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Rockstars, in this episode, I'm hanging with four-time Grammy-winning producer, engineer, and mixer Chris Shaw for a deep dive into the craft of recording and mixing. We talk about his journey in the industry, his unique mixing setup, and the balance between analog and digital workflows. Chris shares insights on managing plugins, keeping a solid recording system, and the nuances of working with tape—covering everything from compression and dynamic range to how MIDI triggers fit into a mix. We also dig into the challenges of mixing live recordings, working on Bob Dylan's archival material, and the evolution of recording technology. Chris breaks down workflow efficiency, the importance of pre-production, and how tools like iZotope RX help clean up tracks. Plus, we touch on the role of machine learning in music production and the art of capturing a performance's true feel in the final mix. Chris shares stories from working with legends like Ice Cube and Public Enemy, techniques for dialing in signature guitar tones, and how looping has changed over the years. Whether you're in a pro studio or working from home, this episode is packed with tips and insights to level up your mixes! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Chris Shaw, a four-time Grammy-winning producer, engineer, mixer, and musician. Starting at Greene Street Recording, he quickly rose from an NYU intern to staff engineer, working with hip-hop legends like Public Enemy, A Tribe Called Quest, Run-DMC, and LL Cool J. In 1991, he played bass with LL Cool J on MTV Unplugged. Going independent, he's since worked with artists like Weezer, Wilco, Bob Dylan, Jeff Buckley, Sheryl Crow, Death Cab for Cutie, and more. His work appears on six of Rolling Stone's "500 Greatest Albums of All Time." Originally from New York, Chris relocated to Austin in 2014. Chris Shaw has been a guest on the podcast in RSR246 episode. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://www.phantomfocus.com/category-s/149.htm https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/1ngTJOUT3IqRLJVm3FWKKQ?si=f6cb25639e3b4199 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/511
In this episode of the Membership Geeks Podcast, I tackle the dangers of blindly following membership plugin recommendations you see in Facebook groups and online communities.I discuss why generic advice can often lead you astray, and share practical steps for cutting through the noise to make tech choices that truly fit your unique membership business.You'll learn how to critically assess plugin advice and what questions you need to ask yourself—and others—before committing to any platform.If you've ever felt overwhelmed by conflicting plugin recommendations, this episode will help you make smarter decisions.In this episode:Why is asking, “What's the best membership plugin?” a potentially risky question in online communities?How can you tell if someone's plugin recommendation is actually relevant to your specific business needs?What key factors should you consider before choosing a membership plugin for your site?How can you avoid falling for hype, affiliate-driven suggestions, or outdated advice when evaluating tech options for your membership?Key Quotes & Takeaways:"Anyone who offers you advice on plug ins or software, but doesn't ask what your membership actually is, what you're offering, how you wanna run it, what features you need, They're just giving you generic advice with zero basis, and generic advice is dangerous for your member""If you're not technically inclined, don't pick the most complex plug in just because someone says it's the most powerful, it's the most flexible, you can do everything with it.""good tools will not make a bad membership work, but the wrong tools can definitely get in your way."Thank You For ListeningWe really appreciate you choosing to listen to us and for supporting the podcast. We would be eternally grateful if you would consider taking a minute or two to leave an honest review and rating for the show. They're extremely helpful when it comes to reaching our audience and we read each and every one personally!Finally, don't forget to subscribe to the podcast to make sure that you never miss an episode.
Bob Bullock's mixed more hits than a jukebox, with 40+ years in the biz and 50+ gold & platinum credits. He's redesigned his studio three times with Carl Tatz, teaches at Belmont & SAE, and knows the magic of great acoustics, collaboration, and staying ahead of the mix! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Bob Bullock, an acclaimed engineer and producer who began his career in Los Angeles training under legends like Humberto Gatica, Reggie Dozier, and Roger Nichols. He quickly worked with top acts such as The Tubes, Art Garfunkel, REO Speedwagon, and Chick Corea before moving to Nashville, where he earned over 50 gold and platinum credits with artists like Shania Twain, George Strait, Reba McEntire, and Hank Williams Jr. With a 40-year career spanning engineering, producing, and artist development, Bob has worked with legends like Kenny Chesney, Loretta Lynn, and Keith Urban while also focusing on independent artists worldwide. He now shares his expertise through teaching at Belmont University, SAE, and other institutions. Bob has been a guest on the podcast on episodes RSR055 and RSR369. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://www.phantomfocus.com/category-s/149.htm https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/62mgdopY5MN7Gvta4TAeUK?si=ed9ccbe6500d4529 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/510
47e6GvjL4in5Zy5vVHMb9PQtGXQAcFvWSCQn2fuwDYZoZRk3oFjefr51WBNDGG9EjF1YDavg7pwGDFSAVWC5K42CBcLLv5U OR DONATE HERE: https://www.monerotalk.live/donate GUEST LINKS: https://x.com/napoly_kaska https://x.com/deverickapollo TIMESTAMPS (00:00:00) Monerotopia Introduction. (00:08:30) Monerotopia Price Report Segment w/ Bawdyanarchist. (01:17:07) Monerotopia Guest Segment w/ Napoly and Deverick. (01:54:08) Monerotopia News Segment w/ Tux. (01:54:41) XMR Monthly transaction count. (01:56:25) Ross Ulbricht. (01:59:15) California passed a bill to seize Bitcoin. (02:00:04) Criminals use cryptocurrency mixers to launder illicit funds. (02:01:07) Openmonero.com got hacked. (02:03:29) SeraiDEX post. (02:04:28) Monero becomes top payment method on nanogpt. (02:05:45) Douglas Tuman post. (02:09:53) Monerotopia Viewers on Stage Segment. (02:59:51) Monerotopia Finalization NEWS SEGMENT LINKS: https://x.com/marblecub1/status/1928902954452500785?s=46 https://x.com/lookonchain/status/1929015485439389888?s=46 https://x.com/tftc21/status/1930318424468795427?s=46 https://x.com/secretservice/status/1930369039563465016?s=46 https://www.reddit.com/r/Monero/s/aw6amfOSjk https://x.com/seraidex/status/1931048596222411178?s=46&t=WeY1AyuT6Ir1FNBKKqBeg https://www.reddit.com/r/Monero/s/GSMLYIUCOc https://x.com/douglastuman/status/1931388169913516210?s=46&t=WeY1AyuT6Ir1FNBKKqBeg SPONSORS: PRICE REPORT: https://exolix.com/ GUEST SEGMENT: https://cakewallet.com & https://monero.com NEWS SEGMENT: https://www.wizardswap.io Don't forget to SUBSCRIBE! The more subscribers, the more we can help Monero grow! XMRtopia TELEGRAM: https://t.me/monerotopia XMRtopia MATRIX: https://matrix.to/#/%23monerotopia%3Amonero.social ODYSEE: https://bit.ly/3bMaFtE WEBSITE: monerotopia.com CONTACT: monerotopia@protonmail.com MASTADON: @Monerotopia@mastodon.social MONERO.TOWN https://monero.town/u/monerotopia Get Social with us: X: https://twitter.com/monerotopia INSTAGRAM: https://www.instagram.com/monerotopia DOUGLAS: https://twitter.com/douglastuman SUNITA: https://twitter.com/sunchakr TUX: https://twitter.com/tuxpizza
In this episode of Producer Points, we continue our deep dive into the plugin rabbit hole with some of the best minds in music production. Host Justin Gammella is joined once again by DJ Kyriakides (Daylight), Scott Robinson, and David Arkwright to unpack how our favorite plugins can sometimes sabotage a mix—without us even realizing it.This week, the crew tackles the dangers of Fresh Air on vocals, the power (and pitfalls) of Soothe 2, the deceptive shine of Valhalla Vintage Verb, and why OTT can be both a secret weapon and a sonic wrecking ball. From the placebo effect of plugin defaults to the case for analog alternatives, this conversation is a must-listen for any producer serious about taking their mixes to the next level.
Get ready to rock the world of immersive audio with award-winning producer and mixing engineer Justin Gray! In this episode, we explore his journey from bassist to pioneer in Dolby Atmos and Sony 360, uncovering spatial sound's creative and technical magic. Justin shares his innovative recording techniques, the importance of capturing music in 3D space, and the evolving role of musicians in the process. We also discuss the challenges of funding music in Canada, how to get started with Atmos in a home studio, and the power of remote collaboration. Plus, Justin drops some golden advice for aspiring producers on embracing their creative identity. Don't miss this one, Rockstars! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Justin Gray, an award-winning producer, mixing, and mastering engineer based in Toronto, Canada. Justin is a leader in immersive audio music production, working with artists, producers, and labels worldwide to bring their music to life in Dolby Atmos and Sony 360 Reality Audio. He has worked across a wide range of musical styles with artists like Snoop Dogg, Olivia Rodrigo, Brandy, Carlos Santana, Arkells, The Sheepdogs, Valley, Mother Mother, Jann Arden, Blackbear, Christina Perri, Orville Peck, and many more. Justin runs his own studio, Justin Gray Sound & Immersive Mastering, one of the first Dolby Atmos and Sony 360RA-certified music studios in Canada. He's also a faculty member at Humber College, where he teaches audio production, composition, and music performance. Thank you to Matt Boudreau for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://www.phantomfocus.com/category-s/149.htm https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Apple Podcasts: https://music.apple.com/ca/playlist/justin-gray-dolby-atmos-mixes/pl.u-kv9lRk5TW6eJev If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/509
In this special Roundtable episode of Producer Points, host Justin Gammella is joined by three of his closest friends in the industry—DJ Kyriakides (Daylight), Scott Robinson, and David Arkwright—to tackle the age-old question: Is your favorite plugin actually holding your mix back? From overused presets to modern AI tools, this episode dives deep into the habits, crutches, and comfort zones that might be sabotaging your productions.
