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Hello hello and welcome back to Podcast Assemble - your rambling dose of geeky entertainment, with co-host Tommy & a very special guest this week David Porte Beckefeld!David is a 3D VR artist, Creative Director & Geeky movie lover (Instagram: davidportebeckefeld). David joined me for an interview to chat about his creativity inspirations and a review of one of his favorite nostalgic movies - Rome Must Die (2000). We talk David's artistic process, the movies that he loves and get deep on one of the most nostalgic movies from the 2000's.Find David's on Instagram: davidportebeckefeldFind the episodes we discussed linked here:- Mission Impossible: Dead Reckoning (2023) - https://shorturl.at/dnyT3 - Batman Begins (2005) ft. Reg's of the Film Addicts Podcast - https://shorturl.at/npwDT- Dungeons & Dragons (2023) - https://shorturl.at/CDMO6- Heat (1995) - https://shorturl.at/ghKT4 Hosted on Acast. See acast.com/privacy for more information.
Edward Beltran is a leader at FIERCE, an organization focused on company culture, how to solve cultural challenges in corporate environments, and alleviating stress in corporate communications. With twenty years of experience in this field as well as an internship with Warren Buffet, Edward leads FIERCE in the use of 3D/VR tools to conduct corporate training that addresses accountability, confrontation, efficiency, and productivity. ed.beltran@fierceinc.com
「Vol.27 サングラス型スマートグラス「Nreal Air」が3D視聴に対応[染瀬直人のVRカメラ最前線]」 Nrealが手掛けるスマートグラス「Nreal Air 」は、サングラス型の小型・軽量なスマートグラス だ。対応するAndroidのスマートフォンと接続することで、3DoFのAR表示や動画の視聴を楽しむことができる。
「キヤノン:8K VRコンテンツ視聴や、3D VRコンテンツを展示。EOS VR SYSTEMで臨場感のある映像体験を提供[Inter BEE 2022展示レポート]」 キヤノンブースの「EOS VR SYSTEM」コーナーでは様々なVRコンテンツが展示されていた。
CSIRO's year-round Kick-Start program has helped over 200 early-stage start-ups and small businesses pursue R&D activities by providing access to CSIRO research and capability. This includes help with articulating a company's research question, connecting businesses with relevant CSIRO researchers and fifty per cent matched funding support to improve affordability. One of the company's that reached out to CSIRO was WA-based Singular Health - an ASX-listed medical technology company improving patient education & enabling patient-specific surgeries through their innovative technology converting 2D medical images such as CT, MRI and PET scans into 3D/VR scans using artificial intelligence (AI). Dr Megan Sebben, CSIRO's Kick-Start Program Manager, joins the podcast to tell us how startups can apply to the program. And Singular Health's Chief Operating Officer James Hill talks us through the company's journey using the Kick-Start Program twice, working with CSIRO's Data61 Team to leverage their expertise on AI, innovate manufacturing processes, and build on their software design. Also joining host Caroline Duell is Dr Tracey Wilkinson, MTPConnect's Director of Stakeholder Engagement Western Australia.
I Registered for the Synapse Innovation Summit Which is to be held Jan. 23-24 at the Amalie Center in Tampa. There will be 300 speakers, 5000 attendees and 300 exhibitors in the realms of virtual reality, AI, robotics, health advancements and more. I printed special business cards talking about what we have to offer in the way of 360, 3D & VR big cats and then made a hat with the same info on it to make the most of my time there. Today Howie wrote our Commissioner, Kimberly Overman: Kimberly thanks for spending time with me on the phone this week. Attached is an aerial showing the location of the apartments that may be seeking approval at some point. One possible issue with the land is that the owner of one of the parcels brought in massive amounts of dirt to raise the low portion of the property, possibly without a permit, and with no regard for the resulting water flow to our property. The second enclosed document shows this. We are meeting with the developer and their engineer next Thursday and my hope is that they will be willing to seriously seek to address our concerns in their plan. Those concerns include water flow to our property, securing the common perimeter with an additional wall to deter people, particularly youths, from entering our property, having the buildings far enough from the wall that children could not shoot paintballs or worse at the cats from the tall building windows, and provisions in land records and leases that preclude owners or residents to objecting to our presence. The address of the main parcel is: 8610 Gonzalez Lake Dr, Tampa, FL 33625-3764 I will keep you posted on the results of our discussion with the developer. Thanks very much! - Howard Baskin I wish I had noted the time frame when Cuesta, the hog farm owner, was doing all that filling. I think it was around the time that we were building Vacation Rotation because my dad was having a fit over the amount of water that was being diverted onto our property in that area. Hi, I'm Carole Baskin and I've been writing my story since I was able to write, but when the media goes to share it, they only choose the parts that fit their idea of what will generate views. These are my views and opinions. If I'm going to share my story, it should be the whole story. The titles are the dates things happened. If you have any interest in who I really am please start at the beginning of this playlist: http://savethecats.org/ I know there will be people who take things out of context and try to use them to validate their own misconception, but you have access to the whole story. My hope is that others will recognize themselves in my words and have the strength to do what is right for themselves and our shared planet. You can help feed the cats at no cost to you using Amazon Smile! Visit BigCatRescue.org/Amazon-smile You can see photos, videos and more, updated daily at BigCatRescue.org Check out our main channel at YouTube.com/BigCatRescue Music (if any) from Epidemic Sound (http://www.epidemicsound.com) This video is for entertainment purposes only and is my opinion. Closing graphic with permission from https://youtu.be/F_AtgWMfwrk
When creating fiction we always have to stylise experience in many and various ways in order to communicate with the viewer in a way that's meaningful to them because it's usually impossible to simply show them the exact reality of something and expect that same meaning to carry through. A great example is a fight scene: when you're involved in a fight or close to it, it can be pretty affecting. Your body releases adrenaline, your pupils widen to take in as much as possible, your brain is on high alert so it narrows in on just the action and notices everything that it can, this makes time seem to slow and fight last much longer than it actually does. To the person involved or the close spectator everything is more dangerous, epic, and impactful. However, to a more distant viewer the fight is over in seconds, it probably seemed silly, stupid, even embarrassing and pathetic. So as a creator we have a whole bag of tricks available to us to convey the feelings of the participant or close observer to the audience- we slow down the action a LOT by making the fight last 10x times longer, we zoom in on the fighters, we zoom in on the fist that's doing the punching, we add SFX, VFX, tone and colour and a million other things. That's just one example, most of reality has to be stylised in various ways in order for it to translate to a viewer in the way the creator intends. And we have many ways of doing this, some more extreme than others. Musicals for example are highly stylised but the singing and dancing is generally not just for show, it communicates meaning just like the rest of the less flamboyant parts of the story. Even something like a documentary, reality TV or a sports broadcast have to stylise reality in a way to more effectively communicate and engage with viewers; through camera angles, clever editing, cutting etc. Pretty much nothing is simply presented as is. This is the reason I defend the art of Rob Liefeld: objectively it does not depict reality, he puts giant shoulder-pads on characters, too many pouches in silly places, too many teeth in grins, broken backed bum-popping women, huge nonsense guns that are just random assemblages of tubes with a handle and trigger, anatomy that has only a passing acquaintance with the human form- And yet it's not what the art shows, it's about what it evokes in its communication with the viewer. The bum-popping women mean “sex appeal”, huge guns mean destructive potential, giant should-pads equal power and strength, pouches equal action, toothy grins mean determination of purpose. All these things communicate directly with the viewer without having to be spelled out, and in the 1990s that was very successful for him! I think it's very important to understand the stylisations we have to learn to use in order to properly translate our meanings to our audiences. Not just for comics but for books, movies, plays etc. Reality is never presented directly, not even in news broadcasts or 3D VR, or security footage, it's always stylised and modified in some way. This week Gunwallace has given us a theme to AGENCY - High up in a helicopter, swooping in over a vast metropolis. Endless rows of buildings fly by underneath. Sophistication, towering glass skyscrapers, vast canyons of concrete and steel… It's music for the big, cold city. Pulsing 80s synth tracks, Topics and shownotes Featured comic: Drunk Duck Awards 2022 - https://www.theduckwebcomics.com/news/2022/oct/04/featured-comic-drunk-duck-awards-2022/ Featured music: AGENCY - https://www.theduckwebcomics.com/AGENCY/. - by JediAnn Solo, rated T. Special thanks to: Gunwallace - http://www.virtuallycomics.com Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean PIT FACE - https://www.theduckwebcomics.com/user/PIT_FACE/ Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/ VIDEO exclusive! Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks! - https://www.patreon.com/DrunkDuck Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts! Join us on Discord - https://discordapp.com/invite/7NpJ8GS
Днешният ни епизод с Момчил Алексиев от VR Lab ще ви поведе на разходка из света на виртуалната реалност. От него ще чуете: — Защо 3D няма нищо общо с VR? — Как мозъкът и възприятията ни работят в условия на виртуална реалност? — Защо на някои хора им става лошо от VR и проблем ли е това? — Кои са две ключови неща, които не можеш да правиш с VR очила? — Медия ли е VR или е нещо повече? — В кои сфери има вероятност VR да "избухне" и защо още няма блокбъстър VR игри? Петко разказа унизителния си първи опит с VR, а Никола направи паралел между VR и наркотиците – чуйте повече в епизода! === Епизодът се излъчва с подкрепата на HPE. Вижте техните отворени позиции на careers.hpe.com Допълнителни бележки към епизода: ratio.bg/podcast/336 Ако това, което правим, ви харесва, подкрепете Ratio тук: ratio.bg/support
Exploring Consciousness Podcast #118 - Joseph and I talk about the intersections of music, martial arts and consciousness. We also introduce you to his YouTube channel for his 3D VR music videos and the Mindful Music Association Project. There's a surprise for all those to listen to the end! There will be NO Friday podcast this week. For more information, go to our Companion website: https://exploreconsciousness.com/access-to-the-podcasts/
Exploring Consciousness Podcast #117 - Today, I introduce you to Joseph L Young, musician, martial artist and Consciousness Explorer. On Wednesday, Joseph and I talk about the intersections of music, martial arts and consciousness. We also introduce you to his YouTube channel for his 3D VR music videos and the Mindful Music Association Project. There will be NO Friday podcast this week. For more information, go to our Companion website: https://exploreconsciousness.com/access-to-the-podcasts/
So excited to share this great news with you all.
You know what isn't stupid? Facebook (Meta) Horizons, Mitch Jackson, Esq. new favorite Spatial and even AltspaceVR. These are all practical virtual experiences that people are utilizing RIGHT NOW, using to strengthen customer relationships RIGHT NOW, and profiting from RIGHT NOW. Gabriel Di Sante is a celebrity photographer turned successful 3D VR experience builder. He's found the perfect solution for companies looking to create more meaningful consumer engagement utilizing the concept of the Metaverse. Ruth Guzzone was born an entrepreneur, using that mindset to make money from a young age. She's built many projects, but most recently rocketing out of sales in the solar industry and using that momentum to drive SpeakOut, a project around supporting survivors of domestic violence. On top of that, she's Gabriel's key person on GDS Experiences, effectively being a driving force behind the project. -- Your hosts: Robert Hanna, Mitch Jackson, and Francesca Witzburg. This episode's "publish" date is the actual time that we aired LIVE on LinkedIn Audio. Recorded with OBS.
