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Join us on a Great Journey of our own indulgent design. A look back at Halo 2, its wonderful soundtrack, its bold storytelling, the way it revolutionized multiplayer gaming and its secret little John Mayer. He's just hidin' out in there. Playin' his little guitar.(00:00) Intro(15:32) Housekeeping(29:33) Sean Capri Presents: The State of the Nintendo Music Address(59:34) Halo 2(2:48:14) YouTube Comment Oversharing Corner(2:58:23) Voicemails(3:21:32) Haikus & outro✉️ Send email to bitharmonypod@gmail.com
Tom Salta talks about how he created a terrifying soundtrack for Outlast Trials
Composer Tom Salta talks about his extremely frightening music for The Outlast Trials, the third installment of the Outlast series. It's always a joy to have Tom on, and I manage to learn something new every time we talk! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists. PLAYLIST by Tom Salta for The Outlast Trials unless noted otherwise 00:00 Let the Trials Begin 05:03 (in background: John Carpenter, Halloween Main Title) 06:00 Let the Trials Begin 07:24 Let the Trials Begin 08:16 Let the Trials Begin 08:42 Let the Trials Begin 10:00 Let the Trials Begin 14:37 Little Angels 15:49 The Root Canal 18:40 Motherless Children 23:18 The Weight of Memories 24:45 Come to the Fair 26:54 Brush Your Teeth 28:01 Brush Your Teeth 30:27 (recording of the Thomas Edison doll) 32:53 Can't Get it Out of Your Head 37:12 Burden of Skeletons 40:26 Killjoys Aren't Allowed Here 45:50 We're All Getting Better Together 53:29 Well Done 53:53 Other Sprouts by Sam Keenan
Zieh dein Schwert, Gaijin! Ben und Hardy sprechen über den Wii-Launch-Titel Red Steel. Das Spiel warb damals mit (dank Wiimote) besonders realistischer Waffen- und vor allem Schwertsequenzen, konnte aber letztlich nicht voll überzeugen. Die Herren Dibbert und Heßdörfer hatten aber dennoch Freude an diesem Titel, den sie im Laufe dieser Episode gar mit dem Neologismus "Guilty Gem" bedenken. Obendrein nehmen sie euch mit auf eine Reise zur Anfangszeit der Wii, als die Bewegungssteuerung noch frisch und unverbraucht war und Controller schnell zum Wurfgeschoss wurden ;) Oh, ab dieser Folge haben unsere Episoden-Cover ein neues Layout, dafür zeichnet Dennis Deuster verantwortlich. Sprecher: Hardy Heßdörfer & Ben Dibbert Lust direkt über diese Folge zu diskutieren? Schau doch mal im Nerdwelten Discord Kanal oder auf unserer Facebook Seite vorbei! Auf Twitter sind wir ebenfalls zu finden und freuen uns über dein Feedback! Für Unterstützung via Patreon und Steady sind wir sehr dankbar! Dort erhalten Unterstützer Zugang zu monatlichen Bonus-Folgen. Lust auf Nerdwelten Merchandise (Shirts, Tassen, Caps...)? HIER ENTLANG Nerdwelten Musik: Ben Dibbert (Nordischssound) Introstimme: Claudia Urbschat-Mingues Schnitt: Hardy Heßdörfer Produktion: Hardy Heßdörfer Cover-Layout: Dennis Deuster Musik, Bilder und Samples aus Red Steel (Musik von Tom Salta)
BAFTA-nominated composer and producer Tom Salta reveals all about his newly launched application for music producers, Auto-Bounce, which runs alongside Logic Pro allowing users to automate the monotonous and time-consuming task of running stems and mixes.
Louise Blain looks at what gaming music brings to the time travelling universe with games such as Chrono Trigger, Dishonored 2 and Braid. She is joined by Deathloop composer Tom Salta, who will be talking about his new game, The Outlast Trials.
