Podcasts about Farming Simulator

Series of farming simulation video games

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Best podcasts about Farming Simulator

Latest podcast episodes about Farming Simulator

On The Ball - A show about Norwich City
#179 The 2024/25 end of season review special

On The Ball - A show about Norwich City

Play Episode Listen Later May 13, 2025 86:23


You didn't think we'd leave this season unfinished did you? The On The Ball team convene for one final time this season to talk through a weird Norwich City season, taking in the Hoff's departure, the short rein of Wilshere, Knapper's gamble, departing players and the shape of the squad. Host Ryan Livermore is joined by Dan Brigham, Zoe Morgan and Steve Sanders to formally announce the OTB Player of the Season (sponsored by Farming Simulator 25) , hand out their awards (Best Game, Worst Mistake, Best Rallying Call, Best Schadenfraude) and look back at the good, the bad and the 3-5 against Portsmouth of an up-and-down campaign. Plus, there's time to go back over some patchy predictions (featuring Liam Gibbs), get singed by a hot potato in a new quiz from Ryan, and pitch a sponsorship offer to David Bentley. Thank you to all for another highly enjoyable season (we had fun anyway), see you in August to do it all over again!

SieteBITS Podcast
SieteBITS 7x26 |Oblivion Remastered, Sociable Soccer, Morkull y la actualidad de la semana

SieteBITS Podcast

Play Episode Listen Later Apr 29, 2025 118:16


Hoy venimos cargados: nos metemos de lleno en el bombazo de Oblivion Remastered, que ha roto todos los récords, y echamos un buen vistazo a los indies Sociable Soccer y Morkull. Pero eso no es todo: charlamos sobre la polémica de subir los precios de los juegos, la despedida de más de veinte títulos en PlayStation Plus, el regreso de los temas clásicos a PS5 y el lío que se avecina con la demanda brutal de Switch 2. También comentamos las pistas sobre Resident Evil 9, celebramos el exitazo de RE4 Remake y Expedition 33, y repasamos lanzamientos como Days Gone Remastered, FBC: Firebreak y el regreso de Robocop. ¿Xbox en tu tele LG? También lo hablamos. ¿Vuelve Nier? Hay rumores. Y como siempre, cerramos con la tontuna de la semana: Farming Simulator 25 y sus nuevas ayudas agrícolas. ¡Todo esto y más en un programa que viene fino, fino!

The Gaming Outsider
Farming Simulator 16-Bit Edition, Blue Prince & Gifts of Gaming

The Gaming Outsider

Play Episode Listen Later Apr 22, 2025 88:04


On this episode, Zack, Jacob, CB & Scott discuss their favorite video game related gifts they've received over the years. Before that they discuss the week's news from the video game industry and the games they've been playing.E-WIN Best Heavy Duty Gaming ChairYetee T-Shirts - Mega Man CollectionOn This Episode(9:43) News(26:26) New Games(31:19) Farming Simulator 16-Bit Edition (Steam)(39:02) Blue Prince (Xbox)(1:01:28) “From the Outside In” Topic: Gifts of GamingSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Stone Age Gamer Podcast
SAG Episode 562: That's a Bit Ostentatious

The Stone Age Gamer Podcast

Play Episode Listen Later Apr 18, 2025 167:46


Show Notes On this week's podcast, Dan and Kris board the SAG Cartoon Express for another dose of Double Dragon. After last year's Virtual Reality episode, the expectations are high. But was that a bad idea? Is this show actually hot garbage? Probably, but the only way to find out for sure is to listen on! Then, in Week Old News, Nintendo's messaging around the Switch 2 continues to cost them every shred of good will they've built up over the past decade, Farming Simulator officially comes to Sega Genesis, Doom gets an absurd collectors edition, and more! Finally, the guys talk about what they've been playing, some delicious burritos, Mario Kart World characters, and a whole lot of other nonsense. Enjoy! Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Dean's Substack SAG's theme Song “Squared Roots” by Banjo Guy Ollie Break Music Double Dragon - Theme Mario Kart 8 - Wii Moo Moo Meadows Katana Zero - Sneaky Driver Yume Kojo Doki Doki Panic - Overworld Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us

Tilbake til fremtiden
#173 - Farming simulator på sega, Animert MiB, Playstation og Aslan blir kvinne!

Tilbake til fremtiden

Play Episode Listen Later Apr 16, 2025 102:51


Dagens falske kodeord på Temu er: Gryntende Gnu! Hosted on Acast. See acast.com/privacy for more information.

Irish Farmers Journal Weekly Podcast
Ep 1197: Young Stock Podcast: the making of Farming Simulator 25

Irish Farmers Journal Weekly Podcast

Play Episode Listen Later Mar 17, 2025 24:35


This week on the show, James Hanly held a video call with American-based video gamer Kermit Ball.Kermit is the community coordinator at GIANTS Software for the game Farming Simulator 25, the world's largest realistic farming-related videogame.He breaks down how the developers capture all the machinery and buildings in exact detail, some of the games new features and if real-life farmers make the best players. Hosted on Acast. See acast.com/privacy for more information.

Le Studio Fun Radio
La Team Fun Radio - L'intégrale du 24 février avec Akon

Le Studio Fun Radio

Play Episode Listen Later Feb 25, 2025 128:46


L'intégrale de la Team Fun radio du 24 Février 2025, avec au programme : Akon en live, des infos sur Squeezie, et le nouveau jeu "Farming Simulator".

Le Studio Fun Radio
La Team Fun Radio - L'intégrale du 24 février avec Akon

Le Studio Fun Radio

Play Episode Listen Later Feb 24, 2025 65:55


L'intégrale de la Team Fun radio du 24 Février 2025, avec au programme : Akon en live, des infos sur Squeezie, et le nouveau jeu Farming Simulator.

Forever Exiled - A Path of Exile Podcast

GGG is back in action, dropping tweets, teasers, and plenty to speculate on! While there haven't been any major in-game changes yet, the Path of Exile community has been buzzing with hints of what's to come. In episode 280, we dive into the latest developments, our hopes for PoE's future, and the excitement building up. Plus, a little Farming Simulator, some gaming talk, and, of course, a whole lot of laughs. Thanks for tuning in every week—we love your faces! (Happy Valentine's Day!

3v0 Podcast
Meanwhile... Back at the Ranch | 3v0 Podcast Episode 47

3v0 Podcast

Play Episode Listen Later Jan 29, 2025 52:33


In this episode, the Gents talk all things Stardew Valley Catch the stream on Twitch (https://www.twitch.tv/3v0podcast) Be our Friend on Facebook (https://www.facebook.com/3v0Podcast) Follow us on Instagram (https://www.instagram.com/3v0podcast/) Follow us on Twitter (https://twitter.com/3v0Podcast) Peep our YouTube Channel (https://www.youtube.com/channel/UC0GSPhszNu0y5_yKMPNxC8w) Send us a message: 3v0PodcastTeam@gmail.com

The Geekbox
The Geekbox: Episode 679

The Geekbox

Play Episode Listen Later Jan 21, 2025 100:50


Wherein we discuss Marvel Snap, Marvel Rivals, the Nintendo Switch 2, Elden Ring Nightreign, Farming Simulator 25, Severance, Shogun, Ichi the Killer, our favorite dumb anime, and David Lynch. Starring Ryan Scott and Ryan Higgins, with special guest Josh Epstein.

DD214 GAMING PODCAST
SNOWMAGEDDON PT 2

DD214 GAMING PODCAST

Play Episode Listen Later Jan 13, 2025 94:22


**The Video Version is Available on Spotify! #Veterans #podcast In this episode, the hosts engage in a lively discussion covering a variety of topics including video games, wrestling, personal experiences, and the impact of wildfires in California. They share insights on their gaming experiences, particularly with Doom Eternal and Farming Simulator, and delve into the world of poker and gambling. The conversation shifts to wrestling, reflecting on recent events and the evolution of WWE. They also discuss the devastating wildfires in California and the implications for residents and insurance. The episode concludes with a fun segment on military cadences, showcasing the hosts' camaraderie and humor. In this episode, the conversation revolves around military cadences, their significance in motivation and morale, and personal connections to these chants. The hosts discuss various cadences, their rankings, and the emotional responses they evoke. They also touch on the evolution of their podcasting approach, emphasizing the importance of community and support in overcoming personal struggles. The episode concludes with a powerful reminder of endurance and the need for connection in challenging times. Chapters 00:00 Introduction and Podcast Overview 01:47 Casual Banter and Pop Culture References 04:16 Video Game Discussions: Doom and Farming Simulator 10:24 Poker and Gambling Insights 12:35 Wrestling and Entertainment Updates 20:09 Reflections on the Week and Personal Experiences 29:29 WWE and the Evolution of Wrestling 40:05 California Wildfires and Their Impact 45:57 Cadence and Military Culture 48:56 Cadence and Motivation 52:30 The Evolution of Cadences 56:56 Personal Connections to Cadences 01:01:09 The Role of Cadences in Morale 01:07:38 Changes in Podcasting Approach 01:12:46 Final Thoughts on Endurance and Community DD214 Network Podcast Directed & Produced by Jonathan ‘Clean' Sanchez Hosted by Joe Squillini & Jay Campbell Edited by Clean Sanchez Media, LLC Music by Shrieks666 ("Shadow Surfing," "Voices Getting Louder") – Check them out on Bandcamp! Website: CleanSanchezMedia.com Disclaimer: This Podcast contains adult language. Adult Supervision is advised. Fair Use Disclaimer:The content provided on this podcast may include material subject to copyright protection. In accordance with the principles of "fair use" as defined in Section 107 of the Copyright Act of 1976, the use of copyrighted material on this podcast is for purposes such as criticism, comment, news reporting, teaching, scholarship, or research. The determination of whether the use of copyrighted material constitutes fair use is made on a case-by-case basis, taking into account various factors outlined in Section 107. The inclusion of such material is not an endorsement by the DD214 Network Podcast or Clean Sanchez Media, LLC, but is meant to enrich and contribute to discussions within the specified purposes of fair use. All copyrights and trademarks are the property of their respective owners.

Rebel FM
Rebel FM Episode 647 - 01/03/2025

Rebel FM

Play Episode Listen Later Jan 4, 2025 98:38


It's a new year and we're back, whether we want to be or not, and we're talking ... well, backlogs, honestly, with Farming Simulator 25, The Cabin Factory, the Dead Space remake, final impressions of Indiana Jones and more, including your emails about TVs and PC hardware and more.  This week's music:  Poppy - the cost of giving up

Power Unlimited
Het belangrijkste gamenieuws van 2024! - Eindejaars Powerpraat

Power Unlimited

Play Episode Listen Later Dec 26, 2024 180:14


De laatste Powerpraat van dit jaar is hier! In dit tweede deel van de eindejaarsspecial kijken we terug op al de belangrijke gamereleases, films, series en nieuws van 2024! Zo lopen de meningen over The Boys seizoen 4 van Tjeerd en Cody redelijk uiteen, is Ruan niet echt te spreken over Lego Horizon Adventures en brengen Martin en Simon nog belangrijk nieuws over het magazine! 00:00 Intro (Deel 1) 01:54 Januari / Prince of Persia: The Lost Crown 05:38 The Last of Us: Part 2 Remastered 06:56 Yakuza: Like a Dragon 09:37 Palworld 14:13 Suicide Squad: Kill the Justice League 16:45 Night Swim 19:17 Februari / Hell Divers 2 21:10 Tomb Raider I-III Remastered 23:21 Final Fantasy 7 Rebirth 25:51 Xbox games on PlayStation 26:42 Skull and Bones 29:41 Game ON 31:08 Dune Part 2 35:18 Shōgun 38:06 Maart / Hi-Fi Rush 39:15 Dragon's Dogma 2 41:25 Rise of the Ronin 42:46 South Park Snowday / Princess Peach Showtime! 44:22 Apex Legends Esports Finale / Anti-cheat 45:15 Streaming services recap 48:14 Invincible Season 2 48:57 Creature Commando 49:32 April 49:45 The Crew servers offline 50:17 Eshop offline 54:34 Fallout 57:40 Borderlands 01:00:46 Outro 01:00:56 Intro (Deel 2) 01:01:41 Mei: Hades 2 01:03:15 Hellblade 2: Senua's Sacrifice 01:05:25 System Shock Remake 01:06:02 Paper Mario Thousand Year Door 01:08:21 Microsoft sluit Arkane Austin & Tango Gameworks 01:15:25 Marvel Rivals reveal 01:17:00 Films in Series in Mei 01:20:35 Juni: Elden Ring: Shadow of the Erdtree 01:21:39 Destiny 2: The Final Shape 01:23:15 Dr Disrespect in de ban 01:23:41 Miyazaki is slecht in games 01:23:51 Mortal Kombat 1 winnaar sloopt de studio 01:24:29 Films en Series in Juni 01:30:35 Juli: Schim 01:31:48 The First Descendant 01:32:40 Anger Foot 01:34:40 Man wordt opgepakt voor Master Sword 01:35:16 CD Projekt Red neemt modders aan 01:36:04 Films en Series in Juli 01:38:55 Augustus: Concord 01:40:36 Star Wars: Outlaws 01:43:24 Valorant op consoles 01:43:38 Black Myth Wukong 01:46:03 Gamescom (Borderlands 4, Mafia The Old Country) 01:49:10 Films en Series in Augustus 01:50:40 Zomervakanties 01:53:16 Outro 01:53:25 Intro (Deel 3) 01:53:50 September: Simon zijn Magazine debut 02:01:00 Belangrijk Magazine nieuws 02:11:54 Space Marine 2 02:12:19 Quiditch Champions 02:13:30 Starfield: Shattered Space 02:17:07 EA FC 25 02:17:46 Het einde van Concord 02:23:00 Films & Series in September 02:26:38 Oktober: Super Mario Party Jamboree 02:27:57 Dragon Age the Veilguard 02:33:42 World of Warcraft Mount van 90 dollar 02:34:32 Films en Series in Oktober 02:35:35 September: Mario & Luigi Brothership 02:37:33 Slitherhead debacle 02:39:50 Stalker 2 debacle 02:42:07 Farming Simulator 25 02:43:05 Lego Horizon Adventures 02:45:36 PlayStation 5 Pro 02:47:10 Films en Series in September (en Half-Life 3) 02:52:43 December: Marvel Rivals 02:53:28 Films en Series in December 02:56:40 Favoriete kerstfilms 02:59:05 Outro