“Since the founding of Fierce 20 years ago, we've been on the cutting edge of communication training serving over half of the Fortune 500 companies. Our original visionary Susan Scott's iconic best-selling book, “Fierce Conversations”, which has been sold nearly 1 million copies, transformed how we do conversations. Now, we're offering leading-edge technology solutions and unleashing Fierce as the ‘API of Human-to-Human connection'. Pulse is meant to help companies ensure they stop toxic culture and support a transparent and low stress culture that drives results. Like a pilot, for leaders, visibility drives success”.– Edward J. BeltranEdward Beltran, CPA is a leader at FIERCE, an organization focused on company culture, how to solve cultural challenges in corporate environments, and alleviating stress in corporate communications. With twenty years of experience in this field as well as an internship with Warren Buffet, Edward leads FIERCE in the use of 3D/VR tools to conduct corporate training that addresses accountability, confrontation, efficiency, and productivity — training that turns difficult situations into opportunities to thrive in the workplace.Listen up as Edward Beltran talks about the new culture of the workspace.ed.beltran@fierceinc.comhttps://fierceinc.com/
Eric Vermillion is the CEO of Helpshift, a San Francisco based company that develops mobile customer support software that helps companies provide better customer support in mobile apps. Before Helpshift, Eric was instrumental in advancing BlueCat to one of Canada's most notable software exits, and also helped grow revenue at NICE Systems to over $1 Billion. He has also held sales and leadership roles at PTC, Tecnomatix and Triad Systems Corporation. Eric holds a Bachelor's degree in management from Purdue University. Questions We like to give our guest an opportunity to do their own introduction in their own words, can you just tell us a little bit about how you got to where you are today? Can you tell us a little bit about what Helpshift does? Do you see mobile applications advancing even more in the whole development of customer experience on a global level? Or do you find people are looking for more opportunities where they can have more face-to-face interactions and less interaction with the digital or the technological side of things? Metaverse, there are a lot of people who still have a little bit of apprehension in relation to that whole emergence of that, what it represents, how to interface with it. What are your thoughts on that? Do you think it's something that will become the norm? How do you think people can adjust to it feeling more comfortable because it's so different and generally speaking, human beings just don't adjust to change very readily. Could you share with us what's the one online resource, tool, website, or app that you absolutely can't live without in your business? Could you also share with our audience, maybe one or two books that have had the biggest impact on you? It could be a book that you read recently, or even one that you read a long time ago, but it still has impacted you in a very great way. We have a lot of listeners who are business owners and managers, who feel they have great products and services, but they lack the constantly motivated human capital. If you were sitting across the table from that person, what's the one piece of advice that you would give them to have a successful business? What's the one thing that's going on in your life right now that you're really excited about - either something you're working on to develop yourself or your people. Where can listeners find you online? Do you have a quote or a saying that during times of adversity or challenge, you will tend to revert to this quote, it kind of helps to get you back on track if for any reason you got derailed or just kind of helps to get you back refocused. Highlights Eric's Journey Eric shared that he spent his entire career in the world of software, pretty good chunk of it on the sales end of things. He kind of got lucky coming out of Purdue University, when all his friends were taking jobs at places like John Deere and Caterpillar and Anderson Consulting, I found the Bay area software company to join and kind of fell in love with technology and software. So, he's spent his career helping people use technology to create value. And he's spent a big chunk of it in the world of customer service, he was at NICE for 8 years and got to be a part of things when kind of this whole omni channel trend happened. After he left NICE, he did a couple of other software plays in the world of identity management and IT security with blue cat, he found his way back and spent the last 3 years in Helpshift trying to really redefine what good customer service looks like for mobile apps and using more mobile devices more effectively. What Does Helpshift do? When asked about what Helpshift does, Eric shared that if you think of the your mobile phone, you probably engage with a lot of mobile apps on a day to day basis. Most people do and that's a trend that is rapidly increasing. They help brands use that mobile app to create essentially an orchestration tool for consumers to drive a very elegant customer experience. So, when you're in the mobile app you got typically it's the mobile app knows who you are, there's some context to the situation. And so, their customers are able to really provide their consumers with a much more elegant logical flow within the mobile app, allowing them to really self-serve much more effectively and by the time they actually get to an agent or human if they need to, because it's a more complex problem, or they're a blue-chip customer. A lot of the problems already been solved, the context is there for the agents, so they can become a bit more like a concierge or a personal assistant than then the traditional view of what we would think of as a customer service agent. Mobile Applications Advancing to Develop Customer Experience Me: Do you see mobile applications advancing even more in the whole development of customer experience on a global level? Or do you find people are looking for more opportunities where they can have more face-to-face interactions and less interaction with the digital or the technological side of things? Eric stated that those are two separate interesting questions. He thinks after what we've all been through in the last couple of years with COVID, he'd be surprised if there's anyone in the world that isn't craving a little bit more face-to-face interaction. So, he does think people want that, but he's not sure that customer service is the place where they're striving for more kind of face to face, human to human interaction. People are busy, people's schedules have changed and evolved a lot over the last couple of years, people tend to do a lot more working remotely, they tend to have schedules that are not very standard and typical, so they want to be able to find resolution to their problems whenever they want, wherever they want, at whatever time of day they want and that's something that he thinks companies are going to have to continue to adapt to. And one thing that we know is true is that there were 2 million mobile apps that were created last year and there'll be more than that that are created this year. People tend to carry their mobile device with them, all the time 24/7, for most of us it's sitting next to our bed even at night. And so, it is this tool that's on our person 24 hours a day and when used properly, it can be an incredibly powerful tool for accessing support and creating a support engagement that really fits your needs and your schedule as a consumer, whenever and wherever you want. He also thinks that when you think about some of the other trends that are going on in the world, like the emergence of this thing, everyone's calling the metaverse, other kind of distributed commerce technologies, like blockchain and web3, and other digital commerce trends that are happening in the world, most of those actually are accessed through mobile devices and through mobile apps as well. So, it's a trend that he thinks would be hard to find any reason that it's not going to continue to grow and kind of grow exponentially. Metaverse, How Can People Adjust to it Feeling More Comfortable Because It's So Different Me: I'm glad you mentioned the metaverse, because there are a lot of people who still have a little bit of apprehension in relation to that whole emergence of that, what it represents, how to interface with it. What are your thoughts on that? Do you think it's something that will become the norm? How do you think people can adjust to it feeling more comfortable because it's so different and generally speaking, human beings just don't adjust to change very readily. Eric stated that all very good and fair points. He thinks that a lot of people's view of the metaverse is driven by the images, or the headlines that they see about broken virtual reality experiences, they think the metaverse as kind of a 3D VR kind of gaming environment and to a certain extent, it largely is in 2022, but the evolution of it is happening very, very fast. And for him, he envision this world, not so many years from now, the technology is there to make this happen right now, where maybe he has a meeting with someone who is sitting in Japan, speaks only Japanese, someone who's in Brazil that speaks only Portuguese, someone in France who speaks only French, and himself in a room having a meeting, in a virtual environment in real time collaborating on some project where they all understand each other, and they can effectively communicate and collaborate in a way, that's just not possible today, and kind of a purely physical world. And so, he thinks there's just so many applications for it like that really impacted us in a positive way, in a professional environment, in an educational environment, from a healthcare perspective that gets taken granted a lot today when people just think of the metaverse is kind of this scary 3D video game. And all of those things that he just described, of course, are also going to have commerce that comes alongside of them and ownership and digital rights that around and a lot of that is being handled today or will likely be handled through blockchain technology. And so, you have this kind of parallel digital existence that happens with all of this commerce, would be naive to think that that's not going to create a lot of support issues and a lot of support challenges. And jumping from that world, out into the more physical world to pick up the phone and make a phone call or send someone an email is highly impractical when you think about it. So, he thinks support tools are going to have to evolve as well to be able to handle some of those changes. App, Website or Tool that Eric Absolutely Can't Live Without in His Business When asked about an online resource that he cannot live without in his business, Eric stated that it's probably pretty boring, but he spent a big chunk of his day in G Suite, from kind of managing the calendar to all the collaboration that happens over the tools. So that's a pretty boring one because they spend a lot of time talking about mobile apps, he would maybe add a bonus that he travels a lot and he'd really struggle if he didn't have his American Airlines app, that's kind of how he gets from place to place anymore. So that's one that he tends to use a great deal as well. Books that Have Had the Biggest Impact on Eric When asked about books that have had the biggest impact, Eric stated that he's a big fan of Good to Great: Why Some Companies Make the Leap and Others Don't by Jim Collins, that's just that's one of those timeless books, the concept of the whole hedgehog principle and really having that one thing that you're laser focused on, and the whole organization is laser focused on, that you want to be known for. As well as the concept of having the right people on the bus, even if you don't know where they will sit. Those are just concepts that resonates with him very well with him, and philosophies that he tends to use and in his own management style. On a more kind of non-business level, he's a big fan of Bob Goff as well. He's got a very fascinating story. His first book, which is called Love Does: Discover a Secretly Incredible Life in an Ordinary World, is still his favourite of the ones that he's written. He's written a few since that he thinks that was probably 10 years old at this point. But he tends to really love experiences, he thinks Bob does a great job sharing interesting experiences and the lessons you can take from each one in an extremely interesting way. Advice for Business Owners and Managers to Have a Successful Business Me: We have a lot of listeners who are business owners and managers, who feel they have great products and services, but they lack the constantly motivated human capital. If you were sitting across the table from that person, what's the one piece of advice that you would give them to have a successful business? Eric stated that you know that you're a coach, you're not just a manager. He saw this clip in the last few days of Nick Saban, the Alabama football coach that's highly regarded and very well known. He stepped in and prevented a player from sharing a piece of cake with another player. So, they have this spring game every year, where they play against their own teammates, and the losing team gets beans and franks and the winning team gets a steak dinner with chocolate cake. And the winning teammate wanted to share a piece of cake with his really good friend that was on the losing team and Saban saw it and shut it down. And he just loves that because losing hurts, and it should hurt and that's how you know you don't want to do it anymore. And he thinks people sometimes need to realize that they have an obligation as a leader, as a manager, to also be a coach and not just a manager. His job is really to help everyone who works for him to perform at a high level, and to help prepare them for their next job or even help them get their next job. And he thinks too many managers forget that often. And you can't buy your way out of that responsibility no matter how much you're paying for someone. And then in this world where human capital and good human capital is very hard to come by, and often very expensive, losing sight of that responsibility to really coach and help a person be prepared for whatever's next, it's one of those things you take for granted if you're just trying to sometimes pay top dollar for people because you think that'll automatically make them the best at things, which is not the