In this episode, Lij Shaw chats with Ben Sabin, founder of Trace Audio, about his journey from Shangri-La Studio with Rick Rubin to wiring up some of the best studios in the biz. They dive deep into the mystical world of cables, the magic of patch bays, and why good studio wiring is like rock ‘n' roll feng shui — get it right, and everything just flows! Ben shares cool stories from his intern days, working with legends like Neil Young, and the hard-earned lessons of studio troubleshooting. They break down balanced vs. unbalanced audio, why your patch bay might be sabotaging your creativity, and how to future-proof your studio setup. Plus, if you've ever wondered how to avoid a spaghetti mess of cables, this episode is for you! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Ben Sabin. He got his start at Shangri-La with Rick Rubin, where he saw top artists and engineers work at the highest level. He then split time between Shangri-La and Groove Masters, helping rewire tie lines, patchbays, and converters—sparking his passion for cabling and studio workflow. He also worked alongside legendary studio tech Pat Schneider on servicing and repairs. In 2018, he helped LA producer Colin Cunningham set up patchbays and streamline his growing outboard gear collection. He then worked in live sound, gaining hands-on troubleshooting experience. In 2019, he founded Trace Audio, focusing on CAPI gear and custom cabling, relocating to Nashville, where it's now a full-time business serving top industry clients. Ben also rewired my studio, The Toy Box Studio, and I quickly saw how much we could learn from him—so I had to invite him on the podcast to talk about creatin the best setup for your studio. In fact, you're hearing our voices right now through Trace Audio cables! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://www.phantomfocus.com/category-s/149.htm https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Please check out the list of Trace Audio clients! https://traceaudio.com/pages/clients If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/508
At NAB Show in Las Vegas, Jim Tierney, Chief Executive Anarchist of Digital Anarchy joins Chuck to debut Eff-It!, a Premiere Pro plugin that uses transcription to auto-bleep profanity in video and caption files. He also shares updates to Flickr Free and Beauty Box, discussing the benefits and limitations of AI in professional video workflows. While AI is improving, Jim emphasizes it's still a tool—not a replacement—for skilled human work. http://traffic.libsyn.com/maclevelten/MV25147.mp3 Show Notes: Chapters: 00:11 Introduction to Jim Tierney 01:22 New Product Launch: Eff-It 04:21 Updates on Flickr Free 05:05 Evolution of AI in Video Editing 08:37 The Reality of AI Limitations 10:18 AI's Role in Video Production 11:11 Conclusion and Website Promotion Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss
In dieser Folge zeige ich dir, wie du ganz einfach eine eigene Impulsantwort aufnimmst und damit deinen persönlichen Faltungshall in der Postproduktion oder Musikproduktion verwenden kannst. Ich nutze dafür einen simplen Klatscher als Schallquelle und zeige Schritt für Schritt, wie du die Datei im 'Reverence'-Plugin von Cubase/Nuendo einsetzt. So holst du dir realistische, individuelle Raumklänge direkt in deine DAW – ideal für Musik, Filmton oder Sounddesign! YouTube: https://youtu.be/HKw_A4t5YVE Zum kostenlosen Cubase-Stammtisch anmelden: subscribepage.io/1D69jt Wenn ich Dir helfen konnte, freue ich mich über einen virtuellen Kaffee ;-) https://ko-fi.com/timheinrich Orchestra Guide - Perfekte Orchester-Mockup-Balance: https://payhip.com/b/oRXKh Hier das Episoden-Archiv als PDF runterladen: https://www.sounth.de/media/podcast/sounTHcast.pdf Facebook-Gruppe: https://www.facebook.com/groups/309751689699537/ Fragen und Anregungen an sounthcast@sounth.de Website Tim Heinrich: https://sounth.de
Rockstars, get ready to crank it up! This episode, I'm hanging with Adam Krinsky of Bellows Studio, diving into touring, studio life, and keeping that work-life balance tight. We talk studio humidity (yep, it matters!), live recording chaos, and dream studio setups! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Adam Krinsky, starting his music career in Minneapolis, at the Institute of Production and Recording. While still a student, he recorded and mixed an album for The Alarmists, gaining local recognition. After graduating, he worked as an assistant engineer at Master Mix Studios under Grammy-winning Tom Tucker and later started teaching at the Minneapolis Media Institute and touring as a FOH mixer for artists like Mason Jennings, Iris Dement, and Dave Simonett. Today, he runs Bellows Studio in St. Paul and mixes live for Trampled by Turtles. Whether in the studio or on the road, he's always mixing. Adam Krinsky has been a guest of the podcast on RSR307 where you can hear his backstory. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/71uDzwTG14iEN7SrrGGEdo?si=838b90172e3241fd If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/507
If you play OSRS, and you use Runelite, chances are you've used the Quest Helper Plugin a few times. Join Oxie and Michael as they sit down with the man behinds the scenes of one of Runelites biggest plugins! Support Quest Helper - https://www.patreon.com/zoinkwiz
In this video, I just wanted to share a few of the most slept-on plugins I've come across heading into 2025. These aren't the flashy ones you see in every tutorial, but they've definitely been sneaking into my sessions more and more. From Speccraft, to black box Eq there are alot of new kids on the blockIf you're a producer and want to get on Colossal, and sell more beats, register now at colossal.fm/producers - and it's free, no subscription costs!➡️https://colossal.fmhttps://www.instagram.com/colossal_apphttps://www.tiktok.com/@colossal.apphttps://www.youtube.com/@colossal-app➡️ Join EngineEars Here: https://cutt.ly/era7TGp6➡️ Get Our Rosetta Plugins: https://cutt.ly/RwAEmuRF➡️ Our Site: https://www.helpmedevvon.com Please subscribe to our YouTube and rate our podcast it helps us a lot!➡️ https://linktr.ee/mystudionerdsFollow Ushttps://www.instagram.com/helpmedevvon➡️Join this channel to get access to perks:https://www.youtube.com/channel/UCGyDjbX9F9ARt_8sgv5kGDg/joinFollow The CastDevvon Terrellhttps://instagram.com/helpmedevvonLJhttps://instagram.com/prodbyljeanHere is L.Jean channel! https://youtube.com/@SweataWeathaCourtney Taylorhttps://instagram.com/officialcourtneytaylor#podcast #mixing #mastering
Say thanks and learn more about our podcast sponsor Omnisend. In this episode of the WP Minute+ Podcast, Matt welcomes Vova Feldman, the founder and CEO of Freemius, to discuss how the company is expanding beyond its roots in the WordPress ecosystem. Vova shares how Freemius has evolved over the past few years, from supporting WordPress plugin and theme developers to rebranding as a full-service sales and monetization platform for all software makers, including SaaS and apps. The shift is driven by a desire to simplify the sales process and empower developers with a complete solution that includes licensing, billing, marketing automation, and merchant-of-record services.Vova dives into the value Freemius provides not just technically, but strategically, guiding makers through crucial business stages like pricing, packaging, and growth. He explains how AI and the rise of low-code tools empower a new wave of non-technical founders. He describes how Freemius is positioning itself to support these entrepreneurs with the infrastructure they need to go to market quickly. Vova also discusses the ongoing challenge of educating users about the benefits of a merchant of record model and how Freemius plans to integrate AI to offer smarter insights and automate decision-making for software businesses.Key Takeaways:Freemius has expanded from WordPress into the broader SaaS and software ecosystem.The platform offers end-to-end infrastructure for software sales, including licensing, marketing tools, and merchant-of-record services.Education and support are central to Freemius' growth strategy, though they are working to scale it.Many WordPress developers hesitate due to pricing concerns, but the added features and services provide significant ROI.AI is accelerating software creation, and Freemius is preparing for a future where non-developers launch apps with the help of no-code tools and AI.Freemius plans to enhance its data analytics and reporting through AI to deliver business insights directly within the platform.Important Links:The WP Minute+ Podcast: thewpminute.com/subscribeFreemius : https://freemius.com/Plugin.fm Podcast: https://plugin.fm/ Support us for as little as $5 to join our members-only Slack group. ★ Support this podcast ★
"AI will never touch live musicians." Tim Lauer shares his journey working on a variety of albums and TV shows, highlighting how feedback from music supervisors shapes the final sound. He talks about his innovative use of reverb, effects, guitar pedals, and real-time processing to enhance recordings, emphasizing the collaborative nature of music creation. Tim also dives into how sampling and synthesizers are essential tools in modern music production, and discusses the intricate art of arrangement and orchestration, especially the roles musicians play in the studio. He explores the evolving landscape of music with AI and the future of live performances, all while stressing the importance of personal fulfillment and joy in making music. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Tim Lauer, a versatile musician, producer, and arranger. He has played on albums by Taylor Swift, The Civil Wars, Cheap Trick, Joan Baez, and more, and arranged strings for Dolly Parton, Smashing Pumpkins, and Shawn Mendes. Tim has produced cast recordings for shows like Nashville, Greenleaf, Big Sky, and Zoey's Extraordinary Playlist. Recently, he worked on Amazon's The Bondsman, Sony's Patsy and Loretta, and Netflix's Country Comfort. He's also part of the dream pop band Bien, with millions of streams and 1.5 million monthly listeners, and serves as musical director for NPR's No Small Endeavor. Tim first joined us on RSR172. Thank you to Glenn Rosenstein and Loren Francis for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/7vbOMZzOi478USUr54FPtL?si=db2b0060b6fe4d5c If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/506
At NAB Show 2025, Mapcreator showcased powerful new integrations that bring live data and map creation directly into newsroom systems like EPS and Adobe. Features include wildfire tracking, real-time updates, and customizable locator maps. CEO Robbert Klaver discusses how the new personal plan opens access to individual creators, making broadcast-quality mapping more accessible for YouTubers and small teams. http://traffic.libsyn.com/maclevelten/MV25136.mp3 Show Notes: Chapters: 00:10 NAB Show 2025 Overview 01:25 New Integrations for Mapcreator 03:29 Live Data and Wildfire Mapping 06:20 Accessibility for All Users 07:41 Personal Plan Pricing Discussion Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss
A WPProAtoZHost.com Company.... It's Episode 649 and we have plugins for Invoicing and Navigating, with some WordPress News. It's all coming up on WordPress Plugins A-Z! The post Dive Deep into Plugin Pools with WPPluginsAtoZ – Your WordPress Adventure Starts Here! appeared first on WordPress Plugins A to Z.
"AI can't produce anything we haven't already heard." Chuck Zwicky and Lij Shaw discuss how AI is changing music production and songwriting, highlighting the importance of human elements and collaboration in the creative process while exploring the balance between technology and artistic expression. Chuck offers insights on mixing, emphasizing the value of interaction and the significance of live feedback in crafting music. The conversation also includes personal anecdotes and advice for aspiring producers. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Chuck Zwicky, a Manhattan-based engineer, writer, and producer with a diverse discography. Chuck has worked with iconic artists like The Rembrandts, Reggie Watts, Soul Asylum, Prince, and Information Society, as well as emerging talents. His sun-soaked mixing HQ reflects his unique approach to mixing, from the gear he uses to the plugins he designs himself. Chuck likes to bring together the audio artist and scientist through his techniques. This is Chuck's second time on the show — he first joined us in episode RSR260. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/6m08mI58QrvO8e97BrilPi?si=f0ab12ca4019468d If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/505
In Episode 118, the hosts discuss plugins, what they are and how they can be used. The bottom line is that plugins can be useful (and sometimes more) when used correctly, but they should be seen more as helpful tools rather than a quick fix to a complex problem. The Church Sound Podcast is sponsored by DiGiCo and Renkus-Heinz.Check out James Attaway's worship audio academy at www.attawayaudio.com/academy, and also visit our new Instagram page @churchsoundpodcast.Co-host James Attaway is the author of the Live Mixing Field Guide, a quick-start guide to EQ, compression and effects. Find more from James on the Attaway Audio YouTube Channel and at AttawayAudio.com. Reach him on IG @attawayaudio or contact him via email here.Co-host Gary Zandstra has worked in church production as an AV systems integrator and as a manufacturer's rep for more than 35 years.
Episode 121: In this episode of Critical Thinking - Bug Bounty Podcast we cover so much news and research that we ran out of room in the description...Follow us on XShoutout to YTCracker for the awesome intro music!====== Links ======Follow Rhynorater and Rez0 on X:====== Ways to Support CTBBPodcast ======Hop on the CTBB Discord!We also have hacker swag!====== This Week in Bug Bounty ======Hacker spotlight: RhynoraterUltra Mobile BB Program - Mobile AppsUltra Mobile BB Program - (Public)John Deere ProgramJD's's BB Program Boosts CybersecurityDojo #41 - Ruby treasure====== Resources ======slonser 0-day in chromeCT Additional useful primitivesHow I made $64k from deleted filesCTBB episode with Sharon BrizinovRez0's Subdomain Link LauncherQwen3 Local ModelMay Cause Pwnageimport WAF bypassCaido DropAndre's tweet about encoded wordNahamconGemini prompt leakSVG Onload Handlers
In this episode of In-Between Charges, Kevin and Mike welcome Chris Kaiser, founder of PlugIn and longtime clean energy advocate. Chris shares his journey from energy-efficient lighting to launching his own EV charging network, which is built on reliability, a great driver experience, and, now, the Monta platform. His story offers a candid look at what it takes to build a charging business in the U.S. from the ground up.They dive into why many early charging efforts failed, the dominance of Tesla and ChargePoint, and why Chris believes ownership and accountability are key to long-term success. He explains how metrics like PlugShare scores and kWh per day guide his team's approach, and how pairing strong software with trusted hardware is helping Plug In grow.The conversation also covers the uncertain policy landscape, including tax credits and NEVI funding, and why Chris remains optimistic. His belief is simple: EVs are just better—and that's what will drive adoption forward. If you care about the future of charging in the U.S., this is an episode you won't want to miss.Happy charging!
