Process of adapting software to run on other computing environments
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Дмитрий Свиридкин — один из немногих инженеров в русскоязычном пространстве, кто регулярно погружается в тонкости низкоуровневых языков программирования. А когда речь заходит об undefined behavior и ошибках небезопасного использования памяти, Диму вполне можно назвать уникальным экспертом. Именно поэтому он — идеальный гость для сегодняшнего выпуска про Rust. Rust появился во многом как ответ на запрос на низкоуровневые языки с хорошими гарантиями безопасности. Поэтому нам было особенно интересно обсудить его с человеком, который не понаслышке знает цену ошибок управления памятью в C++. В этом выпуске мы погрузились в саму суть вопроса, и обсудить здесь действительно есть что. Чем приходится платить за гарантии безопасности? Что делать, если язык ограничивает настолько, что добиться желаемого результата, оставаясь в полностью безопасной парадигме, становится невозможно? Как найти баланс между безопасностью, эргономикой и производительностью? Rust, возможно, не дает идеальных ответов на все эти вопросы, но он совершенно точно предлагает достойное решение. Как именно оно устроено, в чем его сильные стороны и компромиссы — смотрите в выпуске. Партнер эпизода — Контур. Команда из 12 000 сотрудников развивает экосистему продуктов для бизнеса, от онлайн-бухгалтерии до сервиса видеоконференций. Вы наверняка знаете некоторые из них: Толк, Диадок, Экстерн и другие. Присоединяйтесь, если вас драйвят сложные задачи и возможность избавлять миллионы людей от рутины: https://tech.kontur.ru/ Послушать новый подкаст Контура «От нуля до единицы. История российского IT»: https://kontur-it-story.mave.digital/ Реклама 16+, АО «ПФ «СКБ Контур», ОГРН 1026605606620. 620144, Екатеринбург, ул. Народной Воли, 19А. Erid:2SDnjcK5ip2 Также ждем вас, ваши лайки, репосты и комменты в мессенджерах и соцсетях! Telegram-чат: https://t.me/podlodka Telegram-канал: https://t.me/podlodkanews Twitter-аккаунт: https://twitter.com/PodcastPodlodka Ведущие в выпуске: Женя Кателла, Андрей Смирнов Полезные ссылки: UBBook - книга Димы про C++ https://github.com/Nekrolm/ubbook Заметки Димы про Rust https://github.com/Nekrolm/crabbook Видео ThePrimeagen, которое упоминали в выпуске https://www.youtube.com/watch?v=1Di8X2vRNRE Статья про function colors https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/ Пресс-релиз с подробностями инцидента в Cloudflare https://blog.cloudflare.com/18-november-2025-outage/ Гайд по переписыванию с Zig на Rust https://github.com/oven-sh/bun/blob/46d3bc29f270fa881dd5730ef1549e88407701a5/docs/PORTING.md
In this episode of Retro Titans, Phil sits down with coder, musician and game porter Ian "Hoffman" Ford — a veteran of the Amiga demoscene whose work has helped bring classic games to new audiences across modern retro platforms. From creating tracker music as a teenager during the UK home computer boom to porting iconic titles like Metal Gear, Shinobi, Golden Axe and Turrican, Ian has spent decades combining technical expertise with a passion for retro gaming. Equally at home composing soundtracks, designing sound effects and writing low-level code, he occupies a unique place in the modern retro scene. Together, Phil and Ian explore the worlds of game porting and retro game music, discussing what it takes to faithfully bring classic games to new hardware, how vintage systems shape the creative process, and why preserving the look, feel and sound of these games remains so important today. In this episode, we explore: 1️⃣ The art of porting classic games What really happens when a game moves from one platform to another — and why understanding both the original hardware and the destination system is only the beginning. 2️⃣ From the Amiga demoscene to modern retro development How a teenage passion for music, coding and creativity evolved into a career spanning decades of retro gaming projects. 3️⃣ Music, sound and atmosphere in retro games From tracker music and game soundtracks to sound design and audio production, Ian explains how he creates music that enhances the retro gaming experience. 4️⃣ Head Over Heels: Return to Blacktooth A behind-the-scenes look at one of the most anticipated modern retro releases, and the work involved in bringing the Atari ST project to the Amiga. 5️⃣ Preserving gaming history for new generations From Metal Gear on the MSX to modern Neo Geo projects, Ian discusses why classic games still matter and how they continue to inspire today's developers and players. Ian also shares stories from the Amiga demo scene, explains how a chance discovery of the Metal Gear source code sparked his first major porting project, discusses his work on Seekanoid and Roguecraft DX, and reveals the games that shaped his life — from Tetris and Journey to the Neo Geo classic Neo Turf Masters.
This episode is a guide to porting your mortgage. Phil is joined by Simon from @SkiptonBuildingSociety to unpack the ins and outs of the process, so if you're planning a move but keen to keep your current mortgage deal, this conversation explains what porting actually means and how it works in practice. Porting a mortgage allows you to transfer your existing deal to a new property, but it's not automatic and approval is still required. Planning ahead and understanding your lender's requirements can make the process far less stressful. From understanding lender criteria to knowing what checks are involved, this episode is designed to help you decide whether porting your mortgage is the right move for your next home.