case. Me: I totally agree. One of the things that we talk about a lot as well as a customer service trainer is that the most important role of the leader is to grow and develop people because as you mentioned before, you want to have people around you who are robust, who are efficient, who are intrinsically motivated to do what they're employed to do, but at the same time, they feel like they have some purpose and for them to feel like they have some purpose, they have to feel like they're a part of a bigger goal other than collecting a salary. So, I do quite agree with you that leaders are coaches even though a lot of them may not look at themselves as a coach, I like that phrase that you put it as. What Eric is Really Excited About Now! Eric shared that from a people perspective, the pandemic has created a lot of confusion around what work looks like and you hear a lot of companies talking about they're going to be remote only or they're going to be office only or they're going to be hybrid or like lots of different things that people are calling this thing. He spent most of his career as a remote employee and it's hard, it is not something that there's a kind of a playbook or a handbook out there to do. And it was harder before Zoom and messaging and always available internet, but it's still hard. And he believes very strongly that companies need to have a framework for expectations and that's something that they've been continuing to work on a lot as a company. Expectations on what's expected of you as an employee, and that is independent of physical location, that is just what's expected of you as an employee, he doesn't really care where you sit, if you're doing those things, he doesn't care where you sit. He doesn't care if you're physically in an office or remote. If you're following those guidelines and principles of what they stand for as an organization and using the technology to do that, if you're doing it like that, he doesn't really care where you work from. He thinks a lot of companies think that they can kind of hand you a bag of cool technology and software, and it will make you a great remote worker but it just unfortunately doesn't always work that way, you have to teach people what's expected, inspect it regularly and then drag them back into the office when it's too hard or people are just not able to kind of cope with that very unstructured environment that you have at home, not everyone can do it. And frankly, not everyone wants to and so that's professionally. On a personal level, he did get a Peloton a few months ago so he's been loving that and trying to take off his own COVID-19. Where Can We Find Eric Online Website - www.helpshift.com/ LinkedIn – Helpshift LinkedIn – Eric Vermillion Quote or Saying that During Times of Adversity Eric Uses When asked about a quote or saying that he tends to revert to, Eric shared that his favourite quote is the Wayne Gretzky quote, or at least he thinks it's widely attributed to Wayne Gretzky, which is “You miss 100% of the shots you don't take.” Me: All right. And that's a good one. How do you think people can apply that in this whole environment that we're operating in? As you mentioned, we're emerging out of this global pandemic, even though we're not fully emerged out of it, people are trying to just kind of get their life back into some form of semblance. So, with all of that in play and there's also I think a lot of people are still experiencing a lot of fear and anxiety because they don't know what to expect. How do you think that quote can help people to really raise the bar? Eric stated that he thinks it can be a motivating factor for you. He's definitely a person that's fairly easily amused and he's very much an experience person, he doesn't particularly care about stuff and things, and he thinks for a lot of people over the last couple of years, they've had to figure out more interesting ways to entertain themselves versus going out and kind of buying stuff and looking more for satisfaction through material things. Every day is really a new opportunity to learn something, pain tends to create intelligence, practice creates perfection and that kind of galvanizes you. He thinks that every person that he meets is a new lesson, every person that he has had an opportunity to help in some way is literally currency for him, it makes him feel wealthy, even if it doesn't add a penny to his own bank account. And every time he gets a chance to experience a new city or a new restaurant, or make a new friend, it makes him feel wealthier than the day before. And he think that's one of those things that every one of us can remember, every one of us that's above ground and breathing has all those opportunities every single day to like add those experiences, add those things that do make you wealthier in a non-monetary way, and never miss a chance to take one of those shots and being aware of that he thinks is an incredibly motivating thing. Please connect with us on Twitter @navigatingcx and also join our Private Facebook Community – Navigating the Customer Experience and listen to our FB Lives weekly with a new guest Grab the Freebie on Our Website – TOP 10 Online Business Resources for Small Business Owners Links Good to Great: Why Some Companies Make the Leap and Others Don't by Jim Collins Love Does: Discover a Secretly Incredible Life in an Ordinary World by Bob Goff The ABC's of a Fantastic Customer Experience Do you want to pivot your online customer experience and build loyalty - get a copy of “The ABC's of a Fantastic Customer Experience.” The ABC's of a Fantastic Customer Experience provides 26 easy to follow steps and techniques that helps your business to achieve success and build brand loyalty. This Guide to Limitless, Happy and Loyal Customers will help you to strengthen your service delivery, enhance your knowledge and appreciation of the customer experience and provide tips and practical strategies that you can start implementing immediately! This book will develop your customer service skills and sharpen your attention to detail when serving others. Master your customer experience and develop those knock your socks off techniques that will lead to lifetime customers. Your customers will only want to work with your business and it will be your brand differentiator. It will lead to recruiters to seek you out by providing practical examples on how to deliver a winning customer service experience!
#49 Alex Porter, Mod Tech Labs and Jess chat about making new immersive tech more attainable and more efficient in the new world of Web3 + Metaverse - 3D, VR, AR, and more. MOD TECH LABS is based in Austin, TX. https://modtechlabs.com (Open Investment Round ends Mar. 15th. It's your chance to invest in the future.)
In this week's episode of the Future Construct Podcast (37 min interview), we are excited to feature Dave Rhodes, Senior Vice President, General Manager - Digital Twins at Unity Technologies (@unity), and your host Amy Peck(@AmyPeckXR). In his role at Unity, Dave leverages a deep understanding of 3D design, engineering, and entertainment software to oversee the company's global business and growth strategy for industrial markets. Previously, Dave served as Executive Vice President of Sales, Services, and Marketing at Paradigm. Before that, he spent 11 years at Autodesk, where he last served as VP of the Americas and Worldwide Engineering Services Sales. Dave holds an MBA in Marketing and Finance from the University of San Diego and a Bachelor of Science degree in Computer Science from the University of California at San Diego.“I've been following Unity for some time and am excited about the direction and vision the company has for the future of games and digital experiences...Between the amazing creations I've seen and the enthusiasm and knowledge of the team, I knew it was the right move for me.” - Dave Rhodes, SVP of Digital Twin, Unity Technologies.Unity Technologies is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR games and experiences. Unity's powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences.Highlights of Dave's interview with host Amy Peck (@AmyPeckXR) include:The industry divide between companies that are embracing innovative technology versus those that maintain utilization of archaic systemsHis outlook on when we will get to leveraging BIM and design data to effectively build digital twinsThe dream state in the industry of what we're able to do, and getting new technology in the hands of people to eliminate fearHow companies are changing the mindset with their workforce to become more accepting of industry innovationSHOW NOTES0:37 Amy Peck introduces Dave Rhodes, Senior Vice President and General Manager of Digital Twins at Unity Technologies.03:04 The AEC industry is a 3D industry, yet there are companies embracing all this technology and then there are the ones that are still working on these archaic systems. How do we bridge that gap?5:41 So you mentioned a standard. At what point do you think we will get to leveraging BIM and design data to effectively build the digital twin during the process as the building is being built? Do you see trends toward that and where does that demand come from?12:03 Let's talk a little bit about looking at the retrofitting of buildings, using photogrammetry or lidar scans to create an as-built, and how some of the tool kits of Unity. It's like we're at this dream state in the industry of what we're able to do. And now it's a matter of getting this technology in the hands of people, so they don't have fear because that's what's holding us back.20:01 From a workflow perspective and practical perspective, how are you seeing companies change the mindset with their workforce because all of the technology in the world is meaningless if the workforce doesn't embrace it?36:07 If you could project yourself 20 years into the future, and if you could have any product or service or gadget or thing, that for you, would make your life better or make you personally happy, what would it be and what would it do?
Artist Angie Taylor joins DKleine, starting the conversation by delving into her background as an Adobe demo artist and then discussing her affinity for the punk movement and its ties to the cryptoart space. The pair then discuss her varied styles of art in both 2D illustrative works and 3D VR sculptures. You can find Angie Taylor on twitter at https://twitter.com/theAngieTaylor This episode is brought to you by the Koii network at https://koii.network/ and Atomic Zombies at atomiczombies.io -- Create atomic NFTs and earn Koii tokens with views of your work!
Hosts Liamland & Bluestar welcome guest Cel to talk about his Dragon Quest 3D mod for Dragon Quest IX! Join Yggdrasil: The Dragon Quest Modding Community on Discord: https://discord.gg/7qVVdvaRZ3 For more Liam & Platty, hit us up @DQSlimeTime on Twitter and Instagram, or slimetimepodcast@gmail.com or join in all the DQ discussions taking place at https://www.woodus.com/forums/ or on the Dragon's Den Discord: discord.gg/4GEdxBB
Jessica Manins and Anton Mitchell are co-founders of Beyond a VR studio in Wellington, New Zealand. Beyond has worked with Weta Workshop, and now Flufworld, to create the Burrows, the 3D VR immersive environments for the Flufworld NFTs to live. Why you should listen: Concept designer Imery Watson (Lord of the Rings, Batman Begins, Sweeney Todd, and Guardians of the Galaxy) created the concepts for Flufworld Burrows. The Jessica and Anton and the Beyond team used a variety of tooling including the Unrreal Engine to evolve the concepts into 3D environments. iOS and Android apps will be released in February with the full VR experience to follow later this year. The top tier burrow is a collab with Snoop Dogg that features a nightclub and production studio. Supporting links: Beyond Burrows Andy on Twitter Brave New Coin on Twitter Brave New Coin If you enjoyed the show please subscribe to the Crypto Conversation and give us a 5-star rating and a positive review in whatever podcast app you are using.
Eintauchen in Plätze, wie Sie einmal ausgesehen haben, prägende Ereignisse der Stadtgeschichte mit 3D-Bildern besser nachvollziehen können, all das ermöglicht unsere 3D/VR-TimeTour Vienna. Wir haben schon immer versucht, unsere Touren so anschaulich wie möglich zu gestalten, haben historische Fotos am Tablet gezeigt und unsere Gäste durch Geschichten, die einen mitten ins Geschehen ziehen begeistert. All das machen wir weiterhin mit großer Freude. Dass sich auch Stadtführungen verändern und durch faszinierende Technik erweitern lassen, zeigen wir seit August 2021 mit einer neuen Tour. Ermöglicht wird diese 3D/VR-Zeitreise durch 360° Bilder, die unsere Innsbrucker Partner von PictureThis.media erstellt haben. In der Tiroler Landeshauptstadt läuft die TimeTour Innsbruck schon seit einigen Jahren sehr erfolgreich und nun hat sie eine Schwestertour in Wien bekommen. Worauf Sie sich bei dieser Stadtführung freuen können: Eintauchen in eine virtuelle Realität mit unseren 3D-Bildern und VR-BrillenDrei Wiener Plätze in 360° Ansicht in der VergangenheitZeitreise am Albertinaplatz ins Jahr 1945 während des Endes des 2. WeltkriegsZeitreise am Maria-Theresien Platz ins Jahr 1683 zur 2. Belagerung Wiens durch die OsmanenZeitreise am Michaelerplatz ins Jahr 1882 in die Welt von Kaiser Franz Joseph und SisiSpannende Hintergrundgeschichten, Anekdoten und Fakten zum Staunen von Ihrem geprüften Austria Guide aus dem artemezzo-TeamUnerwartete Einblicke in die StadtgeschichteVerschwundene und zerstörte Bauwerke zum Leben erwecktIhren speziell geschulten Austria Guide, die/der die Handhabung der Brillen genau erklärt und die Gruppe durch die Stadt führtAntworten auf Ihre Fragen vorab und vor Ort Uns macht die neue TimeTour Vienna große Freude. Die Bilder sind auch für uns eine enorme Bereicherung und wir erleben bei jeder dieser Stadtführungen, wie unsere Gäste staunen und begeistert sind. Wie können Sie mit uns auf Zeitreise gehen? Öffentliche Termine: Entweder buchen Sie sich auf unserer Webseite zu einem unserer öffentlichen Termine dazu.Private Tour: Oder Sie buchen für sich und Ihre Freunde, Familie oder Ihr Team eine Privat-Tour.Kontaktieren Sie uns direkt und wir vereinbaren alles individuell office@artemezzo.com oder +43 664 3892951 Wir freuen uns auf Sie!
Hoewel Virtual Reality inmiddels bekend bij de meeste mensen, is het nog lang geen gemeengoed (om over 3D tv's nog maar te zwijgen). Het blijft toch een beetje een niche. Tijd om daar verandering in aan te brengen. En wie kan die lans beter breken... Het bericht #45 | Waarom 3D de moeite waard is (met professor 3D/VR Shantum) verscheen eerst op Praatje Podcast.
