Podcast appearances and mentions of tim longo

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Best podcasts about tim longo

Latest podcast episodes about tim longo

The Christian Contrast Podcast
How God Changes Us Through Serving

The Christian Contrast Podcast

Play Episode Listen Later Oct 9, 2024 32:46


Dan is joined by Tim Longo, Pastor of Outreach, to talk about how serving Jesus and his church not only changes others, but also deepens us in our walk with Christ. The post How God Changes Us Through Serving appeared first on Life Bible Fellowship Church.

Dev Game Club
DGC Ep 391: Final Fantasy Tactics (part four)

Dev Game Club

Play Episode Listen Later May 29, 2024 65:40


Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. This week, we put Tim Longo on the DGC couch for an analytical session about his major conflict about this game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Near to end of Ch 3 (B), or Ch 2 (T) Issues covered: choice quotes, declarative statements, a favorite Final Fantasy game, the job system, the story-based RPG, history of the early JRPGs, what Brett remembers about the game, Tim enjoying the planning of it, the opportunities for surprise, the spell to discover what people are, having only a few hours to play each week, hitting the wall, the hosts on MMOs and loot, unlocking things and making you more powerful, having different experiences on the same maps, a diversion to Dark Souls, knowledge and skill gains, Tim's wall mission, why would you go there?!, zoning out and and discovering way more about the game, reviewers and having to finish a game, our lives and how the pod fits in, where Brett is in the game and the choices he has, spending the time to figure out the Zodiac system. Games, people, and influences mentioned or discussed: Wizardry, Curse of Monkey Island, Halo, Dungeons & Dragons, Eye of the Beholder, Ultima, Pool of Radiance, Dragon Quest, Dragon Warrior, World of Warcraft, Dark Souls, Kyle, Diablo III, Mark of Kri, Kingdom Hearts, Kirk Hamilton, Baldur's Gate III, Breath of the Wild, Inscryption, Perfect Dark, Eternal Darkness, Biostats, Aaron Evers, Mark Garcia.  Next time: Takeaways and email! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

In the Line of Fire with Gary Dillon
2024-04 - Chief Tim Longo

In the Line of Fire with Gary Dillon

Play Episode Listen Later Feb 16, 2024 50:01


In this episode, I speak with Chief Tim Longo about his career and passion for law enforcement.

chief tim longo
Consider the Constitution
Custodians of Constitutional Values with Tim Longo, Sr.

Consider the Constitution

Play Episode Listen Later Jan 3, 2024 27:54


In this episode of the Consider the Constitution podcast, host Dr. Katie Crawford-Lackey interviews Tim Longo, Sr., a veteran law enforcement officer and current Associate Vice President for Safety and Security and Chief of Police at the University of Virginia. They discuss the role of law enforcement in upholding the Constitution, the importance of understanding the First Amendment, and the concept of qualified immunity. Longo emphasizes the need for better training for officers on the First Amendment and the importance of understanding the "why" behind their actions. He also discusses the balance between protecting individual rights and ensuring community safety. 

Inside UVA
Inside UVA with UVA's Chief of Police

Inside UVA

Play Episode Listen Later May 26, 2023 27:10


Tim Longo has been UVA's Chief of Police and Associate Vice President for Safety and Security since 2019, and he served as Charlottesville's police chief for fifteen years before that. In this episode, he and President Ryan discuss his long history in law enforcement, his duty to UVA students and parents, and what he thinks police need to do to rebuild trust in local communities. They also discuss the process for sending Community Alerts, including the rationale for sharing and withholding certain information. This episode was recorded in two parts: the first in November 2022, a few days before the tragic shooting that resulted in the deaths of UVA students Devin Chandler, D'Sean Perry, and Lavel Davis Jr. The second part was recorded in May 2023, and includes a discussion of the shooting, the community aftermath, and the law enforcement response in subsequent months.