Welcome to Episode 68 of The Larry Ohh Show! In this episode, we dive into the exciting FL Studio 25 Beta 4 update, showcasing the new mastering plugin "Emphasis" and its powerful features. We also answer listener voicemails, discuss Splice's $50M acquisition of Spitfire Audio, and reflect on music nostalgia, timeless tracks, and the state of modern music production. Don't miss the laughs, insights, and producer tips! Must Have Producer Tools: http://yahelpme.com Leave us a voicemail: 401-903-8714This is a weekly podcast where we talk about everything FL Studio and music production!Larry Ohh (Host): / larryohh John Phelps (Co-Host):@ItsJohnPhelps on TikTok@ItsJohnPhelps on IGhttps://itsjohnphelps.com0:00 Intro0:17 FL Studio 25 Beta 4 Announcement & Emphasis Plugin Reveal1:07 Deep Dive into Emphasis: Features, Maximus Comparison, & More2:22 Emphasis Plugin Demo on a Track3:37 Exploring Loudness (LUFS) & Plugin Parameters4:33 Testing Emphasis on a Master & Preset Discussion6:35 Mid/Side Processing & Delta Feature Breakdown8:25 Listening to Voicemails9:58 MIDI Note Automation in FL Studio vs. Ableton12:25 Solving the MIDI Automation Puzzle16:11 Splice Acquires Spitfire Audio for $50M18:34 AI in Music Creation: Splice Create & Industry Impact20:54 Spitfire Audio's Sample Quality & AI Training Potential23:16 Off-Topic: Embracing "Punk Status" & Music Nostalgia25:12 Why Older Music Feels Timeless28:29 Modern Music, TikTok Trends, & Artistic Intent31:47 Reflecting on Music Production Evolution34:48 T
"Metaphors are essential in plugin design!" Bill talked about Native Instruments, managing new products at iZotope, the importance of good speakers in the studio, how AI will help your sonic perspective, and using Ozone, RX, and the Catalyst plugins. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Bill Podolak, a Senior Product Manager at iZotope by Native Instruments. Bill has had the privilege of managing the past two versions of Ozone 10 and 11 along with RX 11 and their new Catalyst Series - Plasma, Aurora, and Cascadia. He is also a musician and music producer and makes tracks in his spare time. His wife is also a singer-songwriter, and they make music together. Thank you to Dave Godowsky for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/4zUBC1bygkBypno6yiYcEU?si=3f4deed105b94924 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/504
"Artists should be in control of their destiny." Renowned mastering engineer Alan Douches discussed his extensive experience at West Westside Music, offering insights into the significance of immersive audio formats like Atmos and their creative potential for artists. He addressed challenges in archiving both analog and digital formats, the transformative potential of blockchain technology, and how Web3 can help indie musicians monetize their work. Additionally, he explored the role of NFTs, AI, and the importance of community in supporting artists' journeys. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Alan Douches, a mastering engineer, CEO, and founder of West West Side Music with over 15,000 mastering credits. Alan has worked with a stunning roster of artists, including Sufjan Stevens, Converge, Mastodon, Chelsea Wolfe, Lucy Dacus, My Chemical Romance, Fall Out Boy, The Dillinger Escape Plan, LCD Soundsystem, and many more. He's been instrumental in defining the sound of independent music, always championing DIY artists, and is now leading the way in bringing ATMOS production and mastering to indie music. Alan is also exploring the cutting edge of blockchain technology with his Web3 startup. This is Alan's second appearance on the podcast—he was previously on episode RSR092. Thanks to Jesse Cannon for our original introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/1gTFsTwGaGIAhiCLTpDuoB?si=359193d09d634d9b If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/503
- FREE PACKS Free Phaseus Sample Pack → https://www.dawnation.net/phaseus Free This F**cking Song Sample Pack → https://www.dawnation.net/thissong Free Frequenox Sample Pack → https://www.dawnation.net/frequenox ______________________________________________________________ - EPISODE OVERVIEW In this episode of Behind The DAW, we sit down with music strategist and creative mindset coach Nik Cherwink to explore the real foundation of success for music producers — your mind. This isn't just another talk about gear, plugins, or production tricks. We're diving deep into the psychology, habits, and inner work that must happen before the great music even begins. Together, we break down: - Why your mind is the most powerful "plugin" you'll ever install. - How building emotional resilience skyrockets creativity and consistency. - The invisible connection between vision, energy, and the quality of your music. - How to train your brain for breakthroughs (instead of chasing shiny objects). - Why the producers who win long-term all master their inner game first. - Whether you're battling self-doubt, stuck chasing new plugins, or feeling disconnected from your true sound — this episode will reframe the way you approach production, creativity, and success. Subscribe for more episodes on music production, mindset mastery, and becoming the producer you were meant to be.
In this episode of ChainLeak, we explore "Plugin Network – AI Meets Oracles" with special guests Karthick & Naresh. Dive into the Plugin, an advanced decentralized oracle platform that brings reliable real-world data to smart contracts, now enhanced with AI, automation tools, and cross-chain capabilities.__
"I've never once used MIDI." Craig talked about the evolution of audio engineering, the transition to video podcasting, and the rich musical history of Muscle Shoals. Craig shares insights about his Grammy-winning work and the unique characteristics of his studio, Noble Steed, the unique UA console he acquired, and his current projects, including mixing for country artist Anna Voss. He touches on the evolving sound of country music, highlighting a shift towards more pop and psychedelic influences, and the technical challenges faced in audio engineering. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Craig Alvin, an award-winning audio engineer based in Muscle Shoals, Alabama. Over 30 years, Craig has worked with many artists, including Hanson, Little Big Town, Amy Grant, Vanessa Carlton, Will Hoge, Andrew Belle, Brittany Howard, and many others. He won two Grammys for his engineering on Kacey Musgraves‘ Golden Hour album in 2019 and has contributed to Musgraves' follow-up albums Star-Crossed and nominated for a Grammy this year for best engineered non-classical for Deeper Well. Craig's work has earned him a stellar reputation for his ability to capture compelling sounds live in the studio and his sonic aptitude as a mix engineer. He has also been a guest on the show on episodes RSR029 and RSR232. We also created a free video to show you his ultimate snare-mixing trick, which you can find in the show notes at UltimateMixingMasterclass.com. This helped my mixes tremendously, and we hope it can help yours, too! So please check it out. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/6BoLzjNA3x4A9rRFeWNA4Q?si=321d29271d724cdd If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/502
A WPProAtoZHost.com Company.... It's Episode 647 and we have plugins for Email & IP Guardians with Dev Flags and Dino Games, and some WordPress News. It's all coming up on WordPress Plugins A-Z! The post Plugin Magic: Transform Your WordPress Site with WPPluginsAtoZ appeared first on WordPress Plugins A to Z.
"Atmos mixes are crushing my stereo mixes!" Colt talked about upgrading his mixing studio to Atmos, DIY construction, studio ergonomics, mixing on headphones, huge snare sounds, growing a Youtube channel, and why the new Mac Mini is right for you. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Colt Capperrune, a producer, mix engineer, and mastering engineer with 21 years of experience in the music industry. Colt is also a talented session guitarist, and passionate advocate for artist development. In recent years, he's gained recognition as a social media influencer, sharing invaluable insights and tutorials through his popular YouTube channel. Colt produced his first record at 19 and has since achieved Top 40 on Billboard, multiple #1s on iTunes and Amazon charts, and has worked with countless artists to turn raw ideas into polished, professional productions. His expertise extends to Dolby Atmos mixing, and he's recently built a state-of-the-art Atmos-equipped studio to deliver immersive audio experiences, taking his productions to the next level. Beyond the studio, Colt is committed to empowering artists, often showcasing his process of transforming simple worktapes into chart-worthy productions on his website and YouTube. You can hear Colt's previous interview and backstory at RSR209. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/33rmdc0r1kt1O64NSLEdHJ?si=6484711793a44259 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/501
Welcome to Episode 65 of The Larry Ohh Show, we're diving into the Sneaks movie trailer (featuring Mustard as a voice actor and soundtrack producer), and exploring the game-changing Delta plugin by Nest Acoustics. Plus, Guess That Plugin is back—guess correctly in the comments to win all my FL Studio courses! Check out EngineEars: https://engineears.com/for-engineers?utm_source=yt&utm_medium=larryohh&utm_campaign=engineersLeave us a voicemail: (401) 903-8714Must Have Producer Tools: http://yahelpme.com Join the MDL Community: https://x.com/i/communities/1886169333669191933Larry Ohhhttps://instagram.com/larryohhJohn Phelps (Co-Host):@ItsJohnPhelps on TikTok@ItsJohnPhelps on IGhttps://itsjohnphelps.comEdited by: https://www.instagram.com/prodkeyano/...The Boiler Room Studiohttps://theBoilerRoomStudio.com Timestamps⏰00:00 New movie alert: What's Sneaks?00:05 Trailer reaction kicks off00:19 Mustard's FL Studio flex00:42 Guess That Plugin giveaway tease01:10 Sneaks: Sneaker culture meets music02:35 Mustard's double duty: Voice & soundtrack04:06 Star power: Martin Lawrence & more05:53 FL Studio's glow-up story08:36 Engineers: Our sponsor spotlight11:06 Delta plugin drops: A viral moment13:41 Delta's sidechain secrets revealed15:46 Guess That Plugin: Minisynth test19:57 Round 2: Sims Synth stumps us23:00 Your shot: Guess & win courses!26:13 Wrap-up: Call us for next week #mustard #sneaksmovie #flstudio #guessthatplugin
Brandon Liu is an open source developer and creator of the Protomaps basemap project. We talk about how static maps help developers build sites that last, the PMTiles file format, the role of OpenStreetMap, and his experience funding and running an open source project full time. Protomaps Protomaps PMTiles (File format used by Protomaps) Self-hosted slippy maps, for novices (like me) Why Deploy Protomaps on a CDN User examples Flickr Pinball Map Toilet Map Related projects OpenStreetMap (Dataset protomaps is based on) Mapzen (Former company that released details on what to display based on zoom levels) Mapbox GL JS (Mapbox developed source available map rendering library) MapLibre GL JS (Open source fork of Mapbox GL JS) Other links HTTP range requests (MDN) Hilbert curve Transcript You can help correct transcripts on GitHub. Intro [00:00:00] Jeremy: I'm talking to Brandon Liu. He's the creator of Protomaps, which is a way to easily create and host your own maps. Let's get into it. [00:00:09] Brandon: Hey, so thanks for having me on the podcast. So I'm Brandon. I work on an open source project called Protomaps. What it really is, is if you're a front end developer and you ever wanted to put maps on a website or on a mobile app, then Protomaps is sort of an open source solution for doing that that I hope is something that's way easier to use than, um, a lot of other open source projects. Why not just use Google Maps? [00:00:36] Jeremy: A lot of people are gonna be familiar with Google Maps. Why should they worry about whether something's open source? Why shouldn't they just go and use the Google maps API? [00:00:47] Brandon: So Google Maps is like an awesome thing it's an awesome product. Probably one of the best tech products ever right? And just to have a map that tells you what restaurants are open and something that I use like all the time especially like when you're traveling it has all that data. And the most amazing part is that it's free for consumers but it's not necessarily free for developers. Like if you wanted to embed that map onto your website or app, that usually has an API cost which still has a free tier and is affordable. But one motivation, one basic reason to use open source is if you have some project that doesn't really fit into that pricing model. You know like where you have to pay the cost of Google Maps, you have a side project, a nonprofit, that's one reason. But there's lots of other reasons related to flexibility or customization where you might want to use open source instead. Protomaps examples [00:01:49] Jeremy: Can you give some examples where people have used Protomaps and where that made sense for them? [00:01:56] Brandon: I follow a lot of the use cases and I also don't know about a lot of them because I don't have an API where I can track a hundred percent of the users. Some of them use the hosted version, but I would say most of them probably use it on their own infrastructure. One of the cool projects I've been seeing is called Toilet Map. And what toilet map is if you're in the UK and you want find a public restroom then it maps out, sort of crowdsourced all of the public restrooms. And that's important for like a lot of people if they have health issues, they need to find that information. And just a lot of different projects in the same vein. There's another one called Pinball Map which is sort of a hobby project to find all the pinball machines in the world. And they wanted to have a customized map that fit in with their theme of pinball. So these sorts of really cool indie projects are the ones I'm most excited about. Basemaps vs Overlays [00:02:57] Jeremy: And if we talk about, like the pinball map as an example, there's this concept of a basemap and then there's the things that you lay on top of it. What is a basemap and then is the pinball locations is that part of it or is that something separate? [00:03:12] Brandon: It's usually something separate. The example I usually use is if you go to a real estate site, like Zillow, you'll open up the map of Seattle and it has a bunch of pins showing all the houses, and then it has some information beneath it. That information beneath it is like labels telling, this neighborhood is Capitol Hill, or there is a park here. But all that information is common to a lot of use cases and it's not specific to real estate. So I think usually that's the distinction people use in the industry between like a base map versus your overlay. The overlay is like the data for your product or your company while the base map is something you could get from Google or from Protomaps or from Apple or from Mapbox that kind of thing. PMTiles for hosting the basemap and overlays [00:03:58] Jeremy: And so Protomaps in particular is responsible for the base map, and that information includes things like the streets and the locations of landmarks and things like that. Where is all that information coming from? [00:04:12] Brandon: So the base map information comes from a project called OpenStreetMap. And I would also, point out that for Protomaps as sort of an ecosystem. You can also put your overlay data into a format called PMTiles, which is sort of the core of what Protomaps is. So it can really do both. It can transform your data into the PMTiles format which you can host and you can also host the base map. So you kind of have both of those sides of the product in one solution. [00:04:43] Jeremy: And so when you say you have both are you saying that the PMTiles file can have, the base map in one file and then you would have the data you're laying on top in another file? Or what are you describing there? [00:04:57] Brandon: That's usually how I recommend to do it. Oftentimes there'll be sort of like, a really big basemap 'cause it has all of that data about like where the rivers are. Or while, if you want to put your map of toilets or park benches or pickleball courts on top, that's another file. But those are all just like assets you can move around like JSON or CSV files. Statically Hosted [00:05:19] Jeremy: And I think one of the things you mentioned was that