Tom Salta talks about the excitement of a new game soundtrack category of the Grammy Awards
Austin Wintory chats with Composer Tom Salta. Together they discuss his career journey before games working in various aspects of the music industry; working with Arkane Studios on the Wolfenstein series and eventually Deathloop; assembling a score rooted in the 60s to support the various dynamics of Deathloop; and how his experiences in game development have helped establish his creative workflow. Listen to the full episode here or watch this episode on your Youtube channel.
Composer Tom Salta has been busy in 2021 launching his master class and also doing the music for Deathloop. We talk about the unique gameplay and how the music adapts to the time of day and the enemy at hand. Support Level with Emily on Patreon.
Good morning, Blackreef! Captains Ben and Tao rack their brains, reignite their memories, and mow down endless Eternalists in Arkane Studios' cocksure first person shooter, Deathloop. The team talk character development, playing detective, stealth, Twitter, Tao's reluctance to play scary games, oh, and a spot of incest. Story spoilers abound I'm afraid, it's just one of those games, but as ever, they're generously forecast. Content Warning: PEGI 15. Effin and jeffin. Tarantino blood spatter. Graphic innuendo. Clarifications: All Deathloop instrumental music was composed by Tom Salta & Ross Tregenza Colt's first word is not ‘F*k' (although we're surely forgiven that it could have been) Ramblin Frank's tunes were written and Performed by Erich Talaba Duskers is a strategy video game by independent developer Misfits Attic. It was released on May 18, 2016. There are three Dishonored games to date. Tao's out of the (Death)loop. Bulletstorm is a 2011 FPS from Gearbox, it was rereleased as the Full Clip Edition in 2017. The time bending FPS Singularity was released in 2010, not 2011.a The ‘Unknown Man' in the boathouse is not just a tantalising tease, his secret is very much discoverable Audio extracts: W.G. Snuffy Walden's score to Aaron Sorkin's ABC series, Sports Night. Land of the Giants - The Drop Duskers OST The West Wing Weekly podcast theme Lost Unanswered Questions by College Humor Deadpool ft. Ryan Reynolds Reservoir Dogs Dishonored main theme by Daniel Licht Fallout 4 main theme The Outer Wilds main theme Bulletstorm main theme by Piotr Musiał, Michał Cielecki and Krzysztof Wierzynkiewicz Left 4 Dead Prey Superbad feat Jonah Hill Outlast OST by Samuel Laflamme Robert Kilroy Silk - Shafteda Patreon: https://www.patreon.com/pixelvisionpod Twitter: @pixelviz Email: pixelvisionpod@gmail.com
Jarda Konáš přináší profil skladatele Toma Salty, který svou hudbou přispěl do mnoha (nejen) tříáčkových titulů. Tom Salta je zvláštní úkaz. Je to další ze skladatelů, kteří do herní branže přešli z hudebního světa a kdysi na scéně pracoval s opravdu hvězdnými hudebníky. Volání videoher ale bylo silnější a do branže nakonec pronikl cestou, jakou jsme v Retro notách ještě neměli. Jakou? To se dozvíte v podcastu! Je dost pravděpodobné, že se řada z vás se Saltovou hudbou už setkala. Tenhle chlapík totiž složil soundtracky řady her: Need 4 Speed Underground 2, Crackdown, podílel se na několika dílech série Halo a nově má na kontě Deathloop. Každý z těchto soundtracků zní jinak, ke každému Salta volil jiný přístup a věřte, že někdy předváděl ku prospěchu věci i hodně krkolomnou improvizaci. Pojďte se s námi ponořit do jeho tvorby, stojí to za to! Podívejte se na https://www.retronation.cz na další skvělé výlety do herního retra!
