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The gang interviews Chris Totten, Associate Professor of Game Design at Kent State University and the creator of recent Game Club pick Kudzu. This far-ranging conversation touches on GB Studio development, game design as a field of study, publishing indie games, introducing Gen Z students to retro gaming, a possible Kudzu sequel, and many other topics.This episode has a transcript! You can download the PDF here.Browse some of Chris' other projects at the Pie for Breakfast website.You can also follow him on Bluesky. As always, find links to our social media and more at: http://homebrewgameclub.com
Part of what makes Custom Magic fun is how easy it is to get into. Design a card, show it around, and done! For the New Year, Juliet wanted to tell us all about other ways to get involved in game design as a solo designer. There's so much in this pod!!! Some of the tools described: GB Studio https://www.gbstudio.dev Bitsy https://bitsy.org Renpy https://www.renpy.org Button Shy https://buttonshygames.com downpour https://downpour.games decker https://internet-janitor.itch.io/decker RPGMaker w/Pokemon Essentials https://essentialsdocs.fandom.com/wiki/Essentials_Docs_Wiki Also look forward to Showcase Zero this Friday! Join Beacon of Creation's Discord: https://discord.gg/t88Vpwh Show Notes: https://beaconofcreation.com
Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game's soundscape adds an extra layer of tension to the gripping narrative.Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game's unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.Join us as we delve into Deadeus' complex storylines, explore its multiple endings, and discuss the game's impact on the indie horror scene. If you're a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.This episode is unofficially brought to you in part by Naz Reid.Send us a Text Message! We'll respond on our next episode!Support the Show.Visit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.
Alex and Luke talk Pine Creek.Dive into the eerie world of Pine Creek, where the mysterious disappearance of a young girl in a seemingly tranquil town spirals into a tale of cults and ritualistic mysteries. Developed by Marco of Carmelo Electronics, with significant contributions from David Martínez Canales, Pine Creek is a Game Boy Color adventure that marries classic pixel art with a gripping narrative.This game challenges players to explore, solve puzzles, and unravel a deep story about life, death, and the shadows lurking in Pine Creek. Enjoy moments of reflection and camaraderie, savor delicious in-game food, and lose yourself in the arcade games that dot this rich pixelated landscape.Fully playable on original hardware via flashcart or any Game Boy emulator, Pine Creek offers a nostalgic yet fresh experience for veteran and new gamers alike. At the time of this recording, the game is celebrated for its authentic retro feel and compelling storytelling. It takes about three hours to beat.Luke experienced Pine Creek on his Steam Deck through a ROM, while Alex enjoyed a physical copy on his Analogue Pocket, diving deep into the game's immersive world.Join us as we dissect Pine Creek's intricate narrative, discuss its gameplay mechanics, and explore how it stands out in the indie gaming scene.This episode is unofficially brought to you in part by house shoes.Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.
I'm sharing about GB Studio and why every CS and coding teacher should be using this with their students!
In this episode of Retro Titans, we talk to Ally Low, the founder and owner of game studio Lowtek Games and a prominent figure on dyslexia in gaming. Ally explains the progress around dyslexia, but why it's still coming up short and what he'd like to see happen next. We also discuss his process for creating amazing, addictive games like Flea and Tapeworm Disco Party, and then promoting them with Blaze Entertainment. Ally provides budding games developers with his top tips for getting into gaming and creating the next Evercade classic. In the final part of the show, Ally also shares the top three carts and device he would take with him to a desert island, as part of our Desert Island Carts feature. Make sure you hang around for his music choice at the end of the show. Whether you are new to Evercade or a seasoned gamer on the platform, you'll love this deep-dive into all things Evercade.
Explorez l'art de la gestion des ressources humaines et du conseil en immigration avec Valérie David et découvrez comment des idées innovantes peuvent transformer votre lieu de travail et votre processus d'immigration.
Aujourd'hui, nous mettons en lumière Louis Cayouette, le visionnaire derrière Les services en bâtiments EBAX Inc.
"La fidélité en affaires est une avenue à double sens : Si je vous demande la vôtre, c'est car je suis prêt à vous accorder la mienne." - Olivier Choquette
Nous explorons le monde fascinant du voyage avec Caroline Boily, Alexandra Letellier et Chantal Despins de Voyages Laurier du Vallon. Préparez-vous à être transporté dans une aventure exceptionnelle à travers les destinations les plus envoûtantes.
