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Chatting about the week's .NET news leads us into a blue-tinted tale of woe. When Microsoft taketh, they also giveth. But is it enough? Plus, which MacBooks we did or did not buy.
Om Shownotes ser konstiga ut (exempelvis om alla länkar saknas. Det ska finnas MASSOR med länkar) så finns de på webben här också: https://www.enlitenpoddomit.se Avsnitt 339 spelades in den 19 oktober och eftersom att fladdermöss föder sina ungar medans de hänger upp och ned ( https://www.reddit.com/r/Awwducational/comments/bhiaw5/female_bats_give_birth_while_hanging_upside_down/ ) så handlar dagens avsnitt om: INTRO: - Alla har haft en vecka... Ord som ingår i beskrivningarna är: zombies, kallt, mörkt, icke-moutainbike FEEDBACK AND BACKLOG: - Runda hörn I Edge… är tydligen där i Release - Johan har fått en bra upplevelse av Storytels servivce - Freja eID kan användas i Postnord-appen https://swedroid.se/freja-kan-anvandas-som-legitimation-vid-paketutlamning-hos-postnord/ ALLMÄNT NYTT - Google lämnar ut data till amerikanska myndigheter https://www.forbes.com/sites/thomasbrewster/2021/10/04/google-keyword-warrants-give-us-government-data-on-search-users/ - F1-bilar och data https://www.formula1.com/en/latest/article.10-things-you-need-to-know-about-the-all-new-2022-f1-car.4OLg8DrXyzHzdoGrbqp6ye.html MICROSOFT - Microsoft dumpar UWP https://www.thurrott.com/dev/258377/microsoft-officially-deprecates-uwp - BONUSLÄNK: Vad är UWP? https://en.wikipedia.org/wiki/Universal_Windows_Platform_apps - Sysinternals finns nu i Microsoft Store https://www.microsoft.com/en-us/p/sysinternals-suite/9p7knl5rwt25?activetab=pivot:overviewtab - Microsoft släpper uppdatering för prestandaproblemet med AMD CPUer i Windows 11 (i beta och release preview) https://www.zdnet.com/article/microsoft-fixes-amd-cpu-performance-issue-with-new-windows-11-test-build/ - Hololens leveransen till amerikanska armen skjuts lite framåt https://www.zdnet.com/article/us-army-postpones-to-2022-its-22-billion-microsoft-augmented-reality-headset-contract/ APPLE - AppleEventet https://www.youtube.com/watch?v=exM1uajp--A - BONUSLÄNK 1: Vad är en Tenori-on som David pratar om https://sv.wikipedia.org/wiki/Tenori-on - BONUSLÄNK 2: även om beställningar går att göra nu, så blir leveranserna uppskjutna https://appleinsider.com/articles/21/10/18/new-macbook-pro-preorders-immediately-see-shipping-date-slips - BONUSLÄNK 3: Nya laddarna är rätt kraftiga (men fortfarande små) https://appleinsider.com/articles/21/10/19/apples-new-16-inch-macbook-pro-charger-uses-gan-to-stay-small - BONUSLÄNK 4: MacBook Pro får HDMI 2.0 https://appleinsider.com/articles/21/10/19/new-macbook-pro-models-limited-to-hdmi-20 GOOGLE: - Google hade också ett event https://appleinsider.com/articles/21/10/19/google-launches-pixel-6-pixel-6-pro-with-tensor-processor https://swedroid.se/allt-om-googles-nya-telefoner-pixel-6-och-pixel-6-pro/ https://www.engadget.com/google-pixel-6-pro-vs-the-apple-iphone-12-samsung-galaxy-s21-ultra-oneplus-9-pro-172019652.html - Google släpper Android 12 https://techcrunch.com/2021/10/19/android-12-launched/ - Och Pixel Pass https://techcrunch.com/2021/10/19/google-introduces-pixel-pass-an-all-in-one-subscription-combining-phones-and-premium-services/ https://www.engadget.com/google-pixel-6-pass-subscription-170056831.html BONUSLÄNK - Hur svarar en hund på Googles frågor om Quantum computing? https://blog.google/technology/ai/qubit-dog-big-questions-quantum-computing/ TIPS: - SVT Play - Hackad https://www.svtplay.se/video/32893243/hackad - BONUSLÄNK: På samma ämne som Hackad finns (En Crash course i digital brottslighet) https://www.youtube.com/watch?v=YehNpaoKuqk - Dave Grohl - The Storyteller: Tales of Life and Music https://www.storytel.com/sg/en/books/2660840-The-Storyteller-Tales-of-Life-and-Music PRYLLISTA Mats: https://www.webhallen.com/se/product/302887-Xbox-Elite-Series-2-Tradlos-Handkontroll-XBSXXBO David: https://www.apple.com/se/shop/buy-mac/macbook-pro/14-tum-rymdgr%C3%A5-10-k%C3%A4rnig-processor,-16-k%C3%A4rnig-grafikprocessor-1tb# Björn: Asså den här är ju cool! https://www.webhallen.com/se/product/339345-Star-Wars-Adventskalender-X-Wing-Fighter-2021-157 Johan: Härmar Björn och vill ha samma! EGNA LÄNKAR - En Liten Podd Om IT på webben, http://enlitenpoddomit.se/ - En Liten Podd Om IT på Facebook, https://www.facebook.com/EnLitenPoddOmIt/ - En Liten Podd Om IT på Youtube, https://www.youtube.com/enlitenpoddomit - Ge oss gärna en recension - https://podcasts.apple.com/se/podcast/en-liten-podd-om-it/id946204577?mt=2#see-all/reviews - https://www.podchaser.com/podcasts/en-liten-podd-om-it-158069 LÄNKAR TILL VART MAN HITTAR PODDEN FÖR ATT LYSSNA: - Apple Podcaster (iTunes), https://itunes.apple.com/se/podcast/en-liten-podd-om-it/id946204577 - Overcast, https://overcast.fm/itunes946204577/en-liten-podd-om-it - Acast, https://www.acast.com/enlitenpoddomit - Spotify, https://open.spotify.com/show/2e8wX1O4FbD6M2ocJdXBW7?si=HFFErR8YRlKrELsUD--Ujg%20 - Stitcher, https://www.stitcher.com/podcast/the-nerd-herd/en-liten-podd-om-it - YouTube, https://www.youtube.com/enlitenpoddomit LÄNK TILL DISCORD DÄR MAN HITTAR LIVE STREAM + CHATT - http://discord.enlitenpoddomit.se (Och glöm inte att maila bjorn@enlitenpoddomit.se om du vill ha klistermärken, skicka med en postadress bara. :)
Universal Windows Platform (or UWP) is an interesting platform with a lot of potential. Yet, for some reason it doesn't really take off, at least not for cross-platform developers. In this episode we talk about what is up with UWP, a bit of history, some hopes for the future... It's all in here and more!
Title: Minecraft, Minecraft: Java Edition, et al. [Wikipedia] [IMDb] Developer(s): Mojang, 4J Studios (consoles), Other Ocean Interactive (3DS) Publisher(s): Mojang (PC/Java, Android, iOS, Wii U, 3DS, Switch), Xbox Game Studios (360, XB1, Windows Phone, Win10), Sony Interactive Entertainment (PS3, PS4, PSV) Designer(s): Markus "Notch" Persson (2009-11), Jens "Jeb" Bergensten (2011-) Platforms: Windows, macOS, Linux, Android, iOS, Xbox 360, Raspberry Pi, Windows Phone, PlayStation 3, Fire OS, PlayStation 4, Xbox One, PlayStation Vita, Universal Windows Platform, Wii U, tvOS, Nintendo Switch, New Nintendo 3DS Release date: May 17, 2009 (Java, Classic); November 18, 2011 (Java, full release) SHOWNOTES: Finishing off stoner month in 2021, Collateral Gaming brings to you our thoughts on a classic weed-smoking game—the best-selling video game of all time, in fact—Mojang's Minecraft! Ash and Zach explain what makes this game truly special and why you should be playing it under the influence. So stick around; smoke a blunt, bong, or whatever you got; and chill with us at the end of this 4/20 month! Collateral Gaming is on Apple Podcasts, Spotify, Google Podcasts, Chill Lover Radio, iHeartRadio, Podbean, and wherever else you get your podcasts. Also, find us on Twitter, Instagram, Facebook, Podchaser, and find us on Patreon! (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)
0:00:00 – HKPUG 會訊0:07:07 – 每週 IT 新聞0:55:03 – 主題本集全長2:04:04 Tags: Microsoft Build, Fluid Office document format, Linux GUI apps, Project Reunion,Universal Windows Platform, Windows …
Oggi finisco la carrellata su DRM, pirateria e tutta quella roba lì andando a toccare le ultime due bestie di satana che sono Denuvo e Universal Windows Platform (o UWP per gli amici). Scusate se sembro scazzato, ma stavo guarendo da un'influenza, quindi eh. Facebook: https://facebook.com/gamecoffeepodcast Instagram: https://instagram.com/gamecoffeepodcast
Struggling to get started with Universal Windows Platform applications? Carl and Richard talk to Clint Rutkas about the Windows Template Studio (WTS). WTS was first released into the Studio marketplace at Build in 2017 and has been updating every six weeks or so - with lots of community contributions. Clint talks about striking the right balance between generating code automatically that demonstrates best practices and getting in the way of you writing your own code - it's never simple, but when done right, hugely powerful. WTS is an open source project on GitHub, you can contribute to it as well!Support this podcast at — https://redcircle.com/net-rocks/donations
Struggling to get started with Universal Windows Platform applications? Carl and Richard talk to Clint Rutkas about the Windows Template Studio (WTS). WTS was first released into the Studio marketplace at Build in 2017 and has been updating every six weeks or so - with lots of community contributions. Clint talks about striking the right balance between generating code automatically that demonstrates best practices and getting in the way of you writing your own code - it's never simple, but when done right, hugely powerful. WTS is an open source project on GitHub, you can contribute to it as well!Support this podcast at — https://redcircle.com/net-rocks/donations