Lukas and Ryan talk about Ubisoft developing blockchain and NFT games. The guys also chat with Deathloop composer Tom Salta! If you're interested in either of Tom's Masterclass series, you can get a discount by using the codes lanparties-DLE and lanparties-GME! Tom Salta: https://twitter.com/TomSalta Ryan Smith: https://twitter.com/smitty2447 Lukas Eggen: https://twitter.com/lukaseggen LAN Parties: https://twitter.com/LANPartiesPod Learn more about your ad choices. Visit podcastchoices.com/adchoices
Live interview with music composer Tom Salta (Deathloop, Halo, Prince of Persia, Ghost Recon) In this interview, we spoke about:• The importance of playing the long game• Significance vs fulfilment• Tom's process of writing music for games• Being a keyboard tech in the '90s• How Tom got into writing music for games• Favourite failure And much more Check out Tony's Masterclasses here: https://www.tomsalta.com/masterclass Preorder Tom Salta's Deathloop Masterclass for $160 off using the code "audiosolutions-dl160" Get $30 off of Tony's Game Music Essentials with code "audiosolutions-GME30"
Kate Remington chats with Tom Salta about his soundtrack for Deathloop from Arkane Studios Lyon.
Those renowned legends of the Frontier, Ben and Tao, plummet into the Apex Games, where they compete for small change, notoriety, and ideally, at least one victory as Apex Legends. But do they succeed? The chaps discuss running and gunning, the legacy of Titanfall 2, and the sinister viability of the freemium model. Tao regales us with his exploits playing hide and seek, and Ben rages against short TTK and the deathmatch exodus. It's the first Battle Royale on the pod - but will it be the last? And the next time you're at the checkout and you hear the beep, think of the fun you could be having…listening to Pixel Vision. No story spoilers because there's no story. I guess that's a spoiler. Content Warning: PEGI 13. Effin' and jeffin' and reveling in the glory of the hunt. But it's all pretty tame this week. Clarifications: Both Tao and I got the podcast email address wrong. Strong start. It's pixelvisionpod@gmail.com and it's always listed at the bottom of these show notes! Say hi! Stephen Barton composed the Apex Legends OST. Audio extracts: Jaffa Cake Song (1990s Advert) Dale's Supermarket Sweep (Theme) Family Guy The Prodigy - Their Law Fader Gladiator - Battle Of The Planets (Imperial March remix) Ttanfall OST Cosmology by Stephen Barton Lord of the Rings: The Fellowship of the Ring SSX Tricky PUBG theme (Player Unknown's Battlegrounds) by Tom Salta also known as Atlas Plug Titanfall 2 Richard Simms aka The Simms casting PUBG Ninjas first game of Apex (allegedly…) Halo 3 announcer - Killamanjaro The Big Lebowski Astroneer OST by Rutger Zuydervelt WOW Classic farming stranglethorn vale I Do Like To Be Beside The Seaside sung by Kidzone HiTMAN 3 - Death Awaits (OST) by Niels Bye Nielsen No Time To Die - Billie Eilish Valorant OST Splitgate OST by Christopher Tin The Office UK Gladiator - Are You Not Entertained? Hearthstone OST by Peter McConnell Overwatch OST by Adam Burgess The Matrix feat. Keanu Reeves Halo 3 theme by Martin O'Donnell Patreon: https://www.patreon.com/pixelvisionpod Twitter: @pixelviz Email: pixelvisionpod@gmail.com
We've finished Deathloop! Enjoy spoiler-free impressions of Arkane's latest game from Samuel, Matthew and our guest, the brilliant freelance writer Jeremy Peel. In hour two, hear about the history of the immersive sim, with chatter about Deus Ex, Thief and more games that defined Deathloop's lineage. This week's music is from the Deathloop soundtrack by Tom Salta and Ross Tregenza, the Deus Ex soundtrack by Alexander Brandon, Michiel van den Bos and Dan Gardopee, and the Deus Ex: Human Revolution soundtrack by Michael McCann. Here's where Warren Spector's definition of the immersive sim comes from: https://www.gamedeveloper.com/design/postmortem-ion-storm-s-i-deus-ex-i-Here's Jeremy's oral history of Deus Ex: https://www.rockpapershotgun.com/deus-ex-at-20-the-oral-history-of-a-pivotal-pc-game
