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Leisure & Entertainment session took place on day two of RNIB Scotland's Inclusive Design for Sustainability Conference. Work - life balance is a topic which is widely debated in today's society. Changes in the world of work, couple with the impact of the global pandemic have created a much more fluid distinction between work life and home life. Leisure is integral to this societal shift, and many people are undertaking leisure and entertainment activities in new settings on new platforms, and within new forms of community. Our panel will explore this shift from the perspective of the provider, the consumer, and the community, with a strong emphasis on inclusive design. A panel discussion was facilitated by Sonali Rai - Senior Manager Media, Culture and Immersive Technologies at RNIB. Joining her on stage, Jonathan Penny, Access Services Manager at Channel 4, Dr Lynsay Shepherd, Reader in Cybersecurity and Human-Computer Interaction at Abertay University, Eli Beaton from TV Access Project, John Speirs, Disability Access Officer with Rangers Football Club, and Natalie Curran, Accessibility and Assistive Technology Specialist with the BBC. Hear all audio from the conference here: Audioboom / Inclusive Design for Sustainability Conference 2025 Image description: The panellists sit on stage. From left to right: Natalie, John, Eli, Sonali, Jonathan, and Lynsay. Sonali speaks to the audience.
Gaspare Lipari, a teacher at Western Middle School in Greenwich, Connecticut, discusses his innovative use of immersive technologies in K-12 education. Lipari highlights the transformative impact of these technologies on student engagement, particularly in special education, where they enhance focus and social skills. He has also established and runs a summer camp and community programs to extend these educational experiences beyond the walls of the school. Lipari emphasizes the importance of fostering creativity and imagination in students through technology. Visit AVID Open Access to learn more.
Embracing Technology Trends in Therapy Practices with Amity CooperIn this episode of Therapy for Your Money, host Julie Herres discusses the intersection of technology and mental health with Amity Cooper, the owner of Clinical Career Collective. They explore the impact of emerging technologies like OpenAI, ChatGPT, and virtual reality on therapy practices. Amity highlights the potential these tools have for improving accessibility and client engagement, noting that immersive technologies are already transforming therapeutic approaches. They also delve into practical insights on how practice owners can incorporate these innovations cost-effectively and enhance their service offerings. Julie emphasizes the importance of adopting a 'curious business owner' mindset to leverage these advancements effectively. As Amity puts it, "It's beyond just the dollars and cents. I think you're investing in yourself as a business owner."Show Highlights00:00 Introduction to Therapy for Your Money00:53 Meet Amity Cooper: Clinical Career Collective02:31 Technology Trends in Mental Health05:13 Immersive Technologies in Therapy08:02 Adoption and Financial Considerations18:04 Evaluating ROI for New Technologies21:09 Conclusion and Contact InformationLinks and ResourcesAmity Cooper's Clinical Career Collective - https://clinicalcareercollective.com/Money for Therapists Practice Startup - https://www.greenoakaccounting.com/startupGreenOak Accounting - www.GreenOakAccounting.comTherapy For Your Money Podcast - www.TherapyForYourMoney.comProfit First for Therapists - www.ProfitFirstForTherapists.comProfit First Academy - www.ProfitFirstForTherapists.com/Academy Podcast Production and Show Notes by Course Creation Studio
n this episode, we explore the latest trends shaping customer experience (CX) in 2025, inspired by insights from Customer Experience Trends 2025. As digital transformation accelerates, we uncover the technologies, strategies, and challenges that brands must navigate to deliver exceptional customer experiences. From hyper-personalized engagement to building trust through ethical AI, this episode is your guide to staying ahead in the CX game.What You'll Learn in This Episode:Hyper-Personalization:How brands are leveraging AI and data analytics to deliver tailor-made experiences.Why customers expect personalized interactions across all touchpoints.Immersive Technologies in CX:The rise of AR, VR, and metaverse experiences to engage customers.How immersive shopping and interactive digital environments are redefining engagement.Ethical AI and Data Transparency:Addressing customer concerns about data usage and AI-driven personalization.The role of trust and transparency in building long-term loyalty.Customer Expectations in 2025:Why speed, convenience, and empathy are non-negotiable in CX.The growing importance of seamless omni-channel experiences.Sustainability as a CX Differentiator:How eco-conscious initiatives are influencing customer loyalty.Examples of brands integrating sustainability into their customer journeys.The Future of CX Strategy:Building experiences that blend digital innovation with human connection.Preparing for the next wave of customer needs and challenges.Resources Mentioned: Customer Experience Trends 2025 – Full article with in-depth insights.Ready to elevate your CX strategy? Subscribe to our podcast for more insights, and visit The Future of Commerce for articles and resources to stay ahead in customer experience innovation.
In this episode of Fashion InsideOut, Dr. Giovanna Casimiro, Professor of Immersive Technologies at IFM, explores how individuals and brands are embracing new tools. From video games and e-commerce to the creation of virtual spaces, these innovations blur the lines between the possible and the impossible, making new worlds and narratives accessible to everyone. Immersive technologies are presented here as tools to enhance our skills and creativity, ultimately expanding the boundaries of our existence and reality. ◾ “Fashion InsideOut” is a podcast series where students interview and exchange with professors and researchers at Institut Français de la Mode. Each episode concentrates on a different issue of the fashion and creative industries. Join “Fashion InsideOut”, the fashion conversation from inside our campus out to you. Host: Dolorès Buffet-Meziani (BSc in Management for Fashion & Creative Industries) Podcaster: Giovanna Casimiro Recording & Editing: Isabelle Field Music: Universal Music France ◾ FOLLOW US, JOIN IFM COMMUNITY ! Suivez nous et rejoignez notre communauté ! Instagram @ifmparis www.instagram.com/ifmparis Facebook @ifmparis www.facebook.com/ifmparis TikTok @ifmparis www.tiktok.com/@ifmparis Twitter @ifmparis twitter.com/IfmParis LinkedIn www.linkedin.com/company/institut…cais-de-la-mode/
If you're struggling to keep people engaged and loyal in your product or business, check out my FREE gamification course to learn how to do just that: professorgame.com/freegamificationcourse-web From gamified learning platforms to virtual corporate training, discover how these strategies can elevate user engagement and drive business success across diverse sectors. Join us to chat with Andres Leon about the future of digital transformation through gamification and immersive technologies. We uncover the practical applications of gamification in enhancing business performance and user retention. Andres shares his experiences in leading innovative projects that blend creativity and technology, offering insights into overcoming challenges and maximizing impact. Andrés León is a recognized leader in immersive technologies and digital transformation. He currently serves as the Studio Manager for Streamline Studios in Colombia. With over two years in this role, he has successfully expanded the company's influence in Latin America by spearheading innovative projects in the metaverse and industrial metaverse sectors. His efforts focus on delivering cutting-edge immersive experiences tailored to the dynamic needs of businesses across multiple industries. Andrés also serves as a lecturer in Innovation and Digital Transformation, complementing his professional journey by guiding students and organizations to embrace new technologies. He is a frequent speaker at industry events, such as Campus Party Colombia, and was named a Top 100 Thought Leader in Digital Transformation. A passion marks his career for exploring the intersection of creativity and technology to drive impactful change. Before joining Streamline Studios, Andrés held key roles at Claro Colombia, where he led innovation initiatives and developed B2B products in areas such as IoT and Big Data. He has a strong background in innovation management, team leadership, and strategic market expansion. Rob is a host and consultant at Professor Game as well as an expert, international speaker and advocate for the use of gamification and games-based solutions, especially in education and learning. He's also a professor and workshop facilitator for the topics of the podcast and LEGO SERIOUS PLAY (LSP) for top higher education institutions that include EFMD, IE Business School and EBS among others in Europe, America and Asia. Guest Links and Info Website: streamline-studios.com LinkedIn: Andres Leon Instagram: @streamlinestudioscolombia Links to episode mentions: Proposed guest: Jane McGonigal Recommended book: More of a resource that is Kadine James Favorite game: Captain Tsubasa / GTA Saga Lets's do stuff together! Get started in Gamification for FREE! LinkedIn Twitter Facebook Instagram TikTok YouTube Ask a question
We spoke with Austin Anderson of Implant Recycling about his upcoming presentation on how artificial and virtual reality may change what families expect from memorialization. Click here for complete show notes.
How can technology enhance all kinds of performance? For the last episode of the series, host Ruby Lott-Lavigna is joined by Dr Paul Clarke, a Senior Lecturer in Performance Studies at the University of Bristol. Together they discuss what augmented reality has to offer the world from a performance perspective, the benefits this could have on the development of societies, and the possibilities these new technologies can unlock for the future.Find out more about our new MA Immersive Arts (Virtual and Augmented Reality) programme
We're joined by Rob Morgan and Joumana Mourad to discuss the joys and challenges of integrating immersive technology into live contexts - taking a deep dive into the myriad types of available tech ad different scales and exploring how the creative processes involved in creating tech forward immersive experiences inform the relationship between the work and the audience. Our Guests:Rob Morgan (he/him) is a writer, experience designer, digital dramaturg, and founder and Creative Director of London-based AR design studio Playlines. Rob writes and narrative-designs award-winning AR & VR experiences and has helped create story worlds and immersive experiences for some of the world's largest licences, attractions and cultural institutions. He is a pioneer of Mixed Reality theatre, and has collaborated on some of the most critically-acclaimed games in VR and interactive narrative. https://robmorgan.space/Joumana Mourad is The Bob Lockyer Award for Digital Innovation nominee in 2022. Step into the captivating world curated by Joumana Mourad, where boundaries blur, and innovation reigns supreme. As the Hybrid Performance Curator at Open Online Theatre and the visionary Artistic Director of IJAD, Joumana orchestrates a symphony of dance, science, and technology, transcending conventional norms. She has Transformed traditional theatres into immersive wonderlands, where dancers gracefully descend from ceilings and walls, defying gravity and challenging perceptions. In works like Pas de Cinq, audiences find themselves surrounded by projected water films, becoming integral parts of the performance.IJAD's global footprint is undeniable, from mesmerizing crowds in Taiwan to captivating audiences across 32 countries with the spellbinding In-Finite Space Part 2. Through commissioned productions and collaborations, Joumana and her team craft authentic narratives that resonate deeply with communities worldwide. At the heart of it all lies Open Online Theatre (OOT), a virtual haven where artists converge, pushing the boundaries of hybrid performance. Joumana's dedication extends beyond the stage, nurturing and mentoring artists through OOT's residency program, ensuring a future where art, technology, and cultural enrichment intertwine seamlessly.Hosted by Dr Joanna Bucknall and produced by Natalie Scott for the Immersive Experience Network's, Knowledge Bank. Funded by Arts Council England.Linkedin: https://www.linkedin.com/company/immersive-experience-network/ Instagram @immersiveexperiencenetMailing List https://immersiveexperience.network/sign-up Hosted on Acast. See acast.com/privacy for more information.
Jeremy Dalton, Head of Immersive Technologies at PWC and Cathy Moya, Senior Customer Success Program Manager - Mesh Team at Microsoft, dive into Microsoft Mesh adoption and use cases and how virtual reality and virtual worlds can enhance collaboration and communication.Mesh features include avatars and immersive spaces within Microsoft Teams meetings, enabling more engaging and interactive meeting experiencesVirtual reality and virtual worlds, private conversations and a greater sense of togetherness when collaborating remotelyMesh use cases: training, cultural events, learning and developmentFuture AI integration to create and enhance virtual worldsThanks to AudioCodes, this episode's sponsor, for your support of the Empowering.Cloud community.