0:00 - Intro02:55 - Housekeeping05:36 - Masternoid Giveaway09:33 - VTQ - Meta's Mess & Harry Potter VR17:07 - What can Sony Do?30:20 - Iron Guard Sequel39:30 - MAI Child of Ages56:49 - Legendary Tales Meta Expose1:49:19 - Tips: Gamecatto Funding Deficit Games1:52:25 - Upcoming Games & Song in the Smoke1:57:05 - 4 Minute Challenge2:01:20 - Wrap-Up
Renaissance Man Thomas Harriot was noted for many things - devising the theory of refraction, creating mathematical symbols including ‘greater than' and ‘lesser than', and being the first person to draw the Moon through a telescope. But the contribution for which he's most remembered is bringing back the potato to Britain - an event commonly credited to 3rd December, 1586. On first spotting the vegetable on Roanoke Island, he wrote: ‘They are a kind of roots of round form, some of the bigness of walnuts, some far greater, which are found in moist & marish grounds growing many together one by another in ropes, or as though they were fastened with a string. Being boiled or sodden they are very good meate.' In this episode, Arion, Olly and Rebecca ask what a ‘versifier' is; come up with a new name for Accountancy; and discover the bizarre means by which Antoine-Augustin Parmentier popularised spuds in France… Further Reading: • ‘The history of the potato: The humble vegetable that changed the world' (Sky HISTORY): https://www.history.co.uk/articles/the-history-of-the-potato-the-humble-vegetable-that-changed-the-world • ‘Thomas Harriot (1560 - 1621) - Biography' (MacTutor History of Mathematics, St Andrews University): https://mathshistory.st-andrews.ac.uk/Biographies/Harriot/ • ‘History through the eyes of the potato' (Leo Bear-McGuinness, TEDx 2015): https://www.youtube.com/watch?v=xROmDsULcLE This episode first aired in 2021 Love the show? Support us! Join
In this episode of Cross Button VR, host Reece speaks with Yacine Salmi, founder and CEO of Salmi Games, about the development of their game Sweet Surrender and the future of VR gaming. They discuss the evolution of the VR industry, the challenges of game development, and the technical aspects of porting games to platforms like PSVR2.-Sweet Surrender LinksPSVR2 - https://store.playstation.com/en-gb/concept/10015727Steam - https://store.steampowered.com/app/638130/Sweet_Surrender_VR/Quest - https://www.meta.com/en-gb/experiences/sweet-surrender/4723352327707414/-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Introduction to Yacine Salmi and Salmi Games02:48 The Journey of Sweet Surrender and Future Projects05:25 Exploring Previous Titles and Development Philosophy08:04 The Evolution of VR and Market Dynamics11:08 Yacine's Path to Game Development and VR Vision14:01 The Challenges of Developing in the VR Space16:49 Porting to PSVR2: Insights and Experiences19:28 The Technical Aspects of Porting and Development Challenges22:00 Certification and Release Process on Consoles26:07 Branding and Terminology in Gaming27:56 Experiences with Sony and Game Development30:21 Deciding to Port to PlayStation34:42 Game Mechanics and Player Experience38:52 Industry Changes and Market Dynamics48:03 Visual Style and Game Design Choices51:25 The State of the VR Industry58:24 Game Development Insights and Challenges01:05:02 Community Engagement and Feedback01:11:43 Looking Ahead: Future Projects and Aspirations
Traditionally seen as one of the most frustrating and time-consuming parts of any UCaaS or CCaaS migration, number porting can slow down even the best-planned IT projects. In this insightful discussion, Kieran and Rich explore how Gamma UCX is streamlining the process with a flexible, self-serve model that empowers enterprise IT teams across Europe.Number porting has long been a pain point for IT leaders managing complex UC migrations — but Gamma UCX is changing that. In this engaging conversation, Kieran and Rich unpack how automation, control, and visibility are transforming enterprise communications.
TIME STAMPS:00:00:00 Community Guest Intros00:05:00 BREAKING: Nixxes *MAY* Be Porting The Playstation Exclusive, RETURNAL To XBOX Series X/S Consoles?00:23:00 The Controversary Surrounding Fairgames Continues With UNCONFIRMED Information That The Game Has Been Canceled! 00:53:00 Gamescom Predictions: Will Xbox Have Any "Shadow Drops" At The BIG Showcase?01:35:00 Panel Outros and Special Message to the Community!
This episode we navigate moving our Heresy 2.0 armies over to 3.0. Ched feels like Angron smashing his way through the bowels of the Nightfall! Can Mitch be the Kharn he needs?#warhammer #horusheresy #warhammerpodcast #heresypodcast #heresy3.0 #warhammercommunity #armybuilding Hosted on Acast. See acast.com/privacy for more information.
In this Spotify exclusive, Wade dives deep into the world of suppressor tuning, exploring how ported suppressors and different baffle designs can impact blowback and overall performance. He shares real-world experience experimenting with port locations and baffle variations to reduce gas to the face, especially when shooting suppressed ARs.This episode is for educational and entertainment purposes only. Always follow federal and local laws regarding firearm accessories and modifications.Listen to the Podcast:Texas Predator Hunting Podcast:
Gramy na Macu to podcast dla tych, którzy kochają gry wideo, ale w którymś momencie świadomie zamknęli się w ekosystemie
Jon & Casper review WWDC 2025, there's lots of great software updates - including Metal 4, Game Porting Toolkit 3.0 and more games! Hosted on Acast. See acast.com/privacy for more information.
