Podcasts about vr content

  • 30PODCASTS
  • 41EPISODES
  • 35mAVG DURATION
  • ?INFREQUENT EPISODES
  • Dec 24, 2024LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about vr content

Latest podcast episodes about vr content

Podcoaster Germany
PC085 – Sebastian Drechsler vom Miniatur Wunderland

Podcoaster Germany

Play Episode Listen Later Dec 24, 2024 32:44


Das Miniatur Wunderland in Hamburg ist nicht nur die größte Modelleisenbahnanlage der Welt, sondern auch eine hochkomplexe Miniatur-Ausstellung mit eigener Lebenswelt samt Tag- und Nachtmodus. Dem hinzu kommt nun mit Yullbe auch noch eine aufwändige VR-Attraktion aus dem Hause VR Coaster bzw. Mack. In unserem diesjährigen Weihnachts-Special sprechen wir mit Marketing- und PR-Chef Sebastian Drechsler über die vielen besonderen Momente des Wunderlandes. Dazu gehören der eigene Kinofilm, die Herausforderungen im Personalmanagement und natürlich der gewagte Sprung von "haptischer Miniatur" zu "digitalem VR-Content". Viel Spaß beim Hören und schöne Feiertage!

fotopodcast.de (News und Tipps rund um die Fotografie)
FPC357 - Der hybride Grundgedanke von Canon

fotopodcast.de (News und Tipps rund um die Fotografie)

Play Episode Listen Later Oct 4, 2023 31:09 Transcription Available


Themen: - Begrüßung - die Hybridgedanken bei Canon - konstante Weiterentwicklungen - der Sprung zu den DSLM - die unterschiedliche Menüsteuerung - die Konsequenz der EOS 5D Mark II - ein sinnvolles Produktportfolio - die Umsetzung im Design - Guidos persönlich größter Fortschritt in der Entwicklung von hybriden Kameras - einfaches Umschalten für jede Anwendung - RF Cine Lenses - den hybriden Grundgedanken verstehen... - sich für das richtige System entscheiden - auch VR-Content mit dem dual Fisheye - Qualitätsmerkmale der RF Cine Lenses - Beim Kauf nicht nur auf das Kameragehäuse achten, sondern auf das gesamte System - Verabschiedung

Raising Cinephiles
Jeffrey Abramson

Raising Cinephiles

Play Episode Listen Later May 10, 2023 40:59


In today's episode, host Jessica Kantor speaks with Jeffrey Abramson, who discusses how films opened his mind to different cultures around the world and how he hopes to share that with his daughter. Jeffrey is a professional scout and partnerships executive for trends, arts, culture, technology, and communities. He started his career at Miramax Films doing market research. Eventually, it all coalesced in running the Gen Art Film Festival in New York City for over a decade. Jeffrey was previously the Head of VR Content at Discovery Channel, and most recently, Jeffrey worked in marketing and partnerships for audio storytellers at Meta.Films discussed included:Star WarsSophie's ChoiceThe Never-Ending StoryExplorersFlight of the NavigatorThe Dark CrystalAccidental TouristBenjiThe Muppet MovieWristcutters: A Love StoryBarton FinkThe Toxic AvengersDivePete's DragonThe Black StallionBlack CauldronLabyrinthThe Wizard of OzBarakaEmpire of the Sun  New Episodes Every Wednesday!EPISODE CREDITS:Host, Producer, Editor: Jessica KantorBooker: Noelia MurphyBe sure to follow and tag Raising Cinephiles on Instagram

Walkabout Talkabouts
Talkabout #8: Stream of Consciousness on VR Content Creators

Walkabout Talkabouts

Play Episode Listen Later Dec 20, 2022 35:48


In this latest Walkabout Talkabout, Mighty Coconut's head of communications plays a round in Arizona Modern with LIV manager Atom Bomb Body and content creator TougeVR as they discuss the evolution, challenges, and possibilities of content capture, streaming, and creation in virtual reality—including how the content community is so vital to the adoption of VR overall.

Nifty Business: Daily NFT Show
Dr. Doge: V.O.I.D VR Content Creator (Interview)

Nifty Business: Daily NFT Show

Play Episode Listen Later Aug 8, 2022 21:30


Fully rigged, 3D NFTs do not receive the attention they deserve. Visitors of Imma Degen (V.O.I.Ds) are the first project in this category. Since mining one, Dr. Doge has established himself as the go-to VR content creator in web3. Besides being a US Army veteran and cancer survivor, he is an all-around cool guy. In this episode, we get to step into the metaverse with him. YouTube Video: https://youtu.be/reeWw_jx_5c (https://youtu.be/reeWw_jx_5c) Mentioned: Dr. Doge: https://twitter.com/squarebush91 (https://twitter.com/squarebush91) V.O.I.Ds: https://twitter.com/ImmaDegen (https://twitter.com/ImmaDegen) Newsletter + Free NFTs: https://niftybusinessweek.com/ (https://NiftyBusinessweek.com/) Twitter @TropicVibes: https://twitter.com/TropicVibes (https://twitter.com/TropicVibes) Email: mail[at]niftybusiness.co NFT 101 Episodes: https://niftybusiness.co/episode/web-3-0-explain-so-simple-even-congress-should-understand (#36 - Web 3.0 Explained) https://niftybusiness.co/episode/preview-nfts-explained (#225 - NFTs Explained) https://niftybusiness.co/episode/10-reason-to-buy-nfts-besides-making-money (#30 - 10 Reasons to Buy NFTs) https://niftybusiness.co/episode/nifty-words-nft-verbiage (#7 - NFT Words & Verbiage) https://niftybusiness.co/episode/nifty-words-nft-verbiage-part-ii (#47 - NFT Words & Verbiage Part II) https://niftybusiness.co/episode/nifty-words-nft-verbiage-part-iii (#97 - NFT Words & Verbiage Part III) Need a Ledger Hardware (Cold) Wallet? *Using this referral link supports this show at no extra cost to you: https://shop.ledger.com?r=ad8f02ad7ec3 (https://shop.ledger.com?r=ad8f02ad7ec3) Recommended Reading: The Bitcoin Standard: https://amzn.to/3KS52ZR (https://amzn.to/3KS52ZR) The 10 Best-Ever Anxiety Management Techniques: https://amzn.to/3vTgVud (https://amzn.to/3vTgVud) *Amazon affiliate links

Mondo Neon
Making VR Content about Neon & Balancing Emerging Tech with Kent from Ready VR

Mondo Neon

Play Episode Listen Later Jul 13, 2022 22:13


Find Ready VR on Instagram @readyvrxyz and website.Tweet us @mondoneon with your favorite moment. Know someone who would be a phenomenal guest? Get in touch with us!Music by M.K. Khan. Checkout “High Voltage” our monthly Playlist on Spotify. Consider supporting the show at Patreon. Join the Discord, click here.

AppleInsider Daily
04/13/2022: Meta to charge content creators almost 50% to sell VR content... and more news

AppleInsider Daily

Play Episode Listen Later Apr 13, 2022 4:04 Very Popular


Join us for the AppleInsider show every Friday as we cover the latest Apple news and reviews for iPhone, iPad, Mac, Apple Watch and more. Tune in for special interview episodes and support the show monthly for an ad-free version and early access to episodes. Apple Podcasts: https://podcasts.apple.com/us/podcast/homekit-insider/id1515834398 Spotify: https://open.spotify.com/show/6NdU3vOKmP6pMpViTfM2ij Overcast: https://overcast.fm/itunes1515834398/homekit-insider Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5maXJlc2lkZS5mbS9ob21la2l0aW5zaWRlci9yc

UpTech Report
Immersive Virtual Reality Training Technology & VR Content with Tom Symonds of Immerse

UpTech Report

Play Episode Listen Later Dec 8, 2021 48:20


In this edition of the UpTech Report, we connect with Tom Symonds, to talk about building a VR training simulator on his platform — Immerse. It's clear that virtual reality training is going to be one of the top ways employees are made job-ready in the future with companies such as Walmart already plowing full-steam ahead. If done correctly, VR training can actually be even more beneficial than traditional methods! However, it's not just retail that can benefit. Symonds walks host Alexander Ferguson through his personal journey of launching a VR training company and explains how he has seen this field change dramatically over time. What started as an idea surrounding language learning has now expanded into equipment training in the oil & gas industry, aviation instruction, and even surgery, just to name a few exciting use cases. Instead of training in real-life dangerous environments, job seekers can now prepare themselves for their roles in a risk-free, virtual setting. The epic training experiences created on the Immerse Platform are fun, engaging, and most importantly, extremely effective.