your goal was to make Protomaps or the, the use of these PMTiles files easy to use. What does that look like for, for a developer? I wanna host a map. What do I actually need to, to put on my servers? [00:05:38] Brandon: So my usual pitch is that basically if you know how to use S3 or cloud storage, that you know how to deploy a map. And that, I think is the main sort of differentiation from most open source projects. Like a lot of them, they call themselves like, like some sort of self-hosted solution. But I've actually avoided using the term self-hosted because I think in most cases that implies a lot of complexity. Like you have to log into a Linux server or you have to use Kubernetes or some sort of Docker thing. What I really want to emphasize is the idea that, for Protomaps, it's self-hosted in the same way like CSS is self-hosted. So you don't really need a service from Amazon to host the JSON files or CSV files. It's really just a static file. [00:06:32] Jeremy: When you say static file that means you could use any static web host to host your HTML file, your JavaScript that actually renders the map. And then you have your PMTiles files, and you're not running a process or anything, you're just putting your files on a static file host. [00:06:50] Brandon: Right. So I think if you're a developer, you can also argue like a static file server is a server. It's you know, it's the cloud, it's just someone else's computer. It's really just nginx under the hood. But I think static storage is sort of special. If you look at things like static site generators, like Jekyll or Hugo, they're really popular because they're a commodity or like the storage is a commodity. And you can take your blog, make it a Jekyll blog, hosted on S3. One day, Amazon's like, we're charging three times as much so you can move it to a different cloud provider. And that's all vendor neutral. So I think that's really the special thing about static storage as a primitive on the web. Why running servers is a problem for resilience [00:07:36] Jeremy: Was there a prior experience you had? Like you've worked with maps for a very long time. Were there particular difficulties you had where you said I just gotta have something that can be statically hosted? [00:07:50] Brandon: That's sort of exactly why I got into this. I've been working sort of in and around the map space for over a decade, and Protomaps is really like me trying to solve the same problem I've had over and over again in the past, just like once and forever right? Because like once this problem is solved, like I don't need to deal with it again in the future. So I've worked at a couple of different companies before, mostly as a contractor, for like a humanitarian nonprofit for a design company doing things like, web applications to visualize climate change. Or for even like museums, like digital signage for museums. And oftentimes they had some sort of data visualization component, but always sort of the challenge of how to like, store and also distribute like that data was something that there wasn't really great open source solutions. So just for map data, that's really what motivated that design for Protomaps. [00:08:55] Jeremy: And in those, those projects in the past, were those things where you had to run your own server, run your own database, things like that? [00:09:04] Brandon: Yeah. And oftentimes we did, we would spin up an EC2 instance, for maybe one client and then we would have to host this server serving map data forever. Maybe the client goes away, or I guess it's good for business if you can sign some sort of like long-term support for that client saying, Hey, you know, like we're done with a project, but you can pay us to maintain the EC2 server for the next 10 years. And that's attractive. but it's also sort of a pain, because usually what happens is if people are given the choice, like a developer between like either I can manage the server on EC2 or on Rackspace or Hetzner or whatever, or I can go pay a SaaS to do it. In most cases, businesses will choose to pay the SaaS. So that's really like what creates a sort of lock-in is this preference for like, so I have this choice between like running the server or paying the SaaS. Like businesses will almost always go and pay the SaaS. [00:10:05] Jeremy: Yeah. And in this case, you either find some kind of free hosting or low-cost hosting just to host your files and you upload the files and then you're good from there. You don't need to maintain anything. [00:10:18] Brandon: Exactly, and that's really the ideal use case. so I have some users these, climate science consulting agencies, and then they might have like a one-off project where they have to generate the data once, but instead of having to maintain this server for the lifetime of that project, they just have a file on S3 and like, who cares? If that costs a couple dollars a month to run, that's fine, but it's not like S3 is gonna be deprecated, like it's gonna be on an insecure version of Ubuntu or something. So that's really the ideal, set of constraints for using Protomaps. [00:10:58] Jeremy: Yeah. Something this also makes me think about is, is like the resilience of sites like remaining online, because I, interviewed, Kyle Drake, he runs Neocities, which is like a modern version of GeoCities. And if I remember correctly, he was mentioning how a lot of old websites from that time, if they were running a server backend, like they were running PHP or something like that, if you were to try to go to those sites, now they're like pretty much all dead because there needed to be someone dedicated to running a Linux server, making sure things were patched and so on and so forth. But for static sites, like the ones that used to be hosted on GeoCities, you can go to the internet archive or other websites and they were just files, right? You can bring 'em right back up, and if anybody just puts 'em on a web server, then you're good. They're still alive. Case study of news room preferring static hosting [00:11:53] Brandon: Yeah, exactly. One place that's kind of surprising but makes sense where this comes up, is for newspapers actually. Some of the users using Protomaps are the Washington Post. And the reason they use it, is not necessarily because they don't want to pay for a SaaS like Google, but because if they make an interactive story, they have to guarantee that it still works in a couple of years. And that's like a policy decision from like the editorial board, which is like, so you can't write an article if people can't view it in five years. But if your like interactive data story is reliant on a third party, API and that third party API becomes deprecated, or it changes the pricing or it, you know, it gets acquired, then your journalism story is not gonna work anymore. So I have seen really good uptake among local news rooms and even big ones to use things like Protomaps just because it makes sense for the requirements. Working on Protomaps as an open source project for five years [00:12:49] Jeremy: How long have you been working on Protomaps and the parts that it's made up of such as PMTiles? [00:12:58] Brandon: I've been working on it for about five years, maybe a little more than that. It's sort of my pandemic era project. But the PMTiles part, which is really the heart of it only came in about halfway. Why not make a SaaS? [00:13:13] Brandon: So honestly, like when I first started it, I thought it was gonna be another SaaS and then I looked at it and looked at what the environment was around it. And I'm like, uh, so I don't really think I wanna do that. [00:13:24] Jeremy: When, when you say you looked at the environment around it what do you mean? Why did you decide not to make it a SaaS? [00:13:31] Brandon: Because there already is a lot of SaaS out there. And I think the opportunity of making something that is unique in terms of those use cases, like I mentioned like newsrooms, was clear. Like it was clear that there was some other solution, that could be built that would fit these needs better while if it was a SaaS, there are plenty of those out there. And I don't necessarily think that they're well differentiated. A lot of them all use OpenStreetMap data. And it seems like they mainly compete on price. It's like who can build the best three column pricing model. And then once you do that, you need to build like billing and metrics and authentication and like those problems don't really interest me. So I think, although I acknowledge sort of the indie hacker ethos now is to build a SaaS product with a monthly subscription, that's something I very much chose not to do, even though it is for sure like the best way to build a business. [00:14:29] Jeremy: Yeah, I mean, I think a lot of people can appreciate that perspective because it's, it's almost like we have SaaS overload, right? Where you have so many little bills for your project where you're like, another $5 a month, another $10 a month, or if you're a business, right? Those, you add a bunch of zeros and at some point it's just how many of these are we gonna stack on here? [00:14:53] Brandon: Yeah. And honestly. So I really think like as programmers, we're not really like great at choosing how to spend money like a $10 SaaS. That's like nothing. You know? So I can go to Starbucks and I can buy a pumpkin spice latte, and that's like $10 basically now, right? And it's like I'm able to make that consumer choice in like an instant just to spend money on that. But then if you're like, oh, like spend $10 on a SaaS that somebody put a lot of work into, then you're like, oh, that's too expensive. I could just do it myself. So I'm someone that also subscribes to a lot of SaaS products. and I think for a lot of things it's a great fit. Many open source SaaS projects are not easy to self host [00:15:37] Brandon: But there's always this tension between an open source project that you might be able to run yourself and a SaaS. And I think a lot of projects are at different parts of the spectrum. But for Protomaps, it's very much like I'm trying to move maps to being it is something that is so easy to run yourself that anyone can do it. [00:16:00] Jeremy: Yeah, and I think you can really see it with, there's a few SaaS projects that are successful and they're open source, but then you go to look at the self-hosting instructions and it's either really difficult to find and you find it, and then the instructions maybe don't work, or it's really complicated. So I think doing the opposite with Protomaps. As a user, I'm sure we're all appreciative, but I wonder in terms of trying to make money, if that's difficult. [00:16:30] Brandon: No, for sure. It is not like a good way to make money because I think like the ideal situation for an open source project that is open that wants to make money is the product itself is fundamentally complicated to where people are scared to run it themselves. Like a good example I can think of is like Supabase. Supabase is sort of like a platform as a service based on Postgres. And if you wanted to run it yourself, well you need to run Postgres and you need to handle backups and authentication and logging, and that stuff all needs to work and be production ready. So I think a lot of people, like they don't trust themselves to run database backups correctly. 'cause if you get it wrong once, then you're kind of screwed. So I think that fundamental aspect of the product, like a database is something that is very, very ripe for being a SaaS while still being open source because it's fundamentally hard to run. Another one I can think of is like tailscale, which is, like a VPN that works end to end. That's something where, you know, it has this networking complexity where a lot of developers don't wanna deal with that. So they'd happily pay, for tailscale as a service. There is a lot of products or open source projects that eventually end up just changing to becoming like a hosted service. Businesses going from open source to closed or restricted licenses [00:17:58] Brandon: But then in that situation why would they keep it open source, right? Like, if it's easy to run yourself well, doesn't that sort of cannibalize their business model? And I think that's really the tension overall in these open source companies. So you saw it happen to things like Elasticsearch to things like Terraform where they eventually change the license to one that makes it difficult for other companies to compete with them. [00:18:23] Jeremy: Yeah, I mean there's been a number of cases like that. I mean, specifically within the mapping community, one I can think of was Mapbox's. They have Mapbox gl. Which was a JavaScript client to visualize maps and they moved from, I forget which license they picked, but they moved to a much more restrictive license. I wonder what your thoughts are on something that releases as open source, but then becomes something maybe a little more muddy. [00:18:55] Brandon: Yeah, I think it totally makes sense because if you look at their business and their funding, it seems like for Mapbox, I haven't used it in a while, but my understanding is like a lot of their business now is car companies and doing in dash navigation. And that is probably way better of a business than trying to serve like people making maps of toilets. And I think sort of the beauty of it is that, so Mapbox, the story is they had a JavaScript renderer called Mapbox GL JS. And they changed that to a source available license a couple years ago. And there's a fork of it that I'm sort of involved in called MapLibre GL. But I think the cool part is Mapbox paid employees for years, probably millions of dollars in total to work on this thing and just gave it away for free. Right? So everyone can benefit from that work they did. It's not like that code went away, like once they changed the license. Well, the old version has been forked. It's going its own way now. It's quite different than the new version of Mapbox, but I think it's extremely generous that they're able to pay people for years, you know, like a competitive salary and just give that away. [00:20:10] Jeremy: Yeah, so we should maybe look at it as, it was a gift while it was open source, and they've given it to the community and they're on continuing on their own path, but at least the community running Map Libre, they can run with it, right? It's not like it just disappeared. [00:20:29] Brandon: Yeah, exactly. And that is something that I use for Protomaps quite extensively. Like it's the primary way of showing maps on the web and I've been trying to like work on some enhancements to it to have like better internationalization for if you are in like South Asia like not show languages correctly. So I think it is being taken in a new direction. And I think like sort of the combination of Protomaps and MapLibre, it addresses a lot of use cases, like I mentioned earlier with like these like hobby projects, indie projects that are almost certainly not interesting to someone like Mapbox or Google as a business. But I'm happy to support as a small business myself. Financially supporting open source work (GitHub sponsors, closed source, contracts) [00:21:12] Jeremy: In my previous interview with Tom, one of the main things he mentioned was that creating a mapping business is incredibly difficult, and he said he probably wouldn't do it again. So in your case, you're building Protomaps, which you've admitted is easy to self-host. So there's not a whole lot of incentive for people to pay you. How is that working out for you? How are you supporting yourself? [00:21:40] Brandon: There's a couple of strategies that I've tried and oftentimes failed at. Just to go down the list, so I do have GitHub sponsors so I do have a hosted version of Protomaps you can use if you don't want to bother copying a big file around. But the way I do the billing for that is through GitHub sponsors. If you wanted to use this thing I provide, then just be a sponsor. And that definitely pays for itself, like the cost of running it. And that's great. GitHub sponsors is so easy to set up. It just removes you having to deal with Stripe or something. 