Podcasts about n gage

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Best podcasts about n gage

Latest podcast episodes about n gage

The Pixelated Sausage Podcast
What's the Greatest Gaming Handheld of All Time? | The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later May 16, 2025


The main topic of this week's episode is: "What's the greatest gaming handheld of all time?" Is it the original Game Boy? The PlayStation Vita? The Switch? The N-Gage? I have my thoughts, of course, but I'd love to hear what everyone else thinks. Of course, if that topic doesn't tickle your fancy, there's always what I've been playing, this week with City Bus Manager, Mad Experiments: Escape Room, Mad Experiments 2: Escape Room, Beef Cat Ultra, and DAMN!. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

The Jeff Gerstmann Show - A Podcast About Video Games
Bonus Interview: A Conversation With Jason Blundell

The Jeff Gerstmann Show - A Podcast About Video Games

Play Episode Listen Later Mar 17, 2025 84:04


Jeff is joined by Jason Blundell, who has worked on everything from Call of Duty to Catwoman over the course of his career. We'll talk about his time at Nokia, where he approved N-Gage concepts, some Call of Duty Zombies easter eggs, ECTS, spending summers at Psygnosis, and find out a bit about what he's getting up to these days. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Deep Listens
Off the Deep End Episode 58: The Nokia N-Gage

Deep Listens

Play Episode Listen Later Mar 13, 2025 91:44


In what might be one of the more ill-advised adventures Off the Deep End has ever been on, Braden, Chris, and Adam all explore the role-playing library of everyone's favorite taco-shaped phone that also played video games poorly. If you are under the age of 30 and don't know what the N-Gage was, we're sorry. Ask your dad. Or just listen to this episode. There was an Elder Scrolls game on this thing! See the entire Off The Deep Ends ranked list at http://bit.ly/otderank Find OTDE's theme music and more at https://supersex-420.bandcamp.com/ Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net

The Resilient Recruiter
How to Design Recruitment Training People Actually Enjoy, with David Bloxham, Ep #249

The Resilient Recruiter

Play Episode Listen Later Mar 4, 2025 62:35


What if your next training session became the highlight of your recruiters' week rather than just another calendar obligation? We explore how innovative recruitment leaders transform traditional onboarding into engaging experiences that drive performance and retention. In this episode, a tenured recruiter and recruitment business owner shares his experience in training hundreds of recruiters in this career. For David, “training and developing people is fun!” David Bloxham is the CEO of GCS Recruitment. With over 30 years of experience, David is passionate about connecting innovative technology companies with the expert talent they need to drive their businesses forward.  In 2017, he led a successful management buyout (MBO) with nGAGE Talent, further solidifying his leadership in the industry. Under his guidance, GCS Recruitment has expanded globally with a team of 100 consultants and 7 offices including London, Reading, Amsterdam, Berlin, Dublin, Orlando and Philadelphia.   Episode Outline and Highlights [02:12] How did David get started in recruiting? [04:30] Has productivity in recruitment remaining relatively constant over time? [13:08] Effective and efficient team structure to increase productivity. [20:23] Hiring and developing hundreds of people over the years, what key training elements David wishes to share? [36:05] David and his team use tools and technology for reports and gamifying objectives. [40:27] Core focus of recruiters despite technological advances: telephone first and networking. [49:31] Discussion on David's Management Buyout (MBO) experience and learnings. [56:53] Should your recruitment firm get an investment from a Private Equity?   Training and Developing People is Fun!   David started in the recruiting industry in 1996, and both of us agree that training back then was almost as simple as “here is a phonebook, and a phone, start calling.” We both understand the value of effective training as a key ingredient to successful recruiting results.    Having hired and developed hundreds of recruiters over the years, what is David's approach to training, especially in this age where technology can overwhelm the human factor of a new recruiter? For David, it is about going back to basics and focusing on what a recruiter really does. Phone first, and building a network. He utilizes existing technology and tech stack, especially when monitoring and gamifying performance as part of training and development. Most importantly, his mindset says a lot about his success, “Training and developing people is fun!”   Below are some of the takeaways he shared on this topic:   Passion for Teaching – He genuinely enjoys training people, seeing them "get it," and watching their progress. His enthusiasm makes training engaging and impactful. Gamification and Fun—He introduces friendly competitions, small challenges (like mentioning random topics in calls), and a team environment that keeps training lively and engaging. Hands-On Learning – He believes in learning by doing, allowing trainees to make calls early, experience rejection, and develop resilience. Focus on Fundamentals – Despite industry changes, he emphasizes that the core of recruitment remains the same: connecting clients and candidates. Creating a Supportive Environment – He fosters a collaborative setting where trainees can share wins, struggles, and experiences. Emphasizing Resilience – He prepares recruiters for the challenges of the job, especially handling rejection and navigating modern recruitment complexities. Adapting Training to Modern Challenges – He acknowledges changes in recruitment (e.g., difficulty reaching candidates, compliance hurdles) and tailors training to address these new realities.   What Does a Recruiter Do? Despite technological advances in AI, David strongly believes that focusing on the human factor by understanding what a recruiter does is still the key success factor in this field. He believes that two things are essential: Telephone First Building a Network   Regardless of what AI or other tools can do to improve your recruitment process, it is still a recruiter's human factor of connecting with candidates and clients that drives the decision of whether you will win the business or not. As he puts it,  “And, and that's really where I kind of come to with, with what does a recruiter do? What a recruiter does is it has the human interaction, the human touch, right? And if we can really get that into the heads of recruiters, this is where your value is. This is what you do, right? You meet people, you talk to people, you network, you find out things.”   Indeed, recruiters who rely too much on automation risk becoming replaceable. But those who master the human side of the business—building relationships, influencing decisions, and adding personal value—will always be in demand.   Learnings from an MBO (Management Buyout) As one of the first employees at GCS, David was deeply invested in the company's growth. When it reached an eight-figure valuation, the decision was made to exit certain owners and transition leadership. Since David didn't have the capital to buy out the founder, they sought backing from nGAGE, an investment company that specializes in recruitment businesses. The process involved intense due diligence, financial scrutiny, and planning to make GCS an attractive investment.   David's learnings also apply to recruitment business owners who plan to exit and sell their business through acquisition. You may be interested in the following topics that David elaborated on:   Know Your Numbers Focus on Profitability & Efficiency Investors Want Focus & Justification Culture & Brand Matter The Shift from Employee to Shareholder   David Bloxham Bio and Contact Info   David Bloxham is a seasoned recruitment professional and the CEO of GCS Recruitment. With over 30 years of experience, David has a passion for connecting innovative technology companies with the expert talent they need to drive their businesses forward. In 2017, he led a successful management buyout (MBO) with nGAGE Talent, further solidifying his leadership in the industry. Under his guidance, GCS Recruitment has grown significantly on a global scale, helping clients to "Employ the Future to Create it." David's expertise in the recruitment industry and his dedication to fostering strong client relationships have made him a respected figure in the field.   David on LinkedIn GCS Tech Talent website link GCS Connect Leaders podcast nGAGE talent website link   People and Resources Mentioned   LinkedIn Recruiter Lusha Crunchbase Daxtra PowerBI   Connect with Mark Whitby Get your FREE 30-minute strategy call Mark on LinkedIn Mark on Twitter: @MarkWhitby Mark on Facebook Mark on Instagram: @RecruitmentCoach   Subscribe to The Resilient Recruiter   If you've been enjoying the podcast, please take two minutes to leave a review. Your review is greatly appreciated because it helps us attract a bigger audience and help more recruiters.  

The Hustle Daily Show
Nokia N-Gage: The taco phone that tried gaming

The Hustle Daily Show

Play Episode Listen Later Dec 30, 2024 11:34


This taco-shaped device is the latest on our list of failed products. An idea that would be revolutionary at the time, a phone that you can game on, didn't gain the traction it could have. Was it just before its time? Or were there other issues plaguing Nokia? Join our hosts Jon Weigell and Juliet Bennett as they take you through our most interesting stories of the day. Get our Side Hustle Ideas Database: https://clickhubspot.com/thds Follow us on social media: TikTok: https://www.tiktok.com/@thehustle.co Instagram: https://www.instagram.com/thehustledaily/ Thank You For Listening to The Hustle Daily Show. Don't forget to hit Subscribe or Follow us on Apple Podcasts so you never miss an episode! If you want this news delivered to your inbox, join millions of others and sign up for The Hustle Daily newsletter, here: https://thehustle.co/email/  Plus! Your engagement matters to us. If you are a fan of the show, be sure to leave us a 5-Star Review on Apple Podcasts https://podcasts.apple.com/us/podcast/the-hustle-daily-show/id1606449047 (and share your favorite episodes with your friends, clients, and colleagues).

LawNext
Ep 271: NGAGE's Paul Henry On How Law Firms Can Use Behavioral Analytics to Drive Tech Adoption

LawNext

Play Episode Listen Later Dec 11, 2024 30:35


You cannot have innovation without adoption. That was a theme I heard repeatedly when I attended the Knowledge Management & Innovation for Legal conference in New York City in October. Our guest today, Paul Henry, would take that a step further and say you do not really have adoption without engagement.  Henry is the founder and CEO of NGAGE Intelligence, a platform that provides law firms with highly granular and comprehensive behavioral analytics to help them understand whether, how and by whom their communication, collaboration and AI tools are being used.   NGAGE was founded on the notion of employee engagement and how analytics can be used to measure and improve it. At the conference, LawNext host Bob Ambrogi sat down with Henry to learn more about Ngage and how the analytics it provides can drive adoption, engagement and governance.  A note that this was recorded live at the conference, as the morning keynote speech was being piped throughout the conference area, so I apologize for the background noise.   Thank You To Our Sponsors This episode of LawNext is generously made possible by our sponsors. We appreciate their support and hope you will check them out. Paradigm, home to the practice management platforms PracticePanther, Bill4Time, MerusCase and LollyLaw; the e-payments platform Headnote; and the legal accounting software TrustBooks. Littler, local everywhere.  Steno, reliable court reporting with a revolutionary approach Sharefile, Securely send, store, and share files – plus discover document workflows designed to improve your client experience.   If you enjoy listening to LawNext, please leave us a review wherever you listen to podcasts.

Codec Calls: A Metal Gear Saga Podcast
Ep 37 | Metal Gear Solid: Mobile (NGage)

Codec Calls: A Metal Gear Saga Podcast

Play Episode Listen Later Nov 29, 2024 147:31


The boys get drugged and are forced to endure through a VR mission for the NGage. Also, it's time for another MGS4 trailer... Saddle up soldiers!Codec Calls is a comprehensive look back at the franchise that revolutionized video games forever… Metal Gear! From 1987 to the preset, we play through all the games… two veterans and one newcomer to the franchise discuss the world of Metal Gear.MGS4 Trailer: https://youtu.be/JEqOaR2g6G4MGS Mobile Playthrough: https://youtube.com/playlist?list=PLm54xY8riPxg4G0LvSQ3UxIoE1a4WYOTa&si=HojdDcEqL4Nx59wXWatch DammitKriss on twitch: http://twitch.tv/dammitkrissJoin our Facebook page to get updates and info on future episodes and possible podcasts: https://www.facebook.com/pixelbendersOur join the official Codec Calls FB Group directly to hang with fellow Metal Gear fans: https://www.facebook.com/groups/codeccallsJoin the Discord Server!https://discord.gg/q9J9AJyFEZLeave us a Codec Message at: (209) 791-0995Visit the website and get more shows and content at: http://Pixel-Benders.comDirect Download: https://redcircle.com/shows/codec-callsHosted at http://RedCircle.com

GameRevs - La voce del Videogiocatore

Tornano le schifezze videoludiche di cui solo noi abbiamo il coraggio di parlare. Oggi tocca al pluriamato, pluripremiato, plurischifato Nokia N-Gage!! Volete interagire con il Gruppo di GameRevs? Allora: Mandateci un messaggio vocale su https://anchor.fm/gamerevs Oppure entrate nel nostro gruppo telegram https://t.me/gamerevs per discuterne direttamente con noi! Ricordate anche che ci potete trovare sul nostro sito http://www.gamerevs.it e su tutti i social dei quali avete i link veloci qui di seguito: InstagramFacebookXTik-Tok Se volete aiutarci a migliorare la parte tecnica e la ricerca potete farci una donazione sul profilo Ko-fi dove con anche un solo €uro ci potreste aiutare tantissimo! I nostri amici Bit-Elloni ed I Mangiavventure ora sono parte integrante dallo staff di GameRevs, quindi venite a trovarli nel gruppo telegram e sul sito nella sezione retrogaming! E ci raccomandiamo: videogiocate, videogiocate, videogiocate!

Amigos: Everything Amiga Podcast
From US GOLD to NVIDIA - A Special ARG Interview With Dean Bent

Amigos: Everything Amiga Podcast

Play Episode Listen Later Sep 1, 2024 36:11


Welcome to an ARG Presents Special Feature! This week, myself and THE BRENT had the honor of chatting with Dean Bent! Dean is a rags to riches story in the gaming business. From starting out working the phones at US Gold to Game Testing at Rage to QA work on the N-GAGE! This man worked for companies like Eidos, Code Masters, Rovio, and more! He's helped PRODUCE games like Angry Birds, Alan Wake II, and Cyberpunk, and is currently at Nvidia! Kick back and hear the tales of travel and change from a fellow who has travelled the world and seen it all!

ARG Presents
From US GOLD to NVIDIA - A Special ARG Interview With Dean Bent

ARG Presents

Play Episode Listen Later Sep 1, 2024 36:11


Welcome to an ARG Presents Special Feature! This week, myself and THE BRENT had the honor of chatting with Dean Bent! Dean is a rags to riches story in the gaming business. From starting out working the phones at US Gold to Game Testing at Rage to QA work on the N-GAGE! This man worked for companies like Eidos, Code Masters, Rovio, and more! He's helped PRODUCE games like Angry Birds, Alan Wake II, and Cyberpunk, and is currently at Nvidia! Kick back and hear the tales of travel and change from a fellow who has travelled the world and seen it all!