Telerik UI for the Universal Windows Platform (UWP) by Progress is a suite of 20+ UI controls for developers building UWP applications. It includes a wide range of controls for various application scenarios, including data management, scheduling, layout, editing, navigation, data/geo visualization, and interactivity.Join Jerry Nixon as he welcomes John Bristow and Sam Basu from Progress as they discuss how these controls allow developers to build highly-performant applications for all Windows 10 devices — desktop, tablets and phones, as well as for IoT, Xbox and VR devices.[03:19] What is the UI Control suite for UWP?[09:39] Why is this UWP Control system special?[12:47] How about customizing the UWP controls? Is this possible?[13:45] How would you describe the state of UWP today?[17:13] What's my experience look like when I go to a non-Windows platform using your UWP Controls?[19:37] What kind of guidance do you give developers who are looking for UI best practices?[21:41] How do get this into the my UWP application?[30:01] Any advice for developers who just want to build their own control?[33:40] Talk to us about the UWP ecosystem. How's the Community Toolkit compare to yours?[39:17] What does XAML Standard mean for UWP?If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogDownload the Free Open-Sourced edition here!
Telerik UI for the Universal Windows Platform (UWP) by Progress is a suite of 20+ UI controls for developers building UWP applications. It includes a wide range of controls for various application scenarios, including data management, scheduling, layout, editing, navigation, data/geo visualization, and interactivity.Join Jerry Nixon as he welcomes John Bristow and Sam Basu from Progress as they discuss how these controls allow developers to build highly-performant applications for all Windows 10 devices — desktop, tablets and phones, as well as for IoT, Xbox and VR devices.[03:19] What is the UI Control suite for UWP?[09:39] Why is this UWP Control system special?[12:47] How about customizing the UWP controls? Is this possible?[13:45] How would you describe the state of UWP today?[17:13] What's my experience look like when I go to a non-Windows platform using your UWP Controls?[19:37] What kind of guidance do you give developers who are looking for UI best practices?[21:41] How do get this into the my UWP application?[30:01] Any advice for developers who just want to build their own control?[33:40] Talk to us about the UWP ecosystem. How's the Community Toolkit compare to yours?[39:17] What does XAML Standard mean for UWP?If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogDownload the Free Open-Sourced edition here!
Telerik UI for the Universal Windows Platform (UWP) by Progress is a suite of 20+ UI controls for developers building UWP applications. It includes a wide range of controls for various application scenarios, including data management, scheduling, layout, editing, navigation, data/geo visualization, and interactivity.Join Jerry Nixon as he welcomes John Bristow and Sam Basu from Progress as they discuss how these controls allow developers to build highly-performant applications for all Windows 10 devices — desktop, tablets and phones, as well as for IoT, Xbox and VR devices.[03:19] What is the UI Control suite for UWP?[09:39] Why is this UWP Control system special?[12:47] How about customizing the UWP controls? Is this possible?[13:45] How would you describe the state of UWP today?[17:13] What's my experience look like when I go to a non-Windows platform using your UWP Controls?[19:37] What kind of guidance do you give developers who are looking for UI best practices?[21:41] How do get this into the my UWP application?[30:01] Any advice for developers who just want to build their own control?[33:40] Talk to us about the UWP ecosystem. How's the Community Toolkit compare to yours?[39:17] What does XAML Standard mean for UWP?If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogDownload the Free Open-Sourced edition here!
