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App Masters - App Marketing & App Store Optimization with Steve P. Young
Get ready to explore the stories behind some of the most iconic and innovative apps that have shaped the mobile landscape!We're here with App Masters Greatest Hits—a 10-episode series where we'll journey back in time to uncover the successes, challenges, and game-changing moments that made these apps truly distinguished.In this episode, we're joined by Roger Dickey, founder of Zynga and the creator of games like Mafia Wars. With an incredible entrepreneurial journey, Roger will share how to make the right choices and key decisions to build a successful app business.Here's what you'll discover:✔️ The key elements of engaging gameplay✔️ How to build successful apps and games✔️ How to tackle challenges and turn pain points into opportunitiesWork with us to grow your apps faster & cheaper:http://www.appmasters.com/Get training, coaching, and community:https://appmastersacademy.com/Get your app audited:https://appmasters.com/audit/*********************************************Follow us:YouTube:AppMasters.com/YouTubeInstagram:@App MastersTwitter:@App MastersTikTok:@stevepyoungFacebook:App Masters*********************************************
Join us for an exciting episode of KJ Today as we sit down with the talented Tom Welling, known for his iconic roles in Smallville, Supernatural, and Lucifer. And you better believe we talked cats too! Tom shares insights about his latest film, Mafia Wars, which was shot in the beautiful city of Rome. He discusses the challenges and thrills of filming action scenes, as well as the depth of his character, Terry, who finds himself in a tough situation for the sake of his family. We also dive into Tom's memorable experience working with the legendary Christopher Reeve and his journey through the Lucifer series, where he played the intriguing character Marcus, also known as the Sinner Man and Cain. Plus, we touch on Tom's love for animals and his life on a horse ranch. Don't miss this engaging conversation filled with behind-the-scenes stories, inspiration, and a few laughs! ------------------- Stay tuned for more celebrity interviews, positive vibes of pop culture, people to know, and pets on the KJ Today Show. Remember to like, rate, review, and subscribe to stay updated on all the latest episodes. Let's keep spreading positivity together!
Reviews of Terrifier 3, The Apprentice, We Live in Time, Modernism, Inc., My Hero Academia and the Pharrell Williams LEGO documentary Piece by Piece. Plus an interview with Mafia Wars director Scott Windhauser. Hilarity ensues!
Max Foizey interviews Tom Welling about Mafia Wars and Smallville, speaks with Don Brazel of Cinematic Chaos about their Godzilla Film Festival, and reviews the movies 'Salem's Lot and The Outrun.
Join Steve Guerra and Chris as they delve into the 'Bad Blood' series, unearthing the enthralling life of Mafia boss Vito Rizzuto. This episode builds on their previous discussions, offering in-depth analysis of episodes three and four of the series. They discuss the portrayal and significance of Vito's mistress, the pivotal role of women in Mafia history, and Vito's entanglement in Montreal's construction industry. The hosts also explore Rizzuto's relationships with biker gangs, the Lennoxville Massacre, and the escalating biker wars in Quebec. Additionally, the episode examines Vito Rizzuto's struggles, his family's tragic fate, and the seismic shifts in Montreal's criminal underworld after his imprisonment and release.00:00 Introduction to Beyond the Big Screen Podcast 00:33 Diving into the Bad Blood Series01:19 Critique of Vito's Mistress 02:53 The Role of Women in the Mafia07:43 Mafia's Grip on Montreal's Construction Industry 13:52 Introduction to Biker Gangs in Canada28:28 The Rise of the Rock Machine29:53 Vito Rizzuto's Strategic Alliances 31:30 The Expansion of Hells Angels44:46 The Return of Vito Rizzuto47:09 The Assassinations of Nico Sr. and Nico Jr.53:32 The Changing Rules of the Mafia56:59 Vito Rizzuto's Personal Losses Transcript URL: https://share.descript.com/view/ujYKCVx8ztxYou can learn more about Beyond the Big Screen and subscribe at all these great places: https://atozhistorypage.start.pagewww.beyondthebigscreen.comClick to Subscribe: https://www.spreaker.com/show/4926576/episodes/feedemail: steve@atozhistorypage.comwww.beyondthebigscreen.com Parthenon Podcast Network Home: parthenonpodcast.comOn Social Media: https://www.youtube.com/@atozhistoryhttps://www.facebook.com/groups/atozhistorypage https://facebook.com/atozhistorypagehttps://twitter.com/atozhistorypagehttps://www.instagram.com/atozhistorypage/Music Provided by: "Crossing the Chasm" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
What makes true leadership? Is it strength, wisdom, or something deeper? Join us as we explore the complex world of "Katekyo Hitman Reborn" with J.B. and Kokugatsu, diving into the core arcs of the series and discussing the intricate dynamics of the Vongola Family. From the hilarious beginnings of the Daily Life arc to the high-stakes confrontations in the Mukuro Arc, Jeff offers his passionate insights into character development, distinctive art, and the soundtrack that brings it all to life.Discover the intense battles of the Boreal Arc and the evolution of Tsuna's leadership, drawing intriguing parallels to iconic characters like Thor and Captain America. J.B. and Kokugatsu engages in a spirited conversation about the authenticity of the Vongola Rings and the trials faced by Tsuna and his Guardians. Reflecting on unresolved plot points and the complexities of integrating future memories, we also debate the evolution of alien themes in anime, from "Dragon Ball Z" to "Tenchi Muyo."Celebrate the character growth in Reborn's arcs, particularly Tsuna's transformation from a clumsy student to a respected leader. J.B. and Kokugatsu delve deep into the final arc, revealing the secrets behind the Arcobaleno curse and the thrilling battle against Checker Face and Bermuda. With heartfelt reflections and lively debates, we invite you to explore the "Reborn" series and share it with your friends. We believe that this series deserves a second chance, either in the form of a remake, or adapting the last two arcs of the manga into an animation!Stay nerdy, and look forward to more great content ahead!Text us for feedback and recommendations for future episodes!Support the showWe thank everyone for listening to our podcast! We hope to grow even bigger to make great things happen, such as new equipment for higher-quality podcasts, a merch store & more! If you're interested in supporting us, giving us feedback and staying in the loop with updates, then follow our ZONE Social Media Portal!DISCLAIMER: The thoughts and opinions shared within are those of the speaker. We encourage everyone to do their own research and to experience the content mentioned at your own volition. We try not to reveal spoilers to those who are not up to speed, but in case some slips out, please be sure to check out the source material before you continue listening!Stay nerdy and stay faithful,- J.B.Subscribe to "Content for Creators" on YouTube to listen to some of the music used for these episodes!