Enciclopedia dei Videogiochi
Gli Imperdibili per Nokia N-Gage

Enciclopedia dei Videogiochi

Play Episode Listen Later Aug 15, 2024 28:25


Se desideri supportarci: ⁠ko-fi.com/edvideogiochi⁠ Prova 9Bit, il nostro sponsor! Usa il codice "enciclopedia" su https://9bit-energy.com/negozio/ per avere il 20% di sconto e spedizione gratuita! Nuovo episodio della rubrica dove ti consigliamo alcuni giochi per una Console o Home Computer specifico. Si tratta di giochi spesso di nicchia o comunque non tanto famosi, così speriamo di trovare qualcuno tra di voi che scopre qualcosa di nuovo! Se hai alcuni giochi particolari che vuoi citare, mandaci un vocale su anchor.fm oppure entra nel gruppo ufficiale su t.me/EnciclopediaDeiVideogiochi I giochi di oggi sono: Asphalt Urban GT X-Men Legends Ashen Pathway to Glory Glimmerati Virtua Cop grazie a Tevio per la sigla finale in pieno stile Floppy Disk! Tutti gli episodi dell'Enciclopedia dei Videogiochi sono disponibili qui: ⁠https://rebrand.ly/EdV_ARCHIVIO Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://ko-fi.com/edvideogiochi

Kalle Haatanen
Fantastinen floppi - Kuinka Nokian pelipuhelin N-Gage ei valloittanut maailmaa

Kalle Haatanen

Play Episode Listen Later Jul 31, 2024 48:31


Nokia esitteli vuonna 2003 maailmalle pelipuhelimensa N-Gagen. Vähän kaikki meni mönkään, ja laitteesta tuli naurunaihe. Floppi oli ensimmäinen oire kännykkäjätin ongelmista. Menneitä ei aina kannata hävetä, ja voikin arvella, että N-Gage oli osaltaan auttamassa suomalaisen pelialan nykyistä korkeaa tasoa. Peleihin erikoistunut historiantutkija Heikki Jungman on nyt Kalle Haatasen vieraana

PBC
PBC 493: Vessapaperi Mario

PBC

Play Episode Listen Later Jul 14, 2024 184:06


PBC:n sauna on taas kuumana, ja lauteilla istuu sen tason kolmikko että Tupu, Hupu ja Lupu on pelkkää paperia. Löylyjen ohella juttua piisaa luonnollisesti videopeleistä ja kaikesta niiden ympäriltä. Jaksossa jutustellaan mm. N-Gage -aiheisesta kirjasta, Game Boyn Mega Man -peleistä, … Lue loppuun →

Retrologic
Ep - 116 Tony Hawk's Pro Skater 25th Anniversary!

Retrologic

Play Episode Listen Later May 26, 2024 126:01


Introduction Welcome to RetroLogic! I'm Sam Wagers here with John Cummins and Shannon Eno joined by our brothers in groove Liam Davenport to celebrate the 25th anniversary of Tony Hawk's Pro Skater! How are you?   But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, Filmlogic, streaming and movie film podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Housekeeping Sam: Mega Monday has returned John: Substack Pokemon OTR done. Unicorn Overlord incoming, Minish Cap FilmLogic: More cartoons getting the ‘97 treatment RetroGroove: Build a band: 3 MCs + 1 DJ Star Wars Dads made the jump to light speed May 4!   What We've Been Playing Liam - Sam - Ys book II, Ys III: Wanderers from Ys John - Shining Force and Dave the Diver Shannon - Unicorn Overlord, KotOR, Paper Mario TYD   The Price Is Retro  If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for for our trio of automated competitors: The Ghost (Polterguest), the Robot (Deus Guess Machina), and the Dinosaur (???Retrosaurus???)  They each make their own guess as well!   Liam's List Sam's list John's list Shannon's list Trivia Card Show Topics  1:01:22 Discuss: -our experience with the game and the series -skateboarding was like, really big in the ‘90's (first X games held in ‘95) -The soundtrack: a tastemaker for many -When did the series fizzle out? - INFO: Tony Hawk's Pro Skater: Developer: Neversoft Publisher: Activision   September 29, 1999 on Playstation March 15, 2000 on N64 March 21, 2000 on GBC (developed by Natsume) May 24, 2000 on Dreamcast Oct 13, 2003 N-Gage (developed by Ideaworks 3D May 5, 2005 Mobile   Game modes: Single Player: Career Mode (videotape collection, allegedly inspired by super mario 64's stars)(objectives like collect SKATE, destroy objects, reach a certain score) Single Session Free Skate   Multiplayer: Graffiti Trick Attack HORSE   Playable characters:(10 + 2 ogs) Tony Hawk, Bob Burnquist, Kareem Campbell, Rune Glifberg, Bucky Lasek, Chad Muska, Andrew Reynolds, Geoff Rowley, Elissa Steamer, Jamie Thomas, Officer Dick +, Private Carerra+   -later games added a character creator and a wide variety of off the wall guest characters like Spider Man, Doomguy, James Hetfield, and Darth Maul   -Actually released to capitalize on growing success of Top Skater (1997, Arcade, Sega) and Street Sk8er (1998, EA, Playstation).  -Neversoft released only 3 games prior: Skeleton Warriors, MDK, and Apocalypse Sequels:  Pro Skater  1999 Pro Skater 2 2000 Pro Skater 3 2001 Pro Skater 2x 2001 Pro Skater 4 2002 Underground 2003 Underground 2 2004 American Wasteland 2005 Downhill Jam 2006 Project 8 2006 Proving Ground 2007 Motion 2008 Vert 2009 Ride 2009 Shred 2010 Pro Skater HD 2012 Shred Session 2014 Pro Skater 5 2015 Skate Jam 2018 Pro Skater 1 + 2 2020   Tony Hawk turned down a one-time offer for permanent use of his name in likeness in favor of royalties.  He made the right call, earning ten times the initial offer within two years.   Tony Hawk also did a lot of playtesting himself, and personally selected the skaters to be playable characters himself as well. -motion capture was attempted, but not quite there yet.  Instead, animations were made based on X-games footage as reference   Promotions: Toys R us mini skateboard for pre-orders of GBC version Playable demo on summer ‘99 compilation CD by Playstation Underground Second demo on a promo disc distributed by Pizza Hut -Ngage version bundled with N-Gage QD Community Couch   Schoner Tod I remember when Tony Hawk Pro skater first released. (edited)   as a kid playing game was for nights and winter when it was raining but every time i had my friends over it was always a compitition to see who could get the best line or the highest score. I remember several weekends we would even carry our tvs to each others houses and have multiple games going at once. pizza tons of soda and nothing but laughs. bozo — Yesterday at 10:14 AM I was very late to the party with THPS - I only got into the series around 2016 as I was building up my OG Xbox library and had 2x/3/4 on hand to see what all the fuss was about. Going in, I was expecting it to be the kind of game that hasn't aged well; one whose reputation was heavily embellished by nostalgia for the era it represented.   Needless to say, I was very, very wrong. THPS totally holds up. And the gameplay mechanics on offer are not only ridiculously deep, but fluid and cohesive in a way few other games can match even today. Chaining tricks into manuals into ramps into reverts is an absolutely sublime gameplay loop that never gets old.   I'm always bothered whenever THPS gets lumped into the generic "Sports" categorization, when in reality it has way more in common with combo-oriented action games like Devil May Cry or Bayonetta than say, Madden. I think that's why it quickly became one of my all-time favorite series despite completely missing out on them when they were in the zeitgeist.   Oh yeah, and the soundtrack? It shreds. As a huge pop-punk fan I couldn't ask for more.   I'll never forgive Activision-Blizzard for shutting down Vicarious Visions and cancelling the THPS 3+4 remaster. 1+2 is arguably the best remaster ever made, and is easily the apex of the entire franchise, despite the moribund state the franchise was in for the previous 15 years.   Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, You're also welcome to jump into our friendly and 100% non-toxic Discord Community!   https://discord.gg/xYEwRK934U You can also find everything on our website Retrologic.games

Live To Inspire: The Podcast For Men In Their 20's To Get Into Their Best Shape Of Their Life
Q&A:positive mindset exercises, switching training days, deload weeks, pre/post workout meals, Target heart rate

Live To Inspire: The Podcast For Men In Their 20's To Get Into Their Best Shape Of Their Life

Play Episode Listen Later Jan 10, 2024 17:33


Positive mindset exercises  Switching around training days (I.e assigned to Tuesday but completed on Wednesday) More discussion about de-loading (since this week was the first time I actually did it in my programs)  Thoughts on using those fat handle attachments (I always see those “N-Gage grips)  Eating pre and post workout. How much, what, when? What it matters.  What is the target heart rate range for cardio? I typically operate between 150-160 bpm. I have been a fitness coach for 6 years and I'm here to teach you what it takes to finally lose that weight and be the best version of yourself. So if you want to  to lose weight and get your abs showing for the first time  then DM the words “abs” on instagram @kevinwuwu_ and we'll have a chat whether  or not I can help you lose that weight to get your abs for the first time

The Retro Hour (Retro Gaming Podcast)
401: Classic LucasArts Adventures: The SCUMM Engine's Development Pt 2 - The Retro Hour EP401

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Oct 26, 2023 101:32


In part two of our epic interview with the SCUMM Engine's co-creator Aric Wilmunder, we venture further into its evolution through the lens of iconic titles. Aric reminisces on the technical and collaborative strides from 'Monkey Island 2', 'Indiana Jones and the Fate of Atlantis', and shares intriguing insights on the friendly rivalry with Sierra. We explore the auditory dimension added by Skywalker Sounds, the engine shuffle in 'The Dig', and how the INSANE video engine accelerated 'Full Throttle's development. As 'The Curse of Monkey Island' marks the engine's finale, Aric reflects on SCUMM's legacy, the ScummVM project, and his current endeavours in the gaming arena. Contents: 00:00 - The Week's Retro News Stories 43:03 - Aric Wilmunder Interview Pt 2 Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Show Notes: Atari Jaguar Welcomes Classic FPS Revivals: https://tinyurl.com/bp9dhbm9 Two Decades of N-Gage: https://tinyurl.com/2bd9xjhw Preservation of Nuon's Rarest Title: https://tinyurl.com/57x6es37 PiStorm Integration with Atari STe: https://youtu.be/xtQSo7G3DBo?si=HL7hb4PeiBSZ00G1 Terrorbytes' Horrific Journey Through Gaming History: https://www.creatorvc.com/terrorbytes Enjoying the show? Leave us a review on Apple Podcast and join our Patreon for exclusive content!

Because F**k You That's Why Podcast
Show #186 Magnus Cockthunder and Z, Electric Cockaloo

Because F**k You That's Why Podcast

Play Episode Listen Later Oct 12, 2023 58:21


Episode 186 - Magnus Cockthunder and Z: Electric CockalooGame 1 - Like Share BlockStory 1 - Popular Golf Course Attractions Now Include Bull Sharks (in Australia, Of Course) - https://ojs.inidep.edu.ar/index.php/mafis/article/view/289Story 2 - New AI Program Can Identify Alien Life - Creators Confused, Did Not Program It To Do That - https://www.eurekalert.org/news-releases/1002043Story 3 - Thieves Steal Nearly Every Car at Dealership That's Been Open For a Week - https://6abc.com/car-dealership-city-motors-of-philadelphia-stolen-vehicles-ransacking-looting/13835450/Game 2 - Pitch Me Baby One More TimeGentleman, with the recent 20th anniversary of Nokia's ill-fated N-Gage handheld release, the handheld phone that could only make calls when held sideways so you looked like you were holding a taco upside your head, I could really use a good laugh like that, and you never know, a million dollar idea might come out of this - so I want you to design a game console or handheld with a twist - I want there to be something similarly ridiculous about it. Something that makes it hard or impossible to use, but will probably get by the Board of Executives anyway because have mercy game execs are stupid. Funniest pitch wins their team two points.Game 3 - 4 Out of 5 DentistsI'm going to ask five survey questions, such as 'what percentage of Americans believe in ghosts', and one team will guess the exact percentage out of 100. Their opponents will then decide whether they think the correct answer is higher or lower, if they're correct, they win the survey, otherwise the original guessers win it. Then teams will swap roles and we'll move onto the next survey. First team to win three surveys wins the game and earns three episode points.Shoutouts to our Patrons; Mexi, Justin, Kristin, Flaose, Todd, Jim, Flaos, Bridget F., David M., Erin S, Donna/Colin Maggs,The GateLeapers, Kacey S., William M.Promos @Grabthebrisket @EverTrendingPodFounding Members of @OddPodsMediahttps://www.patreon.com/BFYTWShow Music by @KeroseneLetter and @MexigunOur Merch Store https://www.teepublic.com/user/bfytw-podcasthttps://www.youtube.com/channel/UCyJG-PDn6su32Et_eSiC6RQ www.BFYTWpod.comhttps://www.facebook.com/profile.php?id=100094350980128This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/4771234/advertisement

The Retro Gamers: A Video Game Podcast
Episode #344 - Cells, CDs, and Contra

The Retro Gamers: A Video Game Podcast

Play Episode Listen Later Oct 10, 2023 91:44


This week The Retro Gamers are back in full force as they discuss the 20th and 30th (respectively) #RetroBirthdays of the N-Gage and 3DO. They also discuss the #GameOfTheWeek... #Contra. And news... lots of news. ---------------- The Retro Gamers: http://facebook.com/retrogamerspodcast http://instagram.com/retrogamerspodcast http://www.X.com/retrogamerspod http://youtube.com/@TheRetroGamersPodcast Anthony @matsusu28 Larry @mohr365 Open/Close Music: “Home at Last“ off of “Lesser than Three” by Ozzed http://ozzed.net #podcast #retro #videogames #ngage #3do #lrg #aboyandhisblob #jurassicpark #JP30 #nes #gamegear #segacd #playstation --- Support this podcast: https://podcasters.spotify.com/pod/show/retrogamerspodcast/support

PBC
PBC 475: Se alkuperäinen fantastinen floppi

PBC

Play Episode Listen Later Oct 8, 2023 155:57


PBC on kuin syysmyrsky korvakäytävissä, ja sitä tämä uusin jakso toden teolla on. Rautaisen ammattitaidottomuuden omaava kolmikko höpöttelee peleistä tällä kertaa mm. seuraavin aihein: Assassin's Creed: Mirage, Cocoon, Void Stranger, Starfield, Jim Ryanin eläköityminen, N-Gage -museonäyttely, Kamiyan ja Platinumin teiden … Lue loppuun →

Window Treatments for Profit with LuAnn Nigara
208: Manuela Keller and Philip McKay: Introducing 2 New Home Industry Trade Shows; Sun Shading Expo North America and R+T, Stuttgart Germany