15 Minutes With The Doctor: Learn from Healthcare Entrepreneurs and Innovators
41: Using digital & VR content to reduce the impact of concussions with Piya from TeachAids

15 Minutes With The Doctor: Learn from Healthcare Entrepreneurs and Innovators

Play Episode Listen Later Sep 13, 2021 23:08


Dr Piya Sorcar is the founder of TeachAids. She leads a team of world experts developing public health education content used in 82 countries. In this episode, we discuss Crashcourse, an education tool that aims to reduce the effect of concussions through interactive and virtual reality digital content. Learn about her journey, funding, creating compelling digital content and how universities, athletes and more are engaged in the initiative. What you will learn from this episode: What made TeachAids focus on developing CrashCourse? After expanding HIV education, TeachAids looked to researchers to think about the problems of tomorrow. They studied history and learned that cybersecurity, sexual abuse and sexual assault, and concussions were three key areas. They focused on concussions, initially in athletes, because more than three million sports and recreation-related concussions occur annually. Unfortunately, most people don't report them, and that leads to further injury. What are the products in the Crashcourse suite? The very first product is Crashcourse football. It has all the embedded messages about everything that you would need to know for concussions. It starts during an intense football game with a packed audience. The second product is the Brain Fly, which is in video as well as virtual reality. TeachAids partnered with Stanford University's neurosurgical simulation and virtual reality centre to create an actual life through the human brain, showing the brain's blood and nervous system. And the third product is the Concussion Story Wall Website, an interactive database with more than 4000 video narratives from those injured and impacted by concussions. How does TeachAids fund its projects? TeachAids is 100% a nonprofit. All of the products are made available for free, and most of the people they have are volunteers. All of the experts they had and all of the celebrities and athletes involved have all volunteered. What is the WHY of your volunteers? What almost everyone has pointed to is the quality of the products. People want to be engaged with something that feels like it's going to have an impact. People get very excited to work on something that's high quality, which then creates a broader reach. And also, motivation comes from within. Everyone who cares so much realises how much work the project is. So they only ask others that they know can truly invest in the work. “When it comes to giving, people can either give their money or give their time. - Vinay” What's been one of the most influential and helpful resources for TeachAids? Human capital has been the most helpful. They give all of their products out for free, and they cost many millions of dollars to produce. And there's no way that they could raise that many millions of dollars to make it. And so, it's a lot of people donating different kinds of talent to make it happen. Links: Get to know more about TeachAids & CrashCourse by visiting their website at: https://teachaids.org/ Connect with Vinay Shankar on LinkedIn Once Daily: https://www.oncedaily.co/creating-engaging-digital-content-for-health-vr-in-healthcare/

Virtual Boys
Episode 35 - VR Content Creator Do's & Don'ts!

Virtual Boys

Play Episode Listen Later Aug 29, 2021 73:45


Chris & Ryan take a look back on the last 5 years creating VR content sharing stories and advice on what they learned and the all the mistakes they made in that time.The Virtual BoysYouTube: https://www.youtube.com/channel/UCpgxwcShn03mIG9c24hZIngTwitter: @virtualboyspodPatreon:  https://www.patreon.com/virtualboyspodcastShugghead GamingYouTube: https://www.youtube.com/user/shugghead1981Twitter: @ShuggheadFacebook: ShuggheadGaming Discord: Shugghead Gaming#7032The VR GridYouTube: https://www.youtube.com/channel/UCarZs1RTyTxOfAC83QxhQ2wTwitter: https://twitter.com/theVRgridFacebook: https://www.facebook.com/thevrgrid Instagram: https://www.instagram.com/thevrgrid

Alex Makes VR
#112: Netflix is finally getting into original VR content & I'm so excited - Alex Makes VR

Alex Makes VR

Play Episode Listen Later Jul 26, 2021 14:25


Interested in one-to-one coaching with me? Email alexmakesvr@gmail.com & let's see if it's a good fit! Thank you so much for taking the time out of your day to listen to my podcast. I appreciate it more than words can express! If you want the inside scoop on all things VR, business & creative life, as well as being notified when these episodes go live. You can sign up for the newsletter: www.alexmakesvr.com Tell me how you're getting on: Twitter.com/alexmakesvr Instagram.com/alexmakesvr Linkedin.com/in/alexmakesvr alexmakesvr@gmail.com I'll speak to you in the next one. Ax #112: Netflix is finally getting into original VR content & I'm so excited - Alex Makes VR

Spatial Perspectives
Making AR/VR Content Creation More Manageable

Spatial Perspectives

Play Episode Listen Later Mar 30, 2021 18:05


Spatial Perspectives brings a new perspective to the AR/VR conversation by talking about a new platform to support extended reality development. Host Dan Cui welcomed Dan Cotting, Director of Product Innovation at BreadVan. Cotting described BreadVan as a content management system (CMS) for 3D content.While AR and VR adoption is rising, it's not easy for companies to develop and manage apps. BreadVan seeks to take the friction out of the process.“Most companies are making their own tools every time, and we wanted to develop something that's intuitive for both developers and non-developers,” Cotting said.The interface is reminiscent of any CMS. It allows for prefab element creation. It also has an asset manager. One of the coolest features is that to update the app, no redeployment is necessary.“You can just hit refresh, and it updates, without having to turn the app off,” Cotting said.As noted, this tool is accessible for non-developers. “Most of the time, if an organization needs to make a change, they have to use a developer, which isn't always available. Whoever needs to manage it whenever is possible, it removes the need to go to IT every time.”The system could support a wide variety of businesses. Cotting spoke about how a salesperson in the field could use it, based on a partner they have. “A lot of it is 'imagine if,' but not all people can imagine. With AR/VR, they can see it.”The company plans to launch the platform this year officially and currently has a beta program ongoing. “We're still seeking participants for feedback and want to understand how users will use it,” Cotting shared.

VR in Education
Episode 62- VR Content Creation Made Easy with Zoe

VR in Education

Play Episode Listen Later Mar 2, 2021 32:48


Hello everyone.  Welcome to another exciting episode of VR in Education.  Schools strive to move students from consumer to creators when it comes to technology tools.  When it comes to VR design and creation, this can be a daunting task.  VR creation may be complex and time-consuming.  However, more and more applications are being developed to help educators with this journey.  Zoe is a VR application that might lower the barrier to content creation in VR.  Today on the show we have one of the founders, Emilie Joly to tell us more.   Emilie is CEO and an interactive designer for Apelab an award-winning Software company democratizing immersive design and creation. You can check out their application at https://www.zoe.com/.

VR in Education
Episode 60- Diving into the Pool of VR Content Creation

VR in Education

Play Episode Listen Later Feb 16, 2021 50:18


Hello everyone.  Welcome to another exciting episode of VR in Education.  Over the next few podcasts, I endeavour to shed more light on the topic of VR development and creation.  In particular, I want to unpack various developer platforms and get feedback from industry experts regarding their efficacy and fit for various student groups.  Today on the show, we are fortunate to have with use David Bass-Clark.  David is the Director of VR/AR Research and Development at Unity College in Maine, USA.  He works intimately with various types of programs and has a deep understanding of how VR creation aligns with student learning.   Please check out https://unity.edu/.  

Alex Makes VR
Ep 14: How do you distribute VR content (especially during COVID)?

Alex Makes VR

Play Episode Listen Later Jul 14, 2020 26:45


Thank you for listening to this episode of my 31-day challenge to help YOU create a career/business that you love. In this episode I answer the question - how do you distribute VR content (especially during COVID)? If you want to be notified when these podcast episodes go live please subscribe to my newsletter: www.alexmakesvr.com If you have any follow up questions or another subject you want me to talk on in this series then fire them over: Twitter.com/alexmakesvr Instagram.com/alexmakesvr Linkedin.com/in/alexmakesvr alexmakesvr@gmail.com Thank you so much for listening & I'll speak to you in the next one. Ax

Meteor Station Virtual Reality (VR) Podcast
VR Tours - Inside Brews and Booze | Featuring Adelberts Brewery in Austin Texas

Meteor Station Virtual Reality (VR) Podcast

Play Episode Listen Later Mar 7, 2020 55:41


Today we get into the topic of Brews and Booze! How is this at all related to Virtual Reality, you ask? Welp, not telling you within the description is our deeply clever attempt to lure you into watching! We bring in our first guest in this episode.Stay tuned for fun and unique VR content! Look forward to our Saturday Morning Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comPatreon -https://www.patreon.com/meteorstationYou can follow us on - Youtube - https://www.youtube.com/c/MeteorStationTwitter - https://twitter.com/meteorstationInstagram - https://www.instagram.com/meteorstationvr/Facebook - https://www.facebook.com/MeteorStation/Support the show (https://www.patreon.com/meteorstation)

Meteor Station Virtual Reality (VR) Podcast
Running Solo with VR Updates & VR News

Meteor Station Virtual Reality (VR) Podcast

Play Episode Listen Later Feb 1, 2020 25:32


Catch up with us (us being just one of us this time) with VR news, vr post updates, and our first giveaway. Note: For the giveaway, let’s keep this within the 48 contiguous states in the US. We’ll check in with our potential winner to see if they have a phone that fits (spoiler) and that they are within shipping range.Due to circumstances, this is a solo podcast, hosted by donuts. As such, the theme is running solo in VR. Stay tuned for fun and unique VR content! Look forward to our Saturday Morning Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comPatreon -https://www.patreon.com/meteorstationYou can follow us on - Youtube - https://www.youtube.com/c/MeteorStationTwitter - https://twitter.com/meteorstationInstagram - https://www.instagram.com/meteorstationvr/Facebook - https://www.facebook.com/MeteorStation/Support the show (https://www.patreon.com/meteorstation)