'cause a lot of people, their credit card information is already in GitHub. GitHub sponsors I think is awesome if you want to like cover costs for a project. But I think very few people are able to make that work. A thing that's like a salary job level. It's sort of like Twitch streaming, you know, there's a handful of people that are full-time streamers and then you look down the list on Twitch and it's like a lot of people that have like 10 viewers. But some of the other things I've tried, I actually started out, publishing the base map as a closed source thing, where I would sell sort of like a data package instead of being a SaaS, I'd be like, here's a one-time download, of the premium data and you can buy it. And quite a few people bought it I just priced it at like $500 for this thing. And I thought that was an interesting experiment. The main reason it's interesting is because the people that it attracts to you in terms of like, they're curious about your products, are all people willing to pay money. While if you start out everything being open source, then the people that are gonna be try to do it are only the people that want to get something for free. So what I discovered is actually like once you transition that thing from closed source to open source, a lot of the people that used to pay you money will still keep paying you money because like, it wasn't necessarily that that closed source thing was why they wanted to pay. They just valued that thought you've put into it your expertise, for example. So I think that is one thing, that I tried at the beginning was just start out, closed source proprietary, then make it open source. That's interesting to people. Like if you release something as open source, if you go the other way, like people are really mad if you start out with something open source and then later on you're like, oh, it's some other license. Then people are like that's so rotten. But I think doing it the other way, I think is quite valuable in terms of being able to find an audience. [00:24:29] Jeremy: And when you said it was closed source and paid to open source, do you still sell those map exports? [00:24:39] Brandon: I don't right now. It's something that I might do in the future, you know, like have small customizations of the data that are available, uh, for a fee. still like the core OpenStreetMap based map that's like a hundred gigs you can just download. And that'll always just be like a free download just because that's already out there. All the source code to build it is open source. So even if I said, oh, you have to pay for it, then someone else can just do it right? So there's no real reason like to make that like some sort of like paywall thing. But I think like overall if the project is gonna survive in the long term it's important that I'd ideally like to be able to like grow like a team like have a small group of people that can dedicate the time to growing the project in the long term. But I'm still like trying to figure that out right now. [00:25:34] Jeremy: And when you mentioned that when you went from closed to open and people were still paying you, you don't sell a product anymore. What were they paying for? [00:25:45] Brandon: So I have some contracts with companies basically, like if they need a feature or they need a customization in this way then I am very open to those. And I sort of set it up to make it clear from the beginning that this is not just a free thing on GitHub, this is something that you could pay for if you need help with it, if you need support, if you wanted it. I'm also a little cagey about the word support because I think like it sounds a little bit too wishy-washy. Pretty much like if you need access to the developers of an open source project, I think that's something that businesses are willing to pay for. And I think like making that clear to potential users is a challenge. But I think that is one way that you might be able to make like a living out of open source. [00:26:35] Jeremy: And I think you said you'd been working on it for about five years. Has that mostly been full time? [00:26:42] Brandon: It's been on and off. it's sort of my pandemic era project. But I've spent a lot of time, most of my time working on the open source project at this point. So I have done some things that were more just like I'm doing a customization or like a private deployment for some client. But that's been a minority of the time. Yeah. [00:27:03] Jeremy: It's still impressive to have an open source project that is easy to self-host and yet is still able to support you working on it full time. I think a lot of people might make the assumption that there's nothing to sell if something is, is easy to use. But this sort of sounds like a counterpoint to that. [00:27:25] Brandon: I think I'd like it to be. So when you come back to the point of like, it being easy to self-host. Well, so again, like I think about it as like a primitive of the web. Like for example, if you wanted to start a business today as like hosted CSS files, you know, like where you upload your CSS and then you get developers to pay you a monthly subscription for how many times they fetched a CSS file. Well, I think most developers would be like, that's stupid because it's just an open specification, you just upload a static file. And really my goal is to make Protomaps the same way where it's obvious that there's not really some sort of lock-in or some sort of secret sauce in the server that does this thing. How PMTiles works and building a primitive of the web [00:28:16] Brandon: If you look at video for example, like a lot of the tech for how Protomaps and PMTiles works is based on parts of the HTTP spec that were made for video. And 20 years ago, if you wanted to host a video on the web, you had to have like a real player license or flash. So you had to go license some server software from real media or from macromedia so you could stream video to a browser plugin. But now in HTML you can just embed a video file. And no one's like, oh well I need to go pay for my video serving license. I mean, there is such a thing, like YouTube doesn't really use that for DRM reasons, but people just have the assumption that video is like a primitive on the web. So if we're able to make maps sort of that same way like a primitive on the web then there isn't really some obvious business or licensing model behind how that works. Just because it's a thing and it helps a lot of people do their jobs and people are happy using it. So why bother? [00:29:26] Jeremy: You mentioned that it a tech that was used for streaming video. What tech specifically is it? [00:29:34] Brandon: So it is byte range serving. So when you open a video file on the web, So let's say it's like a 100 megabyte video. You don't have to download the entire video before it starts playing. It streams parts out of the file based on like what frames... I mean, it's based on the frames in the video. So it can start streaming immediately because it's organized in a way to where the first few frames are at the beginning. And what PMTiles really is, is it's just like a video but in space instead of time. So it's organized in a way where these zoomed out views are at the beginning and the most zoomed in views are at the end. So when you're like panning or zooming in the map all you're really doing is fetching byte ranges out of that file the same way as a video. But it's organized in, this tiled way on a space filling curve. IIt's a little bit complicated how it works internally and I think it's kind of cool but that's sort of an like an implementation detail. [00:30:35] Jeremy: And to the person deploying it, it just looks like a single file. [00:30:40] Brandon: Exactly in the same way like an mp3 audio file is or like a JSON file is. [00:30:47] Jeremy: So with a video, I can sort of see how as someone seeks through the video, they start at the beginning and then they go to the middle if they wanna see the middle. For a map, as somebody scrolls around the map, are you seeking all over the file or is the way it's structured have a little less chaos? [00:31:09] Brandon: It's structured. And that's kind of the main technical challenge behind building PMTiles is you have to be sort of clever so you're not spraying the reads everywhere. So it uses something called a hilbert curve, which is a mathematical concept of a space filling curve. Where it's one continuous curve that essentially lets you break 2D space into 1D space. So if you've seen some maps of IP space, it uses this crazy looking curve that hits all the points in one continuous line. And that's the same concept behind PMTiles is if you're looking at one part of the world, you're sort of guaranteed that all of those parts you're looking at are quite close to each other and the data you have to transfer is quite minimal, compared to if you just had it at random. [00:32:02] Jeremy: How big do the files get? If I have a PMTiles of the entire world, what kind of size am I looking at? [00:32:10] Brandon: Right now, the default one I distribute is 128 gigabytes, so it's quite sizable, although you can slice parts out of it remotely. So if you just wanted. if you just wanted California or just wanted LA or just wanted only a couple of zoom levels, like from zero to 10 instead of zero to 15, there is a command line tool that's also called PMTiles that lets you do that. Issues with CDNs and range queries [00:32:35] Jeremy: And when you're working with files of this size, I mean, let's say I am working with a CDN in front of my application. I'm not typically accustomed to hosting something that's that large and something that's where you're seeking all over the file. is that, ever an issue or is that something that's just taken care of by the browser and, and taken care of by, by the hosts? [00:32:58] Brandon: That is an issue actually, so a lot of CDNs don't deal with it correctly. And my recommendation is there is a kind of proxy server or like a serverless proxy thing that I wrote. That runs on like cloudflare workers or on Docker that lets you proxy those range requests into a normal URL and then that is like a hundred percent CDN compatible. So I would say like a lot of the big commercial installations of this thing, they use that because it makes more practical sense. It's also faster. But the idea is that this solution sort of scales up and scales down. If you wanted to host just your city in like a 10 megabyte file, well you can just put that into GitHub pages and you don't have to worry about it. If you want to have a global map for your website that serves a ton of traffic then you probably want a little bit more sophisticated of a solution. It still does not require you to run a Linux server, but it might require (you) to use like Lambda or Lambda in conjunction with like a CDN. [00:34:09] Jeremy: Yeah. And that sort of ties into what you were saying at the beginning where if you can host on something like CloudFlare Workers or Lambda, there's less time you have to spend keeping these things running. [00:34:26] Brandon: Yeah, exactly. and I think also the Lambda or CloudFlare workers solution is not perfect. It's not as perfect as S3 or as just static files, but in my experience, it still is better at building something that lasts on the time span of years than being like I have a server that is on this Ubuntu version and in four years there's all these like security patches that are not being applied. So it's still sort of serverless, although not totally vendor neutral like S3. Customizing the map [00:35:03] Jeremy: We've mostly been talking about how you host the map itself, but for someone who's not familiar with these kind of tools, how would they be customizing the map? [00:35:15] Brandon: For customizing the map there is front end style customization and there's also data customization. So for the front end if you wanted to change the water from the shade of blue to another shade of blue there is a TypeScript API where you can customize it almost like a text editor color scheme. So if you're able to name a bunch of colors, well you can customize the map in that way you can change the fonts. And that's all done using MapLibre GL using a TypeScript API on top of that for customizing the data. So all the pipeline to generate this data from OpenStreetMap is open source. There is a Java program using a library called PlanetTiler which is awesome, which is this super fast multi-core way of building map tiles. And right now there isn't really great hooks to customize what data goes into that. But that's something that I do wanna work on. And finally, because the data comes from OpenStreetMap if you notice data that's missing or you wanted to correct data in OSM then you can go into osm.org. You can get involved in contributing the data to OSM and the Protomaps build is daily. So if you make a change, then within 24 hours you should see the new base map. Have that change. And of course for OSM your improvements would go into every OSM based project that is ingesting that data. So it's not a protomap specific thing. It's like this big shared data source, almost like Wikipedia. OpenStreetMap is a dataset and not a map [00:37:01] Jeremy: I think you were involved with OpenStreetMap to some extent. Can you speak a little bit to that for people who aren't familiar, what OpenStreetMap is? [00:37:11] Brandon: Right. So I've been using OSM as sort of like a tools developer for over a decade now. And one of the number one questions I get from developers about what is Protomaps is why wouldn't I just use OpenStreetMap? What's the distinction between Protomaps and OpenStreetMap? And it's sort of like this funny thing because even though OSM has map in the name it's not really a map in that you can't... In that it's mostly a data set and not a map. It does have a map that you can see that you can pan around to when you go to the website but the way that thing they show you on the website is built is not really that easily reproducible. It involves a lot of c++ software you have to run. But OpenStreetMap itself, the heart of it is almost like a big XML file that has all the data in the map and global. And it has tagged features for example. So you can go in and edit that. It has a web front end to change the data. It does not directly translate into making a map actually. Protomaps decides what shows at each zoom level [00:38:24] Brandon: So a lot of the pipeline, that Java program I mentioned for building this basemap for protomaps is doing things like you have to choose what data you show when you zoom out. You can't show all the data. For example when you're zoomed out and you're looking at all of a state like Colorado you don't see all the Chipotle when you're zoomed all the way out. That'd be weird, right? So you have to make some sort of decision in logic that says this data only shows up at this zoom level. And that's really what is the challenge in optimizing the size of that for the Protomaps map project. [00:39:03] Jeremy: Oh, so those decisions of what to show at different Zoom levels those are decisions made by you when you're creating the PMTiles file with Protomaps. [00:39:14] Brandon: Exactly. It's part of the base maps build pipeline. and those are honestly very subjective decisions. Who really decides when you're zoomed out should this hospital show up or should this museum show up nowadays in Google, I think it shows you ads. Like if someone pays for their car repair shop to show up when you're zoomed out like that that gets surfaced. But because there is no advertising auction in Protomaps that doesn't happen obviously. So we have to sort of make some reasonable choice. A lot of that right now in Protomaps actually comes from another open source project called Mapzen. So Mapzen was a company that went outta business a couple years ago. They did a lot of this work in designing which data shows up at which Zoom level and open sourced it. And then when they shut down, they transferred that code into the Linux Foundation. So it's this totally open source project, that like, again, sort of like Mapbox gl has this awesome legacy in that this company funded it for years for smart people to work on it and now it's just like a free thing you can use. So the logic in Protomaps is really based on mapzen. [00:40:33] Jeremy: And so the visualization of all this... I think I understand what you mean when people say oh, why not use OpenStreetMaps because it's not really clear it's hard to tell is this the tool that's visualizing the data? Is it the data itself? So in the case of using Protomaps, it sounds like Protomaps itself has all of the data from OpenStreetMap and then it has made all the decisions for you in terms of what to show at different Zoom levels and what things to have on the map at all. And then finally, you have to have a separate, UI layer and in this case, it