Charlottesville Community Engagement
UVA football players identified as victims in three shooting murders; suspect now in custody

Charlottesville Community Engagement

Play Episode Listen Later Nov 14, 2022 6:54


University of Virginia President Jim Ryan said at a press conference that today is “an unimaginably sad day” for the community as he read the names of the three people killed in a shooting last night near Culbreth Garage on UVA Grounds. “They were: Devin Chandler, a second-year from Virginia Beach, Virginia, Lavel Davis Jr, a third-year student from Ridgeville, South Carolina, and D'Sean Perry, a fourth-year student from Miami, Florida,” Ryan said.The suspect is Christopher Darnell Jones Jr. and he was reported to be at large during the press conference, but University of Virginia Police Chief Tim Longo was handed a message while in the middle of explaining that the suspect was known to UVA as a potential threat. “We've just received information that the suspect is in custody,” Longo said. In this edition of Charlottesville Community Engagement, more information about the incident:* The shootings took place on a charter bus that had returned from a field trip to see a play in Washington, D.C.* One of the two people wounded is in good condition and another is in critical condition. Both names are being withheld at this time * Hundreds of students remained in UVA buildings overnight as the search continued overnight When the sun rose this morning, the University of Virginia was on lockdown. News of the shooting reverberated throughout the community as schools were shut down to allow everyone to heed a shelter in place order. (read today's first installment) Here's what we know as the morning developed:The Daily Progress reported at around 8:30 a.m. that one of the victims is fourth-year student D'Sean Perry, a linebacker and defensive end for the University of Virginia football team. The information was confirmed by Perry's father. Perry is from Miami, Florida according to his page on Virginia Sports.Lavel Davis Jr., a third-year student and wide receiver on the football team, was confirmed as the second victim later on in the morning with one source being a tweet from a family member. Devin Chandler is a second-year student who played wide receiver according to his page on Virginia Sports.The suspect is Christopher Darnell Jones, Jr., a former member of the University of Virginia football team in 2018 who did not appear in any games according to Virginia Sports. More information came out at a press conference held at 11 a.m. At the time, Jones was still believed to be at large.  “The families of all the victims have been notified and the University is providing any and every available assistance,” Ryan said. “I have spoke with four of the families and I spoke directly to the student who is in good condition.” This morning, UVA, Charlottesville, Albemarle and Virginia State Police conducted a thorough search of the University of Virginia before lifting the order at around 10:30 a.m. Classes have been canceled for the day as has tonight's scheduled men's basketball game. “The entire University community is grieving this morning,” Ryan said. “My heart is broken for the victims and their families and for all of those who knew and loved them and they are all in my prayers.” Ryan urged anyone to reach out for resources to get through the day. He then turned it over to Tim Longo, the former Charlottesville Police Chief who is now UVA's associate vice president for safety and security as well as chief of police. “This has been an incredibly long evening with very tragic circumstances for our University community, the city of Charlottesville, the county of Albemarle [and] the Commonwealth,” Longo said. Longo said the shots fired call came at 10:16 p.m. last night and the University then triggered the emergency alert system which kept people up to date on the situation through the night every fifteen minutes or so. “Since 10:16 p.m. up until just about 30 minutes ago, our students were sheltered in place where they were and more than 500 of them were sheltered in buildings throughout Grounds,” Longo said. “Studying in libraries, classrooms, and other places.” Longo said the victims were found on a charter bus near the garage.“Someone amongst them chose to do an act of violence and we found them dead inside that bus,” Longo said. That person is alleged to be Christopher Darnell Jones who Longo said had been charged with three counts of second degree murder as well three counts of using a handgun in the commission of a felony. “Those facts and circumstances were reviewed by a judicial officer and those are the charges that were proffered,” Longo said. “If there comes a point in time when those charges need to be amended and certain facts and circumstances arise that will cause us to do that, we'll do that.” Longo said Jones had been identified as a threat and was investigated this fall. “In September 22, our Office of Student Affairs reported to the multidisciplinary threat assessment team that Mr. Jones, they received information that Mr. Jones had made a comment about possessing a gun to a person to a person what was unaffiliated with the university,” Longo said. Longo said that information was reported without any indication of a pending threat, but his explanation of this was interrupted when he was handed information on the dais that Jones had been apprehended. “We've just received information that the suspect is in custody,” Longo said. “Give me just a moment here to thank God,” Longo said after a 23 second pause.  CBS19 reported that the Virginia State Police the suspect was caught in Henrico County. Henrico Police posted their own press release soon after I originally sent out this publication:Longo said Jones had also been investigated for a previous hazing and was also known to have a previous incident involving a concealed weapon. Now what? I'll have more information in the next regular installment of Charlottesville Community Engagement.  Take a look at the full press conference for more information. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit communityengagement.substack.com/subscribe

Virtual Legality
Say Halo...to Infinite's New Project Leads (VL299)

