Podcasts about playfirst

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Latest podcast episodes about playfirst

XR-OM
IMMERSIVE TECH INVESTOR - TIPATAT CHENNAVASIN CO-FOUNDER - THE VENTURE REALITY FUND

XR-OM

Play Episode Listen Later Feb 14, 2022 40:49


#TheVRfund #VentureRealityFund #tipatat Tipatat Chennavasin is the General Partner & Co-founder at The Venture Reality Fund, he is a VR/AR industry spokesperson and thought leader, advising and mentoring companies, incubators, and accelerators around the world. With extensive experience creating interactive and immersive content, he works to advance the future of broadcasting, enabling dynamic content delivery that enhances user experience. Tipatat regularly contributes to publications and industry events and serves as an advisor to Tokyo VR Startups. He was co-founder and CEO of mobile game startup Big Head Mode, Inc., which was was sold to PlayFirst. Tipatat obtained his B.S. from Stanford University in Symbolic Systems with a concentration in Human-Computer Interaction. https://twitter.com/tipatat https://www.linkedin.com/in/tipatat www.thevrfund.com XROM- Home of Extended Reality Kindly Subscribe/Share Our Audio Podcast Channels Apple: https://podcasts.apple.com/us/podcast/xr-om/id1479853773Spotify: https://open.spotify.com/show/2ZnjHyLLNE2jX6rOoRj5QoGoogle: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy9jMjg3YWVjL3BvZGNhc3QvcnNz Anchor: https://anchor.fm/s/c287aec/podcast/rss Kindly Subscribe to our Youtube channel www.youtube.com/xrompodcast Music Credit: Adam Avil/Pralay Track Title: Shiv

Liquid and Grit
Effective Insights with Chris Williams, VP of Global Insights at Aristocrat Digital

Liquid and Grit

Play Episode Listen Later Nov 11, 2021 44:51


Chris Williams has been a creative, product, studio and now insights leader in console and mobile games for over 20 years. He has held notable positions as a Project Lead for Indiana Jones at Lucasarts, VP of Mobile at PlayFirst bringing Diner Dash to the iPhone, and VP & GM of SkyRocket Studios at Big Fish which developed hit mobile F2P games like Fairway Solitaire. He is currently VP of Global Insights at Aristocrat Digital which owns Big Fish, Product Madness & Plarium.

Esteri
Esteri di mer 17/02/21

Esteri

Play Episode Listen Later Feb 16, 2021 27:16


1-Striscia Gaza: Finalmente le prime dosi di vaccino Sputnik. Il punto di Martina Stefanoni...2-Stati uniti – Iran: prove di dialogo sul nucleare ma nessuno vuole fare il primo passo. ( Emanuele Valenti) ..3-La mossa elettorale di Macron. Il parlamento francese approva ..in prima lettura la legge sul separatismo islamista. ( Francesco Giorgini) ..4-Play First. Questa estate più gioco e meno scuola per i bambini. Lettera aperta al governo britannico di un gruppo di psicologi infantili e e specialisti dell’educazione. ..( Anna Nessi) ..5-Romanzo a fumetti: Buck Danny il graphic novell di Jean-Michel Charlier e Victor Hubinon. ( Maurizio Principato)

iran gaza macron questa sputnik stati lettera romanzo esteri maurizio principato emanuele valenti playfirst francesco giorgini martina stefanoni
Creative Mind
Video Game Programmer - David "Rez" Graham

Creative Mind

Play Episode Listen Later Nov 4, 2020 75:13


David “Rez” Graham is the Director of Game Programming at The Academy of Art University and a senior AI programmer currently working independently on a self-funded unannounced project. He has worked in the games industry as an engineer since 2005 spending most of that time working on various kinds of AI, from platformer enemy AI to full simulation games. Most recently, he was the Lead AI Programmer on The Sims 4 at Maxis. Prior to that, he worked at PlayFirst, Slipgate Ironworks, Planet Moon Studios, and Super-Ego Games. He is the co-author of Game Coding Complete, 4th Edition, has two articles in Game AI Pro, one article in the upcoming Game AI Pro 3, and regularly speaks at The Game Developers Conference. Rez spends his free time acting and running tabletop RPGs.

