Podcasts about NetHack

Classical roguelike ASCII graphics computer game released in 1987

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NetHack

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Best podcasts about NetHack

Latest podcast episodes about NetHack

Geek Shock
GeekShock #761 - Doki Doki Cornball McGee

Geek Shock

Play Episode Listen Later Oct 25, 2024 103:53


This week Vlarg and Biggs create the worst Only Fans destination. We also talk about Mass Effect, Planet Crafter, Jekyll and Hyde: Consulting Detectives, The Birds, The office, Doki Doki Literature Club, Autopsy of Jane Doe, Early Voting, Nethack, Call of the Void, legacy media, a new VHS tape, God of War TV show, Flanagan's Carrie, Hasbro Unscripted TV, Ice Cream Man, a new Clue movie, and Last Train to Hiroshima, plus Barry's Steamer: Motorcycle Repair Simulator. SO, call up Willy Wanky, it's time for a GeekShock!

Digitalia
Digitalia #728 - Un lungo pensionamento offline

Digitalia

Play Episode Listen Later Jun 10, 2024 94:24 Transcription Available


Impressioni a caldissimo dal keynote del WWDC. Privacy alla guida. IA per rimpiazzare i CEO. Il curioso bug di NetHack. Adobe candidata al Premio Uber. Queste e molte altre le notizie tech commentate nella puntata di questa settimana.Dallo studio distribuito di digitalia:Franco Solerio, Francesco Facconi, Massimo De SantoProduttori esecutivi:Edoardo Zini, @Jh4Ckal, Massimiliano Saggia, Roberto Barison, Matteo Masconale, @Akagrinta, Sandro Acinapura, Davide Capra, Alessio De Paoli, Stefano Cutellè, Matteo Lodola, @User86157582, Alessio Conforto, Matteo Carpentieri, Arnoud Van Der Giessen, Angelo Merendi, Giuliano Arcinotti, Massimo Dalla Motta, Nicola Gabriele Del Popolo, Danilo Sia, Giulio Gabrieli, Paolo Bernardini, Stefano Orso, Pasquale Maffei, Manuel Zavatta, ma7u, Nicola Gabriele Del Popolo, Alessandro Lazzarini, Paolo Lucciola, Andrea De Girardis, Andrea Sinigaglia, Massimiliano Casamento, Arzigogolo, Federico Bruno, @Michele_Da_Milano, Nicola Pedonese, Nicola Fort, Andrea Picotti, Matteo Arrighi, Davide Tinti, Simone Pignatti, Maurizio Verrone, Simone AndreozziSponsor:Squarespace.com - utilizzate il codice coupon "DIGITALIA" per avere il 10% di sconto sul costo del primo acquisto.Links:Your Driving TrackedIs Your Driving Being Secretly Scored?If A.I. Can Do Your Job, Maybe It Can Also Replace Your C.E.O.Zoom CEO envisions AI deepfakes attending meetings in your placeA bug makes machine learning suddenly worse at NetHackI just cancelled my Adobe licence after many years as a customerAdobe can not be trusted.A clarification on Adobe Terms of Use | Adobe BlogMicrosoft Recall: Researchers Expose Security FlawsUnder ParisAmara Community - Amara Accessibility MediaGingilli del giorno:Wiki JourneySituational Awareness - The Decade AheadMachina SapiensSupporta Digitalia, diventa produttore esecutivo.

Tech AI Radio
古いゲームNetHackを学習するAIの奇妙なバグ

Tech AI Radio

Play Episode Listen Later May 25, 2024


Lootbox
#51 - Hry staré a nestárnoucí

Lootbox

Play Episode Listen Later Dec 5, 2023 107:23


Když už jsme si říkali že největší události letošního roku jsou pomalu za námi, stala se nečekaná věc. Věčný konzolista a jablečný člověk Tomáš si pořídil herní počítač! Určitě čekáte, že si na něm zahrál nějakou novou pecku, žejo? Žejo? No, jak se to vezme. Kromě této šokující zprávy jsme dále jsme probrali ASCII znaky, nájemné zabijáky, divné dětské tábory, pejsky co ovládají štíty a polské šermíře.  Moc děkujeme všem kdo nás podporují na Ko-fi a pokud mezi ně chcete patřit taky, pojďte na https://ko-fi.com/lootboxpodcast A pokud si s námi chcete povídat na Discordu, můžete tudy http://discord.gg/uAx4EGbmhd Probírané hry: Cobalt Core, Stronghold: Definitive Edition, Psychonauts, Brogue, Nethack, Hellish Quart, Exanima, Nocturnal, Hitman Freelancer, Remnant 2

Topic Lords
189. If You Don't Know Who Your Wario Is, You're The Wario

Topic Lords

Play Episode Listen Later Jun 5, 2023 55:44


Lords: * Alexander * Yaros Topics: * Somewhat Dim Mirror * Unique and weird self-bootstrapping computer language - Forth * I've been getting emails from an Online Casino Guide offering analysis of the relative popularity of characters from the Mario Bros. movie. How did they get my email, and how did they know that this is the kind of thing I want to gamble on? * The Kraken, by Alfred Tennyson * https://en.m.wikipedia.org/wiki/TheKraken(poem) * NES dev scene and new games still being released * https://www.youtube.com/watch?v=h0Yg0GAX5vw * You have to heat a black hole to cool it down * Winston is suddenly really into Power Rangers which I'm not super thrilled about, but it does make me happy that the appeal of cheesy MIDI rock won't be lost on future generations * Esper says: "The tradition of taking Japanese action stuff and reworking it into an entirely different show is pretty wild, and pretty common. The original idea behind the western release of Sailor Moon was actually going to be a live action cast of young girls who transform into "cartoon scouts" or something, and the legendary anime Macross (known for animating lots of missles with cool smoke trails) was brought over here and entirely rewritten to be Robotech, an already existing western property. Power Rangers specifically comes from the Super Sentai tokusatsu series, of which there's actually two or three dozen seasons, each with more or less individual continuity. They're fun and goofy to watch if you get a chance to see the originals; I was mostly surprised by how self-aware they are." Microtopics: * Just playing games you already know whenever you find the time for games. * Dystopian fiction about all the little annoying things. * Dystopian fiction about all the terrible TV shows that are on now. * A guy who thought his idea would work but it didn't. * A black mirror but a little less black. * How really shiny black things work. * Logging in to watch people make themselves miserable. * Reverse polish notation. * Giving up on operating systems and deciding to live inside a Forth interpreter. * Going back to the Cambrian period and being like "what is this shell thing and what is it trying to accomplish?" * How Forth is like Eurovision. * Borrowing someone's RPN calculator and being very confused for a moment. * Your Dymaxion map of the globe. * The next emulations of Hewlett-Packard reverse polish notation calculators. * Online Casino Guides and the kinds of email they send. * A gaming and entertainment experience. * Naming your movie @ and getting incredible engagement on Twitter. * How recently Nethack has been patched. * Carpetology and the study of rugs and carpets even though they're not in the same phylum. * The Dungeons and Dragons Chick Tract. * A kid named Wario. * The Abysmal Sea. * Unnumbered and enormous polypi. * Interpreting a poem as a political statement when it's clearly about how giant squids are super cool. * Lauding this poet's skill with language even though he didn't know the difference between abyssal and abysmal. * Calling a poem a sonnet when it doesn't meet the criteria of a sonnet just because Tennyson wrote it. * Wanting to be huge and eat sponges, like the kraken. * Dendy. * Buying NES games made this year. * Sokoban with a Twist. * MOON 8. * Releasing chiptunes on vinyl shaped like a square. * Russian Roulette for the NES making good use of the Zapper. * Two people who are really bad at archery. * Pointing your Rambo exploding arrow at the exploding barrel sitting right next to you. * A turn-based thing where you can kill zombies. * Forklift simulators in VR. * NES Maker and GB Studio. * LLVM's NES back-end. * Making a NES game in C and never using local variables. * Finding the free time to do all your hobbies. * The bigger I am the colder I am, and if you heat me up I get bigger and colder. What am I? * A tear in geometry that just leaks shit. * Care and feeding of your pet black hole. * Pascal's Breakfast. * Whether it's in your best interest to believe in waffles. * The International Cult Registry. * Trying to make a portmanteau of waffle and apocalypse. * Violence against putty monsters. * The Horsemen of the Apocalypse Power Rangers spinoff. * A Power Rangers spinoff made in the last three years that has the exact same production values of the original. * Writing a new TV show around the action scenes from a different TV show. * Taking the most expensive special effects shots from every movie and putting them all in one uber-movie. * Tricking Harrison Ford into being in your movie because he's so old now.

Podsothoth: A Lovecraft Book Club
34: The Horror at Red Hook (Discussion)

Podsothoth: A Lovecraft Book Club

Play Episode Listen Later Apr 18, 2023 57:13


In which Tod and Claire discuss The Horror at Red Hook by HP Lovecraft, which was first published in the January, 1927 issue of Weird Tales. Please note, this is a horror podcast, so it might not be for everyone. We swear some in this episode, but more importantly, we talk, at length, about Lovecraft's unabashed racism and nativism, as well as discuss many scenes of police brutality.This is, near as we can tell, the worst story we've read so far on the podcast, when it comes to both the story and the barely concealed subtext. We're glad to have had the opportunity to discuss it, and of course, the portrayal of Detective Malone in the Tell No Tales staging of The Atrocities at Arkham was an absolute delight. But, boy oh boy, that source material is not great.In any event, speaking of Tell No Tales, you should follow them on whatever social media they use these days, as well as our other new friend of the show, Screen Rebels. Our mission now is to get both West End London theater companies to come to Providence for NecronomiCON 2024 and perform for American audiences in Lovecraft's home town! Let's make this happen!Now for the links mentioned in the show:Nocturne, the vampire bar that might be owned by the band Massive Attack, is described here. It's really pretty neat. Go there if you have a chance.Nethack, the greatest video game ever made, is currently on display at New York's Museum of Modern Art. You too can dance with succubi and incubi.Read the 1902 edition of Encyclopedia Britannica, if you want to delve into history.Alternatively, you can read a 2018 Norwegian Refuge Council report on present-day Yezidis and the recurring genocide they've been suffering since forever. They are real people and definitely not devil worshippers.For lighter listening, catch our ad on Greatest Generation episode 455. It's toward the end, but really, you should listen to the whole episode.And here's how I learned how to pronounce Pascoag.Claire mentioned the Magnificent Mile in reference to Chicago, and I only mention this is because Tod will be in Chicago in the middle of May, 2023 for a secret hacker conference. If you want to hang out, drop us a line at @podsothoth@defcon.social or hideous@podsothoth.club.

Dev Game Club
DGC Ep 339: Dwarf Fortress (part two)

Dev Game Club

Play Episode Listen Later Mar 1, 2023 66:27


Welcome to Dev Game Club, where this week we continue our series on 2006's Dwarf Fortress. We explore our failures by telling some stories about our experiences, and describing what that tells us about what this game is and what its systems might be. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Our first Fortresses Issues covered: needing a Trade Depot, changing state of a building, feedback on buildings, iconography challenges in a game of this scale, the emotional state of your dwarves, seeing a melancholy dwarf, a dwarf wading into a pond, state vacillation, being aware of the passage of time, building a really good fortress that fails anyway, the underground river, a drowning cat and a shaking room, enjoying the failure, maybe having to plan ahead for the failures, storytelling as a vessel to understand the game, being unable to attach to dwarves as individuals due to cognitive load, gaining attachment to particular dwarves, developing your game in public vs private and the dev story attached, what language its in, moving to Simple Direct Layer, the feral cat and its bad seed kitten, the jaguar battle and post-traumatic stress, going in and out of a bedroom, the confluence of so many systems and story generation, messing up my first trade, the arrival of additional dwarves, wanting some kind of save states, "Happiness is a thing," wanting a chair, early strategy tips from Brett, not knowing how to farm, hunting vermin, intent in design choices, the actual interaction vs the way we talk about it, movie recording and wanting to share, wanting a bit more information about why things aren't happening, wanting a game to be the entire presentation, short runs and roguelikes, judging for the IGF, accidentally summoning a bunch of zombies, layering in more stuff with text and leaning into subverting your story. Games, people, and influences mentioned or discussed: Sophie's Choice, Sim City, Civilization, Virginia Woolf, Rogue, X-COM, Battlecruiser 3K, Tarn and Zach Adams, pfs:Write, DOS, Dark Souls, Sam, Spelunky, Nethack, A Dark Room, Frog Fractions, Zachary Crownover, Plundered Hearts, Thief II: The Metal Age, Dishonored, Prey, Dead Space, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: The most recent Windows version Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 336: Plundered Hearts (part one)

