Podcasts about cow clicker

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Best podcasts about cow clicker

Latest podcast episodes about cow clicker

The Experience Points Podcast
EXP Podcast #721: Nostalgia for Sale

The Experience Points Podcast

Play Episode Listen Later Dec 2, 2023 37:29


This week we emerge from our holiday haze and talk about the ways in which some large publishers are trying to foster a fuzzy feeling by appealing to a sense "the good old days" of established games and franchises.  This kind of packaged nostalgia is clearly popular; just ask the people paying actual currency to play the original version of World of Warcraft.  But what does it mean that we're drawn to these time capsules and does it mean we're headed toward a looping cycle where we reset franchises once every seven to ten years?  If so, then I can't wait for my Cow Clicker remake.

New Books Network
What Algorithms Want: Imagination in the Age of Computing

New Books Network

Play Episode Listen Later Mar 2, 2023 23:15


In this episode Chris Gondek interviews Ed Finn, author of the new book What Algorithms Want. Tune in for an interesting discussion on algorithm disconnect revolving around things humans regularly use, like Siri. And listen in for a definition of the phrase "culture machines". We depend on--we believe in--algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations--the marriage vow, the shaman's curse--do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In this book, Ed Finn considers how the algorithm--in practical terms, "a method for solving a problem"--has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. Finn argues that the algorithm deploys concepts from the idealized space of computation in a messy reality, with unpredictable and sometimes fascinating results. Drawing on sources that range from Neal Stephenson's Snow Crash to Diderot's Encyclopédie, from Adam Smith to the Star Trek computer, Finn explores the gap between theoretical ideas and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost's satiric Facebook game Cow Clicker, and the revolutionary economics of Bitcoin. He describes Google's goal of anticipating our questions, Uber's cartoon maps and black box accounting, and what Facebook tells us about programmable value, among other things. If we want to understand the gap between abstraction and messy reality, Finn argues, we need to build a model of "algorithmic reading" and scholarship that attends to process, spearheading a new experimental humanities. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Systems and Cybernetics
What Algorithms Want: Imagination in the Age of Computing

New Books in Systems and Cybernetics

Play Episode Listen Later Mar 2, 2023 23:15


In this episode Chris Gondek interviews Ed Finn, author of the new book What Algorithms Want. Tune in for an interesting discussion on algorithm disconnect revolving around things humans regularly use, like Siri. And listen in for a definition of the phrase "culture machines". We depend on--we believe in--algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations--the marriage vow, the shaman's curse--do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In this book, Ed Finn considers how the algorithm--in practical terms, "a method for solving a problem"--has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. Finn argues that the algorithm deploys concepts from the idealized space of computation in a messy reality, with unpredictable and sometimes fascinating results. Drawing on sources that range from Neal Stephenson's Snow Crash to Diderot's Encyclopédie, from Adam Smith to the Star Trek computer, Finn explores the gap between theoretical ideas and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost's satiric Facebook game Cow Clicker, and the revolutionary economics of Bitcoin. He describes Google's goal of anticipating our questions, Uber's cartoon maps and black box accounting, and what Facebook tells us about programmable value, among other things. If we want to understand the gap between abstraction and messy reality, Finn argues, we need to build a model of "algorithmic reading" and scholarship that attends to process, spearheading a new experimental humanities. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/systems-and-cybernetics

New Books in Science, Technology, and Society
What Algorithms Want: Imagination in the Age of Computing