[ Vota Atariteca tramite la app di Spotify ] In cui Tod Frye converte Pac-Man sulla console 2600 e poi passa la vita a tuffarsi in vasche olimpioniche piene di marijuana e cocaina#atari #pac-man #todfrye #retrogaming #videogiochi #atari2600Se desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramSpreakeriTunesYoutube MusicSpotifyFeed
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
In this episode of Hands-On Tech, Mikah Sargent helps Will with his question about porting his landline number to an old Google Pixel 5 phone and using it as his home phone, as well as whether he should create a new Google account to do this. Don't forget to send in your questions for Mikah to answer during the show! hot@twit.tv Host: Mikah Sargent Download or subscribe to Hands-On Tech at https://twit.tv/shows/hands-on-tech Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.
Jon & Casper interview Nat Brown aka "NatBro". He has a long history at Microsoft, Valve, Apple and other companies. We deep dive together the process and challenges behind porting games to Mac as well as the "vibe" for gaming at big tech he's worked at. And we discuss the ins and outs of Game Porting Toolkit and his own project, Kaon. And what could have the biggest impact on Mac gaming right now? Hosted on Acast. See acast.com/privacy for more information.
Keith of Blerd-ish joins NerdSoul and Open Mynd to discuss current gaming news. We discuss the new Switch, Xbox releasing games to other platforms, and the dangers of raising games to $100. We also discuss Call Of Duty raising funds to support the California Fires relief and gaming events that helped Veterans. Check out the merch, bookstores, and more here: https://linktr.ee/blerd.ish
Design lessons from PyPI's Quarantine capability, effective ways for appsec to approach phishing, why fishshell is moving to Rust component by component (and why that's a good thing!), what behaviors the Cyber Trust Mark might influence, and more! Show Notes: https://securityweekly.com/asw-313
Design lessons from PyPI's Quarantine capability, effective ways for appsec to approach phishing, why fishshell is moving to Rust component by component (and why that's a good thing!), what behaviors the Cyber Trust Mark might influence, and more! Show Notes: https://securityweekly.com/asw-313
This is a recap of the top 10 posts on Hacker News on September 5th, 2024.This podcast was generated by wondercraft.ai(00:38): UE5 Nanite in WebGPUOriginal post: https://news.ycombinator.com/item?id=41458987&utm_source=wondercraft_ai(01:56): AlphaProteo generates novel proteins for biology and health researchOriginal post: https://news.ycombinator.com/item?id=41457331&utm_source=wondercraft_ai(03:09): Porting systemd to musl Libc-powered LinuxOriginal post: https://news.ycombinator.com/item?id=41454779&utm_source=wondercraft_ai(04:22): Clojure 1.12.0 is now availableOriginal post: https://news.ycombinator.com/item?id=41460037&utm_source=wondercraft_ai(05:28): Building a WoW (World of Warcraft) Server in ElixirOriginal post: https://news.ycombinator.com/item?id=41454741&utm_source=wondercraft_ai(06:46): Common food dye found to make skin and muscle temporarily transparentOriginal post: https://news.ycombinator.com/item?id=41459865&utm_source=wondercraft_ai(07:53): The Early Days of Valve from a Woman InsideOriginal post: https://news.ycombinator.com/item?id=41460276&utm_source=wondercraft_ai(08:59): Desed: Demystify and debug your sed scriptsOriginal post: https://news.ycombinator.com/item?id=41453557&utm_source=wondercraft_ai(10:11): Deploying Rust in Existing Firmware CodebasesOriginal post: https://news.ycombinator.com/item?id=41458508&utm_source=wondercraft_ai(11:26): serverless-registry: A Docker registry backed by Workers and R2Original post: https://news.ycombinator.com/item?id=41458240&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
This is a recap of the top 10 posts on Hacker News on August 3rd, 2024.This podcast was generated by wondercraft.ai(00:41): Open Source Farming RobotOriginal post: https://news.ycombinator.com/item?id=41150095&utm_source=wondercraft_ai(01:49): How to build quicklyOriginal post: https://news.ycombinator.com/item?id=41148517&utm_source=wondercraft_ai(02:57): Porting my JavaScript game engine to C for no reasonOriginal post: https://news.ycombinator.com/item?id=41154135&utm_source=wondercraft_ai(04:13): Starting HospiceOriginal post: https://news.ycombinator.com/item?id=41157974&utm_source=wondercraft_ai(05:15): Stop Killing GamesOriginal post: https://news.ycombinator.com/item?id=41159063&utm_source=wondercraft_ai(06:27): Reverse engineering the 59-pound printer onboard the Space ShuttleOriginal post: https://news.ycombinator.com/item?id=41147643&utm_source=wondercraft_ai(07:43): Jailbroke my Kindle to use it as an e-ink monitorOriginal post: https://news.ycombinator.com/item?id=41154410&utm_source=wondercraft_ai(08:45): How I Program in 2024Original post: https://news.ycombinator.com/item?id=41157494&utm_source=wondercraft_ai(09:59): WhenFS: Calender Is Now a File SystemOriginal post: https://news.ycombinator.com/item?id=41154616&utm_source=wondercraft_ai(11:15): Make your electronics tamper-evidentOriginal post: https://news.ycombinator.com/item?id=41148650&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