Window Treatments for Profit with LuAnn Nigara

Play Episode Listen Later Aug 28, 2023 49:57


Today With Manuela Keller & Philip McKay: Today's episode is sponsored by Messe Stuttgart, a German company that specializes in organizing trade shows, particularly for the home decor industry. They have been in the trade show business for more than 80 years, annually organizing around 60 shows and 100 conferences worldwide. Manuela Keller and Philip McKay are joining us to tell us all about two upcoming events: Sun Shading Expo 2023 and R+T 2024, which will both bring together the sun shading and textiles industries. Here, you will be able to maximize your time and meet the right people to discuss business opportunities for the entire sun shading product range. More About Manuela Keller & Philip McKay About Manuela:   Manuela Keller is an experienced manager of international trade shows and events around the globe, with a proven track record in the event services industry since 2006. She has knowledge in strategic planning, business development, marketing strategy, event management and management.   Starting as an intern in the international department of Messe Stuttgart in 2006, she soon took on more responsibility and became project manager for official German Pavilions - joint company participations - at trade shows in all parts of the world - including SXSW (South by Southwest) in Austin, SolarPower in Anaheim, IMTS in Chicago, ArabHealth in Dubai - to name just a few.   In 2009, Manuela became the project manager of R+T Asia, the leading international trade show for the sun control and door industry in the ASEAN region. Other trade fairs such as R+T Middle East, R+T Russia, R+T Turkey and R+T South America were added over the years.   Today, she is Manager of Exhibitions and Events and responsible for the international trade shows of the R+T Alliance - R+T Asia (Shanghai, China), R+T Turkey (Istanbul, Turkey), Sun Shading Expo North America (changing locations/USA) and APAExpo by R+T (Barcelona, Spain).   Manuela Keller is also part of the project team for R+T - the World's Leading Trade Fair for Roller Shutters, Doors and Sun Shading Systems. Among other things, she is responsible for the overarching exchange with the international association partners and supporters, the strategic and thematic support of the international conference program and the processing of international exhibitor and visitor inquiries, as well as the management of the international sales force. With more than 17 years of experience in organizing international trade shows, she brings remarkable added value and her global network to the organization of this outstanding, internationally renowned trade show.   The international trade fair heart beats in the middle of the dynamic Stuttgart region. Over 60 trade fairs and more than 100 congresses and events are held every year at our venue. We also operate all over the world and maintain a network of foreign representatives in 51 countries.   She has been married for more than 20 years and is a proud mother of a 10 year old son. As a balance to her working life, she likes to go for long walks in the nearby forest or attend live concerts - preferably punk or alternative rock.   About Philip:   Philip McKay has a proven track record as a successful senior executive with leading event companies.  Before becoming President of Messe Stuttgart IncPhilip founded nGage Events LLC. in 2012. nGage became the premier hosted buyer events company in North America where it produced over 15 events a year across many industries.   Phil McKay also served in many executive positions for some of the largest trade show producers in the globe such as:   Executive VP for Questex Media and was responsible for their hosted model events and technology group. He has also served as Senior Vice President of the World Market Center in Las Vegas in charge of growing their event portfolio in the furniture, gift and home accessories industries. Mr. McKay held the position of Group Vice President and General Manager at Gartner's Vision Events, where he managed the teams of 10 different brands which were leaders in the hosted events in each of their verticals. He also served as Senior Vice President of International Business Development & Operations for Key3Media Group, overseeing the company's portfolio of COMDEX and N+I with 20 plus markets in Latin America, Europe, Asia, Africa and Australia. Prior to Key3Media, McKay was Group Managing Director for Penton Media.   In 2004, Philip McKay was recognized and awarded a Lifetime Achievement Award from Tradeshow Week magazine for his outstanding and distinguished contributions to the global events industry.   Philip McKay is a past member of the board of directors of SISO. He was an active member in the Massachusetts Convention Center Advisory Board, also was past chairman of IAEE Senior Executive Advisory Board and The Future Strategy of Trade Fairs. He also was a past member of the Research Committee of CEIR and editorial advisory board member of Trade Show Executive Magazine.   He is a proud father of two men, and three grandchildren. When Phil is not working in his gardens and spoiling his grandchildren, you will find him on the golf course. Connect with Manuela Keller & Philip McKay Sun Shading Expo R+T 2024 A Big THANK YOU to Today's Podcast Sponsor: This episode is sponsored by Messe Stuttgart

Three Cheese Blend
8. Designing Jewelry with Debra Navarro

Three Cheese Blend

Play Episode Listen Later Aug 22, 2023 76:24


Debra Navarro is an award winning fine jewelry designer and graduate gemologist best known for her unique styling of natural colored gemstones and 18k gold into one-of-a-kind works of wearable art. Her interest in responsible sourcing led Debra to explore artisanal mining communities deep in the East African bush. While she may be a Texan at heart, today Debra lives in Wichita, KS where she designs three distinct collections, Barefoot, Watu, and NDUR, that work together beautifully or on their own. In an exciting twist, Debra recently launched NGAGE, a new bridal division of fully customizable rings! Listen to this episode to learn how Debora became a jewelry designer, her love for the wedding industry, and some great life advice! You can find Debra on social media @debranavarro.jewelry and @debranavarro.ngage Thanks for listening and leave us a 5 star rating and review! Give us a follow on social media @threecheeseblendpod --- Support this podcast: https://podcasters.spotify.com/pod/show/threecheeseblend/support

Tech Café
Rétro : juillet 2003

Tech Café

Play Episode Listen Later Aug 8, 2023 100:41


Infomaniak partage les valeurs de Tech Café : éthique, écologie et respect de la vie privée. Découvrez les services de notre partenaire sur Infomaniak.comOn revient en 2003 ! La chute de Saddam Hussein, Cebit 2003, vidéos & DVD, les téléphones évoluent, ordinateurs individuels, jeux vidéo... ❤️ Patreon

Retro Handhelds Podcast
GPD DS, PowKiddy X28 & Win11 Handheld Mode (ft. Retro Breeze)

Retro Handhelds Podcast

Play Episode Listen Later Apr 16, 2023 97:00


The RH Podcast is back with Stubbs, Rob (The Retro Tech Dad), DamienWright, and this week's guest: RetroBreeze (Shem)! We're excited to dive into handheld news (GPD DS, Win 11 for Handhelds, X28 thoughts), games we've been playing, and chat obscure devices of yore! Check out @RetroBreezeYT & @retrotechdad on YouTube!Watch this episode on YT: https://www.youtube.com/live/lMsEmewnXVo?feature=share

Lunch Hour Legal Marketing
5 Ways To Make Your Google Profile Pop || Is Your Chat Service Selling Your Leads?

Lunch Hour Legal Marketing

Play Episode Listen Later Apr 12, 2023 36:06


Make your Google Profile do more, and a look at how a chatbot plug-in may be selling your potential clients to other firms. ----- Having a strong online presence is essential when marketing your practice, and your Google Business profile is a critical component in any good marketing strategy. But, even if you have a “totally awesome” profile, don't you kind of wish yours was doing better? SAY NO MORE! Gyi and Conrad share their top 5 tips for how to really make yours stand out from the crowd. And then — you've heard it a million times: automation is here to make your practice easier and more efficient. And it absolutely can. But sometimes the devil is in the details (e.g. read the damn fine print, people). The guys explore a troubling story of Ngage, a chat vendor service that's growing in popularity, but raises serious ethical concerns and frankly, may just piss off your clients. The News: A big merger in the legal world as Fastcase merges with vLex. Another sign of the artificial intelligence craze? Darren Shaw's local search ranking results are out. Learn what you're doing right, (and wrong). The newest Near Media study looks at the reality of “going viral” and rankings. Does “viral” really matter in the keyword universe? Mentioned in This Episode: Mass Torts Made Perfect seminar Fastcase merges with vLex, Reuters Fastcase vLex Bob Ambrogi Darren Shaw's local search ranking results 2023 Michael Mogill Game Changing Attorney Podcast Near Media Joy Hawkins on Google reviews Google local services ads Conrad Saam's take on chat leads and your provider Leadferno Ngage Live Chat LHLM on Apple podcasts, leave a review Lunch Hour Legal Marketing now on YouTube Lunch Hour Legal Marketing on TikTok

Legal Talk Network - Law News and Legal Topics
5 Ways To Make Your Google Profile Pop || Is Your Chat Service Selling Your Leads?

Legal Talk Network - Law News and Legal Topics

Play Episode Listen Later Apr 12, 2023 36:06


Make your Google Profile do more, and a look at how a chatbot plug-in may be selling your potential clients to other firms. ----- Having a strong online presence is essential when marketing your practice, and your Google Business profile is a critical component in any good marketing strategy. But, even if you have a “totally awesome” profile, don't you kind of wish yours was doing better? SAY NO MORE! Gyi and Conrad share their top 5 tips for how to really make yours stand out from the crowd. And then — you've heard it a million times: automation is here to make your practice easier and more efficient. And it absolutely can. But sometimes the devil is in the details (e.g. read the damn fine print, people). The guys explore a troubling story of Ngage, a chat vendor service that's growing in popularity, but raises serious ethical concerns and frankly, may just piss off your clients. The News: A big merger in the legal world as Fastcase merges with vLex. Another sign of the artificial intelligence craze? Darren Shaw's local search ranking results are out. Learn what you're doing right, (and wrong). The newest Near Media study looks at the reality of “going viral” and rankings. Does “viral” really matter in the keyword universe? Mentioned in This Episode: Mass Torts Made Perfect seminar Fastcase merges with vLex, Reuters Fastcase vLex Bob Ambrogi Darren Shaw's local search ranking results 2023 Michael Mogill Game Changing Attorney Podcast Near Media Joy Hawkins on Google reviews Google local services ads Conrad Saam's take on chat leads and your provider Leadferno Ngage Live Chat LHLM on Apple podcasts, leave a review Lunch Hour Legal Marketing now on YouTube Lunch Hour Legal Marketing on TikTok

The Nextlander Watchcast
Tomorrow Never Dies (1997)

The Nextlander Watchcast

Play Episode Listen Later Mar 20, 2023 110:56


Michelle Yeoh March continues apace as we move from Hong Kong to Hollywood in the second Pierce Brosnan Bond film Tomorrow Never Dies! CHAPTERS: (00:00:00) - NOTE: Some timecodes may be inaccurate in versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:43) - Intro.(00:02:00) - Brad hasn't seen many Bonds, but he's now seen this one (and he also watched GoldenEye on his own time). Plus a little Bond historical discussion.(00:12:56) - What did Brad think of GoldenEye?(00:17:40) - Sheryl Crow's Bond theme is not exactly an all-timer. The k.d. lang song, though? Awesome!(00:20:12) - Getting into the premise of Tomorrow Never Dies.(00:28:32) - Some production history discussion.(00:42:24) - More soundtrack talk.(00:46:16) - Break!(00:46:41) - We're back, and we're going shopping at a terrorist supermarket.(00:52:37) - Some more comments on the opening theme/titles.(00:53:43) - Creating the conflict between the British and the Chinese.(00:57:33) - Talkin' Judy Dench's M.(01:01:14) - Time to party with a media mogul and get Teri Hatcher killed.(01:08:32) - Enter Michelle Yeoh's Wai Lin.(01:14:10) - Piloting a car with a proto N-Gage.(01:15:52) - Shout out to Vincent Schiavelli killing it in his one scene.(01:19:25) - HALO jumps: they're so hot right now. Boat explorations, less so.(01:21:54) - Bond and Wai Lin are captured! Surely they won't be able to wriggle out of this one?(01:29:53) - No better way to celebrate escaping mortal danger than with a sexy street shower.(01:31:31) - Wai Lin's secret base.(01:33:54) - Crashing the stealth boat.(01:40:04) - Final thoughts on the film and Brosnan's Bond.(01:46:51) - Outro.See omnystudio.com/listener for privacy information.

El Poscast Beta
El Poscast Beta #597: Fire Emblem N-Gage

El Poscast Beta

Play Episode Listen Later Feb 20, 2023 189:14


Somos muy fanáticos de Fire Emblem así que con la salida del nuevo juego de la serie, era hora de platicar a detalle a manera de reseña del juego La entrada El Poscast Beta #597: Fire Emblem N-Gage apareció primero en Langaria.net.

20 perccel a jövőbe
189: 20 évvel a múltba

20 perccel a jövőbe

Play Episode Listen Later Jan 27, 2023 63:20


Hetedik évfordulós speciál! Vegyesvágott a régmúltból. Jegyzetek Interaktív reklámok (https://www.engadget.com/2012-08-24-sony-patent-wants-to-make-advertising-more-interactive.html) Ezek a bolondos japánok kamerát szereltek egy mobiltelefonba, KRÉZI (http://news.bbc.co.uk/2/hi/science/nature/1550622.stm) A Sony Ericsson ez volt (https://www.gsmarena.com/flashback_sony_ericsson_t68_and_the_addon_camera_that_made_it_famous-news-43589.php) A Motorola meg egy napszemüvegbe szerelt kamerát, monitort és telefont is!!! (https://content.time.com/time/specials/packages/article/0,28804,1935038_1935059_1935138,00.html) 2006-ra ígérték! És akkor még nem volt minden telefon egyforma: egyik (https://en.wikipedia.org/wiki/N-Gage_(device)), másik (https://en.wikipedia.org/wiki/Nokia_3300), harmadik (https://en.wikipedia.org/wiki/Nokia_7600) Scullynak ilyenje volt (https://en.wikipedia.org/wiki/Nokia_3650) És itt micsoda gyűjtemény van már (https://www.vatera.hu/mobiltelefon-vezetekes-keszulek/mobiltelefonok/nokia-mobiltelefonok/nokia-7000-es-sorozat/index-c4113.html?q=Nokia+7280+dobozos+f%C3%BCggetlen+mobiltelefon++-+1018&qt=1&td=on) Okosórát mutatott be a 2003-as CES-en Bill Gates (https://en.wikipedia.org/wiki/Smart_Personal_Objects_Technology) A Panasonic pedig ezt a menő wearable-t (https://www.cnet.com/reviews/panasonic-sv-av30-e-wear-review/), ráadásul Tomb Raideres reklámmal (https://www.youtube.com/watch?v=qWFglFhaXFY) Hát ez meg mi (https://www.soundandvision.com/content/philips-tsi6400-ipronto), illetve EPG (https://www.philips.co.uk/c-f/XC000010281/what-type-of-electronic-program-guide-epg-is-available-on-my-philips-tv) Car boat (https://content.time.com/time/specials/packages/article/0,28804,1935038_1935083_1935717,00.html), ugyanez videón (https://www.youtube.com/watch?v=T6_u73NCwUk) Elon Musk és a hajóvá alakuló Cybertruck (https://www.zoldpalya.hu/uton/elon-musk-cybertruck-hajo-317682.html) Ha már 2003-as Time-lista, miért nincs Fever Finder mindenhol? (https://content.time.com/time/specials/packages/article/0,28804,1935038_1935081_1935225,00.html) 2003-ban Bill Gates meg akarta venni ezt a Google nevű garázscéget (https://www.theguardian.com/technology/2003/oct/31/newmedia.citynews) Az Apple pedig elindított egy iTunes nevű szolgáltatást (http://www.guardian.co.uk/media/2003/may/13/netmusic.digitalmedia) A Toyota pedig ÖNMAGÁT LEPARKOLÓ HIBRID autót villantott (https://content.time.com/time/specials/packages/article/0,28804,1935038_1935083_1935719,00.html) Toyota termékelhelyezés (https://www.youtube.com/watch?v=oDe9_c8QAM0) Peak 2003: a CD-ROM daráló (https://content.time.com/time/specials/packages/article/0,28804,1935038_1935081_1935240,00.html) Sexi AF: a halbőr-bikini (https://content.time.com/time/specials/packages/article/0,28804,1935038_1935059_1935119,00.html) Hírlevél: itt (http://eepurl.com/g7Bfd1).

