Podcasts about harmonix music systems

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Best podcasts about harmonix music systems

Latest podcast episodes about harmonix music systems

Recording Studio Rockstars
RSR497 - Steve Pardo - Jazz, Music for Games and Atmos Mixing

Recording Studio Rockstars

Play Episode Listen Later Mar 14, 2025 121:53


"Get the main menu music worked out!" In this captivating episode of Recording Studio Rockstars, host Lij Shaw sits down with the talented music director and game audio specialist, Steve Pardo. They dive into Steve's journey from jazz musician to game composer, sharing his insights on the creative process and collaboration in the industry. Steve passionately discusses how to get the main menu music just right, the magic of mixing in Dolby Atmos for gaming, and why the saxophone shines with guitar pedals. From Unreal Engine to Apple Logic Pro X, he offers tips on creating huge sounds in a small studio, all while highlighting the significance of live instruments in modern production. Don't miss this lively conversation that blends nostalgia with cutting-edge techniques, and get inspired to embrace the future of music and gaming! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Steve Pardo, a music director, and game audio specialist with over 15 years of experience crafting immersive music and sound for award-winning games and globally recognized franchises. Steve is the co-founder of SkewSound, Composer and Music Manager at ProbablyMonsters, and an active performing artist based in Nashville, TN. Steve's career began at the legendary Harmonix Music Systems, where he worked on iconic titles like Rock Band VR, Dance Central, and Fantasia: Music Evolved. He has since contributed to games such as Fortnite Festival, Cypher 007, Moonbreaker, and Signs of the Sojourner. His music also appears on platforms like Netflix, Adult Swim, and IFC, and he's collaborated on cutting-edge projects involving generative and AI-driven music for companies like Mastercard, Warner Music, and Tribeca Film Festival. A graduate of the University of Miami, Steve earned both a bachelor's degree in Studio Music and Jazz and a master's degree in Studio Jazz Writing, grounding his creative work in a rich foundation of jazz and orchestration. Steve's Nashville studio is equipped with a 7.1.4 Atmos system, boutique microphones, synthesizers, and more, allowing him to create very cool music in a cozy setting. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy  https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/704gPYZbCHODON8f0udxJj?si=b90f7dad69164227 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/497

Music Licensing Podcast
Bryan Biniak: The Value of Music in the Digital Age

Music Licensing Podcast

Play Episode Listen Later Oct 29, 2024 50:07


Episode Summary:  In this episode, our guest we explore the complexities of the music licensing world with President of Songtradr, Bryan Biniak. We dive into the importance of artists understanding their rights, the power of community in the music industry, and the impact of AI on music creation and licensing. We discuss platforms like Bandcamp and Songtradr, which offer unique benefits for artists by giving them control, simplifying processes, and connecting them to engaged communities. Bryan shares insights on why Bandcamp's fan-driven model is so effective and how Songtradr streamlines the licensing process to meet both artists' needs and those of major brands. We also tackle the intricacies of the sync licensing world, emphasizing the role of validation and the need for comprehensive licensing to avoid costly mistakes. Bryan discusses how Songtradr is positioned to handle complex licensing needs by ensuring that all parties are properly protected and compensated. We touch on essential industry standards, the need for artists to diversify their presence across multiple platforms, and why understanding usage rights is crucial for artists seeking long-term success in the sync market. Finally, We outline the opportunities and challenges that come with AI in the industry, offering insights on how companies and artists can use AI responsibly to expand their reach without compromising the integrity of original creators. Key Takeaways Fan Engagement & Community: Platforms like Bandcamp enable artists to directly connect with fans, fostering an engaged community that supports and elevates their music. Licensing with Assurance: Songtradr is dedicated to protecting artists and brands by managing complex licensing and ensuring legal safety for both parties. The Impact of AI on Music: While AI brings exciting opportunities, protecting creators' rights is essential. Songtradr advocates for AI usage that respects artists' IP, contributing to a sustainable future for the industry. Guest Bio: Bryan is the President of Songtradr and the Founder and Chairman of Connected Travel, a connected vehicle technology company. With 20+ years of experience leading product innovation and business development within media and technology industries, his roles spanned Entrepreneur in Residence with NGP Capital, Nokia's Corporate venture capital group, General Manager at Microsoft, and Global VP & General Manager of Nokia's Global App Store. He also served as VP of Business Development for Harmonix Music Systems (owned by Epic Games), developers of the most successful music games in history including Guitar Hero, Rock Band and Dance Central, and was COO of Yourmobile the largest ringtone and mobile content platform and production company in the world (acquired by Vivendi Universal). About the Hosts: We're Sonnet Simmons and John Clinebell, 2 indie artists who have found success and creative fulfillment through licensing our music for ads, TV shows and films.  We were once so disheartened and discouraged that our music wasn't being noticed or valued through traditional methods. So we both started on a journey to find another way. For us, that “third door” was sync! And what we discovered is a lot better than we could have ever even imagined…[Find out more here] Resources From This Episode: 2Indie - Visit our website for more resources and information on how to get YOUR music signed Sync Society - Want to join our exclusive online sync community, with weekly LIVE networking and coaching calls? @2indieofficial - Follow us on Instagram Sync Friends - Music Licensing Community - Follow us on Facebook Songtradr - Visit Songtradr Website Bandcamp - Check out the Bandcamp Website