Meteor Station Virtual Reality (VR) Podcast
Meteor Station Virtual Reality (VR) Podcast #1

Meteor Station Virtual Reality (VR) Podcast

Play Episode Listen Later Jan 4, 2020 32:28


Welcome to the transition into the new year and the new format! Talking in VRChat just makes sense. Catch up with the gentlemen of Meteor Station as we tackle the new year. To everyone's great shock and awe, the theme of this episode is the new year along with looking ahead to what the year might bring as well as what to look forward to.Stay tuned for fun and unique VR content! Look forward to our Saturday Morning Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comPatreon -https://www.patreon.com/meteorstationYou can follow us on - Youtube - https://www.youtube.com/c/MeteorStationTwitter - https://twitter.com/meteorstationInstagram - https://www.instagram.com/meteorstationvr/Facebook - https://www.facebook.com/MeteorStation/Support the show (https://www.patreon.com/meteorstation)

Voices of VR Podcast – Designing for Virtual Reality
#829 OC6: VR YouTuber Nathie on the VR Content Ecosystem, Side Quest, & VR Influencer Dynamics

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 10, 2019


Nathaniel de Jong is a VR content creator on YouTube as “Nathie” who is focusing on Virtual Reality games. I had a chance to talk

How To Create VR
E66 | Monetizing VR Content | Samuel Huber

How To Create VR

Play Episode Listen Later Sep 20, 2019 28:03


Today’s guest is Samual Huber, the founder of Admix, a monetisation platform for VR, AR and games that has raised $2.4 million dollars in funding. In this episode, Sam and I will be chatting all about how to make money, as a creator, with VR and AR.

vr monetizing admix vr content samuel huber
Xtended Realities
Xtended Realities | #009 | The State of the VR Gaming Market

Xtended Realities

Play Episode Listen Later Jun 6, 2019 47:18


It's time to have a current look at the state of the VR Gaming market, and make predictions as to where it's headed. Size of the market 1:23 https://venturebeat.com/2019/01/24/superdata-vr-grew-30-in-2018-thanks-to-psvr-oculus-quest-will-be-2019s-hit/ Number of active players, broken down between device/platform 11:01 https://www.roadtovr.com/2018-ends-with-a-record-number-of-vr-headsets-on-steam/ Player Demographics 14:40https://www.statista.com/statistics/831819/us-virtual-augmented-reality-device-average-session-time/ VR Content 16:20 (https://quanticfoundry.com/2019/03/01/vr-adoption/) Sales projections & ROI 18:20https://www.roadtovr.com/vacation-simulator-among-steams-20-top-selling-games-released-april Digital distribution revenue vs. LBE 29:59 How to make a VR game 36:16 Future market 43:30

Podforsaken
'Veronica' (2017) vs 'Veronica' (2017): A Tale of Two Movies

Podforsaken

Play Episode Listen Later May 23, 2019 42:43


This week we have a double header, taking on the strange case of two horror films named Veronica, both from 2017 and streaming on Netflix. Is either worth your time? Absolutely. Which one? Come find out! We also discuss the trailer for the upcoming Ma, starring Octavia Spencer. Hosts: Chris Sachs & Rodney Altman ABOUT THE SHOW Podforsaken is the movie review podcast by horror fans, for horror fans. Each episode features a Trailer of the Week segment, which takes a look at an upcoming theatrical release, as well as a Film Review of a horror flick you might have missed. We’ll provide a quick synopsis of the film and an in-depth critical analysis with some laughs along the way. We want to hear from you! Send us your questions and feedback at podforsakenpodcast@gmail.com. And make sure to follow Podforsaken on Facebook and Twitter for new episodes and updates! ABOUT THE HOSTS Rodney Altman is a writer/director with 10+ years of experience in the entertainment industry. Most recently, he worked as a Creative Executive at Hivemind on the critically acclaimed science fiction series The Expanse as well as Netflix's upcoming adaptation of The Witcher. Prior to Hivemind, he served as Head of VR Content at Imperative Entertainment. He's an avid horror fan on a lifelong quest to find one more film that will actually give him nightmares. Chris Sachs is a writer/producer living in Los Angeles. He has produced independent cinema like Philip the Fossil and worked in development at MGM/Spyglass. He finds horror movies too scary to watch, so he usually lies his way through the episodes. Chris holds a M.F.A. in Producing from the University of Southern California. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Podforsaken
'Cold Skin' (2017) and 'Child's Play' Teaser

Podforsaken

Play Episode Listen Later May 15, 2019 37:29


In this weeks episode we dive into 2017's Cold Skin, discussing man's internal desires for violence, isolation, and sex with fish people. We also discuss the teaser for the Child's Play remake and our overall thoughts on the killer doll genre in general. It's a good time! And as a bonus, if you stick with it all the way to the end you'll be treated to a special guest appearance from a helicopter! Our apologies for that. Hosts: Chris Sachs & Rodney Altman ABOUT THE SHOW Podforsaken is the movie review podcast by horror fans, for horror fans. Each episode features a Trailer of the Week segment, which takes a look at an upcoming theatrical release, as well as a Film Review of a horror flick you might have missed. We’ll provide a quick synopsis of the film and an in-depth critical analysis with some laughs along the way. We want to hear from you! Send us your questions and feedback at podforsakenpodcast@gmail.com. And make sure to follow Podforsaken on Facebook and Twitter for new episodes and updates! ABOUT THE HOSTS Rodney Altman is a writer/director with 10+ years of experience in the entertainment industry. Most recently, he worked as a Creative Executive at Hivemind on the critically acclaimed science fiction series The Expanse as well as Netflix's upcoming adaptation of The Witcher. Prior to Hivemind, he served as Head of VR Content at Imperative Entertainment. He's an avid horror fan on a lifelong quest to find one more film that will actually give him nightmares. Chris Sachs is a writer/producer living in Los Angeles. He has produced independent cinema like Philip the Fossil and worked in development at MGM/Spyglass. He finds horror movies too scary to watch, so he usually lies his way through the episodes. Chris holds a M.F.A. in Producing from the University of Southern California. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Podforsaken
'Satan's Slaves' (2017)

Podforsaken

Play Episode Listen Later May 7, 2019 30:27


In this episode, we review Satan's Slaves (Indonesian: Pengabdi Setan) (2017), a loose remake-prequel to the 1980 film of the same name about a poor and hapless family haunted by the death of their mother. Hosts: Chris Sachs & Rodney Altman ABOUT THE SHOW Podforsaken is the movie review podcast by horror fans, for horror fans. Each episode features a Trailer of the Week segment, which takes a look at an upcoming theatrical release, as well as a Film Review of a horror flick you might have missed. We’ll provide a quick synopsis of the film and an in-depth critical analysis with some laughs along the way. We want to hear from you! Send us your questions and feedback at podforsakenpodcast@gmail.com. And make sure to follow Podforsaken on Facebook and Twitter for new episodes and updates! ABOUT THE HOSTS Rodney Altman is a writer/director with 10+ years of experience in the entertainment industry. Most recently, he worked as a Creative Executive at Hivemind on the critically acclaimed science fiction series The Expanse as well as Netflix's upcoming adaptation of The Witcher. Prior to Hivemind, he served as Head of VR Content at Imperative Entertainment. Rodney holds a B.A. in Film & Television from New York University. Chris Sachs is a writer/producer living in Los Angeles. He has produced independent cinema like Philip the Fossil and worked in development at MGM/Spyglass. He finds horror movies too scary to watch, so he usually lies his way through the episodes. Chris holds a M.F.A. in Producing from the University of Southern California. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Podforsaken
'Upgrade' (2018)

Podforsaken

Play Episode Listen Later Apr 30, 2019 36:12


In this episode, we review Upgrade (2018), a cyberpunk action body horror film about a paralyzed man implanted with a chip that allows him to regain control of his body, and we share our thoughts on the trailer for Brightburn (May 24, 2019 release). Hosts: Chris Sachs & Rodney Altman ABOUT THE SHOW Podforsaken is the movie review podcast by horror fans, for horror fans. Each episode features a Trailer of the Week segment, which takes a look at an upcoming theatrical release, as well as a Film Review of a horror flick you might have missed. We’ll provide a quick synopsis of the film and an in-depth critical analysis with some laughs along the way. We want to hear from you! Send us your questions and feedback at podforsakenpodcast@gmail.com. And make sure to follow Podforsaken on Facebook and Twitter for new episodes and updates! ABOUT THE HOSTS Rodney Altman is a writer/director with 10+ years of experience in the entertainment industry. Most recently, he worked as a Creative Executive at Hivemind on the critically acclaimed science fiction series The Expanse as well as Netflix's upcoming adaptation of The Witcher. Prior to Hivemind, he served as Head of VR Content at Imperative Entertainment. Rodney holds a B.A. in Film & Television from New York University. Chris Sachs is a writer/producer living in Los Angeles. He has produced independent cinema like Philip the Fossil and worked in development at MGM/Spyglass. He finds horror movies too scary to watch, so he usually lies his way through the episodes. Chris holds a M.F.A. in Producing from the University of Southern California. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Podforsaken
Welcome to Podforsaken!