The Harvest Season
Game of the Year 2024

The Harvest Season

Play Episode Listen Later Dec 25, 2024 143:06


Al, Codey, and Micah talk about their favourite farming and cottagecore games of 2024. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:37: What Have We Been Up To 00:22:18: Rules Explanation 00:26:13: Update Of The Year 00:42:17: Early Access Of The Year 00:52:11: Game Of The Year Nominations 01:46:31: Debate 02:01:59: Winner Discussion 02:10:47: Outro Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to the sixth annual harvest season (0:00:35) Al: game of the year episode. (0:00:37) Al: My name is Al. (0:00:38) Codey: And my name is Cody. (0:00:40) Micah: And I’m Micah. (0:00:41) Al: And we’re here today to talk about Cottagecore games. (0:00:44) Codey: Ooh. (0:00:45) Micah: Yay. (0:00:48) Codey: Make it, it’s a woo, not yay. (0:00:49) Micah: Yeah, wooh. (0:00:53) Al: All right. This is. Spicy, we, as mentioned, this is going to be our game of the year episode (0:00:54) Micah: I’m trying to add a little spice to it, you know, spice it up a little bit. (0:01:04) Al: for this year. Why all that? This is the sixth one. I don’t know how to deal with that. (0:01:10) Micah: Yeah, I can’t believe it’s it’s been that long you said I didn’t even register (0:01:15) Micah: I saw the list of the the previous ones you said six just now and it hit me like a truck (0:01:20) Al: We’ve changed things up this year a little bit compared to previous years. (0:01:21) Codey: Yeah you said it and I was like no way. This is wild. (0:01:30) Al: I’m not going to go into that just now, but just bear in mind listeners, there are some (0:01:34) Al: slight changes. (0:01:37) Al: Before that, Micah, what have you been up to? (0:01:38) Micah: Aww, I’ve been playing a lot of Jeragon Quest 3, HD2D, which I might talk a little bit about the Greenhouse episode. (0:01:50) Al: I love how you say might like we’ve not just recorded it. (0:01:50) Micah: Might, maybe, you’ll have to tune into the Greenhouse episode to find out. (0:01:56) Codey: You could cut it. (0:01:57) Codey: You could cut it out. (0:01:58) Micah: Great. (0:01:58) Al: No, it’s fine. It’s fine. I love when we like we break through the barrier and like stop (0:02:04) Codey: Oh, yeah. (0:02:04) Al: pretending like we record the greenhouse later. (0:02:06) Micah: that is primarily what I’ve been playing when I have the time to play games. Cody and I were (0:02:09) Codey: You’re right, you’re right. (0:02:17) Micah: just talking before we started recording about just being busy and not being able to play a (0:02:22) Micah: whole lot of games this year. So it’s always nice doing a game of the year recording because it (0:02:27) Micah: gives me an excuse to kind of revisit and catch up on things and have a an allotted time to play (0:02:34) Micah: games, but other than that, it’s been Drangle. (0:02:36) Micah: Quest 3. And I have also been shiny hunting a lot more in (0:02:41) Micah: Pokemon, but in older Pokemon games, I’ve been kind of (0:02:44) Micah: revisiting and kind of I don’t know what the term is, like (0:02:53) Micah: realigning myself with what I loved about Pokemon, and not so (0:02:56) Micah: much the how what modern Pokemon has become, I guess. And there’s (0:03:03) Micah: been a lot of like interesting I found in the (0:03:07) Micah: the kind of like deeper level in community, there’s a lot (0:03:12) Micah: of like really interesting new things that people have found (0:03:15) Micah: or like, you know, different hunts that people have set up (0:03:20) Micah: like one of the things that I’m working on right now is shiny (0:03:22) Micah: hunting, Kanto starters in the original gen one virtual console (0:03:27) Micah: games, which is something that you can do, but you have to do (0:03:27) Al: Oh, why? Why? (0:03:29) Micah: it by like, trading them over to a gen two virtual console game (0:03:33) Micah: to see or if you (0:03:37) Micah: have a totally legal copy of the virtual console games, (0:03:42) Micah: there’s a patch that you can apply that will just show you (0:03:44) Micah: if it’s shiny or not, which is very cool. (0:03:47) Micah: But there’s been a lot of like really neat little things like (0:03:49) Micah: that that I’ve been kind of experiencing and re-linking (0:03:56) Codey: You’re you’re getting back to your roots now. What’s your current hunt? (0:03:57) Micah: myself with and yeah, yep. (0:04:02) Micah: I think there’s been a lot of, well, yeah, that Gen 1 hunt is (0:04:05) Micah: my current hunt. (0:04:06) Micah: Uh, I’m doing all four of this stuff. (0:04:10) Micah: So like the three Kanto original Kanto starters and the Pikachu in the (0:04:15) Micah: games that they originate in, um, which is, has been a little bit complicated (0:04:22) Micah: to set up, uh, but it has been pretty enjoyable, like learning how things, (0:04:28) Micah: uh, work and how, how to, you know, like set things up properly. (0:04:33) Micah: Uh, it’s just been, I don’t know. (0:04:36) Micah: Interesting. (0:04:37) Micah: And I think there’s been a lot over the years that has like kind of had me (0:04:44) Micah: disconnect from Pokemon and in specific ways that like, kind of, like you said, (0:04:51) Micah: you know, coming back to my roots has kind of retaught me what it is that I (0:04:56) Micah: love so much about creature collecting and, you know, these core games and (0:05:02) Micah: stuff like that, this of course has nothing to do with the fact that, uh, (0:05:07) Micah: you know, earlier this year, they shut down the three S, uh, internet (0:05:12) Micah: capabilities and that may be possibly in the future. (0:05:15) Micah: Pokemon bank is going to shut down and that I am anxious about the (0:05:19) Micah: possibility of losing, you know, and I’m not rushing to, you know, it has (0:05:24) Micah: nothing to do with the fact that I’m like prepping for the quote unquote (0:05:24) Codey: Yeah. (0:05:28) Micah: end of the world when it comes to, but yeah. (0:05:32) Al: Prepping for something they haven’t even announced is going to happen yet. (0:05:35) Micah: Yes. (0:05:36) Codey: But it’s going to happen, though. (0:05:36) Micah: You know, that’s the glory of anxiety. (0:05:41) Al: Well, yeah, fair. (0:05:44) Codey: You can’t choose what you get worried about. (0:05:45) Micah: Yep. (0:05:46) Micah: Yep. (0:05:46) Codey: You just– yep. (0:05:47) Micah: And then you just over prepare for it. (0:05:48) Micah: And everyone’s like, why did you do that? (0:05:49) Micah: And I’m like, I don’t know. (0:05:50) Micah: I just felt like it was a good idea. (0:05:52) Al: There is no why there only is. (0:05:54) Micah: Yep. (0:05:55) Micah: That’s right. (0:05:56) Codey: Yep, I did that. I’ve been doing a PhD. I don’t know if you all know about that. So, I mean, I’ve just had like, this is like conference season. And then I’ve also had a lot of review requests lately. So journals have been like, hey, there’s a paper that you’re really like is within your like niche. Can you review this? Since you’re a subject matter expert? (0:05:56) Micah: So that’s primarily what I’ve been doing. (0:05:59) Al: Cody, what have you been up to? (0:06:26) Codey: And I’ve learned that I’m bad at saying no. So I am about to finish that. Like, literally after this, I have to write something for a nomination. And then I have to finish a review. And then I will finally be free of my obligations. And then I can actually focus on just my, my PhD. Yeah, lots of insect identification. Lots of that. And then (0:06:52) Codey: recently started playing, uh, Pokemon Pocket. (0:06:56) Codey: And, uh, I, during that Venusaur event that happened, um, I got three (0:07:03) Codey: of the promo Venusaur, but I did not get any of the Jigglypuff or the (0:07:06) Codey: Hunter and I am really salty about that. (0:07:08) Micah: Oh no. (0:07:10) Codey: Like I literally opened my game. (0:07:13) Codey: I was like, Oh, I need to do those. (0:07:14) Codey: Cause I thought today was the last day, like through like 11 59 tonight, (0:07:19) Codey: but it was yesterday, so rip. (0:07:21) Al: Yeah, this is the problem Cody, you need to be doing this this event all through the event, (0:07:26) Al: otherwise it’s going to because I did, I kid you not, 38 packs of that event. 38 packs I opened (0:07:32) Codey: That means, that means you won 38 of the, okay, with no Venusaur. (0:07:36) Al: with no Venusaur. Yes, correct. With no Venusaur in 38 packs. The last three packs that I could (0:07:44) Micah: That is unbelievable. (0:07:49) Al: could have opened in the game because of the timer. (0:07:51) Al: Without paying gold, the last three packs, all Venus are. (0:07:56) Codey: They turned up the Venus or the Venus or knob. I mean, maybe (0:08:00) Codey: that’s where they opened the cannon. Um, maybe that’s where (0:08:07) Codey: that’s my issue because I did start doing it near the end. And (0:08:11) Al: I don’t, yeah, I don’t think, I don’t think, I think it’s just cause like there were loads (0:08:12) Codey: so they, there was like all Venus or it’s just like (0:08:18) Al: of people I know who couldn’t get any Grinninja and kept getting Venus or instead. So I don’t (0:08:22) Al: think it’s, I don’t think it’s quite that simple, but yeah, if you want it like 41 is what I got, (0:08:27) Al: 41 packs is why I opened and that, and I needed to get, you know, 39 to get one of each. (0:08:30) Codey: Wow. (0:08:30) Codey: Mm-hmm. (0:08:34) Al: So like, yeah, you can’t, you can’t half-heartedly do these events. If you want everything, (0:08:38) Al: You got to go all in. And the good thing is that like one. (0:08:41) Al: Once you’ve done the first couple of days, if you do all of the, like, use all of the (0:08:46) Al: hourglasses in the first couple of days, like just kind of like do everything as quickly (0:08:50) Al: as you can, then the most you can do a day is two because of the 12 hour timer. So it (0:08:56) Al: makes it really quick and easy after the first couple of days. I guess the problem. Well, (0:08:59) Codey: I mean my I’m not a try-hard though (0:09:03) Al: I think you’re always going to be disappointed in pocket if that’s the case, then. (0:09:06) Codey: I’m just I’m just always gonna be disappointed in myself. Let’s be honest. That’s never gonna not (0:09:10) Micah: I got the inverse of that initial I eventually did get to Venus or which was I was happy (0:09:22) Micah: with that because that’s you know, the max that you can put in a deck is two of a card. (0:09:26) Micah: But it took a very, very long time and I got an endless amount of Haunter like just a ridiculous (0:09:33) Micah: amount of Haunter to the point that I thought it was like something either was wrong or (0:09:34) Al: Yeah. (0:09:38) Micah: Or I was like, it’s been. (0:09:40) Al: Opening the wrong packs or something. (0:09:40) Micah: Having a trick played on me or something. (0:09:42) Micah: Yeah. (0:09:42) Micah: Like something was going wrong because it was just, it was just (0:09:46) Micah: Haunter all the time and I w I went to my, my work team and I was like, (0:09:51) Micah: Hey, is anybody else just pulling Haunter and everyone was like, no, (0:09:56) Micah: I got all of them already. (0:09:57) Micah: I figured, you know, whatever. (0:09:58) Micah: And I’m like, what is wrong with my game? (0:10:00) Al: Yeah, I got 13 Hunter and 11 Jigglypuff. (0:10:00) Micah: I’m like hard resetting and (0:10:04) Codey: Well, why don’t you save them for me, please, because I need it. (0:10:05) Micah: incredible. (0:10:09) Micah: - Yeah. (0:10:10) Micah: - There’s no shortage of, no shortage of Haunters for you when the trading happens. (0:10:11) Al: We’ll see what trading ends up being like, but yeah, got your name on it. (0:10:19) Micah: - Al, what have you been playing? (0:10:26) Al: Because I’m recording so many, I’m literally recording the live. (0:10:30) Al: So I am specifically going to talk about one game that I haven’t talked about on the other episodes so that I don’t get confused about things. (0:10:46) Al: So this is not all I’ve been up to. This is just what you’re getting this episode. I have played Sonic Shadow Generations, Sonic X, or to be specific, I’ve played Shadow Generations. (0:11:00) Al: I wasn’t playing Sonic Generations because I did enjoy it when I played it the first time, but I don’t have time to be replaying games. Come on, that’s not my life anymore. (0:11:08) Al: So I bought the game to play Shadow Generations. And let me tell you, I still do not like 3D Sonic games, even when it’s Shadow you’re playing as instead. (0:11:21) Micah: Okay, so is it is it sonic generations just with like added? Oh (0:11:28) Al: So, think of it like Bowser’s Fury with Mario. (0:11:31) Al: Did you play that? (0:11:32) Micah: Sure, yeah (0:11:33) Al: It’s exactly the same as that. (0:11:35) Al: You open up the game and it shows you the two things side by side, and you either choose (0:11:38) Al: Sonic Generations or you choose Shadow Generations, and they are different games. (0:11:40) Micah: » I see. (0:11:41) Micah: » Okay. (0:11:45) Al: It’s not like you’re playing Sonic Generations, but with Shadow, no. (0:11:48) Al: It’s a different story. (0:11:49) Al: It’s your different character, and it’s different levels, and he has different powers. (0:11:55) Al: It’s completely different. (0:11:56) Micah: And a motorcycle and swears I mean he has a gun and (0:11:58) Al: » Yeah, exactly, exactly. (0:12:01) Al: So, I keep trying to like 3D Sonic games, (0:12:04) Al: and I think part of the problem is I did enjoy Sonic Generations, (0:12:08) Al: which did have some 3D levels, (0:12:10) Al: and I don’t know whether maybe I should play Sonic Generations to check, (0:12:14) Al: but I’m not going to. (0:12:16) Al: But I wonder whether I liked that despite the 3D levels, (0:12:20) Al: and I just mostly enjoyed the 2D levels, (0:12:22) Al: or whether I actually enjoyed the 3D levels in that game. (0:12:25) Al: I can’t remember. (0:12:26) Codey: Well, the more important question is are you gonna see the movie or when are you gonna see the movie? (0:12:28) Al: Oh, yeah, I’ve already got tickets. (0:12:33) Codey: Okay (0:12:34) Al: Let me check when I’ve got them booked for. (0:12:36) Al: So I have them booked for the Saturday because I’m, yeah, I couldn’t do the Friday because (0:12:41) Al: Rona’s out to a concert, but yeah, I’ve got tickets booked for the Saturday. (0:12:42) Codey: Mm hmm. So there’s some showings on Thursday for me where I’m at, but I that’s also my partner’s (0:12:52) Codey: Christmas holiday party. So and we always go to like a fancy place and they pay for everything. (0:12:56) Codey: So I’m going to get a bunch. I’m going to slam free food in my face, but I’ll probably like really. (0:12:59) Micah: The dream. (0:13:02) Al: You’re gonna eat as much food as you can as quickly as possible and then go to see Sonic? (0:13:06) Codey: Uh, I don’t know if that’s going to work, but I will probably see Sonic on Friday. If not the (0:13:13) Codey: after when it’s like cheap, cheap, cheap. Um, because. (0:13:14) Al: hmm I see I don’t care about the price because I have the like season pass (0:13:20) Codey: Oh, what? Wait, what? (0:13:21) Micah: there’s a there’s a season pass to the theater (0:13:23) Al: you guys don’t have that yeah I i I paid 135 pounds and I can go to the (0:13:26) Micah: at least not that i’m aware of (0:13:31) Al: cinema as many times as I want it for a year for the whole year yeah (0:13:34) Micah: - What? (0:13:35) Codey: - What? (0:13:36) Micah: I’ve never heard of this. (0:13:38) Micah: What is your like, big name, like theater, like cinema? (0:13:42) Al: So we have, we have two bigs, we have two. (0:13:44) Al: big cinema chains. One is called ODEON and one is called Cine World. And both of them, (0:13:49) Micah: Okay, neither of those (0:13:51) Al: but yeah. Well, so I think, is ODEON I think is owned by MGM maybe? I don’t know. They’re (0:14:00) Al: both owned by big US brands, but they kept a specific name. No, maybe it’s not. Oh, sorry. (0:14:07) Al: It’s AMC, the audience owned by MGM and do not own actual cinemas. (0:14:10) Micah: - Okay, AMC, I do know. (0:14:15) Al: There is a filmmaker. Let’s see what. (0:14:17) Micah: They make the movie. (0:14:20) Codey: Literally all that they offer to us is $15 a year gets you like points and you don’t have to pay fees for if you buy tickets online and that’s pretty much it. (0:14:36) Micah: Okay. So I do see, I’m looking now, cause this is mind blowing, so I didn’t know this (0:14:39) Codey: It is yeah. (0:14:40) Micah: concept existed. Uh, we have Marcus theaters has a, it’s $10 a month and you get one movie (0:14:47) Codey: - Oh. (0:14:49) Micah: credit per month, which means you just get a, a single movie ticket. Yeah. I mean, you’re (0:14:51) Al: What’s the point, then? (0:14:56) Micah: kind of, I mean, if you’re seeing one movie a month, you’re probably not really, I guess (0:15:03) Micah: Maybe you’re saving a little bit (0:15:06) Micah: I mean (0:15:06) Al: Yeah. Yeah, whereas I, I see like easily for like, I’m easily seeing one. (0:15:14) Micah: Okay, so there’s there is also unused credits rollover so like if you miss a month you say there’s nothing right (0:15:20) Al: Yeah but that’s still, unless that’s cheaper than a cinema ticket, there’s no point. (0:15:22) Micah: You’re still paying for the month (0:15:26) Micah: Which I think it is I think it’s $10 a month (0:15:29) Micah: I don’t know what what like a movie ticket is there but here in the (0:15:34) Micah: Great (0:15:36) Micah: I think we’re in the ballpark of at minimum like 16 to 20 dollars for a movie ticket (0:15:41) Al: Oh my word. For 20, I’d be expecting at least IMAX. That’s wild. (0:15:42) Codey: - Mm-hmm, mm-hmm. (0:15:43) Micah: So you are saving some but you’re also (0:15:50) Micah: No, you’re talking standard you’re talking getting your chairs kicked (0:15:54) Al: Oh no. So yeah, so that’s just because you said that. That’s the same company that is (0:15:56) Codey: Yeah, so regal which is a cinema place in some parts of the United States has (0:16:08) Al: world technically it’s cine world owns regal not the other (0:16:11) Al: for this one but yeah they’re the so they’re the same same company (0:16:12) Codey: Ok. (0:16:14) Codey: But you said you pay what? $100? (0:16:16) Al: I paid 135 pounds for the year so what does that work out at 135 (0:16:19) Codey: Mm-hmm. (0:16:21) Codey: That is $170 US dollars. (0:16:24) Al: uh it’s (0:16:24) Codey: We can get… (0:16:26) Micah: Just I just looked at what you’re (0:16:28) Al: yeah so that’s that’s 14 dollars uh 14 dollars a month or 11 (0:16:32) Codey: Mm-hmm Regal unlimited pricing for the base tier that only has access to 148 theaters (0:16:39) Codey: So 100% not you’re not gonna get it where you are like where most people are going to be (0:16:46) Codey: is (0:16:49) Codey: $260 a year (0:16:50) Al: for the cheapest. (0:16:52) Codey: For the cheapest and that’s about $22 a month you get unlimited tickets (0:16:52) Micah: Mm-hmm (0:16:53) Al: Oh, my word. (0:16:58) Codey: It says tickets, but I’m assuming it’s just like you get a ticket. It’s not that’s probably it’s probably purpose (0:17:01) Micah: Right, I would imagine, yeah. (0:17:03) Al: Yes, yeah, yeah, yeah. Yeah, it is. (0:17:03) Codey: and (0:17:05) Codey: Then you get 10% off concessions, which is nothing (0:17:08) Al: Yeah. Yeah, we get that as well. We get that as well, which is is is totally just a way to get you to buy more of the cinema, which I obviously do because I’m a sucker and I know that I’m a sucker. (0:17:09) Micah: Yeah, that’s pretty much nothing. (0:17:15) Micah: Now, (0:17:20) Micah: the next question is because our ticket prices (0:17:23) Micah: are so much higher than yours, (0:17:24) Micah: are your concession prices as high as ours are? (0:17:27) Al: I mean, so okay. (0:17:27) Micah: ‘cause we can, I mean, a small popcorn is $5, maybe. (0:17:31) Micah: And a small soda or small beverage is probably also like $5. (0:17:31) Codey: Mm hmm. Mm hmm. (0:17:36) Al: So I feel like they’re not too bad. (0:17:38) Al: So if I go, I can go into my app just now, because the good thing about (0:17:41) Al: the cinema that I have, that I go to now, which is like fantastically like 10 (0:17:45) Al: minutes drive from my house, which is, is amazing, um, which is, you know, for (0:17:50) Al: city people might seem weird, but like, yeah, I don’t have things 10 (0:17:54) Al: minutes away from my house. (0:17:56) Al: Uh, if I look, I can get, so you said a small popcorn, $5. (0:18:02) Al: Let’s see for us. (0:18:03) Al: uh yeah a regular popcorn would be five (0:18:07) Al: um but they do like deals that make them cheaper (0:18:10) Codey: they used to do that. They don’t do that anymore. I remember you could get like a meal deal. I don’t (0:18:16) Codey: think they do that anymore. (0:18:17) Al: - Yeah, so like me and Rona went to see Wicked (0:18:19) Al: and I never get run into the cinema. (0:18:21) Al: Like that’s the first time she’s been to the cinema since. (0:18:24) Al: Oh, what was that other musical? (0:18:26) Al: The one about the kid who kills himself. (0:18:28) Codey: You have to be more specific. (0:18:28) Micah: Holy moly. Yeah, there’s oh (0:18:29) Codey: You have to be more specific. (0:18:32) Al: Dear Evan Hansen. (0:18:33) Al: There we go, dear Evan Hansen. (0:18:33) Codey: Oh yeah. (0:18:34) Al: So that was the last film she saw in the cinema (0:18:38) Al: before Wicked. (0:18:39) Al: So that’s kind of, was that like two and a half years ago (0:18:41) Al: or something like that? (0:18:42) Al: So she doesn’t come out to the cinema very often (0:18:45) Al: just because she just doesn’t like going out in the evening. (0:18:47) Al: Which is fair, we went to see Wicked and we bought, we got two hot dogs, a large portion (0:18:57) Al: of tater tots and one large slushie and that was 17 pounds, so it’s not cheap, but for (0:19:08) Al: me that felt not terrible. (0:19:09) Codey: Mm-hmm. (0:19:11) Micah: Yeah, we we really don’t get that much it’s I mean it’s it’s kind of the like the the the (0:19:12) Codey: Yeah, that’s a lot for that amount of money. (0:19:14) Codey: Yeah, I-M-O. (0:19:22) Micah: common concept of going to the theaters and eating anything is that you’ve kind of like (0:19:27) Micah: just bring your like sneak your own stuff in yeah. (0:19:29) Codey: You sneak. You sneak your own. Yeah, 100%. (0:19:31) Al: Oh, yeah, yeah. And I, to be fair, I do that a lot. I don’t often buy stuff from the cinema, (0:19:36) Al: right? We were doing that because it was a special occasion type thing, like let’s go. (0:19:37) Micah: Which like (0:19:40) Al: We went to IMAX because I have to pay more to go to IMAX. I don’t, it doesn’t include (0:19:44) Al: IMAX in the, in the bundle. I think I have to pay five, five pounds to upgrade a ticket (0:19:48) Al: to IMAX, which I feel is not too bad. But it’s not something I do every week, obviously. (0:19:53) Al: So we went to IMAX and we paid like stupid amounts for her ticket. And then we, we got (0:20:00) Al: their spindle of feed didn’t. (0:20:02) Al: And we just like made an evening of it. (0:20:03) Al: So it was fun. (0:20:06) Codey: All of this to say, I’m really excited for Sonic 3. (0:20:09) Codey: And I didn’t realize that Shadow is voiced by Keanu Reeves. (0:20:15) Al: Yeah. Wild. Wild that they have Keanu Reeves’ shadow and Idris Elba’s knuckles. It’s like, (0:20:18) Codey: Wild. (0:20:20) Codey: And Idris Elba. (0:20:23) Al: what a combination. Amazing. What other famous massive actors can they get playing furries. (0:20:26) Micah: That’s incredible (0:20:28) Micah: You (0:20:30) Micah: You (0:20:35) Codey: - I guess whose tails? (0:20:37) Al: Oh, I don’t know (0:20:39) Codey: I’m gonna Google it. (0:20:40) Codey: We could probably move on and fuck this. (0:20:42) Micah: Uh, I am also seeing the Sonic movie, but it’s, I’m not like a huge Sonic fan. (0:20:48) Micah: I like Sonic, but I’m not like, you know, mega fan or anything, but my like best friend (0:20:54) Micah: is absolutely obsessed. (0:20:56) Micah: So as part of our like Christmas get together, we’re going to see the, the Sonic three, um, (0:21:05) Micah: that like opening weekend, which is like, not don’t typically go to the theater that (0:21:09) Micah: often anymore. (0:21:12) Micah: So I’m kind of excited because it’s very rare. (0:21:14) Codey: Yeah (0:21:16) Micah: This is the first time I’ll be at the theater, I think, all year. (0:21:19) Codey: Tails is uh, Colleen O’Shaughnessy (0:21:20) Micah: Yeah, I don’t know what that is either. (0:21:22) Al: Don’t know who that is. (0:21:24) Codey: I don’t she sees she’s a voice actor. Uh, looks like that’s what it is (0:21:27) Al: Right, okay. So the only actual voice actor. (0:21:28) Micah: Okay. (0:21:30) Micah: I have seen the two previous Sonic movies, though, and they’re really good. (0:21:30) Codey: Yeah (0:21:31) Al: Because of course Ben Schwartz is Sonic as well. (0:21:34) Codey: Yeah, I’m just (0:21:39) Codey: I love those movies so much so good (0:21:39) Micah: They did a really good job of them. (0:21:42) Micah: Great. (0:21:42) Micah: Mm-hmm. (0:21:42) Micah: Mm-hmm. (0:21:42) Al: Yeah, I think they’re exactly what we need from Sonic films. (0:21:47) Al: And I think if you did this, what they’ve done with Sonic films, if you did it with anything else, (0:21:51) Al: it wouldn’t work the same. It works because of what it is, and nobody takes it too seriously. (0:21:58) Al: So yeah, I don’t like 3D Sonic games. That’s a shame. Maybe I should stop trying. I do still (0:22:06) Al: like 2D Sonic games, so hopefully they make another one of those. But yeah, that’s what I’ve been up to. (0:22:12) Codey: - Woo. (0:22:13) Al: Whoo! (0:22:19) Al: All right, so we are gonna go into our… No, let me just… Right, I’ll explain what’s happening (0:22:27) Al: first before I try and do a funny segue. So I’ve changed things up a little bit this year (0:22:35) Al: because there have been so many questions about early access games and updates and what counts (0:22:41) Al: for game of the year. So I decided. (0:22:43) Al: To make it simpler going forward, we’re going to have three awards now. (0:22:47) Al: Okay, we’re going to have update of the year, which is for any game that has (0:22:52) Al: previously released out of early outside of early access and now has a content update. (0:22:58) Al: We’re going to have early access, which is for games that are in early access. (0:23:02) Al: And then we’re going to have game of the year, which is for any game that has (0:23:05) Al: released their first non early access version. Does that make does that is that clear? (0:23:08) Codey: » Sounds good. (0:23:10) Codey: » Yep. (0:23:11) Al: See you next time. (0:23:12) Micah: Yes, I guess a great system (0:23:12) Al: Excellent, we’ll see, we’ve never tried it like this before, we’ll see whether it’s good or not. (0:23:14) Codey: Yep. (0:23:20) Al: So that this game, this episode isn’t three times as long as the previous ones, we’re going (0:23:27) Al: to do the nominations a little bit differently for update and early access. So for game of the (0:23:32) Al: year we’re going to do the same as we always have, except one slight change, which I’ll get to that (0:23:36) Al: in a minute, in round robining our nominations and then we’ll decide from. (0:23:42) Al: What we’ve done, which should be the winner for update and early access, we’ve just got a list (0:23:48) Al: of all the ones that came out that we could think of because there’s less than 10 of each. (0:23:54) Al: So it’s a nice list to just list them all and then we can debate. The one other thing is, (0:24:00) Al: because of the debacle last year of Carl Island not winning, I have been forced into, (0:24:06) Codey: - Got scammed. (0:24:11) Al: I would suggest to do. (0:24:12) Codey: - No one is forcing you. (0:24:12) Al: I was suggested by Johnny and I thought it was a good idea that when we, I sent (0:24:18) Codey: - It’s a good suggestion. (0:24:19) Al: out a Google farm to the other people who have been on the podcast this year, I think this year, (0:24:24) Al: I don’t know, some people who have been on the podcast, I sent them a form so they can input (0:24:29) Al: as well. So we’re going to also read their feedback on what they think should win the awards. (0:24:35) Al: And maybe that will, maybe that will stop the co-hosts complaining after (0:24:40) Codey: Nope nope (0:24:40) Al: - Sure. (0:24:42) Micah: I am convinced that the reason that Cody and I are both on this episode with you is because (0:24:42) Al: - I don’t know. (laughing) (0:24:46) Codey: You can uh you can dream out (0:24:56) Micah: this is the equivalent of the Coral Island committee jumping me in a back alley for my (0:25:03) Al: Oh yeah, because it was Kevin last year, wasn’t it, is that right, because Cody had played (0:25:05) Micah: game of the year 2023. Yes. Yeah. (0:25:12) Micah: It was, and it mostly was, yeah, it mostly was down to that. Kevin and I hadn’t played it. (0:25:13) Al: Carl Island (0:25:14) Al: Exactly, exactly. (0:25:18) Codey: Yeah, and you were like, oh, I really think it should be and we were all screaming at our podcast players. (0:25:19) Al: Because I think all three of you, you and Johnny and Bev all, all said that you would (0:25:27) Codey: Yeah. Yeah. 100%. (0:25:33) Al: be playing for Carl Island. (0:25:34) Micah: This is this is my formal apology to (0:25:38) Micah: everyone. [laughs] (0:25:39) Codey: You’re no you’re allowed to have like you provided your input with the knowledge that you had and I’m here to make sure that you do it the right way this time. (0:25:47) Al: This is why we have the farm. (0:25:50) Al: It’s so that we can see people, we can see the other co-hosts opinions (0:25:50) Micah: - Under, (0:25:53) Al: before we make a bad decision and then still make a bad decision. (0:25:56) Codey: And we can still make, yeah, we can still make that decision. (0:26:00) Al: No, I’m excited for this one. (0:26:01) Al: We’ll see, we’ll see how it goes. (0:26:02) Al: I’ve seen, I’ve seen the feedback from the other hosts. (0:26:05) Al: So I’m, I’m, I’m interested to see what your guys’s are. (0:26:07) Al: We’ll get to that in a minute. (0:26:10) Al: And I’m in it. (0:26:10) Al: Goodness me, probably like two hours, we’ll see. (0:26:14) Al: We’re going to start off with update of the year. (0:26:18) Al: And so I’ll just, I’ll read through the nominations for that this year. (0:26:21) Al: Uh, and hopefully I’ve not missed anymore. (0:26:23) Al: Cause apparently I list missed three off the list. (0:26:25) Al: When I sent the form to the other costs, we have Stardew Valley, 1.6, Carl Island, 1.1 (0:26:34) Al: Moonstone Island, cooking update, Disney, Dreamlight Valley, a rift in time, which yes, (0:26:39) Al: was this year, the whole thing we released it this year, which is crazy. (0:26:43) Al: I thought some of it had released last year, but. (0:26:45) Al: but uh (0:26:47) Al: farm skies of Azoria, Dave the Diver DLCs, those would be Godzilla and I can’t remember (0:26:54) Al: the other one. Yeah what was oh um oh Dredge Dredge uh Terranil Vita Nova and Wildflowers (0:26:55) Micah: whatever the non Godzilla one is, (0:26:57) Micah: ‘cause the Godzilla one is the only one I made it. (0:26:59) Codey: Yeah, I was gonna say it was a dredge. (0:26:59) Micah: Oh, sure, sure, sure, yeah, yeah. (0:27:05) Al: Magical Creatures. Yeah yeah because Kevin decided not to put anything in the farm until (0:27:15) Al: literally, what, five hours before we start? (0:27:18) Al: I’m not sure, and was the only person to mention wildflowers, I had completely forgotten the (0:27:24) Al: wildflowers had an update this year. Anyway. (0:27:28) Micah: You know, I looked at the show notes last night, too, and did not see that on there. (0:27:32) Micah: So that makes complete sense. (0:27:34) Al: Yeah. So, um, I’ll just go through our other hosts opinions and what should win, and then (0:27:39) Al: we can discuss what we think as well. Uh, so we have one person says, Dave, the diver, (0:27:47) Al: we have, uh, two people saying stardew outright, uh, one person adding stardew as one of their (0:27:55) Al: three that they decided, uh, but not like the ultimate, what they think should win. (0:28:01) Al: one for wildflowers. (0:28:04) Al: one for terra nell, vita nova, and then one for disney dreamlight valley. (0:28:09) Al: I feel like I need to read johnny’s out, because it’s just, this is a weird year for best update. (0:28:16) Al: carl island 1.1, a great update no doubt, it added everything carl island and yours were asking for, (0:28:20) Al: but to reward this with update of the year feels wrong, it should have been 1.0 but it wasn’t. (0:28:25) Al: stargie 1.6 added more to a great game and the updates are good, but also just stop, (0:28:30) Al: it’s okay for stargie to be done, i’m ready for it. (0:28:33) Micah: Which is funny maybe I’m wrong and in assuming this but I feel like that’s a wild take from Johnny is that. (0:28:40) Codey: No, I think he’s he would be a proponent of like, let like, like, stop the nostalgia machine from cranking. Yeah, I think that’s also Yeah. (0:28:46) Al: I think he’s worried for concerned apes mental health. (0:28:48) Micah: Okay, okay (0:28:49) Micah: for concern days (0:28:51) Micah: Yeah, I mean after that interview where he was kind of like, uh, I could just keep going forever. I don’t know (0:29:00) Al: I think that leaves Disney Dreamlight Valley is the one that stands at his best update that (0:29:03) Al: continues to add to a great game bringing in memorable characters in a way that continues (0:29:07) Al: to surprise and delight. So that looks what I can see that looks like two stardew votes, (0:29:13) Al: One Wildflowers, one Drusney Dreamlet Valley, and one Davey. (0:29:16) Al: The Diver. What do you guys think? (0:29:19) Codey: Um, so I, so I mean, some of these, I didn’t play. So like, I didn’t play moonstone island. Uh, I (0:29:23) Al: Fair. That list is just going to get longer as we go through the episode. (0:29:28) Codey: right. I feel like it’s true. I feel like Fay Farm Skye’s Zozoria when we were talking about it on (0:29:33) Codey: the pod, it did not fix the issues that people wanted in the first one. So I think in my opinion, (0:29:35) Al: No (0:29:38) Codey: we can just strike that off. Um, I think the same about Taranell. I don’t think that that added (0:29:39) Al: I agree. Yeah (0:29:43) Codey: anything really. Um, and I honestly like, honestly, like, (0:29:46) Al: R.I.P. Kevin’s option. (0:29:49) Codey: I will just like double retweet Johnny’s thing because I agree. Like my go-to was (0:29:59) Codey: Coral Island 1.1. Um, I really loved it, but it did basically add like, one of the reasons I loved (0:30:05) Codey: it is because it added the rest of the story, but that should have been in the initial game. (0:30:06) Al: Mm hmm. Yeah. (0:30:10) Codey: Like why, like you can’t have an update, just be like, oh, adding the things that we didn’t (0:30:17) Codey: I had originally, but finished again. (0:30:20) Codey: So I don’t want to go with that. (0:30:22) Al: I would, I would agree with that. (0:30:23) Al: Any objections, Micah, to those three being struck off. (0:30:26) Micah: I think Coral Island is an incredible game, and I think it should win. (0:30:32) Al: Have you played it yet? (0:30:34) Micah: So okay, I have not, but this is where I’m at with Coral Island, because if you recall on the (0:30:40) Micah: previous Game of the Year episode, the reason that I said that I didn’t get it yet was because I was (0:30:44) Micah: waiting for the Switch version, which we all kind of know how that went. So I did eventually just (0:30:48) Al: Awkward. You. (0:30:53) Micah: kind of buckle and get it on the steam deck so I do have (0:30:56) Al: Yeah, nice. (0:30:56) Micah: it now to play on the steam deck haven’t had a chance to (0:30:59) Micah: play it yet but I am excited to play it especially after (0:31:02) Micah: hearing uh how much 1.1 kind of made it a 1.0 I guess um but (0:31:06) Codey: Yeah. (0:31:10) Micah: there’s just you know II’ve been I’ve yeah I don’t know I’ll (0:31:15) Micah: get I’ll get into that more later but I have not played it (0:31:17) Micah: yet. (0:31:18) Codey: Okay. And then yeah, Stardew is the same, like, I agree with Johnny, like, let it, let it lie. (0:31:24) Codey: And so for what I’ve played. (0:31:25) Al: I’m not, just for the record, I’m not, I’m not striking stardew off the list. (0:31:28) Codey: Correct. Did not strike Stardew off the list. This is just my opinion. (0:31:30) Al: I’m not, yeah, I don’t care what you’re saying. I’m not doing it. (0:31:32) Al: I’m not letting that happen right now. Right. We’ll get to that. (0:31:37) Codey: My top one would be Disney, Journey Valley. They really did add a lot of really good characters. (0:31:42) Codey: I didn’t play specifically the Rift in Time, like the paid deals, because that’s the paid one. (0:31:46) Codey: Um. (0:31:48) Codey: But I saw all the stuff from it and I know that it added like a considerable amount to the game and added to the story and I would like to play it when it becomes free. Fingers crossed that that ever happens. (0:32:00) Al: Is it not included in Game Pass? (0:32:02) Codey: Um, yeah. (0:32:06) Codey: No, you have to pay, you have to buy the DLC in Game Pass. (0:32:08) Al: Oh, weird. (0:32:10) Al: I think for, right, that’s interesting, because the whole point of Apple Arcade is everything (0:32:10) Micah: - I think it’s the same way with Apple Arcade, (0:32:17) Al: is free and you never have to pay for anything, but anyway, well, okay, yes, but you don’t (0:32:20) Codey: You have to pay for Apple Arcade. (0:32:22) Micah: Yeah, yeah (0:32:23) Al: have to pay for anything else. (0:32:24) Al: Like it removes in-app purchases from every game and stuff like that. (0:32:26) Al: I think, for the purposes of argument, we will crown it for a game. (0:32:30) Al: I feel like nobody is arguing for Moonstone Island, is that correct? (0:32:34) Codey: Well then it’s gotta, if it’s just gonna be for a game, (0:32:36) Codey: then it’s gotta be Coral Island, right? (0:32:38) Codey: No, I’m kidding, I’m kidding. (0:32:40) Micah: - I agree, definitely, Coral Island. (0:32:43) Codey: Yeah, so that’s my two cents. (0:32:50) Micah: I have not played enough of Moonstone Island to be able to confidently to even touch the cooking update, so I don’t think that I could justify it. (0:32:58) Al: Yeah, I don’t think I think cooking is a fun thing to add and it did add a few more (0:33:04) Al: spirits, but I don’t feel like it added enough to be like (0:33:08) Al: Major like I don’t think it stands aside stardew 1.6 and all of the stuff that Disney dream life alley added (0:33:17) Micah: Uh I still have yet to play Dave the Diver. I’ve heard great things about it. Uh it just (0:33:21) Al: At all. Come on, maker. (0:33:25) Micah: it just there’s something about it that just you know just hasn’t like clicked with me yet. (0:33:31) Micah: It hasn’t hooked me. That’s not I didn’t mean that as a pun but uh but I will say the Godzilla update (0:33:32) Al: you need to start it, that’s why. You need to just play it. (0:33:39) Micah: got me enticed me a little bit because I I do love my Kaiju but uh I I want to play it and I’ve (0:33:47) Micah: heard nothing but good things about it. My boss is like in love with it and sings its praise all (0:33:50) Al: David Diver is a fantastic game. The Godzilla DLC in particular is so silly. I love it so (0:33:51) Micah: the time but um (0:34:00) Al: much, right? Like any game where you like find Godzilla in a cave underwater and then (0:34:07) Al: you end the story by literally controlling Godzilla has my vote. (0:34:12) Codey: Oh, so you’re, is that your vote then? (0:34:12) Micah: That sounds awesome. That sounds incredible, honestly. (0:34:17) Al: What was that Cody? Well, I mean, it’s, it would definitely be on the shortlist. (0:34:18) Codey: I said, is that your vote then? (0:34:24) Codey: Okay. (0:34:25) Al: I’m not saying it’s definitely my favorite, but I feel like it’s, I could be convinced of that. (0:34:30) Codey: Okay. (0:34:32) Micah: uh as far as the rest of them I think you know looking at the the two current feels like top (0:34:40) Micah: contenders being disney dreamlight valley and stardew I like cody have played disney dreamlight (0:34:48) Micah: valley base not the the paid dlc portion of it yet um and I did really really enjoy it (0:34:56) Micah: uh I just the the cost to get to (0:35:02) Micah: you know we kind of talked about this when I was on previously right around what disney (0:35:06) Micah: dreamlight valley came out um that I was under the impression that it was cheaper than it was (0:35:13) Micah: or that there was a they were doing a uh like a like a um uh like a free to play version of it (0:35:21) Micah: when it had originally started to come out but you know I feel like the price of disney dreamlight (0:35:26) Micah: valley has just felt bigger and bigger over the the years (0:35:32) Micah: and that’s that’s great if the amount of content is there and it’s a very like pretty game it seems (0:35:38) Micah: like there is plenty of content there um but it’s a really like pitting that against stardew which (0:35:47) Micah: you know I know stardew has been around for so long it is it’s it just keeps going I do agree (0:35:54) Micah: it is okay for stardew to be done again I i love the game but it is okay concerned you can focus (0:36:02) Micah: here now it’s okay you can work on other things it’s all right but the the 1.6 update for stardew (0:36:09) Micah: is so massive for free content that like it’s hard for me to pit it against you know something that (0:36:20) Micah: the total cost of it is like what are we you know pushing a hundred dollars at this point (0:36:27) Micah: with in-app currency and all this stuff. I don’t know. Again, (0:36:32) Micah: I really, really like Disney Dreamlight Valley and I’m looking forward to playing more of it. (0:36:38) Micah: I love that they have kept it up. The community for it seems great, but yeah, it’s just such a (0:36:46) Micah: hard comparison because it’s like massive franchise, massive brand, costs a lot of money. (0:36:54) Micah: They’re still keeping it up and doing a great job with it versus one guy making stuff for free (0:36:58) Codey: - Yeah, I get that. (0:37:02) Micah: and I’m like, you know, I don’t know. It’s hard. If I personally had to put it on something, (0:37:08) Micah: I would put it on Stardew, but I would not be opposed to Disney Dreamlight Valley yet, (0:37:12) Codey: I mean, you do have to put it we have to we’re here to put it on (0:37:17) Micah: which is very hard for me to try. But yeah, that would be my nomination. I think would be Stardew 1.6. (0:37:23) Al: I feel like we’re probably we’re striking wildflowers off right? I think I don’t think (0:37:30) Codey: Sorry, Kevin. (0:37:30) Micah: Sorry Kevin (0:37:32) Al: even he was seriously suggesting it because I think yeah I yeah so so he says wildflowers (0:37:34) Codey: Yeah, the first thing in his thing is stardew. (0:37:36) Micah: Just more the representation, you know (0:37:41) Al: because it hasn’t won anything yet and it’s amazing and wildflowers but in reality but (0:37:45) Micah: It’s got to get the wildflowers representation in this understandable (0:37:48) Al: in reality Terranell is the only update I’ve played is great so he hasn’t even played wildflowers (0:37:54) Al: I think I understand why he would want wildflowers to win something because he thinks it probably (0:37:59) Al: should have won game of the year last year but yeah I think as an update it I don’t think (0:38:06) Al: it compares to stardew 1.6 or to all of the updates that Disney Dreamland valued so we’re (0:38:12) Al: down to 3 stardew 1.6 Disney Dreamland Valley and the day of the diving (0:38:19) Codey: I think from what Micah said, I’ve moved over to Stardew. (0:38:24) Codey: I didn’t play it, but I know literally dozens of people who have. (0:38:31) Codey: And yeah, I think the amount of effort that this solo human keeps pumping into this game (0:38:37) Codey: that is so beloved by the communities, it deserves it. (0:38:42) Codey: - Bye. (0:38:43) Al: - Say that with more passion. (0:38:45) Micah: But, you know, that’s in the context of like how much effort and how much content there (0:38:47) Al: Yeah. (0:38:53) Micah: is in something like the Disney Dreamlight Valley DLC, like I think it’s just the greater (0:39:00) Micah: context of the amount of effort and money that is put into one versus the other, I suppose. (0:39:05) Al: I think I would also say that as much stuff as there is in the Disney Dreamland Valley (0:39:12) Al: updates over the last year, the fact of the matter is the day that Stardew 1.6 came on, (0:39:18) Codey: Yeah. (0:39:18) Al: it became like the fifth highest consecutive players on Steam for like a week. That is (0:39:23) Micah: Mm hmm. Which is (0:39:25) Al: a wild amount of control that that game still has over. (0:39:31) Micah: Yeah, that’s, I mean, remarkable for a game as old as it is to be able to update and hit (0:39:38) Micah: that milestone is incredible. (0:39:41) Micah: It’s just, you don’t see that with really anything aside from like me, you know, multiplayer (0:39:45) Al: Yeah, and legitimately, like, I can’t find the chart, but it’s all time peak was miles (0:39:47) Micah: online games or something like it’s, it’s impressive. (0:40:00) Al: lower than that. And then the update came out and then suddenly it was high up. So it’s (0:40:08) Al: all time peak takes a 56 place, place at 56. But I think on the week that it was out, it (0:40:15) Al: was top five. I think I can’t remember because we don’t have obviously the historical, historical (0:40:17) Micah: Mm-hmm, sure. (0:40:21) Al: data for that. But like, yeah, abs and that was, you know, I think it’s previous peak (0:40:26) Al: was something like 50,000 or something. So it like quadrupled its highest consecutive (0:40:32) Al: players for an eight year old game. That’s that’s mad. And I also got me to the point (0:40:38) Micah: Yeah, it’s pretty remarkable. (0:40:43) Al: of perfecting the game. (0:40:45) Al: Like I had never gotten close to that, and with 1.6, I put so much time into it because (0:40:51) Al: of all of the different things that it had and all the different additions it had. (0:40:56) Micah: Mm-Hmm (0:40:57) Al: I got to the point where I was like, Oh, I can, I can complete this game. (0:41:01) Al: You know, it’s like I created a new save, a brand new save, because I hadn’t really (0:41:01) Micah: Mm-Hmm (0:41:06) Al: played it on my steam deck. (0:41:07) Al: I had done it originally on, on switch and so I brought a brand new save and I sunk (0:41:14) Al: a hundred hours into it. (0:41:15) Al: So we’re giving it to Stardew, Stardew 1.6 update of the year with honorable mentions (0:41:20) Micah: Yeah. I think so. (0:41:30) Al: for Disney Dreamlight Valley and Dave the Diver, specifically the Godzilla one. (0:41:33) Codey: Godzilla. (0:41:34) Micah: I am floored. (0:41:36) Al: The dredge one is fun and has more content on it, but the Godzilla one was the one that (0:41:41) Codey: You’re floored. (0:41:43) Micah: I’m floored that Coral Island did not. (0:41:45) Micah: Going into this, I prepared, reading the list, I prepared that I was just going to fold to (0:41:50) Micah: Coral Island the second that you both defended it, but. (0:41:52) Al: No, I think everybody’s opinion is the same about Coral Island, is that 1.1 should have (0:41:58) Al: been 1.0. This is obviously what matters to them, but if they had waited until the 1.1 update to (0:41:59) Micah: Mm-hmm (0:42:06) Al: release 1.0, I reckon it would have been Game of the Year this year. For us, obviously not, (0:42:10) Micah: Mm-hmm. Yep (0:42:10) Codey: Yeah, yep, for everything. (0:42:14) Al: for the Game Awards. All right, next we have Early Access Game of the Year. (0:42:20) Al: So our nominations for this. (0:42:22) Al: A new leaf memories chill town for lands fields of mystery garden life cozy simulator go go down like your frontier of life and land and over magic. (0:42:36) Al: And the opinions from other hosts are one that I think we can probably discount over magic because it sounds magical. I think this person. I think this person has not played any early access games this year. (0:42:46) Codey: With the shrug emoji? (0:42:50) Al: Uh, we have to vote. (0:42:52) Al: I think the early access game of the year should be demos. (0:42:58) Al: Honestly, everything that’s come out in early access has been a disappointment. (0:43:02) Al: It’s become the vehicle for a game with a single cool concept to release, get bits of hype, and then proceed to deliver something exceptionally mid. (0:43:10) Al: Meanwhile, there has been a resurgence of demos, games trying to win your business by offering a slice. (0:43:14) Al: These games are the ones that have brought me joy this year. (0:43:18) Al: this year, death to early access, long-lived demos. (0:43:22) Al: So that’s two votes for Fields of Mystery and one for demos. (0:43:27) Al: There’s not any specific demo, just demos in general. (0:43:34) Al: For me, it’s Fields of Mystery. (0:43:36) Al: I think Fields of Mystery is a fantastic start for the game. (0:43:40) Al: I think it does. (0:43:42) Al: What I really hate about Early Access is when it’s like, here’s the game, but it’s buggy. (0:43:49) Al: I much prefer how Fields of Mystery have done it and how (0:43:52) Al: like Ooblets did it and Carl Island did it, which is here is a very solid base for the game. It feels (0:43:59) Al: like it’s a complete game and you just hit roadblocks along the way. I think that’s a really good way (0:44:03) Al: of doing it. I do kind of agree with Johnny and that this can be a problem in many cases. It’s (0:44:08) Al: sometimes hard to go back to games when you’ve started with early access, but I do think that (0:44:13) Al: means most people probably just shouldn’t play early access games, but you know, what can you do? (0:44:20) Al: I also enjoyed Gogotown. (0:44:22) Al: I am not sure if this is a good one, but I feel like they have a lot more work to do to make a fully formed game. (0:44:28) Al: It also released in AWP, it didn’t feel buggy sort of aspect and you had the core bones of the game there, but there’s no real narrative there and it kind of felt a little bit like it fell off quite quickly. (0:44:42) Al: So that’s why I would vote for Fields of Mistreer. (0:44:44) Al: Hmph. (0:44:44) Codey: Uh, I didn’t play any of these and, um, I kind of agree with Johnny, but also (0:44:51) Codey: like, basically early access is just a way to almost like crowdfund something. (0:44:56) Codey: So you’re like pitching your, your base ideas to an audience and then they (0:45:02) Codey: give you money to like, make it what you want it to be like to develop it. (0:45:07) Codey: Cause they’re, they believe in what you’re doing. (0:45:09) Codey: Uh, so like I see the value of early access, but I also. (0:45:14) Codey: I, I think that it’s often like abused in that it’s just, like you said, like (0:45:21) Codey: release the buggy version or release like a small version to like, generate (0:45:26) Codey: hype or something. (0:45:28) Codey: Um, so yeah, I’m, I mean, I, I am willing to just like pass or defer my (0:45:35) Codey: judgment to y’all, like whatever y’all decide, cause I just personally, unless (0:45:39) Codey: there’s this super big argument for any one particular thing, and we want to (0:45:43) Codey: thing and we want to discuss. (0:45:46) Micah: Well, that might make things easy because I also not voting for fields of mystery. (0:45:52) Codey: Yay, fields of mystery. (0:45:53) Micah: Yeah, I, I do, I agree with what a lot of what Al said that, you know, the, the core (0:46:05) Micah: of the game is so solid. (0:46:08) Micah: It’s also just, you know, it does feel so, so heavily based in like stardew core. (0:46:16) Micah: Or that like, you know, I think that can be seen as a negative sometimes now where like, (0:46:22) Micah: you know, it’s just, it started with a coat of paint or like, it started with like a different (0:46:28) Micah: slightly different feature or whatever. (0:46:30) Micah: But I think there’s enough things that stand out in fields of mystery to separate it. (0:46:36) Micah: Like, I don’t know, just quest progression and I just feel like the, I mean, personally, (0:46:47) Micah: I like the pixel, the pixel art is beautiful. (0:46:49) Micah: The, the character portraits are fantastic. (0:46:53) Micah: They’re done in that kind of like 90s Bishoujo, like anime style, like, like magical girl, (0:47:01) Micah: kind of like Sailor Moon era anime. (0:47:03) Micah: And I, it, it just also, you know, everybody in the game is, is beautiful, which I think, (0:47:12) Micah: you know, Cody had the issue with Coral Island, but you know, like (0:47:16) Codey: Yeah. (0:47:16) Micah: just like one, somewhat like normal person, you know, would be cool to see but, but, but yeah, I mean, everyone is very, very nice to look a

Trash Talk Omaha
Chimeras Love Farming Simulators & Fake Nipples 12/19/24

Trash Talk Omaha

Play Episode Listen Later Dec 24, 2024 119:56


TTO-209 Word Salad AI Trash Talk, You're Gay As Fuck, Clone John Voice, Washing Machine Reviews, Artificial Intelligence Won't Delete Itself, Snowmanning, Farming Simulator, Chimera DNA, Chase Caller, Luigi Mangione Arrest Terrorist, Daily Show, Ice Fishing, Fake Nipples on Head, DnD Advent Calendar,

North American Ag Spotlight
The Arizona National Livestock Show: A Cornerstone of Arizona's Agricultural Heritage

North American Ag Spotlight

Play Episode Listen Later Dec 19, 2024 17:48 Transcription Available


In this week's North American Ag Spotlight podcast Chrissy Wozniak celebrates a milestone 200th episode by exploring a beloved agricultural tradition, the Arizona National Livestock Show. Joining her is Tyler Grandil, Executive Director of the show, who shares his journey from an FFA member with a passion for livestock to leading the largest livestock show in the Southwest.Tyler provides insight into what makes the Arizona National unique—its focus on family, tradition, and innovation. He discusses how the event balances its deep roots in Arizona's heritage with modern technology and outreach efforts, from Farming Simulator games to broader marketing strategies that connect agriculture with consumers. The conversation also highlights the challenges and opportunities facing the livestock industry, from ensuring an affordable food supply to addressing the disconnect between consumers and production agriculture. Tyler encourages young people to explore careers in agriculture through internships and emphasizes the importance of promoting agriculture's positive impact on society.For more information about the Arizona National Livestock Show, including event dates and schedules, visit aznational.org or follow them on social media. As always, subscribe to North American Ag Spotlight Podcast to stay informed about the latest in agriculture and share this episode to spread the word!#farmfamily #farming #livestockNorth American Ag is devoted to highlighting the people & companies in agriculture who impact our industry and help feed the world. Subscribe at https://northamericanag.comWant to hear the stories of the ag brands you love and the ag brands you love to hate? Hear them at https://whatcolorisyourtractor.comDon't just thank a farmer, pray for one too!Send us a textSubscribe to North American Ag at https://northamericanag.com

On The Ball - A show about Norwich City
#168 All I want for Christmas is...

On The Ball - A show about Norwich City

Play Episode Listen Later Dec 17, 2024 86:05


It's the final On The Ball podcast of the year, but there hasn't been a huge amount of festive cheer on the pitch from Norwich City in the last week or two, culminating in Sunday's 2-1 defeat at home to Burnley. So the panel take matters into their own hands... Steve Sanders, Ryan Livermore, Zoe Morgan and Dan Brigham finish with the week's woes and the FA's strange retrospective four-match ban for Kenny McLean to take on the more enjoyable task of looking back at some of the big moments of 2024 and putting in a few wishes for the year ahead, including winning at Elland Road and the end of Samba De Janeiro as we know it (note: these may not be the views of the entire panel). Plus, wins, fails and hay bails in the latest Farming Simulator update, Wagner's cry of 'get it in the box' gets another airing, plenty of mooing and a long overdue mention for Stuart Nelson. Enough merriment to see you through to the New Year! Learn more about your ad choices. Visit megaphone.fm/adchoices

GOTY
207. Indiana Jones and the Great Circle, Path of Exile 2, The Spirit of the Samurai, Symphonia & ROG Ally X

GOTY

Play Episode Listen Later Dec 11, 2024 109:22


Vill du stötta oss och ta del av våra exklusiva avsnitt i Goty & Blandat så bli Patreon! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon.com/gotypodden⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ P.S! Just nu får du 50% rabatt på din första månad med koden "GOTY2024"! (05:40) Analys & Diskussion: (23:06) Spel: Star Wars Outlaws, Deadlock, Pokémon TCG, Dragon Quest III HD-2D Remake, Voidwrought, Blasphemous 2, Dragon Age: The Failguard, Symphonia, Path of Exile 2, The Spirit of the Samurai, Indiana Jones and the Great Circle, Farming Simulator 25, Infinity Nikki, Marvel Rivals (01:35:41) Future Tech: Steelseries Arctis Earbuds, ROG Ally X ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Joina oss på Discord!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Tack för att DU lyssnar! Det betyder allt! Om du uppskattar podden så tipsa gärna en fellow gamer! Feedback, tips eller eventuella frågor får gärna skickas till gotypodden@gmail.com ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ eller på ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ / ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ @gotypodden. Tack ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Emma Idberg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ för våra fina bilder! GOTY-merch i vår ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠merchbutik!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Vill ni höra eller se mer av oss finns våra andra poddar och vår Youtube-kanal i vårt ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠länkträd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!