Cafe Fandango
Ep428 (09/12/22): El lado careta de la fuerza

Cafe Fandango

Play Episode Listen Later Dec 9, 2022 94:54


"¿Cuál es tu palabra más odiada del español y por qué es "díada"?" es la pregunta que solo Café Fandango tiene el valor hacer. Además de semejante valentía, en el episodio 428 de Café Fandango vas a escuchar a Edu seguir enamorado del GoW Ragnarok, aburrido del Kotor 2, levemente indiferente al Soccer Story y levemente desilusionado con el Kingdom Hearts Melody of Memory. Por otro lado, vas a escuchar a Gus hablar por primera vez de un jueguito por turnos llamado Into the Breach, del primer DLC del Doom Eternal y del Dungeons of Dreadrock. Después pasamos por las menciones y lanzamientos para luego adentrarnos en las noticias donde se anuncia la película del Sifu, se revela el misterio de por qué falló el Days Gone, el Pokemon Go del Witcher existe y es cancelado y Microsoft está negociando con Nokia un acuerdo para llevar el CoD al NGage. Cerramos con la Pregunta Fandango donde armamos nuestro pesebre gamer.

The Come Up
Taehoon Kim — CEO of nWay on Raising $90M, Selling to Animoca, and Gaming x Web3

The Come Up

Play Episode Listen Later Nov 10, 2022 56:20


This interview features Taehoon (TK) Kim, Co-Founder and CEO of nWay. We discuss going to arcades with his mom in South Korea, why he wasn't allowed to play console games as a kid in Canada, what he learned from Samsung's work culture, why it's hard for VCs to invest in gaming, finding passion at the intersection of technology and art, the best type of IP for game partnerships, how he ended up selling nWay to Animoca Brands, and how player ownership in games creates attachment and meaning, and prevents gamer exploitation.Subscribe to our newsletter. We explore the intersection of media, technology, and commerce: sign-up linkLearn more about our market research and executive advisory: RockWater websiteFollow us on LinkedIn: RockWater LinkedInEmail us: tcupod@wearerockwater.comInterview TranscriptThe interview was lightly edited for clarity.Chris Erwin:Hi, I'm Chris Erwin. Welcome to The Come Up, a podcast that interviews entrepreneurs and leaders.Taehoon Kim:So I was really upset when Lightspeed thing fell through. I went out drinking with my friends and I got hammered that night. I had another VC pitch the next morning. I was so hungover that during the presentation I threw up three times. During the pitch, I would say, "Excuse me, I'd run to the bathroom." I would throw up, come back, continue the pitch. And I did that three times., And I did the presentation 9:00 AM I came home and I was, "Oh, my God, I totally screwed that up." I fell asleep. I woke up at 4:00 PM, got a call at 5:00 PM saying that he was in. Usually it doesn't happen that way, but it was a really weird period of time in my life.Chris Erwin:This week's episode features TK Kim, CEO of nWay and a serial gaming entrepreneur. So TK was born in Seoul, South Korea to a mom who was a gamer and a lover of arcades. After studying at Cornell, TK started his career at Samsung, where he helped launch their smartphone and next gen mobile gaming businesses. TK then went on to co-found three gaming companies, and raised over $90 million in venture capital. Today he's the CEO of nWay, which is a developer, publisher, and tech platform for competitive multiplayer games across mobile, PC, and consoles. nWay was sold to Animoca in 2020.Some highlights of our chat include why he wasn't allowed to play console games as a kid in Canada, why it's hard for VCs to invest in gaming, finding passion at the intersection of technology and art, why he doesn't mind getting rejected by investors, the best type of IP for game partnerships, and how player ownership in games creates attachment and meaning and prevents gamer exploitation. All right, let's get to it.TK, thanks for being on The Come Up podcast.Taehoon Kim:Hey, thanks for having me. Super excited to be here.Chris Erwin:We have a pretty amazing story to tell about your career, but as always, we're going to rewind a bit and kind of go to the origin story. So it'd be awesome to hear about where you grew up and what your parents and what your household was like.Taehoon Kim:I was born in Seoul, Korea, and then I moved to Vancouver, Canada when I was in fourth grade. I think I was 10 or 11. At the time, growing up in Seoul, a little bit more strict environment. One funny thing is that my mom was a gamer and she would take me to the arcade, I think when I was super young, five or six years old. That's when I got really into gaming and how fun could that could be. But when I moved to Canada, however, she didn't really let me have any consoles, when that switch from the arcade era to the console era happened.I think she was a little bit influenced from the Asian culture and didn't want me to be getting too loose on academics. But when I got the computer, that's when I started really getting back to gaming. She didn't know I was playing games, but I was really into that. And then when Doom came out, that's when I really also started getting into online gaming, which is a big part of the reason why I'm so into PVP and competitive gaming.Chris Erwin:So your mom was a gamer and she would take you to the arcades in Seoul. What were the types of games that you guys liked to play together? And was this just something special that you and your mom did? Or was it a whole family outing that you did with your mom and dad and your siblings?Taehoon Kim:My dad didn't really like games, so it was just me and my mom. And she was really into Galaga and getting on the top of the leaderboard there. Oftentimes, I would watch her play and I would also try, but I wasn't as good as her. So I mean, I would mostly try to beat a record, but I couldn't. That's how I got into it early on.Chris Erwin:Did you also go to the arcade with a lot of your peers growing up when you were in Korea? And did any of your peers parents play? Or was it kind of like, I have the cool mom, she's into gaming, and we'd go do that on the weekends?Taehoon Kim:Oh, later on when I got older and I got in elementary school, yes, I definitely did go to the arcade with my friends. And then later on, in Seoul, arcades turned into PC bang. I'm not sure if you heard of it, but it's like the room full of PCs and it would play PC games there. I mean, I got in earlier than my friends, because of my mom.Chris Erwin:Remind me, what was the reason that you guys came to Vancouver from Korea?Taehoon Kim:I'm not a 100% sure if this is the real reason, but my parents would always tell me it's because I wasn't really fitting well with the type of education in Korea, where it was more, much more strict and less creative. They wanted us, me and my brother, to get a Western education. I think it turned out to be good for me, I guess.Chris Erwin:Do you remember when you were kind of joined the academic and the school system in Vancouver, I know it was at a young age, you were about 10 years old, you said, did you feel that that was like, "Hey, this is immediately different and I really like it and enjoy it"? Or was it nerve-wracking for you to make such a big change in your life to be uprooted at such a young age? What were you feeling at that time?Taehoon Kim:It was immediately different, lot less grinding. Even at third or fourth grade, back in Seoul, it was pretty tough. After school was over at 5:00 PM, I still had to go to all these after school programs until 9:00 PM or something like that. And I didn't do the homework afterwards and everybody was doing it. So there was a lot of peer pressure for parents to also put their kids to the same kind of rigorous program. And when I was in Vancouver, I didn't have to do any of that. So it felt more free and math was a lot easier.Chris Erwin:Math was a lot easier in Vancouver.Taehoon Kim:You know how crazy it is for Asian countries with math early on.Chris Erwin:So you're probably the top of your class. You were such a standout, and I bet at a young age that was pretty fun because it was easy to you too.Taehoon Kim:People thought I was super smart. I wasn't, it was just that I started earlier doing more hard stuff in math. It wasn't necessarily that was smarter. But again, on the other subject, because my English was suffering, I had to get a lot of help. So I would help them in math and they would help me with the other subjects.Chris Erwin:And you mentioned that in Western education there's also probably more emphasis on using the creative part of your brain as well, and balancing that out with the math or the quantitative side. What did that look like to you as you were going through middle school and high school before you went to college? Any specific applications or stories stand out?Taehoon Kim:Yeah, one thing that stood out to me was how a lot of the homeworks and assignments were project based and group based. Where teamwork mattered, and I would have to work with two or three other students to do a project, where we had a lot of freedom to create what we wanted. And the fact that there's no right answers. And it was really weird for me at the beginning, but I got used to it later on. But I think that's kind of a key difference. And at least at that time.Chris Erwin:During your teenage years and coming of age, before you go to Cornell, what was the gaming culture in Vancouver? And what was your role in it?Taehoon Kim:Early '90s when the console wars were happening with Nintendo and Sega, and there was a lot of cool things happening there, but I didn't get to really partake in that. My parents didn't allow me to have consoles. But same things were happening in the PC gaming, especially without modems and the early stage of internet happened. Me and my friends, we got started with Wolfenstein, which was mind blowing.Chris Erwin:Oh, I remember Wolfenstein, it was one of the earliest first person shooters on a PC.Taehoon Kim:It was mind blowing. It was the first game to really utilize 3D spaces in the way it did. But then the real game changer was Doom because you can... Even with the slow modem, I think it was an amazing feat, think about it now, with limited technology and networking, I could dial into, using my modem, and then connect with my friends, and I could play PVP. And that was when the gaming was the most fun for me, actually, playing with friends live. And I would play it late until night early in the morning, over and over again, the same map.Chris Erwin:I remember playing Wolfenstein at my friend's place, shout out, Adam Sachs. And then I also remember playing Doom, and I remember having the cheat codes where I can go into God mode.Taehoon Kim:Oh, right.Chris Erwin:And I was invincible and I could play with five different types of guns, including the rocket launcher. I can specifically remember from my youth some of the different levels. And sitting at my PC station kind of right next to my family's common room. Those are very fun memories. I don't think I was ever doing... I was never live playing with friends. Were you able to do that within the Doom platform? Or were you using a third party application on top of that?Taehoon Kim:I think it was within the Doom platform. It's pretty amazing. Doom was a fast game, so the fact that it worked, it was amazing. When Quake came out, afterwards, that's when I think e-sports was really ended up becoming more serious and people were going to playing at a more higher tier. But that's when I got out of FPS and dove into fighting games.Chris Erwin:Got it. You moved to Vancouver, you're a standout in school, on the math side just because of all your training in Korea. And you're learning about work in these more kind of project based environments or team based work, where there's also a lot of freedom for collaboration. You end up going to Cornell. When you were applying to school, what was your intention? Did you have a very clear focus of, "This is what I want my career to look like, so this is what I'm going to study in undergrad"? Or was it a bit more free flowing?Taehoon Kim:I really wanted to go into a top engineering school. I knew that was what I wanted to do. I wanted to study electrical engineering or computer science, and I was looking at Cornell, MIT, Stanford, they had really good engineering programs. And I knew that the playing online games and doing a lot of mods and all that stuff in the computer, and looking at kind of the early stage of internet, I knew that was going to be a big thing later on. My goal was to kind of get into that sector by studying engineering or information technology.Chris Erwin:Was there any certain moments when you were at Cornell that to help to point you in kind of this gaming leadership, gaming entrepreneurship career path that you've now been on for the last couple decades?Taehoon Kim:Well, a couple things happened. I was good at math. I was good at engineering, and internet was happening. And then one thing I didn't talk about was that I was also really good at art. At one point, I even thought about going to art school. I think it was because of my mom's side of the family, a lot of artists. And I think it was the DNA from my mom's side. What I love about gaming was the fact that you can kind of combine technology and my love for technology and also my love for art.And when I graduated, Cornell, started work at Samsung and there was an opportunity to go into a new gaming. That's when it clicked for me. I was like, "Wow, I really want to get into this industry. It's as both of what I love." But at Cornell, because we had super fast ethernet, a lot of people were playing StarCraft at that time. And that's how I saw the world in terms of, "Wow, these type of massively play online games. I mean, RPGs or games where you can play competitively is going to be a big thing."Chris Erwin:I don't want to date you TK, if that's uncomfortable, but around what time period was this? What year was this around?Taehoon Kim:College was from 1997 to 2002.Chris Erwin:I have to ask, too, when you say that you almost went to art school, and that you had a passion for arts, since it's very early on, what type of art applications? Was it painting? Was it drawing? Was it sculpture? Was it something completely different? What did that look like?Taehoon Kim:Sculpture, I was good, but I didn't excel at it. I was mainly good at sketching, painting, and doing just a lot of creative art, concept art, which is a big part of game development, actually.Chris Erwin:Your first role, what you did for work right after Cornell was you went to Samsung, and there you were a product manager where you helped start Samsung's smartphone business, and you're also a product manager for next-gen mobile gaming. And as you said, this was exciting to you, because you saw gaming as the intersection of technology and art. Tell us how that first role came to be and kind of what you focused on there.Taehoon Kim:I was part of a team called new business development team. Group of 13 people, and our job was to create next-gen businesses. Three businesses that we isolated as something that we should work on was telematics, which is using the map data to help people and navigations and bring new technologies to the car. Second one was smartphone business, taking some of the operating systems from PDAs at the time and then moving that over to the phone. And then third one was gaming, because Nokia was going big with gaming at that time. And Samsung was second to Nokia in market share and someone wanted to do whatever Nokia was doing at that time.So those were three main things. And I got into the gaming side after one of the first business trips was to San Jose, which at that time was hosting GDC, Game Developer Conference. And it was my first time going to GDC. And, yeah, I was just fascinated with the group. It was engineers, artists, players, developers, publishers. And that community really fascinated me, and that's when I decided, "Hey, I really want to be part of this group. I want to get into gaming." So I came back and said, "Hey, I want to take on this project." And a lot of my peers were avoiding the gaming sector, because they knew that was difficult. And Samsung previously tried to do a console and it failed. So they knew it was difficult, but I wanted to get into it. I was super excited to get into it.Chris Erwin:Was it hard to convince your leadership, just based on the past challenges that Samsung had, to do it? Or did they just say, "Hey, TK, sure if you have an idea, see what you can do and then come back to us"?Taehoon Kim:Well, the leadership really wanted to do it mainly because Nokia at the time, that's when they launched their first gaming phone called N-Gage. I'm not sure if a lot of people remember, but it was a really weird device. They launched that business, and it was getting a lot of press. And our CEO was like, "We also have to a quick follow, and we have to get into gaming phones as well." So it was but different from what they did in the past, because it wasn't just a pure console, it's a smartphone plus a gaming device.So it was a completely different type of environment at that time compared to when they were doing console. But nonetheless, because gaming is a [inaudible 00:14:06] driven and also because it's a tough business, my peers were, "Hey, I want to be in another sector." So it was less competitive for me to take on that project.Chris Erwin:So that must have been pretty exciting. Your first role out of school, you work for a very large technology company that essentially gives you as a young in your career a mandate. It's like, "Hey, TK, you know what? You want to go forward and figure out a new gaming business line for Samsung? You got the green light to go and do it." That must have felt pretty good. And I think you were there for a few years. What did you accomplish? And then what was the reason for why you decided to move on from that opportunity?Taehoon Kim:It was a very unique opportunity for me. I think I got lucky being at the right place at the right time, because that's when Samsung was really taking off as a global brand name. That's when they first overtook Sony in brand value. And that's when the consumers were looking at the brand more than as a microwave company, and a major player in the IT space. And that's when they were also hiring a lot of people from overseas.And I did both undergrad and master's program at Cornell. And when I was in my masters, I got to know the founders of Palm, which was also a Cornell EE grad, through my professor. I got really stuck into Palm OS. I was semi expert with the Palm OS. I think that's why they hired me, because Samsung was the first major mobile manufacturer to adopt the Palm OS into their phone. And then the second thing is, because at that time Samsung's culture was still, it wasn't easy for Western certain people to... A lot of people from the US schools starting there, they weren't lasting that long. So it was hard for me as well, but I kind of decided, "Hey, I'm going to really make sure that I can stick around and tough it out."Chris Erwin:I think this is another important point for the listeners is that you are also building another company that you had founded while you were at Samsung called IvyConnection. Is that right?Taehoon Kim:Right.Chris Erwin:I like this because I think this is the beginning of a ongoing theme in your career that you are a builder and you're a founder. You're working at a full-time role, you're also building something on the side. And then this leads to, I think, some other big entrepreneurial ambitions kind of later on that we'll get to. But tell us quickly about IvyConnection.Taehoon Kim:IvyConnection kind of came out of the school project that was doing at Cornell, my master's program. At first, it was supposed to be a platform to connect tutors and students. And then I quickly realized, when I got to Seoul that there were a lot of parents who were looking to send their kids overseas to top schools, and they didn't know that things were different over there in terms how admissions worked. So I kind of created the category, which is a huge category is now it was the first company to do it. And so we did get a lot of demand. I started that right before I started working at Samsung, and it was just continuously growing. I recruited a whole bunch of my friends, and I had them kind of run the company. I was a co-founder, and while working at Samsung, I was advising and helping the growth.Chris Erwin:It's amazing, because you describe at Samsung it was a very brutal work culture at the headquarters. So you're probably working very long hours, very demanding, and then you're also building something on the side. It's like when did you have time to sleep?Taehoon Kim:I was young though, so I didn't need... I was happy to just work, until I was young and single. I was at my early 20s, so it was not problem for me. But, yeah, it was pretty brutal. We had to get to work right at 8:00 AM and the system kind of keeps record of exactly when you get into the company. And