Podcasts about mobile vr

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Best podcasts about mobile vr

Latest podcast episodes about mobile vr

VR Podcast - Alles über Virtual - und Augmented Reality

Wir nehmen das Erscheinen einer Half LIfe Alyx Demo für die Quest 3 zum Anlass, über das Potential von Mobile Virtual Reality zu sprechen. Was geht jetzt schon und was haben wir zukünftig von Mobile VR zu erwarten? Welche VR Games glänzen jetzt schon mit ihrer Performance, wo und wie wird getrickts, um das Beste aus aktuellen VR Headsets herauszuzolen? In Folge 7 des VR Podcast Xtended Reality diskutieren Hanni, Nanni, Jan und MotionBasti über dieses spannende Thema. Hier geht es zur Videoversion: https://youtube.com/playlist?list=PLFoofVhDQDrJTObRVnuWx5UKSkOuPMT-I&si=RuCsS3xFuxEZdmOF Hier ist der Kanal vom Motion Basti: https://www.youtube.com/@UCfOPd5T3gFGJNWsDmYU4caA

HLTH Matters
Executive Series: Making Preventive Care Accessible and Affordable with Max Cohen

HLTH Matters

Play Episode Listen Later Jul 22, 2024 12:35


About Max Cohen:Max Cohen serves as the CEO and Co-founder of Sprinter Health, headquartered in California. The company deploys W-2 employees, dubbed "Sprinters," equipped with the medical assistant, phlebotomy, and Community Health Worker expertise, directly into households to engage patient populations that may otherwise be disengaged. Sprinter collaborates with health plans and health systems, offering preventive services with no copay or deductible. Prior to launching Sprinter Health, Max held the position of VP of Mobile at Oculus, and following the acquisition by Facebook continued to oversee various initiatives including Mobile VR, Mobile and Platform Products, and Media. Before his tenure at Oculus, Max contributed to the Product team at Google in Los Angeles and gained experience at McKinsey and Company, as well as Lockheed Martin's Skunk Works. Max holds a BSE in Electrical Engineering and a BS in Physics from Duke University, supplemented by an MBA from Harvard Business School.Things You'll Learn:Sprinter Health revolutionizes healthcare delivery by deploying W-2 "Sprinters" with diverse medical skills into homes, targeting under-engaged patient populations and bridging care gaps.By partnering directly with health plans and systems, Sprinter Health offers preventive services with no financial barriers, promoting accessibility and proactive care.Max Cohen's background at Oculus and Google informs Sprinter Health's innovative approach, prioritizing patient engagement and efficient execution.Sprinter Health's commitment to quality care is reflected in its high patient satisfaction ratings, demonstrating the effectiveness of in-home healthcare solutions.Strategic expansion plans aim to maximize market impact by prioritizing regions with existing business partnerships and potential for growth.Resources:Connect with and follow Max Cohen on LinkedIn.Learn more about Sprinter Health on LinkedIn and their website.

Peggy Smedley Show
Mobile VR and AR

Peggy Smedley Show

Play Episode Listen Later Feb 16, 2022 28:47


Peggy and Jacob Chakareski, associate professor, New Jersey Institute of Technology, talk about the impact of mobile virtual and augmented reality. He says there are a variety of societal applications that these technologies could advance such as remote training, remote sensing, and more. They also discuss: How long before we as a society embrace this technology. Virtual human teleportation and how to offer opportunities to all, including those with disabilities. How edge computing can help enable new technologies. jakov.org  (2/15/22 - 758)  IoT, Internet of Things, Peggy Smedley, artificial intelligence, machine learning, big data, digital transformation, cybersecurity, blockchain, 5G, cloud, sustainability, future of work, podcast, Jacob Chakareski, New Jersey Institute of Technology This episode is available on all major streaming platforms. If you enjoyed this segment, please consider leaving a review on Apple Podcasts.

Peggy Smedley Show
Mobile VR and AR

Peggy Smedley Show

Play Episode Listen Later Feb 16, 2022 28:47


Peggy and Jacob Chakareski, associate professor, New Jersey Institute of Technology, talk about the impact of mobile virtual and augmented reality. He says there are a variety of societal applications that these technologies could advance such as remote training, remote sensing, and more. They also discuss: How long before we as a society embrace this technology. Virtual human teleportation and how to offer opportunities to all, including those with disabilities. How edge computing can help enable new technologies. jakov.org  (2/15/22 - 758)  IoT, Internet of Things, Peggy Smedley, artificial intelligence, machine learning, big data, digital transformation, cybersecurity, blockchain, 5G, cloud, sustainability, future of work, podcast, Jacob Chakareski, New Jersey Institute of Technology This episode is available on all major streaming platforms. If you enjoyed this segment, please consider leaving a review on Apple Podcasts.

