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2.13.25 Final Segment 1:00- Troy Jones of StatusPRO sat down with Grant Paulsen on Media Row last week to discuss how VR Technology is changing the way Quarterbacks train and prepare for NFL action.
Support the show!! - https://www.patreon.com/chasedavisVideo - https://youtu.be/FJUG6gBZmkYGo to ionlayer.com and use code FPT to get $100 off your first kit. https://crwiley.com/X - https://x.com/crwiley1962Touchstone Magazine - https://www.touchstonemag.com/Theology Pugcast - https://crwiley.com/the-theology-pugcast/SummaryIn this episode of Full Proof Theology, Chase Davis and C.R. Wiley delve into the pressing issues of AI, transhumanism, and the implications of woke culture on society and the church. They explore the evolution of artificial intelligence, its infrastructure, and its applications in everyday life, while also discussing the ethical considerations and the need for a balance between digital and analog experiences. Wiley emphasizes the importance of understanding these technologies from a Christian perspective, advocating for discernment and a return to the analog world to maintain spiritual health. In this conversation, C. R. Wiley and Chase Davis explore the implications of transhumanism and artificial intelligence on the human body and Christian theology. They discuss the dangers of immersive technologies like VR, the ethical considerations of AI in pastoral care, and the theological challenges posed by the desire to enhance human capabilities through technology. The conversation emphasizes the importance of understanding our bodies as belonging to God and the potential consequences of surrendering our autonomy to technological advancements.Support the showSign up for the Patreon - https://www.patreon.com/chasedavisFollow Full Proof Theology on Instagram - https://www.instagram.com/fullprooftheology/Follow Full Proof Theology on Facebook - https://www.facebook.com/fullprooftheology/
What if you could control your brain's performance and stress levels with just a few simple hacks? In this episode callback, Dave Asprey sits down with Dr. Andrew Huberman, a renowned neuroscientist from Stanford University, to unlock the secrets of how your brain really works—and how you can train it for enhanced cognitive power and stress resilience. From rewiring your brain's fear response to mastering your level of alertness, Dr. Huberman reveals groundbreaking discoveries that could change the way you approach your mental and emotional well-being. Diving deep into neuroscience, they cover how visual stimuli can modulate stress, the role of autonomic arousal in cognitive performance, and even how brain-machine interfaces may soon push human potential beyond its current limits. You'll learn why certain visual and sensory techniques can calm or excite your brain, and how to train your brain to handle high-stress situations with ease. Plus, find out how Dr. Huberman is working on curing blindness with VR technology—offering a glimpse into the future of human augmentation. Sponsors: Apollo Neuro | Head to https://apolloneuro.com/DaveAsprey to save 15% on an Apollo wearable.Timeline | Head to https://www.timeline.com/dave to get 10% off your first order.Resources: Dr. Andrew Huberman's Stanford Profile: https://profiles.stanford.edu/andrew-huberman Huberman Lab Podcast: https://hubermanlab.com/podcast Follow Dr. Andrew Huberman on Instagram: https://www.instagram.com/hubermanlab Dave's Linktree: linktr.ee/daveasprey Dave Asprey's Book ‘Smarter Not Harder': daveasprey.com/books Want to join The Human Upgrade Podcast Live? Join Our Upgrade Collective: https://www.ourupgradecollective.com/ Danger Coffee by Dave Asprey: https://www.instagram.com/dangercoffeeofficial/ Supplements by Dave Asprey: https://shopsuppgradelabs.com/ Own an Upgrade Labs: https://ownanupgradelabs.com/ Timestamps and Highlights: • 00:00 — Introduction and Cool Fact of the Day • 00:07 — Understanding Anxiety Through Brain Activity • 02:07 — Meet Dr. Andrew Huberman • 03:33 — The Five Components of Life Experience • 05:29 — Autonomic Arousal and Cognitive Performance • 08:00 — Visual Stimuli and Stress Management • 10:22 — Exploring Fear and Courage in Mice • 15:17 — Human Applications and VR Experiments • 23:10 — The Role of Vision in Autonomic Arousal • 29:38 — Bridging Neuroscience and Wellness • 30:43 — Curing Blindness: A Personal Mission • 34:50 — VR Goggles and Visual Stimulation • 35:12 — The Power of Virtual Art Galleries • 35:58 — Exploring Neuroplasticity in Adults • 38:31 — Potential and Risks of VR Technology • 40:27 — Human Augmentation and Neuroscience • 43:22 — Brain-Machine Interfaces and Non-Invasive Techniques • 45:47 — The Evolution of Biohacking • 52:03 — Personal Biohacking Journeys • 56:34 — Longevity and Life Extension • 59:28 — Conclusion and Final Thoughts See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welcome, everyone, to another episode of The SaaS CFO Podcast. Today, we're joined by Nathan Nasseri, CEO and founder of ResVR. Nathan brings his wealth of experience from 25 years in video game technology and his family's legacy as one of the largest home builders in Alberta. Combining his unique background with a deep understanding of the home building industry, Nathan has innovated the way production home builders visualize and sell homes. ResVR leverages gaming technology to help homebuyers see and experience their choices, making the often daunting process of selecting finishes and upgrades much more accessible and engaging. Nathan discusses his journey of shifting his business model from a services-based approach to a SaaS model and the impact this has had on their growth. He also sheds light on overcoming the industry's reluctance to adopt new tech and how ResVR proves its value through clear ROI for home builders. Join us as we explore how ResVR is transforming the home buying experience and the construction industry's approach to technology. Nathan shares fascinating insights into the company's rapid growth, their innovative solutions, and what the future holds. Don't miss this compelling conversation about the fusion of technology and real estate, only on The SaaS CFO Podcast. Show Notes: 00:00 Software for custom home builders and upgrades. 04:28 Software generates significant returns for home builders. 06:50 No setup fee, pay after using software. 12:29 Slow start but aiming for major growth. 15:08 Raised $1.7 million from various sources. 18:37 Raised money, turned customers into paid users. 20:52 New product release and exterior design focus. Links: SaaS Fundraising Stories: https://www.thesaasnews.com/news/resvr-secures-cad-1-7-million-in-funding Nathan Nasseri's LinkedIn: https://www.linkedin.com/in/nathannasseri/ ResVR's LinkedIn: https://www.linkedin.com/company/resvr/ ResVR's Website: https://resvr.com/ SaaS Metrics Course here: https://www.thesaasacademy.com/the-saas-metrics-foundation-live-cohort-new?mc_cid=b89d27187d&mc_eid=20fbb3e1b5 To learn more about Ben check out the links below: Subscribe to Ben's daily metrics newsletter: https://saasmetricsschool.beehiiv.com/subscribe Subscribe to Ben's SaaS newsletter: https://mailchi.mp/df1db6bf8bca/the-saas-cfo-sign-up-landing-page SaaS Metrics courses here: https://www.thesaasacademy.com/ Join Ben's SaaS community here: https://www.thesaasacademy.com/offers/ivNjwYDx/checkout Follow Ben on LinkedIn: https://www.linkedin.com/in/benrmurray
Imagine you could take a step back in time and see an old Newfoundland ghost story come to life before your eyes. The Corner Brook Museum and Archives can get you very close. A software development company called DCXIX (pronounced "six nineteen") is doing virtual reality ghost stories. Visitors will take a tour of Corner Brook as it was a hundred years ago, riding the Mill Whistler street train while they get the full experience. The CBC's Amy Feehan spoke with Todd Hennessey, the CEO and Director of DCXIX.
BIO: Andrew Pek is a co-founder of Amiko XR Inc., a groundbreaking company that leverages VR and AI technologies to create immersive, personalized learning experiences available 24/7.STORY: Andrew shared his worst investment ever story on episode 376: Build Revenue in Your Startup Before You Build Up Cost. Today, he discusses his new business.LEARNING: Learning can be more immersive, sparking curiosity and excitement. “Thank you so much, Andrew, for having me on your podcast. It's great to see you. I am excited about the future.”Andrew Pek Guest profileAndrew Pek is a co-founder of Amiko XR Inc., a groundbreaking company that leverages VR and AI technologies to create immersive, personalized learning experiences available 24/7. He is a recognized C-Suite advisor on innovation and human transformation. Andrew's insights on leadership and design thinking have been featured in prominent media outlets such as ABC, NBC, Forbes, and Entrepreneur.Andrew shared his worst investment ever story on episode 376: Build Revenue in Your Startup Before You Build Up Cost. Today, he discusses his new business.Worst investment everMuch of Andrew's work has involved teaching leadership, innovation, product design, and business development skills. He's always seeking new ways that technology can engage people to absorb learning and become more engaged—not just a boring, traditional training program, but something that would really involve learners in a more immersive way, sparking their curiosity and excitement.Andrew and his team successfully prototyped a solution in which learners get an immersive learning experience through a headset and talk to a coach avatar who can teach just about anything.So, if you're interested in finance, investing, sales, leadership, career preparation, and just about any topic matter, you'll find it on the app. This includes job-related skills, general management and leadership courses, and personal development topics.You can obtain information at your fingertips through generative AI and large language models. What sets the application apart is the combination of artificial intelligence and a VR experience. Through simulations, role plays, or evaluation, learners can master any particular topic or get support in any particular challenge. Unlike mobile device applications, VR experiences significantly reduce distractions, leading to more focused and practical engagement.The solution is also unique because it is curated and configured to the expert level. You teach the avatar, and the avatar then teaches others. It ingests your content to become a master in your subject and attain the same level of intelligence as you.Learners who use the solution talk to someone as if they're talking to you in an interactive, dynamic environment. If something is unclear or learners want to probe further or even get additional guidance or resources, the solution will facilitate that. Learners get videos and information transcripts and don't have to take notes.Andrew's solution is a smart choice for mid-to-large-sized corporations or even smaller corporations that can't afford expensive training or trainers. It's a cost-effective solution for those looking to provide any training, such as onboarding new employees. Employees can use the application on an ongoing basis to access courses specific to their...