In this episode, I speak with Stelios Mystakidis & Athena Papadopoulou about their work "Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events." There is a lot to unpack from this conversation. For more information about their work, check out the links below:Papadopoulou, A., Mystakidis, S., & Tsinakos, A. (2024). Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events. Information, 15(5), 244. https://doi.org/10.3390/info15050244 Interactive e-book on Asia Minor Catastrophe (on English): https://istologio.org/files/listening_to_the_voices.htmlAsia Minor Catastrophe: https://www.europeana.eu/en/blog/the-asia-minor-catastrophe MSc & PhD program in Immersive Technologies - Innovation in Education, Training and Game Design (fully online and taught in English): https://imt.cs.duth.gr/ More relevant publications on Education in Immersive Technologies & the Metaverse: https://www.researchgate.net/profile/Stylianos-Mystakidis
In this episode of the Learning While Working Podcast, Danny Stefanic is a pioneer in 3D technologies and is the founder of a number of VR-related companies including LearnBrite. We'll be exploring the challenges and opportunities of using VR and AR in learning environments, how organisations can implement these technologies effectively, and the future of immersive learning experiences.About Danny StefanicDanny Stefanic has been working in the virtual reality industry for over 25 years and created the first web metaverse back in 2008. He is the founder of a number of VR-related companies including LearnBrite, MootUp and Hyperspace, and continues to be a pioneer in VR and AR in learning environments.Key takeaways:The practical applications of VR and AR in corporate learning: provide hands-free operation for on-the-job training and enhanced real-world simulations for skills like objection handling and customer service.Be aware of cross-device compatibility: develop experiences that operate across multiple platforms, and make sure you choose a platform that supports cross-device functionality.Future trends and considerations in immersive tech: there will be an evolution toward more user-friendly and integrated AR/VR technologies. There is also potential for mainstream adoption as hardware becomes more accessible and user-friendly. The best recommendation to get started is to use no-code platforms and existing skills for creating immersive learning experiences.Segmented time stamps:(00:00) Introduction(05:54) The Apple Vision Pro being a high-quality, heavy headset(07:51) Immersive experience enhances learning and comprehension(13:23) Challenges of deploying VR in organisations(16:44) New technology allows for widespread accessibility and usage(19:16) Transition to using spectacles as user interface(25:24) Tool for instructional designers with existing skillsLinks from the podcast:Connect with Dany on LinkedInVisit LearnBrite's websiteCheck out Hyperspace
In this episode, Daniel Moore speaks with Dr Waldemar Jenek, who isn't a registered architect but is an architectural academic specialising in advanced architectural technology at the Queensland University of Technology. Dr Waldemar Jenek is an experienced researcher and educator specialising in the intersection of education, technology, and architecture. With a strong focus on computational technologies and their impact on architectural design, his research explores immersive environments, interactive computer graphics, and parametric design, connecting the digital and physical worlds. He is passionate about integrating immersive technologies into education, leveraging his expertise in software design, augmented, virtual and mixed reality. Hearing Architecture is proudly sponsored by Brickworks. Thank you so much for listening. Thank you so much to our guest, who isn't a registered architect, but an academic expert in advanced architectural technology at the QUT, Dr Waldemar Jenek. We can't wait to see what you do in the future. Our sponsor Brickworks also produces architecture podcasts hosted by Tim Ross. You can find ‘The Art of Living', ‘Architects Abroad, and ‘The Power of Two', at brickworks.com.au or your favourite podcast platform. If you'd like to show your support please rate, review, and subscribe to Hearing Architecture in your favourite podcast app. If you want to know more about what the Australian Institute of Architects is doing to support architects and the community please visit architecture.com.au This is a production by the Australian Institute of Architects Emerging Architects and Graduates Network, in collaboration with Open Creative Studio. The Institute production team was Madelynn Jenkins, and Claudia McCarthy, and the EmAGN production team was Daniel Moore. This content is brought to you by the Australian Institute of Architects Emerging Architects and Graduates Network, in collaboration with Open Creative Studio. This content does not take into account specific circumstances and should not be relied on in that way. This content does not constitute legal, financial, insurance, or other types of advice. You should seek independent verification or advice before relying on this content in circumstances where loss or damage may result. The Institute endeavours to publish content that is accurate at the time it is published, but does not accept responsibility for content that may or will become inaccurate over time.
Welcome back to the “Tech Policy Grind” podcast by the Internet Law & Policy Foundry! To kick off Season Five, the Tech Policy Grind is bringing you to State of the Net 2024 Live! On February 12, 2024 officials from the executive and legislative branches joined internet and tech advocates in Washington, D.C. to discuss topics such as child online safety, AI regulation and governance, internet access and affordability, the legal and regulatory landscape on online expression, and more. In this episode, we put together three conversations from our live recording at the conference. Foundry alum Lama Mohammed chatted with Jameson Spivack, Senior Policy Analyst, Immersive Technologies at Future of Privacy Forum on the challenges of balancing progress and privacy when it comes to neurotechnologies. Then Senior Foundry fellows Sasa Jovanovic and Daniela Guzman Peña sat down with Colin Crowell, the Senior Advisor & Managing Director of The Blue Owl Group to discuss how internet geopolitics and diplomacy will evolve in the next era of the web. Finally, we had the chance to speak with Nicole Saad Bembridge, Counsel at NetChoice, about the legal landscape for Supreme Court cases this year, which might reframe the boundaries of online expression and platform liability. So sit back, relax, and enjoy a wide-ranging episode that showcases some of the key issues that were discussed at this agenda-setting conference. Thanks for listening, and stay tuned for our next episode! DISCLAIMER: Daniela, Lama, and Sasa engaged with this episode by the Internet Law & Policy Foundry voluntarily and in their personal capacity. The views and opinions expressed on this show do not reflect the organizations and institutions they are affiliated with. Bios: Jameson Spivack: Jameson Spivack leads the Future of Privacy Forum's work on immersive technologies like extended reality, neurotechnologies, and virtual worlds. He works with a range of stakeholders from industry, civil society, and academia to understand the impact of emerging privacy laws on immersive technologies, and to develop best practices for organizations developing or deploying them. Previously, Jameson was an Associate with the Center on Privacy & Technology at Georgetown Law, where he worked on research and policy advocacy related to algorithmic technologies like face recognition in the criminal legal system. Colin Crowell: Colin Crowell is the Managing Director of The Blue Owl Group. Colin is an international tech policy consultant and the former Vice President of Global Public Policy, Government, & Philanthropy at Twitter. During his 8+ years at Twitter, Colin built an award-winning philanthropy program and engaged with global policymakers and civil society on a range of Internet policy issues. Prior to joining Twitter, Colin worked as Senior Counselor to the Chairman of the Federal Communications Commission and previously spent more than two decades on Capitol Hill drafting telecommunications and Internet laws on the committee staff of then-U.S. Representative (now Senator) Ed Markey (D-MA). Colin was the 2020 Commencement Speaker at the LBJ School of Public Affairs at the University of Texas - Austin. He is a graduate of Boston College with a BA in Political Science and a minor concentration in Computer Science. After college, Colin was a Jesuit International Volunteer in Arequipa, Peru. Nicole Saad Bembridge: As Associate Director of NetChoice's Litigation Center, Saad Bembridge focuses on NetChoice's litigation and amicus efforts. She specializes in reviewing federal and state legislation that affect the First Amendment, freedom of speech, Section 230 and AI. Before joining NetChoice, Saad Bembridge worked as a legal associate at the Cato Institute's Center for Constitutional Studies, where she co-authored twelve appellate amicus briefs, a policy analysis on content moderation paradigms, and provided analysis on a broad range of constitutional and statutory issues of first impression. During law school, she worked at the United Nations and at Georgetown University's Institute for Technology Law & Policy. Saad Bembridge earned her J.D. from the Georgetown University Law Center, where she was a Technology Law and Policy Scholar. She holds B.A.s in Economics and Piano Performance from the University of Washington, Seattle. Resources: Neurotechnology and Privacy The Neurorights Foundation Risk Framework for Body-Related Data in Immersive Technologies A New Era of Internet Geopolitics The Blue Owl Group Center for Democracy and Technology Electronic Frontier Foundation Telecommunications Act of 1996 Digital Services Act Legal Landscape for Online Expression Moody v. NetChoice, LLC NetChoice, LLC v. Paxton Murthy v. Missouri National Rifle Association of America v. Vullo Lindke v. Freed and O'Connor-Ratcliff v. Garnier
In this episode, Joan O'Hara and Miranda Lutz of the XR Association join host Caitlin Chin-Rothmann to discuss how immersive technologies could transform a range of sectors, including healthcare, defense, education, and gaming. Joan and Miranda explain why the United States needs a national XR strategy to support research and development, promote digital literacy and awareness, and increase regulatory certainty around data privacy.
Dinis Guarda citiesabc openbusinesscouncil Thought Leadership Interviews
Anton Jefcoate is a software engineer and leader with over 15 years of experience in building software solutions. He is the Chief Technology Officer at Lyst, a global fashion shopping app, one of the most-downloaded premium fashion shopping apps on iOS globally. A Software Engineer from Canterbury Christ Church University, Anton's previous experience includes Senior Director at Just Eat Takeaway.com, where he oversaw order processing systems. An expert in the areas of technical vision & strategy and leadership, Anton was also Software Development Team Leader at IPT, where he managed an MVC Quiz website / app. In addition, he served as Development Team Leader at Interactive Prospect Targeting (plc), responsible for mentoring direct reports, overseeing architecture, and maintaining platform stability.Anton started his career as a Software Engineer at Capricorn Productions, where he built personalised software applications.Anton Jefcoate BiographyAnton Jefcoate serves as the Chief Technology Officer at Lyst, a prominent global fashion shopping app. With over fifteen years of extensive experience in software engineering and team leadership, Jefcoate has played a crucial role in shaping the technological landscape of the companies he has been associated with.Before joining Lyst, Anton also served as a Software Development Team Leader at IPT, managing an MVC Quiz website/app. After that, he held the position of Senior Director at Just Eat Takeaway.com, where he demonstrated his expertise in overseeing order processing systems, .Net development, C# programming, and API development. In his current role as CTO at Lyst, Anton Jefcoate reports directly to the CEO, Emma McFerran. He collaborates with key executives within the organization, including Sarah Karamian (VP, Monetization), Frances Dyson (SVP, People), and Jenny Cossons (Chief Partnerships Officer).Lyst, the global fashion shopping app with a 1700% growth in new users on the Lyst app in FY21. The company reports over 160 million shoppers using the app and website to access a vast assortment of over 8 million products from 17,000 of the world's leading brands and retailers. The Lyst app is also the most-downloaded premium fashion shopping app on iOS globally.To know more about Anton Jefcoate, visit https://www.openbusinesscouncil.org/wiki/anton-jefcoateTo more about Lyst, visit https://www.openbusinesscouncil.org/wiki/lystLinks and Resourceshttps://www.linkedin.com/in/antonjefcoate/https://www.tvguidetime.com/famous-people/who-is-anton-jefcoate-know-about-designer-sammi-jefcoate-wedding-and-age-difference-with-husband-227143.html#google_vignettehttps://www.lyst.com/news/anton-jefcoate-joins-lyst-as-chief-technology-officer/https://theorg.com/org/lyst/org-chart/anton-jefcoatehttps://www.businessoffashion.com/articles/workplace-talent/power-moves-adidas-appoints-chief-creative-officer-loreal-usa-names-new-chief-executive/https://uk-podcasts.co.uk/podcast/as-you-are-with-sammi-jefcoate/012-with-anton-jefcoate-on-music-parenting-and-ourhttps://www.lyst.co.uk/data/digital-fashion-report/https://www.lyst.com/data/the-lyst-index/https://www.lyst.com/data/the-lyst-index/q323/ About citiesabc.comhttps://www.citiesabc.com/ https://twitter.com/citiesabc_ https://www.instagram.com/citiesabc About openbusinesscouncil.orghttps://www.openbusinesscouncil.org/ https://twitter.com/openbusinesshq About fashionabc.orghttps://www.fashionabc.org/ https://www.instagram.com/fashionabcorg/ About Dinis Guardahttps://twitter.com/dinisguarda https://www.instagram.com/dinisguarda_/ https://openbusinesscouncil.org/wiki/dinis-guardaSupport the show
In this episode of the Become an IDOL podcast, Robin Sargent interviews Destery Hildenbrand, an XR Solution Architect who helps clients realize their immersive technology dreams through virtual reality, augmented reality, and blended learning solutions. Tune in to find out: Destery's career journey from graphic designer to XR Solution Architect and how he got involved with immersive technologies. Examples of use cases for augmented reality and virtual reality in learning and why certain modalities are better suited for different scenarios. Advice for instructional designers on getting started with no-code AR tools like Zappar and how to incorporate emerging technologies into their work.