It's all funny people this week on the Kokomo Press Podcast! Host Jordan Danger Grainger and comedian Brian Alan West are in the studio, and they're joined by a couple of hilarious Seans.Sean Foster is a three-time guest with a unique perspective on life who spent his young years in bands and his middle years in politics. Sean D is a stand-up comedian, sneakerhead, and is also our most booked guest in the history of the Kokomo Press!Both Seans have an extensive background on the stage and bring that energy to the Kokomo Press Studio where we talk about everything including Indiana sports and the future of Caitlin Clark, to the monocultural bigotry of European countries, to the nuances of old advertising and ingredient mistakes, to the modern-day Greek theater of P. Diddy and that soap opera.We talked about all of that and more and we ain't... going no where... we ain't... going nowhere... we can't be stopped... cause it's another exciting consensual episode of the Kokomo Press Podcast... for life... @thekokomopress on YouTube, Facebook, and instagram.Jordan Grainger is @ultrajoyed on twitter, facebook, and tiktok.Jordan Bell is @hypocrisy_jones on all major platforms.Cortni Richardson is @cortni88 on instagram and @cortni_lean on twitter.Brian West is @veinypeckerpete on twitter and @westjr.brian on instagram.
Six-term former UP MLA and minister Hari Shankar Tiwari, a Brahmin leader courted by Congress, BJP, SP and BSP, passed away Tuesday. In Ep 1233 of Cut The Clutter, Editor-in-Chief Shekhar Gupta explains why Tiwari is seen by many as the ‘original' mafioso of UP ganglands, and dives deep into the origins of the heartland's complicated — and bloody — caste wars.
App monetization is a hot topic in nearly any industry. While creating an app can be a lucrative business, it can be difficult to stand out and generate revenue with so many apps available. In the Subscription League podcast episode 21, Steve P. Young, an app marketing expert and founder and CEO of App Masters, shared his top tips for app monetization including the followings:target 100% paywall viewsadd the paywall to the onboarding processstop building more featuresfocus on improving the rate of trials to subscriptionscarefully consider the length of the app's trialsuse data as social proofFor noteworthy quotes and key takeaways from the episode, read the article - How to Monetize Your App: Expert tips from Steve P. Young (App Masters)Episode Topics at a GlanceThe story behind App MastersSteve's youtube content initiativeApp monetization tipsWhy onboarding works and the proofsWhy trial works and the proofsShowing a paywall early on to 100% of the usersPaywall content tips (long vs short, pricing table)Feature led vs value-ledUsing data as social proofMore about SteveSteve P. Young is the founder of App Masters the app marketing agency that helps grow apps faster, better & cheaper.From top-charting apps to the world's biggest brands to small indie app startups, App Masters guides you through our successes and failures to ensure that you have a proven framework to ultimately find your success.He is an author, speaker, and host of the #1 app marketing YouTube channel. He has interviewed the biggest names including the co-founder of Shazam, Crossy Road, Mafia Wars, Color Switch, and more!Steve's LinksSteve's LinkedinSteve's TwitterApp Master Youtube ChannelPodcast - App Marketing by App MastersTimestamps0:00 Welcome to the Subscription League 0:21 Steve P. Young introduction and name explanation 1:13 How Steve founded App Masters 3:38 App Masters' brand partnerships 6:31 Steve's advice for CEOs for app monetization 9:34 What pushed you to get so involved with data? 11:28 How to incorporate paywalls during onboarding 13:11 The importance of showing a paywall early 15:50 What to include in a paywall 19:52 What is your experience with win-back offers? 23:20 Is a hard paywall a good idea? 28:31 Where to learn more about Steve 29:11 Thank you for listening!
DT!HQ takes a firm stance against gatekeeping. Whether your favorite games are on a console, a PC, or a mobile device, we consider you a gamer and you are valid. Unless, of course, you're one of the perverts still playing Facebook games in 2023. If you aren't keeping up with the news out of the Meta-camp, the Metaverse isn't exactly headed to the moon. Well luckily for old Zucks, the execs called us in to help revitalize that smooth VR hellscape. Today, we're gathered around the proverbial Round Table to decide which Facebook game would be the best to integrate into the Metaverse. You're going to hear about a lot of games today, most of them you'll at least remember hearing about. Matt's answer is not one of those games. Todd and Kyle, on the other hand, went with games that you'll be much more familiar with. Or you will be, if you're into match three and idle games. Recommended Reading: Debate This! Ep. 103: Come and Funge It This episode was sponsored by MANSCAPED! Join over 7 million men (and probably plenty of not-men too) who trust MANSCAPED by using code "DEBATETHIS" at Manscaped.com. Score 20% off and free world wide shipping by using our code "DEBATETHIS" at checkout! Have you seen our Twitter? twitter.com/debatethiscast Have you seen our Instagram? instagram.com/debatethiscast Want to send us an email? debatethiscast@gmail. Are you listening to this episode thinking to yourself, "Man, I hate hearing ads on my favorite podcast! I didn't think Debate This! would ever sell out!" Well neither did we and honestly, we try pretty hard to make our ads funny and worth the listen. But, if you'd prefer to listen to our show without ads, you can listen to every DT! episode ad-free right now at patreon.com/debatethiscast! Patrons of all tiers get ad-free episodes, bonus content and access to our Patron-only discord server. Higher tiers unlock the DT! Extended Good Vibes Aftershow and tons more. Get all the details at patreon.com/debatethiscast. Properties we talked about this week: Mob Wars, Mafia Wars, Farmville, Harvest Moon, Bejeweled, Bejeweled Blitz Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!