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.Join Jerry Nixon, Stefan Wick and Unni Ravindranathan for Part 2 of our special series on the Desktop Bridge, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.[1:03] How do developers get started with the Desktop Bridge?[3:46] What if I want to put my application in the Windows Store for Business? What do I do then?[9:22] Ok so I've gone through the first few steps of the conversion process, but what's the purpose behind the Windows Image file? Why is this required for conversion?[11:29] After this step, what's next --- testing and then submit to the store?[14:20] What's special about MakeAppx?[21:10] What kind of options do I have if I want to stay in the ide I know and love?[22:42] What's the debug experience like?[25:29] The Windows Store handles licensing of the app automatically correct?[27:12] Can I use Cortana in my Desktop Apps?[28:44] Can a Win32 application take advantage of cool tools like "Project Rome?"[29:12] Will a Wind32 app now run on Windows Phone?[31:13] How do you handle language localization in the Desktop Bridge?[32:44] Can I use Visual Studio Mobile Center / HockeyApp in my Desktop Bridge app?[38:20] Is my .NET Core application supported?[38:50] Around Windows 10 S --- can an application run on Windows 10S with the help of Desktop Bridge?[41:19] What are some other apps you've seen that are taking advantage of the Desktop Bridge?[44:45] What's the future look like for the Desktop Bridge?If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogGet Started Now with the Desktop Bridge! Sign-up here.
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.Join Jerry Nixon, Stefan Wick and Unni Ravindranathan for Part 2 of our special series on the Desktop Bridge, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.[1:03] How do developers get started with the Desktop Bridge?[3:46] What if I want to put my application in the Windows Store for Business? What do I do then?[9:22] Ok so I've gone through the first few steps of the conversion process, but what's the purpose behind the Windows Image file? Why is this required for conversion?[11:29] After this step, what's next --- testing and then submit to the store?[14:20] What's special about MakeAppx?[21:10] What kind of options do I have if I want to stay in the ide I know and love?[22:42] What's the debug experience like?[25:29] The Windows Store handles licensing of the app automatically correct?[27:12] Can I use Cortana in my Desktop Apps?[28:44] Can a Win32 application take advantage of cool tools like "Project Rome?"[29:12] Will a Wind32 app now run on Windows Phone?[31:13] How do you handle language localization in the Desktop Bridge?[32:44] Can I use Visual Studio Mobile Center / HockeyApp in my Desktop Bridge app?[38:20] Is my .NET Core application supported?[38:50] Around Windows 10 S --- can an application run on Windows 10S with the help of Desktop Bridge?[41:19] What are some other apps you've seen that are taking advantage of the Desktop Bridge?[44:45] What's the future look like for the Desktop Bridge?If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogGet Started Now with the Desktop Bridge! Sign-up here.
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.Join Jerry Nixon, Stefan Wick and Unni Ravindranathan for Part 2 of our special series on the Desktop Bridge, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.[1:03] How do developers get started with the Desktop Bridge?[3:46] What if I want to put my application in the Windows Store for Business? What do I do then?[9:22] Ok so I've gone through the first few steps of the conversion process, but what's the purpose behind the Windows Image file? Why is this required for conversion?[11:29] After this step, what's next --- testing and then submit to the store?[14:20] What's special about MakeAppx?[21:10] What kind of options do I have if I want to stay in the ide I know and love?[22:42] What's the debug experience like?[25:29] The Windows Store handles licensing of the app automatically correct?[27:12] Can I use Cortana in my Desktop Apps?[28:44] Can a Win32 application take advantage of cool tools like "Project Rome?"[29:12] Will a Wind32 app now run on Windows Phone?[31:13] How do you handle language localization in the Desktop Bridge?[32:44] Can I use Visual Studio Mobile Center / HockeyApp in my Desktop Bridge app?[38:20] Is my .NET Core application supported?[38:50] Around Windows 10 S --- can an application run on Windows 10S with the help of Desktop Bridge?[41:19] What are some other apps you've seen that are taking advantage of the Desktop Bridge?[44:45] What's the future look like for the Desktop Bridge?If you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogGet Started Now with the Desktop Bridge! Sign-up here.