then you also had to come out on Saturdays for half a day.Chris Erwin:I did not realize that, that's the expectation across... Is that across all companies in Korea, as part of the work culture and the work norms? Or is that just unique to Samsung?Taehoon Kim:I think what's pretty unique to Samsung. I think at that time chairman wanted us to start early. You basically only have one day weekend.Chris Erwin:And for you, where you're also building another company on the side, it's almost like you never had time that you weren't working or very little bit, most likely. So you're at Samsung for about three years, but then you transition to Realtime Worlds. Explain why did you transition from your Samsung role? And what were you building at Realtime Worlds?Taehoon Kim:As I said, I was a project manager for a new gaming platform, and part of my job was also to source content for the device. And I remember playing Lemmings and I met the creator of Lemons, Dave Jones who just sold DMA Design and created Realtime Worlds. And I try to convince him to create games for my platform, but him and his co-founder, they ended up recruiting me. They're like, "Hey, join us. We just started Realtime Worlds, and we'd love to get your help, because we want to get into online gaming. And you have a lot more exposure to online gaming from Seoul, from Korea. So we wanted to be part of this exciting venture." So I decided to leave Samsung and joined them.Chris Erwin:How was that experience? Was it a similar work culture? Did you feel your past experience was very helpful and so you got in there and you're like you knew exactly what to do? Or was it still a very steep learning curve at that point in your career?Taehoon Kim:It was a steep learning curve for me, in terms of game development, because I have never done game development. Because Realtime Worlds is a game developer and publisher. That's right around when they just signed a contact with Microsoft for a game called Crackdown. It was like a souped up version of GTA. Dave Jones was also the creator and designer of GTA, the original GTA 1 and 2. So it was creating a similar game. And they had ambition to also create an online version of GTA, which is where I got involved.I got one of the large publishers in Korea called Webzen to do a publishing deal to fund portion of development for the GTA online project, and be a publisher for that. So they wanted me to create the Asia branch for Realtime Worlds, they called it Realtime World Korea. I started the studio here in Seoul, recruited some engineers and designers and also did biz dev work to get that publishing deal with Webzen.Chris Erwin:And I think also one of the highlights from your time there is that, did you also help to raise money from NEA, in your role at the company as you guys were growing?Taehoon Kim:Oh, yes. My professor from Cornell, he was friends with the founder of NEA, and he knew a lot of VCs. And Realtime Worlds was based in Scotland, and they knew very little about Silicon Valley. So I told him, "Hey, we're doing something amazing here and online gaming is a new sector, so I think we should be able to raise some money." So I created the deck, which I learned from school on how to do, so created a deck, created a business plan, and then flew over to Sand Hill Road in Menlo Park and pitched to a few VCs including NEA. I was surprised. I was like, it was fairly easy at that time to raise money. NEA decided to, all by themselves, bring $30 million into the company and we didn't even have product launched at that time.Chris Erwin:This is pre-product. Did you go to Sand Hill Road by yourself? Or did you have a support team? Or was the company leadership saying, "Hey, TK, you know what you're doing here, you have the connections, go make this happen by yourself"?Taehoon Kim:It was just me at the beginning. It was just me by myself, just trying it out, because the first meeting is exploratory anyways. So at the beginning it was me. They love what they saw, and then afterwards it was like everybody, all the partners from the NEA side and also everyone from our side. At the beginning, it was just me.Chris Erwin:Wow. Did you enjoy the fundraising process? I mean, it seems like you're wearing so many hats, you're doing business development, you're fundraising, you're also building out different offices as part of the core game development practice. Was there something that you felt like you were gravitating towards more specifically? Or did you like doing it all and having a broad top down view of the company?Taehoon Kim:Yeah, I think the reason I ended up taking the fundraising process is because I actually enjoyed the process. A lot of people hate it, because part of the fundraising process is just being comfortable with getting rejected. But I didn't mind that at all. I'm like, "Fine [inaudible 00:21:57]." And big part of the process is also not only selling, but knowing what they're looking for. So I got really good at researching all the VCs, and instead of having one deck and just one approach for all the VCs, I would custom create the deck for each of the VCs, and only target the top tier ones. I quickly realized that it's actually easier to raise money from the top tier VCs than the second or third tier VCs, surprisingly. And that approach really worked, and I love the process.Chris Erwin:Why is it easier to raise money from top VCs versus tier two, tier three?Taehoon Kim:It's actually simple. The top tier VCs are able to make decisions on their own, even though it seems odd or different or something that doesn't seem intuitive. They are able to say, "Hey, we're going to take a bet on this," and they can make a quick decision. The second and third tier VCs are always looking to see what others are doing. They're always looking for validation. They're always looking to see what the first tier guys are doing.So a lot more due diligence, it takes a lot more work, and they kind of beat around the bush a lot more. They take a lot longer to make their decisions. And a lot of times they bring in other VCs to co-lead or see what they think. So it's actually a lot more work to get them to lead. So if you have a great product and you have a good vision, then just go to the top tier guys. Go straight to top to your guys. They'll be able to make a much quicker and faster decision.Chris Erwin:That's a great insight. TK, though, I do have to say yet again, while you're at Realtime Worlds, I think the same year that you start working there, is 2005, you also are the co-founder of another company called Nurien Software. So yet again, you're working at a company, it's a very big role, you're working across a variety of different company functions, but you're also building something on the side. Is that right?Taehoon Kim:Right. Yeah.Chris Erwin:What was Nurien Software?Taehoon Kim:So Nurien Software was actually a spinoff off of the Realtime Worlds' Korea office. Dave Jones, he introduced me to the guys at Epic Games, and that's when they were launching on Unreal Engine 3. And he also introduced me to another studio who was doing a music game, and that kind of clicked for me. I was like, "Hey, what if we take Unreal Engine 3, which is very high graphics fidelity, which is usually used for like MMORPGs and then create a music game out of it, because the music is to be very visual." And they wanted this to be kind of separate. So I decided to be make it, instead of doing it Realtime Worlds Korea made it into a separate one.And that also started to get momentum. And it turns out music plus gaming was a huge thing, especially in Asia. Just as we were starting the development for, we call it MStar, a music based MMO, another game called Audition just took off massively in China. It was doing a billion a year. It was a tough time for me because Realtime Worlds and Nurien Software, at the same time, was kind of taking off.Chris Erwin:And again, for Nurien Software, you also led a $25 million fundraise from NEA and top VCs.Taehoon Kim:I pitched them on Friday, and they told me they were in on Monday. So it was crazy times. That's when online gaming was really taking off. So it was actually, it's not just me, but it was much easier to raise money at that time.Chris Erwin:Probably, again, working a lot, building, not a lot of sleep. You're running both these companies. And then Nurien Software sells in 2010 to Netmarble CJ E&M. And what was the end result for Realtime Worlds? What happened to that company?Taehoon Kim:I was only running both companies for a short period of time. So right after Nurien Software got funded, the board wanted me to focus on the new VCs, and Nurien Software wanted me to focus on Nurien Software. So I helped Realtime Worlds find a replacement for me, and I left Realtime Worlds, and I was full-time at Nurien.Chris Erwin:Hey, listeners, this is Chris Erwin, your host of The Come Up. I have a quick ask for you, if you dig what we're putting down, if you like the show, if you like our guests, it would really mean a lot, if you can give us a rating wherever you listen to our show. It helps other people discover our work, and it also really supports what we do here. All right, that's it everybody. Let's get back to the interview.Taking a step back, so, TK, you're part of these very exciting companies. The leadership and the founders clearly, really believe in you, and think you are someone special. So they're giving you the green light to essentially co-found spinoffs, and then go raise additional venture funding for that. Did you feel at this point in your early career that you're like, "I'm exactly where I'm supposed to be. This is an exciting path, These are growing industries. I'm good at it. I have the right international connections. And now it's time where I want to double down on this, and I'm going to be an entrepreneur. I see white space in these gaming markets, and I want to build towards that. And I'm going to go raise capital to make that happen." What was going through your head? Because it feels like the story that you're telling is so exciting for someone to be at your career stage. What were you feeling?Taehoon Kim:That's when I realized that this act of dreaming something up, raising money for it, and actually launching it and seeing it become real and seeing a product go live, and enjoyed by millions of people, is just really fulfilling. And it's something that I knew that I wanted to continue doing. It's something that I really enjoy.So even to this day, that's the main reason that I'm doing this. Well, it's more than financially driven motives. I just love creating new things and bringing it out to people and surprising people and seeing them delighted. It makes all the hard work worthwhile, and it's a very kind of thrilling experience for me. And that's when I realized, "Hey, I want to do this long term. This is what I'm good at. Coming out with new ideas and getting it funded and launching it." Not all of them are successful, but that's fine. The act of doing it is a reward.Chris Erwin:Very well said. So I think, was it that mindset, I think, a company that you did found and you worked at for one to two years before nWay was Pixelberry. What was the quick take on Pixelberry? What was that?Taehoon Kim:So Pixelberry was also a spinoff from Nurien Software. Nurien Software was an MMO company, so, as I said, it was using Unreal Engine 3. It was still very heavy. You had to download a big client, and run it on pc. And back in 2009, 2010, that's when social gaming and hyper-accessible gaming was taken off. So Pixelberry, at the beginning, was an experiment to try to bring over a lot of the core technologies built at Nurien Software and make them more accessible, and make it so that people can just instantly play on a browser.And the first game that we tried to do was a fashion game, because we realized from launching MStar, which was a music MMO, the best way to monetize those games were through, we're making a lot of money by selling clothing for the avatars, selling fashion, in other words. So we wanted to create a game, a social game, focused on creating fashion and selling fashion.Chris Erwin:I didn't realize that Pixelberry was also a spinoff of Nurien Software. So it seems that you had a really good thing going with the founding team of Lemmings that created Realtime Worlds. There was a lot of market opportunity. The founders really believed in you, and you had all these different ways, as you said, to kind of create and innovate as the gaming markets were evolving, and bring these incredible gaming experiences to users. And I think you were part of that team for almost six years, from 2005 to 2011. What was the catalyst that caused you to break off from that, start the venture that you still run today, which is nWay?Taehoon Kim:I was doing Pixelberry and it wasn't doing that well, mainly because, me as a gamer, didn't really enjoy fashion games that much. Maybe that was the reason. Or maybe because the industry was kind of changing rapidly, but it wasn't doing that well. Zynga and a handful of others were kind of dominating the social gaming space. And the co-founders of Realtime Worlds, Dave Jones and Tony Harman, at that time, just sold realtime worlds to GamersFirst. And they're like, "Hey, TK, let's start a new company together." And that's when I kind of jumped at the opportunity, because I really wanted to work with those guys again. And that's when nWay was founded.Chris Erwin:Oh, got it. So Dave and Tony are part of the founding team of nWay?Taehoon Kim:Yes, the three of us that were the founders [inaudible 00:30:16].Chris Erwin:So I think what would be helpful for the listeners is to explain what was the initial vision for nWay, when you, Dave, and Tony were coming together to found the company. What was your vision for what you wanted to build?Taehoon Kim:By that time, I did a lot of different type of games, did [inaudible 00:30:31] mobile gaming at Samsung, I did MMOs, PC MMOs Unreal Engine 3, and then also browser based games at Pixelberry. And the vision at nWay was like, "Hey, a lot of people are becoming gamers now through new technologies, new devices, mobile was really taking off. People were playing games on mobile browsers, smart TVs, and there was new technologies to bring them all together." So the vision was, "Hey, let's go back to the type of games that we love. Let's go back to the days when we were playing Doom online, and playing fighting games with other live players. Let's bring competitive gaming, let's bring real time multiplier gaming to the emerging platforms." So that was the vision.Let's create new technologies to bring console quality, competitive multiplier games that could run on mobile browsers, smart TVs, where people can kind of play together regardless of what device they were on." That turned out to be a big thing, these days with Fortnite and Minecraft, everybody's playing crossplay games. Your friend is on tablet, somebody else is on a Nintendo Switch, and you can play together.Chris Erwin:Okay, so when you start out, that's the vision. So where do you start? What was the first steps? Is it pre-product, we're going to go raise money, and put together a team? Or in the beginning of it self-finance and you were working on a certain game or a certain platform? What were your first early moves?Taehoon Kim:I took a lot of the learnings from the previous products. So by then I knew how to make games that would run on multiple devices. I knew it wasn't easy, but we wanted to do a quick prototype of an action RPG game, where it can have four player co-op and two player PVP mode that would run on a mobile phone and a browser. We were able to create a quick prototype in about six weeks, and the prototype, it did all the selling for us.Because I could just show it to the investors, "Hey, look, I'm over here. There's another guy on a mobile device, there's another guy on another device." And they could see that we're all synchronized, and they could see that it was a very fast action game. A lot of them were blown away at how there was low latency and running so fast just over the internet. And so we were able to raise money from the top tier VCs. But at the same time, 2011, 2012 was a period of time when there were a lot of acquisitions happening, and we were also getting a lot of acquisition offers at the same time, that complicated the process.Chris Erwin:So six weeks into building a prototype, you're fundraising on Sand Hill Road, but you're also getting inbounds from companies that want to buy your business that early.Taehoon Kim:Yeah. They saw the prototype and immediately give us ridiculous offers to buy the company. It was basically VCs and companies trying to buy us competing, which helped the valuation to go up.Chris Erwin:All right. So a couple questions on that. It's really interesting. One, were you at a point, because you've successfully raised money from Silicon Valley investors, you've had exits for them, where you and the investment funds made money. Were you able at that point, where you felt like you could walk into a room, do a product demo, you didn't need to show up with a deck and they would say, "Yeah, this sounds great, TK, we're going to give you money"? Were you at that point or were you still running a formal process? You show up with the business plan and everything?Taehoon Kim:We didn't need the business plan anymore, but we still need a deck. By then, I just became really an expert on how to create a simple deck that walked through the business, and I knew what type of prototype need to be created to fundraise. It was a simple 15 to 20 slides deck plus a quick demo. And simpler story the better, is this basically a storytelling deck walkthrough, why you're able to do what you're doing now. Why it hasn't been done until now. And then you talk about the market and how big the market would get, show a quick prototype, and talk about the technologies involved. And that was pretty much it.Chris Erwin:You're getting these incredible inbounds from companies who want to buy you, plus, you're also raising from venture capitalists. How did you and the two other founders come together to decide, do we sell or do we not sell?Taehoon Kim:The VCs helped us with that as well, maybe because they were trying to convince us to maybe take their deal. But they would let us know what each of the companies are like, and they would connect us to founders who have sold to that company previously. And I was able to pick their brains or interview them. We decided, "Hey, we really want to try this on our own." So we decided to take the VC route. And I think at that time that was, the VC was Lightspeed Ventures, who gave us a good term sheet and we decided to sign that term sheet.And the reason in the beginning I told you why things became complicated is because after we signed the term sheet with Lightspeed, one of their portfolio companies, KIXEYE, they also decided that they wanted to buy us. And they give us an offer we rejected, and then they got really mad at Lightspeed Ventures asking them why they're funding a company that could be a competitor to them. And KIXEYE basically threatened to sue them if they invested in us. So at the last minute it kind of fell apart.Chris Erwin:Oh, so Lightspeed did not end up investing in you at that point.Taehoon Kim:So imagine this Zynga gave us an offer, a pretty good offer to buy us. We rejected Zynga's offer and signed with Lightspeed, but Lightspeed couldn't follow through because of KIXEYE. I'm thankful to them because at that time they actually gave me a check for a million dollars, it was like a loan, with no interest rate.Chris Erwin:Lightspeed gave it to you?Taehoon Kim:Yeah, I was really surprised by this. They were like, "Hey, we need to talk." I met them at a coffee shop, and they like, "Hey, here's a check for million dollars. I'm really sorry to have wasted your time, and take this money and use it to give more time to find another investor, because it's not your fault that this deal kind of fell through." So if we didn't get that, it would've been a lot harder for us. Because we did spend a lot of time, a lot of cycles with them, and that meant we had less time to finish the fundraising. That million dollar check, give us more time.Chris Erwin:Think about that million dollar Check is an incredible marketing for Lightspeed as being a go-to partner, as a tier one VC, right? Because one, for you, TK, in your career, knowing that they did that, that they had your back, they understood the challenging situation that they put you in. And they were very direct with you about how they want to do a make good. Next time you go need to go raise money for the next thing that you found, are you probably going to have a conversation with Lightspeed? I would say the answer is yes.Taehoon Kim:Yeah, became really good friends with them. But isn't that incredible? They don't know if they're going to get the million dollar back. What if we fail, and we just kind of go bankrupt or