Dev Game Club

Play Episode Listen Later Feb 1, 2023 69:18


Welcome to Dev Game Club, where this week we continue our mini theme of the flexibility of text. We examine the Infocom era by playing a late title, Plundered Hearts. We discuss some of the rougher aspects of the game and the mechanics of text adventures, including the facilities of the language and some of its modern descendants. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (all), Brett (the first section) Issues covered: setting the game in its time, graphic adventures in the time, the death of Infocom, the variety of Infocom's game, Tim pulling his hair out, the cinematic nature of the game, some digressions on Deadline, extending the play through difficulty, saving the game, puzzles and wordplay, exploring the parser, accommodating the player, playing with tropes, Tim misses the boat, a bit of description of the parser and virtual machine, rooms and inventory, fore and aft vs north and south, abstraction and flexibility, restrictions, great graphics via visualization, the perfect run and the perfect score, the modern text adventure market, trigger warning for adult themes, a female protagonist, failure states, "a fate worse than death," a commentary about the dangers for women in the world, a game that she wanted to play, the context of the medium and the inherent danger of the world, having an impactful victory, Vermin's SL1 of Dark Souls, Pippin Barr and experimental games, Break Out and performance art, from Rogue to Diablo. Games, people, and influences mentioned or discussed: Rogue, Calamity Nolan, Reed Knight, TIE Fighter, Aaron Reed, Maniac Mansion, Sierra Online, Space Quest 2, Police Quest, Leisure Suit Larry, Nintendo/NES, Punch-Out, Final Fantasy, Sid Meier's Pirates!, Metroid, Legend of Zelda, Day of the Tentacle, Cornerstone, Zork, Deadline, Deathloop, The Lurking Horror, Ballyhoo, Moonmist, Leather Goddesses of Phobos, Hitchhiker's Guide to the Galaxy, Activision, Sea of Thieves, Amy Briggs, Agatha Christie, Murder She Wrote, Sleep No More, Colossal Cave Adventure, Apple ][, Volkswagon, Tim Schafer, Dave Grossman, Dark Souls, Tomb Raider, Choose Your Own Adventure, Fighting Fantasy, Sir Ian Livingstone, Ink/Inkle, Around the World in 80 Days, Sorcery (series), Heaven's Vault, I Have No Mouth and I Must Scream, Suspended, Brian Moriarty, A Mind Forever Voyaging, Dark Souls, Emily Short, Elsinore, Pirates of the Caribbean, verminthewepper, Pippin Barr, David Wolinsky, Marina Abramovich, The Artist Is Present, Kill.Screen, GameThing, Breakout, don't die, Father Beast, Diablo, Ragnarok Valhalla, Glenn Wichman, The Eggplant Show, Dave Brevik, Moria, Nethack, Oliver Uv, Brogue, Caves of Qud, Cogmind, Rogue Legacy 2, Mark Garcia, Kirk Hamilton, Aaron Evers. Next time: A bit of a bonus and takeaways! Errata: It's a babelfish, I can't believe I couldn't remember that Brett confused Astrologaster with Heaven's Vault (he was referring to the latter) Links: Interactive Fiction Database GameThing podcast! Pippin Barr's site Don't Die by David Wolinsky Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 333: Rogue (part one)

Dev Game Club

Play Episode Listen Later Jan 4, 2023 64:14


Welcome to Dev Game Club, where this week we begin a new series on 1980's seminal and genre-naming title, Rogue. We set the game in time and talk about what constitutes the genre before diving into some particulars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few runs Issues covered: buying the game in a box, being disappointed in the ASCII, being turned off by procedural games, the differences in later games, the lore of the game, playing on a mainframe, the roots of so many games in text format, a top 50 achievement in games, the elements of the Rogue-like, procedural generation, inventory, randomized items, permadeath, getting over the hurdles in types of games, a chain reaction of bad things, clicking with a specific experience, simulating the rogue-like, a long shadow, playing to get a feel, being terrified of letters, trying things at random, a voyage of discovery, knowledge, renaming everything, consistent descriptions, thinking about strategy, the cumbersome bow mechanics, more depth than expected, the possibilities of emergence, anecdote factory, "wait, there are bear traps?" Games, people, and influences mentioned or discussed: Adventure, Atari 2600, Colossal Cave Adventure, Dungeons & Dragons, Egghead Software, Moria, Nethack, Jamie Fristrom, ADOM, Angband, Zork, Infocom, Mystery House, On-Line Systems, Sierra Online, Ken and Roberta Williams, Hunt the Wumpus, Star Trek, Pac-Man, Battlezone, Missile Command, Space Invaders, Activision, Taito, LucasArts, Space Quest/King's Quest, Michael Toy, Glenn Wichman, Ken Arnold, DARPANET, World of Warcraft, Mario (series), Dark Souls, Rogue Legacy, Epyx, Spelunky, Oblivion, Morrowind, PSP/Vita, Andy Nealen, Diablo, Calamity Nolan, Dead Cells, Eggplant (podcast), mysterydip, Clint Hocking, Patrick Redding, Mark Garcia, Artimage, LostLevels, Kirk Hamilton, Aaron Evers.  Next time: Get that Amulet of Yendor! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord: https://t.co/YVZOe7ZygI DevGameClub@gmail.com

FOCUS ON: Linux
ASCII-Spaß für Zwischendurch

FOCUS ON: Linux

Play Episode Listen Later Dec 8, 2022 8:01


Auch, wenn gerade nur eine Kommandozeile zur Verfügung steht, soll der Spaß nicht zu kurz kommen. Heute stellen wir euch einige spaßige Tools und Spiele vor, die keine grafische Oberfläche benötigen. Pokete: https://github.com/lxgr-linux/poketeDwarf Fortress: https://www.bay12games.com/dwarves/older_versions.htmlasciiquarium: https://robobunny.com/projects/asciiquarium/html/StarWars via Telnet: telnet telehack.com → starwarsNudoku: https://github.com/jubalh/nudokuMyMan: https://myman.sourceforge.io/NetHack: https://www.nethack.org/

FOCUS ON: Linux
ASCII-Spaß für Zwischendurch

FOCUS ON: Linux

Play Episode Listen Later Dec 8, 2022 8:01


Auch, wenn gerade nur eine Kommandozeile zur Verfügung steht, soll der Spaß nicht zu kurz kommen. Heute stellen wir euch einige spaßige Tools und Spiele vor, die keine grafische Oberfläche benötigen. Pokete: https://github.com/lxgr-linux/poketeDwarf Fortress: https://www.bay12games.com/dwarves/older_versions.htmlasciiquarium: https://robobunny.com/projects/asciiquarium/html/StarWars via Telnet: telnet telehack.com → starwarsNudoku: https://github.com/jubalh/nudokuMyMan: https://myman.sourceforge.io/NetHack: https://www.nethack.org/

BSD Now
475: Prompt Injection Attacks

BSD Now

Play Episode Listen Later Oct 6, 2022 47:37 Very Popular


Prompt injection attacks against GPT-3, the History of Package Management on FreeBSD, A fresh look at FreeBSD, File Management Tools for Your Favorite Shell, Quick Guide about Video Playback on FreeBSD, and more. NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines Prompt injection attacks against GPT-3 (https://simonwillison.net/2022/Sep/12/prompt-injection/) A Quick Look at the History of Package Management on FreeBSD (https://klarasystems.com/articles/a-quick-look-at-the-history-of-package-management-on-freebsd/) News Roundup A fresh look at FreeBSD (https://liam-on-linux.dreamwidth.org/86277.html) File Management Tools for Your Favorite Shell (https://thevaluable.dev/file-management-tools-linux-shell/) Video Playback on FreeBSD – Quick Guide (https://freebsdfoundation.org/resource/video-playback-on-freebsd-quick-guide/) Beastie Bits ps(1) gains support for tree-like display of processes (http://undeadly.org/cgi?action=article;sid=20220902085038) ... interesting old-timey UNIXes ... (https://minnie.tuhs.org/pipermail/tuhs/2022-September/026393.html) A retro style online SSH client to play Nethack (https://nethack.glitch.me/?retro=true) The Good, the Bad, and the Ugly: The Unix! Legacy (http://herpolhode.com/rob/ugly.pdf) Game of Trees 0.75 released (http://undeadly.org/cgi?action=article;sid=20220910120430) Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Feedback/Questions Ken - HPR (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/475/feedback/Ken%20-%20HPR.md) Kevin - FreeBSD and EMACS (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/475/feedback/Kevin%20-%20FreeBSD%20and%20EMACS.md) Nathan - Handbook contribution Question (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/475/feedback/Nathan%20-%20Handbook%20contribution%20Question.md) Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) ***

They Create Worlds
A Rogue's Survival Part 2

They Create Worlds

Play Episode Listen Later Oct 1, 2022 88:50


TCW Podcast Episode 171 - A Rogue's Survival Part 2   In part two we look more closely at the evolution of rogue and its descendants. The game Hack which lead to the development of NetHack, and Moria.  These games continued down branching paths to have influences on MMOs, Diablo, and others. We then jump ahead to the modern indie scene, and how the random generation aspects were adapted to create Spelunky.  Spelunky in turn inspired other creators to create games using random generation elements. The most notable of these being The Binding of Isaac, FTL, and Crypt of the Necrodancer.  It is through these four games that we can see that the concept of randomly generated maps and scenarios are not limited to dungeon crawls, or ASCII art. The concepts can be brought into other genres including platforming, real time strategy, and rhythm games.     NetHack: https://www.nethack.org/ uMoria: https://umoria.org/ Castle of the Winds: https://archive.org/details/win3_CasWin1 Spelunky: https://spelunkyworld.com/original.html Spelunky Gameplay: https://www.youtube.com/watch?v=em8cU6qcUkw Kagirinaki Tatakai: https://www.youtube.com/watch?v=yFHdvrn6_MM Dwarf Fortress: http://www.bay12games.com/dwarves/ The Binding of Isaac: https://www.youtube.com/watch?v=oU8EEHy9vR0 FTL Faster Than Light: https://www.youtube.com/watch?v=SNc06T_ywcs Red November: https://www.youtube.com/watch?v=Ox9vubjkZ8s Battlestar Galatica: https://www.youtube.com/watch?v=y0elLcYrPq0 Crypt of the Necrodancer: https://www.youtube.com/watch?v=YcCW2gx4YvA     New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

CanadianGameDevs.com
Ep. 214 - Québec's Very Stupid Language Bill

CanadianGameDevs.com

Play Episode Listen Later Jul 13, 2022 94:13


Full show notes: https://canadiangamedevs.com/podcast/ep-214-qubecs-very-stupid-language-billEVENTS:- Online Grant Writing for Creatives Workshop hosted by Hand Eye Society (@HandEyeSociety) - July 13th @ 6pm EST: “Join us as we delve into the often intimidating field of Grant funding and give you advice on what grants you can apply for, how to write arts grants, and typical expectations to met to create a strong application!”- Game DEV Summer BBQ Meetup hosted by Vancouver Game Development (Eventbrite) - Sat. Jul 16 @ 2:00 pm PDT: “Meet up with fellow Vancouver Video Game Developers. Free Hotdogs. Free Prizes. ***Bring your own Food and Drinks.***”- Super FESTival by Hand Eye Society (@HandEyeSociety) - Oct. 15 - 16: Volunteer, showcase your game or apply to be a speaker for the 10th festival showcase by the Toronto-based non-profit arts org.JOBS:- Toronto, ON: Bloom Digital Media - Art Director Game Dev Job (Remote)- Edmonton, AB: Crimson Herring Studio Job - Game Programmer (Unity), 3D Environment ArtistLAUNCHES:- Cuphead - The Delicious Last Course by the mouldenhouer's brothers' homes in Oakville, Ontario and Regina, Saskatchewan, respectively and a bunch of other folks everywhere (composer in Toronto!) out June 30, 2022, on Xbox One, PS4, Switch, GOG and Steam.- Neon Blight (@Neon_Blight) by Bleeding Tapes in Montréal, QC, out June 11, 2022, on Steam.CANADIAN GAMING NEWS:- Edmonton, AB/Austin, TX: KOTOR II on Switch Broken, “We are aware there's no way to finish the game” lol, then Fixed- Montréal, QC: Sea of Stars Delayed Until 2023- Montréal, QC: Marvel's Avengers version 2.5, New Hero: The Mighty Thor- Québec: Bill 96 Is Gonna Make the Province's Stupid Games Industry Even Stupider- Vancouver, BC: Hardspace: Shipbreaker Hits 500,000 in sales milestoneWISHLIST THIS:- Push Comes to Shovel by Mantra Games (@mantra_games) in Halifax, NS. Releasing TBA, Wishlist on Steam. “Push Comes to Shovel is a snowy sim-adventure set in the frigid town of Windrow. Become the Blizzard Wizard you've inspired to be and clean up the town. Upgrade and utilize a variety of plows, snowblowers, shovels and tools to complete chill jobs.”- Broken Edge (@BrokenEdgeVR) by Trebuchet (@trebuchetvr) in Montréal, QC and published by Fast Travel Games (@fasttravelgames) in Stockholm, SWE. Releasing Fall 2022, Wishlist on Steam. “Broken Edge is a VR multiplayer fantasy dueling game where you embody historical swordfighters. Use their unique techniques and powers combined with cutting-edge fencing mechanics to claim victory against online components and climb the ranks!”- Deadwind: An Open World CRPG Roguelike Adventure by Jason Accardo (@thinginger) in Toronto, ON. Releasing TBD, Follow on itch.io. “Inspired by other games of the same genre like NetHack, Caves of Qud, or Dwarf Fortress, my aim with this project was to expand on the rogue-like dungeon formula and offer an open world to the likes of Ultima to explore with Dungeons & Dragons style skill checks.”CREDITS:MUSIC:- 00:01:30 - Intro Music by @jakebutineau (Toronto, ON)- 00:09:38 - 'Labour of Love' by @jonogrant (Canadian in London, UK)- 00:38:36 - 'Gnome Way Out' by @KrisMaddigan (Toronto, ON)- 00:54:22 - 'Main Title and Credits' by @PeterNMcConnell (int'l)- 01:13:11 - Outro Music by @Composingdan (Toronto, ON)PODCAST ART BY: @Poltergust234/Ko-fi (Alberta)HOSTED BY: @StephenLCrane (Owen Sound, ON) & @StephanReillyPRODUCED BY: @StephanReilly (Halifax, NS)

Games At Work dot Biz
e373 — Patently virtually hard to beat

Games At Work dot Biz

Play Episode Listen Later Jul 4, 2022 40:57


check out e373 Patently virtually hard to beat — stories about robocalls, patenting, modding, Nethack at @MuseumModernArt, @Atari 's 50th anniversary games & @Artiphon 's Orba. Continue reading → The post e373 – Patently virtually hard to beat first appeared on Games At Work dot Biz.