The Harvest Season
Episode About a Game

The Harvest Season

Play Episode Listen Later Dec 4, 2024 138:31


Al and Kelly talk about Fields of Mistria Timings 00:00:00: Theme Tune 00:00:30: Intro 00:05:39: What Have We Been Up To 00:13:12: November Game Releases 00:15:25: Stardew Concert 00:27:34: Game News 00:40:41: New Games 00:51:38: Fields Of Mistria Links Stardew Valley Symphony of Seasons Sun Haven UK/Switzerland/NZ Switch Release Everdream Valley “Family Time” DLC Snacko “Builders Dream” Update Spiritea “Phantom Friends” Update Farlands 0.3 Update Ratopia Dreamland Farm Ooze Keeper Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Kelly: And my name is Kelly. (0:00:37) Al: and we’re here today to talk about cartridge core games. (0:00:43) Al: Welcome back Kelly, how are you doing? (0:00:46) Kelly: Pretty good. Enjoying the long weekend. It’s been nice. (0:00:49) Kelly: It’s nice to be back, too. How have you been? (0:00:51) Al: Yes, yes, good, good, good. (0:00:54) Al: I’m, yeah, doing all right. Just, you know, I’m cramming in as many farming games as possible (0:00:58) Al: before the end of the year. (0:01:00) Al: My game of the year episode is as accurate as possible. (0:01:04) Al: So busy. (0:01:06) Kelly: - Good dedication, really dedicated. (0:01:08) Al: Yeah, I mean, I feel like I probably could have played half of these in the first half of the year, but, you know, procrastination. (0:01:13) Kelly: But yeah, where’s the fun without that? (0:01:18) Al: Yeah, this is when the ADHD kicks in and goes, “Oh, deadline, great!” (0:01:22) Kelly: Yeah, yeah, no, literally. (0:01:25) Kelly: Do you have any things I did in like the 10 minutes (0:01:27) Kelly: before I sat down to record this? (0:01:29) Kelly: I think I ran through like five chores, just, why? (0:01:30) Al: Yeah, classic. Well, this is also Kelly’s 10th episode on the podcast. (0:01:40) Kelly: Whoo, I can’t believe it’s been 10. When you said that, I was so shocked. (0:01:40) Al: It’s wild. Yeah, yeah. I was surprised as well. I didn’t expect it to be that many because (0:01:52) Al: I guess it’s just been over a long time. Your first episode was in 2021. So we did Spirit (0:01:56) Al: and then the Spiritfare DLC, and then you and Kev did. (0:02:00) Al: Cult of the Lamb, and then you and Bev and Maddie did Potion Permit, (0:02:05) Al: and then we did Fishing Break, you and Kev did Graveyard Keeper, and then we did Pumpkin Panic, (0:02:11) Al: an episode called “What is Stardew still missing?” which I don’t even remember doing, (0:02:15) Al: but apparently we did. Yeah, sure. (0:02:16) Kelly: I remember that. (0:02:17) Kelly: That’s when it came out for the PC. (0:02:23) Al: I need to see how many episodes we’ve done on Stardew, and then the Dave the Diver story episode. (0:02:29) Kelly: Oh, yes. (0:02:30) Kelly: Yeah, yeah, yeah. (0:02:31) Al: And then this will be your 10th one, wild, there you go. (0:02:34) Kelly: So many fishing– (0:02:35) Kelly: farming games, not fishing games. (0:02:37) Kelly: Also fishing games. (0:02:38) Al: Well, yeah, one of them was specifically a fishing game. (0:02:41) Kelly: Yeah. (0:02:42) Al: And the others almost all have fishing in them. (0:02:44) Al: Does Dave the Diver count as fishing? (0:02:46) Kelly: I wanna say yes, but I feel like no, because realistically to me it’s the mechanic of fishing. (0:02:55) Al: Well, that’s why that’s why I’m questioning it. (0:02:58) Kelly: Like I think the fishing is so different. (0:02:58) Al: But like, there’s a lot. (0:03:02) Kelly: Would you count scuba diving and animal crossing as fishing? No, that’s like it. (0:03:07) Al: You’re not catching fish when you’re scuba diving, though. (0:03:08) Kelly: Oh, you’re not? Oh, the dive thing? No. (0:03:10) Al: No. (0:03:12) Al: No, you only catch fish with a fishing rod in Animal Crossing. (0:03:16) Al: You, there are, it’s quite, yeah, yeah. (0:03:16) Kelly: Is it just like clams? (0:03:18) Al: I think maybe as far as like a crab, but I don’t think there’s any fish. (0:03:23) Kelly: Okay. No, I would not count David Diver as a fishing game, honestly. (0:03:28) Al: Interesting. OK, that’s this is our controversy of the episode. (0:03:33) Al: Listeners, tell us, do you think Dave the Diver is a fishing episode or not? (0:03:40) Al: If you make me decide, I would say yes, it is a fishing game (0:03:44) Al: because I think that fishing would be catching fish. (0:03:48) Al: I don’t think you specifically have to use a fishing rod or a fishing net (0:03:52) Al: to count as fishing. (0:03:54) Kelly: I see your point. I think I’m going more off of the vibes of every other mini fishing game. (0:03:58) Al: Yeah. (0:04:01) Kelly: Because definition-wise, you’re correct. It is a fishing game. What else am I doing, (0:04:05) Kelly: if not fishing? But I wouldn’t count it with the fishing games. It almost is kind of like (0:04:06) Al: Yeah. I mean, I would say it’s a– Sure. Okay. I would say it is a fishing game, (0:04:11) Kelly: that little controversy they had with the indie game thing. Okay, okay. (0:04:18) Al: but not a cottagecore game, which is ironic because it’s a cottagecore podcast. And I feel (0:04:24) Al: like we had the discussion about whether it was cottagecore or not, multiple times throughout the (0:04:27) Al: summer. Anyway, five minutes discussion on the Diver who expected that. This episode, we are (0:04:34) Al: finally going to talk about Fields of (0:04:36) Al: Mistria. I realised that, apparently, Spotify has the (0:04:40) Al: ability to leave comments and I went on and noticed there’s a (0:04:43) Al: person on Spotify that has just been commenting regularly. Are (0:04:46) Al: you going to cover Fields of Mistria? So, yes, here we are (0:04:51) Al: covering Fields of Mistria. Shout out to you, our single (0:04:53) Kelly: For that one Spotify– (0:04:54) Al: commenter. I can’t even remember the name. Yeah, episodes as (0:05:01) Kelly: I didn’t know you could comment on Spotify stuff, either. (0:05:07) Al: Yeah, so there’s Jack. There we go. Jack, you’re the one who’s (0:05:12) Al: commented multiple times asking for Fields of Mistria. As (0:05:15) Kelly: Hey, Jack. I hope you enjoy this episode. (0:05:16) Al: recently as nine days ago. Yeah, I mean, we had decided to do (0:05:19) Kelly: This is personally for you, Jack. (0:05:25) Al: this before I even looked at Spotify. But yeah, sure. So (0:05:30) Al: we’re going to talk about Fields of Mistria. Before that, we (0:05:32) Al: We have some news. (0:05:36) Al: A bunch of new games and a bunch of updates. (0:05:39) Al: First of all, Kelly, what have you been up to? (0:05:42) Kelly: I have been playing a lot of Rimworld again, because I think it’s a (0:05:49) Kelly: like, I don’t know what it is, Stardew is like a march game for me. And I think Rimworld is a (0:05:57) Kelly: late fall game for me. So I am back to Rimworld, which is not cottagecore, but it is a lot of (0:06:01) Al: Okay. (0:06:04) Kelly: farming. I mean, I guess technically, you could play cottagecore style, because they do have like, (0:06:10) Kelly: No violence mode, which I have (0:06:12) Kelly: played because I just want to like build. Yeah, yeah, yeah. Yeah, no. And then I’ve also (0:06:14) Al: yeah it’s a management game though isn’t it management style game yeah yeah I’m (0:06:18) Al: not playing it then (0:06:21) Kelly: been playing web fishing, which is really cute and fun and like, very simple, but like the core (0:06:27) Kelly: mechanic of fishing that I just enjoy in every farming game without like the deadline of having (0:06:33) Al: So. (0:06:35) Kelly: having to go to bed at night. (0:06:36) Al: So I have a question about that. (0:06:39) Al: I have been interested in this, but not enough to play it. (0:06:43) Al: But what do you do you interact with the chat room aspect of? (0:06:50) Kelly: You can play alone, or you can join a random lobby, or you can play with your friends. (0:06:55) Al: And what have you been doing? (0:06:56) Kelly: I have been either playing alone or playing with friends. I’m not really a big like, go into random people’s lobbies. (0:07:01) Al: OK, but you have you have done it with friends. (0:07:04) Kelly: Yeah, yeah, yeah. (0:07:05) Al: What does that actually like? (0:07:08) Al: What is actually like? Is it audio? (0:07:10) Al: Is it text? It’s text. (0:07:10) Kelly: No, it’s text. It’s text. And then you kind of get the, like, Animal Crossing sounds as you hit send. It, like, does that. (0:07:20) Kelly: On top of your little chat and it pops up above your head and like, you also have like a little chat message bar so you could like see what you’ve been talking about. (0:07:29) Al: Okay. Okay. Okay. Because I hadn’t I know I looked through the screenshots and I hadn’t seen anything that actually showed the chat room aspect of it. It was all just like, you know, pictures of the fishing. (0:07:37) Kelly: Yeah, yeah, yeah. No, it’s, it’s like a cute little aspect. I like that. I think it’s good (0:07:48) Kelly: that it’s like text. But very, very cute little game. Very cute. I just love fishing games. (0:07:49) Al: Yeah, yeah for sure (0:07:57) Kelly: I’m not going to lie. What have you been up to? (0:07:58) Al: Fair enough. (0:08:04) Al: I have obviously been playing Fields of Mistria quite a bit. (0:08:09) Al: We’ll talk about that when we come to it. (0:08:10) Al: I’ve also been keeping going with Marvel (0:08:13) Al: Snap and Pokemon Pocket. (0:08:16) Kelly: Oh, that’s the TCG one, right? (0:08:18) Kelly: I’ve been playing that. (0:08:19) Al: Yes, yes. (0:08:21) Kelly: I keep forgetting to open my pack, so– (0:08:24) Al: Do you not just open it when you get the notification, no? (0:08:26) Kelly: I don’t have notifications for things. (0:08:29) Al: OK, right, OK, so I turn off a lot of notifications, right? (0:08:34) Al: But, right, if you forget things, which. (0:08:39) Kelly: Yeah, but I’m just going to swipe the notification away. (0:08:40) Al: Yeah. (0:08:42) Al: No, you tap on it and then you open the app, open the gate, open the thing, right? (0:08:46) Al: You just do it then, you do it there and then it’s so fast. (0:08:46) Kelly: No, I’m not gonna do that. (0:08:49) Al: This is so this one, but this is the beauty of this game is it’s so fast. (0:08:53) Al: It’s like you open it and you press it and you get your five cards, you get your (0:08:53) Kelly: It is, that is nice. (0:08:56) Al: Dopamine hit, you swipe the app away the next- (0:08:58) Al: and the notification comes up, you do exactly the same thing. (0:09:00) Kelly: Al, listen. You’re right. I’m not going to try to fight you on this because you are 100% right. (0:09:02) Al: Ten seconds. (0:09:08) Kelly: However, many times I open the app and a message pops up that says, “You didn’t finish opening your card pack!” (0:09:16) Al: did stop doing that then. Yeah, I do. I do that. Yeah, I have to say, yeah, that is a bit of a (0:09:18) Kelly: So that is– [Laughter] (0:09:21) Al: problem. I don’t know why this game is so obsessed with that. It’s like you open up, you open a pack (0:09:26) Al: and you see it and then you write, close the app. And it’s like, I’ve seen my cards. I saw my cards, (0:09:28) Kelly: Mm-hmm because I forgot to like swipe it up. Yeah (0:09:32) Al: right? Don’t tell me I didn’t finish just because I haven’t gone and seen the 15 million animations (0:09:37) Kelly: Yeah, exactly. (0:09:37) Al: after that. It’s the same because it’s the same thing with, uh, with the battles, especially the (0:09:41) Al: solo battles is bizarre, right? Because it’s like, if you, you know, (0:09:46) Al: you do a battle and then you get annoyed because you lose. So you close, (0:09:49) Al: you just swipe the app away in anger. It’s like a really satisfying thing to do. (0:09:53) Al: And then you open it next time and it’s like, oh, did, you know, you didn’t finish this battle. (0:09:57) Al: I’m like, I did. I lost because I didn’t go through this stuff. Don’t make me relive this. (0:09:58) Kelly: Yeah, yeah, I actually I haven’t battled yet, but I completely understand. (0:10:01) Al: Why are you making me relive this? Go away. (0:10:10) Kelly: Yeah, but I do like the aspect of the whole idea that it is a two second app where you just open it open your card pack and then close it again. (0:10:18) Al: Perfect. That’s fair. That’s fair. But the problem is you can (0:10:18) Kelly: Like, I just want it for the cards I don’t want to really battle. (0:10:25) Al: get more cards by battling. Oh, yes. Absolutely. I don’t I (0:10:26) Kelly: Is it better than Pokemon Go? (0:10:28) Kelly: I’m not sure. (0:10:30) Kelly: Okay. (0:10:32) Kelly: Maybe I’ll try it, maybe I’ll try it. (0:10:34) Kelly: We’ll see. I gotta get more cards first. (0:10:36) Kelly: Yeah. (0:10:37) Al: don’t do PvP battles very much because like, you know, people (0:10:41) Al: suck. But I do there’s a lot of solo battles in the game. And (0:10:45) Al: know, there’s a new solo battle event going on right now. (0:10:48) Al: now that has unique cards for winning things. So yeah, against the computer. (0:10:51) Kelly: Oh, you can just play it yourself. (0:10:53) Kelly: Okay, okay, I didn’t I didn’t even look at that. (0:10:56) Al: The best bit is you can also tell the game to play for you. So you can have the computer (0:11:02) Al: playing against the computer. Yes, but what I do is when I’m sitting at my desk and I want just (0:11:04) Kelly: What? Kinda lazy? (laughs) (0:11:10) Al: a couple of battles and I don’t care about it because I’ve already beaten these battles, (0:11:14) Al: I just want to beat them more for more rewards (0:11:16) Al: Then I just have it sit (0:11:18) Al: In here I like just down on my phone (0:11:22) Al: Stand it’s just sitting there and it’s just doing the battles and every so often (0:11:27) Al: I look over it and see if I’ve won or lost and then I start again (0:11:30) Kelly: that is nice. I agree. That is a nice feature. Oh, yeah, I should go check mine. I do really (0:11:34) Al: Speaking of which I just got a notification that I’ve got packs. Let’s see. I’ve already got that already got that already got that (0:11:39) Al: Already got that no new cards great (0:11:43) Kelly: like looking at the card art, though. I think that’s the most fun of it. (0:11:46) Al: I’m just in an (0:11:48) Al: unfortunate position right now where I have most of the cards so most days I’m getting nothing (0:11:52) Kelly: Hmm. I only started like a week ago, I think. Also, I’ve noticed I’m very biased. I like almost (0:11:59) Kelly: never opened a Charizard pack. I know, I know. But I don’t want to. I know. I’m just, I have my own problem. (0:12:00) Al: Yeah, some of the cards are specific to that pack. (0:12:09) Al: I don’t know what to tell you. (0:12:15) Al: Anyway, so yeah, Pocket and Snap, I am at 98 on Snap now, so hopefully I’ll get to 100 by (0:12:22) Al: the end of Tuesday. We’ll see. And I’ve also started playing, speaking of playing games (0:12:31) Al: until the Game of the Year episode. I’ve been playing Luma Island as well, so yeah. (0:12:38) Al: I think it’s doing some interesting new things that I may or may not talk about in a week, and (0:12:45) Kelly: - Okay. (0:12:48) Al: I think I appreciate what it is doing, but I don’t know if it’s for me. (0:12:56) Al: But I’ve only put in like 15 hours into it so far, so. (0:13:00) Al: I’m gonna need more time to make that, isn’t it? (0:13:02) Kelly: I think that that sounds like it’ll be fun to see where it goes at least, (0:13:06) Al: Yeah. (0:13:07) Kelly: you know, and sometimes even if the mechanics aren’t for you, (0:13:09) Kelly: it’s like nice just to see people trying. (0:13:11) Al: Oh, for sure, for sure. (0:13:14) Al: All right, that’s what we’ve been up to. (0:13:18) Al: Next is our monthly segment of the recent releases, (0:13:22) Al: because this is only a second time doing it, but I decided that because there’s so many releases (0:13:28) Al: of games. (0:13:29) Al: And I’m always talking about the future. (0:13:30) Al: Talking about the past, I felt like people might want a monthly recap on what’s out (0:13:35) Al: in case they’ve heard of something that they’re like, “Oh, that’s something I want to play.” (0:13:40) Al: And now you can. (0:13:41) Al: So there have been four releases in November. (0:13:43) Al: I know it’s now December when you’re hearing this, but this is for November. (0:13:47) Al: So we have Farming Simulator 25. (0:13:50) Al: So if you love that Farming Simulator, there’s your new one, it’s out now. (0:13:55) Al: We also have Everhome, which I think… (0:14:01) Al: I don’t think that was previously Early Access, was it? (0:14:04) Al: No, I’m not seeing anything about Early Access, so that’s just a release now. (0:14:10) Kelly: Oh, that one looks cute. (0:14:11) Al: It does. (0:14:12) Al: It’s definitely on my list of “I want to play this,” but that list is very long. (0:14:15) Kelly: I’m going to add it to my list right now. (0:14:18) Al: And then we have Petite Island, which I’m pretty sure was in Early Access. (0:14:23) Al: So that is now 1.0. (0:14:25) Al: Is that correct? (0:14:26) Al: Oh, no. (0:14:27) Al: No, it’s not saying anything about Early Access. (0:14:28) Al: I was wrong. (0:14:30) Kelly: Honestly, with the amount of games that are in early access for forever, it’s like, (0:14:37) Kelly: who’s to remember anymore? Everything feels like it’s in early access. (0:14:42) Al: And and then Luma Island as well, which is also not in early access. (0:14:48) Al: So that’s four releases. (0:14:49) Al: None of them in early access. (0:14:51) Al: None of them have been in early access one unusual month. (0:14:54) Kelly: That is pretty crazy is it is it like I wonder if it’s like a pre-christmas thing (0:14:58) Al: Possibly, possibly. (0:14:59) Kelly: You know (0:15:00) Al: I do think a lot of I mean, a lot of games get delayed at this point. (0:15:04) Al: Like you don’t get a huge number of games coming out just now (0:15:06) Al: because they’ve either come out in October in time for, you know, (0:15:12) Al: the Christmas sale or they come out next year because they didn’t quite manage it. (0:15:18) Kelly: Mm hmm. Yeah, that. (0:15:18) Al: They don’t tend to like to come out in December or November (0:15:21) Al: because there’s too much happening. (0:15:25) Al: All right, next, we’ve got the news. (0:15:28) Al: The first news is a piece of news that I (0:15:30) Al: meant to talk about in the last episode, but I forgot (0:15:34) Al: because I didn’t write it down for some reason. (0:15:36) Al: And that is that they’ve announced a new series of stardew concerts. (0:15:40) Al: they had the previous series. (0:15:42) Al: Stargie Concerts that were called Festival of Seasons. (0:15:44) Al: The new ones are called Symphony of Seasons, and these are bigger. (0:15:49) Al: It’s a 35 piece orchestra. (0:15:52) Al: I believe the last one was under 20. (0:15:55) Al: I can’t remember exactly. (0:15:56) Al: I don’t know if it has it listed, but it was it was certainly much more intimate. (0:16:01) Al: It called it a chamber orchestra. (0:16:02) Al: Is that a specific number? (0:16:04) Al: I suspect not. (0:16:05) Al: Rona would be shouting at me if she was in the room. (0:16:06) Kelly: I have no idea. (0:16:07) Al: No, it just means just means small. (0:16:12) Al: So we may if you’ve not listened to it, me and Rona did a greenhouse episode on (0:16:18) Al: going to the previous Stargie Valley concert because Rona, my wife, is a big (0:16:23) Al: musician. She enjoys music. (0:16:26) Al: She does not play Stargie Valley. (0:16:27) Al: So it was a fun discussion to have about the music versus the the game sort of thing. (0:16:34) Al: I have successfully purchased tickets for the new concert. (0:16:37) Al: one the one that they’re doing in Scotland which (0:16:42) Al: obviously one is not very many, but we actually get one in many cases we don’t even get one. (0:16:47) Al: So I’m very happy to actually have one. (0:16:48) Kelly: Whoo! Whoo! Yeah, that is exciting. I forgot you went to the last round. (0:16:55) Al: And the Yeah, yeah. (0:16:58) Al: So that was earlier this year sometime, April or something. (0:17:04) Al: And that was in a converted church in Edinburgh. (0:17:08) Al: This new one is in 2026. (0:17:12) Al: It’s over a year away, which is just because of the time of the year that makes it sound (0:17:17) Al: even further away. (0:17:18) Al: It’s actually only like a year and two months away or something. (0:17:21) Al: I think it’s February. (0:17:22) Kelly: - Oh yeah, it’s heavy, all right. (0:17:22) Al: So it’s not that bad, but it does sound ridiculously far away. (0:17:30) Al: But they’re doing that, and this shows you how they’ve gone up a little bit. (0:17:32) Al: They’ve gone from a converted church in Edinburgh to the Royal Concert Hall in Glasgow, which (0:17:38) Al: which is, I think, three times the size. (0:17:42) Kelly: It’s, it’s, you know, you know, Stardew is big, but I think when you see it like in this kind of aspect, it’s like, wow. (0:17:48) Al: Yeah, this is their second world tour, and this one’s bigger. (0:17:52) Kelly: Yeah. (0:17:54) Kelly: The next one’s going to be stadium level concert. (0:17:58) Al: Yeah, I don’t think I would want to see stardew music in a stadium. (0:18:02) Kelly: No, I think this is much cuter. Yeah. Yeah. But no, that’s so that’s so cool. (0:18:03) Al: I feel like concert hall works best. (0:18:09) Al: So, yeah, it was funny because (0:18:11) Al: so there was a presale that if you signed up to the newsletter, you got the code. (0:18:14) Al: I signed up for that and then we got the code (0:18:17) Al: and then I forgot all about (0:18:18) Al: it. And it was like, because I had my laptop next to my work, because it was 9am on Monday. (0:18:24) Al: I had my personal laptop like next to my desk, ready to log on at nine, and then completely (0:18:29) Al: forgot. It was really unfortunate. And then I looked at the time, there was, I can’t remember (0:18:36) Al: what it was, I just randomly looked at the clock, and it was 11 o’clock and went, “Oh, (0:18:40) Al: the concert. Oh, no.” And so I went on and thankfully they still had. (0:18:49) Kelly: That’s good, especially because, like you said, you only have one night for Scotland, (0:18:53) Al: Yeah. Yeah. Yeah. And well, yeah. And it’s like I could go to England, but there’s only (0:18:54) Kelly: so it’s not like, “Oh, I could drive a few states over if I have to.” (0:19:01) Al: two in England and one of them is London, which is like four hour train ride or yeah. (0:19:06) Kelly: You wanna go to London? (0:19:07) Al: And who wants to go to London? And it’s like, it’s always annoying when you, cause like (0:19:11) Al: London gets the, cause I think you get like, obviously New York gets the, you know, Broadway (0:19:16) Al: musicals first cause obviously Broadway, uh, it’s kind of in the name. Um, but then they, (0:19:17) Kelly: Mm-hmm. (0:19:20) Al: They tend to go to London next and they take forever. (0:19:24) Al: You can always go to London for these things. (0:19:26) Al: It’s like, I don’t want to go to London, oh my word. (0:19:29) Kelly: Yeah, I don’t even want to go into the city for some of this stuff, so I feel you (0:19:34) Al: London is one of them, and Manchester is the other one. (0:19:36) Al: Manchester, despite being further north, is harder to get to than London. (0:19:41) Kelly: Oh, really? I thought I thought that would be closer to you, honestly. (0:19:44) Al: If you’re driving, it’s faster. (0:19:46) Al: But if you’re getting the train, it’s more difficult. (0:19:48) Al: It takes longer to get there. (0:19:48) Kelly: Mm. That makes sense. (0:19:50) Al: because they’ve got like a super fast train from Edinburgh to… (0:19:53) Al: London. It’s like four hours on the train which is fine but then it becomes a whole weekend thing (0:20:01) Al: rather than a night thing. Whereas this is, it starts at 7pm it’s like I can get my kids (0:20:08) Al: mostly ready for bed and then head off and then be back in for midnight. (0:20:13) Kelly: Yeah, you know, that’s nice. Yeah, that’ll be exciting. I didn’t realize it was, I mean, (0:20:18) Kelly: like you said, it’s only like a year basically away. (0:20:20) Al: Yeah, I think the American dates start in like August or something. (0:20:25) Kelly: Mm-hmm. Yeah, end of August. (0:20:26) Al: Yeah, the first dates in Seattle. (0:20:30) Kelly: I will say it’s funny. There’s no New York City date. (0:20:33) Kelly: It’s only upstate New York and New Jersey. (0:20:35) Al: Oh, that’s funny. Is that because New York City is just stupidly expensive to? (0:20:40) Kelly: That’s what I was about to say is it’s definitely because of that. (0:20:42) Al: Of all the places, of all the places in the world, it’s like you do not want to do that. (0:20:47) Kelly: Yeah. So that one makes a lot– because at first I was like, wow, there’s no New York City one. (0:20:54) Kelly: but there is a new (0:20:55) Kelly: New Jersey, which is close enough. (0:20:57) Kelly: I would go there instead of Albany. (0:21:00) Al: Yes, yeah, because, well, I don’t know where New York is, but New Jersey’s closer, I mean, (0:21:06) Al: much of New Jersey is closer to you than most of New York, right? I know, because I read (0:21:09) Kelly: Yeah, yeah, exactly. (0:21:14) Al: a lot of Ms. Marvel Comics, and she’s based in New Jersey City. (0:21:19) Kelly: Yeah, those are my sister works, actually, (0:21:21) Kelly: right across the water. (0:21:23) Kelly: It’s nice there now. (0:21:24) Kelly: They’ve been making it nicer. (0:21:24) Al: New York is right there. You’ve got New York, and then you’ve got Manhattan, and then you’ve (0:21:32) Al: got Jersey City, and then you’ve got New York. That looks… Yeah, that would… Yeah. (0:21:33) Kelly: No, yeah, literally. (0:21:38) Kelly: Oh, they put all their businesses on that side, (0:21:40) Kelly: I’m pretty sure, because they’re like tax reasons. (0:21:42) Al: Because there’s also casinos in New Jersey as well, isn’t there? (0:21:43) Kelly: You know? (0:21:46) Kelly: Mm-hm. We have them in New York now, just they’re more limited. Yeah, there was one that (0:21:49) Al: Howdy! (0:21:52) Al: I thought New York was quite strict with gambling. (0:21:55) Kelly: they were, I think when I was like in my early 20s, stuff started to change (0:22:02) Kelly: and they opened up a casino near where I lived. But I think they were, it wasn’t, you know, (0:22:08) Kelly: as open as like other states are with the gambling even inside of there. You know, (0:22:13) Kelly: like not every game I guess is allowed or stuff like that. Difference. (0:22:17) Kelly: I don’t know what gambling rules are. I just go in and I pull the lever. (0:22:23) Al: - Okay. (0:22:27) Kelly: But yeah, usually people from New York would go to Jersey to gamble because it’s better over there. (0:22:32) Al: It’s really funny, I’m just looking at the Google Maps and I knew there was weird stuff around (0:22:36) Al: exactly who owned Ellis Island and Liberty Island and I noticed that on Google Maps it has most of (0:22:44) Al: Ellis Island listed as New Jersey with like a big chunk of it including the Immigrations Museum (0:22:52) Al: listed as New York. So it’s like because you’re over the line, technically the island is within (0:22:53) Kelly: Oh, that’s funny. (0:22:58) Al: New Jersey. So most of it is New Jersey, but then there’s like an (0:23:02) Al: exclave of New York. We love border disputes. Did you know that Greenland and Canada now (0:23:04) Kelly: I forgot about that whole debacle. (0:23:13) Kelly: Who doesn’t? (0:23:20) Al: have a land border due to a solved border dispute? Yeah, so there’s an island between (0:23:23) Kelly: No, I did not (0:23:27) Al: mainland Greenland mainland Greenland between (0:23:32) Al: Greenland Greenland and like the very north of Canada. (0:23:36) Al: What is that? (0:23:37) Al: It doesn’t have a name. Nobody cares about it. (0:23:41) Al: Which is like right in the middle of the water, (0:23:44) Al: which is where they put the border between them. (0:23:47) Al: So it like crosses the island. (0:23:48) Al: So they spent decades arguing over who owned it. (0:23:52) Al: And then eventually they decided they just split it. (0:23:53) Al: So now technically it’s half and half. (0:23:55) Al: So they have a land border there. (0:23:57) Kelly: that’s cool. It’s kind of like the two little islands in the bearings straight between what (0:23:59) Al: Thank you. (0:24:02) Al: Oh, yeah, yeah, yeah. (0:24:03) Kelly: are they called? Something with a D. I don’t remember. Yeah. Yeah. That one’s messed up though (0:24:06) Al: Diomede, a big Diomede and little Diomede. (0:24:10) Kelly: because like people live there and then they can’t, they got split up and now they can’t see their (0:24:11) Al: Yeah. (0:24:14) Kelly: relatives. Yeah. Yeah, exactly. But you can’t cross that ice. It’s not allowed. (0:24:15) Al: Well, and it’s, and it’s essentially a land border half of the year anyway, because of the ice. (0:24:23) Al: Well, not, well, yeah, not allowed is very different from Kant. (0:24:27) Kelly: That’s true. That’s very true. (0:24:29) Al: Anyway, enough about geography. (0:24:32) Al: That’s the Stardew Valley Concert. (0:24:33) Al: Are you going to go to any of them? (0:24:34) Al: You’re going to go to the New Jersey one? (0:24:36) Kelly: Probably not, no. Yeah, probably not. (0:24:44) Kelly: It would be cool, but no. Yeah, no. I’m very excited for you. That is very cool. (0:24:46) Al: I’m excited for it. (0:24:52) Al: We don’t go to stuff very often because kids. (0:24:54) Al: So this year we went to the Stardew Concert (0:24:56) Al: and we went to Hamilton. (0:24:58) Al: Hamilton were in Edinburgh. (0:25:00) Al: And then next year, next year. (0:25:00) Kelly: Oh, nice. What is that? (0:25:02) Al: Next year, we’re going to see six. (0:25:04) Al: I think that’s what it’s called. (0:25:06) Al: So I believe it’s about Henry VIII’s wives. (0:25:08) Kelly: Oh, you know what? I think I might have heard something about this, actually. (0:25:11) Al: You’ll probably have seen music from it on TikTok. (0:25:15) Al: It’s all over the place. (0:25:15) Kelly: Yeah, that makes sense. TikTok is a great marketing ploy for that. (0:25:17) Al: So yeah, so many, so many musicals I’ve learned about that, yeah. (0:25:25) Kelly: Yeah, they’re really catchy. They get stuck in your head really well. (0:25:31) Al: Yeah, it’s a modern retelling of the lives of the six waves of Henry VIII. (0:25:36) Kelly: Okay. That’s cool. Yeah. No, yeah, yeah. Yeah, why not? And that’s fun. And now that you (0:25:38) Al: All I know is the music’s catchy, and Rona wants to see it, and I was like, yeah, let’s (0:25:45) Al: go see it, because I like the music. (0:25:49) Kelly: can, like, now that the kids are a little older and can actually get out a little bit (0:25:53) Kelly: more. It’s like, why not? (0:25:54) Al: So that’s our one for next year. (0:25:56) Al: And then we’ve got the Stardew concert the year after. (0:26:01) Al: Maybe I’ll see Wicked in 2026. (0:26:04) Kelly: Oh, yes, I want that to come out. I want them to release that on the streaming so that I don’t have to go into the theater for it. (0:26:10) Al: So here’s an interesting thing for you, apparently you can go into the New York Public Library (0:26:20) Al: and watch it. (0:26:20) Kelly: Oh, but I didn’t have to go to Manhattan. (0:26:21) Al: No, I know, I know, right? (0:26:26) Al: But you can, at least. (0:26:27) Al: I can’t. (0:26:28) Kelly: Yes. Okay. Okay. Okay. That’s fair. That’s fair. That’s fair. (0:26:29) Al: Yes, it would be work, but less work than going to the theatre. (0:26:30) Kelly: It would be a trek to get there and then have to sit there and watch it. (0:26:38) Kelly: Yes. I’ve heard it’s a lot of sing-alongs in the theaters, (0:26:42) Al: Goodness, thankfully, I live in a very, a place where it is unacceptable to sing. (0:26:44) Kelly: which I’m happy for those theater kids, but you know, I don’t, I’m not a theater. (0:26:54) Al: So when we went to see the film, there were not people singing. (0:26:59) Kelly: I wish. (0:27:00) Al: This is what is unusual. (0:27:01) Kelly: My mom, actually. (chuckles) (0:27:02) Al: This is what is unusual is actually the people clapped at the end of it. (0:27:06) Al: I have never had people clap at the end of the film. (0:27:07) Kelly: Oh, it’s like clapping when a flight lands. (0:27:11) Kelly: I hate both of those. (0:27:12) Kelly: I hate those kind of people. (chuckles) (0:27:12) Al: There is one situation where clapping when a flight lands is acceptable, (0:27:16) Kelly: Yes, yes. (0:27:16) Al: and that is when you thought you were going to die. (0:27:18) Kelly: Yeah. (chuckles) (0:27:20) Kelly: Every other time, it’s just like, (0:27:22) Kelly: that guy was just doing his job or her job, (0:27:24) Al: Yeah, yeah, yeah, yeah, yeah. (0:27:26) Kelly: like, this is how it should go, don’t clap. (0:27:29) Al: If you thought you were going to die or you’re flying Ryanair. (0:27:35) Al: All right, so let’s get into some game news now. (0:27:37) Al: So the first in the news is Sunheavour. (0:27:40) Al: I’ve announced their UK, Switzerland, and New Zealand release date. (0:27:46) Al: If you’re not up to date with the weird situation here, I will just summarize it. (0:27:51) Al: Sunheaven announced their America’s release date, and then they announced their Asian (0:27:57) Al: release dates. (0:27:59) Al: And then they announced most of Europe and also Australia, but not Switzerland, the United (0:28:05) Al: Kingdom, and New Zealand. (0:28:07) Al: And I, at the time, and still do think they just forgot. (0:28:10) Al: Well, so the Switzerland and United Kingdom I noticed were alphabetically at the end of the list, after all the other countries, so I just think they just copied and pasted incorrectly. (0:28:12) Kelly: ‘Cause I was like, what a weird bunch of countries to kind of like… (0:28:26) Al: I’m not sure why New Zealand, maybe they just forgot it existed, but I’m not 100% sure what the system. (0:28:34) Kelly: Because I would think New Zealand and Australia would be paired together like (0:28:36) Al: Well, so, so, right, OK, so… (0:28:40) Al: The weird thing about… So, the way the eShop works is there are, I think, six different regions. (0:28:47) Al: There is one for North America and one for South America, one for Europe, Australia, (0:28:55) Al: and New Zealand, and South Africa, I believe, and then there’s one for Japan, one for Hong Kong, (0:29:02) Al: and one for South Korea. Was that six? That was six. I believe that’s all of them. (0:29:04) Kelly: Okay. Yeah. (0:29:09) Al: what I understand based. (0:29:10) Al: So I think this is just them like cleaning up after their mistake and not admitting it, (0:29:30) Al: which is weird. And I also think the reason that they got they released it region by region is (0:29:36) Al: because they didn’t realize there were multiple regions until they’d already added it. (0:29:41) Al: To the Americas one. (0:29:42) Kelly: That’s so funny! (0:29:45) Al: And the problem is we don’t know any of this because the Sunhaven developers are very bad (0:29:49) Al: at communicating their discard after they announced the European release date before (0:29:54) Al: they announced that also included United Kingdom Switzerland and New Zealand was just people (0:29:59) Al: saying, so is it not coming to the UK? Is it coming a different date? What’s happening? (0:30:03) Al: And it turns out it’s exactly the same date, which would back up my they just forgot to tell you (0:30:08) Al: about it because there are two. (0:30:10) Al: There is a possibility of that, but I mean, generally the regions are very similar politically. (0:30:29) Kelly: which I could see because it’s like, aren’t some countries kind of (0:30:40) Kelly: Yeah, that’s true. (0:30:41) Al: But if that is the case, what happened was they ticked all of the boxes except the UK, (0:30:48) Al: Switzerland, and New Zealand. They did not check those boxes and then they put in a different (0:30:53) Al: release and checked just those three countries. Because it’s not even like an EU versus not EU (0:31:01) Al: thing, because Norway was in the first release and is not in the EU, and obviously Australia is (0:31:01) Kelly: No, it’s a, it’s a weird. (0:31:06) Al: is not in the EU and Switzerland is not in the EU but for (0:31:10) Al: and purposes regulatorily it is the same and the UK is mostly the same because obviously it was in (0:31:17) Al: the EU until four years ago so it’s a bit of a mess I miss clicks or copy and paste mistake which (0:31:22) Kelly: Yeah, that’s, that’s, that sounds like a misclick, a few misclicks, for sure. (0:31:31) Al: is what I think I think they went and tried to copy the entire list and just missed the last two (0:31:35) Al: of them. (0:31:38) Kelly: and then did not even like acknowledge it or any like. (0:31:41) Al: Yeah well that’s the weird thing right? Like people have been talking about this from the (0:31:45) Al: moment they published their post about it coming to Europe and they said nothing (0:31:51) Al: and so like if they had just it almost feels like they just don’t want to admit their mistakes (0:31:56) Kelly: Yeah, yeah, yeah, yeah. But they could just make a joke about it like this. People would (0:31:56) Al: and but why in such a weird way? Yeah! (0:32:01) Kelly: find it funny like it’s not a it’s an inconsequential mistake like nobody’s. (0:32:06) Al: Yeah. And the people already think they don’t communicate. And so making this weird like, (0:32:13) Al: oh, we weren’t wrong. We were right all along. Thing just makes it seem even weirder. Oh, (0:32:22) Al: anyway, living on. We have one DLC release. So Everdream Valley have announced a family (0:32:31) Al: time DLC. This is coming to Steam on the 6th of December and then in consoles. (0:32:36) Al: Next year Q1. This has new story quests, new NPCs, new animals and new furniture. That’s (0:32:45) Al: an interesting thing to put in a DLC. Well, quests, were quests, animals and furniture. (0:32:52) Al: I guess NPCs like, I guess that’s not an unusual thing to put like new characters in, but the (0:32:54) Kelly: Oh, yeah, yeah, yeah, like I could see, like a lot of games will do like a new DLC with (0:33:03) Kelly: more quests. You know, so maybe. Yeah, yeah, that’s how I would take it. Yeah, like it’s (0:33:04) Al: Mm hmm. Yes. Yeah. Okay. I guess. Yeah. They’re not saying like this is by the DLC to get (0:33:10) Al: quests. It’s the DLC comes with quests. Okay. Yeah. That makes sense. Yeah. Yeah. The furniture (0:33:13) Kelly: like additional furniture, additional quests, additional NPCs kind of thing that that’s I (0:33:17) Kelly: could be wrong. But that’s how I would read it. Yeah, that’s just add on. (0:33:19) Al: is, I guess, not weird because it’s just like that’s pretty common thing. And then we have (0:33:24) Al: three updates to games. Snacko have released their builder’s dream update, which I’m sure (0:33:30) Al: you can guess where that is. It’s a whole bunch of crafting building stuff. (0:33:34) Al: Lots of good improvements. And I guess we’re not getting Snacko 1.0 this year. (0:33:41) Al: We’re probably getting next year. Because that’s 0.9.5. So close. (0:33:44) Kelly: They intentionally just decided we’re going to add a few more digits into this. (0:33:55) Kelly: It looks so cute though, I wanted to come out. (0:33:57) Al: Yeah, at this point I’m like, because I’ve not played it since the early access came out, (0:34:01) Al: I did play a very early alpha of it. Because I’ve not played it since the early access (0:34:07) Al: come out, at this point I’m like, I just need to wait for the 1.0, right? (0:34:10) Kelly: Yeah. Yeah, because I feel like at this point, it’s like if you don’t wait for the 1.0, (0:34:15) Kelly: like what are you getting out of the 1.0 when it comes out? (0:34:17) Al: Yeah, yeah, exactly, exactly. I will, I will say, I will say, Snacko Devs, listen to me. (0:34:25) Al: We’re good friends, we’ve talked before. (0:34:27) Al: Listen to me now, do not release this in December. (0:34:30) Al: You released the early access last December. (0:34:32) Al: Do not, do not do this. (0:34:35) Al: I beg of you, January, January’s fine. (0:34:39) Al: Do not release your 1.0 in December. (0:34:41) Al: I will cry. (0:34:43) Al: I will cry. (0:34:44) Al: Thank you. (0:34:45) Kelly: - You’re gonna release it December 31st at… (0:34:48) Al: That’s OK, that’s December 31st is fine. (0:34:50) Al: That’s basically January, because I will have recorded all the episodes by then (0:34:54) Al: for the year. It’s not like I need to then rush it, right? (0:34:57) Al: As a 2024 game, it was December the 31st. (0:35:00) Kelly: Also, I just love in their little notes the difference in communication where they literally (0:35:08) Kelly: have screenshots from the Discord talking about part of the updates here. (0:35:10) Al: Mm. Yeah. (0:35:13) Al: That is such a good point. (0:35:14) Al: Snacko Dev is fantastic with communication. (0:35:16) Al: Like they are literally just in the Discord talking to people. (0:35:20) Al: Sunhaven, I have never seen a single one of them talk in the Discord. (0:35:26) Al: Yeah, definitely. (0:35:28) Al: Spiritity have released their Phantom Friends update, which adds a… (0:35:33) Al: You can have your spirits as pets now. (0:35:40) Al: Interesting change. (0:35:40) Kelly: to like follow you around. (0:35:41) Al: If, yeah, yeah, they follow you around and replace your existing… (0:35:48) Al: No, they don’t replace your existing spirit companion. (0:35:50) Al: They add to… (0:35:53) Kelly: I wonder if I should give this game another chance. (0:35:55) Kelly: It seems like they’ve added so much since I last played. (0:35:57) Al: possibly, yeah. (0:36:00) Kelly: But I have enough other farming games. (0:36:08) Kelly: That’s that. That was my issue. (0:36:13) Kelly: Yeah. (0:36:18) Kelly: Now that is a good point, because I feel like I just at its core, (0:36:21) Kelly: I felt kind of listless playing the game. (0:36:25) Kelly: So, yeah, I think you do have a good point. (0:36:27) Kelly: I just like I want to like it so much. (0:36:30) Al: I agree. I also want to like it. Um, but I guess about it, that counts, right? (0:36:36) Kelly: - Yeah, it does have very positive reviews, (0:36:38) Kelly: so obviously other people are enjoying it. (0:36:39) Al: Which is good, which is good. And it’s, you know, yeah. Yeah. Agreed. Agreed. Um, (0:36:39) Kelly: So I’m glad, yeah, I’m glad. (0:36:41) Kelly: ‘Cause I do like, I like the whole concept. (0:36:47) Al: and it’s over 500 reviews as well. So it’s not, it’s not like they’re, they must be getting (0:36:52) Al: enough. That’s, you know, 500 reviews means quite a lot more people buying it, right? Because (0:36:57) Al: most people do not review your game. (0:37:00) Kelly: Yeah, no, I don’t think I think I’ve reviewed like two games (0:37:00) Al: I don’t know if I’ve reviewed any of them on Steam. (0:37:09) Al: They’ve also added new spirits, so that’s what you care about in the game, right? (0:37:15) Al: The spirits. (0:37:16) Al: So there you go. (0:37:19) Al: And the final update is Far Lands. (0:37:22) Al: I’ve released their 0.3 update. (0:37:25) Al: This is the biggest update Far Lands has seen to date. (0:37:30) Al: It adds achievements, which is always a good thing. (0:37:34) Al: Another game we’re about to talk about later on in this episode could have. (0:37:37) Al: That would be great. (0:37:38) Al: Please and thank you. (0:37:42) Kelly: I also love achievements. (0:37:44) Kelly: It’s honestly one of the big things (0:37:45) Kelly: that I really like from not playing (0:37:47) Kelly: as many games on the Switch and switching over to PC. (0:37:48) Al: Mm, yeah, I wonder if, well, almost every game feels a mystery. I wonder if, because (0:37:51) Kelly: I’m like, oh, achievements in every game. (0:37:54) Kelly: How nice. (0:37:59) Kelly: Yeah, yeah, yeah. (0:38:05) Al: obviously they have been slowly getting more and more features as they get a lot, you know, (0:38:10) Al: like the 3DS added a bunch of stuff that other games, other systems had, and then the Switch (0:38:16) Al: called Mostly Modern. (0:38:18) Al: Maybe the next switch you’ll have. (0:38:23) Kelly: Maybe. I always wonder, I didn’t know what the issue was, to be honest, because I know (0:38:28) Kelly: when some people, what is it called, port the games to the Switch, like I know for HoloNet (0:38:34) Kelly: I can’t do video screenshots. I could do plain image screenshots. Yeah, because I think it’s (0:38:37) Al: Yeah, interesting. That, so I believe the video screenshots is something they can disable. (0:38:46) Kelly: about how hard it is for the person porting it to, I guess… Okay. (0:38:51) Al: I don’t think that requires any work on their point. I think it’s more a case of they didn’t (0:38:53) Kelly: Which is, yeah, because it’s weird, because you can record it on every other device. But (0:38:55) Al: want to add that feature. I’m not sure why, but… Yeah. (0:39:03) Kelly: that was also one of the ones where I don’t have achievements, and I know there’s achievements (0:39:06) Kelly: for that game. Yeah. (0:39:07) Al: And some games add them into the game itself, like they’ll add, but that’s a lot of work. (0:39:11) Al: The whole point of the achievements in Steam and stuff is that they’re very easy to do, (0:39:16) Al: because it’s literally just, “Here’s my list of achievements,” and then you put in the code to say (0:39:20) Al: when the achievement is hit. Yeah, because it doesn’t have… Switch doesn’t have an achievement (0:39:22) Kelly: Oh, so that’s the issue is that it’s just hard to add them in on the switch, like the switch doesn’t make it okay. (0:39:29) Al: system. So if you want to have it on the Switch, you have to build it entirely yourself. And it (0:39:34) Kelly: Uh, I’m dumb. I understand now. (0:39:34) Al: And it would be only within game because there are a. (0:39:38) Al: Couple of games that have done that they’ve recreated the achievement system in their own game, but then it only works for that game and it takes a lot of work to do that. (0:39:40) Kelly: Mm hmm. (0:39:42) Kelly: Mm hmm. (0:39:46) Kelly: Yeah, okay, that makes sense. That makes a lot more sense. (0:39:47) Al: Whereas with steam and with Xbox and with PlayStation there’s a piece of code that they can call which just does the achievement for them so. (0:39:54) Kelly: Okay, I knew it was something to do with how it set up, but I never looked into the actual basic why behind it (0:40:02) Al: They’ve added to upgrade system as well. (0:40:04) Al: They’ve added food, they’ve added house upgrade system, they’ve added new (0:40:07) Al: furniture, they’ve added guests and better NPCs, one of which looks like a xenomorph. (0:40:12) Al: Not sure why. (0:40:14) Kelly: I like his jacket. (0:40:14) Al: Legally distinct, legally distinct xenomorph. (0:40:20) Al: Yeah, it looks like a pretty big update. (0:40:21) Al: I haven’t played this game yet. I do want that. (0:40:24) Kelly: Yeah, it’s on my list of games to check out. I just I tried to avoid most early access, honestly. (0:40:33) Al: Good thing we’re not talking about an early access today then (0:40:39) Kelly: Is it generally? (0:40:42) Al: So that’s the game updates. (0:40:43) Al: We now have three new games to talk about, (0:40:47) Al: the first of which actually, no, let’s go the other way around. (0:40:49) Al: Let’s talk about Dreamland Farm first, (0:40:51) Al: because I think this will be the quickest to talk about. (0:40:55) Al: Dreamland Farm. (0:40:56) Al: Since childhood, you’ve dreamed of being close to nature, (0:40:59) Al: but being born and raised in the city stood in the way of that. (0:41:02) Al: The closer you were to adulthood, the more time you spent with your grandma, (0:41:05) Al: who showed you all around her own farm, from crops to berries and mushrooms, (0:41:09) Al: everything she knew, she taught you, she prepared you to be her (0:41:12) Al: successor. I mean that’s just every farming game. I don’t know. I don’t know. And what (0:41:16) Kelly: - Yeah, why do they all do that? (0:41:19) Al: I find really interesting is like, so if you have a farming game, the description should (0:41:25) Al: tell you what’s different about it. Don’t be like, oh, it’s a farming game. It’s like, (0:41:27) Kelly: Yeah. This time it’s your uncle and not your grandpa. (0:41:28) Al: yeah, we know that, right? It’s like, if you have, yeah, exactly, exactly. It’s like, come (0:41:36) Al: on. Let’s not, let’s not pretend. This one looks… (0:41:42) Al: Pretty… I don’t see anything unique in this, personally. (0:41:46) Kelly: I only gave it a cursory glance and it does look pretty. (0:41:52) Kelly: It doesn’t look like it’s breaking any boxes or molds or whatever though. (0:41:56) Al: But equally I also didn’t think about Fields of Mistria and didn’t want to play that until I decided, until it got a lot of buzz and I was like okay it’s time to play this one, you know, like, sometimes you can’t tell without playing it, which is a PR problem, obviously. (0:42:12) Kelly: Which goes back to your point of pointing out the differences (0:42:14) Kelly: and not the similarities. (0:42:19) Kelly: That’s what you need to get in touch with all the devs (0:42:22) Kelly: about is changing their PR management. (0:42:26) Al: I will be your PR. (0:42:29) Al: No, no, I will not. (0:42:32) Al: That is very much a conflict of interests. (0:42:36) Al: This one interestingly, so it’s now it’s on Switch and Xbox, it is not on Steam, which (0:42:41) Al: is interesting. (0:42:42) Kelly: Oh, that feels so backwards. (0:42:43) Al: Yeah, yeah. (0:42:47) Al: I wonder why. (0:42:48) Kelly: I wonder right too, especially if it’s on x. (0:42:49) Al: Yeah, because it’s not like it’s they had an exclusivity deal with Switch, because then (0:42:54) Al: and they wouldn’t be on Xbox. (0:42:57) Al: And the Xbox version did come out like a week after the Switch version. (0:43:01) Al: That’s not long enough for it to be an exclusivity. (0:43:04) Kelly: - No. (laughs) (0:43:04) Al: So yeah, weird. (0:43:07) Al: I don’t know, I’ll keep an eye on it. (0:43:09) Kelly: Hopefully it’s good. (0:43:09) Kelly: Hopefully they got something unique in it. (0:43:11) Al: Yeah, yeah, hopefully. (0:43:13) Al: Hopefully. (0:43:14) Al: It’s 10 pounds. (0:43:16) Al: Is it 15 dollars? (0:43:18) Al: Probably. (0:43:20) Kelly: Probably something like that, yeah. (0:43:22) Al: So it feels cheap enough to like buy it and play it. (0:43:26) Al: And if you’re not bothered by it, then it’s not the end of the world sort of thing. (0:43:30) Al: Next we have RATOPIA. (0:43:33) Al: RATOPIA. (0:43:35) Al: I keep wanting to say RATOPIA, but it’s only one T, so it’s definitely RATOPIA. (0:43:38) Kelly: Uh, to be fair, I say rat topia (0:43:41) Al: Yeah, but there’s no second T. (0:43:42) Kelly: Well, he sounds better I know but it’s funner to say that way (0:43:47) Kelly: For the podcast, I will say rat topia (0:43:50) Al: RATOPIA. RATOPIA is a new game that is combined first of all, a new game, come on. What is (0:44:01) Al: that? I just feel like sometimes I feel like this this podcast is just me editing and critiquing (0:44:07) Al: the descriptions of games. Is a new game. Yeah, we know that. Don’t add that in. Also (0:44:13) Al: just a point, you don’t need to put your name in the description because your name is elsewhere (0:44:17) Al: on the page, right? Just right. (0:44:19) Kelly: Uh, you sound like somebody’s like third grade English teacher critiquing their (0:44:20)