Alice Findlay, RNIB Customer Voice Insight Coordinator shares the latest opportunities for blind and partially sighted people to get involved in with RNIB Connect Radio's Toby Davey. Opportunities highlighted this week included: Two upcoming RNIB focus groups (racing games and Christmas TV) The RNIB Media Culture and Immersive Technologies team have no plans of slowing down as we near the end of the year! In fact they have 2 focus groups coming up, and they are looking for people to take part in them. Focus Group 1 - Are you a fan of racing games and have tried the new Forza Motor Sport game? Our first of the two upcoming focus groups is all about racing games. If you're a fan of racing games and have tried the new Forza Motor Sport game – this is the focus group for you! The team would like to know more about your experience of playing racing games, from the accessibility features in Forza Motor Sport to what could make this genre more accessible. It will explore your thoughts on how a mainstream game has implemented accessibility features through its driving assist as well as considering the user experience when navigating the menus. The feedback will help to provide useful information to developers on how they can make racing games more accessible. The focus group will be on Monday 11 December from 3-4:30pm and will take place online. To register your interest and for any questions, please email Jonathan.marshall@rnib.org.uk Focus Group 2 - Want to help RNIB understand how you access Christmas TV and films? The second upcoming focus group from the Media, Culture and Immersive Technologies team is all about helping RNIB understand how you access Christmas TV and films. The team would like to know more about your experience of media at Christmas time, from using electronic programme guides to the different platforms used to access TV or films. This research will help provide useful information about changes to electronic programme guides, as well as learning about any barriers blind or partially sighted people face when trying to find programmes at Christmas time. The feedback will be shared with several of our stakeholders to help improve the user experience throughout the year. The focus group will be on Thursday 14 December from 3-4:30pm and will also take place online. To register your interest and for any questions, please email broadcasting@rnib.org.uk Would you like to help the Metropolitan Police provide a better service to blind and partially sighted people? If so, they would like to hear from you! The Metropolitan Police are keen to hear from people with sight loss who live in, work, or visit London. One recent change The Met Police have made is putting in place a process where a person with sight loss can request and receive a password. This will help them to identify that the person who has come to see them is a police officer. They are also in the process of mandating visual awareness learning for all their employees. The Met Police are running a workshop, at the Grimaldi Building (RNIB's head office), where you can have your say on what you think they should be doing to better serve the visually impaired community. They are particularly keen for people living with sight loss, their friends, family, carers, and professionals to join them. Date: Monday 11 December Time: 10 AM-12 PM. Location: Grimaldi Building, 154A Pentonville Road, London N1 9PE Please confirm your attendance by emailing The Met Police at WAProjectPerspectiveMailbox-.PublicEnquiries@met.police.uk, with ‘11/12/2023 Workshop' in the subject line. Join RNIB research and help us uncover the joys and challenges of Christmas for children with vision impairment. RNIB would like to invite parents, carers, and guardians of children with vision impairment to take part in our Christmas research. We would like to understand the experiences of Christmas for children with vision impairments. Including the barriers and challenges faced and support needed during the festive period. We are also interested in the positives, such as favourite memories, or traditions you engage with. Our research contains several stages, including a pre-Christmas survey, weekly diaries, focus groups, and post-Christmas survey. You can contribute to all stages or pick the ones that suit you best. We want to hear your child's voice through parents and carers and ensure their opinions shape a better Christmas experience for V I children and their families. If you'd like to take part in the research and help make this holiday season truly special for children with vision impairments, please send an email to involvement@rnib.org.uk and will send you the link to the sign up form. To find out more about these Connect Voices opportunities and how you can get involved with RNIB Connect Voices do visit- https://www.rnib.org.uk/connect-community/connect-voices-network/connect-voices-current-opportunities Image: RNIB Connect Radio Bright Green 20th Anniversary Logo
Using math to improve photographs, with expert guest Gordon Wetzstein. Such methods have exploded in recent years and have wide-ranging impacts from improving your family photos, to making self-driving cars safer, to building ever-more-powerful microscopes. Somewhere in between hardware and software, he says, is the field of computational imaging, which makes cameras do some pretty amazing things. Wetzstein and host Russ Altman bring it all into focus on this episode of Stanford Engineering's The Future of Everything podcast.Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads or Twitter/XConnect with School of Engineering >>> Twitter/XChapters:(00:00:00) Introductions Host Russ Altman introduces the guest, Gordon Wetzstein as well as the concept of non-line-of-sight imaging.(00:02:58) Computational Imaging Gordon Wetzstein explains the concept of computational imaging and the way it integrates hardware and software for optimal image capture.(00:04:22) High Dynamic Range (HDR) Imaging & Focal StackingAn explanation of what HDR is and how it captures high-contrast scenes, and the similar process of focal stacking, using multiple images to create depth. (00:09:56) Non-Line-of-Sight Imaging (00:15:51) Optical Computing: Extending Hardware Capabilities Insights into optical computing, explaining how specially designed hardware can preprocess data for AI algorithms.(00:18:08) Applications of Optical Computing Exploration of applications for optical computing in power constraint systems and increased efficiency in data centers.(00:23:07) The Intersection of AI, Physics, and Computer Graphics Synergy between AI, physics, and computer graphics in creating 3D content and models. (00:25:47) Generative AI to Create 3D from 2D Exploring the challenge of generating 3D digital humans from unstructured 2D images using algorithms(00:32:02) Challenges & Advancements in VR and AR Design
In season 4 episode 13, we're joined by Tanya Suarez – Founder at IoT Tribe to explore the potential of quantum and IoT convergence, the latest advancements in quantum, and the challenges on the horizon. Plus, we'll get into the possibilities and transformative use cases of quantum now and into the future! Sit back, relax, tune in and discover… (01:28) About Tanya (04:10) Net Zero Tech Alliance (06:38) What is quantum? (11:56) What does it look like for quantum and IoT to work together? (13:05) BMW quantum use case (15:18) Start up quantum businesses (16:26) Why has quantum accelerated yet? (18:43) Security concerns in quantum (23:43) How can quantum contribute to sustainable smart city development? (27:05) How long until full scale quantum capabilities? (30:15) Prediction for IoT in 2023 And much more! Thank you to today's episode sponsors... 5V Tech! Discover how 5V Tech can help you unlock your scaling potential in cutting-edge tech and IoT, here: https://www.weare5vtech.com/ ABOUT THE GUEST Tanya Suarez, Founder of IoT Tribe, Co-founder of BluSpecs and Governing Board Member at the General Assembly of the European Quantum Industry Consortium (QuIC), specialises in uniting startups and corporations in IoT, AI, and Immersive Technologies. She's a renowned expert in blockchain, Fintech, and eHealth, working with global clients to deliver innovative solutions. Tanya is a sought-after panel moderator, speaker, and advisory board member for startups. She's a key figure at the Alliance for Internet of Things Innovation and a World Economic Forum Digital Leader. Connect with Tanya: https://www.linkedin.com/in/tanyasuarez/ ABOUT IOT TRIBE IoT Tribe accelerates global tech growth, fostering partnerships and innovation. Trusted by corporates, governments, investors, and startups, we drive fast-track technology adoption, co-creation, data insights, and intrapreneurship. Our unique collaborative ecosystem fuels disruption, offering unparalleled tech access for partners and equity-free scaling for startups. Find out about IoT Tribe: https://www.iottribe.org/ And Net Zero Tech Alliance: https://netzerotechalliance.org/ Learn more about QuIC: https://www.euroquic.org/ SUBSCRIBE TO THE IOT PODCAST ON YOUR FAVOURITE LISTENING PLATFORM: https://linktr.ee/theiotpodcast Sign Up for exclusive email updates: https://theiotpodcast.com/ Contact us to become a guest/partner: https://theiotpodcast.com/contact/ Connect with host Tom White: https://www.linkedin.com/in/tom5values/
Alice Findlay, RNIB Customer Voice Insight Coordinator shares the latest opportunities for blind and partially sighted people to get involved in with RNIB Connect Radio's Toby Davey. Opportunities highlighted this week included: Are you a young person who is out of work? Share your experience and receive a £20 Love to Shop voucher! A team of researchers in the Sociology Department at the University of Warwick are exploring the journeys of visually impaired young people into unemployment. The team are looking to speak to blind and partially sighted young people aged 18-30 years in England or Wales who are not currently in education or employment. The researchers are particularly interested in speaking to young people from a working class or socially disadvantaged background. Taking part would involve a one-hour interview online or over the phone. During the interview you will be asked about your visual impairment, school experience and any work experience that you may have had. You will be given a £20 Love to Shop voucher, as a thank-you for taking part. If you are interested in taking part or would like to find out more, please contact Angharad Butler-Rees at angharad.butler-rees@warwick.ac.uk or you can phone 02476 522 034. Would you like to know more about how your council works and how you can make a difference in your local community? If this sounds like you then sign up for RNIB's free online training session – “Working with Your Local Council”. The workshop will include an introduction to the structure of local government, the responsibilities of your local council and how you can influence local decision making. This training session is open to all, and you can join either online or via phone. The next workshop will be taking place on Thursday 26 October at 5:30pm. We anticipate the workshop to last approximately 2 hours. To sign up please contact Rebecca Swift, RNIB Regional Campaigns Officer for the West Midlands, at Rebecca.swift@rnib.org.uk. So What is your experience of going to the Cinema? If you enjoy going to the cinema, and you would like to help RNIB understand your experience, then this is the perfect opportunity for you. RNIB's Media, Culture and Immersive Technologies team are still looking for more people to join their virtual focus group, so if this opportunity sounds interesting to you, you should definitely consider signing up! During the focus group the team would like to learn more about your experience of going to the cinema, from finding out about accessible screenings to the audio description provided. The focus group will be on Thursday 26 October from 3-4:30pm. To register your interest and for any questions, please email broadcasting@rnib.org.uk To find out more about these Connect Voices opportunities and how you can get involved with RNIB Connect Voices do visit- https://www.rnib.org.uk/connect-community/connect-voices-network/connect-voices-current-opportunities Image: RNIB Connect Radio Bright Green 20th Anniversary Logo
Jemma Davidson, RNIB Customer Voice Insight Coordinator shares the latest opportunities for blind and partially sighted people to get involved in with RNIB Connect Radio's Toby Davey. Opportunities highlighted this week included: Sight Loss and Mental Wellbeing Focus Groups RNIB is looking for blind and partially sighted people who would be willing to talk about their mental wellbeing in an online focus group. The group sessions will be discussing how sight loss has affected your mental wellbeing and what support you have received. There will be the chance to explore any solutions you might have found to look after your overall wellbeing and how this has changed how you feel about your sight loss. It is important to stress that this is not a therapy session. These focus groups will help RNIB identify the areas where more support is needed for blind and partially sighted people. If you are interested in taking part please call the RNIB Helpline on 0303 123 9999 and ask to sign up to the Voice of the Customer Focus Groups – Autumn 2023 or for more information please contact customervoice@rnib.org.uk. What is your experience of going to the Cinema? The Media, Culture and Immersive Technologies team are looking for people to join a virtual focus group. The team would like to know more about your experience of going to the cinema, from finding out about accessible screenings to the audio description provided. The focus group will be on Thursday 26 October from 3-4:30pm. To register your interest and for any questions, please email broadcasting@rnib.org.uk. Calling all blind and partially sighted guitar players! The National Guitar Academy is a small company that teaches online guitar courses to people around the world and they are planning an interview section on their podcast/livestream and would like to include contributions from people who are blind or visually impaired who play guitar. This will take place in an online setting so that people will be interviewed in front of a live audience from the comfort of their own home. If you are interested in taking part please contact Chris via chris@nationalguitaracademy.com for more details. To find out more about these Connect Voices opportunities and how you can get involved with RNIB Connect Voices do visit- https://www.rnib.org.uk/connect-community/connect-voices-network/connect-voices-current-opportunities Image: RNIB Connect Radio Bright Green 20th Anniversary Logo
Our guest today is Gokhan Guneri, the co-founder of Clooned .In this podcast episode, Gokhan talks about the growing use of 3D and 360-degree marketing strategies to engage consumers in a more immersive and interactive way. He describes a successful implementation of augmented reality at an international defense expo in Istanbul and envisions a future where customer control and Web3 technologies will become a major channel for marketing strategies. He also highlights the importance of staying up-to-date with the rapid changes in the industry and the growth of the metaverse, NFTs, and Web3.This episode was recorded through a StreamYard call on April 6, 2023. Read the blog article here: https://webdrie.net/how-your-business-can-harness-the-potential-of-immersive-technologies-in-web3-marketing-with-gokhan-guneri If you're interested in the free Web3 masterclass, please send me a DM on LinkedIn, Twitter or Instagram.
Get ready for an exciting episode of the XR Magazine podcast, as we welcome Trent Clews-de Castella, the Co-founder, and CEO of PHORIA, an Australian-based XR Studio. With a background in Psychology, Trent leads a team of 35 XR creators who have been developing groundbreaking content in VR, AR, and MR for the last 8 years. Tune in to hear Trent talk about the amazing work his team has been doing, including producing the award-winning AR nature series REWILD with Netflix, launching the award-winning VR nature series ecosphere in 2020, and being nominated for an Emmy award in 2021 for their cross-platform work with Meta and the Paralympics. But that's not all! Trent and his team also launched a world-first WebXR Mixed Reality experience - "Spatial Fusion" on the Meta Quest Pro last year. Trent believes that AR and MR have a unique ability to connect users with their physical surroundings, and he hopes that AR can serve to deepen connections between people, places, and cultures. So don't miss out on this exciting conversation with Trent Clews-de Castella, as he shares his insights and experiences in the world of XR, and how his team at PHORIA is pushing the boundaries of what's possible with this exciting technology. This episode will provide you with insights on: What inspired Trent the co-founder of PHORIA to start exploring the immersive technology space? How is PHORIA using evolving tech to transform the human experience in positive ways? How did PHORIA use mobile AR to create a social and immersive storytelling experience with "Our Planet"? Why is the ecosphere project significant in terms of social impact, and how does it differ from other VR content? What has been the team's experience navigating a middle path between art and technology, and how has it influenced their work? What challenges did the team face when producing the ecosphere project, and how did they overcome them? Please let me know if you have any questions about this episode or what guests you would like me to bring next! Thanks for your support!