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.Join Jerry Nixon as he welcomes Stefan Wick and Unni Ravindranathan to the show for Part 1 of a special 2 part series, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.[3:19] What is the Desktop Bridge?[4:40] What kind of app is a good candidate for the Desktop Bridge? What app isn't?[11:35] How about .NET, Visual C ++, Delphi, Unity or Silverlight applications? Are all these supported?[14:08] How about specific application scenarios? Can you give us some examples of what's supported here?[19:25] Let's talk about conversion for a second – how does this work with the Desktop Bridge? What happens to my code when it goes through the conversion process?[26:45] Let's talk about the file system now --- how does the Desktop Bridge deal with ".dll hell" ?[30:10] Talk to us about the lifecycle of a desktop application using the Desktop BridgeIf you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogGet Started Now with the Desktop Bridge! Sign-up here.
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.Join Jerry Nixon as he welcomes Stefan Wick and Unni Ravindranathan to the show for Part 1 of a special 2 part series, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.[3:19] What is the Desktop Bridge?[4:40] What kind of app is a good candidate for the Desktop Bridge? What app isn't?[11:35] How about .NET, Visual C ++, Delphi, Unity or Silverlight applications? Are all these supported?[14:08] How about specific application scenarios? Can you give us some examples of what's supported here?[19:25] Let's talk about conversion for a second – how does this work with the Desktop Bridge? What happens to my code when it goes through the conversion process?[26:45] Let's talk about the file system now --- how does the Desktop Bridge deal with ".dll hell" ?[30:10] Talk to us about the lifecycle of a desktop application using the Desktop BridgeIf you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogGet Started Now with the Desktop Bridge! Sign-up here.
The Desktop Bridge enables developers to bring their existing apps and games to the Universal Windows Platform. Through the Windows Store, developers have access to an array of integrated Windows features they can leverage within their application.Join Jerry Nixon as he welcomes Stefan Wick and Unni Ravindranathan to the show for Part 1 of a special 2 part series, in which they provide us with an in-depth Q&A session on what the Desktop Bridge is, what applications are supported as well as how you can get started leveraging this awesome service.[3:19] What is the Desktop Bridge?[4:40] What kind of app is a good candidate for the Desktop Bridge? What app isn't?[11:35] How about .NET, Visual C ++, Delphi, Unity or Silverlight applications? Are all these supported?[14:08] How about specific application scenarios? Can you give us some examples of what's supported here?[19:25] Let's talk about conversion for a second – how does this work with the Desktop Bridge? What happens to my code when it goes through the conversion process?[26:45] Let's talk about the file system now --- how does the Desktop Bridge deal with ".dll hell" ?[30:10] Talk to us about the lifecycle of a desktop application using the Desktop BridgeIf you're interested in learning more about the products or solutions discussed in this episode, click on any of the below links for free, in-depth information:Websites & Blogs: Jerry Nixon's BlogGet Started Now with the Desktop Bridge! Sign-up here.
We have Clint Rutkas and Michael Crump, Technical Product Managers at Microsoft that look after the Universal Windows Platform.