If at first you don't succeed, listen, listen again – welcome Tom Salta (Deathloop, Tom Clancy's Advanced Warfighter, Prince of Persia: The Forgotten Sands, PUBG, Wolfenstein: Youngblood, and many more) to CrossFade! Tom's a big production guy, so Peter Gabriel's tight instrumentation and arrangements on “So” make it a really pivotal album for him. “Houses of the Holy” isn't Led Zeppelin's most-played album, but it's one of their funkiest. Matt fell in love with its bigness and groove, so it's a great complement to Peter Gabriel's pop sensibilities. (And, according to Reddit, it has the second-fewest instances of Robert Plant singing “baby” of all of Led Zeppelin's albums. Huh!) Follow Tom on Twitter at https://twitter.com/TomSalta and find his work at https://www.tomsalta.com/ Deathloop is out Sept. 14 Support MinnMax on Patreon: https://www.patreon.com/minnmax/ Listen to the CrossFade Community Playlist, featuring 340 of our community's favorite songs (and counting): https://spoti.fi/3aRRgox To jump to a particular discussion, check out the timestamps below… 0:00 - Peter Gabriel & Led Zeppelin with Tom Salta 1:10 - Tom's collabs, creds, & how he pivoted to video game music 12:00 - Peter Gabriel's “So” 14:22 - Red Rain 17:35 - Sledgehammer 20:56 - Don't Give Up 24:03 - Mercy Street 28:32 - Big Time 34:13 - In Your Eyes 36:26 - Led Zeppelin's “Houses of the Holy” 39:42 - The Song Remains the Same 43:21 - The Ocean 46:10 - D'yer Mak'er 47:29 - The Crunge 50:00 - Dancing Days 52:33 - Over the Hills and Far Away 56:20 - No Quarter 1:00:22 - Community Questions (writing familiar stuff, your life in four songs & more) 1:13:46 - Deserta - “Be So Blue” (suggested by MinnMax supporter RedVIII)
Tom Salta is a recording artist, producer and composer for film/television and video games with the latter being his most known arena. He has composed for PUBG, Killer Instinct, Halo, Prince Of Persia and more.... He hosts his own Masterclass series in teaching about composing for video games. SOCIAL MEDIA Website - www.tomsalta.com Twitter - @TomSalta Instagram - @TomSalta #masterclass #pubg #princeofpersia TIMESTAMPS 00:00 - Intro 00:43 - How Tom Got The Name Atlas Plug 04:21 - Tom's Original Plan Before The Video Game Industry/Record Industry 07:38 - Learning How To Composer For Video Games/Working On Need For Speed 2 08:40 - Submitted Music Getting Rejected 10:16 - Trying To Followup Music From Marty's & Michael's Halo Score 12:53 - Trying To Follow Up Mick Gordons OST For Killer Instinct 15:10 - Mick Gordon's Mixing/Avoiding Copying Him 16:32 - Tom Salta's Mixing Process 18:45 - Removing Instruments & Layers While Mixing/80's Mixing 20:32 - The More Fatiguing The Mix The More Breaks You Need 23:18 - Difference Between Deadlines On Television/Film Vs Video Games 25:28 - Tom Salta Absolutely Loves Video Games 26:14 - Playing Video Games While Exercising 27:43 - Writers Block/Creative Process 30:50 - Meditation/Tom Doesn't Meditate To Music 34:15 - Tom's Masterclass Course 38:41 - Consolidating Masterclass Information Into A 3 Hour Course 39:32 - Other Courses Are In The Pipeline 40:53 - Working On PUBG Main Theme 45:35 - Building Relationships In The Age Of Covid/Networking 48:50 - Tom's Story On Working Of Prince Of Persia/Collaborating On Prince Of Persia 52:44 - Prince Of Persia The Forgotten Sands Being 2 Games 56:00 - Type Of Games Tom Would Like To Work 58:00 - Where To Follow Tom Salta/Signing Up For Tom's Masterclass Course