New Books in Science, Technology, and Society

Play Episode Listen Later Mar 2, 2023 23:15


In this episode Chris Gondek interviews Ed Finn, author of the new book What Algorithms Want. Tune in for an interesting discussion on algorithm disconnect revolving around things humans regularly use, like Siri. And listen in for a definition of the phrase "culture machines". We depend on--we believe in--algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations--the marriage vow, the shaman's curse--do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In this book, Ed Finn considers how the algorithm--in practical terms, "a method for solving a problem"--has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. Finn argues that the algorithm deploys concepts from the idealized space of computation in a messy reality, with unpredictable and sometimes fascinating results. Drawing on sources that range from Neal Stephenson's Snow Crash to Diderot's Encyclopédie, from Adam Smith to the Star Trek computer, Finn explores the gap between theoretical ideas and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost's satiric Facebook game Cow Clicker, and the revolutionary economics of Bitcoin. He describes Google's goal of anticipating our questions, Uber's cartoon maps and black box accounting, and what Facebook tells us about programmable value, among other things. If we want to understand the gap between abstraction and messy reality, Finn argues, we need to build a model of "algorithmic reading" and scholarship that attends to process, spearheading a new experimental humanities. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

Gaming Together: A Cooperative Podcast
Episode 55: Old School Runescape - Ultimate Cow Clicker

Gaming Together: A Cooperative Podcast

Play Episode Listen Later Jun 3, 2022 133:45


Welcome to episode 55 of the Gaming Together Podcast!Featuring Bill of the Gaming & Collecting podcast: https://linktr.ee/ThebarberwhogamesAlso featuring Dylan of the Offshore Gamescast: https://linktr.ee/offshoregamescastSupport us on Patreon: Gaming Together is creating A Podcast, and Gaming Videos | PatreonTo get in touch with your feedback, comments or questions please DM us on Twitter @GameTogetherPod or email gamingtogetherpod@gmail.comYouTube: https://www.youtube.com/channel/UCwri7EFyEA2ajpjsOt7_u3wTwitch:https://www.twitch.tv/gamingtogetherpodFaceBook:https://www.facebook.com/Gaming-Together-A-Cooperative-Podcast-103394488607376/?ref=page_internal

The Insert Credit Show
Ep. 193 - The Gex Hive, with Ian Bogost and Ash Parrish

The Insert Credit Show

Play Episode Listen Later Jul 12, 2021 67:45


Writer, game designer, and professor Ian Bogost joins the panel along with Kotaku and Insert Credit regular Ash Parrish to cover Hairizon Zero Dawn, Gex vs. Bubsy, and Sonic Actually Being Back. Original music by Kurt Feldman, including the all new Violence Island theme! Questions this week: From Liz Ryerson: What's your favorite romhack? (06:04) Which video game metrics and features do critics tend to ignore? (11:17) Which games were most affected by ESRB ratings? (16:34) What are the best non-Bonk Turbografx platforming games? (21:58) Now that Facebook games are mostly gone, how do you explain Cow Clicker to somebody who wasn't there? (26:23) Violence Island: forums.insertcredit.com Submissions (32:49) Has a video game ever changed your opinion about something outside of video games? (41:47) What was the most ambitious video game to actually deliver on its promises? (47:13) Who is the Slavoj Zizek of video games? (51:47) LIGHTNING ROUND: Dirtbag Driftglass presents: Casting call (55:29) Have answers of your own, do you? Share them in the forums! A SMALL SELECTION OF THINGS REFERENCED: Crush 40 Sonic Shoes Peter Piper Pizza Grand Poo World Sonic 3D Blast Directors Cut Super Mario Clouds I Shot Andy Warhol Horizon: Zero Dawn Lucio from Overwatch Marvel Spider-Man: Miles Morales Monsters, Inc. (2001) Megatextures Rage Hot Coffee Indivisible Blanka American McGee's Alice Let Cloud Strife Pole Dance Doki Doki Literature Club Plus trigger warnings Grounded's Arachnophobia mode Trypophobia Chicory: A Colorful Tale Keith Courage in Alpha Zones Jackie Chan's Action Kung Fu The Legendary Axe Cross Wiber P47 Ninja Spirit Rygar Cow Clicker WIRED's piece on Cow Clicker XBLIG Parkour Tapwave Zodiac N-Gage Servbot Lemming DeBlob Inkling Francis York Morgan Raz Fred Dukes Gex Bubsy Dragon Age II Black & White Minecraft Death Stranding Sonic Mania No Man's Sky Destiny 2 Bioshock Infinite Inside Out Coco Slavoj Zizek Roger Ebert Steak-umm's Twitter Recommendations: Brandon: dedeco VGM DJ, Kino Lorber's Cool As Ice blu-ray Ash: Chicory, Kotaku Splitscreen Podcast Ian: Drink an Americano, play Psychonauts Edited by Esper Quinn. Original Music by Kurt Feldman.