This is a recap of the top 10 posts on Hacker News on August 4th, 2024.This podcast was generated by wondercraft.ai(00:40): Porting my JavaScript game engine to C for no reasonOriginal post: https://news.ycombinator.com/item?id=41154135&utm_source=wondercraft_ai(01:53): WhenFS: Calender Is Now a File SystemOriginal post: https://news.ycombinator.com/item?id=41154616&utm_source=wondercraft_ai(02:56): Jailbroke my Kindle to use it as an e-ink monitorOriginal post: https://news.ycombinator.com/item?id=41154410&utm_source=wondercraft_ai(04:03): Written by a 16 year old, a book on how computers workOriginal post: https://news.ycombinator.com/item?id=41153892&utm_source=wondercraft_ai(05:11): The Untold Story of How US Spies Sabotaged Soviet TechnologyOriginal post: https://news.ycombinator.com/item?id=41153093&utm_source=wondercraft_ai(06:30): Self-Compressing Neural NetworksOriginal post: https://news.ycombinator.com/item?id=41153039&utm_source=wondercraft_ai(07:47): Using your Kindle as an e-ink monitorOriginal post: https://news.ycombinator.com/item?id=41155177&utm_source=wondercraft_ai(08:27): Belenios: Verifiable online voting systemOriginal post: https://news.ycombinator.com/item?id=41153158&utm_source=wondercraft_ai(09:42): USB Sniffer Lite for RP2040Original post: https://news.ycombinator.com/item?id=41151476&utm_source=wondercraft_ai(10:50): Organic maps: Experimental feed based public transport mappingOriginal post: https://news.ycombinator.com/item?id=41152559&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
Using the Blueprint Racing 6.53 @ 213mph Mazda 6 for some examples we dive a little into how to build a rotary engine for drag racing.Use ‘PODCAST75' for $75 off your first HPA course here: https://hpcdmy.co/hpa-tuned-inGetting 1500HP out of a rotary engine isn't hard these days with the knowledge in the industry, but doing it with a window of safety and repeat reliability is still a struggle as Jon of Jon Blanch Racing explains. Naturally, some comparisons are made between the rotary and piston world in respect to aftermarket part support which has been growing in recent years but still lacks in many areas no matter how big your budget is, but most interestingly from what is out there the OEM Mazda rotors with some modification are still the go-to choice for performance builds.An area where the aftermarket has made massive improvements, however, is when it comes to the plates with billet options not necessarily helping engine builders and tuners make more power but instead giving a little more reliability and tolerance to the small windows you have to work within when it comes to getting power out of your rotary.Porting is also discussed and Jon shares why a semi-peripheral port (semi-pp) is preferred along with why the perfect port placement depends on more than just a single perfect physical location.
Have you ever wondered why a lot of games don't get ported to Linux, well part of that might be the challenges in dealing with the platform especially when certain projects want to bend the standards in weird and annoying ways. You may recall Raiguard from his blog post I covered a while back on the Factorio blog about the challenges of porting Factorio the Linux along with the struggles of supporting Wayland. ==========Support The Channel========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson ==========Guest Links========== Factorio Website: https://factorio.com/ Website: https://raiguard.me/ Github: https://github.com/raiguard Mod Page: https://mods.factorio.com/user/raiguard Twitch: https://www.twitch.tv/raiguard ==========Support The Show========== ► Patreon: https://www.patreon.com/brodierobertson ► Paypal: https://www.paypal.me/BrodieRobertsonVideo ► Amazon USA: https://amzn.to/3d5gykF ► Other Methods: https://cointr.ee/brodierobertson =========Video Platforms==========
Porting over a few episodes from The True Hippie Chronicles Podcast. In this episode, a reading from my recently completed memoir, The Gentlemanly Art of Spanking, 'Cloud Stories, Part One.'
Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade. He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro. We will dive deep into their journey when porting the app to the Apple device An unexpected challenge they encountered when designing a 3D puzzling game How the team cleverly used sound design to elevate the game for their users How bringing puzzling places to Mixed reality impacted the user experience *** Subscribe to XR AI Spotlight weekly newsletter
Hey Podtimists, This week we continue our series covering the Metal Gear Solid games with 2004's Metal Gear Solid 3. This was a real joy to record and we had a blast talking about what is considered one of the best games of all time. We hope you enjoy! Also thank you to all the folks who sent in questions for the episode. We appreciate ya'll. --- Timestamps: (0:00) - Intro (9:55) - Quick Stats (16:33) - David's experience with the game then and now (20:39) - Chase's experience with the game then and now (38:45) - SPOILERS AHEAD (39:37) - Operation Virtuous Mission (56:26) - Operation Snake Eater (2:22:44) - Thematic Stuff! (2:32:30) - Favorite Camo? - ii94 (2:34:39) - Who does this game work for? - Novachild (2:36:24) - What about the manual?? - AJ (2:40:31) - Hardware and remakes - Matt (2:45:25) - Porting back other mechanics - Cameron (2:48:22) - Does the main character shuffle still work? - FullMetalSteve (2:50:48) - Remake discussion - AJ and Doogragdaba (3:00:20) - Snakes? - TK (3:02:02) - Chase and David as Cobras - Ponk (3:06:28) - What do we explode into? - David (3:07:31) - Outro --- Games Mentioned: Metal Gear Solid 3
Jon & Casper tackle all the gaming news out of WWDC in Part One of our recap of Apple's big 2024 event. 14+ new games announced is a huge shot in the heart of Mac gaming. We go through each game in the list and what it is and how it's good. We will do a Part Two (Maybe even Three) where we deep dive the rest of WWDC news, including Apple Vision Pro updates & Apple Intelligence. Hosted on Acast. See acast.com/privacy for more information.