Pour cet épisode hors-série de notre podcast, on vous propose d'aller à la rencontre de Valère Plantevin, Programmeur Réseaux à Ubisoft Saguenay. Originaire de France, il est parti étudier au Québec, avant de rejoindre le studio qu'Ubisoft venait d'ouvrir à Saguenay. Il nous a parlé de cloud gaming, de latence, et nous a raconté comment, en plein début de pandémie, il a aidé l'entreprise à organiser les tests de jeux à distance pour les journalistes après l'annulation de l'E3. Un défi technique qu'il a fallu réaliser en un temps record. Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Stratégie digitale : Maud Espié Direction des contenus : Coline Molina Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet pour sa précieuse aide sur le montage de cet épisode ! © Ubisoft 2021 Originaly posted on https://stories.ubisoft.com/
We are very excited to have famous game composer, producer, and artist Tom Salta on the show this week! Tom tells us all about his history in the music industry, how that influenced his move into video games, and some history around how some of the coolest games ever were scored! Learn more about Tom Salta at https://tomsalta.com Get $30 off his VGM masterclass by using our code PIXELS30! https://tomsalta.com/masterclass More of the podcast here! https://rhythmandpixels.com Support the show! https://patreon.com/rhythmandpixels
Tom Salta has decades of experience composing music for video games, including Killer Instinct Season 3, Halo The Fall of Reach, Tom Clancy's Ghost Recon and dozens of other scores. Recently he embarked on a new project to share the expertise he's gained over the years with his Masterclass series of courses that explore the challenges of writing music for games. He says it's his way of giving back and helping aspiring game composers.
Tom Salta has decades of experience composing music for video games, including Killer Instinct Season 3, Halo The Fall of Reach , Tom Clancy's Ghost Recon and dozens of other scores. Recently he embarked on a new project to share the expertise he's gained over the years with his Masterclass series of courses that explore the challenges of writing music for games. He says it's his way of giving back and helping aspiring game composers. Tom says the inspiration for his Masterclass series was to create a way for composers to have access to the same high-quality learning sessions that are ofered at conferences like Game SoundCon and the Game Developers' Conference without the need to travel. When asked why he'd reveal all his hard-won secrets of success, Tom says, "better composers make the game music community a better place for all." Episode tracklist: tracks composed and performed by Celldweller (Klayton) and Atlas Plug (Tom Salta) Killer Instinct Season 3: A Shattered Eyedol; Nocturne
Today’s special guest is Tom Salta, a hugely talented and accomplished artist and producer. He’s worked in film, TV, ads and games for over 30 years and has produced with legends like Bobby Brown, Cher and Peter Gabriel. He’s spent the last 20 years working in games including Cold Fear and Red Steel and some… Read More » The post Tom Salta – PA149 first appeared on Pixelated Audio.
Tom Salta is a composer I’ve interviewed many times for Level about his music for the Halo series, our first interview was for a game called From Dust, we’ve talked about PUBG before, and we’ve been together on panels and such. Rather than talk about his music today, we’ll talk about a series of classes he has online about writing music for games. You can see a playlist and support Level on Patreon.
THIS WEEK: Joe hides from the creepy creatures of The Maw as a girl in a raincoat in Little Nightmares and Peter uses the Wii's motion controls at launch to first-person shoot and sword fight with Tom Salta's work in Red Steel.