In Lavanya Lakshminarayan's science fiction novel, The Ten-Percent Thief (Solaris, 2023), is set in a world centered on meritocracy, where everyone is judged on the Bell Curve. Apex City, formerly Bangalore, divides its population into the Virtual and Analog societies where access to technology earns a stark difference in quality of life. With the right image, values and opinions, citizens can ascend to the glittering heights of the Twenty Percent, the Virtual elite, they're the movers and shakers with access to the best technology and thus the best quality of life. The risk of falling to the Ten Percent looms in most citizens' minds with its threat of deportation to the Analog society where there is no access to electricity and running water, and limited access to humanity. Told through the over 20 perspectives, the mosaic novel explores a future trajectory based on our current relationship with technology. Though the book was written prior to the covid 19 pandemic, Lakshminarayan noticed that during the pandemic “the lines between privilege were even starker.” She says, “that was actually really heartbreaking for me. I didn't expect that a lot of the more extreme disparities that I portray in the novel would feel so real in such an extreme way so soon.” The novel was first released in South Asia to critical acclaim and is now making its debut in the U.S. and U.K. Lavanya Lakshminarayan is the author of Analog/Virtual: And Other Simulations of Your Future. She is a Locus Award finalist and is the first science fiction writer to win the Times of India AutHer Award and the Valley of Words Award, both prestigious literary awards in India, and her work has been longlisted for a BSFA Award. She's occasionally a game designer, and has built worlds for Zynga Inc.'s FarmVille franchise, Mafia Wars, and other games. She lives in India, and is currently working on her next novel. Brenda Noiseux hosts New Books in Science Fiction. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
In Lavanya Lakshminarayan's science fiction novel, The Ten Percent Thief (Solaris, 2023), is set in a world centered on meritocracy, where everyone is judged on the Bell Curve. Apex City, formerly Bangalore, divides its population into the Virtual and Analog societies where access to technology earns a stark difference in quality of life. With the right image, values and opinions, citizens can ascend to the glittering heights of the Twenty Percent, the Virtual elite, they're the movers and shakers with access to the best technology and thus the best quality of life. The risk of falling to the Ten Percent looms in most citizens' minds with its threat of deportation to the Analog society where there is no access to electricity and running water, and limited access to humanity. Told through the over 20 perspectives, the mosaic novel explores a future trajectory based on our current relationship with technology. Though the book was written prior to the covid 19 pandemic, Lakshminarayan noticed that during the pandemic “the lines between privilege were even starker.” She says, “that was actually really heartbreaking for me. I didn't expect that a lot of the more extreme disparities that I portray in the novel would feel so real in such an extreme way so soon.” The novel was first released in South Asia to critical acclaim and is now making its debut in the U.S. and U.K. Lavanya Lakshminarayan is the author of Analog/Virtual: And Other Simulations of Your Future. She is a Locus Award finalist and is the first science fiction writer to win the Times of India AutHer Award and the Valley of Words Award, both prestigious literary awards in India, and her work has been longlisted for a BSFA Award. She's occasionally a game designer, and has built worlds for Zynga Inc.'s FarmVille franchise, Mafia Wars, and other games. She lives in India, and is currently working on her next novel. Brenda Noiseux hosts New Books in Science Fiction. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-fiction
In Lavanya Lakshminarayan's science fiction novel, The Ten-Percent Thief (Solaris, 2023), is set in a world centered on meritocracy, where everyone is judged on the Bell Curve. Apex City, formerly Bangalore, divides its population into the Virtual and Analog societies where access to technology earns a stark difference in quality of life. With the right image, values and opinions, citizens can ascend to the glittering heights of the Twenty Percent, the Virtual elite, they're the movers and shakers with access to the best technology and thus the best quality of life. The risk of falling to the Ten Percent looms in most citizens' minds with its threat of deportation to the Analog society where there is no access to electricity and running water, and limited access to humanity. Told through the over 20 perspectives, the mosaic novel explores a future trajectory based on our current relationship with technology. Though the book was written prior to the covid 19 pandemic, Lakshminarayan noticed that during the pandemic “the lines between privilege were even starker.” She says, “that was actually really heartbreaking for me. I didn't expect that a lot of the more extreme disparities that I portray in the novel would feel so real in such an extreme way so soon.” The novel was first released in South Asia to critical acclaim and is now making its debut in the U.S. and U.K. Lavanya Lakshminarayan is the author of Analog/Virtual: And Other Simulations of Your Future. She is a Locus Award finalist and is the first science fiction writer to win the Times of India AutHer Award and the Valley of Words Award, both prestigious literary awards in India, and her work has been longlisted for a BSFA Award. She's occasionally a game designer, and has built worlds for Zynga Inc.'s FarmVille franchise, Mafia Wars, and other games. She lives in India, and is currently working on her next novel. Brenda Noiseux hosts New Books in Science Fiction. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/literature
Mark Pincus was at the forefront of mobile technology when it was just being born. He is a recovering venture capitalist who co-founded his first company with Sunil Paul in 1995. FreeLoader was at the forefront of giving people the news through push technology, just as the IETF was in the process of ratifying HTTP2. He sold that for $38 million only to watch it get destroyed. But he did invest in a startup that one of the interns founded when he gave Sean Parker $100,000 to help found Napster. Pincus then started Support.com, which went public in 2000. Then Tribe.net, which Cisco acquired. As a former user, it was fun while it lasted. Along the way, Pincus teamed up with Reid Hoffman, former PayPal executive and founder of LinkedIn and bought the Six Degrees patent that basically covered all social networking. Along the way, he invested in Friendster, Buddy Media, Brightmail, JD.com, Facebook, Snapchat, and Twitter. Investing in all those social media properties gave him a pretty good insight into what trends were on the way. Web 2.0 was on the rise and social networks were spreading fast. As they spread, each attempted to become a platform by opening APIs for third-party developers. This led to an opening to create a new company that could build software that sat on top of these social media companies. Meanwhile, the gaming industry was in a transition from desktop and console games to hyper-casual games that are played on mobile devices. So Pincus recruited conspirators to start yet another company and with Michael Luxton, Andrew Trader, Eric Schiermeyer, Steve Schoettler, and Justin Waldron, Zinga was born in 2007. Actually Zinga is the dog. The company Zynga was born in 2007. Facebook was only three years old at the time, but was already at 14 million users to start 2007. That's when they opened up APIs for integration with third party products through FBML, or Facebook Markup Language. They would have 100 million within a year. Given his track record selling companies and picking winners, Zynga easily raised $29 million to start what amounts to a social game studio. They make games that people access through social networks. Luxton, Schiermeyer, and Waldron created the first game, Zynga Poker in 2007. It was a simple enough Texas hold 'em poker game but rose to include tens of millions of players at its height, raking in millions in revenue. They'd proven the thesis. Social networks, especially Facebook, were growing.. The iPhone came out in 2007. That only hardened their resolve. They sold poker chips in 2008. Then came FarmVille. FarmVille was launched in 2009 and an instant hit. The game went viral and had a million daily users in a week. It was originally written in flash and later ported to iPhones and other mobile platforms. It's now been installed over 700 million times and ran until 2020, when Flash support was dropped by Facebook. FarmVille was free-to-play and simple. It had elements of a 4x game like Civilization, but was co-op, meaning players didn't exterminate one another but instead earned points and thus rankings. In fact, players could help speed up tasks for one another. Players began with a farm - an empty plot of land. They earned experience points by doing routine tasks. Things like growing crops, upgrading items, plowing more and more land. Players took their crops to the market and sold them for coins. Coins could also be bought. If a player didn't harvest their crops when they were mature, the crops would die. Thus, they had players coming back again and again. Push notifications helped remind people about the state of their farm. Or the news in FreeLoader-speak. Some players became what we called dolphins, or players that spent about what they would on a usual game. Maybe $10 to $30. Others