sounds like the one that you recommend is the Map Libre library. [00:41:18] Brandon: Yeah, that's exactly right. For Protomaps, it has a portion or a subset of OSM data. It doesn't have all of it just because there's too much, like there's data in there. people have mapped out different bushes and I don't include that in Protomaps if you wanted to go in and edit like the Java code to add that you can. But really what Protomaps is positioned at is sort of a solution for developers that want to use OSM data to make a map on their app or their website. because OpenStreetMap itself is mostly a data set, it does not really go all the way to having an end-to-end solution. Financials and the idea of a project being complete [00:41:59] Jeremy: So I think it's great that somebody who wants to make a map, they have these tools available, whether it's from what was originally built by Mapbox, what's built by Open StreetMap now, the work you're doing with Protomaps. But I wonder one of the things that I talked about with Tom was he was saying he was trying to build this mapping business and based on the financials of what was coming in he was stressed, right? He was struggling a bit. And I wonder for you, you've been working on this open source project for five years. Do you have similar stressors or do you feel like I could keep going how things are now and I feel comfortable? [00:42:46] Brandon: So I wouldn't say I'm a hundred percent in one bucket or the other. I'm still seeing it play out. One thing, that I really respect in a lot of open source projects, which I'm not saying I'm gonna do for Protomaps is the idea that a project is like finished. I think that is amazing. If a software project can just be done it's sort of like a painting or a novel once you write, finish the last page, have it seen by the editor. I send it off to the press is you're done with a book. And I think one of the pains of software is so few of us can actually do that. And I don't know obviously people will say oh the map is never finished. That's more true of OSM, but I think like for Protomaps. One thing I'm thinking about is how to limit the scope to something that's quite narrow to where we could be feature complete on the core things in the near term timeframe. That means that it does not address a lot of things that people want. Like search, like if you go to Google Maps and you search for a restaurant, you will get some hits. that's like a geocoding issue. And I've already decided that's totally outta scope for Protomaps. So, in terms of trying to think about the future of this, I'm mostly looking for ways to cut scope if possible. There are some things like better tooling around being able to work with PMTiles that are on the roadmap. but for me, I am still enjoying working on the project. It's definitely growing. So I can see on NPM downloads I can see the growth curve of people using it and that's really cool. So I like hearing about when people are using it for cool projects. So it seems to still be going okay for now. [00:44:44] Jeremy: Yeah, that's an interesting perspective about how you were talking about projects being done. Because I think when people look at GitHub projects and they go like, oh, the last commit was X months ago. They go oh well this is dead right? But maybe that's the wrong framing. Maybe you can get a project to a point where it's like, oh, it's because it doesn't need to be updated. [00:45:07] Brandon: Exactly, yeah. Like I used to do a lot of c++ programming and the best part is when you see some LAPACK matrix math library from like 1995 that still works perfectly in c++ and you're like, this is awesome. This is the one I have to use. But if you're like trying to use some like React component library and it hasn't been updated in like a year, you're like, oh, that's a problem. So again, I think there's some middle ground between those that I'm trying to find. I do like for Protomaps, it's quite dependency light in terms of the number of hard dependencies I have in software. but I do still feel like there is a lot of work to be done in terms of project scope that needs to have stuff added. You mostly only hear about problems instead of people's wins [00:45:54] Jeremy: Having run it for this long. Do you have any thoughts on running an open source project in general? On dealing with issues or managing what to work on things like that? [00:46:07] Brandon: Yeah. So I have a lot. I think one thing people point out a lot is that especially because I don't have a direct relationship with a lot of the people using it a lot of times I don't even know that they're using it. Someone sent me a message saying hey, have you seen flickr.com, like the photo site? And I'm like, no. And I went to flickr.com/map and it has Protomaps for it. And I'm like, I had no idea. But that's cool, if they're able to use Protomaps for this giant photo sharing site that's awesome. But that also means I don't really hear about when people use it successfully because you just don't know, I guess they, NPM installed it and it works perfectly and you never hear about it. You only hear about people's negative experiences. You only hear about people that come and open GitHub issues saying this is totally broken, and why doesn't this thing exist? And I'm like, well, it's because there's an infinite amount of things that I want to do, but I have a finite amount of time and I just haven't gone into that yet. And that's honestly a lot of the things and people are like when is this thing gonna be done? So that's, that's honestly part of why I don't have a public roadmap because I want to avoid that sort of bickering about it. I would say that's one of my biggest frustrations with running an open source project is how it's self-selected to only hear the negative experiences with it. Be careful what PRs you accept [00:47:32] Brandon: 'cause you don't hear about those times where it works. I'd say another thing is it's changed my perspective on contributing to open source because I think when I was younger or before I had become a maintainer I would open a pull request on a project unprompted that has a hundred lines and I'd be like, Hey, just merge this thing. But I didn't realize when I was younger well if I just merge it and I disappear, then the maintainer is stuck with what I did forever. You know if I add some feature then that person that maintains the project has to do that indefinitely. And I think that's very asymmetrical and it's changed my perspective a lot on accepting open source contributions. I wanna have it be open to anyone to contribute. But there is some amount of back and forth where it's almost like the default answer for should I accept a PR is no by default because you're the one maintaining it. And do you understand the shape of that solution completely to where you're going to support it for years because the person that's contributing it is not bound to those same obligations that you are. And I think that's also one of the things where I have a lot of trepidation around open source is I used to think of it as a lot more bazaar-like in terms of anyone can just throw their thing in. But then that creates a lot of problems for the people who are expected out of social obligation to continue this thing indefinitely. [00:49:23] Jeremy: Yeah, I can totally see why that causes burnout with a lot of open source maintainers, because you probably to some extent maybe even feel some guilt right? You're like, well, somebody took the time to make this. But then like you said you have to spend a lot of time trying to figure out is this something I wanna maintain long term? And one wrong move and it's like, well, it's in here now. [00:49:53] Brandon: Exactly. To me, I think that is a very common failure mode for open source projects is they're too liberal in the things they accept. And that's a lot of why I was talking about how that choice of what features show up on the map was inherited from the MapZen projects. If I didn't have that then somebody could come in and say hey, you know, I want to show power lines on the map. And they open a PR for power lines and now everybody who's using Protomaps when they're like zoomed out they see power lines are like I didn't want that. So I think that's part of why a lot of open source projects eventually evolve into a plugin system is because there is this demand as the project grows for more and more features. But there is a limit in the maintainers. It's like the demand for features is exponential while the maintainer amount of time and effort is linear. Plugin systems might reduce need for PRs [00:50:56] Brandon: So maybe the solution to smash that exponential down to quadratic maybe is to add a plugin system. But I think that is one of the biggest tensions that only became obvious to me after working on this for a couple of years. [00:51:14] Jeremy: Is that something you're considering doing now? [00:51:18] Brandon: Is the plugin system? Yeah. I think for the data customization, I eventually wanted to have some sort of programmatic API to where you could declare a config file that says I want ski routes. It totally makes sense. The power lines example is maybe a little bit obscure but for example like a skiing app and you want to be able to show ski slopes when you're zoomed out well you're not gonna be able to get that from Mapbox or from Google because they have a one size fits all map that's not specialized to skiing or to golfing or to outdoors. But if you like, in theory, you could do this with Protomaps if you changed the Java code to show data at different zoom levels. And that is to me what makes the most sense for a plugin system and also makes the most product sense because it enables a lot of things you cannot do with the one size fits all map. [00:52:20] Jeremy: It might also increase the complexity of the implementation though, right? [00:52:25] Brandon: Yeah, exactly. So that's like. That's really where a lot of the terrifying thoughts come in, which is like once you create this like config file surface area, well what does that look like? Is that JSON? Is that TOML, is that some weird like everything eventually evolves into some scripting language right? Where you have logic inside of your templates and I honestly do not really know what that looks like right now. That feels like something in the medium term roadmap. [00:52:58] Jeremy: Yeah and then in terms of bug reports or issues, now it's not just your code it's this exponential combination of whatever people put into these config files. [00:53:09] Brandon: Exactly. Yeah. so again, like I really respect the projects that have done this well or that have done plugins well. I'm trying to think of some, I think obsidian has plugins, for example. And that seems to be one of the few solutions to try and satisfy the infinite desire for features with the limited amount of maintainer time. Time split between code vs triage vs talking to users [00:53:36] Jeremy: How would you say your time is split between working on the code versus issue and PR triage? [00:53:43] Brandon: Oh, it varies really. I think working on the code is like a minority of it. I think something that I actually enjoy is talking to people, talking to users, getting feedback on it. I go to quite a few conferences to talk to developers or people that are interested and figure out how to refine the message, how to make it clearer to people, like what this is for. And I would say maybe a plurality of my time is spent dealing with non-technical things that are neither code or GitHub issues. One thing I've been trying to do recently is talk to people that are not really in the mapping space. For example, people that work for newspapers like a lot of them are front end developers and if you ask them to run a Linux server they're like I have no idea. But that really is like one of the best target audiences for Protomaps. So I'd say a lot of the reality of running an open source project is a lot like a business is it has all the same challenges as a business in terms of you have to figure out what is the thing you're offering. You have to deal with people using it. You have to deal with feedback, you have to deal with managing emails and stuff. I don't think the payoff is anywhere near running a business or a startup that's backed by VC money is but it's definitely not the case that if you just want to code, you should start an open source project because I think a lot of the work for an opensource project has nothing to do with just writing the code. It is in my opinion as someone having done a VC backed business before, it is a lot more similar to running, a tech company than just putting some code on GitHub. Running a startup vs open source project [00:55:43] Jeremy: Well, since you've done both at a high level what did you like about running the company versus maintaining the open source project? [00:55:52] Brandon: So I have done some venture capital accelerator programs before and I think there is an element of hype and energy that you get from that that is self perpetuating. Your co-founder is gungho on like, yeah, we're gonna do this thing. And your investors are like, you guys are geniuses. You guys are gonna make a killing doing this thing. And the way it's framed is sort of obvious to everyone that it's like there's a much more traditional set of motivations behind that, that people understand while it's definitely not the case for running an open source project. Sometimes you just wake up and you're like what the hell is this thing for, it is this thing you spend a lot of time on. You don't even know who's using it. The people that use it and make a bunch of money off of it they know nothing about it. And you know, it's just like cool. And then you only hear from people that are complaining about it. And I think like that's honestly discouraging compared to the more clear energy and clearer motivation and vision behind how most people think about a company. But what I like about the open source project is just the lack of those constraints you know? Where you have a mandate that you need to have this many customers that are paying by this amount of time. There's that sort of pressure on delivering a business result instead of just making something that you're proud of that's simple to use and has like an elegant design. I think that's really a difference in motivation as well. Having control [00:57:50] Jeremy: Do you feel like you have more control? Like you mentioned how you've decided I'm not gonna make a public roadmap. I'm the sole developer. I get to decide what goes in. What doesn't. Do you feel like you have more control in your current position than you did running the startup? [00:58:10] Brandon: Definitely for sure. Like that agency is what I value the most. It is possible to go too far. Like, so I'm very wary of the BDFL title, which I think is how a lot of open source projects succeed. But I think there is some element of for a project to succeed there has to be somebody that makes those decisions. Sometimes those decisions will be wrong and then hopefully they can be rectified. But I think going back to what I was talking about with scope, I think the overall vision and the scope of the project is something that I am very opinionated about in that it should do these things. It shouldn't do these things. It should be easy to use for this audience. Is it gonna be appealing to this other audience? I don't know. And I think that is really one of the most important parts of that leadership role, is having the power to decide we're doing this, we're not doing this. I would hope other developers would be able to get on board if they're able to make good use of the project, if they use it for their company, if they use it for their business, if they just think the project is cool. So there are other contributors at this point and I want to get more involved. But I think being able to make those decisions to what I believe is going to be the best project is something that is very special about open source, that isn't necessarily true about running like a SaaS business. [00:59:50] Jeremy: I think that's a good spot to end it on, so if people want to learn more about Protomaps or they wanna see what you're up to, where should they head? [01:00:00] Brandon: So you can go to Protomaps.com, GitHub, or you can find me or Protomaps on bluesky or Mastodon. [01:00:09] Jeremy: All right, Brandon, thank you so much for chatting today. [01:00:12] Brandon: Great. Thank you very much.