whatever, and then I have to pay them back? But they were, "Hey, here's a million dollars, there's no interest rate. You can pay us back time."Chris Erwin:I agree, it is amazing. I think what they were putting a price tag on was, we want to be in the TK business. We want to be in business with Dave and Tony. And so this is not the last time that we're going to have a chance to invest in a company that could make them millions, if not billions of dollars. And so they said, "We're going to invest in that relationship," and probably a $1 million check to them was easy money, right?Taehoon Kim:Yeah.Chris Erwin:That's amazing. I've never heard of something like that before, but I totally get why they did it. That's incredible. So I understand that Lightspeed and other venture firms were introducing you to founders who had sold their businesses to these potential acquirers of your business. What was one or two things that you learned that made you decide, "I don't want to sell right now"?Taehoon Kim:They were describing to me the culture of the company, because once you sell, you're basically getting a job at that company. And if there's a culture fit, that's great. But if it's a different type of culture, then maybe you won't enjoy it as much. Again, I was doing it because I love that process because the actual act of creating and launching is what's rewarding for us. So I think that's main reason why we decided, "Hey, maybe we shouldn't sell." But after Lightspeed thing fell through, we were like, "Oh, maybe we should have sold." Right after that million dollar check and that conversation, literally, the next day or two days from then I was able to get another term sheet from another VC. So this one is actually a funny story. So I was really upset when Lightspeed thing fell through. I went out drinking with my friends, and I got hammered that night. I had another VC pitch the next morning. I was so hungover that during the presentation I threw up three times, and I was doing a pitch.Chris Erwin:During the pitch.Taehoon Kim:Yeah, during the pitch, I would say, "Excuse me, I went to the bathroom." I would throw up, come back, continue the pitch. And I did that three times, and whenever I made that trip to the bathroom, people were kind of laughing at me, who were at the front desk. I did the presentation 9:00 AM, I came home and I was, "Oh, my God, I totally screwed that up." I fell asleep. I woke up at 4:00 PM, got a call at 5:00 PM saying that he was in. So I was like, "What the..." Because I told him the story of what happened as well, so he said, "Hey, all that stuff just added more color to your storytelling," and then he was in.But then later I realized that the reason he was able to make quick decision, this is a Baseline Ventures, by the way. Baseline Venture was, it was a very unique firm that they had one partner, so they were able to make decision very quickly. And I pitched to them, I think, two days after Instagram was acquired by Facebook. So Baseline was in a flush with cash and they were very happy about the outcome. And so I think that's one of the reasons why they were also able to make a bet, and make that decision very quickly. I literally made a pitch 9:00 AM, and then got a call 5:00 PM saying, they wanted to put in the money. Usually, it doesn't happen that way, but it was a really weird period of time in my life.Chris Erwin:No incredible in a situation in which you thought that that was probably the worst pitch that you've ever given in your life, because you're running to the bathroom to throw up. It turns out that it was, at least one of the more impressive pitches in converting a VC into someone who has interest within just a handful of hours. So it just goes to show you got to stay resilient. And you're human, you just went through this traumatic event where Lightspeed pulled out at the last minute, so you need to go blow off some steam. You go out boozing with your buddies, but you come back the next morning, you put your game face on, and you do what you got to do. That's an incredible story. Thank you for sharing that.So then you raised the money from Baseline, and a few others, and then when did you feel, "Okay, we turned down some initial inbound offers to buy the company," but when did you feel that you really started to get some real momentum that showed you and the other founders, "Hey, we have something much bigger here"? What did that look like?Taehoon Kim:That's when mobile gaming was becoming more serious and evolving from just casual Match 3 games to a device that could run any type of game. So that's when we really got a lot of momentum. So the first prototype they created, I told you it was a four player co-op plus a PVP action RPG game. So we continued to develop on that prototype. We called the game ChronoBlade, and when we had a much more alpha version of the game, that's when things were really blowing up in Asia for RPG games and mobile.And during GDC, when a lot of the publishers were in San Francisco, we had publishers after publishers lined up, literally, signing offers on a napkin table and presenting us, "Here's how much we were willing to pay for MGM and royalty fees for your game." And we were able to just pick from the top tier ones. So we had offer from Tencent, NetEase, Netmarble, the biggest and the best. That was at the point in the company when we knew that things were becoming really serious.Chris Erwin:What year was that?Taehoon Kim:I think that was like 2013, about a year after fundraising.Chris Erwin:Seven years later you do end up selling the company to Animoca. How did that come to be?Taehoon Kim:Oh, this is a complicated story. So in 2018 there was a company called Tron, it's a big blockchain company, who moved in right above our office space. And that company was just taking off like crazy and they had happy hours, they had events. As neighbors we would show up, and that's how we kind of learned about blockchain space, and merging blockchain with gaming could be a new thing. And at that time it was getting really difficult to monetize competitive games because the game has to be fair. So we can't sell things that's [inaudible 00:42:30] base, it can only sell cosmetics. And we were always trying to find new ways to innovate on how to monetize those type of games.And we quickly realized, "Hey, if we can make items in the games that players can earn into NFTs, and if the players can kind of trade NPS items among themselves, and we don't have to even sell them, they can get them in the game, and then exchange from themselves," which was already happening in the MMORPG space anyways. And if we can charge a transaction fee for each of the trades, that could be a model where we didn't have to do any of the [inaudible 00:43:01] box stuff that the players didn't like, and have a enough steady and viable business model.And that's how we got into the blockchain space. At the same time, Animoca was investing like crazy into anything related to the blockchain. It's when I met Yat Siu, the chairman of Animoca, and we kind of hit it off. But funny thing happened to my board at that time, I've never seen this happen. I had a five member board, and our lead investor, our biggest investor at the time, Bridge Ventures, which was a IDG Ventures US, who renamed themselves Bridge Ventures, and they separated from IDG. And so they had to raise their own LPs, and their LPs looked at their investment portfolio and said, "Hey, you do a lot of gaming, you do a lot of enterprise, maybe you guys should pick one instead doing both."And they decided to pick enterprise and get out of gaming. But the partner at Bridge Ventures who was on our board, basically, said, "Hey, then what am I going to do?" And he ended up leaving with Bridge Ventures to create a new VC fund called Griffin. Now it's like the biggest gaming fund by the way, but he left. And then TransLink Ventures, which was our second biggest investor, partner from TransLink Ventures for another whole separate reason, he ended up leaving TransLink. And so he was gone. And then our third board member, Peter Levin from Lionsgate, he ended up leaving Lionsgate. So he was gone from the board. So three of our biggest board members all left for different reasons around at the same time, and they were all replaced by new people and the mandate was to get out of gaming. All of a sudden, boom, my board was gone.And so they wanted to get out. They wanted to sell the company. So when I went met with Yat Siu, I hit it off with the Yat, and I thought it would be amazing to work together. And that's how the deal went through. If it was the same board and then there wasn't that kind of shake up at the board level, I'm not sure if I'd be able to sell the company, probably would've been the state of independent. But because of that and the special circumstance, the deal was able to go through. So that was a good thing for Animoca.Chris Erwin:Good thing for Animoca. But if it was up to you, you would've stayed independent for at least a few years longer, because you saw a bigger opportunity ahead, right?Taehoon Kim:Yeah. If it wasn't for that shake, I probably would've stayed independent. But looking back now, I'm thinking that it was a good thing to kind of join forces with Animoca. Right after we joined forces with Animoca, Animoca went through a growth phase. I've never seen a company grow that fast. They basically went from a $100 million valuation to the $6 billion valuation in like two years. They were doubling in valuation every three months. It was kind of nuts. It was really fun to be part of that ride. And right now it's an amazing partnership.Chris Erwin:In that sale, was it a cash and equity deal? So are you able to participate in this crazy run that Animoca's had?Taehoon Kim:It was mostly equity, so it was a huge upside for the investors.Chris Erwin:Got it. A final note before we get to the rapid fire section is now that you're partnered up with Animoca, what do you see as the future for nWay and what you're building together? What gets you excited? And what is some recent success that you want to be building upon?Taehoon Kim:I'm super excited about what we're doing. I think that we're still very early stage with about three, and this whole kind of digital ownership revolution that we're going through. I think there are opportunities for companies like us to develop and publish online games where players can truly own things. I don't want to make a game where it's like an instrument for people to just make money, but I do think that there's something special about being able to really own some of the items that you're playing with. I think it adds meaning, and when you have ownership you just get more attached to things. And so our vision right now is to create more meaningful entertainment through real games that players can play and also have ownership in. And we're going to be doing a lot of experiments and try to really bring together the Web3 community and the gamers under one community.Chris Erwin:And I know something that you've talked about is some recent wins and partnerships and games that you've done is the International Olympic Committee you published Sean White NFTs, likely a powerful marketing engine for that. And then also you have a Power Rangers game, and a game with the WWE. Do you have similar type projects that are upcoming that build on top of these?Taehoon Kim:So Power Rangers and WWE, those are just regular free to play games. They don't have any blockchain or NFT components in there. The innovation there was to have a game where people can just quickly pick up and play and immediately play with another player. Power Rangers especially was super successful. We had over 80 millions downloads, and I think it's in two year five now, and it's continuously profitable. So the game's been amazing.With the Olympic game, we were able to meet with IOC right when their decades long exclusivity with Nintendo and Sega was coming to an end. And so they wanted to explore a new type of game partnerships. One thing that they were noticing is that the younger audience, who were not watching TV anymore was caring less about Olympics and they wanted to focus on bringing the younger audience into caring more about their brand. And they also at the same time noticed that the younger audience are on Fortnite and Minecraft and they're playing games that are crossplay.So they were looking for a game developer or game development partnership where they could have their game run on multiple devices at the same time. And a real time game where people can play to have a social experience. And as you know that's like right on our sweet spot. We were able to prove that we have some of the best kind of technology to make that happen. With another Power Rangers game called Power Rangers: Battle for the Grid, I think it's still is the only fighting game in the world where it runs on everywhere, the runs on Xbox, PlayStation, and the Switch. It even ones on a browser through Stadia. And it's a really fast action game and you can play together with anybody on any device, and there's no lag and there's no [inaudible 00:48:45] issues.So they saw that and they were like, "Hey, we want to partner with you guys." I threw them curve ball and said, "We want to partner with you guys, but we also want to add this thing called NFTs. And we think that there's a 100-year-old tradition that's already there with your brand. When people go to the Olympics they still trade the Olympic pins. We want to make the pins into NFTs, also integrate them to the game, so that when people collect these NFT pins, they could use it in the game to give them a boost in the game." To my surprise, even though they are a very conservative organization, we won the RFP, and they wanted to partner with us. And we launched the project and we got a lot of press from that. And that was a really fun project to launch.Chris Erwin:And I just have to ask, this is a minor detail, but this 100-year-old tradition about trading Olympic pins, are these pins like representative? If you're from the United States and you go to the Olympics, you're wearing a US pin, and then the different athletes will trade them amongst themselves. Is that how that works?Taehoon Kim:Well, there's tons of variety of pins created from poster artworks, emblems, mascots, Coca-Cola always creates Olympic pins together. But the tradition got started, I think, in 1932 or something like that, when they had Olympics in Paris, and the officials, for the first time, had badges or pins and they started trading that. But right now there's a really high variety of pins out there.Chris Erwin:Super cool. It sounds like digitizing those pins and converting them into NFTs that can be traded on chain and in an efficient digital manner that seems it's like a perfect application. I had no idea about the underlying tradition behind that, but makes a ton of sense to me.So let's go into rapid fire. Before we do that, I just want to give you some quick kudos. Look, I think we first met two to three months ago over a Zoom call. And so this is literally our second conversation ever. I did research into years story online, but hearing it come to life, there's a few things that really stand out. I think, one, that your willingness to really work hard and also try different things and take bets very early on in your career, but align those bets with things that you are really passionate about.So even if they were risky, you are doing them down these vectors where it was strong, passionate, and meaningful areas to you. And there's almost in a way you were going to will them into existence or make them work. And clearly you took a bet at the intersection of technology and art, which manifested in gaming that has really paid off.Something also stands out is within the category that you've bet on, in contrast to others that would just say, "Hey, I found myself in this unique opportunity. I'm able to open up doors to raise capital, build businesses." And instead of having the goal just be, "I want to make a lot of money," it is. Instead, "I want to bring delight to users. I have a unique expertise of what the gaming ecosystem, where it comes from and where it's going. And I know what users want. And I want to give them delights. And I'm going to enjoy the journey along the way."And I think that's probably something that we didn't get into, but this probably speaks to a reason why you've been able to recruit teams that build alongside you consistently, and investors that want to back you is because you're going to enjoy the journey. And I think when you focus on the end user and the experience and delight, the money is then going to follow versus going about it the other way. So it's clearly worked out incredibly well for you and very excited to see what you continue building next.Taehoon Kim:Thank you.Chris Erwin:Welcome. Let's go to rapid fire. So six questions, the rules are very straightforward. I'm going to ask six questions and the answers can be either one sentence, or maybe just one to two words. Do you understand the rules?Taehoon Kim:Yes.Chris Erwin:All right, here we go. What do you want to do less of in 2022?Taehoon Kim:Less of Zoom meetings, and more of in-person interactions.Chris Erwin:Got it. What one to two things drive your success?Taehoon Kim:I think it's the ability to read the market, ability to raise money, and then having the optimism to try new things and innovate on things that could be deemed risky.Chris Erwin:Got it. What advice do you have for gaming execs going into the second half of this year?Taehoon Kim:The advice would be to focus on making a fun game. There are a lot of game companies who are getting funded going to kind of play to earn or Web3 games, where they're kind of losing that kind of focus. But I think at the end of the day, the game should be fun. And if the games are able to create a community of gamers who really care about the game and their kind of community inside the game, then you can create an economy within the game that's not a bubble, that's sustainable.Chris Erwin:Well said. Any future startup ambitions?Taehoon Kim:I think AR and VR would make a comeback. It's a really difficult business to be in now, but if I kind of look decades into the future, I think that could be something that could be a new space that could be blossoming later on.Chris Erwin:Proudest life moment?Taehoon Kim:I think that would be a tie between when I got married to my wife and also when I had my twin boys in 2011.Chris Erwin:Oh, you're a father of twins. I'm actually a twin myself.Taehoon Kim:Oh, yeah, I have twin boys.Chris Erwin:Oh, that's the best. How old are they?Taehoon Kim:They're both 11.Chris Erwin:Very cool. TK, it's been a delight chatting with you. Thank you for being on The Come Up podcast.Taehoon Kim:Thank you so much. It was definitely a pleasure.Chris Erwin:All right. Quick heads up that our company has a new service offering. We just introduced RockWater Plus, which is for companies who want an ongoing consulting partner at a low monthly retainer, yet, also need a partner who can flex up for bigger projects when they arise. So who is this for? Well, three main stakeholders, one, operators who seek growth and better run operations. Two, investors who need help with custom industry research and diligence. And, three, leadership who wants a bolt-on strategy team and thought partner.So what is included with RockWater Plus? We do weekly calls to review KPIs or any ad hoc operational needs. We create KPI dashboards to do monthly performance tracking. We do ad hoc research ranging from customer surveys to case studies to white space analysis, financial modeling where we can understand your addressable market size, do P&L forecast, ROI analyses, even cash runway projections. We also do monthly trend reports to track new co-launches, M&A activity, partnerships activity in the space. And lastly, we make strategic introductions to new hires, investors for fundraising, and then also potential commercial strategic partnerships. So if any of this sounds appealing or you want to learn more, reach out to us at hello@wearerockwater.com. We can set a call with our leadership.All right. Lastly, we love to hear from our listeners. If you have any feedback on the show or any ideas for guests, shoot us a note at tcupod@wearerockwater.com. All right, that's it everybody. Thanks for listening.The Come Up is written and hosted by me, Chris Erwin, and is a production of RockWater Industries. Please rate and review this show on Apple Podcast. And remember to subscribe wherever you listen to our show. And if you really dig us, feel free to forward The Come Up to a Friend. You can sign up for our company newsletter at wearerockwater.com/newsletter. And you could follow us on Twitter, @tcupod. The Come Up is engineered by Daniel Tureck. Music is by Devon Bryant. Logo and branding is by Kevin Zazzali. And special thanks to Alex Zirin and Eric Kenigsberg from the RockWater team. 