FUTURATI PODCAST
Ep. 170: The story of the first AGI | David Jilk

FUTURATI PODCAST

Play Episode Listen Later Oct 22, 2024 45:03


David Jilk joins us for round two! After finishing MIT, David founded eCortex, a company that wound up being a solid 20 years ahead of the curve on deep learning, and later worked on cognitive models for IARPA. He has founded or advised numerous other companies, including Harmonix Music Systems, creators of the wildly popular games Guitar Hero and Rock Band. He recently published Epoch: A Poetic Psy-Phi Saga, a science fiction epic poem that tells the story of the first fully human-level artificial intelligence. Learn more about your ad choices. Visit megaphone.fm/adchoices

mit rock band guitar hero iarpa harmonix music systems
Lore Hero
Ep. 4 - Harmonix - The Eras Tour

Lore Hero

Play Episode Listen Later Nov 27, 2023 95:56


In this episode, your 4 favorite boys talk about the past, present, and future of Harmonix Music Systems, Inc. A tour through their eras, some might say.

tour eras eras tour harmonix harmonix music systems
The Retro Hour (Retro Gaming Podcast)
352: Guitar Hero & Rock Band - The History with Mike Dornbrook - The Retro Hour EP352

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Nov 11, 2022 88:14


We're launching a book! Plus. we get the inside story on Harmonix Music Systems, the company who brought us the legendary party games Guitar Hero and Rock Band.  How the company founders remortgaged their houses to make it happen, how they did an industry first and made a game featuring the Beatles music, and how their two leading games eventually became rivals! Back The Retro Hour Book on Kickstarter: https://bit.ly/3NTwV6Z The Space Bar 25th anniversary re-release: https://www.zoom-platform.com/product/the-space-bar Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Use AI to optimise and run your Google Ads with stunning results!  Get 3 months free access to the platform (only pay for your Google Ads) by using our promo code RETRO at https://myadbot.com We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events: Notts VGA Festival - https://www.nottsvge.com/ - 17th & 18th December 2022 Show notes: You've been playing Super Mario Bros wrong: https://bit.ly/3Tlts2h Saucy 'lost' Sega FMV game from the '90s is found: https://bit.ly/3EmnuK3 Resident Evil 4 item screen released as a full game: https://bit.ly/3hzMYKX Chop Goblin, retro FPS to completed in one go: https://bit.ly/3UtG8Fs  

The AIAS Game Maker's Notebook
Buzz Burrowes, Audio System Architect at Epic Games

The AIAS Game Maker's Notebook

Play Episode Listen Later Dec 13, 2021 71:59


Austin Wintory chats with audio engineer, architect, and programmer Buzz Burrowes. Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as well as his recent work in exploring interactivity with music in games like FUSER. Buzz Burrowes is currently an Audio System Architect at Epic Games, which recently acquired Harmonix Music Systems where he helped develop titles such as FUSER. Previously, he was the Chief Audio Engineer at Sony Computer Entertainment America (now Sony Interactive Entertainment America) where he is credited on several classic series such as God of War, Syphon Filter, and Twisted Metal. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