VR in Education
Episode 26- Mobile VR with Learning Lab 360

VR in Education

Play Episode Listen Later Dec 21, 2019 32:06


Hello everyone, welcome to another episode of VR in Education where we explore the intersection between virtual reality and learning.  Today on the show we do a deep dive into the great work that Learning Lab 360 is doing in North Caroline, USA. Rebecca Habbershaw is a CEO and academic expert for Learning Lab 360 and Jeff Chodrow who is also a CEO and business expert for the company.  You can learn more about their work in education here, http://learninglab360.com/.

Virtually Relevant
Horror Games, Tilt Five, and the Death of Phone Based VR

Virtually Relevant

Play Episode Listen Later Nov 4, 2019 59:04


Mobile VR has finally been given it's eulogy at Oculus Connect 6. Eric, Josh, Kevin, and William discuss what this means for the future of the industry and if they think we will ever see phone based VR make a come back.The AR company Tilt Five closed out their kickstarter at a whopping 1.7 million. The guys discuss some of their favorite experiences they've played lately as well as some scary games to pick up to spook your friends.Enjoy!

Under utveckling
22: Mobile VR with Cornel Hillmann

Under utveckling

Play Episode Listen Later Feb 14, 2018 37:39


Recorded on-stage at Øredev 2017, Fredrik talks to Cornel Hillmann about mobile VR today and tomorrow. We discuss engines to use and their strengths, the available platforms and their good and bad sides, where to start exploring both as a user and developer. What are the next steps for mobile VR? We of course get some tips for experiences to try. And we ask the question if Apple is completely missing the mobile VR boat. Links Cornel Hillmann Why mobile VR is winning - Cornel's presentation The Unreal game engine Unity game engine Unreal blueprints Unreal tournament - from 1999 Kismet The Unreal engine running in the browser - if the browser is sufficiently modern 3d studio max Gamebryo Gear VR Daydream Cardboard Oculus go ARkit Six degrees of freedom Oculus Santa Cruz Spatial audio The Pixel phones Drop dead Dead and buried Anshar wars 2 Dark days Zero days, and its VR experience Under utveckling is a podcast by and for developers, created in sunny (cough) Gothenburg by us at TimeEdit. We would love your feedback on the topics we discuss! We are on Twitter as uupodden and at Facebook as Under utveckling. If you enjoy the podcast we'd love a rating and review in iTunes!

Tech Talks Central
TTC #325 Professional 360 Mobile VR Video at Your Fingertips

Tech Talks Central

Play Episode Listen Later Feb 1, 2018 14:40


Paul Gailey Alburquerque, founder of Everywoah, talks to us about their experience in NUMA Barcelona and the company’s 360 video middleware apps for mobile VR, and ‘mojo’ - mobile journalism at 4YFN during Mobile World Congress 2017. Paul explains how they develop white label 360 video player apps for creator studios, broadcasters, and brands seeking Android, iOS, webVR, and other VR distribution of their virtual reality content. He tells us how Everywhoah supports journalists and broadcasters going mojo with 360 video tools, customizable workflows, feature enhanced publishing, and integrations with APIs and hardware that can make any freelancer out there give big on site outfits a run for their money. The company also develops instant 360 preview app tools for 360 directors and VR storytellers to benefit from smartphone powered real time stitching aids that can accelerate and guide the filmmaking process. Interviewed by Venetia Kyritsi for Tech Talks Central.

