) Codey: I crave violence. (0:37:30) Codey: Um… (0:37:30) Al: Speaking of violence, we’ve got Humblitz. (0:37:32) Codey: Really? (0:37:34) Codey: Does this one feel violent? (0:37:35) Al: Well, this one says (0:37:37) Al: “A cozy survival game (0:37:39) Al: set in a fantasy world (0:37:41) Al: filled with cute pet companions (0:37:43) Al: and adventures across many biomes.” (0:37:46) Al: Now, my problem with this (0:37:49) Al: is that I don’t think (0:37:51) Al: cozy and survival (0:37:53) Al: fit together, right? (0:37:55) Al: Like, if I’m cozy, (0:37:57) Al: I’m not fighting for survival. (0:37:59) Al: Those two things are opposite. (0:38:02) Codey: So people just farm if they’re, as a pastime, as like a side gig. (0:38:08) Al: Are you trying to say that farming games are survival games? (0:38:12) Codey: I mean, you’re farming. (0:38:14) Al: Yeah, OK, and in Stardew, if you don’t eat, what happens? (0:38:19) Al: You go to sleep and you wake up fine in the morning. (0:38:23) Al: That’s not a survival game. (0:38:25) Codey: Not realistic. I try and do that. And then I wake up. I wake up with a headache. It’s not fun. (0:38:27) Al: Yeah, of course, it’s not realistic. (0:38:32) Al: Of course, it’s not realistic. (0:38:35) Codey: Yeah. Yeah. (0:38:36) Al: This is I just I don’t I don’t understand how you can have a (0:38:39) Al: that is about fighting for survival and call it cosy. (0:38:42) Codey: Yeah. Yeah. Yeah, I’m not sure. Um, we know almost nothing about this except for that one line. (0:38:49) Codey: That’s it. It’s a new Kickstarter. Currently 671 followers. Kickstarter’s not even live. (0:38:56) Codey: Um, the picture’s really cute though. It looks like a little teacup house. That’s it. (0:39:00) Al: Yeah, yeah, yeah, the image is definitely giving cozy rather than giving survival. (0:39:06) Al: We will. We will see. Could be. (0:39:07) Codey: Could be violence could be violence cozy violence (0:39:12) Al: Harvest Hills. Harvest Hills is a charming and relaxing farm simulator that allows you to run your own rancho, (0:39:22) Al: cultivate various crops, take care of animals and produce homemade products, (0:39:26) Al: Sell the goods to the local market to earn money. (0:39:30) Al: And use it to upgrade or automate the farm. (0:39:32) Al: Rancho, really? (0:39:32) Codey: I think well isn’t that is that not what it’s called in the South America (0:39:34) Al: Is that? (0:39:40) Al: Oh, is it? (0:39:41) Al: Oh, is that? (0:39:42) Al: is just a… Oh. (0:39:44) Codey: yeah Rancho is just a ranch plural is ranchos a hut or a collection of hut for (0:39:50) Codey: herders laborers or travelers because yeah the I think developers but well the (0:39:52) Al: - Well, there you go, my bad. (0:39:59) Codey: developers called red beans and I guess I can’t see more than that. (0:40:02) Codey: There’s a demo out now I do too oh my gosh one of my friends made a dessert (0:40:09) Codey: bean pie the other day don’t recommend this looks really cute though I like the (0:40:15) Codey: idea of that so like as you’re doing things in the game you put down flags (0:40:21) Codey: kind of like think of like when you play Sims and you tell your person like do (0:40:26) Codey: this and then do this and then do this and then you have like a task list (0:40:29) Codey: basically, it looks like you do that for your character in this game. (0:40:32) Codey: to which I like, I like to, like, look at it be like, Okay, cool, do all of these things. And then I can do something else with my brain, because I don’t like paying attention. You like, delegate, yeah, you like delegate a bunch of tasks. Yeah, looks, looks cool. I will be watching (0:40:41) Al: Ah yeah, yeah I hadn’t noticed that I’m watching the video that’s a good point it does seem to be (0:40:46) Al: like yeah do you tap on things. I quite yeah okay okay I’m I’m feeling it I’m feeling it. (0:40:57) Al: I like the build mode as well I do like a good build mode in one of these games because I find (0:41:02) Al: them much easier. (0:41:06) Codey: Windows only, wah, wah, uh, cool. (0:41:10) Al: Wow, wow. It’s on Kickstarter. It has a very modest goal and hasn’t hit it yet. (0:41:18) Al: Yeah, yeah. I mean, most Kickstarters get nothing in the in the middle 27 days. (0:41:25) Al: It’s like the first day and the last day. (0:41:28) Codey: The game is controller friendly, won’t be on Steam Deck, Steam for Windows. (0:41:32) Codey: Uh, they’re hoping for Q4 2024. (0:41:36) Codey: Um, even if it does get released, it’ll be no later than May 2025. (0:41:42) Codey: Um, will Steam Deck, Steam Deck be supported? (0:41:42) Al: What do you mean “won’t” to be on the Steam Deck? (0:41:47) Codey: No. (0:41:47) Al: Where does it sit at? (0:41:51) Al: And also, what does that mean? (0:41:53) Al: Because you can play almost any game on the Steam Deck, (0:41:56) Al: and if it has controller support, it will work on the Steam Deck. (0:42:01) Al: Is that in the FAQ? (0:42:03) Al: Yeah, I don’t know what that’s meant to mean. (0:42:06) Al: I suspect– I mean, if what they mean is, (0:42:08) Al: we’re not going to put in the effort to make sure (0:42:10) Al: that it works perfectly on Steam Deck, (0:42:13) Al: and then fine, but, like, you… (0:42:15) Codey: It won’t be developed for the Steam Deck is how I read that. (0:42:17) Al: Yeah, but… (0:42:20) Al: Yeah, no, that’s not how I read it at all. (0:42:22) Al: What I read is, like, we’re not going to bother (0:42:25) Al: putting any effort into it, which is fine. (0:42:27) Al: But also, like, if you’ve got the controller support, (0:42:30) Al: you’re 90% there anyway. (0:42:33) Al: Like, I would just put in the tiny– anyway, it doesn’t matter. (0:42:37) Al: Wonder Stop. Wonder Stop. Wonder Stop. (0:42:40) Codey: Wander, stop, wander, stop, wander. (0:42:42) Al: Wonder. (0:42:44) Al: Wonder. (0:42:46) Al: Yeah, I guess I would say Wonder. (0:42:50) Al: Wonder. (0:42:50) Codey: The way that you’re saying it sounds like wonder, (0:42:52) Al: I know. I know. I say those… (0:42:52) Codey: like, oh, the wonderful world. (0:42:55) Al: I say those words the same way. (0:42:57) Codey: Oh, that’s so weird. (0:42:58) Codey: You did it. (0:42:59) Codey: You had another one that you said the same way (0:43:00) Codey: that I don’t remember what it was. (0:43:01) Codey: This is like wander as if like wandering, (0:43:04) Codey: like you are wandering through the world. (0:43:06) Codey: And this game is from the creator of the Stanley Parable (0:43:09) Codey: the beginner’s guide. (0:43:10) Codey: It is a narrative-centric cozy game about change and tea. (0:43:15) Codey: Okay. (0:43:15) Al: Yeah, I don’t know what to think about this game. I was not massively impressed by what (0:43:22) Al: I saw in the Wholesome Direct. And then I saw Stanley Parable and went, Hmm, okay. Because (0:43:30) Al: I very much like the Stanley Parable. I think it is one of the best games full stop. So (0:43:38) Al: like, yeah, I don’t know. But this is not giving me anything. (0:43:41) Codey: ever played that. (0:43:43) Codey: Yeah, I don’t know. (0:43:45) Al: The Musics by C148, 418, sorry, which is the guy who did the Minecraft. (0:43:53) Codey: Well, that’s intriguing. I don’t usually listen to music but when I do it’s usually Minecraft (0:44:00) Codey: So like most games I turn that off because ADHD (0:44:05) Codey: Yeah, I don’t know. It has very witchy vibes like it had like a almost like a potion looking creation (0:44:12) Codey: screen (0:44:14) Codey: And I don’t know why I’m just a big old hipster when it comes to witchy things. I don’t know (0:44:18) Codey: I just see witchy things and I’m like, but I mean the art looks really nice (0:44:23) Co
Recap-Episode mit unseren Highlights (und Fazits) zu den folgenden Directs und Streams: - Future Games Show - Days of the Devs - Wholesome Games - Future of Play - Latin American Showcase - Women Lead Games - Devolver Direct Unsere Coverage zum Summer Game Fest 2024 geht dann morgen mit dem Xbox Showcase und der PC Games Show weiter. Danach folgt dann noch Ubisoft.
Apoie o UP no Orelo: clique aqui! O Summer Game Fest continua e neste segundo UPlantão da edição 2024 comentamos mais sobre as conferências da Devolver, Wholesome Games, o brasileiro ABYSS X ZERO e, é claro, detalhes dos bastidores de Los Angeles! O nosso muito obrigado a: Arthur Luiz, Marcus Buzette, Giancarlo, Rafael Ramalli da Silva, Lucas Brum, Rafael Silva, Bruno Giordano Paiva Lima, Regis Fernando Gonçalves de Freitas, Anne Verrino, Rafael Yabiku, Guilherme Shuto, Fabricio Reis, Gustavo Furlanetto, andre juck, Agmar, Venigma, Demétrius, Arthur Valladão, Daniel Baumgratz, Bruno Hatto, João Henrique, Bruno Anken, Akemi Nakamura, Helio Cannone, Andre Benia, Davi, Jonathan, Vitor Araujo e Breno Bezerra Bluhm! Siga a gente:Dan Schettini: https://twitter.com/joga_danMarcia Effect: https://twitter.com/trostesCardoso: https://twitter.com/cardoso122Marcellus Vinícius: https://twitter.com/Marcellus_V Siga o UP:Orelo | Twitter | Twitch | Instagram | Discord Contato comercial: contato@somosup.com --- Send in a voice message: https://podcasters.spotify.com/pod/show/segueoup/message
Thank you to the Kirby Conversations for sponsoring this episode! Check them out here: https://podcasts.apple.com/us/podcast/kirby-conversations/id1728336706 or https://open.spotify.com/show/1zTDKtFZmLazh5oweSHpxJ?si=59fa2ee492734864 Thank you to Hello Fresh for sponsoring this episode! Visit http://www.HelloFresh.com/KitAndKrystaApps for FREE appetizers with an active subscription *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Hello and welcome to episode 112 of the Kit & Krysta Podcast! Today we're going to break down all of the announcements coming in June. Even with E3 no longer a thing, this time of year is still jammed with tons of game announcements and news and we're excited and here for it. There's a lot rumors, stuff that's already been pre-announced and things that we are anticipating. Let us break it all down for you. Also in this episode, we're joined by special guest Jenny Kimchica Windom from Wholesome Games to talk to us all about the upcoming Wholesome Direct and give us the insider scoop on all things cozy games. This is a monster episode so let's get going!! 0:00 - ALL ABOARD THE HYPE TRAIN 12:20 - June announcements breakdown 59:45 - The State of Cozy Games with Jenny Kimchica Windom 1:32:11 - Games we're playing (Paper Mario TTYD, Star Fox Assault, Monster Hunter Stories) 1:49:20 - News news news 2:00:46 - Questions from our Patreon subscribers Patreon shout-outs: - All hail the Final Boss - Aaron Hash - Thank you Superstars - Ben Eichhorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Brustache, krashuri, Master Discord Follow Us! https://www.patreon.com/kitandkrysta https://twitter.com/kitandkrysta https://www.tiktok.com/@kitandkrysta https://www.instagram.com/kitandkrysta/ http://www.facebook.com/kitandkrysta/ -Kit & Krysta
Your favorite Co-Op Couple Luke Lewis and Claire Helmberger predict what announcements might happen during the upcoming summer showcase season. There is a pizza bet on the line! New episodes of the LukeWarmGames Podcast launch every other Monday morning at 9am PST.Find us on twitter for show updates and more:Podcast: @lukewarmgamesLuke Lewis:@lukewarmlewisClaire Helmberger:@ClaireHelmberg1
Support Boss Rush on Patreon This week on the Boss Rush Podcast, Corey Dirrig, Stephanie Klimov, Pat Klein, and Edward Varnell are at PAX East 2024 discussing what they saw, who they met, them being together on-site, and more from the show. Then Corey Dirrig and Edward Varnell are joined by Courty Yikes and Mary Hellen Norris to discuss their highlights from the show floor at PAX East 2024. Interviews include Atari's David Lowie, Kimchica of Wholesome Games, Richard Reichardt of Gamerheads, Greysun Morales, Jess Rappaport of Zelda Universe, Dave Jackson of Tales from the Backlog, Jakub Kwinta of Ashnar Publishing, and Asa GreenRiver of Borderline Entertainment. Follow Boss Rush: X/Twitter: https://www.twitter.com/bossrushnetwork Instagram: https://www.instagram.com/bossrushnetwork Threads: https://www.threads.net/bossrushnetwork Facebook: https://www.facebook.com/bossrushnetwork LinkedIn: https://www.linkedin.com/company/bossrushnetwork/ YouTube: https://www.youtube.com/bossrushnetwork Podcast: https://www.anchor.fm/bossrushnetwork Join our Communities: Discord: https://discord.gg/GHp5y8tQcu Facebook: https://www.facebook.com/groups/bossrushnetwork LinkedIn: https://www.linkedin.com/groups/12948553/ Website: https://www.bossrush.net Patreon: https://www.patreon.com/bossrushnetwork Boss Rush Podcast Hosts: Corey Dirrig: https://www.twitter.com/IamCoreyinHD Stephanie Klimov: https://www.twitter.com/Klimov_Author LeRon Dawkins: https://www.twitter.com/Exodus803 Pat Klein: https://www.twitter.com/Auditor415 Thank you for watching the Boss Rush Podcast on The Boss Rush Network. If you enjoyed this discussion, please consider subscribing to the Boss Rush Network YouTube channel channel and leave a thumbs up on the video. Consider leaving the show a rating and a nice review on your favorite podcast service. Your listenership and support means more than you know. Thanks for watching and listening and we will see you next week.
Al and Bev talk about Spells and Secrets. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:24:23: News 01:01:28: Spells And Secrets 01:39:16: Outro Links Everafter Falls Info Update Moonglow Bay PS/NS Release Fae Farm 2.2.0 Update Sun Haven Upcoming Updates ConcernedApe on Twitter Everdream Valley “Multiplayer” Update Roots of Pacha Upcoming Updates Spirittea 1.6.5 Update Sugardew Island FAQs Creatures of Ava Wholesome Direct Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:37) Bev: And my name is Bev. (0:00:39) Al: and we are here today to talk about cottagecore games. Well, okay, well, we are going to talk about cottagecore games, but there’s also going to be one game, which is not a cottagecore game, (0:00:49) Al: that we’re going to talk about. I’m not really sure why we’re covering this game, but we’re going to cover spells and secrets. We’re not going to talk about it just now, because… (0:00:51) Bev: Uh-huh. (0:00:58) Bev: Whoo! (0:01:00) Al: I’m going to leave the fun review for the end. But yeah, we’re going to talk about that game, (0:01:03) Bev: Uh-huh. (0:01:07) Bev: Yes. (0:01:07) Al: the non-transphobic wizard game. (0:01:09) Bev: Indeed. (0:01:11) Bev: It’s not that hard. (0:01:14) Al: Also, apparently, the non-holocaust denial one as well. (0:01:17) Bev: Oh my goodness. (0:01:19) Bev: Don’t even get me. (0:01:21) Bev: It just truly, it’s unfathomable how it could possibly get worse, (0:01:21) Al: It just gets worse and worse. (0:01:25) Bev: but here we are. (0:01:27) Bev: She just continues to die on this hill. (0:01:29) Bev: The hill just gets higher and higher. (0:01:31) Al: All right, excellent. Well, transcripts for this podcast are available in the show notes and on the website. As I said, we’re going to talk about spells and secrets. Before that, (0:01:33) Bev: and higher. (0:01:47) Al: we have quite a lot of news this week. I feel like we’ve entered a period of news, because last week there was a lot of news, and then this week there’s a lot of news. So I guess we’ll see whether that that continues or not, but I’m not complaining. (0:01:59) Bev: Well, it is March, so I feel like this is, (0:02:03) Bev: like it’s cottagecore season. (0:02:06) Bev: So I think it’s just spring, it’s just that time. (0:02:08) Al: Sure. (0:02:13) Al: Well, here’s a question for you. (0:02:15) Al: Maybe this explains it. (0:02:17) Al: GDC is next week. (0:02:21) Bev: Wait, what did you see? (0:02:21) Al: So the Game Developer Conference is a big, big indie games conference. (0:02:26) Bev: Oh, is that supposed to be E3 or something else? (0:02:30) Al: No, no, no, no, no, it’s a big– (0:02:32) Al: It’s mostly, it’s more indie than E3. (0:02:35) Bev: Interesting. (0:02:35) Al: Although E3 is dead, but yeah, it’s a bit, it’s a big thing, like I think it kind of got big when (0:02:42) Al: like Minecraft was around, like there was a lot of stuff around GDC with Minecraft and yeah, it tends to be more, (0:02:51) Al: more indie games than, than big ones. (0:02:55) Bev: Okay, and we know cottagecore is very indie mm-hmm [laughing] (0:02:58) Al: Oh yes. (0:03:02) Al: So yeah, I suspect that might be why it’s so busy just now because everyone’s getting all the news out just before GDZ. (0:03:13) Al: Yeah, cool. So maybe there’ll be lots of news for next week as well. We’ll see. (0:03:19) Al: So before the news, however, Bev, what have you been up to? (0:03:26) Bev: I have been, I mean, I’ve been spells and secrets, I’ve been playing Pokemon Emerald because I am, I am trying to do a ribbon challenge through Colosseum, which is fun and has its challenges. (0:03:46) Bev: I have, I mean, fun, I would, I would say fun. (0:03:48) Al: Yeah, do you mean actual fun or like fun? (0:03:56) Bev: I’ve been playing Pokemon Emerald for a while since I’ve played these games so it’s, it’s enjoyable to get back into them. (0:04:01) Bev: I also have a fancy new Game Boy Advance that has a like lit up screen and like little buttons and stuff. (0:04:08) Bev: So I spent more than I would like to share, getting a custom like upgraded or a custom like modern one. (0:04:17) Bev: So playing on that’s very, what’s, what’s the word? (0:04:23) Bev: Words are hard today. (0:04:23) Al: Nice. (0:04:24) Bev: Very nice. (0:04:25) Bev: There you go. (0:04:26) Bev: That’s okay. (0:04:26) Al: It’s not a word that works for many things. (0:04:27) Bev: Uh huh. (0:04:28) Bev: It is. (0:04:28) Al: It tends to not be a great word to use, (0:04:29) Bev: Mm hmm. (0:04:30) Bev: Mm hmm. (0:04:31) Al: but I think it’s a nice experience. (0:04:31) Bev: And I’m traveling for work starting tomorrow and traveling with a Game Boy Advance is so much nicer because it’s so much smaller than the seam neck or in this one. (0:04:33) Al: I think that’s a good way to use that word is when you’re talking about it. (0:04:51) Bev: So looking forward to shaving off some weight for my. (0:04:56) Bev: travels tomorrow. (0:04:56) Al: Fair enough. Cool. (0:04:59) Bev: Oh, and Twisted One New Land as, as well, which we’ve discussed last time. (0:05:02) Al: Oh, that was that weird, that weird, like an anime Disney, not really Disney, kind of Disney. (0:05:10) Bev: It’s so good anime pretty boy villains. (0:05:14) Bev: Yes. (0:05:15) Bev: That’s uh huh. (0:05:17) Al: Yeah, I know. Okay. I say kind of Disney. I don’t mean like not official. I mean, like It’s Disney, but (0:05:17) Bev: It is Disney. (0:05:18) Bev: It’s Disney Japan. (0:05:19) Bev: Uh huh. (0:05:27) Al: not really Disney characters. (0:05:29) Bev: » Not mainstreamed. (0:05:30) Al: Although I guess technically they are Disney characters, because it’s a Disney game. (0:05:32) Bev: » They are, exactly. (0:05:33) Al: But it’s just like, it’s all, look, it’s weird, right? (0:05:36) Al: I’m not sure which is weirder, right? (0:05:38) Al: But I can tell you that the two weirdest things that Disney have ever done are this and Kingdom Hearts. (0:05:45) Al: And I don’t know which is weirder. (0:05:47) Bev: I think that’s up to for debate. I yeah, but yeah, they’re based off of real characters and it’s like descendants. So there’s I some of them are and some of them are just modeled after them with like their ideals. Because in the game they are their story is twisted to make them (0:05:51) Al: Yeah. (0:05:57) Al: Sure. (0:05:58) Al: Although they’re meant to be descendants of the characters. (0:06:13) Al: Whoa. (0:06:17) Bev: as the protagonist instead of the antagonist. So the main character like gets to see like flashbacks to like a different like a you like alternate universe where it’s the villains we know. And this like main character like you as a player is like what’s happening here? This is not how the story goes if London goes. So I don’t know there’s there’s some there’s some lore in there which I appreciate, it’s fun. (0:06:44) Al: I’ll be totally honest with you. I wasn’t expecting no lore in this game, right? Like if, if there’s anything I was expecting, it was lower. I will say however, that every time you talk to me about this game, it seems weirder, but I’m never any closer to trying (0:06:53) Bev: Uh-huh. (0:07:02) Bev: That’s valid. (0:07:04) Bev: I will say, I wouldn’t necessarily, like, (0:07:08) Bev: be unsurprised that there’s lore, (0:07:10) Bev: because Disney Lorkana, the trading card game, (0:07:12) Bev: has, like, very little lore in comparison for a trading card game, (0:07:17) Bev: and I’m a bit upset about that, (0:07:19) Bev: considering there’s so much they could be doing with that, (0:07:22) Bev: because it’s essentially like a multiverse of characters that they’re introducing with the trading card game. (0:07:27) Bev: But I digress. (0:07:28) Al: I don’t know if I want to touch this so (0:07:32) Bev: Lorkana. (0:07:34) Bev: Because it’s dangerous. (0:07:36) Al: Well, I just, I’ve like, oh goodness, here we go. (0:07:40) Al: I haven’t, haven’t heard of it. (0:07:41) Al: It sounds like more nonsense. (0:07:45) Bev: Oh, you haven’t heard of it. (0:07:46) Al: No, a Disney treat. (0:07:47) Bev: GG. (0:07:48) Bev: So Disney has its own. (0:07:49) Bev: Yes. (0:07:50) Bev: Mm-hmm. (0:07:51) Bev: And actually, this is this. (0:07:53) Bev: They just launched a new one with Star Wars, as well. (0:07:56) Al: Yeah, I heard about that. (0:07:56) Bev: Mm-hmm. (0:07:57) Al: I heard about the the Star Wars one and went. (0:07:58) Bev: Mm-hmm. (0:08:00) Al: Yeah, I’m not getting into that. (0:08:01) Bev: Yeah, I’m not getting into that one, but… (0:08:04) Bev: Lorkana is… (0:08:06) Bev: I’ve really enjoyed it. (0:08:08) Bev: If you’re a Disney fan, I think it’s pretty easy to get into the arts really good, unsurprisingly, (0:08:15) Bev: and they’re having a lot of fun. (0:08:17) Bev: This is a game that I’ve worked with, creating “dream born” characters, so you can have, like, a “Belly Inventor” or “Cinderella of the Night” dressed up as a night. (0:08:26) Bev: So they’re introducing characters you know, but in different storylines, or different arcs that they could be theoretically experiencing. (0:08:37) Bev: And it’s meant to be very approachable, like Pokémon is the Pokémon TCG. (0:08:47) Bev: I’ve gotten my partner to play with it to get into it, and I will not complain if I can get them into a TCG, so I’m having a lot of fun roping them into those. (0:09:00) Al: Okay. I just, I mean, I definitely do not need more