Podcasts about frog god

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Best podcasts about frog god

Latest podcast episodes about frog god

gg no re
TPK in Slow Motion - Final Cloister of the Frog-God Actual Play

gg no re

Play Episode Listen Later Sep 17, 2024 39:56


The players struggle for life in the finale Cloister of the Frog-God. (They all die. Harpies kill them in a cave.) Show notes: https://ggnorecast.com/235.

gg no re
Rats and a Glowing Rock - Cloister of the Frog-God Actual Play

gg no re

Play Episode Listen Later May 9, 2024 69:21


We continue playing Cloister of the Frog-God. Show notes: https://ggnorecast.com/234. --- Send in a voice message: https://podcasters.spotify.com/pod/show/ggnore/message

gg no re
Cloister of the Frog-God Actual Play: SWAMP

gg no re

Play Episode Listen Later Apr 8, 2024 52:28


We start playing Cloister of the Frog-God, shipped all the way from Hungary. Show notes: https://ggnorecast.com/233. - Buy the Cloister of the Frog-God module: - Directly: https://emdt.bigcartel.com/product/cloister-of-the-frog-god - DTRPG: https://preview.drivethrurpg.com/en/product/476849/cloister-of-the-frog-god?affiliate_id=433586 - Bryce's review of the module: https://tenfootpole.org/ironspike/?p=9043 - Shadowdark RPG Rules: https://www.thearcanelibrary.com/pages/shadowdark --- Send in a voice message: https://podcasters.spotify.com/pod/show/ggnore/message

PNN America
HIGHEST EVER EDITION - BIDENOMICS, FROG GOD VS OWL GOD, STYX IN DANGER, BLACK CHRISTMAS, FAKE TISM

PNN America

Play Episode Listen Later Dec 15, 2023 37:35


THANKS BOGOO AND FASHY FOR THE SUPPORT! Live show 8PM EST: https://odysee.com/@PNNAmerica/PNNAmericaLiveDec --- Help by supporting the show: Dogecoin: DS1Fp4wmQ1jdbYj4cqi3MJNWmzYe6tt9w4 Monero: 83VjQv94rfxdrd2sp9bNFeXv4MeNjtfe3cVKnYCemkr2TnZWArDWWqUFSu3PftA836CxY8DPtrUfmFJHLdFoj9q2Eb11DNE --- MY Website! (Book included): https://pnnamerica.neocities.org/ --- POL NEWS CENTRAL (DAILY NEWS): https://www.polnewscentral.com/ --- 16MB: https://rumble.com/user/sixteenmb

Terrible Delights
Terrible Delights #10: Psychomania

Terrible Delights

Play Episode Listen Later Apr 26, 2023 68:49


This week's pick is the 1973 biker horror film Psychomania. A young biker gang leader makes a pact with the Frog God and uses it to win himself eternal life. His gang follows suit and joins him on a rampage across the country. Special guest Kevin Crook joins us to discuss sacred frog medallions, sandwiches, vehicular assault on a baby, 70s interior design, and more. Trailer IMDB Wikipedia

Guys Games and Beer
G2B at GameHole Con 2022: Frog God Games, The Kid's DM and Beer Court!

Guys Games and Beer

Play Episode Listen Later Dec 6, 2022


Audio Only Version BelowOoh, a triple feature you say??? Yes indeed. On this action packed episode we visit with Frog God Games, Catch an extra special Beer Court with show regular John From Extra Life, AND if that's not enough we get a special visit from the man who does everything Chris Rick, here to talk about the Kid's DM!Links abound below:Bill Webb, Ken Spencer, and Edwin Nagy from Frog God games.Let's drink this bottle of Whiskey with Frog God Games…but for real.  Who is Frog God GamesAdventures worth winning!! For Role-playing game publisher of award winning titles for Fifth Edition, Swords & Wizardry and more!Showed us Tome of Treasures and more games that are coming out soon!Kickstarter for Heart of St. Bathus:https://www.kickstarter.com/projects/froggodgames/heart-of-st-bathusBeer Court with Special Guest John From Extra Life:G.I. Party Kolsch  Steeltank Brewery out of Oconomowoc, WIThis classic pale lager has a deep golden color with a medium body and a touch of spicy hop character from traditional German Saaz hops. This light and refreshing beer has a touch of lemon zest from the Kolsch yeast we use to ferment this beer which makes this a perfect beer for summertime on the lake!WEB: https://steeltankbrewing.comChris Rick from thekidsdm.com and Midwest Gaming Classic (and everything else)Hello, I'm Christophor, the Kids DM! I have streamlined D&D 5e to teach kids how to play, thanks to being in grad school for a Master's in Education. The initial Kids D&D session is 2 hours and is made for ages 7+. It's roughly one hour of character creation and then an hour of adventure. From there we form groups and run campaigns with whoever signs up. This is a great way for kids to get started in D&D.Christophor also helps out a ton for the Midwest Gaming Classic.  MGC just happens to be one of G2B's favorite times of the year.  MGC will be held March 31st - April 2nd 2023 at the Wisconsin Center in downtown Milwaukee.The Kids DM.comWEB:  https://www.thekidsdm.comTwitter:  https://twitter.com/ChristophorRickMidwest Gaming Classic.WEB: https://www.midwestgamingclassic.com/Facebook:  https://www.facebook.com/MGCgaming/

The RPGBOT.Podcast
RPGBOT.News - Alan Patrick on the TTRPG Writing Process

The RPGBOT.Podcast

Play Episode Listen Later Sep 29, 2022 37:28


In this episode of the RPGBOT.News, we talk to independent TTRPG writer Alan Patrick. We discuss Alan's work as a writer, including for organized play groups, Wizards of the Coast, Adventurer's League, and other publishers including Frog God and Modiphius. Alan explains his writing process, his experiences as a writer, and shares some advice for writing and improving your own adventures. If you've enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. MATERIALS REFERENCED IN THIS EPISODE Alan Patrick @warfteiner A Window Into the Past on DMsGuild (Discount link for $4 off!) RPGBOT.Podcast Episodes Alex Kammer (GameholeCon9 and so much more…) – RPGBOT.News S2E69 Frog God Games Art Director Casey Christofferson – RPGBOT.News S2E61 Other Stuff Adventurer's League Elisa Teague Esper Genesis Modiphius Star Trek Shadow of the Demon Lord Star Trek: Discovery Image by 0fjd125gk87 on Pixabay.

RPGBOT.Podcast
RPGBOT.News - Alan Patrick on the TTRPG Writing Process

RPGBOT.Podcast

Play Episode Listen Later Sep 29, 2022 37:28


In this episode of the RPGBOT.News, we talk to independent TTRPG writer Alan Patrick. We discuss Alan's work as a writer, including for organized play groups, Wizards of the Coast, Adventurer's League, and other publishers including Frog God and Modiphius. Alan explains his writing process, his experiences as a writer, and shares some advice for writing and improving your own adventures. If you've enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. MATERIALS REFERENCED IN THIS EPISODE Alan Patrick @warfteiner A Window Into the Past on DMsGuild (Discount link for $4 off!) RPGBOT.Podcast Episodes Alex Kammer (GameholeCon9 and so much more…) – RPGBOT.News S2E69 Frog God Games Art Director Casey Christofferson – RPGBOT.News S2E61 Other Stuff Adventurer's League Elisa Teague Esper Genesis Modiphius Star Trek Shadow of the Demon Lord Star Trek: Discovery Image by 0fjd125gk87 on Pixabay.