Left Trigger Right Trigger
Cow feat. Tom Zalatnai

Left Trigger Right Trigger

Play Episode Listen Later Feb 23, 2021 64:12


Hey everyone - you're amazing! Because of your generosity, the Annual LTRT 24-Hour Charity Stream raised over $6,400.00 for The Florence Project! That's more than we raised in the last three years combined! We are absolutely, absurdly grateful to everyone who donated and everyone who came by to support us.  But, the fundraising isn't quite done yet! Everyone who signs up to our Patreon in February will have their donation forwarded to The Florence Project! If you've got a buck or two to spare and want to help support the show you can do that over at patreon.com/LTRT. Every bit helps! Listeners - this topic is "Cow." We don't know how to lead into this one. We don't know how to be quippy or clever. Our good friend Tom Zalatnai came to us with this topic and you know, we agreed to it and now it's here. So. This is Cow. All we'll say is that much like a cow, this episode is a wild ride from front to back.  You can find all of Tom's shows over at the Upford Network - that's upfordnetwork.com. Make sure to check out their shows - you might hear a couple familiar voices on some of them.  In this episode: Greg wonders if there's a form of carcinization but for cows. Tom explains how they learned to cook from a digital mama. Tess explores their past names. Giovanni looks for greener digital pastures. David just kind of breaks.  Please give us a follow over at twitch.tv/lefttriggerrighttrigger, where we just completed our annual charity stream! If you want to catch up on past streams you can find them over on our YouTube page. You can also give us a follow on Twitter (@LTRTCast) or on the Left Trigger Right Trigger Facebook Page.  We'd also really appreciate if you take a moment to give us a rating and review on your podcatcher of choice. And finally, if you want to support this show (and all our shows) you can throw us a buck or two over at patreon.com/LTRT.  Games discussed include World of Warcraft, Cooking Mama: Cook Off, Pokémon Snap, Cow Clicker, and Mario Kart 64