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #42 Modulare HTC Vive, Telepräsenz-Telefone und Star Trek Bridge Crew

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Jun 2, 2017 45:30


In Ausgabe #42 des VRODOCAST, dem ersten deutschsprachigen Podcast über Virtual, Augmented und Mixed Reality, diskutieren wir HTCs modulare Zubehörstrategie für HTC Vive, Telepräsenz-Telefone und die Social-VR-Erfahrung Star Trek: Bridge Crew. HTC Vive Deluxe Audio Strap und Zubehör HTC arbeitet fleißig an Zubehör für HTC Vive. Neben dem neuen Deluxe Audio Strap gibt es ein optionales Eyetracking-System und zwei Wireless-VR-Module. Im Ergebnis führt das zu einer modularen Vive-Brille, die je nach Ausbaustufe unterschiedlich teuer und gut ist. Gerade das Eyetracking-Zubehör dürfte die VR-Erfahrung grundlegend verändern. Wir sprechen über HTCs Strategie und diskutieren, wie die Zukunft der VR-Brille aussehen könnte - modular, autark, beides? Und spielt das Smartphone für Mobile-VR weiter eine so dominante Rolle? Testbericht zum Deluxe Audio Strap für HTC Vive: https://vrodo.de/htc-vive-der-deluxe-audio-strap-im-test-lohnt-sich-der-kauf/ Googles autarke VR-Brillen: https://vrodo.de/virtual-reality-was-taugt-googles-neue-vr-brille/ Star Trek: Bridge Crew im Podcast-Test Das VRODO-Team hat sich die Uniform der Enterprise übergeworfen und war im All unterwegs. Bis zu vier Spieler gleichzeitig können in Ubisofts neuer Social-VR-Erfahrung die Brücke der Enterprise in Beschlag nehmen und das Raumschiff gemeinschaftlich erfolgreich in neue Welten lenken und gegen Feinde verteidigen - oder es rücksichtslos herunterwirtschaften, sodass sich Captain Picard verschämt die Glatze reibt. Ergänzend zu unserem ausführlichen Review schildern die Star-Trek-Nerds Sven und Christian (wirklich sehr) ausführlich ihre Eindrücke aus mehreren Stunden gemeinschaftlicher Virtual-Reality-Spielerfahrung. Testbericht zu Star Trek: Bridge Crew: https://vrodo.de/virtual-reality-im-weltall-ist-man-nicht-allein-star-trek-bridge-crew-im-test/

SharedInstance
109: So Jealous of Android People

SharedInstance

Play Episode Listen Later May 24, 2017 59:02


The guys react to Google I/O '17 news, Argo rambles for a while on Mobile VR, and they continue on with some more WWDC Wishlist/Predictions.

The Top Entrepreneurs in Money, Marketing, Business and Life
656: How to Win VR Gaming Space, $500k Raised, Team of 12, First Release This Year with CEO Peter Kortenhoeven

The Top Entrepreneurs in Money, Marketing, Business and Life

Play Episode Listen Later May 11, 2017 18:55


Peter Kortenhoeven. He’s a creative person with a great deal of experience in the gaming industry. He started after graduation at the Academy of Arts as an animator at Coded Illusions. He became a lead animator at Triumph Studios shortly afterwards. One of his key successes has been the successful Overlord series. As lead artist, he worked on many different, yet, unreleased games. From a need to gain more business experience, he decided to focus on applied games. He became an art director at Bright Alley and later on at Ranj. During his period within the serious gaming industry, Peter kept working on small game projects during his spare time. One of those projects, Pillow Willow, helped him start his first company, Pillow Willow VR Studios. Famous Five: Favorite Book? – The Story of Whole Disney What CEO do you follow? – N/A Favorite online tool? — Trello How many hours of sleep do you get? — 6 If you could let your 20-year old self, know one thing, what would it be? – “Take it easy and make sure you focus on the right thing”   Time Stamped Show Notes: 02:22 – Nathan introduces Peter to the show 03:43 – Pillow Willow works on two flavors of games 03:47 – First is non-violent dreamscapes which are completely filled with liveliness 04:11 – They also work on active, full-body, VR games which stimulate players to move actively within the games 04:38 – Pillow Willow hasn’t released a game yet and is still working on 4 titles, at the same time 04:47 – The first game, Drako, will be released within June and is a dreamscape game 05:13 – Drako’s demo will be released for HTC Gear and Oculus 05:39 – The goal is to have a multi-player option in the future 06:05 – Pillow Willow won Best Dutch VR Game at the Bright VR Awards, in 2016 06:17 – It was for a demo game 07:00 – Pillow Willow has a seat funder which is Lumo Labs 08:00 – Pillow Willow has currently raised $500M 08:07 – Pillow Willow was launched in March 2016 08:23 – Team size is 12 08:46 – Pillow Willow will charge for their games and will create high end content 09:20 – Mobile VR is the Samsung S series combined with the Gear VR 09:38 – You have to have the proper phone and headset to play the games 09:52 – Average number of people who have VR gear 10:13 – Pillow Willow’s first game will be an hour long and priced at $499 11:10 – Pillow Willow will try to create those dreamscapes games in a virtual universe 11:40 – Nathan thinks of the dreamscapes games like Neopets 14:15 – The Famous Five   3 Key Points: The VR space is a hot space at the moment and the games are getting more and more interesting. If you have a seat funder, your company can continue developing a product even without recurring revenue. Take it easy and make sure you focus on the RIGHT goal.   Resources Mentioned: The Top Inbox – The site Nathan uses to schedule emails to be sent later, set reminders in inbox, track opens, and follow-up with email sequences Organifi – The juice was Nathan’s life saver during his trip in Southeast Asia Klipfolio – Track your business performance across all departments for FREE Acuity Scheduling – Nathan uses Acuity to schedule his podcast interviews and appointments Host Gator– The site Nathan uses to buy his domain names and hosting for the cheapest price possible Audible– Nathan uses Audible when he’s driving from Austin to San Antonio (1.5-hour drive) to listen to audio books Freshbooks – Nathan doesn’t waste time so he uses Freshbooks to send out invoices and collect his money. Get your free month NOW Show Notes provided by Mallard Creatives