The Pixelated Sausage Podcast
Sony Maybe, Probably, Working on a New PlayStation Handheld | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Nov 28, 2024


This week's episode starts off with a wardrobe change, rumors of Sony working on a new PlayStation handheld, and more "hints" of Final Fantasy VII Remake maybe coming to Xbox who the hell knows when, before getting to what we've been playing with Farming Simulator 25, Cultist Simulator, White Day 2: The Flower That Tells Lies, Glitch Hero, MetroLand, Spellagis. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

Canard PC
[SCROLL NEWS #132] 20 ans de Half-Life 2 | Farming Simulator pète les records | Un jeu d'horreur Winnie l'ourson

Canard PC

Play Episode Listen Later Nov 25, 2024 57:43


Abonnez-vous et soutenez cette chaîne : https://fr.ulule.com/canardpc/Tous nos magazines et nos offres d'abonnement : https://boutique.canardpc.com/Notre édition web sur abonnement : https://www.canardpc.com/Notre newsletter sur les nouvelles technologies : lepavenumerique.substack.com/about ► Twitch : https://www.twitch.tv/canardpc► Bluesky : https://bsky.app/profile/canardpc.com► X : https://twitter.com/Canardpcredac► Discord : https://discord.gg/nJJFe9r► Facebook : https://www.facebook.com/CanardPCmagazine► Instagram : https://www.instagram.com/canardpc/► Tiktok : @canardpcredac Tous droits réservés Presse Non-Stop / Canard PC. Aucun youtubeur n'a été maltraité pendant le tournage.

Anime Protagonist Podcast
155 - [WEEB] Rock CITY

Anime Protagonist Podcast

Play Episode Listen Later Nov 24, 2024 100:59


Are you a fan of Nichijou? Well, buckle up! This week, AniPro reviews the follow-up manga with an anime on the way: CITY! Also, Jay is STILL reading, Cole is STILL playing Farming Simulator, Mike started a new game, and more! Support AniPro: Patreon: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/AniProPod Send us a Mailbag: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://anipropod.com/mailbag Use code "ANIPRO" for $5 off your first #TokyoTreat box through our link: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://tokyotreat.com/?rfsn=7695251.3317f Follow AniPro: ⁠⁠⁠⁠⁠⁠⁠⁠Twitter: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/AniProPod ⁠⁠⁠⁠⁠⁠⁠⁠Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/anipropod⁠⁠⁠ Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/dV5tMCWvM7 Next Reviews: Anime: Your Lie In April → Ponpo The Cinephile → Listeners Choice Manga: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Nue's Exorcist (Ch.1-25) Tracks: Opening theme: Shibuya Bumper Track: "Cyber Fields", Spiros Maus Music licensed by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠slip.stream⁠⁠ Timestamps 00:00:00 - Start 00:03:19 - Daylight Savings Time 00:08:30 - Mike's "Trip" 00:16:10 - Farming Simulator 2025 00:24:46 - Gaming Discussion & Nier Automata 00:35:09 - Mailbag: Our WWE Entrance Music 00:47:47 - CITY Manga Review Introduction 00:57:47 - Art Style & Humour 01:07:56 - Favorite Gags & Episodic Nature 01:17:16 - Nichijou Comparisons & Upcoming Anime 01:29:42 - Final Thoughts & Ratings 01:36:10 - Our Next Manga Review

The Gaming Outsider
Mindcop, Access Denied: Escape & Getting into Game Development

The Gaming Outsider

Play Episode Listen Later Nov 22, 2024 139:42


On this episode, Jacob, Alyssa & Scott welcome Damon Brown from from the GO community to talk about what it takes to get into video game development. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (22:07) News (56:10) New Games (59:40) Farming Simulator 15 (PC) (1:08:39) Mindcop (PC) (1:15:29) Access Denied: Escape (PS5) (1:20:37) “From the Outside In” Topic: Getting Into Game Development Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.  

The Farm Sim Show
Bugs in Farming Simulator 25?

The Farm Sim Show

Play Episode Listen Later Nov 22, 2024 87:39


Today's show is sponsored by GPORTAL Premium Game Servers. Save 10% on your own game server and support DJ & Klutch via these links! - DJ - https://www.g-portal.com/?ref=DjGoHamGaming - Klutch - https://www.g-portal.com/en?ref=Klutch Do you like coffee? Check out First Responder Coffee Company, owned by friend of the channel Farmer Cop! http://bit.ly/3XUMfo5#FarmingSimulator #FarmSimShow #Podcast

The TMossBoss Show
S:184 EP:7 || Farming Simulator RANT

The TMossBoss Show

Play Episode Listen Later Nov 22, 2024 17:27


If every game is like the new one, I don't see this being a series that last a long time. --- Support this podcast: https://podcasters.spotify.com/pod/show/tmossboss/support

Nördigt
467. Den med Farming Sim 25, Flight Sim 24, Kneecap, Guy Manley, Grotesquerie, Dune: Prophecy samt The Penguin

Nördigt

Play Episode Listen Later Nov 21, 2024 139:00


Ännu en fullängdare, även om den efterlängtade gästen uteblir. Vi vet, vi vet. Vi lovade Adam Westlund De La Torre och hans syrliga take på The Rings of Power. Men den godbiten får ni p g a sjukdom vänta till nästa vecka med att avnjuta. Istället sätter sig Jonas, Niklas och Mats i studion och inleder som vanligt med ett matigt nyhetssvep. Eventuellt med en och annan utvikning. Därefter blir det spel. Det är säsong för Mats-spel, och han berättar förstås varför Farming Simulator 25 är det bästa spelet i serien hittills och troligen GOTY, varför Flight Simulator 24 är värt en närmast obscen summa pengar och exakt varför han gillar Dragon Age: The Veilguard mycket mer än alla andra i panelen. Så tar vi oss an filmens underbara värld, där Niklas har sett smått fantastiska Kneecap och Mats äntligen lyckats se svenska actionparodin Guy Manley: A Real Movie. Och så till sist lite TV också: Mats berättar varför han inte kan sluta titta på märkliga Grotesquerie, alla diskuterar vilket intryck vi fått av första avsnittet av Dune: Prophecy och Jonas gushar över den mörka superhjälte-adjacent The Penguin. Tack & Förlåt, Puss Hej!

PlayStation Nation Podcast
We Just Like Games-Episode 31

PlayStation Nation Podcast

Play Episode Listen Later Nov 20, 2024 97:54


Rey and Glenn discuss the PlayStation 5 Pro, Empire of the Ants, PDP Afterglow Wave controller, “Console Wars” DLC for Atari 50,Horizon Zero Dawn Remastered,Farming Simulator 25 and MUCH more! 4:38 - Socom 14:10 - LEGO Horizon Adventures 18:00 PlayStation 5 Pro 19:20 - No Man's Sky 29:39 - Empire of the Ants 35:04 - Passageway of the Ancients 39:29 - PDP Afterglow Wave with Motion for Switch 45:07 - Valis: The Fantasm Soldier Collection 46:34 - ‘Console Wars' DLC for Atari 50 47:21 - Starship Troopers 48:12 - FartMania 49:32 - Yakuza: Kiwami (Switch) 50:45 - RetroRealms 52:45 - Kong: Survivor Instinct 54:58 - Blazing Strike 56:32 - Horizon Zero Dawn Remastered 57:53 - Farming Simulator 25 59:56 - The Crew: Motorfest 1:02:17 - Call of Duty: Black Ops 6 1:17:05 - Metaphor Refantazio 1:19:40 - Batman: Arkham Shadows 1:26:12 - Zelda: Echoes of Wisdom

Video Game Outsiders
#881 - This Thanksgiving Special... is an Xbox!

Video Game Outsiders

Play Episode Listen Later Nov 20, 2024 120:49


MS uses a line from our show for Xbox marketing, Farming Simulator 25 & Dragon Quest 3 2D-HD Remake review & giveaway in VGO Discord from CDkeys.com, LEGO Horizon Adventures, Blizzard shadow drops Warcraft 1&2 Remasters & WoW housing news, Microsoft Flight Simulator '24, Rise of the Golden Idol, Demolition Company vs Teardown, Resident Evil 4 remake, more on the Batman VR game, Sony in talks to buy FromSoft, Xbox handheld gaming confirmed, and more gaming news. Win games in our Discord giveaways from our sponsor CDkeys.com on https://discord.gg/Ab6pxpT You can also support us in Discord and get an extra weekly podcast. For even more weekly bonus podcasts and the entire back catalog of VGO, support us for only 1.99 a month on Libsyn and listen on the free VGO mobile apps for iOS/Android or on the web, more info on VideoGameOutsiders.com. We also have a Patreon.com/videogameoutsiders to be listed as a supporter, sponsor an episode, buy us a game, or more! You can also also check out Twitch.tv/johnANDmichelle and sub free with Amazon Prime each month or stop by live Tuesdays from 9-11 pm est. 

Die2
Rückenschmerzen und Danmakus - Die2 #279

Die2

Play Episode Listen Later Nov 18, 2024 70:10


Wir starten in diese Folge mit einem stummen Gasthörer und Pfefferminztee aus Marokko. Heute reden wir u.a. Erwachsen sein bedeutet nicht vernünftig, eure Kommentare, Heiner Geißler und Stuttgart 21, der Soulframe Playtest, erste Felder im Landwirtschafts-Simulator 25 bestellt, Jacks Erfahrungen in Karate Survivor und weitere Danmakus. Eure Fragen oder Themen unter dem Hashtag #die2onair Links zu den Themen der Folge ► Stuttgart 21 https://de.wikipedia.org/wiki/Schlichtung_zu_Stuttgart_21 ► Soulframe https://www.soulframe.com/de ► Farming Simulator 25 https://store.steampowered.com/app/2300320/Farming_Simulator_25/ ► Temtem Swarm https://store.steampowered.com/app/2510960/Temtem_Swarm/ ► Danmaku https://de.wikipedia.org/wiki/Danmaku Die2 auf Twitter ⁠⁠https://twitter.com/die2onair

Random Topic
RESUMEN RAPIDO [ 002 ] Entérate de TODO ( o casi ) en menos de 5 Minutos

Random Topic

Play Episode Listen Later Nov 17, 2024 5:04


Estrenamos a modo de prueba esta nueva sección llamada Resumen Rapido, donde recopilamos los principales titulares de lo que ha pasado durante la semana en el mundo de los videojuegos. ⚫┃Nuestra Web https://www.randomtopicgames.es | Patreon https://www.patreon.com/randomtopicgames ┃ https://www.youtube.com/channel/UCDu76AcUXGMsYPE3v3CymrQ/join ┃ https://www.twitch.tv/randomtopicgames/ Resumen semanal de noticias de videojuegos Un estudio revela que jugar a videojuegos 5 horas a la semana rejuvenece el cerebro. Perfecto para justificar esas sesiones de juego. Lanzamientos destacados de la semana - The Rise of the Golden Idol, considerado uno de los mejores juegos de puzzles en años, ya disponible y gratuito en móvil con suscripción a Netflix. - Otros títulos lanzados esta semana incluyen: Everholm, Parking World, Farming Simulator 25, Tetris Forever, Temtem Swarm, I am Future, Dragon Quest 3 HD2D, Lego Horizon Adventures, Flint Treasures of Oblivion, Petit Island, Great God Grove y más. Éxitos y récords - Terraria supera los 60 millones de copias vendidas; la mitad en PC. - Farming Simulator 25 rompe su récord de jugadores simultáneos con más de 126,000 en Steam. - Sony anuncia que Astro Bot vendió 1.5 millones de copias en PS5. Noticias corporativas y actualizaciones - Phil Spencer confirma planes para una consola portátil de Xbox, aunque aún lejana. - Nintendo anuncia rebajas de Black Friday en títulos como Tears of the Kingdom y Animal Crossing. - Steam Deck lanza un diseño blanco limitado. - GOG presenta un programa de preservación de videojuegos clásicos. Expansiones y novedades - World of Warcraft anuncia novedades para sus versiones Classic y Retail, incluyendo Mists of Pandaria Classic y la próxima expansión Midnight. - Prince of Persia: The Rogue recibirá una gran actualización visual y de contenido el 21 de noviembre. - Sea of Stars se actualiza con Dawn of Equinox, añadiendo cooperativo local y mejoras generales. Eventos y otros - En nuestro Patreon, se sortea Shin Chan Nevado en Carbónpolis y próximamente Atomic Picnic. - Overwatch activa un evento 6 vs. 6 hasta el 2 de diciembre. - Game Pass recibe la trilogía remasterizada de Spyro the Dragon. - Nintendo toma medidas legales contra un streamer que transmitía juegos antes de su lanzamiento. Reacciones mixtas - LEGO Horizon Adventures no alcanza las expectativas iniciales con bajas notas y poca actividad en Steam. - Geoff Keighley anunciará los nominados a los The Game Awards este lunes, con la ceremonia el 12 de diciembre, que transmitiremos en directo. Industria y estudios - Tequila Works entra en concurso de acreedores tras la salida de sus socios fundadores. - Veteranos de Gearbox, Bethesda y Epic Games forman Ruckus Games para desarrollar un multijugador cooperativo urbano. - Hideaki Itsuno lidera un nuevo estudio japonés de Lightspeed Studios. - Nagoshi Studio prepara una aventura de acción con un enfoque en la diversión por encima de la escala. Entretenimiento - Miyamoto presenta la expansión de Donkey Kong Country en Super Mario World Japón y destaca la importancia de la creatividad en Nintendo. Rumores y anuncios futuros - Indiana Jones deslumbra con su nuevo gameplay antes de su lanzamiento en diciembre. - Infinity Nikki llegará el 5 de diciembre, con millones de preregistros confirmados. - Atomfall, programado para marzo de 2025, fija su lanzamiento el día 27.

The PopCulturists
Metro Awakening is AWESOME on PSVR2 | For The Players – The PopC PlayStation Podcast EP371

The PopCulturists

Play Episode Listen Later Nov 17, 2024 84:46


0:00 Music Intro0:18 Intro4:08 How have we been?4:23 Balatro has consumed Ryan’s life14:01 It’s that GTAV time of the year14:11 Metaphor Re:Fantazio and TV chats17:52 Metro Awakening VR impressions (code provided by Plaion ANZ)29:44 Farming Simulator 25 impressions (code proivided by Five Star Games)35:02 Inform The Players (This week in PlayStation news)35:12 PS Plus catalogue […]

For The Players - The PopCulturists' PlayStation Podcast
Metro Awakening is AWESOME on PSVR2 | For The Players – The PopC PlayStation Podcast EP371

For The Players - The PopCulturists' PlayStation Podcast

Play Episode Listen Later Nov 17, 2024 84:46


0:00 Music Intro0:18 Intro4:08 How have we been?4:23 Balatro has consumed Ryan’s life14:01 It’s that GTAV time of the year14:11 Metaphor Re:Fantazio and TV chats17:52 Metro Awakening VR impressions (code provided by Plaion ANZ)29:44 Farming Simulator 25 impressions (code proivided by Five Star Games)35:02 Inform The Players (This week in PlayStation news)35:12 PS Plus catalogue […]

Digital Podcast
Wie ein Traktorspiel aus der Schweiz zum Welthit wurde

Digital Podcast

Play Episode Listen Later Nov 15, 2024 45:56


6 Millionen Menschen gehen am Feierabend gern mal virtuell "ga puure": Der Landwirtschaftssimulator ist das mit Abstand erfolgreichste Spiel aus der Schweiz. Wir schauen uns die neuste Ausgabe an, besuchen die Spielschmide in Schlieren und tauchen ein in eine ungewöhnlich Erfolgsstory. Der Podcast im Überblick (00:01:58) Wie hat sich das Spiel in den vergangenen 16 Jahren entwickelt? (00:17:25) Giants, die Firma hinter dem Spiel und ihre Erfolgsstory (00:33:57) Wie weiter? (00:38:24) Und die Schweiz? Trailer und Bilder: https://store.steampowered.com/app/2300320/Farming_Simulator_25/ SRF Artikel: https://www.srf.ch/kultur/games/landwirtschafts-simulator-25-wie-ein-traktorspiel-aus-der-schweiz-zum-welthit-wurde Farming Simulator World Championship: https://www.youtube.com/watch?v=SUqr0d7xZuw Interview mit Michael 2013: https://www.srf.ch/radio-srf-3/games-landwirtschafts-simulator-pfluegen-mit-600ps-bei-60-km-h SRF Geek Sofa bei Discord: https://discord.gg/geeksofa

23 Personnel
Bye Week Basketball | Week 12

23 Personnel

Play Episode Listen Later Nov 13, 2024 85:16


In this episode of the 23 Personnel Podcast, hosts Spencer and Michael discuss the latest happenings in Texas Tech sports, including a preview of the NCAA tournament for soccer and a recap of the football team's recent game. They highlight Tahj Brooks' record-breaking performance, analyze coaching strategies, and reflect on the team's goals for the remainder of the season. The conversation also touches on officiating issues and the atmosphere surrounding the games. In this segment, the conversation delves into various themes surrounding football strategy, particularly focusing on decision-making during critical game moments. The discussion transitions into a controversial incident involving Shiloh Sanders, highlighting the dynamics of fan reactions and rivalries. The hosts also explore the implications of Colorado's recent success and the influx of new fans, while wrapping up with predictions for the Big 12 teams and their performances this season. In this episode, the hosts discuss the performance of various college sports teams, focusing on football and basketball. They analyze upcoming games, player injuries, and team dynamics, providing insights into the Texas Tech sports scene. The conversation also touches on the Lady Raiders' recent games and the presence of notable coaches at events. Additionally, they share personal anecdotes and updates on gaming releases, particularly the Farming Simulator franchise.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Free Game
E106: Farming Simulator 2022 ft. Cousin Jack "Donny" Ball

Free Game

Play Episode Listen Later Nov 13, 2024 99:12


Jack comes on to teach everyone about all things farming and specifically what you can do in FS 2022 and even maybe expect from FS 2025. This is of course weaved into plenty of laughter and general discussion.

The Farm Sim Show
You NEED to know THIS before buying FS25 | The Farm Sim Show

The Farm Sim Show

Play Episode Listen Later Nov 1, 2024 119:41


The Farm Sim Show
There's Still More FEATURES We Don't Know About In Farming Simulator 25

The Farm Sim Show

Play Episode Listen Later Oct 25, 2024 69:14


FS22 Podcast - Farming Simulator 22 https://www.buzzsprout.com/861730/share Today's show is sponsored by GPORTAL Premium Game Servers. Save 10% on your own game server and support DJ & Klutch via these links! - DJ - https://www.g-portal.com/?ref=DjGoHamGaming - Klutch - https://www.g-portal.com/en?ref=Klutch Do you like coffee? Check out First Responder Coffee Company, owned by friend of the channel Farmer Cop! http://bit.ly/3XUMfo5#FarmingSimulator #FarmSimShow #Podcast

Work To Game Podcasts
State of the Games Industry & Is Game Pass A Failure with MuganLord

Work To Game Podcasts

Play Episode Listen Later Sep 2, 2024 67:08


Crystal Core Radio #177 - Blue Protocol Canceled Socials, Discord, & Podcasts: https://linktr.ee/gingerprime Become a channel member: youtube.com/@GingerPrimeGaming/join Check out @GamingKinda @MugenLord @GingerPrimeTV @VenusOrionComics https://x.com/VenusOrionComic https://www.instagram.com/venusorioncomics/ https://www.youtube.com/watch?v=asy9xtt9J_E&t=288s https://www.strikekeotees.com/ Affiliate Deals