Dev Game Club
DGC Ep 213: Animal Crossing: New Horizons Bonus

Dev Game Club

Play Episode Listen Later May 27, 2020 102:43


Welcome to Dev Game Club, where this week we cap off our revisit of the unique series Animal Crossing with a bonus episode about it's latest installment, Animal Crossing: New Horizons. We talk about the feeling of the new game, the intersection of new mechanics and quality-of-life improvements and how they change the feel of the game, and we give the museum some love in addition to other topics and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour or so a day! Podcast breakdown: 0:47 Animal Crossing: New Horizons 57:04 Break 57:37 Feedback & Next Game Issues covered: the vacation that's not a vacation, observations of humanity and how we use our phones, our own relationships with phones, similarities with Pocket Camp, seasonal events, the evolving mobile game and its influence into New Horizons, explicit vs implicit cooldowns (and being able to pay to remove them), analysis paralysis at the beginning, the things that Brett's not crazy about in the game/Nook Miles tracking, preferring the lack of incentives, worrying about achievements, intrinsic vs extrinsic rewards, stacking fruit, hacking and modding scene, losing the innocence, imagining a world in which the original game appears now, visibility into the indie space, blowing tranquility out of the water with Nook Miles, achievements, the influence of business models on the churn and turmoil of the industry, the changing approachability of games, being able to ask Tom Nook what to do, losing discovery and its accompanying delight, taking a positive lesson from trash, franchise challenges in terms of what you keep and what you discard, tracking multiple economies, revisiting EverQuest or Ultima and not knowing what to do, taking things academically for the 'cast, wanting to stay in the tent, not being engaged by the acquisition loops, losing characters in the original, animalizing changing your look, beauty as a feature, only doing the required crafting, overlap between classic AC/WoW and modern AC/WoW, the fantastic music, Tim captures a flea, the huge impact of the beauty of the museum, Brett's Book Recommendation, having a birthday intersecting with holidays in Animal Crossing, anticipating what will delight a player, being akin to a clicker, why play a game about chores, being rewarded by a chuckle, tend-and-befriend, Scandinavian comfort culture (hygge), ikagai and lagom, thinking about the next generation of hardware, load constraints, being interested in constraints, being curious about genuine innovation, what you can do with a really big hard drive, the expense of building for a new generation, high definition as a feature, pushing up against the constraints, we look forward to returning Geonosis, Brett's screed against YouTube. Games, people, and influences mentioned or discussed: Chris Hecker, Ultima IV, Ultima VII, Stardew Valley, Harvest Moon, Death Stranding, Quake, Michael Abbott/Brainy Gamer, World of Warcraft, EverQuest, Hitman 2, Elizabeth Strout, Olive Kitteredge, Tay if that is his real name, 30 Rock, Mike, Cookie Clicker, Universal Paperclips, Cow Clicker, Last of Us, Mike Baker, LucasArts, Sierra On-line, Edwin, Nintendo Switch, PS2/3, Xbox, Wii, Metal Gear Solid, Pokemon, Fallout 4, Mark Cerny, Star Wars: Republic Commando, Star Wars: Starfighter/Jedi Starfighter, Kotaku, John Williams, David Collins, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Links: Michael Abbott on older games Next time: Star Wars Republic Commando: The Geonosis missions Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Core Elements
CE #21: Lexie & Terence

Core Elements

Play Episode Listen Later Dec 24, 2016


This week we are joined by Lexie and Terence of Hitbox Team, makers of the stylistic platformer, Dustforce. In this episode, we discuss the audacity of cloning, the evil alliance of Tim Schafer and Notch on Psychonauts 2, and the curious case of old game sales. We had some pretty serious Skype issues this week, so please forgive our audio difficulties.[MP3 AUDIO]Hitbox Team on TwitterHitbox Team WebsiteDo all your Amazon shopping via the DWP storefront, and help support our shows!Try a free audiobook and support the show![LINK] Rift going free to play[LINK] LOTRO adding mounted combat[LINK] Notch to Tim Schafer, let's make Psychonauts 2 happen[LINK] Spryfox suing 6waves LOLapps[LINK] The problem with buying old games[LINK] Take a moment to fill out this gaming survey[LINK] The Curse of Cow Clicker

Ludus Novus
Ludus Novus 025: Idle, Incremental

Ludus Novus

Play Episode Listen Later Feb 9, 2016


In this episode of the Ludus Novus podcast, I discuss incremental games, also known as idle games or clickers. How did a formula that started as satirical jokes from people like Ian Bogost yield things like A Dark Room? Games discussed: Cow Clicker, Progress Quest, Candy Box, Cookie Clicker, A Dark Room. The Ludus Novus … Continue reading Ludus Novus 025: Idle, Incremental →