The Curious Tech podcast featuring Hobie Henning and Devynn Rizo. We chat about technology, robots, 3D printers, photography, or anything else that strikes our fancy. This week we talk about all of Google's Eco-Friendly updates like New Renew, Google Reader coming back from the dead, Facebook's outage, EV Mercedes, Canon's new lens for 3D VR content, new Yubicos with fingerprint readers, and much, much more! Picks of the Week Hobie - Noir - Dark Mode for Safari https://apps.apple.com/us/app/noir-dark-mode-for-safari/id1581140954 Devynn-Nebo Torchy Flashlight https://www.batteriesplus.com/productdetails/nebo6878 All the Social Things Twitter [@Devynnjcr] http://twitter.com/Devynnjcr Twitter @Hobiehenning http://twitter.com/hobiehenning
Discussing game design formats that CryEngine and Defold are capable of publishing. Figuring out which format would be in your or your teams' best interests. Share the Podcast to show your support!!! Check out my Social Media Twitter - https://twitter.com/vigmu2 Tumblr - https://meedajoe0417.tumblr.com/ Discord - https://discord.gg/AYEAK5RmFR If you would like to donate for my current work and for further content! You can donate here -- https://bit.ly/3ea8q3u Provide thoughts on show and join email list for show notifications: https://bit.ly/3hGNqEP --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/vigmu2-games/message Support this podcast: https://anchor.fm/vigmu2-games/support
Mattis Curth er co-founder af kunstplatformen Artland, som han har stiftet med sin bror, Jeppe Curth. De bragede ind på kunstmarkedet uden erfaring, men med en vision om at gøre det mere gennemsigtigt og tilgængeligt for særligt den yngre generation. Den manglende brancheerfaring så de som et plus, da de kunne se på diverse fejl og mangler fra et frisk perspektiv. De tænkte hurtigt teknisk og globalt, som de i deres arbejde med Tonsser, havde set kunne skabe store muligheder. Den globale tankegang har været med til at gøre deres platform meget velbesøgt. De oplever at have hele 300.000 månedlige besøgende. Dette er deres iværksætterhistorie. Hør mere i vores podcast. Produceret af Podtribe media. Hvis du vil støtte vores lille medie, så kan du gøre det her på Patreon. Episoden er bragt i samarbejde med internationaliseringsprogrammet Canute Kunst med gennemsigtighed til den almene kunde Artland opstod da Mattis og hans bror, Jeppe Curth, ønskede at fylde deres hvide vægge med kunst. De så dog at kunstverdenen bestemt ikke var tilpasset til den yngre generation. I 2016 besluttede de sig derfor for at gøre noget ved det. De havde begge arbejdet hos Tonsser og de havde set hvor meget godt teknologi kunne gøre for en branche. Det kunne bl.a. hjælpe den yngre generation med hurtigt at få den nødvendige information, som de havde brug for i forhold til at købe det rette maleri. Unge mennesker havde f.eks. svært ved at forstå hvorfor et maleri kostede 25.000 og et andet 1.000 kroner, da der manglede information om bl.a. kunstnerne. Jeppe og Mattis ville med Artland skabe en global markedsplads for kunst, som skulle være mere gennemsigtig. De startede med at kontakte kunstsamlere med henblik på at lave et community. Et sted hvor de kunne vise deres samling til andre, som delte deres interesse. Derefter byggede de endnu et ben på, da de fik henvendelser fra kunstgallerier, som ønskede at sætte deres kunst til salg på platformen. VR udstillinger og global tankegang Når man skal sælge kunst online, så er det vigtigt at kunderne får det helt rette indtryk af kunstværket, da de ikke har mulighed for at se det live. Brødrene fik derfor implementeret en 3D/VR visning af værkerne, som gjorde at køberne fik et mere realistisk billede inden de købte. De 300.000 månedlige besøgende kan endda tage en virtuel tour i nogle af de 300 galleriers udstillinger. Det har været en fordel at Mattis og Jeppe ikke havde erfaring fra kunstbranchen. De kunne se på problemet fra kundernes perspektiv og med friske øjne. Artland har haft god støtte fra bl.a. investorer, som kom tidligt med på rejsen. De fik også god hjælp fra internationaliseringsprogrammet, Canute, som var med til at skabe et netværk for Artland i New York og gav dem mulighed for at lære af andre virksomheder, som allerede var etableret på den anden side af Atlanten. Corona vækst og en branche i udvikling Artland har oplevet e større vækst under Corona. Dette skyldes bl.a. at flere gallerier har måtte lukke udstillinger ned og så har Artland været deres eneste salgskanal under lockdown. Artland hjælper nu også med både forsikring og forsendelse, for at gøre det nemmest muligt for køberne. De er stadig i en oplæringsfase, da branchen stadig er støvet og nogle gallerier bl.a. ikke ønsker at give en pris uden kontakt til de potentielle købere. Artland er dog godt på vej til at demokratisere branchen og der er godt med fart på. Et godt eksempel er at branchen er blevet mere digitaliseret de seneste 5 år og de blot 30%, som i 2016 ønskede at vise deres priser, er blevet til 75% i dag. Alt det, og meget mere, taler vært Mette Bloch og Mattis Curth om i dette afsnit af Iværksætterhistorier. See omnystudio.com/listener for privacy information.
In this episode of The Event Tech Talk Show, dubbed Partying in the Metaverse, host Adam Parry chats with Celeste Lear, event producer, 3D visual artist, DJ, and James Will (J-Will), founder of stream platform VadVim. With virtual reality common to both, Celeste Lear is a VR/XR/AR designer while VadVim enables users to communicate virtually through audio and video and to connect in 3D VR spaces, the conversation will focus on that alt dimension as well as tapping into stories from the participants' background and future projects. The Event Tech Talk Show is sponsored by eventscase, the company behind solutions and services to boost engagement, increase networking, automate processes and generate registrations for your in-person, hybrid and virtual events: eventscase.com The watch or listen to previous episodes of The Event Tech Talk Show on-demand visit www.eventtechtalks.com
Hi All, What's the Future for 3D Tour technology for Real Estate Photographers? Watch (above) WGAN-TV: Imagining the Future for 3D Tour Technology for Real Estate Photographers on Wednesday, April 28, 2021 with Dr. Kelley Cours Anderson (@kcoursa), Researcher at Texas Tech University (and incoming Assistant Professor of Marketing at College of Charleston effective 14 May 2021). WGAN-TV Live at 5 Show Includes ► Imagination is a driving force in market development, growth, and market futures. ► Methodology: Qualitative, Socio-historical analysis. Including a historical review of Silicon Valley, starting from the early 1900’s and a historical review of over 8 years in the development of a 3D/VR-tour technology. ► The Silicon Valley’s technoculture provides guidance for market futures, such as 3D tour tech, but also constrains the future market. ► While developers use their imagination to launch this market, the photography customer (including those first experiencing as an end-consumer) are pivotal in expanding this media into multiple markets beyond developers’ expectations. Possible Futures: ➨ Positive: wider legitimacy, targeted marketing, convenience ➨ Negative: (tensions) – photographer customers’ creative rights and end-consumers’ privacy rights ► Ethical growth and potential legitimacy is possible through external imagination. What is the future for 3D Tour Technology for Real Estate Photographers? Find out on this WGAN-TV Live at 5 show. Plus, we discuss: ✓ why the data captured matters (and why it may be more valuable than the 3D tour) ✓ does innovation come from "Silicon Valley" or photographers or elsewhere (and why) ✓ the tension/constraint of who owns the 3D tour ✓ verticals such as museums, insurance and mortgage documentation ✓ tips for 3D Tour photographers such as diversify your portfolio (and why) It's fun to hear about the future given that many of us are focused on today, tomorrow or next week. By the way, Dr. Kelley Cours Anderson was previously my guest on WGAN-TV Live at 5: ✓ Transcript: WGAN-TV Virtual Tour Super-Heroes at Your Service Got a follow-up question for Dr. Kelley Cours Anderson (@kcoursa)? Post it here. And, thanks to @kcoursa for participating in another WGAN-TV Live at 5 show. Best, Dan P.S. It's likely that you are familiar with Dr. Kelley Cours Anderson. Her research is often quoted by Matterport regarding homes with virtual tours sell faster and at a higher price. ✓ Matterport Blog (February 25, 2020) With 3D Tours, properties sell up to 31% faster and at a higher price Listings with a Matterport 3D tour statistic examples include: - Sold 20% faster (less days on market) - For 4.8% more (higher sale price)
国土交通省が公開したオープンデータ「PLATEAU」。MIERUNE/Code for Sapporoの古川泰人さんにお話を聞きました。3Dになる街並みデータをつかったVRや漫画家さんによる背景画利用、花火大会の時に一番ベストな建物が見えるマップや防災利用など国の解放によって民間事業も活性化されそう。 MIERUNE https://mierune.co.jp = NoMaps Radio personality Twitter マサ https://twitter.com/sexytaxi1225 ナツコ https://twitter.com/natsuko_PR ミツ https://twitter.com/32 4月14日 FM NorthWave 放送回
Steve Grubbs is the Founder of Victory XR, a company that specializes in using Virtual Reality to make compelling learning experiences. Steve joins Mike and begins by telling how he has stayed connected to education and technology in different capacities through his professional life before zeroing in on the work he's been doing of late. Whether it's building a VR simulation of the march across the Pettis Bridge in Selma or exploring anatomy, history or astronomy, Steve walks us through various ways in which 3D VR experiences are more emotionally resonant and in many cases more effective than their 2D alternatives. We talk through the impact of the pandemic before getting Steve's perspectives on what's happening now like a recent program launched with Morehouse College to what he sees in the future of learning as other technologies like augmented reality glasses continue to mature. It's a wide-ranging and creatively inspiring conversation that you won't want to miss. If you enjoy what you're hearing, subscribe to Trending in Education wherever you get your podcasts and. check us out at TrendingInEd.com
In questa chiacchierata insieme, Luciano Amandola, geologo piemontese, ci racconta il suo lavoro su uno studio di una fra di scivolamento utilizzando la fotogrammetria classica per ricostruire lo stato pre-evento. Luciano ha fatto il rilievo post-evento con immagini acquisite da drone ed elaborazione in software structure from motion. Ma la sua esigenze, da geologo, era quella di sapere com'erano le cose prima, in modo da studiare il cinematismo e quantificare i volumi. Per farlo ha usato foto aeree della Regione Piemonte prese durante una campagna aerofotogrammetrica. Le ha portate dentro Photomod (software di fotogrammetria) e, tramite un monitore 3D ed occhiali 3D VR "attivi", ha lavorato su coppie stereoscopiche per ricostruire punti dello stato precedente presenti nelle immagini aeree. Alla fine ha confrontato "prima" e "dopo" con Global Mapper, software GIS che ha al suo interno funzioni e algoritmi per trattare dati 3D. Il suo riferimento online è: www.geomandola.it Qui puoi vedere il video della chiacchierata: https://youtu.be/KIQof82f1Y4 Se vuoi confrontarti mi trovi su Telegram: https://telegram.me/paolocorradeghini Se vuoi sostenermi, puoi farlo scegliendo di diventare finanziatore e produttore di 3DMetrica. Puoi scoprire come fare qui: https://3dmetrica.it/supporta/ Se vuoi seguire gli aggiornamenti quotidiani puoi iscriverti al Canale Telegram di 3DMetrica: https://telegram.me/tredimetrica