Guest: LSU performance innovation and analytics assistant Mario Macaluso, who worked closely with Commanders quarterback Jayden Daniels over his two seasons at LSU, on Daniels' usage of innovative virtual-reality technology that the Commanders have acquired, including how the VR technology works, Macaluso's role in building the data for the artificial intelligence that's key for the VR technology, how specifically the VR technology helped Daniels, Daniels' impressive work ethic, how Daniels compares with fellow LSU quarterback legend Joe Burrow and more Nationals: analysis of a 5-4 loss at the Arizona Diamondbacks to complete a three-game sweep Orioles: breakdown of a 10-4 win over the Toronto Blue Jays that featured second baseman Jackson Holliday hitting a grand slam in his return to the Majors but also third baseman Jordan Westburg suffering a fractured right hand For great catering service - and for employment opportunities - visit CateringByUptown.com and mention that Al Galdi sent ya! Follow @WSHOnTheDaily on Instagram and visit WSHOnTheDaily.com! Interested in advertising on this podcast? Email Sales@BlueWirePods.com! Learn more about your ad choices. Visit podcastchoices.com/adchoices
(4:05) - BMW accelerates concept evaluations with industrial augmented reality and virtual realityThis episode was brought to you by Mouser, our favorite place to get electronics parts for any project, whether it be a hobby at home or a prototype for work. Click HERE to learn more about how human machine interfaces have evolved over the years and what the future holds! Become a founding reader of our newsletter: http://read.thenextbyte.com/ As always, you can find these and other interesting & impactful engineering articles on Wevolver.com.
Hello! A quick note to thank you for listening! If you enjoyed this edition of the podcast, please take 1-minute to rate the show on Spotify or Apple Podcasts -- your support does make a tremendous difference!---In this episode, Jake, host of the Pod of Jake, joins me as we explore Jake's decision to take a transformative sabbatical and his shift from a mercenary to a visionary approach. We discuss the balance between stability and mission-driven work, the influence of metrics on life choices, and dive into emerging technologies like Apple Vision Pro, VR, blockchain, and cryptocurrencies. Jake also shares essential tips for navigating the complex world of digital currency and investments.Learn more about Jake - https://podofjake.comHighlights00:00:00 Introduction and Preview00:03:14 Jake's Background00:06:00 The Transformative Sabbatical Decision00:14:44 Avoid Fixation on Plans00:19:25 Mercenary vs Visionary Perspectives00:26:30 Stability vs Mission-Driven Work00:32:21 Metrics Dictating Life?00:35:12 Apple Vision Pro Discussion00:44:40 Impact of VR Technology on Society00:50:54 Exploring Blockchain Technologies00:58:50 Crypto and Bitcoin Overview01:09:44 Coexistence of Digital Currency01:15:33 Tips for Entering Crypto and Investments// Let's Connect //Website: https://throughconversations.comNewsletter: http://throughconversations.substack.com// Say Hi on Social Media //Twitter: https://twitter.com/thruconvpodcastInstagram: https://www.instagram.com/thruconvpodcast/?hl=enYouTube: https://www.youtube.com/channel/UCl67XqJVdVtBqiCWahS776gMusic by Fernando Hugues
It's not just the stuff you see in science fiction movies anymore. VR technology is changing the way complex surgeries are planned. Picture a virtual reality system taking hundreds of medical images and giving a surgeon a 3D view that allows them to move within the patient's body — just like a video game — before surgery. It's a whole new way of surgical planning and this new VR program was used for the first time in Canada right here at The Ottawa Hospital. Dr. Kawan Rakhra, a senior Musculoskeletal Radiologist, takes us behind the scenes of this game-changing technology and the impact it will have on the future of care not just here in Ottawa but internationally as well. (16:37)
Get the inside scoop on the latest vacation rental technology trends! Alex & Annie are joined by DARM Battleground Baddies: Travis Wilburn, CJ Stam, and Julie Byrd to break down the groundbreaking innovations from this year's Battleground of Technology Providers. Learn why Key Data's data-driven tools were the clear winner and how AI is changing how properties are booked. Darm Conference Highlights Discover the standout technologies showcased at the DARM Conference and get the judges' expert perspectives on the most promising developments. Key Data's Winning Edge Explore the features of Key Data's dashboard and understand why the judges deemed it a game-changer for data visualization and optimization. AI in Action Julie Byrd shares the real-world impact of implementing AI Adaptive across her company's website, revealing how AI-powered recommendations boost reservations. All-in-One vs. Best-in-Class Debate over the benefits of comprehensive tech stacks versus specialized best-in-class solutions. The judges warn against vendor lock-in and emphasize the value of flexibility. Key Takeaways
Delve into Apple's unveiling of Vision Pro, dissecting its AI integration within the AR/VR landscape and its transformative potential in reshaping immersive experiences. Invest in AI Box: https://Republic.com/ai-box Get on the AI Box Waitlist: https://AIBox.ai/ AI Facebook Community
After Aston Villa's Emi Buendia and Tyrone Mings were pictured using VR in their recovery from ACL injury, we sent a speculative email to BeYourBest to find out more. One week later, John Townley and Dan Rolinson were going head to head on the virtual football pitch to test their 'skills' For more information about BeYourBest. visit their website: https://www.beyourbest.com/
On this episode of Beyond the Technology, Sophia Speakman hosts Professor Niamh Nic Daeid, Vincenzo Rinaldi and Heather Doran from the University of Dundee, winners of the innovative use of technology award at the Herald Higher Education Awards, to discuss the exciting project surrounding virtual reality (VR) being carried out at the Leverhulme Research Centre. Niamh and Vincenzo outline how the team aims to revolutionise crime scene investigations and court proceedings using VR. Having already worked with the Danish police, the project is focused on creating a systematic approach to turn crime scene images into a VR environment, providing a more immersive decision-making tool. The team envisions a future where VR brings crime scenes to investigators, reducing the need for physical travel. Heather discusses how the pandemic limited engagement of the tool with public audiences due to the tactile nature of the VR technology and also how the university's widening access team hope to work with them to share VR with students. Vincenzo addresses the high costs associated with advanced forensic technologies and how the project aims to focus on cost-effective solutions by repurposing existing tools such as traditional cameras and commercial-grade VR devices. To close, Vincenzo and Niamh offer advice to other universities seeking to explore innovation in technology. Show notes Read more about the University of Dundee's ground-breaking project in our member story Find out more about the Leverhulme Research Centre for Forensic Science at the University of Dundee Subscribe to our Headlines newsletter, which has all the latest edtech news, guidance and events tailored to you Get in touch with us if you'd like to come on the show or know someone who might suit the series
Get ready to unlock the future of gaming in this thrilling episode of Venture Hustles, where your hosts Saj and Jack delve into the rapidly evolving gaming industry. As new frontiers in AI, VR, and AR technology continue to emerge, this episode gives you a front-row seat to the innovations shaping tomorrow's gaming experience.In today's episode, Saj and Jack explore the transformation of gaming over the past decade, highlighting the most groundbreaking advancements that have revolutionized the way we play. From the high-definition realms of Apple's Vision Pro to the immersive possibilities of Meta's new Quest 3, they cover the latest tech poised to redefine the gaming landscape.The conversation gets even more intriguing as they discuss the integration of AI in video games, where the line between virtual and reality blurs. Imagine having meaningful conversations with AI characters or witnessing an AI's reaction when it's told it's part of a game. This isn't just sci-fi fantasy; it's the upcoming reality in the gaming world.Whether you're a die-hard gamer, a developer, or simply curious about the intersection of technology and entertainment, this episode is packed with insights and predictions that will excite and inspire. Don't miss out on this journey into the future of gaming with Venture Hustles.Future of Gaming, AI in Gaming, VR Technology, AR in Gaming, Apple Vision Pro, Meta Quest 3, Video Game Industry, Gaming Advancements, Venture Hustles Podcast, Gaming Tech Trends, Virtual Reality Gaming.---------------------------------------------ABOUT VENTURE HUSTLES ►Saj & Jack discuss Tech, Entrepreneurship and Startups. Venture Hustles Podcast embarks on a journey every week to explore what it takes to start and grow a company in the 21st century. No matter the industry, service, or product, there is always a formula to the steps that need to be taken in order to grow and scale a business. Find out the tricks of the trade for your industry by listening in every week as Venture Hustles brings on new guests that are industry experts and disruptors.PODCAST WEBSITE ► https://www.venturehustles.com/VIDEO VERSION OF PODCAST ►https://www.youtube.com/channel/UCN6ywjsYXZFuorUZkgHad6ACLIPS CHANNEL: https://www.youtube.com/channel/UCbIqQNLB0suyKtNwOEsRGJAADD US ON ►INSTAGRAM: https://www.instagram.com/venturehustles/TIKTOK: https://www.tiktok.com/@venturehustles #venture #venturehustles #businesspodcast #startups #startup #tech #techpodcast #entrepreneur #entrepreneurpodcast #startuppodcast #nftpodcast #nft #blockchain #startingabusiness