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #33: Augmented-Reality-Gaming, Windows Mixed Reality und Galaxy S8

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Mar 31, 2017 35:31


Episode #33 des VRODOCAST ist da und Christian und Tobias pflügen einmal querbeet durch die Mixed-Reality-News der Woche. Hololens feiert den ersten Geburtstag - und ist noch immer allein auf weiter Flur. Die Konkurrenz von Apple, Facebook und Co. pennt sicher nicht, lässt sich aber auch nicht in die Karten schauen. Christian und Tobias lassen das erste Jahr der Hololens-Brille Revue passieren und diskutieren über das Potenzial von AR-Gaming. Mehr dazu: https://vrodo.de/augmented-reality-microsoft-feiert-ersten-geburtstag-von-hololens/ Ab dem 11. April rollt Microsoft Windows Mixed Reality aus. Allerdings ist die Software auf absehbare Zeit nur für Entwickler relevant. Für Endverbraucher fehlt es noch an sinnvollen Anwendungen und - viel wichtiger - an kompatiblen Endgeräten. Es sei denn, sie legen 3.000 US-Dollar für eine Hololens auf den Tisch. Denn VR-Brillen speziell für Windows kommen nicht vor Ende des Jahres auf den Markt und gängige System wie Oculus Rift und HTC Vive sind noch nicht kompatibel. Ist das die richtige Strategie - oder juckt es ohnehin niemanden? Mehr dazu: https://vrodo.de/windows-mixed-reality-startet-am-11-april-mit-3d-paint/ Das neue Galaxy S8 würde "im Zeichen von VR" stehen, kündigte Samsung zu Beginn des Enthüllungsevents zum kommenden Flaggschiff-Smartphone an. Wirklich viel ist dann allerdings nicht passiert: Eine überarbeitete Version der Kugelkamera Gear 360 bietet kaum technische Verbesserungen, optimiert wurden in erster Linie Design und Ergonomie. Die zuvor angekündigte neue Version von Gear VR bietet ebenfalls nur rudimentäre Upgrades gegenüber dem Vorgänger. Der Bewegungscontroller ist zwar ein Fortschritt bei der Bedienung im Vergleich zum Touchpad, rein technisch haut das Zubehör aber niemanden vom Hocker. Auch das Galaxy S8 bietet keine signifikanten Upgrades im Vergleich zur VR-Erfahrung mit älteren Galaxy-Smartphones. Mobile-VR stagniert - oder doch nicht? Mehr dazu: https://vrodo.de/gear-vr-us-preis-und-verfuegbarkeit-der-neuen-version-stehen-fest/ Mehr dazu: https://vrodo.de/virtual-reality-samsung-stellt-neue-gear-360-kamera-vor/

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #27: Sonys Raumvideo für Playstation VR, HTCs mobile VR-Brille und Cybersport