Join host Lij Shaw as he dives into the sonic journey of audio engineering with Dave Glasser, founder of Airshow Mastering, revealing the secrets behind mastering timeless records like those of the Grateful Dead. In this episode of Recording Studio Rockstars, Dave shares his rich 35-year experience—from tape transfers using the Plangent Process to his days at NPR—while exploring the delicate balance of preserving the essence of live music and adapting to modern audio standards. Tune in for insights on the intricacies of mastering jazz records, the evolution of sound quality, and the magic of Phil Lesh's iconic bass. Whether you're a seasoned engineer or just starting out, Dave's passion and curiosity will inspire you to elevate your own audio projects. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is David Glasser, founder and chief engineer at Airshow Mastering. David has over 35 years of experience in audio engineering and has mastered thousands of records, including more than 80 GRAMMY nominees. He's a three-time nominee himself, earning two Grammys for mastering and restoration work on the Anthology of American Folk Music and Screamin' and Hollerin' the Blues: The Worlds of Charley Patton. David's career began with the Boston Symphony Orchestra, followed by eight years of recording and production for NPR. He founded Airshow in 1983 and transitioned to full-time mastering in 1990. In 1997, he expanded to Boulder, Colorado, and later built a new state-of-the-art facility in 2016, where he continues to lead a busy mastering practice. Special thanks to Matt Boudreau for the introduction! And this episode is dedicated to the memory of Phil Lesh. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://usa.sae.edu/ https://www.izotope.com Use code ROCK10 to get 10% off! https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.adam-audio.com/ https://stealthchair.com/ Use code ROCK10 to get 10% off! https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/0YqgLkpCEH5Toiybhl73S4?si=6ab393990ad44695 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/500
"Keep it as simple as possible!" Join Lij Shaw and Shawn Lemon as they dive into the intricacies of mastering technology in the recording studio, sharing expert insights on streamlining workflows and maximizing productivity. From organizing files and navigating cloud storage solutions like Google Drive to leveraging email management techniques, this conversation is packed with essential tips for creative professionals. Discover the best practices for collaboration, the significance of effective systems, and how to adapt tech tools to fit your unique style. Tune in for a dynamic discussion that not only simplifies the tech chaos but also empowers you to elevate your music production game! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Shawn Lemon, founder of The Digital Organizer, which helps individuals and businesses master their technology. A teacher at heart, Shawn has seen that the biggest reason people struggle with tech is a lack of understanding—something that's easy to fall into with constantly evolving tools. Shawn and I go way back! We met ten years ago when I joined my first mastermind group. Every Monday morning, four of us gathered for breakfast to brainstorm and tackle each other's new online business challenges. Since then, I've spent a decade hosting this podcast, while Shawn has grown his Digital Organizer business, allowing him to travel with his family and help clients organize their businesses. So, what does this have to do with making records, you might ask? Well, just as we focus on creating great records in the studio, Shawn can help us focus on how to organize our document records, streamline studio workflows, and discover new ways to stay organized in our music-making process. A special thank you to John Meese for making our original introduction. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to the podcast theme song “Skadoosh!” https://solo.to/lijshawmusic Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/00BZxrDM3W3nAbtieZbq8c?si=4296265216f94693 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/499
pytest-html has got to be one of my all time favorite plugins. pytest-html is a plugin for pytest that generates a HTML report for test results. This episode digs into some of the super coolness of pytest-html.pytest-htmlrepo readme with screenshotenhancing reportspytest-metadata Sponsored by: The Complete pytest course is now a bundle, with each part available separately.pytest Primary Power teaches the super powers of pytest that you need to learn to use pytest effectively.Using pytest with Projects has lots of "when you need it" sections like debugging failed tests, mocking, testing strategy, and CIThen pytest Booster Rockets can help with advanced parametrization and building plugins.Whether you need to get started with pytest today, or want to power up your pytest skills, PythonTest has a course for you. ★ Support this podcast on Patreon ★
"I mix in exclamation points!" Join host Lij Shaw as he dives into a vibrant conversation with Grammy and Emmy award-winning engineer Jamie Tate in this episode of Recording Studio Rockstars! With insights from his journey as the owner of The Rukkus Room in Nashville, Jamie offers a behind-the-scenes glimpse into the evolving landscape of country music and the artistry of mixing. They navigate the playful intersection of analog nostalgia and digital dynamism, sharing personal anecdotes and invaluable tips for home recording enthusiasts. With Jamie's passion and expertise, you'll discover not only the emotional depth of music production but also the pioneering spirit of independent artists. Tune in for a sound adventure that's sure to inspire your own creative journey! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Jamie Tate, a Grammy and Emmy Award-winning recording engineer, mixer, producer, and the owner of The Rukkus Room in Nashville, TN. Jamie's career in the studio world began as an intern at The Sanctuary Recording Studios, where he worked his way up to chief engineer. After The Sanctuary sold, Jamie honed his craft while working around the clock at Abtrax Recording Studios. By 2004, with 18 months of clients already booked, he took the leap and founded The Rukkus Room, which has since become one of Nashville's most iconic recording spaces. The Rukkus Room was designed by Gene Lawson of Lawson Microphones and is one of the last remaining purpose-built recording studios in Nashville. Spanning 8,000 square feet across two separate buildings, it offers unparalleled isolation for recording. Shortly after opening, Jamie recorded Jack Ingram's #1 single “Wherever You Are” and several other top-five hits, cementing the studio's reputation as a go-to destination for legendary and up-and-coming artists alike. Jamie has mixed and recorded music for a stunning array of artists, including Thomas Rhett, Taylor Swift, Dustin Lynch, Jerrod Niemann, Maddie & Tae, Alan Jackson, Vince Gill, Alison Krauss, Miranda Lambert, John Prine, Rhett Akins, Sheryl Crow, Brooks and Dunn, and many more. His work has been featured on platinum-selling records, chart-topping singles, and critically acclaimed projects across genres. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/498
"Get the main menu music worked out!" In this captivating episode of Recording Studio Rockstars, host Lij Shaw sits down with the talented music director and game audio specialist, Steve Pardo. They dive into Steve's journey from jazz musician to game composer, sharing his insights on the creative process and collaboration in the industry. Steve passionately discusses how to get the main menu music just right, the magic of mixing in Dolby Atmos for gaming, and why the saxophone shines with guitar pedals. From Unreal Engine to Apple Logic Pro X, he offers tips on creating huge sounds in a small studio, all while highlighting the significance of live instruments in modern production. Don't miss this lively conversation that blends nostalgia with cutting-edge techniques, and get inspired to embrace the future of music and gaming! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Steve Pardo, a music director, and game audio specialist with over 15 years of experience crafting immersive music and sound for award-winning games and globally recognized franchises. Steve is the co-founder of SkewSound, Composer and Music Manager at ProbablyMonsters, and an active performing artist based in Nashville, TN. Steve's career began at the legendary Harmonix Music Systems, where he worked on iconic titles like Rock Band VR, Dance Central, and Fantasia: Music Evolved. He has since contributed to games such as Fortnite Festival, Cypher 007, Moonbreaker, and Signs of the Sojourner. His music also appears on platforms like Netflix, Adult Swim, and IFC, and he's collaborated on cutting-edge projects involving generative and AI-driven music for companies like Mastercard, Warner Music, and Tribeca Film Festival. A graduate of the University of Miami, Steve earned both a bachelor's degree in Studio Music and Jazz and a master's degree in Studio Jazz Writing, grounding his creative work in a rich foundation of jazz and orchestration. Steve's Nashville studio is equipped with a 7.1.4 Atmos system, boutique microphones, synthesizers, and more, allowing him to create very cool music in a cozy setting. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/704gPYZbCHODON8f0udxJj?si=b90f7dad69164227 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/497
Wanna get a big fat snare drum sound? In this dynamic episode of Recording Studio Rockstars, host Lij Shaw interviews music producer and engineer Charlie Waymire, the visionary behind Ultimate Studios Inc. From his roots as a drummer to mastering studio workflow in Los Angeles, Charlie shares his journey and the challenges he's faced. They delve into achieving that big fat snare drum sound, the intricacies of selecting Roswell Pro Audio mics, and the importance of collaborating with clients in the studio. Charlie emphasizes the value of experimentation and understanding gear, all while rediscovering his passion for music creation. This episode is a treasure trove of insights for both aspiring musicians and seasoned engineers alike! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Charlie Waymire, a music producer, recording engineer, and mixing engineer based in Los Angeles with a career that began behind the drum kit. As a drummer and musician, Charlie developed a passion for capturing the essence of sound, gradually transitioning into the world of audio production. His journey led him to establish Ultimate Studios, Inc., a place where he records, produces, and mixes music for artists across different genres. Charlie's hands-on experience as a musician guides him as a producer and engineer, understanding the creative process from an artist's perspective. This allows him to capture authentic performances and help guide artists in crafting their best work. As a career drummer, Charlie wanted Ultimate Studios, Inc. to have a great sounding and affordable drum room where he has had the pleasure of working with some of the best drummers in the world, including Chad Smith (Red Hot Chili Peppers), Ray Luzier (Korn), Oscar Seaton (Lionel Ritchie) and Steven Wolf (Dr Luke/Alicia Keys) to name a few. With a focus on sonic quality and artistic collaboration, Charlie has built his reputation as a trusted partner for artists seeking professional recording and production services. His dedication to both the technical and creative sides of music production has made him sought-after in the Los Angeles music scene, committed to helping artists achieve their full potential. But, he says, the real star of his studio is his dog, Delilah. She actually runs the show, and Charlie mainly makes coffee. :) Special thanks to Matt McGlynn at Roswell Pro Audio for making our introduction. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/6146Pq24IoPumOzuv304WZ?si=f7d02bece9564f14 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/496
"It's all about the spirit, man." In this electrifying episode of Recording Studio Rockstars, host Lij Shaw reunites with the ingenious Brian Murphree, the mastermind behind Sound Porter Mastering. Together, they traverse Brian's remarkable journey from passionate musician to a celebrated mastering engineer, illuminating the vital role of sonic excellence in music production. Their conversation uncovers the fascinating evolution of video and photography, while diving deep into recording techniques, studio design, and acoustics. With a keen focus on the artistry of sound engineering, they dissect advanced methods like mid-side processing and the artistry behind the 'do no harm' philosophy in mastering. Rounding out the episode, Brian and Lij share war stories from the punk underground, blending nostalgia with invaluable insights for aspiring sound producers ready to make their mark. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Brian Murphree, a seasoned mastering engineer and founder of Soundporter Mastering, based just south of Nashville. Brian's career spans over 15 years in the mastering field, during which he's dedicated himself to helping artists and mix engineers achieve their best possible sound. Since launching Soundporter in 2019, he's built a client list that includes Grammy-winning producer Boo Mitchell, Melly Baldwin, touring drummer for Justin Bieber, and a range of other artists whose work has amassed hundreds of thousands of streaming plays. Brian's approach centers on delivering professional-quality results while making mastering accessible for artists at any stage of their career. Brian's journey began with his own experience in bands, where he took on the mixing and mastering roles to bring underground artists' sounds to life, often on a tight budget. His supportive and collaborative approach makes him a trusted resource in the music community, and he's passionate about helping clients get the most out of their mixes before they even reach the mastering stage. Brian has also played bass with the surf rock band Daikaiju and punk band Random Conflict, contributing to his deep understanding of the musical landscape. You can hear Brians backstory on episode RSR227 and check out the Youtube playlist of cool music he has helped create in the show notes. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/1Tac9DRw066N6elkRqb9fF?si=bb26781a7770465f If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/495
Incremental progress leads to significant achievements! Join Lij Shaw as he interviews audio veteran Alex Ohana, who shares stories from a 35-year career. Alex reveals the power of embracing risk and reinvention, along with the importance of community in the audio world. He discusses his journey, from recording techniques to the evolution of technology, and offers insights into finding success in the music industry. This inspiring conversation delves into innovation, personal growth, and staying true to your creative vision. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Alex Oana, an engineer, producer, and innovator originally from Minneapolis and now based in Los Angeles. Over a 30-year career, Alex has produced hundreds of records and earned 11 Minnesota Music Awards. In 1994, he purchased the former home of Twin/Tone Records to launch his own studio, City Cabin, in Minneapolis. In the early 2000s, Alex relocated to Los Angeles, where he focused on mixing and worked as a front-of-house engineer for Pharrell Williams and NER*D on global tours. Alex has also held roles such as Global Sales Manager at Apogee Electronics and consultant for Vintage King Audio. As Vice President at Slate Digital, he co-created the groundbreaking Raven multitouch DAW controller. Later, he founded Audio Test Kitchen, an innovative online platform offering detailed comparisons of over 300 microphones and other audio gear. He is currently the Vice President of Marketing for Sound Vision Works. Alex first joined us on episode RSR226, where he shared his full backstory. Today, we'll dive into the latest in studio tech and production. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/2TVkAtP1rYpJlRRLKuDXZH?si=8736850b2fef4376 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/494
On the podcast today we have Katie Keith, the founder and CEO of Barn2 Plugins. Katie shares her journey from running a WordPress agency to transitioning into a successful WordPress plugin company specialising in WooCommerce and other plugins. She discusses the challenges and strategies involved in this transition, including the initial successes and later refinements to her business model. Katie also touches on the current state of the WordPress and WooCommerce markets, her future business plans, and the impact of her husband leaving the company. If you're curious about the intricacies of building a plugin business, or are seeking inspiration from someone who has already navigated the WordPress ecosystem, this episode is for you.