Game Boy developer Ben Jelter joins the gang for a wide-ranging discussion on… Lots of things. Things like: Game design, GB Studio, his favorite homebrews, how to stay productive as a creative professional, hacker movies, the illusion of choice, Just World Theory, and what retro console he's interested in developing for next (you won't guess what it is). Oh, and we also talk about his excellent game The Machine, covered in depth on Episode 13 of our podcast. It's a good time! Find all of Ben Jelter's games here: https://benjelter.itch.io/ Pocket Pixels on Mastodon: https://pocketpixels.club Jeltron Games on Discord: https://discord.gg/uzZB2WuHY7 Still need to play The Machine? (Yeah, you do.) Get it here: https://incube8games.com/collections/boxed-games/products/the-machine-gbc As always, find links to our social media and more at: http://homebrewgameclub.com
Lords: * Alexander * Yaros Topics: * Somewhat Dim Mirror * Unique and weird self-bootstrapping computer language - Forth * I've been getting emails from an Online Casino Guide offering analysis of the relative popularity of characters from the Mario Bros. movie. How did they get my email, and how did they know that this is the kind of thing I want to gamble on? * The Kraken, by Alfred Tennyson * https://en.m.wikipedia.org/wiki/TheKraken(poem) * NES dev scene and new games still being released * https://www.youtube.com/watch?v=h0Yg0GAX5vw * You have to heat a black hole to cool it down * Winston is suddenly really into Power Rangers which I'm not super thrilled about, but it does make me happy that the appeal of cheesy MIDI rock won't be lost on future generations * Esper says: "The tradition of taking Japanese action stuff and reworking it into an entirely different show is pretty wild, and pretty common. The original idea behind the western release of Sailor Moon was actually going to be a live action cast of young girls who transform into "cartoon scouts" or something, and the legendary anime Macross (known for animating lots of missles with cool smoke trails) was brought over here and entirely rewritten to be Robotech, an already existing western property. Power Rangers specifically comes from the Super Sentai tokusatsu series, of which there's actually two or three dozen seasons, each with more or less individual continuity. They're fun and goofy to watch if you get a chance to see the originals; I was mostly surprised by how self-aware they are." Microtopics: * Just playing games you already know whenever you find the time for games. * Dystopian fiction about all the little annoying things. * Dystopian fiction about all the terrible TV shows that are on now. * A guy who thought his idea would work but it didn't. * A black mirror but a little less black. * How really shiny black things work. * Logging in to watch people make themselves miserable. * Reverse polish notation. * Giving up on operating systems and deciding to live inside a Forth interpreter. * Going back to the Cambrian period and being like "what is this shell thing and what is it trying to accomplish?" * How Forth is like Eurovision. * Borrowing someone's RPN calculator and being very confused for a moment. * Your Dymaxion map of the globe. * The next emulations of Hewlett-Packard reverse polish notation calculators. * Online Casino Guides and the kinds of email they send. * A gaming and entertainment experience. * Naming your movie @ and getting incredible engagement on Twitter. * How recently Nethack has been patched. * Carpetology and the study of rugs and carpets even though they're not in the same phylum. * The Dungeons and Dragons Chick Tract. * A kid named Wario. * The Abysmal Sea. * Unnumbered and enormous polypi. * Interpreting a poem as a political statement when it's clearly about how giant squids are super cool. * Lauding this poet's skill with language even though he didn't know the difference between abyssal and abysmal. * Calling a poem a sonnet when it doesn't meet the criteria of a sonnet just because Tennyson wrote it. * Wanting to be huge and eat sponges, like the kraken. * Dendy. * Buying NES games made this year. * Sokoban with a Twist. * MOON 8. * Releasing chiptunes on vinyl shaped like a square. * Russian Roulette for the NES making good use of the Zapper. * Two people who are really bad at archery. * Pointing your Rambo exploding arrow at the exploding barrel sitting right next to you. * A turn-based thing where you can kill zombies. * Forklift simulators in VR. * NES Maker and GB Studio. * LLVM's NES back-end. * Making a NES game in C and never using local variables. * Finding the free time to do all your hobbies. * The bigger I am the colder I am, and if you heat me up I get bigger and colder. What am I? * A tear in geometry that just leaks shit. * Care and feeding of your pet black hole. * Pascal's Breakfast. * Whether it's in your best interest to believe in waffles. * The International Cult Registry. * Trying to make a portmanteau of waffle and apocalypse. * Violence against putty monsters. * The Horsemen of the Apocalypse Power Rangers spinoff. * A Power Rangers spinoff made in the last three years that has the exact same production values of the original. * Writing a new TV show around the action scenes from a different TV show. * Taking the most expensive special effects shots from every movie and putting them all in one uber-movie. * Tricking Harrison Ford into being in your movie because he's so old now.