Is it possible for technology to make us fundamentally better at the things that make us uniquely human? It's a bit of a paradox but the potential of what's possible and what's already happening today will blow your mind. In this Learning Tech Talks I'm chatting with Sophie Thompson, one of the brilliant minds behind VirtualSpeech, and let me tell you, it was enlightening. Her founder story sets the stage for why overcoming one of the most paralyzing human skills is so meaningful to her. In our discussion, we delved deep into how the fusion of AI and VR is shifting many paradigms in the ways we approach soft skill development. Ever wondered how the virtual world stacks up against real-world interactions, especially when it comes to diverse personalities? Much closer than you realize, and we unpack why. But what really caught my attention was an unexpected bonus of integrating AI into language learning - Sophie shared some remarkable insights that I believe are going to be game-changers for the continued globalization of everything we do. The more we spoke, the clearer it became that the horizon of skill development is vast and incredibly promising. Curious about what the future holds? Jump into this conversation with us. The future of learning? It's unfolding right here. ****Show Notes**** 0:00 - Introduction 1:55 - Overcoming Social Anxiety with Tech 11:22 - Building Confidence with Soft Skills 21:04 - Using VR Right 33:41 - The Impact of Generative AI 41:57 - The Advancement of Active Learning 54:07 - Making Accessibility Accessible --- Support this podcast: https://podcasters.spotify.com/pod/show/learningtechtalks/support
In this episode, discover the groundbreaking potential of virtual reality (VR) in healthcare, with a specific focus on surgical training and assessment. Join Dr. Justin Barad from Osso VR as he addresses the challenges of surgeon training and the need for objective skill assessment in modern surgery. Learn about their innovative VR platform offers hands-on training and precise surgeon evaluation. VR simulations not only enhance education but have the power to positively transform healthcare outcomes. Tune in to explore the exciting possibilities of VR in medical training and practice!
This story will help you in understanding the concept of AR and VR Do listen to it till the end Understanding the concept of the Real and Virtual World what are AR and VR terms Augmented and Virtual reality Components Applications
Scott Hupp, Safety Coordinator for Alrec LLC, joins the program to discuss how his organization is utilizing VR (virtual reality) technology, in partnership with the Workforce Development Board of the Mid-Ohio Valley and the benefits that they have noticed so far. Discover how Alrec is using the VR technology to prepare employees for their jobs and shares advice for other employers or organizations who may be considering utilizing VR technology.
Jason Bailey, Director of Rehabilitation Services for SW Resources, joins the program to discuss how his organization has partnered with the Workforce Development Board of the Mid-Ohio Valley and how SW Resources is utilizing VR (virtual reality) technology in their business. Jason reveals the benefits that SW Resources has experienced utilizing VR technology.
This week's guest is Robert Signore. Robert is the President of Thrive Pavilion. Thrive Pavilion is a non-profit organization that operates in Social VR providing real-time social activities in computer generated spaces to help older adults overcome the negative impacts of social isolation. Listen as we speak with Robert about the use of VR Technology to grow social relationships and tap into demographics that are often overlooked in the VR field. Listen Here: http://thevrara.com/podcast-posts/robert-signore-thrive-pavilion Check out these links if you want to dig deeper after listening to the episode. Thrivepavilion.org https://www.facebook.com/groups/thrivemqsc Follow us on Social Media: Robert Signore: LinkedIn Tyler Gates: LinkedIn / Twitter Sophia Moshasha: LinkedIn / Twitter VRARA DC: LinkedIn / Twitter Subscribe to the podcast wherever podcasts are found or listen to past interviews at www.TheVRARA.com/podcast Do you have an interest in being a guest on our podcast or have a guest recommendation? Email vicki@thevrara.com and let us know! Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. The Everything VR/AR Podcast is produced & sponsored by the DC Chapter of VRARA, in conjunction with Brightline Interactive.
Welcome to the Psychedelic Conversations Podcast! Episode 71: In this episode we discuss Sarah's background, the entropic brain, her prototype: Meu and biofeedback device: Wisdom, what brought her into neuroscience, thoughts on biotech companies, working at Red Light Holland, observations on the psychedelic renaissance, the growing hype of psychedelic use, Sarah's project: Radix Motion and so much more! 00:00 - Fire Moment 01:49 - Introduction 04:52 - Sarah's Background 06:22 - What Is The Entropic Brain? 12:26 - How Does Recreational Use Fall Into This Spectrum? 17:09 - Sarah's Prototype: Meu, Biofeedback Device: Wisdom 24:44 - What Brought You Into Neuroscience? 26:40 - Thoughts On Biotech Companies 30:29 - Working at Red Light Holland 33:37 - Observations On The Psychedelic Renaissance 39:15 - The Growing Hype Of Psychedelic Use 44:35 - Sarah's Project: Radix Motion 49:36 - Last Words Of Wisdom 50:33 - Outro Sarah, is utilizing her research in cognitive neuroscience, focused on psychedelics, embodiment and immersive technology to connect humans to their body, each other and the environment. Sarah published the first paper on predictive coding and psychedelics back in 2017. She tried VR for the first time after a visit to Burning Man and pivoted her research, opening the first VR lab in the motor control department of Radboud university. Since completing her Master's she has been consulting and developing for many companies in the immersive field from pain management (Karuna Labs), bias training (Debias VR) and empathy-driven learning (Facebook). She has opened her own company focused on increasing the bandwidth of human connection with immersive technology. Her prototype called Meu has been hailed as working towards realizing the work of Terence McKenna's vision (https://gen.medium.com/most-vr-is-total-bullshit-81a08431df38) by Douglas Rushkoff and called "Trippy and super compelling" by Kent Bye (https://voicesofvr.com/780-invoking-psychedelic-embodiment-experiences-vr-radix-motion-meu/). As part of her work, she utilized consensual data collected from Red Light Holland microdosing app in the Netherlands as well as market research and scientific research to help inform legislators in Oregon, Washington, and other places and promote responsible accessibility to Natural Psilocybin products for adults. Thank you so much for joining us! Psychedelic Conversations Podcast is designed to educate, inform, and expand awareness. For more information, please head over to https://www.psychedelicconversations.com Please share with your friends or leave a review so that we can reach more people and feel free to join us in our private Facebook group to keep the conversation going. https://www.facebook.com/groups/psychedelicconversations This show is for information purposes only and is not intended to provide mental health or medical advice. About Susan Guner: Susan is a trained somatic, trauma-informed holistic psychotherapist with a mindfulness-based approach grounded in Transpersonal Psychology that focuses on holistic perspective through introspection, insight, and empathetic self-exploration to increase self-awareness, allowing the integration of the mind, body and spirit aspects of human experience in personal growth and development. Connect with Susan: Website: https://www.psychedelicconversations.com/ Facebook: http://www.facebook.com/susan.guner LinkedIn: https://www.linkedin.com/in/susan-guner/ Instagram: http://www.instagram.com/susanguner Twitter: http://www.twitter.com/susanguner Blog: https://susanguner.medium.com/ Podcast: https://anchor.fm/susan-guner #PsychedelicConversations #SusanGuner #SarahHashkes #PsychedelicPodcast #VR
Bob Tetiva, CEO of SenseArena, Prague, Czech Republic, headquartered Sportstech start-up, and Yannick Yoshizawa, VP for tennis, spoke to Rudolf Falat, founder of the Voice of FinTech podcast, about their VR training tool for tennis and ice-hockey and how it helps professionals and amateurs to get an additional edge. Here is what they talked about: Bob, Yannick – what are your backgrounds? How did you get to be at a juncture of sports and technology? SenseArena started with VR tools for ice hockey and now tennis. What's the problem you are solving? How does it work? Is the focus on physical, technical, or mental improvement? Many sports, including tennis, are increasingly competitive, and players are looking for an additional edge to boost their chances of success. Even though it's an individual sport, tennis players now travel with teams, often including psychologists or mental coaches. How does your tool differ from what human coaches or team members can offer? How do you differ from other analytical tools (racket sensors, video tracking)? While digital transformation and VR or metaverse received a boost during the pandemic, wouldn't you be afraid that enthusiasm for VR can fade as the restrictions are being relaxed and people can practice on the court? Is your solution meant for professionals or amateurs, or both? I understand that a US pro, Jennifer Brady, tried your tool and explained that it's not a game. Conversely, could an amateur use it in a game like virtual tennis on Meta / Oculus? VR headsets are getting better but are still quite heavy. How long can you train with Sense Arena's tool? Tennis coaches sometimes widely disagree about how their players should play – for example, Richard Williams advocated for an open stance with his daughter's coaches. Can you customize your approach using your tool, or do you drive towards a single viewpoint? The prize money has been steadily rising in tennis and endorsements. Still, even as prize money distribution has improved a little to benefit lower-ranked players, it's a costly sport. What is your business model – how do you make money? What is the best way to reach out and learn about SenseArena? Website: SenseArena, and LinkedIn: Bob Tetiva and Yannick Yoshizawa
In the newest episode of the pharmaphorum podcast, editor in chief Jonah Comstock chats with Gita Barry, EVP and GM of Immersive Healthcare at Penumbra, a therapeutic VR company.