As a large language model trained by OpenAI, ChatGPT has been designed to understand and generate human-like text based on a massive amount of data. From writing creative stories and poetry to answering complex questions and providing personalized recommendations, ChatGPT seems to be running on all cylinders, and still accelerating.The possibility of ChatGPT extends beyond text, via Voice AI. John Miller, Co-Founder of Launchvox stops by to about ChatGPT's potential, mainstream adoption, ethics, and security implications through the lens of a creator.TIMESTAMPS0:03:31 - Reflection on the Artistic Experience of the Renaissance Era0:07:51 - War and Innovation in the 19th Century0:12:50 - Ransomware and the Russian Revolution0:14:16 - The Evolving Landscape of Security and Hacking0:18:03 - The Future of Cybersecurity and the Use of Chat GPT and Resemble AI0:19:53 - Voice Synthesis and Audio Processing0:21:10 - Utilizing Virtual Voice Actors and Mastering Processes for Content Production0:23:15 - Exploring the Ethical Implications of AI-Generated Voice Replication in the Entertainment Industry0:27:50 - Security and Ethics in AI Development0:30:52 - The Impact of Chat GPT on Business and Personal Use Cases0:36:04 - The Need for Accuracy in Fact Checking with Chat GPT0:38:03 - AI and Immersive Technologies with LaunchvoxSYMLINKSLaunchvoxLinkedIn - LaunchvoxLinkedIn - John MillerStable DiffusionChatGPTGetty | Stable Diffusion Lawsuit ResembleAdobe AuditionDRINK INSTRUCTIONpicEPISODE SPONSORN/ACONNECT WITH USBecome a SponsorSupport us on PatreonFollow us on LinkedInTweet us at @BarCodeSecurityEmail us at info@barcodesecurity.com
On this episode of Intel's Health and Life Sciences at the Edge, host Gabrielle Bejarano chats with Providence Health System VP and Chief Talent Officer Darci Hall and Intel Health Account Executive Jeffrey Berghammer about the opportunities for augmented reality and immersive technologies to support digital transformation in healthcare. When the onset of the COVID-19 pandemic shuttered some healthcare clinic doors, leaders at Providence healthcare knew changes needed to be made in how they delivered services to their patients and providers. Providence Health System began creating immersive, 3-D videos to help patients learn physical therapy exercises at home on their smartphone,s and create internal training videos to continue engaging their current workforce. Hall remarks, "...We start to think about more consistent engagement from our current workforce and attracting new caregivers into Providence by innovating. And so, those are things that we're looking at now, especially regarding workforce crisis and being able to provide consistent patient care across our organization." The videos Providence creates to help patients and healthcare professionals use 20 Intel®️ RealSense™️ depth-sensing cameras to capture 360-degree actions in what is called "volumetric capture." The footage is then converted into a 3D virtual environment or augmented reality. This unique technology solution set a new golden standard for at-home and after-care, which can be shared amongst patients along the healthcare system's 51 hospitals.Instead of sitting on a waitlist, patients have been able to view immersive videos describing what kinds of activities the patient will have to do after they're done with surgery. “I think one of the specific areas that Intel was very interested in partnering with Providence on was the translation and localization that was going to be done to help underserved communities - communities where English isn't the primary language," says Berghammer. Using funding from the Intel Pandemic Response Technology Initiative, Providence built its first filming studio in 2021 and has received further funding from Intel to work with the Gronstedt Group, a leader in augmented and virtual reality development. They hope to create Providence's first smartphone app. "This is one way for us not only to drive an innovative approach to the future of learning internally but then eventually provide that out to our communities and our patients as well," explains Hall. By automating patient learning with immersive experiences, Providence expects lower costs, better caregiver experiences, and improved patient health outcomes. To learn more about the future of this immersive virtual environment and the healthcare industry, connect with Jeffrey Berghammer and Darci Hall on LinkedIn. Subscribe to this channel on Apple Podcasts, Spotify, and Google Podcasts to hear more from the Intel Network and Edge Solutions Group.
Immersive technologies – such as Virtual Reality, Augmented Reality and Metaverse technologies – are widely expected to have profound economic and social implications. This expert panel discusses the opportunities and challenges presented by these technologies. The panel explores what policymakers need to know about these technologies in order to regulate, protect consumers and establish policies that promote growth and innovation. The panel also considers how Ireland could position itself to be a frontrunner in this emerging field of technology. This event is part of a series organised by the IIEA and the Industrial Development Authority (IDA) Ireland to explore key digital policy issues relevant to Ireland and follows the ‘Digital Ireland Conference' which took place in Dublin Castle in November. About the Speakers: Dr Martha Boeckenfeld, Dean of the Metaverse Academy Peggy Johnson, CEO of Magic Leap Niall Campion, Managing Director of VRAI
In this episode, Foundry Fellow Meri Baghdasaryan sat down with the representatives of three winning teams at the Foundry's 2022 Policy Hackathon. This year the Hackathon's theme was “Trust, Safety and Privacy in the Metaverse”. The participants were tasked with pitching a proposal that will address some of privacy, trust and safety challenges in the immersive technology space. Meri chats with Mana, Raktima and Tom, who respectively represent teams at the 1st, 2nd and 3rd place among the 2022 Policy Hackathon winners. They share their impressions about the Hackathon experience, present their policy proposals and provide advice for participants of next Hackathon editions. Check out the presentations of the winning teams below: Mana's team (Video Presentation) Raktima's team (Video Presentation) Tom's team (Video Presentation) Coming soon from the Foundry: keep an eye out for the next round of applications to become a Foundry Fellow! If you'd like to sponsor an episode or propose a guest for the show, get in touch with us: foundrypodcasts@ilpfoundry.us Foundry Job Board: ilpfoundry.us/jobs If you'd like to support the show, consider donating to the Foundry; you can do so here.
This is episode #26 of the podcast and it's Thursday, the 29th of September, 2022. Today I sat down with Dr. Andrea Macrae, a researcher in the fields of cognitive narratology and stylistics at Oxford Brookes University, in Oxford, England. She works on literature and on non-literary discourse - most recently the discourse of charity fundraising. In her research she studies the relationships between text, readers' interpretations, and broader socio-cultural narratives and ways of thinking.Our discussion theme was the discourse of charity fundraising — a timely topic, as we live in a hyperconnected world where everybody fights for our attention. Specifically, we talked about the role of charity fundraising letters and touched on how research within the sector has only recently begun to connect with theories of narrative. This was important to address given some disconnect between the strategies employed by academic philanthropic researchers and charities on how to measure the engagement with the beneficiary's story that would eventually drive donation. The second part of the interview covered the the future of digital technologies as contributing to storytelling for non-profit fundraising. Although virtual reality (VR) has already started to play an important role in charity fundraising, Andrea believes that traditional fundraising letters are here to stay.Here is the show.Show Notes:- the discourse of charity fundraising and fundraising letters- some disconnect between the strategies employed by academic philanthropic researchers and charities on how to measure the engagement- the role of empathy in the context of charity fundraising letters; the shift from individual to ‘universal compassion'- the future of digital technologies as contributing to storytelling for non-profit fundraising (next 10-20 years)- engagement with the donors in immersive environments (AR/VR)- ethical implications of individual's story as representative of othersRelevant papers:Andrea Macrae; Small Stories in Charity Fundraising Letters and the Ethics of Interwoven Individualism. Poetics Today 1 June 2022; 43 (2): 219–241.Link to Dr. Macrae's professional webpage: https://www.brookes.ac.uk/profiles/staff/andrea-macrae
Foundry Fellows Lama Mohammed and Anuradha Herur discussed implementing trust and safety standards in the Metaverse with Jodi Masters-Gonzales, the Founder and Chief Futurist of Humble Science, a ForHumanity Fellow and a ForHumanity Certified Auditor; Nina Jane Patel, the Co-Founder and Vice President of Metaverse Research at Kabuni; and Kristina Podnar, the Global Digital Policy Advisor at the XR Safety Initiative (XRSI). Tune in to hear their discussion about how policymakers, technologists and advocates can create safe virtual environments.
This is episode #24 of the podcast and it's Thursday, the 25th of August, 2022. My invited speaker today is Dr. Anna Harris, an anthropologist and Associate Professor in the Department of Society Studies at Maastricht University in the Netherlands. Previously, she worked as a doctor in Australia and the UK. For the past 10 years she has been doing ethnographic studies of medicine.Her approach to the social study of medicine is grounded in ethnographic studies of contemporary medical practices, to which she adds her clinical experience working in hospitals, as well as collaborations with historians, doctors, artists, museum specialists and craftspeople. Her research is focused on the anthropology and history of technological medical practices, especially concerning questions of sensorality, embodiment and learning. Dr. Harris also writes about hospital infrastructures in her blog and her twitterfeed. Currently, she is a member of the Maastricht Young Academy and the Global Young Academy, as well as a member of the Inner City Research Ethics Committee.We started the discussion with the definition of health humanities (as compared with medical humanities), and its role in health professions education. Despite its increasing popularity, the field's contribution to desired learning outcomes is still to be assessed and proven.We then somewhat turned the dialogue toward diagnosis practices of care (within and outside clinics), where ‘sensory work' seems to be very important. One problem for caregivers, like parents, for instances, is how to assign diagnostic meaning to potential childhood disease. Some important questions here are ‘How do caregivers know what warrants (usually immediate) medical care?' and ‘How do they judge the severity of their child's illness?'The second part of the interview covered the future of digital technologies (including immersive technologies like mixed reality and artificial intelligence) as contributing to teaching sensory awareness in diagnosis and practices of care.Here is the show.Show Notes:- health humanities (vs. medical humanities) - diagnosis and practices of care (with their ‘sensory work')- caregivers making sense of symptoms and signs of possible disease - Western medical practice (objective evidence-based judgments of health) vs. patient's or caregiver's experience - the future of digital technologies (like MR and AI) for teaching sensory awarenessRelevant papers: 1) SE Carr, F Noya, B Phillips, A Harris, et al. Health Humanities curriculum and evaluation in health professions education: a scoping review. BMC medical Education 21 (1), 2021.2) S Maslen, A Harris. Becoming a diagnostic agent: A collated ethnography of digital-sensory work in caregiving intra-actions. Social Science & Medicine 277, 2021.Dr. Harris' new books: A Sensory Education (just out in paperback): https://www.routledge.com/A-Sensory-Education/Harris/p/book/9781350061651Stethoscope: https://press.uchicagoMaking Sense of Medicine: https://press.uchicago.edu/ucp/books/book/distributedLinks to Dr. Harris' website: www.makingclinicalsense.com
This is episode #23 of the podcast and it's Thursday, the 11th of August, 2022. Today, I talked with Dr. Camila Valenzuela-Moguillansky. She graduated with a PhD in cognitive sciences from the Université Pièrre et Marie Curie (Paris), a Master in cognitive sciences from the École des Hautes Études en Sciences Sociales (Paris) and a degree in biology from the University of Chile. In parallel to her academic training, Camila has a background in bodywork: she has been a dancer and yoga practitioner for more than twenty years, and currently works with touch therapy that brings together elements of the somatic experiencing method and craniosacral therapy. Her research has focused, on the one hand, on the relationship between body awareness and pain, studying the experience of people with fibromyalgia. On the other hand, she works on addressing the methodological, theoretical and epistemological challenges involved in the study of experience from an enactive perspective. She led the EASE network project, an international network of researchers around the development of the enactive approach to the study of human experience and is currently developing the project Multidimensional approach to presence: somatic practices and the study of experience (MAPS). Camila is the director of the Laboratorio de fenomenología Corporal in Chile and of the school A MATHA, escola de tecnologías do corpo in Brazil.Today's discussion has focused on the scientific study of experience - which has been (re)considered in cognitive psychology and some other fields somewhat more recently. Western science has focused primarily on a mind-independent, objectivist, third-person perspective, thus, neglecting, for the most part, the importance of first-person experience. However, last few decades have seen a new critical vision of science emerging, one recognizing the role of observer and her embodied experience in the generation of knowledge. Today, Camila gives us a nice incursion into the challenges of first-person research and offers some suggestions for the future.The second part of the interview covered technology where we focused in particular on its (potential) role in (re)shaping our sensory awareness and reviving our sensorium of lived experience. Here is the show.Show Notes:- Lived experience; scientific study of experience (and consciousness)- Experience from a third-person-, first-person-, or second-person perspective- Toward a coherent framework of first-person research (Francisco Varela's proposal)- Main challenges of fist-person research- Understanding memory (from a first-person perspective)- Descriptions of lived, first-person experience (through language)- The intersubjectivity issue of first-person experience- The role of technology in the next 10-20 years in reviving the ‘felt experience'Links to Dr. Valenzuela-Mogullansky's websites: www.fenomenologiacorporal.orgwww.amatha.org
In today's episode Pablo Miller and Chris Le Messurier are chatting to David Tabb the Regional Services Manager from Immersive Technologies. Plus Samantha Martin Event Director of WA Mining Conference and Exhibition joins us to fill us in on this years event. www.triplem.com.au/shows/mining-hqSee omnystudio.com/listener for privacy information.
My guest on the show today is Lyron Bentovim, President & CEO of The Glimpse Group, Inc. (NASDAQ: VRAR). The company is a diversified Virtual and Augmented Reality platform company, comprised of multiple VR and AR software & services companies, and designed with the specific purpose of cultivating companies in the emerging VR/AR industry. The metaverse, virtual reality, augmented reality all comprise what's known as "Immersive Technologies", which, as I learned from Lyron, we are in the first phase of this technology cycle. I wanted to chat with Lyron about all of this, especially since we're in the early innings, as well as how The Glimpse Group is addressing: Emerging immersive technology cycle Where we are at in the cycle and why, and; The Glimpse Group's corporate strategy to mitigate the growth aspect associated with new tech With that, please enjoy my conversation with Lyron Bentovim, President & CEO of The Glimpse Group, Inc. For more information about The Glimpse Group, please visit: https://www.theglimpsegroup.com/ This podcast was recorded and is being made available by SNN, Inc. (together with its affiliates and its and their employees, “SNN”) solely for informational purposes. SNN is not providing or undertaking to provide any financial, economic, legal, accounting, tax, or other advice in or by virtue of this podcast. The information, statements, comments, views, and opinions provided in this podcast are general in nature, and such information, statements, comments, views, and opinions, and the viewing of/listening to this podcast are not intended to be and should not be construed as the provision of investment advice by SNN. The information, statements, comments, views, and opinions expressed in this podcast do not constitute and should not be construed as an offer to buy or sell any securities or to make or consider any investment or other course of action. The information, statements, comments, views, and opinions expressed in this podcast (including by guest speakers who are not officers, employees, or agents of SNN) are not necessarily those of SNN and may not be current. Reference to any specific third-party entity, product, service, materials, or content does not constitute an endorsement or recommendation by the SNN. SNN assumes no responsibility or liability for the accuracy or completeness of the content contained in third party materials or on third party sites referenced in this podcast or the compliance with applicable laws of such materials and/or links referenced herein. The views expressed by guest speakers are their own and their appearance on this podcast does not imply an endorsement of them or any entity they represent. SNN does not make any representation or warranty as to the accuracy or completeness of any of the information, statements, comments, views, or opinions contained in this podcast, which may include forward-looking statements where actual results may differ materially. SNN does not undertake any obligation whatsoever to provide any form of update, amendment, change, or correction to any of the information, statements, comments, views or opinions set forth in this podcast. SNN EXPRESSLY DISCLAIMS ANY AND ALL LIABILITY OR RESPONSIBILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR OTHER DAMAGES ARISING OUT OF ANY INDIVIDUAL'S USE OF, REFERENCE TO, RELIANCE ON, OR INABILITY TO USE, THIS PODCAST OR THE INFORMATION PRESENTED IN THIS PODCAST. By accessing this podcast, the listener acknowledges that the entire contents and design of this podcast, are the property of SNN, or used by SNN with permission, and are protected under U.S. and international copyright and trademark laws. Except as otherwise provided herein, users of this podcast may save and use information contained in the podcast only for personal or other non-commercial educational purposes. No other use, including without limitation, reproduction, retransmission, or editing of this podcast may be made without the prior written consent of SNN.