Out of Play Area
Solve Cutting Edge Game Design Problems with Sylvain Dubrofsky - Product Designer @ Oculus | Ep 15

Out of Play Area

Play Episode Listen Later Aug 16, 2021 98:02


In episode 15 of the game dev's podcast Out of Play Area we sit with Sylvain Dubrosky a product & game designer for Facebook's Oculus Virtual Reality, where we go through his journey breaking into game development as a programmer and then transitioning in game design in San Francisco at Shaba, 3DO, and Factor 5, then moving to Harmonix for Rock Band 2, then PopCap where he went into casual games before venturing into VR. Sylvain was nominated by Jeff Junio back in episode 7. Chapters: (00:00) Announcements (00:01:37) Who is Sylvain Dubrofsky? (00:10:40) Oculus Quest Differences (00:21:28) Forget NASA I Want to Make Games (00:33:42) Designer at 3DO (00:44:01) Working on Lair at Factor 5 (00:48:39) Making Good Games at Harmonix Music Systems (00:58:33) Casual Game Dev at EA PopCap (01:11:26) Incubating Games at PopLabs with Unity (01:23:24) Lightning Round Questions (01:33:29) John's Outro & Teaser Links: Register for John's AI Talk at AI4: https://ai4.io/2021/application-attendee/  GDC Talk 2015 - Overcoming Analysis Paralysis Experimenting with Bears vs Art - https://youtu.be/4w6LohQ0-wk  Sylvain's LinkedIn - https://www.linkedin.com/in/sylvaindubrofsky/  Sylvain's Moby Games Credits: https://www.mobygames.com/developer/sheet/view/developerId,67208/  Connect with the host John R. Diaz: https://linktr.ee/jkingpin  Show website: http://outofplayarea.com   

Origin Story
Steve Pardo (Signs of the Sojourner) on the Sounds of Home

Origin Story

Play Episode Listen Later Aug 12, 2021 58:29


Steve Pardo is a composer and interactive audio designer in the video game industry. He's the co-founder of audio production house SkewSound, a game developer at The Pardo Brothers, and an audio director at Authentic Artists.Pardo has a background in jazz, and his professional career began at legendary music-game studio Harmonix Music Systems where he led the audio team for games such as Rock Band VR, Dance Central, and Super Beat Sports.In addition to collaborating on some of the world's most recognizable music gaming titles, he's also composed a range of other interactive soundtracks such as Signs of the Sojourner, Gigantic, Grim Dawn, and Fantasia: Music Evolved. Outside of games, he's scored music for networks such as Netflix, Adult Swim, and IFC.We spoke with Steve about how he designs the sound of home in his music. Hosted by Phillip Russell and Ben ThorpLearn more about Signs of the Sojourner here.Explore more of Steve Pardo's work at his website.Check out Phil's essay on Signs of the Sojourner here.Visit our website: Originstory.showFollow us on Twitter @originstory_Do you have feedback or questions for us? Email us theoriginstorypod@gmail.comCover art and website design by Melody HirschOrigin Story original score by Ryan Hopper 

Creative Minds Speaking
Zoe Schneider

Creative Minds Speaking

Play Episode Listen Later Feb 10, 2021 62:01


Zoe Schneider is a Community Manager at Harmonix Music Systems. In this episode, Zoe talks about the importance of higher education, shares her experience with a video game company, talks about working with Solange, speaks on finding her path in the music industry, and more. You can learn more about our guests here: www.instagram.com/creativemindsspeaking/

Mexican and mucho más
Jorge Teran (Cuatro Venezolano)