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Thanks to the power of computer technology, you can browse the contents of a book you might like to buy online, without ever touching a physical copy of it until it’s already been bought and delivered. Wouldn’t it be neat if you could do that, but with real estate that doesn’t even exist yet? Recent Auggie winner Emily Olman thinks so, and she drops by to tell Alan all about how volumetric capture and photogrammetry will make that possible. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is a great friend of mine, Emily Olman, CEO and co-founder of SpatialFirst, a prop tech startup and creators of PlaceTime, a mobile immersive property visualization application bringing spatial computing to real estate. Prior to this, Emily founded Hopscotch Interactive, a 3D VR marketing service company, to accelerate the adoption of new media and technology for property marketing using reality capture. She spent her career monetizing new media and developing new business models for Frontier Technologies. With a background in media sales, business, and property marketing, she believes that spatial interfaces will unlock properties’ full potential. Emily is a regular speaker on immersive real estate technology, both in the US and abroad. She’s just finished serving as the VR/AR Association’s San Francisco chapter co-president from 2016 to 2019. Yes, she’s got mad skills. Emily, welcome to the show! Emily: Hi! Thank you, Alan. Alan: Thanks so much for joining me. It’s been a long time since we saw each other, I think was at AWE. Emily: Yeah, it’s been a little bit, but it’s great to be chatting with you. Alan: Amazing. How’s everything going? Emily: Well, it’s great. And it’s been busy. And I feel like we are just heading into the most exciting time of the year. Things sometimes have their natural ebb and flow, in the summer months, for instance. But I think as we get towards the end of 2019, I think there’s some really exciting things that are gonna be happening. Alan: So tell us, tell us what’s been going on with you. You were the co-president of the San Francisco chapter, which is one of the big chapters of the VR/AR Association. And you’ve seen this industry come from nothing to where it is today, and it’s really starting to take off. So maybe just give us kind of a brief history of how you got into this industry, and where you’ve seen it come from? Emily: That’s a great segue into my perspective on the industry. I was fortunate to be running the San Francisco chapter of the VR/AR Association for a few years with Mike Boland. And we really got to see the industry start to go through many different shifts. But I would definitely also say that we got to where we are today because we really are standing on the shoulders of giants. And so the work that folks have been doing for decades in immersive technologies and virtual reality has really led to what’s enabled me to move from my passion for reality capture into creating a new interface and to be involved with very emerging technologies such as spatial computing. What’s kept me busy is having a startup. We started this company, SpatialFirst, about two years ago and have been working hard ever since to really make something unique that addresses the future of spatial computing for real estate. Alan: So when you say spatial computing for real estate. Walk us through what that means and why it’s important. Emily: As we know, when we are looking at spatial computing, this notion of we know exactly where a digital piece of con
Thanks to the power of computer technology, you can browse the contents of a book you might like to buy online, without ever touching a physical copy of it until it’s already been bought and delivered. Wouldn’t it be neat if you could do that, but with real estate that doesn’t even exist yet? Recent Auggie winner Emily Olman thinks so, and she drops by to tell Alan all about how volumetric capture and photogrammetry will make that possible. Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is a great friend of mine, Emily Olman, CEO and co-founder of SpatialFirst, a prop tech startup and creators of PlaceTime, a mobile immersive property visualization application bringing spatial computing to real estate. Prior to this, Emily founded Hopscotch Interactive, a 3D VR marketing service company, to accelerate the adoption of new media and technology for property marketing using reality capture. She spent her career monetizing new media and developing new business models for Frontier Technologies. With a background in media sales, business, and property marketing, she believes that spatial interfaces will unlock properties’ full potential. Emily is a regular speaker on immersive real estate technology, both in the US and abroad. She’s just finished serving as the VR/AR Association’s San Francisco chapter co-president from 2016 to 2019. Yes, she’s got mad skills. Emily, welcome to the show! Emily: Hi! Thank you, Alan. Alan: Thanks so much for joining me. It’s been a long time since we saw each other, I think was at AWE. Emily: Yeah, it’s been a little bit, but it’s great to be chatting with you. Alan: Amazing. How’s everything going? Emily: Well, it’s great. And it’s been busy. And I feel like we are just heading into the most exciting time of the year. Things sometimes have their natural ebb and flow, in the summer months, for instance. But I think as we get towards the end of 2019, I think there’s some really exciting things that are gonna be happening. Alan: So tell us, tell us what’s been going on with you. You were the co-president of the San Francisco chapter, which is one of the big chapters of the VR/AR Association. And you’ve seen this industry come from nothing to where it is today, and it’s really starting to take off. So maybe just give us kind of a brief history of how you got into this industry, and where you’ve seen it come from? Emily: That’s a great segue into my perspective on the industry. I was fortunate to be running the San Francisco chapter of the VR/AR Association for a few years with Mike Boland. And we really got to see the industry start to go through many different shifts. But I would definitely also say that we got to where we are today because we really are standing on the shoulders of giants. And so the work that folks have been doing for decades in immersive technologies and virtual reality has really led to what’s enabled me to move from my passion for reality capture into creating a new interface and to be involved with very emerging technologies such as spatial computing. What’s kept me busy is having a startup. We started this company, SpatialFirst, about two years ago and have been working hard ever since to really make something unique that addresses the future of spatial computing for real estate. Alan: So when you say spatial computing for real estate. Walk us through what that means and why it’s important. Emily: As we know, when we are looking at spatial computing, this notion of we know exactly where a digital piece of con
Research VR Podcast - The Science & Design of Virtual Reality
Google Earth, Hololens, and Disney VR pioneer Avi Bar-Zeev joins Azad to share his perspective of the 3D/VR industry over the last few decades and make predictions of the near future.
At Creation Studios, we help you create effective content that makes the world respond.Why is content important for companies?The Problem: There are tons of REALLY cool companies out there that no one has ever heard of! And they are run by some really cool people, who passionately care about what they do for their clients.Why haven't we heard of these companies/people?Two things can happen (sometimes at the same time):The company is just communicating facts. This is common for big companies. Their marketing is more of a presentation of facts. ex. We take photos. … So you want to work with us? NO!Their message isn't clear. (Externally… or internally)This means that the business itself hasn't taken the time to discover their “WHY” or just isnt communicating it. Either way its a problem. For this… We would love to step in with our process, but another great one that we had to do ourselves is a retreat, where we all got together, read Building a Story Brand, and discussed it for 2 days.What should these companies do to start engaging with their audience?Story Brand plug:We actually believe that we've been doing this for a long time, but Donald Miller is the first to write about it as clearly as we (all of humanity) know it.The idea is it starts with a hero, who has a problem, and you (the guide, NOT the hero) give them a process to reach success.Grab the book, it's worth the $13 on amazon.Our Process: Every company has a process. It just so happens that ours (and the bulk of what I want to talk about) goes like this:Identifying Needs*ClarifyPlanCreateEnjoy (and have fun!)When you know the needs of your client, you can speak directly to the things that matter to them. Solve problem they are actually facing… which will, in turn, grow your job satisfaction even more!How can any company start thinking more creatively?(About content, social media, websites, internal projects, etc)So how do we do that?We've got it boiled down into 5 questions that should be answered before producing content… but really this applies to any project.Who is your audience (specifically) - could be your ideal customer, existing, internal, doesn't matter.How will you reach your audience (also known as distribution) - Facebook, Kajabi, youtube, intranet, etc.What do you want your audience to FEEL when they see this content?Desired Result (of the feeling) - Safety? Taking Action? Desire?Who is involved - this is so that every perspective is heard, every decision maker is involved, and the project can be successful.Learn more: https://www.creationstudios.io/
On this episode of Awake and on Purpose, Jennifer speaks with Krista Mollion, a business coach and strategist with a mission to give others permission to put themselves first and not feel guilty about it. Listen in as Krista shares her story of setbacks, rock bottom moments, and using it all to empower others to love and accept themselves. Krista Mollion is the founder of The SASSY Method, (Seriously Authentic, Smart, Self-Confident You), a coaching program for busy businesspeople who struggle to do it all, often with many people relying on them, who are at high risk for burnout yet very rarely ask for help. She helps them find and renew their focus, clarity, purpose, and ultimately instill more balance and fulfillment in their lives. She is also the founder of Your Product CEO, a small business consultancy where she uses her 18 years in Tech Product Marketing to help companies build and launch new products and online and offline marketing campaigns that wow their audience and convert customers. Prior to launching her coaching and consulting businesses, she spent nearly two decades in digital marketing and tech, most recently as Partner at Transparent House, a creative 3D/VR agency with A-list Silicon Valley clients like Apple, HP, and Google. Krista has a podcast, a blog, YouTube channel, and is excited to soon release her first book about her own journey from burnout to balance where she describes why she created the SASSY program. Her mission is to create a global movement to help people eliminate uncertainty and doubt, see who they were meant to be, and step fully into their destiny. Connect with Krista: Https://kristamollion.com Https://yourproductceo.com https://www.facebook.com/thesassymethod/ https://www.linkedin.com/in/kristamollion https://www.instagram.com/kmollion https://kristamollion.libsyn.com/rss https://twitter.com/kmollion http://www.youtube.com/c/KristaMollion To learn more about how you can connect to your higher purpose and take that leap of faith to make your impact in the world, visit us at www.jenniferspor.com .
The resurgence of #animation can’t be ignored. As we enjoy the incredible work coming to our screens we stop, big pun, to share more about #Stopmotion with an incredible artist in the field - Carmen Bromfield Mason. She has an impressive catalogue of work that includes Shaun the Sheep and Early Man. As a Junior Director working at #AardmanAnimation she’s perfectly placed to give us advice. We caught up with her to chat and get lessons on her approach to getting her foot in the door, hear her views on the state of the stop-motion industry and future opportunities. She explained about the level of detail and dedication involved in bringing characters to life, the impact #VR could have on the entire #workflow and if she partly owns Aardman (as a large stake of it has been handed over to employees). She also reflected on the low numbers of #diverse candidates entering the space, provided us with words of wisdom and much more. Listen and learn. It’s another two-parter. So here’s part 1 of 2. Enjoy your show! - Culture in the Craft We’re a #poc #podcast by a collective of creative experts talking about animation, games, VR/AR/MR +, digital design (motion graphics etc), VFX, Prod Mgmt (aka the business side) and more as people of colour. Join our mission to boost #diversity in creative spaces so we smash skills gaps, share our successes and showcase talent in our communities. FOLLOW | SUBSCRIBE | SHARE: Take part in the conversation via #culturexcraft Connect with us on socials @culturexcraft SPECIAL GUEST: vimeo: Carmen Bromfield Mason BEACON/SIGNAL MAKER: Anna Mantzaris - Stop Motion Magician R.E.ANIMATION: The Tiny Chef Show EPISODE REFRESH & REFERENCE: Ep05 Diversity & Awards SZN THE CAST/COLLECTIVE: Esther | Designer - 2D diverse animation ambassador insta: artsybuki El | Lead Animator - modern industry veteran insta: elsuliman Pallavi | Multi-Medium creator - 3D/VR & Stop Motion insta: pallavi_dave CREW/SUPPORT: Our thanks to - Sonny Lata linkedin.com/in/sonnylota Attributions: Robbero | The Power of Will c/o CCMixter ABSRDST | Say Goodbye c/o Free Music Archive © 2019 Culture in the Craft
What Google did for advertisers on a 2D web platform, Admix is building for the 3D VR & AR platforms. Samuel Huber openly discusses how he came about the idea, the vision he has and how Admix are going beyond just a tool set to be a driver of change within the developer and content creating industries.. The future is so very close...