spent thousands, which we referred to as whales. They became the top game on Facebook and the top earner. They launched sequels as well, with FarmVille 2 and FarmVille 3. They bought Challenge Games in 2010, which was founded by Andrew Busy to develop casual games a well. They bought 14 more companies. They grew to 750 employees. They opened offices in Bangalore, India and Ireland. They experimented with other platforms, like Microsoft's MSN gaming environment and Google TV. They released CastleVille. And they went public towards the end of 2011. It was a whirlwind ride, and just really getting started. They released cute FarmVille toys. They also released Project Z, Mafia Wars, Hanging with Friends, Adventure World, and Hidden Chronicles. And along the way they became a considerable advertising customer for Facebook, with ads showing up for Mafia Wars and Project Z constantly. Not only that, but their ads flooded other mobile ad networks, as The Sims Social and other games caught on and stole eyeballs. And players were rewarded for spamming the walls of other players, which helped to increase the viral nature of the early Facebook games. Pincus and the team built a successful, vibrant company. They brought in Jeff Karp and launched Pioneer Trail. Then another smash hit, Words with Friends. They bought Newtoy for $53.3 million to get it, after Paul and David Bettner who wrote a game called Chess with Friends a few years earlier. But revenues dropped as the Facebook ride they'd been on began to transition from people gaming in a web browser to mobile devices. All this growth and the company was ready for the next phase. In 2013, Zynga hired Donald Mattrick to be the CEO and Pincus moved to the role of Chief Product Officer. The brought in Alex Garden, the General Manager for Xbox Music , Video, and Reading, who had founded the Homeward creator Relic Entertainment back in the 1990s. The new management didn't fix the decline. The old games continued to lose market share and Pincus came back to run the company as CEO and cut the staff by 18 percent. In 2015 they brought in Frank Gibeau to the board and by 2016 moved him to CEO of the company. One challenge with the move to mobile was who got the processing payments. Microtransactions had gone through Facebook for years. They moved to Stripe in 2020. They acquired Gram Games, to get Merge Dragons! They bought Small Giant Games to get Empires & Puzzles. They bought Peak Games to get Toon Blast and Toy Blast. They picked up Rollic to get a boatload of actions and puzzle games. They bought Golf Rival by acquiring StarLark. And as of the time of this writing they have nearly 200 million players actively logging into their games. There are a few things to take from the story of Zynga. One is that a free game doesn't put $2.8 billion in revenues on the board, which is what they made in 2021. Advertising amounts for just north of a half billion, but the rest comes from in app purchases. The next is that the transition from owner-operators is hard. Pincus and the founding team had a great vision. They executed and were rewarded by taking the company to a gangbuster IPO. The market changed and it took a couple of pivots to get there. That led to a couple of management shakeups and a transition to more of a portfolio mindset with the fleet of games they own. Another lesson is that larger development organizations don't necessarily get more done. That's why Zynga has had to acquire companies to get hits since around the time that they bought Words with Friends. Finally, when a company goes public the team gets distracted. Not only is going through an IPO expensive and the ensuing financial reporting requirements a hassle to deal with, but it's distracting. Employees look at stock prices during the day. Higher ranking employees have to hire a team of accountants to shuffle their money around in order to take advantage of tax loopholes. Growth leads to political infighting and power grabbing. There are also regulatory requirements with how we manage our code and technology that slow down innovation. But it all makes us better run and a safer partner eventually. All companies go through this. Those who navigate towards a steady state fastest have the best chance of surviving one more lesson: when the first movers prove a monetization thesis the ocean will get red fast. Zynga became the top mobile development company again after weathering the storm and making a few solid acquisitions. But as Bill Gates pointed out in the 1980s, gaming is a fickle business. So Zynga agreed to be acquired for $12.7 billion in 2022 by Take-Two Interactive, who now owns the Civilization, Grand Theft Auto, Borderlands, WWE, Red Dead, Max Payne, NBA 2K, PGA 2K, Bioshock, Duke Nukem, Rainbow Six: Rogue Spear, Battleship, Centipede, and the list goes on and on. They've been running a portfolio for a long time. Pincus took away nearly $200 million in the deal and about $350 million in Take-Two equity. Ads and loot boxes can be big business. Meanwhile, Pincus and Hoffman from LinkedIn work well together, apparently. They built Reinvent Capital, an investment firm that shows that venture capital has quite a high recidivism rate. They had a number of successful investments and SPACs. Zynga was much more. They exploited Facebook to shoot up to hundreds of millions in revenue. That was revenue Facebook then decided they should have a piece of in 2011, which cut those Zynga revenues in half over time. This is an important lesson any time a huge percentage of revenue is dependent on another party who can change the game (no pun intended) at any time. Diversify.
Patrick Lazarra is a Las Angeles-based actor, writer, and director behind the new mafia thriller, Burn, releasing April 1st! Burn serves as a loveletter to old-school Hollywood mafia films, with great committment to making the film period accurate. Patrick also shares how to make the film seem so large despite its low budget. Patrick also talks about his struggles going through chemotherapy and how it has shaped him as a person and as a writer. You can learn more about Patrick's film here: https://www.imdb.com/title/tt2992252/?ref_=nm_knf_i1 The Big Time Talker is sponsored by Speakermatch.com
In the 1980s, as the Soviet empire crumbled, organized criminals eyed up the sprawling VAZ automobile plant in the city of Tolyatti, “Russia's Detroit.” When it collapsed all hell broke loose. Old-school “thimble kings” battled it out with bodybuilding skinheads, Chechen paramilitaries and the Volgas, partying hotheads who'd become a fearsome mob, for supremacy over one of Russia's most fabled companies. It'd take hundreds of deaths and Kremlin SWAT teams to bring the bloodshed to an end. A story that we don't think has been reported in English before, the Tolyatti Car Gang Wars are one of Russian crime's bloodiest episodes. And given the terrible things they're doing now, that says a lot.
In this episode we discuss the rise and fall of the Rizzuto crime family in Montreal, Canada. We also analyze the Mafia violence that has spread from Quebec to Ontario.
In this episode we discuss the rise and fall of the Rizzuto crime family in Montreal, Canada. We also analyze the Mafia violence that has spread from Quebec to Ontario.
In this episode, we're talking to Justin Waldron, former 19-year-old co-founder of Zynga and current founder of Storyverse, a web3 venture aimed at bringing NFTs to life. Justin has also advised Dapper Labs, CryptoKitties, Decentraland, and Immutable (probably nothing). Justin unpacks all of his learnings from his years at Zynga working on Farmville, Mafia Wars, & Zynga Poker, and how he's implementing these first principles into his current NFT ventures. He also explains how Storyverse is helping bring NFTs to life through the storytelling tools it enables and why he thinks people play games and how NFTs make this reason even more compelling! ------
In this episode, we're talking to Justin Waldron, former 19-year-old co-founder of Zynga and current founder of Storyverse, a web3 venture aimed at bringing NFTs to life. Justin has also advised Dapper Labs, CryptoKitties, Decentraland, and Immutable (probably nothing). Justin unpacks all of his learnings from his years at Zynga working on Farmville, Mafia Wars, & Zynga Poker, and how he's implementing these first principles into his current NFT ventures. He also explains how Storyverse is helping bring NFTs to life through the storytelling tools it enables and why he thinks people play games and how NFTs make this reason even more compelling! ------
The Boys and some guests read some face book posts.
The IMDb listing would try to make you forget this was a 3D movie, but we won't -- needless 3D is our bread and butter. Let's get together with some old friends Harold and Kumar and see if friendship can really save the holidays... or something. Not brought to you by Campbell's Soup or Mafia Wars. Check out Liam and the pals in Guest Room Status on: Spotify, Apple Music (I don't have Apple Music sorry trust me it's there), YouTube. Mitch is not saying anything at all. Art by Jade Dickinson: @jadesketches on Instagram | @jadesketches on TikTok Find us on Twitter & Letterboxd: @theymadeanother / @tmao | @mrcoreyprice | @grahamthemallow // Listen to MK Podquest with Corey and Neal: https://anchor.fm/mkpodquest Find us on Anchor, Spotify, Apple Podcasts, Google Podcasts, Stitcher, RadioPublic, Breaker, Overcast and more as "They Made Another One?!" Reach us via email: tmaopodcast@gmail.com Music from filmmusic.io "Eighties Action" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)
A hotel for hamster wannabes, the biggest grossing movie of all time and Usain Bolt’s crowning glorySee omnystudio.com/listener for privacy information.