Gabriel speaks with Paul Ashley of Anonyome Labs: creators of the VoIP service MySudo. The service is essential for privacy users: it allows you to have up to nine legitimate phone numbers organized in a handy app that is zero-knowledge encrypted. Guest Links → https://mysudo.com/ → https://twitter.com/MySudoApp Referenced → Michael Bazzell's phone privacy guide: https://inteltechniques.com/book7a.html Watchman Privacy → https://watchmanprivacy.com → https://twitter.com/watchmanprivacy → https://www.amazon.com/Watchman-Guide-Privacy-Financial-Lifestyle/dp/B08PX7KFS2 Privacy Courses (supports the show) → https://rpf.gumroad.com/l/hackproof Monero Donation (supports the show) →8829DiYwJ344peEM7SzUspMtgUWKAjGJRHmu4Q6R8kEWMpafiXPPNBkeRBhNPK6sw27urqqMYTWWXZrsX6BLRrj7HiooPAy Bitcoin Donation (supports the show) →https://btcpay0.voltageapp.io/apps/3JDQDSj2rp56KDffH5sSZL19J1Lh/pos Please subscribe to and rate this podcast wherever you can to help it thrive. Thank you! →https://www.youtube.com/@WatchmanPrivacy →https://odysee.com/@WatchmanPrivacy Timeline 0:00 – Introduction 1:00 – Phone privacy realism 2:50 – Available countries for MySudo 5:55 – Is VoIP the future of telephony? 9:16 – Is KYC coming for VoIP? 11:20 – Porting phone numbers to MySudo 12:10 – What info required to sign up for service? 13:30 – How to pay privately for MySudo (special instructions for GrapheneOS) 17:05 – What would MySudo give over with a search warrant? 18:10 – Where is data from MySudo stored? 22:10 – MySudo for PC 25:25 – Would KYC mandate affect current users? 26:25 – MySudo greatly reduces SIM swap risk 27:14 – You MUST back up your MySudo account 32:00 – Technical errors while using MySudo (VPN use) 36:45 – What can customer service see about us? 38:40 – Fewer robocalls with MySudo 39:13 – Email also baked into MySudo: sudomail 42:50 – Virtual credit cards 49:00 – MySudo browser 50:24 – Final thoughts #MySudo #GrapheneOS #WatchmanPrivacy
On this episode of The 3DO Experience, we talk about one of the best ports ever made the 3DO version of Capcom's Super Street Fighter II Turbo! Follow us at: https://linktr.ee/Thebarberwhogames Follow Thrak at: https://twitter.com/thrak94 Check out Thraks other show: https://framebyframe.buzzsprout.com/ Check out Thraks streams at: https://www.twitch.tv/thrak94
UC Today's David Dungay speaks to William Rubio, CRO, CallTower & Irwin Lazar, President, Metrigy.In this session, we discuss the following:The major porting challenges for businesses in 2024Considerations for businesses spanning multiple geographiesTop tips for approaching porting in a mixed environment
OpenBSD is a Cozy Operating System, Lichee Console 4A - RISC-V mini laptop, Lessons learned with XZ vulnerability, Techies vs spies: the xz backdoor debate, Not Not Porting 9front to Power64, One less Un*xy option for 32-bit PowerPC, and more NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines OpenBSD is a Cozy Operating System (https://btxx.org/posts/OpenBSD_is_a_Cozy_Operating_System/) Lichee Console 4A - RISC-V mini laptop (https://3.14.by/en/read/RISC-V-Sipeed-Lichee-Console-4A-Alibaba-T-Head-TH1520-review) News Roundup Lessons learned with XZ vulnerability (https://dataswamp.org/~solene/2024-03-30-lessons-learned-xz-vuln.html) Techies vs spies: the xz backdoor debate (https://lcamtuf.substack.com/p/technologist-vs-spy-the-xz-backdoor) Not Not Porting 9front to Power64 (https://posixcafe.org/blogs/2024/04/03/0/) One less Un*xy option for 32-bit PowerPC (http://tenfourfox.blogspot.com/2024/02/one-less-unxy-option-for-32-bit-powerpc.html) Beastie Bits 20 years since... (https://undeadly.org/cgi?action=article;sid=20240409044953) Jails PDFs (https://cdn.gyptazy.ch/files/docs/freebsd/jails/) NixOS BSD (https://github.com/nixos-bsd/nixbsd) rigg - run indie games on OpenBSD (https://www.reddit.com/r/openbsd_gaming/comments/1bb9wle/rigg_10_released_a_new_way_to_run_indie_games_on/) pkgsrc 2024Q1 (https://mail-index.netbsd.org/netbsd-announce/2024/04/04/msg000370.html) PackMule (https://badland.io/packmule.md) AcephalOS - A new FreeBSD image build tool (https://codeberg.org/San_Bernadino_Operation/AcephalOS_image_build_system) Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) Join us and other BSD Fans in our BSD Now Telegram channel (https://t.me/bsdnow)
iTrustCapital is the #1 Crypto IRA platform offering cryptocurrencies, gold and silver within your retirement accounts.Guest: Jared Feldman, Senior Vice President of Operations iTrustCapital~This episode is sponsored by iTrustCapital~iTrustCapital | Get $100 Funding Reward + No Monthly Fees when you sign up using our custom link! ➜ https://bit.ly/iTrustPaul00:00 Intro00:23 Sponsor: iTrustCapital01:10 BlackRock ETF Impact04:15 Tax deadline + Porting over crypto IRAs06:10 Roadmap07:30 ETFs vs BTC10:15 Banks vs ETFs13:10 SEP IRA15:41 USDC17:45 Tokenized diamonds?20:00 Outro#Crypto #Bitcoin #ethereum~Retiring With Bitcoin?