Our next guest is one of my favorite composers in the video game world. This ASCAP winning and MTV VMA nominated composer has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games' WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft's iconic HALO series (G.A.N.G. Best Original Soundtrack Award), Ubisoft's PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy's GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN's BATTLEGROUNDS, which has sold in excess of 50 million units with over 400 million players. His long-time collaborations with 343 Industries and Microsoft Studios include the re-imagined soundtracks to HALO: Combat Evolved Anniversary and HALO 2: Anniversary, as well as composing the original scores for HALO: Spartan Assault and HALO: Spartan Strike (the first HALO video game to be released on Apple devices). Additionally, he returned to the beloved sci-fi franchise to score the animated series, HALO: The Fall of Reach, adapted from the best-selling novel and produced by the award-winning animation studio Sequence. His third solo outing in the iconic HALO universe, he also composed, arranged and produced the first original pop song in the franchise's history, “Take This Life”, featured exclusively on HALO: The Fall of Reach soundtrack. Prior to his composing career, this composer toured with and worked on releases by a diverse array of popular recording artists. After several years of touring, he became increasingly immersed in studio work, producing, remixing and songwriting. Recording under the artist name “Atlas Plug,” he released the critically acclaimed electronic / orchestral music album “2 Days or Die” which quickly caught the attention of leading music supervisors. His album introduced a new hybrid sound to the visual entertainment industry at large, garnering high-profile placements on numerous television shows, international commercials and movie trailers, simultaneously launching his music career in video games, which he continues to embrace as a cutting-edge and powerful musical voice in modern scoring. He also has a new masterclass available on his website teaching you the fundamentals of videogame scoring! The composer is... Tom Salta --- Support this podcast: https://anchor.fm/composertalk/support
Pour ce dernier épisode de la première saison de notre podcast, on vous propose un épisode un peu spécial, une rencontre avec Pauline Machabert, Gameplay Programmer à Ubisoft Annecy. Elle nous a parlé de son parcours hors du commun à travers le monde, entre ses débuts professionnels au Japon, sa passion pour les sports de montagne, et la création, entre deux vols, d'un simulateur de parapente en Argentine. Au micro de Stories, elle raconte comment elle a su allier sa passion pour les sports de montagne et son métier de Programmer. Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Stratégie digitale : Maud Espié Direction des contenus : Coline Molina Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet pour sa précieuse aide tout au long de cette première saison ! © Ubisoft 2020 Originaly posted on https://stories.ubisoft.com/
Abdelhak Elguess est Senior Producer à Ubisoft Montpellier. En 2004, alors qu'il travaillait au studio de Casablanca, il a proposé à son équipe un voyage d'inspiration inédit, en marge de la préparation du troisième opus de Prince of Persia. Ensemble, ils sont donc partis à la découverte de la forteresse historique d'Aït Ben Haddou, située à près de 200 kilomètres de la capitale marocaine. L'occasion pour Abdelhak et son équipe d'imaginer « IRL » les futures aventures du héros virtuel. Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Stratégie digitale : Maud Espié Direction des contenus : Coline Molina Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet et à Alexandre Schnepf pour leur précieuse aide ! © Ubisoft 2020 Originaly posted on https://stories.ubisoft.com/
Xavier Guilbert est Creative Partner au sein de l'équipe éditoriale d'Ubisoft. Très investi dans le monde de la bande dessinée, il a eu la chance de travailler sur l'adaptation de l'univers Assassin's Creed en manga, édité par une prestigieuse maison d'édition japonaise. Au micro de Stories, il raconte cette aventure inattendue et le travail de collaboration avec le scénariste Takashi Yano et le mangaka Kenji Oiwa. Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Stratégie digitale : Maud Espié Direction des contenus : Coline Molina Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet pour sa précieuse aide ! © Ubisoft 2020 Originaly posted on https://stories.ubisoft.com/