On this episode, we talk with Bill Mooney, who was the former Studio Vice President of Zynga from 2008—2012, leading FarmVille, Zynga Poker, Mafia Wars, and other apps during their peak DAU numbers. He is currently the CEO at Proteus Games, a new venture in mobile gaming. We ask what makes a game stand out from the pack, and how to know a good bet when you see it? How do you find new, strategic opportunities in the gaming space and have the wherewithal to follow through? Bill speaks to the importance of curiosity when confronted with trends you don't understand, how to stick to a vision without partners, colleagues, and peers diluting it, why we can't get enough of tiktok's extremely niche content, and much, much more on this episode of Creators at Work.
Come join us as Cool Ass Key enlightens is on some LGBTQ issues --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/gunshinestatepodcast/support
This is the hundred and fourth episode of the GameDev.tv Community Podcast. Nova Villanueva is a game designer, artist, and twitch streamer who started her gaming career as a game artist for Zynga's game, Mafia Wars. She received a Bachelor of animation from the Art Institute then worked as a technical artist at Animatic Media with clients such as Intel and Mountain Dew. Nova has taught game development at Pratt Institute, Parsons School of Design, and New York's College of Technology. She has then obtained her Master's degree from NYU Game Center and is currently an independent game developer working on the indie game, The Mills, and writing a 3D game art book for publisher Apress.Nova’s Blog: https://medium.com/@novalvillanuevaLevel Design Lobby: https://gumroad.com/a/100856947Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unreal VR Course:https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=K_B&affcode=45216_dezckag6Enjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
Gordon Rowe was a product manager on Mafia Wars, and then served as Zynga's only product manager on the 3rd party publishing team working with external studios to help them improve the performance of their games. He also worked on PC f2p as the Director of Product at Daybreak games. He's currently working at Facebook as an in-house consultant. Gordon has worked with dozens of external studios and has problem solved their products, and evaluated their chances of success. These are superpowers you can develop by listening to this episode... We dive deep into product management frameworks, rule-of-thumb KPI, common free to play errors, the evolution of monetization beyond pay-to-win, how to implement an analytics stack, and much much more. If you work in, or have interest in, free-to-play games, this interview is absolutely unmissable.
Ohh man this one is a doozy. On this week's episode we are joined by guest Drew Swadley to discuss the history of social media gaming. Specifically the rise and fall of Zynga the company behind such games as Mafia Wars and FarmVille. Prepare for an in depth history lesson and some interesting takes on Chiba Hut, Jake's version of FarmVille (literally a slaughterhouse simulator), MySpace memories, and farms filled with ducks.
Welcome to Dev Game Club, where this week we continue our series on the unique Animal Crossing. We talk about the holidays we visited, Mr. Resetti and not wanting to mess with your save, going to the island, and many more, before turning to our series takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour a day! (Many in holidays.) Podcast breakdown: 0:41 Animal Crossing 1:07:38 Break 1:08:13 Takeaways and Feedback Issues covered: Brett's gyroids and UFO, Tim's asteroid, the attract mode and seeing outfits you don't have yet, learning about how to play the stalk market, whether the animals talk about things you haven't engaged with, additional visiting characters, how the fireworks work, the tricks on Halloween, how Jack works on Halloween, Tortimer's gifts on holidays, losing items to tricksters, having big scares on Halloween as a kid, how different Halloween is, the evolving nature of Mr Resetti, wanting to protect your town, the animal version of the Windows BSOD, playful shaming, having a dialogue with a designer, emerging design, recognizing what the player is going to do, seeing the things the player will do, encouraging the player to diverge from the intended style of play, weeds everywhere, setting the world state on the clock, having unique sets of animals between us, speculating about why the acre transitions occur, aesthetic choices and whether that translated to movement, Tim's adventures with morning aerobics and sports day, lacking interactions in mini-games, changing up the appointment play, trading off appointment play with real-world tension, theme sets on holidays, moving events to be longer time-framed for MMOs, talking about the new game's egg-onomy, reaching the island via Kapp'n, picking coconuts and wearing island shirts, Kapp'n's songs, the remarkable amount of discovery, Brett finds a coelacanth, the variety of bugs and other collectibles, attuning yourself to the world and being able to read things in the environment, appointment play and mobile gaming influence, the connection to mobile and social games, tend-and-befriend, means of player expression, Brett's gyroid fascination, growing expressiveness of the series, representing everything in the world, mechanically using the things that players interact with as animals and animal interactions, a huge variety of discovery supplanted by shallow interactions, not getting stuck, the potential to generate stories, a singing non-review delivered as a dramatic reading, the role of a designer for longer and larger development (such as AAA), the shifting needs for system design, communicating and holding a vision for an element of a design, advocacy and the narrative or progression of a design, communicating across departments, the complications of enemy or vehicle design, having to put micro pieces together that support the macro, being about more than the ideas, answering lots of why questions. Games, people, and influences mentioned or discussed: The X-Files, Auld Lang Syne, Blizzard Entertainment, RoboCop, Starcraft, Asteroids, Gothic Chocobo, Game Boy Player, World of Warcraft, GTA III, Facebook, Zynga, FarmVille, Mafia Wars, The Sims, Pixar, Batman, Waypoint, Metal Gear Solid 4, Civilization, Peyton Place, Beverly Hills 90210, Blarg42, Pokemon, Billy/The2ndQuest, Halo (series), SW Republic Commando, Jamie Griesemer, Ryan Darcy, Elan Ruskin, Left 4 Dead, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Next time: An hour a day of Animal Crossing: New Horizons Errata: Although I stand by my memory of there being a coelacanth discovered in the Mediterranean in the 90s, the discovery that coelacanths had survived to the modern era dates back to one being caught in 1938. Also: Brett, what is a "stegalosaurus?" STEGOSAURUS. The television show Brett was looking for was Melrose Place. Peyton Place was in fact a multi-year running prime time soap rather than a mini-series. Links: Five GameCubes and Four Sword Jamie Griesemer: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 Ryan Darcy: Designing Spartan Abilities for Halo 5: Guardians Elan Ruskin: AI-Driven Dynamic Dialog through Fuzzy Pattern Matching Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Vaibhav Sahgal is the Head of Growth at Reddit, Inc. which has 500 million unique users around the world. Prior to this, he worked at Zynga for 8 years as a product manager. He led teams building games like Words with Friends, Cityville, and Mafia Wars. Vaibhav immigrated from India to the U.S. to get a degree in Computer Science at Purdue University. Today, he talks about his journey into tech, the qualities of effective engineers, and how to build and grow products to millions of users.