Podforsaken

Play Episode Listen Later Apr 23, 2019 2:01


Welcome to Podforsaken, the movie review podcast by horror fans, for horror fans. This is episode 0, which serves as an introduction for new listeners to your hosts and the typical format of the show. Hosts: Chris Sachs & Rodney Altman ABOUT THE SHOW Podforsaken is the movie review podcast by horror fans, for horror fans. Each episode features a Trailer of the Week segment, which takes a look at an upcoming theatrical release, as well as a Film Review of a horror flick you might have missed. We’ll provide a quick synopsis of the film and an in-depth critical analysis with some laughs along the way. We want to hear from you! Send us your questions and feedback at podforsakenpodcast@gmail.com. And make sure to follow Podforsaken on Facebook and Twitter for new episodes and updates! ABOUT THE HOSTS Rodney Altman is a writer/director with 10+ years of experience in the entertainment industry. Most recently, he worked as a Creative Executive at Hivemind on the critically acclaimed science fiction series The Expanse as well as Netflix's upcoming adaptation of The Witcher. Prior to Hivemind, he served as Head of VR Content at Imperative Entertainment. Rodney holds a B.A. in Film & Television from New York University. Chris Sachs is a writer/producer living in Los Angeles. He has produced independent cinema like Philip the Fossil and worked in development at MGM/Spyglass. He finds horror movies too scary to watch, so he usually lies his way through the episodes. Chris holds a M.F.A. in Producing from the University of Southern California. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Podforsaken
'Terrified' and Best of 2018 Horror

Podforsaken

Play Episode Listen Later Apr 23, 2019 46:20


This is the premier episode of Podforsaken, the movie review podcast by horror fans, for horror fans. In this episode, we review Terrified (Spanish: Aterrados) (2017), an Argentinian film about paranormal researchers investigating strange events in a Buenos Aires neighborhood, and we look back at our favorite horror films of 2018: A Quiet Place, Hereditary, and Mandy. Hosts: Chris Sachs & Rodney Altman ABOUT THE SHOW Podforsaken is the movie review podcast by horror fans, for horror fans. Each episode features a Trailer of the Week segment, which takes a look at an upcoming theatrical release, as well as a Film Review of a horror flick you might have missed. We’ll provide a quick synopsis of the film and an in-depth critical analysis with some laughs along the way. We want to hear from you! Send us your questions and feedback at podforsakenpodcast@gmail.com. And make sure to follow Podforsaken on Facebook and Twitter for new episodes and updates! ABOUT THE HOSTS Rodney Altman is a writer/director with 10+ years of experience in the entertainment industry. Most recently, he worked as a Creative Executive at Hivemind on the critically acclaimed science fiction series The Expanse as well as Netflix's upcoming adaptation of The Witcher. Prior to Hivemind, he served as Head of VR Content at Imperative Entertainment. Rodney holds a B.A. in Film & Television from New York University. Chris Sachs is a writer/producer living in Los Angeles. He has produced independent cinema like Philip the Fossil and worked in development at MGM/Spyglass. He finds horror movies too scary to watch, so he usually lies his way through the episodes. Chris holds a M.F.A. in Producing from the University of Southern California. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

VRside Chats: A 360/VR Podcast
Directing 360/VR Content - VRside Chats #12

VRside Chats: A 360/VR Podcast

Play Episode Listen Later Feb 27, 2019 63:55


This week, Alex and Dan chat discuss some 360 content they have recently watched and the directorial choices used in them.

vr content
TOMORROW IS NOW
TMR05 ส่องอนาคต VR กับ Infofed ผู้บุกเบิก VR Content ในไทย

TOMORROW IS NOW

Play Episode Listen Later Sep 17, 2018 27:59


เอพิโสดนี้ ซู่ชิง-จิตต์สุภา ฉิน จะมาอัพเดทเทรนด์ VR ที่ใช้ในแวดวงต่างๆ ทั่วโลก และชวน ยศ-จิรยศ เทพพิพิธ ผู้ก่อตั้งบริษัทเทคโนโลยี Infofed ผู้บุกเบิกวงการ VR Content ในไทยมาพูดคุยถึงโอกาสทางธุรกิจ VR ในไทยและความเป็นไปได้ใหม่ๆ จากเทคโนโลยีเสมือนจริงในอนาคต

vr vr content
TOMORROW IS NOW
TMR05 ส่องอนาคต VR กับ Infofed ผู้บุกเบิก VR Content ในไทย

TOMORROW IS NOW

Play Episode Listen Later Sep 17, 2018 27:59


เอพิโสดนี้ ซู่ชิง-จิตต์สุภา ฉิน จะมาอัพเดทเทรนด์ VR ที่ใช้ในแวดวงต่างๆ ทั่วโลก และชวน ยศ-จิรยศ เทพพิพิธ ผู้ก่อตั้งบริษัทเทคโนโลยี Infofed ผู้บุกเบิกวงการ VR Content ในไทยมาพูดคุยถึงโอกาสทางธุรกิจ VR ในไทยและความเป็นไปได้ใหม่ๆ จากเทคโนโลยีเสมือนจริงในอนาคตTime Index00:45 AR/VR คืออะไร09:00 ใครว่าคนไทยทำ VR Content ไม่ได้11:46 โลกอนาคตจะเป็นแบบ Ready Player One ได้ไหม17:48 หรือ VR จะเป็นมิติใหม่ของ E-Sports21:11 โอกาสใหม่ในโลกเสมือนจริง23:40 ปัญหาที่ VR ต้องก้าวข้ามให้ได้ อ่าน shownotes ได้ที่ https://thestandard.co/podcast/tomorrowisnow05/

The Make More Marbles Show
94. How to Take Your Power Back with Social Media and Cutting Edge Tech with Taryn Southern

The Make More Marbles Show

Play Episode Listen Later Mar 21, 2018 47:39


Time stamped show notes: [01:12] When Taryn was 17 years old, she drove across the US to audition for American Idol. She was on the show for a couple of months and competed in the finals. She forgot all of her lyrics on a national TV. She was determined that she would never perform in front of the camera again. [01:49] Went to college and studied Anthropology, instead of performing arts. [05:32] After college, went back to LA to host a pilot for Discovery Channel that led her to pursue jobs in the entertainment industry. [05:43] She was also a writer, producer, and digital media personality/YouTuber. [08:24] Movements that have taken over Hollywood and other industries [08:45] Taryn: I think I would have a very different perception as to how to go about this industry and perceiving my own power. [11:45] Humans are complicated, and a lot of us have made mistakes. Figure out how to move through these situations and come out being transparent and being more accepting and open minded so we don't leave things happening in the darkness. [12:015] We just needed to be mad. Kill the monster while it's small, and don't wait until it's hurting other people. [16:27] Started more and more YouTube videos around 2012, and it became clear that she can make it for a living doing that. She quit everything else around 2014. [16:47] She also worked for a lot of companies to produce digital content for them, help them with their digital media strategy,  get influencers into their videos. It was interesting and fun, but she realized that around 2016 she was burnt out. [17:55] She was burnt out, and she thought that this was not self-sustainable. [18:17] She was dis-empowered by the algorithms. [19:16] She started getting excited about AR VR Communities. She learned how to make VR Content, 360 and animated content. [20:06] Started playing around with AI and released a couple of singles that she composed using AI programs: IBM Watson and Amper, Google Magenta, Iva. [20:31] How AI changed the process: It depends on the AI platform and what it is build to do by different software engineers. The process really is not that different from working with a human collaborator; it just depends on the skill sets that your other collaborators bring to the table. [25:26] Humans are so biased and myopic in our thinking. In some ways, she thinks AI will going to be a big eye opener for us. [25:56] Project that was upturned by the latest event: It's a documentary that explores what  it means to be human by following scientists. [27:35] She thinks we are moving to this era of self-directed evolution, where we can pick anything basically with synthetic biology, and with AI we can create anything we want outside of ourselves. [29:24] Crypto: Started a group with two other girl friends called Ladies of Crypto, a Facebook group. [36:19] Artist are supported through advertisers, and she thinks that's destroying the art. [38:03] Exciting things learned in the last year: She can't believe how fast everything is moving with technology. Implications of this in our society are so huge.   [43:00] Taryn: I wish everyone knew that there is no one path to success. Being curious and flexible on your thinking and way of being is probably one of the greatest tool that you can have in your token right now. Three key points: Perceiving your own power. There are new ways to bring people together, collaborate, incentivize creative collaborations. Everything is moving with technology.