"You can do whatever you want." In this engaging interview, Lij Shaw sits down with Jason Livermore, co-owner of the Blasting Room studio, to explore Jason's transformative journey from aspiring musician to Grammy-winning producer. They discuss the studio's evolution, the significance of high-quality equipment, and the invaluable experience gained from working with interns. Jason delves into the intricacies of modern mixing techniques, the transition to digital, and the essentials of drum recording and mixing, highlighting the impact of acoustics, MIDI, and automation. Their conversation also covers the joys of learning new instruments and offers practical advice for aspiring engineers looking to thrive in the competitive world of music production. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Jason Livermore who got his first snare drum at just three years old and eventually picked up guitar and bass but found his way back to drums, which he loved most. In junior high, he discovered punk rock, with Milo Goes to College as his first vinyl purchase. Jason played in bands throughout high school and college, even recording some of them himself. After college, he realized that recording would be a better path than selling beer for Miller. When ALL opened the Blasting Room in Fort Collins in 1994, Jason jumped at the opportunity and has been a key part of the studio ever since. In 2015, he became co-owner alongside Bill Stevenson, working on about 95% of the albums from the studio, including producing the Latin GRAMMY-winning record Solo D'Lira in 2023. Jason has also played drums for bands like Wretch Like Me, Drag the River, Bill The Welder, Soul City Missionaries, and The Virginia Sisters. Special thanks to Brian Murphree for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/5URoEkxCrLa3ESYMgxyR18?si=f386ffda39b14207 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/493
"It's all about intention." In this episode of the podcast, Lij Shaw sits down with seasoned artist, songwriter, and producer Ryan Ordway, who shares insights from his two-decade journey through the music industry. They discuss various nuances of music production, covering topics from remote recording challenges to the importance of acoustics and effective studio management. Ryan emphasizes the need for adaptability, personal interaction, and practical tips to ensure high-quality sound and a smooth creative process. Aspiring producers will gain valuable strategies for optimizing their craft and navigating the evolving landscape of music recording. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Ryan Ordway, a multifaceted artist, songwriter, producer, and audio engineer, proficient in analog and digital recording, mixing, music licensing, session playing, and commercial studio management. With over two decades of experience in the music business, he has recorded and produced nearly 1,000 songs across musical genres. Ordway has designed, built, and operated three commercial recording studios throughout his career. In 2020, he partnered with The Studio Portland in Portland, ME, where he undertook an ambitious remodel completed in 2024. Under Ordway's direction, The Studio became home to 98.9 WCLZ's Studio Z series, through which he has recorded an impressive roster of international recording artists, including: Noah Kahan, Grace Potter, Lake Street Dive, Joy Oladokun, The Heavy Heavy, Gregory Alan Isakov, Josh Ritter, Hiss Golden Messenger, Talk, SMYL, Lucius, Cecilia Castleman, Joseph, and Charlie Crockett, among others. Ordway's songwriting talents earned him an invitation to the renowned Blackbird Studios in Nashville, where he recorded with famed producer Ken Scott (whose client list includes The Beatles, Elton John, and David Bowie). His song "Easy Street," produced by Scott, was featured in Robert Willey's Getting Started with Music Production, published by Hal Leonard in 2015. Recognized for his ability to create transformative experiences for clients throughout New England, Ordway was nominated for Producer of the Year at the New England Music Awards in 2023. His song "Back Again" was nominated for Song of the Year in 2022. Ordway's original music is licensed in over 13 countries and featured on major platforms like Amazon Prime, Netflix, and Hulu. His music has appeared in popular TV shows such as NBC's The Office, ABC's Happy Endings, and FOX's Raising Hope. In 2023, his cover of Rusted Root's “Send Me on My Way” won him a multi-year contract for Nature Valley's Life Happens Out There national TV spot He has worked with other national clients, including Klondike, Polo Ralph Lauren, and John Deere. In addition to his technical expertise and commercial success, Ryan is a passionate educator and mentor. At The Studio Portland, he leads professional audio production training programs and recording camps, sharing his knowledge and inspiring the next generation of audio engineers and producers. Beyond music production, Ryan produces podcasts and provides voiceover (VO) and automated dialogue replacement (ADR) post-production services for elite clients such as Lucas Films, Netflix, HBO Productions, and Penguin Random House Audio Books division. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/5URoEkxCrLa3ESYMgxyR18?si=f386ffda39b14207 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/492
Taking care of oneself enhances professional interactions! Will discussed his journey from a small town to the music industry, emphasizing the importance of mental health and self-care within the field. He addressed the balance between technology and artistry and explored adapting to evolving production landscapes, such as Atmos mixing. Will also shared his insights on career transitions, the impact of music budgets, and recording techniques. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Will Kennedy, a platinum-selling producer, mixer, and recording engineer whose credits include U2 on Songs of Experience and Songs of Innocence, O.A.R. on Live From Madison Square Garden, and OneRepublic's Oh My My. He's also known for his work on The 88's “At Least It Was Here,” the theme from the hit TV series Community. In 2021, Will teamed up with longtime collaborator Matt Wallace to create Studio Delux Immersive, a cutting-edge mixing studio at the legendary Sound City Center in Los Angeles. Together, they've mixed over 200 songs in Dolby Atmos and other immersive formats, bringing new depth to classics by Jason Mraz, Black Sabbath, The B-52s, and Selena Gomez, as well as enhancing new releases from Dave Matthews Band, Tank and the Bangas, Ondara, and Grouplove. Will's expertise in immersive audio and multi-genre mixing has established him as a pioneer in the field, and he continues to inspire a new generation of engineers with his innovative approach and technical skill. His personal studio in Los Angeles (Studio P) features an incredible array of modern digital equipment (Avid, Universal Audio, Waves, Soundtoys, Arturia, Korg), custom-built analog processing by JCF Audio, and vintage analog gear including a 1963 Vox AC 30 guitar amplifier, and restored 1973 Ampex 440-B reel-to-reel tape machine available for all mixing projects. Will was also one of the originators of the popular “Mix Notes From Hell” podcast, and was the music producer for the East African singing contest show “Maisha Superstar.” Thanks to Matt Boudreau at Working Class Audio for making our introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Apple Music and Spotify: https://music.apple.com/us/playlist/immersive-mixes-by-matt-and-will/pl.u-Z6ppTR0zgV https://open.spotify.com/playlist/1Gf5jNX58nyRQADahlZzOe?si=ef7c3bf4611e4707 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/491
Daily planning is crucial for managing a busy studio schedule! Duncan explored the importance of mastering, the impact of technology and AI, and the intricacies of creating a professional sound environment. He shared insights into his workflow, including his unique 'flight plan' approach to daily planning, while also discussing the challenges and rewards of mastering music for vinyl records. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Duncan Ferguson, a mastering engineer based in East Nashville with a true passion for critical listening and collecting all kinds of recordings. Duncan got into mastering naturally and has earned the nickname “the music librarian” from his close friends. Over the years, he's honed his skills to bring music to life across all listening applications. Duncan's mastering studio, The Voltage Exchange, is all about solving problems for clients. After seeing the shifts in the music industry over the past decade, he's focused on offering solutions for artists, producers, and mixing engineers while making the process as seamless as possible. Duncan believes in collaboration and transparent relationships — he loves having clients present during sessions and sharing his techniques, equipment, and choices to ensure their true vision shines through. As someone who also collects vinyl, Duncan offers full-service in-house vinyl mastering and disk cutting with a new Sillitoe lathe. Duncan's mastering studio is right nearby me in East Nashville. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/4oZdXUCxUBz4sGLa5i1tWp?si=fbd381f435314baf If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/490
"The Distressor is an iconic piece of gear." Dave talked about his journey from musician to audio engineer, creating the iconic Distressor compressor, the role of distortion, harmonics, and thoughtful gear selection in achieving masterful audio mixing and production, and offered practical advice for aspiring recording engineers. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Dave Derr, a musician raised in a family of engineers destined to rock and make his mark on the recording industry. Dave started with studying classical piano, composition, and theory as a Music Major in college but still loved ripping solos on his '67 Gibson SG Special. This passion for music led him to a 12-year journey with the band Jack of Diamonds, touring the Philadelphia, Delaware, and Maryland areas. But Dave wasn't just rocking the stage—he was also the guy fixing the band's guitars, keyboard rigs, and PA systems. This hands-on experience sparked his path to becoming an Electronics Technician and eventually a studio engineer. Dave landed a gig at Eventide and worked alongside industry giants, contributing to the design of iconic gear like the H3000, H3500, and DSP4000. And after hours? He ran his own recording studio at home, refining his craft night and day. In 1994, Dave's talents culminated in the creation of the Distressor—a modern classic that's now a staple in major studios worldwide. Empirical Labs now has over 42,000 Distressors sold and an entire line of analog processors and digital plugins and their latest creation, the PUMP, a powerful 500 Series compressor based on the Distressor is breaking new ground for getting killer sounds in the studio or out in the field. I am super excited to have Dave Derr joining us on the podcast today. This is a big day for me, the show, and definitely a bucket list interview! PS Go to empiricallabs.com to find the Arousor and BIG FrEQ plugins where you can use the coupon code RSR10 for 10% off. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/489
"Listen to what the session musicians say during lunch!" Joe talked about how to be a great studio assistant, orchestral sessions, choosing the perfect vocal mic and DAW, Harrison Mixbus 32, the SSL UF8 and UC-1, and being a servant to the song! Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Joe Carrell, a Nashville-based producer, mixer, and recording engineer. Over his 20+ year career, Joe has mixed and recorded 12 Grammy-nominated albums, worked on Dove Award-winning songs, and contributed to over 38 charting number-one hits, with Billboard top tens in multiple categories, all the while producing pop artists and mixing everything from rock, country, jazz, gospel, bluegrass, etc. He currently works from the historic Treasure Isle Recorders in Nashville TN. Joe Carrell began his journey in the professional music world as an assistant engineer for a member of Nashville's legendary Bradley family. With a strong background as a musician and a deep love for recording, Joe quickly became a sought-after expert in the industry. Today, he shares his passion and expertise on his YouTube channel, In The Mix with Joe Carrell, and in collaboration with platforms like Produce Like A Pro, Warm Audio, and SSL. Joe produces hands-on tutorials for both beginners and seasoned engineers, covering essential mixing and production techniques such as vocal mixing, managing multiple vocal tracks, adding depth to mixes, and insights into his hybrid workflow. He also offers tips on using EQ, stereo widening, automation, subgroups, balancing low-end frequencies, mixing orchestral elements, and crafting commercial-ready tracks across a variety of genres. THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/0eq797VHiwEZkHpkPT2my7?si=70f85ca0cc324b3b If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/488
Conductor or conductor? Andrei talked about creating a studio in an old abandoned train carriage down under, composing in Ableton Live, saving drums for last, how to get your bass right, the best cassette plugins, and why you need a MIDI controller. Get access to FREE mixing mini-course: https://MixMasterBundle.com My guest today is Andrei Eremin, a music producer, recording, mixing and mastering engineer whose work is Grammy-nominated, ARIA award-winning and has amassed over 8 billion streams to date. Since getting his start at Deluxe Mastering in Melbourne, Andrei has worked on releases by Hiatus Kaiyote, Tash Sultana, G Flip, Sampa the Great, Chet Faker and others, quickly developing a reputation as one of the most in-demand engineers in Australia. Since then, Andrei has diversified his craft, producing an eponymous EP, a pseudonymous mixtape, records for other artists including Closure in Moscow's third album “Soft Hell”, as well as mastering Tones and I's runaway hit “Dance Monkey” and mixing Baker Boy's debut album “Gela”, which personally earned him an ARIA award in 2022 for Best Mixed Album. Thank you to Mark Allen at Vitalic Noise Management in Los Angeles for the introduction! THANKS TO OUR SPONSORS! http://UltimateMixingMasterclass.com https://www.adam-audio.com https://www.native-instruments.com Use code ROCK10 to get 10% off! https://www.izotope.com Use code ROCK10 to get 10% off! https://roswellproaudio.com/ https://www.makebelievestudio.com/mbsi Get your MBSI plugin here! https://RecordingStudioRockstars.com/Academy https://www.thetoyboxstudio.com/ Listen to this guest's discography on Spotify: https://open.spotify.com/playlist/506jX8KQxbW5RWcWHmfFe8?si=83af4cb7d0fc4bd0 If you love the podcast, then please leave a review: https://RSRockstars.com/Review CLICK HERE FOR COMPLETE SHOW NOTES AT: https://RSRockstars.com/487