On This Week in Tech, Leo Laporte, Daniel Rubino, Brianna Wu, and Sam Abuelsamid talk about the Meta Quest Pro announcement, Microsoft Hololens, and Leo asks if this is a technology anybody really wants. Subscribe and watch the full 'This Week in Tech' podcast: https://twit.tv/twit/897 Host: Leo Laporte Guests: Brianna Wu, Sam Abuelsamid, and Daniel Rubino You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/
On This Week in Tech, Leo Laporte, Daniel Rubino, Brianna Wu, and Sam Abuelsamid talk about the Meta Quest Pro announcement, Microsoft Hololens, and Leo asks if this is a technology anybody really wants. Subscribe and watch the full 'This Week in Tech' podcast: https://twit.tv/twit/897 Host: Leo Laporte Guests: Brianna Wu, Sam Abuelsamid, and Daniel Rubino You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/
In today's episode of the Jake Dunlap Show, we talk about the future of workplace culture and the evolution of communication technology that can bridge the gap between the virtual and the physical world (VR). We are joined in this discussion by Agora's Senior Manager, Tim Gray, a corporate communications expert that has gathered over 15 years of media experience and developed a deep understanding of the importance of creating technology that can emulate real-time meaningful human-to-human connections. Time stamps: 01:30- Introducing Tim Gray;02:40- Career choices that led him from working as a newspaper reporter to becoming an expert in corporate communication;05:00- The transformation of the workplace culture and the importance of creating technology that can emulate real-life experiences;13:26- Agora enables its users to experience the virtual reality perspective without the need to invest in expensive technology;16:05- The ever-growing need for technology that can consolidate real-time communication functions into one space;20:37- The future of remote work and the integration of VR technology into everyday life.______________________________Get in contact with Tim:LinkedinTwitter Agora links:WebsiteTwitterFacebookLinkedInInstagramYouTube ______________________________Mentions: Staten Island Advance - Daily newspaper published in the borough of Staten Island in New York City;- It was created in 1886 by printer John J. Crawford and businessman James C. Kennedy as the “Richmond County Advance”.FacebookInstagram InternetNews - A news website that features real-time tech news;- The website features articles in various categories such as software, security, storage, servers, networking and communications, developer, small business, mobile, IT management, and more;- InternetNews.com is owned and operated by Quinstreet Enterprise. MetaverseOculusNASA- HoloportationSlackZoomWebex_____________________________Follow Jake:WebsiteInstagramLinkedInTwitter
Interview with Marcos Micozzi: Creative use of VR technology for music Marcos's musical background and his current projects Recording your own takes The mindset of mind-blowing performances How to switch between being a musician and a producer Marcos's phenomenal 'Simulated Environments' project No-input mixing
Mindflight7's Creative Director Chris Gillard spoke about the future of VR technology – he says the use of VR could be widespread in homes in the next three years. The post The future of VR technology appeared first on Mitchell's Front Page.
Echo Innovate IT - Web & Mobile App Development Technologies Podcast
AR (Augmented Reality) and VR (Virtual Reality) are gaining success in almost every industry you can think of. It is predicted that AR and VR will have an $80 billion market by 2025 according to the research. The Real Estate industry is keeping pace with the advancement in technology and is no more lagging behind. The way people buy real estate properties these days is transforming due to the changing technologies. These technologies are used by approximately 90% of the real estate industries to deliver better services to their clients. Nowadays, modern technology is used everywhere be it virtual presentation of the properties or architectural representation of the space. The process of buying, selling, and managing properties have become more advanced due to the latest innovations in AR and VR. So, if you are interested in knowing the facts behind how AR and VR technologies are reshaping Real Estate, stay tuned with this podcast. In this podcast, we will be covering parameters such as stats, benefits, trending ways how AR and VR are changing the real estate industry. VR Technology Benefits That Deliver ROI in Real Estate Industry Cost-Effective, Time Saver, Enhanced Client Engagement, In-depth Analytics 5 Trending Ways AR and VR Technology is Transforming the Real Estate Industry Virtual Commerce, Architectural Representation of the Space, Interactive VR Software for Property Display, Staging a Property with AR/VR, AR/VR Apps What is the Cost of Real Estate App Development Like Zillow: Web Development, Native Development, UX/UI Design, Testing And Quality Assurance, Project Management At Echo Innovate IT our expert team of developers can help you with your web and app development. Contact Us! Today. --- Send in a voice message: https://anchor.fm/echo-innovate-it/message
Luke Levene got into augmented reality and virtual reality back in 2014. He was an early adopter to build both hardware and software to disrupt the real estate industry. Today, he is the Vice President at XR Applied Technologies, a leader in VR and AR integration. Today Luke is going to share some valuable knowledge on how inventors, startups, and small manufacturers can think about integrating AR and VR, and how they can educate and sell new technologies in emerging markets. Many of these lessons are relevant for any type of product that is new or disrupting an industry, as most hardware inventions aspire to do. Today you will hear us talk about: Using virtual reality and augmented reality in consumer product development for invention ideas. VR/AR improves collaboration, experimentation, and imagination How to sell disruptive technologies and inventions in established old industries like Luke did with early VR/AR technology. EPISODE LINKS Luke Levene / XR Applied Technologies Links: LinkedIn: https://www.linkedin.com/in/luke-w-levene/ Website: https://xrapplied.com/ The Product Startup Podcast Links: Website: https://www.ProductStartup.com/ Instagram: https://www.instagram.com/ProductStartup/ LinkedIn: https://www.linkedin.com/company/ProductStartup/ Facebook Page: https://www.facebook.com/ProductStartup/ Facebook Group: https://www.facebook.com/groups/ProductStartup/ Pinterest: https://www.pinterest.com/ProductStartup/ Twitter: https://twitter.com/ProductStartup YouTube: https://www.youtube.com/MakoInvent Mako Design Links: Website: https://www.makodesign.com/ YouTube: https://www.youtube.com/MakoInvent Instagram: https://www.instagram.com/MakoInvent/ LinkedIn: https://www.linkedin.com/company/MakoDesign/ Facebook: https://www.facebook.com/MakoInvent/ Pinterest: https://www.pinterest.com/MakoInvent/ Twitter: https://twitter.com/MakoInvent/ Kevin Mako Links: Instagram: https://www.instagram.com/Entrepreneurs/ LinkedIn: https://www.linkedin.com/in/KevMako/ Quora: https://www.quora.com/profile/Kevin-Mako Facebook: https://www.facebook.com/KevMakoPage/ Twitter: https://twitter.com/KevMako/ About: MAKO Design + Invent is the original firm providing world-class consumer product development services tailored to startups, small manufacturers, and inventors. Simply put, we are the leading one-stop-shop for developing your physical product from idea to store shelves, all in a high-quality, cost-effective, and timely manner. We operate as one powerhouse 30-person product design team spread across 4 offices to serve you (Austin, Miami, San Francisco, & Toronto). We have full-stack in-house industrial design, mechanical engineering, electrical engineering, patent referral, prototyping, and manufacturing services. To assist our startup and inventor clients, in addition to above, we help with business strategy, product strategy, marketing, and sales/distribution for all consumer product categories. Also, our founder Kevin Mako hosts The Product Startup Podcast, the industry's leading hardware podcast. Check it out for tips, interviews, and best practices for hardware startups, inventors, and product developers. Click HERE to learn more about Mako Design + Invent!