trading card games. (0:09:01) Bev: Uh-huh. But… (0:09:05) Bev: You don’t, it’s expensive, it’s dangerous, I don’t, it’s fine, don’t. I’ll do you, and then we can play. Eventually, whenever I see you. (0:09:14) Al: I… well, this is the thing. I think, I think… yeah, well, I presume there’s no app for this. It’s just… well, for sure. For sure they will have one, though. (0:09:17) Bev: Not yet. I’m assuming they will be, but there isn’t, and they’re now announcing they haven’t announced that they will have one, but we’ll see. (0:09:27) Bev: I know, it’s just a matter of time. (0:09:29) Al: Whether it’s like recreating everything, or whether it’s, you know, like a Marvel Snap type thing, a more streamlined version or whatever, but… (0:09:33) Bev: Mm-hmm. (0:09:35) Bev: Mm-hmm. (0:09:38) Al: See, this is the problem is I’m more likely to buy these things when (0:09:44) Al: people… like, when I… the one thing I miss about working in an office was that we had a magic tournament in one of the offices, and it was good fun, especially as we had, like, we did a… (0:09:57) Al: what’s the word? Where you have, like, a certain number of packs, and you pass the packs around. (0:10:03) Bev: Oh draft? Ah so good. (0:10:04) Al: What’s that called? A draft. We had a draft, and you couldn’t buy more cards, so it was, like, (0:10:10) Al: basically a fixed cost buy-in for each season. (0:10:14) Al: Yeah, exactly, exactly. It was just a new set. We did a draft all at the same time and, you know, the tournament that we had basically lasted as long as that set lasted and it was good fun. (0:10:16) Bev: Yeah those were always my favorite events because it was very straightforward and you didn’t really need to come in with anything prior to that. (0:10:34) Bev: Mm-hmm (0:10:36) Al: I mean, it wasn’t fun enough to mean that I would go back and work in an office. I’m not doing that again, but it was good fun. (0:10:36) Bev: Mm-hmm (0:10:44) Al: Whereas now I’m just like, “Oh, yeah, I’ll buy 100 pounds worth of Pokémon cards.” And then I’m like, “Great, I got my Pokémon cards. Look at how shiny they are.” (0:10:52) Bev: uh-huh (0:10:55) Al: So I go on and off. I just bought a whole bunch of the 151 expansion, which there’s a lot of nice cards there, but I spent way too much money on that. (0:11:02) Bev: Okay, I know I’m (0:11:07) Al: And now I’m like, “Okay, I’ve spent enough money. I’m going to stop now and then probably in 18 months I’ll do the same again.” (0:11:11) Bev: Mm-hmm. Mm-hmm. Yes, I’m trying very hard not to buy any Pokemon cards because I don’t need to collect any more. And with Lorkana, I decided I will collect the first two sets and that’s it. And then Ursula cards and maybe like Ursula adjacent cards. Yeah. (0:11:14) Al: And for another set. (0:11:26) Al: Yeah, I think I would be more likely to complete sets if they were smaller, like the 25th anniversary set for Pokémon, I completed that one, and the two Halloween ones, I’ve done both of them, because they’re all reasonably small. (0:11:42) Bev: Mm-hmm. (0:11:43) Bev: Right. (0:11:44) Bev: And then like 50 of them are secret rares or something ridiculous like that. (0:11:49) Al: But this one is like 270 cards. (0:11:52) Al: Yeah, exactly! (0:11:56) Al: Exactly, and it’s like if you don’t get them, they cost like 100 quid each, it’s not worth it. (0:11:57) Bev: Yeah. (0:11:58) Bev: Mm-hmm. (0:11:59) Bev: Mm-hmm. (0:11:59) Bev: - Mm-hmm, mm-hmm. (0:12:02) Al: I think I had a look, I think the trading card app I have is quite nice in that you click on a set and it tells you the market value of the whole set if you were just to buy them all as singles, and I’m just loading it up because it is ridiculous, it’s always ridiculous. So the market value for… (0:12:14) Bev: Oh wow, okay. (0:12:17) Bev: And it’s ridiculous. (0:12:18) Bev: Mm-hmm. (0:12:26) Al: And I don’t want to tell you how much money I spent on it, but it’s more than that. Let’s put it that way. So yeah, basically I’ve got all the cheap cards and I don’t have the expensive cards, and it’s like that’s not fun. (0:12:42) Bev: Mm-hmm, mm-hmm. (0:12:51) Bev: Yeah, that’s why I stopped collecting it. (0:12:54) Bev: ‘Cause I think middle, or a couple sets in Descent of Moon, (0:12:58) Bev: and they just kept increasing the number of secret rare, (0:13:00) Bev: so I was just like, this is not sustainable. (0:13:03) Bev: It’s just no longer fun trying to actually collect a set, (0:13:07) Bev: and that’s one of my biggest grapes with the new Star Wars one. (0:13:11) Al: Uh-huh (0:13:12) Bev: They’ve done it even worse, unfortunately. (0:13:14) Al: Yeah (0:13:17) Bev: Have you looked into that at all, or? (0:13:20) Bev: So they have secret rares of each and every card, (0:13:28) Bev: and the likelihood of pulling one of those cards, (0:13:31) Bev: I think it’s like one out of 20 booster boxes. (0:13:36) Al: that what whatever it is whatever it is like as soon as as soon as the chance is like more than one in five booster boxes like that there’s just no point at that point right like (0:13:37) Bev: Or something crazy, it might be 12, I don’t know. (0:13:40) Bev: It’s like a really high number of boxes. (0:13:42) Bev: It’s ridiculous. (0:13:46) Bev: Yeah. (0:13:49) Bev: Mm-hmm, mm-hmm, yep. (0:13:52) Bev: And I was happy with Lorkana, ‘cause the first two sets, (0:13:54) Bev: it only had 12 secret rares, (0:13:56) Bev: and I was like, this is reasonable. (0:13:59) Bev: And I’m not gonna try to collect it, (0:14:01) Bev: ‘cause Elsa, I think currently is like 800 for your market, (0:14:06) Bev: but that’s the most expensive card right now. (0:14:09) Bev: But then with the third set that they released this month, (0:14:12) Bev: they doubled the number of secret rares. (0:14:14) Bev: I’m like, please stop. (0:14:16) Al: I just want, yeah, I just, I just want, I only want the full art cards, right? (0:14:16) Bev: I don’t like this trend. (0:14:19) Bev: I was happy with 12. (laughs) (0:14:26) Al: Cause they’re the best ones, right? (0:14:27) Bev: Yeah. (0:14:28) Al: So how about we just get rid of all the other cards and we just do the secret rares, right? (0:14:34) Al: Like, cause this is the thing, like I’m not doing it to have rare cards. (0:14:38) Al: I’m not doing it to sell cards. (0:14:38) Bev: Mm-hm. (0:14:39) Al: I’m doing it to have the cards. (0:14:41) Al: Cause I love how they look and I love going, look at my lovely cards. (0:14:42) Bev: Mm-hm. (0:14:44) Bev: Mm-hm, they’re pretty. (0:14:45) Al: And now I’m like, I got. (0:14:46) Al: How many have I got? (0:14:47) Al: I have. (0:14:50) Al: I have four secret rares of. (0:14:52) Bev: nice. Okay. Like, it’s like 20. It’s like at least 25. (0:14:54) Al: Of how many? (0:14:57) Al: It’s it’s no one always is way more than that for this set. (0:15:01) Al: So 207 minus 165, 42. (0:15:07) Al: So I have four of 42 secret rares. (0:15:09) Bev: My goodness (0:15:12) Bev: And then you have Star Wars that’s like 200 (0:15:15) Al: And you’re just like, it’s just not even worth it. (0:15:16) Bev: It’s not it’s not it doesn’t make it enjoyable (0:15:17) Al: It’s not worth it. (0:15:18) Al: Nope. (0:15:20) Bev: So at this point, they’re just marketing your people to play the actual TCG, which maybe is where they’re getting all their money (0:15:26) Bev: but you could easily keep the collectors in if you didn’t make it so unreasonable to collect [laughs] (0:15:32) Al: Yeah, well this is the thing right if I could spend like so there’s what like three sets a year something like that (0:15:40) Bev: uh for pokemon yeah because it’s every three months or so well that’s about four um depending on how they line at least the last time I looked into it was both (0:15:49) Al: Yeah, so (0:15:52) Al: So if I mean if I if I could legitimately spend like 100 to 150 pounds each set and get the entire collection I would probably do that. I would feel bad about myself because that’s a lot of money on random bits of paper, right? (0:15:57) Bev: Mm-hmm. (0:16:00) Bev: Yeah. (0:16:03) Al: I’m not trying to say it’s not but but 600 pounds (0:16:03) Bev: But it’s better. (0:16:04) Bev: It’s reasonable. (0:16:07) Bev: No. (0:16:07) Al: It’s it’s not even possible to do one set a year. Never mind all of them (0:16:09) Bev: Yeah. (0:16:10) Bev: Mm-hmm. (0:16:12) Bev: Mm-hmm. (0:16:14) Al: Anyway, right that’s enough complaining about trading card games. I love and hate them (0:16:19) Bev: Same. (0:16:19) Al: And that is how it is (0:16:22) Bev: Yes, indeed. (0:16:24) Al: I I have been oh, is that you don’t? (0:16:24) Bev: But, uh. (0:16:28) Bev: » I, yes, I was just about to ask you what you’ve been playing. (0:16:31) Bev: Around the same wavelength. (0:16:32) Al: I have also been playing Spells and Secrets, but other than that, I have played and finished the new Mario vs Donkey Kong game, which was very fun. I hadn’t played the original, but this was very fun. I 100%ed it, and it definitely was worth the money. It was good fun. Lots of fun challenges. The physics is a little bit weird when you’ve just been playing a normal Mario 2D platformer, but after a while you get used to it, and it’s fine. (0:16:35) Bev: Mm-hm. (0:16:58) Bev: Aha. (0:17:01) Bev: Okay, okay. (0:17:02) Al: It’s not that it’s bad physics, it’s just different, and you’re like, “This isn’t how Mario moves. Why are you doing this?” But it was okay. I got used to that, and I had good fun. There was only one level that I actively hated, and it was just the worst level. I hated it so much. The rest were good. And yeah, completed that. (0:17:05) Bev: Mm-hmm. (0:17:18) Bev: Hmm (0:17:21) Bev: That’s pretty good only one level I feel like it’s pretty good for like a platformer [laughs] (0:17:24) Al: Yeah, yeah, yeah. There were a few that, you know, made me put my switch down for a couple (0:17:32) Al: hours and come back to it in the evening sort of thing, but there was only one that I was like, “This is just a bad level, and I hate it.” So yeah, I finished that, and then I got back into playing Luigi’s Mansion 3, because I’d started that last year, and I hadn’t really got very far and put it down. And I was like, “You know what? I’m going to try it again. If I don’t get into it this time, I’m done. I’m going to sell it. Move on.” And I did get back into it. So I have an interesting relationship with this game. (0:17:34) Bev: Mm-hmm (0:18:01) Al: I don’t dislike it. (0:18:02) Al: But I don’t love it. (0:18:05) Al: I like the puzzles. (0:18:07) Al: I think the puzzles are fun. (0:18:09) Al: I think the setting is obviously very fun and there’s lots of kind of very, very good creativity in the designs of a lot of the bosses and that sort of stuff and all the levels are very fun. (0:18:20) Al: I hate the controls. (0:18:23) Al: It is just really confusing 3D controls because the whole point of it is you’re in a 3D world and you’re aiming in (0:18:28) Bev: Mm-hmm. (0:18:32) Al: two dimensions but like two axes. And I just feel like the controls are very confusing in some cases. It’s like you press one button to aim, and then suddenly you have to use a different stick to finish the aiming. And it’s like one of the buttons that you press to aim is on the same side as the stick. There’s not another way you can use that. I’m trying to, like, contort my hand into a way (0:19:03) Al: that I can actually do this. So that’s not great. I don’t feel like the controls are great. (0:19:05) Bev: Uh-huh (0:19:08) Al: Some of it I don’t think is possible to fix. Like, some of it is just, “Oh, (0:19:13) Al: it’s just going to be awkward trying to aim in a 3D environment full stop.” Right? That’s life. (0:19:20) Al: But some of it I feel, like, could be fixed. And yeah, it’s not great. But it’s not enough (0:19:26) Bev: I could see that. (0:19:28) Al: to make me not want to play the game. So that… (0:19:31) Bev: Mm-hmm. (0:19:34) Bev: Okay, I can understand that. (0:19:36) Bev: I, that’s, that is one of my games that I have to, (0:19:39) Bev: that’s in my backlog to finish. (0:19:41) Bev: I think I have it on, it’s on Switch, right? (0:19:45) Bev: Okay, I think I, I might have it on Switch. (0:19:49) Bev: I originally had it on GameCube, but as a child, (0:19:53) Bev: I was too scared of the ghost. (0:19:56) Bev: I never finished it for that reason and then when I came to switch I think the same thing like when I am playing it I am enjoying it but it’s like hard to get into if I’m not if it’s not already like on my screen. (0:20:13) Al: Yeah, so I hope I get it finished before Stardew 1.6 comes out on Tuesday, (0:20:17) Al: because otherwise it’ll probably be another couple of months before I get back into it, (0:20:20) Al: because I’ll be playing Stardew, and then Princess Peach comes out on Friday. (0:20:25) Al: Too many games. But that’s fine. (0:20:26) Bev: Mm, always too many. (0:20:30) Al: Yeah. Lastly, I have been doing some Animal Crossing LEGO. So I bought all of the Animal crossing lego sets and for the podcast, obviously, you know. (0:20:44) Al: We’ll talk about them in a future episode, probably, but I guess so far I’ve built two of them and I’ve started a third one. And I mean, I will say I’m not sure they are the best value for money in terms of pieces. They are quite small sets for the amount of money that they cost. I suspect that’s, you (0:21:10) Bev: it sounds about right (0:21:13) Al: know, the general tax, right? Yeah, I mean, it’s not, I mean, (0:21:15) Bev: and it could also be like geared towards like a younger age group (0:21:23) Bev: I mean that’s what it looks like to me like the style looks very simplistic (0:21:23) Al: it would be Duplo if they were doing that, you know. I think the style is fun. I think, I think they’re nice well put together sets and I am enjoying building them. I just feel like (0:21:39) Bev: Yeah. (0:21:41) Bev: Yeah. (0:21:42) Bev: Oh my goodness $75 for 535 Legos. (0:21:45) Bev: Yeah, that’s Mm-hmm. (0:21:45) Al: - Exactly, like they’re not cheap, but. (0:21:48) Bev: No like 75 like, you know 10 20 years ago would have bought me the full Hogwarts castle. (0:21:58) Bev: So yeah, this is it’s a different time I guess but still that’s that’s a lot. (0:22:01) Al: Well, I need I do know there’s some like there’s someone has like a list of all of them and their price per piece. So I need to I need to check compared to the other sets. (0:22:08) Bev: Oh, wow. Okay. (0:22:09) Bev: Oh. (0:22:14) Al: But oh, this one’s just a calculator that’s I can do a count. I can do a divide by I’m not. (0:22:23) Al: So apparently. Did it. (0:22:24) Bev: But have someone else do it for you, though. (0:22:26) Bev: Like. (0:22:31) Al: So I was that I was 80 right for 500. (0:22:36) Al: Which is so it’s 16 cents per piece. And it looks like the so someone posted two years ago, (0:22:45) Al: average price per piece for various themes. Star Wars is at 10. Minecraft is at nine. (0:22:51) Al: Marvel’s at 10. Harry Potter’s at nine. Classic is at six. City is at 12. So it is expensive. (0:22:58) Bev: Mm-hmm it’s more niche not that the others aren’t niche but it doesn’t yeah especially after 2020 [coughing] (0:23:01) Al: It is more niche. It doesn’t need to be nice, right? Like I think Animal Crossing is is big. (0:23:09) Al: Like it’s not as. Yeah, it’s not as big as the four those four that I mentioned, right? Obviously. (0:23:16) Al: But I still feel like like 16 cents per piece. That’s nearly double. (0:23:22) Al: Minecraft, right? It’s not. I just it feels not great. So I would. (0:23:31) Al: Not recommend necessarily people buy it unless you have a lot of money to buy on these things. (0:23:38) Al: Like it was perfect timing for me because I had saved up enough for the new switch. (0:23:42) Bev: Ooh… (0:23:43) Al: And then the rumors are, oh, the new switch is delayed till next year. And I went, oh, (0:23:47) Al: what am I going to do with this money then? Because I can I can definitely save in a year in a year’s time. I can save up again for that switch. Right. That’s not difficult. (0:23:50) Bev: Uh-huh. (0:23:52) Bev: Mm-hmm. (0:23:55) Al: So I was like, well, let’s buy this animal crossing Lego that’s just coming out then. (0:24:00) Bev: Mm-hmm. That’s how they get you, Al. Uh-huh. Yep. Mm-hmm. They knew. They knew people were saving and they would be upset about the delay and would spend the money. Yes. (0:24:01) Al: That is how they get you. That’s exactly why they did it. They were like, we cannot release a switch and Animal Crossing Lego at the same time. So we will. Yeah. So there we go. (0:24:19) Al: You got my money both times. Congratulations, Nintendo. Shall we talk about some news? (0:24:27) Al: Ever After Falls have announced that they know when the game is releasing. (0:24:31) Al: I will quote “We have finally settled on the release date, which will be later this year. (0:24:40) Al: The additional console versions have pushed back the release date (0:24:44) Al: another couple of months. We are planning a simultaneous launch across all platforms.” (0:24:52) Al: I do apologize for yet again to any backers disappointed by this further delay. (0:24:57) Al: The additional time does allow me the time I need to work on some additional content for the game. (0:25:02) Al: Ever After Falls will be launching this summer on all Steam platforms, (0:25:07) Al: Steam Deck, Nintendo Switch, Microsoft Xbox, (0:25:12) Bev: this is not really well written later this year and then this summer like say it’s this summer (0:25:16) Al: It’s not. So yeah, so probably September. That’s my current assumption. (0:25:26) Bev: also an announcement about a maybe announcement um it’s not even an announcement an announcement it’s some announcement that we’ve made a decision but we’re not sharing so it’s (0:25:36) Al: Yeah. Yeah. Yeah. We’ve made a decision, but we’re not telling you, but it’s this year, (0:25:42) Al: but also it’s summer. It’s like just slowly narrowing it down. I was expecting, if they had another paragraph, they would accidentally tell us the date. (0:25:49) Bev: Right, right. (0:25:51) Bev: Like I could see, I could see the need for this, (0:25:54) Bev: but why is this on Steam and not on, (0:25:57) Bev: was this a Kickstarter? (0:25:58) Al: It was a Kickstarter. (0:26:00) Bev: So this, like I reckon, like, (0:26:02) Bev: especially after discovering spells and secrets behind a Kickstarter wall, (0:26:07) Bev: like a project update after the last time we talked, (0:26:13) Bev: but I appreciate them. (0:26:15) Bev: Being transparent and sharing it publicly, but it’s also just not any information, really. (0:26:22) Al: Yeah. Yeah, that’s fair. I do. It is a good question, though. Like, why have they not put it up on the Kickstarter as well? Because that does certainly feel like, well, this is me just checking because I don’t because I did back them. Of course I did. I back them all because I am a sucker. I don’t remember seeing it on Kickstarter. No, they did not. (0:26:32) Bev: Oh, they didn’t! (0:26:38) Bev: Okay. (0:26:40) Bev: Mm-hmm. (0:26:42) Bev: You gotta do it. (0:26:45) Bev: Mm-hmm. (0:26:46) Bev: It sounds like they didn’t. (0:26:49) Al: they haven’t posted on Kickstarter. (0:26:49) Bev: Like, this is their backer update, but they decided to just post it on Steam instead. (0:26:56) Al: Yeah, I mean, maybe they just forgot, and they’ll do it next week when they remember. (0:26:59) Bev: Mm-hmm. (0:27:00) Al: I don’t know, but… (0:27:00) Bev: Or have a separate one with more info (0:27:02) Bev: For the backers, who knows ‘Cause summer’s not that far away now Like, we’re middle of March (0:27:08) Al: Yeah. Yeah. Anyway, it was meant to come out two years ago. So we’ll see what happens. (0:27:14) Bev: Okay Mmhmm (0:27:16) Al: March 2022 was their initial date on the Kickstarter. So, you know, two and a half years wouldn’t be ridiculous for some of these. I’m pretty sure this is just one person working on it other than the porting the porting. (0:27:31) Bev: mm-hmm yeah and that’s fine like well it you and I I think agree we’ll wait as long as we need to to make it good um and I don’t know I just an update about a maybe about a decision (0:27:48) Al: Yeah, an announcement about an announcement, but not an announcement. An announcement about a theoretical announcement. At some point in the future, maybe. (0:27:54) Bev: uh-huh yes there we go a theoretical and maybe someday (0:28:02) Al: Why are GTA VI and Tears of the Kingdom both trending on Twitter? Who knows. I can’t see (0:28:02) Bev: mm-hmm (0:28:05) Bev: uh-oh why have they I can’t I mean would it be like DLC or anything like that (0:28:16) Al: No, it’s not DLC. I can’t see anything. (0:28:18) Bev: okay okay (0:28:22) Al: Moonglow Bay have announced that their PlayStation and Switch versions will be releasing on the 11th of April alongside the Picture Perfect update. This update will include new content and features such as decorating your home garden, a new story quest line to solve an ancient mystery, (0:28:44) Al: Camera mode and (0:28:44) Bev: I love how just sitting on benches always ends up into an update or sitting on chairs. (0:28:57) Bev: It’s just a thing that people want apparently. (0:28:59) Bev: I don’t quite understand it, but yes. (0:28:59) Al: for some reason. Who knows? (0:29:04) Al: Fafarm 2.2, their spring update, which is the next of their free updates. It’s not the next of their paid updates. This is going to be releasing on the tomorrow, if you’re listening to this on release day, Thursday the 21st of March. We don’t have much information about that. They say that patch notes (0:29:24) Bev: Okay. Oh. Oh, bye. Yes. I got excited. I wanted to read about it. (0:29:29) Al: early next week, so they’ll be probably out by now. By the time you’re listening. Not by now, (0:29:36) Al: Bev, not you, everyone else. That’s fine, we need some news for next episode as well. (0:29:47) Al: Speaking of updates, Sunhaven has two upcoming updates. We can’t wait to show you what’s coming in our two biggest updates planned for this year, they said. The 1.4 includes some new. (0:29:59) Al: And they have been posting about them on Twitter. (0:30:00) Bev: Mm-hmm, one of them looks like um what’s that one character from Breath of the Wild? (0:30:11) Al: Oh yeah, what’s the the thing? Yeah, I know. (0:30:15) Bev: Uh-huh, what I do like that’s my favorite I think um (0:30:21) Bev: race, race in Breath of the Wild so I’m I guess I’m here for it. (0:30:28) Bev: Oh, goodness, I like how the topped. (0:30:29) Al: the Zora, the Zora and prints, prints, prints something. (0:30:30) Bev: Yes, there we go. The top comment is this is my type, Godspeed. (0:30:39) Bev: Is it starts with an N or is it an A? (0:30:46) Al: Side on, there we go. (0:30:46) Bev: Sidon! (0:30:50) Bev: I do like Sidon. (0:30:50) Al: Googling a fish person’s name from a random game that’s not a game we cover on the podcast, excellent. (0:30:56) Al: Prince side on, yeah, you’re right, (0:30:58) Bev: It does! (0:31:00) Bev: I forget if I have something or not. I might be on my wishlist but (0:31:04) Bev: um… (0:31:06) Bev: I don’t know if this will bring me into the game necessarily but (0:31:08) Al: You don’t want to date fake prince item. (0:31:12) Bev: I mean I would love to date [laughing] (0:31:13) Al: Carish, the adventurous shark amare who has a heart of gold and a love for many different kinds of sushi. (0:31:21) Al: That’s weird. (0:31:22) Bev: Oh my goodness, another, this is gonna make you look to us in Wonderland so much. (0:31:22) Al: That’s weird. (0:31:23) Al: Why make your fish person eat fish? (0:31:30) Bev: So the character that’s based off of Ursula has two sidekicks that are the eels. (0:31:36) Bev: The eels whose favorite food is takoyaki. (0:31:42) Bev: [Crying] Uh huh. (0:31:52) Al: So I just checked. I do have Sunhaven. I have not played it. But I do have it. This is the problem with backing everything that shows up on Kickstarter, is that I never have the (0:31:52) Bev: Okay. (0:32:00) Bev: Indeed. (0:32:02) Bev: This is why I’ve tried to slow down my Kickstarter backing. (0:32:08) Bev: I was like a super backer for a couple years. (0:32:10) Bev: I was like I need to stop this. (0:32:10) Al: Yeah. I don’t think I’ve done many this year. I think I’ve only done one this year, so far. (0:32:18) Bev: Okay. (0:32:19) Al: And for some reason, that one was Sugardew Valley. No, Sugardew Island. (0:32:26) Bev: Well, there’s Everdream Valley and… (0:32:33) Al: And Stardew Valley. Speaking of Stardew Valley, Stardew 1.6 comes out in the past, when you’re (0:32:40) Bev: Wait, is it the 16th? Is it today? That work work hard? Okay, okay. I’m not ready. I’m gonna be on travel. I don’t know. If it’s residual stress, I guess. Well, good luck. (0:32:41) Al: the episode. The update will be out. (0:32:46) Al: No, it’s the 19th. It’s Tuesday. It’s Tuesday. Don’t worry. Don’t worry. We’ve still got a couple days. (0:32:54) Al: I’m not ready either. You’re not even doing the episode on it. Why are you stressed? (0:33:00) Al: I have four days to play this game before I have an opinion on it. (0:33:10) Al: Each day before the update, ConcernedApe has been posting one non-spoilery patch note. (0:33:16) Al: For example, “Fixed bug where it was faster to harvest left to right than right to left.” (0:33:24) Al: And he clarifies the update will make them both equally fast, not equally slow. (0:33:29) Al: “Extended the area of effect of downward facing melee attacks.” (0:33:34) Al: That’s very specific. (0:33:36) Al: reduced the amount of time you need to push against the… (0:33:40) Al: pet before they start shaking and then let you pass through them… (0:33:44) Al: down from 1.5 seconds to 0.75 seconds. (0:33:47) Bev: That’s a 50% decrease. (0:33:48) Al: I know, but it’s one and a half seconds. It’s not exactly long. (0:33:49) Bev: It’s needed. (0:33:51) Bev: It’s needed. (0:33:54) Al: Spouses now have a seven-day honeymoon period after marriage, (0:33:56) Al: which prevents them from laying in bed all day due to being upset. (0:34:02) Al: And jellies, pickles, wines and juices are now coloured based on the ingredient item. (0:34:08) Bev: I will say that’s a nice quality. Yes, because… (0:34:10) Al: And that feels like something that probably didn’t take him a lot of time to do. (0:34:14) Bev: No, no, probably not. (0:34:16) Al: It’s like, yep, we’re gonna change the colour of… (0:34:18) Al: I mean, probably the biggest thing was making all of the sprites, you know. (0:34:22) Bev: right mm-hmm mm-hmm I do like the little banners that he’s created for each of these little updates it’s very cute uh-huh uh-huh (0:34:24) Al: But anyway… (0:34:30) Al: They’re getting more and more intense, right? (0:34:32) Al: The first one, the first one was really just a screenshot of a text in his editor. (0:34:36) Al: editor and then by this one we’ve got like (0:34:40) Al: a gradient background, we’ve got the images of the actual differences, we’ve got some foliage poking in on the corners and some dramatic lines at the top and bottom of the- (0:34:51) Bev: That our fading is different from the previous one, so yeah, more and more elaborately. (0:34:51) Al: yeah. (0:34:52) Al: Well, yeah, I was going to say it’s the procrastination. (0:34:55) Bev: This is just like the descent into madness or procrastination. (0:35:01) Al: The game is done, he’s just writing up the release notes and boy, he does not want to I’ll be relating up the release notes. (0:35:07) Bev: Uh-huh. (0:35:10) Al: Amazing. (0:35:10) Bev: Uh-huh. (0:35:11) Bev: - So good. (0:35:12) Al: Anyway. (0:35:13) Bev: Everything about this game, (0:35:14) Bev: which is why you have Ever Dream Valley and Chigudu Island. (0:35:16) Al: Why? (0:35:18) Al: Speaking of Everdream Valley! (0:35:20) Al: The multiplayer update is out now. (0:35:21) Bev: Oh my goodness. (0:35:24) Al: That’s all I’m saying. I don’t… (0:35:26) Al: I don’t… (0:35:26) Bev: Even the font, the font, I can’t. (0:35:30) Al: Roots of Patcha! (0:35:32) Al: I’ve given us some information on there. (0:35:34) Al: Upcoming 1.2 and 1.3 updates. (0:35:40) Al: 1.2 update brings the Xbox release plus kids. (0:35:46) Al: Patcheons love their kids and so do we, (0:35:48) Al: so we wanted to make sure having them felt like a meaningful addition to the experience. (0:35:52) Al: As before, you’ll be able to have two children. (0:35:56) Al: All right, Chyna. (0:35:56) Bev: As before as before to what? (0:35:58) Al: But… (0:35:58) Al: I don’t know. (0:36:00) Al: But once you build a school… (0:36:00) Bev: Are they referring to something? (0:36:02) Al: But once you build a school, (0:36:04) Al: you can send your toddler to school and they’ll grow into a child. (0:36:06) Bev: Oh, they got a school! (0:36:10) Al: You’ll have a set of dialogues and schedules to interact with you and the clan. (0:36:14) Al: With your gentle guidance, they’ll start to have their own interests. (0:36:20) Bev: I think I see a little child play with a pet and that is rather cute, I will say. (0:36:24) Al: Speaking of pets, that is another thing they’re adding into this. (0:36:26) Bev: Oh, sorry. (0:36:29) Al: Animals have helped humanity throughout - don’t say sorry, it was perfect. (0:36:33) Al: Animals have helped humanity throughout time and soon our pets will as well. (0:36:36) Al: You’ll be able to assign them to gather things for you. (0:36:38) Al: A cave lion might bring back meat, while a bunny might bring back produce. (0:36:44) Al: I love the idea of like a lion just going out and just killing an animal for you and dragging the corpse to you. (0:36:50) Al: And then a bunny’s gone out and like grabbed some eggs. (0:36:56) Bev: And then you just have the child just watching this awful terrifying lion come back with this bloody morsel. (0:37:03) Bev: Yes, just so cute. (0:37:05) Bev: Such a good bonding experience. (0:37:07) Al: Dragging the corpse along the ground. (0:37:08) Bev: Uh-huh. (0:37:10) Bev: I love it. (0:37:11) Bev: I’m here for it. (0:37:13) Al: They’ve also added some more locations for your unions that you can choose between. (0:37:20) Al: With so many beautiful places near the land, (0:37:22) Al: you’ll be able to select a location that powerfully fits you and your new partner. (0:37:26) Bev: Oh, that’s nice. I like that. (0:37:28) Al: Plus a bunch of other stuff. (0:37:29) Al: They’ve updated the phishing UI they’ve done a new early watering system before you do the (0:37:40) Bev: I think I’m seeing a trend here where a lot of the Stardew spin-offs, if you want to call them that, are updating frantically in this time period and I wonder why. (0:37:56) Al: because they’re all going to be playing Stardew, so they don’t want to be, they want to have their updates out before that. They’re 1.3 update, obviously the information is much less in this, (0:38:01) Bev: Well, they want to cash in on the hype, but that’s one. (0:38:10) Al: there’s lots of things to come there, including some more romanceable characters, some non-romanceable characters, new biomes, a new cave system, tent sleeping, new festivals, animals, plants, (0:38:25) Al: a new line. (0:38:26) Al: fishing minigame hangout spots new cut scenes quests and minigame so I feel like we’re getting close to when I actually play this game (0:38:41) Bev: I have it and I think I picked it up to play for the Game of the Year episode I did not sit in on and then immediately put it down. So I will get back into it because it was one of the ones that I enjoyed playing for the very very short while that I was lying in. (0:39:00) Al: There we go, Bev, I put us down for the second time. (0:39:02) Bev: Oh beautiful. Good. Now I have now I have to go back into it. (0:39:10) Al: Spirity 1.6.5 update is out now. (0:39:16) Bev: Oh well, 1.6.5, okay. (0:39:16) Al: My word up, get better. (0:39:21) Al: Normally I would ignore updates like this, (0:39:22) Al: ‘cause it’s like, oh, that’s just bugs, right? (0:39:24) Al: No, it’s not. (0:39:25) Al: It adds ducks. (0:39:26) Al: Ducks are now in the game. (0:39:30) Al: You’ll now be able to have cute algae eating ducks in your bath house. (0:39:35) Al: That’s ducks that eat algae, not algae that eats ducks. (0:39:38) Bev: I want Alte eating ducks now that you say it. (0:39:44) Al: that would be a very different game. Honestly, it sounds like something out of Elden Ring. (0:39:46) Bev: It would be. (0:39:46) Bev: I mean, it is spirity like they could. (0:39:52) Bev: It does. It truly does. (0:39:54) Al: Like just this amorphous algae that creeps along the ground and over walls and then finds you in the dark. (0:40:00) Bev: mm-hmm I feel like ducks deserve a 1.7 update but this the fact that they’re going into three digits and means I think they’re gonna have a 2.0 and it’s gonna be big I guess (0:40:14) Al: No, it’s obviously not going to be. (0:40:16) Bev: then why go to point five I don’t get it (0:40:18) Al: I just, I don’t know, I don’t know, because the last update that they talked about was 1.5.8. (0:40:25) Bev: Oh, goodness. What? (0:40:26) Al: What happened to all the, what happened to 1.6.0, 1.6.1, 1.6.2, 1.6.3 and 1.6.4? (0:40:30) Bev: » Those are bugs. (0:40:33) Al: What happened to them and why? There’s no information about them whatsoever. Nothing. (0:40:36) Bev: » They were bugs, bugs. (0:40:43) Al: Not at all. This is a major update listed in Steam. It was a major update, why is it 1.6.5? (0:40:51) Al: The one before 1.5.8, by the way, 1.5.3. But then the one before that was 1.5.2. (0:40:58) Bev: explain the first okay interesting I want this naming mechanism explained (0:41:00) Al: Also, the first version of the game, 1.3 point something, I can’t even remember what it was. (0:41:14) Al: This version also adds a new vendor and new seasonal mechanics in the bath house. (0:41:20) Al: Not just bath, in the bath house. Just in a bath. (0:41:20) Bev: beautiful Ooh, ooh-hoo. (0:41:24) Al: Woo! (0:41:27) Al: Sugar Dew Island, right? Let’s get back into this game. (0:41:31) Bev: Yes. (0:41:32) Al: So, they have published a bunch of FAQs. (0:41:35) Al: I don’t know if you were able to see these FAQs, because is it backers only? (0:41:39) Al: It doesn’t say backers only, so it looks like you should be able to read it. (0:41:43) Al: So, there’s a number of… (0:41:44) Al: Q’s and A’s that I want to highlight. (0:41:50) Al: So, first of all, they said, “Is the launch schedule realistic? (0:41:55) Al: It seems a little ambitious for an expected release later this year, (0:41:58) Al: after just over a year of production.” (0:42:00) Al: And their answer is, “Yes, it is realistic.” (0:42:03) Al: Okay, great. Thank you. (0:42:05) Al: I’m now convinced. (0:42:07) Al: I mean, the long answer is not any better than that. (0:42:09) Al: It says, “Yes, it is realistic as we’ve already made good progress in development.” (0:42:14) Al: Okay, fine. (0:42:16) Al: They then say, “Depending on how many more stretch goals are reached, (0:42:18) Al: the plan/release date could still change.” (0:42:20) Al: Which I feel like is an interesting way of doing this. (0:42:24) Al: It’s like, “Hey, if more of you buy the game, it will take longer to release.” (0:42:30) Al: That doesn’t feel like what you want to say to people. (0:42:30) Bev: - Yeah. (0:42:33) Bev: No, ‘cause I would argue that, excuse me, (0:42:36) Bev: stretch goals are part of the launch schedule. (0:42:39) Bev: So I would almost do it the opposite way if like, if you don’t get as many stretch goals then launch it earlier, but. (0:42:45) Al: Either that or make them as like post 1.0 right like your your base goal should be a fully featured game that gives you everything that makes sense as a game and if you don’t get any of the stretch goals it still feels like a complete game. The stretch goals should then be updates released after that if you can’t get it in the original timeline. Exactly, exactly, exactly. It’s the same issue I have with carl island in there 1.0 like (0:42:56) Bev: Mm-hmm (0:43:00) Bev: Right (0:43:05) Bev: Mm-hmm like there’s they’re stretching you don’t have to have it right now [laughs] (0:43:15) Al: you got to decide like your game can’t feel incomplete stardew valley never felt incomplete it felt like a complete game with its 1.0 and everything else after that has felt like extra content that we’re excited for not oh yes now it actually feels like a game which is what i’m going to feel like with 1.1 in carl island (0:43:18) Bev: Mm-hmm (0:43:35) Bev: yeah I guess so maybe oh I still haven’t come back into it fully we need to do a competition and that will bring me into it (0:43:42) Al: we do we do we do the other one I want to highlight is so question what about romance answer the feature is not currently planned yay success we finally might get a game of romance except except literally yesterday they posted on the Twitter asking how important is romance in a game to you they’re almost We’re certainly going to add romance. (0:43:54) Bev: You’re fine. (0:44:12) Al: So, we will see what happens, but I’m not excited about it. (0:44:19) Al: I’m going to add romance. (0:44:20) Al: I think it’s going to be really bad because it’s going to be bad because it is not… (0:44:23) Al: So, the way that they are forming this game is not as a character-based, story-driven game, (0:44:30) Al: I don’t think, and therefore I don’t think that romance will work well. (0:44:32) Bev: Hmm (0:44:35) Bev: No (0:44:37) Al: So we will see what happens, but I’m not excited about it. (0:44:39) Bev: Mm-hmm. I like how your comment essentially with this this (0:44:44) Bev: Comment is the top one and I just liked it. So there you go. Now you have the most likes in this post [laughter] (0:44:53) Al: However, one thing I am excited about, how will the time work in the game and how will save work? (0:45:00) Al: Our game is turn-based. (0:45:02) Al: You have as much time as you want per day as there is no timer in the game. (0:45:06) Al: The only rule is that you can only open the store once a day. (0:45:09) Al: There are three sections of the day. (0:45:11) Al: When you start the day, it’s in the morning. (0:45:13) Al: When you open the store, it’s noon, and when you close the store, it’s in the evening. (0:45:17) Al: You can save your game manually in the house, but when you end the day, we also save automatically. (0:45:21) Al: So there’s two things here. (0:45:22) Al: the save. Let’s get the save. (0:45:24) Al: I know that these things don’t like to be, allow you to save whatever you want, so you can like, save, scam a bunch of stuff, fine, whatever. I like however that is giving you the option to save in the house, so you can at least you don’t have to do that thing of “oh well I need to finish the day” and then you get to the end of the day and like “oh I’ll just do a little bit more” and you end up in that non-sleeping cycle. (0:45:45) Al: So, fine, good enough. (0:45:49) Al: But this idea of not having (0:45:53) Al: a timer on your day and you can spend as much time in the day as you want. (0:45:58) Al: I am very intrigued by this and now I have gone from I’m not excited about this game (0:46:03) Bev: Uh-huh. Uh-huh. Dude, I feel like we talked about this last time. It was about Sugadu, (0:46:04) Al: to I will I need to play this game and see how this works. (0:46:13) Bev: right? It wasn’t the nukazan. Okay, I’m having like deja vu and I’m wondering like, (0:46:14) Al: Well, they only announced this information this week, so I don’t think we have. (0:46:21) Bev: what did we talk about? Okay, maybe that’s it. Okay, um, yes, I am very interested in a turn base because that I feel like feels even more cozy and that you don’t (0:46:21) Al: We did talk about it in the Slack. (0:46:33) Bev: have that that stress that’s associated with the time of like needing to run back to your house before you drop dead um well not drop dead but you know whatever um uh-huh truly um I appreciate the games where they don’t um they’ll like slap your wrist for for running out of time uh because it’s just no one no one enjoys that no one likes being in the middle (0:46:44) Al: I know what you mean. (0:46:46) Al: It may as well be dead. (0:47:03) Bev: of a task. And then like, all of a sudden realized like, oh, (0:47:06) Bev: it’s past like 1am. And now I’m, I can’t finish my task because I ran out of time. (0:47:12) Al: Yeah. So I’m going to assume that it still has an energy mechanic, because they have to have some way of you not just infinitely doing something, right? Well, except that Animal Crossing still isn’t infinite, because your timer is just your real-life timer. It has a timer for your day. (0:47:22) Bev: Mm-hmm (0:47:28) Bev: Mm-hmm or just do it infinitely like Animal Crossing you do that a polya for the most part you do that (0:47:42) Bev: Well, Al, like, then that- that every game has a real-life Tiber. (0:47:47) Al: OK, sure. I think it’s different, but that’s fine. We’ll move on from that. But I suspect it will have an energy mechanic and that will be the limiting factor on each day, which I think is fine. And I think it’s good because I guess the problem, and I hadn’t really thought about this until this was brought up, but I think it’s very… (0:47:56) Bev: Mm-hmm. (0:48:01) Bev: Mm. (0:48:03) Bev: Mm-hmm. (0:48:17) Al: very odd to have two limitations on you for one thing, which is essentially how long you’re going to spend in the day. And that problem of, “Oh, no, it’s the end of the day. I wasn’t paying attention to the time.” That’s because you’ve got two things to pay attention to. (0:48:22) Bev: Mm-hmm. (0:48:32) Bev: Mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm, mmhmm. (0:48:35) Al: You’re paying attention to the time and you’re also paying attention to your energy, your stamina. And it’s hard to keep a track of those things as well as play the game at the the same time, right? (0:48:45) Al: Thank you. (0:48:47) Al:
Did you think we were done with b-b-b-b-bonus episodes for 2023? Not quite!! On December 6, Wholesome Games held their Wholesome Snack: The Game Awards Edition 2023, a fun-sized 30 minute direct packed with indie game trailers and news. The showcase featured 20 new and upcoming game announcements, including many games that piqued Kate and Emily's interest! In this bonus episode, Kate and Emily count down their top 5 games that they're most excited for from this event (in no particular order). The co-hosts also brought in some guesses about each other's picks... let's see how many they got correct! We hope you enjoy this bite-sized bonus episode, covering the bite-sized 2023 Wholesome Snack! If you'd like to catch up on the entire Wholesome Snack, you can watch the entire showcase on YouTube. Timecodes Looking for a particular section of the episode? Check the timecodes below: First Impressions of Wholesome Snack - 00:00:30 Kate & Emily's Top 5 - 00:03:40 Runner-ups and Other News - 00:27:50 Keep in touch with us on social media: Kate's Twitter ✦ https://twitter.com/katerblossom Emily's Twitter ✦ https://twitter.com/aSpecificEgg No Small Games Twitter ✦ https://twitter.com/NoSmallGames No Small Games Instagram ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
Get a coffee and a blanket and cozy up as we talk about cozy games with Kimchica. Kimchica is co-host of Geeks and Grounds and is a senior influencer manager at Kepler Interactive — and is, like, a thousand other things. We talk Wholesome Games, Geeks and Grounds, dancing, scary VR, being a teacher, and […]
Dive into this week's GoGCast! Leah channels the power of the sun and the moon and reviews the anticipated Sea of Stars, a turn-based RPG fueled by 16-bit nostalgia. Plus, we check out the handheld Lenovo Legion Go, the SAG-AFTRA strike may affect video games, and check out Usagi Shima the first game to be released under the Wholesome Games label. What is Everyone Playing? (00:14:52) Sea of Stars (00:16:11) This Week's News (00:25:29) Lenovo Legion Go to release in Oct (00:25:29) SAG-AFTRA to vote on strike for video game actors (00:33:55) First Game from the Wholesome Games Presents Label - Usagi Shima (00:41:18) Outro and Wrap-up (00:50:08) - Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames
In this Off The Saddle episode, we talk about Summer Game Fest. A lot was announced! We also got follow-ups for games we're looking forward to, like Alan Wake 2 and Like A Dragon: Gaiden. Nintendo hit us with FIVE Mario announcements, and Wholesome Games showcased over 50 new indie games.//TALENTNatalie Narvaja @n_talya97Jared @weeb_trash_98//FOLLOWFollow us on Twitter at https://twitter.com/KonichYeehawFollow us on YOUTUBE @ Konichyeehawhttps://www.youtube.com/@konichyeehaw// CONTACT US Want to get in touch with us to share a story? Have a business inquiry? Want to be apart of our team at Konich-Yeehaw?Email us at: Konichyeehaw@gmail.com// ABOUT US Konich-Yeehaw! is our weekly get together from our anime team who happens to reside in TEXAS! We get into the news and what we like about anime. We discuss funny things going on in our lives and our communities. And we just want to build something special with a new community from the ground up.Unless specifically disclosed, Last Choice Network is not affiliated with the brands or products discussed or shown in our videos.