Mexican and mucho más

Play Episode Listen Later Nov 19, 2019 14:37


El cuatro Venezolano También denominado cuatro llanero, cuatro tradicional, cuatro criollo o simplemente cuatro, es un instrumento de cuerda pulsada que posee cuatro órdenes afinadas a razón de: la3, re4, fa#4 y si3, la peculiar afinación —no totalmente ascendente— es un elemento muy distintivo de otros instrumentos de cuerda. Pertenece a la familia de las antiguas guitarras y guitarrillas españolas, es de tamaño reducido y debe su nombre al número de cuerdas que posee. No debe confundirse con el actual cuatro puertorriqueño de cinco órdenes y diez cuerdas metálicas. Es un instrumento típico y el más emblemático de la música venezolana. Se utiliza tanto en áreas rurales como urbanas. Sus cuerdas de nylon producen un bello sonido, melancólico pero sobrio. Se ejecuta como instrumento acompañante o como instrumento solista. Esta última forma de ejecución ha experimentado un notable desarrollo en las últimas décadas. En Venezuela se ejecuta casi en la totalidad de los géneros musicales folklóricos: la gaita zuliana, el calipso de El Callao, los villancicos, los aguinaldos y la parranda, el galerón, el polo, la jota, la malagueña, el vals, el merengue, la música cañonera, la música campesina, el paso doble, la fulía, la tonada, la polca, el ritmo orquídea, el emblemático joropo de arpa, cuatro y maracas, entre otros. En 2012 la banda Sin dirección se convirtió en el primer artista en colocar música folclórica venezolana en un videojuego mundial, al lograr incluir su canción “¡Ay!” una fusión de pop rock con joropo larense en el popular videojuego Rock Band 3 producido por Harmonix Music Systems y MTV Games, donde niños y personas de todo el mundo se divierten intentando tocar el cuatro venezolano. Ejecicion: Actualmente existen dos técnicas. En primer lugar está la técnica tradicional, en la que el cuatro venezolano se toca rasgueado y charrasqueado, percutivamente. Desde los años 40 del siglo XX, se dio un gran desarrollo de la técnica cuatrística, en primer lugar con el trabajo del Maestro venezolano Eduardo Azuaje, cuyo sobrenombre artístico fue Jacinto Pérez, apodado El Rey del Cuatro5​6​ y, en la década siguiente, surgieron nuevos intérpretes, entre los que destacaron Hernán Gamboa y Fredy Reyna, quienes experimentaron con una técnica que mezcla punteo, rasgueado, con chasquidos, charrasqueados, entre otros sonidos y con cualquier recurso técnico generalmente empleado con las manos, llamado "Rasgapunteo" en la cual el ejecutante realiza las melodías y ritmos al mismo tiempo a través de movimientos muy independientes de la muñeca y los cinco dedos de la mano derecha, mientras la mano izquierda hace un uso amplio de las variaciones e inversiones armónicas. A medida que esta técnica se desarrolló, se le fueron agregando más elementos, incluyendo pequeños golpes, patrones rítmicos "callando" las cuerdas, entre otros. --- Send in a voice message: https://anchor.fm/adan-orozco-jimenez/message

Antifragile by Esteban Reyes
Alex Rigopulos: dodging death traps at Harmonix Music Systems, and more

Antifragile by Esteban Reyes

Play Episode Listen Later Aug 27, 2019 38:31


What’s up everyone! In this episode, I am joined by Alex Rigopulos. Alex is a video game designer, musician, and the founder and creative director of Harmonix Music Systems. Harmonix is a video game development company best known for their music video games such as Guitar Hero, Dance Central, and Rock Band. Our mission has always been delighting the world through music and gameplay. As a musician with a passion for the music game industry, Alex left MIT to start Harmonix with Eran Egozy. The first few years weren’t that great for Alex having to go through few flopped games. It was a defining moment until a monumental game called Guitar Hero changed the whole world of the company and shaped on what is now. Listen as Alex and I talk about Harmonix, the hardest challenges he faced as an entrepreneur, how Guitar Hero became a success story, and some advice from Alex for entrepreneurs. Enjoy the episode. Episode Quotes "Music has this incredible, primal, mysterious power over our emotions" "One thing that strengthened and flourished us as a company is we keep people focused on a mission" "As an entrepreneur you simultaneously need to have an irrational amount of optimism and irrational amount of pessimism" "I don't let fear be a factor in my decision making" Listen to Learn 00:32 Getting to know Alex Rigopulos - Harmonix and startup journey 04:11 Core mission that strengthened the company, Alex's core company building skill 06:32 Make-it-or-break-it moments as an entrepreneur, The Frequency game story 16:02 The EyeToy: Antigrav story 18:34 The success story of Guitar Hero 20:34 How to balance optimism with rationality 23:47 Pivot or Persevere? The problem with Lean Methodology 27:10 Advice that helped Alex overcome business challenges 28:14 Non-Rapid Fire Questions 36:33 Exciting games coming up from Harmonix

Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Polygamer #91: Alicia Caillier of Harmonix Music Systems

Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games

Play Episode Listen Later Jul 10, 2019 59:41


Alicia Caillier is a product manager at Harmonix Music Systems, developer of music-rhythm video games such as Rock Band, Guitar Hero, Amplitude, and Frequency. Their most recent release is Dance Central for Oculus, the first virtual-reality entry in the long-running Dance Central series. For the first time, players can go online and explore a virtual […]

MIT Comparative Media Studies/Writing
Fall 2017 Alumni Panel

MIT Comparative Media Studies/Writing

Play Episode Listen Later Nov 17, 2017 89:37


Hear from four alums of the graduate program in Comparative Media Studies as they discuss their experience at MIT and what their careers have looked like in the fields a CMS degree prepared them for. Panelists include: Matthew Weise, ’04, a game designer and educator whose work spans industry and academia. He is the CEO of Empathy Box, a company that specializes in narrative design for games and across media. He was the Narrative Designer at Harmonix Music Systems on Fantasia: Music Evolved, the Game Design Director of the GAMBIT Game Lab at MIT, and a consultant for Warner Bros., Microsoft, PBS, The National Ballet of Spain, and others on storytelling and game design. His work, both creatively and critically, focuses on transmedia adaptation with an emphasis on the challenges of adapting cinema into video games. Matt has given lectures and workshops on film-to-game adaptation all over the world, and has published work on how franchises like Alien, James Bond, and horror cinema in general are adapted into games. Links to his writing and game design work, including his IGF nominated The Snowfield, can be found at www.matthewweise.com. Karen Schrier, ’05, an educator, innovator, and creative researcher who is always looking for collaborators and new connections. She is an Associate Professor at Marist College and Director of the Games and Emerging Media program. She also runs the Play Innovation Lab, where she researches and creates games that support learning, ethical reflection, and compassion. Her recent book, Knowledge Games, was published last year (Johns Hopkins University Press), and was covered by Forbes, New Scientist, Times Higher Education, and SiriusXM. Dr. Schrier also edits the book series, Learning, Education & Games, which is published by ETC Press (Carnegie Mellon), and she is the president of the Learning, Education & Games group of the IGDA (International Game Developers Association). She holds a doctorate from Columbia University, master’s from MIT, and a bachelor’s from Amherst College. In addition, Karen and her family (husband, cats, 5 year old and 2 year old) currently live in the Hudson Valley but are hoping to move to Pound Ridge, NY in the winter. Ainsley Sutherland, ’15, a media technologist and researcher working in immersive computing and human-computer interaction design. Her project Voxhop, a tool for voice collaboration in virtual reality, is a 2017 j360 Challenge winner funded by the Knight Foundation and Google News Lab. She was a 2016 fellow at the BuzzFeed Open Lab, as well as a researcher in the Imagination, Computation, and Expression Lab at MIT. She has cofounded Mediate, an MIT DesignX-backed company that enables collaboration in and analysis of 3D environments. She has an M.S. from MIT in Comparative Media Studies, and a B.A. from the University of Chicago, in Economics. Beyza Boyacioglu, ’17, an award-winning documentary filmmaker and artist. Her work has been presented at MoMA Doc Fortnight, IDFA DocLab, Morelia International Film Festival, RIDM, Anthology Film Archives amongst other venues and festivals. She has received grants and fellowships from LEF Foundation, MIT Council for the Arts, Flaherty Seminar, SALT Research and Greenhouse Seminar. She was an artist in residence at UnionDocs in 2012 where she co-directed “Toñita’s” — a documentary portrait of the last Puerto Rican social club in Williamsburg. She is currently producing a cross-platform documentary about Turkey’s gender-bending pop legend Zeki Müren. The project is comprised of a feature film “A Prince from Outer Space: Zeki Müren”, a hotline and a web experience. Currently, Boyacioglu works as a Producer at the MIT Open Documentary Lab.