What art forms do you use to cope with what is going on in the world right now? With music as the first line of defense, Yael Swerdlow and Maestro Games help people through mental, spiritual, and physical challenges. They created a game platform called The Last Maestro. This platform combines music and Virtual Reality to tackle this challenge. Yael took this path after being a life-long photojournalist. She took her experience seeing how music worked with orphans and her father and transferred them to Maestro Games. She also shares insights into the care first responders need right now. Finally, Yael shares the challenges and future bumps on the road for Maestro Games to tackle. Listen to this episode and discover how Yael's journey into VR started! For the full transcript and show notes, visit us at reachtl.org. --- Support this podcast: https://anchor.fm/fran-ayalasomayajula/support
Aaron Gani is the founder and CEO of BehaVR, a software company creating VR experiences that activate cognitive, emotional and physiological responses with the goal of improving health. Aaron has incredible experience in the healthcare space from the time he spent as the CTO of Humana, where he developed a passion for helping others live healthier lives. We discuss Aaron's journey from Humana to starting BehaVR, how VR is used to treat mental health disorders, and where the VR industry is heading into the future. Learn more about BehaVR at BehaVR.com Visit us at MiddleTechPod.com Twitter Instagram Facebook LinkedIn Evan's Twitter Logan's Twitter
In this episode, I’m excited to dive into the latest Virtual Reality (VR) and Augmented Reality (AR) development to help you understand how these immersive technologies can add value to your organization through the gamification of your sales funnels. Get all the resources for this episode: http://www.redzonetech.net/blog/why-immersive-vr-technology-is-a-huge-opportunity-with-holographic-architect-michael-potts Although VR fell flat in the 90s and 00s after building major hype, this time is different. Now, I’m confident that VR has crossed the threshold from just being a ‘cool gadget’ to being an avenue for innovation that CIOs can tap into to take their business to the next level in the future. I’m joined by Michael Potts, a Holographic Architect and CEO of M2 Studio. Michael is a multi-faceted designer with a degree in Architecture with an emphasis in Advanced Visualization Technology. During Michael’s 21 years of experience, he has worked on over 3000 projects on 5 Continents where his work has been seen in dozens of publications including broadcast television and a motion picture.
Technology entrepreneur Robson Beaudry shares how we can use VR to practice and improve our interpersonal and communication skills. VR can accelerate and improve our practice, beyond alternatives such as role-playing or watching ourselves. Key insights include the power of meta-learning and the impact of listening versus talking… LINK to printable shownotes: https://www.talkabouttalk.com/podcasts/#shownotes CONTENTS […] The post #73 Practicing Communication Skills with VR Technology – with Robson Beaudry appeared first on Talk About Talk.
This week, The Good Life EDU hosts author, speaker, and ed-tech consultant Jaime Donally for a conversation about immersive learning through augmented reality and virtual reality experiences. Jaime is an educator who never puts the tech before the standards and the learning goals, and she advocates for that approach to tech integration while also sharing her insights on how AR and VR can enrich the learning experience for all students. In addition to this pod, you can learn from Jaime at the NETA conference where she will be a featured speaker later this month. Also be sure to check out Jaime's blog/social media campaign for March, #31DaysofARVRinEDU. LINKS NETA Conference Registration Link Purchase Jaime's Latest Book, The Immersive Classroom, on Amazon.
Join us as we discuss the new Space Hotel, how fish view us, and VR Technology. Follow us on Twitter: @nerdget1 --- Support this podcast: https://anchor.fm/nerd-dot-get/support
Featured interview: Present overview on South Korea's AR/VR technology expectations of its convergence in other fields -현재 한국 AR/VR 기술의 개발상황 및 타 산업과의 융합전망 Guest: Professor Kim Jounghyun, Korea University's College of Informatics
Amir Bozorgzadeh has a long history in the tech world, but he is now bringing his dream to life with his company Virtuleap. Focused on using VR Technology to study the mind and the ailments that can afflict it, Virtuleap is poised to use gaming to change the world! Check it out! Find Amir Bozorgzadeh and Virtuleap at: Website: Virtuleap.com Facebook: Virtuleap Twitter: @Virtuleap Instagram: @Virtuleap LinkedIn: Amir Bozorgzadeh If you enjoyed this interview, be sure to subscribe to The Gamerpreneur Youtube Channel, and check out our other podcasts at anchor.fm/thegamerpreneur Learn more about The Gamerpreneur at: www.thegamerpreneur.com #podcast #gamerpreneur #virtuleap
Head of Commercial Virtual Reality, Lenovo, Jason McGuigan, joins Coruzant Technologies for the Digital Executive podcast. He shares his passion for providing the best customer experience as possible, starting from the planning, communication, and the final product delivery.
On Health Suites, Claressa Monteiro spoke to Clinical Associate Prof Tan Ngiap Chuan, Director of Research, SingHealth Polyclinics about his research into the use of AR/VR with Alzheimer's patients. See omnystudio.com/listener for privacy information.
Our hero finds supplies in the town and returns to camp. After meeting back up, our heroes clean up their campsite and continue on their way. Along the road they encounter a gentleman who is on a journey to provide honest platforms for people to speak on. They talk about dishonesty in media, next-gen gaming, and VR Technology. Thank you to Mike for coming on the show! Please check out his podcast using the link below: Apple Podcasts Link
After the two men leave our hero, he continues through the town and stumbles across a group of people playing a game at a table. One of them steps away from the game to talk to him. He and our hero talk about Tabletop RPG's, the hit game Among Us, and VR technology. Thank you to Rosi for coming on the show! Please go check out Untitled Dice Game now using the links below! Untitled Dice Game Website Untitled Dice Game Twitter Their Spotify Link Their Apple Podcasts Link
In this episode, I talk with Jenn E Norton about kinetic sculpture, how the least experienced creators shape emerging technologies and how the artworld feels about moms.EPISODE NOTES:https://kwag.ca/content/jenn-e-norton-slipstream-0https://novavision.com/stereoscopic-vision-how-does-it-work/3D Stereoscopic Photography -https://www.instructables.com/id/3D-Stereoscopic-Photography/Tesseracts - https://www.jennenorton.com/tesseractOptoma 3D Projector - https://www.optoma.com/us/projector-technology/3d/#Las Meninas painting - https://es.wikipedia.org/wiki/Las_meninasVR Installation of Crossing U.S.-Mexico Border Comes to Nation's Capital - https://www.smithsonianmag.com/smart-news/virtual-reality-experience-crossing-us-mexico-border-opens-washington-dc-180968610/Steve mann blockig things with AR - Augmented Reality wand built by Steve Mann in the 1970s - http://wearcam.org/surveillancestudy-36exposures/Siphonophora - https://www.jennenorton.com/siphonophoraA Very Nervous System - http://www.davidrokeby.com/vns.htmlThe Ethics of Realism in Virtual and Augmented Reality - https://www.frontiersin.org/articles/10.3389/frvir.2020.00001/fullReal Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology - https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/fullCritical Role of the Artist in Advancing Augmented Reality - https://www.bbvaopenmind.com/en/articles/the-critical-role-of-artists-in-advancing-augmented-reality/Black Bodies and Quantum Cats: Tales from the Annals of Physics by Jennifer Ouellette - https://www.goodreads.com/book/show/276057.Black_Bodies_and_Quantum_CatsLean Touch - https://assetstore.unity.com/packages/tools/input-management/lean-touch-30111Unity software - https://unity.com/How Virtual Reality Is Changing the Way the UN Thinks - https://www.vice.com/en_uk/article/ez53ee/virtual-reality-unvr-refugeesJerri Ellsworth of Tilt5 on The AR Show podcast - https://www.thearshow.com/podcast/076a-jeri-ellsworth-part-1
On today's episode, Christina Pascucci speaks with Paul Amadeus Lane. Paul is a TV & radio personality, brand ambassador, keynote speaker and accessibility consultant. He is also a C6 quadriplegic confined to a wheelchair as the result of an automobile accident. Paul shares with Christina how virtual reality neurotherapy from the company Mieron is helping those who are not able-bodied during self-isolation amid the COVID-19 pandemic.
The 2AM Podcast talks about their experience with car crashes, the importance of night walks, and virtual reality. --- Support this podcast: https://anchor.fm/the-2am-podcast/support
On this episode, I welcome Devon Copley CEO of Imeve & developer of AVATOUR, a new communications technology that is helping tech-forward companies respond to COVID-19 travel restrictions. Devon has more than 20 years of experience in online media and VR. The AVATOUR remote presence platform employs the latest virtual reality technology to transport users... The post New VR Technology Allows Manufacturing Plant Visits During COVID-19 Travel Restrictions appeared first on Composites Weekly.
From Talent Magnet Podcast: In this episode, you'll hear how Sierra Pacific Industries, the 2nd largest lumber producer in the U.S., is using innovative technology to capture the attention of a new generation of job seekers at hiring events. Jacquelin Earley and Joshua Zepeda from Sierra Pacific Industries join the program to discuss how they are using virtual reality (VR) headsets to give job seekers a peek into their high tech facilities.
In this episode, you'll hear how Sierra Pacific Industries, the 2nd largest lumber producer in the U.S., is using innovative technology to capture the attention of a new generation of job seekers at hiring events. Jacquelin Earley and Joshua Zepeda from Sierra Pacific Industries join the program to discuss how they are using virtual reality (VR) headsets to give job seekers a peek into their high tech facilities.