The Harvest Season
Mika and the Witch's Mountain Review

The Harvest Season

Play Episode Listen Later Aug 28, 2024 74:55


Al and Kev talk about Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:22: What Have We Been Up To 00:13:13: Game News 00:30:30: New Games 00:37:25: Mika And The Witch’s Mountain 01:08:10: Outro Links Animal Crossing Pocket Info Melobot: A Last Song Disney Dreamlight Valley “Dapper Delights” Update Steamworld Build “Skull Valley” Update Farming Simulator 25 Info Smushi Come Home Physical Release Herdling Floatopia Mika and the Witch’s Mountain Disclosure: I received a free review copy of this product from https://www.keymailer.co #MikaandTheWitchsMountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Mario- wait no, Cottagecore Games. (0:00:36) Kev: And I’m Kevin. (0:00:42) Kev: I’ll talk about Mario. (0:00:44) Kev: I’m actually obligated to. (0:00:46) Al: I suspect I’ve already made that joke though, haven’t I? (0:00:49) Al: I probably made that joke a year ago. (0:00:51) Kev: Yeah, that’s fine. (0:00:52) Al: Um. (0:00:53) Kev: Oh yes, cottagecore. (0:00:55) Kev: But we’re here to talk about Cozy’s studio Ghibli likes. (0:00:59) Al: Yeah. (0:01:01) Al: Yes. (0:01:01) Al: So we are going to talk this episode about Mika and the Witches Mountain. (0:01:07) Al: This episode is the reason that Dave the Diver Month got delayed, basically. (0:01:07) Kev: finally (0:01:14) Al: We, we managed big news and full disclosure, because we have to say this. (0:01:14) Kev: Yeah (0:01:20) Al: Uh, we got a free code for Mika and the Witches Mountain for review. (0:01:25) Al: Uh, so, um, thank you to Chibi Games for that. (0:01:28) Kev: both of us oh oh okay sorry well ah that’s how you got it okay like (0:01:29) Al: No, just you. (0:01:31) Al: I paid for mine, but you, you got yours free, I paid for mine. (0:01:35) Al: Uh, I mean, to be fair, I paid for it like three years ago in Kickstarter. (0:01:42) Al: Um, so because of that, we then had like a specific time that they (0:01:48) Al: wanted the review to be done by. (0:01:50) Al: So we are doing the episode now, which means that hopefully next episode will (0:01:55) Al: be the final episode of Dave the Diver Month, or maybe not because of new (0:02:01) Al: I’m not going to talk about the Dave the Diver news in this episode, (0:02:02) Kev: I was about to say or maybe not. (0:02:04) Al: because there is Dave the Diver news. (0:02:06) Al: We’re going to talk about that in the next episode, just cause it’s so close. (0:02:09) Al: Um, so there we go. (0:02:12) Al: So yes, uh, we’re going to talk about Mika and the Witches Mountain. (0:02:12) Kev: And we can finally say #sponsored. (0:02:15) Al: Um, the hashtag sponsored hashtag, hashtag ad. (0:02:22) Al: Uh, I think it’s actually hashtag gifted. (0:02:25) Al: It’s not an ad. (0:02:25) Al: It’s not sponsored as gifted as a difference there. (0:02:28) Al: Cause we’re, we’re obviously. (0:02:30) Al: Getting the review code would not change our review. (0:02:33) Al: We would be reviewing it in the same way, whether we were paying for it or not. (0:02:36) Al: Uh, yeah. (0:02:36) Kev: Yup, that’s why Nintendo won’t sponsor Alex. (0:02:43) Al: Yes. (0:02:44) Al: And, um, unlike the developers of that new game that I can’t remember the name of, (0:02:49) Al: uh, we will talk about the politics of China. (0:02:52) Al: Uh, yeah, I think that’s something like that. (0:02:53) Kev: Oh my gosh, Black- Is it Black Wukong? (0:02:58) Al: I can’t remember what the name is, but yeah, it’s something like that. (0:03:01) Al: Very, very awkward. (0:03:03) Al: All that news of them trying to stop people talking about things that people (0:03:07) Al: are obviously going to talk about. (0:03:08) Kev: Yeah, oh good. (0:03:08) Al: Uh, but as far as I know, there’s no, uh, there’s no kind of big political issues (0:03:16) Al: with chibi games, uh, so we’re going to just talk about the game, um, because (0:03:20) Al: there’s no controversies that I know of to talk about before that. (0:03:23) Al: We have some news and first of all, Kevin, what have you been up to? (0:03:26) Kev: Well, a lot of meat primarily, but on the off chance I do get a breather, I look in (0:03:36) Kev: meek at time of course, I played hey guess what, a Mario game, Chalker, particularly (0:03:45) Kev: where was it, Mario World 2 Yoshi’s Island, I forget the swirlder land, but Yoshi’s Island, (0:03:50) Kev: the first Yoshi’s Island for the SNES, yep it’s the one with the bait. (0:03:52) Al: Is that the one with the babies? (0:03:56) Kev: The SNES always surprises me, like how modern it looks compared to the NES or whatever, (0:04:07) Kev: but anyways, I mean it’s a Yoshi game, it’s good, have you played any Yoshi games now? (0:04:12) Al: I have played this one specifically because when I was playing through the Mario games, (0:04:20) Al: the way that I defined it was anything that says “Super Mario” and is a platformer. So (0:04:26) Kev: Okay, sure. (0:04:26) Al: this one being called “Super Mario World 2, Yoshi’s Island” meant that I played this one. (0:04:31) Al: But I also included then the first Wario World as well, because that was a Super Mario World (0:04:37) Al: 2. Was it 4 or 3? I can’t remember. It was one of them anyway. So yeah. (0:04:38) Kev: That was three, wasn’t it, I think. (0:04:40) Kev: Yeah. (0:04:42) Al: Back when they would make a random platformer for another character and just slap Mario’s (0:04:48) Al: name on it. Yeah, yeah. Well, why not? I don’t think I’ve played any of the other ones. I’ve (0:04:50) Kev: It was a good strategy. They go, “I should go back.” (0:04:53) Kev: Um, yeah. (0:04:56) Kev: Mm. (0:04:57) Al: been meaning to play Willy World for a while just because it looks fun. But I don’t think (0:05:00) Kev: Yeah. (0:05:02) Al: I need to have a look at the list of (0:05:04) Kev: Yeah, well, shocker. (0:05:05) Kev: The core of the game, of a Nintendo game, has stayed pretty intact all these years. (0:05:11) Kev: Um, it’s a fun one. I like it. (0:05:14) Kev: Yoshi’s Island, um, (0:05:16) Kev: introduces all the Yoshi mechanics that are just (0:05:20) Kev: Mario stuff right not just the the eggs but the the flutter jump all sorts (0:05:24) Al: Yeah, but I guess the interesting thing about this one was that it was you were (0:05:24) Kev: of the Yoshi cop they’re all sorts of fun things if you want here (0:05:30) Al: controlling Yoshi rather than controlling Mario on you. (0:05:32) Kev: yeah that’s true yeah it’s true no longer your loyal steed slash jump (0:05:37) Kev: assist when you throw him in the pit didn’t make that jump but yeah if you (0:05:45) Kev: want to hear extended thoughts on Mr. Yoshi’s first (0:05:50) Kev: spotlight feature, well that’s not true, he had that Yoshi puzzle game, whatever, (0:05:56) Kev: go listen to Rainbow Road Radio, the show I do with Alex, that’ll be the next (0:06:01) Kev: episode, he’ll be out by the time this is out, so yeah, go check that out. Other than (0:06:07) Kev: that, I’m pretty sure I talked about Battle Cats a long long time ago on this (0:06:12) Kev: podcast, it’s a mobile game, it’s tower defense, you control these goofy cats (0:06:17) Kev: that’s sending your or me (0:06:20) Kev: to get units to go fight the enemy CPU units or whatever (0:06:25) Kev: I go on and off it (0:06:27) Kev: one thing about it, they do collabs with all sorts of different properties (0:06:32) Kev: the most wild ones like they’ve done Evangelion, Street Fighter (0:06:36) Kev: and they happen to do one with Ruruni Kenshin (0:06:39) Kev: which brought me back in hard (0:06:42) Kev: do you know Ruruni Kenshin now? (0:06:44) Al: - I do not, I was just about to ask, what is that? (0:06:45) Kev: Oh, okay, um, it’s a manga/anime, uh, unfortunately. (0:06:50) Kev: Of course, the very problematic creators I will acknowledge. Uh, by problematic, I mean awful. I won’t… yeah, not a great person, but the manga/… yup. Yup, not good things. Yeah, okay, criminal. Okay, let’s… okay, a criminal. A criminal creator. Let’s bump it up a little. (0:06:55) Al: I’m going to Wikipedia and looking at, oh right, okay, yep. (0:07:07) Al: That’s not just problematic, we’re not going to talk about that. (0:07:20) Kev: - But, which is unfortunate, ‘cause the manga slash anime (0:07:22) Kev: was very popular, was from like the ’90s, I believe, (0:07:26) Kev: and very well-liked and whatnot. (0:07:30) Kev: I watched it when I was younger, actually, in Mexico, (0:07:33) Kev: because Mexico had a lot of anime going on back then. (0:07:36) Kev: It still does. (0:07:38) Kev: It’s a, you know, it’s a whole thing. (0:07:40) Kev: It’s about samurais, basically. (0:07:41) Kev: I’m just really cool and really enjoyable. (0:07:44) Kev: And so, yeah, hearing that Colab got my attention, (0:07:48) Kev: so I got into it back in about, (0:07:50) Kev: and that was fun to see. (0:07:52) Kev: And then, Zona Zen Zero, the whole reverse game, (0:07:56) Kev: I continue to play it. (0:07:57) Kev: I’m actually kind of getting finally invested (0:08:00) Kev: into the story a little bit after like a month, (0:08:04) Kev: some time to get through all the gobbledygook (0:08:08) Kev: and nonsense words they use to finally understand (0:08:11) Kev: what’s going on. (0:08:13) Kev: One thing interesting about it is because it’s, you know, (0:08:16) Kev: ongoing engine-type game. (0:08:18) Kev: Like I– (0:08:20) Kev: Kind of hit. I think the end of the available story, right? (0:08:22) Kev: They do chapter drops or whatever and so now I have to wait for the next one. (0:08:27) Kev: Which is just an interesting experience. I don’t think I’ve ever had to really deal with it, at least in a video game, right? (0:08:33) Kev: But yeah, that’s what I’ve been up to. What about you, Al? What’s going on with you? (0:08:38) Al: Well, I have obviously been playing Mika as well, and we’ll talk about that. (0:08:44) Al: I have also, we are recording on the 23rd of August, which is the day the Harvest Moon Home (0:08:50) Al: Sweet Home comes out. So, or came out, or has come out. It’s out. So, I have bought it, and I have (0:08:52) Kev: against all odds with no no work no not a whisper of anything about it but it (0:09:09) Al: a little bit. Obviously not very much, because it’s the first day, and I’ve been working today. (0:09:15) Al: Well, I will obviously have a lot more thoughts about this in the future, but my first (0:09:24) Al: thought is this game has basically no controller support, but it’s not completely not, right? It (0:09:32) Al: has, I’ve found one thing that has controller support for, and that’s conversations. When you’re (0:09:38) Al: you can proceed the conversation with the controller. Nothing else. And it’s so weird. So weird. (0:09:42) Kev: That’s so weird. You have to play on your phone, but when you hit the conversation pick up your controller (0:09:49) Al: It’s so weird. Well, that’s the thing. Because I have an Android phone, and I have an iPad, (0:09:56) Al: I have to decide on which platform I’m going to purchase on, right? Because I’m not going to (0:10:00) Al: purchase on both. Although I will say, interestingly, it’s not that expensive. It’s 18 (0:10:05) Al: £14 on IOS and it’s £14. (0:10:08) Kev: Oh, I’m a darned. (0:10:08) Al: It’s weird that there’s the difference there, but it’s not an insane, you know, it’s not (0:10:14) Al: it’s not a ridiculous amount. (0:10:16) Al: It was pretty good for what it is, but I’m probably still not going to buy it on both. (0:10:23) Al: So I had to decide and I was like, I can’t, I think I decided originally to buy on Android. (0:10:28) Al: So I bought it and downloaded it and opened it and it crashed. (0:10:33) Al: And apparently they’ve had an issue on Android where the game is crashing just now. (0:10:33) Kev: Oh (0:10:36) Kev: Say yes, I have to buy both (0:10:37) Al: And so I was like… (0:10:39) Al: I went on to the Play Store and there was a refund button. (0:10:42) Al: So I was like, “Oh, well, I’ll refund that and I’ll go buy it on iPad then.” (0:10:46) Al: So I’ve been playing it on the iPad. (0:10:48) Al: But the problem with that is obviously I would like to use my controller (0:10:50) Al: because it’s on my iPad, right? (0:10:52) Al: Like I don’t want to be like holding my 13-inch iPads, (0:10:56) Al: trying to play touchscreen controls. (0:11:00) Kev: Back to the Wii U days, baby. (0:11:02) Al: It’s worse than that. (0:11:02) Al: It’s so much bigger than that. (0:11:06) Al: I do have an iPad mini. (0:11:08) Al: So I will try it out on that and see how it feels on that as well. (0:11:11) Al: But this this might not be a good start to it. (0:11:14) Al: Although I will have to see. (0:11:16) Al: I need to check this. (0:11:17) Al: I meant to check this earlier (0:11:20) Al: because Mac OS has a thing now where you can install iPad apps. (0:11:23) Al: So I need to see if I can install that and maybe I can play it on my Mac. (0:11:25) Kev: Ooh. That’d be nice. (0:11:26) Al: We’ll see. (0:11:27) Kev: Is there no blue stacks equivalent on Mac? (0:11:30) Al: What that is, that is that. (0:11:32) Kev: Oh, that is. Okay. Okay. (0:11:34) Al: Yeah, it’s the same thing. (0:11:35) Al: and technically developers can deceive. (0:11:39) Al: So, we’ll see whether they’ve disabled it or not. (0:11:39) Kev: Mmm, let’s see. (0:11:42) Al: I would hope not, but we’ll see. (0:11:42) Kev: Okay. (0:11:44) Kev: Um, okay, about the game, okay, the big question about the game itself, (0:11:49) Kev: is it, you know, a farming game? (0:11:51) Kev: Don’t even know what it’s supposed to be. (0:11:52) Al: Yeah, I would say it’s basically, it’s a Harvest Moon game. Now the question is whether it is a (0:11:56) Kev: Okay, it is a harvest move. (0:11:59) Al: Harvest Moon game, and they’ve definitely thought about it in terms of touch screen first. I would (0:12:04) Al: say touch screen first, or touch screen only, clearly, because they don’t have the controller (0:12:07) Kev: Okay. (0:12:08) Al: support. Which is, I mean, the fact that they’ve thought about it touch screen first is good, (0:12:09) Kev: Yay. (0:12:14) Al: the fact that it doesn’t support controllers is bad. But yeah, it’ll be interesting to see (0:12:16) Kev: Yeah. (0:12:20) Kev: Okay. (0:12:20) Al: how things go. I’ve not put enough into it to- (0:12:23) Al: You know, an opinion on the story or the full mechanics or anything like that. That episode will come. (0:12:24) Kev: Sure. (0:12:27) Kev: Sure. (0:12:30) Al: But yeah, so start off disappointing. We’ll see. We’ll see where it goes from here. (0:12:36) Kev: - Nah. (0:12:41) Al: I think I also- I launched- I bought and started playing (0:12:46) Al: Natsumon? Is that real? Yeah, Natsumon, 20th century summer kid. I haven’t played a lot of that, though. (0:12:52) Al: That’s probably for the future, because there’s a lot happening just now. (0:12:57) Al: That was one of the games that Micah talked about, I think, last year. End of the year. (0:13:00) Kev: Ahh, okay. Oh, I love that art style. (0:13:04) Al: And they only added the English translation at the beginning of this month, so. (0:13:09) Kev: - Okay, cool, cool, cool. (0:13:11) Al: So yeah, that’s what we’ve been playing. So, into the news. Speaking of mobile games, (0:13:17) Kev: Eh? (0:13:17) Al: we have some Animal Crossing news. It’s been a while since we’ve had some Animal Crossing news, Kevin. (0:13:22) Al: And now it’s time to talk about a game, (0:13:23) Kev: It’s good for once. (0:13:25) Al: now it’s time to talk about an Animal Crossing game that neither of us have really played. (0:13:30) Al: I think I have downloaded it and I’ve opened it and got really bored really quickly. (0:13:35) Al: But that is Animal Crossing Pocket Camp. (0:13:38) Al: So the news is that the game is shutting down. (0:13:42) Al: But don’t worry, they’re releasing it again offline. (0:13:47) Al: So this is very interesting and I wanna know what you think. (0:13:50) Al: But my opinion is that this is. (0:13:52) Al: Because I think exactly what we want online games to do is when they shut down, they (0:13:59) Al: release another version that allows you to play the whole game without in-app purchases. (0:14:05) Al: And granted, it’s going to cost money. (0:14:07) Al: And I accept that because it takes work and that’s life. (0:14:13) Al: But it’ll be interesting to see how much it costs. (0:14:15) Al: That will be the killer, I think. (0:14:18) Al: I think overall, although some people we disappointed because they obviously… (0:14:22) Al: It means there’s no new events in the game. I think that overall it’s a good news because it’s not going… (0:14:28) Kev: All right, I heard, I cannot source or confirm, I heard that they will try to do some events (0:14:34) Kev: still for the first, like, while for the offline version, but… (0:14:38) Al: No, I haven’t seen anything about that. What they have said is that they’ll be doing events (0:14:44) Al: and adding some items until the end of the current version, which ends, which is running (0:14:48) Kev: Oh, okay, that’s why it would have hurt, nevermind. (0:14:51) Kev: Um, but still. (0:14:54) Al: until the 28th of November. That is when they’re going to shut it down. So they said there (0:14:59) Al: will be some more events and items before then, but I haven’t seen anything about new (0:15:04) Al: stuff in the in the. (0:15:07) Kev: if uh if i’m employed by that point I will pick this up because i’m much more interested now that (0:15:14) Kev: I can just play it all especially offline um because that’s uh that’s my idea (0:15:21) Al: It’s going to be very interesting to me how much it costs. Will it cost like what Mario (0:15:27) Al: Run cost? Was that like 20 dollars? Something like that? Or whether it ends up going like (0:15:32) Kev: I was about to say, it’s in the new nintendo to pick the latest entry into the animal crossing (0:15:36) Al: a full price switch game. I would be surprised if it did. But you never know, it is Nintendo. (0:15:47) Kev: series, full price animal crossing, locket camp deluxe. (0:15:51) Al: - It turns out the Switch 2 runs Android. (0:15:58) Al: Look, we’ve got a new Animal Crossing game for the new console. (0:16:02) Al: Yeah, the other thing is, they haven’t said for certain that it’s definitely 100% offline. (0:16:09) Al: Let me see if I can find the wording. (0:16:11) Al: It says, “We’re developing a version of Animal Crossing Pocket Camp that users (0:16:15) Al: can continue to play with their save file.” (0:16:17) Al: So that’s a key point your data will carry across. (0:16:20) Kev: Oh, yeah that yeah, can you imagine if it did? (0:16:21) Al: You would think that would be a minimum required thing for this, but just it’s good to have the clarification. (0:16:29) Kev: You know in this day and age yeah, yeah, it’s good to have that clarification (0:16:33) Al: You carry over your saved data by linking your Nintendo account. (0:16:37) Al: It says, but you cannot carry over any remaining leaf tickets. (0:16:40) Al: I think they were the like paid item that unlocked things in the game. (0:16:42) Kev: score. Right. (0:16:44) Al: So obviously it doesn’t make any sense if there aren’t, because it says it’s a paid app without in-app purchases. (0:16:52) Al: The question of course is whether that means everything in the game, all the items will be unlocked for everybody. (0:16:59) Al: And if so, do you have to do something to unlock them? (0:17:03) Al: Like are there going to be challenges or is it just you can access everything like you had paid for it? (0:17:10) Kev: if I were making the decision / this is my guess I’d say you there’s a new fake (0:17:19) Kev: premium currency new leaf tickets what I would call it and you have to do (0:17:24) Kev: challenges to earn that and that’s what so that way they can just leave like (0:17:26) Al: That’s a possible. I wouldn’t be surprised if that wasn’t the case purely because that (0:17:33) Al: sounds like work and is probably more less work just to have like I can’t I don’t I (0:17:40) Al: don’t think I played long enough to know how these things unlock but I’m presuming it’s (0:17:45) Al: just a shop somewhere and so instead that shop just has a cost of zero for everything (0:17:50) Kev: - Oh, okay. (0:17:52) Kev: Or can they change it to, I don’t know about this games, (0:17:54) Kev: non-premium currency, I don’t know. (0:17:56) Al: Yeah, we’ll find out. The other thing is it says it does not require constant data communication, (0:18:02) Al: but that word constant would imply that maybe there is some internet connectivity to it, (0:18:08) Al: but why would they do that if they’re shutting down the game? So I’m a little bit intrigued (0:18:11) Al: as to what that means and what exactly it’s going to look like. They have said they’re (0:18:16) Al: going to have more details about the new app in October, so I guess we’ll find out. (0:18:21) Kev: - All right, but like I said, I’m looking forward. (0:18:23) Al: Yeah, I will. I will almost certainly purchase. (0:18:26) Al: This will I regret purchasing it? We’ll find out. Stay tuned. (0:18:35) Al: Next, we have a renamed game. What was previously called a last song is now called MeloBot, (0:18:43) Al: a last song. MeloBot, MeloBot is a good name. I’m not a huge fan of like subtitles in games, (0:18:44) Kev: I love Metabots! (0:18:46) Kev: Classic. (0:18:52) Al: but I get why they’re doing this one, right? Because it makes it very clear that it’s a (0:18:58) Kev: yeah yeah i’m actually a fan of subtitles and the reason like because if they want to make you (0:19:08) Kev: know franchise or whatever sequels like having different subtitles I think is better than the (0:19:14) Kev: the numbering thing (0:19:16) Al: I mean, I personally I prefer just numbering because then it makes it very clear the order. (0:19:22) Al: But that aside, I think part of the reason I don’t like subtitles is because it implies (0:19:28) Al: that they are going to make a franchise and it’s like, don’t assume that you’re going (0:19:31) Al: to be successful enough to do a franchise. And often subtitles are really, you know, (0:19:40) Al: stupid and not like, so let’s talk about the art games, for example, right? (0:19:44) Kev: Yeah, yeah the pinnacle of subtitles (0:19:47) Al: A perfect example of bad subtitles. They have their first game was Ark Survival Evolved, (0:19:53) Al: right? Which, OK, sure, fine, you’re making it clear it’s a survival game. That’s fine. (0:19:59) Al: Evolved, maybe that’s talking about the dinosaurs. Who knows? What I find confusing about it, (0:20:07) Al: though, is that when you get to a second game, you then start to go, well, is Evolved the first (0:20:12) Al: or the second game? Because Evolved would imply to me that it’s like an evolution of the previous (0:20:16) Al: game. And then their particular problem is they have a remaster of the original called (0:20:23) Al: Ark Survival Ascendant, which is very not clear what, like, why? Why those two names? (0:20:31) Al: And how you meant to know which is which based on those names? That’s my main problem. And then, (0:20:35) Al: of course, their new game is just called Ark 2. So they just can’t decide what they want to do. (0:20:40) Kev: Beautiful. (0:20:41) Kev: I like that. (0:20:42) Al: But anyway, as subtitles go, this is not a bad subtitle. (0:20:43) Kev: Mm-hmm. (0:20:48) Al: I guess just a reminder to people, this is the game where you play as a robot on an alien planet and you are healing plants with salt. (0:20:58) Kev: Yeah, there is in fact rhythm gameplay in this game. (0:21:04) Kev: I was looking at the trailer. (0:21:06) Kev: That looks nice. (0:21:08) Al: Yeah, so it’s a little world that you walk around in and you find plants and then you (0:21:12) Al: have to use your rhythm to heal them, which is a fun little idea. And, you know, I like (0:21:16) Kev: - Mm-hmm, yeah. (0:21:19) Al: the idea of kind of combining a, I don’t know if it’s open world or what, but like, you (0:21:23) Al: know, a world traversal, also with rhythm. (0:21:28) Kev: And somehow there’s still combat. I don’t know if that’s rhythm based, but there is you (0:21:32) Al: I think it is. I think it is rhythm-based as well, based on the trailer. We’ll see. (0:21:37) Kev: Which is a cool idea, um, it looks nice i’m down for this september 12th. That’s not far off (0:21:42) Al: Yeah, so that’s the other news. It’s coming out on the 12th of September, and they’ve (0:21:44) Kev: plus a month (0:21:54) Al: or three weeks three weeks is that three weeks to go till it comes out next we have the full patch (0:22:00) Al: notes for the new disney dreamlight valley update dapper delights so if you want them they are now (0:22:06) Al: available and (0:22:06) Kev: Did they add hot hot ones to the game the reverse of the collab? (0:22:12) Al: Uhhh… no. I feel like I’m missing a reference. (0:22:16) Kev: No (0:22:18) Kev: Okay, you know what hot ones is right (0:22:19) Al: The, like, wings challenge. Yeah. Yeah. (0:22:22) Kev: Yes, yes, okay. Yes the talk show where people eat spicy food in the meanwhile or whatever, right? (0:22:28) Kev: They’re they’re doing with Donald Doug and animated Donald duck (0:22:30) Al: Um… why? (0:22:35) Kev: It was I think (0:22:36) Kev: 90th anniversary, I guess (0:22:43) Al: Oh no, that sounds (0:22:49) Kev: I mean the animations good. I will say that they’re not limping on it. But um, I (0:22:56) Kev: Gotta love how the host is just gonna be talking (0:23:00) Kev: itself I guess or standing Donald (0:23:03) Al: I really don’t know what to say. I’ve never watched a full episode of Hot Ones, (0:23:03) Kev: Good you got a little bit (0:23:06) Kev: I (0:23:11) Al: I’ve just seen clips on TikTok. Sorry, what now? No. As in, like, the animated character or as in… (0:23:12) Kev: Haven’t either but um, yeah, I’m excited for it. Will this be as good as doofenschwertz on shark tank? I don’t know. Oh (0:23:22) Kev: You didn’t know that dr. Doofenschwertz from a Phineas and Ferb was on shark tank (0:23:30) Kev: That is correct, yes (0:23:31) Al: But… (0:23:33) Al: I don’t know what to say. So no, The Hot Ones is not suddenly in Dreamlight Valley. (0:23:35) Kev: I’ll see you tomorrow. (0:23:36) Kev: Bye! (0:23:46) Al: But no, this update adds Tiana from Princess and the Frog, and she brings a restaurant with her. (0:23:51) Kev: Oh, okay. (0:23:55) Kev: Uh-oh, Rami’s facing competition now. She’s got to pick a side. (0:23:56) Al: I don’t think I’ve seen the Princess and the Frog. Is that a thing she’s known for? (0:24:00) Al: I’ve not seen the Princess and the Frog. (0:24:02) Kev: Oh, that’s her entire thing. Like, (0:24:05) Kev: her ho- she’s- works in a restaurant, wants to save up to own- open her own restaurant. That’s her dream. (0:24:10) Al: Fair enough? Well, yeah, so the full details on the update are right now. And I did notice (0:24:19) Al: that we do have confirmation now that the Act III of the DLC, which comes out with the update, is (0:24:26) Al: the final in the Rift of Time expansion, which I think confirms that the next thing that they’re (0:24:34) Al: hinting at, the next expansion they’re hinting at is our new expansion, because I looked on Steam, (0:24:38) Al: and when you’re purchasing the (0:24:40) Kev: Mm-hmm (0:24:40) Al: expansion, you are very explicitly purchasing Disney Dreamlight Valley Arift in Time. So (0:24:45) Al: I think that’s Arift in Time is complete and the next thing that they’re hinting that comes (0:24:49) Al: later this year will be another paid. (0:24:52) Kev: Sure, and other things, yeah. I wonder what it’ll be. (0:24:56) Al: Yeah, I don’t think that I don’t think we’ve got any real hints on on that yet. (0:25:00) Al: So we’ll we’ll see. (0:25:02) Al: We’ll see what comes. (0:25:06) Al: Next, we have a new update for Steam World Build. (0:25:10) Al: The Skull Valley update is out now. (0:25:13) Al: So this adds a whole new map (0:25:15) Al: filled with piratey perils and opportunities. (0:25:18) Al: Build your town town. (0:25:21) Al: Build your town amidst palm trees, (0:25:23) Al: canons and the looming shadow of the Kraken. (0:25:25) Al: So there you go. (0:25:26) Kev: Okay, I have not played this one. I’m out of the loop here. (0:25:26) Al: And so this is the, it’s a town builder, a SteamWorld town builder. (0:25:30) Kev: Kraken’s are cool. (0:25:34) Kev: Yeah, I remember that. (0:25:36) Al: So this is just a new map for the town builder with some new stuff in it, which is cool. (0:25:41) Kev: The brand-new map is pretty cool (0:25:45) Kev: Yeah (0:25:46) Kev: Rockin school. Oh, oh there. I’m seeing the picture. It’s it’s cracking like in the desert. Okay. You could do is expecting that (0:25:54) Al: Yeah, I don’t know whether anything will come with that or not, because it does say looming (0:25:59) Al: shadow of the Kraken implies that something might come from that. But it does look very much dried up. (0:26:05) Kev: yeah that that’s actually a fun aesthetic dried up pirate island um and I like that that’s cool (0:26:10) Al: Yeah. (0:26:13) Al: So if you’ve been playing SteamWorld Build, go get the update now. If you haven’t been playing it, (0:26:17) Al: and you’re like, you know what I really want, what will make me buy this game? (0:26:21) Al: Pirates. Well, there you go. Now you can go. (0:26:24) Kev: You know what would make me buy a game, Al? (0:26:25) Al: Nothing you say is gonna be true right now. (0:26:29) Kev: Spinach. (0:26:30) Kev: What if they’re gonna have spinach? (0:26:33) Al: Oh, my word. (0:26:33) Kev: You’re– ooh. (0:26:36) Al: Farming Simulator 25, in our continual coverage (0:26:39) Al: of this game for some reason, we’ve (0:26:43) Al: got some more information on the game, more reveals. (0:26:45) Al: There is a new map and there’s spinach. (0:26:50) Al: So I don’t hate spinach, but it’s (0:26:50) Kev: Do you like spinach, Al? (0:26:55) Al: something I would particularly choose. (0:26:58) Kev: So, I like- (0:26:58) Al: But if I was having a meal that had spinach, (0:26:59) Al: I’d be like, yeah, that’s fine. (0:27:01) Kev: Yeah. (0:27:02) Kev: I like, you know, baby spinach, the green leafy stuff. (0:27:05) Al: Yeah. (0:27:06) Kev: But, when you, like, book it too much and it turns that Popeye mushy stuff, uh, no, I can’t- (0:27:11) Al: Yeah, that’s part of the problem. (0:27:13) Al: You basically can’t cook it. (0:27:15) Al: You just need to mix it into your hot food (0:27:17) Kev: Yup. (0:27:18) Al: and otherwise it’s overcooked. (0:27:19) Kev: There’s… (0:27:20) Kev: …too much dang water in there. (0:27:22) Kev: Um… (0:27:24) Kev: Well, there you go. (0:27:26) Kev: Spinach fans rejoice. It’s incredible. (0:27:29) Al: Oh, you’re gonna love this. So I’ve just been looking through the other previews they’ve (0:27:34) Al: given us. So they are releasing with this game an ignition lock, a physical ignition (0:27:44) Al: that you can buy, and insert the key to turn on your tractor. (0:27:48) Kev: now we’re talking I like that forget controller support where’s my physical (0:27:50) Al: Oh dear. But that’s basically what it is. There you go, there’s a link you can (0:27:56) Kev: key and lock support oh that’s that’s uh (0:27:59) Al: look at, Kevin, this is quite something. So this comes with the collector’s edition (0:28:08) Al: of Farming Simulator 25. (0:28:10) Kev: oh my gosh this is great I love that this is genius always on the cutting edge um little farming (0:28:17) Al: I was on something, though I will say the collector’s edition in the UK is 60 pounds. (0:28:26) Al: So that’s not bad for coming with, you know, the physical ignition key, if that’s what (0:28:33) Al: you want. (0:28:35) Al: It comes with two keys as well, in case you lose one. (0:28:38) Al: There you go. (0:28:38) Kev: I definitely would so I appreciate that they’re thinking. (0:28:42) Al: I feel like my key would just sit in the ignition the whole time. (0:28:45) Al: I mean, it’s not like (0:28:47) Al: someone’s actually going to steal it. Since we wanted to ensure a quality product that’s not (0:28:53) Al: just functional, but also robust and reliable, our specialists sat down, designed and engineered (0:28:59) Al: it directly in-house. It is something, that’s for sure. And the last piece of update news (0:29:01) Kev: You look at that, look at that is expertise and it’s fine. (0:29:13) Al: for games is that Smishy Come Home, I’ve got a limited physical release. (0:29:17) Al: Which includes trading cards. (0:29:20) Kev: that’s interesting five there’s uh three of five there’s only five of them um it’s like one of (0:29:29) Kev: each biome um and then a nice one with art um five that’s okay I guess you know what all I care (0:29:38) Kev: is that that box art is beautiful I might not I won’t be getting right now under my circumstances (0:29:45) Kev: but that is beautiful and smooshie is a lovely um home (0:29:51) Kev: you know what I posey is a foul word but it that is actually cozy and enjoyable and lovely game (0:29:57) Kev: I highly recommend it to pretty much anyone it’s if you want a nice game to actually (0:30:04) Al: My issue is not with the word cosy, it’s with developers or publishers using the name, using the word. (0:30:12) Kev: Yeah, yeah, yeah, yes, yep, you know what, yeah, fair enough, yeah, so yeah, if you want (0:30:13) Al: I think it’s fine for people to describe a game they like as cosy, I don’t think it’s okay for developers to say “this is a cosy game” (0:30:25) Kev: a hug in a video game form, go play smooshy, smooshy, smooshy, smooshy. (0:30:30) Al: So we also have two new games that have been announced. One is called Herdling (0:30:36) Al: and this is the new game being published by Panic who do a bunch of stuff. They (0:30:46) Al: did Untitled Goose Game and Firewatch and they make the the Playdate, the little (0:30:53) Al: controller. They had a little games console with the Crank… yeah. (0:30:56) Kev: Wait all those guys did that it’s a wild array of things (0:31:00) Al: Yeah, it is. They are a wild array of people. Anyway, this game is being (0:31:06) Kev: Yep, I you know hats off to them they are not cowards, but they will go with the good teeth (0:31:13) Al: published by them. They’re not developing it, but obviously they’re not like a (0:31:18) Al: massive publisher, so they must see something in this game which immediately (0:31:22) Al: makes me interested. The blurb for this game is “Guide a Herd of mysterious (0:31:28) Al: creatures on a stirring and beautiful day. (0:31:30) Al: journey into the mountains and beyond, um, yeah, I mean, that’s exactly what it is, (0:31:37) Al: right? (0:31:38) Kev: Yep, I’m watching the trailer, and you are hurting. (0:31:38) Al: Like if you watch the video, you are guiding a herd of majestical creatures, I don’t… (0:31:44) Kev: They kind of look like full cow things, buffalo things. They’re hairies like yaks. (0:31:48) Al: Yeah, different sizes, different sizes and colours and stuff like that. (0:31:50) Kev: Um, it’s a pretty game. Yep. Some of them glow a little, twisty horns. (0:31:57) Al: Yeah. (0:31:58) Kev: It’s a very pretty game, very pretty world. (0:32:00) Al: And it looks like there’s some… puzzles? You do. (0:32:04) Kev: Take ’em on a boat, push things with your… (0:32:08) Kev: It’s a cool thing. (laughs) (0:32:10) Al: Yeah, do they have a name for these creatures? I’m not seeing any- Oh, here we go. (0:32:14) Al: Calicorns. (0:32:16) Kev: Okay, I’m down for. (0:32:21) Al: Yeah, no, this looks cool. They’ve not announced when it’s coming out. (0:32:25) Al: it’s on Steam, but they haven’t said what platforms it’s on. (0:32:33) Kev: It says, “An emotional wordless tale.” (0:32:35) Kev: Oh no, this game’s gonna hit me bad. (0:32:38) Al: They have said it’s coming to console, but they haven’t said what consoles, so. (0:32:38) Kev: It’s gonna do something to hurt me bad. (0:32:40) Kev: I can already see it. (0:32:47) Kev: Tell me to the play date. (0:32:48) Al: More information as it comes. (0:32:49) Al: I highly doubt it will come to the plate. (0:32:53) Kev: It’s exclusive. (0:32:55) Al: It’s a cool little console, but I don’t think it could cope with that game. (0:32:59) Al: And finally, we have Floetopia. (0:33:01) Al: Have you watched this trailer yet, Kevin? (0:33:02) Kev: Oh, no, let me see. Are you ready for my… (0:33:03) Al: Right. (0:33:04) Al: Okay. (0:33:05) Al: that you need to watch this trailer. (0:33:08) Al: Pause the episode, go watch this trailer, it’ll be in the show notes. (0:33:10) Al: Go, honestly, go watch the trailer before we talk about it. (0:33:15) Kev: okay listen with my library action let’s see first reaction there’s an ad so (0:33:22) Kev: give me a second one second almost there okay here we go oh the words ending (0:33:30) Kev: that’s nice (0:33:31) Al: Yeah, not ideal no ideal (0:33:33) Kev: with cute little should be people (0:33:37) Al: Yep, they’re running around trying not to die (0:33:38) Kev: there’s there’s somebody very nonchalant about it (0:33:42) Al: The end means I don’t need to go to work I mean fair (0:33:46) Kev: there I admire the hustle they’re saying the world’s ending so come live to the (0:33:53) Kev: cloud photopia people islands you definitely is yep you go from actual (0:33:56) Al: So, I mean, that’s quite a dramatic shift in tone there, right? (0:34:05) Kev: apocalypse with giant tornado in the background to happy joy music in the (0:34:10) Kev: clouds we’re just gonna ignore all the people who didn’t make it (0:34:14) Al: I think that’s a costume. (0:34:16) Kev: why are all these people animals well not all of them but (0:34:22) Al: I don’t think they’re actually animals. (0:34:23) Kev: they well I know dog person was digging like a dog I don’t know man somebody (0:34:30) Al: I wouldn’t be surprised if the costumes gave you abilities because they do talk about how you get superpowers and different characters can have different superpowers. So I suspect that might be what it’s from. (0:34:44) Kev: Mm-hmm. Okay, they’re sliding on a cloud now on a cloud mobile card (0:34:51) Kev: This is wild (0:34:53) Kev: What a way to start that trailer. I’m looking for more of it. Where’s the apocalypse? (0:34:54) Al: Yeah, like, I’m very intrigued. So, like, is that… My first thought is maybe that (0:35:03) Al: part is actually just the trailer for someone… Like, it doesn’t actually happen anywhere (0:35:06) Kev: Y’all definitely (0:35:10) Al: in game. I’m thinking someone in the game is trying to sell you to come to this place (0:35:15) Al: and they’re like, “Oh, real world is like the apocalypse, come here instead,” sort of (0:35:21) Al: thing or whether it actually happens and then that’s (0:35:22) Kev: It’s yeah, it’s just going to happen in like the opening cinematic and that’s it. (0:35:24) Al: just the setup for the game. (0:35:31) Al: Well, maybe, yeah, but that’s my question is does it actually (0:35:32) Kev: Oh, oh, I think it does happen. Oh, and then at the end, it’s all inside a snow globe. Okay. (0:35:33) Al: happen or does it not actually happen? (0:35:40) Al: Hmm. So there’s the other interesting question. What is (0:35:43) Al: happening here? Is this, what is this? And why are we, why did (0:35:44) Kev: I don’t know what’s happening here. (0:35:46) Al: we fly onto the moon? Why are we in amongst the stars? Like, is (0:35:50) Al: that something you can do that seems to be inside a carton (0:35:54) Al: of the snow globe on your desk? I need, I need to know more (0:36:00) Al: about this game. I will I will 100% be buying this game. (0:36:02) Kev: I need to know why the Gogotown people didn’t survive the-the-the-apocalypse. (0:36:08) Kev: Because it’s-it’s something, um, that feels like just an announcement trailer, right? So, (0:36:17) Kev: it’s all-I don’t think we actually saw any gameplay. Oh no, there’s a little bit there, minder bit. (0:36:22) Al: We can’t wait we saw limited gameplay (0:36:26) Kev: Yeah, because there’s a. (0:36:27) Al: Anyway, I’m very intrigued. I wouldn’t be surprised if this turns out to be just another farming sim (0:36:33) Al: But I’m a little or I guess it would probably be more like an animal crossing like rather than the farming sim (0:36:38) Kev: Yeah, yeah, go, go, Town Vayne, like I said, um, it uh, it, yeah, I wish they… (0:36:43) Al: Yeah, I don’t know cuz like (0:36:45) Al: Yeah, maybe maybe kind of like that (0:36:48) Al: Yeah, I don’t know, well, we’ll see, I’m intrigued, like they’re literally just (0:36:52) Al: announced this at Gamescom, and it’s coming to Steam and Consoles, but we don’t know when yet. (0:37:00) Kev: Who knows, I wish they’d lean into the apocalypse stuff. (0:37:03) Al: Oh, the website just started singing at me. (0:37:08) Kev: - That sounds right. (0:37:09) Al: Oh, no, I don’t know how to stop it. There we go, I’ve muted it. Right, let’s try that again. (0:37:14) Al: What were you saying? (0:37:16) Kev: Just, I wish it leaned to the apocalypse more, that’s all. (0:37:21) Kev: That’d be something. (0:37:22) Al: Yeah, yeah, yeah, we’ll see. (0:37:25) Al: Cool, so I think that’s all the news. (0:37:30) Al: Next we’re going to talk about Mika and the Witch’s Mountain. (0:37:34) Al: Just now that we’re starting this part of the episode, I need to put the disclosure (0:37:39) Al: out there again. (0:37:40) Al: We did receive one review code from GB Games, so that is what it is. (0:37:49) Al: our review of the game will not be affected. (0:37:52) Al: by that but that is something we need to tell you by law so a quick introduction to (0:37:52) Kev: Nope. (0:37:57) Kev: There you go. (0:38:02) Al: the game as Kevin joked early in the episode it is I have forgotten the name of the yeah (0:38:10) Kev: Studio Ghibli. (0:38:12) Al: no the film though yes Kiki’s Delivery Service it’s basically Kiki’s Delivery Service in (0:38:13) Kev: Sticky’s Delivery Service. (0:38:18) Kev: Sticky’s Delivery Service cross Wind Waker, because boy, that is a Wind Waker park style. (0:38:18) Al: in a game, right? (0:38:28) Al: Yeah, yeah very much so. So you are a little witch who has to deliver (0:38:29) Kev: They promised and they delivered. (0:38:35) Al: packages to people to get to the top of a mountain. And you honor a broom. (0:38:39) Kev: Yes, they’re paying you to get them in you can buy the broom that that’s how it works (0:38:44) Kev: It’s not as if they’re guarding their guarding your way to the mountain (0:38:48) Al: Yeah, I guess we’ll expand I guess a bit more on the broom later on. But yeah, that’s kind (0:38:48) Kev: You cannot pass until you deliver this (0:38:52) Kev: Fish to the captain (0:39:00) Al: of the summary of the game. I guess let’s start on quickly talk about the looks and (0:39:08) Al: the sound and stuff like that, because obviously, we’ve both talked about we like how this game (0:39:12) Al: looks before we’ve played it. But now we’ve actually played it. What do you think? (0:39:14) Kev: Still like how it looks! Shocker! (0:39:20) Al: Yeah, I just sometimes like, I mean, I don’t know how it runs on the switch, but it like (0:39:22) Kev: Yep. No. (0:39:24) Al: ran really well on my Steam Deck. I wasn’t seeing any issues. (0:39:26) Kev: Yeah, it was running fine. It was running fine on Switch. I didn’t see any big issues either. (0:39:31) Kev: Oh, I guess for context, Al has completed the game. I made it very far, but did not complete it as of yet. (0:39:38) Kev: But I very much enjoy the game. (0:39:44) Kev: It’s interesting how Chibi will shift art styles between different games set in the same universe or whatever, but it looks quite nice. (0:39:52) Al: Oh and and boy is this set in the universe the same universe they make it very clear (0:39:58) Al: this is set in the same universe. I counted I think four different characters in this game (0:40:04) Kev: I was like, yeah they namedrop Mara, they’ll do well, we’ll get into that in the story I guess, (0:40:13) Kev: but yeah, there’s plenty of familiar faces. Yeah, but no, I love the presentation, like it is very (0:40:21) Kev: much just, you know, imitate Wind Waker, but you know what, I really like the Wind Waker art style, (0:40:26) Kev: so that’s fine by me. They didn’t do a bad job of it, I’ll say that. (0:40:29) Al: Yeah. (0:40:32) Al: Yeah, yeah. (0:40:33) Al: And sound wise, I quite liked the sound design and the music and stuff like that. (0:40:34) Kev: Also, yep, it is, yep, and I agree. Also, I will give it problems for one more thing, so like I’ve (0:40:38) Al: It’s all all very nice as well put together, I think. (0:40:48) Kev: said, expressed before, that a lot of game companies are using Studio Ghibli-like or inspired or (0:40:56) Kev: whatever, it’s a phrase, and a lot of times they don’t quite deliver on that, but I think this one (0:41:01) Kev: actually did. It captured the spirit of Kiki’s delivery service. (0:41:04) Kev: Pretty well so much that the person who sells your books is just like Kiki. (0:41:10) Al: Yeah, that’s fun. I haven’t actually seen it yet, so… (0:41:10) Kev: Um, yeah. Oh, well, that’s the view of Ghibli. It’s charming. Um, yeah. (0:41:15) Al: I only know what people have told me. (0:41:19) Al: I have so far seen one Studio Ghibli film, but I do plan to watch the rest. (0:41:22) Kev: Wait, which one was it? (0:41:24) Al: The Boy and the Heron. (0:41:25) Kev: No, I’m not saying that, but I just looked up. All right. (0:41:28) Al: It’s good. It’s very good. And despite everything, I would highly (0:41:32) Al: recommend watching the dub, because the voice acting in the dub is (0:41:38) Al: Excellent. It’s very good. (0:41:40) Al: It’s not a lot of dubs are pretty half-hearted. This is very excellent. If you’ve ever won. (0:41:44) Kev: yeah the studio Ghibli dubs usually I think are pretty solid they get good (0:41:52) Kev: talent I got Billy crystal for us moving first castle oh really huh yeah oh well (0:41:57) Al: They have Robert Pattinson and the boy in the heron. (0:42:01) Al: He plays the heron. (0:42:04) Al: And he puts everything into that, like he’s not folding it in. (0:42:08) Al: It’s a very good performance. (0:42:11) Kev: He is a good actor, and I’m glad he put effort into it. (0:42:13) Al: Yeah. (0:42:16) Kev: Unfortunately, he was not here to voice the captain, or whatever, but overall, I loved (0:42:28) Kev: the presentation. (0:42:29) Kev: There’s a few things, like the chibigs, the Walmart, or whatever you want to call it, (0:42:37) Kev: of standard of slightly awkward English translations at times. (0:42:40) Al: Yes. (0:42:41) Kev: But in general, I didn’t have any problems with it. (0:42:48) Kev: And you have access to pretty much the whole map at the beginning. (0:42:52) Kev: You can fly around and see the different areas and stuff. (0:42:56) Al: Well, except the bits that you need to get to at the end. But yeah, they’re quite limited to the (0:42:58) Kev: Yeah, yeah, I said mostly. (0:43:00) Kev: Yeah. Yeah. (0:43:03) Al: extra bits. So yeah, it’s mostly you can access most of the game from the very start. And I guess (0:43:12) Al: let’s go into that. So we could talk about the flying and the brooms because you start off with (0:43:18) Al: a broken broom and you have to get it fixed and you have a fixed broom. And then of course, yeah, (0:43:22) Kev: Because, of course. (0:43:24) Al: Yeah, you have to do that. (0:43:26) Al: And then as you do more deliveries and you get more money, then your friend can upgrade your broom for you. (0:43:33) Al: And the broom does different things. (0:43:36) Al: It can act as though there’s like air currents, which your very first broom can’t use. (0:43:44) Al: You just kind of get pushed off to the side, whereas the second broom will let you use them. (0:43:46) Kev: Yeah, you know both horizontal and vertical so you can speed boost or rise yeah (0:43:50) Al: And then the later horizontal and vertical. (0:43:54) Al: Yeah. And then there’s. (0:43:56) Al: One that gives you this like extra air boosts that are hanging in the air that one of the brooms gives you access to. (0:43:59) Kev: Yeah, like the midair jump sort of thing (0:44:04) Al: And then the final broom there’s like a hurricane a tornado type thing not hurricane a tornado. (0:44:10) Al: On one level which you can only use if you have the final broom and that like boost you really high up in the air and that’s how you get to the top level. (0:44:17) Kev: Right. (0:44:19) Kev: Okay. (0:44:22) Al: So that’s obviously fine, it does the job. (0:44:26) Al: I will say, when I first played the game, I got very confused with the flying. (0:44:31) Al: I was expecting flying to be a bit different than it was, and this is probably a me problem. (0:44:37) Al: But I was… I don’t know why I was expecting this. You know, I’ve already talked to Johnny (0:44:43) Al: about this, and he definitely wasn’t expecting this. But I was expecting that you get on a broom (0:44:47) Al: and you can, like, fly up. You can’t fly up, basically. You’re always flying down. You can (0:44:52) Kev: Yeah. (0:44:54) Kev: Yep. (0:44:54) Al: have like if you’re close to ground. (0:44:56) Al: And you get like a little boost so you can like go up a little bit so you are actually (0:44:59) Al: above the ground. (0:45:00) Kev: Right, right, yeah, you don’t want one on the graph. (0:45:00) Al: But basically if you want to go up, you have to use the air streams or follow the land (0:45:04) Kev: Mm-hmm. (0:45:04) Al: and jump off a higher bit of land stuff like that. (0:45:06) Kev: Sure. (0:45:07) Al: And because of that, because of that’s how it works. (0:45:10) Al: Like you know how when you’re flying, you can have like two different control schemes. (0:45:14) Al: You either have like pull back, pulls you up and push forward, makes you go down. (0:45:20) Al: Or the way this was, which is when you can’t like control going up and down. (0:45:26) Al: Just control where you are. (0:45:28) Al: Like forward makes you go forward and back makes you go backwards. (0:45:32) Al: So like I was pulling backwards to go up and I was just turning round. (0:45:34) Kev: Mm hmm. Mm hmm. (0:45:35) Al: So it kept confusing me like that. (0:45:38) Al: And I suspect that’s mostly a me problem, expecting something different. (0:45:42) Al: And probably due to how much I played Pokemon Scarlet and Violet, where when you actually (0:45:46) Al: fly rather than glide, that is what it is, right? (0:45:49) Kev: Say. Yeah, yeah. (0:45:50) Al: You pull up to go up. (0:45:52) Al: So I got used to it, but yeah. (0:45:56) Al: Was a little bit kind of jarring at the (0:45:58) Kev: Sure, I didn’t have that expectation and like, I think the game, the presentation of you have, you know, a really basic broom or whatever like they’re clearly showing you’re going to be building up to it like it made sense to me. (0:46:13) Kev: But, I mean, regardless, regardless of that bit. I think the flying overall feels great. It feels exactly like how I wanted it to feel. (0:46:28) Kev: I had a demo some time ago and I was happy and they didn’t disappoint like everything else that they add to it. It all feels natural. It feels great. You can actually go pretty fast when you get the air currents and whatnot. (0:46:41) Kev: You can go far and it’s almost a sort of platforming at times, right? Because you’re trying to hit air currents or jump on islands and whatnot. (0:46:50) Kev: And I enjoyed it. Yea