Virtual Legality

Play Episode Listen Later Aug 27, 2020 18:50


With the launch of the Series X on the horizon, the delay of Microsoft and 343 Industries keystone franchise title, Halo Infinite, has already caused problems. But what do problems in corporate America mean? Personnel changes! Halo is "happy" to welcome (or welcome back) Pierre Hintze as "project lead" on "free to play" (multiplayer), and old series standby Joseph Staten as "project lead" on campaign. But hey, wasn't this game originally supposed to come out in about 3 months? Joseph Staten is finishing the fight...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/NqOT8ISJvsc #Halo #Infinite #Delay *** Discussed in this episode: "In this week's Community Update..." Tweet - August 26, 2020 - Halo (@Halo) https://twitter.com/Halo/status/1298820664921448448 "Familiar Facts" Halo Waypoint News Update - August 26, 2020 https://www.halowaypoint.com/en-us/news/familiar-facts "The Messaging Disaster of Microsoft's Xbox Series X Showcase (VL271)" YouTube Video - July 24, 2020 - Hoeg Law https://youtu.be/jV1elFEAxKY "No Power? After Halo Infinite, Microsoft Changes its Message (VL273)" YouTube Video - July 28, 2020 - Hoeg Law https://youtu.be/cvqv7L7Pt3U "Halo Infinite Delayed! Microsoft's "X"-Rated Disaster (VL283)" YouTube Video - August 11, 2020 - Hoeg Law https://youtu.be/KDmdSEiT7Ds "Joseph Staten" Wikipedia Article https://en.wikipedia.org/wiki/Joseph_Staten "Halo Infinite 2 Won't Be Happening, Says 343 Industries" IGN - July 23, 2020 - Ryan McCaffrey https://www.ign.com/articles/halo-infinite-2-wont-be-happening-says-343-industries "Halo Infinite Lead Producer Leaves 343 Industries; Community Manager Denies Creative Dilemma at the Studio" WCCFTECH - October 14, 2019 - Aernout van de Velde https://wccftech.com/halo-infinite-lead-producer-leaves-343-industries/ "Halo Infinite director Tim Longo left..." Reddit Response - Halo Community Manager Unyshek https://www.reddit.com/r/halo/comments/dhaj8i/halo_infinite_director_tim_longo_left_the_company/f3nrvu0/ "A new “project lead” for campaign?" Tweet - August 26, 2020 - Richard Hoeg (@HoegLaw) https://twitter.com/HoegLaw/status/1298823982255411200 *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitter: @hoeglaw Web: hoeglaw.com Blog: hoeglaw.wordpress.com

The Art Of Struggle.
Halo Infinite and Halo 5_ Guardians creative director has left 343 Industries

The Art Of Struggle.

Play Episode Listen Later Dec 5, 2019 3:30


Halo Infinite creative director Tim Longo has left developer 343 Industries as part of a leadership reshuffle. As reported by Kotaku, and later confirmed by Microsoft, Longo was initially moved to a different position within the studio before his departure. He had been with 343 Industries for over six years, having also served as the creative director on Halo 5: Guardians. Prior to that, he oversaw the Tomb Raider reboot at Crystal Dynamics as franchise director. #gaminglife #like #apexlegends #gamingmemes #anime #nintendoswitch #fortnitememes #pcgamer #retrogaming #gameplay #battleroyale #pro #destiny #art #bhfyp #blackops #fortniteclips #callofduty #twitchstreamer #geek #youtuber #lol #rdr #gamingcommunity #minecraft #overwatch #sony #fun #instagram #online --- Support this podcast: https://anchor.fm/pixel-sultan/support

DLC
310: Tim Longo: Last of Us Part 2, Watchdogs Legion, Gods and Monsters, Rainbow 6 Quarantine all delayed, Fallout 76 subscriptions, Outer Worlds, Call of Duty: Modern Warfare, Doom, Sigil, Gloom, Splendor, Castle Panic

DLC

Play Episode Listen Later Oct 28, 2019 105:35


Jeff and Christian welcome Tim Longo from DevGameClub back to the show this week to discuss Xbox Game Pass a Taco Bell, delays on all the big February games, Fallout 76 getting a monthly fee, and more! The Playlist: Eternal Darkness, Doom, Doom 2016, Sigil, Mini Metro, COD: Modern Warfare, Outer Worlds Tabletop Time: Gloom, Splendor, Castle Panic