Al and Jonnie go through all the news from the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:49: What Have We Been Up To 00:09:37: News 00:10:44: Releases 00:27:14: Updates And DLC 00:31:33: Other Info 00:42:43: News Games 00:46:27: Summary 00:48:14: Outro Links Wholesome Direct Videos from Wholesome Games Original Harvest Moon on Switch One Lonely Outpost Early Access One Lonely Outpost New Trailer Fae Farm Release Date My Time at Sandrock Release Date Moonstone Island Release Window Smushi Come Home Paleo Pines New Trailer Disney Dreamlight Valley Update Spirit of the Island: Beach Resort Orange Season Frostfall Update Grimoire Groves Kickstarter Fields of Mistra Gourdlets Farming Simulator Tyres Garden Buddies Bubblegum Galaxy Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:09.000] Theme song. [00:31.000 –> 00:36.000] Hello, farmers, and welcome to another episode of The Harvest Season. [00:36.000 –> 00:38.000] My name is Al. [00:38.000 –> 00:40.000] And my name is Jonny. [00:40.000 –> 00:46.000] And we’re here today to talk about games. So many, so many, many, many, many games. [00:49.000 –> 00:53.000] There’s too many games, Al. Too many games. [00:53.000 –> 01:01.000] So many games. We were talking before we recorded that the problem is that the games are almost all good-looking games. [01:01.000 –> 01:06.000] So it’s not like they’re all terrible-looking games, because if they were all terrible-looking games, we could just ignore them. [01:08.000 –> 01:15.000] Yeah, no, there’s a lot of really good-looking games, and I feel like I’m going to get sucked into a, you know, world of these games. [01:15.000 –> 01:18.000] And I don’t have time, Al. I just don’t have time. [01:18.000 –> 01:20.000] I know, I know, I know. [01:20.000 –> 01:25.000] Alright, well, speaking of not having time, let’s get on with the show. [01:25.000 –> 01:30.000] Listeners, well, listeners, I shouldn’t say listeners, because I’m talking about the transcripts now. [01:30.000 –> 01:37.000] People who need the transcripts for any reason, they are available and shown on the website, so go get them if you need them. [01:37.000 –> 01:43.000] Today, our main topic is just news, because there’s so much of it. [01:43.000 –> 01:48.000] We are recording this a couple of hours after the Wholesome Direct came out, so there’s a bunch of news from that. [01:48.000 –> 01:53.000] And there was just a lot of news for a week anyway, right? There’s been a lot of news this week. [01:53.000 –> 01:59.000] I don’t know, oh wait, no, I do know why, because apparently it’s Summer Game Fest, so that’s why there’s all the news. [01:59.000 –> 02:06.000] Look, I know people love these big things, but like, oh my word, could we spread it throughout the year a little bit more? [02:06.000 –> 02:08.000] This is just too much for one week. [02:08.000 –> 02:16.000] It’s way too much. And I think one of my takeaways from the Wholesome Direct is I actually feel like it does a disservice to all of these small, great games. [02:16.000 –> 02:23.000] Because I’m sure there are some great games that we will not talk about today, because there’s just too many for us to keep in our heads. [02:23.000 –> 02:31.000] Yeah, I agree. I don’t know what a good way to do it is, like, that’s probably not my job, but it just, yeah, I agree. [02:31.000 –> 02:36.000] Like, there are so many, by the end of it, when they did their montage, I was just kind of glazed over going, [02:36.000 –> 02:41.000] yeah, sure, looks good, don’t know what, I don’t have the energy to look into that game just now. [02:42.000 –> 02:48.000] You know, I looked into all of the farming game specific ones, but anyway, we’ll get into that when we get into it. [02:48.000 –> 02:51.000] Before that, Johnny, what have you been up to? [02:51.000 –> 02:57.000] Well, and I think our greenhouse episode on this game just dropped, but just Zelda. [02:57.000 –> 03:03.000] Last night, or yesterday, I came to the realisation that I was kind of hitting the point where I was like, [03:03.000 –> 03:11.000] ooh, I might be wanting to play some other things, and unlike Breath of the Wild, I kind of want to see where this story’s going, [03:11.000 –> 03:16.000] so I’m just going to main line the story, and yesterday I did finish the main story, [03:16.000 –> 03:25.000] and the ending of that game is just, like, peak video game nonsense that I don’t really recall from the ending of a video game, [03:25.000 –> 03:31.000] like, doing it that well in a long, long time. Maybe ever. It was excellent. [03:31.000 –> 03:39.000] I love Zelda, I love the way that game ended, I love everything about this game. It is freaking awesome. [03:39.000 –> 03:47.000] Yeah, I agree. I also finished it yesterday, and we’ll not spoil it, obviously, but I felt, personally, with Breath of the Wild, [03:47.000 –> 03:53.000] that the biggest lacking thing in it was the end story. To me, it just felt a bit meh. [03:53.000 –> 04:02.000] It was kind of like, oh, battle! Oh, wait, now he’s massive! Go shoot him! None of it really made any sense. [04:02.000 –> 04:09.000] Whereas, I think in this one, it felt very tied into all of the story you’ve kind of gone through, [04:09.000 –> 04:15.000] and when certain things happen at the end, you’re like, of course that makes sense, of course that was going to happen, [04:15.000 –> 04:22.000] and then how that then led into the final part of the final battle was really good. It kind of balanced things. I really liked it. [04:22.000 –> 04:29.000] I really liked it as well. There was one giant plot hole, which was kind of always going to be there, that really annoys me, [04:29.000 –> 04:37.000] but other than that, I thought it was awesome, and it kind of makes me want to see the team that did Breath of the Wild and Tears of the Kingdom [04:37.000 –> 04:47.000] do a smaller, more story-focused style game now, because after Breath of the Wild, I was like, I just want them to do big open world stuff, [04:47.000 –> 04:53.000] because clearly that’s what they’re good at, but this one was like, oh, they can also do just really good traditional gameplay. [04:53.000 –> 05:02.000] Yeah, I think it’s interesting, because it’s really hard to do a good open world story, because you can’t rely on anybody doing anything. [05:02.000 –> 05:10.000] Once you’ve done the tutorial, all bets are off. You could be coming to that last bit without having anything else before, [05:10.000 –> 05:20.000] and I want to watch the cutscenes for if you haven’t done certain things in the game, because obviously I’ve done almost everything. [05:20.000 –> 05:25.000] I haven’t done all of the side quests, and I obviously haven’t done all the Korok seeds, but I’ve done everything else. [05:25.000 –> 05:35.000] I’ve done all of the story bits, and I’ve done all of the shrines, and all of that sort of stuff, and I’ve done more than 50% of everything except the Korok seeds, [05:35.000 –> 05:45.000] and so it’d be interesting to see how that story changes if you haven’t done certain, but I feel like most of that would still make sense to you. [05:45.000 –> 05:50.000] You wouldn’t understand why certain things happen necessarily, but it’s not like, oh, that makes no sense. [05:50.000 –> 05:58.000] You’re like, okay, that’s a thing that apparently happens. Fine, whatever. Suspension of disbelief, I don’t need to care why that happens. [05:58.000 –> 06:01.000] It’s really hard to talk about this without making specifics, so let’s move on, shall we? [06:01.000 –> 06:07.000] I haven’t played anything else, because yesterday my Switch broke, and I’m very sad about that. [06:07.000 –> 06:17.000] I do have multiple Switches, so I can play games on other Switches, but I’m just a bit down about my Switch breaking yesterday, because all my Pokémon saves are on that Switch, [06:17.000 –> 06:19.000] and I really hope I don’t lose them all. [06:19.000 –> 06:21.000] Is it like a big break, or…? [06:21.000 –> 06:29.000] So I think, according to the error that shows on screen, all my Googling says that it is just an issue with the USB port, [06:29.000 –> 06:34.000] and they should just be able to hotswap out the USB port, and it should all just work. [06:34.000 –> 06:43.000] But, as with everything, you never know what’s happening under there, and I have heard of people sending in Switches to get fixed, and it comes back with the memory wiped, [06:43.000 –> 06:49.000] which would be very sad. Very, very sad, because I would lose all of my Pokémon games except Sword and Brilliant Diamond. [06:49.000 –> 06:53.000] Everything else would be gone on the Switch, so I would be very sad if that happened. [06:53.000 –> 06:54.000] Yeah, that would suck. [06:54.000 –> 06:55.000] Especially… [06:55.000 –> 06:57.000] Of all of the games to keep. [06:57.000 –> 06:58.000] Oh, I know. [06:58.000 –> 07:12.000] I guess I can’t get into a rant about this just now, but I’m going to, because I cannot comprehend why they think that the miniscule risk of people cheating in the game by cloning things through the save state, [07:12.000 –> 07:20.000] is more important than literally losing about 600 hours combined of Pokémon games that would happen. [07:20.000 –> 07:26.000] And I’m not going to go and redo all of them, because I do not have the time or the energy to do all of that, [07:26.000 –> 07:30.000] and it’s just going to mean that I’m going to be really disappointed for the rest of this generation, [07:30.000 –> 07:36.000] because, yeah, sure, I’ll probably play one of the games to get back into Endgame so I can do the things and do the DLC, [07:36.000 –> 07:45.000] but I will not end up enjoying it as much as I would if I had the saves that I have spent 150 hours playing since release, right? [07:45.000 –> 07:49.000] It just, it boggles the mind that they think that’s okay, but anyway, whatever. [07:49.000 –> 07:56.000] But you see, Elle, they’ve done such a good job of stopping them duplicating Pokémon in all other ways. [07:56.000 –> 08:01.000] This is the thing! It’s so easy to do these things! [08:01.000 –> 08:09.000] It’s so annoying, and it’s literally only Pokémon, right? Because even Animal Crossing has a way to back up the save, right? [08:09.000 –> 08:16.000] If I lose that, I can get that back, and every other game I have on the Switch is backed up to Nintendo Switch Online. [08:16.000 –> 08:22.000] I pay a service to do this, and I can’t use it for the game that matters most to me! [08:22.000 –> 08:31.000] And even, like, they have Pokémon Home, right? Surely it’s not that difficult to even back up the cloud save into maybe a space like Home, right? [08:31.000 –> 08:36.000] Which has all of the Pokémon and stuff anyway. I don’t know. There’s, yeah, I’m with you. There’s so many ways to do it. [08:36.000 –> 08:40.000] They could absolutely do it, because with Animal Crossing, the way it works, right, is you go, [08:40.000 –> 08:44.000] oh, I have lost my Switch or whatever, and then they give you a way to download it, right? [08:44.000 –> 08:48.000] It’s not just default, or I can do it whenever I want. You could absolutely do that. [08:48.000 –> 08:53.000] Go like, oh, these are backed up, but you can only access them by emailing us and saying, [08:53.000 –> 08:57.000] yes, my Switch broke. It was wiped. Can I please get my saves? [08:57.000 –> 09:02.000] And that massively increases the barrier to entry. You can’t just go and clone things whenever you want, right? [09:02.000 –> 09:07.000] You can still, there’s still a way to do it, but nobody’s going to do that realistically, right? [09:07.000 –> 09:12.000] They’re going to use the hundreds of other easier ways to clone Pokémon than that, right? [09:12.000 –> 09:18.000] There are literally bots on Discord you can go and message and then trade with them on the game, [09:18.000 –> 09:23.000] and it will send you back a copy of your Pokémon. That is literally a thing you can do. [09:23.000 –> 09:24.000] Anyway. [09:24.000 –> 09:26.000] Yes, agree. It’s stupid. [09:26.000 –> 09:28.000] Shall we talk about some news? [09:28.000 –> 09:29.000] Let’s do it. Let’s talk about news. [09:29.000 –> 09:34.000] Sorry, I just, it’s all very fresh. I’ve literally, it’s been like 27 hours since this has happened, [09:34.000 –> 09:37.000] so it’s all very fresh. I needed to get that rant out. [09:38.000 –> 09:42.000] So a quick preamble to this. Obviously, we’ve just had the Wholesome Direct. [09:42.000 –> 09:47.000] As you’re listening to this, it will have been out a few days ago, so you may well know a lot of what’s happening, [09:47.000 –> 09:52.000] and you may have gone and watched it. That’s fine. If you want to go watch it, we’ve got a link in the show notes to that. [09:52.000 –> 09:59.000] I’ll also put in a link to the Wholesome Games videos list, which has every trailer that they had in there, [09:59.000 –> 10:02.000] if you want to go and watch them. There are so many videos. [10:02.000 –> 10:07.000] We are not going to talk about games that just showed another trailer. [10:07.000 –> 10:10.000] Because that’s too much. We’re not doing that. [10:10.000 –> 10:14.000] There was 80 games in this trailer. We’re not doing that. [10:14.000 –> 10:16.000] We’re only going to talk about actual news. [10:16.000 –> 10:20.000] If you want to see everything, go watch the Direct. [10:20.000 –> 10:25.000] It would take us more time to discuss everything than it would be just go watch the Direct. [10:25.000 –> 10:30.000] But we will be talking about all the Farming and Cottagecore related news that came out. [10:30.000 –> 10:34.000] Okay, cool. And also, some of this news didn’t come out the Wholesome Direct. [10:34.000 –> 10:37.000] Because, as I said, it’s a busy week. There’s lots of stuff. [10:37.000 –> 10:38.000] So we’re just going to get into it. [10:38.000 –> 10:44.000] So I’ve chunked this up into a few different sections of different kinds of news, as I like to do when there’s lots of news. [10:44.000 –> 10:46.000] So the first section is releases. [10:46.000 –> 10:49.000] So first of all, massive news. [10:49.000 –> 10:55.000] Harvest Moon, the original Harvest Moon on SNES, is now on Switch Online outside of Japan. [10:55.000 –> 10:56.000] Woo! [10:56.000 –> 10:58.000] This is awesome. [10:58.000 –> 11:03.000] I’m not really a big one for going back and playing old games. [11:03.000 –> 11:09.000] But the ability to go back and play Harvest Moon is pretty tempting, right? [11:09.000 –> 11:15.000] We’ve talked in the past about preserving the historical nature of Cottagecore games. [11:15.000 –> 11:19.000] And this is a really little awesome step forward in that space. [11:19.000 –> 11:20.000] So this is very exciting. [11:20.000 –> 11:21.000] Absolutely. [11:21.000 –> 11:23.000] I will be going back and playing at some point. [11:23.000 –> 11:28.000] It’ll probably take me a while because this month is insane and then there’s the summer. [11:28.000 –> 11:33.000] But at some point I will go back and play it because I think it’s good for me to have played it. [11:33.000 –> 11:36.000] But I think most people won’t. [11:36.000 –> 11:46.000] But what I think is more exciting than the game itself being on is the fact that Natsume and Marvelous have managed to actually make an agreement on this. [11:46.000 –> 11:52.000] The two companies who fell out 15 years ago on this have now managed to make an agreement and say, [11:52.000 –> 11:56.000] yes, this game with this name can now go on on a service. [11:56.000 –> 11:57.000] That is huge. [11:57.000 –> 11:59.000] I honestly never thought this would happen. [11:59.000 –> 12:01.000] No, I don’t think anyone did. [12:01.000 –> 12:07.000] So, yeah, huge news, huge thing to be released. [12:07.000 –> 12:09.000] And it’s Switch Online, right? [12:09.000 –> 12:13.000] So you have to have the subscription in order to get it and then it’s free once you’ve got the subscription. [12:13.000 –> 12:14.000] Correct. [12:14.000 –> 12:20.000] And it’s just the lower priced Nintendo Switch Online because it’s SNES. [12:20.000 –> 12:22.000] So you don’t have to go for the more expensive. [12:22.000 –> 12:27.000] Next, we have a date for the early access of One Lonely Outpost and that is the 26th of June. [12:27.000 –> 12:29.000] So was that two weeks away? Something like that? [12:29.000 –> 12:30.000] Something like that. [12:30.000 –> 12:33.000] Yeah, it’ll be just about two weeks away. [12:33.000 –> 12:35.000] I’ll be totally honest with you, Johnny. [12:35.000 –> 12:37.000] I didn’t realise it was early access that was releasing in June. [12:37.000 –> 12:39.000] I thought it was the full release. [12:40.000 –> 12:48.000] I also thought this game was closer to release and I watched the new trailer and I don’t know about this game. [12:48.000 –> 12:54.000] Like, I like the idea of what it’s trying to do, you know, where you’re establishing a colony on a new planet. [12:54.000 –> 12:59.000] I think that’s an interesting twist on the traditional farming game. [12:59.000 –> 13:04.000] And then, you know, they’ve just got like fishing and look, I don’t want to rant about fishing again. [13:04.000 –> 13:08.000] But why does every game need fishing? [13:08.000 –> 13:14.000] We are on another planet and we still just have, like, the fishing to look different, which, cool. [13:14.000 –> 13:20.000] But I just want real, like, innovation. [13:20.000 –> 13:24.000] Yeah, I think that’s the thing is you watch the trailer and it starts out really interesting because you’re like, [13:24.000 –> 13:30.000] oh, you’re literally alone on this planet and then you’re trying to create an outpost and that’s really interesting. [13:30.000 –> 13:39.000] And I do like the idea of, like, slowly kind of terraforming, which does lead to more standard farming stuff once you get to that point. [13:39.000 –> 13:45.000] And then it’s like, oh, you have to, like, hire new people to come to the colony, blah, blah, blah, blah. [13:45.000 –> 13:48.000] So then they introduce the relationships again for some reason. [13:48.000 –> 13:54.000] But then it kind of goes into an interesting, like, oh, there’s maybe more to this than seems. [13:54.000 –> 13:59.000] Like, maybe there are other people on this planet because, like, there’s a point where it says we were told we were the first or something like that. [13:59.000 –> 14:03.000] So it kind of sounds like there’s a mystery element to it, which I’m intrigued by. [14:03.000 –> 14:07.000] Yeah, and yeah, the mystery part does seem intriguing. [14:07.000 –> 14:15.000] But there was even a weird thing, like, and maybe this is why I’m so irate at, like, the fishing person, is they showed you meeting her and she’s like, [14:15.000 –> 14:21.000] I’m the local fisherperson around here. And it’s like, what? What do you mean, like, ugh. [14:21.000 –> 14:28.000] Yes. But anyway, there was implications of some bigger story going on that does seem interesting. [14:28.000 –> 14:34.000] And, you know, I’m sure there’ll be a number of our listeners who are excited to try this when it comes to early access. [14:34.000 –> 14:39.000] The other thing is, obviously, this was the game where the developer changed, like, maybe a year ago or something like that. [14:39.000 –> 14:48.000] And a lot of people are disappointed with the change in art direction since then, which I’m going to be honest, I have no visual memory. [14:48.000 –> 14:54.000] So I have to go back and look at what it was and compare it. But I just, that’s a thing. Like, some people are disappointed. [14:54.000 –> 14:58.000] I am on board with people that are disappointed in the art direction. [14:58.000 –> 15:00.000] Just in general. [15:00.000 –> 15:13.000] No, well, in general, but for this game in particular, I think it looks, I just don’t like the style that they’ve landed on versus what was shown in some of the earlier screenshots and trailers. [15:13.000 –> 15:18.000] I’d need to spend more time looking at the two side by side because, as I say, I literally have no idea what it looked like before. [15:18.000 –> 15:22.000] Right, like, I cannot visualise that at all. [15:22.000 –> 15:25.000] Next, we have a release date for Fae Farm. [15:25.000 –> 15:29.000] So this was one that was first announced in a Nintendo Direct last year, I think. [15:29.000 –> 15:37.000] I’m surprised it’s coming out this early, but there we go. We’ve got the 8th of September this year and a new trailer. [15:37.000 –> 15:47.000] Yeah, exciting to see this one get a release date because, like you, this was very much in the definitely going to be 2024 bucket in my mind. [15:47.000 –> 15:58.000] New trailer looks fun. I can’t remember if that said whether or not they were going to have co-op, but co-op is confirmed for this one, which is cool. [15:58.000 –> 16:05.000] I think that was a kind of fundamental thing about it, I think. Not required, but that was one of their big things was, yeah, it’s a co-op game. [16:05.000 –> 16:09.000] Yeah, because it was definitely all over this trailer. [16:09.000 –> 16:15.000] Yeah, and the first trailer in the Nintendo Direct last year was, like, multiple of them bouncing around. I think they made a big thing. [16:15.000 –> 16:23.000] Yeah, it looks cool. I think I talked about this last time, but I’m a little bit over the whole, like, you know, it’s farming plus witches sort of thing. [16:23.000 –> 16:32.000] I don’t know that this one’s really doing enough for me to be like, yeah, I really want to check it out, but it does look like a good version of one of these. [16:32.000 –> 16:44.000] The art style to me is very reminiscent of, like, you know, the sort of Disney or Pixar-ish style games from, like, the early 2000s just scaled up for sort of modern times. [16:44.000 –> 16:49.000] And I do love the backflip that the character does, where they do, like, the double jump or whatever it is. That’s kind of great. [16:49.000 –> 16:55.000] Yeah, it looks like the movement is fluid and fun, which is very rare in farming games. [16:55.000 –> 16:59.000] Like, normally it’s just like, oh yeah, you just move forwards and backwards and yeah, blah, blah, blah, blah, blah. [16:59.000 –> 17:08.000] So it does look like a fun movement game. But yeah, I think I need to, I was going to say, I think I need to look into it more before I decide if I’m going to buy it and play it. [17:08.000 –> 17:18.000] But no, that’s my job. That’s what I’m doing. I’m going to play it and tell you. I can’t remember, did I get, was that a Kickstarter one or not? I need to double check. I have too many Kickstarters. [17:19.000 –> 17:31.000] My Time at Sandrock. So this is the, just in case you’re not aware, this is the sequel to My Time at Portia, currently in early access, full release, 1.0 release, sorry, coming 26th of September. [17:31.000 –> 17:43.000] Al, I think I’m ready to get burned again. I was so excited for My Time at Portia and I played like five minutes of that game and hated just about every second of it. [17:44.000 –> 17:49.000] And then I watched the trailer for My Time at Sandrock and it looks really good. [17:49.000 –> 17:54.000] Oh, Jonny, Jonny, Jonny, Jonny. Well, you can do that episode then. [17:56.000 –> 18:05.000] I just, I don’t know. Like I hated the crafting in it and I’m sure that’s going to be all over this version. Maybe I need to watch someone play the early access so I can get it out of my system. [18:05.000 –> 18:16.000] But, um, I don’t know. It looks really cool. And I like the whole sort of Western vibe for it. Again, like it seems like September is going to be a bit of a busy month. [18:16.000 –> 18:24.000] Not just September, the 26th of September, because that is My Time at Sandrock. It’s also Mineko’s Night Market, which we already knew about. [18:24.000 –> 18:32.000] And there’s another game coming out in the 26th of September, which I’m now moving up the list because that works, is Paleo Pines is coming out on the 26th of September. [18:32.000 –> 18:36.000] Three farming games coming out on the same day. [18:43.000 –> 18:53.000] Okay, I’m not playing My Time at Sandrock, probably ever. Paleo Pines I definitely want to play, but I’m sorry. Mineko comes first. Mineko’s Night Market comes first. Sorry, Paleo Pines. [18:53.000 –> 18:59.000] Yep. Yep. I was like, it sucks to not be Mineko’s Night Market because I think that’s the top of everybody’s list. [18:59.000 –> 19:05.000] There wasn’t an Echoes trailer in the Wholesome Direct, but technically no news. [19:05.000 –> 19:08.000] I believe it was on the Wholesome Direct pre-show. [19:08.000 –> 19:11.000] Oh, don’t get me started on this, Johnny! [19:11.000 –> 19:14.000] You had to know I was going to get you started on this at some point. [19:14.000 –> 19:20.000] This thing, the Wholesome Direct, was scheduled to start at 5pm My Time. [19:20.000 –> 19:24.000] And you tune in and it’s like, oh, here’s the countdown. Okay, fine, whatever, the countdown. [19:24.000 –> 19:31.000] And then what you think is the direct starts. And then halfway through they’re like, oh, and the last thing of our pre-show. [19:31.000 –> 19:36.000] And I’m like, I’m sorry, what now? This isn’t the show! Why is this not the direct? [19:36.000 –> 19:41.000] Why is this a pre-show that was meant to happen before the scheduled time for the thing? [19:41.000 –> 19:48.000] Like, it’s not, ugh. I just don’t understand. Why is that not just part of the thing? [19:48.000 –> 19:53.000] How are these things? It’s like they were like, oh, we can’t fit these ones into the direct. Let’s put them before the direct. [19:53.000 –> 19:58.000] But let’s put them at the scheduled time for the direct so that everybody sees them anyway. [19:58.000 –> 20:04.000] So they may as well have been