Today I'm at the headquarters of High Fidelity in San Francisco talking with co-founder and CEO, Philip Rosedale. Philip and the team at High Fidelity are creating free and open source software that enables real-time, social virtual reality. Some of you may also know Philip as the creator of Second Life, the iconic “internet-scale virtual world.” In fact, this episode was actually recorded entirely in virtual reality. Philip and I were both wearing headsets in different rooms. You can actually watch a video capture of our 3D VR chat, featuring a slightly awkward-looking avatar of myself. In this episode we talk about: The most advanced uses of VR today, like school kids being able to take a virtual field trip into an Egyptian tomb, and where VR is headed in the future. We discuss what VR might look like 5, 10, and 20 years in the future and which companies are best positioned to take advantage of the shift to VR. How widespread adoption of VR will transform our lives, especially when it comes to how we work and go to school. Philip gives the example of kids being able to go to school together with others from the other side of the world and how that will change for the better how we relate to one another. We also get into some of the philosophical questions around VR, including how to deal with identity and anonymity in a virtual world and why VR can enable better privacy online. We also talk about some of Philip's favorite VR applications as well as some of his requests for products in the space. We’ll be back next week so be sure to subscribe on Apple Podcasts, Google Podcasts, Spotify, Breaker, Overcast, or wherever you listen to your favorite podcasts. Also, big thanks to our sponsors, GE Ventures, Rally Rd, and AngelList for their support.
Don McKellar and Tina Keeper and Face2Face host David Peck talk about their new film Through Black Spruce, residential school and family history, responsibility of Canadians, a lack of understanding and stories and truth. Trailer Synopsis The film was shot on location in Moosonee, Moose Cree First Nation, Sudbury, Atikameksheng Anishinawbek First Nation, Killarney and Toronto, Ontario and it’s a ‘Collaboration and reconciliation,’ says producer Tina Keeper. ‘That’s what this production was all about. Indigenous and non-indigenous filmmakers coming together to tell a story that mattered to everyone.’ It’s the project she’s been building towards since founding Kistikan Pictures back in 2010, in partnership with Buffalo Gal Pictures in Winnipeg. The company is dedicated to the development and production of film and television with Indigenous artists. Based on the Giller Award-winning novel of the same name by Joseph Boyden, Through Black Spruce is a story of identity and survival. The disappearance of a young Indigenous woman named Suzanne Bird triggers events in two worlds: in Moosonee, the remote Northern Ontario community she fled years ago, and Toronto, where she modelled for a while before vanishing into the ether. Her sister Annie is a hunter, a fiercely-independent woman who’s always resented her weaker twin. But their mother’s despair sends her south to retrace Suzanne’s steps. Her life in Moosonee soon recedes as she’s drawn into the glittering “artists and models” scene her sister left behind. Meanwhile, her uncle Will copes with the dangerous consequences of Suzanne’s disappearance… and comes up against the ghosts of his own private tragedy. The two worlds finally collide in the fallout from the missing woman's troubled life. Biography Don McKellar Don McKellar was born in Canada and has had a varied career as a writer, director and actor. He was the screenwriter of Roadkill and Highway 61, and co-writer of Dance Me Outside, the Genie Award-winning Thirty Two Short Films About Glenn Gould and The Red Violin (he also appeared in the latter two). He received a Genie Award as Best Supporting Actor for his role in Atom Egoyan’s Exotica and the Prix de la Jeunesse at Cannes for his directorial debut, Last Night, which he also wrote and starred in. He also wrote, directed and played the lead in his second film, Childstar. His stage writing credits include the five plays he co-created with the Augusta Company and the book for the musical The Drowsy Chaperone, for which he won a Tony Award. He also wrote and starred in the CBC television series Twitch City. Other film and television appearances include David Cronenberg’s eXistenZ, Atom Egoyan’s Where the Truth Lies and the series Slings and Arrows for the Sundance Channel. He collaborated on the film adaptation of Jose Saramago’s Nobel Prize-winning novel Blindness. Directed by Fernando Mereilles, he also starred with Julianne Moore, Gael Garcia Bernal and Mark Ruffalo. His recent work includes the Max Films feature The Grand Seduction, for which he won a DGC Award for Best Direction in 2014. Tina Keeper Tina Keeper is Cree, originally from Norway House Cree Nation, now a Winnipeg based media producer. She is President of Kistikan Pictures, a partner company to Buffalo Gal Pictures. Tina was formerly an actor, best known for her work on the hit Canadian series North of 60. Recent productions include Through Black Spruce, the 360-3D VR short film Sky Stories, Road of Iniquity, the critically acclaimed Royal Winnipeg Ballet, Going Home Star about the Indian Residential School history in Canada, and The REDress REdress Project a short documentary on the issue of Murdered and Missing Aboriginal women in Manitoba. Tina also served as a Member of Parliament for the federal riding of Churchill. Tina has a BA Theatre from the University of Winnipeg and has trained at the Centre for Indigenous Theatre, the Banff Centre and the Sundance Film Institute Tina currently serves as Chairperson of the board of trustees for the Helen Betty Osborne Memorial Foundation, member of the advisory Committee to Urban Shaman Gallery, the advisory committee to Red Cross Manitoba, Honourary Witness for the Truth and Reconciliation Commission, and is member of the Order of Manitoba, Canadians for a New Partnership, a recipient of an Aboriginal Achievement Award, a Gemini Award, 3 American Indian Film Festival awards for acting and producing, a 2014 Canadian Civil Liberties Association award for Public Engagement, was named ACTRA’s 2017 Women of the Year. In June 2017, Tina received an Honorary Doctor of Letters from Wilfred Laurier University and a Governor General Meritorious Service Medal along with the late Elder Mary Richard, and RWB Artistic Director Andre Lewis for the ballet Going Home Star. Image Copyright: Serendipity and D Films. Used with permission. For more information about David Peck’s podcasting, writing and public speaking please visit his site here. With thanks to producer Josh Snethlage and Mixed Media Sound. See acast.com/privacy for privacy and opt-out information.
WGAN Founder Dan Smigrod Discusses His Concerns for Matterport Syndication (Content Distribution) Hi All, As I understand it - and correct me if I am wrong - Matterport presently syndicates "our" Matterport Spaces 3D Tours to: ✓ Realtor.com (see press release 30 March 2017) ✓ The New York Times Real Estate Section (see press release 3 April 2017) [NY area only] And, Matterport has announced that more syndication alliances are in the works. While on the face of it, this seems like a blessing for Matterport Service Providers ... ✓ more views ✓ happier clients (more opportunities to help client success) ... I have the following concerns: ✓ Matterport Service Providers do not share in the revenue stream when "our" Matterport Spaces are licensed to 3rd parties ✓ Matterport has not asked us for our permission to use "our" Matterport Spaces ✓ Not all We Get Around Atlanta residential clients want their Matterport Spaces distributed (e.g. pocket listings) ✓ We would like to up-sell this distribution opportunity While we have stopped including the address in our models within Matterport to help stop this use of our content without our permission, I wonder if the Pro2 GPS is a trojan horse: meaning, even if I do not specify the address, Matterport knows where the property was scanned. I recommend that Matterport take the following steps: 1. Give Pros the option to opt-in to syndication by: 1) All models 2) model-by-model 3) by folder 2. Revenue share with Matterport Service Providers Pro Community One of the reasons that Matterport will explode (in a good way), is syndication. I could imagine that we when scan a restaurant, for example, Matterport will syndicate - license - "our" content to 3rd party platforms that: ✓ book restaurants ✓ book meeting spaces ✓ book event spaces ✓ book film/TV production locations ✓ book group dining locations Add to syndication, derivative works such as: ✓ VR ✓ 2D schematic floor plans ✓ video ✓ GIF ✓ SQ FT And, you get the idea. Plus, there are - and likely will be - 3rd party platforms that we would love to license "our" Matterport Spaces 3D Tours and derivative works. So, we pay Matterport for our Camera and hosting and they make money licensing "our" Matterport Spaces 3D Tours. Fair? I could imagine that the next syndication announcement will be with Google Street View. I Google Street View. Enabling us to publish to Google Street View is amazing and exciting and increases the value of the Matterport Camera to us 10 fold, BUT I don't want "our" models published to Google Street View unless We Get Around gives permission. I Matterport. Sometimes Matterport makes it hard to ... If Matterport fails to enable Matterport Service Providers to opt-in/opt-out and share in revenue for the use of "our" Matterport Spaces - and derivative works - this will create an opportunity for other Camera/Platform companies in the 3D-VR-360º space to win-over the Pro Community. Their pitch? Revenue Share! What are your thoughts about Matterport syndication? Best, Dan MatterBaby-in-Chief P.S. This topic was inspired by discussions elsewhere in the Forum about Matterport using "your" Matterport Spaces in Realtor.com without their permission. If you wrote on this topic, please PM me the discussions so that I can added "Related Forum Posts" .... Related Discussions in the We Get Around Network Forum ✓ Realtor.com Listings add Matterport Spaces ✓ NYT Real Estate Debuts Virtual Reality Tours ✓ Why I am the MatterBaby-in-Chief
AerialLook CEO Robert Koenekamp on DaiWoKan Platform: How to Get More Business ========================================================================== WGAN-TV Live at 5 (today, Friday, 8 September 2017): @AerialLook CEO Robert Koenekamp with talk about How to grow your USA Matterport 3D Tour Business by leveraging the DaiWoKan platform in China. ========================================================================== Leverage Chinese Real Estate Buyers via DaiWoKan to Help Real Estate Agent Win More and Bigger Listings More Often How will access China help your 3D Tour photography business? Driven by expanding wealth in China and a desire for a haven against political instability, Chinese buyers are flocking to the United States to invest in property. The Chinese spent over $33 billion on United States real estate in 2016. Property owners, agents and property developers have taken note to the increase in overseas buyers coming out of China and want to showcase their properties to these affluent overseas consumers. Using 3D/VR Tours, DaiWoKan (DaiWoKan Chinese website | DaiWoKan English website) provides a superior user experience for Chinese consumers looking to invest in United States Real Estate. As a Matterport Pro, featuring your 3D/VR Tours in China will impress your real estate clients and provide your business the competitive advantage needed to: ✓ help you get more 3D/VR Tour business from real estate agents ✓ help your client win more and bigger listings more often Over the past decade, international buyers have been flooding the United States real estate market buying properties across the country. Many of these buyers are from China and often they begin their search overseas; some buyers purchase homes sight unseen, relying on their friends, relatives or agents to provide feedback on the condition of the property. DaiWoKan has developed a website (DaiWoKan Chinese website | DaiWoKan English website) to help these buyers with their home search and offers the unique ability to really explore potential properties through a 3D/VR Tours. DaiWoKan partners with the most trusted real estate brokerages in the United States to list their exclusive properties. Potential Chinese buyers can access the following properties in 3D/VR to get an unparalleled view of these properties: ✓ resales homes ✓ new construction ✓ new developments ✓ student housing DaiWoKan buyers can view homes from such brokerages as: ✓ Sotheby's International Realty ✓ Coldwell Banker ✓ Lennar ✓ Ritz-Carlton Residences ✓ Douglas Elliman ✓ All listings on the DaiWoKan website must include a 3D Tour. Each 3D Tour begins with a floorplan overview. From there, the viewer can zoom in and actually experience the home as if they were walking through in person. Through this innovative tool, the actual home is available to potential buyers right from the comfort of their own home on their computers, tablets or phones. DaiWoKan provides its users with an easy translation option on the site when viewing homes available for sale and rent. There they also provide information regarding the Chinese real estate market and information about the Chinese people and culture. DaiWoKan has been helping their clients navigate the real estate market between China and the United States since 2015. In that time, DaiWoKan has represented such iconic properties as: Michael Jackson's Neverland Ranch Michael Jordan's Chicago Estate Tommy Hilfiger's New York City Penthouse By using the latest innovations in technology, buyers from all over the world can now experience home listings as if they were there in person with DaiWoKan Reality home 3D/VR tours powered by Matterport. About DaiWoKan and Aerial Look and Matterport Pros Daiwokan has partnered with US-based Aerial Look to access Aerial Looks' current and future client base consisting of industry leading: ✓ brokerages ✓ builders ✓ developers ✓ property owners throughout the US Aerial Look will enable their clients to feature United States based property listings in China on DaiWoKan. Aerial Look also works with DaiWoKan to facilitate any Matterport 3D/VR Spaces scanning requests for properties throughout the United States that originate on the DaiWoKan website. Aerial Look uses its current footprint accompanied by the foot print of other We Get Around Network Members (Map) to serve the 3D scanning needs of DaiWoKan's United States clients.