RFC News Desk Podcast
Transformers Daily News Update 004

RFC News Desk Podcast

Play Episode Listen Later Aug 24, 2017 1:53


On today’s RFC Daily News Update, Hasbro is giving away a Transformers-themed Dropmix card at Pax West. From Hasbro’s Press Release Dropping into stores and online this fall, DropMix is a dynamic and fast-paced music-mixing game that Hasbro developed in collaboration with legendary and award-winning video game developer Harmonix Music Systems, Inc. (creators of Rock Band and Guitar... The post Transformers Daily News Update 004 appeared first on Radio Free Cybertron.

guitar transformers hasbro rock band daily news pax west dropmix radio free cybertron harmonix music systems
MIT Comparative Media Studies/Writing
MIT Alumni In The Game Industry

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 3, 2013 97:57


MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. Panelists include: Ethan Fenn Fire Hose Games Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games. Naomi Hinchen Flash Programmer, Learning Games Network Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos. Damián Isla President, co-founder, Moonshot Games Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC). Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T. Patrick Rodriguez Game Designer, Muzzy Lane Software Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. Rob Stokes Senior Level Designer, Harmonix Music Systems Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks. Mark Sullivan Harmonix Music Systems Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.

Just Talking Podcast
Episode 198 - About Harmonix Music Systems

Just Talking Podcast

Play Episode Listen Later Jul 30, 2013 76:36


This week Harmonix Music Systems' Director of Communications and Brand Management, John Drake, is on the podcast. We cover John's collegiate experience at Harvard as well as his role as "fun czar". We also discuss his music background, including his record label, and why having your own record label is not fun around tax season. And we cover some highlights of working at Harmonix, from Rock Band, to Dance Central, and the upcoming Fantasia: Music Evolved. And I ask about the Super Drake Tracker 2000 EX, because I still can't believe it's a real thing. Enjoy. Follow John on Twitter at @johntdrake, and keep up with the latest news about Fantasia: Music Evolved at facebook.com/fantasiagame. Run Time - 1:16:36 Send your feedback to feedback@justtalkingpodcast.com.

ScoreVG
ScoreVG 033 - Nidorino (ex-Swablu)