Lords: * Cort * Stephan * https://lonelystarsoftware.itch.io/playdapon Topics: * USB-C cables that only work in one orientation * http://blog.zarfhome.com/2023/04/usb-c-and-plague-of-grackles.html * Playgrounds seem to have gotten really good again in the last ten years * Bedtime guitar update * Where the Wild Things Are * https://genius.com/Maurice-sendak-where-the-wild-things-are-annotated * Classic hardware has become a kind of fantasy console * https://arstechnica.com/gaming/2023/04/wi-fi-in-an-nes-cartridge-super-tilt-bro-takes-the-1985-console-online/ * https://www.thenew8bitheroes.com/ * https://www.gbstudio.dev/ * Constructing a computing environment as a nested series of cages for a child to escape Microtopics: * Extra plugs. * Mr. Saitou * How to sideload software onto the Playdate. * Trying to make Sifteo happen. * Where to find all the fancy MacIntosh dithering algorithms. * Ableton for the Sega Megadrive. * Who Zarf is. * EU legislation saying that phones must charge via USB-C, which is unsustainable, when the text of the law ought to have been "Apple, knock that shit off." * Getting rid of your bucket of cables. * Never throwing away wood because you might need one that shape some day * Never throwing away oddly shaped pieces of wood because you might become a carpenter some day. * Playgrounds getting bad and then good again. * Getting breakfast at the Emeryville Public Market. * Whether swings or seesaws still exist. * Giant wooden castles with bridges going between them. * How to make the spinny playground things safe. * A regionally variable playground. * What countries have and don't have playgrounds. * The San Lorenzo Community Park. * A big stone bear you can climb on. * Whether any of those playground speaking tubes have ever worked. * Wanting the world to have magic in it so you lie to your kid about science. * The Dennis the Menace playground in Monterey. * Periodically removing the poison oak. * Growing up and being on the other side of the memory. * The Dead Dad playground turning into a fenced-off deathtrap. * Procedural memory for nice melodies. * Mountain dulcimers vs. hammered dulcimers. * Walking around with a bandolier of mountain dulcimers, one for every key. * What happens when you're living in the Appalachians and you want to make a violin but you can't. * What to do with your ability to play an instrument when you have no free time. * Maintaining a consistent strumming pattern while singing. * Strumming and finding finger positions intuitively. * Here's all the notes. Play the right ones at the right times. * The Virtual Console of musical instruments. * Jim's favorite note in the mixolydian mode. * Where the Wild Things Are for Xbox 360. * A poem with hardly any punctuation. * Going on a journey of many weeks in just a few pages. * Max in a wolf suit fighting bees with a stick. * Maurice Sendak Kart Racer. * Dinosaur Time. * Clapping for names you know. * A building with dinosaur bones in it. * Rumpusing things. * Games where you whack shadow spiders with a stick. * GB Studio. * Putting a wifi adapter in an NES cartridge. * The Mario modding tool set. * An IDE for making NES games. * Pi-Boy D. * Doing homebrew development on a system that is still in active use. * Castlevania: Passacaglia of Disrepair. * GBA of Theseus. * Making a Lynx game that supports 8-player multiplayer, when there aren't 8 people who own the system. * Porting a game about matching colors to a monochrome display. * Giving your kids a computer running Linux to teach them sysadmin skills, but they just play games on their phone instead. * Branded Scratch Wrappers. * Composing new music for the extended What the Golf? cinematic universe. * How to unlock your school laptop to play the Chrome Dinosaur Game.