Legacy & Legends
Gods of the Empires

Legacy & Legends

Play Episode Listen Later Aug 27, 2022 33:12


Today we are joined by Casey Christofferson, Anthony Pryor and Mark Greenberg of Necromancer Games and Frog God games to talk about the Gods of the Lost Lands for the first book highlighting them Gods of the Empires crowdfunding now here: https://www.indiegogo.com/projects/deities-of-the-lost-lands-gods-of-the-empires --- Send in a voice message: https://anchor.fm/wobbliesandwizards/message Support this podcast: https://anchor.fm/wobbliesandwizards/support

Legacy & Legends
Whisper & Venom by Zach Glazar

Legacy & Legends

Play Episode Listen Later Jul 24, 2022 39:50


We talk to Zach Glazar the COO of Necromancer games today about Whisper & Venom his project currently crowdfunding on Kickstarter. You can back it here: https://www.kickstarter.com/projects/necromancergames/whisper-and-venom-dark-fantasy-adventure-for-5e-and-ose You can pick up other books, games and adventures at the Frog God site as well https://www.froggodgames.com/ --- Send in a voice message: https://anchor.fm/wobbliesandwizards/message Support this podcast: https://anchor.fm/wobbliesandwizards/support

Friends at the Table
Sangfielle 53: Six Travelers: Hazard

Friends at the Table

Play Episode Listen Later May 5, 2022 72:42 Very Popular


This episode carries content warnings for human sacrifice, knives, explosions, memory loss, death. When Hazard entered our story, they may have seemed like someone defined by what was missing. But in truth, they had something that the members of the Blackwick Group never did: A clear and obvious objective. Now, standing on the other side of vengeance, they have the freedom (and the burden) of deciding what comes next.   This week on Sangfielle: Six Travelers: Hazard   The Almanac of the Heartland Rider Places Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... Facts and Figures The Sunken Empress Altapasqua (she/her): Around fifty years after the panic set in, Altapasqua told her people she would ride across this cursed land and purge it of its disease and danger. She only made it about three fourths of the way. And well, it's as expected. She was down there ever since.  Gandy Dancers: The strange little creatures that maintain the trains. The Knights of Virtue, fka The Toll Collectors: It is fair to say that this group is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Emma Serchilde (she/her): Once, Emma was known in Sapodilla as one of the most successful investigators of the Glim Macula. A brutal interrogator and competent captain, Emma was nevertheless more loyal to herself than to the Macula. When Virtue became the city's new queen, Emma was quick to sell out her allies and devote herself to the city's newest power. Calen fel Dynestia (he/him): Heir to a grim line, Calen has joined the Shape Knights in an effort to rehabilitate the fel Dynestia name. Eyes sunken, pasty purple face covered with stubble, and all the highest fashion of Sapodilla circa twenty years ago. Betrayed his lover, Fezh,  Fezh (they/them): Soft for a Shape Knight. Strong for a Shape Knight. The closest there was to everyone in Bell Metal, but Calen most of all. Now lives as the furious engine, Red Zephyr. Uno Riscano (he/him): The so-called “Count of Cards,” this devil was the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Now headless. Organizations Glim Macula: Until earlier this year, Sapodilla was marked by its white coated witch hunters, who terrorized the city's margins and invented new boogeymen when they could not find the ones they were certain to live in the shadows. Under Queen Virtue, they've been scattered to the wind.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Others believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.  Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Friends at the Table
Sangfielle 50: Dead in the Dust Pt. 3

Friends at the Table

Play Episode Listen Later Apr 15, 2022 114:12 Very Popular


This episode carries content warnings for decapitation, magical compulsion, weaponized false memories, major character death, corpse, flesh eating creature, mass destruction, premeditated act of violence, burning, murder, bodily transformation, general body horror. With their contract over and their interests split, the Blackwick Group's time together seems to be coming to a swift and sudden end. And that's just the half of it. The Carnival of Moted Light reaches in to the county, sloughing it away. Now, the night is all dust and creaking. In their final hours, what new sights, sounds, and flavors might the Blackwick Group add to it?    This week on Sangfielle: Dead in the Dust Pt. 3 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. The First Canton, aka Aldomina the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction.  The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. They've since slipped that leash, and whether that's for better or worse, time will tell. Free Seas of Kay'va, formerly the Fourth Canton (kai-vah): First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): Ojantan was once a kingdom to rival Aldomina, and a solid place to live to boot, if a little over-structured for my taste. But the Devils got to the nation's leaders, and now it's been reduced to another Canton in the Empress' collection. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent.  The Residuum:  A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called “Count of Cards,” this devil is the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding “Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name.” Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council.  Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always “Ms. Chantilly Scathe and Her Shackled Engine.” Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations Aldomina (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  The Carnival of Moted Light: It announces itself with wind and furious sound, an invitation to partake in joys and curiosities. You may not leave. Not yet. Not until it's over. Unless, of course, you'd like to stay forever. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse.   Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  

Friends at the Table
Sangfielle 49: Dead in the Dust Pt. 2

Friends at the Table

Play Episode Listen Later Apr 8, 2022 97:12 Very Popular


This episode carries content warnings for knives, sword swallowing, the appearance of amputation.bodily transformation, mind control/magical compulsion, discussion of death, mass destruction, and public panic. The Carnival of Moted Light has come to Blackwick. Behind the storm of dust and destruction, a town revels in open bewilderment. A big top. The sound of shouting down the way. A moon above. A barker guiding you deeper in. It will pass. It will pass soon. Unless someone decides otherwise.   This week on Sangfielle: Dead in the Dust Pt. 2 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called “Count of Cards,” this devil is the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding “Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name.” Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council.  Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always “Ms. Chantilly Scathe and Her Shackled Engine.” Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Babor Mirah (they/them): As the Trade-Medium of one of nomadic clans of the Caravan of the Coin, Babor serves as a leader, guide, and chief negotiator. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations The Carnival of Moted Light: It announces itself with wind and furious sound, an invitation to partake in joys and curiosities. You may not leave. Not yet. Not until it's over. Unless, of course, you'd like to stay forever. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Friends at the Table
Sangfielle 48: Dead in the Dust Pt. 1

Friends at the Table

Play Episode Listen Later Apr 1, 2022 108:15 Very Popular


This episode carries content warnings for death, gun violence, knives, mind control/magical compulsion, and decapitation.  It would be too simple for the Blackwick Group to have the space and time necessary to work through everything that has happened to them recently. It has been only hours since rescuing Marn, Pickman, and Bucho from Alaway (and fewer still since Lye Lychen handed over more power to the nascent deity), and yet a new threat curls its way around Blackwick. The dust swirls. The storm calls. There is a knock at the door. This week on Sangfielle: Dead in the Dust Pt. 1 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Sapodilla: One of, if not the, largest city inside of the walls of Concentus. Sapodilla rests on the western shore of the vast lake that takes up much of southeastern Sangfielle. Not too much is known about how things are inside of its gates since Queen Virtue rolled into town. Facts and Figures Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he settled in Blackwick County and has used it as a staging ground for an ever-growing industrial empire.   Maleister Price (he/him): Sherriff of Blackwick and newest member of the town council. The miners in town would all tell you that Price is the best of them and always has been, but you're not quite sure that you remember that about him. Uno Riscano (he/him): The so-called “Count of Cards,” this devil is the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we'd print it right, adding “Dyre with Y but Ode as you'd like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name.” Stanislaka (she/they): Blackwick's attendent of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds. A member of the town council.  Ana Berylia (she/her): Dayward YVE's maid, a somewhat overwhelmed Carpana who has not adjusted to life in the Heartland. Her body is covered in brown/black hair with little streaks of grey at her temples. Mostly seen in uniform, a grey dress with white apron. Mr. Kenson (he/him): Big Horn Ram Kaprak. White fur with brown and black spots. Personal valet. Copper wireframe glasses. Proper black suit. Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always “Ms. Chantilly Scathe and Her Shackled Engine.” Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Babor Mirah (they/them): As the Trade-Medium of one of nomadic clans of the Caravan of the Coin, Babor serves as a leader, guide, and chief negotiator. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Organizations The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)    