On this episode of Eat Sleep Code, Michael Crump and Clint RutkaS from Microsoft discuss their project Windows Template Studio, a new getting started experience for Universal Windows Platform. 01:44 EC: This week there's a lot of amazing things being announced at Build. You guys are working on something that is coming out of this Build week. Why don't you give us a little introduction to the Windows Template Studio that you guys are working on? 02:05 CR: Okay, so Windows Template Studio is a... Helps out your File New experience. With UWP development, the templates basically that you have access to is a blank application. And for most developers, that could be a bit overwhelming and it helps... To build up a scaffolding for where you need to be can take multiple hours to just to get it functional when you're adding in, let's say six pages of background task, wanting live tiles. Let's say you wanna add in some, use the MVVM Light framework and add in suspend and resume. To do all that and to test it and validate, it takes multiple hours. We know this 'cause we actually asked one of our documentation experts to build an app and record it from start to finish. It took him about three hours. And we built out a dynamic generation tool that can do it in about 20 seconds with full clicking from start to finish. 03:13 MC: And I was just gonna add on to that last... That little piece is that I think a lot of the times that people get caught up in, "Okay, if I want to add X, Y and Z feature, I have to spend a ton of times in the documentation. I have to... " The typical developer may go and decide, "Oh, I'm gonna top this in and Bing or Google it. And it will hit me over to Stack Overflow, and I want to try to maybe find something that looks similar and then copy and paste. Or go try it, F5, and then go back to maybe some documentation." This is definitely designed to get you to that F5 experience, with the pages, frameworks and features that you need. 03:56 CR: And that's out of the gate. And the other great thing is, is that we call this Windows Template Studio. When your app is fully generated, you can F5 it. But all we do is build up the framework. We don't do everything for you because we can't assume what you, as a developer, want to do. So we have little to-dos. Like if you add in a background task. We have zero clue what type of background task trigger you want, or what that background task should actually functionally do. So, we add in a to-do that puts you exactly where that line of code that you need to start putting in stuff, and tell you this is where you need to do this. Or if you use a map control, we tell you exactly where to get the Bing map API key, and what variable you need to put that into. Out of the gate you can get quickly up and running to build out your app to do the cool stuff rather than the mundane stuff like building out the scaffolding. 04:55 EC: Let's try to visualize this for the folks listening. We're talking about Windows universal applications right now, so we're talking about the stuff that's in the Windows store, and you're running on your Windows desktop, HoloLens and things like that, right? So the UWP platform. And this is to augment the File New project experience where right now you get a blank application but it doesn't really do a whole lot. So you're saying it takes about three hours to build up something that's even moderately useful as a starter application. And in ASP.NET MVC, we have something that starts up. And we have things like Bootstrap installed, and some of the JavaScript libraries that we need. This Windows template studio gives us that experience, but there's a little bit more to it, right? Read more at http://developer.telerik.com/topics/net/announcing-windows-template-studio/
In this Episode we speak to Carl Schweitzer from MS Dev Show about UWP. Carl explains what Universal Windows Platform is, where it came from, and what we should use it for. http://cynicaldeveloper.com/podcast/6
Lors de son passage au MVP Summit 2016, Guy en profite pour discuter avec David Catuhe de Universal Windows Platform et du UWP Community toolkit ainsi que des projets BabylonJS (3D en JavaScript) et VorlonJS (Remote debugging). David Catuhe is a Principal Program Manager at Microsoft focusing on web development. He is author of the babylon.js framework for building 3D games with HTML5 and WebGL. He also developed Vorlon.js, a plugin based framework to remote debug any web based device. Liens Universal Windows Platform UWP Community Toolkit BabylonJS VorlonJS Série télévisée Babylon 5
Project Centennial, anche conosciuto ufficialmente come Desktop Bridge, è uno dei progetti "ponte" di Microsoft per la conversione delle applicazioni "non native UWP" verso il mondo Universal Windows Platform.Si tratta di un progetto tanto ambizioso quanto interessante, che ha la finalità di portare una applicazione desktop classica (sviluppata con qualunque tecnologia) in un "container" che consente di poter pubblicare questa applicazione sullo Store di Microsoft.Questo processo, oltre i vantaggi di un sistema di vendita conforme alle nuove abitudini degli utenti, consente anche una maggiore modularità nella gestione a livello di sistema nonché un drastico miglioramento della sicurezza.A spiegarci tutti questi vantaggi non poteva che esserci Matteo Pagani, che di questa tecnologia si occuperà in Microsoft Italia per il prossimo anno.
Christina, Simone, and Brianna keep things apolitical in a discussion about the DNC hacks and the meaning of privacy. Then they segue into game developers’ critiques of the Universal Windows Platform and bid goodbye to Marissa Mayer’s tenure at Yahoo.