AI with AI
The Amulet of NeRFdor

AI with AI

Play Episode Listen Later Apr 22, 2022 38:10


Andy and Dave discuss the latest in AI news and research, including a proposal from the Ada Lovelace Institute with 18 recommendations to strengthen the EU AI Act. [0:57] NVidia updates its Neural Radiance Fields to Instant NeRF, which can reconstruct a 3D scene from 2D images nearly 1000 times faster than other implementations. [2:53] Nearly 100 Chinese-affiliated researchers publish a 200-page position paper about large-scale models, a “roadmap.” [4:13] In research, GoogleAI introduces PaLM (Pathway Language Model), at 540B parameters, which demonstrates the ability for logical inference and joke explanation. [7:09] OpenAI announces DALL-E 2, the successor to its previous image-from-text generator, which is no longer confused by mislabeling an item; though interestingly demonstrates greater resolution and diversity to similar technology from OpenAI, GLIDE, but not rated as well by humans, and DALL-E 2 still has challenges with ‘binding attributes.' [11:32] A white paper from Gary Marcus look at ‘Deep Learning Is Hitting a Wall: What would it take for AI to make real progress?' which includes an examination of a symbol-manipulation system that beat the best deep learning systems at playing ASCII game NetHack. [16:10] Professor Chad Jenkins from the University of Michigan returns to discuss the latest developments, including the upcoming Department of Robotics, and a robotics undergraduate degree. [19:10] https://www.cna.org/CAAI/audio-video

DEEP MINDS - KI-Podcast
Kann KI Lernen lernen mit Robert Lange | DEEP MINDS #6

DEEP MINDS - KI-Podcast

Play Episode Listen Later Mar 17, 2022 103:23


Künstliche Intelligenz kann trainiert werden, Aufgaben zu erledigen. Aber kann sie auch trainiert werden, zu lernen, Aufgaben zu erledigen? Für die KI-Forschung könnte das große Fortschritte bringen und gar einen Paradigmenwechsel bedeuten. Der KI-Forscher Robert Lange erzählt uns, was der Stand der Dinge beim Meta-Learning für KI ist. :// Über DEEP MINDS - KI-Podcast DEEP MINDS ist ein Video-Podcast mit Menschen, die sich mit Künstlicher Intelligenz und Wissenschaft befassen. Max und Matthias stellen ihnen einfache und schwere Fragen über Technologie, Forschung, Entwicklung und unsere Zukunft. Mehr: https://mixed.de/deep-minds/ 00:00:00 Tach zusammen! 00:01:52 Das ist Robert Lange 00:05:49 Sponsor - Danke BWI und Borlabs! 00:06:37 Wie wird ein Ökonom KI-Forscher? 00:10:23 Künstliche Intelligenz oder doch lieber Machine Learning? 00:13:18 Ist Intelligenz Statistik und welche Rolle spielen unsere Gene? 00:19:46 Lernen Menschen anders als Maschinen? 00:22:22 Nature vs. Nurture. Wo liegt die Grenze? 00:26:26 "Nature" und Künstliche Intelligenz 00:29:55 Kann Meta-Learning Deep Learning verbessern? 00:32:35 Macht die Meta-Learning-Forschung Fortschritte? 00:35:20 Der Unterschied: Learning, Meta-Learning und Transfer-Learning 00:38:04 Wer legt die Schwerpunkte im Meta-Learning? 00:40:48 Wie entscheidet der Meta-Lern-Algorithmus, was er lernt? 00:41:28 Unterschiede zwischen Meta-Learning und anderen maschinellen Lernmethoden 00:44:12 Welche Rolle spielt Lebenszeit im Meta-Learning? 00:51:20 Max fragt so rum und lenkt das Gespräch wieder auf KI 00:53:30 Nethack und Meta-Learning = Epic Win? 00:57:00 Braucht es Introspektion für Meta-Learning? 01:02:00 Komplexität und das Problem der Skalierung 01:05:15 Der Zusammenhang zwischen Self-Supervised-Learning und Meta-Learning 01:12:00 Introspektion Teil 2 01:16:43 Theory of Mind 01:26:00 Max weiß nicht, was er will (wie immer) 01:33:40 Verbessert Technologie das menschliche Leben oder spalten es die Menschheit? 01:36:56 Was braucht es für echte KI? 01:40:05 Verabschiedung :// Über Robert Lange Robert Lange promoviert an der Technischen Universität Berlin und ist Mitglied des Sprekeler-Labs. Dort untersucht er Mechanismen, die intelligenten kollektiven Systemen zugrunde liegen und forscht an Deep Reinforcement Learning mit einem Fokus auf Meta-Learning. :// Den DEEP MINDS KI-Podcast gibt es hier: Spotify: https://open.spotify.com/show/6rmXt98jRHNziyG1ev3sAT Apple: https://podcasts.apple.com/us/podcast/deep-minds/id1598920439 Soundcloud: https://soundcloud.com/deep-minds-podcast Amazon Music: https://music.amazon.de/podcasts/ca667db4-4dfb-4cc0-b1b5-9f3292fff112/deep-minds Google Podcasts: https://bit.ly/3q7CQda :// Unsere Sponsoren Borlabs Cookie Wordpress-Plugin made in Hamburg. Kauft Borlabs Cookie jetzt auf https://borlabs.io/mixed mit dem Rabattcode MIXED und erhaltet fünf Prozent Rabatt. Die BWI ist das IT-Systemhaus der Bundeswehr. Als ihr zuverlässiger Partner unterstützt sie mit Innovationen und ihrer IT-Expertise die Digitalisierung der Streitkräfte und treibt diese voran. Auch die Zukunftstechnologie KI spielt dabei eine wichtige Rolle, etwa bei der Generierung von Lagebildern oder für das Server-Management. Aktuelles aus der Arbeit der BWI: https://www.bwi.de/news-blog/blog KI bei der BWI Vom Software-Lebenszyklus bis zur Server-Anomalie: https://www.bwi.de/news-blog/blog/artikel/vom-software-lebenszyklus-bis-zur-server-anomalie-ki-und-ihr-praktischer-nutzen-fuer-die-bwi Wie KI Deutschland vor Angriffen schützen kann: https://www.bwi.de/news-blog/blog/artikel/hybride-bedrohungen-wie-kuenstliche-intelligenz-deutschland-vor-angriffen-schuetzen-kann Die BWI sucht engagierte IT-Profis: https://www.bwi.de/karriere ---------- MIXED.de UNTERSTÜTZEN Abonnieren: https://mixed.de/mixed-plus

Stay Forever
Roguelikes: eine kurze Historie

Stay Forever

Play Episode Listen Later Dec 23, 2021 56:55


Wir hatten für die Unterstützer bei Steady/Patreon eigentlich eine "Wusstet ihr eigentlich …?"-Folge zu Rogue geplant, doch dann fiel uns auf, dass ein großer Teil der Sachen, die noch unbenutzt in den Recherchedokumenten standen, sich mit der Geschichte des Genres der Roguelikes beschäftigen. Daher haben wir entschieden, eine kurze Geschichte der frühen Roguelikes zu erzählen. Shout-out: Christopher Bär hat maßgeblich zur Recherche beigetragen. Hier sind die Spiele in der der Reihenfolge, in der wir sie besprechen: Beneath Apple Manor (1978) Hack (1982) NetHack (1987) Moria (1983) Angband (1990) Sword Of Fargoal (1982) Fatal Labyrinth / Dragon Crystal (1990) Mystery Dungeon (1993) Ancient Domains of Mystery (1994) Dungeon Crawl (1995) Weitere Folgen dieser Art und massenhaft andere Formate gibt es auf Patreon und Steady für Unterstützer ab ca. 5 Euro monatlich.

PixelSmiths: Stories of the Creative Minds Behind Indie Video Games
1. Firegirl w/ Julien Ribassin & Gabriel Miller

PixelSmiths: Stories of the Creative Minds Behind Indie Video Games

Play Episode Listen Later Dec 17, 2021 49:28


On this episode, Larry & Clinton talk with Julien Ribassin & Gabe Miller, creators of Firegirl: Hack & Splash Rescue, out now on Steam. Firegirl is a 2.5D rogue-like where you take on the role of a new firefighter, fighting fires and monsters as she works to save her city, and grow her fire brigade. In this fun conversation, they talk about Gabe's 'claim to fame' working on Strike Vector, Julien's rogue-like curse, drunken times at BitSummit, a driving game with dead fish, and the way their new game evolved from concept to finish. Other games that are discussed include: illumine, Disney's Magical Quest, Cuphead, NetHack, Rogue Legacy, Hades, Teenage Mutant Ninja Turtles (NES), Spelunky, and RemiLore ----------------------------- Find Firegirl: Hack & Splash Rescue on Steam: https://store.steampowered.com/app/1608550/Firegirl_Hack_n_Splash_Rescue/ Visit their website: https://dejima.games/ Follow Julien on twitter: https://twitter.com/DejimaGames Learn more about your ad choices. Visit megaphone.fm/adchoices

MIXEDCAST: Podcast über VR, AR, KI
DEEP MINDS #1 - Tim Rocktäschel - KI & Reinforcement Learning

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Dec 8, 2021 102:02


Willkommen zur Premieren-Folge von DEEP MINDS, dem Video-Podcast mit Menschen, die sich mit Künstlicher Intelligenz und Wissenschaft befassen. Ihnen stellen Max und Matthias einfache und schwere Fragen über Technologie, Forschung, Entwicklung und unsere Zukunft. Unser Deep Mind heute ist Tim Rocktäschel. Liebe MIXEDCAST-Hörer und Hörerinnen, ihr könnt zukünftige DEEP MINDS-Folgen direkt abonnieren bei: YouTube: https://www.youtube.com/watch?v=wcPnJtT1yRc Spotify: https://open.spotify.com/show/6rmXt98jRHNziyG1ev3sAT Apple: https://podcasts.apple.com/us/podcast/deep-minds/id1598920439 Soundcloud: https://soundcloud.com/deep-minds-podcast Per RSS: https://feeds.soundcloud.com/users/soundcloud:users:1059316612/sounds.rss Inhalt: 04:10 - Was ist so revolutionär an Machine Learning? 09:55 - Was sind die Unterschiede zwischen überwachtem und unüberwachtem Lernen? 14:50 - Was sind Risiken des unüberwachten Lernens? 23:16 - Wie geht die KI-Branche mit der Herausforderung "Black Box" um? 26:42 - Was ist eine Belohnung für ein KI-System? 32:40 - Was ist der Unterschied zwischen modellbasiertem und modellfreiem bestärkenden Lernen? 39:05 - Praxisbeispiel: KI für autonomes Fahren 44:58 - Was ist das Ziel von Reinforcement Learning? 50:52 - Der Unterschied zwischen KI-Lernen und menschlichem Lernen 57:57 - Was ist die Herausforderung für KI bei alten Atari-Spielen wie Montezumas Revenge? 1:07:29 - Nethack Challenge: Die Vorteile von prozedural generierten Umgebungen für das KI-Training 1:22:44 - Was soll die Nethack Challenge bewirken? 1:25:20 - Warum befasst Du Dich mit KI und bestärkendem Lernen, Tim? 1:36:24 - Was ist ein guter Einstieg ins Reinforcement Learning? Mit Tim haben wir über Reinforcement Learning in offenen Umgebungen gesprochen, wie funktioniert die KI-Trainingsmethode, wofür ist sie besonders gut geeignet und wofür weniger, welche unterschiedlichen Ansätze gibt es und was ist ihr langfristiges Potenzial? Außerdem haben wir uns mit Tim über NetHack unterhalten, ein beinhartes und zufallsgeneriertes Videospiel aus 1987. Tim erklärt uns, weshalb gerade ein so altes Spiel eine gute Methode sein könnte, um Reinforcement Learning voranzubringen und einen Schritt zu machen in Richtung gesunder Menschenverstand für Künstliche Intelligenz. Mehr zu Nethack und Tims Challenge: https://mixed.de/nethack-altertuemliches-videospiel-soll-ki-entwicklung-voranbringen/ Über Tim Rocktäschel: Tim ist Forscher bei Facebook AI Research (FAIR) London, Associate Professor am Zentrum für künstliche Intelligenz im Fachbereich Computer Science am University College London und Stipendiat des Europäischen Labors für Lernen und intelligente Systeme (ELLIS). Davor war Tim Postdoc-Forscher für Reinforcement Learning an der Universität Oxford, Junior Research Fellow für Informatik am Jesus College und Stipendiat für Informatik am Hertford College. ---------- Danke an unseren Sponsoren: BWI und Borlabs Borlabs Cookie Wordpress-Plugin made in Hamburg. Kauft Borlabs Cookie jetzt auf https://borlabs.io/mixed mit dem Rabattcode MIXED und erhaltet fünf Prozent Rabatt. BWI: Der DEEP MINDS Podcast wird unterstützt von der BWI, dem IT-Systemhaus der Bundeswehr. Als ihr zuverlässiger Partner unterstützt sie mit Innovationen und ihrer IT-Expertise die Digitalisierung der Streitkräfte und treibt diese voran. Auch die Zukunftstechnologie KI spielt dabei eine wichtige Rolle, etwa bei der Generierung von Lagebildern oder für das Server-Management. Aktuelles aus der Arbeit der BWI: https://www.bwi.de/news-blog KI bei der BWI Vom Software-Lebenszyklus bis zur Server-Anomalie: https://www.bwi.de/news-blog/blog/artikel/vom-software-lebenszyklus-bis-zur-server-anomalie-ki-und-ihr-praktischer-nutzen-fuer-die-bwi Wie KI Deutschland vor Angriffen schützen kann: https://www.bwi.de/news-blog/blog/artikel/hybride-bedrohungen-wie-kuenstliche-intelligenz-deutschland-vor-angriffen-schuetzen-kann Die BWI sucht engagierte IT-Profis: https://www.bwi.de/karriere

DEEP MINDS - KI-Podcast
KI & Reinforcement Learning mit Tim Rocktäschel | DEEP MINDS #1