Game Theory Podcast
Game Theory 14: Distribution

Game Theory Podcast

Play Episode Listen Later Jan 21, 2013 62:11


Recorded on January 21st, 2013 with Brian Fife, James Fingal and Thomas Westberg. Tom runs through a brief history of video game distribution, starting with arcade consoles and ending with digital distribution stores. A number of trends are identified: transition from physical (resellable) objects to software licenses, certification programs driven by the game distributors and the gradually lowering bar for distribution that now supports ‘indie’ game development. Links to referenced items: Super Missile Attack, Missile Command, Atari, Nolan Bushnell, Sente Technologies, Pac-Man, Ms. Pac-Man, Midway Games, Namco, Burning Wheel, Atari 2600, Activision, Imagic, Nintendo, Sony, Microsoft, Gamestop, EA, Deadly Towers, Floppy Disk, CD-ROM, Copy Protection, Infocom, Where in the World is Carmen Sandiego, Blizzard, Diablo Three, Sim City, Final Fantasy, Blockbuster, iOS App Store, Stardock Central, Steam, Amazon Kindle, Wal-Mart, Humble Indie Bundle, Yohoho! Puzzle Pirates, World of Tanks, XBox Live, PSN, Nintendo eShop, Geometry Wars, Sega Channel, Atari Gameline, Temple Run, Square, Chaos Rings, Nintendo DS, PS Vita, How long should a game be? - Tobold Google Play, Sideload, Androminion, Ingress, Endgame: Syria Elder Scrolls Online, App Store Curation - Jonathan Blow, Angry Birds, Fifty Shades of Grey, The Smurfberry Affair - GigaOM, Zynga, Farmville, Popcap, Mafia Wars, Rovio, Cow Clicker, X-Com: Enemy Unknown, Ten Million, Dungeon Raid, Puzzle Quest, Letterpress, The Walking Dead, Mass Effect, Halo Four, Assassin’s Creed Three, Dishonored, Deus Ex: Human Revolution.

Game Theory Podcast
Game Theory 7: Fairness

Game Theory Podcast

Play Episode Listen Later Sep 12, 2012 61:31


Recorded on September 12, 2012 with Brian Fife, James Fingal and Thomas Westberg. Fairness is slippery and it can be hard to find a definition that most players in a game share. Brian, Tom and Jim all agree that the perception of unfairness does tend to ruin fun in a game. It can often be hard to differentiate between lack of balance and a gap in player skill. Often what a player might call unfair is just poor game design or balance. Brian worries about players who apply arbitrary limitations or restrictions to a game in single player mode and get crushed when they try multiplayer. Tom thinks these people are crybaby losers. For multiplayer games, open communication about exploits is just as important as how fast they are resolved. We talked about what it means for a single player game to be unfair, but didn’t come to firm conclusions. If a game’s AI “cheats”, is it unfair? Links to referenced items: My First Cow Clicker, Cow Clicker, Internet [Jerk]wad Theory, World of Tanks, Backgammon, Supreme Commander Two, Halo, Military Madness, Secret World - Tom Chick, World of Warcraft, Dungeons and Dragons Minion, WoT is Rigged - Greedy Goblin, League of Legends, Street Fighter Two, Wimbledon, You Will Die Instantly! - Hypercitical, Playing to Win in Badminton - Sirlin, Sumo Wrestling Collusion - Freakonomics, Blood Doping, Warsong Gulch, Insider Trading, Red Weenie, Rock, Paper, Scissors, Lizard, Spock, Big Bang Theory, Eve Exploit Notice, Hacking Scrabble, Qwordy, Eternal Darkness, Gaslighting, Team Fortress Two, Rocket Jumping, Artemis, Killzone Three, Catherine, Dark Souls, Scroll of Resurrection, Guild Wars Two, EvE Online, Champions Online, Guild Wars, Left 4 Dead, Kill Screen, Gameological Society, Sawbuck Gamer.

Game Theory Podcast
Game Theory 6: Free to Play

Game Theory Podcast

Play Episode Listen Later Aug 28, 2012 69:04


Recorded on August 28, 2012 with Brian Fife, James Fingal and Thomas Westberg. The group tries to avoid talking about Farmville-type games unsuccessfully, and eventually pulls the focus around to the new wave of F2P games, converted MMOs like DDO, free to play monetization models, the “whales” that support them, and the impact these models have on gameplay and experience. Tom argues that future MMOs must be free to play, and unless Blizzard has another rabbit in their hat WoW is likely to be the last smash-hit subscription-supported MMO. Brian sings the praises of World of Tanks as an ‘almost perfect’ free to play design. The group wraps up with some discussion on the major technology platforms, PC, iOS, Android, Xbox, PS3 and how they support F2P. Links to referenced items: Starship Artemis, PAX Prime, Free to Play, Smurfs Village, Zynga’s Quest for Big-Spending Whales, Zynga, Claw Games, Cow Clicker, Popcap Games, Lord of Ultima, Pox Nora, League of Legends, World of Tanks, Tribes: Ascension, Team Fortress Two, Lord of the Rings Online, Dungeons and Dragons Online, Airmech, World of Warcraft, Harry Potter, Star Wars: The Old Republic, Magic: The Gathering, Evony, Street Fighter, Guild Wars, Diablo 3, Downloadable Content, Dungeon Defenders, Assassin’s Creed, Braid, Fez, Counter Strike, EA ‘allplay’ mode, Kingdoms of Amalur: Reckoning, Journey - Collector Edition, Skyrim, Pong.