Windows Insider Podcast
Mixed Reality Part 2: Creators

Windows Insider Podcast

Play Episode Listen Later Jan 23, 2018 29:57


How is Mixed Reality (MR) changing the way we experience the world? We explore this question with three creators using MR to entertain, connect, and assist people with different abilities. First, we chat with Mia Tramz, Managing Editor at LIFE VR, about using virtual reality to travel the world. Then we catch up with Zach Clark, a veteran who was injured in combat and is now using HoloLens to help people with visual impairments and brain injuries navigate hospital settings. Finally, Microsoft's Dona Sarkar and Spencer Reynolds take us on a tour of becoming a virtual hologram via Microsoft's Mixed Reality Capture Studios.   Episode transcript JASON HOWARD:  Welcome to the Windows Insider Podcast.  You are listening to Episode 11 part two, in our series on mixed reality.  Today, we're talking to creators in the mixed reality space. Mixed reality, also known as MR, is the term for experiences where physical and digital objects coexist and interact in real time.  We can reach these experiences through a combination of headsets, computers, and external sensors, or more sophisticated technology like the HoloLens. Microsoft, and Windows in particular, has been a leader in enabling mixed reality experiences.  In fact, Windows 10 was built from the ground up to support innovations in mixed reality. To learn more about Microsoft's commitment to MR, check out part one in our series on mixed reality. Hardware and software technology are both important for mixed reality, but so is the context available on the platform.  Creators in MR are using it to tell stories, enable innovation, and even provide medical care.  We're still discovering all the ways MR could impact our lives. Our first guest today talks to me about the challenges and opportunities of creating entertainment content for virtual reality platforms.  She's calling in from her office in New York where she develops mixed reality content for Time, Incorporated, the media giant behind more than 100 magazine brands and websites, names you've probably heard of like Sports Illustrated, and Time Magazine. MIA TRAMZ:  My name is Mia Tramz.  I'm the Managing Editor of Life VR, and newly Time's Special Projects Editor for Time Magazine.  I develop and produce VR and AR experiences for all Time, Inc. brands.  So that includes Time, but also Sports Illustrated, People, EW, Travel & Leisure, Food & Wine, Essence & Style, the list goes on and on and on.  And I also lead the company's strategy in both markets. JASON HOWARD:  Wow, it sounds like you have quite the reach. MIA TRAMZ:  I do, I do.  I get to do a lot of fun things and wear many hats. JASON HOWARD:  So officially you are Managing Editor for VR Content.  What's a typical day like for you. MIA TRAMZ:  On the one hand, I can sit down with the editors from pretty much any of our titles from Time to People to Sports Illustrated, and brainstorm, you know, big ambitious and smaller, quicker turn VR, AR, and 360 projects, or I can go out into the world and find projects that align well with our brands, and kind of integrate those editorial teams into the development of, you know, projects that are coming to us from the outside.  And then I also get to come up with a lot of projects on my own, which has been a really fun part of the job. We create for and publish across many platforms, everything from Facebook 360 to Samsung Gear to our Life VR Cardboard app, which is available for free for iOS and Android -- do my little plug -- to Oculus and Vive, which are, you know, at the higher end of the spectrum. We are also very newly a Microsoft MR launch partner, so we have a Life VR app on the new Windows MR platform. And, you know, each of those platforms requires an understanding of what works best on that particular device, understanding the different types of production that it takes to create some effective for those different platforms. So I get to work a bunch of different muscles, and I'm constantly learning and being thrown into new situations.  It's a really fascinating job. JASON HOWARD:  No doubt that keeps it interesting and entertaining. So you've mentioned, you know, the broad variety of platforms that you engage users across, like the Life brand itself has a long history of telling stories across a ton of different subjects, you know, everything from news to sports, fashion and food, of course.  How does your approach in telling stories in the virtual reality space differ from telling stories with traditional means like video or a magazine feature. MIA TRAMZ:  Well, I'll answer that in sort of an indirect way.  Life VR is meant to be an extension of the Life Magazine brand.  When this initiative was, you know, being thought up in our company, one of the issues they were trying to solve for was going into VR as a publishing company was distribution.  It's one of the hardest parts of being a creator in the VR space right now, getting eyeballs on what you're creating. And what they decided was instead of, you know, developing separate VR apps for People and Time and Sports Illustrated, it would make more sense to create an umbrella brand that all of that content rolls under, so that if you went to go watch a Sports Illustrated experience, you might come across a People experience that you were interested in or a Time experience while you're in that environment.  And that's what the Life VR app is. But the reason they gave it the Life name I think is really interesting.  They went back and found the original prospectus that Henry Luce, who founded Time and Life Magazine, wrote for Life.  And if you read it, it reads like a VR pitch.  He's talking about taking you to places that you couldn't see otherwise, to see the shadows on the moon and the depths of the jungle and to walk through walls. And if you think about the format of Life Magazine, you know, it was those huge, beautiful, printed pages, and gorgeous, huge photographs.  It was about as immersive as you could get with a print product.  And he was giving you a window onto the world that you wouldn't have had otherwise. So I think in creating a Life VR brand we were taking the legacy of our storytelling, which was to transport our readers to all the places in the world that they can't get to otherwise, and really fulfilling what we think the promise of VR can be with the brands of storytelling that we're so well-known for. JASON HOWARD:  So how would you convince somebody who normally prefers traditional media, for example, like a print magazine or whatnot, to give this virtual reality thing a try. MIA TRAMZ:  This is a person I have to convince that I am physically with, I would just show them a few VR pieces, and that's something that I do a lot in my job.  I do a lot of VR demos. And my thought there is it's pretty immediate when you see a good VR experience for the first time.  There's not much selling that I would have to do.  You kind of just get it. But in terms of our readership, this is something that we think about a lot.  There's a lot of consumer adoption hurdles when it comes to VR.  If I make a project and someone comes across in like their Facebook feed, or if they're hearing about it from a friend, that project needs to be interesting and compelling enough that they're not only going to go out and find the app to watch it and that they then have to download, but they're also either going to find or buy a VR headset to watch it in, and then they're going to take some of their TV time to sit down and watch this thing that I've produced. So from the get-go the projects have to really excite the viewer enough to do all of those things to watch them.  And then once they get through all those hurdles, you have to kind of deliver on what the promise of the projects seem to be. So for example, instead of turning out a high volume of content that maybe isn't quite as ambitious, what we've focused on is tackling really big projects that if you came across them on any channel that you're getting your content from, or if you heard about it from a friend, if you heard about this project, you would feel like you had to see it. So, for example, Capturing Everest was one of our projects that we released with Sports Illustrated in May of this year, and it's the first bottom to top climb of Mt. Everest in VR as a documentary VR series.  We released it in four episodes, and we start by following three really amazing climbers.  One of our climbers is Jeff Glasbrenner.  He was the first American amputee to summit Everest with our climb.  Then we have Lisa White, who's a cancer survivor.  She was in chemotherapy while she was training to climb Everest.  And then after she finished, therapy went straight to Nepal in order to climb.  And then we have some really amazing Sherpas and mountaineers that are helping them reach the summit. That project was both a VR experience, it was a print story and a cover story for Sports Illustrated.  We published it as a series of 360 videos on Sports Illustrated's website.  And then there's also a whole augmented reality feature that we launched with that issue of SI. If you came across that project, my hope is that it's so cool and it's so exciting that you're willing to go through all of the hurdles needed to actually watch it.  It's really about capturing people's imagination and making the case to them that this is worth your investment of time, regardless of whether you're familiar with the technology or not. JASON HOWARD:  So obviously making the path and taking the trek to go to Everest is something that while some people do, there's a lot of people that won't have that opportunity in their life.  Which kind of leads me into the next thing that I want to ask you about. Life VR has done a ton of work for travel publications, including recently a virtual experience for Vancouver, BC in Travel & Leisure Magazine.  Can you tell us a bit about how virtual reality will impact the future of the travel industry. MIA TRAMZ:  I think what's really amazing is we can give you a sense of actually being in that place in a way that you can't get with video or with text.  And I think the other really exciting thing is with Travel & Leisure in particular, it's not so much about hotels or cruise ships or things like that, there really is kind of an adventure, some spirit there that we can tap into. JASON HOWARD:  I can see how that would make a big difference in getting people excited about travel.  How do you see virtual reality technology changing entertainment like television or film. MIA TRAMZ:  Where I think VR becomes really interesting in the film industry is when filmmakers use it as a standalone tool for storytelling as opposed to something that's augmenting a film that they're creating anyway. So I think the best example of that and the most interesting example of that right now is Alejandro Iñárritu's piece CARNE y ARENA, which is installed at LACMA in Los Angeles. This piece is different in a few ways.  