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Feb 16, 2017 38:11


Im VRODOCAST #27, dem deutschsprachigen Podcast über Augmented Reality und Virtual Reality, sprechen wir über Sonys räumliches Musikvideo, HTCs mobile VR-Brille und neue Cybersportarten, die nur in Virtual Reality funktionieren. Gute Nachrichten gab es in dieser Woche im Bereich räumliche VR-Videos. Sony präsentierte ein volumetrisches Video mit räumlicher Bewegungserkennung, das in mühevoller Kleinstarbeit und mit viel technischer Trickserei konstruiert wurde. Lytro, die Manufaktur hinter der Lichtfeldkamera Immerge, verspricht, diesen aufwendigen Produktionsprozess zukünftig stark zu vereinfachen. Das Unternehmen gab diese Woche bekannt, dass weitere 60 Millionen US-Dollar von Investoren fließen werden. Außerdem sollen Chris Milk und andere 360-Produzenten bereits die ersten Inhalte mit der potenziell revolutionären Kameratechnologie gedreht haben. Mehr zu Sony: https://vrodo.de/playstation-vr-sony-dreht-raeumliches-musikvideo/ Mehr zu Lytro: https://vrodo.de/lytro-60-millionen-us-dollar-von-investoren-neue-lichtfeldkamera/ Klar war es schon länger, nun ist es offiziell: HTC wird eine mobile VR-Brille auf den Markt bringen. Die ist zwar offenbar mit dem Smartphone kompatibel, soll aber deutlich mehr können als Gear VR und Co. Der Verdacht liegt nahe, dass das mobile System so wie HTC Vive das fortschrittliche Lighthouse-Tracking unterstützt. HTC würde das im Vergleich zum Wettbewerb einen enormen Qualitätsvorsprung verschaffen. Wir spekulieren, was da auf uns zukommt. Mehr dazu: https://vrodo.de/bericht-htc-bringt-mobilen-ableger-von-htc-vive/ Zuletzt diskutieren wir über das Thema Cybersport. Damit sind physische Sportarten gemeint, die nur in der Virtual Reality funktionieren. Anstatt MIT dem Computer, spielt man IM Computer - gegen andere Menschen. Dafür haben wir ein paar Beispiele parat wie Racket: NX oder Holoball. Mehr dazu: https://vrodo.de/htc-vive-racket-nx-im-test-cyber-sport-der-spitzenklasse/

Horrible Gamers
HGP#129 Better late then Christmas.

Horrible Gamers

Play Episode Listen Later Dec 26, 2016 86:21


HGP is back again talking about Watch Dogs 2, Hitman, Seige, Mobile VR, and so much more.

MIXEDCAST: Podcast über VR, AR, KI
VRODO_cast #008 - Google Daydream und Oculus Connect 3

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Oct 6, 2016 57:06


Achte Episode des VRODO_cast, dem deutschsprachigen Podcast für Virtual Reality und Augmented Reality. Der Launch von Playstation VR, Googles Daydream Präsentation und die Oculus Keynote. Ganz klar steht der Monat Oktober im Zeichen von VR. Nach der Oculus Keynote muss der Monat gar umbenannt werden in "Oculustober". In diesem Podcast geht es daher zu 90 Prozent um die frischen Eindrücke aus der Oculus Connect. Was genau denken wir über Mark Zuckerbergs Eröffnungsrede und seine Vision von Facebooks Social VR? Und welche Gefühle konnte uns Brendan Iribe mit der Ankündigung einer kabellosen Rift-Brille entlocken? Diese und viele weitere Themen wie das Lineup für Oculus Touch, neue technischen Entwicklungen im SDK-Bereich wie Asynchronous Spacewarp und auch Oculus' Pläne für Gear VR werden von uns besprochen. Zu Beginn haben wir es tatsächlich noch geschafft, ein paar Gedanken zu Google Daydream zu sammeln. Googles Präsentation fand vergangenen Dienstag statt, sodass sich ein Vergleich aufdrängt. Mit dem Daydream zertifizierten Pixel Phone und dem Daydream VR-Viewer möchte Google einen neuen Standard für Mobile-VR setzen.