DEEP MINDS - KI-Podcast

Play Episode Listen Later Dec 6, 2021 101:09


Willkommen zu einer neuen Folge DEEP MINDS, dem Video-Podcast mit Menschen, die sich mit Künstlicher Intelligenz und Wissenschaft befassen. Ihnen stellen Max und Matthias einfache und schwere Fragen über Technologie, Forschung, Entwicklung und unsere Zukunft. Unser Deep Mind heute ist Tim Rocktäschel. DEEP MINDS bei YouTube: https://www.youtube.com/watch?v=wcPnJtT1yRc 04:10 - Was ist so revolutionär an Machine Learning? 09:55 - Was sind die Unterschiede zwischen überwachtem und unüberwachtem Lernen? 14:50 - Was sind Risiken des unüberwachten Lernens? 23:16 - Wie geht die KI-Branche mit der Herausforderung "Black Box" um? 26:42 - Was ist eine Belohnung für ein KI-System? 32:40 - Was ist der Unterschied zwischen modellbasiertem und modellfreiem bestärkenden Lernen? 39:05 - Praxisbeispiel: KI für autonomes Fahren 44:58 - Was ist das Ziel von Reinforcement Learning? 50:52 - Der Unterschied zwischen KI-Lernen und menschlichem Lernen 57:57 - Was ist die Herausforderung für KI bei alten Atari-Spielen wie Montezumas Revenge? 1:07:29 - Nethack Challenge: Die Vorteile von prozedural generierten Umgebungen für das KI-Training 1:22:44 - Was soll die Nethack Challenge bewirken? 1:25:20 - Warum befasst Du Dich mit KI und bestärkendem Lernen, Tim? 1:36:24 - Was ist ein guter Einstieg ins Reinforcement Learning? Mit Tim haben wir über Reinforcement Learning in offenen Umgebungen gesprochen, wie funktioniert die KI-Trainingsmethode, wofür ist sie besonders gut geeignet und wofür weniger, welche unterschiedlichen Ansätze gibt es und was ist ihr langfristiges Potenzial? Außerdem haben wir uns mit Tim über NetHack unterhalten, ein beinhartes und zufallsgeneriertes Videospiel aus 1987. Tim erklärt uns, weshalb gerade ein so altes Spiel eine gute Methode sein könnte, um Reinforcement Learning voranzubringen und einen Schritt zu machen in Richtung gesunder Menschenverstand für Künstliche Intelligenz. Mehr zu Nethack und Tims Challenge: https://mixed.de/nethack-altertuemliches-videospiel-soll-ki-entwicklung-voranbringen/ Über Tim Rocktäschel: Tim ist Forscher bei Facebook AI Research (FAIR) London, Associate Professor am Zentrum für künstliche Intelligenz im Fachbereich Computer Science am University College London und Stipendiat des Europäischen Labors für Lernen und intelligente Systeme (ELLIS). Davor war Tim Postdoc-Forscher für Reinforcement Learning an der Universität Oxford, Junior Research Fellow für Informatik am Jesus College und Stipendiat für Informatik am Hertford College. Tim promovierte am University College London unter der Leitung von Sebastian Riedel und wurde 2013 mit einem Microsoft Research Ph.D. Scholarship und 2017 mit einem Google Ph.D. Fellowship ausgezeichnet. Viel Spaß! ---------- Danke an unseren Sponsoren: BWI und Borlabs Borlabs Cookie Wordpress-Plugin made in Hamburg. Kauft Borlabs Cookie jetzt auf https://borlabs.io/mixed mit dem Rabattcode MIXED und erhaltet fünf Prozent Rabatt. BWI: Der DEEP MINDS Podcast wird unterstützt von der BWI, dem IT-Systemhaus der Bundeswehr. Als ihr zuverlässiger Partner unterstützt sie mit Innovationen und ihrer IT-Expertise die Digitalisierung der Streitkräfte und treibt diese voran. Auch die Zukunftstechnologie KI spielt dabei eine wichtige Rolle, etwa bei der Generierung von Lagebildern oder für das Server-Management. Aktuelles aus der Arbeit der BWI: https://www.bwi.de/news-blog KI bei der BWI Vom Software-Lebenszyklus bis zur Server-Anomalie: https://www.bwi.de/news-blog/blog/artikel/vom-software-lebenszyklus-bis-zur-server-anomalie-ki-und-ihr-praktischer-nutzen-fuer-die-bwi Wie KI Deutschland vor Angriffen schützen kann: https://www.bwi.de/news-blog/blog/artikel/hybride-bedrohungen-wie-kuenstliche-intelligenz-deutschland-vor-angriffen-schuetzen-kann Die BWI sucht engagierte IT-Profis: https://www.bwi.de/karriere

Captain Roy's Rocket Radio Show: The UK Podcast for the Culture Geek, Technology Nerd, and Creative Wizard

The State of Captain Wizard, Ground Wizard, World Mental Health Day, Let's Talk Genocide, Koh-i-Noor: Keep Calm and Give it Back, Be Kind, Captain Kirk in Space!, Needle in a Timestack, Robert Silverberg, Bob Shaw, Halloween Playlist, Dystopia, The Batman, Scream, The Midnight Club, The Expanse, Young Frankenstein, The Night House, The Manor, Halloween Kills, Dymond Software: Roger Dymond and His Lost Games, NetHack, Doom RL, Galaxian, Hexen, Sheep, The Great Dalmuti, Helen Money, Froglord, Mildly Trolling BBC Ouch, Old General Blackblood, Apple Hardware: A Never-Ending Money Pit, My 2021 Email Stats, Roku YouTube App User Error, The End of My Tech Tether, The Doomsday Clock, VLC Disco!

Captain Roy's Rocket Radio Show: The UK Podcast for the Culture Geek, Technology Nerd, and Creative Wizard

The State of Captain Wizard, Ground Wizard, World Mental Health Day, Let's Talk Genocide, Koh-i-Noor: Keep Calm and Give it Back, Be Kind, Captain Kirk in Space!, Needle in a Timestack, Robert Silverberg, Bob Shaw, Halloween Playlist, Dystopia, The Batman, Scream, The Midnight Club, The Expanse, Young Frankenstein, The Night House, The Manor, Halloween Kills, Dymond Software: Roger Dymond and His Lost Games, NetHack, Doom RL, Galaxian, Hexen, Sheep, The Great Dalmuti, Helen Money, Froglord, Mildly Trolling BBC Ouch, Old General Blackblood, Apple Hardware: A Never-Ending Money Pit, My 2021 Email Stats, Roku YouTube App User Error, The End of My Tech Tether, The Doomsday Clock, VLC Disco!Show notes at RoyMathur.com/blog.html

This Week in Machine Learning & Artificial Intelligence (AI) Podcast
Advancing Deep Reinforcement Learning with NetHack, w/ Tim Rocktäschel - #527

This Week in Machine Learning & Artificial Intelligence (AI) Podcast

Play Episode Listen Later Oct 14, 2021 42:57


Take our survey at twimlai.com/survey21! Today we're joined by Tim Rocktäschel, a research scientist at Facebook AI Research and an associate professor at University College London (UCL).  Tim's work focuses on training RL agents in simulated environments, with the goal of these agents being able to generalize to novel situations. Typically, this is done in environments like OpenAI Gym, MuJuCo, or even using Atari games, but these all come with constraints. In Tim's approach, he utilizes a game called NetHack, which is much more rich and complex than the aforementioned environments.   In our conversation with Tim, we explore the ins and outs of using NetHack as a training environment, including how much control a user has when generating each individual game and the challenges he's faced when deploying the agents. We also discuss his work on MiniHack, an environment creation framework and suite of tasks that are based on NetHack, and future directions for this research. The complete show notes for this episode can be found at twimlai.com/go/527.

Ascension Run Roguelikes Podcast
001 NetHack Speedrunning w/ luxidream; + Jupiter Hell, DCSS, Dominion

Ascension Run Roguelikes Podcast

Play Episode Listen Later Aug 13, 2021 192:09


Tone is joined by NetHack speedrun world-record-holder luxidream, who recently speedran the game for thousands of people at the ESA Summer 2021 marathon.  They discuss speedrunning in NetHack and roguelikes, the new Jupiter Hell release, the deckbuilding card game Dominion and how it relates to roguelikes, the new DCSS patch, and more. Full episode shownotes at: https://tonehack.net/podcast/ascensionrun001/

Yannic Kilcher Videos (Audio Only)
[ML News] De-Biasing GPT-3 | RL cracks chip design | NetHack challenge | Open-Source GPT-J

Yannic Kilcher Videos (Audio Only)

Play Episode Listen Later Jun 22, 2021 17:01


OUTLINE: 0:00 - Intro 0:30 - Google RL creates next-gen TPUs 2:15 - Facebook launches NetHack challenge 3:50 - OpenAI mitigates bias by fine-tuning 9:05 - Google AI releases browseable reconstruction of human cortex 9:50 - GPT-J 6B Transformer in JAX 12:00 - Tensorflow launches Forum 13:50 - Text style transfer from a single word 15:45 - ALiEn artificial life simulator My Video on Chip Placement: https://youtu.be/PDRtyrVskMU References: RL creates next-gen TPUs https://www.nature.com/articles/s4158... https://www.youtube.com/watch?v=PDRty... Facebook launches NetHack challenge https://ai.facebook.com/blog/launchin... Mitigating bias by fine-tuning https://openai.com/blog/improving-lan... Human Cortex 3D Reconstruction https://ai.googleblog.com/2021/06/a-b... GPT-J: An open-source 6B transformer https://arankomatsuzaki.wordpress.com... https://6b.eleuther.ai/ https://github.com/kingoflolz/mesh-tr... Tensorflow launches "Forum" https://discuss.tensorflow.org/ Text style transfer from single word https://ai.facebook.com/blog/ai-can-n... ALiEn Life Simulator https://github.com/chrxh/alien Links: TabNine Code Completion (Referral): http://bit.ly/tabnine-yannick YouTube: https://www.youtube.com/c/yannickilcher Twitter: https://twitter.com/ykilcher Discord: https://discord.gg/4H8xxDF BitChute: https://www.bitchute.com/channel/yann... Minds: https://www.minds.com/ykilcher Parler: https://parler.com/profile/YannicKilcher LinkedIn: https://www.linkedin.com/in/ykilcher BiliBili: https://space.bilibili.com/1824646584 If you want to support me, the best thing to do is to share out the content :) If you want to support me financially (completely optional and voluntary, but a lot of people have asked for this): SubscribeStar: https://www.subscribestar.com/yannick... Patreon: https://www.patreon.com/yannickilcher Bitcoin (BTC): bc1q49lsw3q325tr58ygf8sudx2dqfguclvngvy2cq Ethereum (ETH): 0x7ad3513E3B8f66799f507Aa7874b1B0eBC7F85e2 Litecoin (LTC): LQW2TRyKYetVC8WjFkhpPhtpbDM4Vw7r9m Monero (XMR): 4ACL8AGrEo5hAir8A9CeVrW8pEauWvnp1WnSDZxW7tziCDLhZAGsgzhRQABDnFy8yuM9fWJDviJPHKRjV4FWt19CJZN9D4n

Games At Work dot Biz
Episode 324 — With Glorious Purpose

Games At Work dot Biz

Play Episode Listen Later Jun 14, 2021


SlothBot in ATL, row-bots in AMS, AI discovers art with potential NFT monetization, NetHack, silly stringing drones, new functionality and iPad drops at #WWDC21, playdate, and a new old LEGO typewriter for glorious purpose. Continue reading → The post Episode 324 — With Glorious Purpose first appeared on Games At Work dot Biz.

Best Linux Games Podcast
BLGP EP 338: ENCORE: Episode 100

Best Linux Games Podcast

Play Episode Listen Later Apr 18, 2021 80:45


This is an encore presentation due to illness. In spite of that, and the poor audio quality, let's roll back 2016, to our 100th episode, when we all were served a reminder of what Linux gaming had been like for the entirety of skookie's lifetime before the advent of Steam. Original shownotes below. Enjoy. best linux games podcast, this week we feature the very latest on the controversial tsunami surrounding the two best games available for the operating system... that's right: "Tux Racer," and the visuall,y stunning state-of-the-art VR-Enabled MMORPG, "Nethack." We also take a moment to thank all of our friends and listeners, take a moment to fire crack Engineer Ivor Molina live on the air and mid-broadcast, and - by the time all the dust settled from our coverage of these, the only two games available for the GNU/Linux general computing platform, and the only two titles released in the last twenty years that can make that claim - we somehow manage to squeeze in a little news item about some stupid gimmicky rip-off called "Steam" and take a good, healthy thirty seconds to laugh at its expense as it is certaintly doomed to complete failure and will never ever bring anything good to this, our beloved house that Torvalds, Stallman, Aho, Kernighan, and Wein-guy built. ALL THIS AND MUCH MORE! Happy One Hundredth Episode! www.bestlinuxgames.com -------- -BE SURE TO CHECK OUT our twitch livestream at: www.twitch.tv/skookiesprite -JOIN OUR DISCORD EXPERIMENT at: https://discord.gg/M3C7AvKrj3 --POST YOUR GAME REPORTS TO PROTONDB.COM!!!!