Robert Doman is a Game Boy Studio game developer and YouTuber! Join us as we discuss what goes into making a game using the engine, and our experiences doing game design at Uni Robert's links: YouTube: https://www.youtube.com/channel/UCU_4orRy-j0qTenIZ5BYL4w Itch: https://itch.io/profile/r-doman Twitter: https://twitter.com/robertldoman?s=21&t=rEg737F5eld2LG7Yic0gwA Listen to the RetroBreak Podcast on your Podcast platform of choice here: Anchor: https://anchor.fm/retrobreak Spotify: https://open.spotify.com/show/6PBm7Zu8G9xwiKExMvrMaf Apple Podcasts: https://podcasts.apple.com/us/podcast/retrobreak-podcast/id1603195918 Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83YTkyYTBlOC9wb2RjYXN0L3Jzcw Stitcher Radio: https://www.stitcher.com/podcast/retrobreak-podcast #RetroBreak #RetroBreakPodcast --- Send in a voice message: https://podcasters.spotify.com/pod/show/retrobreak/message
Snap out of it! It's Angelo Badalamenti's classic tune, which I transcribed as a .mod file so it can be used in GB Studio games. Get the free asset pack containing two other classic Twin Peaks songs at my itch.io page: https://sloopygoop.itch.io/twin-peaks-music, and get all the mp3s at my Bandcamp for free at: https://sloopygoop.bandcamp.com/album/music-from-twin-peaks-game-boy Recorded on a classic red DMG. 2023 Creative Commons CC Attribution Noncommercial Share Alike (BY-NC-SA)
The Game Club gets spooky with two GB Studio titles for Game Boy: bite-size dungeon-crawler Traumatarium and glitchtastic platformer Phobos Dere. Still need to play the games? Get Traumatarium here: https://horatiunyc.itch.io/traumatarium And here's Phobos Dere: https://appsir.itch.io/phobos-dere-gb Our next Game Club pick is L'Abbaye des Morts for ZX Spectrum and other platforms. Find out more about the game here: https://locomalito.com/abbaye_des_morts.php Garbage Pail Kids: Mad Mike and the Quest for Stale Gum for NES: https://www.iam8bit.com/products/garbage-pail-kids-nes Jane Austen's 8-Bit Adventure: https://www.8bitjane.com/ Sneak Peek of GBScape, a Game Boy Color port of NEScape: https://twitter.com/gbs_central/status/1583502918183186432?s=20&t=fpvUT3qBXozRNpwISI5atA As always, find links to our social media and more at: http://homebrewgameclub.com
This episode we are joined by Mike Towns from GameBuoyGames! We go over Saudi Arabia buying 5% of Nintendo, the new Nintendo Switch Online games coming to the service and our favourite 3D platformers of old.Plus we talk about GB Studio which is software anyone can use to make games that work on Game Boys! You'll learn how to get set up, how the game making works and how you can go about getting the game onto an actual Game Boy cartridge. Mike uses the software and has made some memorable games from it. Support us!If you would like to support NintenVania, please consider giving us a 5 star rating on Spotify/Apple Podcasts and click on the Linktree below to see our Patreon, Rebbubble store and socials:https://linktr.ee/NintenVaniaPatreon For monetary help please check out our Patreon page. We have multiple tiers with varying perks, including exclusive discord access, advertising and opportunities to contribute questions and topics to upcoming shows. We've introduced a new tier that gives you access to our Nintendo Switch Online Expansion Pack Family Account (plus access to our discord and show shoutout). So if you haven't got Nintendo Switch Online yet do consider checking this out as it's cheaper than buying an individual membership. Limited spots so get in quick.https://www.patreon.com/nintenvaniaMike Towns (GameBuoyGames)Website - https://game-buoy-games.itch.io/Etsy - https://www.etsy.com/au/shop/GameBuoyGames?ref=nlaEbay - https://www.ebay.com.au/usr/salmonxxx/Twitter - https://twitter.com/GameBuoyGames
This week we played several Game Boy homebrew games, all made using the free game making tool GB Studio. All these games can be played on the web, in a Game Boy emulator, or on...
This week we played several Game Boy homebrew games, all made using the free game making tool GB Studio. All these games can be played on the web, in a Game Boy emulator, or on...