DLC
310: Tim Longo: Last of Us Part 2, Watchdogs Legion, Gods and Monsters, Rainbow 6 Quarantine all delayed, Fallout 76 subscriptions, Outer Worlds, Call of Duty: Modern Warfare, Doom, Sigil, Gloom, Splendor, Castle Panic

DLC

Play Episode Listen Later Oct 28, 2019 105:35


Jeff and Christian welcome Tim Longo from DevGameClub back to the show this week to discuss Xbox Game Pass a Taco Bell, delays on all the big February games, Fallout 76 getting a monthly fee, and more! The Playlist: Eternal Darkness, Doom, Doom 2016, Sigil, Mini Metro, COD: Modern Warfare, Outer Worlds Tabletop Time: Gloom, Splendor, Castle Panic

Why We Game Podcast
Dead Island 2 is in limbo... Minecraft, New Mini Consoles, and Could Halo Infinite and BioWare be in trouble?

Why We Game Podcast

Play Episode Listen Later Aug 17, 2019 62:17


When you don’t know what’s wrong with your car speakers, earbuds, headphones or any other ways that you listen to stuff… you can probably bet that you heard these guys talk on them. It’s just so bad… BUT, if you want your speakers to get worse you can hear these guys talk about the news for the past week. There were some major events like the new TurboGrafx 16 mini and the SEGA Genesis Mini coming next month. No Man’s Sky Beyond updates, new Playstation Dualshock controller colors, Minecraft’s Super Duper graphics pack being canceled, and Quantic Dreams no longer being a Playstation exclusive. There was sad news though. Dead Island 2 is now in the hands of Dambuster Studios after 3 years of development, as well as Tim Longo and Ben Irving leaving their respective companies. There was a lot of news so thank you for taking the time to choose these fools as your source for all that goes on in the gaming world. If you like what we do, help us grow by donating as little as a dollar a month here: https://anchor.fm/whywegame We love to watch this family grow! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Dev Game Club
DGC Ep 129: Tomb Raider (part four)

Dev Game Club

Play Episode Listen Later Sep 12, 2018 117:53


Welcome to Dev Game Club, where we celebrate the triumphant return of co-host Tim Longo with... a discussion of the rest of 1996's Tomb Raider. We once again discuss the levels themselves, but also discuss traps, puzzles, and the use of voice to characterize action adventure avatars in more recent games, before turning to takeaways and your questions and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game (Egypt and Atlantis) Podcast breakdown: 0:40       Segment 1: Levels and other discussion 1:04:40  Break 1:05:12  Segment 2: Takeaways and feedback Issues covered: cumbersome controls, traversal-based exploration vs skill-based exploration, traps as playing against expectations in traversal, varying threats with traps, lower stress approach than combat, puzzles, block moving, levels as puzzles, evolving the puzzles and mechanics over multiple games, feature iteration over a series, voice acting in cutscenes vs in-game, preferring solitude, not having a plan for Lara the character, losing the ability to see yourself in the character, using cutscenes as reward, blurring the line between cinematic and game, using FMV instead, thinking of the first two Egypt levels as one level, interconnectedness of the Obelisk, seeing everything you need to do in one room, breaking their rules, climbing all around the side of the Sphinx room, navigation as puzzle, sense of scale, showing you the destination and making you figure out how to get there, water puzzles, contextualization, having your input read in in-engine cutscenes, doors that open and stay open, motivating your puzzles and switches, ancient stuff vs modern, building new mechanics late in the game, central pyramid room, ending in flesh, leaning into a problem, paying off on doing something denied you in a cutscene, leaning into exploration, naming your enemies and therefore making them more important, level as puzzle, strong character design, animation with weight and wind-up, the move set as puzzle, learning the move systems, white paint, branching paths, inescapable abstraction, give me guardrails to find the fun, balancing freedom against direction, MDA framework, interaction of the mechanics with the dynamics, abstraction in AI and physics and other systems, merging mechanics and narrative, VR as an interesting place for this, innovation moving to the mainstream, horror. Games, people, and influences mentioned or discussed: Indiana Jones, Resident Evil, Soul Reaver, Stephen's Sausage Roll, Monument Valley, A Good Snowman is Hard to Build, Core Design, Indiana Jones and the Infernal Machine, Uncharted (series), God of War (2018), Jedi Knight, Westwood, Tim Curry, Mark Hamill, Wing Commander, Half-Life, System Shock 2, Doom, Cthulhu, Metal Gear (series), Eidos Montreal, Starfighter (series), Republic Commando, Assassin's Creed, Deus Ex, Michael, LonelyBob K, Tim Dooley, Breath of the Wild, Horizon: Zero Dawn, Jonathan Haidt, The Righteous Mind, Zachary Crownover, Zimmy Finger, Brothers: A Tale of Two Sons, Papers, Please, Limbo, Prince of Persia: Sands of Time, Inside, Cart Life, Memento, Sex, Lies, and Videotape, Switchblade Sisters, Sera Gamble, April Wolfe, Being John Malkovich, Lost, The Magicians, Supernatural, Sharp Objects, Hereditary, American Horror Story, The Endless, Resolution, Thief. Links: Play Tomb Raider in a browser 31 Nights Streaming Screaming Next time: We look a bit at Shadow of the Tomb Raider! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 118: SWRC Interview Bonus