in. It’s like, if you’re going to do a pre-show, do a pre-show. [20:04.000 –> 20:08.000] Don’t do a pre-show at the time that the show is meant to be. [20:08.000 –> 20:12.000] Also, what even is a pre-show when it’s just a YouTube livestream? [20:12.000 –> 20:17.000] Yeah, it wasn’t even a livestream. If it was a livestream it would make sense, right? [20:17.000 –> 20:22.000] Because then it’s just like a livestream starts and then at some point the pre-show happens and then the show happens. [20:22.000 –> 20:29.000] It was a premiere. It was just a video that they upload to go live at a certain time and everybody watches it like it’s a live show. [20:29.000 –> 20:31.000] But it’s not. It’s just a YouTube video. [20:31.000 –> 20:35.000] Oh my god, yes. So that makes absolutely no sense. [20:35.000 –> 20:39.000] It’s, you know, not like people are sitting there like, oh, message your friends, you know, it’s started. [20:39.000 –> 20:44.000] The pre-show’s starting. You’ve got to get it now. Like, it’s just a YouTube video. Come on. [20:44.000 –> 20:50.000] There was another one that I was watching yesterday, the Future of Play direct, which, stupid name, but whatever. [20:50.000 –> 20:58.000] They did it as a premiere as well. They had an hour long inside the premiere before the actual show. [20:58.000 –> 21:03.000] So if you tuned in when it went, oh, it’s going live now, you click on it, there’s an hour to go! [21:03.000 –> 21:10.000] Right, okay, fine. But the worst bit is, now, if you go to that YouTube video, it just has that hour of nonsense at the beginning. [21:10.000 –> 21:17.000] You have to forward on it. You have to go scroll through an hour of this hour and a half long video to see anything. [21:17.000 –> 21:24.000] I don’t, hey, pro tip, right, to all the people out there, and realistically, these people should know, [21:24.000 –> 21:28.000] because it was, I can’t remember, it was IGN, I think, that had this video up. Pro tip to IGN, [21:28.000 –> 21:34.000] I don’t know if anybody on your team knows this, but you can actually edit YouTube videos after they’ve been published [21:34.000 –> 21:39.000] to, like, trim down the beginning. You can do that. It’s a thing you can do, just to let you know. [21:39.000 –> 21:45.000] Also, you don’t have to do that. Don’t give it an hour long, like, it’s just, just make it go live. [21:45.000 –> 21:51.000] When you say it’s going to go live. Also, another thing, YouTube premiers have a countdown on the front of them. [21:51.000 –> 21:55.000] You don’t need to add your own countdown onto your video, because they already have a countdown. [21:55.000 –> 21:59.000] See, when you tune into a video, and there’s a countdown, and then the countdown stops, and then there’s another countdown, [21:59.000 –> 22:05.000] that’s very annoying. Just saying. No matter how lovely your countdown is, and Wholesome Games, your countdown was lovely. [22:05.000 –> 22:12.000] It was lovely, lovely to watch. But you know what, it’s six minutes past five, I want to be watching the thing now. [22:12.000 –> 22:15.000] I’m so pleased with how this went. [22:15.000 –> 22:22.000] Moonstone Island is releasing this summer. It’s really funny when it’s like, oh, here’s a, here’s an update on a release window, [22:22.000 –> 22:28.000] and it’s like, summer. Okay, fine. It’s summer now. Where’s the game? I don’t, just. [22:28.000 –> 22:33.000] I don’t even remember what Moonstone Island is. There were so many games showing this. [22:33.000 –> 22:36.000] I think there’s Flying Islands in this game. I lose track. [22:36.000 –> 22:39.000] Yeah, this is like the one with the Baba Yaga house. [22:39.000 –> 22:42.000] Which is a funny thing to hear now. [22:42.000 –> 22:47.000] Flying Islands, how original. [22:47.000 –> 22:50.000] Creature collecting life sim, this one is. [22:50.000 –> 22:55.000] It’s definitely, floating island is definitely the thing of the day, and creature collecting as well. [22:55.000 –> 23:01.000] Like, this one is kind of like just using all of the buzzwords of the day, and yet it still looks really good. [23:01.000 –> 23:06.000] Like, it’s got a nice pixelated art style. I don’t know, I’m really into this game. [23:06.000 –> 23:13.000] Yeah, me too. Their Steam page says Q3, which is not exactly the same as summer, [23:13.000 –> 23:16.000] no matter what definition of summer you use, but whatever, fine. [23:16.000 –> 23:21.000] Look, I think we’ve learned this year that summer is a very flexible word. [23:21.000 –> 23:31.000] I just, right, I want, I want game developers and publishers and PR people to stop using those words. [23:31.000 –> 23:37.000] Stop using spring, summer, winter, autumn, fall, whatever. Stop it. [23:37.000 –> 23:43.000] Use Q’s, right, because Q2, we all know what Q2 is. Cheers. Do that. [23:43.000 –> 23:48.000] Do we all know what Q2 is, Al? You might be assuming a lot of things about a lot of people. [23:48.000 –> 23:51.000] Well, you know what Q2 is. Don’t even pretend like you don’t know what Q2 is. [23:51.000 –> 23:54.000] I mean, I know what Q2 is, but, you know. [23:55.000 –> 24:02.000] Do not do the whole, oh, is it a Gregorian calendar year or is it a financial year? [24:02.000 –> 24:05.000] No, I don’t care. No, stop it. [24:05.000 –> 24:08.000] You cut me off before I even get started, Al. [24:10.000 –> 24:14.000] There was a new trailer for that as well. The game looks good. The news is it’s releasing in the summer. [24:14.000 –> 24:16.000] There’s nothing else new. Moving on. [24:17.000 –> 24:26.000] Smushy Come Home, which, by the way, I looked at the title and, wait, I know what that game is. [24:26.000 –> 24:33.000] That wasn’t the name, was it? Like, it’s impressive having a name for a game, and I didn’t see anything else. [24:33.000 –> 24:38.000] I just initially saw, oh, Smushy Come Home is coming out, because I saw that before the Direct started. [24:38.000 –> 24:43.000] They announced it just before the Direct. I was like, I do know what game they’re talking about, right? [24:43.000 –> 24:48.000] It’s the toad guy that’s, you know, going around and delivering mail and stuff, right? Fine. [24:48.000 –> 24:52.000] But that wasn’t the name, was it? And no, it wasn’t. Turns out it wasn’t the name. [24:52.000 –> 25:04.000] They had to change their name because they got cease and desist from a company with the same name as what they originally had, which was Shumi. [25:04.000 –> 25:07.000] So it was Shumi. Now it’s Smushy. [25:07.000 –> 25:09.000] Smushy. Smushy’s a great name. [25:09.000 –> 25:17.000] They say the name is Smushy, and then they try and describe the name of it, like, where’s the description? [25:17.000 –> 25:24.000] Pronounced S-M-U-S-H-Y. And I’m like, I’m sorry, the thing I’m not sure about is not there’s a Y at the end, right? [25:24.000 –> 25:29.000] The thing I’m confused about here is, how do you pronounce the U sound? Is it Smushy or Smushy? [25:29.000 –> 25:32.000] I assume it’s Smushy, right? Because it’s mushroom. [25:33.000 –> 25:36.000] Oh, okay. Yeah, we’ll go with that. [25:36.000 –> 25:42.000] But I just thought it might be U because presumably it was Shumi, the original name, right? It wasn’t Shummy, right? [25:42.000 –> 25:47.000] So I thought maybe we could see the consonant sound. Yeah, exactly. See, this is the problem. [25:47.000 –> 25:51.000] This is the problem. If you’re going to give us a pronunciation gain, give us a proper, record yourself saying it. [25:51.000 –> 25:56.000] That’s the best way to do it. Record yourself. All good. Anyway. [25:56.000 –> 26:00.000] Sorry, yes. Smushy come home is out now. [26:00.000 –> 26:05.000] That’s the news. It’s out now. Two days ago they were like, oh, big news coming Saturday. [26:05.000 –> 26:11.000] Not just big news, big thing. This is good. This is a good way to release a game. Just go, hey, out now. [26:11.000 –> 26:17.000] What was very funny is, in the trailer for this, the developer, because I believe it was developed by, [26:17.000 –> 26:24.000] I can’t remember their name, but I believe they developed the full game except for the music. [26:24.000 –> 26:31.000] I think it was just one guy, basically, yeah. And when he introduced the trailers, you know, did a bit of a, [26:31.000 –> 26:35.000] and wait till the end for, you know, like, make sure you watch to the end. [26:35.000 –> 26:38.000] And like the way that makes it seem like it’s going to be some really lame announcement. [26:38.000 –> 26:43.000] And then it’s just like all of a sudden and like kind of small text like out now. And I was like, wait, what? [26:43.000 –> 26:48.000] Out now? You should make that a much bigger deal. Much, much, much bigger. [26:48.000 –> 26:53.000] Yeah. Yeah. I really like the look of this game. I think it’s really cute. [26:53.000 –> 26:58.000] I’ll be interested to see how it actually plays. But yeah, it’s out now. Go play it if you want to play it. [26:58.000 –> 27:04.000] It’s out now on Steam and Switch. Wow. No, no Switch coming later. That’s impressive. [27:04.000 –> 27:05.000] That’s very impressive. [27:05.000 –> 27:11.000] Yeah. And so it’s on launch sale with 20% off. So good time to buy it. [27:11.000 –> 27:17.000] That’s all the release date information. Next, we have some updates and DLC. [27:17.000 –> 27:22.000] So the first one is the new Disney Dreamlight Valley update. The forgetting update is out now. [27:22.000 –> 27:27.000] Yeah, this looks, this is kind of the biggest update to date. [27:27.000 –> 27:32.000] If you’ve played through Disney Dreamlight Valley already, [27:32.000 –> 27:37.000] this is where they finally put someone into the pumpkin house that’s been there since this game released, [27:37.000 –> 27:40.000] I believe, with nobody living in it. [27:41.000 –> 27:48.000] And I mean, it just seems like I haven’t played much since we did the episode on Disney Dreamlight Valley, [27:48.000 –> 27:56.000] but the amount of cosmetic stuff that they have been putting into the game with every release that comes out is pretty absurd. [27:56.000 –> 28:00.000] So if you haven’t played this game in a while and some of the customization was a reason why, [28:00.000 –> 28:06.000] because when it first launched, it was very light. It’s getting absurdly deep with the amount of customization. [28:06.000 –> 28:10.000] So worth jumping back into for some of that stuff. [28:10.000 –> 28:17.000] Yeah, no, absolutely. I need to get, I think I’m going to wait until the 1.0 release just because I’m like, [28:17.000 –> 28:22.000] I don’t want to actually pay money for it and I was playing on Game Pass before and my Game Pass runs out in like two weeks [28:22.000 –> 28:26.000] and I’m not paying for Game Pass just now because I have too many games as it is. [28:26.000 –> 28:31.000] So, yeah, and I was getting a bit frustrated with the streaming of it. [28:31.000 –> 28:37.000] But I think once this goes 1.0 and free to play, I am going to get lost. [28:37.000 –> 28:42.000] Yeah, we might need to do another follow-up episode once it goes 1.0 because I’m in that same bucket. [28:42.000 –> 28:46.000] Once it goes 1.0, that’s when I think I’ll be ready to jump back in. [28:46.000 –> 28:50.000] Yep, yep, yep. There aren’t many games we’ve done that for. We did it for Ooblets. [28:50.000 –> 28:54.000] We’ve done it for anything else. I don’t think we’ve done it for anything else, but I plan to do it for more. [28:54.000 –> 28:57.000] Definitely want to do it for Coral Island. Definitely wanted to do it for Dreamlight Valley. [28:58.000 –> 29:03.000] Spirit of the Island have got a new free DLC, which is interesting. [29:03.000 –> 29:08.000] So it’s a DLC because it’s like a separate thing that you get from Steam rather than just an update. [29:08.000 –> 29:15.000] But why if it’s free? I don’t understand why you would do that, but I don’t care enough to argue about it. [29:15.000 –> 29:20.000] I wonder if it’s like a little marketing thing because it’s a new product. [29:20.000 –> 29:24.000] That’s a good point. Maybe it bumps up lists and stuff like that. Could be. [29:24.000 –> 29:31.000] It’s also possible that they want to have paid DLC later and this is just like getting people used to the idea of DLC. [29:31.000 –> 29:35.000] Yeah. Either way, more free content is always good. [29:35.000 –> 29:40.000] Yep. It’s out now. Sorry, I was just adding it to my content library there because I do own the game. [29:40.000 –> 29:43.000] I don’t know if I’ve played it, but I do own it. [29:43.000 –> 29:49.000] And an update rather than the DLC because this game hasn’t hit 1.0 yet is Orange Season. [29:49.000 –> 29:56.000] The Frostfall update, which if you couldn’t figure out, adds a bunch of stuff for Autumn and Winter. [29:56.000 –> 30:00.000] I’m not sure why they called it Frostfall and then said with Autumn and Winter season. [30:00.000 –> 30:04.000] It’s like, come on, get on your consistency there. Are you going to call it Fall or are you going to call it Autumn? [30:04.000 –> 30:07.000] Although I guess Frost Autumn doesn’t really sound as good, does it? [30:07.000 –> 30:20.000] Is Orange Season… Yeah, Orange Season is kind of the Stardew Valley clone that has yet to show off anything that actually stands out as a sort of unique selling point. [30:20.000 –> 30:32.000] But it does have a better name than it originally did because this was the one that was called Fantasy Farming Orange Season and then they just changed it to Orange Season, which is an infinitely better name. [30:32.000 –> 30:35.000] It is definitely better. I will not commit to it being infinitely better. [30:35.000 –> 30:42.000] I think it’s infinitely better because Fantasy Farming Orange Season is possibly the worst name they could have chosen. [30:42.000 –> 30:55.000] Blah, blah, blah. Anything to say about this? No, it’s an early access update. If you play the game, go get it. If you don’t play the game, by now you’re probably waiting for 1.0. [30:56.000 –> 31:03.000] And if you’ve played the game and you think it’s decent, let us know because I would be interested to hear. [31:03.000 –> 31:10.000] Sometimes you look at these games and you’re like, are people just bad at advertising their product? Because many times they are, right? [31:10.000 –> 31:15.000] Particularly when it’s small indie developers and they’re not advertising, they’re just game developers. [31:15.000 –> 31:23.000] So sometimes these things, we may be overly harsh if you’ve actually played the game because we’re just looking at a trailer or something like that. [31:23.000 –> 31:27.000] And a lot of these people are not marketers by trade. Yep, absolutely. [31:27.000 –> 31:33.000] And we can’t play all the games because there are too many games, as we said before. [31:33.000 –> 31:37.000] Okay, so we’re now getting into some slightly meatier stuff. [31:37.000 –> 31:48.000] So, Grimoire Groves, I think is how it’s pronounced, their Kickstarter is now live, which means, Johnny, we actually have some information about this game now. [31:48.000 –> 31:54.000] Like I think previously it was like, oh, here’s a piece of art. And that was basically it. [31:54.000 –> 32:03.000] So they’re calling this a cozy magical gardening adventure, grow cute plants and friendships with your witch magic. [32:03.000 –> 32:07.000] And then there’s a big long Kickstarter with a whole bunch of information. [32:07.000 –> 32:14.000] They’re also saying it’s a cozy roguelite dungeon crawler, which to me feels like a contradiction in terms. [32:14.000 –> 32:22.000] Well, I agree. But looking at the trailer, it didn’t give off strong combat vibes and maybe more like exploration. [32:22.000 –> 32:32.000] I assume it’s like, you know, maybe once your mana depletes or something to that effect, then that’s when you get kicked out rather than a sort of when you die. [32:32.000 –> 32:41.000] That was the impression that I got, which I think is a really interesting take if it’s like, yeah, more exploration based roguelite rather than a combat based roguelite. [32:41.000 –> 32:49.000] Yeah. Yeah. Yeah. Because it says a cozy roguelite dungeon crawler that will transport you to a world of wonder and excitement. [32:49.000 –> 32:59.000] In this game, you’ll play as a young witch who grows cute plant creatures and discovers the secrets of the grimoire groves, a forest inhabited by mythical creatures and powerful spirits. [32:59.000 –> 33:05.000] And it might be because it looks like the plants are walking around after you’ve grown numb. [33:05.000 –> 33:10.000] So it could be if there is combat that your plants do the combat, like maybe it’s a plants versus zombies type thing. [33:10.000 –> 33:18.000] Yeah, it’s hard to know. But what sort of stood out to me is in the Kickstarter page, they sort of list the games that they were heavily inspired by. [33:18.000 –> 33:23.000] And they list Animal Crossing, Hades, Stardew Valley, Moonlighter and Wizard of Legend. [33:23.000 –> 33:29.000] Now, I have not played Wizard of Legend, but I have played the other four games and I love all four of those games. [33:29.000 –> 33:38.000] So when I saw that, I was very excited because they’re four like quite different games to have together as your inspiration. [33:38.000 –> 33:42.000] But the fact that I like them all, I am very excited by this. [33:42.000 –> 33:54.000] Yeah, I’m definitely willing to see how it goes because Cult of the Lamb I was very suspicious of combining the kind of roguelite stuff with farming, which worked really well. [33:54.000 –> 34:01.000] But I certainly wouldn’t say that was cozy. It didn’t feel cozy. It was still stressful. That’s the thing, right? [34:01.000 –> 34:06.000] And this looks cozier than Cult of the Lamb. At least it gives off cozier vibes. [34:06.000 –> 34:12.000] Yeah, no, absolutely. I agree. Like the colour palette and all of that, it definitely screams cozy. [34:12.000 –> 34:17.000] Oh my word, there’s a massive axolotl dragon type thing. I want an axolotl dragon. [34:17.000 –> 34:18.000] That does sound amazing. [34:18.000 –> 34:20.000] His face, so derpy. [34:20.000 –> 34:32.000] Yeah, the whole vibe of this game is very cute. I haven’t back to Kickstarter in ages and I’m kind of getting tempted to back this one because it looks cool. [34:32.000 –> 34:40.000] And I know that I said I’m very over sort of the witchy magic thing in farming games, but not for this one. This one is okay. [34:40.000 –> 34:49.000] And the Kickstarter is fully funded as of recording and there’s still 30 days to go. So it’s happening. [34:49.000 –> 34:53.000] Yeah, I’ve already backed it. I backed it as soon as it went live. [34:54.000 –> 34:57.000] I found another paragraph in the Kickstarter that gives us more hints. [34:57.000 –> 35:02.000] So this game being a rogue light means that you will die a lot, right? Don’t worry. [35:02.000 –> 35:06.000] The worst thing that can happen is falling asleep after spending too much magical energy. [35:06.000 –> 35:12.000] And even if that happens, each time you play, you’ll unlock new abilities and upgrades that will help you get further on your next. [35:12.000 –> 35:19.000] So it definitely does sound like it’s more like a kind of standard rogue light than Cult of the Lamb. [35:19.000 –> 35:30.000] It doesn’t sound like you have a base that doesn’t change. It sounds like the rogue light part of it is your gaining of upgrades and new ways to do things for the next playthrough, like Hades. [35:30.000 –> 35:38.000] Yeah, but even with Hades, there was like a central hub. And you upgraded things at the hub. [35:38.000 –> 35:45.000] What does the hub look like? Does it actually mean anything or is it basically just like a glorified menu? [35:45.000 –> 35:49.000] Well, there’s lots of characters that you could interact with at the hub. [35:49.000 –> 36:01.000] Like in many respects, it was a bit of a glorified menu, but there was a lot of interaction stuff and added a lot of color and flavor to the world of Hades. [36:01.000 –> 36:07.000] So it’s definitely not fair to say it was just a menu, but like that was the primary function that it served. [36:07.000 –> 36:13.000] Like there wasn’t huge gameplay elements. It was more like after each run, here’s a five minute break before you start the next run. [36:13.000 –> 36:21.000] See, this is what I liked about Cult of the Lamb is that your hub was a farm that you were building up, right? That was the farming bit of it. [36:21.000 –> 36:29.000] And even if you died, you would respawn in your farm the way the farm was and what you lost was what you had on the journey. [36:29.000 –> 36:34.000] Whereas it sounds like this is more like your standard rogue lights like Hades and… [36:34.000 –> 36:41.000] Oh, what’s the… atomic crops? Where, yeah, sure, you have a hub, and there are people there and stuff. [36:41.000 –> 36:45.000] But the point of that is just to upgrade stuff and then keep going on your thing. [36:45.000 –> 36:52.000] Whereas Cult of the Lamb was, this is the place you’re spending most of your time, or I want to go get some stuff, let’s go out into the rogue light aspect. [36:52.000 –> 36:57.000] Well, there is a demo out, so potentially we could try and find out. [36:57.000 –> 37:01.000] Come on, Johnny, I don’t have time for demos! [37:01.000 –> 37:05.000] If I can’t make a podcast episode on it, I’m not doing it. [37:05.000 –> 37:08.000] That is entirely reasonable. [37:08.000 –> 37:15.000] Yeah, okay, cool. That’s probably enough on that one, but it looks great. I have already backed it, linked to the Kickstarter if you want it. [37:15.000 –> 37:21.000] Next, we have Fields of Mystria. So, again, this was a game we didn’t know much about before. [37:21.000 –> 37:26.000] We knew it was a farming game of some kind, but that was all we really knew. [37:26.000 –> 37:37.000] We have a trailer, and we have a lot of new stuff, so the Steam page has a bun
Wholesome Games held their third annual Wholesome Direct Indie Game Showcase on June 10, 2023, featuring footage and announcements from 70+ cute and cozy indie games. In this episode, the No Small Games hosts recap the direct and discuss the announcements that got them most excited from Saturday's presentation. After recapping their favorite announcements from the Wholesome Direct, our hosts review the demo of the upcoming cute and cozy roguelike game Grimoire Groves, developed by Swiss game development company Stardust. Links and Shoutouts You can watch the full 2023 Wholesome Direct - Indie Game Showcase on YouTube. If you want to check out Emily's spreadsheet of the Wholesome Direct announcements, you can view it on Google Sheets. Shoutout to AbleGamers, a nonprofit committed to making gaming more accessible to people with disabilities and improving their lives through the power of games. Wholesome Direct partnered with AbleGamers with two commemorative t-shirts, all of whose proceeds go to supporting the nonprofit. You can see and purchase the shirts on The Yetee. Lastly, shoutout to our friend Marcy, who is an amazing content creator and player of The Sims, Stardew Valley and many indie games! You can find Marcy as MarcyLaycelle on Twitch and YouTube. Timecodes Looking for a certain segment in this episode? Use the timecodes below to jump straight there: Intro & Wholesome Direct General Recap - 00:00:40 Top 3 Kate & Emily Picks - 00:10:38 Kate & Emily's Individual Top 10 Picks - 00:23:56 Grimoire Groves Demo Review - 01:27:15 Grimoire Groves Demo Grimoire Groves is a cute and cozy action roguelike where you play as a young witch embarking on a quest to learn new spells, get to know the forest spirits, and ultimately restore the Grimoire Groves back to a lush, natural state. Inspired by games like Animal Crossing and Cult of the Lamb, the core gameplay is action-packed and very true to the roguelike genre, while removing the element of violence from the combat. Rather than fighting, your character uses witchy spells to grow the plants they encounter in the forest. This game is currently in development by Stardust Studios. Check out Grimoire Groves Demo Keep in touch with us on social media: Kate's Twitter ✦ https://twitter.com/katerblossom Emily's Twitter ✦ https://twitter.com/aSpecificEgg No Small Games Twitter ✦ https://twitter.com/NoSmallGames No Small Games IG ✦ https://www.instagram.com/nosmallgames Want to learn more and weigh in on what games we should play in future episodes? Check us out and leave a game suggestion at nosmallgames.com
This week your favorite co-op couple Luke Lewis and Claire Helmberger discuss their time previewing nine incredible indie games from the Wholesome Direct as well as their overall impressions of this year's showcase. Please visit Wholesome Games for more information on all of the titles shown and links to Wishlist on Steam. New episodes of the LukeWarmGames Podcast launch every Monday.Find us on twitter for show updates and more:Podcast: @lukewarmgamesLuke Lewis:@lukewarmlewisClaire Helmberger:@ClaireHelmberg1
APÓYANOS si te gusta en https://elbatallonpluto.com/mecenas "EBP 8x30 - Resumen del SUMMER GAME FEST, impresiones de XBOX Showcase y lo mejor del WHOLESOME GAMES" Os contamos cómo fue el SUMMER GAME FEST, el evento organizado por Geoff Keighley que nos dejó muchos juegos a los que seguir la pista, pero también algún que otro problema de ritmo en la presentación. Además, aprovechamos para compartir nuestras impresiones justo después de ver el Xbox Showcase y disfrutar con los títulos del Wholesome Games. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Ariadna Vilasó (@WomenVideogames), Nuria (@Nurikops), Atreides (@AtreidesXXI) y Sergio Tur (@serturjo). Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