Proximity Sound is an audio engineer, Mac technologist, voice artist, Managing Editor of GB Studio Central, and creator of The Warp Coin Catastrophe. We chat GB Studio, Game Boy development, and the growing community of Game Boy enthusiasts.Video: https://youtu.be/PtUtd87as8UGB Studio: https://www.gbstudio.dev/GB Studio Central: https://gbstudiocentral.com/Proximity SoundTwitter: https://twitter.com/ProximitySoundWebsite: https://proximitysound.com/The Warp Coin CatastropheWebsite: http://game.warp.world/indcsion playthrough: https://youtu.be/P-lemEE3eiYJoin the Sequence Break Discord: https://discord.gg/W9AUt2VWebsite: http://sequencebreakpodcast.comTwitch: https://www.twitch.tv/lattmackeyTwitter: https://twitter.com/LattMackey
Stephen and Jake travel back to 1989 for some GB Studio games! Ciao Nonna: https://crescendo.itch.io/ciao-nonna Freaker: https://zeurom.itch.io/freaker-gbstudio Murder Mansion: https://jan-schneider.itch.io/murder-mansion Link to Jusiv's write up on FUZ: http://www.jusiv.me/blog/fuz-reflections/ Created by: Stephen Brikiatis and Jake Simard Theme Music: Andrew Poirier Logo: PJ Garron Email: scratchingtheitch.io@gmail.com Facebook: facebook.com/scratchingtheitch.io Instagram: scratching_the_itch_podcast Twitter: @indiescratch
Cette semaine, Blob a fait un jeu de gameboy en 10 minutes! Un vrai jeu de gameboy qui roule sur un vrai gameboy ou un émulateur. Avec un chien qui parle! En anglais. Wow! De quoi on a parlé: Sunvox et le synthétiseur Raspberry Pi de narF FRACT OSC Le spectacle live des Deux Luxes ... Continuer la lecture
Cette semaine, Blob a fait un jeu de gameboy en 10 minutes! Un vrai jeu de gameboy qui roule sur un vrai gameboy ou un émulateur. Avec un chien qui parle! En anglais. Wow! De quoi on a parlé: Sunvox et le synthétiseur Raspberry Pi de narF FRACT OSC Le spectacle live des Deux Luxes ... Continuer la lecture
Cette semaine, Blob a fait un jeu de gameboy en 10 minutes! Un vrai jeu de gameboy qui roule sur un vrai gameboy ou un émulateur. Avec un chien qui parle! En anglais. Wow!De quoi on a parlé:Sunvox et le synthétiseur Raspberry Pi de narFFRACT OSCLe spectacle live des Deux Luxes Le game jam de 10 minutesGB StudioPerdu, le jeu de BlobBitsy, pour faire un jeu où on vole la chaise du dentisteThe Legend of Zelda: Breath of the WildHeroes of the StormDanganronpa 2 et son Island ModeMystic MessengerDonovan, est-ce toi?et plus![Télécharger MP3]Faites clic droit : Enregistrer le lien.window.podcastData={"title":"On a juste une vie","subtitle":"Jeux vidéo et jeux de mots poches","description":"","cover":"http://1.bp.blogspot.com/_ouiVpu1jCf0/TQMDdYd_ehI/AAAAAAAADrc/Wm91yGND55k/s1600/logo+podcasts.png","feeds":[{"type":"audio","format":"mp3","url":"https://www.onajusteunevie.ca/feeds/posts/default","directory-url-itunes":"https://podcasts.apple.com/fr/podcast/on-a-juste-une-vie/id397057903"}]}Subscribe to feedAbonnez-vous!Apple PodcastYoutubeTwitch Et si vous voulez nous aider, vous pouvez partager l'émission à vos amis! Ça nous ferait vraiment plaisir :)Remerciements:Chroniqueurs: Anne-Marie, narF, Blob Thème musical: BlobMontage: narF
Ben, Brandon, and Kyle talk about the journeys they've been on with different games including Indivisible, Dragon Quest XI S, Ghost Recon: Breakpoint, and more! There is also considerable discussion about Blizzard's response to the recent Blitzchung controversy. TIMESTAMPS 05:36 - Dragon Quest VIII / Dragon Quest XI S 38:37 - Ghost Recon: Breakpoint 01:06:14 - Caught in a Frame Trap: How well do you know the Ultimate Alliance 3 roster? 01:28:00 - Indivisible 01:47:21 - Kyle's experience with GB Studio and what it was like to make a game 02:08:49 - HOTTAKE: How do we feel about Blizzard's response to the Blitzchung controversy? 02:50:00 - Emails SPONSORS Greg "TheDarkKnight" Kettering Xotig (Search "Xotig" on Twitter) Accounts Payable Gift of Heaven/// Daventry Vaporworks MEGA SPONSOR ViewSonic - https://www.viewsonic.com/us/ Twitter - https://twitter.com/ViewSonicGaming --- Graphics - Joe Ellis (@Joe_David_Ellis): Concept & Design Chris Leroux (@ChrisLeroux): Animation & Motion Graphics Music: "Illuminate" by Ethan Rank - https://artlist.io/song/4423/illuminate Explosion Audio - https://freesound.org/people/Iwiploppenisse/sounds/156031/ Explosion graphic - https://www.youtube.com/watch?v=Q7KmAe8_jZE