Janet King from NCFE CACHE talks to Tim Burnett from the Surpass team at BTL following her presentation at the 2019 Surpass Conference in Newcastle. Janet reflects on her presentation which discussed the use of immersive VR headsets with the PregnancyVue app in the teaching and learning of health, child and social care qualifications. "Developed to support our CACHE health, child and social care qualifications, PregnancyVue is an immersive virtual reality (VR) app which allows users to learn about foetal growth and development from conception through to birth. Created in collaboration with learners, tutors and subject specialists, PregnancyVue offers schools and colleges an opportunity to re-imagine how they can engage with learners and improve knowledge retention." PregnancyVue was an Innovation Award finalist in the 2018 e-Assessment Awards.
Mary Funke Ipadeola Investment Facilitator MOJERE INVESTHUB Venture Partner, in Financial Inclusion business, Trades and Investment initiatives. Supporting development in Smaller African markets and developing European communities. For me, it’s about personal freedom and financial inclusion. I embrace the stage as a change agent for the underbanked while creating ease of market entry opportunities for friends of Africa to diversify into sustainable asset creation in impact projects through the I AM SDG Initiative programs. Starting from a philanthropic background from age 14years with exposure to the various sector. Delivering professional efficiency in Business and Accounting management with years of expertise as Consulting CFO positions in Corporate finance, Accountancy, VR Technology, Angel Investment, StartUp funding, and Non for Profit finance. My current sector focus is in Agribusiness and Technology back end Infrastructure for investment opportunities. I facilitate alternative portfolio options for Private Investors, Family Offices, Founders and Entrepreneurs for asset diversification in impact projects from emerging markets in Smaller African and European communities. ✅ The package funding proposal for Equity, Loan, Grants, Peer to Peer lending --- Send in a voice message: https://anchor.fm/victor-osioh/message
Mary Funke Ipadeola Investment Facilitator MOJERE INVESTHUB Venture Partner, in Financial Inclusion business, Trades and Investment initiatives. Supporting development in Smaller African markets and developing European communities. For me, it’s about personal freedom and financial inclusion. I embrace the stage as a change agent for the underbanked while creating ease of market entry opportunities for friends of Africa to diversify into sustainable asset creation in impact projects through the I AM SDG Initiative programs. Starting from a philanthropic background from age 14years with exposure to the various sector. Delivering professional efficiency in Business and Accounting management with years of expertise as Consulting CFO positions in Corporate finance, Accountancy, VR Technology, Angel Investment, StartUp funding, and Non for Profit finance. My current sector focus is in Agribusiness and Technology back end Infrastructure for investment opportunities. I facilitate alternative portfolio options for Private Investors, Family Offices, Founders and Entrepreneurs for asset diversification in impact projects from emerging markets in Smaller African and European communities. ✅ The package funding proposal for Equity, Loan, Grants, Peer to Peer lending
- Hyundai And Aptiv Form AV Joint Venture - UAW Strike Continues into Second Week - Global Sales Beginning to Slow - Tata Motors Plans New EV - Arcimoto Gearing Up for EV Launch - Faraday Future Plans New Attack - Porsche and Holoride Test VR Technology - FCA Hiring Gamers for Design
- Hyundai And Aptiv Form AV Joint Venture- UAW Strike Continues into Second Week- Global Sales Beginning to Slow- Tata Motors Plans New EV- Arcimoto Gearing Up for EV Launch- Faraday Future Plans New Attack- Porsche and Holoride Test VR Technology- FCA Hiring Gamers for Design
Tiago Gavassi, the founder of Panic Lobster talks to us this week about disrupting an existing industry with new technology. Panic Lobster is "a virtual reality platform that helps people develop communication skills... and to overcome the fear of public speaking. With a background in electronic engineering, Tiago has been immersed in communications since he was in university and explores 'New Solutions to Age-Old Problems. Time Guide: 00:23 - Introductions 00:36 - What is Panic Lobster? 00:55 - What is VR Technology? 01:31 - Where did you start? 02:31 - Where did the idea of Panic Lobster come from? 04:34 - Hardware versus Software 05:40 - How did the company start? 06:50 - Challenges finding a team 08:23 - Working with friends 08:48 - Compared to conventional training 11:30 - Who's behind the scenes? 13:19 - We're working on feedback 13:55 - Harsh Audience 14:50 - Training your staff 15:09 - Facebook Hardware 16:50 - Challenges working with technology 19:00 - Sales Processes 21:08 - Emerging Technologies 23:10 - What would you do differently? 24:53 - Don't tie yourself down 25:53 - Other Firms? 27:01 - Learning together 28:03 - Conclusions 28:44 - Partnerships 29:54 - Where to find us? Social: https://www.instagram.com/north_report/ https://www.linkedin.com/company/the-north-report Links: https://www.linkedin.com/in/tiago-gavassi-33990677/ https://paniclobster.com/ https://www.instagram.com/panic_lobster/ https://www.linkedin.com/company/panic-lobster/ If you'd like to be a guest on a future episode or want to hear more about a topic, email us at hello@northreport.ca
What's up y'all, We’s havin a WILD time on episode #46! We had a Chief Technology Officer We had a VR gangsta We had NOSHOD’s clownin’ ass! (Noshod may not have won “Cincinnati’s funniest” last month but this dude had us ROLLIN!!) Yo, did you all know that the IT department is becoming a PROFIT center? Brian Greenberg, CTO to some serious companies, broke it down. Most importantly, companies he works for are getting RANSOMED by the cyber-mafia! Instead of paying millions of $’s, hit up cyber-hero Brian to protect yo-self before you wreck yo-self. Y’all see the stock market barely move last week? AND the oil market pretty quiet too? How’s this possible when TWO oil tankers in the Middle East were blown up!? If this was a LEGIT attack, markets would’ve *freaked out.* Instead, I explain how both the markets AND me are suspicious. Bottom line: I don’t think Iran really did this. I don’t think the markets do either. Keep investin, y’all good. What else did we discuss? - Mark Zuck wakes up erryday and puts a chip in the side of his brain - Noshod got a cousin named Raytheon - It’s gettin Impossible to eat an Impossible burger Chillax and enjoy! Amer SHOW HIGHLIGHTS: 02:25- Noshod breaks down Cincinnati comedy competition 04:25- Robert Bozitch - we all got some name drama 07:35- Chris's upcoming movie "Seems" 09:55- Brian Greenberg - CTO rubbing shoulders with CEO's 12:05- Raytheon & United Tech Merger; Noshod's Cousin?? 13:45- A unnamed Muslim guy is one of the biggest US gun supplier to big box stores 17:00- Amer's Airpods are GANGSTA 19:00- How'd stocks stay calm despite serious middle eastern conflict? 23:35- Iran situation super suspicious given we the US have the itchy trigger finger 24:00- Is Bitcoin REALLY anonymous? 25:00- What is ransomware? Are cyber ransoms a REAL thing? 34:05- Noshod tried "Musk" strain of cannabis and it raised his IQ 4 points 39:25- Trade war with China is HUGE; oil tankers and Iran are Trump using them to distract 40:45- Fake beef is what's for dinner; there's a shortage 47:20- Brian has eaten different types of insects while living in Japan 50:25- Beyond Meat stock - Amer recommends to start building a position 53:35- Beyond Meat getting sued for having "meat" in their name 57:15- Firefighters don't eat bacon bc it smells similar to charred skin 58:55- Facebook doubling spending on corporate ad's to improve their reputation; sign of things about to get worse 01:07:35- Facebook's FAKE news 01:13:30- VR Technology: is VR closer to "taking off" ? 01:26:30- Ransom ware - what is this really all about? 01:39:10- Brian breaks down what it's like to be a CTO Connect with Amer and BNOS: Visit the BNOS PODCAST: https://podcasts.apple.com/us/podcast/business-news-and-other-%24/id1438358922?mt=2 Visit the Amer Abdullah BLOG: http://amerabdullah.com/ Like BNOS on Facebook: https://www.facebook.com/businessnewsandothershit Follow BNOS on Twitter: https://twitter.com/theamerabdullah Follow BNOS on Instagram: https://www.instagram.com/theamerabdullah --- Support this podcast: https://anchor.fm/business-news-and-other-sheet/support
The emergence of VR technology in the cannabis industry with Michael Chandler from Third Eye Visuals. Today on this episode we’re going to learn about 3-dimensional virtual tours, allowing customers to come right into a business' space from the comfort of their own home or mobile device. My guest creates models of dispensaries or any other type of space to show off online in what is explained as a very unique marketing use. Third Eye Visuals was created with the idea that emerging technology within the field of photography and video isn’t being used to its full potential. Being able to show off an event or destination is great! But with the emergence of VR technology, it’s now possible to enjoy such experiences on a more personal level. 3D Models allow his business to make an emotional connection between your brand and audience. Customers can now tour the facilities from the comfort of their own device and in immersive VR, allowing them to learn more about your brand and culture along the way.