In this super sized episode of Ferret64 (with your host YemmytheFerret!) I cover video game news between 6-5 and 6-11-23 including: Summer Games Fest 2023 Opening Day, Future Games Showcase, Wholesome Games Showcase, Xbox Showcase + Starfield Direct, Kalas talks more about Tears of the Kingdom, Amnesia: The bunker, Bleak Sword DX, Friends Vs Friends, PlateUp!, NBA 2k23, Detroit: Become Human, Sackboy: A Big Adventure, Geoff Keighley talks about E3, New Apple VR Headset, Vampire: The Masquerade - Bloodlines 2 refunds, EA Sports 'exploiting' players, Madden 24 reveal, Friday The 13th: The Game shutting down, Marvel's Spider-Man 2 Editions, Pikmin 4, Blasphemous II, New Jumanji Game, and much more! Thanks for listening! Song in the intro and outro: Night Shade - Adhesive Wombat. Timestamps: 00:00 Intro 01:10 Summer Games Fest 1:41:40 Koffee With Kalas 1:59:31 What I've Been Playing 2:12:09 Video Game NewsComing Soon 2:31:52 Closing
Al and Jonnie go through all the news and newly announced games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:20:06: News 01:16:56: Outro Links Roots of Pacha Back on Steam Wholesome Direct Date Above Snakes Steamdeck Coral Island Summer Update Harvest Moon: The Winds of Anthos Plushie Harvest Moon: The Winds of Anthos New Screenshot Everdream Valley Release Marvelous Showcase Starstruck Vagabond Just Life Natsu-Mon 20th Century Summer Vacation Grandma Green Grimoire Groves Revenant Hill Circle of Kerzoven Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:30.000] . [00:30.000 –> 00:35.000] Hello farmers and welcome to another episode of the harvest season. [00:35.000 –> 00:44.000] My name is Al and I’m Johnny and we are here today to talk about farming games. [00:44.000 –> 00:51.000] Important note at the top as always transcripts are available for this episode in the show notes and on the Web site. [00:51.000 –> 00:55.000] So if you need that go and get that. How you doing Johnny? [00:55.000 –> 01:01.000] I’m good, I’m good. It’s early morning on a Sunday so we’ll see how coherent I am by the end of the episode. [01:01.000 –> 01:06.000] But other than that I’m excited to talk farming games like legitimately. [01:06.000 –> 01:10.000] That’s what we’re talking about today right? It’s just infinite farming games. [01:10.000 –> 01:18.000] So many games. So I have found like as always there’s always games that appear and I’m like oh that’s a game I didn’t know about it add it to the list. [01:18.000 –> 01:25.000] And I don’t always talk about those new games as I come across them because like sometimes you can get a bit overwhelmed. [01:25.000 –> 01:33.000] And we’ve gotten to the point where I had like a couple of games and I was like maybe it’s time to go through these games let’s do an episode on it. [01:33.000 –> 01:42.000] And then boom a bunch came out this week. A bunch were announced this week so it was the perfect week to do it apparently. [01:43.000 –> 01:44.000] I just didn’t know it. [01:44.000 –> 01:48.000] It was well planned because usually these things happen like immediately after you record the episode. [01:48.000 –> 01:53.000] So you’ve clearly nailed the timing after four years of doing the show. [01:53.000 –> 01:57.000] We’ll see. Let’s see what happens after this recording. [01:59.000 –> 02:02.000] Alright cool so we’re going to talk all about those new games. [02:02.000 –> 02:07.000] We’ve got some other news that isn’t new game related which we’ll go over. [02:07.000 –> 02:09.000] But first of all Johnny what have you been up to? [02:09.000 –> 02:12.000] Well Al there’s this new game I don’t know if you’ve heard of it. [02:12.000 –> 02:17.000] It’s called The Legend of Zelda and it’s very good. [02:17.000 –> 02:20.000] I know you’ve been playing it a whole ton. [02:20.000 –> 02:30.000] I’m pretty sure you’re well ahead of where I am but kind of anytime I have time I am playing the new Zelda and I love it. [02:30.000 –> 02:35.000] It’s like I know people are going crazy and saying it’s maybe the best game ever made. [02:35.000 –> 02:38.000] Those people are probably accurate it’s probably the best game ever made. [02:38.000 –> 02:45.000] I always like I’m not saying it’s not the best game ever made right because I’m saying I’m not willing to say that. [02:45.000 –> 02:51.000] I’m not I’m not willing to say it is the best game purely because like I don’t even know what that means. [02:51.000 –> 02:54.000] Right like how do you define the best game? [02:54.000 –> 02:56.000] So I can I can answer this question. [02:56.000 –> 03:02.000] So you think of a game and that game is better than all of the other games. [03:02.000 –> 03:04.000] That game is the best game. [03:04.000 –> 03:11.000] What does it mean to be better like this is it is very subjective right like I think there are plenty of people. [03:11.000 –> 03:16.000] None of them are apparently on my friends list because almost everyone on my friends list on the switch is playing it. [03:16.000 –> 03:24.000] But there are people who don’t like this type of game right and so that that would be a subjective thing to them. [03:24.000 –> 03:26.000] They would not enjoy that kind of game. [03:26.000 –> 03:32.000] Yeah I think what I personally really like about Zelda is just how open it is right. [03:32.000 –> 03:40.000] It took the concept from Breath of the Wild of kind of go anywhere and do anything into actually do anything. [03:40.000 –> 03:53.000] The ultra hand mechanic that’s kind of the huge innovation that makes this game not just Breath of the Wild 1.5. [03:53.000 –> 03:55.000] Yeah I would agree. [03:55.000 –> 04:00.000] I think it’s funny there’s two things I find really funny about people playing this game. [04:00.000 –> 04:04.000] And they do something crazy and they’re like oh they’d never know we do this. [04:04.000 –> 04:10.000] And I’m like no maybe not specifically that but like do you think they didn’t have this sort of thing in mind when they designed this feature. [04:10.000 –> 04:16.000] Do you really think that they were designing this feature for you to make a boat to go across a river. [04:16.000 –> 04:17.000] Of course they not. [04:17.000 –> 04:20.000] They knew that this would be incredible on social media. [04:20.000 –> 04:24.000] People would make these insane things and it would get them so much positive. [04:24.000 –> 04:28.000] They knew that come on like we know that these people know how to make games right. [04:28.000 –> 04:33.000] They’ve made two games in a row that people are saying are the best game ever made. [04:33.000 –> 04:39.000] Right like they know what they’re doing they absolutely knew what people would do with this. [04:39.000 –> 04:45.000] And the other thing is when people do like a shrine and they’re like oh this is not the proper way to do this shrine. [04:45.000 –> 04:48.000] And I’m like there is no proper way that’s the point. [04:48.000 –> 04:52.000] Right like there is an intended solution to make sure you can get through the shrine. [04:53.000 –> 04:58.000] But they’re totally open to you cheesing the hell out of the shrine if that is the way that you get through it. [04:58.000 –> 05:06.000] Like I’m at the point where I’ve got over a hundred shrines now and anytime I go into a shrine that has one of those like pressure sensitive things that you’re meant to do something with a ball. [05:06.000 –> 05:08.000] I’m like no no and I just shoot it with a bomb arrow. [05:08.000 –> 05:15.000] I’m done with those I’m fine with just just getting through like absolutely like that there’s no specific way to do these things. [05:15.000 –> 05:20.000] And it’s like even with some shrines there isn’t actually like a clear intended thing. [05:20.000 –> 05:22.000] Like there’s multiple different ways to do it. [05:22.000 –> 05:29.000] I think with a lot of them there is like here’s the way that this is like the as you say suggested way to do it. [05:29.000 –> 05:32.000] But I think there are even shrines that that’s not the case. [05:32.000 –> 05:37.000] Yeah that wouldn’t surprise me I’ve only done about 30 so um yeah you know. [05:37.000 –> 05:43.000] Relatively speaking I’m not that far in and it would not surprise me if there’s there’s shrines like that. [05:43.000 –> 05:48.000] And you know I was talking to some friends about Zelda last night and they haven’t played it yet. [05:48.000 –> 05:52.000] And they were asking you know because I’m off doing all of the side stuff and haven’t done any of the main story. [05:52.000 –> 05:54.000] They’re like but won’t you be overpowered when you come back to the story? [05:54.000 –> 06:01.000] It’s like no that’s not really a thing like yes you know I might have some powerful weapons by the time I come back. [06:01.000 –> 06:06.000] But it’s not like the combat is the gating in this game really I don’t find. [06:06.000 –> 06:12.000] No if you’ve played Breath of the Wild and you got good at the combat in Breath of the Wild you’re already overpowered for this game. [06:13.000 –> 06:27.000] Right like and sure you can get new weapon and stuff but you can get like the best weapon and the best bow and the best shield almost immediately in the game if you cared about it. [06:27.000 –> 06:30.000] Right they’re like they’re right there you can go and get them. [06:30.000 –> 06:31.000] Yep. [06:31.000 –> 06:40.000] Like nothing’s stopping you and so much if you are good at dodge this is the thing about Breath of the Wild this is actually why I love the combat in these games. [06:40.000 –> 06:46.000] Is if you are good at dodging you can beat any enemy with almost any weapon. [06:46.000 –> 06:50.000] It’ll take longer if you have lower powered weapons obviously you might get a bit bored. [06:50.000 –> 06:54.000] But you can if you’re good at it you can do anything with any of these enemies. [06:54.000 –> 07:00.000] Yeah and the thing I like right because I am not particularly good at the dodging mechanics I don’t have great timing. [07:00.000 –> 07:12.000] But even I can like there’s ways to cheese around the combat right and so I can go like I’ve gone and taken on some stuff that’s you know technically a lot more difficult than the quality of the weapons should let me beat. [07:12.000 –> 07:23.000] But with all of the ability to build stuff and bomb arrows and like all of the weapon fusing stuff you can get through some pretty difficult battles you know pretty easily if you want. [07:23.000 –> 07:37.000] Yeah just bomb everything and especially if you if you get to the point where you’ve got you know a significant number of batteries for the Zonai stuff you can make some pretty dangerous weapons with the with like the charge beams and stuff like that. [07:37.000 –> 07:49.000] Like you can I saw someone and someone defeated one of the glioks with literally 30 seconds with with a Zonai weapon. [07:49.000 –> 07:53.000] Like they’re just some of them you can make insanely overpowered things. [07:53.000 –> 08:07.000] Yeah and for me this is the most ridiculous thing about this game is so last night I finally kind of went into the underground so you know explored and done a lot of the towers and done some of the sky islands. [08:07.000 –> 08:14.000] And I’d done like just that very intro quest where you get the camera in the underground and that was all I had done. [08:15.000 –> 08:25.000] And I was like oh maybe I should go into the underground and do like the the second quest that’s that’s down there or the second quest that you get given to go down there and spend the entire night down there. [08:25.000 –> 08:38.000] And why is the underground so fun and like because to me it’s this thing that didn’t even need to be in the game right if they were just like here’s Breath of the Wild plus Sky Islands everyone would have been like great this game is amazing. [08:38.000 –> 08:54.000] Yeah and then they put this entire third map into the game and it wasn’t even the big promotion part and it’s so good it has no right to be that much fun to explore and just I don’t know it’s it’s amazing. [08:55.000 –> 09:03.000] And there’s also there’s there’s there’s are obviously like there’s loads of enemies down there that are just like the normal version but with gloom on them which is fine. [09:03.000 –> 09:12.000] Like people get annoyed about these I don’t think that’s a problem like I actually quite like that because it’s like it’s playing around with the usual enemies and making you have to think about them differently. [09:12.000 –> 09:20.000] But there are also completely exclusive enemies down there as well that you only get in the depths that you wouldn’t find anywhere else, which is fun as well. [09:20.000 –> 09:31.000] Yeah and I’m not really impacted by the like I’m like gloom enemies I’m running minimum hearts so they’re not that different to the regular enemies from my perspective. [09:32.000 –> 09:35.000] Run away. Run away and bomb them. [09:37.000 –> 09:41.000] Yeah yeah definitely avoid the the gloom Lionel. [09:41.000 –> 09:54.000] Yeah this is not a podcast about Zelda so we’re going to stop talking about this just now and we will be doing I guarantee you we will be doing a greenhouse episode about Zelda because I think we have a lot more to talk about it. [09:54.000 –> 10:02.000] So look out for that probably a couple of weeks but it will come out but yeah okay cool anything else other than Zelda? [10:03.000 –> 10:20.000] As usual just being you know Marvel snapping up a storm it’s still a really good game I have no idea what they’re trying to do in order to monetize this game because other than season passes like I just look at the bundles that they release and I just am so fascinated by who would be picking up these things. [10:20.000 –> 10:40.000] I think it’s I think it’s I think the season pass is for most people who will if you’re going to put any money and you’re going to do the season pass right like that is that is the thing to do I think the bundles are for for the whales right the whales will spend a ridiculous amount of money and they’ll do whatever it’s like oh yeah I’ll drop 50 quid for that of course like some people. [10:40.000 –> 10:44.000] I would say in most games I am a whale and it’s too much for me. [10:45.000 –> 11:04.000] I feel like probably we just don’t fully understand what whales are like whales are not like oh yeah I’ve put in 200 quid this year right like that’s not a whale that’s that’s a decent chunk of money but it’s not a whale a whale is like yeah all my free money is going in this you know. [11:04.000 –> 11:33.000] I guess by that definition I’m definitely not but I mean I yeah it’s their pricing is insane but High Evolutionary just came out which is a very fun card has you know really taken over the meta game for the last few days and I may have been a horrible person and gone back to playing Galactus just really effectively dunks on all of these High Evolutionary decks but High Evolutionary is a really fun card and like just the design that I’ve been doing with Marvel Snap has been really really good. [11:33.000 –> 11:46.000] They’ve been making a bunch of sort of small tweaks on a weekly basis which has been awesome for the meta game and yeah I just I really like it as a little fun game that kind of just keeps ticking over. [11:46.000 –> 11:53.000] I thought I would have bounced off by now but I’m really still feeling it so I love Snap. Are you still snapping Al? [11:54.000 –> 12:14.000] Not regularly. I pop in every so often and do stuff but I’ve not really done for the last couple of weeks. I still it’s I think I mentioned this last time we were we were chatting about it is like I try so hard to be the type of person that will just play a game for 10 minutes a day but it just is not me and I have never managed to do that. [12:14.000 –> 12:30.000] So like I’m either playing a game or I’m not playing a game so no like well this is the thing like even with Zelda right like I can do something in 10 minutes so why wouldn’t I do something in 10 minutes like it’s not like a game where once you start you’re in it for an hour. [12:30.000 –> 12:41.000] No it absolutely is because it’s the sort of game where you start with a thing in mind and then doing the thing that you had in mind takes so long because you get distracted doing a million other things. [12:41.000 –> 12:53.000] Yeah, so anytime I’m so I think my point is like anytime I would possibly pay Snap I’m just playing Zelda instead right and if I was playing Snap I’d be like why am I not playing Zelda because I’m enjoying that game. [12:53.000 –> 13:08.000] So I’ve been playing a lot of Zelda I was just double checking my switch says I’ve been played for over 70 hours on Zelda now, which is kind of stupid considering it’s been two weeks and that’s nearly a full time job. [13:09.000 –> 13:12.000] Over two weeks. [13:12.000 –> 13:23.000] So, yeah, I suspect I’m probably pretty close to the ADHD burnout part of the first play of Tears of the Kingdom. [13:23.000 –> 13:28.000] So I suspect at some point in the next week I will end up putting it down for a few months. [13:28.000 –> 13:37.000] But we’ll see. That is how I play my games. I have to do it as much as possible because I know the end is coming where my brain tells me I’m done for now. [13:37.000 –> 13:51.000] Yeah, see I think I’ll be playing this game for like the rest of the year and it’s a shame because I’m looking at other games that are coming up and coming out and I’m just like, I don’t know how I’m going to find time for these games around Zelda because that’s just me for the rest of the year I think. [13:51.000 –> 13:58.000] I’ll keep coming back to it but I don’t think I’ll be playing as much as I have done just now over the next month. [13:58.000 –> 14:03.000] I would hope not. That feels like an unsustainable pace for the rest of the year. [14:03.000 –> 14:06.000] 35 hours a week for every week. [14:06.000 –> 14:10.000] And we need new episodes of this show to come out. [14:11.000 –> 14:22.000] I’ve got a game I need to play this week for next week’s episode so I definitely won’t be playing 35 hours this week because that is literally all, you know, any second of free time I have that 35 hours. [14:22.000 –> 14:25.000] Oh man, that’s a lot of time. [14:25.000 –> 14:34.000] Or the other thing is obviously I’ve not been playing it but I watched the PlayStation Showcase on Wednesday and I’m very excited for Spider-Man coming out. [14:34.000 –> 14:36.000] I believe you mean Spider-Man 2. [14:36.000 –> 14:38.000] Do we need to get into this? [14:38.000 –> 14:43.000] We don’t need to. I just, you know, I know how much you love that name so I just wanted to make sure we were… [14:43.000 –> 14:52.000] So what I said to you before the Showcase, Johnny, was if they announce a release date and they haven’t given us a new name I’m accepting that that’s the name. [14:52.000 –> 14:56.000] They haven’t given us a release date. They didn’t give us a release date on Wednesday. [14:56.000 –> 14:58.000] I don’t know why they’ve not given us a release date, right? [14:58.000 –> 15:03.000] Like, this game is probably like four months away and they’ve not given us a release date. [15:04.000 –> 15:06.000] So I’m still not accepting it, right? [15:06.000 –> 15:09.000] It’s the third game. Well, what sixth game actually? [15:09.000 –> 15:11.000] Do you live in denial? [15:11.000 –> 15:13.000] I do. I do live in denial. [15:13.000 –> 15:21.000] But it looks like a good game. I’m excited. It looks like there’s a bigger area. It looks like there’s a ridiculous number of enemies as usual. [15:21.000 –> 15:23.000] I don’t know how they managed to stick so many enemies in. [15:23.000 –> 15:30.000] I’m really interested to see whether the Green Goblin is actually in it because they teased that in a previous game but they didn’t show anything about that. [15:30.000 –> 15:34.000] So maybe he’ll be like a surprise endgame boss or something like that. [15:34.000 –> 15:41.000] But then if he is in it, you’ve got Lizard, you’ve got Kraven, you’ve got Green Goblin. [15:41.000 –> 15:45.000] Like, that’s quite a lot of enemies to start with and there’s no way it will just be the three of them, right? [15:45.000 –> 15:48.000] Because of Venom, of course, as well. What’s going to happen with the Venom stuff? [15:48.000 –> 15:58.000] I’m really interested in that because at the beginning of the trailer it looks like Peter is just kind of like, you know, bonded with Venom and just quite happy and just going on with his life. [15:58.000 –> 16:03.000] But then there’s a weird bit at the end where you’re like, oh yeah, things are clearly not okay there. [16:03.000 –> 16:08.000] And so how are things going with that? I thought it was weird halfway through. I was like, why is Peter so okay with this? [16:08.000 –> 16:15.000] Like, he’s not acting weird. He’s just kind of doing things but he’s got new abilities. [16:15.000 –> 16:21.000] And I’m intrigued to see how that happens because they cannot do the thing where he overcomes Venom and gets rid of Venom. [16:21.000 –> 16:26.000] Because then Peter becomes less useful a Spider-Man than Miles, right? [16:26.000 –> 16:37.000] They can’t do that. They have to have a point where you can be playing both of them and they both have different abilities but both on top of what the base Spider-Man abilities were in the first game. [16:37.000 –> 16:48.000] And so what are they going to do with that story? Are they just going to get to the point where he’s just okay with Venom and Venom’s not causing Peter any issues? I don’t know. I’m intrigued to see. [16:48.000 –> 16:58.000] And it’s going to be interesting to see, right? Because in theory having the two Spider-Men to play as means that they could go in a direction where it’s like… [16:58.000 –> 17:11.000] I don’t want to say less fun but maybe have a little bit more of a loss of control feeling with the Venom thing which is okay because you can always go back to Miles if you want the more classic Spider-Man experience, I guess. [17:11.000 –> 17:13.000] So it’ll be interesting to see how they do that. [17:13.000 –> 17:24.000] Yeah, I mean Miles has different abilities. This is where I get really annoyed. The abilities they gave Miles in the second game was called Venom ability. [17:24.000 –> 17:33.000] So you’ve got Miles who has Venom and Peter who has Venom but they’re different Venoms. I don’t know why they’re different. [17:33.000 –> 17:41.000] Just don’t think about it too hard. Maybe that’s why this is Spider-Man 2. It’s technically a sequel but don’t think too hard about the first one. [17:41.000 –> 17:47.000] So the other thing I’m intrigued about is how they’re going to do that you can play as either Spider-Man. [17:47.000 –> 17:55.000] Is it going to be you can choose whichever one you want for a specific situation or is it going to be you switch between them as your story goes but they decide when you switch? [17:55.000 –> 18:03.000] It’s not quite clear from the thing that we had. There was a point where they switched and it kind of showed it kind of like it could be. [18:03.000 –> 18:13.000] Oh this is now the time that we switch or it could be like oh it was just kind of hinting that you could switch now by the way if you wanted but they could actually do it at any point. [18:13.000 –> 18:32.000] I’m intrigued with that. I’m kind of like and this goes back to the Zelda conversation right like I’m not a huge fan of puzzle games in general or puzzles in games because I quite often feel like they are expecting me to have a very specific thing to do and I don’t find that fun like oh I need to figure out what they want me to do. [18:33.000 –> 18:51.000] That’s not fun puzzle to me and I suspect we might end up in a situation where you’re like oh you can only do this with Peter or you can only do this with Miles and you have to figure out which one they want you to do because only Venom’s ability can do this bit or only the Venom ability can do this bit. [18:51.000 –> 19:10.000] Right like it doesn’t I don’t find that sort of fun and that’s why I love Zelda so much is because like it doesn’t matter what they wanted you to do you can do whatever that’s fun puzzle to me it’s like figure out a way to solve this not figure out our jigsaw right like it’s not a one size fits all thing. [19:10.000 –> 19:20.000] Yeah my assumption was going to be that you could kind of free switch if you were just doing the open world stuff but there might be certain missions that are Miles or Peter. [19:21.000 –> 19:38.000] That would be likely I think yeah but that still leads me towards the assumption that there’s going to be puzzles that only work with one or the other and that stuff just annoys me that’s not a puzzle right that’s just like oh you just need to remember to switch like that’s not fun. [19:38.000 –> 19:39.000] But no anyway. [19:39.000 –> 20:03.000] No like I’m with you on puzzles right like and it’s one of the hard things about puzzles and games is when they have specific solutions and then you look it up and so many times it’s like you get stuck on something and it’s often because you’ve worked out how to solve the puzzle but you didn’t do step 2a that you have to do to technically get all of the right pieces in place and it’s just like just recognize that I understand how to solve the puzzle and let me move on. [20:03.000 –> 20:11.000] Yeah yeah anyway I think that might be our longest what have you been up to section so should we get on to some news? [20:11.000 –> 20:12.000] Let’s do it. [20:12.000 –> 20:28.000] So first of all we have an update on the route to patch situation in that the game is back on steam now and the the two companies the dev team so did them then and the publishers is it critical critical? [20:28.000 –> 20:29.000] Cretivo? [20:30.000 –> 20:33.000] Thank you for suggesting a third pronunciation. [20:33.000 –> 20:47.000] Well anyway doesn’t doesn’t matter the two of them have amicably parted ways under terms that are mutually beneficial and I hope you heard the air quotes in that. [20:48.000 –> 21:03.000] I mean the statement that they put out on twitter is very clearly a statement that was written by lawyers and I don’t think we’ll hear anything more about went on behind the scenes and to be honest we don’t need to hear more. [21:03.000 –> 21:09.000] It’s good that it’s available back on steam and it sounds like there’s a way forward which is awesome. [21:09.000 –> 21:23.000] Probably for me the other piece of news that was interesting coming out of this just in some of the twitter replies from the routes of parcher twitter is that the team’s actively working on a roadmap that they’re hoping to put out next week. [21:23.000 –> 21:31.000] So that should cover things like when routes of parcher is likely to come to consoles as well as new content. [21:31.000 –> 21:33.000] Yeah yeah I agree fun. [21:33.000 –> 21:36.000] But if you want to know more about routes of parcher listen to last week’s episode. [21:36.000 –> 21:46.000] Yes yeah great episode by Cody and Kev on the game and I said before that I was going to listen to it to decide whether I wanted to buy the game. [21:46.000 –> 21:54.000] The answer is yes but probably not yet purely because I have so much going on in terms of games. [21:54.000 –> 21:57.000] As the rest of the news section will show. [21:57.000 –> 21:59.000] That is exactly where I landed. [21:59.000 –> 22:05.000] I was like I’m excited for this to come out on consoles in like three months when hopefully I have some time to play it. [22:05.000 –> 22:13.000] Yeah yeah yeah maybe this could become my like summer game where I play it when I’m on holiday and I don’t really have any other things. [22:13.000 –> 22:19.000] Because like for those who haven’t listened to the podcast before there’s like a month in the summer where I’m away. [22:19.000 –> 22:28.000] I’m not on holiday I’m doing some things for some of the weeks and I’m working for the other weeks but I’m not at home and I don’t want to have to deal with the podcast so we pre-record a bunch of episodes. [22:28.000 –> 22:38.000] I’ll have like a month and a little bit of just like not needing to think about other games for the podcast so it might be nice to do that then but we’ll see. [22:38.000 –> 22:42.000] Next we have the date for the Wholesome Direct. [22:42.000 –> 22:52.000] So we knew this was coming but we we now have the date it is going to be on Saturday the 10th of June or Sunday for some people. [22:53.000 –> 23:02.000] Saturday the 10th of June in America and Europe and Sunday in well probably I don’t know where the line will be based on the time. [23:02.000 –> 23:04.000] It will definitely be Sunday in New Zealand. [23:04.000 –> 23:12.000] It’s the great thing about living here is anytime you see a date announced for something you can say okay I’ll just make that one day later on the calendar because that’s when it actually will be happening for us. [23:12.000 –> 23:16.000] Yeah I hadn’t actually noticed the time before 9 a.m. Pacific. [23:16.000 –> 23:22.000] That is 5 p.m. for me. Ah the worst time. The worst time. [23:22.000 –> 23:28.000] Literally that is the worst time for me because if it’s earlier than that I can do it while I’m working. [23:28.000 –> 23:37.000] If it’s in that two hour period between five and seven that is the period that I’m dealing with my kids. [23:37.000 –> 23:46.000] I’m getting them tea I’m getting them ready for bed I’m getting them into bed 7 p.m. and later that’s that works before 5 p.m. that works five and seven that doesn’t really annoying. [23:46.000 –> 23:47.000] Whatever. [23:47.000 –> 23:55.000] I think what’s most concerning about this Wholesome Games thing is that they’re going to have footage from over 70 games. [23:55.000 –> 23:57.000] Yeah I mean most of those you won’t care about. [23:57.000 –> 23:59.000] Too many games. [23:59.000 –> 24:05.000] Most of those you will not care about because I guarantee you because I think that’s roughly the same number they had last year. [24:05.000 –> 24:12.000] And I think we ended up having like six to talk about on the podcast and out of those you’d probably not care about three of them so. [24:12.000 –> 24:17.000] 70 games that’s just too many games coming out we need we need less games. [24:17.000 –> 24:24.000] This isn’t even all the games right this is just they would they will have turned down about half of them again. [24:24.000 –> 24:30.000] Well hopefully there’s something for everybody in the Wholesome. [24:31.000 –> 24:36.000] Yes and we will do an episode talking about everything that was in it. [24:36.000 –> 24:38.000] Hopefully. [24:38.000 –> 24:40.000] That is a busy day for me. [24:40.000 –> 24:43.000] Oh wait it’s a Saturday it doesn’t matter about when work is. [24:43.000 –> 24:45.000] I’m an idiot. [24:45.000 –> 24:49.000] Well now that we’ve come full circle on that one. [24:49.000 –> 24:51.000] Shall we talk about Snakes? [24:51.000 –> 24:53.000] Yeah why not. [24:53.000 –> 24:55.000] Which is now verified for the Steam Deck. [24:55.000 –> 24:57.000] Which is awesome. [24:57.000 –> 24:59.000] And it’s out now right? [24:59.000 –> 25:01.000] It is. It is. [25:01.000 –> 25:03.000] As you’re listening to this it came out a week ago. [25:03.000 –> 25:05.000] It came out on Wednesday. [25:05.000 –> 25:08.000] And it looks great on the screenshot that they’ve got. [25:08.000 –> 25:12.000] Oh it’s not a screenshot it’s a photo of a Bob Snakes running on the Steam Deck. [25:12.000 –> 25:14.000] Same thing right? [25:14.000 –> 25:17.000] Just a poor man’s screenshot. [25:19.000 –> 25:21.000] Yeah that’s exciting. [25:21.000 –> 25:33.000] Yes I will play this at some point but I can’t play it just now because I kickstarted for the Switch version which isn’t out yet and they have not replied to me about switching my key to Steam. [25:33.000 –> 25:40.000] So if anyone from Above Snakes is listening and I’ve sent you a message please give me a Steam key. [25:40.000 –> 25:43.000] Also please give us a release date for the Switch. [25:43.000 –> 25:47.000] Even if it’s like ages I would just like some detail on when. [25:47.000 –> 25:52.000] Because I really want to play Above Snakes and there has not been any detail on when it’s actually going to come out on the Switch. [25:52.000 –> 25:54.000] 100% it won’t be this year. [25:56.000 –> 25:59.000] But it was on my 2023 like most anticipated list Al. [25:59.000 –> 26:04.000] Yeah. Don’t blame me. I am not a developer. [26:04.000 –> 26:07.000] You are the closest thing I know to the developer though so. [26:07.000 –> 26:13.000] That is a very very low bar. [26:15.000 –> 26:17.000] I have talked about it. [26:17.000 –> 26:19.000] Exactly. Exactly. [26:19.000 –> 26:24.000] Next we have Coral Island. The Summer update is out now. [26:24.000 –> 26:28.000] And I am not going to play it yet. I’ve got too many things to do. [26:29.000 –> 26:35.000] But I am very excited for this because it unlocks the final bit of the mines. [26:35.000 –> 26:41.000] I was waiting for it to update because I need to get into that fire gate and get that last giant out of there. [26:41.000 –> 26:44.000] Get some Osmium ore. [26:44.000 –> 26:49.000] You’ve got to be most excited for the chicken steer off in the cow racing right? [26:49.000 –> 26:53.000] Yes. So it adds three animal festivals. [26:54.000 –> 26:57.000] Rodeo challenge. Test your skills on a mechanical bull. [26:57.000 –> 27:01.000] Chicken steer off. See who’s chicken has the strongest steer. [27:01.000 –> 27:05.000] Okay. And cow race. Find out which cow is the fastest in town. [27:05.000 –> 27:08.000] Because of course as we all know the best animal to race is cows. [27:08.000 –> 27:12.000] Yeah. Absolutely. I love the idea of a chicken steer off. [27:12.000 –> 27:14.000] Because I don’t know if you are aware of this. [27:14.000 –> 27:17.000] It’s kind of like an old wives tale but I’ve seen it happen a few times. [27:17.000 –> 27:19.000] But you can actually hypnotize chickens. [27:19.000 –> 27:21.000] Yes. You can. [27:21.000 –> 27:26.000] Oh okay. Amazing. Because usually when I say this to people they look at me like I’m just growing an extra head. [27:26.000 –> 27:29.000] No it’s 100% real. It’s 100% real. [27:29.000 –> 27:32.000] I have not done it because it’s very mean. [27:32.000 –> 27:36.000] But I did used to have some chickens that I took care of. [27:36.000 –> 27:40.000] And I am aware that the hypnotizing is real. [27:40.000 –> 27:43.000] It’s weird and mean but real. [27:43.000 –> 27:48.000] But if you want your chicken to win the chicken steer off I would suggest hypnotizing it. [27:48.000 –> 27:50.000] That might be a good place to start. [27:50.000 –> 27:53.000] They also chickens have very stable heads. [27:53.000 –> 27:55.000] They work very much like a gimbal. [27:55.000 –> 27:58.000] So you can strap a camera to a chickens head and it’s going to be a very stable video. [27:58.000 –> 27:59.000] Interesting. [27:59.000 –> 28:01.000] Obviously it has to be quite a small camera. [28:01.000 –> 28:04.000] You’re not sticking a red camera on it. [28:04.000 –> 28:07.000] Like one of the GoPro Minis would probably work. [28:07.000 –> 28:13.000] Yeah. Wow. Who was expecting actual animal facts on this here? [28:13.000 –> 28:16.000] It makes me sound like I was an actual farmer. No. [28:16.000 –> 28:19.000] I just had 12 chickens. That’s not unusual is it? [28:19.000 –> 28:22.000] Well look I’m from New Zealand so no that’s not unusual. [28:22.000 –> 28:26.000] But I’m not sure how much that translates to the rest of Ella’s in the bays. [28:26.000 –> 28:28.000] Chickens are such fun. [28:28.000 –> 28:35.000] You know what I find most funny is people get really confused en masse when you talk about the fact that chickens can fly. [28:35.000 –> 28:38.000] What do you mean chickens can fly? Chickens can fly. [28:38.000 –> 28:43.000] The reason you don’t see them flying in farms is because they clip their wings. [28:43.000 –> 28:47.000] They’re birds. They’re not ostriches. They can fly. [28:47.000 –> 28:49.000] Maybe not the most efficient flies. [28:49.000 –> 28:53.000] No they are not. They look a lot like pigeons when they fly. [28:53.000 –> 28:56.000] And you’re like how on earth are you staying in the air? [28:56.000 –> 29:05.000] Although it’s really funny even when you clip their wings they can still use the wings to jump like six or seven feet high. [29:05.000 –> 29:10.000] So still can escape most things without a roof. [29:10.000 –> 29:16.000] Or you can occasionally see when they get onto the roof of their chicken poop which is really fun to confuse townies. [29:16.000 –> 29:20.000] Ah fun times. Moving on from the chicken conversation. [29:20.000 –> 29:26.000] Yeah there’s lots of stuff. One thing that I am very interested in that I wasn’t aware that was coming was sprinkler attachments. [29:26.000 –> 29:31.000] So you can upgrade your sprinklers to have auto seed and auto fertilize on them as well. [29:31.000 –> 29:33.000] And yes yes yes yes. [29:33.000 –> 29:37.000] And that’s something I’m surprised we haven’t seen in more farming games. [29:37.000 –> 29:43.000] Because it feels like one of those automation things that should be in a number of games. [29:43.000 –> 29:48.000] I know it was in Ooblets with the Oobcoops. Still the best feature of that game. [29:48.000 –> 29:53.000] And so it’s good to see it here because it’s just one of those things that I’m surprised doesn’t make its way into more games. [29:53.000 –> 29:57.000] Yeah I think Ooblets had the most. So they had you can basically do everything. [29:57.000 –> 30:03.000] As long as you put seeds in the Oobcoop, the little storage, they will do everything you need. [30:03.000 –> 30:09.000] And Stardew had you could get the the juvenile hut and they would go and harvest. [30:09.000 –> 30:12.000] But I don’t think they would ever plant or fertilize. [30:12.000 –> 30:14.000] No they would not. [30:14.000 –> 30:19.000] So I don’t know of any other game where you can plant automatically and there’s possibly a fertilizing one. [30:19.000 –> 30:24.000] But I can’t think that I’ve just got in the niggling in the back of my brain that says there’s one that has an automatic fertilizing. [30:24.000 –> 30:26.000] But I can’t think of what it is. [30:26.000 –> 30:29.000] No neither. But exciting that this is coming to Coral Island. [30:29.000 –> 30:36.000] Yes yes go go play the summer update Bev. Bev it’s time go play go play more Coral Island. [30:36.000 –> 30:39.000] Next we have Harvest Moon the Winds of Anthos. [30:39.000 –> 30:44.000] We are this game I’m I still I don’t know what to think of this game. [30:44.000 –> 30:46.000] Let’s let’s go through. [30:46.000 –> 30:50.000] We have to accept we’re excited for this game that is that is where we are at now Al. [30:50.000 –> 30:52.000] Some level of excitement certainly. [30:52.000 –> 30:55.000] Look let’s go through the easy the easy and clearly exciting stuff. [30:55.000 –> 30:57.000] The plush is out. They’ve decided what the plush is for this game. [30:57.000 –> 31:00.000] It is a sleeping cow. It’s amazing. [31:00.000 –> 31:02.000] It’s the best. [31:02.000 –> 31:04.000] It’s good. It’s good. [31:04.000 –> 31:08.000] Their cows are still not as good as the story of Seasons cows but it’s still a very good cow. [31:08.000 –> 31:12.000] You can pre-order the game now and get that plush. [31:12.000 –> 31:20.000] I believe if you pre-order on the Natsume website there’s a second pre-order bonus that they haven’t announced yet. [31:20.000 –> 31:23.000] Can’t pre-order outside the US as far as I can see. [31:23.000 –> 31:27.000] Certainly can’t here and almost certainly you won’t be able to Johnny. [31:27.000 –> 31:29.000] No I definitely cannot. [31:29.000 –> 31:33.000] Not that you’re going to because you are strongly against pre-ordering games. [31:33.000 –> 31:38.000] Well when there’s a pre-order bonus it can become flexible for that cow plush. [31:38.000 –> 31:41.000] To be honest if I could I probably would. [31:41.000 –> 31:43.000] That is a good cow plush. [31:43.000 –> 31:45.000] What else have we got this long list. [31:45.000 –> 31:49.000] So we’ve got the consoles now because I think previously it just said PC and console. [31:49.000 –> 32:00.000] So now it’s officially coming to Switch, PS5, PS4 and the Xbox series and of course on Steam. [32:00.000 –> 32:09.000] We’ve got a new screenshot of the player character meeting a tiny harvest goddess. [32:09.000 –> 32:17.000] Yeah this looks like a screenshot from a Harvest Moon game. That’s what I have to say about that. [32:17.000 –> 32:22.000] I will say it’s continuing to look in my opinion as good as the previous screenshots. [32:22.000 –> 32:25.000] I really like this art style. I think it’s done really well. [32:25.000 –> 32:31.000] We’re gonna not know until we actually see some footage and then get our hands on the game. [32:31.000 –> 32:37.000] Whether it actually is like that or whether they’ve just really given us very specific screenshots. [32:37.000 –> 32:40.000] And we got release date 26th of September. [32:40.000 –> 32:44.000] So really stretching the definition of summer there. [32:44.000 –> 32:47.000] Yeah I mean they’re pushing it right till the end right? [32:47.000 –> 32:51.000] It depends how you like I will die on this hill. [32:51.000 –> 32:56.000] People talk about summer and spring like they are clearly defined seasons. [32:56.000 –> 33:01.000] There are at least four definitions of the seasons if you ignore the southern hemisphere. [33:01.000 –> 33:04.000] These things are really not clear. [33:04.000 –> 33:13.000] In fact I just double checked this doesn’t even fit in the summer definition that people have. [33:13.000 –> 33:20.000] The summer definition that is most commonly used actually finishes summer at the 23rd of September. [33:20.000 –> 33:23.000] No one actually thinks that way Al. [33:23.000 –> 33:26.000] But people just go by months. It’s easier to go by months. [33:26.000 –> 33:29.000] But this is the thing. Oh my word. [33:29.000 –> 33:35.000] No definition includes the 26th of September in summer right? [33:35.000 –> 33:37.000] Which one? [33:37.000 –> 33:40.000] The definition of summer is July, August, September. [33:40.000 –> 33:42.000] What definition is that? [33:42.000 –> 33:44.000] It’s not a definition of summer. [33:44.000 –> 33:46.000] Literally just made up to prove my point. [33:46.000 –> 33:50.000] So the astronomical season which to me is just wild. [33:50.000 –> 33:58.000] Which goes from the summer solstice to the autumn equinox is wild to me. [33:58.000 –> 34:04.000] Because the idea that like the longest day of the year is the start of summer is bizarre. [34:04.000 –> 34:07.000] To me that’s the middle of summer not the start of it right? [34:07.000 –> 34:09.000] And I don’t understand why you would ever use that. [34:09.000 –> 34:14.000] But if we leave that one aside there’s the meteorological season which is also commonly used. [34:14.000 –> 34:19.000] Goes from the 1st of June to the 31st of August. Doesn’t include the 26th of September. [34:19.000 –> 34:21.000] And then there’s the one that I prefer. [34:21.000 –> 34:24.000] Well of the generally used ones this is the one I prefer. [34:24.000 –> 34:28.000] I actually have a much more radical definition of the seasons. [34:28.000 –> 34:30.000] But this one is May, June, July. [34:30.000 –> 34:33.000] I think that makes much more sense to me as a summer. [34:33.000 –> 34:36.000] That’s the Celtic seasons. [34:36.000 –> 34:40.000] But none of these definitions include the 26th of September. [34:40.000 –> 34:41.000] It’s not summer. [34:41.000 –> 34:43.000] I agree it’s not summer. [34:44.000 –> 34:45.000] It’s the… [34:48.000 –> 34:49.000] Anyway. [34:50.000 –> 34:51.000] My word. Sorry. [34:51.000 –> 34:53.000] Did not mean to get into a rant about seasons. [34:53.000 –> 34:54.000] These things just happen. [34:54.000 –> 34:57.000] Seasons are stupid. Stop pretending like they’re clearly defined. [34:57.000 –> 35:01.000] Anyway, Harvest Moon, Winds of Anthos, release date 26th of September. [35:01.000 –> 35:02.000] Not summer. [35:02.000 –> 35:03.000] Yes, not summer. [35:03.000 –> 35:04.000] Stop saying it’s summer. [35:06.000 –> 35:07.000] Cool. [35:07.000 –> 35:09.000] Let’s see what comes out of that game. [35:10.000 –> 35:16.000] The last non-new game news is Everdream Valley is releasing on the 30th of September. [35:16.000 –> 35:20.000] This is where everyone goes, oh, I forgot about that game. [35:20.000 –> 35:21.000] So there you go. [35:21.000 –> 35:23.000] That was literally my responses. [35:23.000 –> 35:25.000] Oh, I forgot about this game. [35:25.000 –> 35:26.000] Fun fact, right? [35:26.000 –> 35:29.000] You can buy this game just now. [35:29.000 –> 35:30.000] They’re calling it pre-purchase. [35:30.000 –> 35:34.000] But if you buy the game now, you get access to it now before the release date. [35:36.000 –> 35:37.000] Okay. [35:37.000 –> 35:39.000] We’ve officially gone too far. [35:41.000 –> 35:42.000] Just buy the game. [35:42.000 –> 35:43.000] Isn’t that just… [35:43.000 –> 35:45.000] Yeah, that’s just buying the game and playing it. [35:45.000 –> 35:47.000] Because this is the thing, right? [35:47.000 –> 35:50.000] Who can access the game without buying it? [35:50.000 –> 35:53.000] So if you buy the game before the release date, you get access to the game. [35:53.000 –> 35:56.000] Surely that’s just the release date. [35:57.000 –> 36:00.000] This is some silly 1.0 argument, right? [36:00.000 –> 36:02.000] That’s what this is? [36:02.000 –> 36:04.000] They’re like, oh, but we’re on version 9.8. [36:04.000 –> 36:06.000] No, they’re not in early access. [36:06.000 –> 36:08.000] They’ve not done an early access. [36:08.000 –> 36:09.000] What? [36:09.000 –> 36:11.000] This is not early access. [36:11.000 –> 36:13.000] The game is not officially released. [36:13.000 –> 36:16.000] If you go onto Steam, it says coming the 30th of May. [36:16.000 –> 36:20.000] But they said on their most recent, or one of the… [36:20.000 –> 36:25.000] Yeah, so their second most recent news event is [36:25.000 –> 36:28.000] prior access starts today. [36:28.000 –> 36:30.000] You can start playing today. [36:32.000 –> 36:34.000] If you don’t want to count the last days to the full launch, [36:34.000 –> 36:35.000] don’t worry, we got you covered. [36:35.000 –> 36:38.000] You can pre-order Everdream Valley any time [36:38.000 –> 36:42.000] and unlock access to the game before the official release on the 30th of May. [36:42.000 –> 36:44.000] The game is released! [36:44.000 –> 36:46.000] Yes, it is! [36:46.000 –> 36:49.000] If you’re not buying the game, you’re not getting the game. [36:51.000 –> 36:53.000] That’s just releasing the game. [36:54.000 –> 36:57.000] I don’t understand how this isn’t just released. [36:57.000 –> 36:59.000] How is this game not out? [36:59.000 –> 37:01.000] It’s out! You can buy it and play it. [37:02.000 –> 37:04.000] So, the news. Everdream Valley is out. [37:04.000 –> 37:06.000] You can buy it and go and play it. [37:06.000 –> 37:09.000] Well, of course, the funny thing is the 30th of May [37:09.000 –> 37:12.000] is the day before this podcast episode comes out anyway. [37:12.000 –> 37:14.000] So, yes, the game is out. [37:20.000 –> 37:21.000] Oh, my word. [37:21.000 –> 37:23.000] That is some silly news. [37:23.000 –> 37:25.000] Shall we talk about some new games? [37:26.000 –> 37:28.000] Yes, let’s do that. [37:31.000 –> 37:33.000] Marvelous did a… [37:33.000 –> 37:35.000] I don’t know what it was. [37:35.000 –> 37:38.000] Like a Nintendo Direct, basically. [37:38.000 –> 37:41
Download Episode 868 – It’s another packed episode with Jenny “kimchica” Windom joining to chat with us, so let’s roll!The show kicks off with Jacob Garner & Aki on hand, alongside Bri “Lady Magritte” Galgano, to welcome Jenny Windom from Kepler Interactive to the show to chat! We chat about all things Kepler from Tchia to SIFU with a little Scorn thrown in the mix as well! Plus our own rampant unverified speculation about Tchia’s future. We also chat Jenny’s work with Soft Not Weak on Spirit Swap: Lofi Beats to Match-3 To, Wholesome Games, Kowloon Nights, and tons more! We also chat news of the week the latest PlayStation Plus Essential and Xbox Games with Gold lineups for May. Oh yeah, and that whole little thing where the CMA out of the UK has blocked the Microsoft and Activision merger over some stupid cloud crap that even Kotaku can’t believe. Then we have Sunil Godhania from Square Enix tweeting out about Live A Live’s release not being blocked by UK regulators. Great look, Square! Plus reviews including an email from Andy Sperry!0:00 - Intro/kimchica chat1:02:32 - News1:21:27 - Teslagrad Remastered/Teslagrad 2 - Rain Games, Modus Games (Bri)1:36:40 - Minecraft Legends - Mojang Studios, Blackbird Interactive, Xbox Game Studios (Andy)1:43:20 - Afterimage - Aurogon Shanghai, Modus Games (Aki)1:52:00 - Nuclear Blaze - Deepnight Games, RED ART GAMES (Jacob)1:57:54 - Project Nightmares Case 36: Henrietta Kedward - NC Studio, Feardemic (Aki)2:05:10 - Cavity Busters - SpaceMyFriend, JanduSoft (Jacob)2:10:37 - Weeping Willow - TechnoCat Games, Sometimes You (Aki)2:14:12 - Sokolor - Grey Boss, QUByte Interactive (Jacob)2:17:15 - PREVIEW: Crash Team Rumble Closed Beta - Toys For Bob, Activision (Jacob)The show ends with some Katamari goodness for Jenny from the one and only LONELYROLLINGSTARS!2:26:16 - LONELYROLLINGSTARS - LONELYR~.BAT (Katamari Damacy)https://twitter.com/kimchica25https://www.geeksandgrounds.com/https://www.kepler-interactive.com/https://rain-games.com/https://modusgames.com/https://www.minecraft.net/https://blackbirdinteractive.com/https://www.xbox.com/en-US/xbox-game-studioshttps://aurogon.wangyuan.com/https://deepnight.net/https://www.redartgames.com/https://twitter.com/ncdevelopershttps://www.feardemic-games.com/https://twitter.com/SpaceMyFriendhttps://www.jandusoft.com/https://tcgames.info/https://www.sometimesyou.com/https://www.qubyteinteractive.com/https://www.toysforbob.com/https://www.activision.com/https://twitter.com/LRSbandhttps://lonelyrollingstars.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#PS5 #Xbox #Switch #Keymailer
Sorry that First Encounter was put on the backburner for the past week, but now that our submission for the Indie Game Dev Beginner's jam is finished, it's back to work! In the meantime, while you bemoan the lack of First Encounter this week, think about joining us at our First Encounter YouTube channel to catch us streaming some wholesome and relaxing video games tomorrow: https://www.youtube.com/channel/UCNISUSXEq72w6c4tkQkXDig Catch the Skeleton House podcast over here: https://skeletonhouse.buzzsprout.com/ Try our game right here: https://chritboy.itch.io/indie-game-dev-beginners-jam
This week we're celebrating the wholesome games that bring us together with Janet Garcia and Haley MacLean! Whether you're listening to this during the holiday season or in the middle of summer, we want you to reach out to someone who matters to you and let them know. And we want you to know that you matter too! Thank you so much to Janet and Haley for taking time from their busy holiday schedule to join us! The picks this week are all over the place, from an AR game that got us going outside together to a life sim that had us join forces to game the stocks and tear down racoon capitalism.