We bring on Godswill's old coworker, Jeremiah, to talk about his illustrious career in the nerd world. From Blockbuster, SEGA, and GameStop and with experiences with IGN, G4TV, E3, Kotaku, and many other gaming hallmarks, Jeremiah has many stories that you'll enjoy even as a non-gamer. From the emotional start with Godswill's announcement to the very end where we reminisce over good communities and controllers, it's a great episode that gamers and casuals alike will love. Follow Jeremiah on Twitch and help his charitable causes! https://www.twitch.tv/WehlerDealer Music by KarpaBeats What Godswill will do (1), 50000 Tons of Metal Cruise (2), Tool album (3), Half-Life 3 (6), new career opportunities (9), Chappelle Special Sticks and Stones (11), moving out and moving back (16), Who is Jeremiah (18), Mexico City w/ Konami and Sega (20), Metal Gear Survive (23), Mafia Wars, The Sims, Oblivion (25), Staying up to date and staying young- Daywalker (29), college days and starting with video industry (33), how Godswill and Josh met (37), preordering games (39), World of Warcraft Classic (41), how g&J met, G4TV, and E3 (45), celebrities using their voice (48), Hulk Hogan (50), working at Blockbuster in 2002 (52), meeting with video game press (56), getting starstruck and street teams w/ System of A Down & Slayer (58), how to talk nto famous/important people (1:03), Polyphia (1:08), fighting as a conservation (1:10), playing evil in games & Fallout games (1:18), controllers and playing games (1:23), Jeremiah's favorite game Ico (1:33), new God of War (1:38), Journey, GTA 5, Red Dead (1:39), San Andreas (1:45), what games can do today (1:49), Brothers A Tale of Two Sons (1:50), different generations (1:54), skin care (1:57), take care of health (1:59), working in the nerd world (2:03), in-fighting in nerd culture (2:08), Closing (2:15) WehlerDealer Twitch, Dark Souls community (2:19), League of Legend (2:21)
Pada episode ini, Aqila Mazi menceritakan kisahnya mengambil mata kuliah presentasi di Korea Selatan. Mata kuliah yang ia ambil menggunakan buku Chris Anderson berjudul TED. Buku dan pengalamannya begitu membantunya dalam meningkatkan kemampuan presentasi, ibarat game Mafia Wars, level Aqila naik drastis setelah mengikuti mata kuliah ini. Penasaran kan dengan kisahnya? Yuk coba dengarkan di Podcast Magic Presentation Latar belakang musik: Haute Culture-Chordial
Farmville. Mafia Wars. Poking friends. Ah, Facebook. Not that many years ago it seemed so innocent and harmless. Taking online quizzes about which Harry Potter character I was? Checking in with the locations of places I visited? Sharing personal details of my day-to-day life? Of course! Why not? What could possibly go wrong? Fast-forward to … Continue reading Facebook Does a Faceplant and We’re Paying the Price → The post Facebook Does a Faceplant and We’re Paying the Price appeared first on About Men Radio.
What if the users that make Snapchat worth anything at all had been given ownership in it from the beginning? In this episode I talk to Frank E. Banks, co-founder of ZEN for iOS, a video sharing and communications app for the video editor community and ZENCoin – the cryptocurrency that is the front door to a powerful business model innovation. There are literally millions of mobile app developers worldwide. And who knows how many video content creators there could be over time. Find out how ZENCoins will be the currency to knit them all together into a single, infinitely dynamic, market. 1:11 - Introducing Frank E. Banks, cofounder and CEO of Zen; some background on his career and on Zen. 3:02 - Comparing the current landscape of fanart distribution to how Zen will change that; finding this market through working with a video editing app for vine. 3:47 - The scope of this market and some of the specific benefits. 4:45 - How Zen specifically fits into the fanart distribution market. 5:21 - The monetization structure for Zen and how Frank plans to evolve it over time; comparing that structure to Youtube. 9:02 - The shadow market of influencer marketing. 11:13 - Applying this shadow market to how brands use social media marketing. 12:48 - Building a following quickly using these influencer techniques that stay more or less an industry secret. 14:17 - What results could come from turning this into an efficient, structured market through Zen; reposting as the primary attention commodity and how Zen streamlines that. 16:43 - Applying Zen’s functions to how advertisers and influencers can benefit. 17:32 - The global scope of Zen’s market and how they’re solving the currency problem by utilizing their own cryptocurrency, Zen Coin; additional benefits of using a cryptocurrency for this marketplace. 20:21 - What Zen’s decentralization means for users and providing incentives for using Zen Coins more widely. 24:18 - The potential for appreciating value of the Zen Coins and how they want to foster that through creating a strong ecosystem with other complementary businesses. 29:28 - Comparing this value proposition for content creators to using other platforms like Facebook and Instagram. 30:23 - Looking at Zen’s potential for growth, geographically and demographically, and how using a cryptocurrency facilitates that. 32:49 - Zen Coin as an incentive to be an early adopter for the platform and why it’s an added benefit over platforms like Instagram. 33:36 - Why cryptocurrencies can grow in value and looking at trajectories of previous iterations. 34:32 - What Frank is most excited about with the business right now. 35:50 - Frank’s experience at Zynga, having seen the network effects in action, and how something like cryptocurrency could have affected Zynga’s early sustainability. 37:34 - Comparing cryptocurrencies to other huge technology changes. 39:05 - The questionnaire, borrowed from James Lipton. 45:28 - Contacting Frank and learning about Zen - www.zenvideo.co. Resources and Links Mentioned: Zynga Mafia Wars Cryptocurrency Farmville Download Zen Contact Frank at frank@autozen.tv
On est tellement content de te retrouver ici en ce début de semaine. Cette semaine, on est avec la fantastique Coco Belliveau pour une semaine de dingue. Dans ton show: Coco pratique son métier actuel dans son sommeil, Chuck révèle ses rêves excitants, Vanessa et ses rêves de tueur fou, Coco est Wolverine dans ses rêves, les rêves érotique de Nick sont toujours gâchés à cause d’une raison particulière, les rêves post-apo de Nick, Chuck est horripilé par les invitations de jeu Facebook, Nick est rendu indifférent par les invitations inutiles, Nick revient sur sa page bloquée, Vanessa déteste quand Facebook devient nostalgique, Coco n’aime pas recevoir des invitations rando (oui, rando, deal with it), Nick nous parle d’un groupe Facebook assez particulier et plus! Un ptit show qui commence solidement bien la semaine. Hey, à demain là! La très TRÈS drôle Coco: http://www.facebook.com/cocobelliveau/?fref=ts La fantastique sorteuse nationale: http://www.facebook.com/vanessa.chandonnet?fref=ts Votre sidekick en chef: http://www.facebook.com/nicprovo?fref=ts Le gars qui anime le show: http://www.facebook.com/charles.tleduc Facebook - iTunes - YouTube - Google Play - Stitcher Twittinons ensemble: Coco: http://twitter.com/CocoBelliveau Vanessa: http://twitter.com/lasorteuse Nick: http://twitter.com/NickProvost Chuck: http://twitter.com/Chucktl LPB: http://twitter.com/lepbonheur Merci de nous suivre!