Shield Bash
Frog God Game Master 5

Shield Bash

Play Episode Listen Later Mar 22, 2022 42:45


We return again to interview a member of the crew from Frog God Games.  This episode Douglas Zielsdorf talks to us about the Splinters of Faith kickstarter.  Looks like an awesome adventure.   Splinters of Faith kickstarter page: https://www.kickstarter.com/projects/froggodgames/splinters-of-faith-an-adventure-for-5e-and-osr-games?ref=4omshd

Friends at the Table
Sangfielle 47: Wax, Inchor, and Iron Pt. 4

Friends at the Table

Play Episode Listen Later Mar 11, 2022 102:56


This episode carries content warnings for cannibalism, blood, direct physical trauma to a bodily organ, burned hands, implied temporary imprisonment, and rotten food. Having escaped Alaway's ad hoc temple, the Blackwick Group has attended to their collective wounds and begun to piece together what the vampiric Lord of Wax is planning. In short: godhood. In detail: the theft and usurpation of the last, material power of the Mother-Beast, the god who once called this territory hers. They know, too, that to confront their foe directly at this point would be to invite destruction and calamity. And so it is time for counter-schemes and further research. Perhaps, though... perhaps just a peek? A quick look at what this recurring enemy is capable of. Just a glance, and nothing more. This week on Sangfielle: Wax, Inchor, and Iron Pt. 4 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... The Second Canton, aka The Pale Magistratum: The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Free Seas of Kay'va, formerly the Fourth Canton: First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. Facts and Figures Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  Sister Marisha (she/her): For decades, the human called Marisha served as the representative of the Boundless Conclave in Eastern Follow and as the only apparent follower of the old Cult of the Mother-Beast. Eager to guide, and quick to reprimand, she gained a reputation as a well meaning hard ass in the mining town. Now she finds herself adjusting to life inside this secret priory of salt, ash, and ceramic. Ekule Polyte (he/him): The Blackwick group first met this “Star-Touched” Kay'van agent under the pseudonym of “Janek,” hiding out in Blackwick County. Now, he waits patiently for extraction. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (currently he/him, varies historically): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, having somehow returned to the form that the Blackwick Group first met him as, he threatens to steal the very lifeblood of Blackwick itself. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations Sisters of the Mother-Beast: A dedicated priory of worshippers, living in an eternal hymn, worshipping a god long dead. The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Friends at the Table
Sangfielle 46: Wax, Ichor, and Iron Pt. 3

Friends at the Table

Play Episode Listen Later Mar 4, 2022 88:24


This episode carries content warnings for imprisonment, coercion with threat of violence, death, child loss, description of organs, description of injuries, blood, and bodily transformation. After being separated by weeks, miles, and barricaded doors, the Blackwick Group has finally reunited. Now, below the town they've sworn to defend, they gather themselves, tend to their wounds,  and investigate what exactly the waxen vampire Alaway is trying to achieve. Thankfully, they'll have some help untangling the mystery… This week on Sangfielle: Wax, Inchor, and Iron Pt. 3 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... The Second Canton, aka The Pale Magistratum: The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Free Seas of Kay'va, formerly the Fourth Canton: First established after Cecile Cartine's revolution over 300 years ago, today Kay'va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. Facts and Figures Proctor Ekashi Wolff (he/him): Once, the good proctor helped lead the services of the Triadic Pyre in Blackwick, and spend what free time he had working with the township's council. It was that same interest in community and service which led him to stand up for his people when the Pale Magistrates blew into town. Unfortunately for Mr. Wolff, good character is not bulletproof.  Sister Marisha (she/her): For decades, the human called Marisha served as the representative of the Boundless Conclave in Eastern Follow and as the only apparent follower of the old Cult of the Mother-Beast. Eager to guide, and quick to reprimand, she gained a reputation as a well meaning hard ass in the mining town. Now she finds herself adjusting to life inside this secret priory of salt, ash, and ceramic. Ekule Polyte (he/him): The Blackwick group first met this “Star-Touched” Kay'van agent under the pseudonym of “Janek,” hiding out in Blackwick County. Now, he waits patiently for extraction. Dr. Kerr Kern (she/her): A Telluricist on loan to the Magistrates, where she works on final preparations for her Keen exam. While she's grown close to the group over the last year, their methods do trouble her. Currently holding Marn's research on Zevunzolia, nullstuff, the Wrights of the Seventh Sun, and the fundamental nature of curses. Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, though, his thralls wander the streets of lower Blackwick. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations Sisters of the Mother-Beast: A dedicated priory of worshippers, living in an eternal hymn, worshipping a god long dead. The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect. Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  

Friends at the Table
Sangfielle 44: Wax, Ichor, and Iron Pt. 1

Friends at the Table

Play Episode Listen Later Feb 18, 2022 124:36


This episode carries content warnings for blood, gun violence, bodily possession, characters trapped in a small space, discussion of physical injury, mention of broken bones, reanimated bodies, wax flesh, burning flesh, brief description of infected and bruising skin, and physiological manipulation. Though the Pale Magistrates have been driven from the county of Blackwick, it is as the saying goes: Trouble always takes two faces. In the night since the confrontation at the (now ruined) train station, the waxen thralls of the vampire Alaway have spread through the streets of the low town. Above, meanwhile, the deputies left behind by the Second Canton's invaders itch for a fight. And though Lye Lychen, the Cleaver Chine, and ad hoc ally Hazard have arrived to attend to Duvall and Es' wounds, Marn, Pickman, and Two-Step Bucho are in the wind. Troubled times. Troubled times. This week on Sangfielle: Wax, Ichor, and Iron Pt. 1 The Almanac of the Heartland Rider Places Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned... Facts and Figures Alekest san Geraint, the Margrave of Tescano, the Porcelain Knight (he/him): If you're a long time reader of this publication, Alekest needs no introduction. You know him from his past adventures, like the slaying of the UnSevered Beast or his solitary stand at Cedartree Station. Maybe you forget some of the details, his angst-filled childhood, the fraught years after his mother's death, his uncanny dreams. Well, Knight Pickman seems not to be a reader, if her confusion at the Margrave's arrival is any indication. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Alaway (varies): Was last seen as the waxy, vampiric minister of Yellowfield named Regan, whose generations-long study of technology led him to dream of (and work towards creating) "The City of Lights," a place of flameless fire, energetic implements, and the safety and freedom to live as one wants. Now, though, his thralls wander the streets of lower Blackwick. The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say, is the Heartland's Truth: The Structure. The Shape: Are the trains that run across the Heartland bound to the Structure, or do they direct it? Is the overlap between the two even real at all, or might two machinic forces be at work here in Sangfielle? Organizations The Knights of Virtue, fka The Toll Collectors: It is fair to say that thisg roup is still made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), but it isn't right to simply call them a "trio" anymore. The former miners-turned-bandits-turned-thieves-turned-bodyguards have come into the employ of Queen Virtue, and have revealed their true nature: Once per month, three more of them appear from the depths of the Blackwick Mines, and soon join with the others in search of and profit and adventure.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it. Recently began to mark workers willing to do their tasks in the mines with their brand. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  