Claim your FREE copy of The Economist and support the podcast – Text RETRO to 78070Donate to the show and help us continue: https://theretrohour.com/support/Thanks to our amazing donators this week: Derek Murray, Krister Trangius, Patrick McGinty, Darren Coles Audioboom channel: https://audioboom.com/channel/theretrohourAudioboom RSS feed: https://audioboom.com/channels/4970769.rssJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Events we'll be at:Pixel Heaven: https://www.pixelheavenfest.com/en/Retrospillmessen 2019: https://www.retrospillmessen.no/Amiga 34 - Germany Show notes:Gb Studio: https://engt.co/2JKO9Es Most expensive retro games console: https://bit.ly/2WLIeTi Is retro gaming going to be killed off by streaming?: https://bit.ly/30jvrtG Hunter TC for GZDoom: https://youtu.be/B_j9Qeb5nbg
News Did a vigilante ROM leaker go too far to “preserve” a lost Atari ROM? GB Studio lets anyone create a Game Boy game Relive Everyone's Favorite Traumatic Gaming Experience With This $16 Oregon Trail Handheld SKILLGRID (AMIGA) How Panzer Dragoon Defined The Sega Saturn Era Best Buy Is Giving Away A Free PlayStation Classic If You Buy A PS4 Pro (US Only) Konami Arcade Classics Anniversary Collection Review GET CODING WITH THIS ATARI 2600 DEVELOPMENT SUITE CIRCUIT-LEVEL GAME BOY: UPPING EMULATION ANTE BY SIMULATING EVERY CYCLE Topic FreeDOS Game Club Discussion Captain America and the Avengers Blaster New Game Club Games Space Quest 4 Eternal Champion
Добрый день уважаемые слушатели. Представляем новый выпуск подкаста RWpod. В этом выпуске: Ruby Rails 6.0.0 rc1 released, Rails 6 adds CPU time, idle time and allocations to ActiveSupport::Notifications::Event, Rom 5.0.0 and rom-sql 3.0.0 released и RubyKaigi2019 Ruby 3 Progress Report Getting Ready for Rails 6.0: How to Dual Boot, Use pessimistic locking to make long running tasks in Rails free of race conditions, A first look at Google Cloud Run и Graphiti: add REST-based Graph APIs to Ruby Webapps Web Introducing Node.js 12, After three years of silence, a new jQuery prototype pollution vulnerability emerges once again, Progressive Font Enrichment: reinventing web font performance и 7 Useful JavaScript Tricks Uppy 1.0: Your best friend in file uploading, Faast.js - serverless batch computing made simple, и GB Studio - visual retro game maker
This week it’s all about the funky and weird! Do you play games? Of course you do. Tired of that lag and “jitteriness” when playing all those major FPS competitive games? Well Cox claims to have the solution for you – if… you happen to play on Windows PCs only and if… you want to pay $15 extra a month. Maybe you don’t want to play games and you want to make them. If you want to recreate that nostalgia experience from back in the 90s, try creating your vision on the newly released GB Studio and make the Gameboy game of your dreams! But while you’re longing for that past nostalgia fix, Ford’s looking to the future with fun, quirky “quality-of-life” upgrades on things other than vehicles – auto-braking carts, bed conveyer belts, and more. Sound interesting? Thinking about breaking out the wallet but worried it’s going to “brake” the bank? Start using Brave browser and get paid… kinda… to look at ads you might have otherwise chosen to block. All that and more at Techscopo!