This is episode #19 of the podcast and it's Thursday, the 9th of June, 2022. I interviewed Dr. Elaine Auyoung, Donald V. Hawkins Professor and Associate Professor of English at the University of Minnesota, and Affiliate Faculty of the Center for Cognitive Sciences. She is the author of “When Fiction Feels Real: Representation and the Reading Mind”, recently released in paperback from Oxford University Press. In addition to the project on “Unselfing” described on her faculty webpage, Elaine is also working on a book project on “Becoming Sensitive”, which uses cognitive research on expertise and perceptual learning to show how training in the arts and humanities prepares learners to notice and respond to information in ways that are important for future problem solving but have been difficult to assess.We had a fascinating discussion on many important topics covered in Elaine's book, but the episode went over the usual podcast duration, so I've decided to split it into two parts. This is Part II.We continued our discussion from Part I on how to bridge the gap between readers' experience and the experience of firsthand perception — i.e., how well can we know what we don't experience directly? We then moved to the vocabulary of 'bereavement' addressing the question ‘What happens when novels end?” As always, we concluded with a discussion on technology covering e-books, multimedia experiences, and VR. Elaine was also happy to introduce us to her current project on ‘Becoming Sensitive' where she debates the importance of the Arts and Humanities in preparing learners to make and represent information in ways that are important for future problem solving.Here is the show.Show Notes:- how well can we know what we don't experience directly? (and limitations of language) - leaving room between imagination and experience - the vocabulary of 'bereavement': What happens when novels end? - the future of digital books and the future of experiencing fiction in VR: 1st person vs. 3rd person immersion- the role of language in immersive environments - Elaine's current project, ‘Becoming Sensitive'- perceptual learning: the ability to differentiate one's experience (preparing us for noticing or for being sensitive)Dr. Auyoung's faculty webpage:https://cla.umn.edu/about/directory/profile/eauyoung Link to paperback edition of Dr. Auyoung book: https://www.amazon.com/When-Fiction-Feels-Real-Representation/dp/0197621279/ref=sr_1_1?crid=1MMDE5NRJ6GV4&keywords=when+fiction+feels+real&qid=1650048589&sprefix=when+fiction+feels+real%2Caps%2C96&sr=8-1
This is episode #18 of the podcast and it's Thursday, the 26th of May, 2022. Today, I interviewed Dr. Elaine Auyoung, Donald V. Hawkins Professor and Associate Professor of English at the University of Minnesota, and Affiliate Faculty of the Center for Cognitive Sciences. She is the author of “When Fiction Feels Real: Representation and the Reading Mind”, recently released in paperback from Oxford University Press. In addition to the project on “Unselfing” described on her faculty webpage, Elaine is also working on a book project on “Becoming Sensitive,” which uses cognitive research on expertise and perceptual learning to show how training in the arts and humanities prepares learners to notice and respond to information in ways that are important for future problem solving but have been difficult to assess.We had an amazing time covering many important topics from Elaine's book, but the episode went over the usual podcast duration, so I've decided to split it into two parts. We started with the definition of Reality Novels and ways to describe the experience of reading. For Tolstoy, for instance, readers' effort to comprehend the characters' sensations and emotions as fully as possible is an aesthetic and ethical end in itself. However, the way in which such writers convey the felt experience of the fictional worlds has remained relatively underexplored. We then looked into the extent to which literary experience depends on the the knowledge and abilities that readers bring to a text, one one hand, and how much it relies on the set of strategies employed by the skillful writer, on the other hand. Another point we addressed was the importance of the translation process in maintaining the level of immersive experience of reading.In Part II, we talked about how to bridge the gap between the readers' experience and the experience of firsthand perception — I.e., how well can we know what we don't experience directly? As always, we concluded with a discussion technologies like e-books and multimedia experiences. This is Part I of the episode.Show Notes:- what is realist fiction?- what is the experience of reading?- how do we get from words on a page to the reader's immersive experience of the story- the knowledge and abilities that readers have vs.the set of strategies employed by the skillful writer- how cognitively taxing is reading a novel?- the importance of the sensory properties of a language that inevitably get lost in translation Link to Dr. Auyoung's book (paperback edition) : https://www.amazon.com/When-Fiction-Feels-Real-Representation/dp/0197621279/ref=sr_1_1?crid=1MMDE5NRJ6GV4&keywords=when+fiction+feels+real&qid=1650048589&sprefix=when+fiction+feels+real%2Caps%2C96&sr=8-1
On this episode of Defence Deconstructed, David Perry speaks to Joe Armstrong and Christopher Coates about CAE's experience with digitization. This episode is part of a series on digitization sponsored by Amazon Web Services and CAE. Defence Deconstructed is brought to you by Irving Shipbuilding and Davie Shipyard. Guests' bios: Joe Armstrong is the Vice President, Single Synthetic Environments & Immersive Technologies for CAE Inc. driving the evolution of new products and solutions for future markets. Joe is responsible for generating top-line growth for new business segments and crafting CAEs go-to-market strategy to optimize commercialization and sales to accelerate the growth of CAE. Over the course of a distinguished 20-year career with CAE, Joe's work has spanned research and development, engineering, to full business operations and business leadership. He is proud to support defence and security organizations in Canada and in allied countries around the world. In 2008, he was awarded the NATO Scientific Achievement Award, for his work in supporting the advancement of modelling and simulation across NATO. Joe is a graduate of Carleton University, where he obtained a Bachelor's degree and a Master's degree in Cognitive Psychology, an active supporter of the Royal Ottawa Hospital for Mental Health, a cause dear to his heart and an active Board member of Parrot Partners Canada Christopher Coates is the Senior Director, Single Synthetic Environments in Military Applications at CAE Inc. Christopher brings extensive experience in defence and security, having served in senior leadership positions of the Canadian military. A military helicopter pilot skilled in tactical and special operations aviation he commanded up to senior levels in Canada and operationally overseas. His work with and alongside allies addressed pressing needs in a variety of challenges, both at home and abroad. Christopher served in the Royal Canadian Air Force, in positions such as Deputy Commander North American Aerospace Defence Command (NORAD) and most recently as Commander of Canadian Joint Operations Command. Christopher has significant experience in continental defence, including the arctic – an area of particular interest. Christopher has a BSc with majors in Chemistry and Biochemistry from the University of Calgary, and a Masters in Strategic Studies from USAF's Air University in Montgomery Alabama. Host Bio: Dave Perry is President of the Canadian Global Affairs Institute (www.cgai.ca/david_perry) Recording Date: 13 May 2022 Follow the Canadian Global Affairs Institute on Facebook, Twitter (@CAGlobalAffairs), or on LinkedIn. Head over to our website at www.cgai.ca for more commentary. Produced by Charlotte Duval-Lantoine. Music credits to Drew Phillips
Is immersive a technology in search of an application or just a killer app? Join us as we take a deep dive with Mark Sage, Executive Director for Augmented Reality for Enterprise Alliance (AREA), and learn how immersive technology has the potential to up its game from entertainment applications to business sectors.Discover more Empowering Innovation Together content at http://mouser.com/empowering-innovation.Click the link to learn more about our sponsor Microchip's infotainment solutions: http://mouser.com/new/microchip/microchip-infotainment/.
Immersive technologies have the potential to transform the way we live, work and play. And in this episode Matthew and Cindy explore the relationship between immersive technologies and standards.In part 1, they speak to Daniel Colaianni, Chief Executive of the Academy of International Extended Reality (AIXR) and Chair of BSI standards committee IST/31, about how standards will help grow a safe and trustworthy industry.In part 2, they speak to Chris Gunby, also of AIXR, about some of the applications for immersive technologies, and have a go at using a VR headset themselves! In part 3, Matthew talks to IST/31 member Chapman Lee about the role and influence of gaming in the development of immersive technologies.Finally, in part 4, Matthew speaks to Joy Tan about BSI's motivations for developing standards in this area.And in the latest My Favourite Standard, BSI's Alice Kasasian Brown tells Matthew and Cindy why BS 1970 - hot water bottles – is so important to her.@StandardsShow@thestandardsshoweducation@bsigroup.com
This month we chat with Ben Jones, founder and CEO of Missional Generation, about how Augmented Reality and Virtual Reality can play a part in local church youth ministry. We discuss… … the difference between VR and AR … the importance of innovation in the church … to what degree we should engage with new technologies … how to use immersive technologies in mission and discipleship and how to get started. And keep your ears open for a special discount code for podcast listeners, giving you access to some of Missional Generation's VR and AR experiences at a reduced cost! Available on Spotify, Apple Podcasts, and wherever else you listen. Enjoy! FOR LIMITLESS ONE: http://www.limitlesselim.co.uk/one FOR MISSIONAL GENERATION: https://www.missionalgen.co.uk
My guest Mike Phillips - Professor of InterDisciplinary (i-DAT) Arts at University of Plymouth, is an inspiration in the immersive, interactive and performative technologies. He is a master in the creative arts with deep consideration for ecology and environment, as well as using super clever sensors and visualisation bringing humans together with data. Topics:Getting into UniversityArts and Science backgroundExperimental mindsetOpening horizons for career choicesLeonardo Journal https://direct.mit.edu/leonBuilding Management SystemsMesh networksTurning Data into experienceScientific v's Human Data (Dirty Data)Char Davis - Immersive VR https://en.wikipedia.org/wiki/Char_DaviesRoy Ascott - Telematics https://en.wikipedia.org/wiki/Roy_AscottArduino - Open Source Electronics Platform - https://www.arduino.cc/Planetary Collegium - https://www.plymouth.ac.uk/research/planetary-collegiumDevonport Market Hall - https://realideas.org/our-spaces/market-hall/ Mike: https://www.instagram.com/mikedotphillips/http://www.mike-phillips.net/blog/https://i-dat.org/mike-phillips/ Lou: https://www.instagram.com/loutemlett/https://www.linkedin.com/in/louisetemlett/ TECH TALKS with Lou - email signup: http://eepurl.com/hPy02L MUSIC CREDIT:ARTIST: Maleki Ram | ALBUM: The Ghost at the End of the World | TRACK: The Rushhttps://music.apple.com/gb/album/the-rush/1098113666?i=1098113677 See acast.com/privacy for privacy and opt-out information.