Friends at the Table
Sangfielle 43: Two Kinds of Quarry Pt. 2

Friends at the Table

Play Episode Listen Later Feb 11, 2022 84:33


This episode carries content warnings for description of people bound and gagged, doppelgangers, mention of major bodily transformation, and decapitation. With the Ravening Beast dealt with—at least for now—Lye Lychen, Hazard, and the Cleaver Chine continue to track their way towards the nearest settlement. There, they hope to find supplies, a good night of sleep, and a quick passage northward to Blackwich (which is in sore need of their skills and support at the moment). But before they reach the quarry in the distance, they come across a too-familiar trio with a problem of their own. This week on Sangfielle: Two Kinds of Quarry Pt. 2 The Almanac of the Heartland Rider Places The Residuum:  A realm of vibrant color, where the things of the world go when their time in the material world fades away. A plane of death, but rendered in glorious light. Bluerock Quarry: Bluestone is what you might guess from the name, a quarry for digging up stones of various qualities and makes, but all of which is blue in nature. While slate and limestone and granite all serve their ends, the real find is welkin, a stone as light as air but tough as the hardest metal. Now who could be on the lookout for something like that? Facts and Figures The Course: There is debate about the true nature of the Heartland's Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds.  Uno Riscano (he/him): The so-called “Count of Cards,” this devil is the leader of one of the “six suits” that make up the Wrights of the Seventh Sun. Target of Hazard's ire due to an ill-handed card game. Aterika'Kaal (it/its): An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. The Ravening Beast (it/its): A howl in the mind of Lye Lyken. A beast on the hunt. It haunts through the course of time, the shape of mind. An echo of a possible future? Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain't Chantilly, or even Ms. Scathe, she's always “Ms. Chantilly Scathe and Her Shackled Engine.” Don't let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Organizations The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Wrights of the Seventh Sun: A secret society dedicated to the construction of Zevunzolia, whatever the cost. Their motivations are many: Some believe that the Devils ought to have continued climbing whent hey escaped hell, that this was not the paradise earned. Otherse believe that Zevunzolia is telos of telos, the end-cause of all end-causes, and thus will inevitably bring itself into being. And given that, to do anything but aid it is to risk exclusion from it, or worse. The Toll Collectors: Made up of the devil Agdeline (she/her), drakkan Ettel (he/him), and human Larch (he/him), this trio once spent time mining in the hills of Blackwick. Recently, they've been spotted as bandits, hired thieves, and paid escorts—sometimes (strangely) holding down multiple jobs in multiple places at the same time. In any case, rumor has it that they fly a new banner now… The Bell Metal Band: Once, the Bell Metal Band used their base of operations to capture Shape parts for study and re-use. But a tragic betrayal has sent them spiraling in unexpected ways. Now, a new structure rises atop their home... Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Friends at the Table
Sangfielle 36: Marrow in the Bone

Friends at the Table

Play Episode Listen Later Dec 10, 2021 99:33


This episode carries content warnings for disorientation, hallucinations/distortions of reality, death, humanoid corpses, knives, stabbing, blood, and the mention of animal death/slaughterhouses.  Hazard, Lye Lychen, and the cleaver Chine arrived to Marrowcreek together, but now they find themselves separated and spread to the extremities of the mysterious town. To the north, the card dealer and erstwhile caravaneer finds herself face to face with their quarry in the most unlikely of places. To the south, the junk mage confronts questions he'd thus far denied he was interested in. And to the east, the hunter sees a reflection of themself and is pulled ever closer towards it. This week on Sangfielle: Marrow in the Bone The Almanac of the Heartland Rider Places Marrowcreek: Quite a ways west of Blackwick, the maps say there is a town called Marrowcreek. Never been myself, but I've heard about it (often in the sort of hypotheticals people pose to you to “make conversations” at parties.) Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. They've since slipped that leash, and whether that's for better or worse, time will tell. Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Doctor Yersa Mallow (she/her): According to at least some of the locals, Marrowreek is named for Mallow, who led a group of the ill here to perform the sort of medicine that even the Unschola Republica forbids. Personally, I just don't think it adds up. Katonya (she/her): A cleaver near the end of her career, Katonya's body bears all the marks of years in service to the Heartland. Loyal to those who employ her, and a walking catastrophe to those she opposes. Reuben (he/him): A kind and hard-working fisherman who's lived in Marrowcreek for a while now, per his own telling.  Uno Riscano (he/him):

Friends at the Table
Sangfielle 35: Marrow in the Field

Friends at the Table

Play Episode Listen Later Dec 3, 2021 81:10


The word went out to every worker on board the Jade Moon, and was passed to any passengers moving about the cabins: Stay inside. This was not the normal call to remain indoors during the ninth through eleventh days of the journey northward up the Ojan. No, this was something special. After all, as far as the captain and crew could tell, they weren't even on the Ojan anymore. This was somewhere else. This was Marrowcreek. This week on Sangfielle: Marrow in the Field The Almanac of the Heartland Rider Places Marrowcreek: Quite a ways west of Blackwick, the maps say there is a town called Marrowcreek. Never been myself, but I've heard about it (often in the sort of hypotheticals people pose to you to “make conversations” at parties.) Vish: A small fishing village west across the mountains from Blackwick. Marn's hometown. Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it's out of the hard grip of the old curse. It's people aren't perfect, but they've made it through some dark times, and that's more than most can say. Zevunzolia: Who the hell knows. A miraculous city waiting to be built? A utopian dimension adjacent our own? "The Seventh Sun Itself," I think I heard one of those fools call it. All I know is, however prime and pristine it is in promise, the pricetag keeps going conveniently unmentioned...    Facts and Figures Reuben (he/him): A kind and hard-working fisherman who's lived in Marrowcreek for a while now, per his own telling.  Zofina (she/her): An apothecary and witch in Marrowcreek, whose shop you might confuse for a house if you paid it no second glance. Delian (he/him): A new arrival to Marrowcreek and its slaughterhouse. Staying at the midtown Hotel. Erlin, the Tactful God of Lakes (he/him): People don't often think of “lakeness,” and that's because Erlin does the thinking for you. He embodies the relaxing, if humid, depths of Sangfielle's many lakes. His temple is in the southwestern quadrant of the heartland. The Ojan: To call it "The Ojan River" is not only to misspeak but to advertise your distance from knowledge. Ojan itself means "running water," and in Ojantani it is the word you attach to other words to mark them as rivers--each just an faint echo of this paragon of waterways.  The Jade Moon: A luxurious vessel, the Jade Moon glides up and down the Ojan. You have to work to find its exterior wooden hull, so covered is it in silken, green banners and curtains. Dining, Dancing, Gambling, Live Music, plush living. An engine that churns below. 250 feet long, 50 feet wide. It's a beast, but in the width of the Ojan--in some places over 2 miles wide--it pales. Teak: First mate of the Jade Moon. Organizations The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@sylvibullet), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Shield Bash
Frog God Game Master 4

Shield Bash

Play Episode Listen Later Nov 16, 2021 55:19


In a bonus episode, I sit down with John "Hambone" McGuire to discuss his newest project, "Point Nemo" (soon to be "Escape From Point Nemo").  I had the chance to try out the rule set for this, and John gives some great insight into the design philosophy behind 3,2,1, ... Action!  The Kickstarter is currently live and I've already backed it.  You should too. https://www.kickstarter.com/projects/johnhambonemcguire/point-nemo?ref=user_menu

Shield Bash
Frog God Game Master 3

Shield Bash

Play Episode Listen Later Oct 2, 2021 67:04


Another bonus episode, this time with Dr. Douglas Cole from Gaming Ballistic about his new Tower of the Moon and everything else that comes to mind. Find Gaming Ballistic at: https://gamingballistic.com Find us at: Twitter @bashshield Facebook:       Shield Bash (https://www.facebook.com/Shield-Bash-246106959407906/)                         Farmageddon: (https://www.facebook.com/Farmageddon137/) Website:         https://shieldbash.net/                         https://farmageddon137.com/ Contact us at: shieldbashpodcast@gmail.com

moon tower frogs game masters farmageddon douglas cole gaming ballistic frog god shield bash
Roleplay Rescue
909 Necropolis (5e) with Mark Greenberg