Nesta Edição os jogadores Caddelin, Darth Randy BR, DW e Xandao13BR debatem Rocket Fist, o jogo brasileiro recentemente lançado no Steam, o Universal Windows Platform e porque as desenvolvedoras não estão gostando disso, os lançamentos de Uncharted 4, o filme do Warcraft e da Geforce 1070, e também o adiamento de No Man’s Sky. Trailer […]
Melons!Endlich: die 68. Folge Uncommon Taste ist da!Inhalt der Folge:Nach viel zu vielen Monaten Pause sind wir sehr glücklich euch heute die 68. Folge präsentieren zu dürfen. Wie bereits angekündigt haben wir das Format ein bisschen umgemodelt, sodass es ab dieser Folge keine Newssektion mehr gibt, aber das bedeutet natürlich trotzdem nicht, dass der Inhalt sich dadurch verkleinert hat!(0:00 - 14:55) Einleitung; Was spielen wir gerade (Joe: Uncharted 4: A Thief’s End, The Legend of Heroes: Trails in the Sky SC, Hex: Shards of Fate; Merlin: Dark Souls III, Hex: Shards of Fate)(14:56 - 1:27:30) Hauptthema: Microsoft & GamingIm Konsolenbereich tut sich dieses Jahr doch mehr als wir es vielleicht hätten erwarten können und im Angesicht der ganzen Gerüchte um neue Konsolen von den Big Three und auch Neuigkeiten, was den PC als Spieleplattform betrifft, haben wir uns beschlossen uns nacheinander die großen Konsolenhersteller anzuschauen und ihre aktuelle Situation und deren Zukunft zu analysieren.Den Anfang macht dabei Microsoft, da sie den Stein für diese Idee vor ein paar Monaten ins Rollen gebracht haben: Diskutiert werden in dieser Folge der aktuelle Stand der Xbox One, die Rolle von Windows 10 in Microsofts zukünftiger Gaming Strategie (Universal Windows Platform), der sehr wahrscheinliche Beginn von iterativem Konsolendesign (Stichwort Xbox Scorpio und PlayStation 4 NEO) sowie Microsofts Cross-Platform Initiative.Dabei haben wir vor allem versucht zu ergründen, warum Microsofts Situation momentan so ist wie sie ist und welche Strategie sie mit ihren zahlreichen neuen Vorstößen verfolgen.(1:27:31 - 1:32:47) Joes Tastie: Digimon Story: Cyber Sleuth (PS4&Vita)(1:32:48 - 1:42:15) Merlins Tastie: Dark Souls - The Board Game (Kickstarter)Und natürlich interessiert uns auch diesmal wieder: Was haltet ihr von Microsofts zukünftiger Strategie was Windows 10, iteratives Konsolendesign und Cross-Platform Play angeht? Wo seht ihr Chancen und wo Risiken? Und natürlich interessiert uns auch, was ihr von unserem neuen Format haltet! Deswegen: Schreibt uns! Unter uncommontaste@gmail.com oder hinterlasst Kommentare unter uncommontaste.de, facebook.com/uncommontaste oder über Twitter @Uncommon_Taste!Intro und Outro aus dem Track Immersion von Digital X unter der Creative Commons Lizenz.Viel Spaß beim Hören!Joe & Merlin
Welcome to our podcast! We talk about games and things we like!Sorry for the podcast hiatus, we are still alive and kicking! This week we talk about Lionhead closing and the recent announcements from Phil Spencer about UWP and Xbox!Batman!Brain Dead // Dead AliveBlack Desert Online - A Sandbox MMOLionhead Studios is Closing and Fable Legends is CancelledThe Universal Windows Platform on XboxPhil Spencer Talks About a Possible Upgradable XboxIf you like what we are doing, feel free to check out our other places:Website: http://www.sharksnthings.comFacebook: https://www.facebook.com/SharksNThingsTwitter: https://twitter.com/SharksNThingsTwitch: http://www.twitch.tv/sharksnthingsPatreon: https://www.patreon.com/sharksnthings
This week on the show, we're joined in the studio by Fremantle game developer Oscar Brittain. He's made the new World's Fastest Pizza, a top down pizza delivery game chock full with aussie references. We talked all about making the game, and releasing it out onto the web. You can pick up World's Fastest Pizza on Steam and Itch.io when it releases on March 15th 2016. We're also giving away a couple of copies of World's Fastest Pizza to listeners, so jump on over to http://www.pixelsift.com.au/pizza to enter the draw! Microsoft has been making a few waves in the game development world with their planned Universal Windows Platform, a new way to make and distribute apps and games, which has already been used for Rise of the Tomb Raider, and the upcoming Quantum Break. Tim Sweeney CEO of Epic Games has come out swinging with a scathing critique of this new platform that limits choice for gamers and developers, echoing what Gabe Newell of Valve said about Windows 8. We look at what this new development means and whether or not you should be worried. Finally on the show, we explore some of the game launches that didn't exactly go to plan. I spent a fair bit of time waiting for a laptop in Tom Clancy's The Division, and that didn't ratchet up the fun factor. There have been plenty of other launches that had issues and we look at why this might be and what gamers should expect. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!