Rosemary is joined once again by developer James Thomson to discuss developing apps for Apple's new Vision Pro mixed reality headset. James provides insights from his experiences creating 3D interfaces and porting his apps like PCalc to Vision Pro. They explore the device's potential, current app ecosystem, and challenges around personalizing the headset for multiple users. James shares the backstory of the silly 3D "Easter egg" he created years ago in the PCalc About screen Porting the 2D PCalc app to Vision Pro vs. bringing his 3D dice app experience to the new platform using RealityKit Potential challenges if the Vision Pro fails to gain a critical mass of users and developers Comparisons to the iPhone and Watch launches - will a lower cost "Vision SE" be needed? The personal customizability of Vision Pro hardware to each user's eyes/face and subsequent challenges for device sharing Discussion of early rental services popping up in China to allow people to try before buying Excitement for the evolution of visuals and "holodeck" experiences Feedback Bill asks if there's a suitable mount for holding iPhones on top of flat TVs Shortcuts Corner Dickie asks Rosemary how he can downsize batches of images into a new standardized folder without resizing already-small files. Host: Rosemary Orchard Guest: James Thomson Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.
Rosemary is joined once again by developer James Thomson to discuss developing apps for Apple's new Vision Pro mixed reality headset. James provides insights from his experiences creating 3D interfaces and porting his apps like PCalc to Vision Pro. They explore the device's potential, current app ecosystem, and challenges around personalizing the headset for multiple users. James shares the backstory of the silly 3D "Easter egg" he created years ago in the PCalc About screen Porting the 2D PCalc app to Vision Pro vs. bringing his 3D dice app experience to the new platform using RealityKit Potential challenges if the Vision Pro fails to gain a critical mass of users and developers Comparisons to the iPhone and Watch launches - will a lower cost "Vision SE" be needed? The personal customizability of Vision Pro hardware to each user's eyes/face and subsequent challenges for device sharing Discussion of early rental services popping up in China to allow people to try before buying Excitement for the evolution of visuals and "holodeck" experiences Feedback Bill asks if there's a suitable mount for holding iPhones on top of flat TVs Shortcuts Corner Dickie asks Rosemary how he can downsize batches of images into a new standardized folder without resizing already-small files. Host: Rosemary Orchard Guest: James Thomson Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.
Rosemary is joined once again by developer James Thomson to discuss developing apps for Apple's new Vision Pro mixed reality headset. James provides insights from his experiences creating 3D interfaces and porting his apps like PCalc to Vision Pro. They explore the device's potential, current app ecosystem, and challenges around personalizing the headset for multiple users. James shares the backstory of the silly 3D "Easter egg" he created years ago in the PCalc About screen Porting the 2D PCalc app to Vision Pro vs. bringing his 3D dice app experience to the new platform using RealityKit Potential challenges if the Vision Pro fails to gain a critical mass of users and developers Comparisons to the iPhone and Watch launches - will a lower cost "Vision SE" be needed? The personal customizability of Vision Pro hardware to each user's eyes/face and subsequent challenges for device sharing Discussion of early rental services popping up in China to allow people to try before buying Excitement for the evolution of visuals and "holodeck" experiences Feedback Bill asks if there's a suitable mount for holding iPhones on top of flat TVs Shortcuts Corner Dickie asks Rosemary how he can downsize batches of images into a new standardized folder without resizing already-small files. Host: Rosemary Orchard Guest: James Thomson Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.
Rosemary is joined once again by developer James Thomson to discuss developing apps for Apple's new Vision Pro mixed reality headset. James provides insights from his experiences creating 3D interfaces and porting his apps like PCalc to Vision Pro. They explore the device's potential, current app ecosystem, and challenges around personalizing the headset for multiple users. James shares the backstory of the silly 3D "Easter egg" he created years ago in the PCalc About screen Porting the 2D PCalc app to Vision Pro vs. bringing his 3D dice app experience to the new platform using RealityKit Potential challenges if the Vision Pro fails to gain a critical mass of users and developers Comparisons to the iPhone and Watch launches - will a lower cost "Vision SE" be needed? The personal customizability of Vision Pro hardware to each user's eyes/face and subsequent challenges for device sharing Discussion of early rental services popping up in China to allow people to try before buying Excitement for the evolution of visuals and "holodeck" experiences Feedback Bill asks if there's a suitable mount for holding iPhones on top of flat TVs Shortcuts Corner Dickie asks Rosemary how he can downsize batches of images into a new standardized folder without resizing already-small files. Host: Rosemary Orchard Guest: James Thomson Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.