AR Show with Jason McDowall
Tipatat Chennavasin (The VR Fund) on the Latest AR Industry Landscape

AR Show with Jason McDowall

Play Episode Listen Later Nov 5, 2019 84:19


Tipatat Chennavasin is the co-founder and general partner at The Venture Reality Fund, an investment firm focused on early-stage companies building immersive, spatial, and intelligent computing for consumer and enterprise.Prior to life as a VC, Tipatat was the co-founder and CEO of mobile game startup Big Head Mode, Inc. that he sold to PlayFirst to focus on VR.He also spent many years as a creative director or design director working with cutting edge interactive technologies, including computer vision, interactive surfaces, and gesture-based interactive displays.In this conversation, Titpatat shares one of his first experimentations with VR, and the impact it had on his life. He describes how he came to start a VR and AR-focused investment fund, and some of the insights he’s observed within the changing AR industry landscape.One of those observations is about turnover among head-mounted display companies, and the potential of Hololens 2. He believes the increased usability of the Hololens 2 will open up more uses cases and drive better results during trials with enterprise customers.Tipatat goes on to share his take on recent failures, successes, and near-term possibilities of AR.A few of his portfolio companies that come up in the conversation include Beat Games (maker of Beat Saber), Varjo (high-end VR headset), Torch 3D (design & publish AR apps), PLNAR (computer vision for insurance), Vantage Point (anti-sexual harassment training), Phiar (AR navigation and object recognition) and Apprentice.io (guided instruction for lab workers). (Note: I am also an investor in Torch 3D and PLNAR.)You can find all of the show notes at thearshow.com.

The Boost VC Podcast
Ep. 86: The Tipping Point of VR Mass Adoption—with Tipatat Chennavasin of Venture Reality Fund

The Boost VC Podcast

Play Episode Listen Later Feb 21, 2019 37:36


If you look at the numbers, VR appears to be on the precipice of mass adoption. 60 virtual reality titles have generated more than $1M in revenue, with the top-grossing games making $10M-plus. Millions of headsets are in circulation, and we're seeing 3K to 5K concurrent users per popular title. Governments are investing billions to develop VR technology and $3.4B in VC money was invested in the ecosystem last year alone. So, what will it take for VR to take off around the world? Tipatat Chennavasin is the cofounder and General Partner with The Venture Reality Fund, a VC firm that invests in early-stage AR, VR and AI startups in an effort to power the future of computing. Tipatat is a thought leader in the AR/VR space, mentoring companies, incubators and accelerators around the world. Prior to The VR Fund, he served as cofounder and CEO of Big Head Mode, a mobile gaming startup acquired by PlayFirst in 2013. Tipatat earned his BS in Symbolic Systems from Stanford. Today, Tipatat joins us to explain what first drew him into the world of virtual reality. He describes the consumer appetite for VR in Asia and the incredible Chinese city dedicated to the space. Tipatat also shares detailed metrics around VR adoption and VC investment in the industry. Listen in for Tipatat's insight on the tipping point for global acceptance of virtual and augmented reality—and learn about his vision of the role VR will play in the future of work. Topics Covered What inspired Tipatat to invest in VR Cured real life fear of heights Change way we learn, heal and communicate The consumer appetite for VR in Asia Gaming ingrained in culture Chinese government investment How the numbers differ from perceived investor sentiment $3.4B invested in ecosystem during trough $3.2B invested during height of hype The data around VR adoption 3M PlayStation VR, 4M NVIDIA headsets 60 titles made $1M+ in revenue (top-grossing $10M) Tipatat's take on the most surprising VR use case Virtual influencers What's preventing mass adoption of VR Alignment of hardware and software Underestimate impact of Oculus Quest How Tipatat spends his time in VR 2.5 hours/day VRChat, Rec Room and art programs Tipatat's insight on the current gaps in VR Use digital skills to make living in VR Enable non-IT workers to do IT work Resources Tipatat on Boost VC S2EP03 https://simplecast.com/s/28858f9c John Carmack https://www.britannica.com/biography/John-Carmack CES https://www.ces.tech/ VRST in Tokyo https://vrst.acm.org/vrst2018/ Nordic VR Forum https://vrforum.no/ Road to VR https://www.roadtovr.com/ VRChat https://www.vrchat.net/ SteamDB https://steamdb.info/ Oculus Quest https://www.oculus.com/quest/ Beat Saber http://beatsaber.com/ Rec Room https://www.againstgrav.com/rec-room/ Job Simulator https://jobsimulatorgame.com/ FitXR https://fitxr.com/ Space Pirate Trainer https://www.spacepiratetrainer.com/ Future Present by Michael Pinsky https://www.amazon.com/Future-Present-Ethics-Science-Fiction/dp/0838639240 Tilt Brush https://www.tiltbrush.com/ Oculus Quill https://www.oculus.com/experiences/rift/1118609381580656/ Goro Fujita https://twitter.com/gorosart?lang=en Connect with Boost VC Boost VC Website https://www.boost.vc/ Boost VC on Facebook https://www.facebook.com/boostvc/ Boost VC on Twitter https://twitter.com/BoostVC