Roleplay Rescue

Play Episode Listen Later Jul 31, 2021 54:14


From the desert of the Necropolis, today I am joined by Mark Greenberg. Mark is co-author of The World of the Lost Lands by Frog God Games - the setting of Rappan Athuk and the myriad Frog God and Necromancer Games adventures - and he's also the author of the currently-Kickstarting adventure for 5e and Swords & Wizardy, Necropolis. Big thanks to Mark for the interview and the whole Necromancer/Frog God Games team for sharing their latest project with us!Necropolis Kickstarter: https://www.kickstarter.com/projects/necromancergames/necropolis-an-adventure-in-the-desert-sands-for-5e-and-sw Or Necropolis: An Epic Adventure in the Desert Sands by Necromancer Games — KickstarterRoleplay Rescue Details:Roleplay Rescue Theme Song and incidental music by TJ Drennon.Voice Message: anchor.fm/rpgrescue/messageEmail: hello@rpgrescue.comPatreon: patreon.com/rpgrescue Blog: roleplayrescue.com MeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")Buy Che Webster a Coffee: ko-fi.com/cwebster Hosted on Acast. See acast.com/privacy for more information.

Roleplay Rescue
909 Necropolis (5e) with Mark Greenberg

Roleplay Rescue

Play Episode Listen Later Jul 31, 2021 54:14


From the desert of the Necropolis, today I am joined by Mark Greenberg. Mark is co-author of The World of the Lost Lands by Frog God Games - the setting of Rappan Athuk and the myriad Frog God and Necromancer Games adventures - and he's also the author of the currently-Kickstarting adventure for 5e and Swords & Wizardy, Necropolis. Big thanks to Mark for the interview and the whole Necromancer/Frog God Games team for sharing their latest project with us! Necropolis Kickstarter: https://www.kickstarter.com/projects/necromancergames/necropolis-an-adventure-in-the-desert-sands-for-5e-and-sw Or Necropolis: An Epic Adventure in the Desert Sands by Necromancer Games — Kickstarter Roleplay Rescue Details: Roleplay Rescue Theme Song and incidental music by TJ Drennon. Voice Message: anchor.fm/rpgrescue/message Email: hello@rpgrescue.com Patreon: patreon.com/rpgrescue Blog: roleplayrescue.com MeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue") Buy Che Webster a Coffee: ko-fi.com/cwebster

Shield Bash
Frog God Game Master 2

Shield Bash

Play Episode Listen Later Jul 28, 2021 67:43


In this bonus episode, we sit down with Mark Greenberg from Necromancer Games and talk about the Kickstarter for "Necropolis", a great adventure that is set to challenge any group looking for a long term adventure. https://www.kickstarter.com/projects/necromancergames/necropolis-an-adventure-in-the-desert-sands-for-5e-and-sw/comments    

Friends at the Table
Sangfielle 13: Market Day in Blackwick

Friends at the Table

Play Episode Listen Later Jun 4, 2021 193:31


This episode carries content warnings for skin blisters and boils, hallucinations, and scrimshaw done in teeth. There is a sense of verve in the air by the time the suns rise on Blackwick, today. Visitors arrive from every entry: A magnificent shape train at the station. A caravan and its bazaar. The grand opening of a new trade hall. A line of nuns, faces blooming bright and colorful. Yes, oh yes. It is Market Day in Blackwick. This week on Sangfielle: Market Day in Blackwick The Almanac of the Heartland Rider This issue of the Heartland Rider is brought to you by The Open Hand Trade Hall and its Chief Patron, Dayward yon Vantzon-Estonbergh, who would like you to know that he says"Remember: I might be from Aldomina, but the Open Hand is -A Blackwick 'Original'-" Organizations The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   Sisters of the Mother-Beast: A dedicated priory of worshippers of a now-dead god, their faith now in a moment of transition towards a new figure of worship...  Facts and Figures Erlin, the Tactful God of Lakes (he/him): People don’t often think of “lakeness,” and that’s because Erlin does the thinking for you. He embodies the relaxing, if humid, depths of Sangfielle’s many lakes. Dr. Vellete Vandrake (she/her): Freelance Physic of Blackwick, Dr. Vandrake has mixed feelings on the influx of newcomers to Blackwick. On one hand, there’s more work—and more income—than ever. On the other, there are more people than ever to complain about her bedside manner. Slumbous (any): A minor god of the Boundless Conclave, who is associated with the ritual practice of putting one’s candles out at night, but whose domains extend beyond that to include the more general realm of routines of care and rituals of restfulness. Often depicted in a big, crooked hat. Stanislaka (she/they): Marisha’s replacement, the new attendant of the Boundless Conclave temple, an young ojantani whose faith to Slumbous knows no bounds.  Chantilly Scathe (she/her): The signs and barkers rarely say her name alone. She ain’t Chantilly, or even Ms. Scathe, she’s always “Ms. Chantilly Scathe and Her Shackled Engine.” Don’t let her showmanship and ringmaster garb fool you though: She seems to have done what no Shape Knight could: Make a train of the Shape, The Grand Cormorant Limited, her very own pet. Babor Mirah (they/them): As the Trade-Medium of one of nomadic clans of the Caravan of the Coin, Babor serves as a leader  Myron Andrashi (they/them): A reporter—and a damned good one—for this very publication, the Serialized Almanac of the Heartland Rider. Aterika’Kaal aka “Roseroot” aka “Rose Shade”: An ambivalent and ancient spirit. Offers the sweet smell and sublime beauty of roses and the sturdy foundation of a root structure. In exchange: Feed it. Only a small, dangerous branch of the deity remains. Genburi (he/him): What's there to be said about that old rat that people don't already know? A divine professor, taller than most, with an eye as much for provocative fashion as book learning. Wears a lot of purple. Knows a bunch of languages. Not much else to say.  Dayward yon Vantzon-Estonbergh aka Dayward YVE (he/him): The moneyed scion of a minor Aldominan dynasty, Dayward YVE has traveled to the Heartland as both eager-apologist and curious explorer. Sensing opportunity, he's settled in Blackwick County.   Dyre Ode (he/they): When an agent of the almanac pressed this mysterious, masked figure for more information about him, they only repeated their name, as if to ensure we’d print it right, adding “Dyre with Y but Ode as you’d like, a poem said in praise or a debt gone unpaid. It bothers me little, how you spell that name.” Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Friends at the Table
Sangfielle 02: The Curse of Eastern Folly Pt. 2