Dev Game Club

Play Episode Listen Later Jun 15, 2018 19:09


Welcome to Dev Game Club for a special bonus bonus interview edition. Justin Stinnett turns the microphones on hosts Brett Douville and Tim Longo, in addition to Daron Stinnett, to talk Republic Commando. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: making a squad seem smart, how to deal with the squad AI, keeping the squad in view, how to control the squad on a console, squad positioning, seeing the sniper, Sev's sense of humor, Fixer's uptight nature, Scorch childishness, making the squad feel even smarter and more connected, markers/maneuvers, more freedom and options for maneuver use, regretting cutting co-op, Delta Squad animated, Republic Commandos as canon, obeying or disobeying Order 66, what we're up to now, Games, people, and influences mentioned or discussed: Halo, Rainbow Six, Nathan Martz, Mike Stemmle, Ryan Kaufman, The Clone Wars, Dave Filoni, Star Wars Legends, 343 Industries, Bethesda Game Studios, Skyrim, Fallout 3 & 4. Next time: Another interview OR Deus Ex, up to the Airfield @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Bonus Content: Wasteland 1&2

Dev Game Club

Play Episode Listen Later Oct 14, 2016 20:59


This is a companion bonus episode to Dev Game Club, a weekly podcast in which Brett Douville and Tim Longo examine classic games and discuss their relevance and impact today.  We tie together our episodes about Fallout with a preceding title and a successor in Wasteland 1&2.   

fallout wasteland tim longo brett douville dev game club
Dev Game Club
DGC Ep 032: Fallout (part 4)

Dev Game Club

Play Episode Listen Later Oct 12, 2016 77:12


Welcome to our fourth episode examining 1997's classic RPG Fallout. We finish off the game, discussing our various choices, and then turn to the various pillars we draw from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The base and the Cathedral Podcast breakdown: 0:35    Segment 1: Finishing Fallout 45:12  Break 1 45:50  Segment 2: Pillars and Feedback Issues covered: going back to the Glow, voice acting, sharing assets between various animated characters, criminal underworld quests, the liberation of playing and letting the chips fall where they may, missing out on content, growing an audience by offering multiple play styles, murderous Tim Longo, blowing up the base, satisfying cinematic resolution, getting stuck on the force fields, obscure solutions to big problems, the many uses of the radio, close quarters rocketry, stealthy super mutants, inventory loophole and managing weight limits, hardened power armor, carrying useless items until the end of the game, stopping in empty tiles (including the ocean), UFO, multiple ways to resolve the Master, holodisks and the Pipboy, accounting for followers and not, tying off storylines with little snippets, character consistency and leaving the Vault for good, melancholy, fascist Vaults, selfishness and survival, unintended consequences that matter and hard decisions, the RPG renaissance, permitting risk in RPG settings, mature themes and elements, Senate hearings on violence in videogames, filling a story-telling vacuum, avoiding the good/evil binary, giving characters meaningful motivations, getting XP for non-violent actions, reader feedback, Bonus Content: Wasteland 1 & 2, Games, people, and influences mentioned or discussed: Keith David, Dishonored, Bioshock, Fallout 2, Citizen Kane (obliquely), Fallout 3: Mothership Zeta, Final Fantasy X, Super Metroid, Star Wars (obliquely), Mad Max, JRR Tolkien, Bioware, Icewind Dale, Black Isle, D&D, Arcanum, Troika Games, Tim Cain, Leonard Boyarsky, Jason Anderson, Temple of Elemental Evil, Vampire: Bloodlines, Mass Effect, Ultima series, Ultima VIII/IX, Lionheart, Planescape: Torment, Baldur's Gate, Bard's Tale series, Wayne Cline, LucasArts, ESA, Mortal Kombat, War and Peace, Brian Luzietti, sixty second shooter prime, Jamie Fristrom, Day of the Tentacle, Telltale Games, Double Fine Productions, Fallout: New Vegas, System Shock 2, The Witcher series, GURPS, Stefan Schmidt, Neo_Ouija, Cat-charlie, Mikael Danielsson, MrFutile, Swinlo44, Resident Evil, Kitty Horrorshow, Chyrza. Next time: For our next series, we will be playing Resident Evil! Looking for an interview for next week. Links: Brett's Twitch channel Brett's YouTube channel Brett's Streaming Horror from a couple years back @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