MIXEDCAST: Podcast über VR, AR, KI
VRODO_cast #003: Virtual-Reality-Interfaces, Googles Daydream-Pläne und virtuelles Feuerballett

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Aug 26, 2016 38:19


In der dritten Episode des VRODO_cast geht es zuerst um neue Interfaces für Virtual Reality. Diese Woche stellte das chinesische Unternehmen Dexta Robotics die neueste Version eines Exo-Handschuhs mit haptischem Feedback vor. Der Dexmo-Handschuh erkennt die Form eines virtuellen Objekts und zwingt die Finger mit kleinen Motoren an den Fingergelenken in die richtige Position. Der Widerstand passt zur Beschaffenheit des Objekts - bei einem Stein werden die Finger starr fixiert, bei einer Gummiente kann man die Finger noch leicht zusammendrücken. Wir diskutieren das Potenzial des Handschuhs - und mögliche Alternativen. So richtig zufrieden sind wir bislang mit noch keiner Lösung. Unser zweites Thema ist Googles Daydream-Initiative, die in wenigen Wochen an den Start gehen soll. Der Internetkonzern finanziert im Hintergrund gerade exklusive Spiele und Videos für den Launch. Wir sprechen über die Chancen von Daydream und mögliche Stolpersteine. Einer davon sind die stagnierenden Abverkäufe auf dem Smartphone-Markt. Mobile-VR braucht leistungsfähige Geräte – aber was, wenn die niemand kauft, da das zwei bis drei Jahre alte Smartphone die alltäglichen Ansprüche komplett erfüllt? Kann Virtual Reality mit dem Smartphone einen ausreichenden Anreiz für einen Neukauf bieten? Zuletzt entdecken wir unsere künstlerisch wertvolle Seite und sprechen über die App Firebird: La Peri für HTC Vive. Die virtuelle Interpretation eines realen Ballettstücks zaubert auch gestandenen Kerlen feuchte Augen - einfach zu schön, was man dort zu sehen bekommt. Für solche "Erfahrungen" ist Virtual Reality doch prädestiniert. Oder? Viel Spaß mit der neuen Episode! Mehr Virtual-Reality-News gibt es unter: https://vrodo.de

ScreenWatchers Gamescast
Ep 26: PokeGo, New Overwatch Character, and 10 Second Ninja X

ScreenWatchers Gamescast

Play Episode Listen Later Jul 25, 2016 0:01


7-20-16 NEWS Google reportedly scrapped their Oculus competitor to focus on Mobile VR http://www.recode.net/2016/7/15/12201032/google-virtual-reality-oculus-headset Niantic holding Pokemon Go launch in Japan due to server issues http://kotaku.com/heres-why-pokemon-go-isnt-out-in-japan-1783839173 https://www.youtube.com/watch?v=wRB5i7oez5U Oculus Rift gains Multi-Sensor support (story from last week) http://uploadvr.com/oculus-rift-now-supports-multiple-cameras/ Job Sim devs announce Rick & Morty VR game http://uploadvr.com/job-simulator-developer-announces-rick-morty-virtual-rick-ality/ A ‘96 DOOM mod made to advertise cereal is getting a remake http://www.zam.com/article/790/chex-quest-a-1996-doom-mod-created-to-advertise-cereal-is-getting-an-hd-remake FOLLOW US ScreenWatchers.net facebook.com/ScreenWatchers twitch.tv/screenwatchersgames screenwatchersgamescast@gmail.com @joeydagobonuts

japan doom pokemon go oculus niantic news google new overwatch overwatch character mobile vr second ninja pokego
Startup Cabin Podcast
#14-Univrses: How Mobile VR Will Change Gaming

Startup Cabin Podcast

Play Episode Listen Later May 13, 2015 52:03


Ricky Helgesson, CEO of Univrses Ricky has been programming since he was 10 years old, and has extensive experience in tech, gaming and creating companies. In this podcast, Ricky offers some great insights into the rise of VR, mobile technology and gaming. His most recent company is Univrses, a mobile VR tracking solution. Univrses is adding positional tracking to mobile virtual reality. No cables, no expensive hardware, no external trackers - just you and your legs. With only a smart phone and a simple VR headset like Google Cardboard, you can map out your playing space and move freely through a virtual world. Ricky goes deep into the details of what makes Univrses such a unique and exciting product. You'll learn all about the features and the technology behind it. In the photo below, you see Ricky overseeing a user testing out a prototype of their product. With movement accuracy within 5mm, the VR experience is truly immersive. She better be careful with that bat. Also on the podcast: Xue Mei and Ricky discuss possible new applications of VR in games and talk about how this new technology will offer new challenges to developers.  Ricky talks about the exciting possibility to have synced gameplay with users around the world in a virtual environment. This video shows how you would see other players in a virtual world.   You will hear about "Wands: The Magic Duel", the game Ricky and his team are developing to demonstrate the Univrses technology. Wands will soon be on Kickstarter. Here are some images they have released on Twitter ( @univrses)     If you enjoyed this, you may also enjoy these: Build your own voxel based RPG in a web browser For the love of Gaming  