Friends at the Table

Play Episode Listen Later Mar 18, 2021 94:03


This episode carries content warnings for human death, discussion of cannibalism, the death of animals.  The suns rise on Eastern Folly as another day begins. High in the trees, the fruit grows ever so slightly riper. And as the fruit grows larger and warmer in color, so too do the spirits of the people of the town. Miners haul back their finds with a grin, eager to flip this ironing board or that collection of ancient coins to whichever consignment shop or heartland broker makes the best deal. Main street shopkeeps give their customers an extra 5% off—a friends and family discount, they say, and ain’t we all friends and family here? Fishers wave to their families as their boats come in, blessed by afternoon light.  Except the light… the light is touched so, today. A shade of green, not yet sickly but pale and concerning.  And under the abbey, it moves. This week on Sangfielle: The Curse of Eastern Folly Pt. 2 The Alamanac of the Heartland Rider Peoples Caprak (cap-ROK): The goat folks of the northlands, where they put up with dust, ash, snow, and the unilateral “justice” of the Pale Magistratum. Carpana (car - pahn - a): They’re little folks, three to four feet tall or so. A little like capybara, I suppose.  Devils: Once, they were contained by (and made to administer) some vast network of hells. But they fought their way out, took over Aldomina, and nurtured a fledgling empire into an expansive one. Drakkan (drah-KAHN):  I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Bright colors. Good looking.  Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts. Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise. Ojantani: The Ojantani, who share traits with buffalo and water oxen, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort. Places ALDOMINA (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  The First Canton, aka the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. And once they did, they pushed what was an already spreading empire even further in that direction.  The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): The Second Canton has ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see it.  Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina’s distant leaders. They’ve since slipped that leash, and whether that’s for better or worse, time will tell. Free Seas of Kay’va, formerly the Fourth Canton (kai-vah): First established after Cecile Cartine’s revolution over 300 years ago, today Kay’va is home to a collection of aligned communes who swear that the only way to prosperity is through the defense of equality. The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): Ojantan was once a kingdom to rival Aldomina, and a solid place to live to boot, if a little over-structured for my taste. But the Devils got to the nation’s leaders, and now it’s been reduced to another Canton in the Empress’ collection. Sangfielle, the Heartland: Once, it was a breadbasket for the whole Dominion, now this is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Concentus, the Ringed City (kun-CHEN-tus): A vast ringed city surrounding (and containing) Sangfielle. Covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. The gaslit city of Concentus is now the most technologically advanced metropolis of the continent.  Eastern Folly: A little mining town, touched by the heartland’s truth.  Facts and Figures The Harvest Festival: A yearly celebration of the fruit harvest in Eastern Folly, marked by folk plays, parades, and music. It nears... Janek Polyte: Among the group of 20-somethings who went down into the strange ‘basement’ of the old Abbey, Janek is the one who found himself pulled most closely to sights beyond… and to the cursed object they found on the altar. Organizations The Telluricist Union: When Aldomina expanded its empire into the heartland, it did so with conquest in mind and weapons in hand. They faced resistance of course. The peoples who’d lived here—people who today we’d call Carpana, Ojantani, Drakkan, and many others besides—had done so for thousands of years even before the Devils had escaped hell, and they weren’t eager to see their ways of life destroyed.  Nevertheless, they lost that fight. Many were killed directly, others enslaved, and some driven to barren lands in the hills, mountains, and wastes. The Telluricist Union comes from a group of the latter. A group of survivors, largely though not entirely Carpana, pulled together to survivor against all odds, combining know-how from this nation and that tribe, and developing new techniques and tools to make a hard life a little more livable. They sharpened knives, they aided the ill, they made elegantly simple machines, they studied the world around them.  And then the Panic hit, the truth of the Heartland became increasingly loud. They lost folks in the chaos. But in the end, that only tempered their will to survive and maintain. The Telluricist Union, and the ones they call the Keen, were formed thereafter. Something like 300 members at any given time. People dedicated not only to keeping that old wisdom around, but to see it used to help folks in need. The Boundless Conclave: Less of an individual church, more of an association between hundreds of independent faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon.  The Caravan of the Coin:  Cursed by Ribbadon, Frog God of Wealth, these traveling merchant-clerics never arrive at a destination carrying what they expect.   The Disciples of the Triadic Pyre: Appropriately devoted to a trio of gods, the Triadic Pyre believe that entropy is the only certain thing in this world, and as such aim to master it.   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Friends at the Table
Sangfielle 01: The Curse of Eastern Folly Pt. 1