The Retro Hour (Retro Gaming Podcast)
350: Nostalgia Nerd's Gadgets, Gizmos & Gimmicks - The Retro Hour EP350

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Oct 27, 2022 90:57


We catch up with Peter Leigh aka Nostalgia Nerd for a chat about the history of personal tech, from the N-Gage to the Newton, the Atari Lynx to the Laser pen. Nostalgia Nerd's Gadgets, Gizmos & Gimmicks book on Amazon: https://amzn.to/3fdqK0E  Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Thanks to our latest Patreon backers, in the Hall of Fame this week: Pascual Strømsnæs, Aron Szabo, Lance Bertoldie, Andri Byarkason We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events: Notts VGA Festival - https://www.nottsvge.com/ - 17th & 18th December 2022 Show notes: Silent hill 2 remake set to disappoint?: https://bit.ly/3TJr4mV Amiga comes to Evercade: https://bit.ly/3gE9WQI New 3D engine for Sierra games: https://bit.ly/3U7DjJT Get a better picture from the GBA player: https://bit.ly/3SGSxnJ Prototype Smashbros footage released: https://youtu.be/i3IOWaVDbx0

The Ranger Ryan Show | Trade Paperbacks
Red Faction | Bullet Sponge

The Ranger Ryan Show | Trade Paperbacks

Play Episode Listen Later Aug 9, 2022 38:15


Red Faction is a first-person shooter video game developed by Volition and published by THQ for PlayStation 2 and Microsoft Windows in 2001, and Macintosh platforms in 2002. A version for the N-Gage was developed by Monkeystone Games, and the mobile version was developed by Blue Beck. The game was inspired by several works of contemporary science fiction.Red Faction takes place on Mars in the late 21st century. The player controls a miner named Parker who helps lead a rebellion against the Ultor Corporation. The premiere feature of the game is its "Geo-Mod" technology, short for "geometry modification", which provided destructible environments, allowing the player to destroy certain sections of the scenery in the game. For example, instead of opening a door, a player could blast through the rock surrounding the door. The game sold more than 1 million copies by 2002. See acast.com/privacy for privacy and opt-out information. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message

Bullet Sponge
Red Faction

Bullet Sponge

Play Episode Listen Later Aug 9, 2022 34:59


Red Faction is a first-person shooter video game developed by Volition and published by THQ for PlayStation 2 and Microsoft Windows in 2001, and Macintosh platforms in 2002. A version for the N-Gage was developed by Monkeystone Games, and the mobile version was developed by Blue Beck. The game was inspired by several works of contemporary science fiction.Red Faction takes place on Mars in the late 21st century. The player controls a miner named Parker who helps lead a rebellion against the Ultor Corporation. The premiere feature of the game is its "Geo-Mod" technology, short for "geometry modification", which provided destructible environments, allowing the player to destroy certain sections of the scenery in the game. For example, instead of opening a door, a player could blast through the rock surrounding the door. The game sold more than 1 million copies by 2002.

Video Game Podtimism
Ep. 110: We're in the N-Gage Now (feat. Battalion Wars)

Video Game Podtimism

Play Episode Listen Later Jul 3, 2022 81:56


Hey Podtimists, It's video games o'clock. This week David plays a moving game about exploration and the nature of the universe AND ALSO FOOTBALL BABY. Also for the first time ever Chase and David had the same podtimistic thing of the week. --- We use the song '5 Min Call' by LAKEY INSPIRED as our intro and outro. Give it a listen here. --- Games mentioned: The Outer Wilds Madden NFL 22 Monster Train Ninja Gaiden Sigma Fire Emblem Warriors: Three Hopes Kirby and the Forgotten Land Warhammer 40,000: Chaos Gate - Daemonhunters Battalion Wars

Amigos: Everything Amiga Podcast
Nokia N-Gage - SSX Out of Bounds and Call of Duty - ARG Presents 216

Amigos: Everything Amiga Podcast

Play Episode Listen Later May 11, 2022 69:34


N-Gage! It's time for the ARG boys to take on one of the most notorious hand held consoles of all time. Is it as bad as they say it is!? Find out at Amigo Aaron and THE BRENT get crazy with the Taco Phone! Join us for looks at SSX Out Of Bounds and the JUGGERNAUT that is CALL OF DUTY! --- Send in a voice message: https://anchor.fm/amigospodcast/message

ARG Presents
Nokia N-Gage - SSX Out of Bounds and Call of Duty - ARG Presents 216

ARG Presents

Play Episode Listen Later May 11, 2022 69:43


N-Gage! It's time for the ARG boys to take on one of the most notorious hand held consoles of all time. Is it as bad as they say it is!? Find out at Amigo Aaron and THE BRENT get crazy with the Taco Phone! Join us for looks at SSX Out Of Bounds and the JUGGERNAUT that is CALL OF DUTY! --- Support this podcast: https://anchor.fm/arg-presents/support

Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
#308 - The History of Video Games, Part XII: Kill-switch N-Gage

Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network

Play Episode Listen Later Apr 13, 2022 68:50


We're back, and we've brought with us a brief history of the N-Gage. Join us as we apparently offend the entire community of N-Gage consumers, discuss our history with the console/phone, and more. Enjoy! Log your HOG! http://hogib.herokuapp.com/ Discord Server: discord.gg/cFFx4N5   If you would like to contact Nude Clan, check out the links below:   Watch us play and record our podcast live on Twitch: https://www.twitch.tv/nudeclangaming Check out our Youtube Channel: https://www.youtube.com/nudeclangaming Podcast RSS Feed: https://nudeclan.libsyn.com/rss   Official Podcast Network Site: https://geekdomentertainment.net/ Facebook Page: https://www.facebook.com/newdclanpodcast Discord Server: discord.gg/cFFx4N5 Log your HOG! http://hogib.herokuapp.com/   Tweet Joe: https://twitter.com/JosephDeGolyer Tweet Kaleb: https://twitter.com/UFFPodcast Tweet Aforextreme: https://twitter.com/Aforextreme Tweet Zack: https://twitter.com/BGrixis Tweet Cameron: https://twitter.com/nudeclancam   Other Helpful Links: Patreon: https://www.patreon.com/ultimafinalfantasy Amazon Affiliate Link: https://amzn.to/38tceeQ Paypal Donations: https://www.paypal.com/donate/?hosted_button_id=PV47BX468GPN2   Check out our Final Fantasy show, Ultima Final Fantasy: YouTube: https://www.youtube.com/ultimafinalfantasy RSS Feed: https://ultimafinalfantasy.libsyn.com/rss #nudeclan #gaming #videogames