It's a physical installation, so it's an experience that you are walking around in.  You are watching what is essentially a documentary film in VR.  He has recreated an encounter between border agents, immigrants, and refugees at the Mexican-American border, and he's recreated an interaction that actually happened.  You are in a way stepping into a documentary film, both visually and physically. And when you think about that, and then you perhaps add in the layer of what if you could do that sort of experience with let's say four or five or your closest friends, and you could see each other in the experience, I think the opportunities that opens up for a filmmaker get really interesting. And I think that the resources that the film industry has in terms of producing something that at that level, with how much it costs, the technology that's needed to pull that off in the way that you would want to see it, it's something that the film industry will be able to do with VR that no other industry really has the infrastructure to tackle in such an interesting way. JASON HOWARD:  So we've talked here about the film industry and previously we mentioned a little bit about the travel industry.  What other industries do you see virtual reality having a broader impact on. MIA TRAMZ:  Well, I think healthcare and education are two really big ones, and they're ones that I'm working on within Time, Inc.  I think it's important for your listeners to know that VR is not a new thing.  It's been around for over three decades.  And it has historically been used as a teaching tool. So for example the military and NASA have used VR for decades to train soldiers and astronauts.  It's been used to treat PTSD.  It's been used to provide stress relief. And I think in the medical industry now some of the more interesting applications are using VR instead of anesthesia, using VR to help patients have a better overall experience at a hospital. There's some really interesting applications where VR can have inherent value as a tool as opposed to being a means of entertainment.  And I think there's been a number of studies conducted by Professor Jeremy Bailinson at Stanford's Virtual Human Interaction Lab around VR in education as it applies to elementary, middle school, and high school. When you get into how could it enhance education on the school level, how can it enhance healthcare, both from a training perspective and a patient experience perspective, I think that there is a ton of promise there for those two industries. JASON HOWARD:  Well, I have to say this has been a fascinating chat.  Hopefully, our listeners have learned a thing -- I know just from the conversation with you I've picked up a thing or two along the way, so thank you for that. MIA TRAMZ:  You're welcome. JASON HOWARD:  But before we close out, is there anything else you'd like to share. MIA TRAMZ:  You know, I would love to encourage your listeners to seek out our content, either from the Life VR app, which is something you can download onto your smart phone if you have iOS or Android, or of course on the new Windows MR platform.  We have a really fun, new application for that headset where you actually get to step into a 3D world that is inspired by the Life archive and see some of our most famous covers as huge buildings.  It's a cityscape built out of Life Magazines, and then you can explore some of our other experiences in that environment.  It's pretty cool. JASON HOWARD:  Awesome.  Well, Mia, thank you so much for your time.  It's been a pleasure chatting with you. MIA TRAMZ:  You, too.  You, too.  Thanks for having me. JASON HOWARD:  Mixed reality has the potential to transform so many industries.  And like Mia mentioned earlier, healthcare is just one of the fields that could see big changes with this new tech.  Take, for example, this Windows Insider who is developing a HoloLens app to help people who have severe brain injuries. Zach Clark is a veteran who sustained a brain injury while serving as a machine gunner in the Marine Corp.  A machine gunner is a highly dangerous combat position, and Zach was wounded while serving in Iraq.  Now he's working to help people with similar conditions through mixed reality. Zach, welcome to the podcast.  Tell us about your background and how you got started on this project. ZACH CLARK:  A little bit about myself, I've always tinkered with computers, even before the Marine Corp.  I would always take stuff apart, and somehow we'd lose parts.  And so I became pretty good with computers.  My family wanted me to find something in the computer job, and I wanted to -- you know, I wanted to fight instead.  And obviously that's where it got me to where I am today dealing with my injuries and my issues. JASON HOWARD:  What was your experience in combat, and how did you get injured. ZACH CLARK:  One of the big pinnacle moments there, being part of a regimental combat team, we encountered a boxed laser.  And they would point the lasers at the gunners that they attempted to ambush.  And this is kind of like one portion of the story, because this still affects me emotionally to this day. So they hit me in the eye with a high powered box laser on the back of a truck, less than a second, and it blinded me in my right eye.  It melted the film around my Oakleys.  And so it really kind of messed with the medical teams, and they didn't know how to treat laser injuries.  I think I was one of the first to get hit on a truck. They medevac'd me out, put an eye patch on.  They didn't realize that the optical nerve ripped.  So sent back to the truck, and I started doing convoys again, looking like a pirate. And one day I was on top of a 7 ton, and loading up our machine gun, which was an M2 .50 cal, and I was trying to set it down, and something with the optical nerve shorted out my brain, and I ended up going head first, falling about eight to nine feet, and then having a .50 cal slam down on my neck as well. They dealt with that.  They couldn't figure out why I fell.  They said the impact just from the laser itself causing the tissue to retract caused portions of my lobes to contract so hard they scarred up. And so that was kind of a pinnacle point in my life, because that's when everything kind of went downhill. JASON HOWARD:  So what has been the result of that accident for you ZACH CLARK:  The memory, it's unstable.  I'm on about 15 to 20 different meds a day. And so working with the Insider program and doing all that has kind of kept a consistent thing for me, and that's helped my memory.  But some days I can't walk, some days I can't get out of bed, all the way down to where I would be puking every day, but, you know, pardon that detail. JASON HOWARD:  You spend a lot of time trying to work with your community and give back.  Part of what you're doing now is developing an app for HoloLens, right. ZACH CLARK:  Yes. JASON HOWARD:  Can you tell us about how that project came around and what you're doing. ZACH CLARK:  So that project came around with my own issues actually.  I would get lost.  I would have an issue with remembering my medications, remembering which area of the hospital I needed to go to that day. And so I've been kind of messing with mapping tools, geolocation, and I'm trying to develop almost like signal indicators for the hospital so that someone with my issues can put the headset on if they're in a wheelchair or whatever, and it will help guide them through, it will help remind them that they need to do this or they need to do that. I'm doing that because I had a huge issue with it, but I also still have a pretty big issue with it.  And I wanted to help people with eyesight issues to where there's somewhat of a proximity.  I knocked down the Christmas tree a few years ago, the tallest Christmas tree at the Crown Center because I didn't see it.  I mean, there's not a lot I could do back then, but now being able to have something to develop on and develop with, I can apply my own struggles to prevent others from having that issue. JASON HOWARD:  So obviously you're taking your own experience and your own situation and trying to use technology in a way that will help make that experience easier for yourself, but it also sounds like the whole concept of mixed reality can support other people, either those who are elderly or other people who have some sort of disability.  It seems like there's a natural pathway here. ZACH CLARK:  Exactly. JASON HOWARD:  So personally it sounds like you've had quite the life experience so far.  What are some of your goals for the future. ZACH CLARK:  Goals for the future is get the app up and going, at least help one person a week.  And right now, I mean, I'm just helping people day-in and day-out.  I want to feel better, both mentally and physically.  But my main goals are going to continue helping, and I will do that. JASON HOWARD:  Talking to Zach and Mia about the merging of digital and physical worlds got me thinking.  How does one become a hologram?  Turns out Microsoft has production studios devoted to doing just that.  We asked Dona Sarkar, head of the Windows Insider program here at Microsoft, to investigate.  Listen as she goes on location to Microsoft Capture Studios and walks us through the technical process for capturing mixed reality content. SPENCER REYNOLDS:  I'm Spencer Reynolds.  I'm the Stage Manager here at Microsoft Mixed Reality Capture Studios.  We have a stage here in Redmond, and we have stages in San Francisco and also a partner stage in London that we just opened both of those latter two stages within the last month or so. DONA SARKAR:  So Spencer, you and I know that mixed reality best reality, but do you want to describe what that is to other people. SPENCER REYNOLDS:  So basically what we're capturing here is really just living things.  We're creating human holograms and living things.  And so knowing that mixed reality is an awesome platform, it's that much more familiar and exciting to be in when you're there with living things that you can recognize and they look living. So what we're really exciting about capturing and creating here is people, and making holograms out of them.  So that way when you're in one of these experiences, it's not so much just an environment or an experience that's all CG, you can really be in that environment with a person that you recognize or an incredible performer or any other sort of living thing that makes it that much more tangible. DONA SARKAR:  What kind of living thing. SPENCER REYNOLDS:  Any kind of living things.  We've had all kinds of stuff between dancers and educators and undead zombies and weight lifters and, you know, baby tigers and animals are always fun.  People always - DONA SARKAR:  Did you just say baby tiger. SPENCER REYNOLDS:  I did say baby tigers.  