Friends at the Table

Play Episode Listen Later Mar 11, 2021 133:45


This episode carries content warnings for discussion of death and an allusion to drowning.  Welcome to Sangfielle. This episode marks not only the beginning of a new season for us, but a whole new world. For the last six years, our main series campaigns have mostly taken part in one of two worlds, even though they sometimes have huge time jumps and setting resets in them. So, if you're just jumping on, this is a pretty good place to do it. You'll be along for the ride with everyone else, with no old continuity to worry about. New characters, new places, new world. So, what is this world? What is Sangfielle? Well, the big picture is what I say in this episode's intro: Once, this was the agriculutural heartland of a vast empire which had slowly conquered this continent. Then, about 200 years ago, things started changing, and what was already a somewhat magical world became cursed and increasingly detatched from "reality." Now it's a sort of re-frontier, with touches of dark fantasy, a bit of gothic and cosmic horror, some weird west and southern gothic flair, and a little bit of general mystery on top for good measure.   That's all you really need to know. Yes, there is a history to this continent, one of imperial devils, slave revolts, unchained magical scholars, black-clad magistrates... it goes on and on. And all of that is fine and good, and you can read a bit about it below and hear us talk about it towards the start of the episode. But none of it really matters. Think of the big lore dump as a bonus, but there won't be a pop quiz or a test. What matters is what's in front of us. And what's in front of us is a strange little mining town in the northern hills. And today, using The Ground Itself by Everest Pipkin, we're going to learn about that town. And in just a few weeks, we'll use this little town as a home base (or a "Haven" in the nomenclature of Heart: The City Beneath by Grant Howitt and Christopher Taylor) for all sorts of adventure. Before we get there, though, we start here, with a patch of land, some caves, and time. This week on Sangfielle: The Curse of Eastern Folly Pt. 1  The Alamanac of the Heartland Rider Peoples Caprak (cap-ROK): The goat folks of the north put up with a lot. Dust, ash, snow. Rocky mountains with very little arable soil. They made it work, but it was the fear of all the ways it might fail that led to the Magistratum. Carpana (car - pahn - a): Back before Aldomnia strode across Sangfielle, the Carpana were one of the many peoples who lived here. They’re little folks, three to four feet tall or so. A little like capybara, I suppose. They used to make their homes in the trees, well, not the trees per se, but in villages built on and between the branches of the lake-side forests across the heartland. Seemed like it was a good life. Lots of fruit, maybe some fish from the lakes? Little communities of 30 or 40. Anyway, then Aldomina came in, pushed them and so many others to the most barren parts of the mountains. After the panic, some moved back to their homes, but others had found new ways to live. That’s how it goes. Devils: It’s hard to speak to devils writ large, since the only devils I’ve ever met are those from Aldomina, and maybe those still in hell are different. But of those I’ve met, I’ve happened across two distinct varieties. The first are those who come from the Throne of Dominion itself, and they’re haughty bastards always searching for a new way to demean you. The second are those who, when the panic hit, got left behind. What must it be like, I wonder, when your “grand civilization” reveals that you’re no different than the rest of the muck it left to die? It ain’t as bad as what we went through, that’s for sure, but still, you meet the devils (and their descendents) that call the heartland home, and you can tell they carry that betrayal on them like a mark. Drakkan (drah-KAHN): They say we descended from the legendary dragons from some more wondrous age, but I don’t know that I buy it. I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Many of us spent generations enslaved by Aldomina, who put us to work across Sangfielle, only to be left to its devices when the panic set in. Thankfully, in the southwest, we’ve taken a home for ourselves, and one day, once the almanac is complete, I hope to make it back there. Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts. In exchange for their expertise and magical power, Heritrixes are allowed to take control of the host’s body for an agreed upon period of time, giving them a way to experience the material world. I’d say that I wouldn’t sign an agreement like that, but who’s to know? Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise. Ojantani: Bigness doesn’t always mean boisterousness. The Ojantani, who share traits with buffalo and water oxen the way I do with the colorful seahorses of the Kay’van seas, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort. If there is a cultural trait among the Ojantani I’ve been fortunate enough to ride with, it’s that they are always interested in how things fit together, and in whether or not something (or someone) has found its proper place—met with dignity and value—in this world. Places ALDOMINA (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.  The First Canton, aka the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. Who can blame them, the hells seem like a bad place to be. So, they took this once human empire over through a combination of bargaining, subterfuge, and force. And once they did it, and pushed what was an already spreading empire even further in that direction.  The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): If Aldomina has a superego, it is the Pale Magistratum. Though its populace now lives in dense cities, the first settlers of the ash-and-snow covered Second Canton led hardscrabble lives. In order to enforce rationing and harshly punish anyone who directly or indirectly harmed a member of a settlement, the culture ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see fit. Today, these Magistrates exist in a complex hierarchy, but even the lowest ranking members of the order are fearsome arbiters of what they perceive as justice. Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina’s distant leaders. In their towering universities, they taught approved curricula but hid their most occult research, biding their time for a day they could split away from the confederation. And when the Drakkan revolted, they found their opportunity, using the Kay’van uprising as a cover for their own split. Can’t blame them for that, but I’ll always remember that it was opportunity, and not morality, that led them to side with us. Free Seas of Kay’va, formerly the Fourth Canton (kai-vah): Kay’va means “Our House,” and there could be no better name for my homeland. We call it “The Free Seas,” but it’s actually a free association of communes, which we first established after our revolt over 300 years ago. Led by rebel slave and autodidact Cecile Cartine—founder of the worker-collectivist ideology which came to be known as Cartinism—not only did we managed to establish autonomy, but we also shook the very foundations of a damn near millennia old empire in the process. When it came time to build Concentus, the ringed city, I suppose we wanted to prove that it could do just as well, if not better, than any of the other nations of the continent. Which is probably why our chunk of the city is so often decorated with the flag of the revolution: a blue field, with golden sextant and machete connecting the waves to the stars.  The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): The most recent Canton of Aldomina, added only around 350 years ago, just a generation before the Kay’van revolt. Previous to that, Ojantan was its own rival kingdom, stretching across the southern half of the continent. Because of being so recently conquered, the Ojantani dragged their feet and sabotaged efforts to move forces through their land towards Kay’va strongholds, contributing to the success of the revolution. In the old days, Ojantani was a solid place to live. Each person—even the living embodiments of their god folk—found their place in a grand social diagram. Unfortunately, sounds like some folks wanted to draw that diagram a little different.  Sangfielle, the Heartland: Fought over for centuries, Aldomina rose to prominence millenia ago when it finally conquered this fertile land. A breadbasket for the whole Dominion, each canton  once had part of the territory (though the Throne kept most of it for itself). This is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Many fled, but many more did not have that luxury. Today, two centuries later, the heartland has become a re-frontier, a home to survivors clinging to each other and to those explorers, occultists, technologists, and devotees of the strange, called to this land of ash, metal, and ichor. Concentus, the Ringed City (kun-CHEN-tus): When the panic set in, the five great states responded in kind. For the first time since the Kay’van revolution, delegates from each power met and agreed that something must be done to contain the ill wind sweeping across the once verdant country. And so, Concentus was built as a collaboration. A vast ringed city, covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. Because of relics and inventions recovered from the depths of the heartland, the gaslit city of Concentus is now the most technologically advanced metropolis of the continent. And yet, each moonrise feels like it may be the last... Eastern Folly: A little mining town, touched by the heartland’s truth.  Facts and Figures The Empress Altapasqua: Around fifty years after the panic set in, Altapasqua told her people she would ride across this cursed land and purge it of its disease and danger. She only made it about three fourths of the way. The Panic: People from the Cantons, people who didn't live here already, like to think that this all started about 200 years ago, but that's really just when the panic set in. First they noticed the soil had turned. Then it was the water. Then it was the dead walking, the ground slipping away. Then they got afraid. They call it "the panic," I think because it's easier to swallow than facing it head on and calling it what it is: "The Truth." Organizations The Boundless Conclave: Spread across the heartland, this religion is a (some say cynical) collection of hundreds of other faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon. As a lay member, you are allowed to use the facilities of any associated place of worship. As practicing clergy, joining the Conclave costs you some percentage of your tithe, but joins you to a network of other practitioners, places your god among the exalted many, and guarantees you at least some parishioners. In some ways, to join the Conclave is to make a bet: At least some of this stuff must be real, right? May as well throw in with everyone else and make the best of it. The Caravan of the Coin: It goes like this: Once, a pair of brothers wanted an ox, and so they did what they were told never to do. They made a deal with Ribbadon, the great Frog God of Wealth. “Give us a silver coin,” they said, and he did, on the condition that they return the coin that year, or else owe it and its double the next year, and so on, forever. Well, they bought the ox, and with that ox they bought a pair more, and soon they appeared quite rich. I write “appeared” because, in fact, they were deeply indebted to old Ribbadon. As the two grew in age and worry, they sought to make good on their debt, but there was one problem: They had, of course, spent that silver coin many decades ago, so they were at a loss. Until, they realized, with all their wealth, they could forge a coin like the one they were given, and fool the old frog.  Wheelbarrows filled with silver and gold were led to Ribbadon’s court, and in a single swipe of his tongue, he swallowed years of profit in an instant, and then bellowed his judgment. “You have paid me back one more coin than you owe me, yet one less than you took.” The brothers knew instantly that their deception had been for naught, but before they could object, a curse descended. “There is no fortune too rich in taste for my tongue, and until I have my coin, on your tongues will be the only way to hold your fortune.” When the brothers, their kin, their descendents, and even their servants returned home, they found that anything they’d carried with them had been turned into something else of the same weight. Gold coins turned lead. Prayer books transformed into straw. A rock to a diamond. This is why you see those caravans now, hauling mysterious cargo across the grasslands and deserts of the heartland. They’re trading whatever it is they can, forever, in doomed worship of Ribbadon. Paying down interest. And looking for that old coin. They’ll tell you that the lesson is that you cannot stop change, and so you must lean in to the chaos. Let yourself and everything you have be changed by curse of the heartland. And they’ll demonstrate their new mastery over magics alchemical, illusionary, and alterative as proof of their philosophy’s power. And yet… sometimes they’ll tell you nothing at all, the hypocrites, because in their mouths they carry cargo they are desperate to keep. It is as old Ribbadon implied: Whatever they hold on their tongues is kept from the curse. The Disciples of the Triadic Pyre: I’ll say as little as I can because there are few words one can write about them that won’t guide them to you like a beacon, marking the ink, page, and writer to be burnt as fuel. The disciples worship a trio of gods that they call the Triadic Pyre, but it is hard to understand how these three beings—powerful though they may be—came first into alignment with each other. From the Magistrates of the Second Canton, they took Fulmina, goddess of immediate justice, and appointed her ruler of the Flame’s Spark. From the terrible hierarchies of the locomotive Shape that runs across the heartland, they found a burning god among iron trains, whose name my lips dare not utter lest it lay its tracks towards you and I both, and aligned that beast with the Fire Alight. And finally, whether as cruel corruption or in a moment of lightness, they adopted the Ojantani Arinpata, the Smiling God of Death as their deity of Ashen Remains. Under it all is a simple belief: Even in the heartland where things sometimes find second or third life, in the end, everything burns, everything dies, everything ceases to be. And for the Disciples, the best place to be is holding the match. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

Tavern Chat
E828 - Back in the GM Saddle for the Frog God Gaming Weekend

Tavern Chat

Play Episode Listen Later Sep 13, 2020 28:37


I ran my first RPG session since TotalCon in February this afternoon and it felt good :) --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

gaming rpg saddle totalcon frog god
Zack and Griffin's Multiversal Pet Shop
Episode 46: Enter Tehuatl

Zack and Griffin's Multiversal Pet Shop

Play Episode Listen Later Aug 21, 2020 63:43


Special guest Tom Knauss of Frog God Games joins Zack and Griffin to discuss his new Mesoamerican inspired setting expansion: Tehautl! From living drills slugs to bloodthirsty maize, this episode grants a sneak-peek into Frog God's latest Kickstarter. Into the jungle we go!