Altia Systems® is a venture-backed company based in Cupertino, CA., and is the creator of the PanaCast® system and software products. PanaCast® 2, the world's first Panoramic-4K Plug-and-Play camera system that delivers a 180° wide field of view, which replicates the natural human visual perspective. Funded by Intel Capital and other leading investors, Altia Systems' PanaCast 2, 2s, 3D VR and Live systems deliver real-time 180° Panoramic-4K, Panoramic-5K, and 4K 3D video streams from integrated, synchronized and optimized multi-camera arrays. PanaCast systems and Intelligent Vision (artificial intelligence) software products are used by more than 1,500 companies worldwide, including 400+ universities, for video collaboration, education, AR/VR, live broadcasting and machine learning for autonomous systems. PanaCast system devices are designed and assembled in the U.S. and have received prestigious awards such as CES Innovation Awards Honoree, Frost & Sullivan New Product Innovation, GOOD DESIGN award, Gartner Cool Vendor in Unified Communications, and more.
Since its founding in 2010 in Veldhoven, the Netherlands, Dimenco has become the leading technology company in the world that brings excitement and reality to your home in 3D. Dimenco is recognized as a world market leader in 3D with high-quality award-winning products. Dimenco is moving towards Simulated Reality. Simulated Reality vision creates a new way to experience the world. To bring people together, enhance communication and redefine what’s possible...Depth perception is created by bonding a specially developed lenticular overlay to an LCD screen, in such a way that projected light is transmitted in different directions. Introducing interference into what each eye perceives results in the perception of depth on a flat surface. The observer’s left and right eye see different images on the display, which the brain fuses into single image, without requiring cumbersome, inconvenient 3D glasses. Dimenco’s 3D technology allows viewers to sit anywhere in a room and see a customizable 3D image. This is easy on the eyes and can be watched from different angles.In addition to the design of the lenticular overlay and optical bonding to an LCD, the technology developed by Dimenco also encompasses 3D image processing. Dimenco also offers vast experience in industrial 3D display and component manufacturing.www.dimenco.euVU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
Hey Sexy Friends, D is back home and has bought a Virtual Reality device the ‘Occulus Rift’ and we decide to take it for a test drive to watch some 3D VR porn at home. We critique a few sessions and give you our thoughts. We also mention some upcoming travel to Bangkok and a… Read more
喻红为歌手李宇春作画在林冠艺术基金会2018年度最新展览上,中央美术学院教授喻红和科拉当代合作,运用VR技术展现自己的艺术作品《她曾经来过》。这部作品全长7分47秒,通过个体成长时间的正序线索与现代、文革、古代、远古的历史背景倒叙相结合,以此讲述一个女人的一生。《她曾经来过》VR作品片段喻红最初希望能够在VR作品中搭建通往不同分岔的小径,让观众根据自己的选择走向不同的结局,而场景的设置也会跨越时空与地域限制,由此呈现出国内外不同文化之下女性的社会处境,但是这个设想出于时间和制作的考量而作罢。而在创作过程中始终不变的,是喻红对于时间线索的使用。《她曾经来过》VR作品片段在喻红看来,时间是最了不起也最无情的力量,运用绘画来表现时间线,显得非常有限的,但它却可以通过VR来实现。VR技术对喻红而言最大的吸引力,就是可以建构空间与时间的多重维度。《她曾经来过》设计手稿在这次展览的创作过程中,VR制作公司将人与物的形象通过3D方式建模,再剖开形成平面。喻红就在这些平面图上进行创作,然后再将绘制好的扁平图像交付给制作公司,让他们加覆到3D立体形象上,形成最终的动态。在某种程度上而言,这次VR作品的创作,建构出另一种对于图像的拆解方式。《她曾经来过》作品展览现场戴上VR眼镜之后,观众会先经历一片黑暗,然后逐渐进入或切换到各种场景中。喻红说,她第一次观看VR作品时,就对这种黑暗非常感兴趣,因为这让她对接下来发生的场景产生期待。她也把这种情绪融入此次的作品之中,从而让黑暗不仅是必须的场景切换,也成为了某种情绪的设定。喻红,1988年在中央美术学院油画系任职,她的绘画以人类本质为主体,关注特定社会及整个世界的变迁及存在。用图绘形象表达了被投放进现实社会中的人的自我剖析之感,所传达的意志通常源于她的个人生活和她周遭发生的日常,构造了巧妙融合时间与记忆之感的世界,同时熟稔地攫取人类经验的零散情绪演变。以上内容由磨时艺见整理,希望对你有所启发。磨时艺见,每晚9点,准时更新!
Kom igen; Lämna ett betyg!!! (kan vi fördubbla mängden betyg och recensioner?)Spelas in den 04 Mars samtidigt som #Oscar2018 trendade på Twitter Detta är avsnitt 156, och eftersom Alfa Romeo 156 kom till Sverige 1998 så handlar detta avsnitt om: Feedback och backlog:* Vi pratar om uppföljaren till Ready Player One (uppföljaren har som arbetsnamn ”Ready Player Two”) Microsoft:* Microsoft hjälper Intel att få ut uppdateringar* Microsoft Teams kommer att få guest access * BONUSLÄNK: Microsoft Teams kan även tänkas komma som free version Apple:* Apple använder molntjänster för att lagra krypterad data. Däribland Google, och kanske troligen inte Azure * Den kinesiska iCloud flyttas till Kina och nycklarna läggs i Kina Google:* Google kan hitta hjärtsjukdomar genom att titta på öget * Projekt ”soli” gör Handgester!! Film1 och Film2 * En till chatt produkt från Google Övriga nyheter:* Skadlig kod från Extra-Terrestrial Intelligence * Elon Musk har skickat upp två satelliter för att bygga Wifi * Davids dröm är på väg! En blockkedjebaserad virtuell 3D/VR plattorm * BONUSLÄNK: här kan man läsa deras whitepaper Davids tipshörna* Säkra upp dina IoT-enheter, på riktigt * Årtusendets certifikatbråk, grande deluxe ultra mega big bada-boom! (Storytelling time!) * 23 000 SSL certifikat blev revokerade * Geoffrey Thomas förklarar hur det gått till * DigiCert skriver hur de ser på saken * En kommentar på Reddit * Trustico beskriver hur de ser på saken Mats spelhörna* Det är 20 år sedan som StarCraft släpptes Johans recensionshörna * Recension av Plantronics Voyager 6200 UC Lyssnarfråga: * Peter Samuelsson undrar om https://everykey.com/ är något att ha. * BONUSLÄNK: https://www.wired.com/story/chrome-yubikey-phishing-webusb/ Pryllista:* Mats: https://new.webhallen.com/se/product/255097-Anki-Overdrive-Bilbana-Startkit * David: soundmachines (Arches), Roland AIRA MX-1 och en ask betablockerare. Ett par schysta in-ear-lurar * Björn: Det som Mats vill ha * Johan: Kanske en Wifi Router Deltagare i avsnittet:* Johan: @JoPe72* Björn: @DiverseTips* David: @dlilja* Mats: @Mahu78 Frånvarande denna veckan:* alla var med!! *wohoo* Egna länkar* En Liten Pod Om IT på webben* En Liten Pod Om IT på Facebook Länkar till podden:* Apple Podcaster (iTunes)* Overcast
3D-Festival BEYOND 2016 | Symposium Lecture/Talk 28.09.2016 to 02.10.2016 ZKM_Media Theater The festival’s theme of »Future Design Thinking« is mainly reflected in the symposium. As a result, it fits into the series of symposiums of past events, which established the main title »Future Design« and pursued the aim of exhibiting and developing perspectives for the future together. The addition of »Future Design Thinking« now introduces the aspect of thinking, which facilitates an idea of the future, free from restrictions, physical or social parameters. Experts from various specialist fields are eagerly awaited, who will think ahead to the future together. /// Vortrag/Gespräch 28.09.2016 bis 02.10.2016 ZKM_Medientheater Das Festivalthema »Future Design Thinking« spiegelt sich hauptsächlich im Symposium wider. Damit fügt es sich in die Reihe der Symposien vergangener Veranstaltungen ein, welche den Leittitel »Future Design« etablierten und das Ziel verfolgten, gemeinsam Zukunftsperspektiven aufzuzeigen und weiterzuentwickeln. Der Zusatz des »Future Design Thinking« bringt nun den Aspekt des Denkens ein, welcher eine Idee der Zukunft, frei von Restriktionen, physikalischen oder gesellschaftlichen Parametern, ermöglicht. Mit Spannung werden Koryphäen diverser Fachbereiche erwartet, die gemeinsam die Zukunft weiterdenken.