Dev Game Club
DGC Ep 096: Tom Hall Interview

Dev Game Club

Play Episode Listen Later Jan 17, 2018 78:31


Welcome to Dev Game Club, where we present our interview with Tom Hall, Project Lead of 2001's quirky Western-built Japanese-style RPG Anachronox. We talk about the team, the labor of love, what got left on the cutting floor, and various other bits and bobs. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:35    Interview segment 55:28  Break 56:00  Mail/outro Issues covered: the game's science fiction underpinnings, JRPGs and adventure games, the surprise of having the adventure game elements, the lore bible and map of the Universe, generating the background information to make characters sound consistent, creating alphabets, the black and white pirate world, PAL-18's digital home world and cel-shading, knowing what happens next, writing and cinematic direction with tools (PLANET), programming the mini-games (APE), in-depth cinematics and facial animation and mitten hands, getting a story in the bathroom (and starting with the name), talking process with Terry Gilliam, little ideas coming together to unite a concept, having a poisoned past, Nick Danger and radio plays, coming up with the most surprising things you could think of, Democratus having its origins in John Carmack's D&D campaign, a planet walks into a bar, playing with expectations, feeling episodic, making characters come first to drive those episodes, loyalty missions in Mass Effect, hidden content, having different levels for different choices, renaming characters, origin of Paco's and Rho Bowman's names, Stiletto Anyway's origins, crunching too much and team size, team cohesion, structure of ION Storm, Dream Design, doing one take of Walton Simmons, thirty years into the industry, being just a bit ahead of time for mobile, directing Gordon Ramsay, missing the big references to Hitchhiker's Guide, talking about the black and white world, talking crunch, potential achievements for Anachronox, adding achievements to remastered adventure games. Games, people, and influences mentioned or discussed: Tom Hall, SoftDisk, John Carmack, John Romero, id Software, Commander Keen, Wolfenstein, DOOM, Apogee, Rise of the Triad, Terminal Velocity, ION Storm, Monkeystone Games, Hyperspace Delivery Boy, KingIsle Entertainment, Loot Drop, PlayFirst, Hitchhiker's Guide to the Galaxy, Chrono Trigger, Secret of Monkey Island, Lee Perry, Epic, Fornite, Jet Set Radio, Borderlands, Richard Gaubert, Jake Hughes, Joey Liaw, Brian Eiserloh, Crystal Dynamics, Watchmen, Terry Gilliam, Monty Python, Brazil, Firesign Theater, Dungeons and Dragons, Star Trek, Doctor Who, Game of Thrones, Mass Effect, Chrono Cross, Final Fantasy IX, Peter Marquardt, El Mariachi, Robert Rodriguez, Band of Brothers, Eidos, Deus Ex, Murder One, Daniel Bengali, ngmoco, JAMDAT, gluMobile/PlayFirst, Cooking Dash/Restaurant Dash with Gordon Ramsay, Diner Dash, Eric Zimmerman, Jeff Green, Marc Laidlaw, Half-Life, Valve Software, Quake 2, Jedi Starfighter, MaasNeotekProto, Day of the Tentacle, Aaron Evers, Metal Gear Solid, Thief, Revolver Ocelot, PlayStation, Hideo Kojima, Peacewalker, PSP, Brandon Fernandez. Next time: Metal Gear Solid: Up thru Revolver Ocelot @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

The Top Entrepreneurs in Money, Marketing, Business and Life
738: Is He The Future of Design Collaboartion? 1200 Customers and $3m in Revenues Say Yes!