Shield Bash
Frog God Game Master

Shield Bash

Play Episode Listen Later Aug 15, 2020 23:41


Joining this time for a special bonus episode of Shield Bash is Tom Knauss, long time writer for Frog God Games. We discuss his newest project, a mesoamerican source book, Frog God Games upcoming Kickstarter, and Tom's other interests and hobbies. Find us at:Twitter @bashshieldFacebook:       Shield Bash (https://www.facebook.com/Shield-Bash-246106959407906/)                        Farmageddon: (https://www.facebook.com/Farmageddon137/)Website:         https://shieldbash.net/                        https://farmageddon137.com/Contact us at: shieldbashpodcast@gmail.com On YouTube: https://www.youtube.com/channel/UCW8p_ZgW141NadbsmZKN2Sw?fbclid=IwAR0K-kul50zH-14K4hvqlyQQasM-b4urZcZsWWE3bUi3I_U-uVSwaGn79UkSerpent's Skull adventure path and Pathfinder are property of Paizo Publishing Inc.

Tavern Chat
E544 - Designers & Makers - Fireside Chat with Matt Finch (S&W, OSRIC, Jordoba, Frog God)

Tavern Chat

Play Episode Listen Later Nov 13, 2019 39:04


Matt Finch marks the return of the Designers & Makers series of Fireside Chats. We talk, Jordoba, Swords & Wizardry, 3d printing and more. https://www.kickstarter.com/projects/city-of-jordoba-3d/city-of-jordoba-3d-printable-terrain-by-otus-and-lovecraft?ref=discovery&term=rpg Voicemail # ‪(347) 509-5168‬ Support The Tavern www.amazon.com/shop/eriktenkar (affiliate link) https://ko-fi.com/tenkar https://www.patreon.com/tenkarstavern tenkarstavern.com --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

Tavern Chat
E388 - NTRPG Con Live With Glen Halstrom, Vince Florio, Matt Finch & Bad Mike

Tavern Chat

Play Episode Listen Later Jun 9, 2019 19:37


We hung out at the closed Frog God booth tonight and had a blast. NTRPG Con is the shit ;) --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

matt finch frog god ntrpg con vince florio
Tavern Chat
E363 - Fireside Chat with Pexx (Tavern Custodian & Hand of the Tavern Keeper)

Tavern Chat

Play Episode Listen Later May 14, 2019 64:39


In today's Fireside Chat I sit down with Pexx, the Tavern Custodian & my Right Hand. We talk Frog God, Kickstarter, conventions, gaming, geekdom and more. Oh, and all things Tavern ;) Support Tavern Chat https://anchor.fm/tavernchat/support Support the Tavern Chat Podcast on Patreon Read the Tenkar's Tavern Blog Join the Tenkar's Tavern Discord Server RPG Breakfast Club Coast to Coast Podcast --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

Tavern Chat
E356 - 500 Frog God Bucks up for Grabs and Gail lumps Alex and Tom Together

Tavern Chat

Play Episode Listen Later May 7, 2019 11:07


Want to win some Frog God Games store credit? As much as 400 for yourself (and leave crumbs for another). Details at: https://www.tenkarstavern.com/2019/05/frog-god-games-competition-500-bucks-in.html. What does Gail Gygax think Tom DeSanto and Alex Gygax have in common? The Sounds of Silence... Support Tavern Chat https://anchor.fm/tavernchat/support Support the Tavern Chat Podcast on Patreon Read the Tenkar's Tavern Blog Join the Tenkar's Tavern Discord Server RPG Breakfast Club Coast to Coast Podcast --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

Tavern Chat
E283 - Mini Fireside Chat with Rach, Recorded Live at Total Con - Special Guest Angela, Con Director

Tavern Chat

Play Episode Listen Later Feb 23, 2019 10:59


TotalCon with Rach & Angela. It’s a mini fireside chat with my wife Rachel, recorded live at the Frog God table at TotalCon 2019. Con Director Angela stops by and says hello. --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support

We Hate Bards Podcasts
We Hate Bards Presents - Tavern Ballads: Rappan Athuk - Lair of the Frog god Part 2

We Hate Bards Podcasts

Play Episode Listen Later Sep 13, 2018 99:14


Mike Miller continues to magister the epic dungeon Rappan Athuk using the Realms of Fantasy gaming system. In this session we go deeper into the lair of the frog god, and hopefully don't all get killed.

We Hate Bards Podcasts
We Hate Bards Presents - Tavern Ballads: Rappan Athuk - The Lair of the Frog God: Part 1

We Hate Bards Podcasts

Play Episode Listen Later Aug 12, 2018 76:37


Mike Miller continues to magister the epic dungeon Rappan Athuk using the Realms of Fantasy gaming system. This time we get tired of the dungeon slog and investigate a decrepit old structure on a bluff, nothing could go wrong.

The Implanted Word Podcast
Frog god to the MAX! - Part 2

The Implanted Word Podcast

Play Episode Listen Later May 18, 2018 26:00


frogs frog god
The Implanted Word Podcast
Frog god to the MAX! - Part 2

The Implanted Word Podcast

Play Episode Listen Later May 18, 2018 26:00


frog god
The Implanted Word Podcast
Frog god to the MAX!

The Implanted Word Podcast

Play Episode Listen Later May 17, 2018 26:00


frogs frog god
The Implanted Word Podcast
Frog god to the MAX!

The Implanted Word Podcast

Play Episode Listen Later May 17, 2018 26:00


frog god
Drink Spin Run: The RPG Talkshow Podcast
Drink Spin Run S3 E2.2: Mythoard

Drink Spin Run: The RPG Talkshow Podcast

Play Episode Listen Later May 23, 2017


Shut up! Let's keep talking. Our Guests:+Jarrod ShawShow Notes after the jumpGuest NotesJarrod Shaw of MYTHOARD!Show Notes+Tim Callahan -- friend of the show, all-around awesome guy and author of Age of  Undying and Bizarre Tales (mentioned in this episode, a ton of other awesome stuff as well)Tome of Horrors 4 & Monstrosities by Frog GodEverything Is DolphinsAnd lots and lots of +Tim Shorts because daaaaaamn, dude is prolific.Thanks for joining us for this episode of Drink Spin Run. If you like what you've heard, share us with your friends, leave us an iTunes review or send us an email at dsr@kickassistan.net. You can also support us at http://www.patreon.com/DSRCast. Our theme music was generously provided by the band Blue Snaggletooth (http://bluesnaggletooth.bandcamp.com). Once again, thanks for listening, you gorgeous listeners.

Hush Time with Terrance Greer
Hush Time Episode 3 : Frog God

Hush Time with Terrance Greer

Play Episode Listen Later May 20, 2016 79:11


Episode 3 has artist and musician Frog God as the guest and artist of the week!Terrance and Frog God discuss movies, music, and forgetting to bring a towel to shower. Follow Frog God's twitter @fr0gg0d, Facebook facebook.com/froggodisterrible, and listen to his music at soundcloud.com/froggod or froggod.bandcamp.com

hush frog god
Sryth bedtime stories
I become a Frog God

Sryth bedtime stories

Play Episode Listen Later Jan 1, 1970 48:18


I meet the interdimensional travel again This time she's running from frog men. I end up fighting them instead, including a very large frog. Support this podcast at — https://redcircle.com/sryth-bedtime-stories/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy

opt out frog god