Baby lions, sloths, llamas, all kinds of stuff.  Big and small, animals are fun.  But they are animals, so sometimes they're - DONA SARKAR:  So they're unruly. SPENCER REYNOLDS:  They can be a little unruly.  They don't take direction quite as well.  But they are still quite fun. But also, yeah, I mean, in addition to animals and educators and all that good stuff, you know, we find that it's not just entertainment that we use this for, we're really trying to target this for anything that you use video for today in terms of entertainment but also education and commerce and even personal memories.  It's one of the most innate things that people see when they come through the stage is they're like, I want to bring my kids through, I want to bring my grandparents through, and try to get sort of a memory of somebody that's in their life that they love. DONA SARKAR:  That's amazing.  Who's the most famous person that you've had in here. SPENCER REYNOLDS:  It's a pretty good list at this point.  I'm trying to think of some of the ones that are public at this point.  We had Russell Wilson come through.  We had George Takei come through, Billy Corgan, which was just recently announced.  A few more coming down the pipe that are not quite out there yet. DONA SARKAR:  Ooh, a secret. SPENCER REYNOLDS:  Yeah, secret, secret. DONA SARKAR:  That is so cool. So what is the weirdest thing you've recorded. SPENCER REYNOLDS:  That's an even longer list, but yeah, all kinds of wacky stuff.  Weird is one thing, but definitely just exciting or interesting.  There's been lots of stuff where we've been recording, and I just can't help but shake my head while we're doing a capture, just like I can't believe we're here doing this. But I wouldn't say grumpy cat is weird, but definitely - DONA SARKAR:  Definitely weird. SPENCER REYNOLDS:  -- definitely an odd experience seeing grumpy cat out on the stage. But yeah, I mean, also just the wide variety of like, you know, people in cosplay costumes and people just kind of being themselves doing amazing things of performance, you know, Cirque du Soleil performers, just kinds of all wild, wacky stuff where every day it's just, wow, I can't believe we're actually here capturing this wide variety of stuff. DONA SARKAR:  That's amazing. So why do they come to you?  What are they trying to achieve by coming in here to the studio. SPENCER REYNOLDS:  Well, I mean, really this is one of the few places in the entire world where you can capture holograms of humans.  And so our goal with this project is really just to create more of this content, because mixed reality is great and mixed reality again is that much more palpable when you have content that makes sense that people can relate to. A lot of our projects are both Microsoft internal projects, but more so recently external projects where it's either an agency or a creative group that wants to come through and capture somebody that's recognizable, somebody that they're going to be using for their experience. And so part of that also is just getting more of these stages accessible and out there.  We don't want to own and operate stages that only we're the gatekeepers for.  It's really about getting more of these stages, and also having more partner stages so that around the world these stages just become more and more accessible to people that want to get this kind of content. DONA SARKAR:  That is so cool. The Windows Insiders and the two of us are giant nerds. SPENCER REYNOLDS:  Likewise. DONA SARKAR:  Talk to us about how this works.  How does it work?  Can you describe the process for how you capture footage for mixed reality. SPENCER REYNOLDS:  Yeah, certainly.  We have a huge stage with 106 cameras.  And half of them are color cameras and half of them are infrared.  So we basically record performances of the people who are out onstage, and while we're recording that, it's about 10 gigabytes of data a second. And then we take all of that data, and we put it to a render farm.  And then as we process it, we basically extract out a video file that's on the order of 10 megabits a second. DONA SARKAR:  Wow. SPENCER REYNOLDS:  So it's a pretty big compression, but what that allows us is basically to stream this content, and sort of deliver it to a wider variety of audiences, and also across a number of platforms.  It's not necessarily just for Windows or HoloLens or anything like that.  I mean, obviously it looks great on HoloLens and mixed reality devices, but we like to remind folks that it works out touch devices, it works on mobile, it works on desktop.  Pretty much any platform where you can change the viewpoint, this content works just as well there. We look at this technology not as something that's going to replace motion capture or replace computer graphics or anything like that, it's just another tool, it's another way of creating the content.  There are definitely like pros and cons that each one of these technologies has, and so it really is fun to sort of explore those as we make more of this type of content. DONA SARKAR:  All right.  Let's have a walkthrough. SPENCER REYNOLDS:  Yeah, indeed.  Come on up. I'll warn you there's a sticky floor.  We've lost a couple kids there; they get stuck. DONA SARKAR:  Wow, look at this.  This is very green.  Yeah, this is very, very green.  So why is it green. SPENCER REYNOLDS:  A couple reasons.  The main reason that this stage is green is because green helps with determining what's in the stage and sort of what is the background.  And that's really important for us as we do processing is knowing sort of what's in the foreground and what's in the background. The green isn't necessarily required, we sort of called this setup sort of the best case scenario, this is the perfect world in terms of it's very green, and you'll notice that the lights are all nice and bright and really evenly lit.  As you look around, there aren't a lot of shadows on the floor, there aren't a lot of shadows on us. The reason that we tend to shoot with very even lights is because when we go into a HoloLens experience, we don't necessarily know what the lighting is in the world. DONA SARKAR:  That's right. SPENCER REYNOLDS:  You don't want shadows conflicting.  So we often just kind of say, okay, you're evenly lit. But for other experiences where maybe we do know what the environment is, we can try to recreate that environment.  And by doing that, it gives the capture a lot more detail in terms of shadows or color that maybe matches up with the world that you're going to put that character into.  And it really does take it to a whole other level of sort of embedding that character into the world. DONA SARKAR:  So I know you all can't see this but this is the most green room you have ever seen, like Kermit the Frog green everywhere.  And the lights are amazing.  They're just like the best studio lights you've ever seen in your entire life.  And they're all over the room.  How many lights are in here, 50. SPENCER REYNOLDS:  I want to say there are 32. DONA SARKAR:  Thirty-two. SPENCER REYNOLDS:  Yeah.  So basically, and that's split across the foreground and the background.  And so the reason we have the background so far back is just because we want to make sure that the light bouncing off of that wall doesn't sort of come back in and make everyone here in the capture area more green. DONA SARKAR:  That's right.  There are so many cameras pointed right here at the center stage.  How many cameras did you say again. SPENCER REYNOLDS:  A hundred and six cameras. DONA SARKAR:  Wow. SPENCER REYNOLDS:  Yeah. DONA SARKAR:  That's a lot of cameras SPENCER REYNOLDS:  They're all over.  I mean, they're 360 and they're even up top. DONA SARKAR:  They are up top, yeah. SPENCER REYNOLDS:  And so yeah, half of them are color, half of them are infrared. You'll see this little box right here.  This is actually an infrared emitter out of the original Kinect. DONA SARKAR:  Oh, that is interesting.  Yeah, we've said that, HoloLens is Kinect shrunken down, on your head, advanced. SPENCER REYNOLDS:  Exactly, yeah. DONA SARKAR:  Yeah, and we're seeing it actually right now. SPENCER REYNOLDS:  So what's fun about this is this puts out just a really nice infrared star field speckle pattern onto the performers, and that's what the infrared cameras are looking for.  They look at that pattern of dots, and then they can use that to sort of reconstruct the 3D shape of the person or the object that's out here. DONA SARKAR:  So when you had the zombie in here, what was that like?  Ned. SPENCER REYNOLDS:  Ned. DONA SARKAR:  Ned. SPENCER REYNOLDS:  Yeah, Ned's the best.  We love Ned.  Ned's pretty fun. DONA SARKAR:  Everyone, that's a zombie on a treadmill. Is there anything you think our audience should know that I haven't prosecuted you about in this amazing green room. SPENCER REYNOLDS:  I mean, really it's just we now have these stages, they're open.  They're open to the public for projects.  And if you're interested in learning more, like we do have a website that you can just search for Microsoft mixed reality capture studio, and there's a website that's now actually out there that people can find us. And we have several research papers that have sort of been announced over the years, and we've sort of released them and not really broadcast them.  So you'll find lots of fun links and just examples of things we've captured and groups that we've worked with, and also we'll just have a lot more projects coming up in the future that we're announcing through that page. DONA SARKAR:  So you actually have mixed reality capture as a service. SPENCER REYNOLDS:  Mm-hmm. DONA SARKAR:  That's kind of amazing. SPENCER REYNOLDS:  Yeah. DONA SARKAR:  That is fabulous. Thank you so much for letting us crash this space - SPENCER REYNOLDS:  Thank you. DONA SARKAR:  -- and showing us where all the zombie magic happens. SPENCER REYNOLDS:  This is the spot. JASON HOWARD:  There's no limit to the kinds of content we will see in mixed reality in the coming months and years.  It's going to be exciting to see what developers and designers come up with for this new technology. Thanks for listening to part two of our series on mixed reality.  If you liked this episode, subscribe on your favorite podcast app and share it with your friends.  And be sure to join us next time on the Windows Insider Podcast.  Thanks, Insiders. NARRATION:  Our program today was produced by Microsoft Production Studios. The Insider team includes Tyler Ahn, Michelle Paison, and Amelia Greim. Our website is Insider.windows.com. Support for the Windows Insider podcast comes from Microsoft, empowering every person and every organization on the planet to achieve more. Moral support and inspiration comes from Ninja Cat, reminding us to have fun and pursue our passions. Thanks, as always, to our programs cofounders, Dona Sarkar and Jeremiah Marble. Join us next month with more stories from Windows Insiders. END