The Top Entrepreneurs in Money, Marketing, Business and Life

Play Episode Listen Later Aug 1, 2017 21:47


Mariano Suarez-Battan. He’s the founder and CEO of MURAL, a digital whiteboard for exploring complex challenges visually. Global 2000 companies like IBM, Intuit, Steelcase, and Autodesk have deployed MURAL at scale to enhance collaboration in their digital workplace. A former startup in residence at IDEO, Mariano also founded Three Melons, a game studio that designed and published online games like Bola, which was acquired by Playdom and Disney in 2010. Famous Five: Favorite Book? – Purple Cow What CEO do you follow? – Aaron Lewis Favorite online tool? — LinkedIn How many hours of sleep do you get?— 8 If you could let your 20-year old self, know one thing, what would it be? – To trust in your gut always   Time Stamped Show Notes: 02:12 – Bola has created games for large brands like Lego 02:23 – Back then, the social games industry was moving fast with Zynga, Playfirst and Playdom 02:31 – Mariano thought that, strategically, it made sense to grow bigger with those companies 02:45 – It was also a great decision, financially and professionally 03:00 – Mariano started Bola in Argentina 03:24 – Acquisition price was with stock and equity 04:12 – The cash was $4-5M 04:26 – $600K was the payback for the investors 04:44 – MURAL was a startup in residence in IDEO 05:03 – IDEO brought in Collaborative Fund as a funder for MURAL 05:10 – MURAL’s vision is to make every designer share their design thinking globally 05:36 – IDEO was like an incubator 05:49 – Prior to IDEO, MURAL has raised closed to $1M 05:59 – Collaborative Fund invested money on MURAL while IDEO made MURAL known to big companies like IBM 06:33 – Some of IDEO’s DNA are in MURAL 07:00 – MURAL’s pricing 07:02 – $12 per member per month and billed annually, $16 billed monthly 07:10 – The pricing on the website is for online customers 07:23 – A quarter of their customers are online and the rest are enterprise costumers 07:46 – MURAL is a SaaS business 08:22 – MURAL has over 40K active users monthly 08:58 – MURAL has no free plan but has introduced a free education plan to help kids 11:00 – MRR is around $280K 11:11 – Average ARR 12:06 – Currently, MURAL has raised a total of $2.4M 12:16 – Team size is 35 12:45 – Most are in product development and engineering 12:55 – Office is located in San Francisco 13:30 – Gross monthly churn 14:17 – Some of the customers are entrepreneurs selling to multiple departments 15:23 – MURAL churn on online customers is quite high 15:38 – Average cost per new customer 15:55 – One of MURAL’s new customer is from an event they’ve sponsored 16:04 – The cost of the sponsorship with other expenses was $3K 16:29 – What Mariano does is split up general cost with the number of new customers 16:50 – Gross margin is around 85% 18:45 – The Famous Five   3 Key Points: The investment in your company doesn’t always need to be cash. Before going into an acquisition or partnership, go on a vacation and think about it with a clear head. Having different revenue sources leads to different churn sources—focus on where churn is the least.   Resources Mentioned: The Top Inbox – The site Nathan uses to schedule emails to be sent later, set reminders in inbox, track opens, and follow-up with email sequences GetLatka - Database of all B2B SaaS companies who have been on my show including their revenue, CAC, churn, ARPU and more Klipfolio – Track your business performance across all departments for FREE Hotjar – Nathan uses Hotjar to track what you’re doing on this site. He gets a video of each user visit like where they clicked and scrolled to make the site a better experience Acuity Scheduling – Nathan uses Acuity to schedule his podcast interviews and appointments Host Gator– The site Nathan uses to buy his domain names and hosting for the cheapest price possible Audible– Nathan uses Audible when he’s driving from Austin to San Antonio (1.5-hour drive) to listen to audio books Show Notes provided by Mallard Creatives

Game Dev Life
002 Academia, Kickstarter and Manufacturing with Corporate America's Teale Fristoe

Game Dev Life

Play Episode Listen Later Aug 12, 2013 49:42


I talk to board game designer Teale Fristoe about his ocean crossing journey with Corporate America. Fristoe began his career as an engineer at casual game maker PlayFirst, but left to pursue a doctorate in game studies at UC Santa Cruz. 3.5 years into his program, Teale left academia to follow his true passion of designing board games. Hear his lessons learned from using Kickstarter to pay for the manufacturing of his game, Corporate America, as well as just what it takes to get a physical good like a board game manufactured and delivered to his backers.

Entrepreneurial Thought Leaders
Mari Baker (PlayFirst) - Building an Organization, Building a Team

Entrepreneurial Thought Leaders

Play Episode Listen Later Apr 14, 2009 55:52


After two decades in start-up entrepreneurship, Mari Baker, current CEO of PlayFirst, shares some of her lifelong strategies for long-lasting success. She stresses defining the relentless purpose of the enterprise, honing a focus, and building a conscious company culture, amongst other backbone-building tasks.