EnterVR
Otherworld is bringing imaginative vr content to the masses

EnterVR

Play Episode Listen Later Jan 22, 2015 60:39


Hello listerners! Welcome to the Enter VR podcast. On today's show I speak with the team from Otherworld interactive. Otherworld is creating VR content for mass consumers and they are developing for desktop and mobile vr. Here is a snippet 40: Introduction to OtherWorld, how Otherworld came about. 3:31 How do people at the MXR see themselves these days? 4:40 Why would VR succeed this time around? 6:30 How will take the bulk of the market share in the long run? Desktop or Mobile VR? 9:20 What sets Otherworld apart from other studios creating VR content? 12:20 Otherworld's production process. 15:00 Can you bring your video game industry experience to VR and be successful? 18:00 Nailing down the locomotion issue in VR? Is the solution in hardware or software? 20:00 Is there a fine line between showing delightful experiences and hand holding users? Ready Player Spoiler Alert. 23:00 Galvanic Vestibular stimulation should be fair game in the future. 25:30 Goals for the future. Creating the Wii Sports of VR. 28:00 Using VR to tell people stories without saying a single word. 32:30 Wrestling with creative values and the need to make money. 35:30 Audio is just as important for VR game design as visuals. Discussing the future of audio for VR developers. 40:00 What happens to smaller VR developers when the big publishers get in the game. What does the return on investment look like for vr content? 44:00 Would Otherworld allow themselves get acquired by a bigger publisher? 46:00 What motivates the team to stay working in VR? 51:00 Getting a blowjob at 3pm on a Sunday in San Francisco. 52:00 Can you prove to me that we are not in simulation right now? 54:00 AR and VR will change the way we experience reality. Thanks again to Robyn, Andy and Mike for being true scholars and lady/gentlemen of virtual reality and thank you for listening. Follow up with the team with the links below: http://otherworldinteractive.com/ https://twitter.com/OtherWorldVR?lang=en https://www.facebook.com/OtherworldVR

EnterVR
AJ Tavakoli's Temple of Merk is what would happen if Diablo and Dark Souls had a baby in VR

EnterVR

Play Episode Listen Later Sep 11, 2014 73:06


Hello listeners! On today's show I speak with AJ Tavakoli, the creator of Temple of Merk and mobile VR experiences. Here is a preview of some of the things we talked about: 1:10 How AJ became involved with VR 5:30 AJ's process of going from Skeptic to full out enthusiast. 9:00 The biggest problem facing the VR space is input device fragmentation. 11:25 How to decide what is the best peripheral to develop with. 14:30 Do we need standards in VR? The pros and cons of diversity. 16:30 Getting controllers to work with your project. 19:40 AJ's method of troubleshooting. 21:55 How Temple of Merk came about and the design decisions that went into it. 27:40 The future plans for Temple of Merk 34:05 Trying out AJ's multiplayer IOS VR game. 37:10 Mobile VR vs. Desktop VR 41:50 Mobile VR and how its introduction can have an impact on the success or failure of VR going mainstream. 46:10 What is holding back mobile from overtaking and how long before mobile becomes just as good as desktop experiences. 48:00 Cracking the lack of positional tracking code. 50:55 Where will AJ be 5 years from now? 52:30 How to achieve success in the VR space 55:00 What will VR look like 5 years from now? Will it become mainstream? 1:00:00 What are the long term implications for human in privacy in virtual reality. How the issue of privacy and virtual reality intersect. 1:06:00 What's worst a robot war or a zombie apocalypse? 1:08:33 Closing thoughts and announcements Thanks again to AJ for being a true scholar and gentleman of virtual reality and Thank you for listening! To get in touch with AJ and to find out more about his projects, check out the links below. https://share.oculusvr.com/app/temple-of-merk http://www.virtuaso.com/TempleOfMerk/ https://twitter.com/ajtavakoli