X to Interact
Ranking the Game Consoles - X to Interact Ep. 48

X to Interact

Play Episode Listen Later Mar 8, 2022 88:46


With Gaff and Sam rejoining the party this week, we decide to make a tier list ranking the video game consoles. From the most popular consoles like the PS2 and Nintendo Switch, to the more obscure like the N-Gage, we find out what tier they belong on. Time Stamps: Intro - 00:00:00 Crossplay - 00:00:52 Topic: Video Game Tier List Ranking - 00:35:19 Outro - 01:26:56 Check out our new website! Follow us on Twitter for updates on the podcast. Twitter Subscribe to YouTube to get our new video versions of the podcast. YouTube For other links related to us, use this link. https://linktr.ee/xtointeract

Play Comics
X-Men Legends II with Zack Jenkins (ComicsXF)

Play Comics

Play Episode Listen Later Mar 6, 2022 64:08


Time to get this one out of the way. This podcast exists because of X-Men. The most requested game for people to be a guest for are X-Men games. Specifically it's this one. What some people would say is “the perfect X-Men game” and I've heard this from many many people. Listen in as Zack Jenkins from ComicxXF comes to finally talk about the game that everyone has been waiting for. X-Men Legends 2. Learn such things as: Is an N-Gage ever worth it? How much customization is enough? Is this possibly the perfect primer source game to get into the comics? And so much more! Also be sure to check out Legends of Shield Episode 415 for a (not biased at all) brilliant Previously On clip segment. You can find the guest on Twitter @ComicsXF and all over ComicxXF. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Use the coupon code “ireadshownotes” for 15% off your order. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to The Oblivion Bar as well as Suck My Fan Fic for the promos today. Intro/Outro Music by Best Day, who still doesn't have a favorite X-Man.

Retro Game Squad Podcast
RGS 067 - Adventure games

Retro Game Squad Podcast

Play Episode Listen Later Dec 22, 2021 247:06


Feeling adventurous, we put a bow on 2021 by checking out some “darling” action-adventure games such as The Legend of Zelda: A Link To The Past, The Guardian Legend and Beyond Oasis. We also mull over our choices to crown our Retro Game of The Year, and Greg tells us about the time his indifference to the N-Gage resulted in cold, hard cash.

adventure games retrogame n gage beyond oasis legend of zelda a link to the past
Crypto Gaming Institute
CGI 025: Ralph Laemmche | CEO of Touchhour + @9livesarena

Crypto Gaming Institute

Play Episode Listen Later Dec 16, 2021 58:48


With 31 years of international games industry experience, Ralph Laemmche produced and designed various award winning mobile games. He was also European Head of Production for Nokia's N-Gage platform. Now as co-founder and CEO of indie game studio Touchhour Inc. he wears various hats and is currently working on 9Lives Arena, a competitive, online RPG. Twitter Handle: @9livesarena ~~~~~ This official Crypto Gaming Institute podcast was created to showcase the leaders of the crypto gaming world, including game makers, entrepreneurs, developers, investors, experts, influencers, and more. Hosted by Ben Gothard, this show aims to discover the stories of the people behind the technology in order to better understand the intersection of cryptocurrency, gaming & blockchain technology. Make sure to Follow/Subscribe on your favorite podcasting platform so you're the first to know when a new episode drops! ~~~~~ A Crypto Gaming Institute Production. Website: https://CryptoGaming.Institute Twitter: https://twitter.com/CryptoGamingI Discord: https://discord.gg/VKMVr8nSJt Podcast: https://cryptogaming.institute/podcast YouTube: https://www.youtube.com/ben-gothard?s... YouTube Membership: https://www.youtube.com/c/BenGothard/... NFT Collection: https://opensea.io/CryptoGamingInstitute Podcast Support: https://anchor.fm/crypto-gaming-institute/support CGI Social Token: https://bitclout.com/u/CryptoGamingInstitute

Retro Handhelds Podcast
Hype Gone Wild!

Retro Handhelds Podcast

Play Episode Listen Later Sep 22, 2021 69:41


Stubbs, Thor, and Chthonox talk about wilderness adventures, games that make them yell "SPRING BREAK!", and the latest hype in the handheld scene. RG351MP? Odin updates? RP3 news? GPD XP? KTR1???? PlayStation Showcase? Why Thor won't buy a Steam Deck? RESET COLLECTION?! MORE N-GAGE? GPD XD's damn amazing battery life? When will Stubbs ever shut up about these things? Nobody knows!BRB Theme song by ChooshPick up RESET Collection (Emulator Frontend) - Apps on Google Play

Retro Handhelds Podcast
Odin Vs N-Gage: The Final Showdown

Retro Handhelds Podcast

Play Episode Listen Later Aug 24, 2021 64:41


Does the AYN Odin truly out perform the tried and true Nokia N-Gage? Thor and Stubbs find out in today's episode of Retro Handhelds' BRBGaming! We also discuss the Odin at length, the D900 vs SD845, and discuss what options we went with for our orders and why, along with a special RESET Collection front-end segment.Theme song by ChooshJoin us at https://discord.gg/RetroHandhelds

The Fired Up Pro Wrestling Podcast
Episode 9: Nick F'N Gage, Roman Reigns Answers John Cena & More!

The Fired Up Pro Wrestling Podcast

Play Episode Listen Later Jul 30, 2021 31:07


In this episode, Daniel Soden looks back at the week that was in professional wrestling. Nick Gage's network television wrestling debut, Roman Reigns responds to John Cena and so much more!

The Tech Addicts Podcast
11th July 2021 - Spyware? The Audacity of it

The Tech Addicts Podcast

Play Episode Listen Later Jul 11, 2021 113:43


With Gareth Myles and Ted SalmonJoin us on Mewe RSS Link: https://techaddicts.libsyn.com/rss iTunes | Google Podcasts | Stitcher | Tunein | Spotify  Amazon | Pocket Casts | Castbox |  PodHubUK   Feedback: Cheap Memory General consensus on cheaper than reasonable memory from last week is that they are pretty much all fakes and rubbish. You'll be lucky to get one that works at all - and it certainly won't be the advertised capacity. You get what you pay for. Ignore fake reviews on Amazon. Hardline on the hardware: Smartphone for Snapdragon Insiders  Spyware? The Audacity of it OnePlus Pad trademarked as company looks to join the tablet market The OnePlus 9 seems to be throttling its performance in many popular apps - Explained and explored How to make Alexa swear GameSir's new phone grip Nintendo announces new Switch variant with OLED display Xiaomi patents foldable phone with a wraparound screen like on the Mi Mix Alpha Drones in Phones! Drone Phone Selfie Concept Shows Some People Would Do Anything for a Perfect Selfie (Video) – Concept Phones Solid State Batteries Here is another article Yongnuo YN455 - A New Android Powered M43 Camera Sony SRS-NB10 Neckband Speaker   Flap your trap about an App: Google Is Breaking Up Chrome Reading List & Bookmarks For Usability One of the most secure messaging apps for your Galaxy phone is getting new voice features WhyNotWin11  Ears: Bass Boost   Hark Back:  N-Gage   Bargain Basement: Best UK deals and tech on sale we have spotted WD 12 TB Elements Desktop External Hard Drive - USB 3.0, Black - Was: £251.99 Now: £192.80 Pixel 4a - £279 Poco X3 Pro 128/8GB £159 - Specs SanDisk Extreme 1TB Portable NVMe SSD, USB-C, up to 1050MB/s Read and 1000MB/s Write Speed - £103.98 Was: £148.98 Now: £103.98 Xiaomi Mi 11 £200 off now £549 Moto G100 £399 with Cradle Main Show URL: http://www.techaddicts.uk | PodHubUK Contact:: gareth@techaddicts.uk | @techaddictsuk Gareth - @garethmyles | garethmyles.com Ted - tedsalmon.com | Ted's PayPal | Ted's Amazon | tedsalmon@post.com YouTube: Tech Addicts The PodHubUK PodcastsPodHubUK - Twitter - MeWe PSC Group - PSC Photos - PSC Classifieds - WhateverWorks - Camera Creations - TechAddictsUK - The TechBox - AAM - AAWP - Chewing Gum for the Ears - Projector Room - Coffee Time - Ted's Salmagundi - Steve's Rants'n'Raves - Ted's Amazon - Steve's Amazon - Buy Ted a Coffee

Speedrun: Byte-Sized Video Game Talk
N-Gage: How Nokia Changed Mobile Gaming (Ft. G to the Next Level) | Stuff We Say Flashback 10

Speedrun: Byte-Sized Video Game Talk

Play Episode Listen Later Mar 30, 2021 34:22


In this final episode of Stuff We Say Flashback, Jamie is once again joined by G as they look back at the Nokia N-Gage - a cellphone/handheld game console hybrid that, despite being a commercial failure, debatably paved the way for modern mobile gaming!   Note from Jamie: I hope y'all enjoyed these Stuff We Say Flashback episodes alongside the regular Speedrun episodes! We'll be going back to just an episode a week from here on out, but I'm glad I got to properly release these older interviews from a few years back. Releasing them like this would make my younger self proud, I'm sure!   Check out G here: https://www.youtube.com/c/GtotheNextLevel   Features the song What We Left Behind by Aviators, via OCRemix: https://www.youtube.com/watch?v=rxNQpzhZ1Fc ---- Email or DM us about joining our Discord server! Supported in part by Patreon: https://www.patreon.com/stuffweplay Check out Speedrun on Twitter here: https://twitter.com/podcastspeedrun Email Jamie directly at jamie@stuffweplay.com Email Jazzie directly at jazzie@stuffweplay.com Theme Music by Woofle: https://soundcloud.com/leila-wilson-woofle New episodes every Friday!

Cross Platform Chat
Syphon Filter is the N-Gage of Tactical Espionage

Cross Platform Chat

Play Episode Listen Later Oct 16, 2020 94:17


Ad Astra Abyssoque travelers! On this week's episode of CPC Matt, Greg and Devon talk about the juicy news from this last week. PS5 shows off the UI and the new Card system and picture in picture, another over heating rumor is debunked and Xbox releases its Xbox Series X enhanced lineup for Nov. The boys go on all kinds of tangents as always but we managed to talk our thoughts and feelings on VR and launching new systems.

The History of Fun
N-Gage: A Mercifully Brief History

The History of Fun

Play Episode Listen Later Jan 22, 2018 51:37


The world has never seen a device quite like the N-Gage. Actually, that's not true. There was a second one. Why, oh, why, you ask? Allegra Frank is on the case! Learn more about your ad choices. Visit podcastchoices.com/adchoices

The ManageMental Podcast with Blasko and Mike Mowery
Proper Etiquette for Opening Bands

The ManageMental Podcast with Blasko and Mike Mowery

Play Episode Listen Later Jan 15, 2018 31:48


Article: http://www.hypebot.com/hypebot/2017/12/etiquette-for-opening-bands.html Author: Rich Nardo. Rich is a freelance writer and editor, and is the Director of Public Relations and Creative at NGAGE. This week we are talking about the proper etiquette for opening bands. Tune in to hear more. This is gonna be killer, so let's get mental! 1. Headliner is King (or Queen) Whether you're the local opener for a touring band or actually on the road with someone, the headliner will set the tone. There will be certain things that they require pre-show and you should make sure to adhere to their wishes. The less their pre-show routine is interrupted by your own, the more likely they'll be to invite you back, especially if your performance is awesome. 2. Stick to The Schedule; You're Part of the Team The headliner will create a schedule that works best for them. You will work your schedule around theirs. Most importantly, it's imperative that you are on time for everything. 3. Do Your Own Promoting for the Show The more tickets sold you are responsible for, the more value you will have to the headliner. Make sure you're looking for your own press ahead of the show, promoting on social media and getting out on the street to flyer if it's a local show. If you bring enough people, it'll get you noticed. Not just by the headliner, but by the promoter as well. 4. Support the Headliner Even though they're probably further along in their career than the bands that are opening for them, a headliner is still out there touring to make new fans and create opportunities for themselves. Don't forget to bring as much attention to them as possible. Whether it's tagging them in your social media promotion ahead of the show or thanking them from stage and asking fans to visit their merch table, shoutouts will always be appreciated and often reciprocated. 5. Network! Network! Network! One common thread you will see in every post about optimizing a situation is networking. It doesn't matter what industry you work in, networking is key. Whether it's introducing yourself to the headliner, getting to know the promoter for the event or hanging out at your merch table interacting with fans, the relationships you take away from any opportunity is what's going to be your biggest asset moving forward. We would like to give a big thanks to GEO 43 CORE for our first 5 star rating and positive review of 2018! Rockabilia is your One Stop Shop for all band merch with the largest selection of officially licensed music merchandise in the world! Find merch from your favorite bands and use PCMANAGEMENTAL for 15% off at www.rockabilia.com Want more industry insight? Outerloop Coaching's got you covered, head over to www.outerloopcoaching.com and http://outerloopcoaching.bigcartel.com/product/2018-coaching-intensive to sign up for the 2018 Outerloop Coaching Intensive! We want to hear from you so please don't hesitate to email any questions or comments to askblasko@gmail.com Find Blasko on Twitter and Instagram: @blasko1313Find Mike Mowery on Twitter and Instagram: @mikeoloop ManageMental is part of the Jabberjaw Media Network. www.jabberjawmedia.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Vidjagame Apocalypse
Vidjagame Apocalypse 246 - 2018's Most Anticipated Games

Vidjagame Apocalypse

Play Episode Listen Later Jan 5, 2018 125:49


We're back and ready to take on a new year, as community member and industry veteran Matthew Allen joins us to look ahead and count down five of the games we're looking forward to the most in 2018. Then it's on to talk about the first registered N-Gage speedrun, Microsoft discontinuing the Kinect adapter, and your own most-awaited games due (hopefully) in the next 12 months.