DLC
139: Supreme Council of Virtual Space

DLC

Play Episode Listen Later Aug 9, 2016 99:42


Jeff and Christian welcome Tim Longo, the Creative Director at 343 Industries on Halo 5 to the show this week to discuss the No Man's Sky day 1 patch, a reveal date for Playstation Neo, Pokemon Go being banned in Iran, Starcraft HD, and more! 00:45:40 The Playlist - Abzu, Warcaft Ocrs v Humans, Marvel Ultimate Alliance, WoW: Legion 01:02:18 VR Talk - Adr1ft, BellyBots, Roomscale Tower 01:16:56 Tabletop Time - Monopoly Go, Forbidden Island, T.I.M.E. Stories: Under the Mask 01:33:17 Parting Gifts!

DLC
139: Supreme Council of Virtual Space

DLC

Play Episode Listen Later Aug 8, 2016 99:42


Jeff and Christian welcome Tim Longo, the Creative Director at 343 Industries on Halo 5 to the show this week to discuss the No Man's Sky day 1 patch, a reveal date for Playstation Neo, Pokemon Go being banned in Iran, Starcraft HD, and more! 00:45:40 The Playlist - Abzu, Warcaft Ocrs v Humans, Marvel Ultimate Alliance, WoW: Legion 01:02:18 VR Talk - Adr1ft, BellyBots, Roomscale Tower 01:16:56 Tabletop Time - Monopoly Go, Forbidden Island, T.I.M.E. Stories: Under the Mask 01:33:17 Parting Gifts!

DLC
63: Affectionados

DLC

Play Episode Listen Later Mar 2, 2015 110:31


Jeff and Christian welcome the Creative Director of Halo 5, Tim Longo of 343 Industries to the show this week to discuss Unreal Engine going free to use, Valve Vive VR announcement, Fable Legends going free-to-play, WoW adding a new gold for playtime economy, and more! In the Playlist, Tim wants to get into Heroes of the Storm, but Jeff is a jerk, Christian loves the whimsy of Kirby's Rainbow Curse, Tim extols the virtues of Never Alone, and Jeff feels like Hand of Fate is made just for him. For Tabletop Time, Tim played Call of Cthulhu the card game, Christian play Monopoly... yuck, and Jeff played Scoville.

DLC
63: Affectionados

DLC

Play Episode Listen Later Mar 2, 2015 110:31


Jeff and Christian welcome the Creative Director of Halo 5, Tim Longo of 343 Industries to the show this week to discuss Unreal Engine going free to use, Valve Vive VR announcement, Fable Legends going free-to-play, WoW adding a new gold for playtime economy, and more! In the Playlist, Tim wants to get into Heroes of the Storm, but Jeff is a jerk, Christian loves the whimsy of Kirby's Rainbow Curse, Tim extols the virtues of Never Alone, and Jeff feels like Hand of Fate is made just for him. For Tabletop Time, Tim played Call of Cthulhu the card game, Christian play Monopoly... yuck, and Jeff played Scoville.

Rebel FM
Rebel FM Game Club - Star Wars: Republic Commando - Episode 3

Rebel FM

Play Episode Listen Later Aug 5, 2009 100:41


Greetings! Welcome back for our final episode for our series on Star Wars: Republic Commando. We're joined this week by Tim Longo, Director and Lead Designer for the title, who talks with us about the game's inspiration, it's development cycle, and how he feels about it almost 4 years later. It's a great conversation, and I think I speak for all of us when I say this might be our favorite episode of Game Club. We've also got some custom desktop wallpapers for you for Republic Commando at eat-sleep-game.com, so be sure to check it out.