Extremely Casual Gamers - With Ellie, Chris & Guy
Ep53: You Put The Vibrating Pad Where?!

Extremely Casual Gamers - With Ellie, Chris & Guy

Play Episode Listen Later Aug 28, 2024 53:23


On the show this week - Ellie is on holiday for a couple of weeks so you've just got the boys for now. Guy wants to know whether he's genuinely addicted to Farming Simulator and Chris has an issue with Deluxe Issues. Follow us here - https://linktr.ee/extremelycasualgamersThis is a Frank Podcast. Hosted on Acast. See acast.com/privacy for more information.

The Farm Sim Show
ALL CONFIRMED Features of Farming Simulator 25 | The Farm Sim Show

The Farm Sim Show

Play Episode Listen Later Aug 16, 2024 109:27


Pre-order Farming Simulator 25 for PC here: https://bit.ly/3qmWoKbToday's show is sponsored by GPORTAL Premium Game Servers. Save 10% on your own game server and support DJ & Klutch via these links! - DJ - https://www.g-portal.com/?ref=DjGoHam... - Klutch - https://www.g-portal.com/en?ref=KlutchThe Farm Sim Show Podcasthttps://www.buzzsprout.com/861730/share  Do you like coffee? Check out First Responder Coffee Company, owned by friend of the channel Farmer Cop! http://bit.ly/3XUMfo5#FarmingSimulator #FarmSimShow #FS25

Track Limits
Alex Brundle - Professional Racer, F1TV Broadcaster, Farming Simulator Connoisseur | EP29

Track Limits

Play Episode Listen Later Aug 1, 2024 46:56


Get Surfshark VPN at https://surfshark.deals/tracklimits - Enter promo code Tracklimits for 84% off and 4 EXTRA months for FREE! In this episode of the Track Limits podcast, we are joined by one of the most recognized Formula One broadcasters, Alex Brundle. As the son of former Formula One driver and renowned commentator Martin Brundle, Alex has carved out his own impressive path in the racing world. From competing in the European Le Mans Series to becoming a champion and transitioning into broadcasting, Alex's journey is a captivating story of passion, dedication, and versatility. We begin by exploring Alex's early years and his inevitable entry into motorsports, following in his father's footsteps. He shares his experiences growing up in a racing environment, starting with karting, and his swift progression into the competitive world of motorsport. Alex provides insights into his time competing in the European Le Mans Series, particularly in the LMP3 class, where he achieved championship success. He discusses the challenges and triumphs of endurance racing, and how these experiences have shaped his career. In addition to racing, Alex has expanded his skillset by taking on roles as a commentator and presenter. He talks about his transition into broadcasting and his work with F1TV, offering a unique perspective as both a racer and a broadcaster. Alex also shares his thoughts on the current state of Formula One and its future evolution with new regulations. Throughout the episode, Alex reflects on the financial and logistical challenges of pursuing a career in motorsports, especially in sports cars, and his journey to secure funding and support. Join us for an engaging conversation with Alex Brundle as he discusses his multi-faceted career, his passion for racing, and his insights into the world of motorsports. Here are Alex's socials so you can follow him on his journey: https://www.instagram.com/alexbrundleracing/ https://www.x.com/alexbrundleracing Make sure to subscribe, review and follow us on our socials: https://www.instagram.com/tracklimits/ https://twitter.com/tracklimits_pod/ https://www.tiktok.com/@tracklimitspod Join our mailing list to learn more about Track Limits: https://www.tracklimitspod.com/ We have launched our MERCH STORE with some exclusive items. Unlock free shipping worldwide using the code FREESHIPPING at https://shop.tracklimitspod.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

Under The Influence
S4E14 Farming Simulator & Serving in the Church w/ Kaden Quin

Under The Influence

Play Episode Listen Later Jul 17, 2024 90:20


Send us a Text Message.In this episode, join Levi, Jerry & Byron as they welcome their special guest Kaden Quinones to the show! Kaden is a brother in Christ, serves in moderation for Christian Influence and serves at Creekside Bible Church in media. Kaden's testimony sheds a great light on the fact that a life of isolation and selfish ambition only leads to unfulfillment and depression. God uses service, among other things, to right our relationship with Him and draw us out of the pit. Enjoy!Support the Show.Watch the video episode on Youtube: https://www.youtube.com/channel/UCs70sZGRP0UVDLK1sGSDozQJoin our community and online discussion: discord.gg/christianinfluenceSupport us on Patreon: patreon.com/ChristianInfluenceFacebook: facebook.com/influenceofjesusTwitter: twitter.com/cigamesxyzInstagram: www.instagram.com/officialchristianinfluence/

The Harvest Season
Buy More Indie Games

The Harvest Season

Play Episode Listen Later Jul 3, 2024 67:18


Al and Jonnie talk about Starstruck Vagabond Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:08:49: Game News 00:29:54: Starstruck Vagabond 01:04:07: Outro Links Mika and the Witch’s Mountain Release Tiny Garden Kickstarter Terra Nil “Vita Nova” Update Disney Dreamlight Valley “The Lucky Dragon” Update Moonstone Island “Pool Party” DLC Harvest Moon: Home Sweet Home Screenshots Bear and Breakfast Information Farming Simulator 25 Trailer Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: And we are here today to talk about Contachcore games. (0:00:41) Al: Whoo. (0:00:44) Al: As always, transcripts are available in the show notes and on the website. (0:00:48) Al: This episode, me and Johnny will be talking about Starstruck Thagabond, (0:00:52) Al: the new game by Yatsy Croshaw of zero punctuation fame. (0:00:57) Al: Although he doesn’t do zero punctuation anymore. (0:00:58) Jonnie: now fully Ramblimetic thing? (0:00:59) Al: That’s what it’s called. Yeah. (0:01:00) Al: No, it’s not fully ramb- is it not? He’s got two, because he’s got fully ramblimatic (0:01:06) Al: and a different one, which is… Oh, maybe fully- it’s fully ramblimatic than the standard (0:01:11) Al: one. Yes. Yeah, okay. Yes. Yeah, which is basically just all the video team from the escapist who (0:01:12) Jonnie: Yeah, that’s the new version under second wind, I think, is their new banner. (0:01:23) Al: got fired or quit. That worked out well for them. (0:01:28) Jonnie: But now you can support them much more directly, which is which is you know in some ways preferable (0:01:31) Al: Yeah. Yes, fewer management. I feel like they’ve been massively increasing the amount of content (0:01:39) Al: they’re doing. There’s so much stuff now, which, I mean, I don’t do it all because I don’t care (0:01:48) Al: about their TTRPG stuff, and I don’t care about their Let’s Play stuff, but I really enjoy most (0:01:55) Al: of their podcasts and a lot of the shorter videos they do. So, it’s good. (0:02:01) Al: Anyway, so yeah, we’ll be talking about Starstruck Vagabond. Before that, we obviously have some (0:02:05) Al: news, but first of all, Johnny, what have you been up to? (0:02:11) Jonnie: I have been up to a hidden game I came up with last year called Chance of Sinar, (0:02:17) Jonnie: and one of the things that I learned about this game is like, as a name written down, it looks (0:02:21) Jonnie: great. When you say it out loud, people have no idea what you’ve just said. It’s a confusing (0:02:27) Jonnie: jumble of terms, but it kind of works for the game because the game is all about translating (0:02:32) Jonnie: languages, and it’s a really fun game. I kind of completed it over the course of a weekend, (0:02:40) Jonnie: and I like it was one of those (0:02:41) Jonnie: games. I had a friend visiting me and just in our like downtime between doing stuff we would (0:02:45) Jonnie: just play a bit of it and it was a really fun game to play with someone else on the couch because (0:02:50) Jonnie: it’s a lot of working out stuff a lot of guesses about what you want what you think things mean (0:02:56) Jonnie: and having a second brain to like that that sees things differently I think was really valuable (0:03:02) Jonnie: for playing through the game but it was just a really fun experience great puzzles great story (0:03:09) Jonnie: Like really contained, you know, it was probably five or six (0:03:12) Jonnie: hours into it and it was just a really, really fun game. (0:03:15) Jonnie: I would highly, highly recommend Chances. (0:03:18) Al: Interesting. It has overwhelmingly positive reviews on Steam, and it’s currently on sale. (0:03:24) Jonnie: and it’s currently on Game Pass, which is where I played it. (0:03:25) Al: Fair enough. I do not have Game Pass because I have too many games unplayed anyway. (0:03:34) Jonnie: Yeah, I feel like you getting game paths would just be like, uh, you know, you would just continually be adding things to a wishlist of or a backlog that you’re never actually going to get to and you would never actually play anything. (0:03:40) Al: You know the funny thing is like, I’ve literally got my Steam wishlist open just now, right? (0:03:49) Al: Because obviously everything is on sale just now and I’m like, what am I going to buy? (0:03:53) Al: The problem is like half of these games, I can’t remember, like death’s door. (0:04:00) Al: I don’t know what this game is, but apparently I added it to my wishlist and it’s currently (0:04:04) Al: 75% off. (0:04:06) Al: When did I add this to my wishlist? (0:04:07) Al: I have no idea. (0:04:08) Al: Oh wait, it does tell you, doesn’t it? (0:04:11) Al: In 2021. Okay. So a while ago, um, yeah, I do feel like it’s one of these things (0:04:14) Jonnie: Wow, yeah, I feel like it’s time to let that one go (0:04:20) Al: where some of them when, when they’re like up at like 80, 70% off, if I’m not going to (0:04:26) Al: buy it when it’s that much off, I’m removing it from my wish list. So, um, yeah, I’ve got (0:04:32) Al: one, two, three, four, five, six, seven currently on my list that are 70% off and above. (0:04:39) Jonnie: Well, that could have been a fun new game. Is it buy or remove? (0:04:40) Al: Oh my. (0:04:47) Jonnie: It’s good it’s not like we’re under a time crunch this morning. (0:04:50) Al: let me finish. I have 77 on my wish list on sale just now. That is too many. I have 160 (0:04:58) Jonnie: I don’t think I have 77 on my wish list. (0:05:02) Al: on my wish list. Part of the problem, right, part of the problem is that I add every single (0:05:09) Al: farming game that we talk about on the podcast to my wish list to keep track of it, right? (0:05:14) Jonnie: That makes sense. Yeah, that does make- (0:05:14) Al: That makes it okay, right? Maybe. (0:05:20) Al: Okay, cool, great. What have I been up to? I have been playing Go Go Town. More coming (0:05:29) Al: about that later. I don’t want to talk about that just now, but I’ve been playing it. I’ve (0:05:33) Al: also been playing Dave the Diver. Have you played Dave the Diver? You have played Dave (0:05:38) Al: the Diver. I don’t know if you’ve actually started it yet or not. You’ve done it. You (0:05:40) Jonnie: I have downloaded Dave the Diver and I have done the tutorial of Dave the Diver. (0:05:48) Al: might want to hurry up. (0:05:50) Al: You’ve got probably about 10 hours of gameplay (0:05:52) Al: before you can even play the bit that you need to talk about on the podcast. (0:05:56) Jonnie: Oh my god. (0:05:58) Al: Just be thankful you’re not on the Godzilla one. (0:06:00) Al: You have to finish five chapters, and I’m halfway through chapter two. (0:06:03) Al: And yeah, it’s taking a while. (0:06:08) Al: I don’t know why it’s so far through. (0:06:10) Al: Probably because Godzilla is probably quite hard to do. (0:06:12) Al: Anyway, blah, blah, blah. (0:06:14) Al: Dave the Diver. (0:06:16) Al: I’m enjoying it so far. (0:06:18) Al: I feel like it’s about to get- (0:06:20) Al: very grindy where I am, but it’s interesting. (0:06:24) Al: And yeah, we’ll talk more about that in the future maybe. (0:06:28) Jonnie: I know you don’t want to talk about go go town, but I also downloaded the (0:06:32) Jonnie: Early access for go go town and and had a quick play off it and I was very quick (0:06:36) Jonnie: I maybe played an hour of it (0:06:39) Jonnie: That game does feel very early access (0:06:42) Jonnie: and (0:06:43) Jonnie: I think I see this in the slack, but it’s way more (0:06:48) Jonnie: Seems like resource management town builder II than it does Animal Crossing II which I don’t know I super loved (0:06:58) Jonnie: Interested in how that game develops over early access, but my initial take was like oh (0:07:01) Jonnie: I don’t really want to play this now. I want to put this down and play it (0:07:05) Jonnie: Play it a bit later, so I’m looking forward to hearing (0:07:10) Al: Maybe. Yeah, I think the only thing I’ll say just now is that they have posted a big update on (0:07:19) Al: Steam talking about what they’re going to do and how they’ve changed what they’re going to do based (0:07:25) Al: on feedback. So might be worth having a look at that. But yeah, I will talk more about that maybe (0:07:32) Al: in the future. I don’t know. I don’t want to spoil anything. (0:07:36) Jonnie: I do. (0:07:38) Jonnie: I love spoiling things. (0:07:40) Al: And I’ve been continuing playing farm RPG. I don’t know if I’m enjoying it, but I’m playing it. (0:07:48) Al: I just keep going. I’m at crafting level 95 now. Farming level 82, fishing level 77 and exploring (0:07:48) Jonnie: of bringing an endorsement. (0:07:57) Al: level 76. It’s quite a grind at this point, but I keep going. I guess the thing is that I’m not (0:08:08) Al: I’m not actually spending a huge amount. (0:08:10) Al: of time each day on it, right? Like it’s maybe a total of 10 minutes in a day. (0:08:15) Al: So we’ll see if I’m still doing it in the next episode. (0:08:21) Al: The right is a new regular section of the podcast. Is Al still playing farm RPG? Yes. (0:08:26) Jonnie: Look I feel like this is like when Cody was playing her cult (0:08:32) Jonnie: What was a cult game that she was playing we’re Tetris that’s (0:08:33) Al: Tetris. (0:08:36) Al: yeah but i’m not trying to get out not i’m not trying to win a cruise with my (0:08:40) Al: time um let’s just not talk about how much money i’ve put into the game so we’re going (0:08:41) Jonnie: Not yet. Not yet. (0:08:50) Al: to talk about some game news so first up we have the exciting news uh that uh johnny’s (0:08:59) Al: leaning on the keyboard in the show notes um oh no I hope this podcast recording works (0:09:02) Jonnie: I’m not leaning on the keyboard. I’m trying to work out what the hell’s going on with my computer. (0:09:05) Jonnie: It’s right. (0:09:10) Al: um we have the exciting news that mica and the witch’s mountain is releasing on the 21st of august (0:09:16) Al: on steam and switch (0:09:18) Jonnie: Whoo! Only like a year after their initial release date that they were very confident about hitting. (0:09:26) Al: Yeah. I think so. Yeah. I’m very excited, not least because it’s happening after my (0:09:26) Jonnie: No, this is this is very exciting. (0:09:34) Al: month long not being at home and not having to deal with podcast. Yeah. So I’m very excited (0:09:39) Al: that it’s not releasing just now because I might have cried. (0:09:42) Jonnie: And the way they did the announcement because I I don’t know if you follow them on Instagram (0:09:46) Jonnie: But it was they they posted the day before saying like we’ll answer the most asked question (0:09:52) Jonnie: Like that we get today tomorrow and I was like (0:09:54) Jonnie: I really hope they are announcing the release date for me crew the which is now done because that is by far away gonna be (0:10:00) Jonnie: Their most asked question and and in fact they were so (0:10:03) Jonnie: No, very exciting news for that game. There was a new trailer that came along (0:10:08) Jonnie: with (0:10:10) Jonnie: With the announcement. I don’t know that I picked up anything (0:10:12) Jonnie: New other than yeah, this game looks like what they’ve promised it’s going to be and it looks pretty fun (0:10:19) Jonnie: Let’s see how it plays (0:10:21) Al: Yeah, I think this game very much will come down to how the controls feel. That’s it. (0:10:26) Al: Like if it feels good to fly, it’ll be a fun game no matter anything else. If it doesn’t (0:10:31) Al: feel fun to fly, nothing will save it. Even the froggy chair. (0:10:35) Jonnie: Uh, I could not agree more. (0:10:38) Al: Next we have Tiny Garden. This is the Polly Pocket farming game. They’ve announced that (0:10:45) Al: their Kickstarter will launch on the 2nd of July. So, there we go. Another Kickstarter. (0:10:50) Jonnie: I still think this game looks like this game looks cool right because I’m curious how it is gonna manifest into a game because the the polypockets size of stuff is so small but this one has me like super intrigued because it’s doing the cool nostalgia thing and in a way that I’m very interested how it manifests in gameplay. (0:11:12) Al: Yeah, I suspect it might feel quite kind of Tamagotchi-esque, right? (0:11:17) Al: Where the idea is not playing the game for lots of time. (0:11:23) Al: It’s like dipping it out and, you know, deal with your fart. (0:11:26) Al: Like, I wouldn’t be surprised if it was real time. (0:11:30) Al: But I guess we’ll see. (0:11:32) Al: I don’t know if I want it to be real time, but we’ll see. (0:11:35) Al: And, you know, the trailer shows lots of different designs. (0:11:39) Al: I suspect you’ll be able to. (0:11:42) Al: I wouldn’t be surprised if you could collect lots of them and like you open up your different ones to see what your gardens are currently doing inside there or something. (0:11:51) Al: Rather than just changing the design of your of your tiny garden, right? Like it feels like you’re collecting gardens, but we shall see. (0:12:01) Al: Next we have Terranil. Their new update Vitanova is out now and they’ve posted a bunch of information about it. Have you looked through this at all? (0:12:10) Jonnie: I have not looked at this one at all, but since we recorded the, like, what did I record that (0:12:17) Jonnie: episode with? It must have been with Kevin. When we recorded the episode on Terra Nil, (0:12:22) Jonnie: I hadn’t finished Terra Nil, and I keep intending to go back, and every time I see something about (0:12:28) Jonnie: Terra Nil, I’m interested in going back. But I think this might be the update that finally (0:12:34) Jonnie: sort of lures me back in, particularly with Terra Nil being available. I think it’s available (0:12:39) Jonnie: through Netflix. (0:12:40) Jonnie: I’ve got some new missions, which I assume means new maps, to play on. (0:12:42) Al: it is yes that’s a good point I should try it because I have Netflix just now (0:12:47) Al: I should try it on mobile see what it’s like (0:12:57) Jonnie: I think there’s about 11 in the initial game, and they’ve overhauled the animal functionality, (0:13:06) Jonnie: which is really interesting. (0:13:10) Jonnie: The way the animal system worked in the past is that it was kind of like the last thing (0:13:15) Jonnie: you would do, and it felt very clunky. (0:13:18) Jonnie: You would effectively build a special building, and then you would have to ping certain parts (0:13:24) Jonnie: on the map, and if it met enough of the requirements for a particular animal, that animal would (0:13:29) Jonnie: show up. (0:13:30) Jonnie: So it felt like this very clunky thing, where I remember on the first map getting frustrated (0:13:38) Jonnie: because one animal I couldn’t quite bring (0:13:40) Jonnie: back because I was like you know half a point off of needing you know a certain (0:13:46) Jonnie: area in a certain radius to bring back the final animal but equally I had no (0:13:52) Jonnie: resources at that point to re-terraform anything so I was kind of just like I (0:13:55) Jonnie: feel stuck in a way this that wasn’t particularly fun and this change (0:14:01) Al: So, so was it quite binary then where it was like you either have them or you don’t sort (0:14:07) Al: of thing, you’ve either done the checklist to get the animals back or you haven’t. Right, (0:14:10) Jonnie: Correct, yeah. (0:14:12) Al: whereas here it looks like it’s saying so it says the habitat may be sufficient for (0:14:16) Al: them to survive but not ideal for them to thrive so it’s like you can get them back (0:14:21) Al: with less work but then you have to work more to get like I guess them to reproduce or something (0:14:27) Jonnie: yeah so be curious how it works you know um like and it was it was a really there was good bones (0:14:32) Jonnie: in the system right so it’s like you know one of the requirements on the first map for wolves to (0:14:36) Jonnie: appear is they had to be deer already in a location nearby right because they need something to eat (0:14:41) Jonnie: uh which totally makes sense so um I feel like there was good bones so this is actually a really (0:14:47) Jonnie: exciting change to um uh what was uh it was probably slightly frustrating because it was at (0:14:52) Jonnie: the end where you were sort of relatively low on resources it was just your ability to sort (0:14:57) Jonnie: at that point when you didn’t really know what you needed to be building towards um was was a bit (0:15:03) Jonnie: frustrating so I like the idea of what this is doing uh I know there’s a bunch of other stuff (0:15:06) Al: Makes sense? Cool. Looks like they’ve added a new world map as well for viewing things. (0:15:11) Jonnie: yeah yeah I don’t know that that changes much other than I guess making the world feel more like a (0:15:19) Jonnie: a real world that you are restoring um which is which is kind of cool but um yeah it’s a it’s a (0:15:22) Al: Cool, and that’s live now, so I guess it’s time for you to play Terranil Journey, again. (0:15:37) Al: Speaking of updates that we’ve got more information for, for Disney Dreamlight Valley, the Lucky (0:15:42) Al: Dragon update is now out, and they’ve detailed everything in the update. (0:15:48) Al: Um, I don’t know, I don’t know if I want to. (0:15:52) Jonnie: It’s Milan. (0:15:52) Al: To go through all this stuff because a lot of stuff, well, yeah, it’s Mulan, but we (0:15:54) Jonnie: It’s Milan. (0:15:54) Al: already knew Mulan, right? (0:15:56) Al: But like they detailed a bunch of the stuff around Mulan and it looks like they’ve also (0:16:01) Al: got some more stuff around Stitch, Lilo and Stitch, um, and there’s a new event around (0:16:09) Al: Inside Out 2. (0:16:11) Al: That’s probably enough information, isn’t it? (0:16:13) Al: Don’t want to go too detailed if people are wanting to play it, but there you go. (0:16:16) Al: So if you want Mulan, go befriend Mulan now then. (0:16:22) Al: » Ireland have a new free DLC, which is the pool party DLC. (0:16:27) Al: That’s it. (0:16:27) Jonnie: The snorkel floatie looks really dumb and cute. (0:16:33) Jonnie: I love that he’s wearing a snorkel, I don’t know, there’s something about it that’s very (0:16:36) Al: Yes yeah that’s funny. Go get it if you’ve been playing the game. Okay Harvest Moon Home (0:16:47) Al: Sweet Home. Dear goodness I really don’t know what to do with this game. So they’ve posted (0:16:55) Al: a bunch of screenshots of this game which I will remind you is iOS and Android only. (0:17:02) Al: So first of all, it looks like it’s going to be a horizontal game. (0:17:06) Al: Um, because all the screenshots are like widescreen screenshots. (0:17:13) Al: Interestingly, it looks almost identical to Winds of Anthos, the newest game. (0:17:20) Al: Um, so I’m starting to worry that it might just be that, but mobile. (0:17:27) Al: Uh, and they presumably like scaled down in some cases because (0:17:31) Al: it’s probably too much for phones. (0:17:34) Al: uh… (0:17:36) Al: I mean, I like the look of Winzvantos, so I’m not against it looking similar, right? Like, my issue (0:17:42) Al: with that game was not how it looked. I thought the game looked really nice. I just didn’t enjoy (0:17:47) Al: playing it, so I’m not particularly enthused about playing this game. We have no idea about gameplay (0:17:54) Al: because it’s just some screenshots. They do show some fishing, and some animals, and a bunch of (0:18:01) Al: buildings and characters. I believe there’s one character who was in Harvest Moon One World, (0:18:07) Al: I’ll be honest, I don’t remember any characters in Harvest Moon One World because they were so (0:18:11) Al: forgettable. (0:18:14) Jonnie: I’m gonna be honest, this game looks so ugly I thought it was Pokemon for a second. (0:18:18) Al: Wow, you don’t like the look of it at all. (0:18:20) Jonnie: No, it’s terrible. And these screenshots don’t show nothing about the game, like… (0:18:22) Al: Interesting. Wow. (0:18:29) Jonnie: This is like when you’re posting screenshots, like, because you think people are excited about, (0:18:34) Al: yeah yeah it’s yeah it’s like when it’s like when Pokemon post like a new a new Pokemon (0:18:35) Jonnie: like, just literally anything that you do. And I do not think that is the case of this Harvest Moon (0:18:40) Jonnie: Home sweet home like yeah, like I say it is that we need to actually see (0:18:48) Al: and people like wow it’s a new Pokemon expecting that sort of reaction yeah I don’t because (0:18:52) Jonnie: Yeah, exactly, exactly. (0:18:57) Al: I was expecting because it’s a mobile game something mobile specific but it’s just without (0:19:03) Al: any actual idea of what the gameplay is. (0:19:04) Al: It looks like it might just be Harvest Moon, Winds of Anthos with a different story. That’s (0:19:10) Al: what it feels like it might be, and I’m really worried if that’s the case because that wasn’t (0:19:15) Al: fun to play with a controller, never mind with a touchscreen. (0:19:19) Al: But we’ll see. They have reconfirmed that there will be no in-app purchases, which is (0:19:24) Al: good, and they are not planning any DLC, which is something that is information, I guess. (0:19:33) Al: Yeah. (0:19:35) Al: But no idea about how it plays, what’s happening with this game, what it is, why it exists. (0:19:42) Al: You know, it is what it is. We’ll see. (0:19:46) Al: Very weird, I will say, why they announced this game like three weeks ago with no information (0:19:51) Al: and then three weeks later they post screenshots. Like, are they trying to build the hype up but they don’t know how? (0:19:58) Jonnie: That’s what it feels like. (0:20:00) Jonnie: It feels like somebody said, (0:20:01) Jonnie: hey, we need to start marketing this game (0:20:04) Jonnie: and then people that have no idea about marketing said, (0:20:07) Jonnie: okay, and this is what we get. (0:20:12) Al: Well, it’s going to be fun because I’m probably going to dump a whole bunch of information (0:20:19) Al: about it while I’m on holiday. So we’re going to be really delayed with that news. It’s (0:20:22) Jonnie: I mean, you can rest easy in knowing that it probably won’t be very good. (0:20:28) Al: not like I’m not going to play it though, right? Let’s not pretend. Fair, fair enough, (0:20:32) Jonnie: Oh, you’re definitely gonna play it, but you know, it’s not like the rest of us will (0:20:37) Jonnie: be missing out on anything because we’re not hearing the news. (0:20:41) Al: Fair enough. (0:20:42) Al: Any excuse for a Micah episode. (0:20:46) Al: Next, we have an update on Bear and Breakfast. (0:20:49) Al: So for those who don’t remember or weren’t listening to the episodes when we talked (0:20:54) Al: about it, there was an update about the health issues in the team. (0:20:59) Al: So one of the team members was diagnosed with cancer last year, was it? (0:21:05) Al: The end of last year, I think. (0:21:08) Al: And that was like just before their console release, I think. (0:21:13) Al: But they managed to get that out in time, but that has obviously delayed the updates (0:21:17) Al: that they were planning on bringing out, which obviously almost everybody in the (0:21:20) Al: replies are, “Get better. (0:21:22) Al: We hope the update can wait.” (0:21:26) Al: But they obviously felt like they needed to give some more information. (0:21:29) Al: So they’ve kind of given some more information about the update that they’re (0:21:32) Al: working on, but no like details on the update itself, just like they’re still (0:21:37) Al: going on and they’re hoping to get some other announcements not related. (0:21:42) Al: To the update coming in about a month, which I’m intrigued by. (0:21:48) Al: So there we go. (0:21:50) Al: Um, there’s a bit more information about the update and what’s coming. (0:21:55) Al: Oh, wait, no, I’ve scrolled down the page. (0:21:57) Al: It’s, it’s a plushie. (0:21:59) Al: There’s a plushie of the bear. (0:22:03) Jonnie: I feel like I’ve scrolled down the page and I miss this plushies of a bear right now (0:22:07) Jonnie: Cuz it doesn’t remember the beer and breakfast episodes. Hey, go back and listen to them. Oh my god (0:22:13) Jonnie: Yeah, okay. Oh, it’s a it’s a it’s a good that’s a good tease of a plushie (0:22:18) Al: Yeah. He’s got the hat and everything. Yeah, whereas I just scroll all the way down and (0:22:19) Jonnie: Ah (0:22:20) Jonnie: I think I got to like the end of the paragraph and I just did not scroll down to the image (0:22:29) Al: saw the image and went, “Oh, there we go.” So presumably it’ll be a makeshift and presumably (0:22:35) Al: it’ll come up and Johnny will cry over whether he wants to get on. The question is whether (0:22:40) Jonnie: I would definitely cry. (0:22:46) Al: whether your world will cry or not as well. (0:22:48) Al: Next, we have a new game announced. (0:22:53) Al: The game we’ve all been waiting for, Johnny. (0:22:55) Al: It’s Farming Simulator 25. (0:22:59) Jonnie: Is it a new game? Does this count? (0:23:03) Al: Well, it’s a it’s a game that’s being released that you have to buy separately (0:23:08) Al: if you didn’t have the previous if you had the previous one and you want to play it. (0:23:12) Jonnie: I like that answer better. (0:23:13) Al: So that I think would be the definition of a new game. (0:23:18) Al: It feels very philosophical, but I feel like it would be incorrect to say this is an update to (0:23:18) Jonnie: Mmm, I’m not sure. I’m still not convinced. (0:23:29) Al: a previous game, because that would imply that you would get it without purchasing. And I think (0:23:33) Al: it would be incorrect to say it’s a DLC, because you don’t have to have a previous game to buy (0:23:38) Al: this one. So I don’t know what else you would call this. (0:23:42) Jonnie: I would say they’re re-releasing farming simulator say 2018 with some minor tweaks. (0:23:49) Al: Look it’s the FIFA of farming games, right? Although we’re gonna have to change that (0:23:53) Jonnie: Yeah, and I would make that save argument. (0:23:59) Al: metaphor though because it’s not FIFA anymore. So basically, you don’t have to follow football (0:24:03) Jonnie: Is it not? I don’t- I don’t follow. (0:24:09) Al: or football games to have been aware of this, but basically FIFA asked EA for more money (0:24:16) Al: for the trademark for the games. (0:24:18) Al: So they wear. (0:24:20) Al: I think a billion dollars a year and they were asking for two billion a year. (0:24:26) Al: And so EA said, no, thank you. (0:24:29) Al: And so they lost the trademark because of that. (0:24:31) Al: And so now they call it EA Sports FC, as in football club. (0:24:37) Al: And at first thought I was like, Oh, this sounds interesting. (0:24:41) Al: That feels like a mistake on EA’s part because like FIFA brand is so big. (0:24:46) Al: But then I realised, no one else is making a game. (0:24:49) Al: I don’t think people playing the game care about the name. They go in and look for the new game. (0:24:54) Al: And therefore, I think FIFA just lost a billion dollars a year. (0:24:59) Jonnie: That sounds like FIFA being FIFA. (0:25:02) Al: So, yeah, EA Sports FC is the new name for the games that were previously called FIFA. (0:25:07) Al: But it doesn’t roll off the tongue as well. It’s not a great name. (0:25:11) Al: But I don’t think people playing the game care about the name. (0:25:15) Al: care about the name, they go in and look for the new game. (0:25:19) Al: There is a football game that has a footballer on the front of it and says EA. If they go (0:25:26) Al: in and ask for FIFA, the people in the store are going to point to EAFC. They know what (0:25:33) Al: they’re talking about. It’s not just about being incompetent, it’s about being corrupt. (0:25:34) Jonnie: Yeah, I always feel like I should go and work for FIFA because it’s just like a place where you can be incompetent and get (0:25:40) Jonnie: Paid a lot of money and I feel like I would be really good at that (0:25:48) Jonnie: I mean, I’ll do whatever. (0:25:51) Jonnie: Cool. (0:25:52) Jonnie: I’m okay with that. (0:25:53) Jonnie: Just pay me. (0:25:56) Al: Anyway, Farming Simulator! (0:25:59) Al: So they’re releasing Farming Simulator 25, whatever you might call it. (0:26:04) Al: That’s a thing that exists. (0:26:07) Al: It’s coming out on the 12th of November on Steam, Mac and PC, and PlayStation and Xbox. (0:26:14) Al: And there’s rice. (0:26:16) Al: Right, let me read… (0:26:20) Al: We’ve got some information on Steam. (0:26:21) Al: I can probably read it all in about 30 seconds. (0:26:26) Al: Farming Simulator 25, new crops, animals, productions and more. (0:26:28) Al: 400+ machines included with enhanced graphics and physics. (0:26:32) Al: Farming Simulator 25 floods the fields with a host of new machines, gameplay features, (0:26:37) Al: visual upgrades and even fresh water to grow rice, adding even more agricultural depth (0:26:42) Al: and diversity to the family-friendly series. (0:26:45) Al: New crops, animals and other features. (0:26:48) Al: It says some more. (0:26:49) Al: I don’t think it gives any more information, but it has some more words. (0:26:56) Al: Spinach and other new crops. (0:26:58) Al: I love how they mention two crops, and then they say “and others”. (0:27:06) Al: And they’ve added mighty buffaloes and other animals. (0:27:10) Al: Again, that was a list of one. (0:27:13) Al: I’m not convinced that you have a long list when you say “buffaloes and others”. (0:27:20) Al: Like I’m not thinking that that’s a long list when you only chose one. (0:27:24) Jonnie: Yeah, I’m (0:27:26) Jonnie: It’s what I’m most fascinated by is like how big is the team that’s worth like (0:27:30) Jonnie: I don’t understand the economics of farming simulator at all because today’s (0:27:34) Jonnie: There’s just so much art that goes into these games is ridiculous. I don’t know how they do it all (0:27:42) Al: So yeah, so apparently the games have sold over 25 million copies combined. (0:27:47) Al: I don’t feel like a lot. (0:27:52) Al: Farming Simulator 22, which was their last big one, sold 6 million copies. (0:27:58) Jonnie: It’s not that many. (0:28:01) Jonnie: You know, like, Pokemon sells tens of millions of copies and they can’t even (0:28:06) Jonnie: draw good trees. (0:28:09) Al: the people in this trailer are very uncanny valley, I don’t know. (0:28:14) Jonnie: Oh, like, okay, and this is all, like, so Farting Simulator does these ridiculous cinematic trailers, (0:28:19) Jonnie: and it’s not just like they do these trailers, but, like, the game starts with, you know, (0:28:23) Jonnie: some ridiculous cinematics. They’re very uncanny valley. I’m just like, (0:28:27) Jonnie: how do they have the budget to make this? (0:28:30) Al: The buffalo looks great in the trailer. The people look creepy, but the buffalo looks (0:28:36) Al: great. It looks like his hairs are individually modelled. Why have they done this? This in (0:28:45) Al: itself probably wiped out their budget for the game, only selling six million copies. (0:28:51) Jonnie: Why have they done this is just a great, like, all-round question for farming similes. (0:28:56) Al: Like, it’s not even a very expensive game, right? Like, it’s like 30 or 40 quid, I think, (0:29:01) Al: brand new? Um, it doesn’t even, it’s not even like 60, 70. And so, like, 6 million. (0:29:10) Al: What? Are they making money? (0:29:14) Jonnie: We’ve got to be somewhere. Maybe it’s all the DLC that they do. (0:29:18) Jonnie: Maybe that’s the real business model. (0:29:20) Al: Of course. Of course, they have brands in the game. That’s exactly what it is. (0:29:26) Al: Because every DLC is like, “Oh, here’s a new brand of machine.” (0:29:30) Jonnie: Ahh, yes, and I did. (0:29:30) Al: A hundred and fifty brands. The brands are obviously paying to get in the game. (0:29:34) Al: That’s how they make the money. There we go. Done. (0:29:39) Al: Anyway, if you want a new farming simulator that has rice, there you go. (0:29:44) Al: But yes, this feels like a glorified DLC shoved into the game. (0:29:50) Al: I think that’s all the news. Interesting selection of news. (0:29:54) Al: Next, we’re going to talk about Starstruck Vagabond. (0:29:58) Al: OK, so where to start on this? So I guess first of all, just a quick reminder, (0:30:03) Al: this is the new game by Yatsy Croshaw. It is a delivery-based game, shall we say, (0:30:12) Al: where you have a ship or you get a ship and then you use that to make deliveries. (0:30:21) Al: And yeah, that’s it, right? (0:30:24) Jonnie: Yep, that’s… that’s the game. (0:30:29) Al: I feel like I’m going to struggle probably like you to explain my feelings about this game. (0:30:36) Al: I don’t think I dislike it. I think you have said you do dislike it. (0:30:43) Jonnie: I would like to say that I loathe this game (0:30:48) Al: Wow! That is quite a- (0:30:51) Al: Do we want to talk about the mechanics first, or do you want to talk about your feelings about it first? (0:30:56) Jonnie: Maybe I’ll talk about my feelings first and then we can use that as a segue into the mechanics and like (0:30:59) Al: Okay. Sure. (0:31:02) Jonnie: fundamentally (0:31:04) Jonnie: So I like the vibe of this game (0:31:06) Jonnie: I think the music in the game is incredible the art style is not for everyone (0:31:11) Jonnie: But it totally makes sense in terms of like both the scope of the development and and what the game is going for (0:31:17) Jonnie: This game is so unfun to play. I (0:31:21) Jonnie: Couldn’t like I have rage quit this game. I tried to play it like three or four times and every session after (0:31:27) Jonnie: 15 minutes ended up with me just like (0:31:29) Jonnie: Rage quitting the game and needing to play something else. I just never had fun (0:31:34) Jonnie: Trying to do anything in this game because mechanically it is so (0:31:42) Jonnie: clunky (0:31:43) Jonnie: There was just I couldn’t like it wasn’t like I you know, the first time I played it and I think I rage quit (0:31:48) Jonnie: I was like, maybe it’s just me right? Like you’ve got to give these things a chance (0:31:52) Jonnie: But the more I played the less I wanted to be playing this game (0:31:57) Jonnie: There was nothing enjoyable about it. And it’s it’s shocking to me that a game in this state (0:32:05) Jonnie: Made it to release. I just don’t see (0:32:08) Jonnie: Like I struggle to see where someone (0:32:12) Jonnie: Designing this game thought the fun lived because I cannot see it (0:32:16) Jonnie: You (0:32:16) Al: we’re definitely not getting a retweet from Yahtzee. he doesn’t strike me the (0:32:24) Al: sort of person that wouldn’t listen before he retweets something as some (0:32:28) Al: developers very clearly do when I post about talking about their game and they (0:32:33) Al: retweet and I’m like you didn’t listen to this because we just slag off your (0:32:36) Al: game okay I don’t feel the same as that it’s not that I love the game though (0:32:46) Al: goodness um I don’t know why I’m struggling so much to explain how I feel (0:32:52) Al: about this game let’s let’s go through the mechanics and maybe we can talk (0:32:56) Al: about individual things and maybe that will give me a better idea of how I feel (0:33:01) Al: about this game overall so the idea is you you have your ship and you go to a (0:33:08) Al: place and you pick up packages and you take that to another place and as you go (0:33:13) Al: you upgrade your ship and there’s (0:33:17) Al: story and things happen. But there are (0:33:20) Al: basically like four main mechanics and (0:33:25) Al: that is carrying things to your ship and (0:33:29) Al: away from your ship and then the three (0:33:31) Al: mechanics that are basically only ever (0:33:33) Al: on your ship and that is welding, (0:33:37) Al: cleaning and I’ve said wrenching because (0:33:39) Al: I’m not really sure how to describe it (0:33:42) Al: other than you’ve got a wrench and you (0:33:44) Al: twist things like things are (0:33:46) Jonnie: Yeah, that’s how I would describe it. (0:33:46) Al: out of alignment. And you have to make them in alignment. There’s never really any kind (0:33:52) Al: of like problem solving with this is very much like you can tell that the idea behind (0:33:59) Al: this was not to be a puzzler. Obviously it’s meant to be, you know, just doing things to (0:34:07) Al: upgrade things. Like it looks at Stardew and goes, how do I do that sort of thing, but (0:34:13) Al: not in farming, and… (0:34:16) Al: kind of replaces things like watering and mining and stuff with these things instead. (0:34:24) Al: And so like when you’re… when something happens and you need to use one of these mechanics it’s (0:34:28) Al: like very clear the icon shows you, right? Like you see a little welder or you see a little cleaner (0:34:35) Al: thing. I don’t even know what it is we’re using to clean. Is it like a high pressure? It’s not (0:34:39) Al: like a sponge or anything, it’s like some cleaning device. And there or it shows the wrench. (0:34:40) Jonnie: Yeah, I thought it was like some sort of like water gun. (0:34:47) Al: Um, these are always very reactive, I guess. So like if you’re traveling and you hit an asteroid (0:34:54) Al: your ship will stop and you have to go and fix everything. Or you’ll come across someone who’s (0:34:59) Al: sent out an SOS and you have to go about their ship and you have to help them. They’re not really (0:35:05) Al: used as… I guess maybe that’s kind of my issue with these parts is they’re… they’re about getting (0:35:12) Al: back to the state that you were in, rather than improving the state. (0:35:16) Al: Everything in a farming game is giving you something, either giving you crops or giving you a resource of some kind to build that up. (0:35:27) Al: Technically, the welding does give you resources when you go to planets. I forgot about that, but we’ll come back to that in a minute. (0:35:33) Al: But on your ship, there is no getting things. Your ship is just a way to get between places, and these mechanics are just about, (0:35:48) Jonnie: Yeah, and I think what you’ve hit on is probably my fundamental issue with the game is that (0:35:59) Jonnie: these mechanics entirely exist to stop you from moving in the game, and there’s nothing (0:36:05) Jonnie: particularly fun about them, and I think the insight that all it is is returning your ship (0:36:10) Jonnie: to a state where it can fly, rather than about making any improvement to it, is exactly right. (0:36:17) Jonnie: You know one of the times I write (0:36:18) Jonnie: about this game is my ship got (0:36:20) Jonnie: damaged flying from planet A to planet B (0:36:22) Jonnie: and I went to fix it (0:36:24) Jonnie: and I died while fixing it. (0:36:26) Jonnie: I have no idea why I was dying (0:36:26) Al: Oh, I know why you die. I know why you die because I had that issue as well. You were (0:36:28) Jonnie: I couldn’t work it out (0:36:33) Al: out of stamina. So, yeah, I think once you’ve done that and you realized it, it then becomes (0:36:34) Jonnie: Ah, that was super unclear to me. (0:36:43) Al: more clear. But yeah, I find it a bit confusing when that happens because you’re like, “Oh, (0:36:48) Al: I’m losing health.” And you’re like, “Oh, is this because I need to do things quicker?” (0:36:52) Al: like the, the life support system isn’t working. So I need to do it quicker. So you do. (0:36:56) Jonnie: That’s what I thought it was, yep. (0:36:57) Al: But that, but that makes you die quicker because it’s your stamina that’s the issue. (0:37:01) Jonnie: Uh, so like, that stuff, like, and that’s just like, I was already not playing the game, (0:37:08) Jonnie: and to then die and be told that you’re gonna be charged some amount of money, (0:37:11) Jonnie: I was just like, I’m straight up not having a good time with this. (0:37:13) Jonnie: I don’t, I was like, I didn’t want to work it out, I just wanted to not play. (0:37:16) Jonnie: That was, that was how that experience made me feel, (0:37:20) Jonnie: ‘cause it didn’t feel like a puzzle. (0:37:21) Jonnie: I’m already feel like I’m being punished for not being particularly good (0:37:26) Jonnie: at the kind of terrible piloting mechanics like just nothing nothing (0:37:31) Jonnie: mechanically about this game was like wow I feel like I’m you know having fun (0:37:37) Jonnie: being a space delivery man it all felt like I am I’m prevented from being a (0:37:45) Jonnie: space delivery man because I have to be a mechanic that keeps dying like yeah (0:37:49) Jonnie: and that was that was a huge point of frustration for me (0:37:52) Al: Mm hmm. I think it’s probably fairly accurate to how hard space travel is, right? Like just (0:38:03) Al: constantly things going wrong. Uh, because space travel is hard. That doesn’t necessarily (0:38:08) Al: mean that it’s fun. Yeah, I think I didn’t, it didn’t make me rage quit the game, but (0:38:13) Al: I certainly got frustrated when it was like, Oh, you’re going to another planet to do a (0:38:17) Al: thing and oh no, no, no, I have to spend five minutes. (0:38:22) Al: Going and clicking on 10 different things in my ship just to continue moving. And you (0:38:28) Al: get nothing from that. Yeah, I didn’t, I didn’t find that fun. Um, the welding, let’s talk (0:38:35) Al: about the, the welding on the planets. Did you get to a planet and resource grab, getting (0:38:40) Al: resources from that? I can’t remember how early that happens, but you do that in the (0:38:42) Jonnie: And not outside of the tutorial (0:38:44) Jonnie: There’s the there’s one in the very (0:38:46) Jonnie: Yeah, you get the what do they call it? That’s the the not worth anything in it’s not called that but it’s (0:38:52) Al: Yeah. Yeah. I feel like that’s the best part of the game personally, because kind of. I dislike (0:38:53) Jonnie: It’s something like that (0:39:04) Al: it in some ways as well, but let’s come to that. I like that idea. That’s kind of the thing that (0:39:10) Al: most I enjoy is the idea of you going to these unexplored planets and getting stuff from them. (0:39:17) Al: And that was certainly when I was having the most fun. What I didn’t. (0:39:22) Al: Like about it was how you have no inventory, right? And all you, well, not for those things (0:39:32) Al: you get on. You technically do have an inventory. Do you? No, I don’t think you ever have like, (0:39:39) Al: you can’t put things in pockets. You can’t put them in a bag. All you can do is grab something (0:39:43) Al: and put it on your, your platform. And so that limits you to taking three things from a planet (0:39:50) Al: at once, which it reminds me of. (0:39:52) Jonnie: And can we talk about the three things thing? (0:39:55) Jonnie: ‘Cause my God, that drove me insane. (0:39:59) Jonnie: Like the movement in this game, (0:40:01) Jonnie: where I get that like the space on your ship (0:40:04) Jonnie: is kind of meant to be one of the limiting factors, (0:40:07) Jonnie: but it’s so restrictive at the start. (0:40:09) Jonnie: I spent maybe, this is another time I rage quit the game, (0:40:12) Jonnie: was because I couldn’t work out (0:40:14) Jonnie: that I had the specific square on the landing platform (0:40:17) Jonnie: that you need to lower the landing platform, (0:40:20) Jonnie: blocked off with one of the things (0:40:22) Jonnie: that I’m delivering. (0:40:23) Jonnie: And like, that’s not a fun game mechanic. (0:40:25) Jonnie: That’s just a frustrating user experience, right? (0:40:27) Jonnie: Like, just let me put four things on the landing platform (0:40:31) Jonnie: that has the loading platform, that has four spaces on it, (0:40:34) Jonnie: and let that go up and down. (0:40:36) Jonnie: Like, just not be able to move around the ship (0:40:39) Jonnie: like so early on, because I’ve got three or four boxes (0:40:42) Jonnie: in there. (0:40:43) Jonnie: Again, nothing fun about that. (0:40:44) Al: Yeah. Yeah, and you have no real storage space on your ship to start with. And even after you’ve (0:40:51) Al: upgraded it at least once, because I upgraded it at least once, you still don’t have any storage (0:40:57) Al: space. You’re like plonking it in random places, blocking you off from getting to places. (0:41:04) Al: Ehm. (0:41:05) Jonnie: Yeah and I don’t mind like a bit of a Tetris puzzle to go with storage but again it didn’t (0:41:12) Jonnie: really feel like a puzzle as much as just like hey the natural place where you want to put the (0:41:16) Jonnie: stuff is the wrong spot to put the stuff and it’s just going to prevent you from playing more of (0:41:20) Al: - Hmm. (0:41:21) Jonnie: the game which is that’s how I feel about most of the mechanics of this game most of the mechanics (0:41:24) Jonnie: feel like they exist just to make sure that the game actually has some length to it. (0:41:28) Al: Yeah, yeah. So yeah, I found it, it felt a little bit when I was on that planet and I (0:41:35) Al: was gathering things and I was like, Oh, the realisation that I can only take three things (0:41:39) Al: from this planet. It felt very much like the first time I played Animal Crossing New Leaf (0:41:46) Al: where you’re like gathering like apples and stuff and you can only stack up to nine in (0:41:52) Al: your inventory. And I’m like, why? Why is that so restrictive? (0:41:58) Al: And I don’t know, maybe there are people that find that sort of thing fun, right? Because (0:42:02) Al: there are games based around these sorts of things that like strand games where it’s (0:42:08) Al: like you have to have, you know, very limited space in your bag. So you have to only take (0:42:13) Al: certain stuff. I don’t find that fun. And having that in this game massively reduced (0:42:22) Al: my enjoyment of that. I think if that in particular, like if you had an inventory. (0:42:29) Al: For everything, I guess, other than packages, right? Like I understand why the packages (0:42:32) Al: would be like physical things, because that’s the whole point of the game is you’re delivering (0:42:35) Al: things, right? But things like your upgrade units and your rocks and stuff like that, (0:42:42) Al: they still have to take up the same amount of space as a massive package. Like that doesn’t (0:42:46) Al: feel right to me and it feels unfun. (0:42:50) Jonnie: Yeah, I agree. I think it’s a really good point that I think is being missed in a lot of cottagecore genres. (0:42:56) Jonnie: Like, actually, inventory management is not fun, and I feel like this is something that has persisted, you know, because it probably existed due to technical limitations of games in earlier times. (0:43:10) Jonnie: That doesn’t need to exist anymore, because the games that I most enjoy that have an inventory management aspect is because there is some associated with it. (0:43:20) Jonnie: We’re having a limited inventory, kind of, you know, impacts the difficulty of the game, right? There are some games where it’s like, “Well, yeah, if I could take infinite healing potions, of course I could kill the boss.” (0:43:32) Jonnie: Like, that’s… But, you know, if I can only take three with me, then that becomes much more of a challenge. (0:43:38) Jonnie: Cottagecore games don’t have any… Like, it’s not like the game gets harder or more difficult because you’ve got limited inventory. It just becomes more frustrating if you’ve got a limited inventory. (0:43:49) Al: Yeah, and I suspect that the whole point was to be like, yeah, you have a small ship and (0:43:50) Jonnie: Which is not the same thing. (0:43:58) Al: you have to deal with that. But yeah, the idea that a rock is going to take up as much (0:44:02) Al: space as it does in my ship doesn’t make any sense. You can get a lot of rocks in a box, (0:44:08) Al: you know, I can put rocks in my pocket, but I can only put three of them on my loading (0:44:12) Al: platform. Silly. Okay, so that I feel… (0:44:19) Al: moves into the deliveries, right? Because we’ve talked about getting stuff from planets (0:44:22) Al: and the deliveries. I think I wonder… So your point about not being able to put four (0:44:30) Al: on the platform that has four slots. Yeah, that’s, that’s very annoying. I get that. (0:44:36) Al: I completely agree with you on that. And I think that that would make a massive difference (0:44:39) Al: to the game. I totally understand why the boxes take up space on your ship. And I think (0:44:45) Al: I would be fine with that if it were for a few changes and one of the (0:44:49) Al: would be your starting ship actually having somewhere to store stuff that isn’t just the (0:44:53) Al: corridors, right? Like one small space, like make it four spaces to start with, right? And then if (0:45:01) Al: you take on a delivery that’s more than four, then you have to deal with that annoyance, right? (0:45:04) Al: I get that. That’s the kind of not risk, right? Because it’s not really a risk, it’s an annoyance, (0:45:10) Al: but you’re balancing the annoyance with getting more reward in a shorter period of time. And that, (0:45:16) Al: I think totally works. (0:45:18) Jonnie: 100% right because I think the Tetris puzzle aspect of it is kind of fun in the idea that it’s like (0:45:25) Jonnie: Oh, I now yeah, like you say, I want to carry more (0:45:28) Jonnie: So I’m gonna overflow from my storage space into my corridors and now I need to build paths and stuff (0:45:33) Jonnie: So I can make sure I can still get around to everything (0:45:36) Jonnie: That’s totally fine. Right because at that point it feels like a choice. It was just never a choice (0:45:40) Al: Yeah, yeah, yeah. And it doesn’t even need to necessarily have a new area on the ship. (0:45:45) Al: Just being able to walk around your storage area when it’s full. That would solve it. (0:45:50) Al: You’re not your storage area, you’re your loading platform, right? Because you have (0:45:53) Al: to walk through your loading platform to get to the back of the ship by default, right? (0:45:58) Al: So if you could just walk around it, that would solve the problem. And then you can (0:46:04) Al: upgrade your ship later on to have more storage space or whatever. (0:46:10) Al: I think that’s my only real annoyance about the deliveries part of it. Like, other than (0:46:15) Al: obviously I know you’re not a huge fan of the ship movement. I didn’t dislike that. (0:46:20) Al: I thought it was quite fun. I don’t know whether you realized this or not, but you didn’t have (0:46:24) Al: to do that minigame when you’re traveling. If you just exited out of it, your ship would (0:46:32) Al: fly itself. But you wouldn’t get any of the advantages of the minigame. (0:46:36) Jonnie: at their advantages to the minigame? (0:46:40) Al: You didn’t get to the warp core bit, did you? So basically, there are four things that happen (0:46:40) Jonnie: No. (0:46:51) Al: on that miniscreen. So one of them is the meteors that you have to avoid. Two is there’s (0:46:56) Al: clouds of dirt. And if you go through them, you have to clean your ship. Three is the (0:47:03) Al: S.O.S. so you can hear S.O.S. calls and go to them. That would be one of the advantages. (0:47:10) Al: You don’t get them if you don’t do the minigame. And going to the S.O.S. calls allow you to (0:47:16) Al: get more stuff. You can get money by fixing people’s ships and stuff like that. But the (0:47:21) Al: other one is the little orange clouds on the minigame screen. Those are actually things (0:47:28) Al: you can collect to get warp core fuel. So you can get free warp core fuel by flying through (0:47:38) Jonnie: Oh, I thought that they were… I think I was avoiding them because I assumed that they were bad things. (0:47:43) Al: It explains that once yeah, so it explains that once you get the warp core that you can fly through them and (0:47:50) Al: Replenish your warp core fuel. So because otherwise you have to buy warp core fuel, but that gives you that gives you more for free (0:47:54) Jonnie: Ah, right, so I never got the warp course. (0:47:58) Al: So like you you need the warp core to move between the planetary systems (0:48:03) Al: And you start off without warp core so you can only go between was it three planets in the first system? (0:48:08) Jonnie: Yeah, I think three. (0:48:09) Al: and then you need a certain amount of warp core fuel to get to (0:48:13) Al: one system away and a certain amount to get to two away blah blah blah blah (0:48:18) Al: So I actually quite like the way they do that (0:48:21) Al: Maybe they didn’t explain it well enough and that you can actually exit out of it and you you don’t I (0:48:28) Al: Think maybe it slowly builds up dirt that you have to clean off (0:48:31) A