Game Theory Podcast
Game Theory 2: Suspension of Disbelief

Game Theory Podcast

Play Episode Listen Later Jul 5, 2012 64:43


Recorded on July 5th, 2012 with Brian Fife, James Fingal, and Thomas Westberg. Story-driven games and degrees of freedom in games are covered. Is a choose your own adventure interactive story really a “game”? How about puzzle games that are heavily biased towards a cutscene-based story? Is there a good way to classify or categorize games? Our hosts start to talk about this but do not come to any conclusions. The way games deal with suspension of disbelief, either elegantly or poorly, is reviewed and the team wraps up with a summary of EvE Online for Jim. Links to Referenced Items: Jurassic Park, Casablanca, Jaws, Halo: CEA, Pac-Man, Dark Side of the Moon, F.E.A.R. 3, Bullet Time, Modern Warfare, Half-Life 2, Bioshock, Civilization, Settlers of Catan, Catan - AI Formulas, Velociraptor, Whimsy Land - Diablo 3, World of Warcraft, Borderlands, Dungeon Defenders, Iron Brigade, Warhammer 40k: Dawn of War, Resident Evil, Metal Gear, God of War, King’s Quest V, The Act, Dragon’s Lair, No High Scores: 100k Xbox Points, Tribes: Ascend, Jetpack Joyride, Journey, Fake Sponsor:Grog, Nethack, I Love Lucy, Choose Your Own Adventure, Metal Gear, Catherine, Final Fantasy, Elder Scrolls, Uncharted 3, Mario 64, Assassin’s Creed, Mirror’s Edge, Strategery, Risk, Tetris, Helvetica Clock, Superbrothers: Swords and Sworcery, Pixeljunk, Voxel, Uncanny Valley, Elder Scrolls: Morrowind, Wolfram Alpha Critique, Super Meat Boy, Grand Theft Auto 3, Air traffic controllers: Flight Simulator, Crossword Puzzle, Scrabble, Eve Online, Cow Clicker, Winterspring Frostsaber, Angelic Horse Mount, Tie Fighter, X11, PLEX, Counterstrike, Unfairness in PvP - Tobolds, Halo, Level 19 PvP - WoW, Ten Ton Hammer - EvE Tips, Unique Ships in EvE, Time Dilation in EvE.

Nation of Gamers
NOG 20: In Which Spencer is Not the Bad Guy

Nation of Gamers

Play Episode Listen Later Jan 17, 2011


So after the last show, I was totally expecting to be the one saying bad things about Starcraft II. I was positive everyone was going to be like, “Oh, there goes Spencer again, talking bad about great games. Get a new shtick, pal!” Imagine my surprise when it wasn’t me, but another host who had the most bad things to say about Starcraft II! I’m not going to tell you who, you’ll have to listen to find out. But I’ll give you a clue: It may or may not be the person pictured above.Oh wait, I’m supposed to type a bunch of random crap here that makes no sense and is only vaguely connected to the subject matter of the show in any rational way. Okay, here goes: Badminton cat escapes from zoo while being ridden by a banjo playing ex-prime minister of Mars! [GAME] Cow Clicker[ARTICLE] Did Microsoft kill Xbox Live+Windows Live cross-platform play because console gamers were too bad?[ARTICLE] Against Immersion[SITE] SC2 Replayed