This week's Chit Chat Across the Pond Lite is a stretch to the word "Lite". I'd call it a crossover episode of Lite and Programming By Stealth. Helma van der Linden joins me to tell the story of how she has successfully started the new version of Bart's fabulous xkpasswd password generation service. xkpasswd.net was written in perl ages ago and depends on very old and outdated libraries. Bart spent many months teaching the Programming By Stealth students the tools we (and he) would need to port the code over to JavaScript. His plan all along was to have students help him make the new version of XKPASSWD a reality. It turns out that Helma is an extraordinary student and has done most of the work to make it a minimal viable product, all without Bart's help. In this conversation, we'll talk about how she did this without getting _too_ nerdy. Some nerdy but not too nerdy. If you'd like to give the very beta version of the new tool a try (without knowing any coding), check it out at bartificer.github.io/xkpasswd-js/. In a few days, Bart will have it up as the beta version of the _real_ xkpasswd at beta.xkpasswd.net. This beta version is not feature-complete, but it allows you to create 1-10 passwords that use the default preset from the original xkpasswd. You can't choose different presets, and you can't make customized passwords, but at least it does create long, strong, memorable, and typable passwords. And it's REALLY pretty! We end with the call for others to come help work on the code. The GitHub repo is at github.com/bartificer/xkpasswd-js. If you have or create a GitHub account, you can contribute to the project. If you don't have programming skills but you have feature requests, it counts as contributing if you use the "issues" tab for the GitHub project to post your feature request. Helma is great fun and we had a blast talking about what she's accomplished so I think you'll enjoy the conversation no matter how nerdy you might be. Read an unedited, auto-generated transcript with chapter marks: CCATP_2024_02_03
Web and Mobile App Development (Language Agnostic, and Based on Real-life experience!)
Scalability isn't limited to applications in production. No matter what you do, you want to ensure that it is a scalable approach. Short of it, the exact same activity is going to take a lot longer. Besides, what's interesting is that making even tiny changes to your approach tends to go a long way in enhancing overall productivity. In this podcast, I'll share the approach we took to port hundreds of videos from one platform to another, and why we were able to accomplish that in shy of 10 hours. #snowpal aws.snowpal.com learn.snowpal.com
Lords: * Will * Chris Topics: * Canoes * Blowing soap bubbles with your hands, making cricket noises, "party tricks" * nissan.com * Nothing Is Too Small Not To Be Wondered About, by Mary Oliver * https://thevalueofsparrows.wordpress.com/2017/05/20/poetry-nothing-is-too-small-not-to-be-wondered-about-by-mary-oliver/ * Would zombies try to hide the fact that they were zombies? * Magic Microtopics: * Soda Drinker Pro for the Nintendo Entertainment System. * Finding someone to port your game to NES via LinkedIn. * The Vivian Clark Experience. * Making certain contortions slightly easier. * Rock climbing. (Not a topic.) * The Phantom Lapboard. * The Only Viable Product. (OVP.) * What if you could mouse and keyboard on the couch? * Growing up in a canoe family. * Paddling vs. rowing. * Carbon fiber paddles for canoe racing. * Waterwalker by Bill Mason. * Your favorite memories of a kayak. * Waking up in your kayak to see a snapping turtle staring at you. * Floating up and wiggling all over the place. * Kayaking to lunch from your office. * Living in a ski cabin and your office is at the bottom of the mountain. * Living at a Lagrange point and your office is at the bottom of the zipline. * Boston Unity Knights. * Doing a game jam every month for four years. * Knowing enough people in your field that you no longer need to network. * Five really worthy zero-hour games. * Making a therapeutic horror game. * Going to a terrifying party in an abandoned train tunnel and finding a burned-out police car. * Questionable poisonous air filled with unknown tunnel organisms. * Doing mouth stuff in VR. * Making the soda line up with your mouth. * The Ferris Bueller water drop noise. * The thing where you play a blade of grass like a reed instrument. * Cheek-flapping noises. * Magic tricks vs. Party Tricks. * Inhaler magic. * Twenty levels of spinning pens. * A different horrible knife game. * A game about chopping off fingers named "Chop the Finger." * Shooting arrows in the air while your friend run away. * The keyboard shortcut for finding someone to port your game to NES. * A web site where you endorse people as thought leaders. * Entering the LinkedIn cheat code on Xbox 360. * Porting your video game to a robotic arm. * Making it move when you think about it. * Uzi Nissan v. Nissan Motors. * It can happen to you or someone you know! * Picturing conceptual rabbit holes in your head. * Sylvester Stallone's Mom's web site. * Sylvester Stallone's mom doing palm readings of your ass. * All our favorite apps, such as buffalo wings and boneless spare ribs. * Thinking about a cricket's interiority. * Putting some nature in your poem. * Using cricket noises to tell what temperature it is. * Having the same number of wings you've always had. * Do any bugs make a plan. * Leaving "I gave up" pheromones * Leaving a map of a physical space in the space. * Sizable ants. * Fewer scorpions than you'd expect. * Putting a bug into your awareness. * Pseudoscorpions hanging out on old stuff. * Little guys in random places very occasionally. * Zombies going to Whole Foods. * Going quiescent until a dude walks by with a tasty-looking scalp. * Painting a brain on your helmet to fool the zombies. * A short-hair wig taped to your grandfather's basketball. * Dropping your scalp like a lizard tail and the zombie shakes your scalp back and forth in its teeth. * An analyst commissioned by a think tank to write a book explicating how to deal with the zombie apocalypse. * Sound Reading Trainer. * Having a bunch of magic props that you never show anyone how to use. * The casino OJ got arrested at. * Tommy Wonder. * Reviewing a product on YouTube without ever showing it or saying what it does. * How stage hypnosis works.
This week we check in on the last year or so of releases on Apple Arcade, and mostly what we find are a bunch of ports of good Short Game games and an excellent coloring...