In the second episode from the 2016 Ontario Universities' Fair, Ken Steele surveys the exhibit floor and interviews university representatives to summarize what's new in student recruitment marketing this fall. (See the first, "Why Go to the OUF?" at https://youtu.be/CyXKcQ7fsac ). This podcast includes some flashback photos, video and even some unused interviews from previous years' OUFs, from 2006 to the present. Data Collection: The underlying goal for student recruitment offices at the Fair is to collect contact information for as many prospective students as possible. As Deanna Underwood of OUAC explains, in previous years that meant that prospective students had to enter their contact information in 21 different ways, on paper, iPad, laptop or computer, at all the various booths. That also tended to mean that many universities offered prize incentives to collect data. Last year we interviewed Craig Chipps of Wilfrid Laurier about the branded hoodies they were giving away; Deanna MacQuarrie of uGuelph about their prizes ranging up to an iPhone 6; and both York's Jock Phippen and Carleton's Jean Mullan about their draws for free tuition. All this repetitive data entry seemed pointless for students, and after years of discussion, this year finally introduced centralized data collection: the OUF Passport. Prospective students were encouraged to register online in advance, and thousands did so. Many more registered at the computer terminals in the OUF lobby, or on their smartphones with the assistance of staff at the university booths. By day two, universities were collecting more contacts than in previous years. In place of all the various contests of previous years, this year COU had a "money booth" for students. Exhibit Booths: Ontario universities are investing six figures in spacious, professional booths, so they use them for years, with minor updates. (This year, Laurentian added more bilingual signage, Laurier added a new photo collage, and Windsor added its new tagline, "Promise.") This year, considerable floorspace in the exhibits was freed up from the various desks and kiosks that were so critical for data collection. Many universities rearranged their booths to allow much more space for conversation. New booth layouts for Nipissing, Carleton and Brock focused on kiosks for each major faculty or program, where prospective students could speak with recruiters, faculty or current student ambassadors. Brock wanted to emphasize the transdisciplinary opportunities for students. Carleton wanted to leverage more technology, like video screens and an interactive robot, to engage students and tell its story. McMaster’s new booth adds many backlit images of campus and animated video screens, but unlike the open-concept designs, Mac’s booth seems to create corners and cubbies for small conversations to occur. Western's Lori Gribbon took time to describe their brand-new exhibit, which utilizes the maximum 12-foot height, plenty of backlit graphics and video screens to convey a sense of the beautiful campus. They analyzed the previous booth, and modified the layout to optimize traffic flow. A new “student experience” corner focuses students on co-curricular and extra-curricular activities, from athletics to residence. Virtual Reality: Last year, we reported that UOIT was pioneering the use of 3D (VR) campus tours using beta versions of Oculus Rift headsets. https://youtu.be/7YVIz2RMXCg Now that 3D video is supported on YouTube and Facebook, and easily available on most smartphones, the cost has come down and more universities are creating VR tours. Western shot dozens of 360° videos of campus, from residence rooms, classrooms and labs to outdoor orientation events. The videos are available on the Western welcome page, on Facebook and Twitter, and Western ambassadors had branded iCardboard viewers for prospective students and parents to take a look. uWindsor likewise had branded cardboard viewers for students. Lakehead was using plastic HooDoo viewers, which fasten to your head with velcro. Laurentian's Jean-Paul Rains showed us their ViewMaster brand viewers, using an app designed by Laurentian CompSci students. He explained that the initiative was very cost effective, using a tiny $500 Ricoh Theta S camera, $30 headsets, and $500 smartphones. Travel Incentives: Algoma U has started offering all-expense-paid visits to its campus in Sault Ste Marie, for interested prospective students. President Craig Chamberlin says they provide transportation, housing and meals, and tour potential students around campus to meet their future faculty members and attend classes. In the next episode, we’ll ask people at the OUF for their advice for high school students contemplating their post-secondary futures. Remember, subscribe to our free email newsletter to get exclusive early access to upcoming episodes. www.eduvation.ca/subscribe
In the second episode from the 2016 Ontario Universities' Fair, Ken Steele surveys the exhibit floor and interviews university representatives to summarize what's new in student recruitment marketing this fall. (See the first, "Why Go to the OUF?" at https://youtu.be/CyXKcQ7fsac ). This podcast includes some flashback photos, video and even some unused interviews from previous years' OUFs, from 2006 to the present. Data Collection: The underlying goal for student recruitment offices at the Fair is to collect contact information for as many prospective students as possible. As Deanna Underwood of OUAC explains, in previous years that meant that prospective students had to enter their contact information in 21 different ways, on paper, iPad, laptop or computer, at all the various booths. That also tended to mean that many universities offered prize incentives to collect data. Last year we interviewed Craig Chipps of Wilfrid Laurier about the branded hoodies they were giving away; Deanna MacQuarrie of uGuelph about their prizes ranging up to an iPhone 6; and both York's Jock Phippen and Carleton's Jean Mullan about their draws for free tuition. All this repetitive data entry seemed pointless for students, and after years of discussion, this year finally introduced centralized data collection: the OUF Passport. Prospective students were encouraged to register online in advance, and thousands did so. Many more registered at the computer terminals in the OUF lobby, or on their smartphones with the assistance of staff at the university booths. By day two, universities were collecting more contacts than in previous years. In place of all the various contests of previous years, this year COU had a "money booth" for students. Exhibit Booths: Ontario universities are investing six figures in spacious, professional booths, so they use them for years, with minor updates. (This year, Laurentian added more bilingual signage, Laurier added a new photo collage, and Windsor added its new tagline, "Promise.") This year, considerable floorspace in the exhibits was freed up from the various desks and kiosks that were so critical for data collection. Many universities rearranged their booths to allow much more space for conversation. New booth layouts for Nipissing, Carleton and Brock focused on kiosks for each major faculty or program, where prospective students could speak with recruiters, faculty or current student ambassadors. Brock wanted to emphasize the transdisciplinary opportunities for students. Carleton wanted to leverage more technology, like video screens and an interactive robot, to engage students and tell its story. McMaster’s new booth adds many backlit images of campus and animated video screens, but unlike the open-concept designs, Mac’s booth seems to create corners and cubbies for small conversations to occur. Western's Lori Gribbon took time to describe their brand-new exhibit, which utilizes the maximum 12-foot height, plenty of backlit graphics and video screens to convey a sense of the beautiful campus. They analyzed the previous booth, and modified the layout to optimize traffic flow. A new “student experience” corner focuses students on co-curricular and extra-curricular activities, from athletics to residence. Virtual Reality: Last year, we reported that UOIT was pioneering the use of 3D (VR) campus tours using beta versions of Oculus Rift headsets. https://youtu.be/7YVIz2RMXCg Now that 3D video is supported on YouTube and Facebook, and easily available on most smartphones, the cost has come down and more universities are creating VR tours. Western shot dozens of 360° videos of campus, from residence rooms, classrooms and labs to outdoor orientation events. The videos are available on the Western welcome page, on Facebook and Twitter, and Western ambassadors had branded iCardboard viewers for prospective students and parents to take a look. uWindsor likewise had branded cardboard viewers for students. Lakehead was using plastic HooDoo viewers, which fasten to your head with velcro. Laurentian's Jean-Paul Rains showed us their ViewMaster brand viewers, using an app designed by Laurentian CompSci students. He explained that the initiative was very cost effective, using a tiny $500 Ricoh Theta S camera, $30 headsets, and $500 smartphones. Travel Incentives: Algoma U has started offering all-expense-paid visits to its campus in Sault Ste Marie, for interested prospective students. President Craig Chamberlin says they provide transportation, housing and meals, and tour potential students around campus to meet their future faculty members and attend classes. In the next episode, we’ll ask people at the OUF for their advice for high school students contemplating their post-secondary futures. (For 1080p version, see https://youtu.be/p3u-K_15cOM ) Remember, subscribe to our free email newsletter to get exclusive early access to upcoming episodes. www.eduvation.ca/subscribe
主播打分: 杨超(第六代导演、国戏教师;其作品《长江图》是2016年唯一一部入围三大电影节“主竞赛单元”的华语片):8分; 波米:7分; 《谍影重重5》平均分:7.5分 本期节目流程与目录: 片头/片尾曲:(Moby) 0-4分:嘉宾介绍与公众号宣传;两位主播再次表达了对转制3D版的声讨; 4分-7分半:介绍影片信息; 7分半-10分半:两位主播为影片打分并阐述理由,波米介绍本期节目流程(无剧透); 10分半-43分:两位主播谈论《谍影重重5》的剧情。波米着重对比本片与格林格拉斯拍摄的《谍影2-3》以及1988版《伯恩的身份》的异同;杨超着重分析“雅典暴乱”及片尾“撞车”戏的导演技法和优劣得当(涉及剧透); 43分-1小时1分:两位主播谈论《谍影重重5》的人设与表演。杨超着重分析伯恩一角在“回归动机”及“激励事件”上存在的问题;波米则对比格林格拉斯以往作品谈及本片人设方面的“重复自我”;(涉及剧透) 1小时1分-尾声:四个外延话题(涉及剧透):1、电影介质讨论:胶片与3D的未来。杨超谈及VR技术及未来电影形式展望;2、保罗·格林格拉斯的电影风格。杨超谈到保罗的作品——“剪辑大于一切”。3、《谍影5》与其它特工片对比。杨超认为其它特工片是漫画质感的类型片,而《谍影5》则是唯一的“物质现实的复原”。4、杨超浅谈《法国贩毒网》、《边境杀手》、《老无所依》与《伯恩的遗产》的动作场面。 影片《谍影重重5》重要信息: 本片北美分级:PG-13级; 本期节目重点提及的电影片单: 《阿尔及尔之战》(1966) 《法国贩毒网》(1971) 《失去记忆的杀手》(又名《伯恩的身份》,1988) 《血色星期天》(2002) 《九三联航》(又名《93航班》,2006) 《老无所依》(2007) 《绿区》(2010) 《菲利普船长》(2013) 《美国队长2:冬日战士》(2014) 《王牌特工》(2015) 《碟中谍5:神秘国度》(2015) 《边境杀手》(2015) 《丹麦女孩》(2015) 《007:幽灵党》(2015) 《美国队长3:内战》(2016) 《长江图》(2016) 《斯诺登》(2016) 《谍影重重1-4》(2002-2012)
At Cannes Film Festival 2016 Virtual Reality was a big deal. Stuart Wright attended the "Discover the new landscape of cinema: 3D cinematic VR workshop" hosted by 3D Stereo Media in the American Pavilion, terrified himself sampling VR gaming thanks to VR Werx and for the podcast he interviewed co-creator of the Madagascar series of films and TV shows Eric Darnell about his VR short 'INVASION!' and how the challenge of storytelling in VR differs from what he's been used to with traditional cinema. Here's some 360 degree footage from INVASION! for you to sample https://www.youtube.com/watch?v=gPUDZPWhiiE. Download the INVASION trailer here http://www.baobabstudios.com Other companies mentioned in the podcast: Jason Goodman is from http://www.21stcentury3d.com James Knight is from http://www.amd.com/en-gb Bradan Dotson is from http://www.vrwerx.com Submissions open for 3D/VR awards at http://www.3dstereomedia.eu Podcast from www.britflicks.com "Carefree" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0/ Gaslamp Funworks by Kevin MacLeod is licensed under a CC Attribution 3.0. incompetech.com/music/royalty-fre…isrc=USUAN1100826.
Follow us http://abfilmcast.ca/ twitter.com/abfilmcast facebook.com/abfilmcast E-mail us hello@abfilmcast.ca Follow Dylan https://twitter.com/dylan_pearce CBC Calgary moving http://www.cbc.ca/news/canada/calgary/cbc-calgary-move-relocate-1.3388945 The Storyhive Challenge http://blog.storyhive.com/entry/the-storyhive-challenge-1 Missed Connection InvestYYC Campaign http://www.investyyc.com/projects/view/191 Vistek Boxing Week https://www.vistek.ca/BoxingDay/ The Rosies http://ampia.org/awards/alberta-film-and-television-awards/ FAVAFest http://fava.ca/events/festivals/fava-fest/ Shaw Rocket Fund http://www.rocketfund.ca Alberta Foundation for the Arts http://www.affta.ab.ca/Grants Full Swing Productions Blog on Grant Writing http://www.fullswingproductions.com/blog/4-ways-to-enhance-your-grant-applications/ Wynonna Earp http://www.imdb.com/title/tt4878326/ The Night Pond http://www.imdb.com/title/tt5123866/ CIFF Oscar Party http://www.calgaryfilm.com/films/2016/red-carpet-affair Quickdraw Facilities Information Session http://quickdrawanimation.ca/event/facilities-information-session/ Mosaic Entertainment Job Calls http://mosaicentertainment.ca/?services=show1#more-63 http://mosaicentertainment.ca/?services=executive-assistant-producer#more-418 Recommendations Matt: CSIF Yahoo Group https://ca.groups.yahoo.com/neo/groups/csif_f_d_g/info Scott: Adobe Creative Suite http://www.adobe.com/creativecloud