Gradient Dissent - A Machine Learning Podcast by W&B
Facebook AI Research’s Tim & Heinrich on democratizing reinforcement learning research

Gradient Dissent - A Machine Learning Podcast by W&B

Play Episode Listen Later Mar 4, 2021 54:09


Since reinforcement learning requires hefty compute resources, it can be tough to keep up without a serious budget of your own. Find out how the team at Facebook AI Research (FAIR) is looking to increase access and level the playing field with the help of NetHack, an archaic rogue-like video game from the late 80s. Links discussed: The NetHack Learning Environment: https://ai.facebook.com/blog/nethack-learning-environment-to-advance-deep-reinforcement-learning/ Reinforcement learning, intrinsic motivation: https://arxiv.org/abs/2002.12292 Knowledge transfer: https://arxiv.org/abs/1910.08210 Tim Rocktäschel is a Research Scientist at Facebook AI Research (FAIR) London and a Lecturer in the Department of Computer Science at University College London (UCL). At UCL, he is a member of the UCL Centre for Artificial Intelligence and the UCL Natural Language Processing group. Prior to that, he was a Postdoctoral Researcher in the Whiteson Research Lab, a Stipendiary Lecturer in Computer Science at Hertford College, and a Junior Research Fellow in Computer Science at Jesus College, at the University of Oxford. https://twitter.com/_rockt Heinrich Kuttler is an AI and machine learning researcher at Facebook AI Research (FAIR) and before that was a research engineer and team lead at DeepMind. https://twitter.com/HeinrichKuttler https://www.linkedin.com/in/heinrich-kuttler/ Topics covered: 0:00 a lack of reproducibility in RL 1:05 What is NetHack and how did the idea come to be? 5:46 RL in Go vs NetHack 11:04 performance of vanilla agents, what do you optimize for 18:36 transferring domain knowledge, source diving 22:27 human vs machines intrinsic learning 28:19 ICLR paper - exploration and RL strategies 35:48 the future of reinforcement learning 43:18 going from supervised to reinforcement learning 45:07 reproducibility in RL 50:05 most underrated aspect of ML, biggest challenges? Get our podcast on these other platforms: Apple Podcasts: http://wandb.me/apple-podcasts Spotify: http://wandb.me/spotify Google: http://wandb.me/google-podcasts YouTube: http://wandb.me/youtube Soundcloud: http://wandb.me/soundcloud Tune in to our bi-weekly virtual salon and listen to industry leaders and researchers in machine learning share their research: http://wandb.me/salon Join our community of ML practitioners where we host AMA's, share interesting projects and meet other people working in Deep Learning: http://wandb.me/slack Our gallery features curated machine learning reports by researchers exploring deep learning techniques, Kagglers showcasing winning models, and industry leaders sharing best practices: https://wandb.ai/gallery

WhatCulture Gaming
7 Video Game Romance Choices THAT KILL YOU - Far Cry 3's Citra Ending! Fallout 2 - Back Seat Bang! Succubus And Incubus Interactions In Nethack! Cubivore's DEATH BY MATING?!

WhatCulture Gaming

Play Episode Listen Later Feb 14, 2021 11:28


Romance Is Dead. And So Are You. Jules Gill presents 7 Video Game Romance Choices THAT KILL YOU...ENJOY!Follow us on Twitter:@Retr0J@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.

Journal Club
Lottery Tickets, Forecasting COVID-19, and NetHack

Journal Club

Play Episode Listen Later Jul 21, 2020 34:22 Very Popular


Back again with our regular panelists! George takes us on a discussion about the game NetHack from the blog post "The NetHack Learning Environment."  Kyle brings us an article titled "Where the Latest COVID-19 Models Think We're Headed - And Why They Disagree." Last but not least, Lan brings us the paper this week! She brings us the paper "Deconstructing Lottery Tickets: Zeros, Signs, and the Supermask."   All works are linked in the show notes. 

Captain Roy's Rocket Radio Show: The UK Podcast for the Culture Geek, Technology Nerd, and Creative Wizard

Virus Diary, Job Hunting, Myst Online: Uru Live, Celestia, Nethack, Flare: Empyrean Campaign, Diablo, Black Annex, WWDC, Contacting the ISS, QB64

Captain Roy's Rocket Radio Show: The UK Podcast for the Culture Geek, Technology Nerd, and Creative Wizard

Virus Diary, Job Hunting, Myst Online Uru Live, Celestia, Nethack, Flare: Empyrean Campaign, Diablo, Black Annex, WWDC, Contacting the ISS, QB64Show Notes: https://roymathur.com/podcast/2020-06-19-captain-roys-rocket-radio-show.txt

Captain Roy's Rocket Radio Show: The UK Podcast for the Culture Geek, Technology Nerd, and Creative Wizard

Virus Diary, Job Hunting, Myst Online Uru Live, Celestia, Nethack, Flare: Empyrean Campaign, Diablo, Black Annex, WWDC, Contacting the ISS, QB64Show Notes: https://roymathur.com/podcast/2020-06-19-captain-roys-rocket-radio-show.txt

Topic Lords
Which One Is Eggteen?

Topic Lords

Play Episode Listen Later Apr 13, 2020 54:17


Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Rusty is Rusty#1990 on Discord. * Rusty's Discord bot: https://deepfake-bot.readthedocs.io/en/latest/ * Chris is @MrChrisLHall on Twitter. Topics: * 2:39 Games that are work. * 12:40 Twitter bots posting photos of people and cats that do not exist * https://twitter.com/DoesNotExistBot * https://twitter.com/normalcatpics * 17:15 The best way to future proof your job against AI takeover is to get a job that machines are already better at but humans still do it anyway. * 24:34 Quill asks: "Have you ever seen the different verbal naming systems for hexadecimal? They're all amazing. My favorite numbers are eggteen and chris." * https://en.wikipedia.org/wiki/Hexadecimal#Verbalanddigitalrepresentations * 28:07 Where do you find folk games? Like Sticks or Contact or Fish Bowl. There must be some really amazing ones out there that I've never heard of. * 36:55 My recording rig for podcasting * http://sonic-pi.net/ * Live coding an ambient electro set w/ Sonic Pi. https://www.youtube.com/watch?v=G1m0aX9Lpts * The Failure of the iPad. http://ignorethecode.net/blog/2020/01/29/thefailureofthe_ipad/ * 45:02 When you're old and only remember jokes, the only way to learn new things is to make jokes about them. * https://mnemosyne-proj.org/ Microtopics: * Non-consensually turning a Discord user into a Discord bot. * A recurring topic on this particular episode. * Lightly-flavored seltzer water. * Entering the Konami code at a soda fountain to get the secret flavor. * Getting tasks in your inbox and doing the tasks and getting more tasks as a reward. * Not having to take part in the office drama. * A complete lack of scrum master. * The fantasy of doing a job and getting fairly compensated. * The plausibility of having fun at your job. * Letting others pay the cost of the harm you're doing to the world. * Loving to play games where you clean up messes while your real life home gets worse and worse. * Playing a game about a housecleaning robot and deciding doing housework could make you happy in real life too. * Not falling for it when mom tries to turn cleaning your room into a game. * Teenagers going out of their way to be helpful in the household. * Toddlers wanting to do what adults do. * Finding out 18 years later your theory is correct. * The lego: nature's caltrop. * Writing an angry letter to the Lego corporation asking why they don't make squishy legos. * Wearing only half a pair of glasses. * Choosing Markov Chains because they work better than Tensorflow. * Having enough ram to store 1.5 billion floating point values. * Whether the Dalai Lama has ever used ICQ, and if so why hasn't Jim talked to him. * Some people running really fast, but not as fast as cars, but we still pay them to do it. * The emergency board meeting that the CEO of running called when the speed of cars eclipsed the speed of runners. * Becoming an artisanal trucker on Etsy when computers take your trucking job. * Decking out your artisanal delivery truck in old-timey neon reminiscent of the 80s when people still had jobs. * The part of your brain dedicated to determining the gender of the driver who is trying to kill you. * Being a very chill person except when you're driving alone. * An angry meditation on driving in heavy traffic. * The only time your infant son has ever heard you be angry. * Bringing your date to see Black Swan without realizing it's secretly a horror movie. * Just waiting for the great black scary bird to show up. * Pronouncing 1E as "Eggteen." * Knowing your pointer is a bad pointer when it's pointing to DEADBEEF. * Magic numbers such as 0xDECAFC0FFEE15BAD. * Michael Jackson moonwalking on the moon. * That feeling when you find that the altar is co-aligned in Minetown in Nethack. * Playing tag but not knowing who invented it. * Having water at home but trying not to brag about it. * A really inefficient way of getting at musicking. * Choosing a software package because you just download and run it without doing a bunch of sysadmin bullshit. * Being frustrated that there are still some things you can do on a computer but not on a phone. * Having an example that you wanted to use but not being able to remember what it was. * Remembering what a word means because you once imagined a monkey saying it. * Deliberately cracking yourself up so you can remember Bob's last name. * Thinking of the time I thought your name was "Blob." * Only remembering to buy the funniest items on your grocery list. * Memorizing your grocery list and then being stuck with the same grocery list for the rest of your life. * The persistent allure of a shelf of physical media even in the era of digital downloads. * Being intrigued by Bee Simulator but not being $48 intrigued. * Bee dances that are sufficiently expressive to articulate game reviews. * Git cloning the mind of someone with a good memory so you can remember things better. * Only being able to remember monkeys brachiating, but remembering the hell out of it.

On a juste une vie
Podcast #262 - 13 février 2020 - Katamari, The Wonderful End of the World, les TAS et plus!

On a juste une vie

Play Episode Listen Later Feb 26, 2020


Même si y'a un podcast dans l'podcast, on vous promet que c'est pas Frog Fractions 2.De quoi on a parlé:Katamari et The Wonderful End of the Worldles ARGs de Frog Fractions et Vampire Masquerade (Tender)It's Raining CabbagesLight GameMarathon No Reset Speedrun au LAN ETSNex Machina, Smash TV, Geometry War, Every Extend ExtraDevil DaggersRing Fit Adventures et les speedrunsNethackBaba is Youles Tool Assisted Speedruns (TAS)et plus![Télécharger MP3]Faites clic droit : Enregistrer le lien.window.podcastData={"title":"On a juste une vie","subtitle":"Jeux vidéo et jeux de mots poches","description":"","cover":"http://1.bp.blogspot.com/_ouiVpu1jCf0/TQMDdYd_ehI/AAAAAAAADrc/Wm91yGND55k/s1600/logo+podcasts.png","feeds":[{"type":"audio","format":"mp3","url":"https://www.onajusteunevie.ca/feeds/posts/default","directory-url-itunes":"https://podcasts.apple.com/fr/podcast/on-a-juste-une-vie/id397057903"}]}Subscribe to feedAbonnez-vous!iTunesYoutubeFacebookTwitterEt si vous voulez nous aider, vous pouvez partager l'émission à vos amis! Ça nous ferait vraiment plaisir :)Liens mentionnés:Nope!Remerciements:Chroniqueurs: Anne-Marie, narF, BlobThème musical: BlobMontage: narF

Checkpoints
Rebroadcast - Episode 70 - Is this the real Frog Fractions 2? No it's Jim Crawford.

Checkpoints

Play Episode Listen Later Dec 16, 2019 108:20


Today's guest is Jim Crawford, creator of Frog Fractions 1 and Frog Fractions 2 and co-host of the video games hot dog podcast. We talk about his very early love of programming, why he would tell his young self to just rip people off better, how Frog Fractions was born out of insecurity and the key to funny video games. We also talk about World of Warcraft may have got him fired, working in the early PC demo scene, tracker music, reading Dungeons and Dragons rule books for fun, the ahead of it's time Terminator game by Bethesda, and that time Star Wars made him kick a Gamecube. This is definitely nothing to do with an ARG. "Someday we'll find it, the rainbow connection. The lovers, the dreamers and me." FROG FRACTIONS - http://twinbeard.com/frog-fractions/ PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Frog Fractions, Frog Fractions 2, World of Warcraft, Terminator, Gunhouse, QWOP, Psychonauts, Pheonix, Super Mario 64, Grand Theft Auto 4, Space Station Silicon Valley, Pharoah's Tomb, Nethack, Pickaxe Pete. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki

Dwarf Fortress Roundtable
Ep.14: In Which Alexei Talks Procedural Techniques and UI/UX With The Gang

Dwarf Fortress Roundtable

Play Episode Listen Later Sep 8, 2019 26:31


Follow Alexei Pepers on Twitter at https://twitter.com/ampepers?lang=enMike Cook's talk on procedural content generation: https://www.youtube.com/watch?v=6SGEcrRFuv4Gillian Smith's work on visualizing the output of a generator: As a chapter in the wonderful book Procedural Generation in Game Design (https://www.amazon.ca/Procedural-Generation-Design-Tanya-Short/dp/1498799191) OR readable as a whitepaper (https://games.soe.ucsc.edu/sites/default/files/smith-expressiverange-fdgpcg10.pdf)Roguelike Celebration: https://roguelike.club/Alexei's on Nethack source code: https://www.youtube.com/watch?v=5y_IAdOwaYs

Hardcore Gaming 101
225 - NetHack

Hardcore Gaming 101

Play Episode Listen Later Sep 5, 2019 54:26


Join the HG101 gang as they discuss and rank THE roguelike. Because Rogue doesn't count. We don't trade in tautologies, here. This weekend's Patreon bonus game will be SNK vs. Capcom - Card Fighters Clash. Intro music by NORM. Follow xerxes and HG101 on Twitter. Check out what games we've already ranked on the Big Damn List, then vote for a game of your own.

Hardcore Gaming 101
196 - Conquest of Elysium 4

Hardcore Gaming 101

Play Episode Listen Later May 28, 2019 35:52


Join the HG101 gang as they discuss and rank the Nethack of Fantasy 4X games and cower in fear of giant stoneage elk. This weekend's Patreon bonus game will be Zillion. Intro music by NORM. Follow xerxes and HG101 on Twitter. Check out what games we've already ranked on the Big Damn List, then vote for a game of your own.If you really can't get enough HG101 podcast, listen to the classic Game Club 199X episodes.