Nos adentramos en el Game Porting Toolkit de Apple, una herramienta revolucionaria diseñada para facilitar el portado de juegos de Windows a Mac. Descubre por qué es necesaria una herramienta así y cómo este Toolkit permite evaluar y optimizar tus juegos para Mac, sin necesidad de realizar modificaciones sustanciales en tu código original. Profundizamos en el proceso de portado, desde la gestión de recursos hasta la implementación de técnicas de renderizado modernas. Además, exploramos cómo Metal Shader Converter puede ahorrar tiempo y esfuerzo en la conversión de shaders, un aspecto crucial en el portado de juegos. Finalmente, destacamos cómo el Game Porting Toolkit, junto con las herramientas de depuración de Metal en Xcode, puede ayudarte a optimizar el rendimiento de tus juegos en Mac. Una guía para cualquier desarrollador que busque llevar sus juegos a la plataforma Mac de manera eficiente y efectiva. Descubre nuestro canal de Twitch en: twitch.tv/applecoding. Descubre nuestras ofertas para oyentes: - Cursos en Udemy (con código de oferta) - Apple Coding Academy - Suscríbete a Apple Coding en nuestro Patreon. - Canal de Telegram de Swift. Acceso al canal. --------------- Consigue las camisetas oficiales de Apple Coding con los logos de Swift y Apple Coding así como todo tipo de merchadising como tazas o fundas. - Tienda de merchandising de Apple Coding. --------------- Tema musical: "For the Win" de "Two Steps from Hell", compuesto por Thomas Bergensen. Usado con permisos de fair use. Escúchalo en Apple Music o Spotify.
Lords: * Cort * Stephan * https://lonelystarsoftware.itch.io/playdapon Topics: * USB-C cables that only work in one orientation * http://blog.zarfhome.com/2023/04/usb-c-and-plague-of-grackles.html * Playgrounds seem to have gotten really good again in the last ten years * Bedtime guitar update * Where the Wild Things Are * https://genius.com/Maurice-sendak-where-the-wild-things-are-annotated * Classic hardware has become a kind of fantasy console * https://arstechnica.com/gaming/2023/04/wi-fi-in-an-nes-cartridge-super-tilt-bro-takes-the-1985-console-online/ * https://www.thenew8bitheroes.com/ * https://www.gbstudio.dev/ * Constructing a computing environment as a nested series of cages for a child to escape Microtopics: * Extra plugs. * Mr. Saitou * How to sideload software onto the Playdate. * Trying to make Sifteo happen. * Where to find all the fancy MacIntosh dithering algorithms. * Ableton for the Sega Megadrive. * Who Zarf is. * EU legislation saying that phones must charge via USB-C, which is unsustainable, when the text of the law ought to have been "Apple, knock that shit off." * Getting rid of your bucket of cables. * Never throwing away wood because you might need one that shape some day * Never throwing away oddly shaped pieces of wood because you might become a carpenter some day. * Playgrounds getting bad and then good again. * Getting breakfast at the Emeryville Public Market. * Whether swings or seesaws still exist. * Giant wooden castles with bridges going between them. * How to make the spinny playground things safe. * A regionally variable playground. * What countries have and don't have playgrounds. * The San Lorenzo Community Park. * A big stone bear you can climb on. * Whether any of those playground speaking tubes have ever worked. * Wanting the world to have magic in it so you lie to your kid about science. * The Dennis the Menace playground in Monterey. * Periodically removing the poison oak. * Growing up and being on the other side of the memory. * The Dead Dad playground turning into a fenced-off deathtrap. * Procedural memory for nice melodies. * Mountain dulcimers vs. hammered dulcimers. * Walking around with a bandolier of mountain dulcimers, one for every key. * What happens when you're living in the Appalachians and you want to make a violin but you can't. * What to do with your ability to play an instrument when you have no free time. * Maintaining a consistent strumming pattern while singing. * Strumming and finding finger positions intuitively. * Here's all the notes. Play the right ones at the right times. * The Virtual Console of musical instruments. * Jim's favorite note in the mixolydian mode. * Where the Wild Things Are for Xbox 360. * A poem with hardly any punctuation. * Going on a journey of many weeks in just a few pages. * Max in a wolf suit fighting bees with a stick. * Maurice Sendak Kart Racer. * Dinosaur Time. * Clapping for names you know. * A building with dinosaur bones in it. * Rumpusing things. * Games where you whack shadow spiders with a stick. * GB Studio. * Putting a wifi adapter in an NES cartridge. * The Mario modding tool set. * An IDE for making NES games. * Pi-Boy D. * Doing homebrew development on a system that is still in active use. * Castlevania: Passacaglia of Disrepair. * GBA of Theseus. * Making a Lynx game that supports 8-player multiplayer, when there aren't 8 people who own the system. * Porting a game about matching colors to a monochrome display. * Giving your kids a computer running Linux to teach them sysadmin skills, but they just play games on their phone instead. * Branded Scratch Wrappers. * Composing new music for the extended What the Golf? cinematic universe. * How to unlock your school laptop to play the Chrome Dinosaur Game.
We hear from "California Business Mark" who spent the week on-location at GDC 2023. Mark summarizes some of the best talks and events he attended at the conference, featuring Kirby, the Playdate console, secrets in Tunic, Max, and more! Support Final Strike - Lane Davis, GamefoundCurrent COVID guidelines from the CDC - Centers for Disease ControlSuper Nintendo World - Universal Studios(News) GDC 2023 Timecode 8:54.00 GDC 2023 Here are the time codes for individual topics:10:23 Publishing agreements talk19:32 Porting talk20:58 Playdate developer lunch28:24 Dinner with Max!29:27 Games Industry Gathering (GiG)30:50 The Many Dimensions of Kirby47:40 Immortality talk48:25 IGDA general meeting51:50 Secrets in Tunic58:45 Experimental Gameplay Games Workshop