Sarrah El-Meddeb est costume manager au Studio d'Ubisoft Paris. Son rôle ? Suivre le design et de réalisation des costumes Just Dance dans le moindre détail, des concepts jusqu'aux tournages. Dans ce nouvel épisode, elle nous parle de son parcours dans la mode, de son arrivée inattendue dans le monde du jeu vidéo, et plus particulièrement d'un tournage délicat en Chine et qui a nécessité l'intervention miraculeuse… de gants de ménage. Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Stratégie digitale : Maud Espié Direction des contenus : Coline Molina Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet pour sa précieuse aide ! © Ubisoft 2020 Originaly posted on https://stories.ubisoft.com/
François Dumas est Project Audio Director au sein du studio d'Ubisoft à Annecy. Dans le cadre de la création du jeu Steep, qui se déroule notamment dans les montagnes enneigées, il a été amené avec son équipe à enregistrer des sons directement sur les pistes. Entre dérapages contrôlés, chutes volontaires dans la poudreuse, et bruitages inattendus, il nous raconte cet enregistrement hors du commun. Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Stratégie digitale : Maud Espié Direction des contenus : Coline Molina Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet pour sa précieuse aide ! © Ubisoft 2020 Originaly posted on https://stories.ubisoft.com/
Djordje Kuzmanovic est Research Expert au sein de l'équipe éditoriale d'Ubisoft. Dans le cadre de son travail, il est amené à voyager aux quatre coins du monde pour dénicher des images, vidéos, documents et rencontrer des experts qui pourront inspirer les équipes de productions lors de leur création des univers Ubisoft. Au micro de Stories, il raconte une rencontre marquante, dans le cadre de la préparation de Watch Dogs 2, avec les East Bay Dragons, une bande de bikers noirs d'Oakland existant depuis les années 1950. Pour en apprendre plus sur les East Bay Dragons : http://www.eastbaydragons.com/history.html Enregistrement et montage : Vincent Manilève Création graphique : Elie Sitbon Direction des contenus : Coline Molina & Maud Espié Musique : Electro Body Combat - Cool Down, composé par Tom Salta pour Just Dance 4 © Ubisoft Music Un grand merci à Manu Bachet pour sa précieuse aide ! © Ubisoft 2020 Originaly posted on https://stories.ubisoft.com/
ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games’ WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft’s iconic HALO series (G.A.N.G. Best Original Soundtrack Award), Ubisoft’s PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy’s GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN’s BATTLEGROUNDS, which has sold in excess of 50 million units with over 400 million players. Salta’s long-time collaborations with 343 Industries and Microsoft Studios include the re-imagined soundtracks to HALO: Combat Evolved Anniversary and HALO 2: Anniversary, as well as composing the original scores for HALO: Spartan Assault and HALO: Spartan Strike (the first HALO video game to be released on Apple devices). Additionally, Salta returned to the beloved sci-fi franchise to score the animated series, HALO: The Fall of Reach, adapted from the best-selling novel and produced by the award-winning animation studio Sequence. His third solo outing in the iconic HALO universe, Salta also composed, arranged and produced the first original pop song in the franchise’s history, “Take This Life”, featured exclusively on HALO: The Fall of Reach soundtrack. Prior to his composing career, Salta toured with and worked on releases by a diverse array of popular recording artists. After several years of touring, Salta became increasingly immersed in studio work, producing, remixing and songwriting. Recording under the artist name “Atlas Plug,” Salta released the critically acclaimed electronic / orchestral music album “2 Days or Die” which quickly caught the attention of leading music supervisors. His album introduced a new hybrid sound to the visual entertainment industry at large, garnering high-profile placements on numerous television shows, international commercials and movie trailers, simultaneously launching his music career in video games, which he continues to embrace as a cutting-edge and powerful musical voice in modern scoring.
Joining Ryan Hamann in Sound of Play 226 is composer Tom Salta, a.k.a. Atlas Plug. What we aim to bring you with Sound of Play is a diverse sample of some of our favourite pieces […] The post Sound of Play: 226 – The videogame music podcast appeared first on Cane and Rinse.