GameDev Breakdown
Author David L. Craddock

GameDev Breakdown

Play Episode Listen Later Apr 16, 2019 51:48


If you don't think you've read or at least seen any of David L. Craddock's phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David's phenomenal pages, including Blizzard's early history with Diablo, tales from the days of NetHack and other early Roguelikes, and more recently, Yacht Club Games' action-packed development of Shovel Knight for Boss Fight Books. He kindly agreed to Skype in as Humble Bundle closes out its Boss Fight book bundle promotion (you still have about two days!) and his insight was every bit as interesting as I expected. This is a must-listen for writers of any kind, and I'd also put it on the required show list for anyone running or connected with an indie studio. David has explored and documented not only the development of many games we know and love, but the culture, the energy, and the trials of the people creating them--and his knack for framing captivating tales from their accounts is second to none. David's links: DavidLCraddock.com @DavidLCraddock on Twitter The Humble Bundle Boss Fight Books bundle, including Shovel Knight --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support

Dev Game Club
DGC Ep 156: David Brevik Interview

Dev Game Club

Play Episode Listen Later Mar 27, 2019 95:37


Welcome to Dev Game Club, where this week we extend our time with 1996's Diablo with an interview with Condor/Blizzard North co-founder and Diablo lead programmer and designer David Brevik. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39 Interview 1:21:19 Break 1:21:51 Wrap-up Issues covered: falling in love with games as a young person, learning how to program, finding out you could make a living making games, typing in programs from magazines, sticking with games, clip-art discs, founding Condor, Diablo pitch document, meeting people at CES, genre calcification and RPGs, working on a fighting game and finding out the SNES and Genesis games were being developed independently, switching to PC games, having the whole gang up to get a pitch, starting with Rogue and adding graphics, the short life of claymation-based graphics, signing as turn-based but Blizzard wanting real-time, getting a 3D0 contract for a football game on the M2, a side distraction into baseball and other sports, cutting turns up fractionally, being all-in on the turn-based/permadeath nature of Rogue-likes, strategy games going to real-time, squeezing more money out of the publisher, getting real-time running in a couple hours, stealing from X-COM's graphics, having a moment when the clouds part and the angels sing, democracy works, having an "I've never seen this before" moment, moving away from D&D tropes and getting darker, having internal hockey tournaments, lowering "time to killing monsters," removing complexity from potions and also verbs, pen and paper requiring character development and games less so, stealing the attributes/requirements loot properties from Angband, getting away from Tolkien and towards the Gothic from the art direction, the contribution of music to the tone, trading player-oriented drama for immediacy, constraints leading to a cornerstone of the series, simplification of the good and the evil, having the stories you get from playing rather than from dialog and designer-written story, running around in multiplayer, getting owned by The Butcher, tackling lots of big new programming stuff on Diablo including networking, having a tutor in Pat Wyatt, inventing Battle.Net, coming in with the multiplayer very late, peer-to-peer model and notifying others, non-deterministic model and rampant cheating, erring on the side of being generous, uniting people on the Internet, the huge impact of Diablo's designs on gaming as a whole, David's latest project, going from CEO to a one-man-show, the huge impact David's had on the industry, transformative games. Games, people, and influences mentioned or discussed: Iguana Entertainment, Condor/Blizzard North, Flagship Studios, Hellgate: London, Gazillion Entertainment, Marvel Heroes, Graybeard Games, It Lurks Below, Pong, Apple ][+, Richard Garriott, Ultima, Inside (magazine), Intel, FM Wave, Tramiel family, Atari/Atari Lynx, Gordo 106, Sunsoft, Acclaim, 3D0, Justice League Task Force, SNES, Sega Genesis, Silicon & Synapse, Warcraft, Davidson & Associates, Math Blaster, Reading Blaster, Allen Adham, Mike Morhaime, Pat Wyatt, Chris Metzen, Rogue, Nethack, Moria/UMoria/Angband, Primal Rage, Dune 2000, Baldur's Gate, X-COM, Starfighter, Mortimer and the Riddle of the Medallion, J. R. R. Tolkien, Dungeons & Dragons, NHL '94, DOOM (1993), Erich and Max Schaefer, Matt Uelmen, Dragon magazine, Amazon, Total Entertainment Network, Daron Stinnett, Dark Forces, Loderunner, Terraria, Starbound, Zork, Don Tomassello (now that's random), Planescape: Torment, PS4, Nintendo Switch, Bill Roper. Next time: An additional bonus episode with Diablo III! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 155: Diablo (part four)

Dev Game Club

Play Episode Listen Later Mar 20, 2019 81:08


Welcome to Dev Game Club, where this week we finish our main discussion of Blizzard Entertainment's 1996 classic Diablo. We cover level design in a procedural world, how the tone of the game darkens further in this final segment and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Killed Diablo! Issues covered: quoting oft-repeated lines, last two levels as a more authored experience, strategy for the final levels and killing Diablo, the final cutscene and tying to Diablo II, exposition delivery, over-the-top font, going after Lazarus, missing quest pieces without Leoric, missing exposition when you kill a character out of order, random teleportation stuff, "co-opetition," missing major quests with the random quest selection, lack of in-game messaging about random quest generation, possible complaints if seen as a single-player game, getting the itch to play again because of multi-player, level design and macro tiles, fitting a set up tiles together, seeing the algorithm, having more authoring capability from bigger pieces, purely algorithmic generation, following a table-driven approach, feeling like a real place and good environment choices, not getting drops that fit your character, innovation in loot drops to encourage other styles of play, getting an unique item, procedural everywhere, shifting to real-time, the influence of this loot system, giving an identity to your loot, the cool lighting model, constraints breed creativity, simplicity of the game, multiplayer as a key element of the game, trading in multiplayer, our upcoming bonus episodes. Games, people, and influences mentioned or discussed: Star Wars, Jonah Lobe, Bethesda Game Studios, Mario (series, obliquely), Kingdom Hearts (series), Borderlands (series), Planescape: Torment, Gold Box (series), Eye of the Beholder, Might and Magic, Ultima, Spelunky, Castle Ravenloft, Betrayal at the House on the Hill, Rogue, Nethack, Dungeons & Dragons, World of Warcraft, Warcraft, Everquest, MUD, Carl Sagan, David Brevik, Path of Exile, Blizzard North, Tanarive Due, The Good House, Stephen King. Next time: An interview! And your feedback! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 152: Diablo (part one)

Dev Game Club

Play Episode Listen Later Feb 27, 2019 71:01


Welcome to Dev Game Club, where this week we begin a new game: Blizzard Entertainment's 1996 classic, Diablo. We situate the game in time and in the RPG landscape of the 90s before diving into the first quarter of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Levels 1-4 Issues covered: Brett's Ph.D. falls to Diablo, playing in the various pits of LucasArts, games slipping across the industry due to Diablo multiplayer, RPGs of the 1990s, apparent look of Diablo as an isometric turn-based game, tabletop lineage and Western RPGs, limitations on casting, coming from arcade design, the origin of rogue-likes, loot drops, the death of RPGs and the rise of first-person shooter, overturning genre conventions, moving a strategy game reinvention to the RPG, having multiplayer, underpinnings of so many loot systems, screenshot test, limiting down to one character, balancing AI design to allow the player to react, mechanics/dynamics/aesthetics framework, lack of health bars, being pulled in and freneticism and panic, position maintenance and target prioritization, doing everything with one input, lack of numbers, streamlining health/stats, quest selection, saving frequently/infrequently, memorable terrifying boss, simple quest system, multiplayer games, getting a friend to help you retrieve your corpse, lack of game history in the curriculum, DGC timeline, lack of cursing, tenets and pillars of studios as well as for the games, incorporating players into games, fighting each other, Japanese interviews, the show music and production, leveling up spells. Games, people, and influences mentioned or discussed: Warcraft II: Beyond the Dark Portal, Doom, Quake, LucasArts, Duke Nukem 3D, Pokemon Red/Blue, Super Mario 64, Tomb Raider, Resident Evil, Nintendo 64, Game Boy, PlayStation, Civilization II, Elder Scrolls: Daggerfall, Super Mario RPG: Legend of the Seven Stars, Mario Kart 64, Crash Bandicoot, Meridian 59, Andrew Kirmse, 3DO, Final Fantasy VII, Chrono Cross, Chrono Trigger, Baldur's Gate, Planescape Torment, Betrayal at Krondor, Sierra Games, Ultima VI, Ultima VII, System Shock 2, Fallout, Elder Scrolls: Arena, Might and Magic VI, Wizardry (series), Eye of the Beholder, Ultima Underworld, Gold Box (series), Halo, Dungeons and Dragons, Gary Gygax, Jack Vance, Chainmail, Gauntlet, Nethack, Moria, Rogue, Dave Brevik, Condor Games, PC Gamer, Computer Gaming World, Rise of the Triad, Dune, Command and Conquer, BioWare, World of Warcraft, Fallout 4, Destiny, Dark Forces, Jogsidf, Deus Ex, King's Quest/Space Quest, Johnny Grattan, Metal Gear Solid, Silent Hill 2, Julian Gollop, X-COM, TIE Fighter, Sakaguchi Hironobu, Ueda Fumito, Kojima Hideo, Suda Goichi, SWERY65, Deadly Premonition, Aaron Evers. Next time: The Catacombs Links: PC Gamer Diablo Preview Original Diablo Pitch Document Dave Brevik Classic Game Postmortem IGN Interview with Dave Brevik Arcade Attack Podcast Interview with Dave Brevik Diablo 2 Office Tour https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Libre Lounge
Episode 6: Free Software Video Games!

Libre Lounge

Play Episode Listen Later Jan 4, 2019


In this first of the year episode, Chris and Serge take a break from heady topics and talk about a few of their favorite Free Software video games.Show links:NethackNew ATI Card Pushes Limits of ASCII GamingExtreme Tux RacerDungeon Crawl Stone SoupGlobulation 2Pixel DungeonKobo DeluxeFrozen BubbleEndless SkyBarbie Seahorse AdventuresEmpty Epsilon

Libre Lounge
Episode 6: Free Software Video Games!

Libre Lounge

Play Episode Listen Later Jan 4, 2019


In this first of the year episode, Chris and Serge take a break from heady topics and talk about a few of their favorite Free Software video games.Show links:NethackNew ATI Card Pushes Limits of ASCII GamingExtreme Tux RacerDungeon Crawl Stone SoupGlobulation 2Pixel DungeonKobo DeluxeFrozen BubbleEndless SkyBarbie Seahorse AdventuresEmpty Epsilon

Libre Lounge
Episode 6: Free Software Video Games!

Libre Lounge

Play Episode Listen Later Jan 4, 2019


In this first of the year episode, Chris and Serge take a break from heady topics and talk about a few of their favorite Free Software video games.Show links:NethackNew ATI Card Pushes Limits of ASCII GamingExtreme Tux RacerDungeon Crawl Stone SoupGlobulation 2Pixel DungeonKobo DeluxeFrozen BubbleEndless SkyBarbie Seahorse AdventuresEmpty Epsilon

Retronauts
Retronauts Episode 184: PC Roguelikes

Retronauts

Play Episode Listen Later Nov 25, 2018 102:55


By patron request, we delve into the cryptic history of what might be the world's most complex genre: PC roguelikes. Genre aficionado Steve Tramer walks Bob and Jeremy through the unforeseen consequences of Rogue, Nethack, Dwarf Fortress, and more!

Best Linux Games Podcast
BLGP EP 198: Project Gorgon Reviewed

Best Linux Games Podcast

Play Episode Listen Later Aug 11, 2018 61:01


This week, we talk about DefCon, Blackhat, Nethack, and present our review of (the excellent) "Project Gorgon*" *in early access. Be sure to check out our twitch stream at: www.twitch.tv/skookiesprite www.bestlinuxgames.com

Axe of the Blood God: USG's Official RPG Podcast
Octopath Traveler Review Pt. 1, Top 25 Countdown #23: Nethack

Axe of the Blood God: USG's Official RPG Podcast

Play Episode Listen Later Jul 9, 2018 73:00


Nadia shares her initial impressions of Octopath Traveler, including the battle system, the graphics, and more. Then David Craddock returns to talk about Nethack, its remarkable support through the years, and tales of YASDs.

Hacker Daily
Monday 4/30 - Bulldoze the business schools, fake your Insta-life, save the bees, literal gum-shoes

Hacker Daily

Play Episode Listen Later Apr 30, 2018 14:21


Today we're talking about Should we bulldoze all business schools? Faking perfection, made easy Intel's 10nm chips are delayed The EU bans pesticides that harm bees France seizes france.com (http://france.com/) Antibiotics can reduce infant deaths in Africa And in product launches, A new shoe made out of recycled chewing gum And a new version of NetHack

Geek Shock
Geek Shock #432 - Bleach Rain Machine

Geek Shock

Play Episode Listen Later Mar 27, 2018 119:18


This week brings the Play-Doh as we talk about Thayer's Quest, Nethack, Page Habit, PowerSpice Girls, ROM is alive, Debbie Lee Carrington, 4DX with ScreenX, The Tension Experience, Hawking in Westminster, Sandman Slim, Netflix gets a shrubbery, KB Toys returns, That What We Do In The Shadows, Truth Seekers, In Search Of, The Bone Church, Chambers, MaddAddam, God Friended Me and More. So Mmmmmmbop? It's time for a Geek Shock!

Fringe Game History Podcast
Episode 5 - Leonard Richardson

Fringe Game History Podcast

Play Episode Listen Later Mar 24, 2018 90:47


Leonard Richardson talks about a number of free and open-source games he made, as well as his time running a goofy BBS as a kid. We discuss the experience of having dozens of strangers create their own riffs of a game he tossed together in a couple of days, writing interactive fiction as a stepping stone to writing non-interactive fiction, and Nethack code patches as a form of fanfiction.

Podcast do Totorial
Pause #49 | O que são Jogos Rouguelike?

Podcast do Totorial

Play Episode Listen Later Jan 12, 2018 42:54


Fatal Labyrynth, Nethack, Mystic Towers, Below, Toejam and Earl e vários outros jogos que você talvez conheça ou não serão representados no Pause de hoje!