ScoreVG

Play Episode Listen Later Jun 4, 2013 290:37


Tues 03 Apr 2012 Hoy edición metalera a manos de Claudio Quiroz. Lo que fue el ScoreVG edición 333 (Medio Malo) acabó siendo una alabanza a la música metalera y de concierto … la mayoría de la programación la sugirió SatanAsher desde Roma. Pásele, sueltese el pelo y deje que inicie el headbang. Con: Ophelia Pastrana, Claudio Quiroz, Pablo Pailles, Rolando Cedillo, Artemio Urbina. 00:04:08 Guitar Hero III: Legends of Rock (2007) - Before I Forget - Slipknot. Neversoft. 00:13:26 Brütal Legend (2009) - Tenacious D - Master Exploder. Double Fine. 00:19:59 Guitar Hero III: Legends of Rock (2007) - Take This Life - In Flames - Come Clarity. Neversoft. 00:28:21 Mega Man X (1993) - T17- Storm Eagle Stage (New-type Airport) - Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takehara, Toshihiko Horiyama - Mega Man X OST. Capcom. 00:34:36 Guitar Hero World Tour (2008) - Crazy Train - Ozzy Osbourne - Blizzard Of Ozz. Neversoft. 00:42:33 Beavis and Butthead (1998) - SNES Soundtrack. Realtime Associates. 00:50:44 Castlevania II: Simon's Quest (1987) - BloodyTears - Perfect Selection - DraculaBattle. Konami. 00:58:36 Time Crisis (1996) - Track 08 - Time Crisis OST. Namco. Hablan sobre la tecnología en las pistolas de luz. 01:07:21 Castlevania Symphony of the Night (1997) - プロローグ 山根ミチル - Michuru Yamane. KCET, KCEN. 01:15:15 Guilty Gear X2 (2002) - No Mercy - Guilty Gear X2 OST - Daisuke Ishiwatari, Koichi Seiyama. Arc System Works. 01:27:18 Killer Instinct (1994) - Theme - Robin Beanland, Graeme Norgate . Rare. 01:39:37 Rock Band (2007) - Run To The Hills - Iron Maiden Death On The Road [Live] [Disc 2]. 01:48:57 Doom 3 (2004) - Doom 3 Theme - Tweaker - Chris Vrenna, Clint Walsh. id Software. Harmonix Music Systems. 02:02:12 Doom (1993) - Kitchen Ace (And Taking Names), D_E1M4 - Command Control - Bobby Prince. id Software. 02:11:28 Snatcher (1994) - 05 Theme of Junker. Konami. 02:18:05 Guitar Hero: Warriors of Rock (2010) - I’m Broken - Pantera - The Best of Pantera: Far Beyond the Great Southern Cowboy’s Vulgar Hits (Remastered). Neversoft. 02:26:27 Golden Axe (1989) - Path Of Friend - Megadriver Metal Axe. Sega. 02:32:51 Tekken 6 (2007) - 16 Cemetery - Tekken 6 OST. Bandai Namco Games. 02:38:42 DeathSmiles (2007) - Rebellion of the Lake Village - Stage C-1 - Manabu Namiki - DeathSmiles Original Soundtrack. Cave. 02:46:41 Super Mario World 2: Yoshi’s Island (1995) - Final Boss Music - Koji Kondo. Nintendo EAD. 02:52:12 Splatterhouse (2010) - Must Kill - The Cavalera Conspiracy - Inflikted. BottleRocket, Namco Bandai Games. 03:00:08 (God of War: Blood & Metal) God of War 3 (2010) - Shattering The Skies Above - Trivium - In Waves [Bonus Tracks]. SCE Studios Santa Monica. 03:07:48 Street Fighter II: The World Warrior (1991) - Ken Theme Original - Yoko Shimomura, Isao Abe. Capcom. 03:18:46 StarCraft II: Wings of Liberty (2010) - Terran Theme 1 - Derek Duke, Glenn Stafford, Russell Brower, Neal Acree. Blizzard Entertaiment. 03:31:08 Area 51 (2005) - [Track 10] - Area 51 OST. Midway Studios Austin. 03:36:15 Duke Nukem Forever (2011) - Megadeth [HQ]. 3D Realms, Triptych Games. 03:41:22 Gears of War (2007) - Megadeth - Gears of War OST. Epic Games. 03:49:52 Quake (1996) - Nine Inch Nails - Main Theme - Trent Reznor. id Software. 03:57:16 Devil May Cry (2001) - Track 15 - Devil May Cry 1 OST - Masami Ueda, Masato Kohda, Misao Senbongi. Capcom. 04:04:55 F-Zero GX (2003) - Billy - daiki kasho, Tetsu & Nick Moroishi - F-ZERO GX/AX ORIGINAL SOUNDTRACKS (DISC 1). Amusement Vision. 04:10:27 Silent Hill Downpour (2012) - Silent Hill (Korn Theme) - Silent Hill Downpour Music. Vatra Games. 04:17:21 Sonic Adventure 2 (2001) - Live & Learn - Crush 40 - History of Sonic Music 20th Anniversary Edition. 04:25:10 AC/DC Live: Rock Band Track Pack (2008) – Ac/Dc - For Those About to Rock. Harmonix Music Systems Po Studios. 04:38:16 Guitar Hero: Metallica (2009) - Master of Puppets - Metallica - Master of Puppets. Neversoft. 04:47:31 Porque te vas - Ataque 77.