This is episode #9 of the podcast and it's Thursday, the 13th of January, 2022. Happy New Year, everyone! In today's show, I am talking to Dr. Allan Køster, a philosopher focussing on applied Phenomenology in investigations of human suffering. He has worked broadly in the field of phenomenological psychopathology, but most recently has done research on the existentiality of grief/bereavement and on COVID-19 patients' experiences of isolation during admission to intensive care units.The fascinating topic of discussion today is the felt experience of others, in their absence. Many of us have experienced this. We closed our eyes, relaxed and imagined the loved one's presence as a warm feeling of love and comfort, their smile, laugh, their touch, even their scent — what the French call ‘sillage' — and have an acute sense of awareness, a tender and loving feeling. But what about the case where a loved one leaves the physical world and never comes back? This is Allan's research focus. Our discussion starts with the fundamental definition of phenomenology and how does such a paradigm describe human experience, especially, that of concrete sense of other. Allan believes that this particular kind of felt experience of the other is sensory rather than cognitive — and he calls it “a sensorium of the other”. We discuss the modalities that make out this fundamental sensorium and how these modalities interact to give this sense of embodied felt familiarity. We then shift focus to bereavement and to the abnormal experiences of ICU isolation in COVID patients - discussing how the pandemic has changed the way we interact.In the second part of the show, we tackle, of course, issues related to the role of technology (esp. immersive technologies) helping one re-experience the felt presence of others. And, of course, we had to close with the ethical implications of such technologies. Here is the show.Show Notes:- Definition of Phenomenology; how does it describe human experience- The felt experience of the other as a sensorium (and its modalities)- Phenomenologically structured interview process in research- How the pandemic has changed the way we interact- Bereavement and the abnormal experiences of ICU isolation in COVID patients- Immersive technologies helping one re-experience the felt presence of others- The ethical implication of such technologiesNote: Allan Køster's forthcoming book:https://urldefense.com/v3/__https://www.routledge.com/Cultural-Existential-and-Phenomenological-Dimensions-of-Grief-Experience/Koster-Kofod/p/book/9780367568115__;!!DZ3fjg!s7tf5zuTOw85NVxCRtQe42KstNHaMvR4bPiGU0hbAWP3GaPYomU6Pxa16vZYTnvN$
In this episode, we discuss if gamification can actually influence and transform healthcare. David Wortley, the Founding Director of the Serious Games Institute, has pioneered the use of technologies such as VR, video conferencing, and wearable devices. David shares how he helps people now to save their memories with VR and how wearables make us stay healthy. Also, have you ever thought about how God is related to technologies? Enjoy the listening! Contact David Wortley via: email: david@davidwortley.com Linkedin: https://www.linkedin.com/in/davidwortley/ 360in360 Living Memories: https://www.360in360ix.co.uk/livingmemories.html
This is episode #8 of the podcast and it's Thursday, the 23rd of December 2021. In today's show, I am talking to Dr. Rob Boddice, Senior Research Fellow at the Academy of Finland Centre of Excellence in the History of Experiences, Tampere University, Finland, and Adjunct Professor in the Department of Social Studies of Medicine, McGill University, Canada. He is the author or editor of 11 books, most recently ‘Humane Professions' (2021), ‘Emotion, Sense, Experience', with Mark Smith (2020), ‘A History of Feelings' (2019), and ‘The History of Emotions' (2018). ‘Feeling Dis-Ease in Modern History', co-edited with Bettina Hitzer, will be published by Bloosmbury in the Spring of 2022. He is currently completing a book called ‘Knowing Pain: A History of Sensation, Emotion and Experience' for Polity Press.Professor Boddice's recent book ‘Emotion, Sense, Experience', with Mark Smith, published last year, is the focus of this show. We start by addressing the central role of emotions in understanding experience, especially experience in the past. In his book, Rob advocates for a broader dialogue on the treatment of the senses and emotions that would lead to “a more accurate, robust, and ultimately, more meaningful history of human experience” (Boddice & Smith, 2020). And, in doing so, he insists in the reconstruction of context to the maximum extent possible, to understand the practical framework in which experience is produced — otherwise, he says, “we risk transfiguring the feelings of others into one's own” — imposing the present on the past. But accessing the situated ways of hearing, feeling, touching, sensing is very difficult and has been done so far through a very zoomed in analysis of the context. The best, he believes, is probably to represent that distance between past and present — and emotions should not be kept separate from the senses - especially when working with experiences in the past.In the second part of the show, we tackle issues related to the role of technology (especially Artificial Intelligence) in shaping our emotion and sensory awareness, and practices of emotion research in the next decade. We close with a discussion on whether historians can and should keep AI ethical and on track. Here is the show.Show Notes:- What is to say ‘History of X'? (where X can be emotion, feelings, experience) and what is experience, especially felt experience?- How many emotions are out there? How should we study them - in isolation, or as a united whole? Is there a boundary between reason and emotion? - The critical need for an interdisciplinary approach to the history of emotions.- Emotion AI: rather challenging to build, adding to this the recent backlash from the Ethics community on the consequences of AI due to the misunderstanding of the nature of emotions. Would a change in our understanding of emotions lead to the ‘right' technology?- Immersive Technology: the role of AI in shaping our emotion and sensory awareness, and practices of emotion research in the next decade (or so); Can immersive technology help historians access the past? And, can/should historians keep AI ethical and on track?For more information on Prof. Boddice's books: https://www.cambridge.org/core/elements/emotion-sense-experience/DBE24D02C6367B362884DAC8A002F69Fhttps://urldefense.com/v3/__https://www.bloomsbury.com/uk/feeling-disease-in-modern-history-9781350228375
This is episode #6 of the podcast and it's Thursday, the 25th of November 2021. In today's show, I am talking to Dr. Mitchell J. Nathan, Vilas Distinguished Achievement Professor of Learning Sciences in the Educational Psychology Department, Director of the MAGIC Lab, and a Fellow of the Teaching Academy at the University of Wisconsin-Madison. He studies how people think, teach, and learn, with special focus on the role that language and embodied processes play in understanding mathematics and engineering disciplines. His research explores the development of algebraic reasoning, expert blind spot in teaching, how cohesion processes support integrated STEM education, computer animation to support reading of mathematics story problems, and the embodied nature of mathematical intuition and geometric proof, with implications for the design of educational technology, teacher education and professional development, and student knowledge assessment. Professor Nathan has authored over 200 peer-reviewed publications and has recently published a book ‘Foundations of Embodied Learning: A Paradigm for Education' - which is the focus of this show. In his book, he advocates for a coherent evidence-based framework for how people learn. Starting with basic definitions of learning and the current state of the US education system, we address the central role that embodied learning plays in education and how can such an approach be measured.In the second part of the show, we tackle issues related to the role of immersive technologies in reshaping learning and how it might be done. We wrap up the discussion touching on the important concepts of Diversity, Equity, and Inclusion (DEI) and their relation to an embodied approach to learning. Here is the show.Show Notes:What is learning and what is the current state of the education system in the US (and elsewhere)Embodied learning: a proposal for a coherent evidence-based framework for how people learnFoundational theories at the core of the education system in the US and elsewhere: Information Processing Theory (definition, advantages and disadvantages)The sensorial component: the role of the senses and their interconnections in this grounded and embodied learning approachAssessment practices: how exactly can we measure embodied learning? Do we have the necessary tools?Education technologies: role of immersive technologies in reshaping learning and how it might be doneDiversity, Equity, and Inclusion (DEI): how do they relate to an embodied approach to learningOther Notes:Books and articles mentioned:Mitchell J. Nathan. Foundations of Embodied Learning: A Paradigm for Education. Routledge. 2021.Maxine McKinney de Royston, Carol D. Lee, Na'ilah Suad Nasir, and Roy Pea. Rethinking schools, rethinking learning. Phi Delta Kappan. 2020; 102(3):8-13.For more information on Prof. Nathan's book and research:https://www.psupress.org/books/titles/978-0-271-09017-7.htmlhttps://www.routledge.com/Foundations-of-Embodied-Learning-A-Paradigm-for-Education/Nathan/p/book/9780367349769Don't miss the live conversation of Prof. Nathan's book hosted by A Room of One's Own on Tuesday, November 30, 2021 - 6:00pm. Detailed information on how to join virtually can be found here: https://www.roomofonesown.com/event/mitchell-nathan-author-foundations-embodied-learning-conversation-dr-martha-wagner-alibali
This is episode #5 of the podcast and it's Thursday, the 11th of November 2021. In today's show, I am talking to Dr. Mark M. Smith, Carolina Distinguished Professor of History and Director of the Institute for Southern Studies at the University of South Carolina. Mark is the author of numerous books on history and the history of the senses - and in this show we are focusing on two of his most recent books: ‘Emotion, Sense, Experience' (co-authored with Rob Boddice) and ‘A Sensory History Manifesto'. Starting with basic definitions of human experience, lived experience, and the history of the senses, we address the central role the senses play in understanding experience, especially experience in the past. In both books, Prof. Smith advocates for a broader dialogue on the treatment of the senses, the need for a more situated context in methodological investigations that would lead to “a more accurate, robust, and ultimately, more meaningful history of human experience” (Boddice & Smith, 2020). Mark also believes that the future of sensory history would greatly benefit from a wider interdisciplinary engagement of the community at large. In the second part of the show, we tackle issues related to the role of technology (especially artificial intelligence) in shaping our awareness and use of the senses as well as the practices of sensory history. Specifically, advances in immersive technologies (including the Metaverse) would eventually make possible Alain Corbin's famous meditation on the tight connection between the senses and emotions: “There is no other way” he said, “to know men of the past than by trying to borrow their glasses and to live their emotions.” And, of course, we had to close the discussion with a short incursion in the sensory shift brought by the pandemic. Ethical implications of consuming, using, and monetizing historical experience were also addressed. Here is the show.Show Notes:Definitions: Sensory history, lived experience, sensory knowledgeImportance of analyzing senses: unpacking the meaning of a moment in the pastHow do people sense and what kind of meaning do they give to itHow to look at historical evidence with a sensory nose:context/discourse/words matter: importance of contextualization in using and interpreting historical past through the sensesNeed for healthy disputes in field formationPressure in Higher Education: to make research look relevant to contemporary societyCareful attention: the pitfalls of (disingenuous) consumption of the pastWhich approach is better to consider: senses in isolation or senses as an inter-related whole?Importance of interdisciplinary research of the senses: call for a genuine, authentic, and equitable dialogue across many disciplinesRole of Immersive Technologies (i.e., Artificial Intelligence) in shaping our awareness and use of the sensesWhy this quest for immersion and what it entailsDegree of authenticityDifference between re-constructing the past and the immersive experience in the MetaverseDisgustology - in predicting voting patternsImpact of the pandemic on the sensesBooks mentioned:Boddice, Rob and Mark M. Smith. Emotion, Sense, Experience. Cambridge University Press. 2020.Smith, Mark M.. A Sensory History Manifesto: 4 (Perspectives on Sensory History). Penn State University Press. 2021.Contact info: For more information on Prof. Smith's books and research visit:https://sc.edu/study/colleges_schools/artsandsciences/history/our_people/directory/smith_m_mark.phphttps://www.psupress.org/books/titles/978-0-271-09017-7.html
Dr. Sana Farid, MD (https://www.drsanafarid.com/) is a Surgeon, Entrepreneur, and Futurist, who strives to utilize Emerging Technologies to make the world a better place, and has been key to pushing this vision and the boundaries of innovation through her extensive research and development of impactful programs using immersive technologies like Extended Reality (XR). A driving force in the progression of these Immersive Technologies, Dr. Farid has been hailed as one of the top 100 women in XR globally due to her outstanding achievements in creating industry standards, designing implementation strategies and best practices to help organizations take advantage of what immersive technologies have to offer and develop initiatives to make the use of XR safe. Dr. Farid's major work involves helping organizations implement XR with a successful and scalable strategy and she is an avid researcher determined to use future tech solutions for societal well-being. A qualified surgeon and a distinguished ambassador of women empowerment programs in the region, she supports government and non-governmental initiatives leading them to envision, strategize and streamline AI/AR/VR based programs in various sectors, including healthcare, aviation, education and public services. Dr. Farid obtained her MBBS in Medicine & Surgery from Dow University of Health Sciences, and did a General Surgery Residency at King Hamad University Hospital in Bahrain.
Nicholas Lee, Director of Pires Investments #PIRI discusses their Interims which saw net asset value increased by over 80% since 31 December 2020. About Pires Investments plc Pires Investments plc (AIM: PIRI) is an investment company providing investors with access to a portfolio of next generation technology businesses with significant growth potential. The Company is building an investment portfolio of high-tech businesses across areas such as Artificial Intelligence, Internet of Things, Cyber Security, Machine Learning, Immersive Technologies and Big Data, which the Board believes demonstrate evidence of traction and the potential for exponential growth, due to increasing global demand for development in these sectors.
Wind turbine installers using virtual reality to simulate jobsite conditions. Fleet safety managers using 360 degree video for hazard awareness training. These are two examples of using technology to improve so-called hard skills. But what about using technology to upgrade your soft skills? In this episode, Apolonia talks with Brian Whitaker, the Co-founder and Director of Immersive Learning at Qworky.io. Topics that Brian and Apolonia discuss in this episode: * Immersive technologies that will sharpen safety competencies in the future include virtual reality (VR), augmented reality (AR), and 360 degree video. * Building safety programs around immersive technologies enhance learning. * Technologies like VR and AR aren't just for helping develop practical skills. They can also be used to enhance soft skills, such as leadership skills, communication skills, critical thinking, etc. * Safety is deeply psychological. People choose to engage or not engage in unsafe behavior. And that choice is guided by psychological principles. Thanks so much to Brian Whitaker for being a guest! Connect with Brian at https://www.linkedin.com/in/profbrianwhitaker/ and learn more about Qworky at https://qworky.io/. Apolonia Rockwell is the Founder and CEO of True Safety Services and True Safety University. Learn more about “The True Safety Podcast with Apolonia Rockwell”: https://www.truesafetyservices.com/podcast. Subscribe to Apolonia Rockwell's YouTube channel (where we also post her podcasts): http://bit.ly/subscribe-Apolonia-Rockwell-YouTube. True Safety Services is Colorado's #1 provider in safety training and safety management services. Learn more about True Safety Services: https://www.truesafetyservices.com. True Safety University is a world class virtual training platform for individuals and companies: https://www.truesafetyuniversity.com. Connect with True Safety Services: * LinkedIn: https://www.linkedin.com/company/true-safety-services. * Facebook: https://www.facebook.com/truesafetyservices. * Instagram: https://www.instagram.com/truesafetyservices. * Twitter: https://twitter.com/true_safety. This episode was produced by Story On Media & Marketing: https://www.successwithstories.com.
In this episode, Mai Ling talks with CEO of the XR Association (XRA), Elizabeth Hyman, about the benefits of using immersive technology in ways to empower persons with disabilities. XRA is the trade association representing the technology manufacturers that power the virtual, augmented, and mixed reality industries. Elizabeth helps to define the terminology and explain the work XRA is doing to integrate these powerful technologies in innovative ways by creating industry best practices and working directly with developers. This conversation is full of information on this exciting emerging technology.