Sam Hughes speaks with composer Tom Salta, about his recent work on Wolfenstein: Young Blood, his love for the 80's (including his podcast), Twitch streaming the PUBG theme and much more! “I truly enjoyed creating a unique and signature early ‘80s post-punk aesthetic for the latest entry in this iconic series, using sound sources, synths, samplers and effects only available in the early ‘80s. Needless to say, I had an absolute blast. Another bonus was having the opportunity to do a remake of the Joy Division song “A Means to an End” (featured in the ending credits) performed by the Swedish hard rock group The Guilt. They were amazing and it was an honor to produce them.” ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. Renowned for crafting emotionally engaging soundtracks for multimedia, Salta has received widespread industry acclaim for his world-class produced hybrid scores featured in film, television and video games such as Machine Games' WOLFENSTEIN : Youngblood & Cyberpilot, Microsoft's iconic HALO series (G.A.N.G. Best Original Soundtrack Award), Ubisoft's PRINCE OF PERSIA: The Forgotten Sands and RED STEEL (IGN Award for Best Original Score), Tom Clancy's GHOST RECON and H.A.W.X series, as well as the epic theme music for the record-breaking online multiplayer game PLAYERUNKNOWN's BATTLEGROUNDS, which has sold in excess of 50 million units with over 400 million players. Special thanks to Callum Tennick for editing. Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Wolfenstein: Youngblood music samples:https://soundcloud.com/tomsalta/sets/wolvenstein-youngbloodtomsalta.comLee Tyrrell on TwitterTom Salta on TwitterAlso available on:iTunesSpotifyYouTubeStitcher Pledge to this Patreon to help support The Sound Test's second season, and unlock backdated episodes of its LIVE version (and other content)!
Composer Tom Salta talks about his music for Wolfestein: Youngblood. You can see a playlist and support Level with Emily on Patreon.
This session will walk attendees through the foundations and various stages of scoring music for video games. Tom Salta will share his composing workflow from start to finish covering everything from working with the game designer, concept development, interactive composition considerations, testing and more. This talk will offer valuable insights for beginners as well as seasoned pros. GameSoundCon is two days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media.
Welcome to another episode of SFP-NOW and our first regular episode of 2016.This week we return the opening chat segment to the show in which Raissa and I discuss what there is to look forward to in regards to television for 2016.Our special guest this week is composer and music producer Tom Salta who has carved out a niche for himself by working on some of the best video games out there. But he is perhaps best known for his work on the Halo video games and its subsequent television and movie spin offs.So lend us your ears. You never know. You may learn something new. See acast.com/privacy for privacy and opt-out information.
MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games. The post 'Halo' Composer Tom Salta first appeared on Pop Culture Tonight.
MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in film, television, advertising and video games.
On Episode 3 of Level with Emily Reese, hear a conversation with Mikolai Stroinski, composer for The Witcher 3: Wild Hunt. Emily also speaks with Tom Salta, who scored the animated film Halo: The Fall of Reach. Support Level with Emily Reese on Patreon at patron.com/level.
Hey Gamers! This week we have an awesome guest and his name is Tom Salta! Tom is a composer who started his career in the music industry working with superstars like Whitney Houston and Bobby Brown and because of his love for video games completely changed courses and joined the world of composing for video games. We talk about that transition musically, the pressures of remaking Martin O'Donnell's iconic gaming soundtrack, life on the road meeting Eric Clapton and Kurt Cobain... Need I say more? Also on the show this week we have Jada, David Webb, and Aaron Carter. We are talking about Blizzard's Overwatch Beta, Halo 5 Multiplayer and Campaign, as well as hype hype hype for Fallout 4. If you want to learn more about Tom Salta: http://www.tomsalta.com/ Twitter: https://twitter.com/TomSalta For More Videogame BANG! subscribe on iTunes, Stitcher, Soundcloud, or AudioBOOM You can also help support the show using money dollars: www.patreon.com/videogamebang
The new game 'Spartan Strike' exists in an audio-dominant world. To make sure he could still capture a player's attention, composer Tom Salta decided to record quieter, more subtle cues. He also enlisted the help of the New York Film Chorale and the Macedonian Radio Symphonic Orchestra. Hear more about it on this week's episode of Top Score.
Halo is back, with a new platform and a new composer dedicated to preserving the iconic sound of the series, Tom Salta.
Composer Tom Salta applied a multifaceted musical background to create an immersive and highly interactive soundtrack for Eric Chahi's new game, "From Dust."