The emergence of VR technology in the cannabis industry with Michael Chandler from Third Eye Visuals. Today on this episode we’re going to learn about 3-dimensional virtual tours, allowing customers to come right into a business' space from the comfort of their own home or mobile device. My guest creates models of dispensaries or any other type of space to show off online in what is explained as a very unique marketing use. Third Eye Visuals was created with the idea that emerging technology within the field of photography and video isn’t being used to its full potential. Being able to show off an event or destination is great! But with the emergence of VR technology, it’s now possible to enjoy such experiences on a more personal level. 3D Models allow his business to make an emotional connection between your brand and audience. Customers can now tour the facilities from the comfort of their own device and in immersive VR, allowing them to learn more about your brand and culture along the way.
In this week's edition of the ArtTactic Podcast, Joel Kremer, director at the Kremer Collection, a collection of Dutch and Flemish Old Masters that is accessible only via VR technology. First, Joel explains what prompted him to embrace this technology for the collection. Then, he reveals how the technology works and what it's like to experience the collection virtually. Also, Joel shares his thoughts on if this technology will eventually become prolific among museums, galleries and even auction houses.
Bob Tetiva is the founder and CEO for Sense Arena.Sense Arena is a unique, powerful, and innovative tool for developing hockey players, improving their cognitive skills and hockey sense. Using virtual reality, they bring the ice to players' homes, gyms, and centers so they can execute drills just as on the ice but with 1000 times more repetitions.Founded in 2017, Sense Arena is based in Prague (Czech Republic) and Boston, Massachusetts.This episode was recorded at CES 2019 in Las Vegas, Nevada.//Shane Darrow is the host of Forecheck, Backcheck, Paycheck. Listen to Forecheck, Backcheck, Paycheck on iTunes: https://itunes.apple.com/us/podcast/forecheck-backcheck-paycheck/id1389666153?//Learn more about Sense Arena: https://www.sensearena.com/Follow upside on Twitter: https://twitter.com/upsidefm Subscribe to the update: https://upside.fm/update
Emilee and Sarah discuss the difference between AR and VR, and how this technology can change jobs in the future. Plus how to have a lot of fun using it with Lenovo products like the Jedi Challenges and Explorer. We also discuss our ultimate list of the top 5 movies set in a dystopian future. Listen on your favorite podcast app, here, or watch the video!
Emilee and Sarah discuss the difference between AR and VR, and how this technology can change jobs in the future. Plus how to have a lot of fun using it with Lenovo products like the Jedi Challenges and Explorer. We also discuss our ultimate list of the top 5 movies set in a dystopian future. […]
Andrew Rozycki from KBR speaks with Hazel Flynn on introducing virtual reality training solutions to the water sector and where we can go from here.
In case you missed this episode on the Playing with Science channel… This week hosts Gary O’Reilly and Chuck Nice are getting into your head when they investigate neuropriming and VR technology training in sports with Brett Wingeier, co-founder of Halo Neuroscience, and Michael Casale, Chief Science Officer at StriVR.
On this episode of Playing with Science we’re getting in your head. Hosts Gary O’Reilly and Chuck Nice investigate neuropriming and VR technology training in sports with Brett Wingeier, co-founder of Halo Neuroscience, and Michael Casale, Chief Science Officer at StriVR. Don’t miss an episode of Playing with Science. Please subscribe to our channels on: Apple Podcasts: https://itunes.apple.com/us/podcast/playing-with-science/id1198280360 TuneIn: tunein.com/playingwithscience GooglePlay Music: https://play.google.com/music/listen?u=0#/ps/Iimke5bwpoh2nb25swchmw6kzjq SoundCloud: https://soundcloud.com/startalk_playing-with-science Stitcher: http://www.stitcher.com/podcast/startalk/playing-with-science NOTE: StarTalk All-Access subscribers can watch or listen to this entire episode commercial-free here: https://www.startalkradio.net/all-access/brain-training-neuropriming-and-vr-technology/ Credit: wildpixel/iStock.
Welcome to VU Dream's official virtual and augmented reality podcast. You are listening to Episode 1, the What, How, and Why Behind today's Virtual Reality (VR) Technology. The definition of virtual reality comes, naturally, from the definitions of both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.We know the world through our senses and perception systems.We all learned that we have five senses: taste, touch, smell, sight, and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective, it would be perceived as real. Something we would refer to as a virtual reality.So, in summary, virtual reality entails presenting our senses with a computer-generated virtual environment that we can explore in some fashion.In technical terms…Answering “what is virtual reality” in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed in this environment and whilst there, is able to manipulate objects or perform a series of actions.How is virtual reality achieved?Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology. There is a range of systems that are used for this purpose, such as headsets, omnidirectional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality.This is more difficult than it sounds, since our senses and brains are evolved to provide us with a finely synchronized and mediated experience. If anything is even a little off we can usually tell. This is where you’ll hear terms such as immersiveness and realism enter the conversation. These issues that divide convincing or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take our physiology into account. For example, the human visual field does not look like a video frame. We have (more or less) 180 degrees of vision and although you are not always consciously aware of your peripheral vision, if it were gone you’d notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can cause motion sickness. Which is what happens to some people on boats or when they read while in a car.If an implementation of virtual reality manages to get the combination of hardware, software and sensory synchronicity just right it achieves something known as a sense of presence. Where the subject really feels like they are present in that environment.Why have virtual reality?This may seem like a lot of effort, and it is! What makes the development of virtual reality worthwhile? The potential entertainment value is clear. Immersive films and video games are good examples. The entertainment industry is after all a multi-billion dollar one and consumers are always keen on novelty. Virtual reality has many other, more serious, applications as well.Wherever it is too dangerous, expensive or impractical to do something, in reality, virtual reality is the answer. From trainee fighter pilots to medical applications trainee surgeons, virtual reality allows us to take virtual risks in order to gain real-world experience. As the cost of virtual reality goes down and it becomes more mainstream you can expect more serious uses, such as education or productivity applications, to come to the fore. Virtual reality and its cousin augmented reality could substantively change the way we interface with our digital technologies. Continuing the trend of humanizing our technology.There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person.Plus they change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for a seamless join between the person’s head and eye movements and the appropriate response, e.g. change in perception. This ensures that the virtual environment is both realistic and enjoyable.Virtual reality is the creation of a virtual environment presented to our senses in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.Source - Virtual Reality Society UKhttps://www.vrs.org.uk/Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial/
Can virtual reality technology affect pain perception? Well, yeah. Catherine Cowey and I discuss a fun study about this co-authored by Lorimer Moseley in 2015 in the Psychological Science Journal. The researchers used VR technology to give subjects (with a history of neck pain) the illusion that they had moved their neck more or less than they actually had. As they hypothesized, this had an effect on their perception of pain.
NAB 2017 (episode 1) 1. VR Technology for High End Production. Interview w/ Tarif Sayed (Digital Media Executive | Virtual Reality Expert) Nokia Technologies. Maker of the OZO VR Camera System https://ozo.nokia.com/vr 2. Broadcast Video-Audio-IP TECH. Interview w/ Tony Klick & Jesse Foster from COBALT DIGITAL. We discuss Broadcast Engineering and Open Gear technology. http://www.cobaltdigital.com/ This episode of Pod Diver Radio is brought to you by Technical Operations. “Tech-Ops” is a technology services and staffing solutions provider, for Broadcast Engineering, Audio Visual Communication, and Information Technology. Since 1994, Tech-Ops has been an industry leader in introducing, integrating, and supporting the ever evolving AV, IT and Broadcast technologies for the corporate, financial, education, government, broadcast and entertainment industries. For more info contact Christopher Dole, at www.tech-ops.com PD204:Direct Download click here
We discuss VR Technology, Star Wars, Absinthe, This Month in History, and music! (39.26)
We discuss the wave of the future; gaming with virtual reality, and discuss Contra and Super C on the NES. We also welcome special guest Cliff.
All is not lost on this epic episode of The CaPC 25 for 2016 as Amanda Wortham and C.T. Casberg join Jonathan and Sarah for this week's episode.
Oscar flies solo and Mac attempts to be his wingman. The guys discuss Apple's record setting iPhone sales, Adblock sells out, VR Technology is coming in full force, and VW gets caught cheating.