Cornel Hillmann is a CG Artist, XR Designer, and Entrepreneur. He is the owner and creative director at Studio.CGArtist.com and Emerging Entertainment and has worked with brands including Panasonic, Jaguar, the Singapore International Film Festival, and other big names. Hillmann is a leader in XR (Extended Reality) design and he wrote the handbook on getting started in designing for the Unreal VR game engine, "Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding." His upcoming book, "UX for XR: User Experience Design and Strategies for Immersive Technologies" is about how existing UX concepts will steer the transition of current digital environments into the new frontier of XR. In this episode, Sophia and Cornel discuss how Timothy Leary steered Cornel into virtual reality design, what UX designers can learn from XR, and whether or not reality is a hologram. LINKS: Follow Cornel on Twitter - https://twitter.com/CornelHillmann Connect with Cornel on LinkedIn - https://www.linkedin.com/in/cornelhillmann/ Keep up with Cornel on his website - https://www.studio.cgartist.com/ Preorder "UX for XR: User Experience Design and Strategies for Immersive Technology" - https://www.amazon.com/UX-Experience-Strategies-Immersive-Technologies/dp/1484270193/ref=sr_1_1?dchild=1&keywords=cornel+hillmann&qid=1615512136&sr=8-1 --- Support this podcast: https://anchor.fm/ooux/support
Tonya Hall interviews Dr. Todd Richmond, Director of the Pardee RAND Tech & Narrative Lab, about the limitless scope VR tech can reach in the post-pandemic world. Learn more about your ad choices. Visit megaphone.fm/adchoices
Just as wearables have changed the way we track our daily health performance, the same holds true for how companies could keep their workers safer with the use of wearables and VR technology. Join us as our guests https://www.linkedin.com/in/markgrob/ (Mark Grob) Owner of http://markgrob.com/grob_portfolio/ (VizSim Industries) and Head of the Immersive Tech Center at https://www.ups.com/us/en/Home.page (UPS) and https://www.linkedin.com/in/scott-coleman-99350825/ (Scott Coleman) Founder of https://preventure.live/ (Preventure), share their expert knowledge and insights about preventing workplace injuries using science and technology. wearable technology, and VR /AVR within our workplaces. Episode Sponsor Preventure Our Guestshttps://www.linkedin.com/in/markgro (Mark Grob) Head of the Immersive Tech Center at https://www.ups.com/us/en/Home.page (UPS), and Owner of http://markgrob.com/grob_portfolio/ (VizSim Industries). https://www.linkedin.com/in/markgrob/ (Mark Grob) is a seasoned Veteran of the broader industry of Visual Simulation and Entertainment. He has a long history in the area of Virtual Reality; In 1998-2001, he started his first startup company which specialized in virtual reality solutions and development for 360 degree workspace. Over the last 10+ years he has provided private consulting in http://markgrob.com/grob_portfolio/ (VizSim Industries). Has consulted with clients that worked for companies like General Electric, Viacom, BEA, Lockheed, Havas LTD, Bayer, Novartis, Unilever, and many more. Mark’s specialization is Immersive Technologies focused on Telepresence, Live data streaming, and Human Interface/UX. Lecturer and Advisor to the VC community worldwide. Advisor to numerous Innovation & Venture Companies in UK, CH, and USA. Currently the Head of the Immersive Tech Center at UPS. Developing Innovations to solve Enterprise problems for UPS and their Partners. Primary focus is on Human Factors and Data Visualization. Leading a small team of developers to explore and develop IP for UPS. LinkedIn: https://www.linkedin.com/in/markgrob/ (https://www.linkedin.com/in/markgrob/) VizSim Industries Website: http://markgrob.com/grob_portfolio/ (http://markgrob.com/grob_portfolio/) UPS Website: https://www.ups.com/us/en/Home.page (https://www.ups.com/us/en/Home.page) https://www.linkedin.com/in/scott-coleman-99350825/ (Scott Coleman) Founder of https://preventure.live/ (Preventure) and Physiotherapist / Biomechanist Scott has become an industry leader in workplace injury prevention through his innovative and comprehensive approach using wearable technology. This approach evolved from the combination of over 20 years of experience working with elite athletes (as a coach, physiotherapist and biomechanist), with the skills developed working in private practice treating injured workers. Over the past five years Scott has been partnering with large organisations and Workers’ Compensation insurance brokers and safety consultants to reduce the costs associated with workplace injury using wearable technology and data analytics. In 2019 his company, Preventure, launched their IoT based workplace injury prevention product, and has since expanded to the USA through support from Silicon Valley investors. LinkedIn: https://www.linkedin.com/in/scott-coleman-99350825/ (https://www.linkedin.com/in/scott-coleman-99350825/) Website: https://preventure.live/ (https://preventure.live/) Email: scott.coleman@preventure.live
"Life gets interesting, research gets interesting, our jobs get interesting when we apply tools to new and interesting things. It's not so much about the tools themselves, but what we want to accomplish using them" - Richard Yanaky About Richard Yanaky Richard Yanaky is a PhD candidate and sessional lecturer at McGill University's School of Information Studies and is affiliated with the Multimodal Interaction Lab, the Centre for Interdisciplinary Research in Music Media and Technology, and the Sounds in the City team. His main research interests are in helping professionals address real-world issues with new immersive technologies that help us plan for our senses. Richard is leading the research and development of a new interactive virtual reality tool to help city planners create more enjoyable city soundscapes. This helps city planners integrate sounds with visuals, to help account for the needs of entire city spaces. Through careful research of examples such as these, Richard aims to help enhance both our professional and leisure experiences through connecting new technologies with real-world use cases. Connect With Richard LinkedIn: https://www.linkedin.com/in/richard-yanaky-22806464/ Sounds in The City: https://www.sounds-in-the-city.org/en/overview/ Charity of The Month Y&D donates all of its revenue to charity. This month's featured charity is Cancer Care Manitoba. You can make your donation here: https://www.cancercare.mb.ca/Ways-To-Help/donate. Send us your donation receipt to be mentioned next episode. Connect With The Yonge and Dundas Team Y&D takes questions and feedback from our listeners. You can contact Roshan via: Email: roshansahu@protonmail.com Twitter/Instagram: @roshandsahu LinkedIn: https://www.linkedin.com/in/roshandsahu/ Copyright Roshan Dev Sahu 2020. All Rights Reserved. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Work, Play, Travel – does your organization have the right XR strategy? with Mark Grob, Head of Immersive Tech Center for UPS View the full interview here. Mark Grob is a seasoned Veteran of the broader industry of Visual Simulation and Entertainment. He has a long history in the area of XR; In 1998-2001, he started his first startup company which specialized in virtual reality solutions and development for 360 degree workspace. Over the last 10+ years he has provided private consulting in VizSim Industries. Has consulted with clients that worked for companies like General Electric, Viacom, BEA, Lockheed, Havas LTD, Bayer, Novartis, Unilever, and many more. Mark’s specialization is Immersive Technologies focused on Telepresence, Live data streaming, and Human Interface/UX. Currently is Head of the Immersive Tech Center with UPS, building Next Gen Products for UPS Enterprise Innovations.
Learn about how immersive technologies can be used in industry to improve quality, safety and get work done faster. Thanks to Thom Strimbu from Voxel Revolution Consulting for his time in explaining it to me. https://www.voxelrevolution.com/ https://www.linkedin.com/in/thomstrimbu Thanks to our sponsor, UtilityAR. Interested in looking at how Augmented Reality can work for your site? contact UtilityAR today at www.UtilityAR.com Our Host Patrick Liddy is an experienced innovator who has disrupted the energy sector by bringing Demand Response to Ireland and the UK. Now focused on Augmented Reality which is going to become a major opportunity for all industry, he has become is an expert and thought leader in the space and is working with industry to implement projects in the Utility, High-Value Manufacturing, and Data Centre Space. If you enjoyed the show please share it with your colleagues or review us on iTunes or whatever other podcast platform you are using. thanks
Dr. Justin Barad, Pediatric Orthopaedic Surgeon and CEO / Co-Founder of Osso VR and Dr. Stefano Bini, Chief Technology Officer UCSF Department of Orthopaedic Surgery have a lively discussion on the use of virtual reality and augmented reality technologies and their current and future role in orthopaedic patient care. Visit OTA at https://ota.org/ and thanks to our sponsor www.OssoVR.com.
Sam Watts (@vr_sam) is one of the foremost thinkers on VR and the Director of Immersive Technologies at MakeReal, a company that believes that immersive digital products are transforming the way we work, play and learn. MakeReal makes virtual reality experiences, augmented reality devices, collaborative ‘serious games’ and other tools that support new types of work, play and learning. Sam's passion for VR shows throughout his previous work with BBC, Channel 4, Sky, and PlayStation. He has 20+ years in software and game development and project management and now spends his days focused on creating the epic immersive experiences of the future.In our wide-ranging conversation, we cover many things, including:- How psychedelics started the virtual reality movement- Why dystopian VR is unlikely in Sam's opinion- What areas are advancing rapidly and causing VR's progress- The reason a single company probably won't own the VR market- Why immersive experiences change the equation for the entertainment of the future- The problem with consumer VR today and what needs to change to spur adoption- What is the experience escape velocity and why is it so important?- When we can expect to see consumer VR takeoff- The chicken and the egg problem of content and cost- Why 5G will drive adoption of VR- The reason the future is likely mixed reality
This digital event explores how 3D-modelling technologies and virtual reality can open new understandings of the past. Prof Matthew Nicholls describes the creation of a large-scale 3D model of Ancient Rome, exploring the use of computer modelling in the study of ancient structures. Richard Smith brings the technological perspective, discussing the tools which enable the exploration of such a model in virtual reality. The talk will focus particularly on the Theatre of Pompey, a Roman theatre complex, completed in 55 BCE, which no longer survives. Prof Matthew Nichols is Senior Tutor at St. John's College Oxford. He previously held a lectureship and then a chair in Classics at the University of Reading. There he developed a large scale 3D model of ancient Rome, which he has used extensively in teaching, research, outreach, and commercial work, winning several national awards for teaching and innovation. Richard Smith is Technology Support Officer at the Bodleian Libraries, Oxford, where he provides technology support and 3D printing, advises on 3D modelling and AR/VR projects, and leads training courses on immersive technologies. He is also the co-founder of the Oxford X-Reality Hub, Oxford's central resource for virtual and augmented reality. Dr Lia Costiner – Merton College, hosted this event as founder of the (en)coding Heritage TORCH Network.
In this new episode of Unlimited Perspectives series Dr Sana Farid introduces us to emerging technologies such as VR, AR and helps us to understand how , from her perspective, the use of futuristic technologies can make the world a better place. Dr. Sana Farid is a Pioneer in X-Reality and an Ai Strategist. She is a General Surgeon , an avid researcher, and a powerful educational reformer. She's been featured by Forbes, Harvard Business Review, and Entrepreneur ME in 2018 and listed among the top 100 women transforming the future of Bahrain, She's co-founder and CEO of Munfarid, the fastest growing tech innovation firm in the region and is extensively supporting both Government and Non-Government initiatives related to strategizing and streamlining Artificial Intelligence and Immersive Technologies across various sectors, including Healthcare, Aviation, Education, and Public Services.
In this new episode of Unlimited Perspectives series Dr Sana Farid introduces us to emerging technologies such as VR, AR and helps us to understand how , from her perspective, the use of futuristic technologies can make the world a better place. Dr. Sana Farid is a Pioneer in X-Reality and an Ai Strategist. She is a General Surgeon , an avid researcher, and a powerful educational reformer. She’s been featured by Forbes, Harvard Business Review, and Entrepreneur ME in 2018 and listed among the top 100 women transforming the future of Bahrain, She’s co-founder and CEO of Munfarid, the fastest growing tech innovation firm in the region and is extensively supporting both Government and Non-Government initiatives related to strategizing and streamlining Artificial Intelligence and Immersive Technologies across various sectors, including Healthcare, Aviation, Education, and Public Services.