This week, the Inc. podcast crew talks about how robotics company Savioke's robots are now delivering room service in hotels in California, how veterans from the American wars in Iraq and Afghanistan are turning to entrepreneurship in civilian life, and interview Roger Dickey about how he built Dope Wars (eventually remade into Mafia Wars) and sold it to Zynga. Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to our final episode in our series examining Warcraft: Orcs and Humans, where we welcome guest Bill Roper! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Quick show note: We had some technical difficulties with Bill's mic, so he's a little quiet. Apologies. It is worth boosting your headphones to hear him. Podcast breakdown: 0:38 Bill Roper Interview 1:12:41 Break 1 1:13:06 Outro, next game Issues covered: Blizzard pre-Warcraft, how Bill got in, voice over, joining up to do anything, having empathy for orcs, manual symmetry, making investments in quality, notepads add heft, guerrilla marketing, "Growing up Blizzard," inclusivity and the "Mom test," getting into the RTS market, raising the bar back and forth with Westwood, SVGA resolution, LAN multiplayer, desynchronization bugs, pushing the capabilities of the engine, stringing missions together into a story, constant iteration of game writing, ebb and flow of mission types, longer development time for 1993, everything going right for Warcraft 2, emergence of the multiple click voice lines, letting the team find a new feature, AAA production focus vs indie innovation ability, planning for innovation and leadership buy-in, great ideas come from everywhere, Blizzard culture and design credited to the team, flip-side: killing your babies, everybody playing the game, the quote board, the world's most expensive QA team, meritocracy, Blizzard's influence on the industry and its inclusivity, simple to learn/difficult to master, supporting approachability with humor and aesthetics, grognard capture, free multiplayer clients with the single-player game, genesis of Battle.Net, pay-to-play multiplayer services, the influences that led to the orcs, the origins of Medivh's name, exiling the wolf riders, characterizing units through voice and portraiture, embedding character into the gameplay, telling side stories because you don't know what the player looks like, audio cues as feedback system, economical design, micro-management, building on roads, mini-map choices: essentially just an alert, no playing the game off the mini-map, trolling pro players, avoiding mini-map distraction, design discipline. Games, people, and influences mentioned or discussed: Warcraft series, Starcraft series, Diablo series, Champions, Star Trek Online, Blizzard, Silicon & Synapse, Justice League Task Force, Lost Vikings, Rock n' Roll Racing, Dune 2, Herzog Zwei, Blackthorne, Mars: Bringer of War (Hölst), Glenn Stafford, Allen Adham, Mike Morhaime, Magic: The Gathering, Jeopardy, MAD magazine, Davidson & Associates, Bethesda Game Studios, Oblivion, Command & Conquer, Westwood Studios, Ron Millar, id Software, Epic Megagames, Starfighter games, Bob Fitch, Republic Commando, Daron Stinnett, Dave Brevik, Erich and Max Schaefer, Farmville, Mafia Wars, Mario Kart, Hearthstone, Chris Metzen, Wing Commander, Skyrim, Myth series, Stu Venable, GURPS, Happy Jacks, Poxy Boggards. Links: You should follow @BillRoper on Twitter! Check out his podcast, Happy Jacks RPG Podcast! Or their website! Bliss out to the RennFaire strains of the Poxy Boggards! Next time: Super Metroid! Play until you get the charge beam (save around that) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Today we have a conversation with entrepreneur & investor and co founder of software development company Gigster Roger Dickey. Prior to founding Gigster, Roger led game studios at Zynga after joining when the company had just 30 employees after selling his first company Curiosoft to zynga. Roger oversaw MafiaWar’s explosive growth to over 100million users and 1billion dollars in revenue. Roger also as an international product team advisor for Zynga helping the company grow their games in India, Japan and China. Alongside his work at Zynga, Roger began advising & investing in bay-area startups in 2010. His investments include Docker, Addepar, iCracked, OpenGov, ClassDojo, and Wanelo. Advisory roles include Formation 8, Nest, OpenDoor, and The Thiel Fellowship. Lets listen into Roger Dickey interviewed at our san Francisco chapter by startup grind editor in chief Michael Gasiorek.
mike, travis, nappier (and late drunk) discuss the following topics........#flatdrunk update.........travis had an addiction to mafia wars........seth rogen NAILED nancy grace....the great comic book caper...........OUR INTERVIEW WITH FINLAND'S OWN STEVE 'N' SEAGULLS! CHECK THEM OUT ON FACEBOOK OR THEIR WEBSITE, stevenseagulls.comtattoos........a guy stole $25 from a gas station.......well........bye.
Recorded on January 21st, 2013 with Brian Fife, James Fingal and Thomas Westberg. Tom runs through a brief history of video game distribution, starting with arcade consoles and ending with digital distribution stores. A number of trends are identified: transition from physical (resellable) objects to software licenses, certification programs driven by the game distributors and the gradually lowering bar for distribution that now supports ‘indie’ game development. Links to referenced items: Super Missile Attack, Missile Command, Atari, Nolan Bushnell, Sente Technologies, Pac-Man, Ms. Pac-Man, Midway Games, Namco, Burning Wheel, Atari 2600, Activision, Imagic, Nintendo, Sony, Microsoft, Gamestop, EA, Deadly Towers, Floppy Disk, CD-ROM, Copy Protection, Infocom, Where in the World is Carmen Sandiego, Blizzard, Diablo Three, Sim City, Final Fantasy, Blockbuster, iOS App Store, Stardock Central, Steam, Amazon Kindle, Wal-Mart, Humble Indie Bundle, Yohoho! Puzzle Pirates, World of Tanks, XBox Live, PSN, Nintendo eShop, Geometry Wars, Sega Channel, Atari Gameline, Temple Run, Square, Chaos Rings, Nintendo DS, PS Vita, How long should a game be? - Tobold Google Play, Sideload, Androminion, Ingress, Endgame: Syria Elder Scrolls Online, App Store Curation - Jonathan Blow, Angry Birds, Fifty Shades of Grey, The Smurfberry Affair - GigaOM, Zynga, Farmville, Popcap, Mafia Wars, Rovio, Cow Clicker, X-Com: Enemy Unknown, Ten Million, Dungeon Raid, Puzzle Quest, Letterpress, The Walking Dead, Mass Effect, Halo Four, Assassin’s Creed Three, Dishonored, Deus Ex: Human Revolution.
Kate Snow reports on Zynga, the social gaming company that just went IPO, is Wall Street's newest billion dollar baby. Best known for its virtual gamesWords with Friends, Farmville,Mafia Wars and Cityville, it's CEO and founder Mark Pincus is making no apologies for his drive and intensity. Rock Center With Brian Williams airs Mondays @ 10pm (eastern).