Gaming Podcast » Podcast Feed
Episode 727: More Assassinations

Gaming Podcast » Podcast Feed

Play Episode Listen Later Jul 3, 2024 77:18


Ubisoft is coming back with the Assassin's Creed games, but the guys also discuss the sheer Scottishness of Still Wakes the Deep, Farming Simulator 25 announced, 20 TB NVMe drives for under $300, Final Fantasy 14 producer Yoshi-P apologizing, Space Marine 2 public beta test canceled, and Forza Horizon 4 to be delisted. The news […] The post Episode 727: More Assassinations first appeared on Gaming Podcast » Podcast Feed.

The Farm Sim Show
Farm Sim 25 - Q&A with GIANTS Software | Farm Sim Show

The Farm Sim Show

Play Episode Listen Later Jun 25, 2024 116:41


Pre-order Farming Simulator 25 here: https://www.farming-simulator.com/buy-now.php?platform=pcdigital&code=KLUTCHSIMToday's show is sponsored by GPORTAL Premium Game Servers. Save 10% on your own game server and support DJ & Klutch via these links! - DJ - https://www.g-portal.com/?ref=DjGoHamGaming - Klutch - https://www.g-portal.com/en?ref=Klutch Do you like coffee? Check out First Responder Coffee Company, owned by friend of the channel Farmer Cop! http://bit.ly/3XUMfo5#FarmingSimulator #FarmSimShow #FS25The Gaming BlenderCould you design a video game?Listen on: Apple Podcasts Spotify

Gamereactor TV - English
GRTV News - Farming Simulator 25 announced, releases on the 12th of November

Gamereactor TV - English

Play Episode Listen Later Jun 25, 2024 3:13


PlayStation Nation Podcast
We Just Like Games-Episode26

PlayStation Nation Podcast

Play Episode Listen Later May 8, 2024 71:59


*Sponsored by Magic Mind* code: WELOVEGAMES20  https://www.magicmind.com/WELOVEGAMES20 Glenn is solo this week since Rey is still traveling for work. Old Man Percival has his blood up over XBOX's shenanigans! 2:30 - XBOX starts closing studios 21:12 - Half Life 2 22:19 - Magic Mind Use https://www.magicmind.com/WELOVEGAMES20 33:41 - Turbo Golf Racing 36:21 - Steelseries Arctis Nov Pro Wireless Headphones 42:38 -Stellar Blade 43:15 - Diablo IV 44:13 - Farming Simulator for Kids 45:52 - Kudzu 46:57 - Lunar Lander 48:50 - Little Kitty, Big City 52:36 - Danger Zone 2 53:19 - Pinball FX3 1:01:50 - PlayStation Nation 1:04:28 - Ratchet & Clank: Rift Apart NEWS: “Microsoft Closes Redfall Developer Arkane Austin, HiFi Rush Developer Tango Gameworks, Alpha Dog, and Roundhouse Games in Devastating Cuts at Bethesda” +more Review: Turbo Golf Racing Review: Steelseries Arctis Nova Pro Wireless Headphones