Nick catches up with Prof. Bob Stone at the Medifest Plymouth Conference to talk about the importance of Human Factors considerations in designing and implementing immersive technology environments. Bob is a technology 'veteran' and has been working in VR since 1990 and more recently collaborating with Nick in VR R&D within the NHS. In this episode, Bob shares a wealth of experience and lessons for best practises on the front line of development, as well as offering an honest opinion on the progress of the industry. More on Bob: Robert (Bob) Stone holds a Chair in Interactive Multimedia Systems within the College of Engineering and Physical Sciences at the University of Birmingham, where he is also Director of the Human Interface Technologies (HIT) Team. He graduated from University College London in 1979 with a BSc in Psychology, and in 1981 with an MSc in Ergonomics. One of the first Europeans to experience the NASA VIEW Virtual Reality (VR) system in 1987, and having established the first industrial VR team at the UK's National Advanced Robotics Centre, following an appearance on the BBC's 9 O'Clock News in January, 1993, he brought together (initially) 12 companies to fund the world's first industrial collaborative project addressing the commercial applications of VR. In May 1996, Bob was elected to become an Academician of the Russian International Higher Education Academy of Sciences in Moscow and was, in 2000, accredited by General Klimuk, Director of Russia's Gagarin Cosmonaut Training Centre as responsible for “introducing VR into the cosmonaut space programme”. Bob's work has received numerous national and international awards for his Virtual Reality and Telepresence efforts, including, uniquely, three from the Institute of Ergonomics and Human Factors, and, in 2011, the MoD Chief Scientific Advisor's Commendation for his contribution to Defence Science and Technology. Tweet Virti: @virtimed Contact Virti: https://virti.com
Emerging technologies such as Virtual, Augmented and Mixed Reality are inevitably gaining momentum and helping businesses gain competitive advantage. These technological advancements are giving rise to digital transformation as well as digital risks. The bigger question is who will protect these technologies. While the world is catching up on the business aspects and the real use cases, Silicon Valley startups are already gearing up to combat the risks born alongside emerging tech's benefits. The Valley companies are utilizing the same technologies to combat the associated risks. My Quest to protect these Brave New Virtual Worlds has taken me around the world and connected me to the geniuses at Wallarm. In this segment, I will talk about WHY I believe Wallarm, XRSI and companies alike are the ones moving fast to protect the Immersive Technologies. Visit https://www.securityweekly.com/psw for all the latest episodes! Show Notes: https://wiki.securityweekly.com/PSWEpisode633
Emerging technologies such as Virtual, Augmented and Mixed Reality are inevitably gaining momentum and helping businesses gain competitive advantage. These technological advancements are giving rise to digital transformation as well as digital risks. The bigger question is who will protect these technologies. While the world is catching up on the business aspects and the real use cases, Silicon Valley startups are already gearing up to combat the risks born alongside emerging tech's benefits. The Valley companies are utilizing the same technologies to combat the associated risks. My Quest to protect these Brave New Virtual Worlds has taken me around the world and connected me to the geniuses at Wallarm. In this segment, I will talk about WHY I believe Wallarm, XRSI and companies alike are the ones moving fast to protect the Immersive Technologies. Visit https://www.securityweekly.com/psw for all the latest episodes! Show Notes: https://wiki.securityweekly.com/PSWEpisode633
Episode 42 of the Sheffield Digital Podcast is out and this time we’re joined by Ben Carlin, founder of Megaverse and Immerse Sheffield, a meetup for people who work in immersive technologies. We absolutely loved this conversation with Ben. He shared his early experience in Cornwall and taking part in the BBC’s Robot Wars, before moving into the world of theatre and virtual reality (VR). Ben has recently worked on a VR version of Frankenstein with the National Youth Theatre. He describes the process of putting on a VR performance (300 headsets!) and how he and his co-founder John travelled to the Arctic to film some of the footage. More than anything, Ben’s work just shows what can be done when you combine the creative arts and technology. Go and get your headphones, find a comfortable chair and listen in – it’s a good one. Thanks to Rebel Base MediaThis episode was recorded at Sheffield Technology Parks (https://www.shefftechparks.com/) . The studio is fantastic and has all the gear you need to produce a properly professional podcast. They also offer podcasting advice and you can even rent a mobile studio for recording in the field. Subscribe to the showIf you’d like to have new episodes of the show appear right in your podcast player, you can subscribe via our page on Apple Podcasts (https://itunes.apple.com/gb/podcast/sheffield-digital-podcast/id1272667962?mt=2) or search for us in your podcast app of choice! Notes and linksEvery episode comes with a list of links to all of the various people, companies and topics that we reference. Ben Carlin | LinkedIn (https://www.linkedin.com/in/benjamin-carlin/?originalSubdomain=uk) MEGAVERSE (https://megaverse.blog/) Immerse Sheffield - The meetup for Immersive Technologies in Sheffield (http://immersesheffield.co.uk/) St. Agro | Robot Wars Wiki (https://robotwars.fandom.com/wiki/St._Agro) Oculus Rift: VR Headset for VR Ready PCs | Oculus (https://www.oculus.com/rift/?locale=en_GB#oui-csl-rift-games=mages-tale) Theatre Deli (https://www.theatredeli.co.uk/) Sheffield Doc/Fest: Sheffield International Documentary Festival (https://sheffdocfest.com/articles?tag=alternate_realities) The Bare Project – A theatre company based in Sheffield with a focus on magic realism and immersive theatre. (https://thebareproject.co.uk/) Oculus Quest: All-in-one VR Headset | Oculus (https://www.oculus.com/quest/) 2.0 - XR Theatre Lab — MEGAVERSE (https://megaverse.blog/blog/xr-theatre-lab) Megaverse XR Theatre Lab and its 3D holographic scanning rig – Sheffield Digital (https://sheffield.digital/posts/megaverse-xr-theatre-lab-and-its-3d-holographic-scanning-rig/) Frankenstein | Southwark Playhouse | Theatre and Bar (https://southwarkplayhouse.co.uk/show/frankenstein/) World premiere of an original theatre performance – FLOOD (https://www.taikooplace.com/en/whatson/content/whatson/flood) Director Joel Scott of the National Youth Theatre tackles a watery apocalypse in FLOOD (https://www.taikooplace.com/en/whatson/the-mag/flood) Meet our members | Sheffield Digital (https://sheffield.digital/membership/meet-our-members/) Become a member of Sheffield Digital (http://sheffield.digital/membership) Did I miss something you’re looking for? Just get in touch and let me know (http://sheffield.digital/contact) . Join the conversationWe’re really keen to get your feedback on the podcast. You can Sheffield Digital Slack community (https://sheffield.digital/slack) . Thank you for the musicThanks again to Alex Mclean – aka Yaxu (https://yaxu.org/) – for the show’s intro music, licensed under CC BY-SA 3.0.
This week, we went international and caught up with Chicago based Aaqib Usman, Founder & CEO at Midwest Immersive. In July 2016, Aaqib set up Midwest Immersive which is an interactive technology studio that works with brands and agencies combining new media art forms and emerging technologies to create one-of-a-kind consumer experiences. They've worked with a number of major brands including Nike, Adidas and Cadbury as well as won multiple awards for innovation. Aaqib tells us about some of the most interesting and exciting projects he's working on including the creation of a Snapchat lens that gained 24,000 views in just four hours as well as working on a project with Adidas during the 2018 FIFA World Cup. I wanted to know how the public sector could use immersive technologies such as Augmented Reality (AR) to better engage constituents. Aaqib came up with some great examples so if you're looking for ways to better engage your community, grab a cup of tea and take half an hour to listen to this episode. We ask all of our guests which resources they use to enhance their digital transformation knowledge. Aaqib's top pick was a podcast called AngelList where you learn investing from experienced angels and VCs. As always, we love to hear your thoughts and suggestions, so please send your questions/ requests/ feedback to us via the Anchor.fm app directly or using #thebotcast on any of our social channels listed below. You can also find us at ⇢ wbb.ai or email us at info@wbb.ai. If you'd like to be a guest, you can contact our host directly ⇢ lucy@wbb.ai. Twitter - @webuild_bots Instagram - @we_build_bots Facebook - @webuildbotsai Linkedin - @webuildbots
MONEY FM 89.3 - Prime Time with Howie Lim, Bernard Lim & Finance Presenter JP Ong
Lionel Chok has been actively involved in creating digital content for television, cinema, the web, mobile and theatre since he started his career back in 1995. Almost 20 years on, he decided to upskill himself in tech by specialising in Augmented and Virtual Reality. Today, he not only runs his very own startup, iMMERSiVELY, which specialises in Immersive Technologies, he is also a contributor for VR at Forbes Asia, and a much sought after speaker and presenter in AR and VR.
Tyler and Sophia introduce Philip Wogart VRARA Germany chapter president. In this discussion, Philip speaks with Lakshmi Sarah (co-author Crafting Stories for Virtual Reality) and Ina Behrendt (Miami Ad School Europe) in discussing their thoughts and experiences on Higher Education and Immersive Technologies. Connect with Lakshmi Sarah on Twitter at @lakitalki Connect with Ina Behrendt on Twitter at https://twitter.com/iernesti Connect with Philip on Twitter at @phiwog and the Germany chapter of the VR/AR Association at @vrara_hamburg. Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization. Subscribe to the podcast wherever podcasts are found or listen to past interviews at www.TheVRARA.com/podcast
Sam Watts is one of the foremost thinkers on VR and the Director of Immersive Technologies at MakeReal, a company that believes that immersive digital products are transforming the way we work, play and learn. MakeReal makes virtual reality experiences, augmented reality devices, collaborative ‘serious games' and other tools that support new types of work, play and... The post Understanding the Adoption Curve of VR and Mixed Reality | Sam Watts appeared first on The Syndicate.
Sam Watts (@vr_sam) is one of the foremost thinkers on VR and the Director of Immersive Technologies at MakeReal, a company that believes that immersive digital products are transforming the way we work, play and learn. MakeReal makes virtual reality experiences, augmented reality devices, collaborative ‘serious games’ and other tools that support new types of work, play and learning.Sam's passion for VR shows throughout his previous work with BBC, Channel 4, Sky and PlayStation. He has 20+ years in software and game development and project management and now spends his days focused on creating the epic immersive experiences of the future.You can listen right here on iTunesIn our wide-ranging conversation, we cover many things, including: * How psychedelics started the virtual reality movement * Why dystopian VR is unlikely in Sam's opinion * What areas of are advancing rapidly and causing VR's progress * The reason a single company probably won't own the VR market * Why immersive experiences change the equation for entertainment of the future * The problem with consumer VR today and what needs to change to spur adoption * What is the experience escape velocity and why is it so important? * When we can expect to see consumer VR takeoff * The chicken and the egg problem of content and cost * Why 5G will drive adoption of VR * The reason the future is likely mixed realityMake a Tax-Deductible Donation to Support FringeFMFringeFM is supported by the generosity of its readers and listeners. If you find our work valuable, please consider supporting us on Patreon, via Paypal or with DonorBox powered by Stripe.Donate
Our guest is Sam Watts, Director of Immersive Technologies at Make Real. Make Real, develops immersive digital products for learning and change. This includes virtual reality, augmented reality and serious games for global customers. In previous leadership roles, Sam has delivered and supported dozens of digital products at Zynga, NCsoft, Kerb and Epic. Clients have included BBC, EDF Energy, Sky and Sony PlayStation. Find out more on Make Real at http://www.makereal.co.uk/ and connect with Sam at sam.watts@makereal.co.uk and on twitter at @vr_sam.
Join the Immersive Tribe as we discuss the choice of investing in AR or VR in your business. Also, check out newmoonstudios.co.uk for the preparation document. If you have a problem tell us about it and we'll solve it with Immersive Tech.
Sam Watts was named the 12th most influential voice in #VR last year - and for good reason. His extensive career and open attitude to collaboration has positioned him as a leading voice in the sector. Sam is a critical friend to TOMtech, working in partnership to deliver events, training and developing new products together. Sam Watts is Director of Immersive Technologies at Make Real. Make Real are an award-winning Brighton-based studio recognised as UK leaders of immersive content creation. Operating for over a decade across the main strands of training, learning/development and entertainment, Make Real brings simulation and AAA gaming industry veterans together, forming a highly experienced team simplifying complex technologies for everyday users. Follow Sam @VR_Sam @MakeRealUK or find out more about Make Real's work at www.makereal.co.uk
In this Business News podcast Mark Beyer and Mark Pownall discuss FMG expansion, Quintis, Cooper & Oxley, defence contracts, Immersive Technologies, and our special report on distilleries and breweries.
In this Business News podcast Mark Beyer and Mark Pownall discuss FMG expansion, Quintis, Cooper & Oxley, defence contracts, Immersive Technologies, and our special report on distilleries and breweries.
Neil Singh is a consultant specializing in Immersive Technologies and working towards helping companies create Augmented, Virtual, Experiential Reality marketing solutions for their products and services.For 18 years Neil has held positions in business development, online marketing, software development, education and training.Neil also holds qualifications of a Master of Business degree earned in 2012 in New Zealand, and has journal publications in ANZMAC and Journal of Internet Research on the topics of Brand Consumption Behavior in 3D Gaming Environments and Service Culture .Please contact us if you have comments, suggestions and guest inquiries - mark@vudream.comhttps://www.linkedin.com/in/biz-g33k/https://www.bizg33k.com/VU Dream - http://www.vudream.com/VU Dream's FB - https://www.facebook.com/VUDreamOfficial/VU Dream's Twitter - https://twitter.com/VUDreamOfficialVU Dream's Instagram - https://www.instagram.com/vudreamofficial
This week’s Stories by Onlim explores Immersive Technologies! There are more and more examples of Virtual Reality, Augmented Reality and Mixed Reality jumping up all over the commercial markets. From Oculus Rift to Microsoft’s Hololens. Don’t worry if those names mean nothing to you, we speak to a range of experts who explain all. This week our stories come from: Rick Barraza - who provides Creative Strategy and Design Engineering for Microsoft. Find out more and hear his talks at http://rbarraza.com/ James Corbett - Managing Director of SimVirtua. Find out more about the virtual reality experiences and software they are building at http://www.simvirtua.com/ If you are interested you can find more about a 3d Camp that James is involved with in Ireland called 3Dcamp Dublin: (https://www.meetup.com/3DcampDublin/events/232912674/) John Francis Leader a Psychologist and Cognitive Scientist. Find out more about his great work at- https://jfl.com/ Dr Walter Greenleaf - Medical Professor at Stanford University. Find out more about Walter here: http://mediax.stanford.edu/page/walter-greenleaf Stories by ONLIM is a production of Onlim.com by Chris Huskins and Ina O’ Murchu. Onlim is a social media management tool that will help you with your automation. Manage all your social media channels with freely selectable content sources from one single platform. To find out more about this and the new chatbot they are offering, head to Onlim.com To join in the conversation, follow us on twitter @onlim_com and use #stories. Be sure to never miss an episode, and subscribe now!
The SPIRITED team conducted exploratory research aimed at understanding two things: how to support teachers as designers of learning experiences, and how immersive, interactive projection might reconfigure inquiry learning.