This episode reviews a trio of interesting indie games before GOTY season gets into full swing – fast and fluid wholesome oceanbound adventure Wavetale, brooding sci-fi story Signalis, and Portal-like puzzler The Entropy Centre. I also chat about the events of The Game Awards 2022, the big announcements, including Hades 2, and the two PS5 demos that came out – Forspoken, and Season: A Letter To The Future. You can check out the Wholesome Games direct video here: https://www.youtube.com/watch?v=wOHBv9MrtAs&t=0s. And a big thank you to shows latest Patron, Rachel! If you'd like to join them in supporting the show on Patreon, you can do so from $1 per month at http://patreon.com/gaminginthewild. Patrons get access to a catalogue of bonus episodes, and an invite to the show's lovely Discord community. You can also send a one-off tip via Ko-Fi at http://ko-fi.com/gaminginthewild. All proceeds go into the podcast, covering things like equipment, buying the music, the domain name, and the other costs of producing the pod. I really appreciate the support! Please feel free to come say hi on Twitter, Instagram, YouTube and Twitch - find all the links at http://gaminginthewild.com. And as always, thanks for listening!
NINTENDO und UNIVERSAL haben einen ersten Trailer für den SUPER MARIO BROS-Film veröffentlicht - Grund genug, im GAME TALK ausführlich darüber zu diskutieren! Anne Wernicke von Insert Moin und den ZDF Filmgorillas besucht Gregor und Ilyass im Studio, um nicht nur über das Filmdebüt des NINTENDO-Klempners zu sprechen, sondern auch mit DORFROMANTIK und THE WANDERING VILLAGE über zwei kleine Wholesome-Games zu berichten. Darüber hinaus werden mit SEASON: A LETTER TO THE FUTURE, THIRSTY SUITORS und DREDGE einige Demo-Perlen besprochen, die im Rahmen der STEAMFEST-Aktion zur Verfügung standen. Und wenn das noch nicht genug wäre, stellt Gregor mit HARVESTELLA und KAMIWAZA: WAY OF THE THIEF zwei potentielle Geheimtipps vor. Viel Spaß mit dem GAME TALK! Rocket Beans wird unterstützt von Chocomel.
Netflix está ofreciendo un servicio de juegos de video y nadie le está haciendo caso. Tencent ignora los múltiples errores en los productos de Ubisoft y dice que quiere ese nido de glitchs. Hablemos de los Wholesome Games. ¿Qué son? ¿Quién los hace? Pero más importante, ¿quién está en contra de ellos? La respuesta es predecible, pero también un poco sorprendente. Y hablando de sorpresas, Stadia no ha muerto y, además, viene a México, país donde Grupo Expansión queda como idiota a través de su Podcast "Geek Hunters" y el miserable dominio que sus conductores tienen entorno a materia de juegos de video.
Vuelve un mes más el podcast más pegado a la actualidad a este lado de internet. Como bien sabéis de otras temporadas, es de menester que en junio, el mes del E3, lo dediquemos a repasar las conferencias y chillar un poco. A pesar de que este año hemos tenido un E3sn't y mucho Summer Game Fest, nos hemos arrejuntado para comentar las conferencias propiamente dichas y hablar en general sobre qué nos ha parecido la movida este año. Darkor, Ilargi, Kele y Pauler, dirigidas por Meren, nos deleitan con su resumen de todo lo visto en Summer Game Fest, Devolver Digital, IGN, Netflix Geeked, Guerrilla Colective, Wholesome Games y Microsoft-Bethesda. Un programita fresquito que ya veréis que os va a entrar divinamente. ¡Contadnos en los comentarios y en redes cuál ha sido vuestra conferencia y anuncio favoritos! Gracias como siempre por el apoyo, y os recordamos también que el mes que viene será el final de temporada. ¡Os esperamos! Los juegos mencionados en la presentación: Triangle Strategy, Hack: Infection, Cursed Treasure II, Idle Slayer, Chrono Cross, Pokéclicker, Koa and the Five Pirates of Mara, Cult of the Lamb, Pathfinder II, Slay the Spire, Persona 3 Nocturne, Card Shark, Syberia III, DLC Outer Wilds, Chrono Trigger, Pokémon Esmeralda, Bloodborne, Yakuza 0, Castlevania Symphony of the Night.
No episódio de hoje, Ivan não participa, dando lugar ao convidado de longa data, Lucas!Eventos comentados no episódio.Wholesome Games.Summer Games Fest kickoff.Devolver Digital.Música de encerramento: Ashley Johnson cantando Through the Valley.
Acabou a não-E3! Hora de olhar pra trás e ver o que teve de mais maneiro e mais triste nesses dias de conferências! 00:17:20: Sony 00:58:37: Summer Game Fest 01:26:56: Day of the Devs 01:30:38: Devolver 01:40:31: Tribeca Games 01:52:33: Guerrilla Collective, Wholesome Games, Future Games Show 02:05:19: Xbox e Bethesda Contribua | Twitter | YouTube | Twitch | Contato
It's Sunday, and that means John is here with Solon and Maverick to talk about all the news coming from the Summer Games Fest and everything around it from Wholesome Games to the Day of the Devs. Solon's been playing Clone Hero and Final Fantasy XIV while John is back on his Shin Megami Tensei kick with Strange Journey Redux. Maverick is playing 13 Sentinels and digging into the beta for Rumbleverse. As always, you can support us on our Patreon, and follow us on Twitter @VGChooChoo, @john_michonski, @chorbySP, and @mavsplaniamania. Also, don't forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at videogamechoochoo.tumblr.com/ask. You can also join our Discord channel at thegamezone.zone! Our theme song is “Crush” by Melt Channel, from the album Magic is Real.
Continuing on with the Summer Game Fest coverage, Alex the producer sat down and watched the Guerrilla Collective, Future Game Show, and Wholesome Games showcases!Your Geekmasters:Mike "The Birdman" - https://twitter.com/BirdmanDoddAlex "The Producer" - https://twitter.com/DeThPhaseTWIGFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekYouTube: https://www.youtube.com/channel/UCc1BfUrFWqEYha8IYiluMyAiTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: spotify:show:0BHP4gkzubuCsJBhU3oNWXGoogle Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMzU3MTAzNy9lcGlzb2Rlcy9mZWVkCastbox: https://castbox.fm/channel/id2162049Website: http://www.thisweekingeek.netJune 11, 2022
¡ÚNETE A NUESTRO GRUPO DE 🔵 TELEGRAM 🔵 PARA ESTAR AL TANTO DE LAS MEJORES OFERTAS! https://t.me/gr_ofertas_videojuegos SORTEAMOS UN CÓDIGO DE 14 DÍAS DE XBOX GAME PASS ULTIMATE ENTRE LOS QUE DEIS A ME GUSTA A LOS AUDIOS DE ESTA SEMANA WEB-- https://www.guardadorapido.com PATREON-- https://www.patreon.com/guardadorapido TWITCH -- https://www.twitch.tv/guardadorapido SUSCRÍBETE A YOUTUBE https://www.youtube.com/channel/UCxcqs2_4q5rKwQBHrbpIYVA?sub_confirmation=1 SUSCRÍBETE A TWITCH https://www.twitch.tv/guardadorapido APÓYANOS EN IVOOX Y ACCEDE A CONTENIDO EXCLUSIVO https://www.ivoox.com/premium?affiliate-code=66232985b87dc6122ad49d08d659cfe3 WEB www.guardadorapido.com 🔉 Como no podía ser de otra manera, Guardado Rápido te trae la mejor información durante estos días que nosotros llamamos de No E3. Seguimos con esta serie de programas especiales con el resumen de las conferencias que se han celebrado viernes y sábado: Devolver Digital, IGN Summer of Gaming, Netflix Geeked, Guerrilla Colective, Tribeca Games Festival, Wholesome Games y el Future Game Show. 🔉 🔉 De estos eventos os traemos los juegos más interesantes que, a buen seguro, estarán en algunas de vuestras estanterías. Quizá nombres como Scathe, The Plucky Squire, Skate Story, There is No Light o Palworld no os suenen de mucho, pero una vez acabéis este programa no se os olvidarán. Y ojo con títulos como There is No Light, A Plague Tale Requiem, Signalis o Wanted: Dead, que demuestran que el panorama de los juegos independientes sigue en claro crecimiento. Si queréis probarlos, os indicamos de todos ellos cuáles tienen demo: una buena manera de comprobar si los tráilers hacen justicia a los títulos una vez con el mando o ratón y teclado a mano. 🔉 Esperamos que os guste el programa tanto como nosotros hemos disfrutado grabándolo. HAN COLABORADO EN ESTE PROGRAMA: - Alejandro Blanco. - Ángel Rodríguez. - Jorge Bernal. PRESENTA: - Carlos Gallego. DIRIGE: - Carlos Gallego. EDICIÓN - Jorge Bernal. FORMAS DE CONTACTO Twitter, Instagram y Facebook: @GuardadoRapido Email de contacto: guardadorapido@gmail.com Contacto para prensa y distribuidores: press@guardadorapido.com #aplaguetalerequiem #wanteddead #summerofgaming Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
イベントでは独占情報も予告されています。
Rainer Sigl und Robert Glashüttner haben alle Hot Takes über den unglaublichen Kauf von Activision-Blizzard seitens Xbox gehört und vertiefen sich nun selbst in die dazugehörige Analyse. Um NFTs und auch das Metaverse kommen sie nicht drum rum, doch dafür folgt anschließend Entspannung in Form von geknackten Schlössern, Wholesome Games und interstellarem Organhandel. (Folge #28)
In der aktuellen Episode sprechen Wibke und Florian über Rollerblades aus der Zukunft, den Handel mit pulsierenden Alien-Organen, Stiere in Röcken und die Rückkehr ins schwedische Niemandsland.
writer and academic Alex Ross (@Alexrosswrites) returns for part two of our examination of the indie game world via a few documentaries. this time we cover the post-indie boom, aka the time of the "indiepocalypse" and beyond from 2015 till today. first we look at the depressing vanity project/indie survival story "Surviving Indie" from late 2016, then we look at a dense but surprisingly quality documentary about the indie game scene in China called "Indie Games In China" aka "Alonewalk" from 2018 and talk about the endlessly complex landscape for game development in China. and then... we do the ill-advised and look at this year's E3 "Wholesome Direct" stream, a subject of much intense discourse. things referenced in the episode: "Spinning is winning" a research paper that Alex is a co-author on: https://journals.sagepub.com/doi/10.1177/1469540521993931 2017 Failure Workshop at GDC featuring Tim Rogers: https://www.youtube.com/watch?v=H67itWCG1JY Surviving Indie: https://www.youtube.com/watch?v=Z7CWZhhBMSo news article about Ryan Zehm: http://ireader.olivesoftware.com/Olive/iReader/IdahoStatesmanPress/SharedArticle.ashx?document=ISM%5C2016%5C01%5C25&article=Ar00108 Ryan Zehm's sneaking into GDC video: https://www.youtube.com/watch?v=UF2NlwJjEm0 Indie Games in China (aka Alonewalk): https://store.steampowered.com/app/825400/Indie_Games_in_China/ EGM article about the state of China's indie game scene: https://egmnow.com/the-closing-walls-around-chinas-independent-game-development-scene/ long video essay by youtuber NeverKnowsBest on the Chinese indie scene: https://www.youtube.com/watch?v=_VrTZ_UeUxM Gao Ming's ludum dare page: https://ldjam.com/users/gao-ming/games 2021 E3 Wholesome Direct stream: https://www.youtube.com/watch?v=Ozqhc7YXd3M article in the verge on "The Rise of Wholesome Games": https://www.theverge.com/2020/3/10/21172972/games-wholesome-themes-uwu-frog-detective-wattam-sokpop-keita-takahashi People Make Games video on Zach Barth and Minecraft: https://www.youtube.com/watch?v=__Nq2vNcpIo as always, you can support this podcast (and me) on patreon at https://www.patreon.com/ellaguro outro music is "Home" from the FEZ ost by Disasterpeace intro music (as always) is "Museum Agony" from the Stretch Panic ost by Norio Hanzawa
Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work.With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, their studios, their everydays and goals.Raccine Malcolm: Freelance Community & DEI Manager, Founder of Games Community Garden (formerly Games Marketing Essentials), Co-Founder & CCOO of CommSprout, Community Engagement and DEI Manager at The*GameHERs. Jenny Windom: Producer/Co-Owner at Soft Not Weak, Portfolio Manager at Kowloon Nights, & Communications at Rose City Games. In her spare time, Jenny is an indie game streamer and Wholesome Games organizer and host.Daria Ilyina: Community Developer at Paradox Interactive. Previously Team Lead for various projects from mobile to console & PC games, with vast customer support and IT analytics background. In her spare time, Daria creates cosplay costumes and plays video games.Raven Hoegalmen (
Please consider supporting us on Patreon: https://patreon.com/glasshousemedia What does it mean that a game is wholesome? Can it still uphold negative ideas of the world while being non-violent? What does any of this comfort mean if the conditions it was made in are coercive or unhealthy? *** Glass House Games records in the heart of Brick Lane, London. Make sure you subscribe and turn on notifications to never miss out! Send your thoughts to community@glasshouse.games https://www.twitter.com/GHGshow https://www.instagram.com/ghgshow/ https://www.twitch.tv/ghgshow https://www.glasshouse.games/podcasts https://www.patreon.com/glasshousemedia
Blocos do Episódio:Summergame Fest.Ubisoft Foward.Gerabox Software.Devolver Digital.Wholesome Games.
This week I took on Ubisoft's Immortals: Fenyx Rising. It's a comedic take on some familiar Greek myths, with gameplay DNA from both the Assassin's Creed series and, notably, Nintendo's Breath of the Wild. Also mentioned this episode: Sludge Life, Umurangi Generation, Slay The Spire, Death Stranding, FAR: Changing Tides and the Wholesome Games direct. You can follow the show's Twitter, Instagram, YouTube and Twitch via http://gaminginthewild.carrd.com and support the show on Patreon via http://patreon.com/gaminginthewild. Thanks to Ubisoft Nordic for supplying a review copy of the game. And as always, thanks for listening!
Yeah, I'm in the minority on that one. 0:09 - Prom Night is not as good as its reputation might lead you to believe. The sequel's pretty good though! 12:35 - Humble gets greedy, gets called out on its greed, then walks back its greed. Either that or it REALLY needs to work on how its actions are perceived! 19:08 - Wholesome Games shows more patience and grace in the face of bad-faith actors than I would 23:55 - My thoughts on the E3 presentations presented thus far If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night on RandomTower! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes “Albino” by Brian Boyko. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:59 PMmatthew wilsonhi 6:59 PMCafeFoxwhat up 7:01 PMmatthew wilsonwell a new mariox rabids game, the birth of a new sub serries lol 7:02 PMJared KniselyLATER but we want it NOW 7:04 PMLynndy Leehello 7:05 PMmatthew wilsonmost horror movies of that era were thinly vailed Christian morality tales, even if Christians were too dumb pick up on it given by their outrage of the movie of the era lol 7:11 PMReverend Werewolfyour not the only guy that doesnt care about eldin ring. 7:13 PMJared Kniselydidnt think you like souls like 7:13 PMmatthew wilsonpandemic time if a flat circle in a infinite void 7:24 PMCloaker 451Hello individuals 7:28 PMaddictedtochaosThe only thing that stood out to me was Mario + Rabbids. 7:28 PMJared Kniselywhat about games that u do the opposite of that 7:29 PMaddictedtochaosEpic Yarn 7:32 PMaddictedtochaosWhat one thing do you most want to see from Nintendo? 7:34 PMaddictedtochaosI should have specified software. 7:36 PMJared Kniselycant complain about those galaxy games 7:37 PMJared Kniselythe u was more like 2 gens behind 7:40 PMaddictedtochaosDisliked the controls and camera in the Galaxy games. 7:42 PMReverend Werewolfim wanting to see anything from shin megami tensei V. 7:42 PMJared Kniselydid u think 1 was challenging 7:49 PMaddictedtochaos😂😂😂 7:50 PMaddictedtochaosWow this has gone way off topic 😂 8:14 PMaddictedtochaosNothing from Sony. Microsoft is tomorrow Nintendo on Tuesday. 8:15 PMaddictedtochaosI work on Tuesday too, but at least it is before I go to work.
Josh and Josh interview Rick Sorgdrager of Roost Games about their upcoming title, Cat Cafe Manager. Spoiler alert: it's adorable. They are then joined by producers Isabella and Lucy to discuss reactions and impressions from the Wholesome Games, Ubisoft, and Gearbox showcases.Time stamps3:45 - Cat Cafe Manager interview35:37 - Wholesome Games showcase recap41:37 - Ubisoft showcase recap49:15 - Gearbox showcase recap (plus final thoughts and wrap-up)
On today's show We're going over some of the highlights of the first day of E3 2021 including Wholesome Games Direct, Ubisoft Forward, Devolver Max Pass Plus, and whatever that Gearbox thing was. If you want to watch the entire Devolver Max Pass+ Showcase, peep it here: https://youtu.be/viojUZ4gS5w For everything you need to know about the Wholesome Games we saw, check here: https://wholesomegames.com/ E3 Mental Health and Gaming Panel including Reb Valentine (start at the 5 hour mark): https://www.twitch.tv/videos/1054092198 Drop by the watch party channel in our Discord all weekend! https://discord.gg/uqTZTEK8 For everything else, check out www.partyinvite.games!
Ryan, Cristian, Griffin and Ruben go through most of the games that were shown in the Wholesome Direct and all of the games that were shown in the Guerrilla Collective! Go support the great cause that Wholesome Games is fundraising for! https://theyetee.com/collections/wholesomegames Check out the Guerrilla Collective website for a list of all the games they showed off! https://www.guerrillacollective.com/blog/event/1124/
Hey all! This is the second and final episode about wholesome games. Jess explains it all in the episode, but we hope you all like this different format! In part 2, Jess and Ty chat with game developer and Wholesome Games co-founder James and game developer Dani to get their perspectives on Wholesome Games and wholesome games. Follow our guests: James Dani Follow the crew! Jessica: @jessacogs Ty: @owoathkeeper Support us on Patreon Join the Uppercut Discord server here! Check Out the Uppercut Merch Store Here Find More Uppercutl Content Here
Hey all! This episode is pretty beefy compared to other episodes AND it's just the first part of an overall conversation about Wholesome Games. Jess explains it all in the episode, but we hope you all like this different format! In part 1, Jess and Ty chat with game developers Doc and Eniko to get their perspectives on Wholesome Games and wholesome games. Follow our guests: Doc Eniko Follow the crew! Jessica: @jessacogs Monti: @friedmonti Ty: @owoathkeeper Andrew: @cogsthewell Support us on Patreon Join the Uppercut Discord server here! Check Out the Uppercut Merch Store Here Find More Uppercutl Content Here
Reactions to the Wholesome Games digital event, what the Bible teaches that can help Christian Geeks navigate an angry internet, and free movie and tabletop game recommendations as we launch The Summer Of Free 2020! PLUS, more assorted topics based on your questions/comments/feedback and Paeter's geek week! TIMESTAMPS 00:00:30 Intro 00:02:31 Whole Games Direct Reactions 00:15:52 Free Movies & Spaceship Board Games (American Hero, Turbo Kid, Akira, Deep Space D-6, Space Dogfight) 00:32:14 CGC & Christian Geek News 00:43:14 Weekly Waistline 00:56:44 Christian Geeks & An Angry Internet 01:13:26 Listener/Viewer Messages (When Entertainment Has A Bad Effect On Us, Being Evil In Games & 1 Thessalonians 5:19-22 ) 01:28:46 Prayer For Current Suffering & Anger 01:32:37 Paeter's Geek Week(Deep Sky Derelicts,Siralim 2, Darkest Dungeon, Green Lantern Kyle Rayner Era[Judd Winnick, Terry Berg, Manhunters, Nero, Ion, Baby Guardians], Vikings) 01:54:26 Next Episode 01:57:01 Babylon 5 Schawarma Support this podcast and enjoy exclusive rewards at https://www.patreon.com/spiritbladeproductions Episodes #0-500 of this podcast were published as "The Spirit Blade Underground Podcast" and are archived and available for download at www.spiritblade.com , Resources used to prepare the "In Search Of Truth" Bible Study include:"Expositor's Bible Commentary", Frank E. Gaebelein General Editor (Zondervan Publishing House),"The IVP Bible Background Commentary: Old Testament", by Dr. John H. Walton, Dr. Victor H. Matthews & Dr. Mark W. Chavalas (InterVarsity Press), "The IVP Bible Background Commentary: New Testament", by Dr. Craig S. Keener (InterVarsity Press),Thayer's Greek Lexicon, Strong's Exhaustive Concordance Blueletterbible.org (primarily for search functionality), The Christian Geek Central Statement Of Faith can be found at: http://christiangeekcentral.blogspot.com/p/about.html The Christian Geek Central Podcast is written, recorded and produced by Paeter Frandsen, with additional segments produced by their credited authors. Logo created by Matthew Silber. Copyright 2007-2020, Spirit Blade Productions. Music by Wesley Devine, Bjorn A. Lynne, Pierre Langer, Jon Adamich, audionautix.com and Sound Ideas. Spazzmatica Polka by Kevin MacLeod (incompetech.com) Freesound.org effects provided by: FreqMan
Are you ready for a big dose of wholesome? ✨ I hope so because we're joined with James from Wholesome Games to chat about the upcoming Wholesome Direct. He tells us about what we can expect from the online showcase, how Wholesome Games came to be and how it grew into a thriving community of gamers who love heartwarming games. If you also love these kinds of games, catch the Wholesome Direct on May 26th, 2020 at 1pm EST. Head to wholesomegames.com to join the mailing list for notifications and to find links to their social accounts and Discord Server. What is Everyone Playing? (00:18:05) This Week's News (00:33:35) UE5 reveal plus Epic games waves royalty fees for first $1M of gross revenue for game devs (00:33:35) New Paper Mario coming July 17 (00:37:16) Tony Hawk's Pro Skater 1 and 2 are getting remade (00:40:55) Ghost of Tsushima State of Play (00:43:43) The Culling comes back with questionable monetization practices (00:44:30) This Week's Topic: interview with Wholesome Games (00:51:30) Outro and Wrap-up (01:13:33) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames
Praticamente desde que os games existem, existe uma paranoia de que videogames fazem mal pra cabeça das crianças. Isso é muitas vezes alimentado por aquela ideia de que videogames são baseados sempre em violência e conflito, que sempre tem tiro, que sempre tem porrada… E a verdade é que essa má reputação tem sim uma base na realidade; se a gente pega os 10 games mais vendidos de 2019 nos EUA, por exemplo, 7 tem algum grau de violência ou combate - ainda que cartunesco e estilizado - e os 3 que sobram são dois jogos de esporte. Pois bem: mas e jogos que fogem dessa lógica? E jogos em que o objetivo não é derrotar inimigos, acabar com o vilão ou salvar a princesa? Jogos em que o objetivo é fazer amizades, cuidar de uma plantação, lidar com traumas pessoais ou apenas passear por lugares bonitos? Esse tipo de jogo sempre existiu, e nos últimos anos, principalmente no cenário de jogos independentes, tem ganhado força com o nome de “Wholesome Games”. É sobre esse tipo de jogo que vamos falar hoje! Nosso canal: https://www.youtube.com/mimimidias Redes sociais do mimimidias: https://twitter.com/mimimidias/ https://instagram.com/canalmimimidias/ https://www.facebook.com/canalmimimidias/ Vem falar com a gente: https://twitter.com/claramatheus https://twitter.com/leo_bos https://twitter.com/tavosmm