The Harvest Season
Farming Simulator Sickos

The Harvest Season

Play Episode Listen Later May 8, 2024 80:28


Codey and Jonnie talk about Rusty's Retirement Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:14: What Have We Been Up To 00:09:02: News 00:36:48: Jonnie Rants About Coral Island 00:43:23: Rusty’s Retirement 01:16:02: Outro Links Harvest Moon: One World Complete Everafter Falls Release Starstruck Vagabond Release Disney Dreamlight Valley Update 10 Song of the Prairie 0.8 Update Farming Simulator Farm Production Pack Echoes of the Plum Grove Upcoming Features Of Life and Land Roadmap Coral Island 1.1 Update Info Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello and welcome to another episode of The Harvest Season. My name is Cody and we’re here today to talk about cottagecore games. Whoo! As always, (0:00:36) Jonnie: and my name is Jonny. (0:00:38) Jonnie: Whoooo! (0:00:45) Codey: transcripts are available in the show notes and on the website and today we are gonna talk about Rusty’s retirement. Whoo! Which I am addicted to already. (0:01:01) Codey: We will figure… I will figure out how to mentally and emotionally detach from it at some point I’m sure. So that’s what we’re gonna talk about is that data journey. Before that we have news but before that Johnny what have you been (0:01:16) Jonnie: What have I been up to? I feel like the last few months I’ve been bouncing between games and trying to find a thing and nothing’s really been sticking. And last night I decided I was going to try Cyberpunk, because I was kind of feeling like that open world sort of call. (0:01:36) Jonnie: And I know the game had a lot of issues when it first came out, but there’s been plenty of time and I really enjoyed The Witcher 3, which is the same. (0:01:47) Jonnie: So I was like, let’s try Cyberpunk. And I’m very, very early into Cyberpunk, but I’m really enjoying it. It feels like this is the thing I was probably looking for, just open world, turn your mind off, fun story, but easy to get distracted sort of game. So yeah, (0:02:07) Jonnie: I’m looking forward to getting more and more into Cyberpunk. (0:02:10) Codey: Do you feel like it’s been fixed, the issues that were present in the beginning? (0:02:19) Codey: Do you know the history of the game? (0:02:22) Jonnie: Not really like I don’t really recall like I remember seeing it and I was aware of it at the time but none of it really like stuck in my brain because I just don’t think I cared that much. (0:02:35) Jonnie: I feel like I’m so early that I can’t I like I don’t know that I would have a good opinion on a lot of the stuff anyway like I’m literally like just out of the tutorial so I haven’t really got to experience the open world side of things yet like I’ve just been going from story mission. (0:02:53) Jonnie: To story mission and it’s been a lot of like sort of scripted events going on so (0:02:58) Jonnie: I assume that stuff is pretty well like designed and locked down but yeah other than that I think it’s like to me to me it feels good but we’ll see how that holds up. What was the the main the main thrust of the controversy? (0:03:10) Codey: - Okay. (0:03:13) Codey: I think it was just that it was so poorly did like, (0:03:17) Codey: it came, when it came out, it was not good. (0:03:19) Codey: Like it was a very laggy, it was just poor quality, (0:03:24) Codey: kept like crashing on people, like that kind of thing. (0:03:28) Codey: And I know that some people had like waited a year or so to like try it again. (0:03:34) Codey: And then even when they tried it again, it was not great. (0:03:37) Codey: Um… (0:03:37) Jonnie: yeah I would say like so far I haven’t had any lag issues but also it’s been a lot of like heavily instanced combat with like a very low number of entities involved so like I don’t know that i’ve really there hasn’t been a lot of opportunities for the game to really chug um so I will reserve judgment on that i’m also not the sort of person that I think really gets as affected by that as And some people do. (0:04:05) Jonnie: So. (0:04:07) Codey: cool. Yeah, I’ve never played it. It’s not, I don’t know. I’m glad you’re enjoying it. Um, I have been playing Disney Dreamlight Valley’s newest, uh, DLC, not DLC, free update, (0:04:12) Jonnie: Yeah. Should be good. Should be good. What have you been up to? (0:04:25) Codey: which we’ll talk about later. I’ve been playing Minecraft, um, continuing the Fox journey. (0:04:31) Codey: I’ve actually been doing a lot of farming in Minecraft because I need bone meal to dye dye my terracotta white so that I can finish the fox’s t- (0:04:37) Codey: tail. So I’ve actually been doing a lot of farming in Minecraft. I let’s see those two games, my coloring game on my phone as per usual. And then just a lot of research. A lot of research stuff, PhD stuff. Also started working at the coffee shop again. So extra money whoop whoop. Pretty stoked. I have three tattoos. I’m getting… (0:05:07) Codey: three tattoos within a nine-day span here in a couple within the next like 12 days. (0:05:13) Codey: I just have so many appointments and it’s all like some of one of them I’ve had booked since like December and I’ve had I’ve been saving money for it and stuff like that. (0:05:22) Codey: But the other one there’s apprentices and they don’t they need to like (0:05:27) Codey: learn how to do stuff or whatever and (0:05:30) Codey: so they just have really cheap. All the tattoos are fairly inexpensive. (0:05:35) Codey: good quality, but (0:05:37) Codey: it’s their first time tattooing, so… (0:05:38) Jonnie: are they are they good quality how do you know that’s their first time definitely that would give me such a level of anxiety (0:05:39) Codey: so, so when you’re a tattoo- when you’re a tattoo apprentice, you tattoo on fake skin first, and so I have- I’ve seen like their fake skin tattoo, like, stuff, which- fake skin is pretty accurate, but it doesn’t do the same like bleeding stuff that skin does, um, and then I’ve seen their art, so I know what they’re capable of, like, (0:06:07) Codey: drawing and shading and like doing all of that, and then the next stage after that you fake skin is heels, so like the heel of your foot, the bottom heel part of the heel of your foot, um, they tattoo that, and I’ve gotten seven heels done so far, because after like two weeks, it just sluffs off, like the skin just flakes off and it takes the ink with it, um, so, you know, every time my heel becomes bare, or I just go back in, and I just- you- it’s a dollar, because they have to legally have exchanged money for insurance purposes, um, and I just let the apprentice do whatever it is they need to be practicing, um, so for a while it was color, and then it was line art, and then it was black and gray, and then now one of the apprentices has a customer wants them, or a client wants them to do this like dagger with smoke, or whatever, so they designed this smoke thing, and then they tried it on my foot to like see if they if they could do it, and they were like, oh, this part, this part’s good, but this other part I need to do something different, and so they’re gonna work on on doing that. So yeah, I’ve just been like, going in, it’s this is, it’s the artist I always go to, and then her two apprentices, both apprentices are amazing, one of them does color realism and illustrative, and she has a really pretty fox that she’s like drawn and put on her Instagram. So I literally told her I was like, I can budget two hundred dollars, you can have this much of my arm, and I just want it to be a fox. And other than that, it’s completely up to you. Like, I don’t care what it looks like, like what the design is what the posture is or whatever, I want it to be realism or illustrative, and it can either be color, it could be black and gray, it could be whatever you want. So that’s in a week, less than a week, that’s in six days. I just show up and I’m like, cool, put it on my arm. And I told the other apprentice, they have the same deal in next month. (0:08:07) Codey: Because I can only do one a month for money reasons. Same deal, 200 bucks, black and gray illustrative bug, because they really like bugs. And that’s gonna go on my leg. So really excited about all that. So next time I’m on the pot, I’m going to be have a lot more art on my body. I am pretty excited. And I’m thinking of more, but I need to save my So this is like my final push of like, get art while I can afford it slash, like, before I just like shut down my extra curricular spending. Because I’ve been these are good humans, and I’ve been getting helping them out for a while, and I just want to get some art before they before I’m done. So that’s what we’ve been up to. (0:09:07) Codey: So this is the complete edition for Harvest Moon One World. (0:09:12) Codey: It’s the base game, plus all of the DLC is now available, question mark. (0:09:20) Codey: Becoming available. (0:09:21) Codey: Oh, it’s a pre-order. (0:09:22) Codey: So if you pre-order it, you can pre-order it right now, and it’s for 30 bucks available on Switch. (0:09:29) Codey: Gives you the full game and all previously released DLC in one package, and you also Look at this, what they call adorable Yeti plush. (0:09:37) Codey: I, I disagree. (0:09:38) Jonnie: Yeah, that’s not an accurate description of this plush. (0:09:44) Codey: Uh, I don’t know, I, I wouldn’t get this. (0:09:48) Jonnie: The plush is so There’s been this trend with (0:09:53) Jonnie: Cottagecore games and doing plushes because they do you know, Cottagecore games generally do cute creatures. I (0:10:01) Jonnie: think recently there has been a trend towards these plushes looking low quality and (0:10:07) Jonnie: This is a huge offender in this this has elements that are in the direction of cute (0:10:13) Jonnie: but ultimately the plush looks cheap and (0:10:17) Jonnie: That it kind of just attracts (0:10:18) Jonnie: from it being being a little cutie and it’s unfortunate but I think this is an example of whatever you are going to do you know around your game in your game you got to do it well and this is not done. (0:10:32) Codey: Yeah, this is just not spark joy. (0:10:35) Codey: Yeah. (0:10:36) Codey: So that is up for pre-order on switch. (0:10:40) Codey: So but Al also wrote online store not actually working. (0:10:45) Codey: Don’t know what that means, but hopefully it’s working when you are hearing this and when you can download or you can pre-order this game. (0:10:54) Codey: Our next bit of news ever after falls is releasing on June 20th. (0:10:58) Codey: So I had to look this up because I was like, I don’t know if I’ve ever looked up this game (0:11:02) Codey: before. (0:11:03) Codey: So quote ever after falls is a mix of Stardew Valley, Harvest Moon, Animal Crossing with some action RPG elements found in the dungeons. (0:11:12) Codey: And when you watch the trailer within the first like two seconds, you get hit by a car. (0:11:21) Codey: And that was shocking. (0:11:23) Codey: So yeah, there’s new cooking content that you can read about, read some other stuff online, like there seems like they’ve. (0:11:33) Codey: Had some stuff that they’ve been working on. It looks really cute! (0:11:37) Codey: This might be something I get on Switch. (0:11:40) Codey: Have you looked at this at all? So it’s available on all platforms, so it’ll be PC, Mac, Linux, Switch, Xbox, and PlayStation. (0:11:47) Codey: What are your thoughts about this, Johnny? (0:11:50) Jonnie: yeah I i mean I had a glance at it when I saw it in the news um unfortunately for me again this looks cheap you know um it looks low quality and I get it’s indie developer but i’m you know and it’s just even little things like the description right where they you know compare themselves to as a mix between three really high quality games um and it’s it’s not right like it’s just not going to be a mix between those three. (0:12:20) Jonnie: And I ultimately think games like this do themselves a disservice by pretending that they’re something that they’re not, because they’ve said the buzzwords of the popular things in the genre. So I don’t know that this is necessarily something that I am interested in, (0:12:40) Jonnie: like I hope it’s good and I hope it’s people that, you know, people are excited about it, but (0:12:46) Jonnie: um I don’t really see anything here to be (0:12:51) Codey: I mean, I think it looks cute. (0:12:53) Codey: I might give it a shot. (0:12:54) Codey: We’ll see when in June. (0:12:56) Codey: We’ll see how I feel in June after I’ve spent $400 plus on tattoos. (0:13:02) Codey: My bank account might be screaming. (0:13:04) Codey: Uh, the next bit of news is Starstruck Vagabond is releasing on May 24th, 2024. (0:13:11) Codey: Yep. (0:13:12) Jonnie: I am very excited for this one. (0:13:12) Codey: That’s. (0:13:14) Codey: Oh, okay. (0:13:15) Jonnie: So Star Trek, Star Trek Vagabond. Yeah, for those who don’t remember this is the game that’s produced by or developed by, (0:13:15) Codey: Uh, tell, tell us about that. (0:13:23) Jonnie: I don’t know what the right word is. It’s the Yahtzee (0:13:26) Codey: Oh, I forgot (0:13:26) Jonnie: Crucial game. (0:13:28) Jonnie: Yeah, most people forget because the name is not the greatest, right? And there’s like a few other games that have a similar (0:13:34) Jonnie: similar sounding name that have come out now (0:13:37) Jonnie: but this is the one that (0:13:40) Jonnie: they are producing (0:13:42) Jonnie: Yahtzee does, what was the name of the series, it was (0:13:47) Jonnie: he does a version of Angry Man yells at those angry game reviews but he has generally I think quite good taste in games (0:13:57) Jonnie: and I know there was a whole thing about the company, zero punctuation, there we go (0:13:58) Codey: it zero punctuation and it was basically because he would talk so fast there was no punctuation but then it was like also audit like illustrated was really cool (0:14:07) Jonnie: Yes. (0:14:12) Jonnie: » Yeah, but he I think has like generally I would say a taste in games that lines up with my taste, which is a part of the reason I like his reviews. And Star Trek Vagabond is, (0:14:28) Jonnie: I guess space delivery is kind of the theme of the game. I guess to put the vibes of the game, (0:14:38) Jonnie: the closest thing I can imagine or the closest (0:14:42) Jonnie: thing that I kind of get vibes from whenever I look at this game is um oh my god the name of it just walked out of my head that like 2d pixel-ish RPG that everyone frost over like seven or eight years ago um that has like the skeletons pardon no no no it has the skeletons like the the RPG um oh my god so many people are gonna be yelling it (0:14:56) Codey: Stardew Valley. (0:14:57) Codey: Stardew Valley. (0:15:04) Codey: 2D skeleton RPG game, Dead Heroes. (0:15:07) Codey: Dead Heroes. (0:15:08) Jonnie: No. (0:15:10) Jonnie: Ah, God. (0:15:12) Jonnie: It’s like, are you like, you’re like the daughter of a cow, and like… (0:15:16) Codey: Skeleton Crew. (0:15:17) Jonnie: No, no, scale of this. (0:15:18) Codey: Daughter of a cow. (0:15:20) Jonnie: Um, what were the names of the cows? I think that one was like, what’s one papyrus? (0:15:25) Jonnie: Undertale. There we go. (0:15:28) Jonnie: It’s like, I didn’t realize how ridiculous that game is to explain until I totally lost the thread of what the name of the game was. And in no way is Starstruck Mega 1 like, similar to Undertale. (0:15:28) Codey: Okay. (0:15:42) Jonnie: It’s just the vibe is like, I don’t know, to me it feels similar-ish. (0:15:49) Jonnie: I guess in that it’s like a weird, similar-ish art style. (0:15:55) Jonnie: Yeah, I don’t know. Maybe it’s more my expectations for this game is that it’s going to be weird. (0:16:00) Jonnie: To be honest, I don’t even know if it’s going to fit in the definition of Cottagecore, (0:16:03) Jonnie: but I will definitely be trying it. (0:16:06) Jonnie: Don’t we say the news? The news is that it’s coming out on May 24th. It’s very exciting. (0:16:10) Codey: yes yes I think we I said the news and then I was said I was underwhelmed and then you reminded me that it’s Yahtzee (0:16:17) Jonnie: And then I went on a wild fever dream for like five minutes. (0:16:21) Codey: yeah which is good it’s good it’s good yeah so I’m excited to hear more or see more about this for sure Disney Dreamlight Valley so the update and the free update, thrills and frills, and the second app. (0:16:41) Codey: There’s also really detailed patch notes online. (0:16:48) Codey: Have you jumped back into this at all? (0:16:50) Jonnie: No, I’m kind of like, so I hit credits on DDV and I kind of feel like I did everything that I wanted to in that game. (0:17:05) Jonnie: Like I know that they will continue to add characters and they do a, you know, a really good job with the storytelling as we’ve talked about in the interactions between those characters. (0:17:14) Jonnie: But ultimately, I think I feel that the player’s place in the game is kind of… (0:17:20) Jonnie: Lost and lacking and a lot of this for me comes back to the customization of the Valley itself. (0:17:29) Jonnie: It’s just so limited and so bad, you know, like having to put all of these houses down. (0:17:36) Jonnie: They’re big, they’re kind of ugly, they take up a ton of space. (0:17:41) Jonnie: You know, I think I just hit that point where it’s like, I kind of just hit, you know, the point where it’s like, it’s the grind of the game. (0:17:48) Jonnie: And that wasn’t really pulling me in. (0:17:50) Jonnie: And kind of because I hit credits and like the main story around your character is really good, right? (0:17:55) Jonnie: I really like that story, but I finished that story. Yeah, you know, I don’t have a strong need to (0:17:56) Codey: Mm-hmm, yes. (0:18:04) Jonnie: To come back and it’s like I’m not a I’m not a Disney freak right like it’s you know, I like Disney (0:18:12) Jonnie: But I don’t just want Disney for the sake of Disney And I think that’s where the game is at now is like if you’re if you’re a Disney freak and you’re into all of that (0:18:21) Jonnie: Cool, like this is this is a game that’s producing content for you (0:18:25) Jonnie: But if you’re a fan of like a good game, not sure that the longevity is there with D.V. (0:18:30) Codey: Yeah, I’m still, I still play it every day because I really want to complete the characters that I have up to their max level. (0:18:38) Jonnie: Yeah, cuz you’re a Disney freak [laughs] (0:18:40) Codey: I mean, I’m not really, uh, like, I don’t even really like read the quest text usually. (0:18:50) Codey: I usually will like glimpse it and be like, okay, yeah, cool. (0:18:55) Codey: He’s mad at this other character for reasons and he wants to make, make up with that person and he wants these. (0:19:00) Codey: He needs these things to build a thing to– (0:19:03) Codey: well, like, I’m just like, cool, I get it. (0:19:06) Codey: I just– I like the mechanics in the game, (0:19:09) Codey: and it’s really gratifying, and I’m, like, pretty. (0:19:13) Codey: It also gives percents on a lot of the achievement things that you can do. (0:19:17) Codey: And so, like, I see that I’m, you know, (0:19:19) Codey: almost done with some of the achievements. (0:19:21) Codey: And so that’s the biggest thing, is it’s like– (0:19:24) Codey: it tickles my brain. (0:19:25) Codey: I can jump on for, like, 10 minutes and go harvest a couple plants. (0:19:31) Codey: And make progress towards my achievement of harvesting 900 coconuts, or whatever the heck I’m working on right now. (0:19:40) Jonnie: I think that’s where I got to as well. I probably just finished the game when a lot of that content was new, so I did a lot of that stuff. I did as much of it as was in the game at the time, and now that they’re adding more of those grinds to do, I just don’t necessarily feel the pull to be like, “Oh yeah, I absolutely need to go and do more of that.” But I totally get the desire to, when you’re in the throws of it, to be like, “Yeah, I do need to go in and do a lot of that stuff right, ‘cause that’s- (0:20:00) Codey: Mm-hmm. That’s fair. (0:20:10) Jonnie: how our brains are wired now. (0:20:12) Codey: Yep. Yeah. So they’re new. Um, I’m also going to be honest. I, (0:20:16) Codey: so one of the new things in the thrills and frills is they add Daisy Duck and they add her boutique. (0:20:22) Codey: And then in part of the boutique challenge, you’re supposed to like up or like not upload, (0:20:26) Codey: but display one of your, um, things that you want displayed, I guess. (0:20:34) Codey: And it is not clear where you find all of that stuff. So I was trying to figure out how to do (0:20:42) Codey: in her boutique, but then I realized, like I, I just finally googled it. (0:20:46) Codey: Cause I was like, heck this, I don’t want to like keep trying to figure this out and getting lost. (0:20:52) Codey: So I googled it and apparently like in the wardrobe screen, like the first button that I’ve always just like skipped over in my brain is a customize button. (0:21:02) Codey: You can literally customize and create your own designs of everything with the motifs that you’ve been getting and like I remember getting all those motifs (0:21:12) Codey: like every time you level up a character they sometimes every now and then it gives you a like little motif. And I’m like, (0:21:16) Codey: I have no idea what to use this for. It’s not clear to me. And it’s because you can customize and create your own furniture and your own wardrobe. And this is not a new thing. This has been in the game. And it was exactly. It’s not very for people. I don’t know. I never looked at it. And so you So you basically create that, like you customize (0:21:24) Jonnie: What? (0:21:29) Jonnie: I have never come across this feature at all. (0:21:42) Codey: your own things, it gives you like a base shirt to use or whatever. (0:21:45) Codey: And then you can choose a color, choose a motif to throw on it. (0:21:48) Codey: And then you put that on a mannequin in the boutique and then voila, (0:21:54) Codey: you’ve completed part of that quest. (0:21:56) Codey: Another thing that she has, this is, this is my PSA to listeners because I could not figure this out for like a half an hour today. (0:22:04) Codey: And I was getting really grumpy. (0:22:07) Codey: Uh, she has these boutique daily challenges where you basically go up (0:22:12) Codey: to the daily challenge and she’s like, I want shoes and seating that are black with a calm vibe and a casual vibe. (0:22:23) Codey: And this other thing, like it basically gives you criterion to, to do. (0:22:29) Codey: And so then I was like, okay, cool. (0:22:30) Codey: So I’m going to use the touch of magic. (0:22:32) Codey: I’m going to create a piece of seating that matches the black, whatever, (0:22:35) Codey: like the black part of the challenge or whatever, and then put it on a pedestal. (0:22:40) Codey: Wrong. (0:22:42) Codey: You’re supposed to put it on the wooden platform that’s to the left of the door. (0:22:46) Codey: So when you enter the boutique there’s this wooden platform on the left that is where you’re supposed to display the things that you’re using for your boutique daily challenge. (0:22:53) Codey: So I kept putting this black chair that I made and then I kept changing the motif and changing the color and removing glossiness and like trying to do all these different things to make it match but like the check marks in the um like quest whatever wasn’t It was like, nope, you still haven’t given her a black chair. (0:23:12) Codey: And I’m like, there’s a black chair right here. (0:23:13) Codey: I don’t know what to do. (0:23:15) Codey: Um, so that was annoying, but when I finally figured it out, that was nice. (0:23:20) Codey: And then it also doesn’t have to be stuff that you have designed. (0:23:22) Codey: So she’ll be like, I want a bed that’s blue. (0:23:26) Codey: Um, and I don’t have the base bed, like template. (0:23:31) Codey: So I just put a blue bed on the, on the wooden platform. (0:23:35) Codey: And she was like, it’s lovely. (0:23:37) Codey: That’s like sweet. (0:23:38) Codey: And from doing those you get these like daisy (0:23:42) Codey: points or whatever and then using those points you can buy new templates to be able to design your own stuff which I think is cool but yeah we’ll see also the star path they have a new star path called a day at Disney it’s very underwhelming I went through all the I looked through all of the rewards and I was like I really don’t care about any of this actually so I might accidentally do some of the quests for that and get the rewards but (0:24:12) Codey: then use the rewards to reward points to like cash in for free moonstone but I’m I’m not doing much of that. I’ve also never been to Disneyland so getting like the teacup ride or whatever is just not I don’t care I genuinely don’t care. Next up Song of the Prairie this is the 0.8 update is out now so again this this isn’t really access update, they’ve added. (0:24:42) Codey: they’ve added new festivals, they’ve added the ability to do marriage, there’s a bunch of bug fixes. (0:24:48) Codey: Yep, that’s about it. (0:24:52) Codey: I’m not entirely sure of their timeline on when they’re going to get to 1.0, but they are not there yet. (0:24:57) Jonnie: Yeah, I don’t know that I’ve heard much about (0:25:00) Jonnie: when they were planning to (0:25:03) Jonnie: Do a 1.0 release. I would say like, you know, I talk a lot about these games needing to have, you know, a unique (0:25:11) Jonnie: Lens or a unique element and kind of feeling played out this this game does have like quite a nice (0:25:18) Jonnie: Look and feel to it (0:25:21) Jonnie: Like so there’s nothing I don’t know that’s super unique about the art style itself (0:25:27) Jonnie: But the character is like quite small relative to everything in the world And I don’t know there’s something about that that I find quite visually appealing (0:25:36) Jonnie: And I like the little animations and stuff in this game look really good So it’s not something that I think I would play in early access But this is one that has my attention for when they decide to go into 1.0 (0:25:48) Codey: uh cannot relate but glad that you’re looking forward to it um next up is farming simulator which we’ve played um the farm production pack is out now for farming simulator 22 uh it is very vague about what this includes um even on the like page for it when you go to it it just says production equipment storage options. It keeps (0:26:18) Codey: showing like a forklift and a warehouse and stuff like that, (0:26:22) Codey: but it is, but then when you go to their page, it’s like new playthings, but it doesn’t have like a list of here are the things that you get like here are the but there’s just a bunch of pictures of forklifts. So. (0:26:36) Jonnie: I mean this is just one for the farming simulator sickos right? (0:26:39) Jonnie: All they do is they just push out new stuff and farming simulator sickos love it and everyone else just like this is not going to make the game any different than it was before so if you weren’t interested in farming simulator you are still no longer interested in farming simulator. (0:26:53) Jonnie: That is the that is the takeaway from this. (0:26:54) Codey: Yeah, I think the cool thing that I do enjoy about it is that it includes, it adds vending machines market stalls, a supermarket and a farm store. (0:27:03) Codey: And it looks like you can have a like bakery store on it. (0:27:08) Codey: You can probably, you can do like a farm, like a little, your own little farm stand instead of having to go up to the harvest market farm stand. (0:27:15) Codey: That’s up like pretty far away from your house, um, so you can make your own, but yeah, I’m (0:27:24) Codey: looks like, uh, it does appear as though farming simulator 22 is now forklift certified though. (0:27:30) Codey: So we’ll see, um, if you’ve, if you are going to play it, let us know. (0:27:34) Codey: Next game is echoes of plum grove of the plum grove. (0:27:38) Codey: Um, it is says that it is out now, um, and they are just starting to roll out some updates. (0:27:48) Codey: So there are some upcoming features that they’ve acknowledged, um, that they’re going to do, (0:27:54) Codey: controller support bug fixes, verifying for steam deck, family tree menu, um, I don’t know what inoculate your family means. (0:28:02) Jonnie: It means exactly exactly what that word means (0:28:06) Jonnie: So I don’t know how much you’ve looked into efforts of the grove of the plum grove (0:28:09) Codey: I have not, I have not. (0:28:11) Jonnie: So so cat and our slack has been playing it and putting some (0:28:16) Jonnie: Some some thoughts of the game In there and we were talking about it and I got a little bit interested in so I watched the trailer and it’s like You know go on and do some farming and then like you’re like, oh this is this looks really cute and then all of a sudden the trailer cuts to (0:28:30) Jonnie: Survive winter (0:28:32) Jonnie: Survive diseases grow old and die (0:28:37) Jonnie: It turns very grim the premise of this game is (0:28:42) Jonnie: It seems to be more generational and more about trying to survive in the long run So inoculating from diseases as diseases are part of this game that you know I don’t fully understand how why or when they (0:28:59) Jonnie: when they appear, but they are absolutely (0:29:02) Jonnie: part of this game. So inoculation is obviously just protecting your fan from disease. (0:29:10) Jonnie: So that’s what this game is. I’m not sure if I’m more or less interested following (0:29:12) Codey: wild (0:29:18) Codey: What cat said (0:29:19) Jonnie: what Cat said, but it’s interesting to see a game with a bit of a dark (0:29:26) Jonnie: tinge to it that’s coming in. (0:29:28) Jonnie: So (0:29:32) Codey: that is pretty wild oh but Al did go on a rant about controller support and I do he ends it with oops sorry that was a long rant you don’t need to read this whole thing out verbatim challenge accepted I’m gonna read it out verbatim quote so this is this comment is where it says includes controller support so So quote, this is from Al, (0:29:32) Jonnie: Yeah, so that’s Echoes of the Plumb Grove. (0:30:02) Codey: point controller support should be in your 1.0 release not after. I actually think it should be in your first early access release. It’s an accessibility feature and also the Steam Deck is now so commonly used that you should just have it before your first public version. Build it from the start and it’s much easier anyway. Trying to add in after you’ve already built the game is just so much work but if you treat it like something you need right at the start and every time you add a keyboard binding you do it in a more generic way. There are libraries to make this easier then then it’s so much easier. (0:30:32) Codey: of life and land has a new updated roadmap they say hey settlers in addition to some quality of life updates from the editor for the editor we would (0:30:45) Jonnie: I don’t know, it’s not something you think about or care about. (0:31:02) Codey: like to present our roadmap to you so they have short term midterm and long term short term is new fish species and a simulation overhaul I’m trying to remember I wonder if it’s new fish species because they only had four I’m trying to remember if this is the game that only had four the simulation overhaul includes visible dirt simulation visible water simulation a UI worker overview better mod support tutorial additions more map (0:31:32) Codey: midterm roadmap includes new biome and animals and a new simulation error layer it adds desert plants more maps and quests continues the main score story at schools and education and then long-term is second scenario and unique homes and animals so you it has a complete revision to the tutorial it includes deep water with new buildings new animals better twitch integration and more mod support. (0:32:00) Codey: Um, and (0:32:02) Codey: Yeah, just a cute little city builder simulation game that is out now and looks like (0:32:06) Jonnie: Yeah (0:32:09) Jonnie: I’m not not big into city builders and simulation games But I feel like there’s been a like a string of these coming out that look interesting enough that I’m like (0:32:20) Jonnie: Getting tempted to try one out (0:32:22) Codey: yeah I mean there it’s out it’s in an early access right now but so I’ll probably wait for 1.0 but it does look really cute and it’s been on my radar so I also might try one out Coral Island I can’t remember Johnny have you played Coral Island okay so the 1.1 beta is coming on May 20th there are details in the devlog about the 1.1 updates and there’s a lot of stuff under the sea that is added. (0:32:39) Jonnie: I have, yep. (0:32:52) Codey: so they’re adding underwater farming and ranching. I didn’t really look at the farm crops because I don’t really care but the mermues basically a manatee and they look real cute. Al also said spouse is becoming more of a person question mark and I’m not sure if what they’re doing counts they just have vague text bubbles it showed like one of the spouse one of the marriage candidates being like “make sure you eat breakfast” like still in the house still stuck (0:33:22) Codey: in the house doesn’t count they are not more of a person because they can now say a couple things to you they’ve are also added merfolk romance and they said that’s cool that’s right romance with the merfolk will be available in the 1.1 update who’s the first choice is it Sam Meru or Sameru so the developers clearly have a preference they have a specific character that they are (0:33:51) Jonnie: I don’t think the developers have a preference, I think they’ve been asked to romance one specific character over and over. (0:33:52) Codey: oh well he is he is the gruff like the gruff guard leader guy so yeah I guess that’s who everyone’s been clamoring to marry they’ve also added new characters uh and I am in love did you see these characters Johnny I love reading (0:34:23) Codey: I don’t know how you say their name R Y S I could be Reise I could be Reise I’m gonna say Reise they are she is a tattoo artist she looks amazing she’s all about art over choice I think is what she decides it said so like and it’s kind of how I feel where you go to an artist because you see the work that they’ve done and you basically just give them free choice or at least like the barest of things like I’m doing with my artists look around like I just want it to be a other than that it’s up to you. (0:34:53) Codey: I would rather support the artist and have the artist do what they want. Every now and then I get a tattoo idea like the one that I’ve paid for the deposit for and everything already that I’m getting in 12 days is I there’s a specific part to it but still I mean the artist could change things or suggest different things and I’ll whatever they whatever she says goes. So I love Risi love that idea. I also love they’re like a stingray and they’re all tatted up. It It is real cool. (0:35:21) Jonnie: It’s a great character design. Everything about it is 10/10. (0:35:23) Codey: Yeah. (0:35:24) Codey: Do you have any other comments about any of the other character design? (0:35:28) Jonnie: Just on Janoo, who is the half-shark, (0:35:32) Codey: Mm-hm. (0:35:33) Jonnie: one of their things is that they’re single and not interested in dating, (0:35:38) Jonnie: which is just really nice to see that not every single person is available to be romance. (0:35:45) Jonnie: I don’t know, we talked about it in the Marriage Candidates episode, (0:35:48) Jonnie: the idea of all people having their own life. (0:35:51) Jonnie: And I think that’s what I see most coming through. (0:35:55) Codey: I think two things about Janu so there’s definitely the fact that he owns the tavern and whatever and also the single and not interested in dating quote “he’s content with his life and prefers not to let a relationship complicate things.” (0:36:09) Codey: Love that. (0:36:10) Codey: But the fact that he’s a reverse merperson, he’s a shark on top with human leg. (0:36:16) Codey: I just you don’t really see that very often. (0:36:19) Codey: And that was pretty cool to see. (0:36:22) Codey: Another thing that’s coming in the 1.1 that I’m kind of interested in is that the library (0:36:25) Codey: is now going to start populating with books as you play the game and gain ranks on the island. (0:36:31) Codey: You get certain perks and you also get like certain perks when you read some of the books. (0:36:38) Codey: I don’t know what that means but I am intrigued, color me intrigued. (0:36:42) Codey: And I will be checking that out. (0:36:45) Codey: Yeah and that’s the news. (0:36:48) Jonnie: Before we move off the news, I’m going to go on a mini Coral Island rant. (0:36:56) Jonnie: I know Al has talked about how he sees Coral Island as the successor to Stardew Valley in terms of what the standard is for a Cottagecore game in 2024. (0:37:09) Jonnie: I think that take is horrendous. (0:37:12) Jonnie: I have now played enough Coral Island that I think that Coral Island does a lot of really (0:37:19) Jonnie: in the first 10 to 15 hours, but the drop-off in terms of it being a complete game is so stark, and I think this 1.1 update is a great example of what was missing. (0:37:33) Jonnie: And I don’t think Al disagrees that Coral Island is an incomplete game. (0:37:38) Jonnie: They have this whole underwater region that is unfinished, that 1.1 takes some steps towards finishing but I don’t know that it (0:37:48) Jonnie: makes it feel alive enough I guess we will see you know we’ve talked about how you marry these characters and they become lifeless husks I can’t recall if the the mining quest is finished yet or if that’s part of the 1.1 update or if that’s on the roadmap but the game is unfinished so to say that it is a successor to Stardew Valley which a when it came out was a fully complete fully (0:38:18) Jonnie: realised game that has consistently added great content to it including like a few weeks ago I just like Coral Island has a lot going for it and it could have been the successor to Stardew Valley but ultimately there are so many big holes in this game that it just cannot be a successor for the baseline standard it It can be the baseline for certain aspects, like, I think it should be the stan- (0:38:48) Jonnie: standard for character design, not how those characters are then implemented in the world. (0:38:56) Jonnie: It’s, you know, to me, it’s a good game. But man, it is one of those games that’s like, (0:39:03) Jonnie: wow, we thought about the start of this game a lot and we put a ton of effort into it. (0:39:07) Jonnie: And then we decided we need to get this game out so that we can make money, right? (0:39:10) Jonnie: And not saying that that’s like they made the wrong decision with that, right? You know, (0:39:14) Jonnie: These are companies that, you know, are producing games in order to keep feeding. (0:39:18) Jonnie: People in theory and we need to make money, but this is not a fully realized game at this point. (0:39:24) Jonnie: And so for it to be a successor in the new baseline, to me is just ludicrous. (0:39:29) Jonnie: Like Stardew Valley is the king of that mountain and Coral Island is not even a convincing pretender to that throw. (0:39:32) Codey: I will agree that it is not a complete game, but I still prefer Coral Island to Stardew Valley. (0:39:42) Jonnie: This isn’t even about preference, right? Like, it’s just as the base. (0:39:46) Jonnie: Like, you can prefer whichever game you want, but to say that Coral Island is like the standard now for a good Cottagecore game, to me is like us rolling over and saying, (0:40:02) Jonnie: “You don’t need to finish your game. Just release some half-assed piece of crap where you think about the first 30 minutes a lot, and that’s all you need to do. That’s fine. That’s a good game.” (0:40:06) Codey: Oh my gosh. (0:40:14) Jonnie: It’s not, right? Like, to me, it’s not. (0:40:15) Codey: Hot takes. (0:40:16) Codey: Okay. (0:40:17) Codey: I mean, yeah? (0:40:19) Codey: Fair? (0:40:20) Jonnie: I mean, I just, look, I’m willing to, like, die on this hill. I think Coral Island’s great. I feel like it’s had a lot of love. (0:40:20) Codey: Hahaha. (0:40:21) Codey: Yeah. (0:40:21) Codey: Yeah. (0:40:26) Jonnie: I just, it needs to be knocked down a bit, because I, so it’s a game where I would struggle to recommend it to someone else because it is not finished. (0:40:30) Codey: Mm-hmm. (0:40:34) Jonnie: And I think it’s really important, right, when, when, for me, when I’m putting my credibility on the line, and it’s funny. (0:40:42) Jonnie: It’s not real credibility. It’s just, like, some fake credibility. But if I’m, if I’m advocating for something, there is a certain, you know, level that I would want it to be at. (0:40:48) Codey: Mmhmm. (0:40:54) Jonnie: And for me, the worst thing would be, like, you know, I recommend this game to someone, and they get away with it, and they’re like, “I was having a really good time.” (0:41:00) Jonnie: And then the game, like, ended. But, but I hadn’t, but the game wasn’t, wasn’t finished. And, you know, it’s this whole, it’s… (0:41:03) Codey: Mm-hmm. (0:41:04) Codey: Mm-hmm. (0:41:12) Jonnie: It’s part of the sickness that has overtaken video games of what it now means for a game to be released, where a game can be in 1.0, in an unfinished state, and be out there in the market. (0:41:26) Jonnie: And it’s, you know, it’s not there, right? And this is a sickness that is wider than cottagecore games. It’s across all games, but we need to kind of get back to, like, the idea of, “I won’t recommend this game until it’s finished.” (0:41:40) Jonnie: I’m like this whole conversation. I’d be looking at (0:41:43) Jonnie: I don’t even know what it is. This this ocean thing where there’s like some turtles dancing and stuff. I’m like, it’s super freaking cute, right? (0:41:49) Jonnie: Like I want this game to be the thing that knocks it off the knocks stardew off the top of the mountain really likes the coral island. (0:41:57) Jonnie: I just wish it didn’t have so many holes in it. And if this was a, you know, zero point eight update as they move towards their full release, I probably would be a lot more comfortable with it. (0:42:09) Jonnie: And maybe the answer is it doesn’t really matter, right? (0:42:11) Jonnie: Like it’s all the same thing. (0:42:12) Jonnie: Um, I guess for me, it’s just important that for as positively as we speak about the show on Coral Island, (0:42:20) Jonnie: that people that come in and play kind of get the, you know, it’s good for 10, 15 hours, right? (0:42:26) Jonnie: It’s good to play through to all the end of summer. (0:42:28) Jonnie: Um, I don’t think it’s good to put like, you know, if you want to put four years into a game, (0:42:33) Jonnie: go put that time into Stardew Valley, it’s a much more complete game. (0:42:36) Codey: It’s a good, good take. I mean, I kind of agree. Like, I kind of feel like if people if someone was to tell me, oh, I really like story, and that’s my biggest draw to games, I would probably not recommend coral. I would not recommend coral island right now. But just like I do enjoy the the gameplay itself. And, and yeah, but I also haven’t, like, finished. I don’t think I finished the mines yet. It did finish the the merfolk area. And it did the fact that it just stopped was really weird but yeah. (0:43:06) Codey: That’s the news. Whoo! (0:43:09) Jonnie: Whoo, I feel like I’m in like this like very ranty like slightly negative mood about everything today. So (0:43:18) Codey: Is that going to continue into Rusty’s retirement? (0:43:20) Jonnie: Let’s find out (0:43:23) Codey: Rusty’s retirement. (0:43:25) Codey: Uh, Johnny, where are you at in this game? (0:43:28) Codey: How long have you played this game? (0:43:31) Codey: If you were to give it a brief rating, what would you say? (0:43:36) Jonnie: uh I guess how long you’ve played it is a weird question because it’s an idle game um so in terms of how far I am I have unlocked the like i’ve unlocked a new farm type um so on the first farm i’ve built all the buildings i’ve unlocked maybe 70 percent of the crops um i’ve unlocked all of the the land that you can build on uh so i’m very much like endgame on the first floor. (0:44:06) Jonnie: I’ve just unlocked the second farm. (0:44:08) Jonnie: And just starting the second farm. (0:44:08) Codey: - On the first, what? (0:44:10) Jonnie: So there are multiple, kind of like how Stardew has different starting farms. (0:44:10) Codey: On the what? (0:44:14) Jonnie: There are different farms in Rusty’s retirement. (0:44:18) Jonnie: And so I’ve just unlocked the second farm. (0:44:22) Codey: I didn’t even know that was a thing. (0:44:23) Codey: Wow. (0:44:24) Codey: Okay, and then a quick, (0:44:28) Codey: your quick like elevators pitch of how good it is or bad. (0:44:34) Jonnie: Like, if I- I would not- (0:44:36) Jonnie: be able to put a number on this game, because I like the game. It is pitched as an idle game, (0:44:44) Jonnie: I do not think it’s an idle game, and I want it to be an idle game, which kind of leaves me in this weird space where I like it, but I want it to be something different than what it is, and I think ultimately what the game is is significantly worse than what I do. (0:45:06) Jonnie: This has the progression mechanics of an idle game, where you unlock things over time, things progressively cost more and more, all great. The pace at which this game moves, and I said this (0:45:28) Jonnie: when I played the demo as well, is I felt the pace in the demo was too fast, and that applies to (0:45:36) Jonnie: this game as well. Typically, I find in idle games, the cost of things scales up, and yes, (0:45:43) Jonnie: your automation scales up, but generally it takes you longer and longer to unlock things. I think that’s generally true, but it feels longer in terms of a span of minutes rather than a span of hours or days, which is really what I’m looking for from an idle game. This requires too much attention and I feel like it’s something (0:46:06) Jonnie: that I have to do more actively play rather than something that I could play alongside doing work or doing something else. (0:46:14) Jonnie: I even had to shut it down for doing this podcast because it would just be a lot to do on the side, a lot of clicking, a lot of distraction and you know so to me it’s pitched as an idle game but I don’t think it is one. (0:46:32) Codey: hmm okay um I guess my perspective my gameplay whatever I’ve been playing it for about two hours and I’ve unlocked two of the buildings ten of the crops and have not expanded at all and for me like I have been using it as an idle game um I did (0:47:02) Codey: some some stuff like I was researching stuff for the podcast I was looking up games that are on gamepass like while it was running in the background and even now as we talk like i’m I can talk to you and then I glance over and I have you know some bots that are automating things for me so all I really have to do is plant things when I see empty spaces and that’s literally all I have to do so to me that is idle like I don’t it’s not requiring me to pay constant attention to it and even (0:47:32) Codey: if I don’t like pay attention to it right away I mean I don’t I don’t feel like I’m missing out you know like I don’t know I just don’t really even if I were to come back and they’re all just chillin I’m just like oh well you know (0:47:50) Jonnie: Yeah, I think that’s the issue though, right? So for me, what happens, probably I think at sort of the next stage of the game, beyond where you are, is you can leave it for a while, (0:48:03) Jonnie: right? You can do exactly what you said, and what happens over time is eventually all of the crops that you’ve got planted will be fully watered and harvested, and then there’ll be nothing, like literally nothing is happening on your farm, which… (0:48:13) Codey: Mm-hmm. (0:48:20) Jonnie: To me, it’s kind of one of the flaws, right? Because, you know, to me in an idle game, (0:48:24) Jonnie: part of the core is that you’re always making some amount of progress. It might be slower because you haven’t upgraded stuff appropriately or whatever it might be, (0:48:34) Jonnie: but you know, while you’re idling, you’re in theory making some amount of progress. (0:48:39) Codey: So have you not gotten Splunk’s house yet, then? (0:48:42) Jonnie: So this is the other way. So I had that sort of feeling, so I prioritized getting Splunk’s house, (0:48:47) Jonnie: This one is the… (0:48:50) Jonnie: I’m a planning automation guy, and as soon as I got him, the game was kind of over, right? (0:48:56) Jonnie: Because I could idle and I come back and I basically have the equivalent of like infinite money. (0:49:00) Jonnie: And so then it was no longer a blocker. (0:49:04) Jonnie: Like there were some blockers in terms of some other resources that you get in the late game. (0:49:08) Jonnie: That would just take a little bit of time to get. (0:49:12) Jonnie: But again, when I say a little bit of time, you know, it’s the… (0:49:14) Jonnie: It’s like I could leave it for an hour and come back and kind of have enough stuff too (0:49:20) Jonnie: to progress. And like the reason I moved on to the next farm is I was like, yeah, I’ve got some more crops and stuff to do, but I’ve kind of unlocked everything on the farm, like there’s no goals to work towards anymore. (0:49:35) Jonnie: So it’s just missing that, like, I think the start is easily the strongest part because it has that really good idle game start where you unlock some some good early automation, you’re unlocking some new crops, you’re kind of getting all of that stuff. (0:49:50) Jonnie: And that’s kind of a drop off in terms of, you know, hitting that good rhythm as an idle game. It’s not there. And I’ve played, you know, for I’ve had it installed for three days, four days, something like that. (0:50:03) Jonnie: And I’ve achieved everything is how it feels. And for me, an idle game is like I want to be like, you know, where’s that thing that’s like, oh, my God, how am I ever going to get 200 billion spare parts to unlock this building? (0:50:16) Codey: Yeah… (0:50:18) Jonnie: Like, where is that? (0:50:21) Codey: Yeah, so when you buy the new farm or like do the new farm or whatever, do you take anything with you? (0:50:28) Jonnie: No, so it’s a entirely fresh. Yeah, and the new farms do have some amount of like (0:50:29) Codey: It’s a hole. Okay. (0:50:36) Jonnie: The restrictions of the farm have unlocked as a it’s got rivers and lakes running through it Which means you have to think about how you lay things out in a different way (0:50:45) Jonnie: I know one of the later farms is like I think plants like if they don’t get watered quickly enough or die so it’s probably like a little bit of a tension from a (0:50:56) Jonnie: automation perspective, which. (0:50:58) Jonnie: It sounds fine and maybe slows down the progress somewhat. (0:51:04) Jonnie: But again, that’s like leaning towards a more active engagement with the game, not an idle game. (0:51:10) Codey: Yeah. That’s fair. Um, I mean, I’m for a, for a little $5 game. I’m in love. Uh, okay. (0:51:19) Codey: Well, let’s talk about the mechanics a little bit. So I think that, um, so basically like the game like throws you in right away. Um, I didn’t get a tutorial at all, um, which didn’t bother me because I, it kind of makes you, there’s not like too much, it’s not too overwhelming to to figure out right at the gate. (0:51:40) Codey: So I was fine with that, but basically it’s a game that sits at the bottom of your screen and you just kind of like the idle part is that you don’t have to actively be doing stuff as you automate things you basically put seeds in a ground and then rusty who is the robot that you’re helping or help. (0:52:02) Codey: I’m not entirely sure. He plants the stuff for you. (0:52:10) Codey: And then he waters it and harvests it and does everything with it. There’s also a biofuel generator. So, and then you can prioritize his that on the on the toolbar there’s like a priority task list for him. (0:52:24) Codey: And I think that that list is a really good explanation of the game mechanics. (0:52:30) Codey: So you can basically tell him do these things in this order and those there’s five of them. There’s move, which is to move things. (0:52:40) Codey: So as you get more things, as you automate more things, you might want to restructure, reorganize things. So he just he moves it for you. (0:52:52) Codey: I will say you can’t move something within the same blocks, if that makes sense. So if you have something and you’re trying to move it just a smidge to the right, it’s not going to let you do that because it’s the that land is still quote unquote taken by that item. (0:53:10) Codey: It’s like restricted. So you have to like, for example, I wanted to move something to a different area and I had to move it like really like multiple blocks over and then I could move it to where I wanted it but moving is very fast. (0:53:22) Codey: He just picks it up and walks it over. So, not that big of a deal. (0:53:28) Codey: There’s also building. So anytime you build anything, like any of the buildings or the farm plot or the automation robots or whatever. (0:53:40) Codey: Either rusty or haiku will be building that haiku is another robot that will do the same stuff as rusty. We’ll talk about him later. (0:53:50) Codey: The biofuel was confusing for me at first, but it can be converted to the other currency, which I thought was coins, but I’ve since learned our spare parts. (0:54:02) Codey: She can convert it into that, but it’s also currency all its own. So everything that you buy will also give you. (0:54:10) Codey: Or will also require some biofuel. (0:54:12) Jonnie: Yeah, and on the biofuel, I think it’s not clear at the start of the game, but it’s kind of the thing that you do with crops, is turn them into biofuel. So it’s a bit weird because you harvest the crops and you get coins for harvesting them and then they go into your storage where they can then be turned into biofuel, which I’d say took me a while to kind of understand that that was the sort of loop. (0:54:38) Co