The Game Developers Radio
Game Design Daily 058 - Card Thief

The Game Developers Radio

Play Episode Listen Later Sep 18, 2017 54:17


Today we discuss the game Card Thief! - Home Page: http://www.card-thief.com/ - Google Play: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardthief&hl=en - iTunes: https://itunes.apple.com/us/app/card-thief/id1186226470?mt=8 Other games mentioned: - Card Crawl: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardcrawl&hl=en - Miracle Merchant: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi - Thief - The Dark Project: http://store.steampowered.com/app/211600/Thief_Gold/ - Friday: https://boardgamegeek.com/boardgame/43570/friday - Spelunky: http://www.spelunkyworld.com/ - Nethack: http://www.nethack.org/ - Puzzle Strike: https://boardgamegeek.com/boardgame/123607/puzzle-strike-third-edition - Android - Netrunner: https://boardgamegeek.com/boardgame/124742/android-netrunner - Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php

google play homepage game design spelunky android netrunner nethack thief the dark project card thief puzzle strike miracle merchant card crawl
The Game Developers Radio
Game Design Daily 058 - Card Thief

The Game Developers Radio

Play Episode Listen Later Sep 18, 2017 54:17


Today we discuss the game Card Thief! - Home Page: http://www.card-thief.com/ - Google Play: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardthief&hl=en - iTunes: https://itunes.apple.com/us/app/card-thief/id1186226470?mt=8 Other games mentioned: - Card Crawl: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardcrawl&hl=en - Miracle Merchant: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi - Thief - The Dark Project: http://store.steampowered.com/app/211600/Thief_Gold/ - Friday: https://boardgamegeek.com/boardgame/43570/friday - Spelunky: http://www.spelunkyworld.com/ - Nethack: http://www.nethack.org/ - Puzzle Strike: https://boardgamegeek.com/boardgame/123607/puzzle-strike-third-edition - Android - Netrunner: https://boardgamegeek.com/boardgame/124742/android-netrunner - Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php

google play homepage game design spelunky android netrunner nethack thief the dark project card thief puzzle strike miracle merchant card crawl
The Game Developers Radio
Game Design Daily 058 - Card Thief

The Game Developers Radio

Play Episode Listen Later Sep 18, 2017 54:17


Today we discuss the game Card Thief! - Home Page: http://www.card-thief.com/ - Google Play: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardthief&hl=en - iTunes: https://itunes.apple.com/us/app/card-thief/id1186226470?mt=8 Other games mentioned: - Card Crawl: https://play.google.com/store/apps/details?id=com.tinytouchtales.cardcrawl&hl=en - Miracle Merchant: https://play.google.com/store/apps/details?id=com.tinytouchtales.alchi - Thief - The Dark Project: http://store.steampowered.com/app/211600/Thief_Gold/ - Friday: https://boardgamegeek.com/boardgame/43570/friday - Spelunky: http://www.spelunkyworld.com/ - Nethack: http://www.nethack.org/ - Puzzle Strike: https://boardgamegeek.com/boardgame/123607/puzzle-strike-third-edition - Android - Netrunner: https://boardgamegeek.com/boardgame/124742/android-netrunner - Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php

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PC Gamer
The PC Gamer Show: NetHack, LawBreakers, Sonic Mania, and more

PC Gamer

Play Episode Listen Later Aug 16, 2017


We go rogue this week, breaking the law by hacking the net and making love words about a beautiful blue hedgehog.

Kame Korner
Ep. #93 - Birthday Special

Kame Korner

Play Episode Listen Later Aug 5, 2017 83:00


EVE, DOOM, Space Chem and zachtronics, PUBG, Duskers, Nethack, Prey, Philip K Dick, Talisman, Fistful of Frags, Overwatch: Lucio Ball. Midtro: None

Best Linux Games Podcast
BLGP 100: Nethack, Tux Racer, Happy Anniversary

Best Linux Games Podcast

Play Episode Listen Later Sep 25, 2016 80:20


For our INCOMPREHENSIBLY ACTUALLY REAL AND NOT MISCOUNTED one hundredth episode of the best linux games podcast, this week we feature the very latest on the controversial tsunami surrounding the two best games available for the operating system... that's right: "Tux Racer," and the visuall,y stunning state-of-the-art VR-Enabled MMORPG, "Nethack." We also take a moment to thank all of our friends and listeners, take a moment to fire crack Engineer Ivor Molina live on the air and mid-broadcast, and - by the time all the dust settled from our coverage of these, the only two games available for the GNU/Linux general computing platform, and the only two titles released in the last twenty years that can make that claim - we somehow manage to squeeze in a little news item about some stupid gimmicky rip-off called "Steam" and take a good, healthy thirty seconds to laugh at its expense as it is certaintly doomed to complete failure and will never ever bring anything good to this, our beloved house that Torvalds, Stallman, Aho, Kernighan, and Wein-guy built. ALL THIS AND MUCH MORE! Happy One Hundredth Episode! www.bestlinuxgames.com

Dev Game Club
DGC Ep 22: Warcraft Orcs & Humans (part 3)

Dev Game Club

Play Episode Listen Later Aug 3, 2016 67:30


Welcome to our third episode in our series examining Warcraft: Orcs and Humans. We specifically discuss micro management, real-time strategy as a genre, and a bit of the Warcraft lore, though not to excess. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 7-9 and Orcs 7-9, interleaved Podcast breakdown: 0:37 One long take this time! Issues covered: dealing with spellcasters, MOBAs, target-focused management of time and resources vs spatial, conjurers as generators of free units, balancing against Rain of Fire, spellcasters turning into hero units, automating unit production in later games, reducing clicks to manage greater complexity (but further abstract the game), defeating micromanagement, micromanagement pros and cons, street by street combat, catapults, "My Garona," mission variety and RPG influences, tactical turn-based combat, fewer decisions which mean more vs lots of decisions which mean less, evolving back towards wargames, real-time unshackling the player, management of capital investment, managing composition of your army, battles turning on a dime, the quickly evolving space around games, procedurality, pushing individual features to find new gaming territory, Tim's cheating heart, different approaches to killing Medivh, Garona's impact on the stories, dealing with lore, Boba/Jango Fett and dealing with fan reaction, deleting your expanded universe, Elder Scrolls and the Dragon Break, trying to fit all the pieces together, zooming in and focusing on one area of lore, overthinking your lore, Suparna Galaxy, how much lore do you need, building lore second, the role of story in games in the early 90s, deep dive on Medivh, the absurdity of Fett family history. Games, people, and influences mentioned or discussed: World of Warcraft, Starcraft series, Diablo, Command & Conquer, Baldur's Gate, Fallout, Ultima series, Gold Box series of RPGs, chess, Eye of the Beholder series, Dominion, Nethack, Rogue, No Man's Sky, Republic Commando, Starfighter, Elder Scrolls series, Star Wars, Indiana Jones and the Kingdom of the Crystal Skull, Haden Blackman, Ryan Kaufman, Insider's Guide, Tomb Raider (2013), John Carmack, Hearthstone. Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Classic Gaming Podcast
Episode 60: Dig Dug, Valkyrie Profile, Nethack

Classic Gaming Podcast

Play Episode Listen Later Jun 14, 2016 165:59


(Thanks to ALONE IN THE CHAOS for the show’s theme music, via the Creative Commons license). Death by drinking warm juice. Death by shopkeeper. Death by eating death. Death by Huniepop. Also: Top 3 Nintendo properties we’d like to see made into (good) movies

Roguelike Radio
Episode 122: Nethack Tool-Assisted Speedruns

Roguelike Radio

Play Episode Listen Later Jun 13, 2016


This is episode 122 of Roguelike Radio, where Mark Johnson interviews the Nethack Tool-Assisted Speedrun Team.Read more »

Emotive Pixels Podcast
NetHack (1987)

Emotive Pixels Podcast

Play Episode Listen Later May 28, 2016 32:29


NetHack is a 1987 text adventure game that's stood the test of time, surviving countless ports and interface changes. How does it hold up, and what is its depth? Each of us will give a dramatically different answer to that. Join us today around the campfire as we share our stories.The theme this week is "NetHack" by Rob Balder, parodying of course the Butthole Surfers' "Pepper" - more info at his website.

Emotive Pixels - All Podcasts

NetHack is a 1987 text adventure game that's stood the test of time, surviving countless ports and interface changes. How does it hold up, and what is its depth? Each of us will give a dramatically different answer to that. Join us today around the campfire as we share our stories.The theme this week is "NetHack" by Rob Balder, parodying of course the Butthole Surfers' "Pepper" - more info at his website.

New Game Plus - A Retro Gaming Podcast

The monk, rogue, and priest search fruitlessly for the legendary Amulet of Yendor in this 1987 ASCII release, NetHack.

Roguelike Radio
Episode 64: Player competitions

Roguelike Radio

Play Episode Listen Later Oct 12, 2015


This is episode 64 of Roguelike Radio, which is a large panel discussion about competitions in roguelikes, including the monthly Angband competition, the weekend Brogue competition, the Junethack and /dev/null Nethack competitions, the biannual Dungeon Crawl: Stone Soup tournament and the ADOM "Weakest Link" competition. Talking today are Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull.Read more »

Roguelike Radio
Episode 10: Deity Systems

Roguelike Radio

Play Episode Listen Later Oct 12, 2015


Welcome to this week's episode of Roguelike Radio. Episode 10 focuses on deity systems in roguelikes, with particular attention on Nethack, ADOM, DCSS and Powder. Talking this week are Darren Grey and Jeff Lait.Read more »

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Roguelike Radio
Episode 84: Nethack

Roguelike Radio

Play Episode Listen Later Oct 12, 2015


This is episode 84 of Roguelike Radio, where we discuss Nethack, on the 10th anniversary of its last release. Talking this episode are Darren Grey, John Harris, Jeff Lait, David Ploog, Patric Mueller, Derek Ray and Pasi Kallinen.Read more »

rogue john harris nethack rougelike roguelike radio darren grey
On a juste une vie
Podcast #95 - 17 septembre 2015 - Star Wars Podracer, Nethack, You must build a boat et plus!

On a juste une vie

Play Episode Listen Later Sep 20, 2015


On s'excuse en partant: l'internet de narF était plutôt instable durant cet émission, donc ce n'est peut-être pas l'expérience d'écoute la plus plaisante. Pour compenser, on parle de milles jeux bons et mauvais… et de comment Anne-Marie prononce le mot "bracelet". Toujours pertinent! Aussi, dans les bonus après l'émission, narF compare Heroes of the Storm ... Continuer la lecture

Hablo de Videojuegos
Hablo de Videojuegos #1 - NetHack

Hablo de Videojuegos

Play Episode Listen Later Jun 14, 2015


Bienvenidos. En este primer programa os hablo del que posiblemente es el mejor roguelike de todos los tiempos. Espero que lo disfrutéis.DESCARGA

Bonfireside Chat - A Dark Souls and Bloodborne Podcast

Gary Butterfield, Kole Ross, and Will Owens talk about Worlds 1-3 and 1-4 of Demon's Souls. LINKS OF NOTE: David Macaulay- Castle Firefly Browncoats Dave Matthews Darius Rucker Wagon Wheel Warriors Bare Necessities Blood art Werewolf Mask The Penetrator A Serious Man Nethack Backlog Killer

CRE: Technik, Kultur, Gesellschaft

Als das Netz wie auch die gesamte Computerspielkultur noch in den Kinderschuhen steckten entwickelte sich im Zuge der UNIX-Bewegung nach einem frühen Vorbild mit "NetHack" ein coomputerbasiertes Rollenspiel der besonderen Art. In der Ausgabe einerseits limitiert auf die ASCII-Terminals der Frühzeit trumpfte es dafür mit ungeahnter Komplexität und Spielwitz auf und reflektierte damit die Kreativität einer ganzen Computergeneration. NetHack war aber auch ein Pionier-Projekt der netzbasierten Open-Source-Softwareentwicklung, obwohl es der weltweiten Verbreitung des Internets schon einen Schritt voraus war. Im Gespräch mit Tim Pritlove berichtet Felix Vogel von seinen Erfahrungen mit NetHack und erläutert die besondere Faszination des Spiels, die Menschen auch heute noch weltweit in den Bann schlägt, wie durch zahlreiche öffentlichen Nethack-Servern, Spiel-Wettbewerbe und Software-Nachfolgeprojekte deutlich wird.

Game Theory Podcast
Game Theory 12: Museum Piece

Game Theory Podcast

Play Episode Listen Later Dec 10, 2012 62:17


Recorded on December 10th, 2012 with Brian Fife, James Fingal and Thomas Westberg. Recently, MoMA announced their plans to show a collection of video games in 2013. The challenges of collecting and showing video games are discussed, and Jim, Brian and Tom talk about thier reactions to the games that were selected - this list is very different from what we would expect to see on any serious gamer’s top ten list. This will be that last podcast of 2012 - but we’ll be back in early 2013 with more episodes. Referenced Links: Letterpress, Passage, MoMA - Game Collection, Pac-Man, Tetris, Another World, Myst, SimCity 2000, vib-ribbon, Katamari Damacy, EVE Online, Dwarf Fortress, Portal, flOw, Canabalt, This Gaming Life, Space Invaders, Asteroids, Donkey Kong, Super Mario Brothers, Legend of Zelda, Nethack, Street Fighter Two, Mario 64, Chrono Trigger, Kill Screen Magazine, Okami, Counterstrike, Halo, Starcraft, Flixel, Indie Game: The Movie, Warlords, Mortal Kombat, Dotlan, Super Mario Land, Tengen Tetris, Space Quest, Monkey Island, It All Began With a Strange Email, Journey, Nihil Umbra, Waking Mars, Peaceful Games - Tobold, Proof of Concept - Tobold, Terraria, Minecraft, World of Tanks, Baldur’s Gate.