Game Bytes
Game Bytes :: December 3, 2017 :: Do I Make Compelling VR Content Baby, YEAH?

Game Bytes

Play Episode Listen Later Dec 3, 2017 50:26


It may be the festive time of year, but the game news and releases and gaming discussion keep on rolling! Who came out on top in holiday sales? What about all the gambling? When will we hear about new Switch games? What's coming to VR? What game has an Amazon Echo tie-in? And what's the latest video game breakfast cereal news? We got it! Also, the new releases for the week AND we discuss the slowdown of PS+ and Xbox GWG, and what's our stance on aging platforms? Intro: "Negative Red" - DOOM VFR (Fan-Made), by DoomPowerMetal Outro: "Prologue, Map 1" - Fire Emblem Heroes, by Hiroki Morishita GET INVOLVED, PRESERVE NET NEUTRALITY http://www.gofccyourself.com/ Check out our Discord community at https://discord.gg/ZTzKH8y

EdTech Times
#7 xR in EDU: Interview with Chris Chin, HTC VIVE

EdTech Times

Play Episode Listen Later Nov 30, 2017 7:29


While it got its start in the gaming industry, virtual reality is now spreading into other industries, such as education and healthcare, as the technology becomes more advanced. HTC Vive, known for their premium virtual reality hardware, is now using the transformative nature of virtual reality software to enhance learning in all areas of education, from K-12 to professional education. We spoke with Chris Chin, Executive Director of VR Content for HTC Vive, to find out how virtual reality is transforming industries like education and bringing them into the future.

digital kompakt | Business & Digitalisierung von Startup bis Corporate
Virtual Reality und seine Möglichkeiten | Black Box: Tech # 6

digital kompakt | Business & Digitalisierung von Startup bis Corporate

Play Episode Listen Later Jan 5, 2017 57:13


Spätestens mit der Übernahme von Oculus VR durch Facebook hat das Thema Virtual Reality zuletzt einen massiven Schub erfahren und bringt in immer kürzerer Taktung neue Anwendungen und Konzepte hervor, die gerade auch im Endkundensegment zusehends Verbreitung erfahren. Doch wo steht Virtual Reality wirklich? Was ist der Stand der Technik, wie entwickelt sich das Ökosystem und welche Ansätze zur Monetarisierung gibt es? In der sechsten Folge ihres Technologiepodcasts sprechen Johannes Schabeck und Joel Kaczmarek mit den beiden VR-Experten Sara Vogl und Daniel Sproll über die Gegenwart und Zukunft von Virtual Reality, welchen technischen Herausforderungen man sich stellen werden muss und welche Ansätze es gibt, VR zu monetisieren. Du erfährst... 1) …was Virtual Reality ist 2) …worin sich VR-Brillen unterscheiden 3) …wie innovativ Virtual Reality wirklich ist 4) …welche Gefahren hinter Virtual Reality lauern

ACMI Podcasts
VR: Content Creation

ACMI Podcasts

Play Episode Listen Later Nov 27, 2016 31:54


How can traditional screen content creators utilise their skills in the contemporary screen form of VR? Moderator Christy Dena (Writer-Designer-Director at Universe Creation) and VR content creators including Oscar Raby and Katy Morrison VRTOV, Nathan Anderson StartVR, Dan Koerner Sandpit and Michael Beets PLaTO Reality share the creative possibilities and complexities of writing, shooting and editing VR for dramatic and meaningful effect.

vr content creation vr content oscar raby
Event Industry News Podcast
Accessible hardware to produce VR content will drive usage says MetaVRse CEO

Event Industry News Podcast

Play Episode Listen Later Oct 18, 2016 43:58


Augmented reality and virtual reality platforms are moving on at a rapid pace. More and more mobile devices are being launched as ‘VR ready’, and as the technology becomes more accessible it is inevitable that consumers become more accustomed to using it. For our industry, the obvious effect of consumers becoming more accustomed to using it is that organisers will also become more aware of how to incorporate it into their events. Discussing the subject of virtual reality on the latest Talking Events podcast was CEO and Co-Founder of MetaVRse Alan Smithson. Alan joined the podcast on the line from his headquarters in Boston, USA. During the episode, he highlighted the significant advancements in hardware that he thinks will open up the marketplace and make virtual reality more accessible at all levels.  “Wind back just a couple of years and the cost of producing VR content was quite prohibitive. Despite having the mobile phones and related headsets to access it, the content itself couldn’t be produced fast enough to satisfy demand. Fast forward to now, and you’ve got off the shelf cameras like the Samsung Gear 360 and Nikon Key Mission 360 that are VR ready. You literally film it, stitch the footage together on your computer using software that comes with the cameras – or even on your phone – and post it directly to Facebook. We’ve come a long, long way in just a few years and the tools are now trickling down to the prosumer and consumer level.”  

Innovation Navigation
10/4/16 - Virtual Reality, Keeping it Simple

Innovation Navigation

Play Episode Listen Later Oct 7, 2016 52:28


The future of virtual reality. Host Dave Robertson is joined by Joel Breton, VP of VR Content at HTC Vive. Hear the process for designing a virtual reality experience and what role VR could play across industries. Plus, Brad Barbera, author of "Keep Innovation Simple - Lead With Clarity and Focus in a World of Constant Change," discusses the systematic way top brands are able to develop new products - even if it involves "shooting puppies!"

IT Babble's Podcast
Episode 130 - Gboard

IT Babble's Podcast

Play Episode Listen Later May 31, 2016 30:03


Tim, Tony and Patrick talk about the new Gboard iOS keyboard, Chrome and virtual reality and the 20% project. Check out the show notes below. Gboard a. Link: https://itunes.apple.com/us/app/gboard-search.-gifs.-emojis/id1091700242?mt=8 Google SketchUp a. How can you help Tim set up a class for next year that includes 3D printing? b. Worth getting the Educators License/Pro. Chrome wants VR Content in its browser, a. Link: http://arstechnica.co.uk/gadgets/2016/05/chrome-browser-vr-content-90-fps/ b. Targets 90fps rendering School lets kids spend 20% of their time on anything that want. a. Link: http://www.techinsider.io/york-school-lets-kids-spend-20-on-anything-they-want-2016-5 b. http://www.20time.org/

EnterVR
Virtual reality life forms, making vr content in vr and more with Tim Sweeney from Epic Games

EnterVR

Play Episode Listen Later Oct 19, 2015 31:55


Hello and welcome to another installment of the Enter VR podcast. The show you are about listen to was recorded at Oculus Connect 2. In this episode, I had the honor and pleasure to be joined by Tim Sweeney the founder of Epic Games. NOTE: This episode was recorded outside next to Hollywood boulevard so my apologies for all the background noise. Enjoy the show! 50: Is it morally imperative for humans to create the metaverse? 2:30 At this point in the interview im cringing and screaming inside. Why the fuck is it so loud! My apologies for the background noise. 3:15 What is the most pressing business question in the evolution of the metaverse? 4:30 What are the social questions surrounding the creation of the metaverse? 6:15 Where is epic games and Unreal 10 years from now? What will be Epic's relation to the narrative of the metaverse? 7:45 Creating VR content inside VR using Unreal Engine? 10:10 What applications is Tim most interested to try out in VR? 11:30 Which platform should you be developing for right now? 14:30 What are Tim's thoughts on the virtual economy? What will humans do when the robots do all the jobs? 19:30 What is the state of AI in Unreal engine/games? Can deep learning be applied in Unreal Engine? 22:00 Will we see virtual reality life forms by 2025? 23:30 What is Epic doing to stay ahead of the competition? 27:00 What will be the most profound changes virtual reality will have on our behavior ? On macroscopic and individual scales. 30:00 How long before we cross the uncanny valley? 30:30 What made Tim want to make his first game? Thanks to Tim for being a true scholar and gentleman of virtual reality and thank you for listening! Keep up with Tim, Epic and Unreal Engine with the links below: https://www.unrealengine.com/what-is-unreal-engine-4 http://epicgames.com/ https://twitter.com/TimSweeneyEpic Intro to this podcast was brought to you by the amazing Cymatic Bruce

EnterVR
Otherworld is bringing imaginative vr content to the masses

EnterVR

Play Episode Listen Later Jan 22, 2015 60:39


Hello listerners! Welcome to the Enter VR podcast. On today's show I speak with the team from Otherworld interactive. Otherworld is creating VR content for mass consumers and they are developing for desktop and mobile vr. Here is a snippet 40: Introduction to OtherWorld, how Otherworld came about. 3:31 How do people at the MXR see themselves these days? 4:40 Why would VR succeed this time around? 6:30 How will take the bulk of the market share in the long run? Desktop or Mobile VR? 9:20 What sets Otherworld apart from other studios creating VR content? 12:20 Otherworld's production process. 15:00 Can you bring your video game industry experience to VR and be successful? 18:00 Nailing down the locomotion issue in VR? Is the solution in hardware or software? 20:00 Is there a fine line between showing delightful experiences and hand holding users? Ready Player Spoiler Alert. 23:00 Galvanic Vestibular stimulation should be fair game in the future. 25:30 Goals for the future. Creating the Wii Sports of VR. 28:00 Using VR to tell people stories without saying a single word. 32:30 Wrestling with creative values and the need to make money. 35:30 Audio is just as important for VR game design as visuals. Discussing the future of audio for VR developers. 40:00 What happens to smaller VR developers when the big publishers get in the game. What does the return on investment look like for vr content? 44:00 Would Otherworld allow themselves get acquired by a bigger publisher? 46:00 What motivates the team to stay working in VR? 51:00 Getting a blowjob at 3pm on a Sunday in San Francisco. 52:00 Can you prove to me that we are not in simulation right now? 54:00 AR and VR will change the way we experience reality. Thanks again to Robyn, Andy and Mike for being true scholars and lady/gentlemen of virtual reality and thank you for listening. Follow up with the team with the links below: http://otherworldinteractive.com/ https://twitter.com/OtherWorldVR?lang=en https://www.facebook.com/OtherworldVR