Chris talks about a dream he had with @tomhanks Send questions/comments/topics through Twitter at: http://twitter.com/monkeyinmysoupOr email at us at:theresamonkeyinmysoup@gmail.com Hosts:Chris Hernandez (about.me/mrcmh)Jeremy Klassen (about.me/jeremyklassen)
Wooouuu!!! Hola!! Por fin este es el primer podcast de la Segunda temporada de CodecX Por fin!!! En este podcast podrás escuchar, datos sobre Windows 8, Hackers Ponen Porno en le canal de Plaza sésamo, Virus de Mafia Wars y mucho mas!!
Liz Strauss is Witty, Funny and Too Friggen Smart I first saw Liz on Empire Avenue. Yes it is an Internet game, but although I do not do Mafia Wars or Farmville I love EAv because it tells you about … Continue reading →
Links from this episode: PETA gets a .XXX domain http://news.cnet.com/8301-17852_3-20094995-71/report-peta-to-launch-porn-site/?part=rss&subj=news&tag=2547-1_3-0-20 Warcraft: Patch 4.3 Updated Information, Transmogrification Preview: http://www.mmo-champion.com/content/2419-Patch-4.3-Updated-Information-Transmogrification-Preview Teen dies of rare disease caused by "brain-eating" amoeba: http://www.cbsnews.com/8301-504763_162-20093447-10391704.html http://imgur.com/Wb8UM Lawful Good - Shigeru Miyamoto (Nintendo) Neutral Good - Gabe Newell (Valve) Chaotic Good - Tim Schafer (Psychonauts, The Secret of Monkey Island, and Day of the Tentacle) Lawful Neutral - Peter Molyneux (Fable, Black & White, and Populous) True Neutral - John Carmack (ID Software) Chaotic Neutral - Notch (Minecraft) Lawful Evil - Bobby Kotick (Author of "How to make more Money-O's") Neutral Evil - Fernando Melo (Bioware) Chaotic Evil - Mark Pincus (Farmville, Mafia Wars, Zynga Poker, etc) http://prime.paxsite.com/schedule.php
Ep 515: Mafia Wars “It doesn't take two weeks to crack WEP bro-ster… Punky Broster.” Another great episode of the Jamhole, well great in my eyes… or ears. Beauty is in the eye of the beholder. So I'll say it's beautiful, since I'm the … Continue reading → The Jamhole - Stay hungry, stay foolish.
Immediately after Mayor Oscar Goodman was elected, he got into political hot water for suggesting the city open a mob museum. And yet in the next 18 months, Vegas will be getting not one but two of them. The Las Vegas Mob Experience is set to open at the Tropicana in December and the Mob Museum in downtown Las Vegas is due sometime in 2011. In this supersized episode of The Strip, we'll hear from prominent proponents of both. First, Steve speaks to Meyer Lansky II, the grandson and namesake of the legendary mob boss who first sent Bugsy Siegel to Las Vegas. Then, later, we have a conversation with Dennis Barrie, the curator for the downtown entry into the mob-artifacts sweepstakes. Barrie created the Rock N Roll Hall of Fame in Cleveland and the International Spy Museum in Washington D.C. and was at the center of a major controversy in the late 1980s over the display in a n museum of sexually explicit Robert Mappelthorpe photos. In Banter: Banning hula hoops, some gay-straight observations about topless shows, the Cosmopolitan gains steam, news on the Garth Brooks scalping front and more. Blog: VegasHappensHere.ComSite: TheStripPodcast.ComE-mail: TheStripPodcast@aol.comVoicemail: 702-997-3300Twitter: @TheStripPodcast
Social gaming on sites like Facebook and Myspace are the next big thing it seems, with some titles like Farm Town and Mafia Wars rocketing up to over 10 million players. But is this still a growth market, or has it become overly bloated? The post Social Gaming appeared first on Game Industry News.
More fun than shoving a Zebra Cake down your gullet, The Ugly Couch Show Couchcast is here for all your nutritional needs. We'll feed you with classic arcade cabinets, the big Steam sale, Final Dimension5nal Destination, Mafia Wars, Debbie Gibson vs. Tiffany vs. Mega Shark vs. Giant Octopus, Pattinson the Impaler, Trolls 3, Myers tired, the day we get to Hobbiton, Donner's Woman, Suicide Girls commit Comic-con suicide, Marvel TV guru, Kellogg's waxy box, .xxx, Make-a-Falcon Foundation, Huluplus, Starcraft 2 : Aircraft 2, Saints Row nudity, and everyone's favorite family website: Lemon Party. Sure we're a little high in slat/fat/cholesterol/nerd but we're cheap and easy to unwrap. So prepare to bite down hard on this week's episode of Couchcast. The Big List: History's Top 10 E3 Screw-ups
This week I had the privilege to interview Jay Smith, the writer of the podcast audio-drama HG World. Jay and I discussed his writing, the inspiration for HG World, his favorite characters to write for, Mafia Wars, South Park, and the most memorable scene he has written for HG World. Once you finish listening to the interview, head over to the HG World website at www.goodmorningsurvivors.com and tell them the Tao of Tech sent ya! Stay tuned after the show and listen to the promo for Paul E Cooleys horror novella "Tattoo". Head over to Paul's website http://shadowpublications.com/ for more Feindmaster goodness, or to www.Amazon.com or www.smashwords.com to pick up your copy of "Tattoo".
WHO R THOSE GUYS TALKPresentsFakebook: Friends, Floozies, Freaks or FagsHow People Invaded Your Life With The Misuse Of This Social Tool?Everyone and their momma is on facebook! It's the largest social site in the world. It also has the largest number of perverts, freaks, cheats, and people you never wanted to hear from again.Everyday on facebook people send friend request to millions of people they don't know. There are many reasons for this aggressive behavior, but many are lonely individuals that hide behind a screen to say things they wouldn't normally say in person.Next are the facebook freaks that spend entirely too much time sending annoying pillows, drinks, Mafia Wars and FarmVille requests. Or the people that send one word instant message with nothing else to say. These individuals fit in the "I Need A Friend & Hug" category.Many people make up the world and now facebook. When you set up your account did you think how all these people would invade your life? If you're privileged not have your mobile devices connected to this social site, then you don't have to deal with all the pointless invites, or suggestions that are sent to you while working, sexing, partying or just enjoying your life.Who R Those Guys discusses how facebook has become fakebook with many people using old photos to fake their appearance. We also address the annoyance of old associates that try to reconnect. FYI: "IT WAS A PURPOSE YOU WERE NOT IN THAT PERSONS LIFE. THEY DIDN'T LOSE YOUR NUMBER, THEY WANTED TO LOSE YOU.
Spectacular Spider-Man DVD Giveaways, Green Lantern: Blackest Night, Jericho, Primeval, Thor movie casting, Amazing Spider-Man, Ultimate Comics, Mafia Wars, Flight Control, Fallout 3, Transformers music, Hulu, 24, and Superman and Batman and their pants.
This is another review heavy episode with reviews of Inspector Gadget, TNA Wrestling, a joint-review of Mafia Wars and a special preview of Toki Tori! We also talk about some newer released titles, talk about some price drops and even bring you some news! Hope […]