Game Theory Podcast
Game Theory 11: Wikification

Game Theory Podcast

Play Episode Listen Later Nov 21, 2012 51:45


Recorded on November 21st, 2012 with Brian Fife, James Fingal and Thomas Westberg. We’ve seen a dramatic shift in the way games are supported on the internet. Early on, gaming guides and magazines, as well as the occasional online FAQ or spoiler guide, were available, but now it’s almost a given that any game with a reasonable fan base has one or more dedicated websites around tricks, tips and strategies. Two of the biggest changes are that site platforms like wikia make it very easy to create these player-supported websites, and it is now common, particularly for large MMOs, to have the data files for the game reverse engineered. So-called “database” websites can provide a comprehensive list of all the items that could appear in the game, before players have discovered them. Jim, Brian and Tom talk about how these changes have impacted the way we play and interact with games. There’s certainly an opportunity for “help sites” to smooth over a rough patch in an otherwise well-designed game, but jumping directly to the loot tables has the ability to take a lot of the discovery and mystery out of a game… is it even possible to design a game with ‘secrets’ anymore? Links to referenced items: World of Warcraft, Quest Tracker, Nintendo Power Magazine, Final Fantasy Three, gameFAQs.com, Monkey Island, Nethack, Dead Rising, Dark Souls, Fallout Two, Skyrim, X-Com: Enemy Unknown, The Witcher, King’s Quest Four, Deus Ex: Human Revolution, World of Tanks, Starcraft, Tetris, EvE Online, Grocery List Strategy - Tobolds Half Life Two, [Portal,](http://en.wikipedia.org/wiki/Portal_(video_game) Fez, Jonathan Blow, Secret World - Tom Chick, Star Wars: The Old Republic, Mario Kart, Letterpress, Spell Tower, Lose/Lose - Zach Gage, Bit Pilot, Eufloria, On the Wind, The Last Rocket, Pulse, Blind World, Infinity Blade, Eliss, Guitar Hero, Torchlight, Dead Trigger, Zombi U, Knights of Pen and Paper, Windosill, Super Crate Box, Jetpack Joyride.

Game Theory Podcast
Game Theory 9: Loot

Game Theory Podcast

Play Episode Listen Later Oct 11, 2012 34:59


Recorded on October 11, 2012 with Brian Fife, James Fingal and Thomas Westberg. Many games treat loot as another facet of levelling with different mechanics. Jim, Brian and Tom all have issues with the way that loot mechanics appear to be evolving in current games. Jim also has a principled objection to the way that loot reinforces materialism/consumerism. Many themes from Episode 5 - Grind are invoked. Loot can be a great cause of stress. First, rapidly-levelling players often “grow out” of their loot and gear needs to be constantly refreshed for a player to remain competitive. Games like Torchlight or Borderlands also throw a great volume of loot drops at players, which requires effort to sort and sell. Still, loot - particularly interesting and creative loot, has the ability to tug at our heartstrings. Brian, Jim and Tom discuss the Gameological Society’s ‘best treasure ever’ bracket and their own favorite in-game items. Links to referenced items: Starcraft, Limbo, Passage, Domesticated Foxes, Material World, Dead Space, God of War, Legend of Zelda, Dungeons and Dragons, Elder Scrolls, Borderlands, Deus Ex: Human Revolution, Torchlight Two, Diablo, Bastion, Boxinalia, Inner Wealth, Dungeon Defenders, World of Warcraft, Wowhead, Dragon Kill Points, Best Treasure Ever, Wabbajack, Fallout 2, Alien Blaster, Steam Tonk, Nethack, Mjollnir.

Game Theory Podcast
Game Theory 2: Suspension of Disbelief

Game Theory Podcast

Play Episode Listen Later Jul 5, 2012 64:43


Recorded on July 5th, 2012 with Brian Fife, James Fingal, and Thomas Westberg. Story-driven games and degrees of freedom in games are covered. Is a choose your own adventure interactive story really a “game”? How about puzzle games that are heavily biased towards a cutscene-based story? Is there a good way to classify or categorize games? Our hosts start to talk about this but do not come to any conclusions. The way games deal with suspension of disbelief, either elegantly or poorly, is reviewed and the team wraps up with a summary of EvE Online for Jim. Links to Referenced Items: Jurassic Park, Casablanca, Jaws, Halo: CEA, Pac-Man, Dark Side of the Moon, F.E.A.R. 3, Bullet Time, Modern Warfare, Half-Life 2, Bioshock, Civilization, Settlers of Catan, Catan - AI Formulas, Velociraptor, Whimsy Land - Diablo 3, World of Warcraft, Borderlands, Dungeon Defenders, Iron Brigade, Warhammer 40k: Dawn of War, Resident Evil, Metal Gear, God of War, King’s Quest V, The Act, Dragon’s Lair, No High Scores: 100k Xbox Points, Tribes: Ascend, Jetpack Joyride, Journey, Fake Sponsor:Grog, Nethack, I Love Lucy, Choose Your Own Adventure, Metal Gear, Catherine, Final Fantasy, Elder Scrolls, Uncharted 3, Mario 64, Assassin’s Creed, Mirror’s Edge, Strategery, Risk, Tetris, Helvetica Clock, Superbrothers: Swords and Sworcery, Pixeljunk, Voxel, Uncanny Valley, Elder Scrolls: Morrowind, Wolfram Alpha Critique, Super Meat Boy, Grand Theft Auto 3, Air traffic controllers: Flight Simulator, Crossword Puzzle, Scrabble, Eve Online, Cow Clicker, Winterspring Frostsaber, Angelic Horse Mount, Tie Fighter, X11, PLEX, Counterstrike, Unfairness in PvP - Tobolds, Halo, Level 19 PvP - WoW, Ten Ton Hammer - EvE Tips, Unique Ships in EvE, Time Dilation in EvE.

Game Theory Podcast
Game Theory 1: Introductions

Game Theory Podcast

Play Episode Listen Later Jun 26, 2012 86:55


Recorded on June 26th, 2012 with Brian Fife, James Fingal, and Thomas Westberg. Brian, Jim and Tom talk about beloved games and give some general background on their goals and interests regarding games. They each provide the following background info: Five games you love A game you wish you loved, but you can’t Your most memorable gaming experience A pet peeve in gaming (something that is easy to fix or avoid) A wish or dream (something that is hard to fix or do) What games you are playing now [Editor’s Note] There was a technical error with this recording and some of Jim’s discussion right at the beginning was lost. Links to Referenced Items: Planescape: Torment, Fallout 1, Mirror’s Edge, Assassin’s Creed, Shadow of the Colossus, Ico, The Last Guardian, Red Faction: Guerilla, Homefront, Robotron:2084, Eugene Jarvis, Larry DeMar, World of Warcraft, ToeJam and Earl, Geometry Wars, Inferno, Portal, Tempest, Space Invaders, Vector Graphics, Battlezone, Fake Sponsor: Weighted Companion Cube, Nethack, Colossal Caves, Zork, Roguelike Games, Rogue, Angband, Ancient Domains of Mystery, X-Com: UFO Defense, X-Com: Terror From the Deep, Hunters (iOS), Masters of Orion 2, The Ur-Quan Masters, Twilight Imperium, Fable, Peter Molyneux, Grand Theft Auto 3, Mass Effect, Star Wars: The Old Republic, Penny Arcade: Backstory in The Old Republic, Natural Selection, Natural Selection 2, Tribes, Unknown Worlds Entertainment, Duke Nukem Forever, Left 4 Dead, Warhammer 40k: Dawn of War, Rise of Nations, NBA Jam, Double Dribble, Tony Hawk 2, Tecmo Bowl, Robo Rally, Little Big Planet 2, New Super Mario Bros. Wii, Journey, Klax, Klax Strategies, Zelda, Golden Cartridge, Dwarf Fortress, Elder Scrolls, Curses, Eve Online, Fake Sponsor: Horse Armor, AT-AT Greyhound Costume,, Chicken Wing, Orisinal Games, 45 minute Baron Run, World of Warcraft - Karazhan, DKP, Halo Reach, Gears of War, Team Fortress, Counterstrike, No Zombies Allowed, Draw Something, Words with Friends, Super Smash Bros., Raving Rabbids, Kingdoms of Amalur: Reckoning, Penny Arcade - Priorities, Red Dead Redemption, Borderlands, Skulls in Halo, Sith Slave: The Old Republic, Apocalypse Daily, Real Money Trade, Black and White, Sim City Deluxe, Populous, Civilization, The 10 year Civ Game, Elder Scrolls: Oblivion, The Witcher, Elder Scrolls: Skyrim, The Darkness: 2, Alan Wake, Lone Survivor, Superbrothers: Swords and Sworcery, Diablo 3, Torchlight 2, Tobolds: Workification, Gauntlet, World of Tanks, League of Legends, Jetpack Joyride, Carcassonne, Ascension, Sins of a Solar Empire: Rebellion.

The Science of Fiction
Games in Fiction, Fiction in Games (with Leonard Richardson)

The Science of Fiction

Play Episode Listen Later Jun 17, 2012 57:25


Leonard Richardson joins the show from across the Atlantic to talk about games as plot devices, generative content, storytelling, games which exploit the player, and dadaism. You may know Leonard as the creator of Robot Finds Kitten, the maintainer of Beautiful Soup and the author of Constellation Games, among his many other works. Candlemark & Gleam. The Constellation Games Semi-Official Home Page (A production of The Great Hall Of The People And Also Science). Holly's blog post with statistics garnered from her research. The incredible spreadsheet. Wikipedia on Lucky Wander Boy. The generative artworks of Adam Parrish. Spurious, for all your sonnet needs. Since the recording of this episode, Leonard fixed the bug mentioned, so the sonnets are true Queneau Assemblies. Dada Da Dada Da Dum, Leonard's all-new limerick Queneau assembler inspired by Andy's remark. Not mentioned on the show, but Dinosaur Comics fans should take a look at Dadasaurus Rex. Jonathan Whiting on Nethack on Games We Have Known And Loved. @MarkovGuybrush. Speaking of Twitter, @leonardr. We noticed after the recording that Amazon UK lists Constellation Games without any punitive shipping costs. Tracklist Psapp – About Fun Adam Parrish's Frotzophone Darren Korb – Twisted Streets (from the Bastion soundtrack) Alex Smoke – Anima Jenny's Twitter avatar by Beth Lerman Send feedback and comments to show@scienceoffiction.co.uk.

Horrible Nightcasts
Roguelikes: The Fun of Random Permadeath – The Cursed Checkpoint #104

Horrible Nightcasts

Play Episode Listen Later Jan 31, 2012 36:24


After discovering roguelikes through playthroughs of The Binding of Isaac and Dungeons of Dredmor, Ethan talks with Josh about the history of this unforgiving video game genre and discovers that he’s only scratched the surface. The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about a single video game, genre, news headline, or industry story. It features a rotating cast of up to 3 members of the Horrible Night writing staff and/or video game industry professionals. Oh come on, Isaac, suck it up. Episode Background Josh and Ethan enjoy punishing themselves when it comes to gaming and roguelikes seem to be the perfect type of game to do just that. From randomly generated levels to perma death, they discuss their affections for the genre and talk through the history of roguelikes and the games that best exemplify what it takes to be “like Rogue.” This episode is recommended for anyone who has heard the term “roguelike” but has no idea what the genre entails, fans of The Binding of Isaac that are looking to try related games, and fans of roguelikes in general. Show Notes Cast: Ethan, Josh Runtime: 36:24 Games: The Binding of Isaac, Dungeons of Dredmor, NetHack, Dungeon Crawl, Hack, Rogue, Diablo, Ancient Domains of Mystery, Dwarf Fortress, Angband, Tales of Maj’Eyal  Subscribe to The Cursed Checkpoint – Multiple episodes a month. RSS iTunes @HorribleShows – For Horrible Night Media Related posts: Towns and Brothers Who Tell Their Stories – The Cursed Checkpoint #130s Gen Con 2012: An Intro for Video Gamers – The Cursed Checkpoint #120 Spoiler Alert: Dear, Dear Esther – The Cursed Checkpoint #107

Consoles & Cardboard
What's In A Game? Ep2

Consoles & Cardboard

Play Episode Listen Later Dec 31, 2011


In the second episode, Jon and John cover Roguelike games. We take the time machine back to 1984 to talk about playing Rogue on a local university Unix system. Monsters are only limited by the number of letters in the alphabet. Nethack takes Rogue to the third power. Diablo moves away from ASCII to color graphics. We make it through the podcast before the Sysload reaches 3.Listen to Podcast"Died of hypothermia with 564 gold. Press SPACE to see the graveyard."

Bit-Boys Podcast
Episode VIII

Bit-Boys Podcast

Play Episode Listen Later Mar 13, 2010 34:42


This week: FINAL FANTASY XIII! NETHACK! PHEONIX WRIGHT! CHRONO TRIGGER! GDC 2010! (Yes, those numbers are CAPTALIZED!) GAME DEVELOPERS CHOICE AWARDS 2010! (YES THOSE ONES ARE TOOOOO!) So yeah. Should be good. Tell your friends! *WINK* Art by: Alasse-Tasartir

Tinytalk
Tinytalk Episode 016: Happy 2008!

Tinytalk

Play Episode Listen Later Jan 6, 2008


Click here to download this episode: Click here to subscribe to the podcast: Tinytalk is a podcast about MUSHes and other text-based virtual worlds, and the players who play them. In this episode: [00:00] Intro [00:54] My 2008 MUSH resolutions [03:52] Staff rotation [06:54] One Laptop Per Child Links to stuff mentioned in this episode: Indie Press Revolution) (a place to find and buy indie rpgs) Nethack wiki The One Laptop Per Child donation site The OLPC wiki (a good place for developers to start) Obviously Grimy's Des mélodies à faire danser les ours album If you have mushing questions you'd like answered, or suggestions for future shows, send email (or audio files) to tinytalk at javelin.pennmush.org. You can also leave a voice message at 206-333-1542. Tinytalk is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License .