This week's episode of the cast features a man's struggle against learning third grade-level art and a journey of fondue-related self-discovery. In conventional news, the CEO of Epic Games bashes Microsoft's Universal Windows Platform, Quantum Break takes online DRM to a new level, and a senator notorious for blaming violent video games for the downfall of [&hellip
Dan, Mason, and Alex are gone for Spring Break, so Dylan and Wendy come together to celebrate International Women’s Day, fact check everything, sing copyrighted songs, and clarify DDR’s difficulty names by using a beer analogy. Since Wendy is a student of history, we talk about history-based games such as Oregon Trail II, Mind Maze, and Sea Wolf. We also discuss the news of Bear Simulator’s John Farjay forgoing further work on the game due to a harsh PewDiePie video, Microsoft’s responses to the Universal Windows Platform, and the closure of Lionhead. Games include Dance Dance Revolution Ultramix 3, Game of Thrones - A Telltale Games Series, and Agar.io. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
Past Episodes – Super Podcast Action Committee (Inactive) – KNGI Network
On this week’s show (episode 180), hosts Andrew Eisen and E. Zachary Knight discuss the Ghostbusters movie at length (13:25), Microsoft’s new Universal Windows Platform (34:31), developers buying Steam user reviews on Fiverr (53:57), and multiple companies abandoning the E3 Expo this year (1:03:26). If you missed Saturday’s live broadcast of Super Podcast Action Committee, ...Continue reading ‘Super Podcast Action Committee – Episode 180’ »
This week Red joins Chicken, Grif, and Baka in Oak's absence. Chicken gives his post-game thoughts on Far Cry Primal. He's also excited about another game he just checked out: Consortium. He was pretty impressed! Red has gone back to Dark Souls 2. He may have regrets. Chicken and Red get caught up in talking about games they used to play together and Pokemon strategies. Grif finds another video game spouse and fails at being a social butterfly in Dragon Age Inquisition. Red explains how bullet time works in Super Hot. Everyone debates the validity of Star Fox's new main character. Microsoft's caused quite a stir with their new Universal Windows Platform and the possibility of console hardware upgrades. Is MS attempting to turn their console into a mini-PC? Red mentions Katamari in VR and of course Grif needs it in her life! Then the crew realizes that NO ONE can look cool while wearing VR gear. It's just not possible and Red demonstrates. Hilarity ensues. All this and much more on this week's Infinite Respawn Podcast!
This week 2v1 is joined by their friend, Caley, as they wildly speculate about Xbox's recent news concerning the Universal Windows Platform. Will Xbox One require hardware upgrades? Will Microsoft strong-arm PC developers? Should Xbox have made this announcement at all? Follow us on Twitter: @2v1Podcast Subscribe on iTunes: https://itunes.apple.com/us/podcast/2v1-podcast/id930327961?mt=2 Check out our blog: two-vs-one.blogspot.com
Billy is internationally known for his work on user experience design and native software development. His team, based in Nashville, Tennessee, has created modern apps hailed around the world for innovation and effective use of advanced user interface technologies. Billy offers training on user experience design for any platform, and technical classes on XAML technologies, including the Universal Windows Platform. You can see Billy at major conferences all over the world, usually doing sessions to help developers to become more focused on designing and developing software that users love.
Il nuovo sistema operativo di casa Microsoft, Windows 10, è stato presentato ufficialmente lo scorso 29 luglio, anche se chi aveva aderito al programma Insider o aveva una subscription MSDN, ha potuto cominciare ad usarlo già da molto tempo prima.L'idea nuova alla base del sistema operativo è la possibilità di essere installato su più famiglie di dispositivi, e quindi poter avere di fatto lo stesso core sia su PC, che su Tablet, su Windows Phone e in futuro anche su Xbox e dispositivi IoT (per non parlare ancora di Hololens).Questa nuova capacità rappresenta per gli sviluppatori una grandissima opportunità, potendo infatti beneficiare di un bacino di utenza potenzialmente inesauribile.Di questi aspetti e degli aspetti tecnici collegati a queste nuove architetture, parleremo in questa puntata con Matteo Pagani, che ci illustrerà i tanti pro che avremo nel momento in cui decideremo di sviluppare sulla piattaforma "Universal Windows Platform".