Dr. Mark Wiederhold is the President of the Virtual Reality Medical Center (VRMC). The VRMC has locations in San Diego, Los Angeles, Coronado and internationally Qing Dao, China and Brussels, Belgium. Dr. Wiederhold and his team, co-headed by his wife, Dr. Brenda Wiederhold, originally developed Virtual Reality (VR) protocols to treat phobias, specifically fear of driving, fear of flying and fear of public speaking. Many of us can relate to the fear of public speaking, right? No matter how good at it one is now, there was probably a time when they had to psych themselves up in order to go confidently in front of their audience. Well, Drs. Wiederhold and team have technology that can immerse a person in a 360 degree experience to better aid them in overcoming their fears. Their work in the anxiety and phobia arena has expanded over the last 20 years to also include treatment for fear of closed spaces, heights, needles and blood, open spaces, spiders, thunderstorms, school phobia, social phobia, ADHD, panic disorder, flying anticipatory anxiety, general anxiety disorders and for pain distraction. They are now even using VR therapy to treat Wounded Warriors with combat-related Post Traumatic Stress Disorder. How you may ask? Let’s find out!What is Virtual Reality Therapy and how is it Delivered?Drs. Wiederhold and their team at The VRMC have been around for about 20 years. Computers were very different back then, which is a pretty interesting bit of information pertaining to virtual reality therapy. Although the virtual reality treatment protocols have advanced with our technical capabilities, surprisingly, the mode of the experience delivery is still very similar to what it was back then. So, what is virtual reality technology? It is essentially a headset comprised of glasses which house a computer screen in its lenses and a set of headphones. A client will wear the headset, watching a scene indicative of a 360 degree experience they fear (i.e. the taking off of an airplane) on the computer screen, while also wearing the headphones which deliver the sound of the actual feared experience. When a client presents for therapy at the VRMC, they will initially go through a 90-minute to 2-hour initial assessment with a licensed therapist. There will be no VR used in that session and it will probably feel like most any other initial assessment at a therapist’s office. What happens next is where it veers from traditional therapy. Since the treatment is to get a person exposed to their feared situation, the first few sessions are comprised of stress-response skill building. Examples of this are relaxation strategies and deep breathing techniques. The client will be encouraged to practice this in between sessions in order to prep them for their 360 degree immersive sessions. After that, the Virtual Reality fun really begins! The VR sessions are 20-minutes of exposure to the feared stimulus wearing the VR headset. While the client is in their immersive experience, the clinician in the room is monitoring the client’s physiological responses through heart and breathing monitors. The session does not seek to “flood” the client with fear (as some phobia treatment protocols do), but rather, the supervising clinician will provide the client with “just enough” stimulation each time to raise their anxiety little by little until they can handle a full immersive experience from start to finish. This is a Virtual Reality system that uses a smart phone as a display Virtual Reality Re-Training of Combat VeteransThe Virtual Reality Medical Center has very high rates of success- upwards of over 90% for certain phobias. This is a tremendous number in the world of treatment statistics. After focusing on treating phobias for so many years, Drs. Wiederhold and their team have branched out over the past 10 years to expanding their treatment protocols to treating combat veterans/Wounded Warriors with Post traumatic Stress Disorder (PTSD).The VRMC’s work with combat trauma clients was born out of their work with survivors of Motor Vehicle Accidents (MVAs) with PTSD. When they realized they were effective with treating the trauma of the MVA survivors, they began to run research trials on developing initial protocols and treating combat trauma survivors. Combat trauma survivors have high rates of what’s called co-morbid, or co-occurring struggles. Most commonly, the co-morbid problems are traumatic brain injuries, substance use disorders (drugs or alcohol), and domestic violence/anger management problems. Treating the PTSD successfully can vastly decrease or even eliminate the incidents of these very serious co-morbid problems. The well-known problem with treating the veteran population from the civilian world has consistently been retention in treatment. The unique nature of the military experience and the combat-centered life has traditionally posed struggles in trusting the civilian therapist. The thinking has been that the civilian therapists “don’t know what it’s like” and the experience of being in theater is not an experience that’s even close to being easy to relate to. The nature of the structure of the VRMC’s protocol is such that the presenting Veteran doesn’t have to worry about having to “re-tell” his war stories. He/she knows that after the initial assessment session, they will be taught skills, and then be exposed to the stimulus scene. Dr. Wiederhold pointed out that since the current veterans are predominantly of the age of the video game generation, for as much as VR re-training is not a video game, it is helpful that the method of re-training delivery is similar to that of a video game. The retention rate has been over 90% and the “re-training” success rate has been about 80%. This is an outstanding statistic no matter what population one is treating, but to have it as the statistic for treating a population that has had such a historically difficult time staying engaged in treatment is really something to take notice of!But What Does Virtual Reality Therapy Feel Like?After the formal recorded interview was over, Dr. Wiederhold let me explore the clinic and the equipment. I got to experience an introduction virtual reality experiential session. I was led into an office that looked like a regular generic office – lots of computers on the table top, but nothing that screamed, “You are about to enter a combat zone!” But that’s exactly what I did. I was strapped into the head piece. It was rather comfortable – it felt like what I imagine watching a movie on the lenses of my sunglasses would feel like with the surround sound coming through the headphones. Dr. Wiederhold set up my scene and adjusted my lens for me. Next thing I knew, I was a passenger in a Humvee with my driver and my gunner standing behind me. I didn’t know what to expect as we drove through the village. About 7 or 8 minutes in, I felt my anxiety rise and said to Dr. Wiederhold, “I’m worried that I’m going to miss the blast if I look away”. I was concerned I was watching a potential “real combat” scene. The good doctor assured me he didn’t set me up in a trauma scene – I would not be blown up or shot at. He explained that the voyage I was on was part of a 20-minute Stress Inoculation Scene. This is one of the scenes they are now just beginning to use to get soldiers ready for going to a war zone (I’ll explain more about that in the next section). What I witnessed was driving through an Iraqi town outskirts, and then through a small village. There were people milling about and if I turned my head in any direction, I got a full 360 degree experience- even saw what my feet would look like all geared-up! I really can say that I could see the benefit of getting used to the new scenery before someone is sent there. It is anxiety provoking due to all the unknowns. Getting desensitized to the environment would allow a soldier to possibly be able to more effectively stay present and focused on the potential threats in the area versus having to be aware of every little bit of new stimuli. I was definitely sold on the experience! I’d love on a return visit to try out a phobia scene – I’ve pretty much conquered a long-time fear of heights, but I’d love to experience that scene. Reason #10 to definitely convince Dr. Wiederhold to let me interview him some more!I’m getting ready for my VR experience The Future Possibilities for Virtual Reality Re-Training of other Veteran PopulationsThe Virtual Reality Medical Center seems to be constantly engaging in research to expand their treatment capabilities. As I mentioned in my experience with the goggles on, they are now doing research in the area of what’s called Stress Inoculation Therapy. According to MentalHelp.net, Stress Inoculation Therapy (SIT) is “a psychotherapy method intended to help patients prepare themselves in advance to handle stressful events successfully and with a minimum of upset. The use of the term “inoculation” in SIT is based on the idea that a therapist is inoculating or preparing patients to become resistant to the effects of stressors in a manner similar to how a vaccination works to make patients resistant to the effects of particular diseases”. The VRMC is not only utilizing this therapy to prepare active-duty troops, but they are also using it to prepare the combat-zone medical professionals. The medics going to our war zones may be used to seeing blood and bodily trauma, but because of potential sheer volume and severity of the traumas they could be subjected to on a regular basis, they have implemented SIT training for the medic staff. (I’ve posted a couple of pics of the training materials). They use fake wounds and blood to desensitize these doctors and better prepare them to stay focused on their tasks at hand.The VRMC is utilizing the Stress Inoculation Therapy protocol to prepare troops for entering the combat zones. The work the VRMC is doing is focused on coming up with strategies that seek to decrease the risk of PTSD even happening. Wouldn’t that be amazing! But wait! They’re not stopping there! They have already had the opportunity to send VR equipment to Fallujah and treat troops on base. Established research on treating trauma-related symptoms has demonstrated that the earlier a trauma survivor receives treatment, the better the results of that treatment. With the VRMC being able to equip the war-zone medical centers with the virtual reality technology, there’s no telling how many troops could be spared some really intrusive emotional repercussions. I’ll look forward to finding out at our next meeting what they’ve been able to implement as far as protocols in combat-zone bases.And there’s more!! When I was prepping for this interview, someone asked me if the VRMC treats Vietnam War veterans. I asked that question to Dr Wiederhold. They are, in fact, beginning to design those protocols. Treating this population would pose different obstacles to overcome: the time removed from the trauma incident, their possible lack of comfort with using the technology, and, of course, getting funding form the Department of Veteran’s Affairs to provide such treatment. In order to get that sort of finding, they will need to conduct research, which also means having access to that population, which certainly is not as readily available as our current veterans. However, after learning about all that they do, I’m sure if the Drs. Wiederhold and their team believe they have a protocol that can help heal this population, they will do everything possible to find a way to deliver it to them. It was a pleasure and a privilege to spend this time at the Virtual Reality Medical Center and with Dr. Wiederhold. 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Tony Chiodo, President with Soul and Vibe Interactive Inc. (OTCQB:SOULD ["D" for a 20 day stock spilt]), returns and they talk about their being invited to their first Comic-con and their development of VR Technology. We are pleased to share the following UPTICK Network Stock Day Radio Show and Podcast content. The CEOs interviewed on Stock Day did not incur any charges for their time with Uptick CEO Everett Jolly. Uptick staff is always looking for exciting companies to bring to our interested readers and listeners. Contact us at (602) 441-3474 if you would like further information on the UPTICK Network or Uptick services.